On the Road to Tharbad
A Large Sign is standing here.
*a Dwarf* is standing here.
*Ailwon the Silvan Elf* is standing here.
cha mood agg
Ok.
* W C HP:Fine>
Sardaukar (S) swiftly dodges *Ailwon the Silvan Elf*'s attempt to pierce
him.
*a Dwarf* leaves S O U T H.
Sardaukar (S) lightly crushes *Ailwon the Silvan Elf*'s left arm and tickles
it.
* W C HP:Fine>k *elf*
*Ailwon the Silvan Elf* begins some strange incantations...
* W C HP:Fine>
*a Dwarf* has arrived from the S O U T H.
* W C HP:Fine>
You strongly pound *Ailwon the Silvan Elf*'s left foot and tickle it.
* W C HP:Fine *Ailwon the Silvan Elf*:Fine Sardaukar (S):Hurt>ca
*Ailwon the Silvan Elf* begins some strange incantations...
* W C HP:Fine *Ailwon the Silvan Elf*:Fine Sardaukar (S):Hurt>
cha mood agg
Ok.
Sardaukar (S) panics, and attempts to flee.
Sardaukar leaves E A S T.
* W C HP:Fine *Ailwon the Silvan Elf*:Fine>b
bash
*a Dwarf* leaves E A S T.
Sardaukar (S) has arrived from the E A S T.
*Ailwon the Silvan Elf* barely pierces your right leg and tickles it.
*Ailwon the Silvan Elf* panics, and attempts to flee.
Your victim has disappeared!
*Ailwon the Silvan Elf* leaves S O U T H.
* W C HP:Fine>
*a Dwarf* has arrived from the E A S T.
* W C HP:Fine>look
*a Dwarf* tries to pierce you, but your parry is successful.
* W C HP:Fine *a Dwarf*:Fine>k *dwarf*
*a Dwarf* begins some strange incantations...
On the Road to Tharbad
A Large Sign is standing here.
Sardaukar (S) is standing here.
*a Dwarf* is here, FIGHTING YOU.
* W C HP:Fine *a Dwarf*:Fine>ca
You're already fighting!
The night has begun.
You feel stronger in the dark!
You see some fog coming from the south.
* W C HP:Fine *a Dwarf*:Fine>flee
Sardaukar (S) tries to crush *a Dwarf*, but he parries successfully.
cha mood agg
Ok.
* W C HP:Fine *a Dwarf*:Fine>
*Ailwon the Silvan Elf* has arrived from the S O U T H.
You flee head over heels.
On a Path by the Marshes
A fat rabbit sits here, chewing on some grass.
Exits: north, east, west.
o W C HP:Fine>ca
cha mood agg
Ok.
o W C HP:Fine>e
Sardaukar (S) has arrived from the W E S T.
o W C HP:Fine>
Rank Marshland
The corpse of a large leech is lying here.
The corpse of a large leech is lying here.
The corpse of an assassin is lying here.
A long-necked bird, with a fairly short spear-like bill stands here.
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.
o W C HP:Fine>w
On a Path by the Marshes
A fat rabbit sits here, chewing on some grass.
Sardaukar (S) is standing here.
Exits: north, east, west.
o W C HP:Fine>
*a Dwarf* has arrived from the W E S T.
* W C HP:Fine>k *dwarf*
You pound *a Dwarf*'s head hard.
*Ailwon the Silvan Elf* has arrived from the W E S T.
* W C HP:Fine *a Dwarf*:Fine>
*a Dwarf* begins some strange incantations...
*Ailwon the Silvan Elf* begins some strange incantations...
* W C HP:Fine *a Dwarf*:Fine>
*Ailwon the Silvan Elf* begins some strange incantations...
* W C HP:Fine *a Dwarf*:Fine>flee
You flee head over heels.
On the Road to Tharbad
A Large Sign is standing here.
A smuggler is here, angry at having been seen.
Exits: north, east, =south=, =west=.
o W C HP:Fine>
Your blood freezes as you hear a death cry.
The earth trembles and shivers.
o W C HP:Fine>ca
Zax has arrived from the W E S T.
Sardaukar (S) has arrived from the E A S T.
o W C HP:Fine>s
cha mood agg
Ok.
o W C HP:Fine>
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, [east], south.
* W C HP:Fine>n
On the Road to Tharbad
A Large Sign is standing here.
A smuggler is here, angry at having been seen.
*a Dwarf* is standing here.
Exits: north, east, =south=, =west=.
* W C HP:Fine>
*a Dwarf* begins some strange incantations...
* W C HP:Fine>k *dwarf*
A smuggler lightly pierces *a Dwarf*'s body and tickles it.
* W C HP:Fine>
You approach *a Dwarf*, trying to pound him.
* W C HP:Fine *a Dwarf*:Fine a smuggler:Fine>
Sardaukar narrates 'wounded..'
* W C HP:Fine *a Dwarf*:Fine a smuggler:Fine>flee
You flee head over heels.
Road to Tharbad
A finch flies low above the ground.
Exits: =north=, =east=, south, west.
o W C HP:Fine>ca
cha mood agg
Ok.
o W C HP:Fine>
A finch leaves W E S T.
o W C HP:Fine>na fight in oakendoor then
ca
Ok.
o W C HP:Fine>
*a Dwarf* has arrived from the E A S T.
cha mood agg
Ok.
* W C HP:Fine>
*a Dwarf* begins some strange incantations...
* W C HP:Fine>e
On the Road to Tharbad
A Large Sign is standing here.
A smuggler is here, angry at having been seen.
Exits: north, east, =south=, =west=.
o W C HP:Fine>s
*a Dwarf* has arrived from the W E S T.
* W C HP:Fine>
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, [east], south.
* W C HP:Fine>ca
cha mood agg
Ok.
* W C HP:Fine>op exit
e
*a Dwarf* has arrived from the N O R T H.
Ok.
* W C HP:Fine>
*a Dwarf* fails to pierce you.
No way!
You are FIGHTING for your life!
* W C HP:Fine *a Dwarf*:Fine>
*a Dwarf* begins some strange incantations...
* W C HP:Fine *a Dwarf*:Fine>flee
ca
You flee head over heels.
Inside a Small Stone Building
Exits: (west), (down).
The fog disappears.
* W C HP:Fine>
cha mood agg
Ok.
The [[ Oakendoor ]] closes quietly.
* W C HP:Fine>ca
The [[ Oakendoor ]] is opened from the other side.
* W C HP:Fine>
cha mood agg
Ok.
*a Dwarf* has arrived from the W E S T.
* W C HP:Fine>
*a Dwarf* begins some strange incantations...
* W C HP:Fine>k *dwarf*
*a Dwarf* swiftly dodges your attempt to pound him.
* W C HP:Fine *a Dwarf*:Fine>
*Ailwon the Silvan Elf* has arrived from the W E S T.
* W C HP:Fine *a Dwarf*:Fine>clo exit
*a Dwarf* utters the word 'zabrahpdjatz'
*a Dwarf* makes the earth tremble and shiver.
You fall, and hit yourself!
* W C HP:Fine *a Dwarf*:Fine>
Ok.
* W C HP:Fine *a Dwarf*:Fine>op exit
flee
Ok.
* W C HP:Fine *a Dwarf*:Fine>
*Ailwon the Silvan Elf* begins some strange incantations...
You flee head over heels.
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
You see some fog coming from the east.
* W C HP:Fine>cw
cha mood wimpy
Ok.
* W C HP:Fine>n
On the Road to Tharbad
A Large Sign is standing here.
A smuggler is here, angry at having been seen.
Exits: north, east, =south=, =west=.
o W C HP:Fine>e
On a Path by the Marshes
The corpse of a fat rabbit is lying here.
Exits: north, east, west.
o W C HP:Fine>whe
Players in your zone
--------------------
Zorc - On a Path by the Marshes
Zax - On the Mighty River Greyflood
o W C HP:Fine>na eh, i was there alone with them
Ok.
o W C HP:Fine>whe
Players in your zone
--------------------
Zorc - On a Path by the Marshes
Zax - On the Mighty River Greyflood
o W C HP:Fine>sc
271/353 hits and 121/141 moves.
o W C HP:Fine>w
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.
o W C HP:Fine>s
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
*a Dwarf* is standing here.
Exits: =north=, [east], south.
* W C HP:Fine>
*a Dwarf* leaves N O R T H.
* W C HP:Fine>n
*a Dwarf* has arrived from the N O R T H.
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.
o W C HP:Fine>ca
cha mood agg
Ok.
o W C HP:Fine>s
*a Dwarf* has arrived from the S O U T H.
* W C HP:Fine>
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, [east], south.
* W C HP:Fine>
*a Dwarf* has arrived from the N O R T H.
* W C HP:Fine>op exit
You swiftly dodge *a Dwarf*'s attempt to pierce you.
You strongly pound *a Dwarf*'s left foot.
* W C HP:Fine *a Dwarf*:Fine>e
Ok.
* W C HP:Fine *a Dwarf*:Fine>
No way!
You are FIGHTING for your life!
*a Dwarf* begins some strange incantations...
* W C HP:Fine *a Dwarf*:Fine>flee
You flee head over heels.
Inside a Small Stone Building
Exits: (west).
The fog disappears.
* W C HP:Fine>
*a Dwarf* has arrived from the W E S T.
* W C HP:Fine>
*a Dwarf* quickly approaches, trying to pierce you.
* W C HP:Fine *a Dwarf*:Fine>
*a Dwarf* begins some strange incantations...
* W C HP:Fine *a Dwarf*:Fine>clo exit
Ok.
* W C HP:Fine *a Dwarf*:Fine>ca
You pound *a Dwarf*'s left foot and tickle it.
* W C HP:Fine *a Dwarf*:Fine>
cha mood agg
Ok.
* W C HP:Fine *a Dwarf*:Fine>b
bash
*a Dwarf* begins some strange incantations...
o pegs
ca
Your bash at *a Dwarf* sends him sprawling.
* W C HP:Fine *a Dwarf*:Fine>
Ok.
* W C HP:Fine *a Dwarf*:Fine>
cha mood agg
Ok.
* W C HP:Fine *a Dwarf*:Fine>ca
cha mood agg
Ok.
* W C HP:Fine *a Dwarf*:Fine>lt
Ok.
* W C HP:Fine *a Dwarf* (this):Fine>et
ca
You see nothing special about him.
*a Dwarf* (this) has some small bruises.
*a Dwarf* (this) is using:
<wielded> a rapier (battered)
<worn as shield> a large wooden shield (brand new)
<worn on head> a black hood (used)
<worn on body> a grey shirt (used)
<worn about body> a forest green cloak (brand new)
<worn on arms> a thin pair of soft leather sleeves (brand new)
<worn on hands> a thin pair of leather gloves (brand new)
<worn on legs> a grey pair of pants (used)
<worn on feet> a thin pair of soft leather boots (used)
<worn on finger> a ring
<worn as belt> a black leather belt
<worn on belt> a moneybag
<worn on belt> a lantern; it is lit
<worn on belt> a water skin
<worn on belt> a set of lock picks
* W C HP:Fine *a Dwarf* (this):Fine>ca
cha mood agg
Ok.
* W C HP:Fine *a Dwarf* (this):Fine>
cha mood agg
Ok.
* W C HP:Fine *a Dwarf* (this):Fine>
The [[ Oakendoor ]] is opened from the other side.
* W C HP:Fine *a Dwarf* (this):Fine>
*Ailwon the Silvan Elf* has arrived from the W E S T.
You pound *a Dwarf* (this)'s head very hard.
* W C HP:Fine *a Dwarf* (this):Hurt>op exit
flee
It's already open!
*Ailwon the Silvan Elf* begins some strange incantations...
* W C HP:Fine *a Dwarf* (this):Hurt>cw
You flee head over heels.
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
You see some fog coming from the south.
* W C HP:Fine>
cha mood wimpy
Ok.
* W C HP:Fine>u
Alas, you cannot go that way...
* W C HP:Fine>n
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.
o W C HP:Fine>ca
cha mood agg
Ok.
o W C HP:Fine>ca
cha mood agg
Ok.
o W C HP:Fine>s
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
*Ailwon the Silvan Elf* is standing here.
Exits: =north=, (east), south.
* W C HP:Fine>e
k *dwarf*
Inside a Small Stone Building
*a Dwarf* (this) is standing here.
Exits: (west), (down).
The fog disappears.
* W C HP:Fine>clo exit
You pound *a Dwarf* (this)'s right leg very hard.
* W C HP:Fine *a Dwarf* (this):Hurt>ca
Ok.
* W C HP:Fine *a Dwarf* (this):Hurt>clo exit
cha mood agg
Ok.
* W C HP:Fine *a Dwarf* (this):Hurt>ca
It's already closed!
* W C HP:Fine *a Dwarf* (this):Hurt>
cha mood agg
Ok.
* W C HP:Fine *a Dwarf* (this):Hurt>o pegs
ca
*a Dwarf* (this) closes the [[ pegs ]].
Ok.
* W C HP:Fine *a Dwarf* (this):Hurt>clo exit
cha mood agg
Ok.
* W C HP:Fine *a Dwarf* (this):Hurt>clo exit
It's already closed!
* W C HP:Fine *a Dwarf* (this):Hurt>
It's already closed!
* W C HP:Fine *a Dwarf* (this):Hurt>ca
clo exit
*a Dwarf* (this) begins some strange incantations...
* W C HP:Fine *a Dwarf* (this):Hurt>
cha mood agg
Ok.
* W C HP:Fine *a Dwarf* (this):Hurt>clo exit
clo exit
It's already closed!
* W C HP:Fine *a Dwarf* (this):Hurt>clo exit
It's already closed!
* W C HP:Fine *a Dwarf* (this):Hurt>
It's already closed!
* W C HP:Fine *a Dwarf* (this):Hurt>
It's already closed!
* W C HP:Fine *a Dwarf* (this):Hurt>o pegs
b
*a Dwarf* (this) utters the word 'zabrahpdjatz'
*a Dwarf* (this) makes the earth tremble and shiver.
You fall, and hit yourself!
* W C HP:Hurt *a Dwarf* (this):Hurt>
It's already open!
* W C HP:Hurt *a Dwarf* (this):Hurt>
bash
*a Dwarf* (this) begins some strange incantations...
st
ca
*a Dwarf* (this) utters the word 'zabrahpdjatz'
*a Dwarf* (this) makes the earth tremble and shiver.
That really HURT!
You fall, and hit yourself!
ca
Your bash at *a Dwarf* (this) sends him sprawling.
You pound *a Dwarf* (this)'s right arm extremely hard and shatter it.
Your victim is shocked by your hit!
* W C HP:Wounded *a Dwarf* (this):Wounded>
Do you not consider FIGHTING as standing?
* W C HP:Wounded *a Dwarf* (this):Wounded>
cha mood agg
Ok.
*a Dwarf* (this) seems to have recovered his senses.
*a Dwarf* (this) panics, and attempts to flee.
*a Dwarf* leaves D O W N.
* W C HP:Wounded>
cha mood agg
Ok.
* W C HP:Wounded>ca
cha mood agg
Ok.
* W C HP:Wounded>d
k *dwarf*
clo exit
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
*a Dwarf* (this) is standing here.
Exits: (south), (up).
* W C HP:Wounded>ca
You approach *a Dwarf* (this), trying to pound him.
* W C HP:Wounded *a Dwarf* (this):Wounded>
Ok.
* W C HP:Wounded *a Dwarf* (this):Wounded>clo exit
cha mood agg
Ok.
*a Dwarf* (this) panics, and attempts to flee.
*a Dwarf* leaves S O U T H.
o W C HP:Wounded>
It's already closed!
A huge tarantula barely hits your right arm and tickles it.
o W C HP:Wounded a huge tarantula:Healthy>s
No way!
You are FIGHTING for your life!
o W C HP:Wounded a huge tarantula:Healthy>flee
cd
A huge tarantula bites you!
You flee head over heels.
In a Long, Dark Corridor
*a Dwarf* (this) is standing here.
Exits: (north), (east), south, [west].
* W C HP:Wounded>
You don't see any slab here.
* W C HP:Wounded>cde
k *dwarf*
Ok.
* W C HP:Wounded>
You pound *a Dwarf* (this)'s left foot extremely hard and shatter it.
* W C HP:Wounded *a Dwarf* (this):Wounded>ca
cha mood agg
Ok.
*a Dwarf* (this) panics, and attempts to flee.
* W C HP:Wounded *a Dwarf* (this):Wounded>op exit
*a Dwarf* (this) panics, and attempts to flee.
*a Dwarf* leaves E A S T.
o W C HP:Wounded>
It's already open!
o W C HP:Wounded>ca
e
clo exit
cha mood agg
Ok.
o W C HP:Wounded>
A Large Echoing Storeroom
On the ground, there are three barrels.
A large metal shield is on the ground.
A coil of rope is lying here.
The corpse of a great rat is lying here.
A rather heavy clay jar stands here.
A rather heavy clay jar stands here.
A weapons rack stands against the wall.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
*a Dwarf* (this) is standing here.
Exits: (west).
* W C HP:Wounded>clo exit
k *dwarf*
Ok.
* W C HP:Wounded>
It's already closed!
* W C HP:Wounded>ca
clo exit
You approach *a Dwarf* (this), trying to pound him.
* W C HP:Wounded *a Dwarf* (this):Wounded>
cha mood agg
Ok.
* W C HP:Wounded *a Dwarf* (this):Wounded>clo exit
clo exit
It's already closed!
*a Dwarf* (this) panics, and attempts to flee.
* W C HP:Wounded *a Dwarf* (this):Wounded>
It's already closed!
* W C HP:Wounded *a Dwarf* (this):Wounded>ca
clo exit
It's already closed!
* W C HP:Wounded *a Dwarf* (this):Wounded>
cha mood agg
Ok.
*a Dwarf* (this) panics, and attempts to flee.
* W C HP:Wounded *a Dwarf* (this):Wounded>
It's already closed!
* W C HP:Wounded *a Dwarf* (this):Wounded>clo exit
It's already closed!
*a Dwarf* (this) panics, and attempts to flee.
* W C HP:Wounded *a Dwarf* (this):Wounded>clo exit
You pound *a Dwarf* (this)'s left hand extremely hard and shatter it.
* W C HP:Wounded *a Dwarf* (this):Awful>clo exit
It's already closed!
* W C HP:Wounded *a Dwarf* (this):Awful>
*a Dwarf* (this) panics, but can't stop FIGHTING to flee.
* W C HP:Wounded *a Dwarf* (this):Awful>clo exit
It's already closed!
* W C HP:Wounded *a Dwarf* (this):Awful>ca
It's already closed!
* W C HP:Wounded *a Dwarf* (this):Awful>clo exit
cha mood agg
Ok.
* W C HP:Wounded *a Dwarf* (this):Awful>clo exit
It's already closed!
*a Dwarf* (this) panics, and attempts to flee.
* W C HP:Wounded *a Dwarf* (this):Awful>
It's already closed!
* W C HP:Wounded *a Dwarf* (this):Awful>clo exit
clo exit
It's already closed!
* W C HP:Wounded *a Dwarf* (this):Awful>
*a Dwarf* (this) panics, and attempts to flee.
* W C HP:Wounded *a Dwarf* (this):Awful>clo exit
It's already closed!
* W C HP:Wounded *a Dwarf* (this):Awful>clo exit
It's already closed!
* W C HP:Wounded *a Dwarf* (this):Awful>clo exit
It's already closed!
*a Dwarf* (this) panics, and attempts to flee.
* W C HP:Wounded *a Dwarf* (this):Awful>
It's already closed!
* W C HP:Wounded *a Dwarf* (this):Awful>clo exit
It's already closed!
*a Dwarf* (this) panics, and attempts to flee.
* W C HP:Wounded *a Dwarf* (this):Awful>clo exit
It's already closed!
* W C HP:Wounded *a Dwarf* (this):Awful>clo exit
*a Dwarf* (this) panics, and attempts to flee.
* W C HP:Wounded *a Dwarf* (this):Awful>
It's already closed!
* W C HP:Wounded *a Dwarf* (this):Awful>clo exit
clo exit
It's already closed!
*a Dwarf* (this) panics, and attempts to flee.
You pound *a Dwarf* (this)'s head extremely hard and shatter it.
*a Dwarf* (this) is INCAPACITATED and will slowly die, if not aided.
* W C HP:Wounded *a Dwarf* (this):Awful>
It's already closed!
* W C HP:Wounded *a Dwarf* (this):Awful>na the dwarf dead
Ok.
* W C HP:Wounded *a Dwarf* (this):Awful>
You pound *a Dwarf* (this)'s head extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf* (this)'s death cry.
*a Dwarf* (this) has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf* (this).