Logged by Amarant 1-18-02.
2 Stabbers collide! Was running east to reprac after leaving retirement, when I hear about burzum around..then this group spams by me. What appeared to be a massive overkill turned into something very different.
o W S C>
You hear some apparently very close noise coming from the north.
o W S C>
Glaref has arrived from the north riding a trained horse.
Kazar has arrived from the north.
Téar has arrived from the north.
Den has arrived from the north riding a pony.
Mape has arrived from the north.
Elwë has arrived from the north riding a pack horse.
* W S C>
Mape stops using a pair of smooth, black boots.
Glaref leaves south riding a trained horse.
Kazar leaves south.
Téar leaves south.
Den leaves south riding a pony.
Mape leaves south.
Elwë leaves south riding a pack horse.
You hear some apparently very close noise coming from the south.
o W S C>
You hear some apparently close noise coming from the south.
o W S C>light lantern
s
You hear some apparently rather far noise coming from the south.
s
You uncover a hooded brass lantern.
* W S C>cha moo agg
Before the Castle Gate
A black candle burns in a silver stand, giving off little light.
Exits: north, east, south, west.
* W S C>
You hear some apparently rather far noise coming from the south.
Old Castle Gate
Exits: north, south.
* W S C>
Ok.
* W S C>s
s
Castle Yard
Exits: north, east, south, up.
* W S C>where
The Castle Square
A crumbling fountain is in the middle of the place.
The corpse of a ruffian is lying here.
The corpse of a young ruffian is lying here.
Glaref the Half-Elf is standing here.
A sturdy trained horse is standing here.
Kazar the Dwarf is standing here.
Téar the Dwarf is standing here.
Den is here, riding a pony.
Mape the Dwarf is standing here.
Elwë the Elf is here, riding a pack horse.
Exits: north, south.
* W S C>Elwë dismounts from a pack horse, and stops riding him.
Players in your zone
--------------------
Téar - The Castle Square
Amarant - The Castle Square
Kazar - The Castle Square
Den - The Castle Square
Glaref - The Castle Square
Mape - The Castle Square
Elwë - The Castle Square
* W S C>gig
Den dismounts from a pony, and stops riding him.
* W S C>
You giggle.
* W S C>
A pony now follows Den.
* W S C>s
Entrance to the Castle Keep
Exits: north, east, (south), west.
* W S C>
Glaref has arrived from the north.
Kazar has arrived from the north.
Téar has arrived from the north.
Den has arrived from the north.
A pony has arrived from the north.
Mape has arrived from the north.
Elwë has arrived from the north.
* W S C>s
Téar whispers 'in stonedoor?'
* W S C>Cloak Room
Exits: (north).
* W S C>n
e
Entrance to the Castle Keep
Glaref the Half-Elf is standing here searching for tracks.
Kazar the Dwarf is standing here.
Téar the Dwarf is standing here.
Den is standing here.
A domesticated pony, beast of burden to many, stands here.
Mape the Dwarf is standing here.
Elwë the Elf is standing here.
Exits: north, east, (south), west.
* W S C>Hallway
Exits: (east), south, west.
* W S C>w
sc
Entrance to the Castle Keep
Glaref the Half-Elf is standing here searching for tracks.
Kazar the Dwarf is standing here.
Téar the Dwarf is standing here.
Den is standing here.
A domesticated pony, beast of burden to many, stands here.
Mape the Dwarf is standing here.
Elwë the Elf is standing here.
Exits: north, east, (south), west.
* W S C>stat
241/241 hits, 76/76 mana, and 123/125 moves.
* W S C>OB: 109%, DB: 56%, PB: 25%, Armour: 4%. Wimpy: 210. Mood: aggressive.
Needed: 41,556 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- novoid
- noquit
* W S C>look
eq
Entrance to the Castle Keep
Glaref the Half-Elf is standing here searching for tracks.
Kazar the Dwarf is standing here.
Téar the Dwarf is standing here.
Den is standing here.
A domesticated pony, beast of burden to many, stands here.
Mape the Dwarf is standing here.
Elwë the Elf is standing here.
* W S C>
You are using:
<wielded> a nasty orkish fang (brand new)
<worn as shield> a gilded round shield (brand new)
<worn on head> a plain hood (brand new)
<worn on body> a plain shirt (brand new)
<worn about body> a forest green cloak (brand new)
<worn on arms> a pair of soft leather sleeves (brand new)
<worn on hands> a thin pair of leather gloves (used)
<worn on legs> a plain pair of pants (brand new)
<worn on feet> a black pair of padded boots (brand new)
<worn on back> a leather backpack
<worn across back> a quiver
<worn as belt> a plain leather belt
<worn on belt> a hooded brass lantern; it is lit
<worn on belt> a stone
<worn on belt> a fragrant-smelling bag
<worn on belt> a butcher knife (brand new)
<worn on belt> a set of lock picks
* W S C>look
Entrance to the Castle Keep
Glaref the Half-Elf is standing here.
Kazar the Dwarf is standing here.
Téar the Dwarf is standing here.
Den is standing here.
A domesticated pony, beast of burden to many, stands here.
Mape the Dwarf is standing here.
Elwë the Elf is standing here.
* W S C>
Glaref says 'might be'
* W S C>
Glaref leaves east.
Kazar leaves east.
Téar leaves east.
Den leaves east.
A pony leaves east.
Mape leaves east.
Elwë leaves east.
You hear some apparently very close noise coming from the east.
* W S C>sc
stat
e
241/241 hits, 76/76 mana, and 125/125 moves.
* W S C>OB: 109%, DB: 56%, PB: 25%, Armour: 4%. Wimpy: 210. Mood: aggressive.
Needed: 41,556 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- novoid
- noquit
* W S C>Hallway
Exits: [east], south, west.
* W S C>s
s
You hear a *click* in a lock.
* W S C>End of Hallway
The corpse of a mean brigand is lying here.
Exits: north, [south].
* W S C>The door seems to be closed.
* W S C>n
e
e
Hallway
Exits: [east], south, west.
* W S C>The stonedoor seems to be closed.
* W S C>exi
The stonedoor seems to be closed.
* W S C>East - A closed 'stonedoor'
South -
You can't distinguish a lot of details.
West - Entrance to the Castle Keep
* W S C>
Téar narrates 'block'
* W S C>k *orc*
stat
They aren't here.
* W S C>gr
OB: 109%, DB: 56%, PB: 25%, Armour: 4%. Wimpy: 210. Mood: aggressive.
Needed: 41,556 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- novoid
- noquit
* W S C>
Your group consists of:
Glaref (Head of group)
Kazar
Den
Téar
Mape
Amarant
Larkspur
Elwë
* W S C>where
Players in your zone
--------------------
Téar - Stairs Leading Down
Amarant - Hallway
Kazar - The Dungeon
Den - Stairs Leading Down
Glaref - Prison Cell
Mape - Stairs Leading Down
Elwë - The Dungeon
* W S C>sc
241/241 hits, 76/76 mana, and 125/125 moves.
* W S C>k *orc*
They aren't here.
* W S C>op stonedoor
e
It seems to be locked.
## Hmmm, seems they in already. ##
* W S C>The stonedoor seems to be closed.
* W S C>p stonedoor
op stonedoor
e
close stonedoor
pick stonedoor
Using your lockpicks, you try to pick the lock...
p stonedoor
The lock finally yields to your skill.
* W S C>
Ok.
* W S C>Stairs Leading Down
You see six ash arrows on the ground.
You see a bloody, disgusting scalp lying on the ground.
A brass lantern has been set on the ground.
The corpse of a mean brigand is lying here.
Elwë the Elf is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (west), down.
* W S C>
Ok.
* W S C>pick stonedoor
Using your lockpicks, you try to enable the lock...
d
You manage to enable the lock.
* W S C>k *orc*
The Dungeon
The corpse of a prison guard is lying here.
A hungry warg stands here, sniffing around for flesh.
Kazar the Dwarf is sitting here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is here, fighting Kazar.
A hungry warg stands here, sniffing around for flesh.
*a dreadful Orc* is here, fighting Kazar.
Téar the Dwarf is here, fighting *an Orc*.
Den is here, fighting *an Orc*.
A domesticated pony, beast of burden to many, stands here.
Mape the Dwarf is here, fighting *an Orc*.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*a dreadful Orc* is here, fighting Kazar.
A hungry warg stands here, sniffing around for flesh.
*a dreadful Orc* is standing here.
Exits: [east], up.
*an Orc* seems to have recovered his senses.
## Aha..A lil backtrap by orcs? I'm not sure if whities knew how many darkies were around or not..Since I had just logged on and stumbled onto this. ##
* W S C>
You hear a *click* in a lock.
* W S C>Alas! There is no fighting space left to reach him!
The bars is opened from the other side.
Téar gets a purple scroll from a sable pouch.
Mape cleaves *an Orc*'s right leg very hard.
* W S C>
Téar recites a purple scroll.
Téar is surrounded by a white aura.
Téar creates a noxious cloud around Téar!
*an Orc* panics, and attempts to flee.
*an Orc* leaves up.
* W S C>
Elwë has arrived from above.
*a dreadful Orc* has arrived from the east.
A hungry warg has arrived from the east.
* W S C>u
Téar leaves up.
Den leaves up.
A pony leaves up.
Mape leaves up.
* W S C>Stairs Leading Down
On the ground, there are six ash arrows.
You see a bloody, disgusting scalp lying on the ground.
A brass lantern has been set on the ground.
The corpse of a mean brigand is lying here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is standing here.
Téar the Dwarf is standing here (glowing).
Den is standing here.
A domesticated pony, beast of burden to many, stands here.
Mape the Dwarf is standing here.
Exits: [west], down.
* W S C>
Téar pounds *an Orc*'s left leg extremely hard.
*an Orc* tries to smite Téar, but he parries successfully.
* W S C>k *orc*
k *orc*
Mape approaches *an Orc*, trying to cleave him.
You pierce *an Orc*'s right arm extremely hard.
Your victim is shocked by your hit!
*an Orc* panics, and attempts to flee.
*an Orc* leaves down.
* W S C>They aren't here.
* W S C>k *orc*
d
k *orc*
Téar leaves down.
Den leaves down.
A pony leaves down.
Mape leaves down.
* W S C>They aren't here.
* W S C>The Dungeon
The corpse of a prison guard is lying here.
A hungry warg stands here, sniffing around for flesh.
Kazar the Dwarf is here, fighting *a dreadful Orc*.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
*a dreadful Orc* is here, fighting Kazar.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is here, fighting Kazar.
A hungry warg stands here, sniffing around for flesh.
*a dreadful Orc* is here, fighting Kazar.
A hungry warg stands here, sniffing around for flesh.
*a dreadful Orc* is here, fighting Kazar.
*a dreadful Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*a dreadful Orc* is standing here.
*an Orc* is standing here.
Téar the Dwarf is here, fighting *a dreadful Orc* (glowing).
Den is standing here.
A domesticated pony, beast of burden to many, stands here.
Mape the Dwarf is standing here.
Exits: (east), up.
* W S C>k *orc*
You approach *a dreadful Orc*, trying to pierce him.
* W S C *a dreadful Orc*:Hurt Kazar:Wounded>
Téar pounds *a dreadful Orc*'s body extremely hard.
*an Orc* smites Kazar's right foot extremely hard and shatters it.
* W S C *a dreadful Orc*:Hurt Kazar:Bad>
You're already fighting!
*a dreadful Orc* leaves east.
*an Orc* leaves east.
A hungry warg leaves east.
Kazar seems to have recovered his senses.
You pierce *a dreadful Orc*'s left hand hard and tickle it.
* W S C *a dreadful Orc*:Hurt Kazar:Bad>k *orc*
*a dreadful Orc* panics, and attempts to flee.
*a dreadful Orc* leaves up.
Kazar cleaves *a dreadful Orc*'s body and tickles it.
* W S C *a dreadful Orc*:Hurt Kazar:Bad>k *orc*
*a dreadful Orc* has arrived from above.
*a dreadful Orc* leaves east.
A hungry warg leaves east.
*a dreadful Orc* panics, and attempts to flee.
*a dreadful Orc* leaves east.
* W S C>
You approach *an Orc*, trying to pierce him.
* W S C *an Orc*:Fine>u
k *orc*
You're already fighting!
The bars closes quietly.
Kazar panics, and attempts to flee.
Kazar leaves up.
* W S C *an Orc*:Fine>k *orc*
No way!
You are fighting for your life!
*a dreadful Orc* opens the bars.
The bars closes quietly.
Mape cleaves *an Orc*'s body and tickles it.
* W S C *an Orc*:Fine>Téar leaves up.
Den leaves up.
A pony leaves up.
You're already fighting!
You strongly pierce *an Orc*'s left arm and tickle it.
* W S C *an Orc*:Fine>
You're already fighting!
* W S C *an Orc*:Fine>u
You hear a *click* in a lock.
* W S C *an Orc*:Fine>k *orc*
No way!
You are fighting for your life!
Téar has arrived from above.
Den has arrived from above.
A pony has arrived from above.
* W S C *an Orc*:Fine>Téar approaches *an Orc*, trying to pound him.
You're already fighting!
*a dreadful Orc* unlocks the bars.
* W S C *an Orc*:Fine>
*a dreadful Orc* opens the bars.
The bars closes quietly.
* W S C *an Orc*:Fine>k *orc*
Téar pounds *an Orc*'s left foot extremely hard.
You pierce *an Orc*'s left foot and tickle it.
* W S C *an Orc*:Fine>*a dreadful Orc* locks the bars.
You're already fighting!
* W S C *an Orc*:Fine>k *orc*
*a dreadful Orc* unlocks the bars.
*an Orc* sends you sprawling with a powerful bash.
* W S C HP:Fine *an Orc*:Fine>
*a dreadful Orc* opens the bars.
The bars closes quietly.
* W S C HP:Fine *an Orc*:Fine>
Mape sends *an Orc* sprawling with a powerful bash.
* W S C HP:Fine *an Orc*:Fine>
*a dreadful Orc* pounds Mape's head extremely hard and tickles it.
* W S C HP:Fine *an Orc*:Fine>
Kazar has arrived from above.
* W S C HP:Fine *an Orc*:Fine>
You hear a *click* in a lock.
* W S C HP:Fine *an Orc*:Fine>
*a dreadful Orc* unlocks the bars.
* W S C HP:Fine *an Orc*:Fine>
*a dreadful Orc* opens the bars.
*an Orc* sends Mape sprawling with a powerful bash.
* W S C HP:Fine *an Orc*:Fine>
*a dreadful Orc* leaves east.
A hungry warg leaves east.
*a dreadful Orc* has arrived from the east.
* W S C HP:Fine *an Orc*:Fine>
*a dreadful Orc* has arrived from the east.
A hungry warg has arrived from the east.
*an Orc* has arrived from the east.
A hungry warg has arrived from the east.
* W S C HP:Fine *an Orc*:Fine>
*an Orc* leaves east.
A hungry warg leaves east.
*a dreadful Orc* smites Mape's body extremely hard and shatters it.
* W S C HP:Fine *an Orc*:Fine>
Kazar joins Téar's fight.
Kazar lightly cleaves *an Orc*'s right leg and tickles it.
* W S C HP:Fine *an Orc*:Fine>
*an Orc* smites Mape's left leg extremely hard.
* W S C HP:Fine *an Orc*:Fine>
Mape seems to have recovered his senses.
Mape panics, and attempts to flee.
Mape leaves east.
* W S C HP:Fine *an Orc*:Fine>
*a dreadful Orc* leaves east.
A hungry warg leaves east.
* W S C HP:Fine *an Orc*:Fine>
*a dreadful Orc* leaves up.
* W S C HP:Fine *an Orc*:Fine>
Mape has arrived from the east.
* W S C HP:Fine *an Orc*:Fine>
*a dreadful Orc* has arrived from above.
A hungry warg has arrived from above.
Kazar cleaves *an Orc*'s body and tickles it.
* W S C HP:Fine *an Orc*:Fine>
Téar pounds *an Orc*'s left leg extremely hard.
Your head stops stinging.
Elwë has arrived from the east.
* W S C HP:Fine *an Orc*:Fine>Maybe you should get on your feet first?
Elwë panics, and attempts to flee.
Elwë leaves east.
* W S C HP:Fine *an Orc*:Fine>
*an Orc* seems to have recovered his senses.
* W S C HP:Fine *an Orc*:Fine>
*an Orc* panics, and attempts to flee.
*an Orc* leaves up.
* W S C HP:Fine>
The bars closes quietly.
* W S C HP:Fine>
You hear a *click* in a lock.
* W S C HP:Fine>u
*a dreadful Orc* pounds Téar's right leg extremely hard.
* W S C HP:Fine>
Stairs Leading Down
On the ground, there are six ash arrows.
You see a bloody, disgusting scalp lying on the ground.
A brass lantern has been set on the ground.
The corpse of a mean brigand is lying here.
*an Orc* is standing here.
Exits: [west], down.
* W S C HP:Fine>* W S C HP:Fine>k *orc*
*an Orc* leaves down.
* W S C HP:Fine>k *orc*
A hungry warg has arrived from below.
They aren't here.
* W S C HP:Fine>They aren't here.
* W S C HP:Fine>
A hungry warg leaves down.
* W S C HP:Fine>d
u
The Dungeon
The corpse of a prison guard is lying here.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is here, fighting Téar.
A hungry warg stands here, sniffing around for flesh.
*a dreadful Orc* is here, fighting Téar.
A hungry warg stands here, sniffing around for flesh.
Téar the Dwarf is here, fighting *an Orc* (glowing).
Den is here, fighting *an Orc*.
A domesticated pony, beast of burden to many, stands here.
Kazar the Dwarf is here, fighting *an Orc*.
Mape the Dwarf is standing here.
*an Orc* is standing here.
*a dreadful Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (east), up.
* W S C HP:Fine>
*a dreadful Orc* has arrived from the east.
A hungry warg has arrived from the east.
*an Orc* has arrived from the east.
A hungry warg has arrived from the east.
*a dreadful Orc* has arrived from the east.
A hungry warg has arrived from the east.
*a dreadful Orc* leaves east.
A hungry warg leaves east.
* W S C HP:Fine>Stairs Leading Down
On the ground, there are six ash arrows.
You see a bloody, disgusting scalp lying on the ground.
A brass lantern has been set on the ground.
The corpse of a mean brigand is lying here.
Exits: [west], down.
* W S C HP:Fine>d
*a dreadful Orc* has arrived from below.
A hungry warg has arrived from below.
*an Orc* has arrived from below.
A hungry warg has arrived from below.
*a dreadful Orc* has arrived from below.
A hungry warg has arrived from below.
* W S C HP:Fine>bo
The Dungeon
The corpse of a prison guard is lying here.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is sitting here.
A hungry warg stands here, sniffing around for flesh.
*a dreadful Orc* is here, fighting Téar.
A hungry warg stands here, sniffing around for flesh.
Téar the Dwarf is here, fighting *an Orc* (glowing).
Den is here, fighting *an Orc*.
A domesticated pony, beast of burden to many, stands here.
Kazar the Dwarf is here, fighting *an Orc*.
Mape the Dwarf is standing here.
*an Orc* is standing here.
Exits: [east], up.
* W S C HP:Fine>BOIINNNNNNGG!
### Errr..had wrong aliases loaded =p Was supposed to be
backstab *orc* ###
Téar panics, and attempts to flee.
Téar leaves up.
* W S C HP:Fine>
Mape cleaves *an Orc*'s right leg very hard.
* W S C HP:Fine>
*a dreadful Orc* approaches Kazar, trying to pound him.
* W S C HP:Fine>
*a dreadful Orc* has arrived from above.
A hungry warg has arrived from above.
*a dreadful Orc* has arrived from above.
A hungry warg has arrived from above.
* W S C HP:Fine>u
*a dreadful Orc* approaches Kazar, trying to smite him.
*a dreadful Orc* pounds Den's body extremely hard.
* W S C HP:Fine>
You hear a *click* in a lock.
* W S C HP:Fine>Stairs Leading Down
You see six ash arrows on the ground.
You see a bloody, disgusting scalp lying on the ground.
A brass lantern has been set on the ground.
The corpse of a mean brigand is lying here.
*an Orc* is here, fighting Téar.
A hungry warg stands here, sniffing around for flesh.
Téar the Dwarf is here, fighting *an Orc* (glowing).
Exits: [west], down.
* W S C HP:Fine>
*an Orc* panics, and attempts to flee.
*an Orc* leaves down.
* W S C HP:Fine>d
backstab *orc*
The Dungeon
The corpse of a prison guard is lying here.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
*an Orc* is here, fighting Den.
A hungry warg stands here, sniffing around for flesh.
*a dreadful Orc* is here, fighting Kazar.
A hungry warg stands here, sniffing around for flesh.
Den is here, fighting *an Orc*.
A domesticated pony, beast of burden to many, stands here.
Kazar the Dwarf is lying here, incapacitated.
Mape the Dwarf is here, fighting *an Orc*.
*an Orc* is standing here.
*a dreadful Orc* is here, fighting Kazar.
A hungry warg stands here, sniffing around for flesh.
*a dreadful Orc* is here, fighting Den.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
*a dreadful Orc* is standing here.
*an Orc* is standing here.
Exits: (east), up.
You suddenly notice *a dreadful Orc*.
* W S C HP:Fine>
You can't backstab a fighting person!
* W S C HP:Fine>
*a dreadful Orc* sends Den sprawling with a powerful bash.
* W S C HP:Fine>u
*a dreadful Orc* gets a ring from the corpse of a prison guard.
*a dreadful Orc* gets a longsword from the corpse of a prison guard.
*a dreadful Orc* gets a plain leather belt from the corpse of a prison guard.
*an Orc* seems to have recovered his senses.
* W S C HP:Fine>
*an Orc* panics, and attempts to flee.
*an Orc* leaves up.
* W S C HP:Fine>Téar narrates 'break?'
Stairs Leading Down
There are six ash arrows here.
You see a bloody, disgusting scalp lying on the ground.
A brass lantern has been set on the ground.
The corpse of a mean brigand is lying here.
A hungry warg stands here, sniffing around for flesh.
Téar the Dwarf is standing here (glowing).
*an Orc* is standing here.
Exits: [west], down.
* W S C HP:Fine>
Téar leaves down.
* W S C HP:Fine>
Your blood freezes as you hear a death cry.
* W S C HP:Fine>
*an Orc* panics, and attempts to flee.
*an Orc* leaves down.
* W S C HP:Fine>d
backstab 3.orc
The Dungeon
The corpse of *a Dwarf* is lying here.
The corpse of a prison guard is lying here.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
A hungry warg stands here, sniffing around for flesh.
*a dreadful Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Den is here, fighting *a dreadful Orc*.
A domesticated pony, beast of burden to many, stands here.
Mape the Dwarf is here, fighting *a dreadful Orc*.
*an Orc* is here, fighting Den.
*a dreadful Orc* is here, fighting Mape.
A hungry warg stands here, sniffing around for flesh.
*a dreadful Orc* is here, fighting Den.
A hungry warg stands here, sniffing around for flesh.
*a dreadful Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*a dreadful Orc* is here, fighting Mape.
*an Orc* is here, fighting Den.
Téar the Dwarf is standing here (glowing).
*an Orc* is standing here.
Exits: (east), up.
* W S C HP:Fine>
You can't backstab a fighting person!
*an Orc* smites Den's right arm extremely hard and shatters it.
## Hmmm..At this point I realize we've lost. RUN! ##
* W S C HP:Fine>
Téar pounds *a dreadful Orc*'s left foot extremely hard.
*a dreadful Orc* tries to pound Téar, but he parries successfully.
* W S C HP:Fine>u
*a dreadful Orc* sends Mape sprawling with a powerful bash.
* W S C HP:Fine>
*an Orc* barely smites Den's body and tickles it.
* W S C HP:Fine>Stairs Leading Down
On the ground, there are six ash arrows.
You see a bloody, disgusting scalp lying on the ground.
A brass lantern has been set on the ground.
The corpse of a mean brigand is lying here.
A hungry warg stands here, sniffing around for flesh.
Exits: [west], down.
* W S C HP:Fine>
Téar has arrived from below.
* W S C HP:Fine>
Téar leaves down.
* W S C HP:Fine>op stonedoor
It seems to be locked.
A hungry warg has arrived from below.
* W S C HP:Fine>p stonedoor
You suddenly notice *a dreadful Orc*.
* W S C HP:Fine>pick stonedoor
Using your lockpicks, you try to pick the lock...
*a dreadful Orc* leaves down.
A hungry warg leaves down.
The lock finally yields to your skill.
* W S C HP:Fine>op stonedoor
A hungry warg has arrived from below.
* W S C HP:Fine>w
op stonedoor
Ok.
You suddenly notice *a dreadful Orc*.
*a dreadful Orc* pierces your left leg very hard.
You try to pierce *a dreadful Orc*, but he parries successfully.
* W S C HP:Fine *a dreadful Orc*:Wounded>No way!
You are fighting for your life!
Den has arrived from below.
* W S C HP:Fine *a dreadful Orc*:Wounded>flee
It's already open!
* W S C HP:Fine *a dreadful Orc*:Wounded>
Den leaves west.
* W S C HP:Fine *a dreadful Orc*:Wounded>u
w
op stonedoor
You flee head over heels.
Hallway
Den is standing here.
Exits: (east), south, west.
* W S C HP:Fine>
Alas, you cannot go that way...
* W S C HP:Fine>Entrance to the Castle Keep
Exits: north, east, (south), west.
* W S C HP:Fine>e
op stonedoor
op stonedoor
You don't see any stonedoor here.
* W S C HP:Fine>Hallway
*a dreadful Orc* is standing here.
Exits: (east), south, west.
* W S C HP:Fine>It's already open!
* W S C HP:Fine>It's already open!
* W S C HP:Fine>clo stonedoor
k *orc*
k *orc*
*a dreadful Orc* closes the stonedoor.
* W S C HP:Fine>
It's already closed!
*a dreadful Orc* locks the stonedoor.
## Seems this orc wants out too ##
* W S C HP:Fine>
You try to pierce *a dreadful Orc*, but he parries successfully.
*a dreadful Orc* pierces your right foot hard and tickles it.
* W S C HP:Fine *a dreadful Orc*:Wounded>
You're already fighting!
* W S C HP:Fine *a dreadful Orc*:Wounded>k *orc*
You're already fighting!
* W S C HP:Fine *a dreadful Orc*:Wounded>flee
*a dreadful Orc* tries to pierce you, but your parry is successful.
* W S C HP:Fine *a dreadful Orc*:Wounded>
*a dreadful Orc* swiftly dodges your attempt to pierce him.
* W S C HP:Fine *a dreadful Orc*:Wounded>PANIC!
You can't quit the fight!
* W S C HP:Fine *a dreadful Orc*:Wounded>
*a dreadful Orc* panics, and attempts to flee.
*a dreadful Orc* leaves west.
* W S C HP:Fine>w
backstab *orc*
Entrance to the Castle Keep
*a dreadful Orc* is standing here.
Exits: north, east, (south), west.
* W S C HP:Fine>*a dreadful Orc* leaves east.
Backstab whom?
* W S C HP:Fine>e
backstab *orc*
Hallway
Exits: [east], south, west.
You suddenly notice *a dreadful Orc*.
* W S C HP:Fine>*a dreadful Orc* unlocks the stonedoor.
You begin to move silently to the back of your victim...
You hear a *click* in a lock.
*a dreadful Orc* makes a strange sound but is suddenly very silent, as you place a nasty orkish fang in his back.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gain a level! ## best way to level ##
Your blood freezes as you hear *Dispater the Orc*'s death cry.
*Dispater the Orc* has drawn his last breath! R.I.P.
get coins corpse
A shadow slowly rises above the corpse of *Dispater the Orc*.
* W S C HP:Fine>The icy grasp of a shadow blocks your attempt!
* W S C HP:Fine>
A shadow whispers 'I won't allow the looting of my fallen body!'
* W S C HP:Fine>narr one dies
Ok.
* W S C HP:Fine>exa corpse
n
corpse (here) :
a pile of coins
a sable pouch
a fragrant-smelling bag
a hunting knife (brand new)
a plain leather belt
a nasty orkish fang (brand new)
a keyring with a key and a set of lock picks
a leather backpack
a forest green cloak (brand new)
a metal wall shield (used)
a pair of soft leather sleeves (used)
a black pair of padded boots (used)
a pair of trousers (used)
a plain hood (brand new)
a plain shirt (brand new)
a grotesque necklace with a pair of ears
a ring of silver
a water skin
a large sack
a silver-tipped arrow