This is a whine log about myself getting killed from healthy when obiously afk.
player of Bagger reaches the bottom
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I had reeqipped last login and rented around malardil. I went to kill
guard to malardil for key and a lowbie man came along. i left man and
continued killing guards and looted key, then tracked pack
and it was 4 ticks away. Then all of a sudden gf called and i figgured
since a lowbie man only was around id go hidden and talk to her on phone.
I guess i shoulda dropped link but i stupidly still think that people
can and will tell that i am not playing(linkless or afk)
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* S HP:Fine a diminutive rogue:Dying>
You pierce a diminutive rogue's left arm extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a diminutive rogue's death cry.
A diminutive rogue is dead! R.I.P.
* S HP:Fine>rep charm th then
Ok.
* S HP:Fine>key
You get a castle key from the corpse of a diminutive rogue.
* S HP:Fine>gc
You put a castle key on your keyring.
* S HP:Fine>
You get a pile of coins from the corpse of a diminutive rogue.
There was 8 silver pennies.
* S HP:Fine>d
Old Guardpost
There are four arrows here.
The corpse of a diminutive rogue is lying here.
The corpse of a diminutive rogue is lying here.
The corpse of a young rat is lying here.
Exits: (north), (up).
* S HP:Fine>n
At the Outer Castlegate
You see four arrows on the ground.
The corpse of a bulldog is lying here.
Exits: [north], (south), west.
* S HP:Fine>w
At the Old Well
A large beautiful rose bush is blooming here.
Exits: north, east.
* S HP:Fine>wim
# {rep} now aliases {t Zandramas}.
Zandramas tells you '?'
* S HP:Fine>
Ok.
* S HP:Fine>rep cha s th
Ok.
* S HP:Fine>n
Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
On the ground, there are two piles of pine nuts.
Exits: north, south.
* S HP:Fine>n
It is pitch black...
You are in a forest.
A bear is here, covered with coarse black fur.
o S HP:Fine>n
It is pitch black...
You are in a forest.
o S HP:Fine>n
It is pitch black...
You are in a forest.
A bear is here, covered with coarse black fur.
o S>rr
e
You uncover a red ruby.
* S>Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
Some thick writhing vines whip all around you.
A domesticated pony, beast of burden to many, stands here.
Exits: north, east, west.
* S>n
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
Exits: north, east, south, west.
* S>n
Deep in the Forest
A huge, black wolf is here, ready to devour.
Exits: north, east, south, west.
* S>e
Deep in the Forest
A cluster of dark green, feathery fronds flourishes in the shade.
A tree-snake lies wrapped around one of the tree branches.
Exits: east, south, west.
* S>n
Alas, you cannot go that way...
* S>e
Deep in the Forest
A huge, black wolf is here, ready to devour.
Exits: north, east, south, west.
* S>n
Walking at the Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
A forest spider is here crawling around.
A forest spider is here crawling around.
Exits: north, east, south.
* S>
Saving Sophia.
* S>e
On a Small Stony Path
Exits: north, east, south, west.
* S>tr
# {rep} now aliases {t Zandramas}.
Zandramas tells you 'heh'
* S>
You carefully examine the ground around you, looking for tracks...
tt *man*
# $target is now set to {*man*}.
You see:
- a track of a Man coming from the west (done less than 1 hour ago).
- a track of a Man leading west (done less than 8 hours ago).
# {rep} now aliases {t Zandramas}.
Zandramas tells you 'då tar det längre tid juh' //take smore time then
You stop searching, you don't seem to find anything else.
* S># {rep} now aliases {t Zandramas}.
Zandramas tells you 'måste stora dom då' //i gotta store then
* S>rep ja men du är mer nogrann //but you succeed more often
Ok.
* S>w
Walking at the Forest Border
A cluster of dark green, feathery fronds flourishes in the shade.
A forest spider is here crawling around.
A forest spider is here crawling around.
Exits: north, east, south.
* S>n
Quiet Hollow
Yellow flowers, with grey-green foliage, grow in clusters here.
Some delicious wild strawberries grow on the ground.
Exits: north, east, south.
* S>tr
You carefully examine the ground around you, looking for tracks...
tt
{target}={*man*}
You see:
- a track of a Man coming from the south (done less than 1 hour ago).
- a track of a pack horse leading north (done less than 4 hours ago).
- a track of a pack horse leading east (done less than 5 hours ago).
- a track of a pack horse leading south (done less than 6 hours ago).
- a track of a Man leading south (done less than 8 hours ago).
- a track of a Man coming from the north (done less than 8 hours ago).
You stop searching, you don't seem to find anything else.
* S>n
Outside a Small Shack
A small campfire burns here, its low flames giving off only a little light.
A hunter is resting here.
Exits: north, east, south, [west].
* S>w
# {rep} now aliases {t Zandramas}.
Zandramas tells you 'sover mana lite nu då' //i sleep some mana
* S>The door seems to be closed.
* S>n
A Low Bank on the Nen Kalthar
A small cluster of clover grows here.
Exits: north, east, south, west.
* S>w
On a Soft Grassy Slope
Yellow flowers, with grey-green foliage, grow in clusters here.
Exits: north, east.
* S>n
w
By the River's Edge
Exits: north, east, south, west.
* S>On a Winding Path to the Hills
Exits: north, east.
* S>w
Alas, you cannot go that way...
* S>n
w
Walking in the High Hills
A woolly sheep is grazing here.
A woolly sheep is grazing here.
A woolly sheep is grazing here.
A woolly sheep is grazing here.
A woolly sheep is grazing here.
Exits: south, west.
* S>w
w
Walking in the High Hills
A woolly sheep is grazing here.
Exits: east, west.
* S>Walking in the High Hills
A woolly sheep is grazing here.
A brown fox is here, looking for some rabbits to chew up.
Exits: east, south.
* S>
Alas, you cannot go that way...
A brown fox leaves vv S O U T H vv.
* S>s
Walking in the High Hills
A woolly sheep is grazing here.
A woolly sheep is grazing here.
A shepherd is standing here.
A loyal shepherd's dog is standing here.
A brown fox is here, looking for some rabbits to chew up.
Exits: north, [east], west.
* S>w
w
Walking in the High Hills
Exits: east, west.
* S>Walking in the High Hills
A clear spring babbles as cool water trickles out of the ground.
Exits: east, (down).
***********************************************************
Ok. Girlfriend on phone so i gotta get away fast,
i go hidden since he to low lvl to track me anyway
notice the distance i "hunted him" and how low on everything
i am...
************************************************************
* S>e
e
Walking in the High Hills
Exits: east, west.
* S>n
Walking in the High Hills
A woolly sheep is grazing here.
A woolly sheep is grazing here.
A shepherd is standing here.
A loyal shepherd's dog is standing here.
A brown fox is here, looking for some rabbits to chew up.
Exits: north, [east], west.
* S>h th
Walking in the High Hills
A woolly sheep is grazing here.
Exits: east, south.
* S>
You attempt to hide yourself.
A shepherd has arrived from the south.
A shepherd's dog has arrived from the south.
A shepherd leaves vv S O U T H vv.
A shepherd's dog leaves vv S O U T H vv.
You feel bolder.
Ok.
* S>
Líng narrates 'afk dinner'
* S>
Saving Sophia.
* S>
*Faelandir the Silvan Elf* has arrived from the east.
* S>
*Faelandir the Silvan Elf* leaves vv S O U T H vv.
* S>
*Faelandir the Silvan Elf* has arrived from the south.
* S>
*Faelandir the Silvan Elf* passes dangerously close to your hiding place.
* S>
*Faelandir the Silvan Elf* leaves vv S O U T H vv.
* S>
*Faelandir the Silvan Elf* has arrived from the south.
* S>
*Faelandir the Silvan Elf* carefully examines the ground around him, looking
for tracks...
* S>
*Faelandir the Silvan Elf* passes dangerously close to your hiding place.
* S>
*Faelandir the Silvan Elf* leaves vv S O U T H vv.
* S>
*Faelandir the Silvan Elf* has arrived from the south.
* S>
*Faelandir the Silvan Elf* begins some strange incantations...
* S>
*Faelandir the Silvan Elf* utters the word 'zabrahpdjatz'
*Faelandir the Silvan Elf* makes the earth tremble and shiver.
A sheep is mortally wounded and will die soon if not aided.
You fall, and hit yourself!
*Faelandir the Silvan Elf* smites a sheep's right hindfoot extremely hard and
shatters it.
Your blood freezes as you hear a sheep's death cry.
A sheep is dead! R.I.P.
* S HP:Fine *Faelandir the Silvan Elf*:Healthy>
*Faelandir the Silvan Elf* smiles happily.
* S HP:Fine *Faelandir the Silvan Elf*:Healthy>
*Faelandir the Silvan Elf* begins some strange incantations...
* S HP:Fine *Faelandir the Silvan Elf*:Healthy>
You lightly pierce *Faelandir the Silvan Elf*'s right foot and tickle it.
* S HP:Fine *Faelandir the Silvan Elf*:Fine>
*Faelandir the Silvan Elf* begins some strange incantations...
* S HP:Fine *Faelandir the Silvan Elf*:Fine>
*Faelandir the Silvan Elf* utters the words 'lightning bolt'
>>>> LOST ARMOUR <<<<.
*Faelandir the Silvan Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
* S HP:Hurt *Faelandir the Silvan Elf*:Fine>
*Faelandir the Silvan Elf* begins some strange incantations...
* S HP:Hurt *Faelandir the Silvan Elf*:Fine>
*Faelandir the Silvan Elf* utters the words 'lightning bolt'
*Faelandir the Silvan Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
That really HURT!
* S HP:Wounded *Faelandir the Silvan Elf*:Fine>
*Faelandir the Silvan Elf* begins some strange incantations...
You flee head over heels.
Walking in the High Hills
A woolly sheep is grazing here.
Exits: east, west.
* S HP:Wounded>
*Faelandir the Silvan Elf* has arrived from the west.
* S HP:Wounded>
*Faelandir the Silvan Elf* begins some strange incantations...
* S HP:Wounded>
*Faelandir the Silvan Elf* utters the words 'lightning bolt'
*Faelandir the Silvan Elf* sends a powerful lightning bolt at you, you stagger
from the impact.
That really HURT!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
* S HP:Awful *Faelandir the Silvan Elf*:Fine>
You flee head over heels.
Walking in the High Hills
A woolly sheep is grazing here.
A woolly sheep is grazing here.
A woolly sheep is grazing here.
A woolly sheep is grazing here.
Exits: south, west.
* S HP:Awful>
*Faelandir the Silvan Elf* has arrived from the west.
* S HP:Awful>
*Faelandir the Silvan Elf* begins some strange incantations...
You are mortally wounded and will die soon if not aided.
You lost some renown in this battle!
You are dead! Sorry...
o S HP:Awful>
Alas, you realize that yet again the mighty knowledge of drowned Númenor has
been lost... Despair settles on you.
* S HP:Awful>
Henrietta snores loudly.
* S HP:Awful>
Henrietta snores loudly.
* S HP:Awful>
Saving Sophia.
* S HP:Awful>
Henrietta snores loudly.
* S HP:Awful>
Now you feel strong enough to return to Arda.
* S HP:Bad>
Saving Sophia.
* S HP:Bad>
Henrietta wakes up.
* S HP:Bad>
Henrietta clambers on her feet.
* S HP:Bad>
Henrietta leaves >> E A S T >>.
* S HP:Bad>
Henrietta has arrived from the east.
* S HP:Bad>
Henrietta leaves >> E A S T >>.
* S HP:Bad>
Henrietta has arrived from the east.
* S HP:Bad>
Henrietta says 'nazi alver' <-- the only fun thing about this death=)
* S HP:Bad>
Henrietta nods to herself. Must need some reassurance...
* S HP:Bad>
Henrietta begins some strange incantations...
* S HP:Bad>
Henrietta utters the word 'gpfaje'
Henrietta's spell backfires, and she squeals in surprise!
* S HP:Bad>
Henrietta begins some strange incantations...
* S HP:Bad>
Henrietta utters the words 'oculoinfra uizuguburuhl'
* S HP:Bad>
Henrietta begins some strange incantations...
* S HP:Bad>
Henrietta utters the word 'gpfaje'
Henrietta's spell backfires, and she squeals in surprise!
* S HP:Bad>
Henrietta leaves >> E A S T >>.
* S HP:Bad>
Henrietta has arrived from the east.
* S HP:Wounded>
Henrietta kneels down to the East.
* S HP:Wounded>
Henrietta screams and collapses!
* S HP:Wounded>
Henrietta vanishes, swallowed by a dark mist.
* S HP:Wounded>
Saving Sophia.
* S HP:Wounded>
You have been idle, and are pulled into a void.
* S HP:Wounded>
Saving Sophia.
* S HP:Wounded>
Saving Sophia.
* S HP:Hurt>
Saving Sophia.
* S HP:Fine># {rep} now aliases {t Zandramas}.
Zandramas tells you 'HORAS JEVLA HELVETE'
* S HP:Fine># {rep} now aliases {t Zandramas}.
Zandramas tells you 'been trying a hour now'
* S HP:Fine># {rep} now aliases {t Zandramas}.
Zandramas tells you 'im going crazy'
* S HP:Fine>
* S HP:Fine>
Saving Sophia.
* S HP:Fine>
Saving Sophia.
* S>
Saving Sophia.
* S>
Saving Sophia.
* S>
Saving Sophia.
* S>
Saving Sophia.
* S>
Saving Sophia.
* S>
You begin to feel hungry.
You begin to feel thirsty.
* S>
Saving Sophia.
* S>
You are hungry.
You are thirsty.
* S>
You are hungry.
You are thirsty.
* S>
You are hungry.
You are thirsty.
* S>
Saving Sophia.
* S>e <-- here i come back
Nah...
You feel too relaxed to do that..
* S>st
You stop resting, and stand up.
* S>e
The Crypt
Water drips slowly into a grey, still pool.
You see two loaves of bread on the ground.
A mailbox stands here stuffed full of messages.
You see two torches on the ground.
A large sack is on the ground.
Henrietta is standing here.
Exits: west.
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I logged imo and asked what was up and she said
she thought i was moveless. i woulda failed alot more
flees if i was. Then she said some1 told him that i
had hunted him and thats why i was moveless.
i bet most people on mume know i am thiefmage with bob
so i wouldnt go moveless in a long while.. well cant blame
him for that but hell i am just mad about reeqipping again
after oscarmeyer gave me bsb/ruby etc from personal hoard
*chuckle* My patience isnt going to last to long now.
totally i have had about 50 linkless/afk deaths now and
have never ever killed some1 who is afk or linkless on purpose
you gotta draw the line somewhere man...
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