Deaths around fornost
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I was around fornost checking stuff out with sophia when i found these...
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* W S C>e
Ruined Barracks
A dagger lies on the ground.
A short spear is lying on the ground.
A dark wraith is here, fighting *a Man*.
A spirit-soldier is here, fighting *a Man*.
*a Man* is here, fighting a dark wraith.
*a Dwarf* is here, fighting a dark wraith.
Exits: west.
* W S C>w
A dark wraith pierces *a Man*'s head hard.
* W S C>n
Sloping Path to the Old Castle
Exits: =north=, east, =south=, west.
* W S C>Bend in the Path
Exits: north, =east=, =south=.
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So here i saw man was buffing, but i went to shade and tracked if they been
there so i figgured man was buffing cause dwarf got low back there...
so target: dwarf!
I went hidden w of them when...
********************************************************************************
Your blood freezes as you hear a death cry.
e
* W S C>Ruined Barracks
You see two daggers on the ground.
There are two short spears here.
*a Man* is standing here.
*a Dwarf* is standing here.
Exits: west.
* W S C>bb
You begin to move silently to the back of your victim...
Your victim has disappeared!
*a Dwarf* leaves << W E S T <<.
* W S C>
*a Man* panics, and attempts to flee. <-- love bn sneak!!
*a Man* leaves << W E S T <<.
* W S C>w
bb
Sloping Path to the Old Castle
A brigand, looking at your nice purse, is sneaking here.
*a Dwarf* is standing here.
*a Man* is standing here.
Exits: =north=, east, =south=, west.
* W S C>
You begin to move silently to the back of your victim...
*a Man* leaves N O R T H.
Your victim has disappeared!
*a Dwarf* leaves N O R T H.
* W S C>n
Bend in the Path
*a Man* is standing here.
Exits: north, =east=, =south=.
*a Man* leaves >> E A S T >>.
* W S C>n
Inside the Fallen Walls
*a Dwarf* is standing here.
Exits: south, (down).
* W S C>kk
Ulfhild narrates 'thanks to gayer orcs probably'
You pierce *a Dwarf*'s right leg and tickle it.
* W S C *a Dwarf*:Fine>l d
# $door is now set to {rubble}.
The floor is covered by small stones.
The rubble is open.
* W S C *a Dwarf*:Fine>O
It's already open!
* W S C *a Dwarf*:Fine>cha s q
*a Dwarf* crushes your right arm extremely hard.
* W S C HP:Fine *a Dwarf*:Fine>
Ok.
* W S C HP:Fine *a Dwarf*:Fine>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves vv S O U T H vv.
* W S C HP:Fine>s
kk
Bend in the Path
A brigand, looking at your nice purse, is sneaking here.
*a Dwarf* is standing here.
Exits: north, =east=, =south=.
* W S C HP:Fine>*a Dwarf* leaves >> E A S T >>.
They aren't here.
* W S C HP:Fine>e
Ruined King's Road
*a Dwarf* is standing here.
Exits: =north=, =east=, =west=.
* W S C HP:Fine>kk
*a Dwarf* leaves N O R T H.
* W S C HP:Fine>n
n
The night has begun.
kk
They aren't here.
o W S C HP:Fine>It is pitch black...
You are on a road.
o W S C HP:Fine>Ruined King's Road
A boar cub is playing here, and exploring the wide world.
*a Dwarf* is standing here.
Exits: =north=, =south=.
* W S C HP:Fine>
You barely pierce *a Dwarf*'s body and tickle it.
*a Dwarf* strongly crushes your right foot and tickles it.
* W S C HP:Fine *a Dwarf*:Fine>rr
Ulfhild narrates 'goddamn i hate orcs more than pukes'
* W S C HP:Fine *a Dwarf*:Fine>
You uncover a red ruby.
* W S C HP:Fine *a Dwarf*:Fine>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves N O R T H.
* W S C HP:Fine>cha s n
Ok.
* W S C HP:Fine>n
kk
Ruined King's Road
*a Dwarf* is standing here.
Exits: north, =east=, =south=, west.
* W S C HP:Fine>*a Dwarf* leaves >> E A S T >>.
They aren't here.
* W S C HP:Fine>e
Ruined King's Road
Exits: north, =east=, =south=, =west=.
* W S C HP:Fine>e
Ruined King's Road
Exits: north, =east=, =south=, =west=.
* W S C HP:Fine>e
Ruined King's Road
Exits: north, =east=, =west=.
* W S C HP:Fine>e
Ruined King's Road
A boar cub is playing here, and exploring the wide world.
Exits: =north=, east, =west=.
* W S C HP:Fine>e
e
Among the Ruins
Exits: north, east, west.
* W S C HP:Fine>Grassy Ruins
*a Dwarf* is standing here.
Exits: north, east, west.
* W S C HP:Fine>e
Ruins at the Wooden Wall
Exits: north, west.
* W S C HP:Fine>n
West of the Wooden Gate
Exits: north, [east], south, =west=.
* W S C HP:Fine>
Ulfhild narrates 'at least pukes gives u a fight'
* W S C HP:Fine>l e
# $door is now set to {gate}.
The strong gate, made of wooden beams fastened with iron bolts, is hinged
so that it opens outward toward you. Behind it are strong trunks against
which the doors are braced.
The gate is closed.
* W S C HP:Fine>s
Ruins at the Wooden Wall
Exits: north, west.
* W S C HP:Fine>w
Grassy Ruins
Exits: north, east, west.
* W S C HP:Fine>bb
Backstab whom?
* W S C HP:Fine>w
Among the Ruins
Exits: north, east, west.
* W S C HP:Fine>n
e
Ruined King's Road
A boar cub is playing here, and exploring the wide world.
A rabbit is here eyeing your presence warily.
Exits: north, =east=, south, =west=.
* W S C HP:Fine>e
Ruined King's Road
A rabbit is here eyeing your presence warily.
A boar cub is playing here, and exploring the wide world.
Exits: north, =east=, south, =west=.
* W S C HP:Fine>West of the Wooden Gate
Exits: north, [east], south, =west=.
* W S C HP:Fine>C
It's already closed!
* W S C HP:Fine>n
Ruins at the Wooden Wall
A boar cub is playing here, and exploring the wide world.
Exits: south, west.
* W S C HP:Fine>w
Overgrown Ruins
The corpse of a tree-snake is lying here.
A tree-snake is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a tree-snake.
Exits: east, south, west.
* W S C HP:Fine>s
Ruined King's Road
A rabbit is here eyeing your presence warily.
A boar cub is playing here, and exploring the wide world.
Exits: north, =east=, south, =west=.
A cute, bouncing rabbit leaves >> E A S T >>.
* W S C HP:Fine>n
Overgrown Ruins
The corpse of a tree-snake is lying here.
A tree-snake is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting a tree-snake.
Exits: east, south, west.
* W S C HP:Fine>
*a Dwarf* crushes a tree-snake's body extremely hard and shatters it.
Your blood freezes as you hear a tree-snake's death cry.
A tree-snake is dead! R.I.P.
* W S C HP:Fine>bb
You begin to move silently to the back of your victim...
Saving Sophia.
lab
*a Dwarf* makes a strange sound, as you place a Very Ancient dagger of Númenórean
in his back.
* W S C HP:Fine *a Dwarf*:Wounded>
Ok.
* W S C HP:Fine *a Dwarf* (l):Wounded>cha s q
lbt
lbt
Ok.
* W S C HP:Fine *a Dwarf* (l):Wounded>lbt
You start to concentrate...
*a Dwarf* (l) panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves vv S O U T H vv.
* W S C HP:Fine>Nobody here by that name.
* W S C HP:Fine Mana:Burning>Nobody here by that name.
* W S C HP:Fine Mana:Burning>s
Ruined King's Road
A boar cub is playing here, and exploring the wide world.
*a Dwarf* (l) is standing here.
Exits: north, =east=, south, =west=.
* W S C HP:Fine Mana:Burning>kk
*a Dwarf* (l) panics, and attempts to flee.
*a Dwarf* leaves N O R T H.
* W S C HP:Fine Mana:Burning>They aren't here.
A cute, bouncing rabbit has arrived from the west.
* W S C HP:Fine Mana:Burning>n
Overgrown Ruins
The corpse of a tree-snake is lying here.
The corpse of a tree-snake is lying here.
Exits: east, south, west.
* W S C HP:Fine Mana:Burning>kk
They aren't here.
* W S C HP:Fine Mana:Burning>e
Ruins at the Wooden Wall
A boar cub is playing here, and exploring the wide world.
*a Dwarf* (l) is standing here.
Exits: south, west.
* W S C HP:Fine Mana:Burning>s
West of the Wooden Gate
Exits: north, [east], south, =west=.
* W S C HP:Fine Mana:Burning>
Moortek narrates 'Can I wear butchers cleaver on belt?'
*a Dwarf* (l) has arrived from the north.
* W S C HP:Fine Mana:Burning>kk
kk
You try to pierce *a Dwarf* (l), but he parries successfully.
* W S C HP:Fine Mana:Burning *a Dwarf* (l):Wounded>lbt
You're already fighting!
* W S C HP:Fine Mana:Burning *a Dwarf* (l):Wounded>lbt
You start to concentrate...
Vridush narrates 'any dt close to oie grey spider?'
*a Dwarf* (l) panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves << W E S T <<.
* W S C HP:Fine Mana:Burning>Nobody here by that name.
* W S C HP:Fine Mana:Burning>lbt
Nobody here by that name.
* W S C HP:Fine Mana:Burning>flee
You flee head over heels.
Ruins at the Wooden Wall
A rabbit is here eyeing your presence warily.
Exits: north, west.
* W S C HP:Fine Mana:Burning>w
Grassy Ruins
Exits: north, east, west.
* W S C HP:Fine Mana:Burning>n
A cute, bouncing rabbit has arrived from the east.
* W S C HP:Fine Mana:Burning>Ruined King's Road
A rabbit is here eyeing your presence warily.
Exits: north, =east=, south, =west=.
* W S C HP:Fine Mana:Burning>e
West of the Wooden Gate
*a Dwarf* (l) is standing here.
Exits: north, [east], south, =west=.
* W S C HP:Fine Mana:Burning>lbt
*a Dwarf* (l) calls for the gate to be opened.
You start to concentrate...
Ok.
The lightning bolt hits *a Dwarf* (l) with full impact.
You hear a *click* in a lock.
The gate is opened from the other side.
*a Dwarf* (l) crushes your body hard.
* W S C HP:Fine Mana:Burning *a Dwarf* (l):Wounded>C
Ok.
*a Dwarf* (l) panics, and attempts to flee.
*a Dwarf* leaves vv S O U T H vv.
* W S C HP:Fine Mana:Burning>C
It's already closed!
* W S C HP:Fine Mana:Burning>C
It's already closed!
* W S C HP:Fine Mana:Burning>s
lbt
Ruins at the Wooden Wall
*a Dwarf* (l) is standing here.
Exits: north, west.
* W S C HP:Fine Mana:Burning>
You start to concentrate...
Your victim has disappeared!
*a Dwarf* leaves N O R T H.
* W S C HP:Fine Mana:Burning>n
West of the Wooden Gate
*a Dwarf* (l) is standing here.
Exits: north, [east], south, =west=.
* W S C HP:Fine Mana:Burning>lbt
You start to concentrate...
lbt
Ok.
The lightning bolt hits *a Dwarf* (l) with full impact.
* W S C HP:Fine Mana:Hot *a Dwarf* (l):Bad>
You start to concentrate...
*a Dwarf* (l) calls for the gate to be opened.
lbt
*a Dwarf* (l) panics, and attempts to flee.
Your victim has disappeared!
*a Dwarf* leaves N O R T H.
* W S C HP:Fine Mana:Hot>Nobody here by that name.
* W S C HP:Fine Mana:Hot>
*a Dwarf* (l) has arrived from the north.
The gate is opened from the other side.
* W S C HP:Fine Mana:Hot>n
Ruins at the Wooden Wall
A boar cub is playing here, and exploring the wide world.
Exits: south, west.
* W S C HP:Fine Mana:Hot>lbt
s
Nobody here by that name.
* W S C HP:Fine Mana:Hot>C
West of the Wooden Gate
*a Dwarf* (l) is standing here.
Exits: north, (east), south, =west=.
*a Dwarf* leaves << W E S T <<.
* W S C HP:Fine Mana:Hot>C
Ok.
* W S C HP:Fine Mana:Hot>
It's already closed!
* W S C HP:Fine Mana:Hot>C
C
It's already closed!
*a Dwarf* (l) has arrived from the west.
* W S C HP:Fine Mana:Hot>C
It's already closed!
* W S C HP:Fine Mana:Hot>lbt
It's already closed!
You hear a *click* in a lock.
* W S C HP:Fine Mana:Hot>
You start to concentrate...
Ok.
The lightning bolt hits *a Dwarf* (l) with full impact.
* W S C HP:Fine Mana:Hot *a Dwarf* (l):Awful>C
lbt
It's already closed!
*a Dwarf* (l) panics, and attempts to flee.
*a Dwarf* leaves N O R T H.
* W S C HP:Fine Mana:Hot>Nobody here by that name.
* W S C HP:Fine Mana:Warm>n
lbt
Ruins at the Wooden Wall
A boar cub is playing here, and exploring the wide world.
Exits: south, west.
* W S C HP:Fine Mana:Warm>Nobody here by that name.
* W S C HP:Fine Mana:Warm>w
Overgrown Ruins
The corpse of a tree-snake is lying here.
The corpse of a tree-snake is lying here.
Exits: east, south, west.
* W S C HP:Fine Mana:Warm>s
Ruined King's Road
A rabbit is here eyeing your presence warily.
Exits: north, =east=, south, =west=.
* W S C HP:Fine Mana:Warm>e
West of the Wooden Gate
Exits: north, [east], south, =west=.
* W S C HP:Fine Mana:Warm>C
Prist narrates 'opothod rip'
It's already closed!
* W S C HP:Fine Mana:Warm>C
It's already closed!
* W S C HP:Fine Mana:Warm>w
Ruined King's Road
A rabbit is here eyeing your presence warily.
Exits: north, =east=, south, =west=.
* W S C HP:Fine Mana:Warm>n
Overgrown Ruins
The corpse of a tree-snake is lying here.
The corpse of a tree-snake is lying here.
Exits: east, south, west.
* W S C HP:Fine Mana:Warm>w
Ruins of Fornost
A boar cub is playing here, and exploring the wide world.
Exits: east, south, west.
* W S C HP:Fine Mana:Warm>w
w
At the Old City Wall
Exits: east, south, west.
* W S C HP:Fine Mana:Warm>w
In the Ruined House
Exits: east, south, west.
* W S C HP:Fine Mana:Warm>Overgrown Ruins
A squirrel scampers around here, looking for nuts from the trees.
Exits: east, west.
* W S C HP:Fine Mana:Warm>w
At the Wall
Exits: east, south, west.
* W S C HP:Fine Mana:Warm>w
In an Overgrown House
Exits: east, south.
* W S C HP:Fine Mana:Warm>w
Alas, you cannot go that way...
* W S C HP:Fine Mana:Warm>w
Alas, you cannot go that way...
* W S C HP:Fine Mana:Warm>s
Among the Trees
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.
* W S C HP:Fine Mana:Hot>e
A Decaying Road
A vicious little bandit advances towards you.
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.
A bandit leaves << W E S T <<.
* W S C HP:Fine Mana:Hot>e
e
At the Old Fountain
Exits: east, south, west.
* W S C HP:Fine Mana:Hot>e
Among the Ruins
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.
* W S C HP:Fine Mana:Hot>e
Ruined King's Road
Exits: north, =east=, =south=, west.
* W S C HP:Fine Mana:Hot>Ruined King's Road
Exits: north, =east=, south, =west=.
* W S C HP:Fine Mana:Hot>s
e
Among the Ruins
A rabbit is here eyeing your presence warily.
Exits: north, east, west.
* W S C HP:Fine Mana:Hot>e
e
Grassy Ruins
Exits: north, east, west.
* W S C HP:Fine Mana:Hot>Ruins at the Wooden Wall
Exits: north, west.
* W S C HP:Fine Mana:Hot>sneak
Alas, you cannot go that way...
* W S C HP:Fine Mana:Hot>n
You stop sneaking.
* W C HP:Fine Mana:Hot>West of the Wooden Gate
A boar cub is playing here, and exploring the wide world.
A rabbit is here eyeing your presence warily.
*a Man* is standing here.
Exits: north, (east), south, =west=.
* W C HP:Fine Mana:Hot>
*a Man* leaves << W E S T <<.
* W C HP:Fine Mana:Hot>
*a Dwarf* has arrived from the east.
* W C HP:Fine Mana:Hot>C
Ok.
* W C HP:Fine Mana:Hot>kk
You lightly pierce *a Dwarf*'s right arm and tickle it.
You hear a *click* in a lock.
*a Dwarf* strongly pounds your left arm and tickles it.
* W C HP:Fine Mana:Hot *a Dwarf*:Fine>C
*a Man* has arrived from the west.
*a Dwarf* (l) has arrived from the west.
It's already closed!
* W C HP:Fine Mana:Hot *a Dwarf*:Fine>C
It's already closed!
* W C HP:Fine Mana:Hot *a Dwarf*:Fine>lbt
You start to concentrate...
A boar cub leaves N O R T H.
Ok.
The lightning bolt hits *a Dwarf* with full impact.
* W C HP:Fine Mana:Warm *a Dwarf*:Hurt>C
It's already closed!
* W C HP:Fine Mana:Warm *a Dwarf*:Hurt>flee
You pierce *a Dwarf*'s right leg very hard.
Your victim is shocked by your hit! <-- OOH=)
* W C HP:Fine Mana:Warm *a Dwarf*:Hurt>
You flee head over heels.
Ruins at the Wooden Wall
A boar cub is playing here, and exploring the wide world.
Exits: south, west.
* W C HP:Fine Mana:Warm>s
*a Dwarf* has arrived from the south.
West of the Wooden Gate
A rabbit is here eyeing your presence warily.
*a Man* is standing here.
*a Dwarf* (l) is standing here.
Exits: north, [east], south, =west=.
* W C HP:Fine Mana:Warm>w
Ruined King's Road
Exits: north, =east=, south, =west=.
* W C HP:Fine Mana:Warm>e
West of the Wooden Gate
A rabbit is here eyeing your presence warily.
Exits: north, [east], south, =west=.
* W C HP:Fine Mana:Warm>
*a Dwarf* has arrived from the north.
* W C HP:Fine Mana:Warm>C
It's already closed!
* W C HP:Fine Mana:Warm>C
C
It's already closed!
* W C HP:Fine Mana:Warm>C
It's already closed!
You swiftly dodge *a Dwarf*'s attempt to pound you.
* W C HP:Fine Mana:Warm *a Dwarf*:Hurt>C
*a Man* has arrived from the north.
*a Dwarf* (l) has arrived from the north.
It's already closed!
* W C HP:Fine Mana:Warm *a Dwarf*:Hurt>C
It's already closed!
* W C HP:Fine Mana:Warm *a Dwarf*:Hurt>
It's already closed!
* W C HP:Fine Mana:Warm *a Dwarf*:Hurt>
Bodycast narrates 'heh, whois Opothod'
* W C HP:Fine Mana:Warm *a Dwarf*:Hurt>tt l
# $target is now set to {l}.
cha s q
flee
Ok.
You pierce *a Dwarf*'s body and tickle it.
* W C HP:Fine Mana:Warm *a Dwarf*:Hurt>
You flee head over heels.
Ruins at the Wooden Wall
Exits: north, west.
* W C HP:Fine Mana:Warm>
A cute, bouncing rabbit has arrived from the north.
* W C HP:Fine Mana:Warm>n
lbt
West of the Wooden Gate
*a Dwarf* is standing here.
*a Man* is standing here.
*a Dwarf* (l) is standing here.
Exits: north, [east], south, =west=.
*a Dwarf* raises his hand.
* W C HP:Fine Mana:Warm>
You start to concentrate...
Ok.
The lightning bolt hits *a Dwarf* (l) with full impact.
*a Dwarf* (l) is incapacitated and will slowly die, if not aided.
* W C HP:Fine Mana:Cold *a Dwarf* (l):Awful>
You pierce *a Dwarf* (l)'s right foot extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf* (l)'s death cry.
*a Dwarf* (l) has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf* (l).
* W C HP:Fine Mana:Cold>gc
The icy grasp of a shadow blocks your attempt!
* W C HP:Fine Mana:Cold>n
Ruins at the Wooden Wall
A boar cub is playing here, and exploring the wide world.
Exits: south, west.
* W C HP:Fine Mana:Cold>s
ec
West of the Wooden Gate
The corpse of *a Dwarf* is lying here.
*a Dwarf* is standing here.
*a Man* is standing here.
The shadow of *a Dwarf* is floating here.
Exits: north, [east], south, =west=.
* W C HP:Fine Mana:Cold>corpse (here) :
a pile of coins
a hunting knife (brand new)
a hooded brass lantern
a large skin
a set of lock picks
a plain leather belt
a heavy morningstar
a wolfskin wristband (brand new)
a leather backpack
a forest green cloak (used)
a metal wall shield (brand new)
a pair of thin vambraces (brand new)
a thin pair of metal gauntlets (brand new)
a thick pair of metal boots (brand new)
a pair of plate greaves (brand new)
a full metal helmet (brand new)
a thin metal breastplate (brand new)
a large sack
a chunk of salt
a large sack
* W C HP:Fine Mana:Cold>s
Ruins at the Wooden Wall
A rabbit is here eyeing your presence warily.
Exits: north, west.
* W C HP:Fine Mana:Cold>w
Grassy Ruins
A rabbit is here eyeing your presence warily.
Exits: north, east, west.
* W C HP:Fine Mana:Cold>cha s n
Ok.
A cute, bouncing rabbit leaves << W E S T <<.
* W C HP:Fine Mana:Cold>tt *man*
# $target is now set to {*man*}.
n
Ruined King's Road
Exits: north, =east=, south, =west=.
* W C HP:Fine Mana:Cold>sneak
Ok, you'll try to move silently for a while.
* W S C HP:Fine Mana:Cold>e
West of the Wooden Gate
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
*a Man* is standing here.
Exits: north, [east], south, =west=.
* W S C HP:Fine Mana:Cold>bb
You begin to move silently to the back of your victim...
Your victim has disappeared!
*a Man* leaves N O R T H.
* W S C HP:Fine Mana:Cold>tt *man*
# $target is now set to {*man*}.
n
bb
Ruins at the Wooden Wall
*a Man* is standing here.
Exits: south, west.
* W S C HP:Fine Mana:Cold>*a Man* leaves vv S O U T H vv.
Backstab whom?
* W S C HP:Fine Mana:Cold>s
bb
West of the Wooden Gate
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
*a Man* is standing here.
Exits: north, [east], south, =west=.
* W S C HP:Fine Mana:Cold>
You begin to move silently to the back of your victim...
*a Dwarf* has arrived from the north.
*a Man* tries to slash you, but your parry is successful.
* W S C HP:Fine Mana:Cold *a Man*:Fine>
You swiftly dodge *a Dwarf*'s attempt to pound you.
* W S C HP:Fine Mana:Cold *a Man*:Fine>flee
You flee head over heels.
Ruins at the Wooden Wall
Exits: south, west.
* W S C HP:Fine Mana:Cold>s
West of the Wooden Gate
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
*a Man* is standing here.
*a Dwarf* is standing here.
Exits: north, [east], south, =west=.
* W S C HP:Fine Mana:Cold>s
*a Man* leaves N O R T H.
Ruins at the Wooden Wall
A rabbit is here eyeing your presence warily.
Exits: north, west.
* W S C HP:Fine Mana:Cold>tt *dwarf*
# $target is now set to {*dwarf*}.
n
bb
West of the Wooden Gate
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
*a Dwarf* is standing here.
Exits: north, [east], south, =west=.
* W S C HP:Fine Mana:Cold>
You begin to move silently to the back of your victim...
*a Man* has arrived from the north.
*a Dwarf* quickly approaches, trying to pound you.
* W S C HP:Fine Mana:Cold *a Dwarf*:Hurt>
*a Man* leaves N O R T H.
* W S C HP:Fine Mana:Cold *a Dwarf*:Hurt>
*a Dwarf* pounds your left arm extremely hard.
* W S C HP:Hurt Mana:Cold *a Dwarf*:Hurt>
*a Man* has arrived from the north.
* W S C HP:Hurt Mana:Cold *a Dwarf*:Hurt>c
You could do it with a needle!
* W S C HP:Hurt Mana:Cold *a Dwarf*:Hurt>lab
* W S C HP:Hurt Mana:Cold *a Dwarf* (l):Hurt>
Ok.
*a Dwarf* (l) sends you sprawling with a powerful bash.
flee
* W S C HP:Hurt Mana:Cold *a Dwarf* (l):Hurt>tt l
# $target is now set to {l}.
>>>> LOST ARMOUR <<<<.
*a Dwarf* (l) pounds your body extremely hard.
* W S C HP:Hurt Mana:Cold *a Dwarf* (l):Hurt>
*a Man* is now a group member.
*a Man* leaves vv S O U T H vv.
* W S C HP:Hurt Mana:Cold *a Dwarf* (l):Hurt>
*a Dwarf* (l) pounds your left leg extremely hard.
WARNING: inactivity timeout in 5 seconds.
Your head stops stinging.
* W S C HP:Hurt Mana:Cold *a Dwarf* (l):Hurt>*a Man* has arrived from the south.
You flee head over heels.
Ruins at the Wooden Wall
A boar cub is playing here, and exploring the wide world.
Exits: south, west.
* W S C HP:Hurt Mana:Cold>102/208 hit, 15/106 mana, and 59/121 moves.
* W S C HP:Hurt Mana:Cold>w
Overgrown Ruins
The corpse of a tree-snake is lying here.
The corpse of a tree-snake is lying here.
Exits: east, south, west.
* W S C HP:Hurt Mana:Cold>s
Ruined King's Road
Exits: north, =east=, south, =west=.
* W S C HP:Hurt Mana:Cold>s
Grassy Ruins
Exits: north, east, west.
* W S C HP:Hurt Mana:Cold>ds
You drink the water.
You do not feel thirsty anymore.
* W S C HP:Hurt Mana:Cold>tt
{target}={l}
tro # *** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 1%, #Fells | 1, 1%, #Luron |
| 1, 1%, #Pucko | 2, 2%, #Spammy |
| 1, 1%, #Tas | 1, 0%, #Galad |
| 1, 1%, #Lonie | 1, 1%, #Plip |
| 1, 1%, #Taromir | 1, 1%, #Mendor |
| 1, 1%, #Syluné | 1, 1%, #Tunnustelija |
| 1, 0%, #Sonic | 1, 1%, #Mhyis |
| 1, 1%, #Melody | 1, 0%, #Tharam |
| 8, 6%, #Spiritus | 1, 0%, #Barr |
| 1, 0%, #Selphie | 4, 4%, #Morden |
| 1, 0%, #Lerian | 1, 0%, #Aicanár |
| 1, 0%, #Ethelián | 1, 0%, #Niedar |
| 1, 1%, #Yrjö | 1, 1%, #Alejandra |
| 1, 1%, #Hellorin | 1, 0%, #Kazadoe |
| 1, 1%, #Fárya | 2, 0%, #Tediz |
| 1, 0%, #Fuego | 2, 0%, #Khazgren |
| 1, 1%, #Abarax | 1, 0%, #Mardus |
| 1, 1%, #Taen | 1, 0%, #Badur |
| 1, 1%, #Rackhir | 2, 0%, #Beard |
| 1, 0%, #Magi | 1, 0%, #Erenion |
*** Return: continue, b: back one page, r: redisplay, q:quit (38%) *** q
* W S C HP:Hurt Mana:Cold>whois fells
Fells is a level twenty Dwarven Fighter.
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Here i shoulda left prob cause no bob mana and low on everything without
Armour, but as a wise warlord (Cur) once said:
"as a stabber you gotta do the unexpected to succeed"
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* W S C HP:Hurt Mana:Cold>e
Ruins at the Wooden Wall
A rabbit is here eyeing your presence warily.
Exits: north, west.
* W S C HP:Hurt Mana:Cold>n
bb
West of the Wooden Gate
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
*a Dwarf* (l) is standing here searching for something. <-- timing is everything!
*a Man* is standing here.
Exits: north, [east], south, =west=.
* W S C HP:Hurt Mana:Cold>
You begin to move silently to the back of your victim...
A boar cub has arrived from the west.
*a Dwarf* (l) makes a strange sound but is suddenly very silent, as you place
a Very Ancient dagger of Númenórean in his back.
You feel more experienced.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *a Dwarf* (l)'s death cry.
*a Dwarf* (l) has drawn his last breath! R.I.P.
* W S C HP:Hurt Mana:Cold>gc
The icy grasp of a shadow blocks your attempt!
You get a pile of coins from the corpse of *a Dwarf*.
There was 7 gold coins, 6 silver pennies, and 48 copper pennies.
* W S C HP:Hurt Mana:Cold>ec
corpse (here) :
a water skin
a lantern
a butcher knife (brand new)
a plain leather belt
a steel-shafted mattock
a leather backpack
a forest green cloak (brand new)
a metal wall shield (brand new)
a thick pair of chain mail sleeves (brand new)
a thin pair of leather gloves (used)
a thick pair of rigid leather boots (brand new)
a pair of ring mail leggings (brand new)
a spiked metal helmet (used)
a ring mail hauberk (brand new)
a cutlass (dented)
a large wooden full shield (worn out)
* W S C HP:Hurt Mana:Cold>
A shadow whispers 'I won't allow the looting of my fallen body!'
* W S C HP:Hurt Mana:Cold>w
Ruined King's Road
Exits: north, =east=, south, =west=.
* W S C HP:Hurt Mana:Cold>
*Achilles the Dúnadan Man* has arrived from the west riding a trained horse.
*Loran the Eriadorian Man* has arrived from the west riding a horse of the
Rohirrim.
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Here i left but later i died to Pucko cause i went in closable to reg.
He enters, and start picking the 1 room closable door locked and i type
open door but i was resting so pick goes tru and i lose armour first thing.
Well what goes around comes around i guess=)
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