Posted for Lore. It will explain it all!
/*************************************************************************
* Maybe some of you are angry with me for some things i have done. I'm *
* sorry but i can explain it all!. All started when i said yes to that *
* experiment in Isengard. I needed the money. *
*************************************************************************/
(Explaining): I'm used to be a good person. Loved by all creatures on Arda
and friend of everything who moves around it.
--------
(Explaining): I love all the pukes.
West Alley
A woman is here, looking for someone to chat with.
Exits: north, east, south.
* R W C Mana:Burning>A Small Square
A well-crafted white fountain is here, water pouring forth from it.
One of the citizens of Tharbad looks at you from the corner of his eye.
*a Man* is standing here.
Exits: north, east, [south], west.
* R W C Mana:Burning>
Saving Hate.
* R W C Mana:Burning>hug *man*
You hug him.
* R W C Mana:Burning>'Good day!
Ok.
*a Man* says: 'Good day too!'.
* R W C Mana:Burning>sm
You smile happily.
--------
(Explaining): I'm friendship with all animals
High Grass
A partridge attempts to hide in the undergrowth.
Exits: north, east, south, west.
A pack horse has arrived from the south.
* W C>Thick Bushes
A small animal, all covered in spines, snuffles amongst the undergrowth.
A wild dog bares his yellow fangs at you.
Exits: north, east.
A pack horse has arrived from the east.
* W C>drop meat
Ok.
A wild dog eats the meat hungrily.
* W C>sm
You smile happily.
A wild dog thanks you heartily.
* W C>wave dog
--------
(Explaining): I'm helpfull with ALL who needs it.
* R W C HP:Fine Mana:Burning>e
s
Road to Tharbad
Exits: =north=, =east=, south, west.
* R W C HP:Fine Mana:Burning>Fields by the River
A fat rabbit sits here, chewing on some grass.
A fat rabbit sits here, chewing on some grass.
A sturdy pack horse is standing here.
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: north, east, south, west.
A hardened ranger bleeds from open wounds.
A hardened ranger sighs loudy.
* R W C HP:Fine Mana:Burning>ccri ranger
cast 'cure critic'
You start to concentrate...
-\|/-\/-\Ok.
A hardener ranger thanks you heartily.
A hardener ranger shows his approval by clapping his small hands together.
* R W C HP:Fine Mana:Hot>sm
You smile happily.
-----------
(Explaining): I give moral to those ones who cant do shit, but keep in the
enfort to be good...
* R W C Mana:Burning *Lugnut the Dwarf*:Fine>Arglebargle, glop-glyf!?!
* R W C Mana:Burning *Lugnut the Dwarf*:Fine>
*a Dwarf* (b) utters the words 'eugszr zzur'
*a Dwarf* (b) makes your evil soul suffer with his goodness.
You try to slash *Lugnut the Dwarf*, but he parries successfully.
* R W C HP:Fine Mana:Burning *Lugnut the Dwarf*:Fine>
You flee head over heels.
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: east, west.
* R W C HP:Fine Mana:Burning>e
e
*a Dwarf* (b) has arrived from the west.
*Lugnut the Dwarf* has arrived from the west.
* R W C HP:Fine Mana:Burning>The Old Tower Street
A Guard is here looking for someone to abuse.
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* R W C HP:Fine Mana:Burning>Before the North Gate of Tharbad
A Guard is here looking for someone to abuse.
Exits: north, east, south, west.
* R W C HP:Fine Mana:Burning>e
e
The Old Tower Street
Exits: east, west.
* R W C HP:Fine Mana:Burning>sc
The Old Tower Street
Exits: east, south, west.
* R W C HP:Fine Mana:Burning>zz
130/151 hit, 108/125 mana, and 80/103 moves.
* R W C HP:Fine Mana:Burning>cha sp n
Ok.
* R W C HP:Fine Mana:Burning>stat
OB: 40%, DB: 51%, PB: 60%, Armour: 47%. Wimpy: 90. Mood: wimpy.
Needed: 728,967 xp, 0 tp. Gold: 31. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- shield
- stored spell fireball.
- stored spell fireball.
- armour
* R W C HP:Fine Mana:Burning>s
The Old Tower Street
Exits: north, [east], south.
* R W C HP:Fine Mana:Burning>s
The Old Tower Street
Exits: north, south, [west].
* R W C HP:Fine Mana:Burning>s
A Small Bridge
A vicious little bandit advances towards you.
Exits: north, south.
* R W C HP:Fine Mana:Burning>
You swiftly dodge a bandit's attempt to pierce you.
Your attempt to slash a bandit fails.
* R W C HP:Fine Mana:Burning a bandit:Healthy>yell yikes
f
A bandit tries to pierce you, but your parry is successful.
* R W C HP:Fine Mana:Burning a bandit:Healthy>s
Ok.
* R W C HP:Fine Mana:Burning a bandit:Healthy>s
You flee head over heels.
PANIC!
You couldn't escape!
* R W C HP:Fine Mana:Burning a bandit:Healthy>No way!
You are fighting for your life!
You try to slash a bandit, but he parries successfully.
* R W C HP:Fine Mana:Burning a bandit:Healthy>No way!
You are fighting for your life!
You flee head over heels.
The Old Tower Street
Exits: north, south, [west].
* R W C HP:Fine Mana:Burning>
Vridush narrates 'shagrath dies'
* R W C HP:Fine Mana:Burning>s
Ufthak narrates 'shagrat dead'
* R W C HP:Fine Mana:Burning>A Small Bridge
A vicious little bandit advances towards you.
Exits: north, south.
* R W C HP:Fine Mana:Burning>s
The Black Moon Street
A domesticated pony, beast of burden to many, stands here.
Exits: north, east, south, west.
* R W C HP:Fine Mana:Burning>sc
*a Dwarf* yells 'hoho'
* R W C HP:Fine Mana:Burning>zz
130/151 hit, 112/125 mana, and 75/103 moves.
* R W C HP:Fine Mana:Burning>cha sp n
Ok.
* R W C HP:Fine Mana:Burning>
Ufthak narrates 'hihi'
* R W C HP:Fine Mana:Burning>s
*a Dwarf* yells 'it hurt?'
* R W C HP:Fine Mana:Burning>A Small Dark Path
Exits: north, south.
* R W C HP:Fine Mana:Burning>yell a lot :(
sc
Ok.
* R W C HP:Fine Mana:Burning>zz
130/151 hit, 114/125 mana, and 76/103 moves.
* R W C HP:Fine Mana:Burning>s
cha sp n
Ok.
* R W C HP:Fine Mana:Burning>The Black Blood Alley
Exits: north, [east], south, west.
* R W C HP:Fine Mana:Burning>ccf
/cast 'create food'
You start to concentrate...
-eat food
\|/-Vargas narrates 'arma halls'
\*a Dwarf* yells 'HAHA '
22 b
|A magic mushroom suddenly appears.
* R W C HP:Fine Mana:Burning>
You eat the mushroom.
You are full.
* R W C HP:Fine Mana:Burning>alias 2 cast 'burning hands' b
Ok.
* R W C HP:Fine Mana:Burning>11b
A woman has arrived from the west.
* R W C HP:Fine Mana:Burning>Arglebargle, glop-glyf!?!
A woman stops using a lantern.
* R W C HP:Fine Mana:Burning>66b
*a Dwarf* yells 'i level 18=P'
* R W C HP:Fine Mana:Burning>Arglebargle, glop-glyf!?!
* R W C HP:Fine Mana:Burning>66 b
alias 6 cast 'fireball' b
Ok.
* R W C HP:Fine Mana:Burning>yell evil dwarf :(
sc
Ok.
(Explaining): And well.. he went shady happy with himself...
--------
(Explaining): And i comfort all who has loss a friend
/-\Ok.
The lightning bolt hits *a Dwarf* with full impact.
*a Dwarf* is mortally wounded and will die soon if not aided.
You slash *a Dwarf*'s head extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf*.
* W C HP:Hurt Mana:Cold>
You swiftly dodge *a Half-Elf*'s attempt to pound you.
* W C HP:Hurt Mana:Cold *a Half-Elf*:Fine>comf elf
You comfort him.
*a Half-Elf* thanks you heartily.
* W C HP:Hurt Mana:Cold *a Half-Elf*:Fine>sm
You smile happily.
---------------------------------------------------------------------------
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
(Explaining): But the real problem begins when i see a partridge attempting
to hide in the ungergrowth, near an apple tree of brigth green leaves. First
I try to flee, but i cant. Then the evil blood of Isengard moves fast to my
brain and my bad face starts to grow. I try to fight but i cant stop it. And
then i shout NO, NOOOO!!!! but its to late, and the evil hate starts to walk.
* R W C HP:Fine Mana:Burning>n
Cleared Land
An apple tree with bright green leaves grows here.
A partridge attempts to hide in the undergrowth.
Exits: north, east, south.
(Thinking) ack! no, again no!, a partridge and an apple tree with brigth
green leaves!.
* R W C HP:Fine Mana:Burning>flee
No, you cant.
You feel the evil blood of Isengard moving fast to your brain.
* R W C HP:Fine Mana:Burning>fight
fight
fight
Alas!
You cant stop it.
* R W C HP:Fine Mana:Burning>
Alas!
You cant stop it.
Alas!
You cant stop it.
* R W C HP:Fine Mana:Burning>stat
OB: 41%, DB: -16%, PB: 61%, Armour: 48%. Wimpy: 90. Mood: wimpy.
Needed: 727,700 xp, 0 tp. Gold: 30. Alert: normal.
Affected by:
- shroud
- armour
- evil blood (Type: Isengard)
- stored spell fireball.
- stored spell fireball.
* R W C HP:Fine Mana:Burning>sh NO, NOOOO!!!!
Ok (but its to late dude).
(Thinking): MUhahhahaMUhahahahaha AAAHHHHAAA MUhahahHaHaHa!!
-----------------
* W C HP:Hurt Mana:Warm *an Elf*:Awful>
You slash *an Elf*'s body extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn his last breath! R.I.P.
---------------
* W C HP:Hurt Mana:Cold *a Half-Elf*:Bad>2
|cast 'burning hands' *elf*
You start to concentrate...
/-Ok.
You burn *a Half-Elf*.
*a Half-Elf* is incapacitated and will slowly die, if not aided.
* W C HP:Hurt Mana:Icy *a Half-Elf*:Dying>
You slash *a Half-Elf*'s body extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Half-Elf*'s death cry.
*a Half-Elf* has drawn his last breath! R.I.P.
------------
* W C HP:Fine Mana:Warm a clump of roots:Bad>cer
-cast 'earthquake'
You quickly recall your stored spell...
\|You swiftly dodge a clump of roots' attempt to hit you.
/-\The earth trembles beneath your feet!
A clump of roots is incapacitated and will slowly die, if not aided.
You receive your share of experience.
It begins to be automatic...
Your blood freezes as you hear a clump of roots' death cry.
A clump of roots is dead! R.I.P.
The earth trembles and shivers.
* W C HP:Fine Mana:Warm a clump of roots:Dying>
You hit a clump of roots' body extremely hard and shatter it.
You receive your share of experience.
It begins to be automatic...
Your blood freezes as you hear a clump of roots' death cry.
A clump of roots is dead! R.I.P.
* W C HP:Fine Mana:Warm>l
Wandering Roots
The corpse of a clump of roots is lying here.
The corpse of a clump of roots is lying here.
The corpse of a mass of vines is lying here.
-------
* R W C HP:Fine Mana:Hot>A Small Corral
A brown donkey watches you, perhaps looking for a chance to graze.
A brown donkey watches you, perhaps looking for a chance to graze.
A brown cow is here, contemplating a higher reality whilst chewing slowly.
The cow stands here, chewing her cud.
An old man is standing here.
Exits: east, south, (west).
* R W C HP:Fine Mana:Hot>2
-cast 'burning hands' old
You start to concentrate...
\|/Ok.
You burn an old man.
An old man is mortally wounded and will die soon if not aided.
You slash an old man's right arm extremely hard and shatter it.
You receive your share of experience.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear an old man's death cry.
An old man is dead! R.I.P.
* R W C HP:Fine Mana:Hot>gc
sta
get coins all.corpse
You get a pile of coins from the corpse of an old man.
There was 1 silver penny and 50 copper pennies.
* R W C HP:Fine Mana:Hot>
You are already standing.
* R W C HP:Fine Mana:Hot>stat
OB: 41%, DB: 52%, PB: 61%, Armour: 48%. Wimpy: 70. Mood: wimpy.
Needed: 712,491 xp, 0 tp. Gold: 30. Alert: normal.
Affected by:
- noquit
- stored spell fireball.
- shield
- stored spell fireball.
- armour
* R W C HP:Fine Mana:Hot>yell yes i killed him
Ok.
* R W C HP:Fine Mana:Hot>yell AND I DID ON POURPOSE!
Ok.
* R W C HP:Fine Mana:Hot>yell MUhahahHhahahahaha MUhahahahahahahh!!!!
----------
* R W C HP:Fine Mana:Burning>tro #
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 0%, #Melody | 1, 1%, #Action |
| 2, 2%, #Molle | 1, 1%, #Morden |
| 1, 0%, #Globur | 1, 1%, #Boldor |
| 1, 0%, #Srs | 1, 1%, #Smooth |
| 1, 0%, #Perstejn | 1, 1%, #Aqua |
| 1, 0%, #Khrazlo | 1, 0%, #Celesil |
| 1, 1%, #Mukluk | 1, 1%, #Naurill |
| 1, 1%, #Duraz | 1, 1%, #Winton |
| 1, 0%, #Toget | 1, 0%, #Agnes |
| 1, 0%, #Krazed | 1, 1%, #Sern |
| 1, 1%, #Fluor | 1, 1%, #Mikki |
| 1, 1%, #Sekhmet | 1, 1%, #Silmarien |
| 1, 1%, #Samgee | 1, 1%, #Khazu |
| 1, 0%, #Ozzy | 1, 0%, #Torvax |
| 1, 0%, #Proudfir | 2, 1%, #Milzok |
| 1, 0%, #Mzulia | 1, 0%, #Selphie |
| 2, 0%, #Arldal | 1, 1%, #Sikici |
| 2, 1%, #Gob | 1, 0%, #Cartman |
| 1, 0%, #Balwing | 1, 0%, #Har |
| 1, 0%, #Teleg | 1, 0%, #Adzan |
*** Return: continue, b: back one page, r: redisplay, q:quit (0.0005%) ***
* R W C HP:Fine Mana:Hot>sm
You smile viciously.
-------------
The earth trembles beneath your feet!
You receive your share of experience.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear a Dunlending Captain's death cry.
A Dunlending Captain is dead! R.I.P.
The earth trembles and shivers.
* W C HP:Wounded Mana:Cold a Dunlending warrior:Awful>sm
You smile viciously.
* W C HP:Wounded Mana:Cold a Dunlending warrior:Awful>nar MUhahahahMUhah!!
-----------
* R W C HP:Fine Mana:Burning>cha sp n
Ok.
* R W C HP:Fine Mana:Burning>n
An Oak Grove
A small plant grows here, with long, pointed leaves and flowers at its top.
On the ground, there are two woody, stemmed plants.
A tall and majestic oak tree grows here, surveying the lands about it.
Exits: north, east, south, west.
* R W C HP:Fine Mana:Burning>get all tre
You don't see a tre to get things from.
* R W C HP:Fine Mana:Burning>get all tree
w
You get a perfect oak branch from a majestic oak tree.
* R W C HP:Fine Mana:Burning>Sirannon Forest
A squirrel scampers around here, looking for nuts from the trees.
Exits: north, east, south, west.
* R W C HP:Fine Mana:Burning>w
w
A Clearing
A brown snake watches you.
Exits: north, east, south, west.
* R W C HP:Fine Mana:Burning>Old Ford in the River
Exits: north, east, west.
* R W C HP:Fine Mana:Burning>e
A Clearing
A brown snake watches you.
Exits: north, east, south, west.
* R W C HP:Fine Mana:Burning>give branch snake
Ok.
* R W C HP:Fine Mana:Burning>s
A Mountain Ridge
Exits: north, east, south.
Saving Hate.
* R W C HP:Fine Mana:Burning>nar THiihiihiHHIi iMUhahahahahahh!!
------------
* R W C Mana:Burning>A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: north, east, south, west.
* R W C Mana:Burning>track
\You carefully examine the ground around you, looking for tracks...
|/-\|/-\|/-\|/-\|/-\You see:
- a track of a woman leading east (done less than 1 hour ago).
- a track of an assassin leading west (done less than 1 hour ago).
- a track of an assassin leading east (done less than 2 hours ago).
- a track of a woman leading west (done less than 2 hours ago).
- a track of a horse of the Rohirrim leading south (done less than 2 hours ago).
- a track of *a Half-Elf* leading south (done less than 2 hours ago).
- a track of *an Elf* leading south (done less than 2 hours ago).
- a track of *an Elf* coming from the south (done less than 2 hours ago).
- a track of *a Half-Elf* coming from the south (done less than 2 hours ago).
- a track of a woman leading north (done less than 3 hours ago).
- a track of an assassin leading north (done less than 3 hours ago).
- a track of an assassin leading south (done less than 4 hours ago).
- a track of a horse of the Rohirrim leading west (done less than 6 hours ago).
- two tracks of a woman leading south (done less than 7 hours ago).
- a track of a little boy leading west (done less than 7 hours ago).
- a track of a thief leading south (done less than 7 hours ago).
- a track of a little boy leading north (done less than 8 hours ago).
- a track of a citizen leading west (done less than 9 hours ago).
- a track of a thief leading north (done less than 10 hours ago).
- a track of a bandit leading west (done less than 10 hours ago).
- a track of a thief leading east (done less than 10 hours ago).
- a track of a bandit leading north (done less than 12 hours ago).
|/-\|/-\|/You stop searching, you don't seem to find anything else.
* R W C>
A woman has arrived from the east.
* R W C>
A woman puts a lantern on her belt.
A woman lights a lantern.
* R W C>alias ll spit elf
Ok.
* R W C>dism
s
You stop riding a pack horse.
* W C>ll
The Entrance
Exits: north, south, up.
* W C>spit elf
Can you spit that far?
* W C>u
ll
d
Tharbad's Reception
The corpse of a thief is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
*Lore the Sindarin Elf* is standing here.
*Ilultar the Half-Elf* is resting here (shrouded).
A great dark-grey horse stamps restively.
Exits: [south], down.
* W C>spit elf
You spit on him.
* W C>The Entrance
Exits: north, south, up.
* W C>n
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A sturdy pack horse is standing here.
A woman is here, looking for someone to chat with.
Exits: north, east, south, west.
You suddenly notice a thief.
* W C>ride
You pick up a pack horse's reins, and start riding him.
* R W C>w
West Alley
Exits: north, east, south.
* R W C>n
West Alley
Exits: north, south.
* R W C>
*Lore the Sindarin Elf* yells 'nice'
* R W C>yell wimps
Ok.
* R W C>yell YIhahahahahahahahahahaha *cough* TYyIAIAhAHHA!
----------
Ok.
The impact of your lightning bolt kills *a Dwarf*.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn her last breath! R.I.P.
----------
* W C HP:Hurt Mana:Warm>Dunlending Cottage
A small child is here playing happily.
A Dunlending woman is here tending to her children.
Exits: (north).
* W C HP:Hurt Mana:Warm>l n
The animalhide is open.
* W C HP:Hurt Mana:Warm>close animalhide
zz
Ok.
* W C HP:Hurt Mana:Warm>cha sp n
Ok.
* W C HP:Hurt Mana:Warm>'
Ok.girl... u love your children right?
Ok.
A Dunlending woman says: 'Please, kill me if u want, but let him live :('
* W C HP:Hurt Mana:Warm>cer
-cast 'earthquake'
You start to concentrate...
\|/-\|/-The earth trembles beneath your feet!
A Dunlending child is incapacitated and will slowly die, if not aided.
The earth trembles and shivers.
A Dunlending woman yells 'HELP! Hate is trying to kill me in Dunlending Cottage!'
You swiftly dodge a Dunlending woman's attempt to hit you.
You slash a Dunlending child's body extremely hard and shatter it.
You receive your share of experience.
Good job!
Your blood freezes as you hear a Dunlending child's death cry.
A Dunlending child is dead! R.I.P.
* W C HP:Hurt Mana:Cold a Dunlending woman:Hurt>sm
You smile viciously.
* W C HP:Hurt Mana:Cold a Dunlending woman:Hurt>66
You swiftly dodge a Dunlending woman's attempt to hit you.
* W C HP:Hurt Mana:Cold a Dunlending woman:Hurt>6
alias 6 cast 'fireball'
Ok.
Your attempt to slash a Dunlending woman fails.
* W C HP:Hurt Mana:Cold a Dunlending woman:Hurt>'MUhahaha, see, see his
little corpse!
Ok.
* W C HP:Hurt Mana:Cold a Dunlending woman:Hurt>'And now is your turn!
Ok.
* W C HP:Hurt Mana:Cold a Dunlending woman:Hurt>|cast 'fireball'
You start to concentrate...
/-\|/-\|/-\|/-\A Dunlending woman tries to hit you, but your parry is successful.
|/-\|Ok.
Your fireball hits a Dunlending woman with full force, causing an immediate
death.
You receive your share of experience.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear a Dunlending woman's death cry.
A Dunlending woman is dead! R.I.P.
* W C HP:Hurt Mana:Icy>gc
get coins all.corpse
You get a pile of coins from the corpse of a Dunlending woman.
There was 3 silver pennies.
--------------
* R W C Mana:Burning>Dying Trees
A black snake hurries towards you with sly intentions.
A big grilzly huge mighty and strong troll stands here.
A Dunlending forester is here gazing up at the tree tops.
A swallow flies high above the ground.
Sauron is standing here.
A large rabbit looks peacefully at you, ready to dart away.
*The best puke warlord ever* is standing here.
A fierce boar is here, grunting at you.
Exits: north, east.
A swallow panics when sees you, and attempts to flee.
A swallow leaves east.
A strong troll panics when sees you, and attempts to flee.
A strong troll leaves north.
A black snake panics when sees you, and attempts to flee.
A black snake leaves north.
A Dunlending forester panics when sees you, and attempts to flee.
A Dunlending forester leaves north.
Sauron panics when sees you, and attempts to flee.
Sauron leaves east.
A large rabbit panics when sees you, and attempts to flee.
A large rabbit leaves north.
*The best puke warlord ever* panics when sees you, and attempts to flee.
*The best puke warlord ever* leaves north.
A fierce boar panics when sees you, and attempts to flee.
A fierce boar leaves east.
* R W C Mana:Burning>sm
You smile viciously.
* R W C Mana:Burning>yell MUhahahah Flee Flee MUhaHaUhahAH!!!
Ok.
* R W C Mana:Burning>view war
*** War status ***
Hate prevails over the forces of Arda.
The war has raged furiously on all fronts.
Many soldiers of Arda were boldy slain, latest kill being today.
Hate has never died (of cos).
* R W C Mana:Burning>sm
You smile viciously.
----------------------------------------------------------------------------
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
(Explaining): But then the evil blood os Isengard goes down to my penis to
rest (there it will not be used for a long time) and my right face shows up
again.
-----------
* W C HP:Hurt Mana:Cold Move:Tired>wake
You wake up.
You have a strong headhache.
(Thinking): ohh my head... what on the god bless happened?
* W C HP:Hurt Mana:Cold Move:Tired>rest
You sit down and rest your tired bones.
* W C HP:Hurt Mana:Cold Move:Tired>
You feel bolder.
* W C HP:Hurt Mana:Cold Move:Tired>
*Lore the Sindarin Elf* has arrived from the north.
* W C HP:Hurt Mana:Cold>sm
You smile happily.
* W C HP:Hurt Mana:Cold>'Hi noble elf!, how is day! :)
Ok.
*Lore the Sindarin Elf* begins some strange incantations...
* W C HP:Hurt Mana:Cold>'Maybe u will teach me magic!? :)
Ok.
* W C HP:Hurt Mana:Cold>
*Lore the Sindarin Elf* utters the words 'qahijf gsfal'
You feel less protected.
*Lore the Sindarin Elf* sprays you with piercing rays of many-coloured light.
You try to slash *Lore the Sindarin Elf*, but he parries successfully.
You swiftly dodge *Lore the Sindarin Elf*'s attempt to pierce you.
(thinking) Aye!!!!! why?!??!
* W C HP:Wounded Mana:Cold *Lore the Sindarin Elf*:Healthy>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Wounded Mana:Cold *Lore the Sindarin Elf*:Healthy>
*Lore the Sindarin Elf* begins some strange incantations...
* W C HP:Wounded Mana:Cold *Lore the Sindarin Elf*:Healthy>
You flee head over heels.
Rolling Plains
Exits: north, south, west.
(Thinking): He is mad, he is mad!!!!
* W C HP:Wounded Mana:Cold>
*Lore the Sindarin Elf* has arrived from the south.
* W C HP:Wounded Mana:Cold>
You swiftly dodge *Lore the Sindarin Elf*'s attempt to pierce you.
* W C HP:Wounded Mana:Cold *Lore the Sindarin Elf*:Healthy>
You flee head over heels.
Rolling Plains
Exits: north, south, west.
* W C HP:Wounded Mana:Cold Move:Tired>w
f
w
w
*Lore the Sindarin Elf* has arrived from the south.
* W C HP:Wounded Mana:Warm Move:Tired>
*Lore the Sindarin Elf* begins some strange incantations...
* W C HP:Wounded Mana:Warm Move:Tired>Rolling Plains
Exits: north, east, south, west.
* W C HP:Wounded Mana:Warm Move:Tired>
*Lore the Sindarin Elf* has arrived from the east.
* W C HP:Wounded Mana:Warm Move:Tired>
*Lore the Sindarin Elf* begins some strange incantations...
* W C HP:Wounded Mana:Warm Move:Tired>f
w
w
You flee head over heels.
Copse of Trees
Exits: north, east, south, west.
* W C HP:Wounded Mana:Warm Move:Tired>A Faint Trail beside a Narrowing Stream
Exits: north, east, south, west.
* W C HP:Wounded Mana:Warm Move:Tired>Wooden Bridge
Exits: east, west.
* W C HP:Wounded Mana:Warm Move:Tired>
You flee head over heels.
Village Square
A clear spring babbles as cool water trickles out of the ground.
Exits: [north], east, (south), west.
* W C HP:Wounded Mana:Warm Move:Tired>Village Entrance
Exits: (north), east, (south), west.
* W C HP:Wounded Mana:Warm Move:Tired>Crossing in the Trail
Exits: north, east, south, west.
* W C HP:Wounded Mana:Warm Move:Tired>w
Dunland Trail beside a Stream
Exits: north, east, south, west.
* W C HP:Wounded Mana:Warm Move:Tired>w
Dunland Trail beside a Stream
Exits: north, east, south, west.
* W C HP:Wounded Mana:Warm Move:Tired>w
Widening Path beside a Stream
Exits: north, east, south, west.
* W C HP:Wounded Mana:Warm Move:Tired>yell assassin!
sc
Ok.
* W C HP:Wounded Mana:Warm Move:Tired>zz
57/151 hit, 40/125 mana, and 40/103 moves.
* W C HP:Wounded Mana:Warm Move:Tired>n
*Lore the Sindarin Elf* has arrived from the east.
cha sp n
Ok.
* W C HP:Wounded Mana:Warm Move:Tired>Boundless Plains
Exits: north, east, south, west.
* W C HP:Wounded Mana:Warm Move:Tired>e
Boundless Meadow
The rabid raccoon stands here, frothing at the mouth.
A sparrow is flapping around on the ground.
Exits: north, east, south, west.
* W C HP:Wounded Mana:Warm Move:Tired>e
Boundless Meadow
Exits: north, east, south, west.
* W C HP:Wounded Mana:Warm Move:Tired>stat
zz
OB: 40%, DB: 52%, PB: 60%, Armour: 4%. Wimpy: 90. Mood: wimpy.
Needed: 679,396 xp, 0 tp. Gold: 31. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- shield
* W C HP:Wounded Mana:Warm Move:Tired>cha sp n
Ok.
* W C HP:Wounded Mana:Warm Move:Tired>s
Dunland Trail beside a Stream
Exits: north, east, south, west.
* W C HP:Wounded Mana:Warm Move:Tired>sc
zz
57/151 hit, 42/125 mana, and 38/103 moves.
* W C HP:Wounded Mana:Warm Move:Tired>cha sp n
Ok.
* W C HP:Wounded Mana:Warm Move:Tired>w
s
Dunland Trail beside a Stream
Exits: north, east, south, west.
* W C HP:Wounded Mana:Warm Move:Tired>zz
Forest Border
A woodpecker is here, tapping on a tree.
Exits: north, east, west.
* W C HP:Wounded Mana:Warm Move:Tired>cha sp n
Ok.
A large elk has arrived from the west.
A female elk has arrived from the west.
* W C HP:Wounded Mana:Warm Move:Tired>w
Forest Border
A brown snake watches you.
Exits: north, east, west.
* W C HP:Wounded Mana:Warm Move:Tired>cbob
-cast 'breath'
You start to concentrate...
\|/-\|*Lore the Sindarin Elf* yells 'u said something about wimp ???'
(Thinking): what is he saying?, i cant understand what he talking about.
Maybe he mad, or he thinks i'm other person.
Sudently the brown snake turns into... *A brown snake*!
/-\|/-\*A brown snake* tries to hit you, but your parry is successful.
An energy begins to flow within your legs as your body becomes lighter.
You slash *a brown snake*'s tail.
* W C HP:Wounded Mana:Cold *a brown snake*:Fine>'Ack!! why?! why!?
Ok.
You flee head over heels.
Forest Border
Exits: north, east, west.
* W C HP:Wounded Mana:Cold>sc
n
58/151 hit, 19/125 mana, and 99/103 moves.
* W C HP:Wounded Mana:Cold>Worn Path beside a Stream
Exits: north, east, south, west.
* W C HP:Wounded Mana:Cold>yell 58/151 hit, 19/125 mana, and 99/103 moves.
Ok.
* W C HP:Wounded Mana:Cold>sc
zz
59/151 hit, 22/125 mana, and 100/103 moves.
* W C HP:Wounded Mana:Cold>n
cha sp n
Ok.
* W C HP:Wounded Mana:Cold>Boundless Plains
A brown furry gopher is here, ready to dive back underground.
A finch flies low above the ground.
Exits: north, east, south, west.
A finch panics, and attempts to flee.
A finch leaves east.
* W C HP:Wounded Mana:Cold>yell an unarmoured :P
sc
Ok.
* W C HP:Wounded Mana:Cold>zz
59/151 hit, 25/125 mana, and 100/103 moves.
* W C HP:Wounded Mana:Cold>w
cha sp n
Ok.
* W C HP:Wounded Mana:Cold>Boundless Plains
A sparrow is flapping around on the ground.
A field vole has frozen to the spot, sensitive to your presence.
Exits: north, east, south, west.
* W C HP:Wounded Mana:Cold>w
Sloping Plains
A brown furry gopher is here, ready to dive back underground.
Exits: north, east, south.
The clouds begin to disappear.
* W C HP:Wounded Mana:Cold>yell and want me to fight? :)
Ok.
(thinking): Lets make him belive im playing too, till i get help. Maybe we
can cure his insanity.
* W C HP:Wounded Mana:Cold>zz
n
cha sp n
Ok.
* W C HP:Wounded Mana:Cold>Vast Grasslands
A boar cub is playing here, and exploring the wide world.
Exits: north, east, south, west.
* W C HP:Wounded Mana:Cold>
A boar cub leaves north.
* W C HP:Wounded Mana:Cold>w
Sloping Plains
Exits: north, east, south, west.
* W C HP:Wounded Mana:Cold>sc
zz
61/151 hit, 30/125 mana, and 99/103 moves.
* W C HP:Wounded Mana:Cold>cha sp n
Ok.
* W C HP:Wounded Mana:Cold>w
Fertile Plains
A fierce boar is here, grunting at you.
A boar cub is playing here, and exploring the wide world.
A boar cub is playing here, and exploring the wide world.
Exits: north, east, west.
* W C HP:Wounded Mana:Cold>car
-cast 'armour'
You start to concentrate...
\|/-\|/-A blue transparent wall slowly appears around you.
* W C HP:Wounded Mana:Frozen>w
Worn Trail
A Dunlending Captain is here, overseeing his men.
Exits: north, east, south, west.
* W C HP:Wounded Mana:Frozen>'Hi captain, i need help, a mad elf is hunting
me!
Ok.
A Dunleding Captain says: '
You, Hate!'.
* W C HP:Wounded Mana:Frozen>'yes?
Ok.
Sudenly a Dunleding Captain turns into... *a Dunleding Captain*!
A Dunlending Captain says 'I will hunt you until you're dead, Hate!'
* W C HP:Wounded Mana:Frozen A Dunlending Captain:Healthy>f
Saving Hate.
You flee head over heels.
Fertile Plains
Exits: north, east, west.
* W C HP:Wounded Mana:Frozen>yell But whats happening, why u all hate me? :(
Ok.
* W C HP:Wounded Mana:Icy>w
Fertile Plains
A swallow flies high above the ground.
Exits: north, east, south, west.
A swallow panics, and attempts to flee.
A swallow leaves north.
* W C HP:Wounded Mana:Icy>stat
OB: 40%, DB: 52%, PB: 60%, Armour: 48%. Wimpy: 90. Mood: wimpy.
Needed: 679,380 xp, 0 tp. Gold: 31. Alert: normal.
Affected by:
- armour
- noquit
- novoid
- panic
- shield
* W C HP:Wounded Mana:Icy>s
Base of a Valley
Exits: north, east, west, up.
* W C HP:Wounded Mana:Icy>
You feel bolder.
* W C HP:Wounded Mana:Icy>w
Vast Grasslands
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>s
Vast Grasslands
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>e
Vast Grasslands
A swallow flies high above the ground.
Exits: east, south, west, down.
A swallow panics, and attempts to flee.
A swallow leaves east.
* W C HP:Wounded Mana:Icy>e
e
Rolling Grasslands
A swallow flies high above the ground.
Exits: east, south, west.
A swallow panics, and attempts to flee.
A swallow leaves east.
* W C HP:Wounded Mana:Icy>Three Way Crossing
A swallow flies high above the ground.
Exits: north, east, south, west.
A swallow panics, and attempts to flee.
A swallow leaves south.
* W C HP:Wounded Mana:Icy>e
By the Gate
A mass of dark green leaves clings to a wall.
Exits: east, (south), west.
* W C HP:Wounded Mana:Icy>ride
What do you want to ride?
* W C HP:Wounded Mana:Icy>s
Inside the Gate
A swarthy Dunlending warrior is here, guarding his village against intruders.
A Dunlending warrior stands here, guarding the gates.
A half wolf is here, loyally protecting his master.
A swarthy Dunlending warrior is here, guarding his village against intruders.
Exits: (north), south.
* W C HP:Wounded Mana:Icy>n
By the Gate
A mass of dark green leaves clings to a wall.
Exits: east, (south), west.
* W C HP:Wounded Mana:Icy>zz
cha sp n
Ok.
* W C HP:Wounded Mana:Icy>w
s
Three Way Crossing
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>Path by the Wall
A swallow flies high above the ground.
Exits: north, south, west.
A swallow panics, and attempts to flee.
A swallow leaves north.
* W C HP:Wounded Mana:Icy>w
Worn Path
Exits: north, east, south, west.
(Explaining): All the way that i have always know is strange now. Seems like
the forest want me to get lost. But why?, I didnt know why, and i was in
panic.
* W C HP:Wounded Mana:Icy>s
s
Beaver Dam
A salmon swims here.
A brook trout is here, swimming in the current.
Exits: north, south, west.
A salmon leaves west.
* W C HP:Wounded Mana:Icy>Boggy Split
A porcupine is waddling around here, its tail full of sharp quills.
Exits: north, east, west.
* W C HP:Wounded Mana:Cold>
A frog has arrived from the west.
* W C HP:Wounded Mana:Cold>w
On Soft Footing
Exits: east, west.
* W C HP:Wounded Mana:Cold>w
Wandering in the Forest
Exits: east, south, west.
* W C HP:Wounded Mana:Cold>whois lore
Lore the Ancient. Grand Master of Bards is an Elf.
* W C HP:Wounded Mana:Cold>s
Wandering Roots
Some roots lie here waiting to ensnare weary travelers.
Some roots lie here waiting to ensnare weary travelers.
A mass of wriggling vines drops on you from the trees.
Exits: north, east.
You are trapped by some roots.
* W C HP:Wounded Mana:Cold>'Hi roots!, sorry but i cant play today, im
getting hunted by an evil elf!
Ok.
The roots says: 'Hate, u here again!, fucking wimp, u will die now!'
Suddenly the roots turns into... *the roots*!!
* W C HP:Wounded Mana:Cold>n
Wandering in the Forest
Exits: east, south, west.
You can't seem to escape *the roots*!
Wandering Roots
*the roots* lie here waiting to ensnare weary travelers.
*the roots* lie here waiting to ensnare weary travelers.
*A mass of wriggling vines* drops on you from the trees.
*the roots* says: 'Stop, u will never scape from here dude. I have to pay'
* W C HP:Wounded Mana:Cold>'pay?!?, but what?! why?!?
Ok.
You swiftly dodge a mass of vines' attempt to hit you.
You slash a mass of vines' root and tickle it.
* W C HP:Wounded Mana:Cold a mass of vines:Fine>
PANIC!
You can't quit the fight!
* W C HP:Wounded Mana:Cold a mass of vines:Fine>
You flee head over heels.
Forested Defile
Some thick writhing vines whip all around you.
Some thick writhing vines whip all around you.
A sturdy pack horse is standing here.
Exits: east, west.
* W C HP:Wounded Mana:Cold>
You can't seem to escape the roots!
Wandering Roots
Some roots lie here waiting to ensnare weary travelers.
Some roots lie here waiting to ensnare weary travelers.
A mass of wriggling vines drops on you from the trees.
* W C HP:Wounded Mana:Cold>zz
cha sp n
Ok.
* W C HP:Wounded Mana:Cold>'let me escape, letme get out!
Ok.
You swiftly dodge a mass of vines' attempt to hit you.
You slash a mass of vines' root extremely hard.
Your victim is shocked by your hit!
* W C HP:Wounded Mana:Cold a mass of vines:Fine>
You flee head over heels.
Forested Defile
Some thick writhing vines whip all around you.
Some thick writhing vines whip all around you.
A sturdy pack horse is standing here.
Exits: east, west.
* W C HP:Wounded Mana:Cold>
You can't seem to escape the roots!
Wandering Roots
Some roots lie here waiting to ensnare weary travelers.
Some roots lie here waiting to ensnare weary travelers.
A mass of wriggling vines drops on you from the trees.
* W C HP:Wounded Mana:Cold>
A mass of vines tries to hit you, but your parry is successful.
You try to slash a mass of vines, but it parries successfully.
* W C HP:Wounded Mana:Cold a mass of vines:Fine>
You flee head over heels.
Forested Defile
Some thick writhing vines whip all around you.
Some thick writhing vines whip all around you.
A sturdy pack horse is standing here.
Exits: east, west.
* W C HP:Wounded Mana:Cold>
You can't seem to escape the roots!
Wandering Roots
Some roots lie here waiting to ensnare weary travelers.
Some roots lie here waiting to ensnare weary travelers.
A mass of wriggling vines drops on you from the trees.
* W C HP:Wounded Mana:Cold>zz
cha sp n
Ok.
* W C HP:Wounded Mana:Cold>zz
cha sp n
Ok.
* W C HP:Wounded Mana:Cold>
You swiftly dodge a mass of vines' attempt to hit you.
You try to slash a mass of vines, but it parries successfully.
* W C HP:Wounded Mana:Cold a mass of vines:Fine>
*Lore the Sindarin Elf* has arrived from the north.
*Lore the Sindarin Elf* is entangled by some roots.
You flee head over heels.
Wandering in the Forest
Exits: east, south, west.
(Thinking): Nooo! nooo!!
* W C HP:Wounded Mana:Cold>
You can't seem to escape the roots!
Wandering Roots
Some roots lie here waiting to ensnare weary travelers.
Some roots lie here waiting to ensnare weary travelers.
A mass of wriggling vines drops on you from the trees.
*Lore the Sindarin Elf* is standing here (shrouded).
* W C HP:Wounded Mana:Cold>
*Lore the Sindarin Elf* begins some strange incantations...
* W C HP:Wounded Mana:Cold>1e
1
alias 1 cast 'magic missile' *elf*
Ok.
* W C HP:Wounded Mana:Cold>1
cast 'magic missile' *elf*
You are too afraid.
*Lore the Sindarin Elf* utters the words 'qahijf gsfal'
*Lore the Sindarin Elf* sprays you with piercing rays of many-coloured light.
That really HURT!
Your attempt to slash *Lore the Sindarin Elf* fails.
*Lore the Sindarin Elf* tries to pierce you, but your parry is successful.
* W C HP:Bad Mana:Cold *Lore the Sindarin Elf*:Healthy>|cast 'magic missile' *elf*
You start to concentrate...
/You flee head over heels.
You were not able to keep your concentration while moving.
Forested Defile
Some thick writhing vines whip all around you.
Some thick writhing vines whip all around you.
A sturdy pack horse is standing here.
Exits: east, west.
* W C HP:Bad Mana:Cold>1
You can't seem to escape the roots!
Wandering Roots
Some roots lie here waiting to ensnare weary travelers.
Some roots lie here waiting to ensnare weary travelers.
A mass of wriggling vines drops on you from the trees.
*Lore the Sindarin Elf* is standing here.
* W C HP:Bad Mana:Cold>cast 'magic missile' *elf*
You are too afraid.
* W C HP:Bad Mana:Cold>'NOOOOOO IM INOCENT!, IS THAT JUSTICE??!! NOOO!!!
Ok.
*Lore the Sindarin Elf* begins some strange incantations...
* W C HP:Bad Mana:Cold>10
*Lore the Sindarin Elf* swiftly dodges a mass of vines' attempt to hit him.
* W C HP:Bad Mana:Cold>1
1
Arglebargle, glop-glyf!?!
* W C HP:Bad Mana:Cold>cast 'magic missile' *elf*
You are too afraid.
* W C HP:Bad Mana:Cold>cast 'magic missile' *elf*
You are too afraid.
* W C HP:Bad Mana:Cold>w0
1
cha wimpy
Wimpy removed.
* W C HP:Bad Mana:Cold>1
/cast 'magic missile' *elf*
You start to concentrate...
-*Lore the Sindarin Elf* utters the words 'qahijf gsfal'
*Lore the Sindarin Elf* sprays you with piercing rays of many-coloured light.
Aye!
You cannot concentrate any more...
You're stunned and will probably die soon if no-one helps you.
* W C HP:Awful Mana:Cold *Lore the Sindarin Elf*:Fine a mass of vines:Fine>cast 'magic missile' *elf*
All you can do right now, is think about the stars!
* W C HP:Awful Mana:Cold *Lore the Sindarin Elf*:Fine a mass of vines:Fine>
You are incapacitated and will slowly die, if not aided.
* W C HP:Dying Mana:Cold a mass of vines:Fine>
You lost some renown in this battle!
You are dead! Sorry...
o W C HP:Awful Mana:Cold>
Alas, you realize that yet again the mighty knowledge of drowned Nmenor has
been lost... Despair settles on you.
* W C HP:Awful Mana:Cold>info
You are a male Black Nmenrean.
You are 79 years, 10 months, and 10 days old.
You have played 27 days and 18 hours (real time).
This ranks you as Hate (r/d) (level 30).
You are six feet tall and weigh twelve stone and twelve pounds.
Perception: vision 40, hearing -10, smell -25. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Tharbad.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:9 Int:18 Wis:15 Dex:14 Con:12 Wil:11 Per:12.
Offensive Bonus: 70%, Dodging Bonus: -32%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 1/151 hit, 24/100 mana, and 72/103 movement points.
Your mood is wimpy.
You will fight to the death.
You have scored 10,415,518 experience points and you have 215,438 travel
points.
You have won great renown in battles for the forces of the Dark Lord.
You need 784,482 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.
*** Return: continue, b: back one page, r: redisplay, q:quit (93%) ***
You are subjected to the following temporary effects:
- depression
/**************************************************************************
* So i think this explains it all. If u see me doing bad things, please *
* consider that its NOT REALLY ME!, so dont killme for that! *
**************************************************************************/