ohwell, was a rush for me.. not sure how fun it is for you.. but thats why i log
/////////
was leading a couple of people around dt because we were gonna enter on a wounded ulkaar,
but he came out and started running slag, so we followed but started chasing some other orc.
when..
\\\\\\\\\
* W C Mana:Warm Move:Tired>A Slag Pit
Exits: south, down.
* W C Mana:Warm Move:Tired>
*Ulkaar the Orc* has arrived from below.
A hungry warg has arrived from below.
* W C Mana:Warm Move:Tired>
Sidlo narrates 'spam sw'
* W C Mana:Warm Move:Tired>
Valo pounds *Ulkaar the Orc*'s body hard and tickles it.
Dhar barely pierces *Ulkaar the Orc*'s left arm and tickles it.
*Ulkaar the Orc* smites Valo's left leg hard and tickles it.
* W C Mana:Warm Move:Tired>kk
Gulnaur begins some strange incantations...
* W C Mana:Warm Move:Tired>
You lightly pierce *Ulkaar the Orc*'s left arm and tickle
it.
*Ulkaar the Orc* panics, and attempts to flee.
*Ulkaar the Orc* LEAVES vv S O U T H vv.
* W C Mana:Warm Move:Tired>s
kk
x $target
Rocky Path
Exits: north, east, south.
* W C Mana:Warm Move:Tired>*Ulkaar the Orc* has arrived from the south.
You approach *Ulkaar the Orc*, trying to pierce him.
* W C Mana:Warm Move:Tired *Ulkaar the Orc*:Hurt>c 'lightning bolt' *orc*
You start to concentrate...
*Ulkaar the Orc* panics, and attempts to fllee.
YOUR VICTIM HAS DISAPPEARED!
*Ulkaar the Orc* LEAVES N O R T H.
* W C Mana:Warm Move:Tired>n
kk
x $target
A Slag Pit
A hungry warg stands here, sniffing around for flesh.
Exits: south, down.
* W C Mana:Warm Move:Tired>They aren't here.
* W C Mana:Warm Move:Tired>c 'lightning bolt' *orc*
Nobody here by that name.
* W C Mana:Warm Move:Tired>d
e
Drafty Tunnel
An orc-guard is on patrol here.
An orc-guard is on patrol here.
An orc-guard is on patrol here.
Exits: east, up.
An orc-guard yells 'A Dwarh asp sonu Brzav olu nele ok Bromgy Eownel!'
An orc-guard yells 'A Gvalf and mema Alhaz olu sere ad Klenky Euwvor!'
An orc-guard yells 'U Kmarm uzg zeme Brwah ara hele ak Klofby Bawzal!'
* W C Mana:Warm Move:Tired>n
kk
Ore Pit
The corpse of an orc slavemaster is lying here.
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
*Ulkaar the Orc* is standing here.
Exits: north, east, south, west.
* W C Mana:Warm Move:Tired>At a Checkpoint
An arrow made from a grey wood lies here.
A water barrel has been left here.
The corpse of a large bat is lying here.
The corpse of a large bat is lying here.
The corpse of an orc slavemaster is lying here.
The corpse of a large bat is lying here.
Exits: north, south, west.
* W C Mana:Warm Move:Tired>*Ulkaar the Orc* has arrived from the south.
*Ulkaar the Orc* swiftly dodges your attempt to pierce him.
* W C Mana:Warm Move:Tired *Ulkaar the Orc*:Hurt>s
kk
Gulnaur begins some strange incantations...
No way!
You are fighting for your life!
*Ulkaar the Orc* panics, and attempts to flee.
*Ulkaar the Orc* LEAVES W E S T.
* W C Mana:Warm Move:Tired>They aren't here.
* W C Mana:Warm Move:Tired>n
*Ulkaar the Orc* has arrived from the west.
Gulnaur begins some strange incantations...
Mineshaft
Exits: south, west.
* W C Mana:Warm Move:Tired>s
At a Checkpoint
An arrow made from a grey wood lies here.
A water barrel has been left here.
The corpse of a large bat is lying here.
The corpse of a large bat is lying here.
The corpse of an orc slavemaster is lying here.
The corpse of a large bat is lying here.
*Ulkaar the Orc* is standing here.
Exits: north, south, west.
Exits: north, south, west.
* W C Mana:Warm Move:Tired>kk
*Ulkaar the Orc* LEAVES N O R T H.
They aren't here.
* W C Mana:Warm Move:Tired>x $target
c 'lightning bolt' *orc*
Nobody here by that name.
* W C Mana:Warm Move:Tired>n
*Ulkaar the Orc* has arrived from the north.
* W C Mana:Warm Move:Tired>w
Mineshaft
Exits: south, west.
* W C Mana:Warm Move:Tired>kk
*Ulkaar the Orc* has arrived from the south.
Gulnaur begins some strange incantations...
e
Valo pounds *Ulkaar the Orc*'s body extremely hard.
Dhar barely pierces *Ulkaar the Orc*'s left arm and tickles it.
Entrance to Mines
A large WARNING SIGN is here.
The corpse of an elven slave is lying here.
Exits: [north], east.
* W C Mana:Warm Move:Tired>They aren't here.
* W C Mana:Warm Move:Slow>Mineshaft
Valo the Dwarf is here, fighting *Ulkaar the Orc*.
Dhar the Silvan is here, fighting *Ulkaar the Orc*.
*Ulkaar the Orc* is here, fighting Valo.
Exits: south, west.
*Ulkaar the Orc* panics, and attempts to flee.
*Ulkaar the Orc* LEAVES vv S O U T H vv.
* W C Mana:Warm Move:Slow>kk
They aren't here.
* W C Mana:Warm Move:Slow>s
At a Checkpoint
An arrow made from a grey wood lies here.
A water barrel has been left here.
The corpse of a large bat is lying here.
The corpse of a large bat is lying here.
The corpse of an orc slavemaster is lying here.
The corpse of a large bat is lying here.
*Ulkaar the Orc* is standing here.
Exits: north, south, west.
* W C Mana:Warm Move:Slow>kk
s
You try to pierce *Ulkaar the Orc*, but he parries successfully.
Gulnaur begins some strange incantations...
Valo approaches *Ulkaar the Orc*, trying to pound him.
* W C Mana:Warm Move:Slow *Ulkaar the Orc*:Wounded>No way!
You are fighting for your
life!
*Ulkaar the Orc* panics, and attempts to flee.
* W C Mana:Warm Move:Slow *Ulkaar the Orc*:Wounded>x $target
c 'lightning bolt' *orc*
You start to concentrate...
Gulnaur begins some strange incantations...
*Ulkaar the Orc* panics, but can't stop fighting to flee.
*Ulkaar the Orc* panics, and attempts to flee.
*Ulkaar the Orc* panics, but can't stop fighting to flee.
*Ulkaar the Orc* panics, but can't stop fighting to flee.
x $target
Dhar strongly pierces *Ulkaar the Orc*'s right arm.
Ok.
The lightning bolt hits *Ulkaar the Orc* with full impact.
* W C Mana:Warm Move:Slow *Ulkaar the Orc*:Wounded>c 'lightning bolt' *orc*
You start to concentrate...
You dodge a bash from *Ulkaar the Orc* who loses his balance and falls.
Gulnaur begins some strange incantations...
*Ulkaar the Orc* stops resting, and clambers on his feet.
Gulnaur utters the words 'lightning bolt'
x $target
Gulnaur begins some strange incantations...
Dhar pierces *Ulkaar the Orc*'s right arm.
Dhar removes a nasty orkish fang.
Dhar swiftly draws an orkish shortbow from across his back.
Ok.
The lightning bolt hits *Ulkaar the Orc* with full impact.
* W C Mana:Cold Move:Slow *Ulkaar the Orc*:Awful>c 'lightning bolt' *orc*
You start to concentrate...
Dhar nocks a missile in an orkish shortbow.
Valo sends *Ulkaar the Orc* sprawling with a powerful bash.
Arminas narrates 'many orcs noc 8+'
*Ulkaar the Orc* seems to have recovered his senses.
*Ulkaar the Orc* panics, and attempts to flee.
YOUR VICTIM HAS DISAPPEARED!
*Ulkaar the Orc* LEAVES N O R T H.
* W C Mana:Cold Move:Slow>* W C Mana:Cold Move:Slow>n
kk
Mineshaft
*Ulkaar the Orc* is standing here.
Exits: south, west.
* W C Mana:Cold Move:Slow>
You lightly pierce *Ulkaar the Orc*'s right hand.
* W C Mana:Cold Move:Slow *Ulkaar the Orc*:Awful>
Gulnaur begins some strange incantations...
* W C Mana:Cold Move:Slow *Ulkaar the Orc*:Awful>
Valo pounds *Ulkaar the Orc*'s body extremely hard and shatters it.
*Ulkaar the Orc* is incapacitated and will slowly die, if not aided.
* W C Mana:Cold Move:Slow *Ulkaar the Orc*:Dying>
Gulnaur utters the words 'lightning bolt'
A lightning bolt from Gulnaur shatters *Ulkaar the Orc*.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Ulkaar the Orc*'s death cry.
*Ulkaar the Orc* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Ulkaar the Orc*.
* W C Mana:Cold Move:Slow>gig
You giggle.
* W C Mana:Cold Move:Slow>ec
corpse (here) :
a pile of coins
a water skin
a broad silver belt
a great warsword (brand new)
a leather backpack
a forest green cloak (brand new)
a heavy pair of vambraces (brand new)
a pair of chain mail gloves (used)
a thick pair of metal boots (used)
a pair of plate greaves (used)
a full metal helmet (brand new)
a thick metal breastplate (brand new)
a jewelled ring
an ash arrow
* W C Mana:Cold Move:Slow>v oooh
emote whispers 'oooh'
Ok.
* W C Mana:Cold Move:Slow>k shadow
You try to pierce a shadow, but it parries successfully.
A shadow says 'Krepare go bue, Baenof!'
* W C Mana:Cold Move:Slow a shadow:Healthy>stat
OB: 63%, DB: 55%, PB: 75%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 301,131 xp, 1,550 tp. Lauren: 14. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the right leg (bound up).
* W C Mana:Cold Move:Slow a shadow:Healthy>
Valo smiles happily.
* W C Mana:Cold Move:Slow a shadow:Healthy>
A shadow hits your body extremely hard.
You feel a strong ache there!
* W C HP:Fine Mana:Cold Move:Slow a shadow:Healthy>nar ulkaar rips
Glubur narrates 'group upp ingrove?'
Dhar growls: ulkaar
* W C HP:Fine Mana:Cold Move:Slow a shadow:Healthy>
Ok.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Healthy>v do it
Khím narrates 'any mda/warsword spare?'
emote whispers 'do it'
Ok.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Healthy>v jees
emote whispers 'jees'
Ok.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Healthy>l
Mineshaft
The corpse of *an Orc* is lying here.
Gulnaur the Noldo is standing here.
Valo the Dwarf is standing here.
Dhar the Silvan is standing here.
A shadow is here, fighting YOU.
Gulnaur nods solemnly.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Healthy>
Riven narrates 'clap'
* W C HP:Fine Mana:Cold Move:Slow a shadow:Healthy>
Dhar joins your fight.
A shadow says 'Bragare bo dee, Dher!'
* W C HP:Fine Mana:Cold Move:Slow a shadow:Healthy>
Dhar nocks a missile in an orkish shortbow.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Healthy>
A shadow hits your right arm and tickles it.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Healthy>v do shadow
emote whispers 'do shadow'
Ok.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Healthy>ec
corpse (here) :
a pile of coins
a water skin
a broad silver belt
a great warsword (brand new)
a leather backpack
a forest green cloak (brand new)
a heavy pair of vambraces (brand new)
a pair of chain mail gloves (used)
a thick pair of metal boots (used)
a pair of plate greaves (used)
a full metal helmet (brand new)
a thick metal breastplate (brand new)
a jewelled ring
an ash arrow
* W C HP:Fine Mana:Cold Move:Slow a shadow:Healthy>
Dhar nocks a missile in an orkish shortbow.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Healthy>stat
OB: 63%, DB: 55%, PB: 75%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 301,131 xp, 1,550 tp. Lauren: 14. Alert: normal.
Affected by:
- a deep wound at the body.
- novoid
- noquit
- a light wound at the right leg (bound up).
* W C HP:Fine Mana:Cold Move:Slow a shadow:Healthy>
Dhar nocks a missile in an orkish shortbow.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Healthy>
Gulnaur Fires : valo
* W C HP:Fine Mana:Cold Move:Slow a shadow:Healthy>
Dhar shoots a shadow's left leg very hard and tickles
* W C HP:Fine Mana:Cold Move:Slow a shadow:Healthy>
Dhar shoots a shadow's left leg very hard and tickles it.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Dhar nocks a missile in an orkish shortbow.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Valo pounds a shadow's body extremely hard.
You hear some apparently close noise coming from the south.
A shadow says 'Ot nas yoel ravd sinkege Sela! A werl ramazbur yoo!'
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
WARNING: inactivity timeout in 5 seconds.
Dhar nocks a missile in an orkish shortbow.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>stat
You can't do that while fighting.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>OB: 63%, DB: 55%, PB: 75%, Armour: 0
%. Wimpy: 0. Mood: wimpy.
Needed: 301,131 xp, 1,550 tp. Lauren: 14. Alert: normal.
Affected by:
- a deep wound at the body.
- novoid
- noquit
- a light wound at the right leg (bound up).
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Gulnaur joins Valo's fight.
A shadow says 'Dlepari tu gai, Girzoar!'
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Dhar nocks a missile in an orkish shortbow.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Dhar nocks a missile in an orkish shortbow.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Dhar nocks a missile in an orkish shortbow.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Dhar nocks a missile in an orkish shortbow.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>l
Gulnaur begins some strange incantations...
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>Mineshaft
There are three ash arrows here.
The corpse of *an Orc* is lying here.
Gulnaur the Noldo is here, fighting a shadow.
Valo the Dwarf is here, fighting a shadow.
Dhar the Silvan is here, fighting a shadow.
A shadow is here, fighting YOU.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Dhar nocks a missile in an orkish shortbow.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>stat
OB: 63%, DB: 55%, PB: 75%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 301,131 xp, 1,550 tp. Lauren: 14. Alert: normal.
Affected by:
- a deep wound at the body.
- novoid
- noquit
- a light wound at the right leg (bound up).
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Dhar nocks a missile in an orkish shortbow.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Gulnaur utters the words 'qahijf gsfal'
Gulnaur sprays a shadow with painfully bright, conctrated rays of light.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Dhar stops using an orkish shortbow.
Dhar confidently draws a nasty orkish fang.
You bleed from open wounds.
You are thirsty.
You strongly pierce a shadow's body and tickle it.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Dhar puts an orkish shortbow on his back.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>stat
Galadhdil narrates 'Did anyone grab the corpse of an elf south of Fornost near
Fornost walls?'
OB: 63%, DB: 55%, PB: 75%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 301,053 xp, 1,550 tp. Lauren: 14. Alert: normal.
Affected by:
- a deep wound at the body.
- novoid
- noquit
- a light wound at the right leg (bound up).
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Dhar gets an ash arrow.
Dhar gets an ash arrow.
Dhar gets an ash arrow.
Dhar gets an ash arrow.
Dhar gets an ash arrow.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Dhar puts an ash arrow in a quiver.
Dhar puts an ash arrow in a quiver.
Dhar puts an ash arrow in a quiver.
Dhar puts an ash arrow in a quiver.
Dhar puts an ash arrow in a quiver.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
*an Orc* has arrived from the south.
A hungry warg has arrived from the south.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
*an Orc* crushes Valo's right hand extremely hard.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>l
Mineshaft
The corpse of *an Orc* is lying here.
Gulnaur the Noldo is here, fighting a shadow.
Valo the Dwarf is here, fighting a shadow.
Dhar the Silvan is here, fighting a shadow.
A shadow is here, fighting YOU.
*an Orc* is here, fighting Valo.
A hungry warg stands here, sniffing around for flesh.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Glubur narrates 'open ingrove?'
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>gig
You giggle.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Dhar removes a nasty orkish fang.
Dhar swiftly draws an orkish shortbow from across his back.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
*Moby the Orc* has arrived from the south.
A hungry warg has arrived from the south.
*Kazizub the Orc* has arrived from the south.
A hungry warg has arrived from the south.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Dhar nocks a missile in an orkish shortbow.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
*an Orc* sends Valo sprawling with a powerful bash.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Gulnaur begins some strange incantations...
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Dhar strongly shoots *an Orc*'s head and tickles it.
Gulnaur utters the words 'mosailla paieg'
Gulnaur burns *an Orc*.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Dhar nocks a missile in an orkish shortbow.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>v ups
l
emote whispers 'ups'
Ok.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>*Kazizub the Orc* smites Valo's righ
t arm extremely hard.
Mineshaft
The corpse of *an Orc* is lying here.
Gulnaur the Noldo is standing here.
Valo the Dwarf is here, fighting a shadow.
Dhar the Silvan is here, fighting a shadow.
A shadow is here, fighting YOU.
*an Orc* is here, fighting Valo.
A hungry warg stands here, sniffing around for flesh.
*Moby the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Kazizub the Orc* is here, fighting Valo.
A hungry warg stands here, sniffing around for flesh.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Gulnaur begins some strange incantations...
*Moby the Orc* begins some strange incantations...
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Gulnaur begins some strange incantations...
*Moby the Orc* begins some strange incantations...
Dhar shoots *an Orc*'s body and tickles it.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Dhar nocks a missile in an orkish shortbow.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>
Gulnaur utters the words 'mosailla paieg'
Gulnaur burns *an Orc*.
*an Orc* crushes Valo's head extremely hard.
* W C HP:Fine Mana:Cold Move:Slow a shadow:Fine>flee
You flee head over heels.
At a Checkpoint
On the ground, there are two ash arrows.
A water barrel has been left here.
The corpse of a large bat is lying here.
The corpse of a large bat is lying here.
The corpse of an orc slavemaster is lying here.
The corpse of a large bat is lying here.
*Azazello the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
*Sauros the Orc* is standing here.
*Silm the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, south, west.
* W C HP:Fine Mana:Cold Move:Slow>s
*Doomer the Orc* has arrived from the south.
A hungry warg has arrived from the south.
Ore Pit
The corpse of an orc slavemaster is lying here.
An elven slave is standing here.
An elven slave is standing here.
An elven slave is standing here.
* W C HP:Fine Mana:Cold Move:Slow>
*an Orc* has arrived from the south.
A hungry warg has arrived from the south.
* W C HP:Fine Mana:Cold Move:Slow>w
Drafty Tunnel
An orc-guard is on patrol here.
An orc-guard is on patrol here.
An orc-guard is on patrol here.
Exits: east, up.
An orc-guard yells 'Pz Ulf im sele ag Krazty Eaznal!'
An orc-guard yells 'In Elv iz hele eb Drawdy Biwnar!'
An orc-guard yells 'Un Elz eh hero id Drawty Punhel!'
* W C HP:Fine Mana:Cold Move:Slow>u
A Slag Pit
Exits: south, down.
* W C HP:Fine Mana:Cold Move:Slow>
Kiran narrates 'Anyone selling a yew or a embellished bow?'
* W C HP:Fine Mana:Cold Move:Slow>
You hear some apparently rather far noise coming from below.
* W C HP:Fine Mana:Cold Move:Slow>nar OUT
Ok.
* W C HP:Fine Mana:Cold Move:Slow>
*an Orc* has arrived from below.
A hungry warg has arrived from below.
* W C HP:Fine Mana:Cold Move:Slow>
You swiftly dodge *an Orc*'s attempt to smite you.
You barely pierce *an Orc*'s body and tickle it.
* W C HP:Fine Mana:Cold Move:Slow *an Orc*:Fine>nar tooo many
Ok.
* W C HP:Fine Mana:Cold Move:Weak *an Orc*:Fine>con
The perfect match!
* W C HP:Fine Mana:Cold Move:Weak *an Orc*:Fine>gig
You giggle.
* W C HP:Fine Mana:Cold Move:Weak *an Orc*:Fine>flee
You flee head over heels.
Drafty Tunnel
An orc-guard is here, fighting Gulnaur.
An orc-guard is on patrol here.
An orc-guard is on patrol here.
Gulnaur the Noldo is here, fighting an orc-guard.
Exits: east, up.
* W C HP:Fine Mana:Cold Move:Weak>u
A Slag Pit
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: south, down.
An orc-guard yells 'Gm Blf is fera eb Eromgy Tunfel!'
An orc-guard yells 'An Ilz en nare eg Grasty Tewvel!'
An orc-guard yells 'Aw Alv ow sole od Tlahdy Guvnal!'
* W C HP:Fine Mana:Cold Move:Weak>s
Rocky Path
Exits: north, east, south.
* W C HP:Fine Mana:Cold Move:Weak>e
Rocky Path
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, west.
* W C HP:Fine Mana:Cold Move:Weak>e
Rocky Path
Exits: east, west.
* W C HP:Fine Mana:Cold Move:Fainting>r
You sit down and rest your tired bones.
* W C HP:Fine Mana:Cold Move:Fainting>whe
Players in your zone
--------------------
Deavon - Rocky Path
* W C HP:Fine Mana:Cold Move:Fainting>st
You stop resting, and stand up.
* W C HP:Fine Mana:Cold Move:Fainting>e
Rocky Path
Exits: south, west.
* W C HP:Fine Mana:Cold Move:Fainting>s
You are too exhausted.
* W C HP:Fine Mana:Cold Move:Fainting>r
You sit down and rest your tired bones.
* W C HP:Fine Mana:Cold Move:Fainting>stat
OB: 61%, DB: 5%, PB: 74%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 301,053 xp, 1,550 tp. Lauren: 14. Alert: normal.
Affected by:
- novoid
- panic
- a deep wound at the body.
- noquit
- a light wound at the right leg (bound up).
* W C HP:Fine Mana:Cold Move:Fainting>whe
Players in your zone
--------------------
Dhar - Rocky Path
Deavon - Rocky Path
tried to reg some moves, but i was thirsty and regged nothing hehe
Glubur tells you 'where what who?'
* W C HP:Fine Mana:Cold Move:Fainting>
Your group consists of:
Deavon (Head of group)
Arminas
Valo
Gulnaur
Dhar
* W C HP:Fine Mana:Cold Move:Fainting>whe
Players in your zone
--------------------
Deavon - Rocky Path
* W C HP:Fine Mana:Cold Move:Fainting>rep slag
Ok.
* W C HP:Fine Mana:Cold Move:Fainting>stat
Dhar narrates 'OUT'
OB: 61%, DB: 5%, PB: 74%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 301,053 xp, 1,550 tp. Lauren: 14. Alert: normal.
Affected by:
- novoid
- panic
- a deep wound at the body.
- noquit
- a light wound at the right leg (bound up).
* W C HP:Fine Mana:Cold Move:Fainting>whois ulkaar
Ulkaar Ibexbane is an Orc.
(o)__(o)
\ .. / (
==\/== )
(m m) (
m(____)m__)
If you can't stand to fall, you shouldn't stand at all.
* W C HP:Fine Mana:Cold Move:Fainting>sc
210/236 hits, 21/107 mana, and 4/116 moves.
* W C HP:Fine Mana:Cold Move:Fainting>sc
210/236 hits, 21/107 mana, and 4/116 moves.
* W C HP:Fine Mana:Cold Move:Fainting>ds
You can't find a skin.
* W C HP:Fine Mana:Cold Move:Fainting>
Dognar narrates 'who was there with the corpse'
* W C HP:Fine Mana:Cold Move:Weak>i
You are carrying:
Nothing.
* W C HP:Fine Mana:Cold Move:Weak>
Wendle narrates 'IN'
* W C HP:Fine Mana:Cold Move:Weak>whe
Players in your zone
--------------------
Deavon - Rocky Path
* W C HP:Fine Mana:Cold Move:Weak># {rep} now aliases {tell Glubur}.
Glubur tells you 'how many you?'
* W C HP:Fine Mana:Cold Move:Weak>
WARNING: inactivity timeout in 5 seconds.
* W C HP:Fine Mana:Cold Move:Weak>210/236 hits, 22/107 mana, and 6/116 moves.
* W C HP:Fine Mana:Cold Move:Weak>t wendle shaddap.. dont ruin shit for others
Ok.
* W C HP:Fine Mana:Cold Move:Weak>rep hmm.. 5 or so
Ok.
* W C HP:Fine Mana:Cold Move:Weak>sc
211/236 hits, 22/107 mana, and 7/116 moves.
* W C HP:Fine Mana:Cold Move:Weak>stat
OB: 61%, DB: 5%, PB: 74%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 301,053 xp, 1,550 tp. Lauren: 14. Alert: normal.
Affected by:
- novoid
- panic
- a deep wound at the body.
- noquit
- a light wound at the right leg (bound up).
* W C HP:Fine Mana:Cold Move:Weak>
Dhar narrates 'wps up : )'
* W C HP:Fine Mana:Cold Move:Weak>
The first rays of the silver moon glint off the snow-capped mountains.
You bleed from open wounds.
You are thirsty.
* W C HP:Fine Mana:Cold Move:Weak>
Dhar narrates 'everyone get to beorning!'
* W C HP:Fine Mana:Cold Move:Weak>w
Rocky Path
Exits: east, west.
/////
figured i would go get something to drink =P
//////
* W C HP:Fine Mana:Cold Move:Weak>sneak
Ok, you'll try to move silently for a while.
* W S C HP:Fine Mana:Cold Move:Weak>w
Rocky Path
Exits: north, east, west.
* W S C HP:Fine Mana:Cold Move:Fainting># {rep} now aliases {tell Glubur}.
Glubur tells you 'you fightin 8?'
* W S C HP:Fine Mana:Cold Move:Fainting>n
Bend in the Trail
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south.
* W S C HP:Fine Mana:Cold Move:Fainting>sneak
n
You stop sneaking.
* W C HP:Fine Mana:Cold Move:Fainting>Bend in the Trail
Exits: south, west.
* W C HP:Fine Mana:Cold Move:Exhausted>w
You are too exhausted.
* W C HP:Fine Mana:Cold Move:Exhausted>r
You sit down and rest your tired bones.
* W C HP:Fine Mana:Cold Move:Exhausted>
You hear some apparently rather far noise coming from the south.
Sidlo narrates '2n'
* W C HP:Fine Mana:Cold Move:Exhausted>
A hungry warg has arrived from the south.
* W C HP:Fine Mana:Cold Move:Exhausted>st
You stop resting, and stand up.
* W C HP:Fine Mana:Cold Move:Fainting>w
You are too exhausted.
* W C HP:Fine Mana:Cold Move:Fainting>rep not anymore
Ok.
* W C HP:Fine Mana:Cold Move:Fainting>w
You are too exhausted.
* W C HP:Fine Mana:Cold Move:Fainting>w
You are too exhausted.
* W C HP:Fine Mana:Cold Move:Fainting>w
You are too exhausted.
Glubur narrates 'group upp beorning'
* W C HP:Fine Mana:Cold Move:Fainting>w
w
You are too exhausted.
* W C HP:Fine Mana:Cold Move:Fainting>w
You are too exhausted.
* W C HP:Fine Mana:Cold Move:Fainting>w
You are too exhausted.
* W C HP:Fine Mana:Cold Move:Fainting>sle
You are too exhausted.
* W C HP:Fine Mana:Cold Move:Fainting>
You go to sleep.
* W C HP:Fine Mana:Cold Move:Fainting>sc
210/236 hits, 25/107 mana, and 2/116 moves.
(scorespam)
* W C HP:Fine Mana:Cold Move:Fainting>wa
You wake, and sit up.
* W C HP:Fine Mana:Cold Move:Fainting>st
You stand up.
* W C HP:Fine Mana:Cold Move:Fainting>w
Trail through the Mountains
A hungry warg stands here, sniffing around for flesh.
Exits: east, west.
* W C HP:Fine Mana:Cold Move:Fainting>w
You are too exhausted.
* W C HP:Fine Mana:Cold Move:Fainting>sle
You go to sleep.
* W C HP:Fine Mana:Cold Move:Fainting>sc
210/236 hits, 25/107 mana, and 1/116 moves.
(some more scorespam, i reg shit when thirsty)
* W C HP:Fine Mana:Cold Move:Fainting>wa
You wake, and sit up.
* W C HP:Fine Mana:Cold Move:Fainting>st
You stand up.
*an Orc* has arrived from the west riding a hungry warg.
* W C HP:Fine Mana:Cold Move:Fainting>w
Crossing of the Paths
Exits: north, east, south, west.
* W C HP:Fine Mana:Cold Move:Exhausted>n
You are too exhausted.
* W C HP:Fine Mana:Cold Move:Fainting>
*an Orc* has arrived from the east riding a hungry warg.
* W C HP:Fine Mana:Cold Move:Fainting>gd
*an Orc* tries to crush you, but your parry is successful.
You lightly pierce *an Orc*'s body and tickle it.
* W C HP:Fine Mana:Cold Move:Fainting *an Orc*:Hurt>
You get a flask of orkish draugh
t from a sable pouch.
* W C HP:Fine Mana:Cold Move:Fainting *an Orc*:Hurt>qd
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
* W C HP:Fine Mana:Cold Move:Slow *an Orc*:Hurt>flee
Letoran narrates 'It was mine'
You flee head over heels.
Trail through the Mountains
A hungry warg stands here, sniffing around for flesh.
Exits: east, west.
* W C HP:Fine Mana:Cold Move:Slow>e
Bend in the Trail
Exits: south, west.
* W C HP:Fine Mana:Cold Move:Slow>w
Trail through the Mountains
A hungry warg stands here, sniffing around for flesh.
Exits: east, west.
*an Orc* has arrived from the west riding a hungry warg.
* W C HP:Fine Mana:Cold Move:Slow>w
*an Orc* quickly approaches, trying to crush you.
* W C HP:Fine Mana:Cold Move:Slow *an Orc*:Hurt>No way!
You are fighting for your li
fe!
*an Orc* crushes your body very hard.
* W C HP:Fine Mana:Cold Move:Slow *an Orc*:Hurt>flee
You flee head over heels.
Crossing of the Paths
Exits: north, east, south, west.
* W C HP:Fine Mana:Cold Move:Slow>sneak
Ok, you'll try to move silently for a while.
* W S C HP:Fine Mana:Cold Move:Slow>n
Perilous Path
Exits: north, east, south, west.
* W S C HP:Fine Mana:Cold Move:Slow>w
Bottom of the Waterfall
Exits: east, up.
* W S C HP:Fine Mana:Cold Move:Weak>dw
You drink the water.
You are not thirsty anymore.
* W S C HP:Fine Mana:Cold Move:Weak>u
Above a Waterfall
Exits: west, down.
* W S C HP:Fine Mana:Cold Move:Weak>w
A Sparkling Spring
A clear spring babbles as cool water trickles out of the ground.
Exits: east, south.
* W S C HP:Fine Mana:Warm Move:Weak>r
You sit down and rest your tired bones.
* W S C HP:Fine Mana:Warm Move:Weak>whe
Players in your zone
--------------------
Deavon - A Sparkling Spring
* W S C HP:Fine Mana:Warm Move:Weak>sc
186/236 hits, 27/107 mana, and 8/116 moves.
* W S C HP:Fine Mana:Warm Move:Weak>stat
OB: 60%, DB: 5%, PB: 73%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 301,053 xp, 1,550 tp. Lauren: 14. Alert: normal.
Affected by:
- novoid
- panic
- a deep wound at the body.
- noquit
- a light wound at the right leg (bound up).
* W S C HP:Fine Mana:Warm Move:Weak>whe
Players in your zone
--------------------
Deavon - A Sparkling Spring
* W S C HP:Fine Mana:Warm Move:Weak>sc
whe
188/236 hits, 30/107 mana, and 11/116 moves.
* W S C HP:Fine Mana:Warm Move:Weak>gr
Players in your zone
--------------------
Deavon - A Sparkling Spring
* W S C HP:Fine Mana:Warm Move:Weak>
Your group consists of:
Deavon (Head of group)
Arminas
Dhar
* W S C HP:Fine Mana:Warm Move:Weak>stat
*an Orc* has arrived from the east.
A hungry warg has arrived from the east.
OB: 60%, DB: 5%, PB: 73%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 301,053 xp, 1,550 tp. Lauren: 14. Alert: normal.
Affected by:
- novoid
- panic
- a deep wound at the body.
- noquit
- a light wound at the right leg (bound up).
* W S C HP:Fine Mana:Warm Move:Weak>
You swiftly dodge *an Orc*'s attempt to crush you.
You bleed from open wounds.
* W S C HP:Fine Mana:Warm Move:Weak *an Orc*:Hurt>st
Do you not consider fighting as standing?
* W S C HP:Fine Mana:Warm Move:Weak *an Orc*:Hurt>con
The perfect match!
* W S C HP:Fine Mana:Warm Move:Weak *an Orc*:Hurt>
Kittie narrates 'I heard litovel was giving a copper for a blue scroll'
* W S C HP:Fine Mana:Warm Move:Weak *an Orc*:Hurt>gig
You giggle.
Vijan narrates 'mummo wounded'
* W S C HP:Fine Mana:Warm Move:Weak *an Orc*:Hurt>cha wim 150
Wimpy set to: 150
You dodge a bash from *an Orc* who loses his balance and falls.
* W S C HP:Fine Mana:Warm Move:Weak *an Orc*:Hurt>
You lightly pierce *an Orc*'s right hand and tickle it.
* W S C HP:Fine Mana:Warm Move:Weak *an Orc*:Hurt>stat
OB: 60%, DB: 55%, PB: 73%, Armour: 0%. Wimpy: 150. Mood: wimpy.
Needed: 301,053 xp, 1,550 tp. Lauren: 14. Alert: normal.
Affected by:
- novoid
- panic
- a deep wound at the body.
- noquit
- a light wound at the right leg (bound up).
* W S C HP:Fine Mana:Warm Move:Weak *an Orc*:Hurt>
You lightly pierce *an Orc*'s body and tickle it.
* W S C HP:Fine Mana:Warm Move:Weak *an Orc*:Hurt>
You dodge a bash from *an Orc* who loses his balance and falls.
* W S C HP:Fine Mana:Warm Move:Weak *an Orc*:Hurt>ex
*an Orc* stops resting, and clambers on his feet.
* W S C HP:Fine Mana:Warm Move:Weak *an Orc*:Hurt>East -
You can't distinguish a lo
t of details.
* W S C HP:Fine Mana:Warm Move:Weak *an Orc*:Hurt>
*Iljrurè the Orc* has arrived from the east.
A hungry warg has arrived from the east.
*an Orc* has arrived from the east.
A hungry warg has arrived from the east.
* W S C HP:Fine Mana:Warm Move:Weak *an Orc*:Hurt>
A hungry warg stops following *an Orc*.
*an Orc* picks up a hungry warg's reins, and starts riding it.
*Iljrurè the Orc* tries to slash you, but your parry is successful.
* W S C HP:Fine Mana:Warm Move:Weak *an Orc*:Hurt>stare
You stare at the sky.
* W S C HP:Fine Mana:Warm Move:Weak *an Orc*:Hurt>flee
You flee head over heels.
Tunnel through a Mountain
Exits: north, south.
* W S C HP:Fine Mana:Warm Move:Weak>s
Trail through the Mountains
A very strong orkish leader is here on patrol.
An orc soldier is standing here.
Exits: east, west.
* W S C HP:Fine Mana:Warm Move:Weak>w
Trail Leading Upwards
Exits: east, south, west.
* W S C HP:Fine Mana:Warm Move:Weak>w
Trail Beside a Peak
Exits: east, south, west, up.
* W S C HP:Fine Mana:Warm Move:Fainting>s
Mountain Peak
An orc soldier is standing here.
* W S C HP:Fine Mana:Warm Move:Exhausted>d
You are too exhausted.
* W S C HP:Fine Mana:Warm Move:Exhausted>bob
You muster all of your concentration...
You swiftly dodge an orc-soldier's attempt to slash you.
An energy begins to flow within your legs as your body becomes lighter.
You pierce an orc-soldier's right arm and tickle it.
* W S C HP:Fine Mana:Icy an orc-soldier:Fine>flee
WARNING: inactivity timeout in 5 seconds.
* W S C HP:Fine Mana:Icy an orc-soldier:Fine>
You can't do that while fighting.
* W S C HP:Fine Mana:Icy an orc-soldier:Fine>
You flee head over heels.
Among the Mountains
An orc soldier is standing here.
Exits: north, south, up.
* W S C HP:Fine Mana:Icy>w
Alas, you cannot go that way...
* W S C HP:Fine Mana:Icy>n
Trail through the Mountains
Exits: north, east, south, west.
* W S C HP:Fine Mana:Icy>w
Trail through the Mountains
A hooded brass lantern has been left here.
A very strong orkish leader is here on patrol.
Exits: north, east, south, up.
* W S C HP:Fine Mana:Icy>w
Alas, you cannot go that way...
* W S C HP:Fine Mana:Icy>w
Alas, you cannot go that way...
* W S C HP:Fine Mana:Icy>n
Misty Mountains
Exits: east, south, up.
* W S C HP:Fine Mana:Icy Move:Tired>r
Sidlo narrates 'they moved tbad'
You sit down and rest your tired bones.
* W S C HP:Fine Mana:Icy Move:Tired>stat
OB: 60%, DB: 5%, PB: 73%, Armour: 0%. Wimpy: 150. Mood: wimpy.
Needed: 301,035 xp, 1,397 tp. Lauren: 14. Alert: normal.
Affected by:
- novoid
- panic
- a deep wound at the body.
- noquit
- a light wound at the right leg (bound up).
* W S C HP:Fine Mana:Icy Move:Tired>whe
Players in your zone
--------------------
Deavon - Misty Mountains
* W S C HP:Fine Mana:Icy>
*Ulkaar the Orc* has arrived from the south.
* W S C HP:Fine Mana:Icy>
*Ulkaar the Orc* smites your left hand extremely hard.
* W S C HP:Hurt Mana:Icy *Ulkaar the Orc*:Wounded>st
Do you not consider fighting as standing?
* W S C HP:Hurt Mana:Icy *Ulkaar the Orc*:Wounded>gig
You giggle.
* W S C HP:Hurt Mana:Icy *Ulkaar the Orc*:Wounded>exa orc
You lightly pierce *Ulkaar the Orc*'s right hand and tickle it.
* W S C HP:Hurt Mana:Icy *Ulkaar the Orc*:Wounded>
You see nothing special about him.
*Ulkaar the Orc* looks pretty hurt.
*Ulkaar the Orc* is using:
<wielded two-handed> a great warsword (brand new)
<worn on head> a full metal helmet (brand new)
<worn on body> a thick metal breastplate (brand new)
<worn about body> a forest green cloak (brand new)
<worn on arms> a heavy pair of vambraces (brand new)
<worn on hands> a pair of chain mail gloves (used)
<worn on legs> a pair of plate greaves (used)
<worn on feet> a thick pair of metal boots (used)
<worn on finger> a jewelled ring
<worn on back> a leather backpack
<worn as belt> a broad silver belt
<worn on belt> a water skin
* W S C HP:Hurt Mana:Icy *Ulkaar the Orc*:Wounded>flee
You flee head over heels.
Trail through the Mountains
A hooded brass lantern has been left here.
*an Orc* is standing here searching for tracks.
A hungry warg stands here, sniffing around for flesh.
Exits: north, east, south, up.
* W S C HP:Hurt Mana:Icy Move:Tired>u
Trail over a Mountain Top
The enchanting will-of-the-wisp beckons you with a blurred light.
A hungry warg stands here, sniffing around for flesh.
Exits: north, down.
* W S C HP:Hurt Mana:Icy Move:Tired>n
Bend in the Trail
Exits: south, west, down.
* W S C HP:Hurt Mana:Icy Move:Tired>d
Misty Mountains
*Ulkaar the Orc* is standing here.
Exits: east, south, up.
* W S C HP:Hurt Mana:Icy Move:Tired>bo
backstab *orc*
You begin to move silently to the back of your victim...
*Ulkaar the Orc* sits down and rests.
*Ulkaar the Orc* makes a strange sound but is suddenly very silent, as you
place a double edged eket in his back.
You feel more experienced.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *an Orc*'s death cry.
*an Orc* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *an Orc*.
////
mgwhahwahhahwaahw.. erhm.. err..
////
* W S C HP:Hurt Mana:Icy Move:Tired>
WARNING: inactivity timeout in 5 seconds.
* W S C HP:Hurt Mana:Icy Move:Tired>163/236 hits, 8/107 mana, and 40/116 moves.
* W S C HP:Hurt Mana:Icy Move:Tired>ec
You hear some apparently very close noise coming from the south.
* W S C HP:Hurt Mana:Icy Move:Tired>corpse (here) :
a pile of coins
a water skin
a broad silver belt
a great warsword (brand new)
a leather backpack
a forest green cloak (brand new)
a heavy pair of vambraces (brand new)
a pair of chain mail gloves (used)
a thick pair of metal boots (used)
a pair of plate greaves (used)
a full metal helmet (brand new)
a thick metal breastplate (brand new)
a jewelled ring
an ash arrow
* W S C HP:Hurt Mana:Icy Move:Tired>e
*an Orc* has arrived from above.
A hungry warg has arrived from above.
Misty Mountains
Exits: east, south, west.
* W S C HP:Hurt Mana:Icy Move:Tired>w
u
Misty Mountains
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
*an Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: east, south, up.
* W S C HP:Hurt Mana:Icy Move:Tired>w
*an Orc* LEAVES E A S T.
A hungry warg LEAVES E A S T.
Bend in the Trail
The enchanting will-of-the-wisp beckons you with a blurred light.
Exits: south, west, down.
* W S C HP:Hurt Mana:Icy Move:Tired>d
Trail over a Mountain Top
Exits: east, down.
* W S C HP:Hurt Mana:Icy Move:Slow>s
Trail through the Mountains
Exits: south, west, up.
* W S C HP:Hurt Mana:Icy Move:Slow>Source of the River
A clear spring babbles as cool water trickles out of the ground.
Exits: north, east, down.
* W S C HP:Hurt Mana:Icy Move:Slow>r
You sit down and rest your tired bones.
* W S C HP:Hurt Mana:Icy Move:Slow>rep haah.. ulkaar rerips
Ok.
* W S C HP:Hurt Mana:Icy Move:Slow>stat
OB: 61%, DB: 5%, PB: 74%, Armour: 0%. Wimpy: 150. Mood: wimpy.
Needed: 201,035 xp, 1,397 tp. Lauren: 14. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a deep wound at the body.
- a light wound at the right leg (bound up).
* W S C HP:Hurt Mana:Icy Move:Slow>exa pouch
pouch (used) :
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
* W S C HP:Hurt Mana:Cold Move:Slow>stat
OB: 61%, DB: 5%, PB: 74%, Armour: 0%. Wimpy: 150. Mood: wimpy.
Needed: 201,035 xp, 1,397 tp. Lauren: 14. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a deep wound at the body.
- a light wound at the right leg (bound up).
* W S C HP:Hurt Mana:Cold Move:Slow>st
You bleed from open wounds.
* W S C HP:Hurt Mana:Cold Move:Slow>
You stop resting, and stand up.
* W S C HP:Hurt Mana:Cold Move:Slow>sc
163/236 hits, 13/107 mana, and 28/116 moves.
* W S C HP:Hurt Mana:Cold Move:Slow>
*an Orc* has arrived from the north riding a hungry warg.
*Iljrurè the Orc* has arrived from the north riding a hungry warg.
*Doomer the Orc* has arrived from the north riding a hungry warg.
*an Orc* has arrived from the north riding a hungry warg.
* W S C HP:Hurt Mana:Cold Move:Slow>
*Iljrurè the Orc* tries to slash you, but your parry is successful.
* W S C HP:Hurt Mana:Cold Move:Slow *Iljrurè the Orc*:Healthy>n
No way!
You are fighting for your life!
* W S C HP:Hurt Mana:Cold Move:Slow *Iljrurè the Orc*:Healthy>flee
*an Orc* smites your body extremely hard and shatters it.
You feel a strong ache there!
You flee head over heels.
Trail through the Mountains
Exits: south, west, up.
* W S C HP:Hurt Mana:Cold Move:Slow>w
n
Trail along a River
Exits: east, south, west.
* W S C HP:Hurt Mana:Cold Move:Slow>w
Alas, you cannot go that way...
* W S C HP:Hurt Mana:Cold Move:Slow>Trail along a River
A large pile of boulders is sitting here, probably debris from a rockslide.
Exits: east, south, west.
* W S C HP:Hurt Mana:Cold Move:Slow>s
River
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Cold Move:Slow>w
River
Exits: north, east, west.
* W S C HP:Hurt Mana:Cold Move:Weak>w
River
Exits: north, east, west.
* W S C HP:Hurt Mana:Cold Move:Weak>w
On a River
Exits: east, west.
* W S C HP:Hurt Mana:Cold Move:Weak>w
On a River
Exits: north, east, up.
* W S C HP:Hurt Mana:Cold Move:Fainting>u
Ledge
Exits: up, down.
* W S C HP:Hurt Mana:Cold Move:Fainting>r
You sit down and rest your tired bones.
* W S C HP:Hurt Mana:Cold Move:Fainting>sc
124/227 hits, 15/107 mana, and 1/115 moves.
* W S C HP:Hurt Mana:Cold Move:Fainting>stat
Sidlo narrates 'they s gate tbad'
* W S C HP:Hurt Mana:Cold Move:Fainting>OB: 60%, DB: 5%, PB: 74%, Armour: 0%. Wimpy:
150. Mood: wimpy.
Needed: 201,035 xp, 1,397 tp. Lauren: 14. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a serious wound at the body.
- a light wound at the right leg (bound up).
* W S C HP:Hurt Mana:Cold Move:Fainting>
Dhar narrates 'who died there?'
* W S C HP:Hurt Mana:Cold Move:Fainting>stat
OB: 60%, DB: 5%, PB: 74%, Armour: 0%. Wimpy: 150. Mood: wimpy.
Needed: 201,035 xp, 1,397 tp. Lauren: 14. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a serious wound at the body.
- a light wound at the right leg (bound up).
* W S C HP:Hurt Mana:Cold Move:Fainting># {rep} now aliases {tell Glubur}.
Glubur tells you 'giggle, how unkind to do so =)'
* W S C HP:Hurt Mana:Cold Move:Fainting>stat
OB: 60%, DB: 5%, PB: 74%, Armour: 0%. Wimpy: 150. Mood: wimpy.
Needed: 201,035 xp, 1,397 tp. Lauren: 14. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a serious wound at the body.
- a light wound at the right leg (bound up).
* W S C HP:Hurt Mana:Cold Move:Fainting>rep he attacked me
Ok.
* W S C HP:Hurt Mana:Cold Move:Fainting>
WARNING: inactivity timeout in 5 seconds.
* W S C HP:Hurt Mana:Cold Move:Weak>127/227 hits, 20/107 mana, and 6/115 moves.
* W S C HP:Hurt Mana:Cold Move:Weak>rep then i fled.. he rested.. the little idiot =
)
stat
Ok.
* W S C HP:Hurt Mana:Cold Move:Weak>OB: 60%, DB: 5%, PB: 74%, Armour: 0%. Wimpy: 150
. Mood: wimpy.
Needed: 201,035 xp, 1,397 tp. Lauren: 14. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a serious wound at the body.
- a light wound at the right leg (bound up).
* W S C HP:Hurt Mana:Cold Move:Weak>sc
128/227 hits, 22/107 mana, and 8/115 moves.
* W S C HP:Hurt Mana:Cold Move:Weak>stat
* W S C HP:Hurt Mana:Cold Move:Weak>sc
128/227 hits, 22/107 mana, and 8/115 moves.
* W S C HP:Hurt Mana:Cold Move:Weak>stat
OB: 60%, DB: 5%, PB: 74%, Armour: 0%. Wimpy: 150. Mood: wimpy.
Needed: 201,035 xp, 1,397 tp. Lauren: 14. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a serious wound at the body.
- a light wound at the right leg (bound up).
* W S C HP:Hurt Mana:Cold Move:Weak>whois ulkaar
Ulkaar Ibexbane is an Orc.
(o)__(o)
\ .. / (
==\/== )
(m m) (
m(____)m__)
If you can't stand to fall, you shouldn't stand at all.
* W S C HP:Hurt Mana:Cold Move:Weak># {rep} now aliases {tell Glubur}.
Glubur tells you 'giggle, you regrouping ingrove?'
* W S C HP:Hurt Mana:Cold Move:Weak>rep du kan inte bobba mig
Ok.
* W S C HP:Hurt Mana:Cold Move:Weak>rep no.. everyone died but me almost =(
Ok.
* W S C HP:Hurt Mana:Cold Move:Weak>stat
OB: 60%, DB: 5%, PB: 74%, Armour: 0%. Wimpy: 150. Mood: wimpy.
Needed: 201,035 xp, 1,397 tp. Lauren: 14. Alert: normal.
- novoid
- noquit
- panic
- a serious wound at the body.
- a light wound at the right leg (bound up).
* W S C HP:Hurt Mana:Warm Move:Weak>gr
Your group consists of:
Deavon (Head of group)
Arminas
Dhar
* W S C HP:Hurt Mana:Warm Move:Weak>sc
# {rep} now aliases {tell Glubur}.
Glubur tells you 'nod'
130/227 hits, 27/107 mana, and 12/115 moves.
* W S C HP:Hurt Mana:Warm Move:Weak>
*an Orc* has arrived from below.
* W S C HP:Hurt Mana:Warm Move:Weak>st
You stop resting, and stand up.
* W S C HP:Hurt Mana:Warm Move:Weak>u
A Sloping Bridge
Exits: east, west, down.
* W S C HP:Hurt Mana:Warm Move:Weak>w
A Trail along a River
Exits: east, south, west.
* W S C HP:Hurt Mana:Warm Move:Weak>w
A Trail along a River
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Warm Move:Weak>n
# {rep} now aliases {tell Glubur}.
On a River
Exits: east, south, west.
Glubur tells you 'where are you?'
* W S C HP:Hurt Mana:Warm Move:Weak>bob
You muster all of your concentration...
You are borne along by a strong current.
On a River
Exits: east, west.
You swim and successfully stay on the water.
You have a sudden lapse of memory...
Your spell backfired!
You feel drained.
* W S C HP:Hurt Mana:Cold Move:Fainting>rep lite e tmt..
Ok.
* W S C HP:Hurt Mana:Cold Move:Fainting>gd
You get a flask of orkish draught from a sable pouch.
* W S C HP:Hurt Mana:Cold Move:Fainting># {rep} now aliases {tell Dhar}.
Dhar tells you 'ok?'
* W S C HP:Hurt Mana:Cold Move:Weak>qd
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel bad.
You feel sick.
* W S C HP:Hurt Mana:Cold Move:Tired>w
On a River
Exits: east, west.
* W S C HP:Hurt Mana:Cold Move:Tired>w
* W S C HP:Hurt Mana:Cold Move:Tired>w
On a River
Exits: east, west.
* W S C HP:Hurt Mana:Cold Move:Slow>w
On a River
Exits: east, west.
* W S C HP:Hurt Mana:Cold Move:Slow>w
On a River
Exits: east, west.
You begin to see some clouds.
* W S C HP:Hurt Mana:Cold Move:Slow>w
On a River
Exits: east, west.
* W S C HP:Hurt Mana:Cold Move:Slow>w
Bend in the River
Exits: east, south.
* W S C HP:Hurt Mana:Cold Move:Slow>s
# {rep} now aliases {tell Glubur}.
Bend in the River
Exits: north, west.
Glubur tells you 'i cant find it =)'
* W S C HP:Hurt Mana:Cold Move:Weak>w
A Shallow Section of the River
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Cold Move:Weak>w
You bleed from open wounds.
You feel really bad.
* W S C HP:Hurt Mana:Cold Move:Weak>Tributary ofof the Bruinen
Exits: east, west.
* W S C HP:Hurt Mana:Cold Move:Weak>e
A Shallow Section of the River
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Cold Move:Fainting>s
Trail Meets a Tributary of the Bruinen
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Cold Move:Exhausted>
*Silm the Orc* has arrived from the east riding a hungry warg.
*Azazello the Orc* has arrived from the east riding a hungry warg.
*Sauros the Orc* has arrived from the east.
* W S C HP:Hurt Mana:Cold Move:Exhausted>
*Sauros the Orc* stops following *Azazello the Orc*.
*Sauros the Orc* now follows *Silm the Orc*.
Dhar narrates 'ouch that was a disaster'
* W S C HP:Hurt Mana:Cold Move:Exhausted>
*Silm the Orc* begins some strange incantations...
*Sauros the Orc* smites your body very hard.
You barely pierce *Sauros the Orc*'s body and tickle it.
* W S C HP:Wounded Mana:Cold Move:Exhausted *Sauros the Orc*:Fine>gd
qd
You get a flask of orkish draught from a sable pouch.
You flee head over heels.
You are too exhausted.
Trail to the Misty Mountains
Exits: east, west.
* W S C HP:Wounded Mana:Cold Move:Exhausted>
Ok.
The draught burns down your throat, and a fiery feelin fills your limbs.
You feel sick.
* W S C HP:Wounded Mana:Cold Move:Tired>flee
You flee head over heels.
A Trail above the Rapids
Exits: east, west.
* W S C HP:Wounded Mana:Cold Move:Tired>w
w
Trail to the Misty Mountains
Exits: east, west.
* W S C HP:Wounded Mana:Cold Move:Tired>w
Trail to the Misty Mountains
A demon wolf lurks here, its dark form twisting and hiding its shape.
Exits: east, west.
* W S C HP:Wounded Mana:Cold Move:Tired>A Washed Out Trail
Exits: east, south.
* W S C HP:Wounded Mana:Cold Move:Slow>s
Bend in the Trail
Exits: north, east, west.
* W S C HP:Wounded Mana:Cold Move:Slow>sneak
w
You stop sneaking.
* W C HP:Wounded Mana:Cold Move:Slow>w
Trail to the Misty Mountains
Exits: east, west.
* W C HP:Wounded Mana:Cold Move:Slow>w
Trail to the Misty Mountains
Exits: north, east, west.
* W C HP:Wounded Mana:Cold Move:Slow>Trail to the Misty Mountains
Exits: east, south, west.
* W C HP:Wounded Mana:Cold Move:Slow>w
Trail to the Misty Mountains
A hungry warg stands here, sniffing around for flesh.
Exits: east, west.
* W C HP:Wounded Mana:Cold Move:Slow>w
Trail to the Misty Mountains
Exits: east, west.
* W C HP:Wounded Mana:Cold Move:Slow>w
Trail to the Misty Mountains
Exits: east, west.
* W C HP:Wounded Mana:Cold Move:Slow>w
Trail to the Misty Mountains
Exits: east, west.
* W C HP:Wounded Mana:Cold Move:Slow>w
Trail to the Misty Mountains
Exits: east, west.
* W C HP:Wounded Mana:Cold Move:Weak>w
Bend in the Trail
Exits: east, south, west.
* W C HP:Wounded Mana:Cold Move:Weak>w
Tributary of the Bruinen
Exits: north, west.
* W C HP:Wounded Mana:Cold Move:Weak>gd
You get a flask of orkish draught from a sable pouch.
* W C HP:Wounded Mana:Cold Move:Weak>qd
w
Buggar narrates 'Urian! Punk! (And some other guy, forgot ur name sorry)!
Where are u?'
* W C HP:Wounded Mana:Cold Move:Tired>Tributary of the Bruinen
Exits: east, west.
* W C HP:Wounded Mana:Cold Move:Tired>w
Tributary of the Bruinen
Exits: east, west.
The clouds begin to disappear.
* W C HP:Wounded Mana:Cold Move:Tired>w
Tributary of the Bruinen
Exits: east, west.
* W C HP:Wounded Mana:Cold Move:Tired>w
Tributary of the Bruinen
Exits: east, south.
* W C HP:Wounded Mana:Cold Move:Tired>w
Alas, you cannot go that way...
* W C HP:Wounded Mana:Cold Move:Tired>s
Tributary of the Bruinen
Exits: north, west.
* W C HP:Wounded Mana:Cold Move:Slow>w
Tributary of the Bruinen
Exits: east, south.
* W C HP:Wounded Mana:Cold Move:Slow>w
# {rep} now aliases {tell Glubur}.
Alas, you cannot go that way...
Glubur tells you 'i only know fornost=)'
* W C HP:Wounded Mana:Cold Move:Slow>s
Tributary of the Bruinen
Exits: north, west.
* W C HP:Wounded Mana:Cold Move:Slow>w
Tributary of the Bruinen
Exits: east, south.
* W C HP:Wounded Mana:Cold Move:Slow>w
Alas, you cannot go that way...
* W C HP:Wounded Mana:Cold Move:Slow>s
w
Tributary of the Bruinen
Exits: north, west.
* W C HP:Wounded Mana:Cold Move:Slow>w
Tributary of the Bruinen
Exits: east, west.
* W C HP:Wounded Mana:Cold Move:Slow>Tributary of the Bruinen
Exits: north, east, west.
* W C HP:Wounded Mana:Cold Move:Slow>
You are borne along by a strong current.
Tributary of the Bruinen
Exits: east, south, west.
You swim and successfully stay on the water.
* W C HP:Wounded Mana:Cold Move:Weak>rep hehe fun joke
Ok.
* W C HP:Wounded Mana:Cold Move:Weak>s
Tributary of the Bruinen
Exits: north, south, west.
* W C HP:Wounded Mana:Cold Move:Weak>s
Trail to the Misty Mountains
Exits: north, east, west.
* W C HP:Wounded Mana:Cold Move:Weak>r
You sit down and rest your tired bones.
* W C HP:Wounded Mana:Cold Move:Weak>stat
OB: 59%, DB: 5%, PB: 73%, Armour: 0%. Wimpy: 150. Mood: wimpy.
Needed: 201,035 xp, 1,346 tp. Lauren: 14. Alert: normal.
Affected by:
- novoid
- poison (type: poison).
- noquit
- panic
- a serious wound at the body.
* W C HP:Wounded Mana:Cold Move:Weak>exa pouch
pouch (used) :
a flask of orkish draught
a flask of orkish draught
* W C HP:Wounded Mana:Cold Move:Weak>rep narrate i need bob crossing
* W C HP:Wounded Mana:Cold Move:Weak>rep äru bussig
Ok.
////
dunno how to translate that =P
////
* W C HP:Wounded Mana:Cold Move:Weak>whe
Saving Deavon.
Players in your zone
--------------------
Bourlim - Stone Hallway
Jevon - Stone Hallway
Trask - Stone Hallway
Jerle - Stone Hallway
Syster - Stone Hallway
Deavon - Trail to the Misty Mountains
////
i shoulda called for them, yes.. but i was in panicmode!
////
* W C HP:Wounded Mana:Cold Move:Weak>stat
OB: 59%, DB: 5%, PB: 73%, Armour: 0%. Wimpy: 150. Mood
Needed: 201,035 xp, 1,346 tp. Lauren: 14. Alert: normal.
Affected by:
- novoid
- poison (type: poison).
- noquit
- panic
- a serious wound at the body.
* W C HP:Wounded Mana:Cold Move:Weak>
*Silm the Orc* has arrived from the east riding a hungry warg.
*Azazello the Orc* and *Sauros the Orc* have arrived from the east riding a
hungry warg.
* W C HP:Wounded Mana:Cold Move:Weak># {rep} now aliases {tell Glubur}.
Glubur tells you 'yeye, enough of the funnybuissnes'
* W C HP:Wounded Mana:Cold Move:Weak>
*Azazello the Orc* pounds your right leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Cold Move:Weak *Azazello the Orc*:Healthy>st
*Sauros the Orc* smites your head extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Tributary of the Bruinen
Exits: north, south, west.
* W C HP:Awful Mana:Cold Move:Fainting>flee
You are already standing.
* W C HP:Awful Mana:Cold Move:Fainting>w
n
You flee head over heels.
Tributary of the Bruinen
Exits: north, east, south, west.
* W C HP:Awful Mana:Cold Move:Exhausted>
You are too exhausted.
* W C HP:Awful Mana:Cold Move:Fainting>w
You are too exhausted.
* W C HP:Awful Mana:Cold Move:Fainting>w
You are too exhausted.
* W C HP:Awful Mana:Cold Move:Fainting>
You are too exhausted.
* W C HP:Awful Mana:Cold Move:Fainting>gd
You get a flask of orkish draught from a sable pouch.
You are borne along by a strong current.
Tributary of the Bruinen
Exits: north, east, south, west.
You swim and successfully stay on the water.
* W C HP:Awful Mana:Cold Move:Exhausted>qd
w
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
* W C HP:Awful Mana:Cold Move:Slow>w
Stream Crossing
Exits: north, east, south, west.
* W C HP:Awful Mana:Cold Move:Slow>w
Ford in the River Bruinen
Exits: north, east, south, west.
* W C HP:Awful Mana:Warm Move:Slow>Bend in the River Bruinen
Exits: east, south.
* W C HP:Awful Mana:Warm Move:Slow>s
s
e
s
The River Bruinen
Exits: north, east, south.
* W C HP:Awful Mana:Warm Move:Slow>s
s
Bend in the River Bruinen
Exits: north, east, west.
* W C HP:Awful Mana:Warm Move:Weak>s
Trail
Exits: north, south, west.
* W C HP:Awful Mana:Warm Move:Weak>Path to the Mountains
Exits: north, east, south, west.
* W C HP:Awful Mana:Warm Move:Weak>Glubur narrates 'DEAVON NEEDS BOB CROSSING NOW!!!
!!!!!!!!'
Loudwater Plains
Exits: north, east, south, west.
* W C HP:Awful Mana:Warm Move:Weak>s
s
Rolling Hills
Exits: north, east, west.
* W C HP:Awful Mana:Warm Move:Weak>
Alas, you cannot go that way...
* W C HP:Awful Mana:Warm Move:Weak>
Alas, you cannot go that way...
* W C HP:Awful Mana:Warm Move:Weak>stat
Alas, you cannot go that way...
* W C HP:Awful Mana:Warm Move:Weak>w
OB: 59%, DB: 55%, PB: 73%, Armour: 0%. Wimpy: 150. Mood: wimpy.
Needed: 201,035 xp, 1,346 tp. Lauren: 14. Alert: normal.
Affected by:
- novoid
- poison (type: poison).
- noquit
- panic
- a serious wound at the body.
* W C HP:Awful Mana:Warm Move:Weak>Loudwater Plains
Exits: north, east, south, west.
* W C HP:Awful Mana:Warm Move:Weak>w
Loudwater Plains
Exits: north, east, south, west.
* W C HP:Awful Mana:Warm Move:Weak>sc
2/227 hits, 28/107 mana, and 7/115 moves.
///
i have never been this bad off, 2 hps, serious at the body and draughtvenomed, 7 moves and with 3 after me hehe
///
* W C HP:Awful Mana:Warm Move:Weak>w
Loudwater Plains
Exits: north, east, south, west.
* W C HP:Awful Mana:Warm Move:Weak>cs
c 'cure light'
You start to concentrate...
rep seriously
Your scratches and bruises disappear.
* W C HP:Awful Mana:Cold Move:Weak>
Ok.
* W C HP:Awful Mana:Cold Move:Weak>rep im dyin here
Ok.
* W C HP:Awful Mana:Cold Move:Weak>
* W C HP:Awful Mana:Cold Move:Weak>
A cute, bouncing rabbit has arrived from the south.
* W C HP:Awful Mana:Cold Move:Weak>s
Loudwater Plains
Exits: north, east, south, west.
* W C HP:Awful Mana:Cold Move:Weak>s
Loudwater Plains
Exits: north, east, south, west.
* W C HP:Awful Mana:Cold Move:Weak>s
Loudwater Plains
Exits: north, east, west.
* W C HP:Awful Mana:Cold Move:Fainting>cs
c 'cure light'
You start to concentrate...
cs
# {rep} now aliases {tell Waldo}.
Waldo tells you 'comf'
Your scratches and bruises disappear.
* W C HP:Bad Mana:Cold Move:Weak>c 'cure light'
You start to concentrate...
cs
Your scratches and bruises disappear.
* W C HP:Bad Mana:Frozen Move:Weak>c 'cure light'
Alas, not enough mana flows through you...
* W C HP:Bad Mana:Frozen Move:Weak>gd
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!
You feel really bad.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Frozen Move:Fainting>qd
You get a flask of orkish draught from a sable pouch.
* W C HP:Bad Mana:Frozen Move:Fainting>w
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
* W C HP:Awful Mana:Frozen Move:Tired>Loudwater Plains
Exits: east, south.
* W C HP:Awful Mana:Frozen Move:Tired>w
Alas, you cannot go that way...
* W C HP:Awful Mana:Frozen Move:Tired>
Delger narrates 'i forget spellsave -1 is good right/'
* W C HP:Awful Mana:Frozen Move:Tired>s
Entrance to the Wild Forest
Exits: north, east, south, west.
* W C HP:Awful Mana:Frozen Move:Tired>w
Outskirts of the Wild Forest
A small grasshopper clings to a blade of grass, ready to spring.
Exits: east, south.
* W C HP:Awful Mana:Frozen Move:Tired>w
Alas, you cannot go that way...
* W C HP:Awful Mana:Frozen Move:Tired>s
Wild Forest
A ferocious warg is here, snarling angrily.
* W C HP:Awful Mana:Frozen Move:Tired>w
# {rep} now aliases {tell Glubur}.
Alas, you cannot go that way...
Glubur tells you 'i cant find that....'
* W C HP:Awful Mana:Frozen Move:Tired>n
e
Outskirts of the Wild Forest
A small grasshopper clings to a blade of grass, ready to spring.
Exits: east, south.
* W C HP:Awful Mana:Frozen Move:Tired>s
Entrance to the Wild Forest
Exits: north, east, south, west.
* W C HP:Awful Mana:Frozen Move:Tired>Outskirts of the Wild Forest
Exits: north, south.
* W C HP:Awful Mana:Frozen Move:Slow>s
Wild Forest
A disgusting forest troll is searching for fresh meat here.
Exits: north, south.
* W C HP:Awful Mana:Frozen Move:Slow>s
Wild Forest
Exits: north, east, south, west.
An ugly forest troll has arrived from the west.
* W C HP:Awful Mana:Frozen Move:Slow>w
Wild Forest
A grey wolf is here, snarling aggressively.
A rabbit is here eyeing your presence warily.
Exits: east, south.
* W C HP:Awful Mana:Icy Move:Slow>w
* W C HP:Awful Mana:Icy Move:Slow>s
w
Wild Forest
A large elk is standing here, chewing grass and leaves.
Exits: north, east, south, west.
You begin to see some clouds.
* W C HP:Awful Mana:Icy Move:Slow>w
Path to the High Pass
Exits: north, east, =south=, west.
* W C HP:Awful Mana:Icy Move:Slow>w
In the Grass
A fat rabbit sits here, chewing on some grass.
A fat rabbit sits here, chewing on some grass.
Exits: east, south, west.
* W C HP:Awful Mana:Icy Move:Slow>w
Dense Pine Forest
Exits: north, east, south, west.
The clouds begin to disappear.
* W C HP:Bad Mana:Icy Move:Slow>w
Outskirts of a Pine Forest
A huge, black wolf is here, ready to devour.
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
Exits: north, east, south, west.
* W C HP:Bad Mana:Icy Move:Slow>Bend in the Trail
Exits: north, east, south, west.
* W C HP:Bad Mana:Icy Move:Slow>w
A Rough Trail
Exits: north, east, south, west.
* W C HP:Bad Mana:Icy Move:Slow>w
High Moors
Exits: north, east, west.
* W C HP:Bad Mana:Icy Move:Slow>w
High Moors
Exits: north, east, south, west.
* W C HP:Bad Mana:Icy Move:Weak>s
High Moors
Exits: north, east, south, west.
* W C HP:Bad Mana:Icy Move:Weak>sr
You bend close to the ground, seeking the path to Rivendell...
Delger narrates 'thansk'
Glubur narrates 'HE IS GOING DOWN IF HE AINT GETTING BOB'
Dhar narrates 'we coming'
A few small white stones reveal the continuing trail...
On a Huge Outcrop of Rock
Exits: north, =down=.
* W C HP:Bad Mana:Icy Move:Weak>
At last Rivendell is within sight!
* W C HP:Bad Mana:Icy Move:Weak>
WARNING: inactivity timeout in 5 seconds.
* W C HP:Bad Mana:Icy Move:Weak>24/227 hits, 5/107 mana, and 13/115 moves.
* W C HP:Bad Mana:Icy Move:Weak>nar IM IN
Ok.