Me versus Murghaz(Troll)
posted by Nightwolf
2002-01-08 15:38:40
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see in log...
Tracked a Bn at greenway till i met this nice Troll, was a nice 1 vs 1 fight, no overkill,
I had about 60% absorb with ringmail eqp, and a ws 
Edited a bit: means i cutted some bash spams



Old East Road
The road continues east and west, hemmed in by the Hedge to the south and
the Midgewater marshes to the north.  Through a break in the reeds to the
north, the remnants of an ancient stone road can be seen, leading north into
the marshes.
Exits: north, =east=, =west=.

* C Mana:Hot>west
Old East Road
The road bends east to north here, following the southern boundary of the
Midgewater. Pressed right against the roadside to the south is the Hedge --
somewhat thinner here than elsewhere, but still a non-trivial obstacle. On
the far side of the hedge, a large hill raises out of the landscape, and
presumably one could see much of the surrounding territory from that 
vantage point.
*Murghaz the Cave Troll* is standing here.
Exits: =north=, =east=, (south).

* C Mana:Hot>y
bash *troll*

Your victim has disappeared!
*Murghaz the Cave Troll* leaves east.

* C Mana:Hot>east
Old East Road
The road continues east and west, hemmed in by the Hedge to the south and
the Midgewater marshes to the north.  Through a break in the reeds to the
north, the remnants of an ancient stone road can be seen, leading north into
the marshes.
Exits: north, =east=, =west=.

* C Mana:Hot>kill *troll*
They aren't here.

* C Mana:Hot>east
Old East Road
A small lake of black water lies just to the north -- its dark water almost
lapping at the edge of the road.  Another similar lake brushes the road a
couple of miles to the east.  The Great Hedge to the south seems extra-
ordinarily thick here, as among the gnarled branches the straight trunks
of many young oak trees can be found, having found purchase on a small
patch of higher ground.
Exits: north, =east=, =west=.

* C Mana:Hot>west
Old East Road
The road continues east and west, hemmed in by the Hedge to the south and
the Midgewater marshes to the north.  Through a break in the reeds to the
north, the remnants of an ancient stone road can be seen, leading north into
the marshes.
Exits: north, =east=, =west=.

* C Mana:Hot>tt *troll*
track *troll*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Troll* leading east
 (done less than 1 hour ago).

* C Mana:Burning>e
Old East Road
A small lake of black water lies just to the north -- its dark water almost
lapping at the edge of the road.  Another similar lake brushes the road a
couple of miles to the east.  The Great Hedge to the south seems extra-
ordinarily thick here, as among the gnarled branches the straight trunks
of many young oak trees can be found, having found purchase on a small
patch of higher ground.
Exits: north, =east=, =west=.

You see some tracks of *a Troll* leading east
 (done less than 1 hour ago).

* C Mana:Burning>e
Old East Road
To the north, a small lake of ominous black water encroaches to the fringe
of the Old East Road.  The lake is surrounded by the reeds and sedges 
typical of the Midgewater, and looks quite deep.  To the south runs the Great
Hedge, separated the road from the South Downs, while east and west the Old
East road continues it journey.
Exits: north, =east=, =west=.

You see some tracks of *a Troll* leading east
 (done less than 1 hour ago).

Cutted track....found him here at last

* C Mana:Burning>Ruins of a Citadel
What once must have been a mighty citadel lies in ruins here. Large stoneblocks
overgrown with moss and grass lie in a circle around a large hole. The hole is
well ten yards deep and thirty yards wide. It must once have been the
cellar or prison of the citadel, as the walls and floor are covered
with stone. A path leads north from here towards the hedge, and it
looks as if it has been traveled quite frequently lately.
A soft pouch, made from leather, has been left here.
Exits: north, east, west, down.

You see some tracks of *a Troll* leading down
 (done less than 1 hour ago).

* C Mana:Burning>down
Cellar of a Citadel
Old stone stairs lead down to this wrecked cellar, with pillars and partly
razed walls still standing. Everything down here is covered in stone, overgrown
with moss in places and with grass growing in cracks. An odd, cold feeling
is over this site.
*Murghaz the Cave Troll* is resting here.
Exits: east, up.
Aha, you have found your victim!

* C Mana:Burning>kill *troll*
You smite *Murghaz the Cave Troll*'s left leg extremely hard.
*Murghaz the Cave Troll* hits your right hand extremely hard.

* C HP:Fine Mana:Burning *Murghaz the Cave Troll*:Fine>b
bash

Francis narrates 'gig'

Your bash at *Murghaz the Cave Troll* sends him sprawling.

* C HP:Fine Mana:Burning *Murghaz the Cave Troll*:Fine>nar murghaz
Ok.

* C HP:Fine Mana:Burning *Murghaz the Cave Troll*:Fine>h
You smite *Murghaz the Cave Troll*'s body extremely hard.

* C HP:Fine Mana:Burning *Murghaz the Cave Troll*:Fine>
No way! 
You are fighting for your life!
*Murghaz the Cave Troll* seems to have recovered his senses.

* C HP:Fine Mana:Burning *Murghaz the Cave Troll*:Fine>b
bash
Your bash at *Murghaz the Cave Troll* sends him sprawling.

* C HP:Fine Mana:Burning *Murghaz the Cave Troll*:Fine>

* C HP:Fine Mana:Burning *Murghaz the Cave Troll*:Fine>hh
Arglebargle, glop-glyf!?!

* C HP:Fine Mana:Burning *Murghaz the Cave Troll*:Fine>
Francis narrates 'corpse gw still unlooted'

* C HP:Fine Mana:Burning *Murghaz the Cave Troll*:Fine>
You smite *Murghaz the Cave Troll*'s head extremely hard.

* C HP:Fine Mana:Burning *Murghaz the Cave Troll*:Fine>
*Murghaz the Cave Troll* seems to have recovered his senses.
*Murghaz the Cave Troll* hits your left foot extremely hard.
You feel a strong ache there!

* C HP:Fine Mana:Burning *Murghaz the Cave Troll*:Fine>b
bash
Vidomina narrates 'tracking troll'

Thilax narrates 'heumor neni'

Your bash at *Murghaz the Cave Troll* sends him sprawling.

* C HP:Fine Mana:Burning *Murghaz the Cave Troll*:Fine>
You smite *Murghaz the Cave Troll*'s right arm extremely hard.
Your victim is shocked by your hit!

* C HP:Fine Mana:Burning *Murghaz the Cave Troll*:Fine>nar w neni
Ok.

* C HP:Fine Mana:Burning *Murghaz the Cave Troll*:Fine>
Vidomina narrates 'how is he ?'

* C HP:Fine Mana:Burning *Murghaz the Cave Troll*:Fine>
*Murghaz the Cave Troll* seems to have recovered his senses.

* C HP:Fine Mana:Burning *Murghaz the Cave Troll*:Fine>b
bash
Francis narrates 'orc on foot was round gw too'

* C HP:Fine Mana:Burning *Murghaz the Cave Troll*:Fine>
*Murghaz the Cave Troll* sends you sprawling with a powerful bash.

* C HP:Fine Mana:Burning *Murghaz the Cave Troll*:Fine>b
*Murghaz the Cave Troll* hits your left leg extremely hard.


* C HP:Hurt Mana:Burning *Murghaz the Cave Troll*:Fine>
*Murghaz the Cave Troll* giggles at your silly antics.
Thilax narrates 'dunno he spammed past me'

* C HP:Hurt Mana:Burning *Murghaz the Cave Troll*:Fine>
*Murghaz the Cave Troll* hits your right hand extremely hard.
You feel a strong ache there!

* C HP:Hurt Mana:Burning *Murghaz the Cave Troll*:Fine>
Vidomina narrates 'scout ?'

* C HP:Hurt Mana:Burning *Murghaz the Cave Troll*:Fine>
Your head stops stinging.

* C HP:Hurt Mana:Burning *Murghaz the Cave Troll*:Fine>bash

Your bash at *Murghaz the Cave Troll* sends him sprawling.

* C HP:Hurt Mana:Burning *Murghaz the Cave Troll*:Fine>
You smite *Murghaz the Cave Troll*'s right hand extremely hard.
Your victim is shocked by your hit!

* C HP:Hurt Mana:Burning *Murghaz the Cave Troll*:Hurt>say nice
Ok.

* C HP:Hurt Mana:Burning *Murghaz the Cave Troll*:Hurt>
You bleed from open wounds.

* C HP:Hurt Mana:Burning *Murghaz the Cave Troll*:Hurt>
You smite *Murghaz the Cave Troll*'s right hand extremely hard.

* C HP:Hurt Mana:Burning *Murghaz the Cave Troll*:Hurt>
*Murghaz the Cave Troll* seems to have recovered his senses.

* C HP:Hurt Mana:Burning *Murghaz the Cave Troll*:Hurt>n
bashNorbon narrates 'wow'

Your bash at *Murghaz the Cave Troll* sends him sprawling.

* C HP:Hurt Mana:Burning *Murghaz the Cave Troll*:Hurt>
Thilax narrates '4 rangers neni =)'

* C HP:Hurt Mana:Burning *Murghaz the Cave Troll*:Hurt>
You smite *Murghaz the Cave Troll*'s right arm extremely hard.
Your victim is shocked by your hit!

* C HP:Hurt Mana:Burning *Murghaz the Cave Troll*:Hurt>
Norbon narrates 'i got all my stuff'

* C HP:Hurt Mana:Burning *Murghaz the Cave Troll*:Hurt>
*Murghaz the Cave Troll* seems to have recovered his senses.

* C HP:Hurt Mana:Burning *Murghaz the Cave Troll*:Hurt>b
bash
Your bash at *Murghaz the Cave Troll* sends him sprawling.

* C HP:Hurt Mana:Burning *Murghaz the Cave Troll*:Hurt>
You smite *Murghaz the Cave Troll*'s body extremely hard.

* C HP:Hurt Mana:Burning *Murghaz the Cave Troll*:Wounded>
Francis narrates 'means lotsa darkies around'

* C HP:Hurt Mana:Burning *Murghaz the Cave Troll*:Wounded>
You smite *Murghaz the Cave Troll*'s body extremely hard and shatter it.
Your victim is shocked by your hit!

* C HP:Hurt Mana:Burning *Murghaz the Cave Troll*:Wounded>
*Murghaz the Cave Troll* seems to have recovered his senses.

* C HP:Hurt Mana:Burning *Murghaz the Cave Troll*:Wounded>b
bash
Vidomina narrates 'dunno what to chase now'

Saving Nightwolf.

*Murghaz the Cave Troll* hits your left leg extremely hard and shatters it.
You feel a strong ache there!

*Murghaz the Cave Troll* panics, and attempts to flee.
Your victim has disappeared!
*Murghaz the Cave Troll* leaves up.

* C HP:Wounded Mana:Burning>
*Murghaz the Cave Troll* has arrived from above.

* C HP:Wounded Mana:Burning>
*Murghaz the Cave Troll* quickly approaches, trying to hit you.

* C HP:Wounded Mana:Burning *Murghaz the Cave Troll*:Wounded>kill *troll*
You're already fighting!

* C HP:Wounded Mana:Burning *Murghaz the Cave Troll*:Wounded>b

*Murghaz the Cave Troll* hits your right hand extremely hard and shatters it.
You feel a strong ache there!

* C HP:Wounded Mana:Burning *Murghaz the Cave Troll*:Wounded>bash

*Murghaz the Cave Troll* panics, and attempts to flee.
Your victim has disappeared!
*Murghaz the Cave Troll* leaves east.

* C HP:Wounded Mana:Burning>west
Alas, you cannot go that way...

* C HP:Wounded Mana:Burning>east
Crypts of a Citadel
Dank and narrow crypts wind here below the citadel and down under the plains.
Graves full of bones lie in hollows at your sides, dug into the soft earth.
Being only about one yard wide at their most narrow passages, wielding a weapon
has its problems at times. Slowly winding eastwards, the tunnels get colder and
the air gets thicker.
A black and silver key is lying here.
*Murghaz the Cave Troll* is standing here.
Exits: east, [south].

* C HP:Wounded Mana:Burning>
*Murghaz the Cave Troll* hits your head extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
You smite *Murghaz the Cave Troll*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!

* C HP:Bad Mana:Burning *Murghaz the Cave Troll*:Wounded>west
No way! 
You are fighting for your life!

* C HP:Bad Mana:Burning *Murghaz the Cave Troll*:Wounded>
PANIC! 
You can't quit the fight!

* C HP:Bad Mana:Burning *Murghaz the Cave Troll*:Wounded>
You are already attempting to flee!

* C HP:Bad Mana:Burning *Murghaz the Cave Troll*:Wounded>
You flee head over heels.
Crypts of a Citadel
This is at the eastern end of the narrow tunnels dug beneath the citadel to
serve as a final restingplace for its inhabitants. A small chamber is here,
perhaps once serving as a room to mourn in and spend some time revering your
ancestors. The room is simply dug out of the earth, with no decorations except
for a few wooden benches along the soft earthen walls and a large stone slab
with many delicate inscriptions firmly set in the north wall. Filled with
old mourning and grief, the air here is thick and chilly.
A war-weary wight-warrior is standing here.
Exits: west.

* C HP:Bad Mana:Burning>f
flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Bad Mana:Burning>*Murghaz the Cave Troll* has arrived from the west.
You flee head over heels.
Crypts of a Citadel
Dank and narrow crypts wind here below the citadel and down under the plains.
Graves full of bones lie in hollows at your sides, dug into the soft earth.
Being only about one yard wide at their most narrow passages, wielding a weapon
has its problems at times. Slowly winding eastwards, the tunnels get colder and
the air gets thicker.
A black and silver key is lying here.
Exits: east, [south].

* C HP:Bad Mana:Burning>east
Crypts of a Citadel
This is at the eastern end of the narrow tunnels dug beneath the citadel to
serve as a final restingplace for its inhabitants. A small chamber is here,
perhaps once serving as a room to mourn in and spend some time revering your
ancestors. The room is simply dug out of the earth, with no decorations except
for a few wooden benches along the soft earthen walls and a large stone slab
with many delicate inscriptions firmly set in the north wall. Filled with
old mourning and grief, the air here is thick and chilly.
A war-weary wight-warrior is standing here.
*Murghaz the Cave Troll* is standing here.
Exits: west.

* C HP:Bad Mana:Burning>down

*Murghaz the Cave Troll* leaves west.
A wight-warrior strongly slashes your left arm.
You wish that your wounds would stop BLEEDING so much!

* C HP:Bad Mana:Burning a wight-warrior:Healthy>No way! 
You are fighting for your life!

* C HP:Bad Mana:Burning a wight-warrior:Healthy>
*Murghaz the Cave Troll* has arrived from the west.
You flee head over heels.
Crypts of a Citadel
Dank and narrow crypts wind here below the citadel and down under the plains.
Graves full of bones lie in hollows at your sides, dug into the soft earth.
Being only about one yard wide at their most narrow passages, wielding a weapon
has its problems at times. Slowly winding eastwards, the tunnels get colder and
the air gets thicker.
A black and silver key is lying here.
Exits: east, [south].

* C HP:Bad Mana:Burning>east
south
*Murghaz the Cave Troll* has arrived from the east.
Crypts of a Citadel
This is at the eastern end of the narrow tunnels dug beneath the citadel to
serve as a final restingplace for its inhabitants. A small chamber is here,
perhaps once serving as a room to mourn in and spend some time revering your
ancestors. The room is simply dug out of the earth, with no decorations except
for a few wooden benches along the soft earthen walls and a large stone slab
with many delicate inscriptions firmly set in the north wall. Filled with
old mourning and grief, the air here is thick and chilly.
A war-weary wight-warrior is standing here.
Exits: west.

* C HP:Bad Mana:Burning>south
Alas, you cannot go that way...

* C HP:Bad Mana:Burning>south
Alas, you cannot go that way...

* C HP:Bad Mana:Burning>
Alas, you cannot go that way...

* C HP:Bad Mana:Burning>
Francis narrates 'huemer, sneaking orc, troll or other orcs / bn:p'
*Murghaz the Cave Troll* has arrived from the west.

* C HP:Bad Mana:Burning>
*Murghaz the Cave Troll* hits your left leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* C HP:Awful Mana:Burning *Murghaz the Cave Troll*:Wounded>east
west
No way! 
You are fighting for your life!

* C HP:Awful Mana:Burning *Murghaz the Cave Troll*:Wounded>fNo way! 
You are fighting for your life!
You flee head over heels.
Crypts of a Citadel
Dank and narrow crypts wind here below the citadel and down under the plains.
Graves full of bones lie in hollows at your sides, dug into the soft earth.
Being only about one yard wide at their most narrow passages, wielding a weapon
has its problems at times. Slowly winding eastwards, the tunnels get colder and
the air gets thicker.
A black and silver key is lying here.
Exits: east, [south].

* C HP:Awful Mana:Burning>
flee
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Awful Mana:Burning>south
You flee head over heels.
Crypts of a Citadel
This is at the eastern end of the narrow tunnels dug beneath the citadel to
serve as a final restingplace for its inhabitants. A small chamber is here,
perhaps once serving as a room to mourn in and spend some time revering your
ancestors. The room is simply dug out of the earth, with no decorations except
for a few wooden benches along the soft earthen walls and a large stone slab
with many delicate inscriptions firmly set in the north wall. Filled with
old mourning and grief, the air here is thick and chilly.
A war-weary wight-warrior is standing here.
*Murghaz the Cave Troll* is standing here.
Exits: west.
*Murghaz the Cave Troll* leaves west.

* C HP:Awful Mana:Burning>south
Alas, you cannot go that way...

* C HP:Awful Mana:Burning>south
Alas, you cannot go that way...

* C HP:Awful Mana:Burning>down
Alas, you cannot go that way...

* C HP:Awful Mana:Burning>down
Alas, you cannot go that way...

* C HP:Awful Mana:Burning>*Murghaz the Cave Troll* has arrived from the west.
Alas, you cannot go that way...
A wight-warrior barely slashes your body.
You wish that your wounds would stop BLEEDING so much!
You smite a wight-warrior's left foot extremely hard.

* C HP:Awful Mana:Burning a wight-warrior:Fine>feast
Arglebargle, glop-glyf!?!
You flee head over heels.
Crypts of a Citadel
Dank and narrow crypts wind here below the citadel and down under the plains.
Graves full of bones lie in hollows at your sides, dug into the soft earth.
Being only about one yard wide at their most narrow passages, wielding a weapon
has its problems at times. Slowly winding eastwards, the tunnels get colder and
the air gets thicker.
A black and silver key is lying here.
Exits: east, [south].

* C HP:Awful Mana:Burning>
* C HP:Awful Mana:Burning>south
south
The cryptdoor seems to be closed.

* C HP:Awful Mana:Burning>south
The cryptdoor seems to be closed.
*Murghaz the Cave Troll* has arrived from the east.

* C HP:Awful Mana:Burning>south
*Murghaz the Cave Troll* hits your body extremely hard and shatters it.

You are dead! Sorry...

Nah... 
You feel too relaxed to do that..

* C HP:Awful Mana:Burning>Nah... 
You feel too relaxed to do that..

* C HP:Awful Mana:Burning>Nah... 
You feel too relaxed to do that..

* C HP:Awful Mana:Burning>sl
You go to sleep.

* C HP:Awful Mana:Burning>stat
OB: 109%, DB: -67%, PB: 0%, Armour: 0%. Wimpy: 100. Mood: wimpy.
Needed: 401,643 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- Mandos sleep for 7 days. <-------- ACK!!!!!

* C HP:Awful Mana:Burning>sc
11/412 hit, 85/92 mana, and 78/149 moves.

* C HP:Awful Mana:Burning>sl
You are already sound asleep.

* C HP:Awful Mana:Burning>l
In your dreams, or what?

* C HP:Awful Mana:Burning>st
You wake, and sit up.

Top of Page Down to last comment


Stolb2002-01-08 15:43:11
WAKAWAKA
Deavon2002-01-08 15:50:55
me and Vidomina avenged you in lbfort =P
Nightwolf2002-01-08 15:53:03
these are nice fights, no huge groups, no overkill, only a darkie meeting a whittie and have some fun :)
David2002-01-08 15:58:19
nods, its easier to get those fights when your a whitie then a darkie sometimes tho.. but admit it.. you woulda disliked the fight if he had looted you =P
Nightwolf2002-01-08 16:02:06
aehmm u noticed?? mandos sleep for 7 days..forget about my eqp...
David2002-01-08 16:02:48
true.. but.. now that you posted the log you also told your friends.. so i guess someone has your eq, no? =P
Nightwolf2002-01-08 16:11:25
nope, eqp can be bought =)
Francis2002-01-08 16:11:58
comf, sucks to get mandos sleep. And very nice you didn't call backup while pukes (like me) where near.
lehto2002-01-08 16:15:02
this log proves only that you have bad area knowledge
fredde2002-01-08 16:29:31
spam mode! argh!
Unknown2002-01-08 20:25:51
what about brief on !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
goretongue2002-01-08 22:39:42
woot!
Aschit2002-01-08 23:29:30
Do you know how much some people would give to have a link fast enough to play in spam mode and not suffer constantly from it? *drool*
Jessiah2002-01-09 00:21:59
aaah spam, have learned to live with it and now i hate whenever i see it!

good log, even tho a single legend whitie has no chance against a single legend troll.
Pecka2002-01-09 07:54:06
Well a single legend lev50+ dwarf in full shining with some defence beats a
naked unamrmed troll anyday unfurtunately :P
Vidomina2002-01-09 14:12:38
Not crushing defence-warrior troll
hmmmm.....2002-01-09 15:00:43
named trolls are quite dangerous in my opinion? you shouldnt like kill them unless you have like 3 people, cus trolls MUST be overkilled, i mean wtf? their TROLLS like 7 feet high monsters....how could you defeat them alone(unless its a newbie/infant/bitch/lowlevel mob)
goretongue2002-01-09 23:33:11
i forgot to ask, did rangers come in and finsih you off after that murghaz
sepharoth2002-03-06 19:11:42
u almost got him but the troll and those wights over powered u sorry
Unknown2002-03-07 15:22:20
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