Me, Larkspur, Milzok, Tiamat (i think) was roaming over 2 orcs ford.
They went south to ABR where suddenly Norsu Kaan and Mummo showed up.
Beeing in leather (dont have anything else!) i left, but Larkspur
got spammed to death.
If you dislike this log, please send me a mume-mail saying what i
should/shouldnt have done. This is very important so that i can
improve my logs in the future, for your pleasure. Thats why im here!
(Eller inte, köttskallar!)
Larkspur narrates 'if anyone happens to stroll down abr check for my staff :)'
**** Sure why not ***
* HP:Fine>
You try to bind your wounds.
Zaikin narrates 'how do i turn on color?'
You successfully bind your wound.
* HP:Fine>
Movin narrates 'wow! O fade et thraugh molia!'
* HP:Fine>t larkspur guess i could check it out
Ok.
* HP:Fine>wher
drink skin
Players in your zone
--------------------
Dòne - Imladris Private Guest Rooms
Locque - The Bakery
Gauntman - The Great Library
Aegon - The Rivendell Smithy
Milzok - Top of a Steeply Sloping Path
Lenu - Imladris Private Guest Rooms
Eldrenil - Ranger's Quarters
Taras - A Sloping Path
Drenical - Guards' Office
* HP:Fine>Lora narrates 'did they add mirkwood to mume yet?'
Your stomach can't contain anymore!
* HP:Fine>st
You are already standing.
* HP:Fine>l
The Rivendell Smithy
You see three piles of short, black fur on the ground.
There is a water skin lying on the ground.
A sturdy leather backpack has been left here.
Angdil the elven smith is here, fashioning exquisite armour and weaponry.
An Elf is here walking around.
A sturdy trained horse is standing here.
An elven guard is wandering here, keeping the peace.
* HP:Fine>South
South
The Courtyard
A graceful and slender tree grows here.
An Elf is here walking around.
Exits: north, east, south, west.
A trained horse has arrived from the north.
* HP:Fine>The Fountain Square
An Elf is here walking around.
Exits: north, east, south, west.
A trained horse has arrived from the north.
* HP:Fine>pw
pour water skin
There is no room for more.
* HP:Fine>drink water
Your stomach can't contain anymore!
* HP:Fine>
# $reply is now set to {Larkspur} [local]
Larkspur tells you 'well don't get killed :)'
* HP:Fine>
An elf has arrived from the north.
* HP:Fine>
Galahan narrates 'change colour all default'
* HP:Fine>
Orocrin narrates 'ya how u turn colorz on ?'
* HP:Fine>t larkspur shrug =)
Ok.
* HP:Fine>stat
# $reply is now set to {Larkspur} [local]
Larkspur tells you 'not worth dying over :)'
* HP:Fine>OB: 162%, DB: 29%, PB: 34%, Armour: 19%. Wimpy: 0. Mood: aggressive.
Needed: 3,969 xp, 0 tp. Gold: 0. Alert: normal.
TARGET: >> pack << DOOR: >> gate << RESCUE: >> tharam <<
Affected by:
- novoid
- noquit
- a serious wound at the left leg (bound up).
* HP:Fine>drink skin
Your stomach can't contain anymore!
* HP:Fine>
An elf LEAVES W E S T.
* HP:Fine>sc
# {report} now aliases {emote has 367/399 hit, 70/70 mana, and 149/149 moves.} in
[default] group
367/399 hit, 70/70 mana, and 149/149 moves.
* HP:Fine>West
West
West
The Courtyard
A graceful and slender tree grows here.
An Elf is here walking around.
Exits: north, east, south, west.
A trained horse has arrived from the east.
* HP:Fine>Entrance to The Last Homely Home
A graceful and slender tree grows here.
Exits: north, east, south, west, up.
A trained horse has arrived from the east.
* HP:Fine>Meeting of the Trails
Exits: =north=, east, =south=, =west=.
A trained horse has arrived from the east.
* HP:Fine>South
South
Gracefully Arched Bridge
An Elf is here walking around.
An Elf is here walking around.
Exits: =north=, =south=.
A trained horse has arrived from the north.
* HP:Fine>West
Up
Meeting of the Paths
Exits: =north=, =west=, =up=.
A trained horse has arrived from the north.
* HP:Fine>Up
Bottom of a Steep Path
Exits: =east=, =up=.
A trained horse has arrived from the east.
* HP:Fine>rid
Moving up the slope is really hard.
Steeply Sloping Path
Exits: =up=, =down=.
A trained horse has arrived from below.
* HP:Fine>Moving up the slope is really hard.
Top of a Steeply Sloping Path
A small campfire burns here, its low flames giving off only a little light.
Milzok the Dwarf is standing here.
Exits: south, =down=.
A trained horse has arrived from below.
* HP:Fine>A trained horse stops following you.
You pick up a trained horse's reins, and start riding him.
* R HP:Fine>tell Larkspur i dont care if i do=)
Ok.
* R HP:Fine>stat
OB: 162%, DB: 29%, PB: 34%, Armour: 19%. Wimpy: 0. Mood: aggressive.
Needed: 3,969 xp, 0 tp. Gold: 0. Alert: normal.
TARGET: >> pack << DOOR: >> gate << RESCUE: >> tharam <<
Affected by:
- novoid
- a serious wound at the left leg (bound up).
* R HP:Fine>st
# $reply is now set to {Larkspur} [local]
Larkspur tells you 'hehe *hugs* thanks.'
You are already standing.
<wielded> a heavy morningstar
<worn as shield> a large wooden wall shield (used)
<worn on head> a horned helmet (used)
<worn on body> a thick, soft leather jerkin (brand new)
<worn about body> a russet cloak (used)
<worn on arms> a pair of soft leather sleeves (brand new)
<worn on hands> a thin pair of leather gloves (brand new)
<worn on legs> a thin pair of soft leather trousers (brand new)
<worn on feet> a black pair of padded boots (used)
<worn on finger> a ring
<worn on back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> a set of lock picks
<worn on belt> a dark violet vial
<worn on belt> a water skin
<worn on belt> a hooded brass lantern
<worn on belt> a lantern
* R HP:Fine>drink skin
Your stomach can't contain anymore!
* R HP:Fine>st
You are already standing.
* R HP:Fine>South
High Moors
Exits: north, east, south, west.
* R HP:Fine>West
West
High Moors
Exits: east, south, west.
* R HP:Fine>Galahan narrates 'but thats only for fire'
High Moors
Exits: east, south.
* R HP:Fine>South
Path to the Misty Mountains
Exits: north, east, west.
* R HP:Fine>West
Path to the Misty Mountains
Exits: north, east, south, west.
* R HP:Fine>West
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.
You begin to see some clouds.
* R HP:Fine>ti
According to the Dúnadan calendar, it is:
Hevensday, the 21st of Winterfilth (D 6am, N 8pm), Year 2921 of the Third Age.
The sun is very high, it must be noon soon.
The present Tan Istar, Lord of the Istari Council is Bomber.
Real time is Sat Jan 5 20:14:05 2002 GMT.
Last reboot due to manual reboot at Fri Jan 4 23:15:18 2002 GMT
* R HP:Fine>West
In an Open Valley
A sturdy leather backpack has been left here.
A small brown snake is slithering around here.
Exits: north, east, south, west.
* R HP:Fine>South
Path to the Misty Mountains
Exits: north, east, south, west.
* R HP:Fine>West
Junction in the Path
Exits: north, east, south, west.
* R HP:Fine>South
On a Faded Trail
Exits: north, east, south, west.
* R HP:Fine>South
Bend in a Faded Trail
A partridge attempts to hide in the undergrowth.
Exits: north, east, west.
* R HP:Fine>West
Trail Approaching the River
Exits: north, east, south, west.
* R HP:Fine>South
Trail Along the River
Exits: north, south, west.
* R HP:Fine>South
Trail Along the River
Exits: north, east, south, west.
* R HP:Fine>East
On a Trail
A gorcrow is standing here.
Exits: south, west.
* R HP:Fine>South
South
On a Trail
Exits: north, south.
* R HP:Fine>Bend in the Trail
Exits: north, west.
* R HP:Fine>South
Alas, you cannot go that way...
* R HP:Fine>West
On a Trail
Exits: east, west.
* R HP:Fine>West
On a Trail
The corpse of a mountain mule is lying here.
The corpse of a pack horse is lying here.
Exits: east, west.
* R HP:Fine>West
Bend in the Trail
*a Man* is standing here.
Exits: east, south.
* R HP:Fine>South
A Grassy Trail
Exits: north, south, west.
*** Hey, wait a minute... that man looked evil!***
* R HP:Fine>North
kill *man*
Bend in the Trail
*a Man* is standing here.
Exits: east, south.
* R HP:Fine>
You crush *a Man*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
*a Man* is incapacitated and will slowly die, if not aided.
* R HP:Fine *a Man*:Dying>stat
OB: 147%, DB: 29%, PB: 34%, Armour: 19%. Wimpy: 0. Mood: aggressive.
Needed: 3,969 xp, 0 tp. Gold: 0. Alert: normal.
TARGET: >> pack << DOOR: >> gate << RESCUE: >> tharam <<
Affected by:
- novoid
- noquit
- a serious wound at the left leg (bound up).
* R HP:Fine *a Man*:Dying>
You crush *a Man*'s left foot extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man*'s death cry.
*a Man* has drawn his last breath! R.I.P.
*** Examine corpse - standard procedure ***
* R HP:Fine>ec
exa corpse
corpse (here) :
a quiver
a lantern
a butcher knife (battered)
a plain leather belt
a shortbow
a large sack
a cup
a lantern
a torch
the corpse of *a Hobbit*
a dark broadsword (brand new)
a forest green cloak (used)
* R HP:Fine>South
A Grassy Trail
Exits: north, south, west.
*** erhm.. *cough* what was that man carrying!?***
* R HP:Fine>North
Bend in the Trail
The corpse of *a Man* is lying here.
Exits: east, south.
* R HP:Fine>nar ROFL
Ok.
Ok.
* R HP:Fine>
Lora narrates 'does anyone know if its possible to get to lothlorien?'
* R HP:Fine>g corpse corpse
You get the corpse of *a Hobbit* from the corpse of *a Man*.
* R HP:Fine>drop corpse
You drop the corpse.
* R HP:Fine>
Onar narrates 'you also need colour client, windows telnet doesn't cut it...'
* R HP:Fine>ec
exa corpse
corpse (here) :
a large skin
a hooded brass lantern
a fragrant-smelling bag
a butcher knife (brand new)
a plain leather belt
a reinforced oak staff
a thin pair of soft leather sleeves (brand new)
a thin pair of leather gloves (used)
a thin pair of soft leather boots (worn out)
a thin pair of soft leather trousers (brand new)
a hard leather cap (worn out)
a thin, soft leather jerkin (used)
a dark coloured flask
a ticket for a mountain mule
a lembas wafer
* R HP:Fine>
Brise narrates 'yes it is'
* R HP:Fine>g staff corpse
You get a reinforced oak staff from the corpse of *a Hobbit*.
*** Mission accomplished! ***