Sharmak vs Torvax Gomez and some elf
posted by Sharmak
2001-12-18 10:36:51
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Fun again!
o W C HP:Fine Mana:Warm>eq
You are using:
<wielded>            an engraved broadsword (brand new)
<worn as shield>     a metal wall shield (brand new)
<worn on head>       a ring mail coif (brand new)
<worn on body>       a ring mail hauberk (brand new)
<worn about body>    a fine grey cloak (brand new)
<worn on arms>       a pair of ring mail sleeves (brand new)
<worn on hands>      a pair of ring mail gloves (brand new)
<worn on legs>       a pair of ring mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn on wrist>      a keyring with a set of lock picks
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a butcher's cleaver (brand new)
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a stone

o W C HP:Fine Mana:Warm>sc
#   {report} now aliases {emote has  291/306 hp, 33/107 mana, 61/134 mp'} in [default] group 
291/306 hit, 33/107 mana, and 61/134 moves.

o W C HP:Fine Mana:Warm>s
By the Dark Altar
Exits: (north), south.

o W C HP:Fine Mana:Warm>s
Dark Hallway
Exits: north, east, south, west.

o W C HP:Fine Mana:Warm>re
You sit down and rest your tired bones.

o W C HP:Fine Mana:Warm>get bat pack
put bat kit
get tail pack
put tail kit
get vial pack
put vial kit
get leaves pack
put leaves kit
mix kit
You get some short, black fur from a leather backpack.

o W C HP:Fine Mana:Warm>
You put some short, black fur in a fragrant-smelling bag.

o W C HP:Fine Mana:Warm>
You get a short, moist tail from a leather backpack.

o W C HP:Fine Mana:Warm>
You put a short, moist tail in a fragrant-smelling bag.

o W C HP:Fine Mana:Warm>
You get a vial of preserved blood from a leather backpack.

o W C HP:Fine Mana:Warm>
You put a vial of preserved blood in a fragrant-smelling bag.

o W C HP:Fine Mana:Warm>
You get a handful of narrow leaves from a leather backpack.

o W C HP:Fine Mana:Warm>
You put a handful of narrow leaves in a fragrant-smelling bag.

o W C HP:Fine Mana:Warm>
You start mixing the contents of a fragrant-smelling bag.

Saving Sharmak.

You have finished mixing the contents of a fragrant-smelling bag.
You have produced a flask of orkish draught.

o W C HP:Fine Mana:Warm>sc
i
#   {report} now aliases {emote has  306/306 hp, 51/107 mana, 81/134 mp'} in [default] group 
306/306 hit, 51/107 mana, and 81/134 moves.

o W C Mana:Hot>
You are carrying:
a flask of orkish draught
a water skin
a handful of narrow leaves
a handful of narrow leaves
a handful of narrow leaves
a saddlecloth

o W C Mana:Hot>get bat pack
put bat kit
get tail pack
put tail kit
get vial pack
put vial kit
get leaves pack
put leaves kit
mix kit
You get some short, black fur from a leather backpack.

o W C Mana:Hot>
You put some short, black fur in a fragrant-smelling bag.

o W C Mana:Hot>
You get a short, moist tail from a leather backpack.

o W C Mana:Hot>
You put a short, moist tail in a fragrant-smelling bag.

o W C Mana:Hot>
You get a vial of preserved blood from a leather backpack.

o W C Mana:Hot>
You put a vial of preserved blood in a fragrant-smelling bag.
o W C Mana:Hot>
You get a handful of narrow leaves from a leather backpack.

o W C Mana:Hot>
You put a handful of narrow leaves in a fragrant-smelling bag.

o W C Mana:Hot>
You start mixing the contents of a fragrant-smelling bag.

put all.leaves pack
A spirit has ARRIVED from the vv SOUTH vv

A spirit tries to hit you, but your parry is successful.

You have finished mixing the contents of a fragrant-smelling bag.
You have produced a flask of orkish draught.
A spirit barely hits your body and tickles it.

o W C HP:Fine Mana:Hot a spirit:Healthy>
You put a handful of narrow leaves in a leather backpack.

You put a handful of narrow leaves in a leather backpack.
You put a handful of narrow leaves in a leather backpack.

o W C HP:Fine Mana:Hot a spirit:Healthy>
You feel bolder.

o W C HP:Fine Mana:Hot a spirit:Healthy>
You slash a spirit's right foot extremely hard.

o W C HP:Fine Mana:Hot a spirit:Fine>
You slash a spirit's right foot very hard.

o W C HP:Fine Mana:Hot a spirit:Fine>
You slash a spirit's right foot very hard.

o W C HP:Fine Mana:Hot a spirit:Fine>
You slash a spirit's body extremely hard.

o W C Mana:Hot a spirit:Hurt>
Saving Sharmak.

o W C Mana:Hot a spirit:Hurt>
You slash a spirit's body extremely hard and shatter it.

o W C Mana:Hot a spirit:Hurt>i
You are carrying:
a flask of orkish draught
a flask of orkish draught
a water skin
a saddlecloth

o W C Mana:Hot a spirit:Hurt>put all.flask sable
*a Half-Elf* has ARRIVED from the <<WEST<<
*an Elf* has ARRIVED from the <<WEST<<
*a Dwarf* has ARRIVED from the <<WEST<<
You put a flask of orkish draught in a sable pouch.
You put a flask of orkish draught in a sable pouch.

* W C Mana:Hot a spirit:Hurt>f
You flee head over heels.
By the Dark Altar
Exits: (north), south.

o W C Mana:Hot>s

*a Half-Elf* has ARRIVED from the vv SOUTH vv
*an Elf* has ARRIVED from the vv SOUTH vv
*a Dwarf* has ARRIVED from the vv SOUTH vv

* W C Mana:Hot>Dark Hallway
A hungry warg stands here, sniffing around for flesh.
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.
A spirit tries to hit you, but your parry is successful.

o W C Mana:Hot a spirit:Hurt>w
No way! 
You are fighting for your life!
o W C Mana:Hot a spirit:Hurt>f
You flee head over heels.
By the Dark Altar
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
Exits: (north), south.

* W C Mana:Hot>
*a Half-Elf* LEAVES vv SOUTH vv.
*an Elf* LEAVES vv SOUTH vv.
*a Dwarf* LEAVES vv SOUTH vv.

o W C Mana:Hot>n
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
Exits: (south).

o W C Mana:Hot>s
s
Rza narrates 'global lag?'
By the Dark Altar
Exits: (north), south.
o W C Mana:Hot>Dark Hallway
A hungry warg stands here, sniffing around for flesh.
A spirit floats towards you and howls with an evil laughter.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
Exits: north, east, south, west.

* W C Mana:Hot>
*a Half-Elf* tries to pound you, but your parry is successful.

* W C Mana:Hot *a Half-Elf*:Fine>w
No way! 
You are fighting for your life!

* W C Mana:Hot *a Half-Elf*:Fine>
*an Elf* joins *a Half-Elf*'s fight.

* W C Mana:Hot *a Half-Elf*:Fine>
You feel weaker.

* W C Mana:Hot *a Half-Elf*:Fine>exa elf
You see nothing special about him.
*a Half-Elf* has a few scratches.
*a Half-Elf* is using: 
<wielded>            an engraved warhammer
<worn as shield>     a tower shield (worn out)
<worn on head>       a horned helmet (used)
<worn on body>       a thick metal breastplate (brand new)
<worn about body>    a black warg fur (used)
<worn on arms>       a pair of plate vambraces (brand new)
<worn on hands>      a thick pair of metal gauntlets (brand new)
<worn on legs>       a pair of plate greaves (brand new)
<worn on feet>       a thick pair of metal boots (brand new)
<worn around neck>   a pale blue stone
<worn on finger>     a ruby ring
<worn as belt>       a plain leather belt
<worn on belt>       a hooded brass lantern; it is lit

You attempt to peek at the inventory:
You don't see anything.
A spirit barely hits *a Half-Elf*'s left foot and tickles it.

* W C Mana:Hot *a Half-Elf*:Fine>f
*an Elf* begins some strange incantations...
You flee head over heels.
By the Dark Altar
Exits: (north), south.

o W C Mana:Hot>NORTH
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
Exits: (south).

o W C Mana:Hot>stat
OB: 68%, DB: 47%, PB: 94%, Armour: 75%. Wimpy: 150. Mood: wimpy.
Target; orc Following; Gaze (G) . Buffer; Aros
Needed: 487,675 xp, 0 tp. Gold: 47. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- armour
- shield

o W C Mana:Hot>yel ack
Ok.

o W C Mana:Hot>cast 'arm'
You start to concentrate...

You see *a Half-Elf* scouting from the south!


o W C Mana:Hot>sc
#   {report} now aliases {emote has  306/306 hp, 63/107 mana, 86/134 mp'} in [default] group 
306/306 hit, 63/107 mana, and 86/134 moves.

o W C Mana:Hot>re
*a Half-Elf* has ARRIVED from the vv SOUTH vv
*an Elf* has ARRIVED from the vv SOUTH vv
*a Dwarf* has ARRIVED from the vv SOUTH vv
You sit down and rest your tired bones.

* W C Mana:Hot>
*a Half-Elf* tries to pound you, but your parry is successful.

* W C Mana:Hot *a Half-Elf*:Fine>st
*an Elf* joins *a Half-Elf*'s fight.
Do you not consider fighting as standing?

* W C Mana:Hot *a Half-Elf*:Fine>
*a Dwarf* lightly pounds your right hand and tickles it.

* W C HP:Fine Mana:Hot *a Half-Elf*:Fine>f
*an Elf* begins some strange incantations...
You flee head over heels.
*P*A*N*I*C*

* W C HP:Fine Mana:Hot *a Half-Elf*:Fine>
You slash *a Half-Elf*'s left leg and tickle it.

* W C HP:Fine Mana:Hot *a Half-Elf*:Fine>
You dodge a bash from *a Half-Elf* who loses his balance and falls.
An evil priest pierces *a Half-Elf*'s body hard and tickles it.
You flee head over heels.
By the Dark Altar
Exits: (north), south.

o W C HP:Fine Mana:Hot>
The door closes quietly.
An evil priest yells 'Help me, guards!'

o W C HP:Fine Mana:Hot>#   $target is now set to {half} [local]
NORTH
#   $door is now set to {door} [local]
The door seems to be closed.

o W C HP:Fine Mana:Hot>close exit
It's already closed!

o W C HP:Fine Mana:Hot>close exit
It's already closed!

o W C HP:Fine Mana:Hot>close exit
It's already closed!

o W C HP:Fine Mana:Hot>close exit
It's already closed!

o W C HP:Fine Mana:Hot>close exit
It's already closed!

o W C HP:Fine Mana:Hot>close exit
It's already closed!

o W C HP:Fine Mana:Hot>close exit
It's already closed!

o W C HP:Fine Mana:Hot>close exit

The door is opened from the other side.

o W C HP:Fine Mana:Hot>
Ok.

o W C HP:Fine Mana:Hot>close exit
It's already closed!

o W C HP:Fine Mana:Hot>close exit
It's already closed!

o W C HP:Fine Mana:Hot>n
#   $door is now set to {door} [local]
The door seems to be closed.

o W C HP:Fine Mana:Hot>close exit
It's already closed!

o W C HP:Fine Mana:Hot>n
#   $door is now set to {door} [local]
The door seems to be closed.

o W C HP:Fine Mana:Hot>open exit
Ok.

o W C HP:Fine Mana:Hot>n
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here, fighting *a Half-Elf* (glowing).
*a Half-Elf* is here, fighting an evil priest.
*an Elf* is standing here.
*a Dwarf* is standing here.
Exits: (south), (west).

* W C HP:Fine Mana:Hot>close exit

An evil priest lightly pierces *a Half-Elf*'s right foot and tickles it.

* W C HP:Fine Mana:Hot>
Ok.
*a Half-Elf* --<TRIES TO ESCAPE>--
*a Half-Elf* LEAVES <<WEST<<.

* W C HP:Fine Mana:Hot>w

*an Elf* opens the door.

* W C HP:Fine Mana:Hot>The Hidden Passage
*a Half-Elf* is standing here.
Exits: (east), west.

* W C HP:Fine Mana:Hot>
*a Half-Elf* LEAVES >>EAST>>.

o W C HP:Fine Mana:Hot>close exit
Ok.

o W C HP:Fine Mana:Hot>open exit

An evil priest yells 'Help me, guards!'
o W C HP:Fine Mana:Hot>
Ok.

o W C HP:Fine Mana:Hot>e
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here, fighting *an Elf* (glowing).
*an Elf* is here, fighting an evil priest.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: (south), (west).
*a Half-Elf* tries to pound you, but your parry is successful.
*a Dwarf* heroically rescues *a Half-Elf*.

* W C HP:Fine Mana:Hot *a Dwarf*:Fine>2
k elf*
You're already fighting!

* W C HP:Fine Mana:Hot *a Dwarf*:Fine>con
Easy.

* W C HP:Fine Mana:Hot *a Dwarf*:Fine>f
You flee head over heels.
The Hidden Passage
Exits: (east), west.
o W C HP:Fine Mana:Hot>EAST
con half
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here, fighting *an Elf* (glowing).
*an Elf* is here, fighting an evil priest.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: (south), (west).
*a Half-Elf* pounds your left leg hard and tickles it.
You barely slash *a Half-Elf*'s right leg and tickle it.

* W C HP:Fine Mana:Hot *a Half-Elf*:Fine>Easy.

* W C HP:Fine Mana:Hot *a Half-Elf*:Fine>FLEE

*a Dwarf* heroically rescues *a Half-Elf*.

* W C HP:Fine Mana:Hot *a Dwarf*:Fine>
You flee head over heels.
The Hidden Passage
Exits: (east), west.

o W C HP:Fine Mana:Hot>#   $target is now set to {half} [local]
EAST
cast 'lightning bolt' half
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here, fighting *an Elf* (glowing).
*an Elf* is here, fighting an evil priest.
*a Dwarf* is standing here.
*a Half-Elf* is standing here.
Exits: (south), (west).

* W C HP:Fine Mana:Hot>
You start to concentrate...

An evil priest lightly pierces *an Elf*'s right leg and tickles it.

close exit
*a Half-Elf* bounces around.
Your spell backfired! 
You feel drained.

* W C HP:Fine Mana:Hot>
Ok.

* W C HP:Fine Mana:Hot>
*an Elf* --<TRIES TO ESCAPE>--
*an Elf* LEAVES <<WEST<<.

* W C HP:Fine Mana:Hot>SOUTH

An evil priest approaches *a Dwarf*, trying to pierce him.

* W C HP:Fine Mana:Hot>#   $door is now set to {door} [local]
The door seems to be closed.
An evil priest yells 'Help me, guards!'

* W C HP:Fine Mana:Hot>SOUTH
#   $door is now set to {door} [local]
The door seems to be closed.

* W C HP:Fine Mana:Hot>WEST
The Hidden Passage
*an Elf* is standing here.
Exits: (east), west.

* W C HP:Fine Mana:Hot>EAST
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here, fighting *a Dwarf* (glowing).
*a Dwarf* is here, fighting an evil priest.
*a Half-Elf* is standing here.
Exits: [south], (west).

* W C HP:Fine Mana:Hot>open exit
Ok.
An evil priest begins some strange incantations...

* W C HP:Fine Mana:Hot>s
s
By the Dark Altar
Exits: (north), south.

o W C HP:Fine Mana:Hot>Dark Hallway
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

o W C HP:Fine Mana:Hot>w
w
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
A huge orc bodyguard looks at you suspiciously.
Exits: east, west.
A spirit tries to hit you, but your parry is successful.

o W C HP:Fine Mana:Hot a spirit:Hurt>No way! 
You are fighting for your life!
The orkish bodyguard says 'YOU! Sharmak! 
You will die before your time.'
You swiftly dodge the orkish bodyguard's attempt to crush you.

o W C HP:Fine Mana:Hot a spirit:Hurt>f
*P*A*N*I*C*
o W C HP:Fine Mana:Hot a spirit:Hurt>
--ARMOUR DOWN--
The orkish bodyguard lightly crushes your right foot and tickles it.
You flee head over heels.
The Guardroom
The corpse of the orkish bodyguard is lying here.
Exits: east, [west].

* W C HP:Fine Mana:Hot>
*a Half-Elf* has ARRIVED from the >>EAST>>

* W C HP:Fine Mana:Hot>
*a Half-Elf* pounds your right leg hard and tickles it.

* W C HP:Fine Mana:Hot *a Half-Elf*:Fine>close exit

You barely slash *a Half-Elf*'s body and tickle it.

* W C HP:Fine Mana:Hot *a Half-Elf*:Fine>
It's already closed!

* W C HP:Fine Mana:Hot *a Half-Elf*:Fine>FLEE
You flee head over heels.
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
A huge orc bodyguard looks at you suspiciously.
A hungry warg stands here, sniffing around for flesh.
Exits: east, west.

o W C HP:Fine Mana:Hot>EAST
Dark Hallway
Exits: north, east, south, west.

o W C HP:Fine Mana:Hot>EAST
Small Chamber
Exits: west.

o W C HP:Fine Mana:Hot>NORTH
WEST
Alas, you cannot go that way...

o W C HP:Fine Mana:Hot>NORTH
Dark Hallway
Exits: north, east, south, west.

o W C HP:Fine Mana:Hot>NORTH
By the Dark Altar
*a Dwarf* is standing here.
Exits: (north), south.

* W C HP:Fine Mana:Hot>The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
*an Elf* is standing here.
Exits: (south), (west).
*an Elf* LEAVES vv SOUTH vv.

o W C HP:Fine Mana:Hot>close exit
Ok.

o W C HP:Fine Mana:Hot>sc
#   {report} now aliases {emote has  274/306 hp, 51/107 mana, 68/134 mp'} in [default] group 
274/306 hit, 51/107 mana, and 68/134 moves.

o W C HP:Fine Mana:Hot>w
w
The Hidden Passage
Exits: (east), west.

o W C HP:Fine Mana:Hot>On a Landing
Exits: east, up, down.

o W C HP:Fine Mana:Hot>d
Winding Stairwell
Exits: up, down.
o W C HP:Fine Mana:Hot>d
A Chamber in the Rock
Exits: south, up.

o W C HP:Fine Mana:Hot>e
Alas, you cannot go that way...

o W C HP:Fine Mana:Hot>SOUTH
EAST
Underground Crypt
Exits: north, east, south.

o W C HP:Fine Mana:Hot>Underground Crypt
A shadowy haunt floats here, oblivious to your presence.
Exits: south, west.

o W C HP:Fine Mana:Hot>UP
Alas, you cannot go that way...

o W C HP:Fine Mana:Hot>SOUTH
Underground Crypt
Exits: north, west, up.

o W C HP:Fine Mana:Hot>UP
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: [east], [up], down.

o W C HP:Fine Mana:Hot>open exit
It seems to be locked.

o W C HP:Fine Mana:Hot>open exit u
Ok.

o W C HP:Fine Mana:Hot>UP
Small Chamber
Exits: west, (down).

o W C HP:Fine Mana:Hot>l d
Some panels in the floor resonate with a hollow sound, as if the rock
under them wasn't completely solid.
#   $door is now set to {floorstone} [local]
The floorstone is open.

o W C HP:Fine Mana:Hot>close floorstone
Ok.

o W C HP:Fine Mana:Hot>WEST
Dark Hallway
Exits: north, east, south, west.

o W C HP:Fine Mana:Hot>WEST
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

o W C HP:Fine Mana:Hot>WEST
The Guardroom
The corpse of the orkish bodyguard is lying here.
A huge orc bodyguard looks at you suspiciously.
Exits: east, [west].

* W C HP:Fine Mana:Hot>open exit
Ok.

* W C HP:Fine Mana:Hot>e
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

o W C HP:Fine Mana:Hot>e
Dark Hallway
Exits: north, east, south, west.

o W C HP:Fine Mana:Hot>n
n
By the Dark Altar
Exits: (north), south.

o W C HP:Fine Mana:Hot>The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
Exits: (south), (west).

* W C HP:Fine Mana:Hot>
*a Half-Elf* LEAVES <<WEST<<.
*an Elf* LEAVES <<WEST<<.
*a Dwarf* LEAVES <<WEST<<.

o W C HP:Fine Mana:Hot>close exit
*a Half-Elf* has ARRIVED from the <<WEST<<
*an Elf* has ARRIVED from the <<WEST<<
*a Dwarf* has ARRIVED from the <<WEST<<
Ok.

* W C HP:Fine Mana:Hot>
*a Half-Elf* tries to pound you, but your parry is successful.
You slash *a Half-Elf*'s head and tickle it.

* W C HP:Fine Mana:Hot *a Half-Elf*:Fine>
An evil priest pierces *a Half-Elf*'s right hand hard.

* W C HP:Fine Mana:Hot *a Half-Elf*:Hurt>
An evil priest yells 'Help me, guards!'

* W C HP:Fine Mana:Hot *a Half-Elf*:Hurt>
*an Elf* says 'he calling company no doubt'
Saving Sharmak.

* W C HP:Fine Mana:Hot *a Half-Elf*:Hurt>label ff

An evil priest yells 'Help me, guards!'

* W C HP:Fine Mana:Hot *a Dwarf*:Fine>
Ok.
You slash *a Dwarf* (ff)'s head hard and tickle it.

* W C HP:Fine Mana:Hot *a Dwarf* (ff):Fine>
An evil priest lightly pierces *a Dwarf* (ff)'s head and tickles it.

* W C HP:Fine Mana:Hot *a Dwarf* (ff):Fine>#   $target is now set to {ff} [local]
sha
You shake your head.

* W C HP:Fine Mana:Hot *a Dwarf* (ff):Fine>FLEE

An evil priest barely pierces *a Dwarf* (ff)'s left arm and tickles it.

* W C HP:Fine Mana:Hot *a Dwarf* (ff):Fine>
You flee head over heels.
*P*A*N*I*C*

* W C HP:Fine Mana:Hot *a Dwarf* (ff):Fine>
You flee head over heels.
*P*A*N*I*C*

* W C HP:Fine Mana:Hot *a Dwarf* (ff):Fine>
You flee head over heels.
*P*A*N*I*C*

* W C HP:Fine Mana:Hot *a Dwarf* (ff):Fine>
An evil priest pierces *a Dwarf* (ff)'s body and tickles it.

* W C HP:Fine Mana:Hot *a Dwarf* (ff):Fine>
You flee head over heels.
The Hidden Passage
Exits: (east), west.

o W C HP:Fine Mana:Hot>EAST
cast 'lightning bolt' ff
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here, fighting *a Dwarf* (ff) (glowing).
A hungry warg stands here, sniffing around for flesh.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Dwarf* (ff) is here, fighting an evil priest.
Exits: [south], (west).

* W C HP:Fine Mana:Hot>
You start to concentrate...

An evil priest begins some strange incantations...

*a Half-Elf* pounds your body extremely hard.
Aye! 
You cannot concentrate any more...
You slash *a Half-Elf*'s body very hard.
Your victim is shocked by your hit!

* W C HP:Fine Mana:Hot *a Half-Elf*:Hurt>
*an Elf* joins *a Half-Elf*'s fight.

* W C HP:Fine Mana:Hot *a Half-Elf*:Hurt>FLEE
An evil priest utters the word 'noselacri'
You flee head over heels.
*P*A*N*I*C*

* W C HP:Fine Mana:Hot *a Half-Elf*:Hurt>
You flee head over heels.
The Hidden Passage
Exits: (east), west.

o W C HP:Fine Mana:Hot>#   $target is now set to {half} [local]
EAST
label half DEAD
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here, fighting *a Dwarf* (ff) (glowing).
A hungry warg stands here, sniffing around for flesh.
*a Half-Elf* is standing here.
*an Elf* is standing here.
*a Dwarf* (ff) is here, fighting an evil priest.
Exits: [south], (west).

* W C HP:Fine Mana:Hot>
Ok.

* W C HP:Fine Mana:Hot>
An evil priest pierces *a Dwarf* (ff)'s right arm hard.

* W C HP:Fine Mana:Hot>WEST
The Hidden Passage
Exits: (east), west.

o W C HP:Fine Mana:Hot>EAST
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here, fighting *a Dwarf* (ff) (glowing).
*a Half-Elf* (DEAD) is standing here.
*an Elf* is standing here.
*a Dwarf* (ff) is here, fighting an evil priest.
Exits: [south], (west).

* W C HP:Fine Mana:Hot>
*a Dwarf* (ff) pounds an evil priest's right arm very hard and tickles it.

* W C HP:Fine Mana:Hot>#   $target is now set to {DEAD} [local]

An evil priest begins some strange incantations...

* W C HP:Fine Mana:Hot>cast qui 'lightning bolt' DEAD
*an Elf* begins some strange incantations...
You start to concentrate...


* W C HP:Fine Mana:Hot>WEST
The Hidden Passage
Exits: (east), west.

o W C HP:Fine Mana:Hot>EAST
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here, fighting *a Dwarf* (ff) (glowing).
*a Half-Elf* (DEAD) is standing here.
*an Elf* is standing here.
*a Dwarf* (ff) is here, fighting an evil priest.
Exits: [south], (west).

* W C HP:Fine Mana:Hot>cast 'lightning bolt' DEAD

An evil priest utters the word 'saugai'
An evil priest creates a noxious cloud around *a Dwarf* (ff)!

* W C HP:Fine Mana:Hot>
You start to concentrate...

cast 'lightning bolt' DEAD
*an Elf* begins some strange incantations...

*a Dwarf* (ff) pounds an evil priest's right leg extremely hard and tickles it.

*a Half-Elf* (DEAD) pounds your left leg extremely hard.
You feel a strong ache there!
Aye! 
You cannot concentrate any more...
You start to concentrate...

cast 'lightning bolt' DEAD
Ok.
The lightning bolt hits *a Half-Elf* (DEAD) with full impact.
You barely slash *a Dwarf* (ff)'s right foot and tickle it.

* W C HP:Hurt Mana:Warm *a Dwarf* (ff):Fine>
You start to concentrate...

FLEE
Ok.
The lightning bolt hits *a Half-Elf* (DEAD) with full impact.
An evil priest begins some strange incantations...

* W C HP:Hurt Mana:Warm *a Dwarf* (ff):Fine>*a Half-Elf* (DEAD) --<TRIES TO ESCAPE>--
*a Half-Elf* LEAVES <<WEST<<.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Hurt Mana:Warm *a Dwarf* (ff):Fine>
*an Elf* utters the words 'qahijf gsfal'
*an Elf* sprays you with piercing rays of many-coloured light.
* W C HP:Hurt Mana:Warm *a Dwarf* (ff):Fine>
*an Elf* begins some strange incantations...
You flee head over heels.
*P*A*N*I*C*

* W C HP:Hurt Mana:Warm *a Dwarf* (ff):Fine>
You flee head over heels.
The Hidden Passage
Exits: (east), west.

o W C HP:Hurt Mana:Warm Move:Tired>close exit
WEST
Ok.

o W C HP:Hurt Mana:Warm>On a Landing
*a Half-Elf* (DEAD) is standing here trying to concentrate.
Exits: east, up, down.

* W C HP:Hurt Mana:Warm Move:Tired>DOWN
Winding Stairwell
Exits: up, down.

o W C HP:Hurt Mana:Warm Move:Tired>UP
Kill DEAD
On a Landing
Exits: east, up, down.

o W C HP:Hurt Mana:Warm Move:Tired>They aren't here.

o W C HP:Hurt Mana:Warm Move:Tired>UP
Kill DEAD
In the Bell-Tower
Exits: down.

* W C HP:Hurt Mana:Warm Move:Tired>They aren't here.

* W C HP:Hurt Mana:Warm Move:Tired>DOWN
EAST
On a Landing
Exits: east, up, down.

o W C HP:Hurt Mana:Warm Move:Tired>Kill DEAD
The Hidden Passage
*a Half-Elf* (DEAD) is standing here trying to concentrate.
Exits: [east], west.

* W C HP:Hurt Mana:Warm Move:Tired>
You strongly slash *a Half-Elf* (DEAD)'s body.
*a Half-Elf* (DEAD) pounds your head extremely hard and shatters it.

* W C HP:Wounded Mana:Warm Move:Tired *a Half-Elf* (DEAD):Wounded>
*a Half-Elf* (DEAD) --<TRIES TO ESCAPE>--
*a Half-Elf* LEAVES <<WEST<<.

o W C HP:Wounded Mana:Warm Move:Tired>close exit
It's already closed!

o W C HP:Wounded Mana:Warm Move:Tired>
The curtain is opened from the other side.

o W C HP:Wounded Mana:Warm Move:Tired>cha wimp 50
Wimpy set to: 50

o W C HP:Wounded Mana:Warm Move:Tired>WEST
On a Landing
Exits: east, up, down.

o W C HP:Wounded Mana:Warm Move:Tired>Kill DEAD
They aren't here.

o W C HP:Wounded Mana:Warm Move:Tired>UP
In the Bell-Tower
*a Half-Elf* (DEAD) is standing here trying to concentrate.
Exits: down.

* W C HP:Wounded Mana:Warm Move:Tired>DOWN
On a Landing
Exits: east, up, down.

o W C HP:Wounded Mana:Warm Move:Tired>UP
cast qui 'lightning bolt' DEAD
In the Bell-Tower
*a Half-Elf* (DEAD) is standing here.
Exits: down.

* W C HP:Wounded Mana:Warm Move:Tired>
You start to concentrate...

Your victim has disappeared!
*a Half-Elf* LEAVES \\DOWN\%2

* W C HP:Wounded Mana:Warm Move:Tired>DOWN
cast qui 'lightning bolt' DEAD
On a Landing
Exits: east, up, down.

o W C HP:Wounded Mana:Warm Move:Tired>Nobody here by that name.

o W C HP:Wounded Mana:Warm Move:Tired>EAST
cast qui 'lightning bolt' DEAD
The Hidden Passage
Exits: (east), west.

o W C HP:Wounded Mana:Warm Move:Tired>Nobody here by that name.

o W C HP:Wounded Mana:Warm Move:Tired>EAST
cast qui 'lightning bolt' DEAD
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here, fighting *a Dwarf* (ff) (glowing).
*a Dwarf* (ff) is here, fighting an evil priest.
A hungry warg stands here, sniffing around for flesh.
*a Half-Elf* (DEAD) is standing here.
Exits: (south), (west).

* W C HP:Wounded Mana:Warm Move:Tired>
You start to concentrate...
*an Elf* has ARRIVED from the vv SOUTH vv
An evil priest barely pierces *a Dwarf* (ff)'s left foot and tickles it.

*a Half-Elf* (DEAD) begins some strange incantations...

close exit
Ok.
The lightning bolt hits *a Half-Elf* (DEAD) with full impact.
You strongly slash *a Half-Elf* (DEAD)'s head and shatter it.

* W C HP:Wounded Mana:Cold Move:Tired *a Half-Elf* (DEAD):Bad>
Ok.
*a Half-Elf* (DEAD) --<TRIES TO ESCAPE>--
*a Half-Elf* LEAVES <<WEST<<.

* W C HP:Wounded Mana:Cold Move:Tired>WEST
The Hidden Passage
*a Half-Elf* (DEAD) is standing here.
Exits: (east), west.

* W C HP:Wounded Mana:Cold Move:Tired>cast qui 'lightning bolt' DEAD
Alas, not enough mana flows through you...

* W C HP:Wounded Mana:Cold Move:Tired>
*a Half-Elf* LEAVES <<WEST<<.

o W C HP:Wounded Mana:Cold Move:Tired>WEST
Kill DEAD
On a Landing
Exits: east, up, down.

o W C HP:Wounded Mana:Cold Move:Tired>They aren't here.

o W C HP:Wounded Mana:Cold Move:Tired>UP
Kill DEAD
In the Bell-Tower
Exits: down.

* W C HP:Wounded Mana:Cold Move:Tired>They aren't here.

* W C HP:Wounded Mana:Cold Move:Tired>DOWN
DOWN
On a Landing
Exits: east, up, down.

o W C HP:Wounded Mana:Cold Move:Tired>DOWN
Winding Stairwell
Exits: up, down.

o W C HP:Wounded Mana:Cold Move:Tired>A Chamber in the Rock
Exits: south, up.

o W C HP:Wounded Mana:Cold Move:Tired>cha mood agg
SOUTH
Ok.

o W C HP:Wounded Mana:Cold Move:Tired>EAST
Underground Crypt
Exits: north, east, south.

o W C HP:Wounded Mana:Cold Move:Tired>SOUTH
Underground Crypt
A shadowy haunt floats here, oblivious to your presence.
Exits: south, west.

o W C HP:Wounded Mana:Cold Move:Slow>SOUTH
Underground Crypt
Exits: north, west, up.

o W C HP:Wounded Mana:Cold Move:Slow>
Alas, you cannot go that way...

o W C HP:Wounded Mana:Cold Move:Slow>UP
Narrow Winding Stair
A shadow suddenly leaves its place on the wall, trying to reach your neck.
Exits: [east], [up], down.
A shadow lightly hits your right foot and tickles it.
You slash a shadow's left leg very hard.

o W C HP:Wounded Mana:Cold Move:Slow a shadow:Fine>Kill DEAD

An evil priest yells 'Help me, guards!'

o W C HP:Wounded Mana:Cold Move:Slow a shadow:Fine>They aren't here.

o W C HP:Wounded Mana:Cold Move:Slow a shadow:Fine>FLEE
You flee head over heels.
Underground Crypt
Exits: north, west, up.

o W C HP:Wounded Mana:Cold Move:Slow>DOWN
WEST
Alas, you cannot go that way...

o W C HP:Wounded Mana:Cold Move:Slow>WEST
Underground Crypt
Exits: north, east, west.

o W C HP:Wounded Mana:Cold Move:Slow>WEST
Underground Crypt
*a Half-Elf* (DEAD) is standing here trying to concentrate.
Exits: east.

* W C HP:Wounded Mana:Cold Move:Slow>
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold Move:Slow>Kill DEAD
You approach *a Half-Elf* (DEAD), trying to slash him.

* W C HP:Wounded Mana:Cold Move:Slow *a Half-Elf* (DEAD):Hurt>
You strongly slash *a Half-Elf* (DEAD)'s left leg.

* W C HP:Wounded Mana:Cold Move:Slow *a Half-Elf* (DEAD):Hurt>
*a Half-Elf* (DEAD) pounds your left arm very hard.

* W C HP:Wounded Mana:Cold Move:Slow *a Half-Elf* (DEAD):Hurt>
*a Half-Elf* (DEAD) --<TRIES TO ESCAPE>--

* W C HP:Wounded Mana:Cold Move:Slow *a Half-Elf* (DEAD):Hurt>
*a Half-Elf* (DEAD) --<TRIES TO ESCAPE>--

* W C HP:Wounded Mana:Cold Move:Slow *a Half-Elf* (DEAD):Hurt>cast 'lightning bolt' DEAD
You start to concentrate...

*a Half-Elf* (DEAD) --<TRIES TO ESCAPE>--

cast 'lightning bolt' DEAD
*a Half-Elf* (DEAD) --<TRIES TO ESCAPE>--
Your victim has disappeared!
*a Half-Elf* LEAVES >>EAST>>.

o W C HP:Wounded Mana:Cold Move:Slow>Nobody here by that name.

o W C HP:Wounded Mana:Cold Move:Slow>EAST
Kill DEAD
Underground Crypt
*a Half-Elf* (DEAD) is standing here.
Exits: north, east, west.
* W C HP:Wounded Mana:Cold Move:Slow>
You strongly slash *a Half-Elf* (DEAD)'s left hand.

* W C HP:Wounded Mana:Cold Move:Slow *a Half-Elf* (DEAD):Hurt>cast 'lightning bolt' DEAD
You start to concentrate...

cast 'lightning bolt' DEAD
You dodge a bash from *a Half-Elf* (DEAD) who loses his balance and falls.
Ok.
The lightning bolt hits *a Half-Elf* (DEAD) with full impact.
*a Half-Elf* (DEAD) pounds your right foot extremely hard and shatters it.

* W C HP:Wounded Mana:Icy Move:Slow *a Half-Elf* (DEAD):Wounded>Alas, not enough mana flows throu
gh you...
*a Half-Elf* (DEAD) --<TRIES TO ESCAPE>--
*a Half-Elf* LEAVES >>EAST>>.

o W C HP:Wounded Mana:Icy Move:Slow>EAST
Kill DEAD
Underground Crypt
*a Half-Elf* (DEAD) is standing here.
Exits: north, west, up.

* W C HP:Wounded Mana:Icy Move:Slow>
You approach *a Half-Elf* (DEAD), trying to slash him.

* W C HP:Wounded Mana:Icy Move:Slow *a Half-Elf* (DEAD):Wounded>
*a Half-Elf* (DEAD) --<TRIES TO ESCAPE>--
*a Half-Elf* LEAVES <<WEST<<.

o W C HP:Wounded Mana:Icy Move:Slow>WEST
Kill DEAD
Underground Crypt
*a Half-Elf* (DEAD) is standing here.
Exits: north, east, west.

* W C HP:Wounded Mana:Icy Move:Slow>
You approach *a Half-Elf* (DEAD), trying to slash him.

* W C HP:Wounded Mana:Icy Move:Slow *a Half-Elf* (DEAD):Wounded>
*a Half-Elf* (DEAD) --<TRIES TO ESCAPE>--
*a Half-Elf* LEAVES <<WEST<<.

o W C HP:Wounded Mana:Icy Move:Slow>
*a Half-Elf* (DEAD) has ARRIVED from the <<WEST<<

* W C HP:Wounded Mana:Icy Move:Slow>cha mood agg
Ok.

* W C HP:Wounded Mana:Icy Move:Slow>WEST
Underground Crypt
Exits: east.
o W C HP:Wounded Mana:Icy Move:Slow>EAST
Kill DEAD
Underground Crypt
Exits: north, east, west.

o W C HP:Wounded Mana:Icy Move:Slow>They aren't here.

o W C HP:Wounded Mana:Icy Move:Slow>NORTH
Underground Crypt
*a Half-Elf* (DEAD) is standing here.
Exits: north, east, south.

* W C HP:Wounded Mana:Icy Move:Slow>NORTH
A Chamber in the Rock
Exits: south, up.

o W C HP:Wounded Mana:Icy Move:Weak>Kill DEAD

*a Half-Elf* (DEAD) has ARRIVED from the vv SOUTH vv

* W C HP:Wounded Mana:Icy Move:Weak>
You lightly slash *a Half-Elf* (DEAD)'s body and tickle it.

* W C HP:Wounded Mana:Icy Move:Weak *a Half-Elf* (DEAD):Wounded>
*a Half-Elf* (DEAD) --<TRIES TO ESCAPE>--
*a Half-Elf* LEAVES vv SOUTH vv.

o W C HP:Wounded Mana:Icy Move:Weak>SOUTH
Underground Crypt
Exits: north, east, south.

o W C HP:Wounded Mana:Icy Move:Weak>Kill DEAD
They aren't here.

o W C HP:Wounded Mana:Icy Move:Weak>EAST
Underground Crypt
A shadowy haunt floats here, oblivious to your presence.
*a Half-Elf* (DEAD) is standing here trying to concentrate.
Exits: south, west.

* W C HP:Wounded Mana:Icy Move:Weak>Kill DEAD
You approach *a Half-Elf* (DEAD), trying to slash him.

* W C HP:Wounded Mana:Icy Move:Weak *a Half-Elf* (DEAD):Wounded>
*a Half-Elf* (DEAD) --<TRIES TO ESCAPE>--
*a Half-Elf* LEAVES vv SOUTH vv.

o W C HP:Wounded Mana:Icy Move:Weak>SOUTH
Kill DEAD
Underground Crypt
*a Half-Elf* (DEAD) is standing here.
Exits: north, west, up.

* W C HP:Wounded Mana:Icy Move:Weak>
You slash *a Half-Elf* (DEAD)'s left leg very hard.
Your victim is shocked by your hit!

* W C HP:Wounded Mana:Icy Move:Weak *a Half-Elf* (DEAD):Wounded>
*a Half-Elf* (DEAD) --<TRIES TO ESCAPE>--
*a Half-Elf* LEAVES <<WEST<<.

o W C HP:Wounded Mana:Icy Move:Weak>WEST
Kill DEAD
Underground Crypt
*a Half-Elf* (DEAD) is standing here.
Exits: north, east, west.

* W C HP:Wounded Mana:Icy Move:Weak>
You approach *a Half-Elf* (DEAD), trying to slash him.

* W C HP:Wounded Mana:Icy Move:Weak *a Half-Elf* (DEAD):Wounded>
You lightly slash *a Half-Elf* (DEAD)'s body.

* W C HP:Wounded Mana:Icy Move:Weak *a Half-Elf* (DEAD):Wounded>
*a Half-Elf* (DEAD) --<TRIES TO ESCAPE>--
*a Half-Elf* LEAVES <<WEST<<.

o W C HP:Wounded Mana:Icy Move:Weak>WEST
Kill DEAD
Underground Crypt
*a Half-Elf* (DEAD) is standing here.
Exits: east.

* W C HP:Wounded Mana:Icy Move:Weak>
You approach *a Half-Elf* (DEAD), trying to slash him.

* W C HP:Wounded Mana:Icy Move:Weak *a Half-Elf* (DEAD):Wounded>
You strongly slash *a Half-Elf* (DEAD)'s left leg.

* W C HP:Wounded Mana:Icy Move:Weak *a Half-Elf* (DEAD):Bad>FLEE
You flee head over heels.
Underground Crypt
Exits: north, east, west.

o W C HP:Wounded Mana:Icy Move:Fainting>WEST
Underground Crypt
*a Half-Elf* (DEAD) is standing here.
Exits: east.

* W C HP:Wounded Mana:Icy Move:Fainting>Kill DEAD
You barely slash *a Half-Elf* (DEAD)'s body and tickle it.

* W C HP:Wounded Mana:Icy Move:Fainting *a Half-Elf* (DEAD):Bad>
*a Half-Elf* (DEAD) gets a vellum scroll from a large sack.

* W C HP:Wounded Mana:Icy Move:Fainting *a Half-Elf* (DEAD):Bad>get draught all
quaff draught
You get a flask of orkish draught from a sable pouch.

* W C HP:Wounded Mana:Icy Move:Fainting *a Half-Elf* (DEAD):Bad>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

* W C HP:Bad Mana:Icy Move:Tired *a Half-Elf* (DEAD):Bad>
*a Half-Elf* (DEAD) strongly pounds your body.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Bad Mana:Icy Move:Tired *a Half-Elf* (DEAD):Bad>
*a Half-Elf* (DEAD) recites a vellum scroll.

* W C HP:Bad Mana:Icy Move:Tired *a Half-Elf* (DEAD):Bad>
*a Half-Elf* (DEAD) --<TRIES TO ESCAPE>--
*a Half-Elf* LEAVES >>EAST>>.

o W C HP:Bad Mana:Icy Move:Tired>EAST
Kill DEAD
Underground Crypt
*a Half-Elf* (DEAD) is standing here.
Exits: north, east, west.
* W C HP:Bad Mana:Icy Move:Tired>
You approach *a Half-Elf* (DEAD), trying to slash him.

* W C HP:Bad Mana:Icy Move:Tired *a Half-Elf* (DEAD):Bad>
You slash *a Half-Elf* (DEAD)'s right leg hard and shatter it.
Your victim is shocked by your hit!

* W C HP:Bad Mana:Icy Move:Tired *a Half-Elf* (DEAD):Bad>
*a Half-Elf* (DEAD) --<TRIES TO ESCAPE>--
*a Half-Elf* LEAVES ^^NORTH^^.

o W C HP:Bad Mana:Icy Move:Tired>NORTH
Kill DEAD
Underground Crypt
*a Half-Elf* (DEAD) is standing here.
Exits: north, east, south.

* W C HP:Bad Mana:Icy Move:Slow>NORTH
You approach *a Half-Elf* (DEAD), trying to slash him.

* W C HP:Bad Mana:Icy Move:Slow *a Half-Elf* (DEAD):Bad>No way! 
You are fighting for your life!
Saving Sharmak.

* W C HP:Bad Mana:Icy Move:Slow *a Half-Elf* (DEAD):Bad>
*a Half-Elf* (DEAD) --<TRIES TO ESCAPE>--
*a Half-Elf* LEAVES vv SOUTH vv.

o W C HP:Bad Mana:Icy Move:Slow>NORTH
A Chamber in the Rock
Exits: south, up.

o W C HP:Bad Mana:Icy Move:Slow>SOUTH
Underground Crypt
Exits: north, east, south.

o W C HP:Bad Mana:Icy Move:Slow>SOUTH
Underground Crypt
Exits: north, east, west.

o W C HP:Bad Mana:Icy Move:Slow>EAST
Kill DEAD
Underground Crypt
*a Half-Elf* (DEAD) is standing here.
Exits: north, west, up.
*a Half-Elf* LEAVES //UP//.

o W C HP:Bad Mana:Icy Move:Slow>They aren't here.

o W C HP:Bad Mana:Icy Move:Slow>WEST
Underground Crypt
Exits: north, east, west.

o W C HP:Bad Mana:Icy Move:Slow>EAST
Underground Crypt
Exits: north, west, up.

o W C HP:Bad Mana:Icy Move:Slow>UP
Kill DEAD
Narrow Winding Stair
A shadow is here, fighting *a Half-Elf* (DEAD).
A hungry warg stands here, sniffing around for flesh.
*a Half-Elf* (DEAD) is here, fighting a shadow.
Exits: [east], [up], down.

* W C HP:Bad Mana:Icy Move:Slow>
You strongly slash *a Half-Elf* (DEAD)'s head and shatter it.

* W C HP:Bad Mana:Icy Move:Slow *a Half-Elf* (DEAD):Bad a shadow:Fine>close exit u
It's already closed!

* W C HP:Bad Mana:Icy Move:Slow *a Half-Elf* (DEAD):Bad a shadow:Fine>close exit u
close exit u
It's already closed!

* W C HP:Bad Mana:Icy Move:Slow *a Half-Elf* (DEAD):Bad a shadow:Fine>
It's already closed!

* W C HP:Bad Mana:Icy Move:Slow *a Half-Elf* (DEAD):Bad a shadow:Fine>close exit u
It's already closed!
A shadow strongly hits *a Half-Elf* (DEAD)'s left arm and shatters it.

* W C HP:Bad Mana:Icy Move:Slow *a Half-Elf* (DEAD):Awful a shadow:Fine>close exit u
It's already closed!

* W C HP:Bad Mana:Icy Move:Slow *a Half-Elf* (DEAD):Awful a shadow:Fine>close exit u
It's already closed!
You dodge a bash from *a Half-Elf* (DEAD) who loses his balance and falls.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Bad Mana:Icy Move:Slow *a Half-Elf* (DEAD):Awful a shadow:Fine>close exit u
It's already closed!
You slash *a Half-Elf* (DEAD)'s right hand hard and shatter it.
Your victim is shocked by your hit!

* W C HP:Bad Mana:Icy Move:Slow *a Half-Elf* (DEAD):Awful a shadow:Fine>close exit u
It's already closed!

* W C HP:Bad Mana:Icy Move:Slow *a Half-Elf* (DEAD):Awful a shadow:Fine>close exit u
It's already closed!

* W C HP:Bad Mana:Icy Move:Slow *a Half-Elf* (DEAD):Awful a shadow:Fine>close exit u
It's already closed!
*a Half-Elf* (DEAD) --<TRIES TO ESCAPE>--
*a Half-Elf* LEAVES \\DOWN\%2

o W C HP:Bad Mana:Icy Move:Slow>close exit u
DOWN
It's already closed!

o W C HP:Bad Mana:Icy Move:Slow>Underground Crypt
Exits: north, west, up.

o W C HP:Bad Mana:Icy Move:Slow>WEST
Underground Crypt
Exits: north, east, west.

o W C HP:Bad Mana:Icy Move:Slow>WEST
Kill DEAD
Underground Crypt
*a Half-Elf* (DEAD) is standing here.
Exits: east.

* W C HP:Bad Mana:Icy Move:Slow>
You approach *a Half-Elf* (DEAD), trying to slash him.
*a Half-Elf* (DEAD) pounds your head extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Icy Move:Slow *a Half-Elf* (DEAD):Awful>
*a Half-Elf* (DEAD) begins some strange incantations...

* W C HP:Bad Mana:Icy Move:Slow *a Half-Elf* (DEAD):Awful>
You slash *a Half-Elf* (DEAD)'s body very hard and shatter it.
*a Half-Elf* (DEAD) is incapacitated and will slowly die, if not aided.

* W C HP:Bad Mana:Icy Move:Slow *a Half-Elf* (DEAD):Dying>
You flee head over heels.
Underground Crypt
Exits: north, east, west.

o W C HP:Bad Mana:Icy Move:Slow>WEST
Kill DEAD
Underground Crypt
*a Half-Elf* (DEAD) is lying here, incapacitated.
A hungry warg stands here, sniffing around for flesh.
Exits: east.

* W C HP:Bad Mana:Icy Move:Slow>
You are too afraid.

* W C HP:Bad Mana:Icy Move:Slow>cha wimp 50
Wimpy set to: 50
* W C HP:Bad Mana:Icy Move:Slow>cha wimp 0
Wimpy set to: 0

* W C HP:Bad Mana:Icy Move:Slow>WEST
Alas, you cannot go that way...

* W C HP:Bad Mana:Icy Move:Slow>EAST
Underground Crypt
Exits: north, east, west.

o W C HP:Bad Mana:Icy Move:Slow>WEST
Kill DEAD
Underground Crypt
*a Half-Elf* (DEAD) is lying here, incapacitated.
Exits: east.

* W C HP:Bad Mana:Icy Move:Weak>
You slash *a Half-Elf* (DEAD)'s left arm extremely hard and shatt
er it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Half-Elf* (DEAD)'s death cry.
*a Half-Elf* (DEAD) has drawn his last breath! R.I.P.
o W C HP:Bad Mana:Icy Move:Weak>get all corpse
You get a sturdy rope from the corpse of *a Half-Elf*.
You get a lantern from the corpse of *a Half-Elf*.
You get some orange-red flowers from the corpse of *a Half-Elf*.
You get a silvery key from the corpse of *a Half-Elf*.
You get a large piece of raw meat from the corpse of *a Half-Elf*.
You get a forest green cloak from the corpse of *a Half-Elf*.
You get a water skin from the corpse of *a Half-Elf*.
You get a large sack from the corpse of *a Half-Elf*.
You get a ruby ring from the corpse of *a Half-Elf*.
You get a pale blue stone from the corpse of *a Half-Elf*.
You get a thick metal breastplate from the corpse of *a Half-Elf*.
You get a horned helmet from the corpse of *a Half-Elf*.
You get a pair of plate greaves from the corpse of *a Half-Elf*.
You get a thick pair of metal boots from the corpse of *a Half-Elf*.
You get a thick pair of metal gauntlets from the corpse of *a Half-Elf*.
You get a pair of plate vambraces from the corpse of *a Half-Elf*.
You get a tower shield from the corpse of *a Half-Elf*.
You get a black warg fur from the corpse of *a Half-Elf*.
You can't get an engraved warhammer, you are carrying too many items already.

o W C HP:Bad Mana:Icy Move:Weak>i
You are carrying:
a black warg fur (used)
a tower shield (worn out)
a pair of plate vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a pair of plate greaves (brand new)
a horned helmet (used)
a thick metal breastplate (brand new)
a pale blue stone
a ruby ring
a large sack
a water skin
a forest green cloak (used)
a large piece of raw meat
a silvery key
some orange-red flowers
a lantern
a sturdy rope
a water skin
a saddlecloth

o W C HP:Bad Mana:Icy Move:Weak>pap
put all pack
You put a saddlecloth in a leather backpack.
You put a water skin in a leather backpack.
You put a sturdy rope in a leather backpack.
You put a lantern in a leather backpack.
You put some orange-red flowers in a leather backpack.
You put a silvery key in a leather backpack.
You put a large piece of raw meat in a leather backpack.
You put a forest green cloak in a leather backpack.
You put a water skin in a leather backpack.
You put a large sack in a leather backpack.
You put a ruby ring in a leather backpack.
You put a pale blue stone in a leather backpack.
You put a thick metal breastplate in a leather backpack.
You put a horned helmet in a leather backpack.
You put a pair of plate greaves in a leather backpack.
You put a thick pair of metal boots in a leather backpack.
You put a thick pair of metal gauntlets in a leather backpack.
You put a pair of plate vambraces in a leather backpack.
A tower shield won't fit in a leather backpack.
You put a black warg fur in a leather backpack.

o W C HP:Bad Mana:Icy Move:Weak>get all corpse
You get an engraved warhammer from the corpse of *a Half-Elf*.
You get a plain leather belt from the corpse of *a Half-Elf*.

You get a hooded brass lantern from the corpse of *a Half-Elf*.
You get a pile of coins from the corpse of *a Half-Elf*.
There was 37 gold coins, 9 silver pennies, and 87 copper pennies.

o W C HP:Bad Mana:Icy Move:Weak>sc
#   {report} now aliases {emote has  33/306 hp, 4/107 mana, 13/134 mp'} in [default] group 
33/306 hit, 4/107 mana, and 13/134 moves.

o W C HP:Bad Mana:Icy Move:Weak>i
You are carrying:
a hooded brass lantern
a plain leather belt
an engraved warhammer
a tower shield (worn out)

o W C HP:Bad Mana:Icy Move:Weak>tro #
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  1%,  #Gomez                    |   1,  0%,  #Eilenach                 |


o W C HP:Bad Mana:Icy Move:Slow>whois gomez
Gomez is a level twenty-six Half-Elven Priest.

#Snip, i never leave, but i mix few more draughts.

o W C HP:Wounded Mana:Icy Move:Slow>hide metal
Ok.
You see *an Elf* scouting from the west!

o W C HP:Wounded Mana:Icy Move:Slow>hide metal
hide metal
Ok.

o W C HP:Wounded Mana:Icy Move:Slow>hide metal
Ok.

o W C HP:Wounded Mana:Icy Move:Slow>hide metal
Ok.

o W C HP:Wounded Mana:Icy Move:Slow>hide metal
Ok.

o W C HP:Wounded Mana:Icy Move:Slow>hide metal
You don't have a metal.

o W C HP:Wounded Mana:Icy Move:Slow>
You don't have a metal.

o W C HP:Wounded Mana:Icy Move:Slow>w
Dark Hallway
Kill DEAD
*an Elf* is standing here.
*a Dwarf* (ff) is standing here.
*a Half-Elf* (DEAD) is standing here.
Exits: north, east, south, west.

* W C HP:Wounded Mana:Icy Move:Slow>
You slash *a Half-Elf* (DEAD)'s right foot extremely hard.
*a Half-Elf* (DEAD) lightly hits your right arm and tickles it.

* W C HP:Wounded Mana:Icy Move:Slow *a Half-Elf* (DEAD):Wounded>NORTH
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Icy Move:Slow *a Half-Elf* (DEAD):Wounded>
*a Half-Elf* (DEAD) says 'foll me'

* W C HP:Wounded Mana:Icy Move:Slow *a Half-Elf* (DEAD):Wounded>
*a Dwarf* (ff) pounds your right foot very hard.

* W C HP:Wounded Mana:Icy Move:Slow *a Half-Elf* (DEAD):Wounded>FLEE
You flee head over heels.
Dark Hallway
Exits: north.

o W C HP:Wounded Mana:Icy Move:Weak>NORTH
Kill DEAD
Dark Hallway
*an Elf* is standing here.
*a Dwarf* (ff) is standing here.
*a Half-Elf* (DEAD) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.
*an Elf* now follows *a Half-Elf* (DEAD).
*a Half-Elf* LEAVES <<WEST<<.
*an Elf* LEAVES <<WEST<<.
*a Dwarf* LEAVES <<WEST<<.

o W C HP:Wounded Mana:Icy Move:Weak>They aren't here.

o W C HP:Wounded Mana:Icy Move:Weak>Kill DEAD

*a Half-Elf* (DEAD) has ARRIVED from the <<WEST<<
*an Elf* has ARRIVED from the <<WEST<<
*a Dwarf* (ff) has ARRIVED from the <<WEST<<

* W C HP:Wounded Mana:Icy Move:Weak>WEST
You slash *a Half-Elf* (DEAD)'s body very hard.
You swiftly dodge *an Elf*'s attempt to pierce you.

* W C HP:Wounded Mana:Icy Move:Weak *a Half-Elf* (DEAD):Wounded>No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Icy Move:Weak *a Half-Elf* (DEAD):Wounded>FLEE
*a Half-Elf* (DEAD) barely hits your right foot and tickles it.
You flee head over heels.
Small Chamber
Exits: west.

o W C HP:Wounded Mana:Icy Move:Weak>WEST
NORTH
Dark Hallway
A hungry warg stands here, sniffing around for flesh.
*a Half-Elf* (DEAD) is standing here.
*an Elf* is standing here.
*a Dwarf* (ff) is standing here.
Exits: north, east, south, west.

* W C HP:Wounded Mana:Icy Move:Weak>NORTH
*a Half-Elf* (DEAD) quickly approaches, trying to hit you.
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Icy Move:Weak *a Half-Elf* (DEAD):Wounded>
You're already fighting!

* W C HP:Wounded Mana:Icy Move:Weak *a Half-Elf* (DEAD):Wounded>No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Icy Move:Weak *a Half-Elf* (DEAD):Wounded>FLEE
You flee head over heels.
By the Dark Altar
Exits: (north), south.

o W C HP:Wounded Mana:Icy Move:Fainting>NORTH
NORTH
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
Exits: (south), (west).

o W C HP:Wounded Mana:Icy Move:Fainting>close exit
Alas, you cannot go that way...

o W C HP:Wounded Mana:Icy Move:Fainting>
Ok.

o W C HP:Wounded Mana:Icy Move:Fainting>sc
#   {report} now aliases {emote has  79/306 hp, 7/107 mana, 3/134 mp'} in [default] group 
79/306 hit, 7/107 mana, and 3/134 moves.

o W C HP:Wounded Mana:Icy Move:Fainting>re
You sit down and rest your tired bones.

o W C HP:Wounded Mana:Icy Move:Fainting>eq
You are using:
<wielded>            an engraved broadsword (brand new)
<worn as shield>     a metal wall shield (brand new)
<worn on head>       a ring mail coif (brand new)
<worn on body>       a ring mail hauberk (brand new)
<worn about body>    a fine grey cloak (brand new)
<worn on arms>       a pair of ring mail sleeves (brand new)
<worn on hands>      a pair of ring mail gloves (brand new)
<worn on legs>       a pair of ring mail leggings (brand new)
<worn on feet>       a pair of iron-shod boots (brand new)
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ruby ring
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a butcher's cleaver (brand new)
<worn on belt>       a sable pouch
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a stone

o W C HP:Wounded Mana:Icy Move:Fainting>cha mood wimpy
Ok.

o W C HP:Wounded Mana:Icy Move:Weak>i
You are carrying:
an engraved warhammer
a tower shield (worn out)

o W C HP:Wounded Mana:Icy Move:Weak>l in pack
backpack (used) : 
a black warg fur (used)
two flasks of orkish draught
a forest green cloak (used)
a dozen handfuls of narrow leaves
a horned helmet (used)
a lantern
a large piece of raw meat
a pale blue stone
some orange-red flowers
nine piles of short, black fur
five short, moist tails
a silvery key
a sturdy rope
four vials of preserved blood
two water skins
a saddlecloth

o W C HP:Wounded Mana:Icy Move:Weak>get skin pack
get skin pack
You get a water skin from a leather backpack.

o W C HP:Wounded Mana:Icy Move:Weak>
You get a water skin from a leather backpack.

o W C HP:Wounded Mana:Icy Move:Weak>drink skin
It's empty already.

o W C HP:Wounded Mana:Cold Move:Weak>sc
#   {report} now aliases {emote has  82/306 hp, 11/107 mana, 7/134 mp'} in [default] group 
82/306 hit, 11/107 mana, and 7/134 moves.

o W C HP:Wounded Mana:Cold Move:Weak>dr 2.skin
You drink the water.

o W C HP:Wounded Mana:Cold Move:Weak>whe
Players in your zone
--------------------
Sharmak              - The Priest's Study

o W C HP:Wounded Mana:Cold Move:Weak>drink skin
Your stomach can't contain anymore!

o W C HP:Wounded Mana:Cold Move:Weak>sc
#   {report} now aliases {emote has  83/306 hp, 12/107 mana, 8/134 mp'} in [default] group 
83/306 hit, 12/107 mana, and 8/134 moves.

o W C HP:Wounded Mana:Cold Move:Weak>who l
Legends
-------
      Vecna The Chained God 
      Sharmak The Necromancer of Minas Morgul 

2 players on.

o W C HP:Wounded Mana:Cold Move:Weak>sc
#   {report} now aliases {emote has  83/306 hp, 13/107 mana, 9/134 mp'} in [default] group 
83/306 hit, 13/107 mana, and 9/134 moves.

o W C HP:Wounded Mana:Cold Move:Weak>sc
#   {report} now aliases {emote has  83/306 hp, 13/107 mana, 9/134 mp'} in [default] group 
83/306 hit, 13/107 mana, and 9/134 moves.

o W C HP:Wounded Mana:Cold Move:Weak>tel vecna where u?
Ok.

o W C HP:Wounded Mana:Cold Move:Weak>sc
#   {report} now aliases {emote has  84/306 hp, 14/107 mana, 11/134 mp'} in [default] group 
84/306 hit, 14/107 mana, and 11/134 moves.

o W C HP:Wounded Mana:Cold Move:Weak>sc
#   {report} now aliases {emote has  85/306 hp, 14/107 mana, 11/134 mp'} in [default] group 
85/306 hit, 14/107 mana, and 11/134 moves.

o W C HP:Wounded Mana:Cold Move:Weak>sc
sc
#   {report} now aliases {emote has  85/306 hp, 14/107 mana, 11/134 mp'} in [default] group 
85/306 hit, 14/107 mana, and 11/134 moves.

o W C HP:Wounded Mana:Cold Move:Weak>#   {report} now aliases {emote has  85/306 hp, 14/107 mana,
 11/134 mp'} in [default] group 
85/306 hit, 14/107 mana, and 11/134 moves.

o W C HP:Wounded Mana:Cold Move:Weak>sc
sc
#   {report} now aliases {emote has  85/306 hp, 15/107 mana, 11/134 mp'} in [default] group 
85/306 hit, 15/107 mana, and 11/134 moves.

o W C HP:Wounded Mana:Cold Move:Weak>#   {report} now aliases {emote has  85/306 hp, 15/107 mana,
 11/134 mp'} in [default] group 
85/306 hit, 15/107 mana, and 11/134 moves.

o W C HP:Wounded Mana:Cold Move:Weak>whe
Players in your zone
--------------------
Sharmak              - The Priest's Study

o W C HP:Wounded Mana:Cold Move:Weak>st
You stop resting, and stand up.
The door is opened from the other side.

o W C HP:Wounded Mana:Cold Move:Weak>open exit
It's already open!

o W C HP:Wounded Mana:Cold Move:Weak>w
The Hidden Passage
Exits: (east), west.

o W C HP:Wounded Mana:Cold Move:Weak>close exit
Ok.

o W C HP:Wounded Mana:Cold Move:Weak>sc
#   {report} now aliases {emote has  86/306 hp, 17/107 mana, 13/134 mp'} in [default] group 
86/306 hit, 17/107 mana, and 13/134 moves.

o W C HP:Wounded Mana:Cold Move:Weak>
#   {reply} now aliases {tell Vecna} in [default] group 
Vecna tells you 'lorien'

o W C HP:Wounded Mana:Cold Move:Weak>re
You sit down and rest your tired bones.

o W C HP:Wounded Mana:Cold Move:Weak>tell Vecna ack
Ok.

o W C HP:Wounded Mana:Cold Move:Weak>sc
#   {report} now aliases {emote has  87/306 hp, 18/107 mana, 14/134 mp'} in [default] group 
87/306 hit, 18/107 mana, and 14/134 moves.

o W C HP:Wounded Mana:Cold Move:Weak>sc
#   {report} now aliases {emote has  88/306 hp, 18/107 mana, 14/134 mp'} in [default] group 
88/306 hit, 18/107 mana, and 14/134 moves.

o W C HP:Wounded Mana:Cold Move:Weak>sc
#   {report} now aliases {emote has  88/306 hp, 18/107 mana, 14/134 mp'} in [default] group 
88/306 hit, 18/107 mana, and 14/134 moves.

o W C HP:Wounded Mana:Cold Move:Weak>sc
#   {report} now aliases {emote has  88/306 hp, 18/107 mana, 14/134 mp'} in [default] group 
88/306 hit, 18/107 mana, and 14/134 moves.

o W C HP:Wounded Mana:Cold Move:Slow>cha mood wimpy
Ok.

o W C HP:Wounded Mana:Cold Move:Slow>cha wim 80
Wimpy set to: 80

o W C HP:Wounded Mana:Cold Move:Slow>sc
#   {report} now aliases {emote has  88/306 hp, 19/107 mana, 16/134 mp'} in [default] group 
88/306 hit, 19/107 mana, and 16/134 moves.

o W C HP:Wounded Mana:Cold Move:Slow>sc
#   {report} now aliases {emote has  89/306 hp, 19/107 mana, 16/134 mp'} in [default] group 
89/306 hit, 19/107 mana, and 16/134 moves.

o W C HP:Wounded Mana:Cold Move:Slow>i
#   {reply} now aliases {tell Vecna} in [default] group 
Vecna tells you 'trying to max xp here'
You are carrying:
a water skin
a water skin
an engraved warhammer
a tower shield (worn out)

o W C HP:Wounded Mana:Cold Move:Slow>
An evil priest yells 'Help me, guards!'

o W C HP:Wounded Mana:Cold Move:Slow>
The curtain is opened from the other side.

o W C HP:Wounded Mana:Cold Move:Slow>
*a Half-Elf* (DEAD) has ARRIVED from the >>EAST>>
*an Elf* has ARRIVED from the >>EAST>>

* W C HP:Wounded Mana:Cold Move:Slow>*a Half-Elf* LEAVES <<WEST<<.
*an Elf* LEAVES <<WEST<<.

o W C HP:Wounded Mana:Cold Move:Slow>st
You stop resting, and stand up.

o W C HP:Wounded Mana:Cold Move:Slow>e
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here, fighting *a Dwarf* (ff) (glowing).
*a Dwarf* (ff) is here, fighting an evil priest.
Exits: (south), (west).

* W C HP:Wounded Mana:Cold Move:Slow>Kill DEAD

*a Half-Elf* (DEAD) has ARRIVED from the <<WEST<<
*an Elf* has ARRIVED from the <<WEST<<

* W C HP:Wounded Mana:Cold Move:Slow>
You slash *a Half-Elf* (DEAD)'s left leg extremely hard and shatter it.

* W C HP:Wounded Mana:Cold Move:Slow *a Half-Elf* (DEAD):Bad>
#   {reply} now aliases {tell Vecna} in [default] group 
Vecna tells you 'heh'

* W C HP:Wounded Mana:Cold Move:Slow *a Half-Elf* (DEAD):Bad>f
*an Elf* tries to pierce you, but your parry is successful.
You flee head over heels.
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: (north), south.

o W C HP:Wounded Mana:Cold Move:Weak>
*a Half-Elf* (DEAD) has ARRIVED from the ^^NORTH^^
*an Elf* has ARRIVED from the ^^NORTH^^

* W C HP:Wounded Mana:Cold Move:Weak>
*a Half-Elf* LEAVES vv SOUTH vv.
*an Elf* LEAVES vv SOUTH vv.

o W C HP:Wounded Mana:Cold Move:Weak>#   $target is now set to {DEAD} [local]

A spirit fails to hit you.
o W C HP:Wounded Mana:Cold Move:Weak a spirit:Hurt>SOUTH
No way! 
You are fighting for your life!

o W C HP:Wounded Mana:Cold Move:Weak a spirit:Hurt>SOUTH
FLEE
No way! 
You are fighting for your life!

o W C HP:Wounded Mana:Cold Move:Weak a spirit:Hurt>*P*A*N*I*C*

o W C HP:Wounded Mana:Cold Move:Weak a spirit:Hurt>SOUTH
No way! 
You are fighting for your life!

o W C HP:Wounded Mana:Cold Move:Weak a spirit:Hurt>SOUTH
No way! 
You are fighting for your life!
*a Dwarf* (ff) has ARRIVED from the ^^NORTH^^

* W C HP:Wounded Mana:Cold Move:Weak a spirit:Hurt>
You flee head over heels.
Dark Hallway
A hungry warg stands here, sniffing around for flesh.
*a Half-Elf* (DEAD) is standing here trying to concentrate.
*an Elf* is standing here.
Exits: north, east, south, west.

* W C HP:Wounded Mana:Cold Move:Weak>SOUTH
Dark Hallway
Exits: north.

o W C HP:Wounded Mana:Cold Move:Weak>NORTH
Kill DEAD
Dark Hallway
*a Half-Elf* (DEAD) is standing here.
*an Elf* is standing here.
Exits: north, east, south, west.

* W C HP:Wounded Mana:Cold Move:Weak>*a Half-Elf* (DEAD) begins some strange incantations...
You approach *a Half-Elf* (DEAD), trying to slash him.

* W C HP:Wounded Mana:Cold Move:Weak *a Half-Elf* (DEAD):Wounded>
You strongly slash *a Half-Elf* (DEAD)'s body.

* W C HP:Wounded Mana:Cold Move:Weak *a Half-Elf* (DEAD):Wounded>FLEE
You flee head over heels.
Small Chamber
Exits: west.

o W C HP:Wounded Mana:Cold Move:Fainting>WEST
Dark Hallway
*a Half-Elf* (DEAD) is standing here.
*an Elf* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

* W C HP:Wounded Mana:Cold Move:Fainting>WEST

You swiftly dodge *an Elf*'s attempt to pierce you.

* W C HP:Wounded Mana:Cold Move:Fainting *an Elf*:Healthy>No way! 
You are fighting for your life!


* W C HP:Wounded Mana:Cold Move:Fainting *an Elf*:Healthy>
*a Half-Elf* (DEAD) quickly approaches, trying to hit you.

* W C HP:Wounded Mana:Cold Move:Fainting *an Elf*:Healthy>FLEE
You flee head over heels.
Domed Chamber
Exits: east, west.

o W C HP:Wounded Mana:Cold Move:Exhausted>get draught all
quaff draught
You get a flask of orkish draught from a sable pouch.
You get a flask of orkish draught from a leather backpack.

o W C HP:Wounded Mana:Cold Move:Exhausted>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.

o W C HP:Bad Mana:Cold Move:Slow>
*a Half-Elf* (DEAD) has ARRIVED from the >>EAST>>
*an Elf* has ARRIVED from the >>EAST>>

* W C HP:Bad Mana:Cold Move:Slow>WEST

*a Half-Elf* (DEAD) lightly hits your body and tickles it.
An evil priest yells 'Help me, guards!'
You slash *a Half-Elf* (DEAD)'s body very hard and shatter it.

* W C HP:Bad Mana:Cold Move:Slow *a Half-Elf* (DEAD):Bad>No way! 
You are fighting for your life!
You flee head over heels.
*P*A*N*I*C*

* W C HP:Bad Mana:Cold Move:Slow *a Half-Elf* (DEAD):Bad>FLEE
You are already attempting to flee!
You flee head over heels.
Dark Hallway
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, west.

o W C HP:Bad Mana:Cold Move:Slow>EAST
Small Chamber
Exits: west.

o W C HP:Bad Mana:Cold Move:Slow>WEST
NORTH
Dark Hallway
Exits: north, east, south, west.

o W C HP:Bad Mana:Cold Move:Slow>NORTH
By the Dark Altar
A spirit floats towards you and howls with an evil laughter.
Exits: (north), south.

o W C HP:Bad Mana:Cold Move:Slow>NORTH
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here, fighting *a Dwarf* (ff) (glowing).
*a Dwarf* (ff) is here, fighting an evil priest.
Exits: (south), (west).

* W C HP:Bad Mana:Cold Move:Slow>
Alas, you cannot go that way...

* W C HP:Bad Mana:Cold Move:Slow>
*a Dwarf* (ff) --<TRIES TO ESCAPE>--
*a Dwarf* LEAVES <<WEST<<.

o W C HP:Bad Mana:Cold Move:Slow>close exit
Ok.

o W C HP:Bad Mana:Cold Move:Slow>
*a Dwarf* (ff) has ARRIVED from the <<WEST<<

* W C HP:Bad Mana:Cold Move:Slow>w
The Hidden Passage
Exits: (east), west.

o W C HP:Bad Mana:Cold Move:Slow>close exit
Ok.

o W C HP:Bad Mana:Cold Move:Slow>
An evil priest yells 'Help me, guards!'

o W C HP:Bad Mana:Cold Move:Slow>open exit
Ok.

o W C HP:Bad Mana:Cold Move:Slow>e
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here, fighting *a Dwarf* (ff) (glowing).
*a Dwarf* (ff) is here, fighting an evil priest.
Exits: [south], (west).

* W C HP:Bad Mana:Cold Move:Slow>l w
* W C HP:Bad Mana:Cold Move:Slow>l w
A faint draught of air comes from under the heavy curtain.
#   $door is now set to {curtain} [local]
The curtain is open.
An evil priest begins some strange incantations...

* W C HP:Bad Mana:Cold Move:Slow>close curtain
Ok.

* W C HP:Bad Mana:Cold Move:Slow>
An evil priest utters the word 'saugai'
An evil priest creates a noxious cloud around *a Dwarf* (ff)!

* W C HP:Bad Mana:Cold Move:Slow>close exit
It's already closed!

* W C HP:Bad Mana:Cold Move:Slow>exa ff
7th Tumunzahar Battalion
*a Dwarf* (ff) has a few scratches.
*a Dwarf* (ff) seems to have:
       A light wound at the right arm.
*a Dwarf* (ff) is using: 
<wielded>            an engraved warhammer
<worn as shield>     a bejewelled shield (brand new)
<worn on head>       a great helm (brand new)
<worn on body>       a thick metal breastplate (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a heavy pair of vambraces (brand new)
<worn on hands>      a thick pair of metal gauntlets (brand new)
<worn on legs>       a heavy pair of greaves (brand new)
<worn on feet>       a thick pair of metal boots (brand new)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   a spiked collar (brand new)
<worn on wrist>      a silver bracer
<worn on wrist>      a keyring with a set of lock picks
<worn on finger>     a ring
<worn on finger>     a silver wedding ring
<worn on back>       a sturdy weapon harness
<worn across back>   a leather backpack
<worn as belt>       a broad silver belt
<worn on belt>       a water skin
<worn on belt>       a gem-inlaid knife (brand new)
<worn on belt>       a sable pouch
<worn on belt>       a stone

You attempt to peek at the inventory:
You don't see anything.

* W C HP:Bad Mana:Cold Move:Slow>
Saving Sharmak.

* W C HP:Bad Mana:Cold Move:Slow>sc
#   {report} now aliases {emote has  71/306 hp, 20/107 mana, 25/134 mp'} in [default] group 
71/306 hit, 20/107 mana, and 25/134 moves.

* W C HP:Bad Mana:Cold Move:Slow>
*a Dwarf* (ff) --<TRIES TO ESCAPE>--

* W C HP:Bad Mana:Cold Move:Slow>cast 'cure ser'
You start to concentrate...

The door is opened from the other side.

*a Dwarf* (ff) --<TRIES TO ESCAPE>--
*a Dwarf* LEAVES vv SOUTH vv.

You see *a Half-Elf* (DEAD) scouting from the south!

You begin to see scars fade away and a feeling of health comes over you.

o W C HP:Wounded Mana:Icy Move:Slow>#   $target is now set to {DEAD} [local]
sc
#   {report} now aliases {emote has  94/306 hp, 5/107 mana, 26/134 mp'} in [default] group 
94/306 hit, 5/107 mana, and 26/134 moves.
o W C HP:Wounded Mana:Icy Move:Slow>l in sable
pouch (used) : 
Nothing.

o W C HP:Wounded Mana:Icy Move:Slow>i

The door closes quietly.

o W C HP:Wounded Mana:Icy Move:Slow>
You are carrying:
a flask of orkish draught
a water skin
a water skin
an engraved warhammer
a tower shield (worn out)

o W C HP:Wounded Mana:Icy Move:Slow>l in pack
backpack (used) : 
a black warg fur (used)
a flask of orkish draught
a forest green cloak (used)
a dozen handfuls of narrow leaves
a horned helmet (used)
a lantern
a large piece of raw meat
a pale blue stone
some orange-red flowers
nine piles of short, black fur
five short, moist tails
a silvery key
a sturdy rope
four vials of preserved blood
a saddlecloth

o W C HP:Wounded Mana:Icy Move:Slow>get flask pack
You get a flask of orkish draught from a leather backpack.

o W C HP:Wounded Mana:Icy Move:Slow>put flask sable
put flask sable
You put a flask of orkish draught in a sable pouch.

o W C HP:Wounded Mana:Icy Move:Slow>
You put a flask of orkish draught in a sable pouch.

o W C HP:Wounded Mana:Icy Move:Slow>open exit
Ok.

o W C HP:Wounded Mana:Icy Move:Slow>i
You are carrying:
a water skin
a water skin
an engraved warhammer
a tower shield (worn out)

o W C HP:Wounded Mana:Icy Move:Tired>scout s
You quietly scout southwards...

By the Dark Altar
A spirit is here, fighting *a Dwarf* (ff).
*an Elf* is standing here.
*a Dwarf* (ff) is here, fighting a spirit.
*a Half-Elf* (DEAD) is standing here.

You stop scouting.

o W C HP:Wounded Mana:Icy Move:Tired>#   $target is now set to {DEAD} [local]
SOUTH
By the Dark Altar
A spirit is here, fighting *a Dwarf* (ff).
*an Elf* is standing here.
*a Dwarf* (ff) is here, fighting a spirit.
*a Half-Elf* (DEAD) is standing here.
Exits: (north), south.

* W C HP:Wounded Mana:Icy Move:Slow>Kill DEAD
*a Half-Elf* (DEAD) swiftly dodges your attempt to slash him.
* W C HP:Wounded Mana:Icy Move:Slow *a Half-Elf* (DEAD):Bad>
*a Half-Elf* (DEAD) says 'GO torvax'

* W C HP:Wounded Mana:Icy Move:Slow *a Half-Elf* (DEAD):Bad>cha mood agg

*an Elf* begins some strange incantations...
*a Half-Elf* (DEAD) closes the door.

* W C HP:Wounded Mana:Icy Move:Slow *a Half-Elf* (DEAD):Bad>
Ok.

* W C HP:Wounded Mana:Icy Move:Slow *a Half-Elf* (DEAD):Bad>
*a Dwarf* (ff) heroically rescues *a Half-Elf* (DEAD).

* W C HP:Wounded Mana:Icy Move:Slow *a Dwarf* (ff):Healthy>
You strongly slash *a Dwarf* (ff)'s body and tickle it.
A spirit barely hits *a Dwarf* (ff)'s right arm and tickles it.

* W C HP:Wounded Mana:Icy Move:Slow *a Dwarf* (ff):Fine>open exit
Ok.

* W C HP:Wounded Mana:Icy Move:Slow *a Dwarf* (ff):Fine>FLEE
*an Elf* utters the word 'noselacri'
*P*A*N*I*C*
* W C HP:Wounded Mana:Icy Move:Slow *a Dwarf* (ff):Fine>
*an Elf* begins some strange incantations...

* W C HP:Wounded Mana:Icy Move:Slow *a Dwarf* (ff):Fine>
You flee head over heels.
Dark Hallway
Exits: north, east, south, west.

o W C HP:Wounded Mana:Icy Move:Slow>NORTH
By the Dark Altar
A spirit is here, fighting *a Dwarf* (ff).
*an Elf* is standing here.
*a Dwarf* (ff) is here, fighting a spirit.
*a Half-Elf* (DEAD) is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), south.
*an Elf* begins some strange incantations...

* W C HP:Wounded Mana:Icy Move:Slow>Kill DEAD
You approach *a Half-Elf* (DEAD), trying to slash him.

* W C HP:Wounded Mana:Icy Move:Slow *a Half-Elf* (DEAD):Bad>
You slash *a Half-Elf* (DEAD)'s body extremely hard and shatter it.

* W C HP:Wounded Mana:Icy Move:Slow *a Half-Elf* (DEAD):Bad>
*a Half-Elf* (DEAD) --<TRIES TO ESCAPE>--
*a Half-Elf* LEAVES vv SOUTH vv.

* W C HP:Wounded Mana:Icy Move:Slow>FLEE
You flee head over heels.
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
Exits: (south).

o W C HP:Wounded Mana:Icy Move:Slow>SOUTH
By the Dark Altar
A spirit is here, fighting *a Dwarf* (ff).
*an Elf* is standing here.
*a Dwarf* (ff) is here, fighting a spirit.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), south.
*an Elf* begins some strange incantations...

* W C HP:Wounded Mana:Icy Move:Slow>SOUTH
Dark Hallway
*a Half-Elf* (DEAD) is standing here.
Exits: north, east, south, west.

* W C HP:Wounded Mana:Icy Move:Slow>
*a Half-Elf* (DEAD) quickly approaches, trying to hit you.

* W C HP:Wounded Mana:Icy Move:Slow *a Half-Elf* (DEAD):Bad>Kill DEAD
You're already fighting!
You slash *a Half-Elf* (DEAD)'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!

* W C HP:Wounded Mana:Icy Move:Slow *a Half-Elf* (DEAD):Awful>
*a Half-Elf* (DEAD) --<TRIES TO ESCAPE>--
*a Half-Elf* LEAVES <<WEST<<.

o W C HP:Wounded Mana:Icy Move:Slow>WEST
Domed Chamber
*a Half-Elf* (DEAD) is standing here.
Exits: east, west.

* W C HP:Wounded Mana:Icy Move:Slow>WEST
Kill DEAD
The Guardroom
The corpse of the orkish bodyguard is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: east, [west].

* W C HP:Wounded Mana:Icy Move:Slow>They aren't here.

* W C HP:Wounded Mana:Icy Move:Slow>e
Domed Chamber
Exits: east, west.

o W C HP:Wounded Mana:Icy Move:Slow>EAST
Kill DEAD
Dark Hallway
Exits: north, east, south, west.

o W C HP:Wounded Mana:Icy Move:Slow>Kill DEAD
They aren't here.

o W C HP:Wounded Mana:Icy Move:Slow>They aren't here.

o W C HP:Wounded Mana:Icy Move:Slow>EAST
Small Chamber
*a Half-Elf* (DEAD) is standing here trying to concentrate.
Exits: west.

* W C HP:Wounded Mana:Icy Move:Slow>Kill DEAD
You slash *a Half-Elf* (DEAD)'s body extremely hard and shatter it.
Your victim is shocked by your hit!
*a Half-Elf* (DEAD) is mortally wounded and will die soon if not aided.
* W C HP:Wounded Mana:Icy Move:Weak *a Half-Elf* (DEAD):Dying>
You slash *a Half-Elf* (DEAD)'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear *a Half-Elf* (DEAD)'s death cry.
*a Half-Elf* (DEAD) has drawn his last breath! R.I.P.

o W C HP:Wounded Mana:Icy Move:Weak>nar gomez dies again
Ok.

o W C HP:Wounded Mana:Icy Move:Weak>exa corpse
corpse (here) : 
a red ruby

#Snip few rooms!

The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
Exits: (south).

o W C HP:Wounded Mana:Cold Move:Weak>
*a Dwarf* (ff) has ARRIVED from the vv SOUTH vv

* W C HP:Wounded Mana:Cold Move:Weak>sc
#   {report} now aliases {emote has  99/306 hp, 12/107 mana, 13/134 mp'} in [default] group 
99/306 hit, 12/107 mana, and 13/134 moves.

* W C HP:Wounded Mana:Cold Move:Weak>
*a Dwarf* (ff) pounds your left leg extremely hard and shatters it.
You slash *a Dwarf* (ff)'s body hard and tickle it.

* W C HP:Wounded Mana:Cold Move:Weak *a Dwarf* (ff):Fine>close exit

You flee head over heels.
*P*A*N*I*C*

* W C HP:Wounded Mana:Cold Move:Weak *a Dwarf* (ff):Fine>
Ok.
An evil priest barely pierces *a Dwarf* (ff)'s right leg and tickles it.


* W C HP:Wounded Mana:Cold Move:Weak *a Dwarf* (ff):Fine>
An evil priest yells 'Help me, guards!'

* W C HP:Wounded Mana:Cold Move:Weak *a Dwarf* (ff):Fine>
You flee head over heels.
*P*A*N*I*C*

* W C HP:Wounded Mana:Cold Move:Weak *a Dwarf* (ff):Fine>
An evil priest barely pierces *a Dwarf* (ff)'s body and tickles it.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Wounded Mana:Cold Move:Weak *a Dwarf* (ff):Fine>o curtain
Ok.
You lightly slash *a Dwarf* (ff)'s right hand and tickle it.

* W C HP:Wounded Mana:Cold Move:Weak *a Dwarf* (ff):Fine>
Your magical shield wears off.

* W C HP:Wounded Mana:Cold Move:Weak *a Dwarf* (ff):Fine>
You flee head over heels.
*P*A*N*I*C*

* W C HP:Wounded Mana:Cold Move:Weak *a Dwarf* (ff):Fine>
*a Dwarf* (ff) pounds your right hand extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Bad Mana:Cold Move:Weak *a Dwarf* (ff):Fine>f
You are already attempting to flee!
An evil priest pierces *a Dwarf* (ff)'s left foot hard.
You flee head over heels.
*P*A*N*I*C*

* W C HP:Bad Mana:Cold Move:Weak *a Dwarf* (ff):Fine>
You flee head over heels.
*P*A*N*I*C*

* W C HP:Bad Mana:Cold Move:Weak *a Dwarf* (ff):Fine>
Torq narrates 'who killed monitor and bodyguards?'
You slash *a Dwarf* (ff)'s left arm very hard and tickle it.

* W C HP:Bad Mana:Cold Move:Weak *a Dwarf* (ff):Fine>
You flee head over heels.
The Hidden Passage
Exits: (east), west.

o W C HP:Bad Mana:Cold Move:Weak>e
l w
The Priest's Study

A large bookshelf sits against the wall.
An evil priest is here, fighting *a Dwarf* (ff) (glowing).
A hungry warg stands here, sniffing around for flesh.
*a Dwarf* (ff) is here, fighting an evil priest.
Exits: [south], (west).

* W C HP:Bad Mana:Cold Move:Weak>A faint draught of air comes from under the heavy curtain.
#   $door is now set to {curtain} [local]
The curtain is open.

* W C HP:Bad Mana:Cold Move:Weak>close curtain
Ok.

* W C HP:Bad Mana:Cold Move:Weak>sc
#   {report} now aliases {emote has  52/306 hp, 12/107 mana, 10/134 mp'} in [default] group 
52/306 hit, 12/107 mana, and 10/134 moves.

* W C HP:Bad Mana:Cold Move:Weak>
An evil priest pierces *a Dwarf* (ff)'s left leg and tickles it.

* W C HP:Bad Mana:Cold Move:Weak>
An evil priest begins some strange incantations...

* W C HP:Bad Mana:Cold Move:Weak>
Geroj narrates 'nico jsi tu?'

* W C HP:Bad Mana:Cold Move:Weak>clb ff
cast 'lightning bolt' ff
You are too afraid.

* W C HP:Bad Mana:Cold Move:Weak>
Turbo narrates 'The forces of the Dark Lord prevail over the armies of the West.'

* W C HP:Bad Mana:Cold Move:Weak>
An evil priest utters the word 'noselacri'
*a Dwarf* (ff) seems to be blinded!

* W C HP:Bad Mana:Cold Move:Weak>cha wimp 0
Wimpy set to: 0
*a Dwarf* (ff) pounds an evil priest's left foot hard and tickles it.

* W C HP:Bad Mana:Cold Move:Weak>clb ff
cast 'lightning bolt' ff
You start to concentrate...

An evil priest lightly pierces *a Dwarf* (ff)'s right arm and tickles it.

close exit
Ok.
The lightning bolt hits *a Dwarf* (ff) with full impact.

* W C HP:Bad Mana:Frozen Move:Weak>
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak>close exit
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak>close exit
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak>k ff
close exit s

An evil priest barely pierces *a Dwarf* (ff)'s right arm and tickles it.

* W C HP:Bad Mana:Frozen Move:Weak>
You slash *a Dwarf* (ff)'s left foot very hard.
Your victim is shocked by your hit!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit s
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit s
It's already closed!
An evil priest begins some strange incantations...

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit s
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit s
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit s
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>
*a Dwarf* (ff) pounds an evil priest's body very hard and tickles it.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit s
close exit s
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit s
It's already closed!
You slash *a Dwarf* (ff)'s right hand very hard.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit s
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit s

An evil priest pierces *a Dwarf* (ff)'s head very hard.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit s
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit s
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit s
It's already closed!
The door is opened from the other side.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>
An evil priest lightly pierces *a Dwarf* (ff)'s body and tickles it.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>#   $target is now set
 to {ff} [local]

*a Dwarf* (ff) pounds an evil priest's body extremely hard.
* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit
Ok.
You strongly slash *a Dwarf* (ff)'s right foot and tickle it.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit
It's already closed!
An evil priest pierces *a Dwarf* (ff)'s right leg hard.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit
The door is opened from the other side.
Ok.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit

You strongly slash *a Dwarf* (ff)'s right leg and tickle it.
An evil priest pierces *a Dwarf* (ff)'s left arm hard.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit

An evil priest begins some strange incantations...

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit
It's already closed!
*a Dwarf* (ff) pounds an evil priest's right arm extremely hard.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit

The door is opened from the other side.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>
Ok.
* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Hurt an evil priest:Fine>close exit

The door is opened from the other side.
An evil priest pierces *a Dwarf* (ff)'s body hard.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Fine>
Ok.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Fine>close exit
It's already closed!
The door is opened from the other side.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Fine>close exit

You slash *a Dwarf* (ff)'s right arm and tickle it.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Fine>
Ok.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Fine>close exit
It's already closed!
Saving Sharmak.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Fine>close exit
The door is opened from the other side.
Ok.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Fine>close exit
It's already closed!
*a Dwarf* (ff) pounds an evil priest's left arm extremely hard.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>close exit

The door is opened from the other side.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>
Ok.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>close exit
It's already closed!
The door is opened from the other side.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>close exit
Ok.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>close exit
It's already closed!
The door is opened from the other side.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>close exit

An evil priest strongly pierces *a Dwarf* (ff)'s left foot.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>
Ok.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>close exit
The door is opened from the other side.
Ok.
*a Dwarf* (ff) --<TRIES TO ESCAPE>--

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>close exit
It's already closed!
You slash *a Dwarf* (ff)'s right foot very hard.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>close exit
It's already closed!
The door is opened from the other side.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>close exit

*a Dwarf* (ff) --<TRIES TO ESCAPE>--

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>
Ok.
The door is opened from the other side.
* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>close exit
Ok.
*a Dwarf* (ff) pounds an evil priest's right hand extremely hard.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>close exit

The door is opened from the other side.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>
Ok.
*a Dwarf* (ff) --<TRIES TO ESCAPE>--

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>close exit
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>close exit

An evil priest pierces *a Dwarf* (ff)'s right foot hard.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>It's already closed
!
You slash *a Dwarf* (ff)'s head.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>close exit
It's already closed!
*a Dwarf* (ff) --<TRIES TO ESCAPE>--

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>close exit
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>close exit

An evil priest begins some strange incantations...

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>close exit
It's already closed!
*a Dwarf* (ff) --<TRIES TO ESCAPE>--

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>It's already closed
!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Wounded an evil priest:Hurt>close exit
It's already closed!
You slash *a Dwarf* (ff)'s body hard.
*a Dwarf* (ff) pounds an evil priest's right arm extremely hard.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Bad an evil priest:Hurt>close exit

The door is opened from the other side.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Bad an evil priest:Hurt>
Ok.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Bad an evil priest:Hurt>close exit
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Bad an evil priest:Hurt>close exit

The door is opened from the other side.

* W C HP:Bad Mana:Frozen Move:Slow *a Dwarf* (ff):Bad an evil priest:Hurt>close exit
Ok.

* W C HP:Bad Mana:Frozen Move:Slow *a Dwarf* (ff):Bad an evil priest:Hurt>The door is opened from
 the other side.
Ok.
*a Dwarf* (ff) --<TRIES TO ESCAPE>--
An evil priest pierces *a Dwarf* (ff)'s body.

* W C HP:Bad Mana:Frozen Move:Slow *a Dwarf* (ff):Bad an evil priest:Hurt>close exit
close exit
It's already closed!

* W C HP:Bad Mana:Frozen Move:Slow *a Dwarf* (ff):Bad an evil priest:Hurt>close exit
It's already closed!
The door is opened from the other side.
*a Dwarf* (ff) --<TRIES TO ESCAPE>--

* W C HP:Bad Mana:Frozen Move:Slow *a Dwarf* (ff):Bad an evil priest:Hurt>
Ok.

* W C HP:Bad Mana:Frozen Move:Slow *a Dwarf* (ff):Bad an evil priest:Hurt>close exit
It's already closed!

* W C HP:Bad Mana:Frozen Move:Slow *a Dwarf* (ff):Bad an evil priest:Hurt>close exit
It's already closed!
The door is opened from the other side.
You slash *a Dwarf* (ff)'s head hard and shatter it.
Your victim is shocked by your hit!

* W C HP:Bad Mana:Frozen Move:Slow *a Dwarf* (ff):Bad an evil priest:Hurt>close exit

*a Dwarf* (ff) --<TRIES TO ESCAPE>--
*a Dwarf* LEAVES vv SOUTH vv.

o W C HP:Bad Mana:Frozen Move:Slow>
Ok.

o W C HP:Bad Mana:Frozen Move:Slow>close exit
It's already closed!
The door is opened from the other side.

o W C HP:Bad Mana:Frozen Move:Slow>open exit
s
It's already open!

o W C HP:Bad Mana:Frozen Move:Slow>By the Dark Altar
A black candle burns in a silver stand, giving off little light.
*an Elf* is standing here.
*a Dwarf* (ff) is standing here.
Exits: (north), south.

* W C HP:Bad Mana:Frozen Move:Weak>k ff
You approach *a Dwarf* (ff), trying to slash him.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Bad>
*a Dwarf* (ff) --<TRIES TO ESCAPE>--
*a Dwarf* LEAVES ^^NORTH^^.

o W C HP:Bad Mana:Frozen Move:Weak>SOUTH

*a Dwarf* (ff) has ARRIVED from the ^^NORTH^^

* W C HP:Bad Mana:Frozen Move:Weak>Dark Hallway
Exits: north, east, south, west.

o W C HP:Bad Mana:Frozen Move:Weak>NORTH
By the Dark Altar
A black candle burns in a silver stand, giving off little light.
*an Elf* is standing here.
*a Dwarf* (ff) is standing here.
Exits: (north), south.

* W C HP:Bad Mana:Frozen Move:Weak>k ff
You lightly slash *a Dwarf* (ff)'s head.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Bad>
*a Dwarf* (ff) --<TRIES TO ESCAPE>--
*a Dwarf* LEAVES ^^NORTH^^.

o W C HP:Bad Mana:Frozen Move:Weak>NORTH
The Priest's Study
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
*a Dwarf* (ff) is standing here.
Exits: (south).

* W C HP:Bad Mana:Frozen Move:Weak>close exit
Ok.

* W C HP:Bad Mana:Frozen Move:Weak>
An evil priest strongly pierces *a Dwarf* (ff)'s right arm and shatters it.

* W C HP:Bad Mana:Frozen Move:Weak>
An evil priest yells 'Help me, guards!'

* W C HP:Bad Mana:Frozen Move:Weak>
*a Dwarf* (ff) --<TRIES TO ESCAPE>--

* W C HP:Bad Mana:Frozen Move:Weak>close exit
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak>
*a Dwarf* (ff) --<TRIES TO ESCAPE>--

* W C HP:Bad Mana:Frozen Move:Weak>k ff
You slash *a Dwarf* (ff)'s left leg very hard and shatter it.
*a Dwarf* (ff) panics, but can't stop fighting to flee.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Awful an evil priest:Hurt>close exit
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Awful an evil priest:Hurt>close exit
It's already closed!
*a Dwarf* (ff) --<TRIES TO ESCAPE>--
An evil priest strongly pierces *a Dwarf* (ff)'s left leg and shatters it.
* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Awful an evil priest:Hurt>close exit
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Awful an evil priest:Hurt>close exit
It's already closed!
*a Dwarf* (ff) --<TRIES TO ESCAPE>--

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Awful an evil priest:Hurt>close exit
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Awful an evil priest:Hurt>close exit
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Awful an evil priest:Hurt>close exit

*a Dwarf* (ff) panics, but can't stop fighting to flee.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Awful an evil priest:Hurt>
It's already closed!
You slash *a Dwarf* (ff)'s left leg hard and shatter it.
Your victim is shocked by your hit!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Awful an evil priest:Hurt>close exit

An evil priest pierces *a Dwarf* (ff)'s body and shatters it.
*a Dwarf* (ff) is incapacitated and will slowly die, if not aided.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Dying an evil priest:Hurt>close exit
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Dying an evil priest:Hurt>
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Dying an evil priest:Hurt>close exit
It's already closed!

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Dying an evil priest:Hurt>res
rescue
You fail the rescue.

* W C HP:Bad Mana:Frozen Move:Weak *a Dwarf* (ff):Dying an evil priest:Hurt>
You slash *a Dwarf* (ff)'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf* (ff)'s death cry.
*a Dwarf* (ff) has drawn his last breath! R.I.P.

o W C HP:Bad Mana:Frozen Move:Weak>res
rescue
Who do you want to rescue?
o W C HP:Bad Mana:Frozen Move:Weak>exa corpse
corpse (here) : 
a pile of coins
a leather backpack
a stone
a sable pouch
a gem-inlaid knife (brand new)
a water skin
a broad silver belt
an engraved warhammer
a keyring with a set of lock picks
a silver bracer
a sturdy weapon harness
a forest green cloak (brand new)
a bejewelled shield (brand new)
a heavy pair of vambraces (brand new)
a thick pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a heavy pair of greaves (brand new)
a great helm (brand new)
a thick metal breastplate (brand new)
a spiked collar (brand new)
a red ruby
a silver wedding ring
a ring

|   1,  1%,  #Torvax  

Top of Page Down to last comment


Mammoth2001-12-18 10:41:02
Kickass!
Mazza2001-12-18 12:04:32
When that dwarf got blinded by the priest, I snorted coffee. Lovely!
Duvel2001-12-18 12:27:23
Hehehehehehe NIIICE kills :)
David2001-12-18 13:36:58
haha nice one =)
Juston2001-12-18 13:37:46
Whoa!
arch pukes HO !2001-12-18 17:39:13
Target; orc Following; Gaze (G) . Buffer; Aros
Anat2001-12-18 18:06:07
Running into a puke group like that reassures you that it's Christmas time!
Nerf2001-12-18 18:21:14
u rok
Teejay2001-12-18 18:22:21
When torvax got blinded at home i kept going awwww shit :P
Common Sense2001-12-18 18:57:39
lmfao!Rocking log
Ajax2001-12-18 19:25:36
Nice play by Sharmak, completely crappy play by the whities here. The dwarf had been hitting Sharmak before so knew he was low hps, and yet insists on buffing the priest instead of switching to the orc. That does not make sense, I move to aquit! Why would a 7ft wookie want to live on Endor! I repeat, that does not make sense!
lehto2001-12-18 19:45:02
# $door is now set to {floorstone} [local]... that is so fucking cheating. and don't tell me it didn't make him able to close it faster
Edvard2001-12-18 20:22:13
Really nice job!...
Nepenthe2001-12-18 20:52:05
Umm... why didn't the pukes just kill him? Am I missing something? Was like a suicide...
Nepenthe2001-12-18 22:23:21
o W C HP:Wounded Mana:Icy Move:Fainting> I mean REALLY. There were three of you!
PUKE2001-12-18 23:10:01
im now changing my name to BURF OR SUCKASS..which you guys prefer? how bout DISGRACE? ahh that sounds cool..call me DISGRACE from now on..thank you.
Dan2001-12-19 02:44:11
Gomez RAWKS
Ethar2001-12-19 03:40:24
very very nice sharmak :)
Unknown2001-12-20 01:25:37
flipping awesome by sharmak 5 stars
Gimilzor2001-12-25 13:45:02
Friggin 5 stars, great.
Lefali2001-12-28 12:35:59
This was damn good. *gasp*
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