*>
*Pipp the Noldorin Elf* has arrived from the east.
///Sitting front here comes lunch!///
*>
You are using:
<held> a spoon
<worn on head> a hard leather cap (tattered)
<worn on body> a soft leather jerkin (ragged)
<worn about body> a black warg fur (used)
<worn on arms> a pair of soft leather sleeves (tattered)
<worn on feet> a pair of smooth, black boots
<worn around neck> a grotesque necklace with a pair of ears
<worn on wrist> a huge silvery bracer
<worn on finger> a ring
<worn on finger> a ruby ring
<worn on back> a leather backpack
<worn as belt> a gleaming belt
<worn on belt> a butcher knife (brand new)
<worn on belt> a strange set of lock picks
<worn on belt> a water skin
<worn on belt> a stone
*>st
*Pipp the Noldorin Elf* leaves <<<WEST<<<.
*>ke
You stop resting, and stand up.
*>b;st
w
kill *elf*
They aren't here.
*>w
bash
Bash what or whom?
*>
You are already standing.
*>High Moors
There is some snow on the ground.
Exits: ^east^, ^south^, ^west^.
*>High Moors
There is some snow on the ground.
*Pipp the Noldorin Elf* is standing here.
Exits: ^east^, ^south^.
*>
*Pipp the Noldorin Elf* leaves >>>>EAST>>>>.
*>e
e
High Moors
There is some snow on the ground.
Exits: ^east^, ^south^, ^west^.
*>ke
High Moors
There is some snow on the ground.
A small green mound rises from the ground.
*Pipp the Noldorin Elf* is standing here.
Exits: ^north^, ^east^, ^south^, ^west^.
*>n
kill *elf*
You hit *Pipp the Noldorin Elf*'s right leg very hard.
You swiftly dodge *Pipp the Noldorin Elf*'s attempt to pierce you.
* *Pipp the Noldorin Elf*:Fine>No way!
You are fighting for your life!
*Pipp the Noldorin Elf* begins some strange incantations...
* *Pipp the Noldorin Elf*:Fine>b;st
bash
con
*Pipp the Noldorin Elf* utters the words 'qarr diesilla'
A loud crack of thunder can be heard as *Pipp the Noldorin Elf* calls down
lightning on you.
That really HURT!
*Pipp the Noldorin Elf* begins some strange incantations...
*Pipp the Noldorin Elf* utters the words 'qarr diesilla'
A loud crack of thunder can be heard as *Pipp the Noldorin Elf* calls down
lightning on you.
That really HURT!
Your bash at *Pipp the Noldorin Elf* sends him sprawling.
* HP:Bad *Pipp the Noldorin Elf*:Fine>Do you not consider fighting as standing?
* HP:Bad *Pipp the Noldorin Elf*:Fine>The perfect match!
* HP:Bad *Pipp the Noldorin Elf*:Fine>cma
cha mood aggr
Ok.
* HP:Bad *Pipp the Noldorin Elf*:Fine>label ff
You hit *Pipp the Noldorin Elf*'s right foot extremely hard and shatter it.
Your victim is shocked by your hit!
* HP:Bad *Pipp the Noldorin Elf*:Fine>
Ok.
* HP:Bad *Pipp the Noldorin Elf* (ff):Fine>
*Pipp the Noldorin Elf* (ff) seems to have recovered his senses.
*Pipp the Noldorin Elf* (ff) panics, but can't stop fighting to flee.
* HP:Bad *Pipp the Noldorin Elf* (ff):Fine>
*Pipp the Noldorin Elf* (ff) begins some strange incantations...
* HP:Bad *Pipp the Noldorin Elf* (ff):Fine>b;st
You hit *Pipp the Noldorin Elf* (ff)'s right leg very hard.
* HP:Bad *Pipp the Noldorin Elf* (ff):Hurt>bash
f
*Pipp the Noldorin Elf* (ff) utters the words 'qarr diesilla'
A loud crack of thunder can be heard as *Pipp the Noldorin Elf* (ff) calls
down lightning on you.
You are mortally wounded and will die soon if not aided.
Your victim has disappeared!
////Ehh what is up with this?////
* HP:Dying>
You are in a pretty bad shape, unable to do anything!
* HP:Dying>
You are in a pretty bad shape, unable to do anything!
* HP:Dying>
You feel a strong ache there!
You are dead! Sorry...
o HP:Awful>l
Chamber of the Trolls
///Running back to check corpse///
* HP:Bad Move:Tired>High Moors
There is some snow on the ground.
The corpse of *a Troll* is lying here.
A small green mound rises from the ground.
The shadow of *a Troll* is floating here.
Exits: ^north^, ^east^, ^south^, ^west^.
///Not looted hehe, I run home with 1 tick left///
The answer to the question: He storeported out before I died, and unfortunately couldnt loot. Hehe STOREPORTERS HO!!!!!!!!!