A battle.
--- Well, the battle is at the epriest. My wounds
--- are deep and my left arm is cut pretty bad. I
--- just finished slaying the epriest and his burly
--- guards, when this happens ...
* W C HP:Wounded Mana:Warm an evil priest (DEAD):Awful>exa
The Priest's Study
The high ceiling of the small dark study is lost in the gloom. A heavy marble
desk in the centre of the room is littered with books and scrolls, some of
them quite old and fragile-looking. One wall of the study is lined by
bookshelves, the other is covered by a dark curtain. The third wall is
occupied by a fireplace in which the embers of fire glow with a dim red light.
No lamp or candle lights the room, the owner of which is obviously used to
working with no more light than the glow of the coals on the fireplace.
A large bookshelf sits against the wall.
An evil priest (DEAD), wielding a nasty orkish fang, is here, fighting YOU
(glowing).
* W C HP:Wounded Mana:Warm an evil priest (DEAD):Awful>
You slash an evil priest (DEAD)'s right hand extremely hard and shatter it.
kick
An evil priest (DEAD) is incapacitated and will slowly die, if not aided.
* W C HP:Wounded Mana:Warm an evil priest (DEAD):Dying>g scroll corpse
You feel bolder.
You kick an evil priest (DEAD) to death.
get all.coins all.corpse
You receive your share of experience.
It begins to be automatic...
Your blood freezes as you hear an evil priest (DEAD)'s death cry.
An evil priest (DEAD) is dead! R.I.P.
* W C HP:Wounded Mana:Warm>
You get a purple scroll from the corpse of an evil priest.
* W C HP:Wounded Mana:Warm>
You get a pile of coins from the corpse of an evil priest.
There was 16 silver pennies.
* W C HP:Wounded Mana:Warm>g bottle corpse
You can't find a bottle in the corpse.
* W C HP:Wounded Mana:Warm>pss
eq
put all.scroll sable
You put a purple scroll in a sable pouch.
* W C HP:Wounded Mana:Warm>By the Dark Altar
Exits: (north), south.
* W C HP:Wounded Mana:Warm>n
The Priest's Study
The corpse of an evil priest is lying here.
A large bookshelf sits against the wall.
Exits: (south), (west).
* W C HP:Wounded Mana:Warm>g pouch corpse
s
You get a belt pouch from the corpse of an evil priest.
* W C HP:Wounded Mana:Warm>s
By the Dark Altar
Exits: (north), south.
* W C HP:Wounded Mana:Warm>Dark Hallway
Exits: north, east, south, west.
* W C HP:Wounded Mana:Warm>g all 2.pouch
You get a small, thick book from a belt pouch.
* W C HP:Wounded Mana:Warm>drop book
You drop the book.
* W C HP:Wounded Mana:Warm>drop pouch
w
You drop the pouch.
* W C HP:Wounded Mana:Warm>w
Domed Chamber
Exits: east, west.
* W C HP:Wounded Mana:Warm>ce
The Guardroom
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
The corpse of a pack horse is lying here.
The shadow of the orkish bodyguard is floating here.
Exits: east, (west).
* W C HP:Wounded Mana:Warm>close exit
Ok.
* W C HP:Wounded Mana:Warm>w
The irondoor seems to be closed.
* W C HP:Wounded Mana:Warm>oe
w
open exit
Ok.
* W C HP:Wounded Mana:Warm>ce
s
Forest by the Temple Wall
A black key lies here.
*Temegl the Cave Troll* is standing here.
Exits: north, (east), south, west.
* W C HP:Wounded Mana:Warm>close exit
Ok.
* W C HP:Wounded Mana:Warm>Forested Slope
Exits: north, east, south, west.
* W C HP:Wounded Mana:Warm>w
Light Pine Forest
Exits: north, east, south, west.
* W C HP:Wounded Mana:Warm>cll
cast 'cure light'
You start to concentrate...
cll
Your scratches and bruises disappear.
* W C HP:Wounded Mana:Cold>cast 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
* W C HP:Wounded Mana:Frozen>nar temegl epriest
Ok.
* W C HP:Wounded Mana:Frozen>whois temegl
Temegl might as well be walking on the sun is a Troll.
I lost my addiction to MUME.
but I got addicted to trolls!!!
Btw .au rawks!
*Temegl the Cave Troll* yells 'hai' <--- yea, I KNOW you're an olog-hai *snicker*
--- Ok, I'm wounded with some dinky mail
--- and this big ugly thing is a olog-hai.
--- But, I'm also a dwarf with a very big
--- weapon, and some attitude. What the
--- heck, right? BANZAI!!!
* W C HP:Wounded Mana:Frozen>chang mood wimpy
n
Ok.
* W C HP:Wounded Mana:Frozen>e
Heathery Slope
*Temegl the Cave Troll* is standing here.
Exits: north, east, south, west.
* W C HP:Wounded Mana:Frozen>aa
Forest by the Temple Wall
A black key lies here.
Exits: north, [east], south, west.
* W C HP:Wounded Mana:Frozen>bash troll <--- always start with high hopes.
You don't see any troll here. <--- I'm just practicing is all, really!
* W C HP:Wounded Mana:Frozen>s
Forested Slope
Exits: north, east, south, west.
* W C HP:Wounded Mana:Frozen>n
aa
Forest by the Temple Wall
A black key lies here.
*Temegl the Cave Troll* is standing here.
Exits: north, [east], south, west.
* W C HP:Wounded Mana:Frozen>bash troll
Aeglos narrates 'any archers tried using crossbows vs darkie armor wearers?'
Your victim has disappeared!
*Temegl the Cave Troll* leaves west.
* W C HP:Wounded Mana:Frozen>s
Forested Slope
Exits: north, east, south, west.
* W C HP:Wounded Mana:Frozen>eq
You are using:
<wielded> the black sword (brand new); it emits a faint humming <--- lets let this bad boy do the talking!
sound
<worn as shield> a bejewelled shield (used)
<worn on head> a ring mail coif (brand new)
<worn on body> a fine chain mail shirt (brand new)
<worn about body> a russet cloak (used)
<worn on arms> a shining pair of vambraces (brand new) <-- oh yea, got that piece!
<worn on hands> a pair of ring mail gloves (brand new)
<worn on legs> a pair of ring mail leggings (brand new)
<worn on feet> a pair of smooth, black boots
<worn around neck> a pale blue stone
<worn around neck> a red ruby; it has a soft glowing aura
<worn on wrist> a keyring with a few keys and a set of lock picks
<worn on finger> a ruby ring
<worn on finger> a diamond ring
<worn across back> a leather backpack
<worn as belt> a gleaming belt
<worn on belt> a weapon sheath
<worn on belt> a gem-inlaid knife (brand new)
<worn on belt> a fragrant-smelling bag
<worn on belt> a sable pouch
* W C HP:Wounded Mana:Frozen>scor
168/426 hits, 0/70 mana, and 155/156 moves. <--- I've seen better days.
* W C HP:Wounded Mana:Frozen>time
According to the Dúnadan calendar, it is:
Sunday, the 13th of Halimath, Year 2927 of the Third Age.
It must be the middle of the night.
You can see a Full Moon (waning) in the southern part of the sky.
Real time is Sun Feb 10 05:13:01 2002 GMT.
Last reboot due to manual reboot at Fri Feb 8 16:44:50 2002 GMT.
* W C HP:Wounded Mana:Frozen>eq
You are using:
<wielded> the black sword (brand new); it emits a faint humming
sound
<worn as shield> a bejewelled shield (used)
<worn on head> a ring mail coif (brand new)
<worn on body> a fine chain mail shirt (brand new)
<worn about body> a russet cloak (used)
<worn on arms> a shining pair of vambraces (brand new)
<worn on hands> a pair of ring mail gloves (brand new)
<worn on legs> a pair of ring mail leggings (brand new)
<worn on feet> a pair of smooth, black boots
<worn around neck> a pale blue stone
<worn around neck> a red ruby; it has a soft glowing aura
<worn on wrist> a keyring with a few keys and a set of lock picks
<worn on finger> a ruby ring
<worn on finger> a diamond ring
<worn across back> a leather backpack
<worn as belt> a gleaming belt
<worn on belt> a weapon sheath
<worn on belt> a gem-inlaid knife (brand new)
<worn on belt> a fragrant-smelling bag
<worn on belt> a sable pouch
* W C HP:Wounded Mana:Icy>n
Forest by the Temple Wall
A black key lies here.
*Temegl the Cave Troll* is standing here.
Exits: north, [east], south, west.
* W C HP:Wounded Mana:Icy>aa
bash troll
w
* W C HP:Wounded Mana:Icy>Heathery Slope
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>aa
bash troll
You don't see any troll here. <-- more practice
* W C HP:Wounded Mana:Icy>e
Forest by the Temple Wall
A black key lies here.
*Temegl the Cave Troll* is standing here.
Exits: north, [east], south, west.
* W C HP:Wounded Mana:Icy>aa
bash troll
sta
As *Temegl the Cave Troll* avoids your bash, you topple over and fall to the <--- I blinked, that must be it.
ground.
You fall to the ground.
You slash *Temegl the Cave Troll*'s right foot extremely hard.
Your victim is shocked by your hit!
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll*:Fine>
You stop resting, and stand up.
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll*:Fine>flee
You dodge a bash from *Temegl the Cave Troll* who loses her balance and falls.
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll*:Fine>
You flee head over heels.
Forested Slope
Exits: east, south, west.
* W C HP:Wounded Mana:Icy>s
a
Forest by the Temple Wall
A black key lies here.
*Temegl the Cave Troll* is standing here.
Exits: north, [east], south, west.
* W C HP:Wounded Mana:Icy>hit *troll*
You approach *Temegl the Cave Troll*, trying to slash her.
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll*:Fine>4
label DEAD <--- Always the optimist!
Ok.
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll* (DEAD):Fine>flee
You flee head over heels.
Heathery Slope
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>
*Temegl the Cave Troll* (DEAD) has arrived from the east.
* W C HP:Wounded Mana:Icy>l
exa
Heathery Slope
A thick carpet of heather covers the ground here. In some spots the heather is
completely withered or discoloured for no visible reason. Obviously, even this
plant, that often grows where other plants would not, does not like the rocky
soil and the harsh weather of this land.
*Temegl the Cave Troll* (DEAD) is standing here.
* W C HP:Wounded Mana:Icy>w
Light Forest
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>e
aa
Heathery Slope
*Temegl the Cave Troll* (DEAD) is standing here.
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>bash troll
*Temegl the Cave Troll* (DEAD) quickly approaches, trying to hit you.
Your black sword emits a curious sound.
*Temegl the Cave Troll* (DEAD) hits your right foot extremely hard.
Your bash at *Temegl the Cave Troll* (DEAD) sends her sprawling.
You slash *Temegl the Cave Troll* (DEAD)'s right hand extremely hard.
Your victim is shocked by your hit!
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll* (DEAD):Fine>sta
Do you not consider fighting as standing?
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll* (DEAD):Fine>4
ld
label DEAD
Ok. Changed label DEAD.
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll* (DEAD):Fine>exa dead
She comes from the Land Down Under! She is decked out in the lasest trollish
fishing gear.
*Temegl the Cave Troll* (DEAD) has several bruises.
*Temegl the Cave Troll* (DEAD) seems to have:
A deep wound at the right hand,
A light wound at the right foot. <-- I think I got him beat in eq and attitude, but hps? *ponder*
*Temegl the Cave Troll* (DEAD) is using:
<worn on head> a hard leather cap (used)
<worn on body> a plain shirt (worn out)
<worn about body> a forest green cloak (used)
<worn on feet> a pair of smooth, black boots
<worn on wrist> a keyring with a key and a set of lock picks
<worn on finger> a ring
<worn on back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> a water skin
<worn on belt> a butcher knife (dented)
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll* (DEAD):Fine>chang mood agg
Ok.
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll* (DEAD):Fine>
You slash *Temegl the Cave Troll* (DEAD)'s right leg extremely hard.
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll* (DEAD):Fine>sa im out!
chang mood wimpy
Ok.
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll* (DEAD):Fine>
Ok.
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll* (DEAD):Fine>flee
*Temegl the Cave Troll* (DEAD) seems to have recovered her senses.
PANIC!
You can't quit the fight!
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll* (DEAD):Fine>
You flee head over heels.
Rocky Plains
Exits: east, south, west.
* W C HP:Wounded Mana:Icy>s
s
Heathery Slope
*Temegl the Cave Troll* (DEAD) is standing here.
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>Light Pine Forest
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>w
Edge of the Forest
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>s
Forested Ravine
A huge grizzly bear is here, roaming the wild.
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>s
Shallow Ravine
Exits: north, east, south.
* W C HP:Wounded Mana:Icy>whois temegl
Temegl might as well be walking on the sun is a Troll.
I lost my addiction to MUME.
but I got addicted to trolls!!! <-- Aye, as me dwarves!
Btw .au rawks!
* W C HP:Wounded Mana:Icy>cll
cast 'cure light'
Alas, not enough mana flows through you...
* W C HP:Wounded Mana:Icy>scor
search quick
145/426 hits, 2/70 mana, and 146/156 moves.
* W C HP:Wounded Mana:Icy>
You begin to search ... <--- BAD habit from erm, past experiences...
You didn't find anyone.
Smooth narrates 'i nee rem poison noc badly' <--- Every other day I hear this from the wee lad. *comf*
* W C HP:Wounded Mana:Icy>n
n
Forested Ravine
A huge grizzly bear is here, roaming the wild.
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>e
Edge of the Forest
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>a
Light Pine Forest
*Temegl the Cave Troll* (DEAD) is standing here.
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>n
hit *troll*
You slash *Temegl the Cave Troll* (DEAD)'s left foot extremely hard.
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll* (DEAD):Hurt>No way!
You are fighting for your life!
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll* (DEAD):Hurt>flee
You flee head over heels.
Flowery Mound
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>aa
bash troll
You don't see any troll here.
* W C HP:Wounded Mana:Icy>s
aa
Pine Forest
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>bash troll
You don't see any troll here.
* W C HP:Wounded Mana:Icy>n
Flowery Mound
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>aa
w
bash troll
You don't see any troll here.
* W C HP:Wounded Mana:Icy>aa
Forested Ravine
A huge grizzly bear is here, roaming the wild.
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>bash troll
You don't see any troll here.
A grizzly bear tries to hit you, but your parry is successful. <-- YOU WANT a piece of me, UH? :-)
You slash a grizzly bear's right hindleg extremely hard. Note to self: bear dies next!
* W C HP:Wounded Mana:Icy a grizzly bear:Fine>e
flee
Gadkin narrates 'ask an orc to help'
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Icy a grizzly bear:Fine>
You flee head over heels.
Forested Hills
A large eagle soars above you.
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>n
e
Edge of the Forest
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>a
Edge of the Forest
A large elk is standing here, chewing grass and leaves.
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>hit *troll*
They aren't here.
* W C HP:Wounded Mana:Icy>tt
track *troll*
You carefully examine the ground around you, looking for tracks...
Your black sword emits a curious sound.
Your black sword forces you to hit a large elk. <-- no, not now, perhaps some other time we can wardance.
e
You stop searching.
* W C HP:Wounded Mana:Icy>a
Light Pine Forest
Exits: north, east, south, west.
Gadkin narrates '*grin*'
* W C HP:Wounded Mana:Icy>hit *troll*
They aren't here.
* W C HP:Wounded Mana:Icy>tt
track *troll*
You carefully examine the ground around you, looking for tracks...
* W C HP:Wounded Mana:Icy>tt
track *troll*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Troll* leading north
(done less than 1 hour ago).
* W C HP:Wounded Mana:Icy>
*Temegl the Cave Troll* yells 'come'
* W C HP:Wounded Mana:Icy>
Smooth narrates 'i will die without it'
* W C HP:Wounded Mana:Icy>
Your black sword emits a curious sound.
* W C HP:Wounded Mana:Icy>n
*Temegl the Cave Troll* yells 'back' <-- GRRRR, you ask for IT! I was gonna leave and
go hug trees or lick leafs (NOT!) -- I'm a DWARF!!!
* W C HP:Wounded Mana:Icy>a
Heathery Slope
Exits: north, east, south, west.
You see some tracks of *a Troll* leading east
(done less than 1 hour ago).
* W C HP:Wounded Mana:Icy>hit *troll*
They aren't here.
* W C HP:Wounded Mana:Icy>e
a
Forest by the Temple Wall
A black key lies here.
*Temegl the Cave Troll* (DEAD) is standing here scouting.
Exits: north, east, south, west.
Aha, you have found your victim!
* W C HP:Wounded Mana:Icy>b
hit *troll*
*Temegl the Cave Troll* (DEAD) stops scouting eastwards.
You slash *Temegl the Cave Troll* (DEAD)'s body extremely hard and tickle it.
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll* (DEAD):Hurt>bash
Your bash at *Temegl the Cave Troll* (DEAD) sends her sprawling.
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll* (DEAD):Hurt>chang mood agg
*a Troll* has arrived from the east. <-- the cavalry. Don't blame Temegl since I got 'dis WHOOPINGSTICK (tm)
*a Troll* has arrived from the east.
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll* (DEAD):Hurt>
*a Troll* tries to pound you, but your parry is successful.
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll* (DEAD):Hurt>ce
You slash *Temegl the Cave Troll* (DEAD)'s body extremely hard.
Your victim is shocked by your hit!
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll* (DEAD):Hurt>flee <-- There should be a new command called
w RETREAT, since dwarves don't flee!! ;-)
close exit
That's absurd. <--- always good to be safe *nod self*
* W C HP:Wounded Mana:Icy *Temegl the Cave Troll* (DEAD):Hurt>
You flee head over heels.
Forested Slope
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>Light Pine Forest
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>chang mood wimpy
Ok.
* W C HP:Wounded Mana:Icy>e
5
Forested Slope
Exits: north, east, south, west.
*Temegl the Cave Troll* yells '!'
* W C HP:Wounded Mana:Icy>hit dead
They aren't here.
* W C HP:Wounded Mana:Icy>yel bleh!
Ok.
* W C HP:Wounded Mana:Icy>e
s
The trees are left below as the slope climbs to the top of the hill.
Among the Ruins
Exits: north, south, west, down.
* W C HP:Wounded Mana:Icy>Light Pine Forest
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>n
n
Among the Ruins
Exits: north, south, west, down.
* W C HP:Wounded Mana:Cold>wher
The Entrance Hall of the Temple
Exits: south.
* W C HP:Wounded Mana:Cold>Players in your zone
--------------------
Gròk - The Entrance Hall of the Temple
* W C HP:Wounded Mana:Cold>scor
152/426 hits, 7/70 mana, and 121/156 moves.
* W C HP:Wounded Mana:Cold>res
You sit down and rest your tired bones.
* W C HP:Wounded Mana:Cold>sta
s
You stop resting, and stand up.
*Temegl the Cave Troll* yells 'I am'
* W C HP:Wounded Mana:Cold>w
Among the Ruins
Exits: north, south, west, down.
* W C HP:Wounded Mana:Cold>Forested Slope
Exits: north, east, south, west.
* W C HP:Wounded Mana:Cold>
*Temegl the Cave Troll* yells 'teh'
* W C HP:Wounded Mana:Cold>n
5
Forest by the Temple Wall
A black key lies here.
*Temegl the Cave Troll* (DEAD) is standing here.
Exits: north, east, south, west.
* W C HP:Wounded Mana:Cold>hit dead
You slash *Temegl the Cave Troll* (DEAD)'s body extremely hard.
*Temegl the Cave Troll* (DEAD) yells 'masta' <-- *cackle*
*Temegl the Cave Troll* (DEAD) hits your left foot extremely hard.
* W C HP:Wounded Mana:Cold *Temegl the Cave Troll* (DEAD):Hurt>chang mood wimpy
Ok.
* W C HP:Wounded Mana:Cold *Temegl the Cave Troll* (DEAD):Hurt>flee
*Temegl the Cave Troll* (DEAD) panics, and attempts to flee. <-- HIHI, Some MASTA you are! :-)
*Temegl the Cave Troll* leaves east.
* W C HP:Wounded Mana:Cold>
You flee head over heels. <-- I'm not the masta either apparently.
Forested Slope
Exits: east, south, west.
* W C HP:Wounded Mana:Cold>
* W C HP:Wounded Mana:Cold>
Saving Gròk.
* W C HP:Wounded Mana:Cold>s
5
Forest by the Temple Wall
A black key lies here.
Exits: north, east, south, west.
* W C HP:Wounded Mana:Cold>hit dead
They aren't here.
* W C HP:Wounded Mana:Cold>e
5
The Guardroom
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
The corpse of a pack horse is lying here.
The shadow of the orkish bodyguard is floating here.
*Temegl the Cave Troll* (DEAD) is standing here.
Exits: east, west.
* W C HP:Wounded Mana:Cold>hit dead
You slash *Temegl the Cave Troll* (DEAD)'s left leg extremely hard and shatter
it.
*Temegl the Cave Troll* (DEAD) hits your head extremely hard and shatters it.
* W C HP:Bad Mana:Cold *Temegl the Cave Troll* (DEAD):Wounded>flee
w
PANIC!
You can't quit the fight! <-- yep, the fate of most dwarves.
* W C HP:Bad Mana:Cold *Temegl the Cave Troll* (DEAD):Wounded>No way!
You are fighting for your life!
* W C HP:Bad Mana:Cold *Temegl the Cave Troll* (DEAD):Wounded>w
w
You flee head over heels.
Domed Chamber
Exits: east, west.
* W C HP:Bad Mana:Cold>The Guardroom
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
The corpse of a pack horse is lying here.
The shadow of the orkish bodyguard is floating here.
*Temegl the Cave Troll* (DEAD) is standing here.
Exits: east, west.
* W C HP:Bad Mana:Cold>Forest by the Temple Wall
A black key lies here.
Exits: north, east, south, west.
* W C HP:Bad Mana:Cold>w
Heathery Slope
Exits: north, east, south, west.
* W C HP:Bad Mana:Cold>cll
cast 'cure light'
Alas, not enough mana flows through you...
* W C HP:Bad Mana:Cold>scor
eq
96/426 hits, 7/70 mana, and 115/156 moves.
* W C HP:Bad Mana:Cold>chang wimpy 75
Wimpy set to: 75
* W C HP:Bad Mana:Cold>
Your black sword emits a curious sound.
* W C HP:Bad Mana:Cold>e
Forest by the Temple Wall
A black key lies here.
Exits: north, east, south, west.
* W C HP:Bad Mana:Cold>a
e
hit *troll*
They aren't here.
* W C HP:Bad Mana:Cold>a
The Guardroom
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
The corpse of a pack horse is lying here.
The shadow of the orkish bodyguard is floating here.
*Temegl the Cave Troll* (DEAD) is standing here.
Exits: east, west.
* W C HP:Bad Mana:Cold>hit *troll*
You slash *Temegl the Cave Troll* (DEAD)'s right arm extremely hard.
*Temegl the Cave Troll* (DEAD) hits your head extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Cold *Temegl the Cave Troll* (DEAD):Wounded>flee
w
You flee head over heels.
Forest by the Temple Wall
A black key lies here.
Exits: north, east, south, west.
* W C HP:Bad Mana:Cold>Heathery Slope
Exits: north, east, south, west.
* W C HP:Bad Mana:Cold>scor
l
76/426 hits, 8/70 mana, and 110/156 moves.
* W C HP:Bad Mana:Cold>exa
Heathery Slope
A thick carpet of heather covers the ground here. In some spots the heather is
completely withered or discoloured for no visible reason. Obviously, even this
plant, that often grows where other plants would not, does not like the rocky
soil and the harsh weather of this land.
* W C HP:Bad Mana:Cold>cll
cast 'cure light'
Alas, not enough mana flows through you... <-- story of my life, damn freakin' spells.
* W C HP:Bad Mana:Cold>e
e
Forest by the Temple Wall
A black key lies here.
Exits: north, east, south, west.
* W C HP:Bad Mana:Cold>a
The Guardroom
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
The corpse of a pack horse is lying here.
The shadow of the orkish bodyguard is floating here.
*Temegl the Cave Troll* (DEAD) is standing here.
Exits: east, west.
* W C HP:Bad Mana:Cold>hit *troll*
You slash *Temegl the Cave Troll* (DEAD)'s body extremely hard and shatter it. <-- If there's a WHIP <CRACK>,
there's a WAY!
* W C HP:Bad Mana:Cold *Temegl the Cave Troll* (DEAD):Bad>flee
You flee head over heels.
Domed Chamber
Exits: east, west.
* W C HP:Bad Mana:Cold>w
a
The Guardroom
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
The corpse of a pack horse is lying here.
The shadow of the orkish bodyguard is floating here.
*Temegl the Cave Troll* (DEAD) is standing here.
Exits: east, west.
* W C HP:Bad Mana:Cold>hit *troll*
You approach *Temegl the Cave Troll* (DEAD), trying to slash her.
* W C HP:Bad Mana:Cold *Temegl the Cave Troll* (DEAD):Bad>flee
You flee head over heels.
Domed Chamber
Exits: east, west.
* W C HP:Bad Mana:Cold>w
a
The Guardroom
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
The corpse of a pack horse is lying here.
The shadow of the orkish bodyguard is floating here.
*Temegl the Cave Troll* (DEAD) is standing here.
Exits: east, west.
* W C HP:Bad Mana:Cold>hit *troll*
You approach *Temegl the Cave Troll* (DEAD), trying to slash her.
You wish that your wounds would stop BLEEDING so much! <-- I love this message, honest!
* W C HP:Bad Mana:Cold *Temegl the Cave Troll* (DEAD):Bad>
You slash *Temegl the Cave Troll* (DEAD)'s left arm extremely hard and shatter
it.
* W C HP:Bad Mana:Cold *Temegl the Cave Troll* (DEAD):Bad>flee
*Temegl the Cave Troll* (DEAD) panics, and attempts to flee.
*Temegl the Cave Troll* leaves west. <-- Who's the masta eh? :)
* W C HP:Bad Mana:Cold>a
You flee head over heels.
Domed Chamber
Exits: east, west.
* W C HP:Bad Mana:Cold>hit *troll*
They aren't here.
* W C HP:Bad Mana:Cold>w
a
The Guardroom
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
The corpse of a pack horse is lying here.
The shadow of the orkish bodyguard is floating here.
Exits: east, west.
* W C HP:Bad Mana:Cold>w
hit *troll*
They aren't here.
* W C HP:Bad Mana:Cold>a
Forest by the Temple Wall
A black key lies here.
*Temegl the Cave Troll* (DEAD) is standing here.
Exits: north, east, south, west.
*Temegl the Cave Troll* leaves east. <-- Don't leave, I like it when ya call me bib PAPA! :)
* W C HP:Bad Mana:Cold>hit *troll*
They aren't here.
* W C HP:Bad Mana:Cold>e
a
The Guardroom
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
The corpse of a pack horse is lying here.
The shadow of the orkish bodyguard is floating here.
Exits: east, west.
* W C HP:Bad Mana:Cold>e
hit *troll*
They aren't here.
* W C HP:Bad Mana:Cold>a
Domed Chamber
*Temegl the Cave Troll* (DEAD) is standing here.
Exits: east, west.
* W C HP:Bad Mana:Cold>e
a
hit *troll*
You slash *Temegl the Cave Troll* (DEAD)'s head extremely hard and shatter it.
*Temegl the Cave Troll* (DEAD) hits your right hand very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Cold *Temegl the Cave Troll* (DEAD):Awful>No way!
You are fighting for your life!
* W C HP:Bad Mana:Cold *Temegl the Cave Troll* (DEAD):Awful>hit *troll*
You're already fighting!
* W C HP:Bad Mana:Cold *Temegl the Cave Troll* (DEAD):Awful> <-- WOO HOO!!!
PANIC!
You can't quit the fight!
* W C HP:Bad Mana:Cold *Temegl the Cave Troll* (DEAD):Awful>a
a
hit *troll*
You're already fighting!
*Temegl the Cave Troll* (DEAD) panics, and attempts to flee.
*Temegl the Cave Troll* leaves west.
* W C HP:Bad Mana:Cold>a
hit *troll*
They aren't here.
* W C HP:Bad Mana:Cold>hit *troll*
They aren't here.
* W C HP:Bad Mana:Cold>chang wimpy
a
Wimpy removed. <-- BANZAIIIIIIIIIIIIIII!
* W C HP:Bad Mana:Cold>a
hit *troll*
They aren't here.
* W C HP:Bad Mana:Cold>w
hit *troll*
They aren't here.
* W C HP:Bad Mana:Cold>a
w
The Guardroom
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
The corpse of a pack horse is lying here.
The shadow of the orkish bodyguard is floating here.
Exits: east, west.
* W C HP:Bad Mana:Cold>a
hit *troll*
They aren't here.
* W C HP:Bad Mana:Cold>w
a
Forest by the Temple Wall
A black key lies here.
Exits: north, east, south, west.
* W C HP:Bad Mana:Cold>w
hit *troll*
They aren't here.
Ilde narrates 'anyone around bree or gh sell me some bannocks?'
* W C HP:Bad Mana:Cold>a
Heathery Slope
Exits: north, east, south, west.
* W C HP:Bad Mana:Cold>w
a
hit *troll*
They aren't here.
* W C HP:Bad Mana:Cold>Light Forest
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
Exits: north, east, south, west.
* W C HP:Bad Mana:Cold>hit *troll*
They aren't here.
* W C HP:Bad Mana:Cold>w
The Mitheithel
Exits: north, east, south, west.
* W C HP:Bad Mana:Cold>a
hit *troll*
They aren't here. <-- Yea, I know there's no *troll* here, but I'm in berserkmode(tm)
* W C HP:Bad Mana:Cold>e
The Mitheithel
Exits: east, south, west.
* W C HP:Bad Mana:Cold>e
hit *troll*
They aren't here.
* W C HP:Bad Mana:Cold>e
The Mitheithel
Exits: north, east, south, west.
* W C HP:Bad Mana:Cold>tt
You swim and successfully stay on the water. <-- Nothing like jumping in the Mitheithel when you're
guts are falling out of your mouth. Clears the senses
Light Forest I tell ya.
A cluster of white star-shaped forget-me-nots flourish here in reminiscence.
Exits: north, east, south, west.
--- More tracking and shit.
* W C HP:Bad Mana:Cold>Heathery Slope
Exits: north, east, south, west.
You begin to see some clouds.
* W C HP:Bad Mana:Warm Move:Slow>
Throk narrates 'i cant get a caster to come bob me there :?'
* W C HP:Bad Mana:Warm Move:Tired>
*Temegl the Cave Troll* (DEAD) has arrived from the east.
* W C HP:Bad Mana:Warm Move:Tired>
*Temegl the Cave Troll* leaves north.
* W C HP:Bad Mana:Cold Move:Weak>cll
cast 'cure light'
You start to concentrate...
An ugly forest troll tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
stat
Your scratches and bruises disappear.
You slash an ugly forest troll's left leg extremely hard and shatter it.
* W C HP:Bad Mana:Icy Move:Weak an ugly forest troll:Fine>cast 'cure light'
Alas, not enough mana flows through you...
# $rep is now set to {* W C HP:Bad Mana:Icy Move:Weak an ugly forest troll:Fine>Mikala} [local]
* W C HP:Bad Mana:Icy Move:Weak an ugly forest troll:Fine>Mikala tells you 'still got supersword?' <-- AKA supersword!
OB: 110%, DB: 31%, PB: 94%, Armour: 60%. Wimpy: 0. Mood: wimpy.
Needed: 53,225 xp, 0 tp. Gold: 521. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the left arm.
- a light wound at the right arm.
* W C HP:Bad Mana:Icy Move:Weak an ugly forest troll:Fine>flee
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Icy Move:Weak an ugly forest troll:Fine>n
You flee head over heels.
A Trail in the Forest
Exits: east, south, west.
* W C HP:Bad Mana:Icy Move:Fainting>n
Alas, you cannot go that way...
* W C HP:Bad Mana:Icy Move:Fainting>
Alas, you cannot go that way...
* W C HP:Bad Mana:Icy Move:Fainting>e
e
A Trail through the Dense Pine Forest
A disgusting forest troll is searching for fresh meat here.
Exits: east, south, west.
* W C HP:Bad Mana:Icy Move:Fainting>e
a
Skull-shaped Boulder in a Dreary Pine Forest
A bright red mushroom is growing here.
A forest spider is here crawling around.
Exits: north, east, south, west.
* W C HP:Bad Mana:Icy Move:Fainting>
You are too exhausted. <-- erk
* W C HP:Bad Mana:Icy Move:Fainting>hit *troll*
They aren't here.
* W C HP:Bad Mana:Icy Move:Exhausted>
Your black sword forces you to hit a forest spider.
You slash a forest spider's right hindfoot extremely hard and shatter it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Icy Move:Exhausted a forest spider:Wounded>chang mood agg <-- what are ya nutz?
* W C HP:Bad Mana:Icy Move:Exhausted a forest spider:Wounded>chang mood wimpy <-- better!
* W C HP:Bad Mana:Icy Move:Fainting a forest spider:Dying>
A brutish forest troll has arrived from the north.
* W C HP:Bad Mana:Icy Move:Fainting a forest spider:Dying>A brutish forest troll hits your body. <-- ACK!!
You wish that your wounds would stop BLEEDING so much!
flee
You kick a forest spider to death.
get all.coins all.corpse
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a forest spider's death cry.
A forest spider is dead! R.I.P.
* W C HP:Bad Mana:Icy Move:Exhausted a brutish forest troll:Healthy>
You flee head over heels.
You are too exhausted. <-- YEA YEA
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
* W C HP:Bad Mana:Icy Move:Fainting a brutish forest troll:Healthy>
You can't find any coins in any corpse.
* W C HP:Bad Mana:Icy Move:Fainting a brutish forest troll:Healthy>
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
* W C HP:Bad Mana:Icy Move:Fainting a brutish forest troll:Healthy>get draught all
quaff draught
You get a flask of orkish draught from a leather backpack.
You flee head over heels.
You are too exhausted.
You are too exhausted.
You are too exhausted.
You are too exhausted.
PANIC!
You couldn't escape!
* W C HP:Bad Mana:Icy Move:Fainting a brutish forest troll:Healthy>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs. <-- ah, my trusty orc draughts!
You feel sick. <-- *puke*
Ok.
* W C HP:Awful Mana:Icy Move:Slow a brutish forest troll:Healthy>
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Mana:Icy Move:Slow a brutish forest troll:Healthy>
You flee head over heels.
Charred Trees
A small mushroom grows nearby.
A very large tree branch has been ripped from a tree.
A buck runs swiftly from place to place, looking about warily as it grazes.
Exits: north, east.
* W C HP:Awful Mana:Icy Move:Slow>
Saving Gròk.
* W C HP:Awful Mana:Icy Move:Slow>e
s
Mixed Spruce and Pine Forest
Exits: north, east, south, west.
* W C HP:Awful Mana:Icy Move:Slow>Trail through a Pine Forest
Exits: north, east, south, west.
* W C HP:Awful Mana:Icy Move:Slow>stat
res
Bilato narrates 'dose prac missilespeed up bow or just make it more powerful?'
OB: 110%, DB: 31%, PB: 94%, Armour: 60%. Wimpy: 0. Mood: wimpy.
Needed: 52,899 xp, 0 tp. Gold: 521. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the left arm.
- a light wound at the right arm.
* W C HP:Awful Mana:Icy Move:Slow>
You sit down and rest your tired bones.
* W C HP:Awful Mana:Icy Move:Slow>tel mikala hmm <-- always good to get yer famous last words in right? :-)
-- More tracking and more exhaustion. I was just waiting for some 10th level
-- *BN* to come burn me dead :-) But ...
* W C HP:Bad Mana:Icy Move:Fainting>s
In a Dark Forest
The corpse of a mother wolf is lying here.
*Temegl the Cave Troll* (DEAD) is standing here.
Exits: north, east, south.
Aha, you have found your victim!
* W C HP:Bad Mana:Icy Move:Fainting>* W C HP:Bad Mana:Icy Move:Fainting>aa
bash troll
Your black sword forces you to hit *Temegl the Cave Troll* (DEAD). <-- Thanks!
Your bash at *Temegl the Cave Troll* (DEAD) sends her sprawling.
You slash *Temegl the Cave Troll* (DEAD)'s body extremely hard and shatter it.
* W C HP:Bad Mana:Icy Move:Fainting *Temegl the Cave Troll* (DEAD):Bad>chang mood agg
Ok.
* W C HP:Bad Mana:Icy Move:Fainting *Temegl the Cave Troll* (DEAD):Bad>l
exa
exa
In a Dark Forest
All around the view is blocked by darkened trunks of trees. Branches grow only
in the upper parts of the trees, forming a natural ceiling over this temple of
trees.
The corpse of a mother wolf is lying here.
*Temegl the Cave Troll* (DEAD) is here, fighting YOU.
* W C HP:Bad Mana:Icy Move:Fainting *Temegl the Cave Troll* (DEAD):Bad>
You slash *Temegl the Cave Troll* (DEAD)'s left arm extremely hard and shatter
it.
Your victim is shocked by your hit!
* W C HP:Bad Mana:Icy Move:Fainting *Temegl the Cave Troll* (DEAD):Awful>
*Temegl the Cave Troll* (DEAD) seems to have recovered her senses.
*Temegl the Cave Troll* (DEAD) hits your right arm extremely hard and shatters
it.
You wish that your wounds would stop BLEEDING so much!
You slash *Temegl the Cave Troll* (DEAD)'s left foot extremely hard and
shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gain a level! <-- WOOOOOOOOOOOOOOOOOO HOOOOOOOOOOOOOOOOOOOOOO! Game over!
Your blood freezes as you hear *Temegl the Cave Troll* (DEAD)'s death cry.
*Temegl the Cave Troll* (DEAD) has drawn her last breath! R.I.P.
A shadow slowly rises above the corpse of *Temegl the Cave Troll* (DEAD).
* W C HP:Awful Mana:Icy Move:Weak>stat
res
Your black sword forces you to hit a shadow.
You approach a shadow, trying to slash it. <-- er, NO! I fled don't worry dwarf brothers!