Just an idea...
posted by Haazheel
2001-12-27 10:30:55
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Ertai2001-12-27 11:53:10
I think that 10 time hitting is good cause you are a Hero?right?:)
Rogon2001-12-27 13:20:01
They made everything 25% faster a couple of years ago to make trapping more popular. (well their reasons might have been others i guess!). I'd love to see it speeded up again, but i seriously doubt it'll happen.
Prist2001-12-27 13:38:12
Right... make it so that when you run into 3 orcwarriors as a pukemage you instadie... thankyouverymuch...
Téar2001-12-27 14:16:10
It would make huge groups overpowered as hell....and it would only benefit the warrior classes so I dont think the gods will like the idea vey much
Haazheel2001-12-27 15:03:24
Could make spells faster too but 120dam from quick dispel is crazy enough.
Ostu2001-12-27 15:54:07
AFAIK slowdown was made to reduce advantage of fastlinked players. Which is good. And yes, that applies to warriors mostly. Imagine 3 smiters with no weapon delay, no approach, no movedelay in open areas. When leader is good, it is deadly for solo victim (even if victim is fastlinked too).
Porien2001-12-27 16:00:54
I agree with Ostu, but i'd like to try it still :)
Aschit2001-12-27 17:04:57
It wouldn't stop trapping; rather, it would likely increase. Imagine running into a closable with a larger group inside, and you will die in 5-6 hits max. Most trappers wouldn't even bother blocking exits anymore. Just wizkill the poor victim and leave.
Ethar2001-12-27 17:41:14
id like to see everything sped up and increased damage (spells included :)). just to try it. and aschit you can think of a pro and con for every situation. as it is changes have to come from the players nothing the management can do.
Fragir2001-12-27 17:59:30
Increasing speed/dmg will make mume just more luck depend. It already is very random generator based after some recent changes (new flee). With such a change you will just enter bad room not ready and you insta die. It already happend to my 30+ shaman once on mume7, just ran on oer to 3 smiters one pounder and INSTA died from HURT hps (was some 170 hps + old armour). No fun at all. ---- If you wanna increase dmg sure you can, but you have to change defence counting/spell saving code some so that what i mentioned above wont happen all the time.
Gimilzor2001-12-27 20:06:56
Sorry Haazheel, but fuck that idea.
Lochdale2001-12-27 21:37:54
I think Ostu said it best. It would simply increase the advantages for groups and the fast-linked.
Lochdale2001-12-27 21:37:55
I think Ostu said it best. It would simply increase the advantages for groups and the fast-linked.
lehto2001-12-27 23:28:20
i want the mid mume6 back
The Vorlon2001-12-28 00:51:03
That might make the game more fun for powerful highbies, but it just means that low-level and low-hp persons will die that much faster.

I played another pk-based mud that made certain high-level and powerful people even more powerful, as a reward and suchlike, and then tried to balance them with even more powerful people on the opposite side. You end up getting 2 groups of elite players who just rule the regular people.
Stolb2001-12-28 20:26:23
YEAH MAKE NO APPROACH!!! and i promise i wount play any other char but Zomb-----BLOOD SHALL FLOW.....(i wount even use poisons, *blink*)
Dhar2002-01-01 02:57:43
That means stabs would create insta kills
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