Us 3 trolls head west to help orcs doing lord, but I never make it. :( We hit so
*>
Cele leaves < < < W E S T < < < .
You follow Cele.
Greenway
*a Dwarf* is standing here.
Bruteforce has arrived from the east.
*>
*a Dwarf* leaves < < < W E S T < < < .
*>kd
Cele leaves < < < W E S T < < < .
You follow Cele.
Greenway
Bruteforce has arrived from the east.
*>kill *dwarf*
They aren't here.
*>
Cele leaves ^ ^ ^ N O R T H ^ ^ ^.
You follow Cele.
Greenway
Bruteforce has arrived from the south.
*>kill *dwarf*
Cele leaves ^ ^ ^ N O R T H ^ ^ ^.
You follow Cele.
Greenway
A colourful butterfly is fluttering around here.
A duck is here, quacking happily.
Bruteforce has arrived from the south.
*>They aren't here.
*>
Cele leaves ^ ^ ^ N O R T H ^ ^ ^.
You follow Cele.
Greenway
*a Dwarf* is standing here.
Bruteforce has arrived from the south.
Bruteforce hits *a Dwarf*'s left foot extremely hard and shatters it.
*>kill *dwarf*
* *a Dwarf*:Bad Bruteforce:Fine>
Cele cleaves *a Dwarf*'s left foot extremely hard and shatters it.
You hit *a Dwarf*'s left hand extremely hard and shatter it.
Your victim is shocked by your hit!
*a Dwarf* smites Bruteforce's right foot extremely hard and tickles it.
* *a Dwarf*:Bad Bruteforce:Fine>
*a Dwarf* bleeds from open wounds.
* *a Dwarf*:Bad Bruteforce:Fine>kill *dwarf*
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves v v v S O U T H v v v.
*>
*a Dwarf* has arrived from the south.
*>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves < < < W E S T < < < .
*>kill *dwarf*
They aren't here.
*>They aren't here.
*>kill *dwarf*
Cele leaves < < < W E S T < < < .
You follow Cele.
In a Vineyard
Bruteforce has arrived from the east.
*>They aren't here.
*>
Cele leaves v v v S O U T H v v v.
You follow Cele.
In a Vineyard
*a Dwarf* is standing here.
Bruteforce has arrived from the north.
*>kill *dwarf*
*a Dwarf* leaves ^ ^ ^ N O R T H ^ ^ ^.
*>They aren't here. # I need one of those swede links!
Cele leaves v v v S O U T H v v v.
You follow Cele.
In a Vineyard
A duck is here, quacking happily.
Bruteforce has arrived from the north.
*>kill *dwarf*
They aren't here.
Cele leaves ^ ^ ^ N O R T H ^ ^ ^.
You follow Cele.
In a Vineyard
Bruteforce has arrived from the south.
*>kill *dwarf*
Cele leaves ^ ^ ^ N O R T H ^ ^ ^.
You follow Cele.
In a Vineyard
Bruteforce has arrived from the south.
*>They aren't here.
*>
Cele leaves > > > E A S T > > >.
You follow Cele.
Greenway
Bruteforce has arrived from the west.
*>kill *dwarf*
Cele leaves ^ ^ ^ N O R T H ^ ^ ^.
You follow Cele.
Old East Road Meets Greenway
The corpse of the young ranger is lying here.
A young man in ranger's attire is here, travelling the roads.
Bruteforce has arrived from the south.
They aren't here.
The young ranger yells 'Sume Trolls ire here at Old Eist Road Meets Greenwii!'
*>
The young ranger tries to slash Cele, but she parries successfully.
*>kill *dwarf*
They aren't here.
Cele cleaves the young ranger's right arm extremely hard and shatters it.
*>
Cele panics, and attempts to flee.
Cele leaves < < < W E S T < < < .
*>
*a Dwarf* has arrived from the east.
*Berin the Noldorin Elf* has arrived from the east riding the trained horse.
Bruteforce hits *a Dwarf*'s right arm very hard and tickles it.
*>
Cele has arrived from the west.
*>kill *dwarf*
*a Dwarf* tries to slash Bruteforce, but he parries successfully.
*>*>
Alas!
You failed to reach him through the melee.
*>
The young ranger leaves > > > E A S T > > >.
kill *dwarf*
*>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves > > > E A S T > > >.
kill *dwarf*
Bruteforce leaves < < < W E S T < < < .
Cele leaves < < < W E S T < < < .
You follow Cele.
You were not able to keep your concentration while moving.
Large Road
Bruteforce is standing here.
*>They aren't here.
*>They aren't here.
*>kill *dwarf*
They aren't here.
*>kill *dwarf*
They aren't here.
*>
You suddenly notice *Grishelda the Orc*.
*Diamonium the Orc* (Diamonium) has arrived from the west riding a hungry warg.
*>
Cele leaves < < < W E S T < < < .
You follow Cele.
Old East Road
Bruteforce has arrived from the east.
*>kill *dwarf*
They aren't here.
*>
*Diamonium the Orc* (Diamonium) has arrived from the east riding a hungry warg.
*>kill *dwarf*
They aren't here.
Cele leaves v v v S O U T H v v v.
You follow Cele.
Small path in grassy field
Bruteforce has arrived from the north.
*>
Cele leaves ^ ^ ^ N O R T H ^ ^ ^.
You follow Cele.
Old East Road
*Diamonium the Orc* (Diamonium) is here, riding a hungry warg.
Bruteforce has arrived from the south.
*>
Cele leaves ^ ^ ^ N O R T H ^ ^ ^.
You follow Cele.
Small Path in the Hills
A mildew covered vial lies in the dust.
Bruteforce has arrived from the south.
*>
Cele leaves ^ ^ ^ N O R T H ^ ^ ^.
You follow Cele.
Small Path in the Hills
Bruteforce has arrived from the south.
*>
Cele leaves > > > E A S T > > >.
You follow Cele.
The Small Hill
Bruteforce has arrived from the west.
*>
Cele leaves ^ ^ ^ N O R T H ^ ^ ^.
You follow Cele.
Open Field
Bruteforce has arrived from the south.
*>
Cele leaves > > > E A S T > > >.
You follow Cele.
The Lane
Bruteforce has arrived from the west.
*>
Cele leaves v v v S O U T H v v v.
You follow Cele.
The Lane
Bruteforce has arrived from the north.
*>sa dwarf bad
Cele leaves v v v S O U T H v v v.
You follow Cele.
The Lane
Bruteforce has arrived from the north.
*>emote flows : dwarf bad
Ok.
*>
Cele leaves v v v S O U T H v v v.
You follow Cele.
Old East Road Meets Greenway
The corpse of the young ranger is lying here.
*Berin the Noldorin Elf* is here, riding the trained horse.
Bruteforce has arrived from the north.
*Xak the Eriadorian Man* has arrived from the east riding the warhorse.
*a Dwarf* has arrived from the east.
*>
Bruteforce hits *a Dwarf*'s left hand extremely hard and tickles it.
*>
*Xak the Eriadorian Man* leaves > > > E A S T > > > riding the warhorse.
*>
*a Dwarf* slashes Bruteforce's left leg very hard and tickles it.
*>kill *dwarf*
*Berin the Noldorin Elf* begins some strange incantations...
*>*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves v v v S O U T H v v v.
They aren't here.
*>kill *dwarf*
They aren't here.
*>
*Xak the Eriadorian Man* has arrived from the east riding the warhorse.
*>
Cele cleaves *Xak the Eriadorian Man*'s left arm very hard and tickles it.
*>kill *dwarf*
*Berin the Noldorin Elf* panics, and attempts to flee.
*Berin the Noldorin Elf* leaves < < < W E S T < < < riding the trained horse.
*>They aren't here.
*Xak the Eriadorian Man* cleaves Cele's right foot very hard and tickles it.
*>south
Bruteforce hits *Xak the Eriadorian Man*'s right hand extremely hard.
*>Greenway
*a Dwarf* is standing here.
Exits: ^North^ ^South^ ^West^.
*>kill *dwarf*
*a Dwarf* leaves ^ ^ ^ N O R T H ^ ^ ^.
A duck has arrived from the south.
*>They aren't here. # *stare*
*>north
kill *dwarf* # pretype it this time :)
Old East Road Meets Greenway
The corpse of the young ranger is lying here.
Cele the Hill Troll is standing here.
Bruteforce is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
*>They aren't here. # Doh!
*>north
The Lane
Exits: ^North^ ^East^ ^South^.
*>south
Old East Road Meets Greenway
The corpse of the young ranger is lying here.
Cele the Hill Troll is standing here.
Bruteforce is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
Cele leaves > > > E A S T > > >.
You follow Cele.
Large Road
The corpse of the butterfly is lying here.
A young man in ranger's attire is here, travelling the roads.
Bruteforce has arrived from the west.
The young ranger yells 'Some Trolls are here at Large Road!'
*>
The young ranger leaves < < < W E S T < < < .
*>
Cele leaves < < < W E S T < < < .
You follow Cele.
Old East Road Meets Greenway
The corpse of the young ranger is lying here.
A young man in ranger's attire is here, travelling the roads.
Bruteforce has arrived from the east.
3:00 am
3:00 am
Cele cleaves the young ranger's left leg extremely hard and shatters it.
The young ranger says 'At was ioor last mistake Cele! I wyll remember you!'
*>
*a Dwarf* has arrived from the west.
*Berin the Noldorin Elf* has arrived from the west riding the trained horse.
*>
The young ranger tries to slash Cele, but she parries successfully.
*>kill *dwarf*
* *a Dwarf*:Fine> # *snif* It's another dwarf :(
You hit *a Dwarf*'s left leg extremely hard.
* *a Dwarf*:Fine>
*a Dwarf* slashes your body very hard and tickles it.
kill *dwarf*
* HP:Fine *a Dwarf*:Fine>
*Berin the Noldorin Elf* begins some strange incantations...
* HP:Fine *a Dwarf*:Fine>bash
stand
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves v v v S O U T H v v v.
* HP:Fine>They aren't here.
* HP:Fine>Bash what or whom?
Cele panics, and attempts to flee.
Cele panics, but can't stop fighting to flee.
* HP:Fine>
You are already standing.
* HP:Fine>
*Forin the Dwarf* has arrived from the west.
*Olórion the Sindarin Elf* has arrived from the west riding the warhorse.
*Toker the Dwarf* has arrived from the west riding a mountain mule.
*Síroth the Sindarin Elf* has arrived from the west.
The coach from Bree rolls past you, heading towards Fornost.
* HP:Fine>
Cele panics, and attempts to flee.
Cele leaves > > > E A S T > > >.
* HP:Fine>kill *dwarf* # I see a dwarf! Kill!
*Berin the Noldorin Elf* swiftly dodges Bruteforce's attempt to hit him.
*Síroth the Sindarin Elf* begins some strange incantations...
*Toker the Dwarf* begins some strange incantations...
* HP:Fine>*Forin the Dwarf* slashes your right foot extremely hard and tickles it. # Ok, hit me first then :p
You're already fighting!
* HP:Fine *Forin the Dwarf*:Healthy>
You suddenly notice *Grishelda the Orc*.
*a Dwarf* has arrived from the east.
*Berin the Noldorin Elf* leaves < < < W E S T < < < riding the trained horse.
* HP:Fine *Forin the Dwarf*:Healthy>
Cele has arrived from the east.
*Grishelda the Orc* leaves v v v S O U T H v v v.
The young ranger yells 'Some Trulls are here at Old East Road Meets Greenway!'
The young ranger barely slashes your right hand and tickles it.
* HP:Fine *Forin the Dwarf*:Healthy>bash
stand
Cele leaves v v v S O U T H v v v. # Umm, Hi? *starts to feel all alone*
Bruteforce leaves v v v S O U T H v v v.
You hear some apparently very close noise coming from the south.
*Berin the Noldorin Elf* has arrived from the west riding the trained horse.
*Berin the Noldorin Elf* leaves > > > E A S T > > > riding the trained horse.
*Berin the Noldorin Elf* has arrived from the east riding the trained horse.
Armadillo has arrived from the east riding a pack horse.
*a Dwarf* smites your head hard and tickles it.
*Berin the Noldorin Elf* leaves > > > E A S T > > > riding the trained horse.
Your bash at *Forin the Dwarf* sends him sprawling.
You hit *Forin the Dwarf*'s right hand extremely hard.
* HP:Fine *Forin the Dwarf*:Fine>Do you not consider fighting as standing?
The young ranger fails to slash you.
* HP:Fine *Forin the Dwarf*:Fine>
Armadillo leaves < < < W E S T < < < riding a pack horse.
* HP:Fine *Forin the Dwarf*:Fine>
*Berin the Noldorin Elf* has arrived from the east riding the trained horse.
* HP:Fine *Forin the Dwarf*:Fine>
*a Dwarf* has arrived from the south.
* HP:Fine *Forin the Dwarf*:Fine>
*a Man* has arrived from the east riding the trained horse.
* HP:Fine *Forin the Dwarf*:Fine>
*a Man* leaves < < < W E S T < < < riding the trained horse.
*a Dwarf* leaves > > > E A S T > > >.
*Berin the Noldorin Elf* leaves > > > E A S T > > > riding the trained horse.
* HP:Fine *Forin the Dwarf*:Fine>
*a Man* has arrived from the west riding the trained horse.
*Síroth the Sindarin Elf* utters the word 'yufzbarr'
*Síroth the Sindarin Elf*'s fireball completely envelops you, causing infernal pain.
*Toker the Dwarf* utters the word 'yufzbarr'
*Toker the Dwarf*'s fireball completely envelops you, causing infernal pain.
* HP:Hurt *Forin the Dwarf*:Fine>flee
*a Dwarf* has arrived from the east.
*Berin the Noldorin Elf* has arrived from the east riding the trained horse.
* HP:Hurt *Forin the Dwarf*:Fine>
You flee head over heels.
Large Road
The corpse of the butterfly is lying here.
Exits: ^East^ ^West^.
* HP:Hurt>east
West of Bree
Exits: ^East^ ^South^ ^West^.
* HP:Hurt>west
Cele tells you 'all s'
* HP:Hurt>Large Road
The corpse of the butterfly is lying here.
*a Man* is here, riding the trained horse.
*a Dwarf* is standing here.
*Berin the Noldorin Elf* is here, riding the trained horse.
*a Dwarf* is standing here.
Exits: ^East^ ^West^.
*a Dwarf* leaves > > > E A S T > > >.
*Berin the Noldorin Elf* leaves > > > E A S T > > > riding the trained horse.
*a Dwarf* strongly smites your body and tickles it.
* HP:Hurt *a Dwarf*:Wounded>west
*a Man* leaves > > > E A S T > > > riding the trained horse.
* HP:Hurt *a Dwarf*:Wounded>south
No way!
You are fighting for your life!
* HP:Hurt *a Dwarf*:Wounded>flee
No way!
You are fighting for your life!
* HP:Hurt *a Dwarf*:Wounded>
You flee head over heels.
West of Bree
*a Dwarf* is standing here.
*Berin the Noldorin Elf* is here, riding the trained horse.
*a Man* is here, riding the trained horse.
Exits: ^East^ ^South^ ^West^.
*a Man* leaves < < < W E S T < < < riding the trained horse.
* HP:Hurt>
*a Dwarf* leaves > > > E A S T > > >.
*Berin the Noldorin Elf* leaves > > > E A S T > > > riding the trained horse.
* HP:Hurt>south
south
Connecting Paved Road
Exits: ^North^ ^South^.
* HP:Hurt>south
Paved Road
Exits: ^North^ ^South^.
* HP:Hurt>south
Paved Road
Exits: ^North^ ^South^.
* HP:Hurt>Bend in the Road
Exits: ^North^ ^East^.
* HP:Hurt>cw
cha mood wimpy
Ok.
* HP:Hurt>east
Paved Road
Exits: ^East^ ^West^.
* HP:Hurt>east
Armadillo tells you 'orcs in lord area'
Paved Road
Exits: ^East^ ^West^.
* HP:Hurt>east
*a Man* has arrived from the west riding the trained horse.
Paved Road
Exits: ^East^ ^West^.
* HP:Hurt>south
*Forin the Dwarf* has arrived from the west.
*Olórion the Sindarin Elf* has arrived from the west riding the warhorse.
*Toker the Dwarf* has arrived from the west riding a mountain mule.
*Síroth the Sindarin Elf* has arrived from the west.
* HP:Hurt>
Alas, you cannot go that way...
*Forin the Dwarf* slashes your head extremely hard.
You feel a strong ache there!
* HP:Hurt *Forin the Dwarf*:Fine>
*a Man* has arrived from the west riding the trained horse.
*Toker the Dwarf* tries to pierce you, but your parry is successful.
*Forin the Dwarf* swiftly dodges your attempt to hit him.
* HP:Hurt *Forin the Dwarf*:Fine>south
flee
*a Man* tries to slash you, but your parry is successful.
* HP:Hurt *Forin the Dwarf*:Fine>No way!
You are fighting for your life!
* HP:Hurt *Forin the Dwarf*:Fine>
You flee head over heels.
Junction
A pair of high boots is on the ground.
On the ground, there are two thin pairs of soft leather trousers.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>south
south
Greenway
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>south
Greenway
Exits: ^North^ ^South^.
* HP:Hurt>south
Greenway
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>east
Greenway
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>Grassy Field
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>east
Grassy Field
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>east
Orchard
Exits: ^North^ ^East^ ^South^ ^West^.
Armadillo narrates 'orcs say trolls go lord area'
* HP:Hurt>v
whe
Players in your zone
--------------------
Lava - Orchard
* HP:Hurt>na hurt
Ok.
* HP:Hurt>
Cele tells you 'where u'
* HP:Hurt>v
whe
Players in your zone
--------------------
Lava - Orchard
* HP:Hurt>
Bruteforce tells you 'where?'
* HP:Hurt>
Bruteforce tells you 'come green wat'
* HP:Hurt>na orchard south bree
Ok.
* HP:Hurt>v
whe
Players in your zone
--------------------
Lava - Orchard
* HP:Hurt>
*Forin the Dwarf* has arrived from the west.
*Olórion the Sindarin Elf* has arrived from the west riding the warhorse.
*Toker the Dwarf* has arrived from the west riding a mountain mule.
*Síroth the Sindarin Elf* has arrived from the west.
* HP:Hurt>west
*Toker the Dwarf* begins some strange incantations...
*Forin the Dwarf* slashes your head and tickles it.
No way!
You are fighting for your life!
* HP:Hurt *Forin the Dwarf*:Fine>west
west
No way!
You are fighting for your life!
You try to hit *Forin the Dwarf*, but he parries successfully.
* HP:Hurt *Forin the Dwarf*:Fine>flee
No way!
You are fighting for your life!
* HP:Hurt *Forin the Dwarf*:Fine>west
You flee head over heels.
Grassy Field
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>west
Grassy Field
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>west
Greenway
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>west
west
Grassy Field
Exits: ^North^ ^East^ ^South^.
* HP:Hurt>
Alas, you cannot go that way...
* HP:Hurt>west
Alas, you cannot go that way...
* HP:Hurt>
Alas, you cannot go that way...
* HP:Hurt>north
Grassy Field
Exits: ^East^ ^South^.
* HP:Hurt>west
Alas, you cannot go that way...
* HP:Hurt>c
con
Consider whom or what?
* HP:Hurt>v
whe
Players in your zone
--------------------
Lava - Grassy Field
* HP:Hurt>ti
According to the Dúnadan calendar, it is:
Dawn 9 Dusk 17
Dawn 9 Dusk 17
You don't feel well outside.
It must be the middle of the night.
You can see a Three-Quarter Moon (waning) in the southern part of the sky.
The present Tan Istar, Lord of the Istari Council is Cormac.
Real time is Fri May 26 19:55:16 2000 GMT.
Last reboot due to a crash at Fri May 26 18:17:26 2000 GMT
* HP:Hurt>east
Greenway
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>north
Greenway
Exits: ^North^ ^South^.
* HP:Hurt>west
Alas, you cannot go that way...
* HP:Hurt>north
Greenway
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>west
Greenway
Exits: ^East^ ^West^.
* HP:Hurt>west
Greenway
Exits: ^East^ ^West^.
* HP:Hurt>west
west
Greenway
A colourful butterfly is fluttering around here.
Exits: ^North^ ^East^ ^West^.
* HP:Hurt>North End of the Barrow Downs
Exits: ^North^ ^East^.
4:00 am
4:00 am
west
Alas, you cannot go that way...
* HP:Hurt>v
whe
Players in your zone
--------------------
Armadillo - Old Ruins
Lava - North End of the Barrow Downs
Cele - Old Ruins
Bruteforce - Old Ruins
* HP:Hurt>north
In a Vineyard
Exits: ^North^ ^South^ ^West^.
* HP:Hurt>west
In a Vineyard
A duck is here, quacking happily.
Exits: ^East^.
* HP:Hurt>east
In a Vineyard
Exits: ^North^ ^South^ ^West^.
* HP:Hurt>north
In a Vineyard
Exits: ^North^ ^South^.
* HP:Hurt>north
In a Vineyard
Exits: ^East^ ^South^.
* HP:Hurt>north
east
Alas, you cannot go that way...
* HP:Hurt>Greenway
Exits: ^North^ ^South^ ^West^.
* HP:Hurt>north
Old East Road Meets Greenway
*a Dwarf* is standing here.
*Scrape the Dwarf* is standing here.
*Xak the Eriadorian Man* is here, riding the warhorse.
*a Man* is here, riding the trained horse.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>
*Scrape the Dwarf* pounds your right leg extremely hard.
* HP:Hurt *Scrape the Dwarf*:Healthy>north
*Berin the Noldorin Elf* has arrived from the west riding the trained horse.
No way!
You are fighting for your life!
You hit *Scrape the Dwarf*'s body very hard and tickle it.
* HP:Hurt *Scrape the Dwarf*:Fine>flee
You flee head over heels.
The Lane
Exits: ^North^ ^East^ ^South^.
* HP:Hurt>west
Alas, you cannot go that way...
* HP:Hurt>west
Alas, you cannot go that way...
* HP:Hurt>
*a Dwarf* has arrived from the south.
*Berin the Noldorin Elf* has arrived from the south riding the trained horse.
*a Man* has arrived from the south riding the trained horse.
* HP:Hurt>north
*a Man* tries to slash you, but your parry is successful.
* HP:Hurt *a Man*:Healthy>*Xak the Eriadorian Man* has arrived from the south riding the warhorse.
No way!
You are fighting for your life!
* HP:Hurt *a Man*:Healthy>west
flee
No way!
You are fighting for your life!
* HP:Hurt *a Man*:Healthy>*a Dwarf* has arrived from the south.
You flee head over heels.
In a Light Forest
Exits: ^North^ ^West^.
* HP:Hurt>south
Alas, you cannot go that way...
* HP:Hurt>west
*a Man* has arrived from the west riding the trained horse.
* HP:Hurt>*a Dwarf* has arrived from the west.
*a Dwarf* has arrived from the west.
*Berin the Noldorin Elf* has arrived from the west riding the trained horse.
*Berin the Noldorin Elf* begins some strange incantations...
*a Man* quickly approaches, trying to slash you.
No way!
You are fighting for your life!
* HP:Hurt *a Man*:Healthy>
You swiftly dodge *a Dwarf*'s attempt to smite you.
*a Man* swiftly dodges your attempt to hit him.
* HP:Hurt *a Man*:Healthy>south
flee
No way!
You are fighting for your life!
* HP:Hurt *a Man*:Healthy>
You flee head over heels.
In a Light Forest
A colourful butterfly is fluttering around here.
Exits: ^North^ ^South^ ^West^.
* HP:Hurt>south
Cele tells you 'where u'
In a Light Forest
*a Man* is here, riding the trained horse.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
*Berin the Noldorin Elf* is here, riding the trained horse.
Exits: ^North^ ^West^.
*a Man* leaves ^ ^ ^ N O R T H ^ ^ ^ riding the trained horse.
*Berin the Noldorin Elf* begins some strange incantations...
* HP:Hurt>south
*a Dwarf* leaves ^ ^ ^ N O R T H ^ ^ ^.
*Berin the Noldorin Elf* leaves ^ ^ ^ N O R T H ^ ^ ^ riding the trained horse.
* HP:Hurt>
Alas, you cannot go that way...
* HP:Hurt>west
*a Dwarf* leaves ^ ^ ^ N O R T H ^ ^ ^.
* HP:Hurt>The Lane
Exits: ^North^ ^East^ ^South^.
* HP:Hurt>west
Alas, you cannot go that way...
* HP:Hurt>south
Old East Road Meets Greenway
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>west
Large Road
A duck is here, quacking happily.
Exits: ^East^ ^West^.
* HP:Hurt>west
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>west
Old East Road
Exits: ^North^ ^East^.
* HP:Hurt>east
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt>south
Small path in grassy field
Exits: ^North^ ^South^.
* HP:Hurt>south
Old Ruins
Bruteforce is standing here.
Armadillo the Black Númenórean is here, riding a pack horse (Shrouded).
Cele the Hill Troll is standing here.
Exits: ^North^ ^West^.
* HP:Hurt>south
Alas, you cannot go that way...
* HP:Hurt>
Armadillo smiles viciously.
* HP:Hurt>
Cele leaves < < < W E S T < < < .
You follow Cele.
Grassy Plain
A tall stag is here, grazing peacefully.
Bruteforce has arrived from the east.
* HP:Hurt>
Cele leaves < < < W E S T < < < .
You follow Cele.
The Small Hill
Bruteforce has arrived from the east.
* HP:Hurt>
Bruteforce says 'lets go then'
* HP:Hurt>sa they will fol
emote flows : they will fol
Ok.
Drooling narrates 'dwarf priest'
* HP:Hurt>
Bruteforce says 'heh'
* HP:Hurt>sc
Armadillo has arrived from the east riding a pack horse.
* HP:Hurt>354/599 hit, and 69/134 moves.
* HP:Hurt>stat
Target1=*dwarf* Target2=*dwarf* Target3=*man*
OB: 76%, DB: 24%, PB: 66%, Armour: 6%. Wimpy: 180. Mood: wimpy.
Needed: 468,813 xp, 0 tp. Wp: 11. Gold: 35. Alert: normal.
Affected by:
- a light wound at the head.
- panic
- novoid
- noquit
* HP:Hurt>
Armadillo leaves v v v S O U T H v v v riding a pack horse.
* HP:Hurt>wear wall
You fasten a large metal wall shield on your arm, becoming very impressive.
* HP:Hurt>stat
Target1=*dwarf* Target2=*dwarf* Target3=*man*
OB: 77%, DB: 24%, PB: 96%, Armour: 6%. Wimpy: 180. Mood: wimpy.
Needed: 468,813 xp, 0 tp. Wp: 11. Gold: 35. Alert: normal.
Affected by:
- a light wound at the head.
- panic
- novoid
- noquit
* HP:Hurt>
Bruteforce stops using a forest green cloak.
* HP:Hurt>
Bruteforce wears a black warg fur about his body.
* HP:Hurt>
*Forin the Dwarf* has arrived from the east. # Where did I put those NO_TRACKS? :(
*Olórion the Sindarin Elf* has arrived from the east riding the warhorse.
*Toker the Dwarf* has arrived from the east riding a mountain mule.
*Síroth the Sindarin Elf* has arrived from the east.
* HP:Hurt>
*Síroth the Sindarin Elf* begins some strange incantations...
* HP:Hurt>
*Forin the Dwarf* slashes Cele's body extremely hard and tickles it.
* HP:Hurt>
*Toker the Dwarf* begins some strange incantations...
Bruteforce hits *Forin the Dwarf*'s right hand extremely hard.
Cele cleaves *Forin the Dwarf*'s body extremely hard and tickles it.
* HP:Hurt>kill *dwarf*
* HP:Hurt *Forin the Dwarf*:Fine Cele:Fine>
*Forin the Dwarf* swiftly dodges your attempt to hit him.
* HP:Hurt *Forin the Dwarf*:Fine Cele:Fine>
*Olórion the Sindarin Elf* begins some strange incantations...
* HP:Hurt *Forin the Dwarf*:Fine Cele:Fine>
*Síroth the Sindarin Elf* utters the word 'yufzbarr'
*Toker the Dwarf* utters the word 'yufzbarr'
*Toker the Dwarf* throws a fireball at Cele, completely enveloping her in flames.
* HP:Hurt *Forin the Dwarf*:Fine Cele:Fine>bash
stand
*Olórion the Sindarin Elf* utters the word 'yufzbarr' # Olorion targetting me :)
*Olórion the Sindarin Elf*'s fireball completely envelops you, causing infernal pain.
*Olórion the Sindarin Elf* begins some strange incantations...
*Toker the Dwarf* utters the word 'yufzbarr'
*Toker the Dwarf* throws a fireball at Cele, completely enveloping her in flames.
*Toker the Dwarf* begins some strange incantations...
*Forin the Dwarf* slashes Cele's right hand extremely hard.
* HP:Hurt *Forin the Dwarf*:Fine Cele:Hurt>Do you not consider fighting as standing?
*Síroth the Sindarin Elf* utters the word 'yufzbarr'
*Síroth the Sindarin Elf* throws a fireball at Cele, completely enveloping her in flames.
* HP:Hurt *Forin the Dwarf*:Fine Cele:Hurt>
*Olórion the Sindarin Elf* begins some strange incantations...
Cele sends *Forin the Dwarf* sprawling with a powerful bash.
* HP:Hurt *Forin the Dwarf*:Fine Cele:Hurt>flee
You flee head over heels.
In Some Brushwood
A fallow deer is grazing peacefully here.
Exits: ^North^ ^South^.
* HP:Hurt>south
The Small Hill
Bruteforce is here, fighting *Forin the Dwarf*.
*Forin the Dwarf* is here, fighting Bruteforce.
*Olórion the Sindarin Elf* is here, riding the warhorse.
*Toker the Dwarf* is here trying to concentrate, riding a mountain mule.
*Síroth the Sindarin Elf* is standing here trying to concentrate.
Exits: ^North^ ^East^ ^South^.
* HP:Hurt>
*Olórion the Sindarin Elf* begins some strange incantations...
*Toker the Dwarf* utters the word 'yufzbarr'
*Toker the Dwarf* throws a fireball at Bruteforce, completely enveloping him in flames.
* HP:Hurt>
*Toker the Dwarf* begins some strange incantations...
* HP:Hurt>
Bruteforce panics, and attempts to flee.
Bruteforce leaves > > > E A S T > > >.
*Toker the Dwarf* begins some strange incantations...
*Síroth the Sindarin Elf* begins some strange incantations...
* HP:Hurt>
*Olórion the Sindarin Elf* utters the word 'yufzbarr' # Targets rock!
*Olórion the Sindarin Elf*'s fireball completely envelops you, causing infernal pain.
*Olórion the Sindarin Elf* tries to pierce you, but your parry is successful.
* HP:Wounded *Olórion the Sindarin Elf*:Healthy>
You hit *Olórion the Sindarin Elf*'s right arm and tickle it.
* HP:Wounded *Olórion the Sindarin Elf*:Fine>
*Toker the Dwarf* begins some strange incantations...
* HP:Wounded *Olórion the Sindarin Elf*:Fine>flee
You flee head over heels.
On a Runway
Exits: ^North^ ^West^.
* HP:Wounded>rem sleeves
rem jerkin
rem cap
rem trousers
rem fur
rem gloves
wear plate
wear vambraces
wear helmet
wear greaves
wear cloak
wear 2.gloves
You stop using a pair of soft leather sleeves.
* HP:Wounded>
You stop using a thin, soft leather jerkin.
* HP:Wounded>
You stop using a soft leather cap.
* HP:Wounded>
You stop using a pair of soft leather trousers.
* HP:Wounded>
You aren't wearing a fur.
* HP:Wounded>
You stop using a thin pair of leather gloves.
* HP:Wounded>
You cover your arms with a pair of plate vambraces.
* HP:Wounded>
You don't have a vambraces.
* HP:Wounded>*Forin the Dwarf* has arrived from the north.
*Olórion the Sindarin Elf* has arrived from the north riding the warhorse.
*Toker the Dwarf* has arrived from the north riding a mountain mule.
*Síroth the Sindarin Elf* has arrived from the north.
You put a great helm on your head.
* HP:Wounded>
You wear a heavy pair of greaves on your legs.
* HP:Wounded>
You don't have a cloak.
* HP:Wounded>
You wear a thick pair of metal gauntlets on your hands.
*Toker the Dwarf* begins some strange incantations...
*Forin the Dwarf* slashes your left foot and tickles it.
* HP:Wounded *Forin the Dwarf*:Fine>
*Olórion the Sindarin Elf* begins some strange incantations...
* HP:Wounded *Forin the Dwarf*:Fine>flee
You flee head over heels.
The Small Hill
Exits: ^North^ ^East^ ^South^.
* HP:Wounded>
*Forin the Dwarf* has arrived from the south.
*Olórion the Sindarin Elf* has arrived from the south riding the warhorse.
*Toker the Dwarf* has arrived from the south riding a mountain mule.
*Síroth the Sindarin Elf* has arrived from the south.
* HP:Wounded>south
*Forin the Dwarf* quickly approaches, trying to slash you.
* HP:Wounded *Forin the Dwarf*:Fine>No way!
You are fighting for your life!
* HP:Wounded *Forin the Dwarf*:Fine>flee
5:00 am
5:00 am
The tall stag has arrived from the east.
You try to hit *Forin the Dwarf*, but he parries successfully.
* HP:Wounded *Forin the Dwarf*:Fine>PANIC!
You can't quit the fight!
* HP:Wounded *Forin the Dwarf*:Fine>south
*Forin the Dwarf* tries to slash you, but your parry is successful.
* HP:Wounded *Forin the Dwarf*:Fine>flee
*Toker the Dwarf* begins some strange incantations...
No way!
You are fighting for your life!
* HP:Wounded *Forin the Dwarf*:Fine>
You flee head over heels.
In Some Brushwood
A fallow deer is grazing peacefully here.
Exits: ^North^ ^South^.
* HP:Wounded>
Cele tells you 'come ford' # Huh??? This really confused me.
* HP:Wounded>
*Forin the Dwarf* has arrived from the south.
*Olórion the Sindarin Elf* has arrived from the south riding the warhorse.
*Toker the Dwarf* has arrived from the south riding a mountain mule.
*Síroth the Sindarin Elf* has arrived from the south.
* HP:Wounded>south
*Forin the Dwarf* quickly approaches, trying to slash you.
*Síroth the Sindarin Elf* begins some strange incantations...
* HP:Wounded *Forin the Dwarf*:Fine>No way!
You are fighting for your life!
*Olórion the Sindarin Elf* begins some strange incantations...
* HP:Wounded *Forin the Dwarf*:Fine>flee
You flee head over heels.
On a Runway
Exits: ^North^ ^South^ ^West^ ^Up^.
* HP:Wounded>east
Alas, you cannot go that way...
* HP:Wounded>
*Forin the Dwarf* has arrived from the south.
*Olórion the Sindarin Elf* has arrived from the south riding the warhorse.
*Toker the Dwarf* has arrived from the south riding a mountain mule.
*Síroth the Sindarin Elf* has arrived from the south.
* HP:Wounded>north
You swiftly dodge *Forin the Dwarf*'s attempt to slash you.
* HP:Wounded *Forin the Dwarf*:Fine>No way!
You are fighting for your life!
* HP:Wounded *Forin the Dwarf*:Fine>north
flee
No way!
You are fighting for your life!
*Toker the Dwarf* utters the words 'diesilla barh'
*Toker the Dwarf* sends a powerful lightning bolt at you, you stagger from the impact.
You try to hit *Forin the Dwarf*, but he parries successfully.
* HP:Wounded *Forin the Dwarf*:Fine>
You flee head over heels.
In Some Brushwood
A fallow deer is grazing peacefully here.
Exits: ^North^ ^South^.
* HP:Wounded>east
flee
Cele tells you 'road'
Alas, you cannot go that way...
* HP:Wounded>north
You flee head over heels.
The Small Hill
A tall stag is here, grazing peacefully.
Armadillo the Black Númenórean is here, riding a pack horse (Shrouded).
Exits: ^North^ ^East^ ^South^.
* HP:Wounded>In Some Brushwood
A fallow deer is grazing peacefully here.
*Forin the Dwarf* is standing here.
*Olórion the Sindarin Elf* is here, riding the warhorse.
*Toker the Dwarf* is here, riding a mountain mule.
*Síroth the Sindarin Elf* is standing here.
Exits: ^North^ ^South^.
*Forin the Dwarf* quickly approaches, trying to slash you.
* HP:Wounded *Forin the Dwarf*:Fine>east
*Síroth the Sindarin Elf* begins some strange incantations...
* HP:Wounded *Forin the Dwarf*:Fine>flee
No way!
You are fighting for your life!
* HP:Wounded *Forin the Dwarf*:Fine>
You flee head over heels.
The Small Hill
A tall stag is here, grazing peacefully.
Exits: ^North^ ^East^ ^South^.
* HP:Wounded>east
east
Grassy Plain
Exits: ^North^ ^East^ ^West^.
* HP:Wounded Move:Tired>east
Old Ruins
Exits: ^North^ ^West^.
* HP:Wounded Move:Tired>
Alas, you cannot go that way...
* HP:Wounded Move:Tired>east
Alas, you cannot go that way...
* HP:Wounded Move:Tired>north
Armadillo has arrived from the north riding a pack horse.
* HP:Wounded Move:Tired>north
Small path in grassy field
Exits: ^North^ ^South^.
* HP:Wounded Move:Tired>east
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
Large Road
Exits: ^East^ ^West^.
* HP:Wounded Move:Tired>Old East Road Meets Greenway
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
south
Large Road
The corpse of the butterfly is lying here.
Exits: ^East^ ^West^.
* HP:Wounded Move:Tired>
Alas, you cannot go that way...
* HP:Wounded Move:Tired>west
south
Old East Road Meets Greenway
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>south
Greenway
Exits: ^North^ ^South^ ^West^.
# I decide to head east, maybe not quite as far as Ford though. If I had checked mps, I prolly wouldn't have bothered.
* HP:Wounded Move:Tired>Greenway
Exits: ^North^ ^South^.
* HP:Wounded Move:Tired>south
Greenway
A colourful butterfly is fluttering around here.
Exits: ^North^ ^South^.
* HP:Wounded Move:Tired>south
Greenway
Exits: ^North^ ^East^ ^West^.
* HP:Wounded Move:Tired>east
Greenway
Exits: ^East^ ^West^.
* HP:Wounded Move:Tired>east
Greenway
*an Elf* is here, riding a pack horse. # Hi! Another time perhaps?
Exits: ^East^ ^West^.
* HP:Wounded Move:Tired>east
Greenway
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
east
Northern End of South Downs
Exits: ^South^ ^West^.
* HP:Wounded Move:Tired>
Alas, you cannot go that way...
* HP:Wounded Move:Tired>north
Alas, you cannot go that way...
* HP:Wounded Move:Tired>south
Grassy Field
Exits: ^North^ ^East^ ^South^.
* HP:Wounded Move:Tired>
Cele tells you 'oermg'
* HP:Wounded Move:Tired>east
Small Path in a Grassy Field
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
Path in the Fields
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
Farm
The farmer's wife is bustling busily around.
A peaceful farmer smiles at you when you arrive.
Exits: ^East^ ^South^ ^West^.
A simple farmer yells 'A Troll is here at Farm!'
The farmer's wife yells 'A Troll as here at Farm!'
* HP:Wounded Move:Tired>east
Grassy Field
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
Grassy Field
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>tell Cele wounded
Ok.
* HP:Wounded Move:Tired>sc
206/599 hit, and 42/134 moves.
* HP:Wounded Move:Tired>east
east
Grassy Field
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>Grassy Field
Exits: ^South^ ^West^.
* HP:Wounded Move:Tired>west
Grassy Field
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
Grassy Field
Exits: ^South^ ^West^.
* HP:Wounded Move:Tired>rem fur
rem cape
rem surcoat
wear cloak
You aren't wearing a fur.
* HP:Wounded Move:Tired>
You aren't wearing a cape.
* HP:Wounded Move:Tired>
You aren't wearing a surcoat.
* HP:Wounded Move:Tired>
You don't have a cloak.
* HP:Wounded Move:Tired>south
Orchard
Exits: ^North^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
Alas, you cannot go that way...
Armadillo tells you 'u ok?'
* HP:Wounded Move:Tired>stat
Target1=*dwarf* Target2=*dwarf* Target3=*man*
OB: 69%, DB: 20%, PB: 91%, Armour: 55%. Wimpy: 180. Mood: wimpy.
Needed: 468,813 xp, 0 tp. Wp: 11. Gold: 35. Alert: normal.
Affected by:
- a light wound at the head.
- panic
- novoid
- noquit
* HP:Wounded Move:Tired>
Bruteforce tells you 'u ok?'
* HP:Wounded Move:Tired>south
Orchard
Exits: ^North^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
Alas, you cannot go that way...
* HP:Wounded Move:Tired>south
Grazing Field
Exits: ^North^ ^South^ ^West^.
* HP:Wounded Move:Tired>south
Orchard
Exits: ^North^ ^South^ ^West^.
* HP:Wounded Move:Tired>ti
According to the Dúnadan calendar, it is:
Dawn 9 Dusk 17
Dawn 9 Dusk 17
You don't feel well outside.
It should be the end of the night soon.
You can see a Three-Quarter Moon (waning) in the western part of the sky.
The present Tan Istar, Lord of the Istari Council is Cormac.
Real time is Fri May 26 19:57:12 2000 GMT.
Last reboot due to a crash at Fri May 26 18:17:26 2000 GMT
* HP:Wounded Move:Tired>south
Orchard
Exits: ^North^ ^South^ ^West^.
* HP:Wounded Move:Tired>north
Orchard
Exits: ^North^ ^South^ ^West^.
* HP:Wounded Move:Tired>north
Grazing Field
Exits: ^North^ ^South^ ^West^.
* HP:Wounded Move:Tired>north
Orchard
Exits: ^North^ ^South^ ^West^.
* HP:Wounded Move:Tired>north
Orchard
Exits: ^North^ ^South^ ^West^.
* HP:Wounded Move:Tired>north
Grassy Field
Exits: ^South^ ^West^.
* HP:Wounded Move:Tired>west
Grassy Field
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>west
Grassy Field
*Forin the Dwarf* is standing here.
*Toker the Dwarf* is here, riding a mountain mule.
*Síroth the Sindarin Elf* is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
Cele tells you 'go e' # ok
* HP:Wounded Move:Tired>north
*Toker the Dwarf* begins some strange incantations...
* HP:Wounded Move:Tired>Scattered Woods
Exits: ^North^ ^South^ ^West^.
* HP:Wounded Move:Tired>west
Bend in the Road
A foul-smelling green vial has been left here.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>north
Junction to Old East Road
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>north
Alas, you cannot go that way...
* HP:Wounded Move:Tired>east
Old East Road
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
6:00 am
6:00 am
Old East Road
Exits: North ^East^ ^West^.
* HP:Wounded Move:Tired>east
Old East Road
A sparrow is flapping around on the ground.
Exits: ^East^ ^West^.
* HP:Wounded Move:Tired>east
Old East Road
The corpse of the hardened ranger is lying here.
The corpse of the hardened ranger is lying here.
The shadow of the hardened ranger is floating here.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
Muddy Grasslands
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
Edge of Marsh
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>north
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
The neekerbreeker is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
The water is frozen solid.
* HP:Wounded Move:Tired>east
Midgewater Marshes
A big hummerhorn is here, flying around you.
The neekerbreeker is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>south
Edge of Marsh
There are two swamp irises here.
The frog is standing here.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Slow>south
Old East Road
Exits: ^North^ ^East^ ^West^.
The ground is frozen solid.
* HP:Wounded Move:Slow>east
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Slow>east
Edge of Marsh
A buzzing dumbledor is here, flying around you in close circles.
Exits: ^North^ ^East^ ^South^ ^West^.
The water is frozen solid.
* HP:Wounded Move:Slow>
You swiftly dodge the buzzing dumbledor's attempt to hit you.
* HP:Wounded Move:Slow the buzzing dumbledor:Healthy>east
No way!
You are fighting for your life!
* HP:Wounded Move:Slow the buzzing dumbledor:Healthy>flee
You flee head over heels.
Midgewater Marshes
A big hummerhorn is here, flying around you.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Slow>east
Midgewater Marshes
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Slow>east
Midgewater Marshes
A buzzing dumbledor is here, flying around you in close circles.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Slow>east
Edge of Marsh
Exits: ^North^ ^East^ ^South^ ^West^.
The ground is frozen solid.
* HP:Wounded Move:Slow>na they fol me
Ok.
* HP:Wounded Move:Slow>east
Wet Grassland
Exits: ^North^ ^East^ ^South^ ^West^.
The water is frozen solid.
* HP:Wounded Move:Weak>north
Plains
Exits: ^North^ ^South^ ^West^.
The ground is frozen solid.
* HP:Wounded Move:Weak>east
Saving Lava.
* HP:Wounded Move:Weak>
Alas, you cannot go that way...
* HP:Wounded Move:Weak>south
Wet Grassland
Exits: ^North^ ^East^ ^South^ ^West^.
The water is frozen solid.
* HP:Wounded Move:Weak>east
Cele tells you 'we sucked up too'
* HP:Wounded Move:Weak>Moist Plains
Exits: ^North^ ^East^ ^South^ ^West^.
The ground is frozen solid.
* HP:Wounded Move:Weak>east
Plains
A black pond of water is here.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Weak>
Bruteforce tells you 'come to lord then?' # I'd never make it there. Not enough moves :(
* HP:Wounded Move:Weak>east
Plains
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Weak>east
Plains
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Weak>east
Plains
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Weak>east
Plains
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Weak>north
Plains
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Weak>exits
North - Ancient Battlefields
East - Plains
South - Plains
West - Plains
* HP:Wounded Move:Weak>north
Ancient Battlefields
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Weak>exits
North - Ancient Battlefields
East - Ancient Battlefields
South - Plains
West - Plains
* HP:Wounded Move:Weak>east
Ancient Battlefields
Prickly, white-stemmed plants, with blue flower heads grow in abundance.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Weak>exits
North - Ancient Battlefields
East - Ancient Battlefields
South - Plains
West - Ancient Battlefields
* HP:Wounded Move:Weak>east
Ancient Battlefields
Exits: ^North^ ^East^ ^West^.
* HP:Wounded Move:Weak>exits
North - Central Battlefield
East - Ancient Battlefields
West - Ancient Battlefields
* HP:Wounded Move:Weak>east
Ancient Battlefields
A nightingale is here, chirping a sweet melody.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Weak>exits
North - Ancient Battlefields
East - Cracked Path
South - Plains
West - Ancient Battlefields
* HP:Wounded Move:Weak>exits
North - Ancient Battlefields
East - Cracked Path
South - Plains
West - Ancient Battlefields
* HP:Wounded Move:Weak>stat
Target1=*dwarf* Target2=*dwarf* Target3=*man*
OB: 69%, DB: 20%, PB: 91%, Armour: 55%. Wimpy: 180. Mood: wimpy.
Needed: 468,813 xp, 0 tp. Wp: 11. Gold: 35. Alert: normal.
Affected by:
- a light wound at the head.
- panic
- novoid
- noquit
* HP:Wounded Move:Weak>
A nightingale leaves v v v S O U T H v v v.
* HP:Wounded Move:Weak>i
You are carrying:
a thin pair of leather gloves (worn out)
a pair of soft leather trousers (used)
a soft leather cap (worn out)
a thin, soft leather jerkin (worn out)
a pair of soft leather sleeves (tattered)
a cave-bear fur (brand new)
a thick metal breastplate (brand new)
a thick pair of metal boots (brand new)
a water skin
a large sack
* HP:Wounded Move:Weak>wear plate
You wear a thick metal breastplate on your body.
* HP:Wounded Move:Slow>exits
North - Ancient Battlefields
East - Cracked Path
South - Plains
West - Ancient Battlefields
* HP:Wounded Move:Slow>north
Ancient Battlefields
A grey wolf is here, snarling aggressively.
Exits: ^North^ ^South^ ^West^.
* HP:Wounded Move:Slow>exits
North - The Undergrowth
South - Ancient Battlefields
West - Central Battlefield
* HP:Wounded Move:Slow>south
Ancient Battlefields
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Slow>south
Plains
A nightingale is here, chirping a sweet melody.
Exits: ^North^ ^East^ ^South^ West.
* HP:Wounded Move:Slow>south
Plains
A lone hawk soars high above you.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Slow>south
Dead Plains
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Weak>south
Old East Road
Exits: ^North^ ^East^ ^West^.
* HP:Wounded Move:Weak>east
Old East Road
Exits: ^North^ ^East^ ^West^.
* HP:Wounded Move:Weak>east
Old East Road
Exits: ^East^ ^West^.
* HP:Wounded Move:Weak>east
Old East Road
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
A brigand, looking at your nice purse, is sneaking here.
Exits: ^South^ ^West^.
* HP:Wounded Move:Weak>east
Alas, you cannot go that way...
* HP:Wounded Move:Weak>south
Old East Road
Exits: ^North^ ^East^.
* HP:Wounded Move:Weak>east
Old East Road
Exits: ^East^ ^West^.
* HP:Wounded Move:Weak>east
Old East Road
Exits: ^East^ ^West^.
7:00 am
7:00 am
east
Old East Road
The corpse of the hardened ranger is lying here.
The corpse of the hardened ranger is lying here.
Exits: ^North^ ^East^ ^West^.
* HP:Wounded Move:Weak>east
Old East Road
Exits: ^East^ ^West^.
* HP:Wounded Move:Weak>east
Bend in the Road
Exits: ^North^ ^West^.
* HP:Wounded Move:Weak>east
Alas, you cannot go that way...
* HP:Wounded Move:Weak>north
Old East Road
Exits: ^North^ ^East^ ^South^.
* HP:Wounded Move:Weak>east
Bend in the Road
Exits: ^North^ ^West^.
* HP:Hurt Move:Weak>north
Old East Road
Exits: ^East^ ^South^ ^West^.
* HP:Hurt Move:Weak>east
Old East Road
Exits: ^East^ ^West^.
* HP:Hurt Move:Weak>east
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt Move:Weak>east
The Old East Road
Exits: ^North^ ^East^ ^West^.
* HP:Hurt Move:Weak>east
The Old East Road
Exits: ^North^ ^West^.
* HP:Hurt Move:Weak>east
Alas, you cannot go that way...
* HP:Hurt Move:Weak>north
The Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt Move:Weak>east
The Old East Road
Exits: ^North^ ^East^ ^West^.
* HP:Hurt Move:Weak>east
Crossing of the paths
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Hurt Move:Weak>east
The Old East Road
A grey wolf is here, snarling aggressively.
A grey wolf is here, snarling aggressively.
A grey wolf is here, thin from starvation.
Exits: ^North^ ^East^ ^West^.
* HP:Hurt Move:Weak>east
The Old East Road
Exits: ^North^ ^West^.
* HP:Hurt Move:Weak>east
Alas, you cannot go that way...
* HP:Hurt Move:Weak>north
Bruteforce tells you 'can u make it to lord?'
* HP:Hurt Move:Weak>The Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: ^East^ ^South^ ^West^.
* HP:Hurt Move:Weak>east
The Old East Road
Exits: ^East^ ^West^.
* HP:Hurt Move:Weak>tell Bruteforce no
Ok.
* HP:Hurt Move:Weak>
A lones-hare has arrived from the west.
* HP:Hurt Move:Weak>east # yeah that was stupid :p
Bridge over the Nen-i-Sûl
*Forin the Dwarf* is standing here, ridden by *Síroth the Sindarin Elf*.
*Toker the Dwarf* is here, riding a mountain mule.
*Síroth the Sindarin Elf* is here, riding *Forin the Dwarf*.
Exits: ^East^ ^West^ Down.
* HP:Hurt Move:Weak>
Cele tells you 'getting u help' # Nice idea, but it never turns up...
* HP:Hurt Move:Weak>east
*Síroth the Sindarin Elf* tries to pierce you, but your parry is successful.
* HP:Hurt Move:Weak *Síroth the Sindarin Elf*:Healthy>east
No way!
You are fighting for your life!
*Forin the Dwarf* slashes your left leg hard and tickles it.
*Síroth the Sindarin Elf* swiftly dodges your attempt to hit him.
* HP:Wounded Move:Weak *Síroth the Sindarin Elf*:Healthy>flee
No way!
You are fighting for your life!
* HP:Wounded Move:Weak *Síroth the Sindarin Elf*:Healthy>east
PANIC!
You can't quit the fight!
* HP:Wounded Move:Weak *Síroth the Sindarin Elf*:Healthy>No way!
You are fighting for your life!
* HP:Wounded Move:Weak *Síroth the Sindarin Elf*:Healthy>east
No way!
You are fighting for your life!
* HP:Wounded Move:Weak *Síroth the Sindarin Elf*:Healthy>flee
east
You flee head over heels.
The Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: ^East^ ^West^.
* HP:Wounded Move:Weak>Bridge over the Nen-i-Sûl
*Forin the Dwarf* is standing here, ridden by *Síroth the Sindarin Elf*.
*Toker the Dwarf* is here, riding a mountain mule.
*Síroth the Sindarin Elf* is here, riding *Forin the Dwarf*.
Exits: ^East^ ^West^ Down.
* HP:Wounded Move:Fainting>east
*Síroth the Sindarin Elf* quickly approaches, trying to pierce you.
*Toker the Dwarf* begins some strange incantations...
* HP:Wounded Move:Fainting *Síroth the Sindarin Elf*:Healthy>flee
No way!
You are fighting for your life!
*Forin the Dwarf* quickly approaches, trying to slash you.
* HP:Wounded Move:Weak *Síroth the Sindarin Elf*:Healthy>
You flee head over heels.
You carefully try to walk on the frozen water.
Under the Nen-i-Sûl Bridge
Exits: ^North^ ^South^ ^Up^.
The water is frozen solid.
o HP:Wounded Move:Exhausted>east
Alas, you cannot go that way...
o HP:Wounded Move:Exhausted>east
Alas, you cannot go that way...
o HP:Wounded Move:Exhausted>
*Síroth the Sindarin Elf* has arrived from above riding *Forin the Dwarf*.
*Toker the Dwarf* has arrived from above riding a mountain mule.
*Síroth the Sindarin Elf* fails to pierce you.
* HP:Wounded Move:Fainting *Síroth the Sindarin Elf*:Healthy>flee
PANIC!
You can't quit the fight!
You try to hit *Síroth the Sindarin Elf*, but he parries successfully.
* HP:Wounded Move:Fainting *Síroth the Sindarin Elf*:Healthy>
Someone narrates 'Kinder statt Inder !'
*Toker the Dwarf* utters the words 'diesilla barh'
*Toker the Dwarf* sends a powerful lightning bolt at you, you stagger from the impact.
* HP:Wounded Move:Fainting *Síroth the Sindarin Elf*:Healthy>flee
*Toker the Dwarf* begins some strange incantations...
* HP:Wounded Move:Fainting *Síroth the Sindarin Elf*:Healthy>
You flee head over heels.
You carefully try to walk on the frozen water.
You are too exhausted. # Gleaming belt should load hidden in Chamber of trolls *nod self*
You carefully try to walk on the frozen water.
You are too exhausted.
You carefully try to walk on the frozen water.
You are too exhausted.
PANIC!
You couldn't escape!
Bruteforce tells you 'where u heading?'
* HP:Wounded Move:Fainting *Síroth the Sindarin Elf*:Healthy>
*Síroth the Sindarin Elf* leaves U P riding *Forin the Dwarf*.
*Toker the Dwarf* leaves U P riding a mountain mule.
o HP:Wounded Move:Fainting>flee
You flee head over heels.
You carefully try to walk on the frozen water.
You are too exhausted.
You carefully try to walk on the frozen water.
You are too exhausted.
PANIC!
You couldn't escape!
o HP:Wounded Move:Fainting>
*Síroth the Sindarin Elf* has arrived from above riding *Forin the Dwarf*.
*Toker the Dwarf* has arrived from above riding a mountain mule.
* HP:Wounded Move:Fainting>
*Forin the Dwarf* lightly slashes your left leg and tickles it.
* HP:Wounded Move:Fainting *Forin the Dwarf*:Fine>
*Toker the Dwarf* begins some strange incantations...
* HP:Wounded Move:Fainting *Forin the Dwarf*:Fine>
*Síroth the Sindarin Elf* tries to pierce you, but your parry is successful.
* HP:Wounded Move:Fainting *Forin the Dwarf*:Fine>
*Forin the Dwarf* swiftly dodges your attempt to hit him.
* HP:Wounded Move:Fainting *Forin the Dwarf*:Fine>
*Toker the Dwarf* utters the words 'diesilla barh'
*Toker the Dwarf* sends a powerful lightning bolt at you, you stagger from the impact.
* HP:Wounded Move:Fainting *Forin the Dwarf*:Fine>get draught pouch
get draught pack
quaff draught
You can't find a draught in the pouch.
* HP:Wounded Move:Fainting *Forin the Dwarf*:Healthy>
You get a flask of orkish draught from a leather backpack.
*Forin the Dwarf* slashes your left hand and tickles it.
* HP:Wounded Move:Fainting *Forin the Dwarf*:Healthy>flee
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
* HP:Wounded Move:Tired *Forin the Dwarf*:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
*Toker the Dwarf* fails to pierce you.
You flee head over heels.
You carefully try to walk on the frozen water.
Bend in the Nen-i-Sûl
Exits: South ^West^.
* HP:Wounded Move:Tired>east
Alas, you cannot go that way...
* HP:Wounded Move:Tired>south
You carefully try to walk on the frozen water.
Under the Nen-i-Sûl Bridge
*Síroth the Sindarin Elf* is here, riding *Forin the Dwarf*.
*Forin the Dwarf* is standing here, ridden by *Síroth the Sindarin Elf*.
*Toker the Dwarf* is here, riding a mountain mule.
Exits: ^North^ ^South^ ^Up^.
*Síroth the Sindarin Elf* tries to pierce you, but your parry is successful.
* HP:Wounded Move:Slow *Síroth the Sindarin Elf*:Healthy>east
*Síroth the Sindarin Elf* leaves ^ ^ ^ N O R T H ^ ^ ^ riding *Forin the Dwarf*.
*Toker the Dwarf* leaves ^ ^ ^ N O R T H ^ ^ ^ riding a mountain mule.
o HP:Wounded Move:Tired>flee
Alas, you cannot go that way...
o HP:Wounded Move:Tired>
You flee head over heels.
You carefully try to walk on the frozen water.
Ford over the Nen-i-Sûl
A red-breasted mallard swims about, periodically upending to look for food.
Exits: North ^East^ ^South^ ^Up^.
* HP:Wounded Move:Slow>east
The Hedge-trail
Exits: ^East^ ^West^.
The ground is frozen solid.
* HP:Wounded Move:Slow>east
The Hedge-trail
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Slow>east
The Hedge-Trail
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Slow>get draught pouch
get draught pack
quaff draught
You can't find a draught in the pouch.
* HP:Wounded Move:Slow>
You get a flask of orkish draught from a leather backpack.
* HP:Wounded Move:Slow>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
* HP:Wounded>east
The Hedge-Trail
Exits: ^South^ ^West^.
* HP:Wounded>south
The Hedge-Trail
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>sc
167/599 hit, and 62/134 moves.
* HP:Wounded>flee # woops
You flee head over heels.
An Old Trail by a Fortress
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>tell Bruteforce they waited for me neni # Didn't want to narrate to not lose moves.
Ok.
* HP:Wounded>exits
North - A Break in the Great Hedge
East - The Hedge-Trail
South - Before the Castle Gate
West - The Hedge-Trail
* HP:Wounded>
*Síroth the Sindarin Elf* has arrived from the west riding *Forin the Dwarf*. # Notice I don't get message '*Forin the Dwarf* has arrived...'
*Toker the Dwarf* has arrived from the west riding a mountain mule.
* HP:Wounded>sc
*Toker the Dwarf* begins some strange incantations...
*Forin the Dwarf* strongly slashes your right foot and tickles it.
*Síroth the Sindarin Elf* begins some strange incantations...
* HP:Wounded *Forin the Dwarf*:Healthy>
You can't do that while fighting.
* HP:Wounded *Forin the Dwarf*:Healthy>
You flee head over heels.
Before the Castle Gate
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>flee
You flee head over heels.
An Old Trail by a Fortress
*Síroth the Sindarin Elf* is here, riding *Forin the Dwarf*.
*Forin the Dwarf* is standing here, ridden by *Síroth the Sindarin Elf*.
*Toker the Dwarf* is here, riding a mountain mule.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>north
*Toker the Dwarf* begins some strange incantations...
*Síroth the Sindarin Elf* begins some strange incantations...
* HP:Wounded>flee
*Síroth the Sindarin Elf* leaves v v v S O U T H v v v riding *Forin the Dwarf*.
*Toker the Dwarf* leaves v v v S O U T H v v v riding a mountain mule.
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
Exits: ^North^ ^East^ ^South^.
* HP:Wounded>
You flee head over heels.
Plains
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>north
Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>north
east
Plains
Exits: ^North^ ^East^ ^South^ ^West^.
8:00 am
8:00 am
east
Plains
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>north
Plains
A stooped orc is crouched here, sniffing the air and examining the ground.
The brutally disfigured lieutenant of the lurg whips his charges.
An orc of the Ohurk-uai stands here, cursing and grumbling.
A bedraggled man stumbles as best he can across the terrain.
A bedraggled man stumbles as best he can across the terrain.
An orc of the Ohurk-uai stands here, cursing and grumbling.
A lurg-leader with cat-like eyes wields a wicked scimitar.
An orc of the Ohurk-uai stands here, cursing and grumbling.
A fallow deer is grazing peacefully here.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>Plains
For Travelling and Walking herblores.
For Travelling and Walking herblores.
Exits: ^East^ ^South^ ^West^.
* HP:Wounded>east
Plains
Exits: ^East^ ^South^ ^West^.
* HP:Wounded>east
Plains
Exits: ^East^ ^South^ ^West^.
* HP:Wounded>south
Plains
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>south
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>east
Bruteforce tells you 'nod'
* HP:Wounded>Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>east
Plains
A raider is here, looking for plunder.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>east
Plains
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>east
Thorny Brush
A giant rat patters against you, squeaking maliciously.
Exits: ^North^ ^East^ South ^West^.
* HP:Wounded>exits
North - The Flats
East - Thorny Brush
South - A closed 'brambles'
West - Plains
* HP:Wounded>east
Thorny Brush
Exits: ^North^ East South ^West^.
* HP:Wounded>east
The bushes seems to be closed.
* HP:Wounded>exits
North - The Flats
East - A closed 'bushes'
South - A closed 'thornbushes'
West - Thorny Brush
* HP:Wounded>north
The Flats
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>
Drooling narrates 'agonor warrens btw'
* HP:Wounded>east
Thorny Brush
A raider is here, looking for plunder.
A raider is here, looking for plunder.
Exits: ^North^ ^East^ South ^West^.
You suddenly notice the brushman.
* HP:Wounded>east
Thorny Brush
The black crow flies low to the ground here, looking for carrion to eat.
Exits: ^North^ East South ^West^.
* HP:Wounded>east
The brush seems to be closed.
* HP:Wounded>east
The brush seems to be closed.
* HP:Wounded>exits
All you see is a lot of thornbushes all around you.
The black crow leaves ^ ^ ^ N O R T H ^ ^ ^.
* HP:Wounded>south
The bushes seems to be closed.
* HP:Wounded>north
Thorny Brush
The black crow flies low to the ground here, looking for carrion to eat.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded>east
Thorny Brush
The black crow flies low to the ground here, looking for carrion to eat.
Exits: ^North^ East South ^West^.
* HP:Wounded>east
The brush seems to be closed.
* HP:Wounded>east
The brush seems to be closed.
* HP:Wounded>north
Thorny Brush
Exits: ^East^ ^South^ ^West^.
Hark narrates 'gone'
* HP:Wounded>
Cele tells you 'fuck fuck fuck..'
* HP:Wounded>east
Thorny Brush
Exits: East ^South^ ^West^.
* HP:Wounded>east
The bushes seems to be closed.
* HP:Wounded>east
The bushes seems to be closed.
* HP:Wounded>north
Alas, you cannot go that way...
* HP:Wounded>east
The bushes seems to be closed.
* HP:Wounded>open bushes
You begin opening your path through the bushes...
Your armor protects you from the sharp thorns.
The path is clear!
Ok.
* HP:Wounded Move:Tired>east
Thorny Brush
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>examine west
* HP:Wounded Move:Tired>east
The bushes seem to shift behind you.
Thorny Brush
Exits: ^East^ ^South^ West.
* HP:Wounded Move:Tired>east
In the Brush
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
A Tall Stand of Weeds
The patch of weeds here shifts strangely in the breeze.
The patch of weeds here shifts strangely in the breeze.
Exits: ^South^ ^West^.
You suddenly notice the brushman.
* HP:Wounded Move:Tired>east
Alas, you cannot go that way...
o HP:Wounded Move:Tired>south
east
The Flats
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>Bruteforce tells you 'bummer ;(('
Rolling Plains
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>ti
According to the Dúnadan calendar, it is:
Dawn 9 Dusk 17 # It's getting late, although you can't see it.
Dawn 9 Dusk 17
You don't feel well outside.
It should be the end of the night soon.
You can see a Three-Quarter Moon (waning) in the western part of the sky.
The present Tan Istar, Lord of the Istari Council is Cormac.
Real time is Fri May 26 20:00:02 2000 GMT.
Last reboot due to a crash at Fri May 26 18:17:26 2000 GMT
# Mission is to find somewhere dark...
* HP:Wounded Move:Tired>east
A Dense Thicket
A man's-waist high evergreen shrub grows here, with bright green branches.
A suspicious-looking man watches you carefully.
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
Rolling plains
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
A Circle of Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
drink water
pour water skin
pour water skin
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>
You drink the water.
You do not feel thirsty anymore.
* HP:Wounded Move:Tired>There is no room for more.
* HP:Wounded Move:Tired>exits
East - A Stand of Stunted Trees
South - A Stand of Stunted Trees
West - Rolling plains
* HP:Wounded Move:Tired>east
A Stand of Stunted Trees
A small plant grows here, with long, pointed leaves and flowers at its top.
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
A Stand of Stunted Trees
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
Rolling Plains
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
Rolling Plains
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
A Dense Thicket
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
Rolling Plains
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
Rolling Plains
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
Endless Plains
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
Endless Plains
Exits: ^North^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
Alas, you cannot go that way...
* HP:Wounded Move:Tired>exits
North - Endless Plains
South - Old East Road
West - Endless Plains
* HP:Wounded Move:Tired>south
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
A Roadside Thicket
A brown snake watches you.
A large rabbit looks peacefully at you, ready to dart away.
Exits: ^North^ ^South^ ^West^.
* HP:Wounded Move:Tired>exits
North - Old East Road
South - High Plains
West - Old East Road
9:00 am
9:00 am
sc
212/599 hit, and 33/134 moves.
* HP:Wounded Move:Tired>stat
Target1=*dwarf* Target2=*dwarf* Target3=*man*
OB: 66%, DB: 18%, PB: 89%, Armour: 83%. Wimpy: 180. Mood: wimpy.
Needed: 468,813 xp, 0 tp. Wp: 11. Gold: 35. Alert: normal.
Affected by:
- a light wound at the head.
- panic
- novoid
- noquit
* HP:Wounded Move:Tired>
*Olórion the Sindarin Elf* has arrived from the west riding the warhorse.
* HP:Wounded Move:Tired>north
A brown snake tries to hit you, but your parry is successful. # *snore*
* HP:Wounded Move:Tired a brown snake:Healthy>No way!
You are fighting for your life!
*Toker the Dwarf* has arrived from the west riding a mountain mule.
* HP:Wounded Move:Tired a brown snake:Healthy>east
No way!
You are fighting for your life!
* HP:Wounded Move:Tired a brown snake:Healthy>
You hit a brown snake's body extremely hard and shatter it.
Your victim is shocked by your hit!
* HP:Wounded Move:Tired a brown snake:Hurt>flee
PANIC!
You can't quit the fight!
* HP:Wounded Move:Tired a brown snake:Hurt>
*Toker the Dwarf* begins some strange incantations...
* HP:Wounded Move:Tired a brown snake:Hurt>flee
You flee head over heels.
High Plains
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>north
A Roadside Thicket
A brown snake watches you.
A large rabbit looks peacefully at you, ready to dart away.
*Olórion the Sindarin Elf* is here, riding the warhorse.
*Toker the Dwarf* is here, riding a mountain mule.
Exits: ^North^ ^South^ ^West^.
*Toker the Dwarf* leaves ^ ^ ^ N O R T H ^ ^ ^ riding a mountain mule.
* HP:Wounded Move:Tired>east
*Toker the Dwarf* has arrived from the north riding a mountain mule.
* HP:Wounded Move:Tired>flee
*Toker the Dwarf* begins some strange incantations...
Alas, you cannot go that way...
* HP:Wounded Move:Tired>
You flee head over heels.
High Plains
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
east
High Plains
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>north
High Plains
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>A Stunted Forest
Exits: ^North^ ^East^ ^South^.
* HP:Wounded Move:Tired>north
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Tired>east
Old East Road
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Slow>east
Old East Road
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Slow>east
Old East Road
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Slow>east
Old East Road
Exits: ^East^ ^West^.
* HP:Wounded Move:Slow>east
Old East Road
Exits: ^East^ ^West^.
* HP:Wounded Move:Slow>east
Old East Road
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Slow>east
Old East Road
Exits: ^East^ ^West^.
* HP:Wounded Move:Slow>east
Old East Road
Exits: ^East^ ^West^.
* HP:Wounded Move:Slow>east
Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Slow>east
Cracked Ground
Exits: ^North^ ^East^.
A cold hard wind lashes at your clothes making it difficult to walk.
* HP:Wounded Move:Weak>east
Windswept Ground
Exits: ^North^ ^South^ ^West^.
* HP:Wounded Move:Weak>south
Old East Road
A hungry warg stands here, sniffing around for flesh.
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Weak>east
Old East Road
Exits: ^East^ ^West^.
* HP:Wounded Move:Weak>east
Old East Road
Exits: ^North^ ^West^.
* HP:Wounded Move:Weak>exits
North - Old East Road
West - Old East Road
* HP:Wounded Move:Weak>north
Old East Road
Exits: ^North^ ^South^.
* HP:Wounded Move:Weak>east
Alas, you cannot go that way...
* HP:Wounded Move:Weak>north
Old East Road
Exits: ^North^ ^South^.
* HP:Wounded Move:Weak>north
A Bend in the Road
Exits: ^East^ ^South^.
* HP:Wounded Move:Weak>east
Old East Road
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Weak>ti
According to the Dúnadan calendar, it is:
Dawn 9 Dusk 17
Dawn 9 Dusk 17
You don't feel well outside.
It should be the end of the night soon.
You can see a Three-Quarter Moon (waning) in the western part of the sky.
The present Tan Istar, Lord of the Istari Council is Cormac.
Real time is Fri May 26 20:00:53 2000 GMT.
Last reboot due to a crash at Fri May 26 18:17:26 2000 GMT
* HP:Wounded Move:Weak>east
Bend in the Old East Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Weak>exits
North - Plains Beside the Road
East - Broken Plains
South - Bend in the Old East Road
West - Old East Road
* HP:Wounded Move:Weak>north
Plains Beside the Road
Exits: ^East^ ^South^.
* HP:Wounded Move:Weak>north
Alas, you cannot go that way...
* HP:Wounded Move:Weak>east
Plains Beside the Road
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Weak>north
Barren Hills
Exits: ^North^ ^East^ ^South^ ^West^.
* HP:Wounded Move:Weak>north
Barren Hills
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Weak>east
Barren Hills
Exits: ^East^ ^South^ ^West^.
* HP:Wounded Move:Weak>north
east
Alas, you cannot go that way...
o HP:Wounded Move:Weak>Barren Hills
Exits: ^East^ ^South^ ^West^.
o HP:Wounded Move:Fainting>east
Rocky Plains
A grey hare stands alert, looking and listening for predators.
A sparrow is flapping around on the ground.
Exits: ^East^ ^South^ ^West^.
o HP:Wounded Move:Fainting>east
Tributary of the Mitheithel
Exits: ^East^ ^South^ ^West^.
The water is frozen solid.
o HP:Wounded Move:Fainting>east
Before the Gate
Exits: East ^West^.
The ground is frozen solid.
o HP:Wounded Move:Exhausted>east
call
call
o HP:Wounded Move:Fainting>
You call for the portcullis to be opened.
o HP:Wounded Move:Fainting>
You have the uneasy impression that a pair of unseen eyes are scrutinizing you
from the closed portcullis.
You hear a *click* in a lock.
The portcullis is opened from the other side.
o HP:Wounded Move:Fainting>east
Ruined Gatehouse
There are six water skins here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
Exits: ^East^ South ^West^.
A brown-skinned Orc closes the portcullis.
A brown-skinned Orc locks the portcullis.
* HP:Wounded Move:Fainting>r
You sit down and rest your tired bones.
* HP:Wounded Move:Fainting>
A hungry warg has arrived from the south.
* HP:Wounded Move:Weak>na fainting at lb fort. they tracking me
Ok.
* HP:Wounded Move:Weak>ti
According to the Dúnadan calendar, it is:
Dawn 9 Dusk 17
Dawn 9 Dusk 17
The sky is dark outside.
The present Tan Istar, Lord of the Istari Council is Cormac.
Real time is Fri May 26 20:01:23 2000 GMT.
Last reboot due to a crash at Fri May 26 18:17:26 2000 GMT
10:00 am
10:00 am
r
You are already resting.
* HP:Wounded Move:Weak>
Armadillo tells you 'how many'
* HP:Wounded Move:Slow>
A hungry warg leaves v v v S O U T H v v v.
* HP:Wounded Move:Slow>
Saving Lava.
* HP:Wounded Move:Slow>
Cele tells you 'try to get u portal safe..'
* HP:Hurt Move:Tired>tell Cele olorion and toker last seen
Ok.
* HP:Hurt Move:Tired>exits
East - Inside the Gate
South - Guard Room
West - A closed 'portcullis'
* HP:Hurt Move:Tired>east
Nah...
You feel too relaxed to do that..
* HP:Hurt Move:Tired>
You hear a *click* in a lock. # *snore*
* HP:Hurt Move:Tired>stand
You stop resting, and stand up.
* HP:Hurt Move:Tired>east
Inside the Gate
Exits: ^East^ ^South^ West.
o HP:Hurt Move:Tired>south
Old Courtyard
Exits: ^North^ East South.
o HP:Hurt Move:Tired>north
Inside the Gate
Exits: ^East^ ^South^ West.
o HP:Hurt Move:Tired>west
Ruined Gatehouse
There are six water skins here.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
A hungry warg stands here, sniffing around for flesh.
Exits: ^East^ South West.
* HP:Hurt Move:Tired>exits
East - Inside the Gate
South - Guard Room
West - A closed 'portcullis'
* HP:Hurt Move:Tired>v
whe
Players in your zone
--------------------
Lava - Ruined Gatehouse
* HP:Hurt Move:Tired>
Light gradually filters in, proclaiming a new sunrise outside. # Just what I need :p
You feel bolder.
* HP:Hurt Move:Tired>
A hungry warg leaves v v v S O U T H v v v.
* HP:Hurt Move:Tired>na they unlocked door
Ok.
* HP:Hurt Move:Tired>exits
East - Inside the Gate
South - Guard Room
West - A closed 'portcullis'
* HP:Hurt Move:Tired>sa close
emote flows : close
Ok.
* HP:Hurt Move:Tired>
Cele tells you 'go cellars' # Maybe I should have gone berserk with guards? Might have been more fun anyway.
* HP:Hurt Move:Tired>'close # The damned orcs don't lock it :(
Ok.
* HP:Hurt Move:Tired>
The portcullis is opened from the other side.
* HP:Hurt Move:Tired>exits
*Síroth the Sindarin Elf* has arrived from the west riding *Forin the Dwarf*.
*Olórion the Sindarin Elf* has arrived from the west riding the warhorse.
*Toker the Dwarf* has arrived from the west riding a mountain mule.
* HP:Hurt Move:Tired>*Forin the Dwarf* closes the portcullis.
East - Inside the Gate
South - Guard Room
West - A closed 'portcullis'
*Toker the Dwarf* begins some strange incantations...
* HP:Hurt Move:Tired>east
*Olórion the Sindarin Elf* begins some strange incantations...
A brown-skinned Orc says 'Foer, dee and die zarlibly!'
A brown-skinned Orc lightly crushes *Toker the Dwarf*'s left arm and tickles it.
A brown-skinned Orc says 'Tfa derdcellev as closod! Wmab potzarizh ge!'
* HP:Hurt Move:Tired>Inside the Gate
Exits: ^East^ ^South^ West.
* HP:Hurt Move:Tired>east
flee
Centre of the Old Courtyard
Exits: ^North^ South ^West^.
* HP:Hurt Move:Tired>east
You flee head over heels.
Inside the Gate
Exits: ^East^ ^South^ West.
* HP:Hurt Move:Tired>Centre of the Old Courtyard
Exits: ^North^ South ^West^.
* HP:Hurt Move:Tired>south
Old Courtyard
Exits: ^North^ ^East^ ^West^.
* HP:Hurt Move:Tired>south
Alas, you cannot go that way...
* HP:Hurt Move:Tired>east
Old Courtyard
Exits: ^South^ West.
* HP:Hurt Move:Tired>south
Ruined Tower
Exits: ^North^ Down.
* HP:Hurt Move:Tired>down
Tunnel
Exits: West ^Up^.
o HP:Hurt Move:Tired>west
The metaldoor seems to be closed.
o HP:Hurt Move:Tired>open metaldoor
Ok.
11:00 am
11:00 am
west
Tower Basement
Exits: North East Up.
o HP:Hurt Move:Tired>close metaldoor
Ok.
o HP:Hurt Move:Tired>north
Storage Room
Exits: East South.
o HP:Hurt Move:Tired>east
Escape Tunnel
Exits: East West.
o HP:Hurt Move:Tired>east
Damp Tunnel
Exits: East West.
o HP:Hurt Move:Tired>east
A Granite Passage
Exits: East West Down.
o HP:Hurt Move:Tired>down
Sloping Tunnel
Exits: East Up.
o HP:Hurt Move:Tired>east
Collapsed Tunnel
Exits: East West.
Cele tells you 'no track area at least.. armadillo comming to you' # It's not notrack! Well maybe upstairs is, but the tunnels aren't.
o HP:Hurt Move:Tired>east
A Broken Passageway
Exits: East West.
o HP:Hurt Move:Tired>r
You sit down and rest your tired bones.
o HP:Hurt Move:Tired>na they in
Ok.
o HP:Hurt Move:Tired>
Cele tells you 'u can run into beast area'
o HP:Hurt Move:Tired>
*Toker the Dwarf* has arrived from the west.
* HP:Hurt Move:Tired>
*Toker the Dwarf* begins some strange incantations...
* HP:Hurt Move:Tired>na 3 of em
Ok.
* HP:Hurt Move:Tired>stand
east
You stop resting, and stand up.
* HP:Hurt Move:Tired>In a Sloped Tunnel
Exits: East South West Down.
o HP:Hurt Move:Tired>east
*Toker the Dwarf* has arrived from the west.
* HP:Hurt Move:Tired>Nexus
Exits: East South West.
o HP:Hurt Move:Tired>down
Alas, you cannot go that way...
o HP:Hurt Move:Tired>east
A Crossing in the Way
Exits: North East South West.
o HP:Hurt Move:Tired>west
Cele tells you 'run into beast area, in cellars all most all e d e e'
o HP:Hurt Move:Tired>down
Nexus
*Toker the Dwarf* is standing here.
Exits: East South West.
* HP:Hurt Move:Tired>
Alas, you cannot go that way...
*Toker the Dwarf* leaves > > > E A S T > > >.
o HP:Hurt Move:Tired>east
*Toker the Dwarf* has arrived from the east.
* HP:Hurt Move:Tired>*Toker the Dwarf* begins some strange incantations...
A Crossing in the Way
Exits: North East South West.
o HP:Hurt Move:Tired>south
An Unstable Tunnel End
Exits: North.
o HP:Hurt Move:Tired>east
Alas, you cannot go that way...
o HP:Hurt Move:Tired>
*Toker the Dwarf* has arrived from the north.
* HP:Hurt>north
east
A Crossing in the Way
Exits: North East South West.
o HP:Hurt>Beside a Gaping Hole
Exits: West Down.
o HP:Hurt Move:Tired>down
Fork of Tunnels
Exits: North East South Up.
o HP:Hurt Move:Tired>
Cele tells you 'beast still dead'
o HP:Hurt Move:Tired>south
Narrow Bend
Exits: North East.
o HP:Hurt Move:Tired>east
A Meeting of Ways
Exits: North South West.
o HP:Hurt Move:Tired>south
Large Oval Cave
Exits: North.
o HP:Hurt Move:Tired>
Cele tells you 'huge area to flee'
o HP:Hurt Move:Tired>north
A Meeting of Ways
Exits: North South West.
o HP:Hurt Move:Tired>west
Narrow Bend
Exits: North East.
o HP:Hurt>east
A Meeting of Ways
Exits: North South West.
o HP:Hurt>north
Collapsed Junction
Exits: East South West.
o HP:Hurt Move:Tired>east
Underground Cavern
Exits: East West.
o HP:Hurt Move:Tired>east
Collapsed Passage
Exits: East West.
o HP:Hurt Move:Tired>east
Collapsed Passage
Exits: East West.
o HP:Hurt Move:Tired>east
Large Chamber
Exits: East West.
o HP:Hurt Move:Tired>east
Wide Passage
Exits: East West.
o HP:Hurt Move:Tired>east
The door seems to be closed.
o HP:Hurt Move:Tired>exits
East - A closed 'door'
West - Large Chamber
12:00 pm
12:00 pm
tell Cele at door
Ok.
o HP:Hurt>
*Forin the Dwarf* has arrived from the west.
*Olórion the Sindarin Elf* has arrived from the west.
*Toker the Dwarf* has arrived from the west.
*Síroth the Sindarin Elf* has arrived from the west.
* HP:Hurt>
*Olórion the Sindarin Elf* nods solemnly.
* HP:Hurt>tell Cele that to priest?
*Forin the Dwarf* tries to slash you, but your parry is successful.
* HP:Hurt *Forin the Dwarf*:Healthy>*Síroth the Sindarin Elf* tries to pierce you, but your parry is successful.
Ok.
*Forin the Dwarf* swiftly dodges your attempt to hit him.
* HP:Hurt *Forin the Dwarf*:Healthy>west
flee
No way!
You are fighting for your life!
* HP:Hurt *Forin the Dwarf*:Healthy>
You flee head over heels.
PANIC!
You couldn't escape! # Yey! That cost me 300 hps or so!
*Toker the Dwarf* utters the words 'diesilla barh'
*Toker the Dwarf* sends a powerful lightning bolt at you, you stagger from the impact.
* HP:Hurt *Forin the Dwarf*:Healthy>escape # Not sure how that happened. Maybe I was pressing shift-flee or maybe my client fucked up.
*Síroth the Sindarin Elf* begins some strange incantations...
* HP:Hurt *Forin the Dwarf*:Healthy>
You seek to escape...
escape # *cough* Managed to cancel them, but it takes time :(
*Toker the Dwarf* utters the words 'diesilla barh'
*Toker the Dwarf* sends a powerful lightning bolt at you, you stagger from the impact.
flee
*Síroth the Sindarin Elf* utters the words 'diesilla barh'
*Síroth the Sindarin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
* HP:Wounded *Forin the Dwarf*:Healthy>
You seek to escape...
*Síroth the Sindarin Elf* begins some strange incantations...
*Toker the Dwarf* utters the words 'diesilla barh'
*Toker the Dwarf* sends a powerful lightning bolt at you, you stagger from the impact.
flee
You dodge a bash from *Forin the Dwarf* who loses his balance and falls. # *pat*
* HP:Wounded *Forin the Dwarf*:Healthy>*Forin the Dwarf* stops resting, and clambers on his feet.
PANIC!
You can't quit the fight!
*Olórion the Sindarin Elf* utters the word 'yufzbarr'
*Olórion the Sindarin Elf*'s fireball completely envelops you, causing infernal pain.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Large Chamber
Exits: East West.
# *snore* When I play caster I get mostly line of sight, but witness the spam of spells I got there!
o HP:Bad>o HP:Bad>west
You flee head over heels.
Wide Passage
*Forin the Dwarf* is standing here.
*Olórion the Sindarin Elf* is standing here.
*Toker the Dwarf* is standing here.
*Síroth the Sindarin Elf* is standing here.
Exits: East West.
*Toker the Dwarf* begins some strange incantations...
* HP:Bad>west
*Olórion the Sindarin Elf* begins some strange incantations...
Large Chamber
Exits: East West.
o HP:Bad>Collapsed Passage
Exits: East West.
o HP:Bad>west
west
west
Collapsed Passage
Exits: East West.
o HP:Bad Move:Tired>west
Underground Cavern
Exits: East West.
o HP:Bad Move:Tired>west
Collapsed Junction
Exits: East South West.
o HP:Bad Move:Tired>west
Fork of Tunnels
Exits: North East South Up.
o HP:Bad Move:Tired>
Alas, you cannot go that way...
o HP:Bad Move:Tired>
Alas, you cannot go that way...
o HP:Bad Move:Tired>north
High Cave-hall
Exits: South.
o HP:Bad Move:Tired>north
Alas, you cannot go that way...
o HP:Bad Move:Tired>south
Fork of Tunnels
Exits: North East South Up.
o HP:Bad Move:Tired>up
Beside a Gaping Hole
Exits: West Down.
o HP:Bad Move:Tired>west
A Crossing in the Way
Exits: North East South West.
o HP:Bad Move:Tired>north
Over a Winding Shaft
Exits: South Down.
o HP:Bad Move:Tired>down
Sloping Tunnel
Exits: South Up.
o HP:Bad Move:Tired>
Cele tells you 'cant, its dispel magic sealed' # (That's why I didn't bother trying to open it.)
o HP:Bad Move:Tired>south
Smooth Tunnel Bend
Exits: North West.
o HP:Bad Move:Tired>tell Cele bad
Ok.
o HP:Bad>
*Forin the Dwarf* has arrived from the north.
*Olórion the Sindarin Elf* has arrived from the north.
*Toker the Dwarf* has arrived from the north.
*Síroth the Sindarin Elf* has arrived from the north.
* HP:Bad>west
*Forin the Dwarf* slashes your body and tickles it.
You wish that your wounds would stop BLEEDING so much!
*Olórion the Sindarin Elf* begins some strange incantations...
* HP:Bad *Forin the Dwarf*:Healthy>No way!
You are fighting for your life!
* HP:Bad *Forin the Dwarf*:Healthy>flee
You flee head over heels.
Sloping Tunnel
Exits: South Up.
o HP:Bad Move:Tired>west
Alas, you cannot go that way...
o HP:Bad Move:Tired>up
Over a Winding Shaft
Exits: South Down.
o HP:Bad Move:Tired>west
south
*Forin the Dwarf* has arrived from below.
*Olórion the Sindarin Elf* has arrived from below.
*Toker the Dwarf* has arrived from below.
*Síroth the Sindarin Elf* has arrived from below.
Alas, you cannot go that way...
* HP:Bad Move:Tired>*Forin the Dwarf* barely slashes your left arm and tickles it.
You wish that your wounds would stop BLEEDING so much!
No way!
You are fighting for your life!
* HP:Bad Move:Tired *Forin the Dwarf*:Healthy>
*Síroth the Sindarin Elf* begins some strange incantations...
* HP:Bad Move:Tired *Forin the Dwarf*:Healthy>flee
PANIC!
You can't quit the fight!
You flee head over heels.
Sloping Tunnel
Exits: South Up.
o HP:Bad Move:Tired>south
Smooth Tunnel Bend
Exits: North West.
o HP:Bad Move:Tired>west
*Forin the Dwarf* has arrived from the north.
*Olórion the Sindarin Elf* has arrived from the north.
*Toker the Dwarf* has arrived from the north.
*Síroth the Sindarin Elf* has arrived from the north.
Dark Tunnel Bend
Exits: East South.
o HP:Bad Move:Tired>south
*Forin the Dwarf* has arrived from the east.
*Olórion the Sindarin Elf* has arrived from the east.
*Toker the Dwarf* has arrived from the east.
*Síroth the Sindarin Elf* has arrived from the east.
* HP:Bad Move:Tired>*Forin the Dwarf* lightly slashes your left arm and tickles it.
You wish that your wounds would stop BLEEDING so much!
No way!
You are fighting for your life!
* HP:Bad Move:Tired *Forin the Dwarf*:Healthy>
*Toker the Dwarf* begins some strange incantations...
*Síroth the Sindarin Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Move:Tired *Forin the Dwarf*:Healthy>west
flee
No way!
You are fighting for your life!
* HP:Bad Move:Tired *Forin the Dwarf*:Healthy>
You flee head over heels.
At the Bottom of a Shaft
Exits: North Up.
o HP:Bad Move:Tired>north
Dark Tunnel Bend
*Forin the Dwarf* is standing here.
*Olórion the Sindarin Elf* is standing here.
*Toker the Dwarf* is standing here.
*Síroth the Sindarin Elf* is standing here.
Exits: East South.
*Forin the Dwarf* leaves v v v S O U T H v v v.
*Olórion the Sindarin Elf* leaves v v v S O U T H v v v.
*Toker the Dwarf* leaves v v v S O U T H v v v.
*Síroth the Sindarin Elf* leaves v v v S O U T H v v v.
o HP:Bad Move:Tired>up
Alas, you cannot go that way...
o HP:Bad Move:Tired>flee
You flee head over heels.
Smooth Tunnel Bend
Exits: North West.
o HP:Bad Move:Tired>up
west
Alas, you cannot go that way...
o HP:Bad Move:Tired>west
Dark Tunnel Bend
*Forin the Dwarf* is standing here.
*Olórion the Sindarin Elf* is standing here.
*Toker the Dwarf* is standing here.
*Síroth the Sindarin Elf* is standing here.
Exits: East South.
* HP:Bad Move:Tired>south
*Forin the Dwarf* leaves > > > E A S T > > >.
*Olórion the Sindarin Elf* leaves > > > E A S T > > >.
*Toker the Dwarf* leaves > > > E A S T > > >.
*Síroth the Sindarin Elf* leaves > > > E A S T > > >.
o HP:Bad Move:Tired>
Alas, you cannot go that way...
o HP:Bad Move:Tired>At the Bottom of a Shaft
Exits: North Up.
o HP:Bad Move:Tired>west
Alas, you cannot go that way...
o HP:Bad Move:Tired>
*Forin the Dwarf* has arrived from the north.
*Olórion the Sindarin Elf* has arrived from the north.
*Toker the Dwarf* has arrived from the north.
*Síroth the Sindarin Elf* has arrived from the north.
*Toker the Dwarf* begins some strange incantations...
*Síroth the Sindarin Elf* begins some strange incantations...
* HP:Bad Move:Tired>
*Forin the Dwarf* strongly slashes your body.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Dip in a Dark Tunnel
Exits: North South Down.
o HP:Bad Move:Tired>get purple pouch
recite purple
get purple pack
recite purple
You get a purple scroll from a sable pouch.
o HP:Bad Move:Tired>
You recite a purple scroll which dissolves.
You start glowing.
Lava creates a noxious cloud around you!
You create a noxious cloud around him.
You ignore the effects.
Nothing happens.
o HP:Bad Move:Tired>
You can't find a purple in the pack.
*Forin the Dwarf* has arrived from below.
*Olórion the Sindarin Elf* has arrived from below.
*Toker the Dwarf* has arrived from below.
*Síroth the Sindarin Elf* has arrived from below.
* HP:Bad Move:Tired>*Forin the Dwarf* quickly approaches, trying to slash you.
You don't have a purple.
* HP:Bad Move:Tired *Forin the Dwarf*:Healthy>
*Toker the Dwarf* begins some strange incantations...
* HP:Bad Move:Tired *Forin the Dwarf*:Healthy>flee
*Forin the Dwarf* lightly slashes your left leg and tickles it.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Move:Tired *Forin the Dwarf*:Healthy>
You flee head over heels.
Nexus
Exits: East South West.
o HP:Bad Move:Tired>west
In a Sloped Tunnel
Exits: East South West Down.
o HP:Bad Move:Tired>west
A Broken Passageway
Exits: East West.
o HP:Bad Move:Tired>west
Collapsed Tunnel
Exits: East West.
o HP:Bad Move:Tired>west
Sloping Tunnel
Exits: East Up.
o HP:Bad Move:Tired>get blue pouch
recite blue
You get a blue scroll from a sable pouch.
o HP:Bad Move:Tired>
You recite a blue scroll which dissolves.
You heal yourself.
A warm feeling fills your body.
o HP:Wounded Move:Tired>up
A Granite Passage
Exits: East West Down.
o HP:Wounded Move:Tired>east
Granite Chamber
Exits: West.
1:00 pm
1:00 pm
west
A Granite Passage
*Forin the Dwarf* is standing here.
*Olórion the Sindarin Elf* is standing here.
*Toker the Dwarf* is standing here.
*Síroth the Sindarin Elf* is standing here.
Exits: East West Down.
* HP:Wounded Move:Tired>west
*Síroth the Sindarin Elf* begins some strange incantations...
Damp Tunnel
Exits: East West.
o HP:Wounded Move:Tired>flee
You flee head over heels.
PANIC!
You couldn't escape!
o HP:Wounded Move:Tired>west
Escape Tunnel
Exits: East West.
o HP:Wounded Move:Tired>west
Storage Room
Exits: East South.
o HP:Wounded Move:Tired>west
Alas, you cannot go that way...
o HP:Wounded Move:Tired>south
Tower Basement
Exits: North East Up.
o HP:Wounded Move:Tired>exits
*Forin the Dwarf* has arrived from the north.
*Olórion the Sindarin Elf* has arrived from the north.
*Toker the Dwarf* has arrived from the north.
*Síroth the Sindarin Elf* has arrived from the north.
North - Storage Room
East - Tunnel
Up - Ruined Tower
* HP:Wounded Move:Tired>
*Síroth the Sindarin Elf* begins some strange incantations...
* HP:Wounded Move:Tired>east
*Olórion the Sindarin Elf* begins some strange incantations...
*Forin the Dwarf* strongly slashes your right hand and tickles it.
* HP:Wounded Move:Tired *Forin the Dwarf*:Healthy>flee
No way!
You are fighting for your life!
You strongly hit *Forin the Dwarf*'s left leg and tickle it.
* HP:Wounded Move:Tired *Forin the Dwarf*:Fine>
You flee head over heels.
Tunnel
Exits: West *Up*. # Oh shit!
o HP:Wounded Move:Tired>east
Alas, you cannot go that way...
o HP:Wounded Move:Tired>
*Forin the Dwarf* has arrived from the west.
*Olórion the Sindarin Elf* has arrived from the west.
*Toker the Dwarf* has arrived from the west.
*Síroth the Sindarin Elf* has arrived from the west.
*Toker the Dwarf* begins some strange incantations...
* HP:Wounded Move:Tired>
*Forin the Dwarf* strongly slashes your right hand and tickles it.
* HP:Wounded Move:Tired *Forin the Dwarf*:Fine>west
*Olórion the Sindarin Elf* begins some strange incantations...
* HP:Wounded Move:Tired *Forin the Dwarf*:Fine>No way!
You are fighting for your life!
*Síroth the Sindarin Elf* begins some strange incantations...
*Toker the Dwarf* utters the words 'diesilla barh'
*Toker the Dwarf* sends a powerful lightning bolt at you, you stagger from the impact.
* HP:Wounded Move:Tired *Forin the Dwarf*:Fine>flee
*Olórion the Sindarin Elf* utters the words 'gpaqtuio ofags'
You get a shock as *Olórion the Sindarin Elf* grasps at you.
You flee head over heels.
Tower Basement
Exits: North East Up.
o HP:Bad Move:Tired>
You flee head over heels. # *curse* Too many flees gets me to another sun bordered room.
Ruined Tower
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
A tall brown-skinned orc, with wide arms, examines you harshly.
Exits: *North* East Down.
o HP:Bad Move:Tired>west
Alas, you cannot go that way...
o HP:Bad Move:Tired>
*Forin the Dwarf* has arrived from below.
*Olórion the Sindarin Elf* has arrived from below.
*Toker the Dwarf* has arrived from below.
*Síroth the Sindarin Elf* has arrived from below.
* HP:Bad Move:Tired>down
*Forin the Dwarf* tries to slash you, but your parry is successful.
* HP:Bad Move:Tired *Forin the Dwarf*:Fine>No way!
You are fighting for your life! # I guess my link it too slow for that :p
*Toker the Dwarf* begins some strange incantations...
* HP:Bad Move:Tired *Forin the Dwarf*:Fine>down
A brown-skinned Orc says 'Faul, poe enn pua horlibry!'
*Olórion the Sindarin Elf* swiftly dodges a brown-skinned Orc's attempt to smite him.
# Not going to risk fleeing again with a Sun exit :(
* HP:Bad Move:Tired *Forin the Dwarf*:Fine>No way!
You are fighting for your life!
You try to hit *Forin the Dwarf*, but he parries successfully.
* HP:Bad Move:Tired *Forin the Dwarf*:Fine>
*Toker the Dwarf* utters the words 'diesilla barh'
*Toker the Dwarf* sends a powerful lightning bolt at you, you stagger from the impact.
You wish that your wounds would stop BLEEDING so much!
A brown-skinned Orc says 'Feol, duu ank tie wolribry!'
A brown-skinned Orc says 'Faol, Kae amd hie sarribly!'
* HP:Bad Move:Tired *Forin the Dwarf*:Fine>
*Olórion the Sindarin Elf* utters the words 'gpaqtuio ofags'
You get a shock as *Olórion the Sindarin Elf* grasps at you.
You wish that your wounds would stop BLEEDING so much!
* HP:Bad Move:Tired *Forin the Dwarf*:Fine>
PANIC!
You can't quit the fight!
* HP:Bad Move:Tired *Forin the Dwarf*:Fine>
A brown-skinned Orc swiftly dodges *Toker the Dwarf*'s attempt to pierce him.
* HP:Bad Move:Tired *Forin the Dwarf*:Fine>
A brown-skinned Orc says 'Feol, dio and Kie nalritly!'
* HP:Bad Move:Tired *Forin the Dwarf*:Fine>
*Olórion the Sindarin Elf* utters the words 'gpaqtuio ofags'
You get a shock as *Olórion the Sindarin Elf* grasps at you.
You wish that your wounds would stop BLEEDING so much!
A brown-skinned Orc says 'Fiol, hio ant bee forrugly!'
A brown-skinned Orc says 'Suul, dio and die volrodly!'
* HP:Awful Move:Tired *Forin the Dwarf*:Fine>esc d
*Olórion the Sindarin Elf* panics, and attempts to flee.
*Olórion the Sindarin Elf* leaves D O W N .
*Síroth the Sindarin Elf* utters the words 'diesilla barh'
*Síroth the Sindarin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
You wish that your wounds would stop BLEEDING so much!
* HP:Awful Move:Tired *Forin the Dwarf*:Fine>*Síroth the Sindarin Elf* begins some strange incantations...
You seek to escape... # Please make trolls not flee into Sun! *whine* It's not realistic!
*Toker the Dwarf* leaves > > > E A S T > > >. # Yeah, leave the fight so I lose more wps!
*Olórion the Sindarin Elf* has arrived from below.
*Síroth the Sindarin Elf* utters the words 'diesilla barh'
*Síroth the Sindarin Elf* sends a powerful lightning bolt at you, you stagger from the impact.
You are mortally wounded and will die soon if not aided.
You are dead! Sorry...
Nobody was fighting you.
Alas, you cannot go that way...
o HP:Awful Move:Tired>
Armadillo tells you 'spam close doors i guess'
o HP:Awful Move:Tired>r
You are already resting.
o HP:Awful Move:Tired>
Bruteforce tells you 'u made it back ok?' # nope :p
o HP:Awful>stat
Target1=*dwarf* Target2=*dwarf* Target3=*man*
OB: 95%, DB: -36%, PB: 78%, Armour: 0%. Wimpy: 180. Mood: wimpy.
Needed: 528,974 xp, 0 tp. Wp: 9. Gold: 0. Alert: normal.
o HP:Awful>tell Bruteforce yeah right
Your voice doesn't reach from here!
o HP:Awful>v
whe
You can't.
o HP:Awful>sc
36/599 hit, and 61/134 moves.
# Oh well. Nice playing guys I guess. No match for my sucky behavior :p
# Not that I had a chance vs 4!
# Hurt to Bad from typoing escape really rocks! Make escape quicker!
# At least I used up my scrolls and some of my flasks before I died though :)
# And trolls should have an option to turn off sun. Like climb and swim.
# So with sun on, you can run into the sun and flee into the sun, but with sun off
# if you try and enter a sun room, it will say
# 'If you want to go in there I suggest you take a sunshade!'
# or 'Going into the sun is a bad idea!'
# This won't stop trolls sundieing, but it would protect them from doing something they
# wouldn't have done in tolkien's books. The only trolls who sundied in Tolkien's books
# are Bill, Bert and Tom, and that was because they _stayed_ in a sunlit room when the sun
# came up.