Someone narreted troll Road to Tharbad. For further information read the rest.
Månne narrates 'fearsome trolls road to tharbad =p'
* W C HP:Fine>Hidden Shelves
A valuable gold coin lies here.
Exits: west.
* W C HP:Fine>
Månne narrates 'make that troll'
* W C HP:Fine>get all
You get a gold coin.
There was 1 gold coin.
* W C HP:Fine>w
n
A Small Library
The corpse of a Mage is lying here.
The corpse of a Mage is lying here.
A little boy is here, running around.
Exits: (north), east.
* W C HP:Fine>down
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
A little boy is here, running around.
Exits: (south), down.
* W C HP:Fine>The Illusionist's House
Exits: (east), (west), up.
* W C HP:Fine>n
Alas, you cannot go that way...
* W C HP:Fine>w
The Old Tower Street
The corpse of a bandit is lying here.
The corpse of an assassin is lying here.
Exits: north, (east), south.
It is raining.
* W C HP:Fine>n
The Old Tower Street
Exits: east, south, west.
* W C HP:Fine>n
Alas, you cannot go that way...
* W C HP:Fine>w
w
The Old Tower Street
Exits: east, west.
* W C HP:Fine>Månne narrates 'not trolls =)'
Before the North Gate of Tharbad
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, east, south, west.
* W C HP:Fine>n
unlock gate
open gate
n
Inside the North Gate of Tharbad
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A secretary is sitting at the desk.
Exits: [north], south.
* W C HP:Fine>*click*
* W C HP:Fine>
Ok.
Nuemar narrates 'woland gone. :)'
* W C HP:Fine>Outside the North Gate of Tharbad
Exits: north, (south).
* W C HP:Fine>n
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, [east], south.
The clouds suddenly disappear.
* W C HP:Fine>n
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.
* W C HP:Fine>t
track
You carefully examine the ground around you, looking for tracks...
Paque narrates 'i thought they'd learnt their lesson by now.'
You see:
- a track of a Dwarf coming from the south (done less than 1 hour ago).
- a track of a pony leading west (done less than 2 hours ago).
- a track of a Dwarf coming from the south (done less than 2 hours ago).
- a track of a pack horse leading south (done less than 8 hours ago).
- two tracks of a Man leading east (done less than 10 hours ago).
- a track of a Man coming from the east (done less than 10 hours ago).
- a track of a Man coming from the south (done less than 10 hours ago).
You stop searching, you don't seem to find anything else.
* W C HP:Fine>look
On the Road to Tharbad
A Large Sign is standing here.
* W C HP:Fine>whe
Players in your zone
--------------------
Kogan - On the Road to Tharbad
* W C HP:Fine>look
On the Road to Tharbad
A Large Sign is standing here.
* W C HP:Fine>w
Road to Tharbad
Exits: =north=, =east=, south, west.
* W C HP:Fine>
Glimt sings 'any advice how a newbie dwarf can get some decent EQ?'
* W C HP:Fine>n
Curve in the Road
Exits: north, east, =south=, =west=.
* W C HP:Fine>nar what dir he moving?
Ok.
* W C HP:Fine>s
Road to Tharbad
Exits: =north=, =east=, south, west.
* W C HP:Fine>n
Curve in the Road
Exits: north, east, =south=, =west=.
* W C HP:Fine>w
A Bend in the Road
The corpse of a smuggler is lying here.
A nightingale is here, chirping a sweet melody.
Exits: =north=, =east=, south, west.
* W C HP:Fine>n
Road to Tharbad
Exits: north, east, =south=, =west=.
* W C HP:Fine>w
Road to Tharbad
Exits: =north=, =east=, south, west.
* W C HP:Fine>n
Tembu narrates 'this is not funny anymore'
* W C HP:Fine>Road to Tharbad
Exits: north, east, =south=, =west=.
* W C HP:Fine>w
Bend in the Road
Exits: =north=, =east=, south, west.
* W C HP:Fine>
Månne narrates 'the troll? he was moving south'
* W C HP:Fine>t
track
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a Dwarf coming from the east (done less than 1 hour ago).
nar *lick*
time
- a track of a pony leading west (done less than 2 hours ago).
- a track of a smuggler leading east (done less than 10 hours ago).
- a track of a smuggler leading north (done less than 11 hours ago).
You stop searching, you don't seem to find anything else.
* W C HP:Fine>
Ok.
* W C HP:Fine>According to the Dúnadan calendar, it is:
Sterday, the 5th of Solmath, Year 2919 of the Third Age.
It must be the middle of the night.
You can see a Three-Quarter Moon (waxing) in the western part of the sky.
The present Tan Istar, Lord of the Istari Council is Omega.
Real time is Thu Dec 20 13:37:32 2001 GMT.
Last reboot due to manual reboot at Sun Dec 16 20:10:05 2001 GMT
* W C HP:Fine>
Nuemar narrates 'no it isn't tembu, you died what? 4-5 times?'
* W C HP:Fine>n
Turn in the Road
Exits: north, east, =south=, =west=.
* W C HP:Fine>w
The Road to Tharbad
Exits: =north=, =east=, south, west.
* W C HP:Fine>n
On a Winding Roadway
Exits: north, east, =south=, =west=.
* W C HP:Fine>t
track
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a Dwarf coming from the south (done less than 1 hour ago).
Zar narrates 'when does the 3rd age end?'
- a track of a pony leading west (done less than 2 hours ago).
You stop searching, you don't seem to find anything else.
* W C HP:Fine>w
Road To Tharbad
Exits: north, =east=, south, =west=.
* W C HP:Fine>w
Road To Tharbad
Exits: =north=, =east=, south.
* W C HP:Fine>n
A Deeply Rutted Road
Exits: north, east, =south=, =west=.
* W C HP:Fine>t
track
You carefully examine the ground around you, looking for tracks...
*Wilma the Cave Troll* has arrived from the west.
*Wilma the Cave Troll* leaves south.
You stop searching.
* W C HP:Fine>
*Wilma the Cave Troll* has arrived from the south.
* W C HP:Fine>
*Wilma the Cave Troll* hits your left leg extremely hard and tickles it.
You smite *Wilma the Cave Troll*'s left leg extremely hard and tickle it.
* W C HP:Fine *Wilma the Cave Troll*:Fine>e
No way!
You are fighting for your life!
* W C HP:Fine *Wilma the Cave Troll*:Fine>f
flee
You flee head over heels.
Road To Tharbad
Exits: =north=, =east=, south.
* W C HP:Fine>e
Road To Tharbad
Exits: north, =east=, south, =west=.
* W C HP:Fine>e
On a Winding Roadway
Exits: north, east, =south=, =west=.
* W C HP:Fine>e
In a Ditch Beside the Road
Exits: north, east, south, west.
* W C HP:Fine>e
Along the Muddy Ditch
A brown snake watches you.
A small brown snake is slithering around here.
A small brown snake is slithering around here.
Exits: north, east, south, west.
* W C HP:Fine>s
In a Muddy Ditch
A large dangerous looking green snake is coiled up here.
A finch flies low above the ground.
Exits: north, east, south, west.
A finch panics, and attempts to flee.
A finch leaves west.
* W C HP:Fine>
You swiftly dodge a green snake's attempt to hit you.
You smite a green snake's tail extremely hard and shatter it.
* W C HP:Fine a green snake:Hurt>nar troll now close tharbad ...
Ok.
* W C HP:Fine a green snake:Hurt>f
flee
You flee head over heels.
Turn in the Road
A finch flies low above the ground.
Exits: north, east, =south=, =west=.
* W C HP:Fine>
A finch panics, and attempts to flee.
A finch leaves east.
* W C HP:Fine>s
Bend in the Road
Exits: =north=, =east=, south, west.
* W C HP:Fine>s
Beside the Wide Road
A tall, stately, dome-topped tree grows here.
A squirrel scampers around here, looking for nuts from the trees.
Exits: north, east, south, west.
* W C HP:Fine>e
Road to Tharbad
Exits: =north=, =east=, south, west.
* W C HP:Fine>e
Road to Tharbad
Exits: north, east, =south=, =west=.
* W C HP:Fine>s
A Bend in the Road
The corpse of a smuggler is lying here.
A nightingale is here, chirping a sweet melody.
Exits: =north=, =east=, south, west.
* W C HP:Fine>e
Curve in the Road
Exits: north, east, =south=, =west=.
* W C HP:Fine>s
e
Road to Tharbad
Exits: =north=, =east=, south, west.
* W C HP:Fine>On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.
* W C HP:Fine>look
On the Road to Tharbad
A Large Sign is standing here.
* W C HP:Fine>score
attr
score
345/388 hit, 72/72 mana, and 144/154 moves.
* W C HP:Fine>stat
OB: 127%, DB: 27%, PB: 6%, Armour: 72%. Wimpy: 100. Mood: aggressive.
Needed: 176,264 xp, 0 tp. Gold: 82. Alert: normal.
Affected by:
- panic
- noquit
- novoid
- strength
* W C HP:Fine>l
On the Road to Tharbad
A Large Sign is standing here.
* W C HP:Fine>eq
You are using:
<wielded two-handed> a two-handed sword (brand new)
<worn on forearm> a metal buckler (brand new)
<worn on head> a full metal helmet (used)
<worn on body> a thick metal breastplate (used)
<worn about body> a forest green cloak (used)
<worn on arms> a heavy pair of vambraces (brand new)
<worn on hands> a pair of rigid leather gloves (used)
<worn on legs> a pair of ring mail leggings (brand new)
<worn on feet> a pair of smooth, black boots
<worn around neck> a red ruby; it has a soft glowing aura
<worn on wrist> a keyring with a key
<worn on finger> a ring of silver
<worn on finger> a ring of silver
<worn on back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> a leather pouch
<worn on belt> a stone
<worn on belt> a stone
<worn on belt> a water skin
<worn on belt> a hunting knife (dented)
* W C HP:Fine>
Elhénir narrates 'will you fight that troll or do I need to come down there and kill him?'
* W C HP:Fine>l
On the Road to Tharbad
A Large Sign is standing here.
* W C HP:Fine>ma
cha mood aggr
Ok.
* W C HP:Fine>sc
348/388 hit, 72/72 mana, and 150/154 moves.
* W C HP:Fine>
Nuemar narrates 'tembu the suicidal freak.... *ponder*'
* W C HP:Fine>nar troll is wilma btw
Ok.
* W C HP:Fine>yell W I L M A !!!!! /* like Flintstones */
Ok.
* W C HP:Fine>yell W I L M A !!!!!
Elhénir tells you 'will you fight him?'
* W C HP:Fine>
Ok.
* W C HP:Fine>
Nuemar narrates 'do filthy?'
* W C HP:Fine>
Khelben narrates 'do pop :P'
* W C HP:Fine>tell elhenir sure but not alone /* Shiver troll(s)! */
Ok.
* W C HP:Fine>whois wilma
Wilma Teaches you how to behave is a Troll.
Mother of the Flintstones.
Carpe Diem!
* W C HP:Fine>sc
357/388 hit, 72/72 mana, and 154/154 moves.
* W C HP:Fine>l
On the Road to Tharbad
A Large Sign is standing here.
* W C HP:Fine>yell W I L M A !!!!!
yell W I L M A !!!!!
Ok.
* W C HP:Fine>
Ok.
* W C HP:Fine>look
On the Road to Tharbad
A Large Sign is standing here.
* W C HP:Fine>time
According to the Dúnadan calendar, it is:
Sterday, the 5th of Solmath, Year 2919 of the Third Age.
It must be the middle of the night.
You can see a Three-Quarter Moon (waxing) in the western part of the sky.
The present Tan Istar, Lord of the Istari Council is Omega.
Real time is Thu Dec 20 13:38:50 2001 GMT.
Last reboot due to manual reboot at Sun Dec 16 20:10:05 2001 GMT
* W C HP:Fine>look
On the Road to Tharbad
A Large Sign is standing here.
* W C HP:Fine>w
Road to Tharbad
Exits: =north=, =east=, south, west.
* W C HP:Fine>w
Noki narrates 'any horned helmets anywhere?'
* W C HP:Fine>Between Road and River
A small animal, all covered in spines, snuffles amongst the undergrowth.
Exits: north, east, south, west.
* W C HP:Fine>n
A Bend in the Road
The corpse of a smuggler is lying here.
A nightingale is here, chirping a sweet melody.
Exits: =north=, =east=, south, west.
* W C HP:Fine>n
Road to Tharbad
Exits: north, east, =south=, =west=.
* W C HP:Fine>w
Road to Tharbad
Exits: =north=, =east=, south, west.
* W C HP:Fine>n
Road to Tharbad
Exits: north, east, =south=, =west=.
* W C HP:Fine>w
Bend in the Road
Exits: =north=, =east=, south, west.
* W C HP:Fine>t
track
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a Dwarf coming from the east (done less than 1 hour ago).
- a track of a Dwarf leading south (done less than 2 hours ago).
- a track of a Dwarf coming from the north (done less than 2 hours ago).
- a track of *a Troll* leading east (done less than 2 hours ago).
- a track of *a Troll* coming from the west (done less than 2 hours ago).
Khelben narrates 'i heard crazed dwarf has 1 :)'
You stop searching.
* W C HP:Fine>e
Road to Tharbad
Exits: north, east, =south=, =west=.
* W C HP:Fine>
Khelben narrates 'near moria'
* W C HP:Fine>track *troll*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Troll* leading south
(done less than 2 hours ago).
* W C HP:Fine>s
Road to Tharbad
Exits: =north=, =east=, south, west.
You see some tracks of *a Troll* leading east
(done less than 2 hours ago).
* W C HP:Fine>e
Road to Tharbad
Exits: north, east, =south=, =west=.
You see some tracks of *a Troll* leading south
(done less than 2 hours ago).
* W C HP:Fine>
A nightingale has arrived from the north.
* W C HP:Fine>s
A Bend in the Road
The corpse of a smuggler is lying here.
Exits: =north=, =east=, south, west.
You see some tracks of *a Troll* leading east
(done less than 2 hours ago).
* W C HP:Fine>e
Curve in the Road
Exits: north, east, =south=, =west=.
You see some tracks of *a Troll* leading south
(done less than 2 hours ago).
* W C HP:Fine>s
Road to Tharbad
Exits: =north=, =east=, south, west.
You see some tracks of *a Troll* leading east
(done less than 2 hours ago).
* W C HP:Fine>e
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.
*Wilma the Cave Troll* has arrived from the south.
You see some tracks of *a Troll* coming from the south
(done less than 1 hour ago).
* W C HP:Fine>n
*Wilma the Cave Troll* quickly approaches, trying to hit you.
You smite *Wilma the Cave Troll*'s head extremely hard and shatter it.
Your victim is shocked by your hit!
* W C HP:Fine *Wilma the Cave Troll*:Bad>No way!
You are fighting for your life!
* W C HP:Fine *Wilma the Cave Troll*:Bad>f
flee
You stop tracking your victim.
You flee head over heels.
On a Path by the Marshes
Exits: north, east, west.
* W C HP:Fine>s
kill 1.*man* /* Emergency Button Test Key: F1/
Alas, you cannot go that way...
* W C HP:Fine>They aren't here.
* W C HP:Fine>bash /* Emergency Button Test Key: 7/
Bash what or whom?
* W C HP:Fine>
You feel bolder.
* W C HP:Fine>kill 1.*troll* /* Yeah kill button works */
They aren't here.
* W C HP:Fine>w
On the Road to Tharbad
A Large Sign is standing here.
*Wilma the Cave Troll* is resting here.
Exits: north, east, =south=, =west=.
* W C HP:Fine>kill 1.*troll*
*Wilma the Cave Troll* yells 'sigh'
You smite *Wilma the Cave Troll*'s body extremely hard and shatter it.
Your victim is shocked by your hit! /* SCHLITZ!!!!!!!!! */
*Wilma the Cave Troll* hits your right leg extremely hard.
* W C HP:Fine *Wilma the Cave Troll*:Awful>bash
Your bash at *Wilma the Cave Troll* sends him sprawling.
* W C HP:Fine *Wilma the Cave Troll*:Awful>die
die
emote grunts 'BOW DOWN!!!!'
Ok.
* W C HP:Fine *Wilma the Cave Troll*:Awful>emote grunts 'BOW DOWN!!!!'
Ok.
* W C HP:Fine *Wilma the Cave Troll*:Awful>
You smite *Wilma the Cave Troll*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!
*Wilma the Cave Troll* is stunned and will probably die soon.
* W C HP:Fine *Wilma the Cave Troll*:Awful>wave
You wave.
* W C HP:Fine *Wilma the Cave Troll*:Awful>fl /* Kill him or not. Was not really fair at all! */
Noki narrates 'thanx Khelben ;)'
* W C HP:Fine *Wilma the Cave Troll*:Awful>
You flee head over heels.
Lush Plains
A fat rabbit sits here, chewing on some grass.
A restless rabbit bounces around.
A restless rabbit bounces around.
Exits: north, east, south, west.
* W C HP:Fine>s
On the Road to Tharbad
A Large Sign is standing here.
*Wilma the Cave Troll* is lying here, stunned. /* Hm. 100k exp or 0k exp that's the question! */
Exits: north, east, =south=, =west=.
* W C HP:Fine>comf troll
You comfort him. /* He will die NOW! I want some exp */
* W C HP:Fine>wave
wave
You wave.
* W C HP:Fine>wave
You wave.
* W C HP:Fine>
You wave.
* W C HP:Fine>k troll
You smite *Wilma the Cave Troll*'s body extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Wilma the Cave Troll*'s death cry.
*Wilma the Cave Troll* has drawn his last breath! R.I.P.
* W C HP:Fine>get all corpse
put all pack
get all corpse
put all pack