*Wilma the Cave Troll* K.I.A
posted by Kogan
2001-12-20 15:07:32
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Someone narreted troll Road to Tharbad. For further information read the rest.
Månne narrates 'fearsome trolls road to tharbad =p'

* W C HP:Fine>Hidden Shelves
A valuable gold coin lies here.
Exits: west.

* W C HP:Fine>
Månne narrates 'make that troll'

* W C HP:Fine>get all
You get a gold coin.
There was 1 gold coin.

* W C HP:Fine>w
n
A Small Library
The corpse of a Mage is lying here.
The corpse of a Mage is lying here.
A little boy is here, running around.
Exits: (north), east.

* W C HP:Fine>down
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
A little boy is here, running around.
Exits: (south), down.

* W C HP:Fine>The Illusionist's House
Exits: (east), (west), up.

* W C HP:Fine>n
Alas, you cannot go that way...

* W C HP:Fine>w
The Old Tower Street
The corpse of a bandit is lying here.
The corpse of an assassin is lying here.
Exits: north, (east), south.
It is raining.

* W C HP:Fine>n
The Old Tower Street
Exits: east, south, west.

* W C HP:Fine>n
Alas, you cannot go that way...

* W C HP:Fine>w
w
The Old Tower Street
Exits: east, west.

* W C HP:Fine>Månne narrates 'not trolls =)'
Before the North Gate of Tharbad
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, east, south, west.

* W C HP:Fine>n
unlock gate
open gate
n
Inside the North Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
Exits: [north], south.

* W C HP:Fine>*click*

* W C HP:Fine>
Ok.
Nuemar narrates 'woland gone. :)'

* W C HP:Fine>Outside the North Gate of Tharbad
Exits: north, (south).

* W C HP:Fine>n
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, [east], south.
The clouds suddenly disappear.

* W C HP:Fine>n
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.

* W C HP:Fine>t
track
You carefully examine the ground around you, looking for tracks...
Paque narrates 'i thought they'd learnt their lesson by now.'

You see:
   - a track of a Dwarf coming from the south (done less than 1 hour ago).

   - a track of a pony leading west (done less than 2 hours ago).
   - a track of a Dwarf coming from the south (done less than 2 hours ago).
   - a track of a pack horse leading south (done less than 8 hours ago).
   - two tracks of a Man leading east (done less than 10 hours ago).
   - a track of a Man coming from the east (done less than 10 hours ago).
   - a track of a Man coming from the south (done less than 10 hours ago).
You stop searching, you don't seem to find anything else.

* W C HP:Fine>look
On the Road to Tharbad
A Large Sign is standing here.

* W C HP:Fine>whe
Players in your zone
--------------------
Kogan                - On the Road to Tharbad

* W C HP:Fine>look
On the Road to Tharbad
A Large Sign is standing here.

* W C HP:Fine>w
Road to Tharbad
Exits: =north=, =east=, south, west.

* W C HP:Fine>
Glimt sings 'any advice how a newbie dwarf can get some decent EQ?'

* W C HP:Fine>n
Curve in the Road
Exits: north, east, =south=, =west=.

* W C HP:Fine>nar what dir he moving?
Ok.

* W C HP:Fine>s
Road to Tharbad
Exits: =north=, =east=, south, west.

* W C HP:Fine>n
Curve in the Road
Exits: north, east, =south=, =west=.

* W C HP:Fine>w
A Bend in the Road
The corpse of a smuggler is lying here.
A nightingale is here, chirping a sweet melody.
Exits: =north=, =east=, south, west.

* W C HP:Fine>n
Road to Tharbad
Exits: north, east, =south=, =west=.

* W C HP:Fine>w
Road to Tharbad
Exits: =north=, =east=, south, west.

* W C HP:Fine>n

Tembu narrates 'this is not funny anymore'

* W C HP:Fine>Road to Tharbad
Exits: north, east, =south=, =west=.

* W C HP:Fine>w
Bend in the Road
Exits: =north=, =east=, south, west.

* W C HP:Fine>
Månne narrates 'the troll? he was moving south'

* W C HP:Fine>t
track
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of a Dwarf coming from the east (done less than 1 hour ago).

nar *lick*
time
   - a track of a pony leading west (done less than 2 hours ago).
   - a track of a smuggler leading east (done less than 10 hours ago).
   - a track of a smuggler leading north (done less than 11 hours ago).
You stop searching, you don't seem to find anything else.

* W C HP:Fine>
Ok.

* W C HP:Fine>According to the Dúnadan calendar, it is:
Sterday, the 5th of Solmath, Year 2919 of the Third Age.
It must be the middle of the night.
You can see a Three-Quarter Moon (waxing) in the western part of the sky.
The present Tan Istar, Lord of the Istari Council is Omega.
Real time is Thu Dec 20 13:37:32 2001 GMT.
Last reboot due to manual reboot at Sun Dec 16 20:10:05 2001 GMT

* W C HP:Fine>
Nuemar narrates 'no it isn't tembu, you died what?  4-5 times?'

* W C HP:Fine>n
Turn in the Road
Exits: north, east, =south=, =west=.

* W C HP:Fine>w
The Road to Tharbad
Exits: =north=, =east=, south, west.

* W C HP:Fine>n
On a Winding Roadway
Exits: north, east, =south=, =west=.

* W C HP:Fine>t
track
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of a Dwarf coming from the south (done less than 1 hour ago).

Zar narrates 'when does the 3rd age end?'

   - a track of a pony leading west (done less than 2 hours ago).
You stop searching, you don't seem to find anything else.

* W C HP:Fine>w
Road To Tharbad
Exits: north, =east=, south, =west=.

* W C HP:Fine>w
Road To Tharbad
Exits: =north=, =east=, south.

* W C HP:Fine>n
A Deeply Rutted Road
Exits: north, east, =south=, =west=.

* W C HP:Fine>t
track
You carefully examine the ground around you, looking for tracks...

*Wilma the Cave Troll* has arrived from the west.

*Wilma the Cave Troll* leaves south.


You stop searching.

* W C HP:Fine>
*Wilma the Cave Troll* has arrived from the south.

* W C HP:Fine>
*Wilma the Cave Troll* hits your left leg extremely hard and tickles it.
You smite *Wilma the Cave Troll*'s left leg extremely hard and tickle it.

* W C HP:Fine *Wilma the Cave Troll*:Fine>e
No way! 
You are fighting for your life!

* W C HP:Fine *Wilma the Cave Troll*:Fine>f
flee
You flee head over heels.
Road To Tharbad
Exits: =north=, =east=, south.

* W C HP:Fine>e
Road To Tharbad
Exits: north, =east=, south, =west=.

* W C HP:Fine>e
On a Winding Roadway
Exits: north, east, =south=, =west=.

* W C HP:Fine>e
In a Ditch Beside the Road
Exits: north, east, south, west.

* W C HP:Fine>e
Along the Muddy Ditch
A brown snake watches you.
A small brown snake is slithering around here.
A small brown snake is slithering around here.
Exits: north, east, south, west.

* W C HP:Fine>s
In a Muddy Ditch
A large dangerous looking green snake is coiled up here.
A finch flies low above the ground.
Exits: north, east, south, west.
A finch panics, and attempts to flee.
A finch leaves west.

* W C HP:Fine>
You swiftly dodge a green snake's attempt to hit you.
You smite a green snake's tail extremely hard and shatter it.

* W C HP:Fine a green snake:Hurt>nar troll now close tharbad ...
Ok.

* W C HP:Fine a green snake:Hurt>f
flee
You flee head over heels.
Turn in the Road
A finch flies low above the ground.
Exits: north, east, =south=, =west=.

* W C HP:Fine>
A finch panics, and attempts to flee.
A finch leaves east.

* W C HP:Fine>s
Bend in the Road
Exits: =north=, =east=, south, west.

* W C HP:Fine>s
Beside the Wide Road
A tall, stately, dome-topped tree grows here.
A squirrel scampers around here, looking for nuts from the trees.
Exits: north, east, south, west.

* W C HP:Fine>e
Road to Tharbad
Exits: =north=, =east=, south, west.

* W C HP:Fine>e
Road to Tharbad
Exits: north, east, =south=, =west=.

* W C HP:Fine>s
A Bend in the Road
The corpse of a smuggler is lying here.
A nightingale is here, chirping a sweet melody.
Exits: =north=, =east=, south, west.

* W C HP:Fine>e
Curve in the Road
Exits: north, east, =south=, =west=.

* W C HP:Fine>s
e
Road to Tharbad
Exits: =north=, =east=, south, west.

* W C HP:Fine>On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.

* W C HP:Fine>look
On the Road to Tharbad
A Large Sign is standing here.

* W C HP:Fine>score
attr
score
345/388 hit, 72/72 mana, and 144/154 moves.

* W C HP:Fine>stat
OB: 127%, DB: 27%, PB: 6%, Armour: 72%. Wimpy: 100. Mood: aggressive.
Needed: 176,264 xp, 0 tp. Gold: 82. Alert: normal.
Affected by:
- panic
- noquit
- novoid
- strength

* W C HP:Fine>l
On the Road to Tharbad
A Large Sign is standing here.

* W C HP:Fine>eq
You are using:
<wielded two-handed> a two-handed sword (brand new)
<worn on forearm>    a metal buckler (brand new)
<worn on head>       a full metal helmet (used)
<worn on body>       a thick metal breastplate (used)
<worn about body>    a forest green cloak (used)
<worn on arms>       a heavy pair of vambraces (brand new)
<worn on hands>      a pair of rigid leather gloves (used)
<worn on legs>       a pair of ring mail leggings (brand new)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on wrist>      a keyring with a key
<worn on finger>     a ring of silver
<worn on finger>     a ring of silver
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a leather pouch
<worn on belt>       a stone
<worn on belt>       a stone
<worn on belt>       a water skin
<worn on belt>       a hunting knife (dented)

* W C HP:Fine>
Elhénir narrates 'will you fight that troll or do I need to come down there and kill him?'

* W C HP:Fine>l
On the Road to Tharbad
A Large Sign is standing here.

* W C HP:Fine>ma
cha mood aggr
Ok.

* W C HP:Fine>sc
348/388 hit, 72/72 mana, and 150/154 moves.

* W C HP:Fine>
Nuemar narrates 'tembu the suicidal freak.... *ponder*'

* W C HP:Fine>nar troll is wilma btw
Ok.

* W C HP:Fine>yell W I L M A !!!!!			/* like Flintstones */
Ok.

* W C HP:Fine>yell W I L M A !!!!!

Elhénir tells you 'will you fight him?'

* W C HP:Fine>
Ok.

* W C HP:Fine>
Nuemar narrates 'do filthy?'

* W C HP:Fine>
Khelben narrates 'do pop :P'

* W C HP:Fine>tell elhenir sure but not alone			/* Shiver troll(s)! */
Ok.

* W C HP:Fine>whois wilma
Wilma Teaches you how to behave is a Troll.		

Mother of the Flintstones.

Carpe Diem!

* W C HP:Fine>sc
357/388 hit, 72/72 mana, and 154/154 moves.

* W C HP:Fine>l
On the Road to Tharbad
A Large Sign is standing here.

* W C HP:Fine>yell W I L M A !!!!!
yell W I L M A !!!!!
Ok.

* W C HP:Fine>
Ok.

* W C HP:Fine>look
On the Road to Tharbad
A Large Sign is standing here.

* W C HP:Fine>time
According to the Dúnadan calendar, it is:
Sterday, the 5th of Solmath, Year 2919 of the Third Age.
It must be the middle of the night.
You can see a Three-Quarter Moon (waxing) in the western part of the sky.
The present Tan Istar, Lord of the Istari Council is Omega.
Real time is Thu Dec 20 13:38:50 2001 GMT.
Last reboot due to manual reboot at Sun Dec 16 20:10:05 2001 GMT

* W C HP:Fine>look
On the Road to Tharbad
A Large Sign is standing here.

* W C HP:Fine>w
Road to Tharbad
Exits: =north=, =east=, south, west.

* W C HP:Fine>w

Noki narrates 'any horned helmets anywhere?'

* W C HP:Fine>Between Road and River
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits: north, east, south, west.

* W C HP:Fine>n
A Bend in the Road
The corpse of a smuggler is lying here.
A nightingale is here, chirping a sweet melody.
Exits: =north=, =east=, south, west.

* W C HP:Fine>n
Road to Tharbad
Exits: north, east, =south=, =west=.

* W C HP:Fine>w
Road to Tharbad
Exits: =north=, =east=, south, west.

* W C HP:Fine>n
Road to Tharbad
Exits: north, east, =south=, =west=.

* W C HP:Fine>w
Bend in the Road
Exits: =north=, =east=, south, west.

* W C HP:Fine>t
track
You carefully examine the ground around you, looking for tracks...

You see:
   - a track of a Dwarf coming from the east (done less than 1 hour ago).
   - a track of a Dwarf leading south (done less than 2 hours ago).
   - a track of a Dwarf coming from the north (done less than 2 hours ago).
   - a track of *a Troll* leading east (done less than 2 hours ago).
   - a track of *a Troll* coming from the west (done less than 2 hours ago).


Khelben narrates 'i heard crazed dwarf has 1 :)'

You stop searching.

* W C HP:Fine>e
Road to Tharbad
Exits: north, east, =south=, =west=.

* W C HP:Fine>
Khelben narrates 'near moria'

* W C HP:Fine>track *troll*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Troll* leading south
 (done less than 2 hours ago).

* W C HP:Fine>s
Road to Tharbad
Exits: =north=, =east=, south, west.

You see some tracks of *a Troll* leading east
 (done less than 2 hours ago).

* W C HP:Fine>e
Road to Tharbad
Exits: north, east, =south=, =west=.

You see some tracks of *a Troll* leading south
 (done less than 2 hours ago).

* W C HP:Fine>
A nightingale has arrived from the north.

* W C HP:Fine>s
A Bend in the Road
The corpse of a smuggler is lying here.
Exits: =north=, =east=, south, west.

You see some tracks of *a Troll* leading east
 (done less than 2 hours ago).

* W C HP:Fine>e
Curve in the Road
Exits: north, east, =south=, =west=.

You see some tracks of *a Troll* leading south
 (done less than 2 hours ago).

* W C HP:Fine>s
Road to Tharbad
Exits: =north=, =east=, south, west.

You see some tracks of *a Troll* leading east
 (done less than 2 hours ago).

* W C HP:Fine>e
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.

*Wilma the Cave Troll* has arrived from the south.

You see some tracks of *a Troll* coming from the south
 (done less than 1 hour ago).

* W C HP:Fine>n

*Wilma the Cave Troll* quickly approaches, trying to hit you.
You smite *Wilma the Cave Troll*'s head extremely hard and shatter it.
Your victim is shocked by your hit!

* W C HP:Fine *Wilma the Cave Troll*:Bad>No way! 
You are fighting for your life!

* W C HP:Fine *Wilma the Cave Troll*:Bad>f
flee
You stop tracking your victim.
You flee head over heels.
On a Path by the Marshes
Exits: north, east, west.

* W C HP:Fine>s
kill 1.*man*						/* Emergency Button Test Key: F1/
Alas, you cannot go that way...

* W C HP:Fine>They aren't here.

* W C HP:Fine>bash					/* Emergency Button Test Key: 7/
Bash what or whom?

* W C HP:Fine>
You feel bolder.

* W C HP:Fine>kill 1.*troll*				/* Yeah kill button works */
They aren't here.

* W C HP:Fine>w
On the Road to Tharbad
A Large Sign is standing here.
*Wilma the Cave Troll* is resting here.
Exits: north, east, =south=, =west=.

* W C HP:Fine>kill 1.*troll*
*Wilma the Cave Troll* yells 'sigh'
You smite *Wilma the Cave Troll*'s body extremely hard and shatter it.
Your victim is shocked by your hit!			/* SCHLITZ!!!!!!!!! */
*Wilma the Cave Troll* hits your right leg extremely hard.

* W C HP:Fine *Wilma the Cave Troll*:Awful>bash
Your bash at *Wilma the Cave Troll* sends him sprawling.

* W C HP:Fine *Wilma the Cave Troll*:Awful>die
die
emote grunts 'BOW DOWN!!!!'
Ok.

* W C HP:Fine *Wilma the Cave Troll*:Awful>emote grunts 'BOW DOWN!!!!'
Ok.

* W C HP:Fine *Wilma the Cave Troll*:Awful>
You smite *Wilma the Cave Troll*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!
*Wilma the Cave Troll* is stunned and will probably die soon.

* W C HP:Fine *Wilma the Cave Troll*:Awful>wave
You wave.

* W C HP:Fine *Wilma the Cave Troll*:Awful>fl			/* Kill him or not. Was not really fair at all! */

Noki narrates 'thanx Khelben ;)'

* W C HP:Fine *Wilma the Cave Troll*:Awful>
You flee head over heels.
Lush Plains
A fat rabbit sits here, chewing on some grass.
A restless rabbit bounces around.
A restless rabbit bounces around.
Exits: north, east, south, west.

* W C HP:Fine>s
On the Road to Tharbad
A Large Sign is standing here.
*Wilma the Cave Troll* is lying here, stunned.			/* Hm. 100k exp or 0k exp that's the question! */
Exits: north, east, =south=, =west=.

* W C HP:Fine>comf troll
You comfort him.						/* He will die NOW! I want some exp */
* W C HP:Fine>wave
wave
You wave.

* W C HP:Fine>wave
You wave.

* W C HP:Fine>
You wave.

* W C HP:Fine>k troll
You smite *Wilma the Cave Troll*'s body extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Wilma the Cave Troll*'s death cry.
*Wilma the Cave Troll* has drawn his last breath! R.I.P.

* W C HP:Fine>get all corpse
put all pack
get all corpse
put all pack
Top of Page Down to last comment


Kogan2001-12-20 15:13:56
For the Glory and Fame of 'Mandor'. Please accept this tiny liddle gift!
David2001-12-20 15:28:23
errrr...
grumof2001-12-20 15:30:36
that was good luck
Ibrahim2001-12-20 15:41:41
Was dis before or after Elhenir killed me linkdead in tbad?
Kogan2001-12-20 15:42:44
After like about 15 mins ... not really sure
Elhenir2001-12-20 15:45:35
Ibrahim dont make a fool of yourself, you refreshed your spells sat down to rest ate 2 fballs ran down sewers ate some ate bolts and died, Perhaps you were afk but sure as hell not linkdead. And killing a lameass like you afk is something I would do any time.
Baazunga2001-12-20 16:50:32
Look at this and CRY!

*Wilma the Cave Troll* hits your left leg extremely hard and tickles it.
You smite *Wilma the Cave Troll*'s left leg extremely hard and tickle it.

After this YOU PRESS FLEE? Why...????????? I hate people that plays like this, atleast TRY to fight will you? Instead you run and start narrating after ONE tickle. Then you think you are big and bad when you find him again at bad? And then you LOGG it! Is there no ending to how silly a puke can be?
Fredde2001-12-20 17:52:39
HAHAHAHAHHAHAHA.. GET ALL CORPSE!!! any1 who spam loots a troll is gay and gay and gay!
Crysania2001-12-20 17:55:51
WOW! so you won a troll who just fled from MA at bad or something :)) i bet you are only legendwarrior in game who can solo bad troll ;)
Morgan2001-12-20 18:14:23
i would have laffed so fuckin' hard if wilma would have bled after she incapped and you fled
uffe2001-12-20 18:31:04
trolls dont bleed *wink* =)
GORETONGUE2001-12-20 18:31:10
bleh
Rogon2001-12-20 18:35:43
Not only bad, but also exhausted! A great victory nevertheless, hey it WAS a troll!!!!!
Norso2001-12-20 20:04:11
*Pimp Slaps Morgan* I DID NOT GIVE YOU PERMISSION TO SPEAK BIATCH! Now keep giving me head!
wilma2001-12-20 20:18:38
I wouldda slaughtered him if the whole sewers werent after me!
I dont know why but ma and his guards were agg against me and i got out bad/weak.
Good kill kogan?
wilma2001-12-20 20:19:52
btw,this was prolly your first pk kill ever without nightwolf,thats why u logged it?
HAHAHAH2001-12-20 20:22:47
Wilma talking about pk skill........L LAAAAAAAAAAAAUGGGGGGGGGHHHHHHHHH!!1
grunge2001-12-20 21:47:42
i wish the idiot would've missed the exps thru bloodlack since he was such a puss
12001-12-20 22:28:49
Nothing wrong with it all just no point to log i think.
Unknown2001-12-21 09:58:00
Nice autoloot
Duvel2001-12-21 09:59:36
Kinda, should have bloodlacked :P
Kogan2001-12-21 13:43:31
Hey wilma take a look! You hitted me first when you were bad! Seen the approach?
Btw: Alias: g get all corpse;put all pack;get all corpse;put all pack

wilma2001-12-21 20:51:29
sure I did,im no coward,I thought i could win since u suck.
Unfortunately I didnĀ“t *slap self* ,bad fighting of me.
BUT WHY LOG THIS SHIT?thought it was funny to find me bad?
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