pGaurhir gets his share of taunting..
posted by Davud
2002-02-11 23:10:21
<- Back Down to comments Down to last comment
okokok.. to really COMPREHEND how stupid this pathetic craplog is.. you will hav
*************************************************************
umm.. yeah.. so there I was, actually unintentionally helping the orcs
by cleaning their entrance from pesky goats.. and one of them 
orcses has the courage to actually ATTACK me?!
hmfp.. iŽll give him a piece of my mind!
*************************************************************
(keep in mind that i am pTharam, this log is pretty stupid
but if you didnt read Gaurhirs log on elvenrunes about me 
then its even more stupid.. uh.. so anyway.. 
sometimes being a jerk pays off.)

* W HP:Hurt Move:Slow>w
Broken Trail
A mountain goat is here, jumping from cliff to cliff.
Exits: east, south.

* W HP:Hurt Move:Slow>ag
Ok.

* W HP:Hurt Move:Slow>stat

*a dreadful Orc* has arrived from the south.

* W HP:Hurt Move:Slow>OB: 31%, DB: 32%, PB: 0%, Armour: 0%. Wimpy: 0. Mood: aggress
ive.
Needed: 5,724 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- noquit

* W HP:Hurt Move:Slow>ds
You can't find a skin.
* W HP:Hurt Move:Slow>
*a dreadful Orc* LEAVES E A S T.

* W HP:Hurt Move:Slow>k goat
*a dreadful Orc* has arrived from the east.
You hit a mountain goat's right forefoot very hard and shatter it.
You receive your share of experience.
Good job!
Your blood freezes as you hear a mountain goat's death cry.
A mountain goat is dead! R.I.P.

* W HP:Hurt Move:Slow>*a dreadful Orc* begins some strange incantations...
You can't find a coins in the corpse.

* W HP:Hurt Move:Slow>s
Broken Trail
Exits: north, east.

* W HP:Hurt Move:Slow>e
Broken Trail
Exits: south, west.

* W HP:Hurt Move:Slow>s
Broken Trail
Exits: north, east.

* W HP:Hurt Move:Slow>e
Broken Trail
Exits: east, west.

* W HP:Hurt Move:Slow>e
Trail at a Cave
Exits: north, east, west.

* W HP:Hurt Move:Slow>n
Dark Dry Cave
Exits: (north), south.

o W HP:Hurt Move:Slow>r
You sit down and rest your tired bones.

o W HP:Hurt Move:Slow>sc
52/104 hits and 15/122 moves.

o W HP:Hurt Move:Slow>st
You stop resting, and stand up.

o W HP:Hurt Move:Slow>clo crack
Ok.

o W HP:Hurt Move:Slow>r
You sit down and rest your tired bones.

o W HP:Hurt Move:Slow>whe
Players in your zone
--------------------
Davud                - Dark Dry Cave

o W HP:Hurt Move:Slow>sc
53/104 hits and 18/122 moves.

o W HP:Hurt Move:Slow>ds
You can't find a skin.

o W HP:Hurt Move:Slow>eq
You are using:
Nothing.

o W HP:Hurt Move:Slow>sc
56/104 hits and 24/122 moves.

o W HP:Hurt Move:Slow>sc
59/104 hits and 30/122 moves.

o W HP:Hurt Move:Tired>sc
59/104 hits and 30/122 moves.

o W HP:Hurt Move:Tired>
*a dreadful Orc* has arrived from the south.

o W HP:Hurt Move:Tired>sc
59/104 hits and 31/122 moves.

o W HP:Hurt Move:Tired>st
s
e
e
e
You stop resting, and stand up.

o W HP:Hurt Move:Tired>Trail at a Cave
Exits: north, east, west.

* W HP:Hurt Move:Slow>Narrow Part of the Broken Trail
Exits: =east=, west.

* W HP:Hurt Move:Slow>End of the Broken Trail
A mountain goat is here, jumping from cliff to cliff.
Exits: =west=, =down=.

* W HP:Hurt Move:Slow>
Alas, you cannot go that way...

* W HP:Hurt Move:Slow>
*a dreadful Orc* has arrived from the west.

* W HP:Hurt Move:Slow>
*a dreadful Orc* LEAVES D O W N.

* W HP:Hurt Move:Slow>ye level 4 =P
(maybe heŽll give up when he realliss that im not worth the chase)
(i dont really care much.. was just having fun with the situation)
* W HP:Hurt Move:Slow>sc
59/104 hits and 27/122 moves.

* W HP:Hurt Move:Slow>
A mountain goat LEAVES D O W N.

* W HP:Hurt Move:Slow>d

Trail to the High Pass
A quiver lies on the ground.
A mountain goat is here, jumping from cliff to cliff.
Exits: =up=, =down=.

* W HP:Hurt Move:Slow>d

*a dreadful Orc* has arrived from below.

Trail to the High Pass
Exits: north, =east=, =up=.

* W HP:Hurt Move:Slow>e
Road to the Lower Pass
A rabbit is here eyeing your presence warily.
Exits: north, =east=, =south=, =west=.

* W HP:Hurt Move:Slow>n
Green Slope
There are two rib-bones of skeletons here.
A short evergreen plant, with slightly bluish needles, grows here.
Exits: east, south, west.

* W HP:Hurt Move:Slow>r
You sit down and rest your tired bones.

* W HP:Hurt Move:Slow>sc
60/104 hits and 26/122 moves.

* W HP:Hurt Move:Slow>
*a dreadful Orc* yells 'deie'
(i guess he wants to play hardball!)
* W HP:Hurt Move:Slow>sc
61/104 hits and 30/122 moves.

* W HP:Hurt Move:Tired>
*a dreadful Orc* has arrived from the south.

* W HP:Hurt Move:Tired>st
*a dreadful Orc* begins some strange incantations...
You stop resting, and stand up.

* W HP:Hurt Move:Tired>s
Road to the Lower Pass
A rabbit is here eyeing your presence warily.
Exits: north, =east=, =south=, =west=.

* W HP:Hurt Move:Slow>
*a dreadful Orc* has arrived from the north.

* W HP:Hurt Move:Tired>gig orc
You giggle at his silly antics.
*a dreadful Orc* begins some strange incantations...
(and so the taunting starts.. small at first ofcourse.)
* W HP:Hurt Move:Tired>s
Bend in the Road
Exits: =north=, east, south, =west=.

* W HP:Hurt Move:Slow>s
You carefully try to walk on the frozen water.
Cascades
Exits: north, east, south, west.
Thick ice covers the water.
* W HP:Hurt Move:Slow>e
You carefully try to walk on the frozen water.
Cascades
Exits: north, east, south, west.

* W HP:Hurt Move:Slow>r
You sit down and rest your tired bones.

* W HP:Hurt Move:Slow>
*a dreadful Orc* has arrived from the west.

* W HP:Hurt Move:Tired>st
You stop resting, and stand up.
*a dreadful Orc* slashes your right foot very hard and shatters it.

* W HP:Hurt Move:Tired *a dreadful Orc*:Healthy>flee
You flee head over heels.
You carefully try to walk on the frozen water.
Cascades
Exits: north, east, south, west.

* W HP:Hurt Move:Tired>e
You carefully try to walk on the frozen water.
Cascades
*a dreadful Orc* is standing here.
Exits: north, east, south, west.

* W HP:Hurt Move:Tired>
*a dreadful Orc* LEAVES W E S T.

* W HP:Hurt Move:Tired>s
You carefully try to walk on the frozen water.
* W HP:Hurt Move:Tired>
*a dreadful Orc* has arrived from the west.

* W HP:Hurt Move:Tired>
*a dreadful Orc* quickly approaches, trying to slash you.

* W HP:Hurt Move:Tired *a dreadful Orc*:Healthy>e
No way! 
You are fighting for your life!

* W HP:Hurt Move:Tired *a dreadful Orc*:Healthy>flee

You hit *a dreadful Orc*'s right foot and tickle it.

* W HP:Hurt Move:Tired *a dreadful Orc*:Fine>e
You flee head over heels.
You carefully try to walk on the frozen water.
Cascades
Exits: north, east, south, west.

* W HP:Hurt Move:Slow>
You carefully try to walk on the frozen water.
Cascades
*a dreadful Orc* is standing here.
Exits: north, east, south, west.

* W HP:Hurt Move:Slow>
*a dreadful Orc* throws back his head and cackles with insane glee!

* W HP:Hurt Move:Slow>e
You carefully try to walk on the frozen water.
You need to climb to go there.

* W HP:Hurt Move:Slow>e
*a dreadful Orc* slashes your head extremely hard and shatters it.
You feel a strong ache there!
That really HURT!
No way! 
You are fighting for your life!

* W HP:Wounded Move:Slow *a dreadful Orc*:Fine>n
No way! 
You are fighting for your life!

* W HP:Wounded Move:Slow *a dreadful Orc*:Fine>n
No way! 
You are fighting for your life!

* W HP:Wounded Move:Slow *a dreadful Orc*:Fine>flee
You flee head over heels.
You carefully try to walk on the frozen water.
Cascades
Exits: north, east, south, west.

* W HP:Wounded Move:Slow>n
You carefully try to walk on the frozen water.
Bend in the Road
Exits: =north=, east, south, =west=.
The ground is very frosty.

* W HP:Wounded Move:Slow>n
Road to the Lower Pass
A rabbit is here eyeing your presence warily.
Exits: north, =east=, =south=, =west=.

* W HP:Wounded Move:Slow>e
Crossing
Exits: north, =east=, =west=.

* W HP:Wounded Move:Slow>sc
29/104 hits and 18/122 moves.

* W HP:Wounded Move:Slow>r
You sit down and rest your tired bones.
* W HP:Wounded Move:Slow>
*a dreadful Orc* has arrived from the north.

* W HP:Wounded Move:Slow>emote says 'i mean.. im level 4.. i have a reason to suck.
. whats yours?..'
Ok.

* W HP:Wounded Move:Slow>st
You stop resting, and stand up.
You swiftly dodge *a dreadful Orc*'s attempt to slash you.

* W HP:Wounded Move:Slow *a dreadful Orc*:Fine>e
flee
No way! 
You are fighting for your life!

* W HP:Wounded Move:Slow *a dreadful Orc*:Fine>
You flee head over heels.
North of a Ford
Exits: north, east, south, =west=.

* W HP:Wounded Move:Slow>e

****************************************************
so i run to check VT
... was infested by foul orcs ofcourse.. 
****************************************************
o W HP:Wounded Move:Tired>
*a dreadful Orc* has arrived from the west.

*a dreadful Orc* slashes your right arm extremely hard and shatters it.
That really HURT!
You wish that your wounds would stop BLEEDING so much!

o W HP:Awful Move:Tired *a dreadful Orc*:Healthy>No way! 
You are fighting for your 
life!

o W HP:Awful Move:Tired *a dreadful Orc*:Healthy>flee
PANIC! 
You can't quit the fight!

o W HP:Awful Move:Tired *a dreadful Orc*:Healthy>s
No way! 
You are fighting for your life!

o W HP:Awful Move:Tired *a dreadful Orc*:Healthy>
*a dreadful Orc* throws back his head and cackles with insane glee!
(Cackle all you want.. but one day.. )
o W HP:Awful Move:Tired *a dreadful Orc*:Healthy>s
No way! 
You are fighting for your life!
You flee head over heels.
Fertile Plains
A swallow flies high above the ground.
Exits: north, east, south, west.

**********************************************************
so i run some more, finally reaching the safe citywalls of Vale
At the Gates of Ingrove
Exits: north, [east], west.

o W HP:Wounded Move:Slow>e
The Vinegate seems to be closed.

o W HP:Wounded Move:Slow>call
You call for the gate to be opened.

o W HP:Wounded Move:Slow>
You have the uneasy impression that a pair of unseen eyes are scrutinizing you
from the closed gate.
You hear a *click* in a lock.
The Vinegate is opened from the other side.

o W HP:Wounded Move:Slow>e
Inside the Settlement Walls
A white-painted bench is here.
There is an old street-lamp on the border of the street.
The Gatekeeper stands here, leaning on his cane.
A woman stands here carefully guarding her village.
A young man stands here carefully guarding his village.
Exits: north, east, (west).

* W HP:Wounded Move:Slow>r
You sit down and rest your tired bones.

* W HP:Wounded Move:Slow>whe
Players in your zone
--------------------
Bogg                 - Chieftain's Home
Davud                - Inside the Settlement Walls
Taekwondo            - Home of a Hardened Warrior
******************************************************
i sit back.. kick it with the guards.. you know.. talk trash about the orc.
******************************************************

* W HP:Wounded>
The Vinegate is opened from the other side.

* W HP:Wounded>
You see *a dreadful Orc* scouting from the west!

* W HP:Wounded>ye dude
Ok.
(was gonna follow that yell with a 'you sawk!' )
(but i had no time =( ...                      )
*a dreadful Orc* has arrived from the west.
A village guard yells 'An Orc is here at Inside the Settlement Walls!'
A village guard yells 'An Orc is here at Inside the Settlement Walls!'
The Gatekeeper yells 'An Orc is here at Inside the Settlement Walls!'
A village guard fails to cleave *a dreadful Orc*.
*a dreadful Orc* slashes a village guard's right foot hard and tickles it.

* W HP:Wounded>
A swallow makes a circle high in the sky and flies away at a great speed.
A village guard strongly slashes *a dreadful Orc*'s right hand and tickles it.

* W HP:Wounded>
The Gatekeeper lightly hits *a dreadful Orc*'s right leg and tickles it.

* W HP:Wounded>st
You stop resting, and stand up.

* W HP:Wounded>l w
The Vinegate is open.
*a dreadful Orc* panics, and attempts to flee.
*a dreadful Orc* LEAVES N O R T H.
* W HP:Wounded>
It's already closed!

* W HP:Wounded>C
C
It's already closed!
*a dreadful Orc* has arrived from the north.

* W HP:Wounded>C
Taekwondo yells 'coming'
It's already closed!
A village guard yells 'An Orc is here at Inside the Settlement Walls!'
A village guard yells 'An Orc is here at Inside the Settlement Walls!'

* W HP:Wounded>C
C
It's already closed!
A village guard has arrived from the north.

* W HP:Wounded>C
It's already closed!
*a dreadful Orc* opens the Vinegate.
A village guard puts a lantern on her belt.
A village guard lights a lantern.
A village guard tries to cleave *a dreadful Orc*, but he parries successfully.

* W HP:Wounded>C
C
Ok.
A village guard cleaves *a dreadful Orc*'s left hand and tickles it.
The Gatekeeper fails to hit *a dreadful Orc*.

* W HP:Wounded>C
C
It's already closed!

* W HP:Wounded>C
* W HP:Wounded>C
C
Ok.
A village guard cleaves *a dreadful Orc*'s left hand and tickles it.
The Gatekeeper fails to hit *a dreadful Orc*.

* W HP:Wounded>C
C
It's already closed!

* W HP:Wounded>C
It's already closed!
A village guard has arrived from the north.
A village guard tries to slash *a dreadful Orc*, but he parries successfully.

* W HP:Wounded>C
It's already closed!

* W HP:Wounded>C
C
It's already closed!
*a dreadful Orc* panics, and attempts to flee.
*a dreadful Orc* LEAVES E A S T.

* W HP:Wounded>C
C
*a dreadful Orc* has arrived from the east.
It's already closed!
A village guard yells 'An Orc is here at Inside the Settlement Walls!'
A village guard yells 'An Orc is here at Inside the Settlement Walls!'
The Gatekeeper yells 'An Orc is here at Inside the Settlement Walls!'

* W HP:Wounded>C
Padja tries to slash *a dreadful Orc*, but he parries successfully.
It's already closed!
*a dreadful Orc* swiftly dodges a village guard's attempt to cleave him.
* W HP:Wounded>C
C
C
Winzy has arrived from the east.
It's already closed!
A village guard approaches *a dreadful Orc*, trying to slash him.
A village guard approaches *a dreadful Orc*, trying to cleave him.

* W HP:Wounded>C
It's already closed!
The Gatekeeper lightly hits *a dreadful Orc*'s right arm and tickles it.

* W HP:Wounded>C
C
It's already closed!

* W HP:Wounded>C
It's already closed!

* W HP:Wounded>C
C
It's already closed!
*a dreadful Orc* opens the Vinegate.
A village guard approaches *a dreadful Orc*, trying to cleave him.

* W HP:Wounded>C
C
Ok.

* W HP:Wounded>C
C
It's already closed!

* W HP:Wounded>C
It's already closed!
*a dreadful Orc* opens the Vinegate.
* W HP:Wounded>C
Ok.
A village guard cleaves *a dreadful Orc*'s left arm very hard.

* W HP:Wounded>C
C
It's already closed!

* W HP:Wounded>C
C
It's already closed!
*a dreadful Orc* panics, and attempts to flee.
*a dreadful Orc* LEAVES E A S T.

* W HP:Wounded>C
It's already closed!
A village guard LEAVES E A S T.

* W HP:Wounded>C
C
*a dreadful Orc* has arrived from the east.
It's already closed!
A village guard yells 'An Orc is here at Inside the Settlement Walls!'
A village guard yells 'An Orc is here at Inside the Settlement Walls!'

* W HP:Wounded>C
C
It's already closed!
*a dreadful Orc* swiftly dodges Winzy's attempt to hit him.
A village guard approaches *a dreadful Orc*, trying to cleave him.
A village guard approaches *a dreadful Orc*, trying to cleave him.
A village guard approaches *a dreadful Orc*, trying to cleave him.
The Gatekeeper approaches *a dreadful Orc*, trying to hit him.

* W HP:Wounded>
It's already closed!
*a dreadful Orc* opens the Vinegate.
* W HP:Wounded>
Ok.
The Gatekeeper hits *a dreadful Orc*'s left arm hard.

* W HP:Wounded>
It's already closed!
A village guard cleaves *a dreadful Orc*'s body hard.
*a dreadful Orc* barely slashes Winzy's head and tickles it.

* W HP:Wounded>
It's already closed!

* W HP:Wounded>
It's already closed!
A village guard lightly cleaves *a dreadful Orc*'s head and tickles it.
*a dreadful Orc* panics, and attempts to flee.
*a dreadful Orc* LEAVES E A S T.

* W HP:Wounded>
It's already closed!
A village guard LEAVES E A S T.

* W HP:Wounded>
It's already closed!

* W HP:Wounded>
It's already closed!

* W HP:Wounded>
It's already closed!
A village guard LEAVES E A S T.

* W HP:Wounded>
It's already closed!

* W HP:Wounded>ye about time you died
Winzy growls loudly as his shape changes to that of a bear.
It's already closed!
A village guard LEAVES E A S T.

* W HP:Wounded>C
It's already closed!
A Beorning toddler yells 'An Orc is here at In the Home of a Rotund Couple!'
An attractive woman yells 'An Orc is here at In the Home of a Rotund Couple!'
A young boy yells 'An Orc is here at In the Home of a Rotund Couple!'
A rotund woman yells 'An Orc is here at In the Home of a Rotund Couple!'

Winzy the bear yells 'I took Care of Blackfoot the foul orc!'
*******************************************************
you see now that sometimes taunting and calling ppl names 
actually pays off.. it wasnt yesterday i had myself bej, bsb 
a couple of draughts on level 4.. 
*******************************************************
Top of Page Down to last comment


Winzy2002-02-11 23:28:59
Grin...
Drenical2002-02-11 23:29:49
Hohoho.. Gaurhir is a weird little fella, isn't he.
Ugash2002-02-12 00:40:44
illegal door actions ho!
David2002-02-12 00:45:55
those arent illegal HO! atleast none has told me they are.. and i have shown it tons in my logs.
Fredde2002-02-12 01:14:14
there is NO illegal door actions in this log! so you are a biiiiiiiiiiiiiatch ugash!
Fredde2002-02-12 01:14:44
or wait a minute! there is! or something
Dhar2002-02-12 01:44:46
Wait Gaurhir is Blackfoot? hehe damn ive killed him 3 times bwahaha.
Wyrd2002-02-12 05:53:15
Ye mean that looking an exit makes aliases for opening / closing is illegal ? shit, abut half of logs have 'em :) Law breaker's HO !
TĂ©ar2002-02-12 09:32:22
HAHAHAHA, out of good names to use?
Singleton2002-02-12 10:23:53
Of COURSE are these actions NOT TO BE USED IN PK-SITUATIONS, the rules are really clear about that. BUT...of course in some cases pk-situations are impossible to tell form non-pk-situations. E.g. here: Was the pk-situation over? He ran away from orc, the setting of the door (prolly) happened when he ran into the door from the outside (which of course didnt help him as he had to call) and there aparently had passed some time (in non-pk-situation) before the orc actually entered. Of course the key was still bound to the auto-setted door. Its going to be a tough case, you can either get yourself McBeal or Mattlock as lawyer.
Edvard2002-02-12 12:19:18
I hope you make your title "mummudi"
David2002-02-12 17:21:46
uh.. i dont have any actions that act on when i run into a door..
blackfoot2002-02-12 18:40:24
i chase anyone who is at awful, i dont care about whether he yells that i suck or not. thank grok for the eq, it was his. easy come, easy go.
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