Some gutsy pukes wanna play!
posted by Wroom
2002-02-12 01:46:02
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Druin+2 elves charges me and tromb in 2 room closable,and we crush them,and they
Start logging: 09.03.2000 22:14
sco
617/617 hits and 80/129 moves.

*>i
You are carrying:
a strip of dried meat
a tiny stone key
a metal key
a barrel
a large sack

*>eq
You are using:
<held>               a hooded brass lantern; it is lit
<held>               a hooded brass lantern; it is lit
<worn about body>    a forest green cloak (used)
<worn on legs>       a pair of hard leather trousers (brand new)
<worn on feet>       a pair of smooth, black boots
<worn on finger>     a ring
<worn as belt>       a black leather belt
<worn on belt>       a hooded brass lantern; it is lit
<worn on belt>       a belt pouch

*>where
Players in your zone
--------------------
Wroom                - The Sacked Chamber
Tromb                - The Sacked Chamber

*>tim
According to the Dúnadan calendar, it is:
6pm on Monday, the 29th of Foreyule, Year 2927 of the Third Age.
Real time is Mon Feb 11 23:32:14 2002 GMT.
Last reboot due to manual reboot at Fri Feb  8 16:44:50 2002 GMT.

*>sco
617/617 hits and 129/129 moves.

*>scout s
You quietly scout southwards...

End of the Ancient Tunnel
The corpse of a tiny spider is lying here.

You stop scouting.

*>
Tromb quietly scouts southwards...

*>s

Tromb stops scouting southwards.

*>End of the Ancient Tunnel
The corpse of a tiny spider is lying here.
Exits: (north), west.

*>w
An Ancient Tunnel
Exits: east, west.

*>w
A Junction
Exits: north, east, south.

*>s
Landing on the Long Stair
Exits: north, down.

*>s
d
Alas, you cannot go that way...

*>s
The Long Passageway
Exits: south, up.

*>End of Orchabal's Fissure
Exits: north, east.

*>s
Alas, you cannot go that way...

*>e
Orchabal's Fissure
Exits: east, west.

*>e
Orchabal's Fissure
Exits: east, south, west.

*>e
e
Orchabal's Fissure
The corpse of a pony is lying here.
Exits: east, west.

*>Orchabal's Fissure
Exits: south, west.

*>e

*a sturdy Dwarf* has arrived from the south.
*an Elf* (targ) has arrived from the south.

*>
Alas, you cannot go that way...

*>
*an Elf* (targ) nods solemnly.

*>
*a sturdy Dwarf* pounds Tromb's body extremely hard and tickles it.

*>w
Orchabal's Fissure
The corpse of a pony is lying here.
Exits: east, west.

*>w
Orchabal's Fissure
Exits: east, south, west.

*>e
e
Orchabal's Fissure
The corpse of a pony is lying here.
Exits: east, west.

*>Orchabal's Fissure
Tromb the Mountain Troll is here, fighting *a sturdy Dwarf*.
*a sturdy Dwarf* is here, fighting Tromb.
*an Elf* (targ) is standing here trying to concentrate.
Exits: south, west.

*>hit *elf*
b
You hit *an Elf* (targ)'s left foot extremely hard.

* *an Elf* (targ):Fine>bash

*an Elf* (targ) begins some strange incantations...

*an Elf* has arrived from the south.

nar elf
Your bash at *an Elf* (targ) sends him sprawling.

* *an Elf* (targ):Fine>
You try to narrate, but your voice is swallowed by the thick air surrounding
you.

* *an Elf* (targ):Fine>
*an Elf* begins some strange incantations...

* *an Elf* (targ):Fine>
*an Elf* utters the words 'qahijf gsfal'
*an Elf* sprays Tromb with painfully bright, concentrated rays of light.

* *an Elf* (targ):Fine>lab targ
Ok. Changed label targ.

* *an Elf* (targ):Fine>
*an Elf* begins some strange incantations...

* *an Elf* (targ):Fine>b

You hit *an Elf* (targ)'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!

* *an Elf* (targ):Hurt>b
bash
Bash someone already bashed? Aren't we funny?

* *an Elf* (targ):Hurt>bash
Bash someone already bashed? Aren't we funny?

* *an Elf* (targ):Hurt>b
bash
Bash someone already bashed? Aren't we funny?
*an Elf* utters the words 'qahijf gsfal'

* *an Elf* (targ):Hurt>b
bash
Bash someone already bashed? Aren't we funny?
*a sturdy Dwarf* seems to have recovered his senses.

* *an Elf* (targ):Hurt>b
b
bash
Bash someone already bashed? Aren't we funny?

* *an Elf* (targ):Hurt>bash
Bash someone already bashed? Aren't we funny?

* *an Elf* (targ):Hurt>
*an Elf* (targ) seems to have recovered his senses.

* *an Elf* (targ):Hurt>b

*an Elf* (targ) panics, and attempts to flee.
*an Elf* leaves west.
*a sturdy Dwarf* strongly pounds Tromb's left leg and tickles it.

*>bash
Bash what or whom?

*>b
hit targ
bash
Bash what or whom?

*>hit targ
They aren't here.

*>hit targ
They aren't here.

*>They aren't here.

*>w
hit targ
Orchabal's Fissure
The corpse of a pony is lying here.
*an Elf* (targ) is standing here.
Exits: east, west.

*>e
You hit *an Elf* (targ)'s body very hard.

* *an Elf* (targ):Hurt>hit targ
No way! 
You are fighting for your life!

* *an Elf* (targ):Hurt>b
You're already fighting!

* *an Elf* (targ):Hurt>bash

*an Elf* (targ) panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves east.

*>e
hit targ
Orchabal's Fissure
Tromb the Mountain Troll is here, fighting *a sturdy Dwarf*.
*a sturdy Dwarf* is here, fighting Tromb.
*an Elf* is standing here.
*an Elf* (targ) is standing here.
Exits: south, west.
*an Elf* begins some strange incantations...

*>b
You approach *an Elf* (targ), trying to hit him.

* *an Elf* (targ):Hurt>bash
*an Elf* (targ) begins some strange incantations...

*an Elf* utters the word 'yufzbarr'
Your bash at *an Elf* (targ) sends him sprawling.
You hit *an Elf* (targ)'s left foot extremely hard and shatter it.

* *an Elf* (targ):Wounded>
*an Elf* (targ) seems to have recovered his senses.
*an Elf* (targ) panics, and attempts to flee.
*an Elf* leaves west.

*>
*a sturdy Dwarf* seems to have recovered his senses.

*>w

*an Elf* begins some strange incantations...
*an Elf* (targ) has arrived from the west.

*>hit targ
Orchabal's Fissure
The corpse of a pony is lying here.
Exits: east, west.

*>They aren't here.

*>e
hit targ
e
Orchabal's Fissure
Tromb the Mountain Troll is here, fighting *a sturdy Dwarf*.
*a sturdy Dwarf* is here, fighting Tromb.
*an Elf* is standing here trying to concentrate.
*an Elf* (targ) is standing here.
Exits: south, west.

*>hit targ
You approach *an Elf* (targ), trying to hit him.
*an Elf* (targ) lightly pierces your head and tickles it.

* HP:Fine *an Elf* (targ):Wounded>e
hit targ
No way! 
You are fighting for your life!
*an Elf* (targ) panics, and attempts to flee.
*an Elf* leaves west.

* HP:Fine>b
They aren't here.

* HP:Fine>
Alas, you cannot go that way...

* HP:Fine>They aren't here.

* HP:Fine>hit targ
bash
Bash what or whom?

* HP:Fine>They aren't here.

* HP:Fine>hit targ
w
They aren't here.

* HP:Fine>hit targ
Orchabal's Fissure
The corpse of a pony is lying here.
*an Elf* (targ) is standing here.
Exits: east, west.

* HP:Fine>w
hit targ
You hit *an Elf* (targ)'s right arm extremely hard and shatter it.
*an Elf* (targ) lightly pierces your body and tickles it.

* HP:Fine *an Elf* (targ):Bad>No way! 
You are fighting for your life!

* HP:Fine *an Elf* (targ):Bad>b
You're already fighting!

* HP:Fine *an Elf* (targ):Bad>bash
*an Elf* (targ) panics, and attempts to flee.

*an Elf* (targ) panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves west.

* HP:Fine>w
hit targ

*a sturdy Dwarf* has arrived from the east.

* HP:Fine>Tromb has arrived from the east.
*a sturdy Dwarf* pounds Tromb's head extremely hard and shatters it.
Orchabal's Fissure
*an Elf* (targ) is standing here.
Exits: east, south, west.
*an Elf* (targ) panics, and attempts to flee.
*an Elf* leaves south.

* HP:Fine>hit targ
They aren't here.

* HP:Fine>e
* HP:Fine>hit targ
They aren't here.

* HP:Fine>Orchabal's Fissure
The corpse of a pony is lying here.
*a sturdy Dwarf* is here, fighting Tromb.
Tromb the Mountain Troll is here, fighting *a sturdy Dwarf*.
Exits: east, west.

* HP:Fine>They aren't here.
Tromb panics, and attempts to flee.
Tromb leaves east.

* HP:Fine>w
hit targ

Tromb has arrived from the east.

* HP:Fine>Orchabal's Fissure
Exits: east, south, west.
*an Elf* (targ) has arrived from the south.

* HP:Fine>s
hit targ
You hit *an Elf* (targ)'s body extremely hard and shatter it.
*an Elf* (targ) is mortally wounded and will die soon if not aided.

* HP:Fine *an Elf* (targ):Dying>hit targ
No way! 
You are fighting for your life!

* HP:Fine *an Elf* (targ):Dying>
You're already fighting!

* HP:Fine *an Elf* (targ):Dying>* HP:Fine *an Elf* (targ):Dying>
You're already fighting!
Tromb leaves east.
*a sturdy Dwarf* has arrived from the east.

* HP:Fine *an Elf* (targ):Dying>
Tromb has arrived from the east.

* HP:Fine *an Elf* (targ):Dying>
Tromb panics, and attempts to flee.

* HP:Fine *an Elf* (targ):Dying>
You hit *an Elf* (targ)'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gain a level!
Your blood freezes as you hear *an Elf* (targ)'s death cry.
*an Elf* (targ) has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *an Elf* (targ).

* HP:Fine>
Tromb panics, and attempts to flee.
Tromb leaves south.

* HP:Fine>
*Druin the Dwarf* leaves south.

* HP:Fine>lick dwarf
*an Elf* has arrived from the east.
Lick away, nobody's here with that name.

* HP:Fine>
Tromb has arrived from the south.

* HP:Fine>
Tromb leaves east.

* HP:Fine>hit *elf*
b
*Druin the Dwarf* has arrived from the south.
You approach *an Elf*, trying to hit him.

* HP:Fine *an Elf*:Healthy>* HP:Fine *an Elf*:Healthy>bash

lab targ
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves south.

* HP:Fine>Exactly whom did you wish to give a label?

* HP:Fine>hit *elf*
hit *elf*
They aren't here.
*Druin the Dwarf* leaves south.

* HP:Fine>They aren't here.

* HP:Fine>hit *elf*
*an Elf* has arrived from the south.
You hit *an Elf*'s left foot extremely hard and shatter it.

* HP:Fine *an Elf*:Fine>
*Druin the Dwarf* has arrived from the south.

* HP:Fine *an Elf*:Fine>hit *elf*
b
You're already fighting!

* HP:Fine *an Elf*:Fine>bash

*an Elf* panics, but can't stop fighting to flee.

nar elf
*an Elf* panics, but can't stop fighting to flee.

*Druin the Dwarf* pounds your left leg extremely hard.
You feel a strong ache there!

Your bash at *an Elf* sends him sprawling.

* HP:Fine *an Elf*:Fine>
You try to narrate, but your voice is swallowed by the thick air surrounding
you.

* HP:Fine *an Elf*:Fine>
You hit *an Elf*'s left foot extremely hard and shatter it.

* HP:Fine *an Elf*:Hurt>l

*an Elf* seems to have recovered his senses.
*an Elf* panics, and attempts to flee.
*an Elf* leaves east.

* HP:Fine *Druin the Dwarf*:Fine>Orchabal's Fissure
The corpse of *an Elf* is lying here.
The shadow of *an Elf* is floating here.
*Druin the Dwarf* is here, fighting YOU.

* HP:Fine *Druin the Dwarf*:Fine>b
* HP:Fine *Druin the Dwarf*:Fine>
bash
*Druin the Dwarf* sends you sprawling with a powerful bash.

f
* HP:Fine *Druin the Dwarf*:Fine>e

*Druin the Dwarf* pounds your left arm extremely hard and tickles it.

* HP:Fine *Druin the Dwarf*:Fine>
*Druin the Dwarf* panics, and attempts to flee.
*Druin the Dwarf* leaves west.

Your head stops stinging.

* HP:Fine>
You flee head over heels.
Limestone Cave
The corpse of a pony is lying here.
A sturdy crate made of nailed wooden planks sits on the floor.
Exits: north.

* HP:Fine>
Alas, you cannot go that way...

* HP:Fine>n
e
Orchabal's Fissure
The corpse of *an Elf* is lying here.
The shadow of *an Elf* is floating here.
Exits: east, south, west.
*Druin the Dwarf* has arrived from the east.

* HP:Fine>e
Orchabal's Fissure
The corpse of a pony is lying here.
Exits: east, west.

* HP:Fine>e
Orchabal's Fissure
Exits: south, west.

* HP:Fine>e
Alas, you cannot go that way...

* HP:Fine>s
Alas, you cannot go that way...

* HP:Fine>e
Bridge across the Fissure
Exits: north, east.

* HP:Fine>e
Orchabal's Fissure
Exits: east, west.
Tromb tells you 'awful here'

* HP:Fine>Orchabal's Fissure
The corpse of a bandit is lying here.
The corpse of Gahruuk the half-orc is lying here.
A soft pouch, made from leather, has been left here.
Exits: east, west.

* HP:Fine>e
Orchabal's Fissure
Exits: east, west.

* HP:Fine>e
End of Orchabal's Fissure
Exits: south, west.

* HP:Fine>e
s
Alas, you cannot go that way...

* HP:Fine>e
Bend in the Long Tunnel
A black pond of water is here.
Exits: north, east.

* HP:Fine>Bend in the Long Tunnel
Exits: east, south, west.

* HP:Fine>e
A Narrow Crawlway
Exits: north, west.

* HP:Fine>n
A Great, Dirty Cave
Some ugly blow-flies are buzzing around here.
Tromb the Mountain Troll is standing here.
Exits: south, ^(up)^, down.

* HP:Fine>sa go d if awf

A swarm of blow-flies fails to hit Tromb.
Tromb hits a swarm of blow-flies' body extremely hard and shatters it.
You receive your share of experience.
One more death... It seems to be a litany... 
A swarm of blow-flies is dead! R.I.P.

* HP:Fine>
Ok.

* HP:Fine>
Tromb leaves down.

* HP:Fine>t tromb u awful?
Ok.

* HP:Fine>sco
563/619 hits and 100/129 moves.

* HP:Fine>l
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.

* HP:Fine>
Tromb tells you 'nod'

* HP:Fine>tim
According to the Dúnadan calendar, it is:
8pm on Monday, the 29th of Foreyule, Year 2927 of the Third Age.
Real time is Mon Feb 11 23:34:38 2002 GMT.
Last reboot due to manual reboot at Fri Feb  8 16:44:50 2002 GMT.

* HP:Fine>t tromb sleep down
Ok.

* HP:Fine>
Tromb tells you '43 hits'
A young troll has arrived from below.

* HP:Fine>sco
568/619 hits and 103/129 moves.

* HP:Fine>l
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
A powerful young troll stares at you.

* HP:Fine>stat
OB: 135%, DB: 21%, PB: 8%, Armour: 16%. Wimpy: 0. Mood: aggressive.
Needed: 1,111,638 xp, 0 tp. Gold: 2. Alert: normal.
Affected by:
- novoid
- a light wound at the left leg.
- noquit
- a light wound at the head.
- a light wound at the right arm.

* HP:Fine>tim
According to the Dúnadan calendar, it is:
8pm on Monday, the 29th of Foreyule, Year 2927 of the Third Age.
Real time is Mon Feb 11 23:34:47 2002 GMT.
Last reboot due to manual reboot at Fri Feb  8 16:44:50 2002 GMT.

* HP:Fine>ex
South - A Narrow Crawlway
Up    - A Break in the Great Hedge
Down  - The Troll-Home

* HP:Fine>
Saving Wroom.

* HP:Fine>trop #
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  0%,  #Bulvius                  |   1,  1%,  #Crumpet                  |

* HP:Fine>whois bulvius
Bulvius the Malkavian is a level twenty-two Sindarin Warlock.

* HP:Fine>sco
581/619 hits and 111/129 moves.

* HP:Fine>
*Druin the Dwarf* has arrived from the south.

* HP:Fine>l u
The slab is open.

* HP:Fine>
*Druin the Dwarf* pounds your body extremely hard and tickles it.

* HP:Fine *Druin the Dwarf*:Fine>
*Druin the Dwarf* panics, and attempts to flee.
*Druin the Dwarf* leaves down.

* HP:Fine>b
bash
Bash what or whom?

* HP:Fine>d
hit *dwarf*
b
The Troll-Home
The corpse of a young troll is lying here.
The corpse of Bathmhûrz the Ancient is lying here.
A rotten corpse is hanging here.
A half-rotten corpse is hanging here.
Tromb the Mountain Troll is here, fighting *Druin the Dwarf*.
A powerful young troll stares at you.
*Druin the Dwarf* is here, fighting Tromb.
Exits: up.

* HP:Fine>* HP:Fine>
Alas! 
You failed to reach him through the melee.

* HP:Fine>hit *dwarf*
hit *dwarf*
hit *dwarf*
bash
Bash what or whom?

* HP:Fine>* HP:Fine>
Alas! 
You failed to reach him through the melee.

* HP:Fine>
Tromb panics, and attempts to flee.
Tromb leaves up.

hit *dwarf*
* HP:Fine>hit *dwarf*

*Druin the Dwarf* panics, and attempts to flee.
*Druin the Dwarf* leaves up.

* HP:Fine>b

Tromb has arrived from above.

* HP:Fine>They aren't here.

* HP:Fine>u
They aren't here.

* HP:Fine>hit *dwarf*
b
hit *dwarf*
They aren't here.
*Druin the Dwarf* has arrived from above.

* HP:Fine>hit *dwarf*
You hit *Druin the Dwarf*'s right hand very hard and tickle it.
*Druin the Dwarf* pounds your right hand extremely hard.
You feel a strong ache there!

* HP:Fine *Druin the Dwarf*:Fine>b
bash
A young troll tries to hit *Druin the Dwarf*, but he parries successfully.

b
*Druin the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Druin the Dwarf* leaves up.

* HP:Fine>A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
*Druin the Dwarf* is standing here.
Exits: south, ^(up)^, down.

* HP:Fine>
You approach *Druin the Dwarf*, trying to hit him.

* HP:Fine *Druin the Dwarf*:Fine>hit *dwarf*
bash

hit *dwarf*
b
*Druin the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Druin the Dwarf* leaves south.

* HP:Fine>They aren't here.

* HP:Fine>d
They aren't here.
A young troll has arrived from below.

* HP:Fine>hit *dwarf*
bash
Bash what or whom?

* HP:Fine>*Druin the Dwarf* has arrived from the south.
bash
Bash what or whom?

* HP:Fine>hit *dwarf*
You approach *Druin the Dwarf*, trying to hit him.

* HP:Fine *Druin the Dwarf*:Fine>hit *dwarf*
hit *dwarf*
You're already fighting!
Tromb hits *Druin the Dwarf*'s left arm extremely hard.
*Druin the Dwarf* pounds your right foot extremely hard and tickles it.

* HP:Fine *Druin the Dwarf*:Fine>b
bash

hit *dwarf*
*Druin the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Druin the Dwarf* leaves up.

* HP:Fine>hit *dwarf*
The Troll-Home
The corpse of a young troll is lying here.
The corpse of Bathmhûrz the Ancient is lying here.
A rotten corpse is hanging here.
A half-rotten corpse is hanging here.
Exits: up.

* HP:Fine>hit *dwarf*
They aren't here.

* HP:Fine>hit *dwarf*
They aren't here.

* HP:Fine>hit *dwarf*
They aren't here.

* HP:Fine>u
They aren't here.

* HP:Fine>hit *dwarf*
bash
Bash what or whom?

* HP:Fine>hit *dwarf*
They aren't here.

* HP:Fine>hit *dwarf*
hit *dwarf*
They aren't here.

* HP:Fine>They aren't here.

* HP:Fine>They aren't here.

* HP:Fine>hit *dwarf*
They aren't here.

* HP:Fine>*Druin the Dwarf* has arrived from above.
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
A powerful young troll stares at you.
Exits: south, ^(up)^, down.

* HP:Fine>They aren't here.

* HP:Fine>They aren't here.

* HP:Fine>hit *dwarf*
They aren't here.

* HP:Fine>They aren't here.
*Druin the Dwarf* has arrived from below.

* HP:Fine>
You try to hit *Druin the Dwarf*, but he parries successfully.

* HP:Fine *Druin the Dwarf*:Fine>hit *dwarf*
hit *dwarf*
You're already fighting!
*Druin the Dwarf* pounds your body extremely hard and tickles it.

* HP:Fine *Druin the Dwarf*:Fine>b
You're already fighting!

* HP:Fine *Druin the Dwarf*:Fine>
You're already fighting!
Tromb hits *Druin the Dwarf*'s head extremely hard.

* HP:Fine *Druin the Dwarf*:Hurt>bash
*Druin the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Druin the Dwarf* leaves up.

* HP:Fine>hit *dwarf*
hit *dwarf*
They aren't here.

* HP:Fine>hit *dwarf*
They aren't here.

* HP:Fine>hit *dwarf*
They aren't here.

* HP:Fine>hit *dwarf*
They aren't here.

* HP:Fine>They aren't here.

* HP:Fine>hit *dwarf*
They aren't here.

* HP:Fine>t tromb s
Ok.

* HP:Fine>hit *dwarf*
*Druin the Dwarf* has arrived from above.
You try to hit *Druin the Dwarf*, but he parries successfully.
*Druin the Dwarf* pounds your body extremely hard and tickles it.

* HP:Fine *Druin the Dwarf*:Hurt>l
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
A powerful young troll stares at you.
Tromb the Mountain Troll is standing here.
*Druin the Dwarf* is here, fighting YOU.

* HP:Fine *Druin the Dwarf*:Hurt>b

*Druin the Dwarf* panics, and attempts to flee.
*Druin the Dwarf* leaves down.

* HP:Fine>Tromb leaves south.
bash
Bash what or whom?

* HP:Fine>hit *dwarf*
They aren't here.

* HP:Fine>d
hit *dwarf*

*Druin the Dwarf* has arrived from below.

* HP:Fine>b
hit *dwarf*
The Troll-Home
The corpse of a young troll is lying here.
The corpse of Bathmhûrz the Ancient is lying here.
A rotten corpse is hanging here.
A half-rotten corpse is hanging here.
Exits: up.

* HP:Fine>They aren't here.

* HP:Fine>bash
Bash what or whom?

* HP:Fine>They aren't here.
*Druin the Dwarf* has arrived from above.

* HP:Fine>* HP:Fine>u
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
A powerful young troll stares at you.
Exits: south, ^(up)^, down.

* HP:Fine>
*Druin the Dwarf* has arrived from below.

* HP:Fine>d
hit *dwarf*
*Druin the Dwarf* leaves south.
The Troll-Home
The corpse of a young troll is lying here.
The corpse of Bathmhûrz the Ancient is lying here.
A rotten corpse is hanging here.
A half-rotten corpse is hanging here.
Exits: up.

* HP:Fine>They aren't here.

* HP:Fine>iu
Arglebargle, glop-glyf!?!

* HP:Fine>hit *dwarf*
They aren't here.

* HP:Fine>u
hit *dwarf*
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
A powerful young troll stares at you.
Exits: south, ^(up)^, down.
A young troll leaves down.

* HP:Fine>They aren't here.

* HP:Fine>s
hit *dwarf*
A Narrow Crawlway
Tromb the Mountain Troll is lying here, incapacitated.
*Druin the Dwarf* is here, fighting Tromb.
Exits: north, west.

* HP:Fine>
You hit *Druin the Dwarf*'s left leg extremely hard.
Your victim is shocked by your hit!

* HP:Fine *Druin the Dwarf*:Hurt Tromb:Awful>hit *dwarf*
You're already fighting!

* HP:Fine *Druin the Dwarf*:Hurt Tromb:Awful>b
bash

resc
*Druin the Dwarf* licks his mouth and smiles.

*Druin the Dwarf* pounds Tromb's left foot extremely hard and shatters it.
Your blood freezes as you hear Tromb's death cry.
Tromb has drawn his last breath! R.I.P.

*Druin the Dwarf* panics, but can't stop fighting to flee.

Your bash at *Druin the Dwarf* sends him sprawling.

* HP:Fine *Druin the Dwarf*:Hurt>What about fleeing instead?

* HP:Fine *Druin the Dwarf*:Hurt>say fak
,Wrooms 'fak'
Ok.

* HP:Fine *Druin the Dwarf*:Hurt>sniff
You sniff sadly. *SNIFF*

* HP:Fine *Druin the Dwarf*:Hurt>ll
g all all.corpse
put all 1.pack
put all 2.pack
g all all.corpse
Arglebargle, glop-glyf!?!
You hit *Druin the Dwarf*'s left arm extremely hard.

* HP:Fine *Druin the Dwarf*:Hurt>
You get a ring from the corpse of *a Troll*.
You get a ring of silver from the corpse of *a Troll*.
You get a grotesque necklace from the corpse of *a Troll*.
You get a soft leather jerkin from the corpse of *a Troll*.
You get a hard leather cap from the corpse of *a Troll*.
You get a pair of smooth, black boots from the corpse of *a Troll*.
You get a pair of soft leather sleeves from the corpse of *a Troll*.
You get a cave-bear fur from the corpse of *a Troll*.
You get a leather backpack from the corpse of *a Troll*.
You get a keyring with a set of lock picks from the corpse of *a Troll*.
You get some white-star forget-me-nots from the corpse of *a Troll*.
You get a plain leather belt from the corpse of *a Troll*.
You get the scalp of Aegon from the corpse of *a Troll*.
You get a water skin from the corpse of *a Troll*.
You get a butcher knife from the corpse of *a Troll*.
You can't get a hunting horn, you are carrying too many items already.

* HP:Fine *Druin the Dwarf*:Hurt>
You put a large sack in a leather backpack.
You put a barrel in a leather backpack.
You put a metal key in a leather backpack.
You put a tiny stone key in a leather backpack.
You put a strip of dried meat in a leather backpack.
You put a ring in a leather backpack.
You put a ring of silver in a leather backpack.
You put a grotesque necklace in a leather backpack.
You put a soft leather jerkin in a leather backpack.
You put a hard leather cap in a leather backpack.
You put a pair of smooth, black boots in a leather backpack.
You put a pair of soft leather sleeves in a leather backpack.
You put a cave-bear fur in a leather backpack.
That would be an interesting topological experiment.
You put a keyring with a set of lock picks in a leather backpack.
You put some white-star forget-me-nots in a leather backpack.
You put a plain leather belt in a leather backpack.
You put the scalp of Aegon in a leather backpack.
You put a water skin in a leather backpack.
You put a butcher knife in a leather backpack.
*Druin the Dwarf* seems to have recovered his senses.
*Druin the Dwarf* panics, and attempts to flee.

* HP:Fine *Druin the Dwarf*:Hurt>
You can't find a second pack.

* HP:Fine *Druin the Dwarf*:Hurt>b
You get a hunting horn from the corpse of *a Troll*.
You get a fortune in gold from the corpse of *a Troll*.
There was 65 gold coins, 5 silver pennies, and 61 copper pennies.

* HP:Fine *Druin the Dwarf*:Hurt>bash

b
*Druin the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Druin the Dwarf* leaves north.

* HP:Fine>bash
Bash what or whom?

* HP:Fine>n
hit *dwarf*
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
*Druin the Dwarf* is standing here.
Exits: south, ^(up)^, down.

* HP:Fine>'b
You approach *Druin the Dwarf*, trying to hit him.
*Druin the Dwarf* pounds your body extremely hard.
You feel a strong ache there!

* HP:Hurt *Druin the Dwarf*:Hurt>
Ok.
*Druin the Dwarf* nods solemnly.

* HP:Hurt *Druin the Dwarf*:Hurt>
*Druin the Dwarf* panics, and attempts to flee.
*Druin the Dwarf* leaves down.

* HP:Hurt>b
bash
Bash what or whom?

* HP:Hurt>hit *dwarf*

*Druin the Dwarf* has arrived from below.

* HP:Hurt>hit *dwarf*
You try to hit *Druin the Dwarf*, but he parries successfully.

* HP:Hurt *Druin the Dwarf*:Hurt>hit *dwarf*     *****YES notice how i manage to fuck up this!*****
You're already fighting!

* HP:Hurt *Druin the Dwarf*:Hurt>
You're already fighting!

* HP:Hurt *Druin the Dwarf*:Hurt>clo exit
hit *dwarf*
Ok.

* HP:Hurt *Druin the Dwarf*:Hurt>hit *dwarf*
You're already fighting!
*Druin the Dwarf* pounds your head hard and tickles it.

* HP:Hurt *Druin the Dwarf*:Hurt>hit *dwarf*
You're already fighting!

* HP:Hurt *Druin the Dwarf*:Hurt>bb
You're already fighting!

* HP:Hurt *Druin the Dwarf*:Hurt>hit *dwarf*
beep broom
Who did you want to beep?

* HP:Hurt *Druin the Dwarf*:Hurt>
You're already fighting!
*Druin the Dwarf* panics, and attempts to flee.
*Druin the Dwarf* leaves down.

* HP:Hurt>bc
butch corpse
Arglebargle, glop-glyf!?!

* HP:Hurt>hit *dwarf*
hit *dwarf*
They aren't here.

* HP:Hurt>hit *dwarf*
They aren't here.
A young troll has arrived from below.

* HP:Hurt>hit *dwarf*
They aren't here.

* HP:Hurt>d
They aren't here.

* HP:Hurt>hit *dwarf*
b
The Troll-Home
The corpse of a young troll is lying here.
The corpse of Bathmhûrz the Ancient is lying here.
A rotten corpse is hanging here.
A half-rotten corpse is hanging here.
*Druin the Dwarf* is standing here.
Exits: up.

* HP:Hurt>hit *dwarf*
You approach *Druin the Dwarf*, trying to hit him.

* HP:Hurt *Druin the Dwarf*:Hurt>bash
*Druin the Dwarf* pounds your right hand extremely hard and tickles it.

* HP:Hurt *Druin the Dwarf*:Hurt>b
You're already fighting!

* HP:Hurt *Druin the Dwarf*:Hurt>bash

clo exit
* HP:Hurt *Druin the Dwarf*:Hurt>
*Druin the Dwarf* sends you sprawling with a powerful bash.

* HP:Hurt *Druin the Dwarf*:Hurt>b

*Druin the Dwarf* : pukes rock 

* HP:Hurt *Druin the Dwarf*:Hurt>
*Druin the Dwarf* pounds your right arm extremely hard and tickles it.

* HP:Hurt *Druin the Dwarf*:Hurt>
Inactivity timeout postponed...

* HP:Hurt *Druin the Dwarf*:Hurt>
Your head stops stinging.
*Druin the Dwarf* pounds your right leg extremely hard and tickles it.

* HP:Hurt *Druin the Dwarf*:Hurt>
You don't see any exit here.

* HP:Hurt *Druin the Dwarf*:Hurt>bash

* HP:Hurt *Druin the Dwarf*:Hurt>
*Druin the Dwarf* sends you sprawling with a powerful bash.

* HP:Hurt *Druin the Dwarf*:Hurt>
A young troll has arrived from above.

* HP:Hurt *Druin the Dwarf*:Hurt>
A young troll fails to hit *Druin the Dwarf*.

d
* HP:Hurt *Druin the Dwarf*:Hurt>
*Druin the Dwarf* pounds your body extremely hard.
You feel a strong ache there!

* HP:Hurt *Druin the Dwarf*:Hurt>
*Druin the Dwarf* panics, and attempts to flee.
*Druin the Dwarf* leaves up.

* HP:Hurt>hit *dwarf*
b

Inactivity timeout postponed...

* HP:Hurt>
Your head stops stinging.

* HP:Hurt>
Alas, you cannot go that way...

* HP:Hurt>They aren't here.

* HP:Hurt>bash
Bash what or whom?

* HP:Hurt>u
hit *dwarf*
b
A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
*Druin the Dwarf* is standing here.
Exits: south, [up], down.

* HP:Hurt>
You try to hit *Druin the Dwarf*, but he parries successfully.
*Druin the Dwarf* pounds your right hand extremely hard.
You feel a strong ache there!

* HP:Hurt *Druin the Dwarf*:Hurt>bash

*Druin the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Druin the Dwarf* leaves down.

* HP:Hurt>hit *dwarf*
They aren't here.

* HP:Hurt>hit *dwarf*
They aren't here.

* HP:Hurt>b

*Druin the Dwarf* has arrived from below.

* HP:Hurt>bash
Bash what or whom?

* HP:Hurt>bash *dwarf*
*Druin the Dwarf* quickly approaches, trying to pound you.

*Druin the Dwarf* pounds your left leg extremely hard.

bash *dwarf*
bash *dwarf*
*Druin the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Druin the Dwarf* leaves down.

* HP:Wounded>
You don't see any *dwarf* here.

* HP:Wounded>
You don't see any *dwarf* here.

* HP:Wounded>
*Druin the Dwarf* has arrived from below.

* HP:Wounded>bash *dwarf*

*Druin the Dwarf* quickly approaches, trying to pound you.

* HP:Wounded *Druin the Dwarf*:Hurt>bash *dwarf*
bash *dwarf*
*Druin the Dwarf* panics, but can't stop fighting to flee.

*Druin the Dwarf* pounds your body extremely hard.

*Druin the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Druin the Dwarf* leaves south.

* HP:Wounded>peer
You don't see any *dwarf* here.

* HP:Wounded>
You don't see any *dwarf* here.

* HP:Wounded>
You peer around trying to look into the shadows.

* HP:Wounded>hit *dwarf*
hit *dwarf*
They aren't here.

* HP:Wounded>hit *dwarf*
They aren't here.
*Druin the Dwarf* has arrived from the south.

* HP:Wounded>*Druin the Dwarf* swiftly dodges your attempt to hit him.

* HP:Wounded *Druin the Dwarf*:Hurt>b
bash

glare
glare
glare
* HP:Wounded *Druin the Dwarf*:Hurt>
*Druin the Dwarf* sends you sprawling with a powerful bash.

* HP:Wounded *Druin the Dwarf*:Hurt>
*Druin the Dwarf* pounds your head extremely hard.
You feel a strong ache there!

* HP:Wounded *Druin the Dwarf*:Hurt>say FAK!

*Druin the Dwarf* pounds your left leg extremely hard.

* HP:Wounded *Druin the Dwarf*:Hurt>
Inactivity timeout postponed...

Your head stops stinging.

* HP:Wounded *Druin the Dwarf*:Hurt>
You glare at nothing in particular.

* HP:Wounded *Druin the Dwarf*:Hurt>
You glare at nothing in particular.
*Druin the Dwarf* panics, and attempts to flee.
*Druin the Dwarf* leaves south.

* HP:Wounded>
You glare at nothing in particular.

* HP:Wounded>,Wrooms 'FAK!'
Ok.

* HP:Wounded>
*Druin the Dwarf* has arrived from the south.

* HP:Wounded>ber
hit *dwarf*
cha moo ber
Ok.

* HP:Wounded>b
Your attempt to hit *Druin the Dwarf* fails.

* HP:Wounded *Druin the Dwarf*:Hurt>bash

* HP:Wounded *Druin the Dwarf*:Hurt>
*Druin the Dwarf* sends you sprawling with a powerful bash.

* HP:Wounded *Druin the Dwarf*:Hurt>
*Druin the Dwarf* pounds your head extremely hard and shatters it.
You feel a strong ache there!

* HP:Bad *Druin the Dwarf*:Hurt>g

*Druin the Dwarf* : goddamn

* HP:Bad *Druin the Dwarf*:Hurt>hit *dwarf*
hit *dwarf*
b

Inactivity timeout postponed...

* HP:Bad *Druin the Dwarf*:Hurt>
Your head stops stinging.
*Druin the Dwarf* pounds your left arm extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad *Druin the Dwarf*:Hurt>Get what?

* HP:Bad *Druin the Dwarf*:Hurt>
You're already fighting!

* HP:Bad *Druin the Dwarf*:Hurt>
You're already fighting!

* HP:Bad *Druin the Dwarf*:Hurt>bash

*Druin the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Druin the Dwarf* leaves down.

* HP:Bad>
*Druin the Dwarf* has arrived from below.

* HP:Bad>hit *dwarf*
You hit *Druin the Dwarf*'s body extremely hard and shatter it.
Your victim is shocked by your hit!

* HP:Bad *Druin the Dwarf*:Wounded>b
bash

*Druin the Dwarf* pounds your left leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

*Druin the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Druin the Dwarf* leaves south.

* HP:Bad>
*Druin the Dwarf* has arrived from the south.

* HP:Bad>hit *dwarf*
You approach *Druin the Dwarf*, trying to hit him.

* HP:Bad *Druin the Dwarf*:Wounded>hit *dwarf*
b
You're already fighting!

* HP:Bad *Druin the Dwarf*:Wounded>bash

* HP:Bad *Druin the Dwarf*:Wounded>
*Druin the Dwarf* sends you sprawling with a powerful bash.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad *Druin the Dwarf*:Wounded>
*Druin the Dwarf* pounds your right hand extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful *Druin the Dwarf*:Wounded>
Inactivity timeout postponed...

* HP:Awful *Druin the Dwarf*:Wounded>bash *dwarf*
bash *dwarf*
bash *dwarf*
bash *dwarf*

Your head stops stinging.
*Druin the Dwarf* pounds your body extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* HP:Awful *Druin the Dwarf*:Wounded>*Druin the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Druin the Dwarf* leaves south.

* HP:Awful>
You don't see any *dwarf* here.

* HP:Awful>
You don't see any *dwarf* here.

* HP:Awful>
You don't see any *dwarf* here.

* HP:Awful>bash *dwarf*
hit *dwarf*
You don't see any *dwarf* here.
*Druin the Dwarf* has arrived from the south.

* HP:Awful>
You approach *Druin the Dwarf*, trying to hit him.

* HP:Awful *Druin the Dwarf*:Wounded>
You hit *Druin the Dwarf*'s right hand extremely hard.

* HP:Awful *Druin the Dwarf*:Wounded>f
You will attempt to flee!

* HP:Awful *Druin the Dwarf*:Wounded>
You cannot flee in berserk mood.

* HP:Awful *Druin the Dwarf*:Wounded>b
bash

*Druin the Dwarf* pounds your right hand extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

*Druin the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Druin the Dwarf* leaves down.

* HP:Awful>s
s
w
w
*Druin the Dwarf* has arrived from below.
A Narrow Crawlway
The corpse of *a Troll* is lying here.
Exits: north, west.

* HP:Awful>
Alas, you cannot go that way...

* HP:Awful>Bend in the Long Tunnel
Exits: east, south, west.

* HP:Awful>Bend in the Long Tunnel
A black pond of water is here.
Exits: north, east.

Cha moo wimp
Ok.

* HP:Awful>n
End of Orchabal's Fissure
Exits: south, west.

* HP:Awful>w
Orchabal's Fissure
Exits: east, west.

* HP:Awful>w
Orchabal's Fissure
The corpse of a bandit is lying here.
The corpse of Gahruuk the half-orc is lying here.
A soft pouch, made from leather, has been left here.
Exits: east, west.

* HP:Awful>w
Orchabal's Fissure
Exits: east, west.

* HP:Awful>w
Bridge across the Fissure
Exits: north, east.

* HP:Awful>n
Orchabal's Fissure
Exits: south, west.

* HP:Awful>w
Orchabal's Fissure
The corpse of a pony is lying here.
Exits: east, west.

* HP:Awful>w
w
Orchabal's Fissure
The corpse of *an Elf* is lying here.
The shadow of *an Elf* is floating here.
Exits: east, south, west.

* HP:Awful>w
Orchabal's Fissure
Exits: east, west.

* HP:Awful>w
End of Orchabal's Fissure
Exits: north, east.

* HP:Awful>n
Alas, you cannot go that way...

* HP:Awful>
Alas, you cannot go that way...

* HP:Awful>
Alas, you cannot go that way...

* HP:Awful>u
The Long Passageway
Exits: south, up.

* HP:Awful>Landing on the Long Stair
Exits: north, down.

* HP:Awful>n
A Junction
Exits: north, east, south.

* HP:Awful>n
n
Hewn Passageway
A cockroach is scuttling across the floor carrying some debris.
Exits: north, south.
A cockroach panics, and attempts to flee.
A cockroach leaves north.

* HP:Awful>The Hewn Passageway Bends
A cockroach is scuttling across the floor carrying some debris.
Exits: south, west.
A cockroach panics, and attempts to flee.
A cockroach leaves south.

* HP:Awful>w
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: north, east.
The water is frozen solid.

* HP:Awful Move:Tired>n
The Vault of Athoin
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: east, south.

* HP:Awful Move:Tired>n
Alas, you cannot go that way...

* HP:Awful Move:Tired>e   ***ok fakking randoms,time for a smooth turn!***
Before Athoin's Vault
The corpse of a mindless slime is lying here.
The corpse of a mindless slime is lying here.
Exits: north, east.

* HP:Awful Move:Tired>e
The Hewn Passageway Bends
Exits: south, west.
The ground is frozen solid.

* HP:Awful Move:Tired>s
Hewn Passageway
A cockroach is scuttling across the floor carrying some debris.
*Druin the Dwarf* is standing here.
Exits: north, south.
A cockroach panics, and attempts to flee.
A cockroach leaves south.

* HP:Awful Move:Tired>e
e
Alas, you cannot go that way...

* HP:Awful Move:Tired>
Alas, you cannot go that way...

* HP:Awful Move:Tired>s
A Junction
A cockroach is scuttling across the floor carrying some debris.
Exits: north, east, south.
A cockroach panics, and attempts to flee.
A cockroach leaves east.

* HP:Awful Move:Tired>s
Landing on the Long Stair
Exits: north, down.

* HP:Awful Move:Tired>s
Alas, you cannot go that way...

* HP:Awful Move:Tired>d
The Long Passageway
Exits: south, up.

* HP:Awful Move:Tired>e
e
Alas, you cannot go that way...

* HP:Awful Move:Tired>s
Alas, you cannot go that way...

* HP:Awful Move:Tired>e
End of Orchabal's Fissure
Exits: north, east.

* HP:Awful Move:Tired>e
e
Orchabal's Fissure
Exits: east, west.

* HP:Awful Move:Tired>e
Orchabal's Fissure
The corpse of *an Elf* is lying here.
The shadow of *an Elf* is floating here.
Exits: east, south, west.

* HP:Awful Move:Tired>e
e
Orchabal's Fissure
The corpse of a pony is lying here.
Exits: east, west.

* HP:Awful Move:Tired>e
Orchabal's Fissure
Exits: south, west.

* HP:Awful Move:Tired>e
Alas, you cannot go that way...

* HP:Awful Move:Tired>
Alas, you cannot go that way...

* HP:Awful Move:Tired>s
Alas, you cannot go that way...

* HP:Awful Move:Tired>e
Alas, you cannot go that way...

* HP:Awful Move:Tired>e
Bridge across the Fissure
Exits: north, east.

* HP:Awful Move:Tired>e
e
Orchabal's Fissure
Exits: east, west.

* HP:Awful Move:Tired>e
Orchabal's Fissure
The corpse of a bandit is lying here.
The corpse of Gahruuk the half-orc is lying here.
A soft pouch, made from leather, has been left here.
Exits: east, west.

* HP:Awful Move:Tired>e
Orchabal's Fissure
Exits: east, west.

* HP:Awful Move:Tired>e
n
End of Orchabal's Fissure
Exits: south, west.

* HP:Awful Move:Tired>
Alas, you cannot go that way...

* HP:Awful Move:Tired>
Alas, you cannot go that way...

* HP:Awful Move:Tired>
Alas, you cannot go that way...

* HP:Awful Move:Tired>s
Alas, you cannot go that way...

* HP:Awful Move:Tired>e
Bend in the Long Tunnel
A black pond of water is here.
Exits: north, east.

* HP:Awful Move:Tired>e
Bend in the Long Tunnel
Exits: east, south, west.

* HP:Awful Move:Tired>e
e
A Narrow Crawlway
The corpse of *a Troll* is lying here.
Exits: north, west.
Tromb tells you 'died.'

* HP:Awful Move:Tired>n
Alas, you cannot go that way...

* HP:Awful Move:Tired>
Alas, you cannot go that way...  ***ok i'm spamming madly and inaccurate...***

* HP:Awful Move:Tired>A Great, Dirty Cave
The corpse of a swarm of blow-flies is lying here.
Exits: south, [up], down.

* HP:Awful Move:Tired>u
The slab seems to be closed.

* HP:Awful Move:Tired>op exi
You don't see any exi here.

* HP:Awful Move:Tired>op exit
u
Ok.

* HP:Awful Move:Tired>A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
The corpse of a pony is lying here.
Exits: ^north^, ^east^, ^south^, (down).

* HP:Awful Move:Tired>e
Plains
A large torch lies here among the dust.
Exits: ^north^, ^east^, ^west^.

* HP:Awful Move:Tired>s
Alas, you cannot go that way...

* HP:Awful Move:Tired>w
A Break in the Great Hedge
A large flat rock lies here, its surface etched with markings.
The corpse of a pony is lying here.
*an Elf* is here, riding a pack horse.
Exits: ^north^, ^east^, ^south^, (down).

* HP:Awful Move:Tired>s
An Old Trail by a Fortress
Exits: ^north^, ^east^, ^south^, ^west^.

* HP:Awful Move:Tired>s
s
Before the Castle Gate
Exits: ^north^, ^east^, ^south^, ^west^.

* HP:Awful Move:Tired>s
Old Castle Gate
Exits: ^north^, ^south^.

* HP:Awful Move:Tired>Castle Yard
The corpse of a ruffian is lying here.
The corpse of a young ruffian is lying here.
Exits: ^north^, east, ^south^, ^up^.

* HP:Awful Move:Tired>
A thug has arrived from the east.

* HP:Awful Move:Tired>s
s
The Castle Square
A crumbling fountain is in the middle of the place.
The corpse of the chief thug is lying here.
Exits: ^north^, south.

* HP:Awful Move:Slow>Entrance to the Castle Keep
Exits: ^north^, east, [south], west.

* HP:Awful Move:Slow>e
Hallway
The corpse of a mean brigand is lying here.
Exits: [east], south, west.

* HP:Awful Move:Slow>
Tromb tells you 'Should have moved instead of ate all those spells'

* HP:Awful Move:Slow>unlock exit
open exit
You do not have the proper key for that.

* HP:Awful Move:Slow>e
It seems to be locked.

* HP:Awful Move:Slow>The stonedoor seems to be closed.

* HP:Awful Move:Slow>g key all
You get a tiny stone key from a leather backpack.

* HP:Awful Move:Tired>g key all
g key all
You get a metal key from a leather backpack.

* HP:Awful Move:Tired>
You can't find a key in any container.

* HP:Awful Move:Tired>unlock exit
open exit
*click*

* HP:Awful Move:Tired>e
Ok.

* HP:Awful Move:Tired>Stairs Leading Down
The corpse of a prison guard is lying here.
Exits: (west), down.

* HP:Awful Move:Tired>close exit
lock exit
Ok.

* HP:Awful Move:Tired>*click*

* HP:Awful Move:Tired>rest
You sit down and rest your tired bones.

* HP:Awful Move:Tired>
WARNING: inactivity timeout in 5 seconds.
sc

* HP:Awful Move:Tired>30/619 hits and 33/127 moves.

* HP:Awful Move:Tired>nar Druin wounded me awf
Ok.

* HP:Awful Move:Tired>rest
You are already resting.

* HP:Awful Move:Tired>agg
cha moo agg
Ok.

* HP:Awful Move:Tired>sco
48/619 hits and 44/127 moves.

* HP:Awful Move:Tired>sco
49/619 hits and 44/127 moves.

* HP:Awful Move:Tired>sco
49/619 hits and 44/127 moves.

* HP:Awful Move:Tired>sco
50/619 hits and 45/127 moves.

* HP:Awful Move:Tired>stat
OB: 135%, DB: -31%, PB: 8%, Armour: 16%. Wimpy: 0. Mood: aggressive.
Needed: 1,111,638 xp, 0 tp. Gold: 67. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the body.
- a deep wound at the right hand.
- a light wound at the left leg.

* HP:Awful Move:Tired>sco
51/619 hits and 46/127 moves.

* HP:Awful Move:Tired>sco
52/619 hits and 46/127 moves.

* HP:Awful Move:Tired>
You hear a *click* in a lock.

* HP:Awful Move:Tired>
The stonedoor is opened from the other side.

* HP:Awful Move:Tired>sco
53/619 hits and 47/127 moves.
*Druin the Dwarf* has arrived from the west.

* HP:Awful Move:Tired>sta
w
You stop resting, and stand up.
*Druin the Dwarf* pounds your body extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
You hit *Druin the Dwarf*'s left arm extremely hard.

* HP:Awful Move:Tired *Druin the Dwarf*:Wounded>No way! 
You are fighting for your life!

* HP:Awful Move:Tired *Druin the Dwarf*:Wounded>f

*an Elf* has arrived from the west.
A pack horse has arrived from the west.

* HP:Awful Move:Tired *Druin the Dwarf*:Wounded>
You flee head over heels.
The Dungeon
A short burly man stands here, looking around for something.
Exits: [east], up.

* HP:Awful Move:Tired>unlock exit
open exit
*click*

* HP:Awful Move:Tired>
Ok.

* HP:Awful Move:Tired>
*Druin the Dwarf* has arrived from above.

* HP:Awful Move:Tired>e

*Druin the Dwarf* leaves up.

* HP:Awful Move:Tired>Prison Cell
A skeleton of some humanoid lies in the dust.
A giant rat patters against you, squeaking maliciously.
A prisoner is sitting here, looking at you with sad eyes.
A prisoner is sitting here, looking at you with sad eyes.
Exits: (west).

* HP:Awful Move:Tired>close exit
lock exit
Ok.

* HP:Awful Move:Tired>*click*            ***Just hoping this confuses them just a tiny bit***

* HP:Awful Move:Tired>sco
20/619 hits and 45/127 moves.

* HP:Awful Move:Tired>sco
20/619 hits and 46/127 moves.

* HP:Awful Move:Tired>sco
21/619 hits and 46/127 moves.
A giant rat lightly hits your right arm and shatters it.
You wish that your wounds would stop BLEEDING so much!
You hit a giant rat's body extremely hard and shatter it.

* HP:Awful Move:Tired a giant rat:Wounded>sco
You can't do that while fighting.

* HP:Awful Move:Tired a giant rat:Wounded>
You hit a giant rat's right hindfoot extremely hard and shatter it.
You receive your share of experience.
Good job!
Your blood freezes as you hear a giant rat's death cry.
A giant rat is dead! R.I.P.

* HP:Awful Move:Tired>unlock exit
open exit
w
*click*

* HP:Awful Move:Tired>
Ok.

* HP:Awful Move:Tired>u
The Dungeon
A short burly man stands here, looking around for something.
*Druin the Dwarf* is standing here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
Exits: (east), up.

* HP:Awful Move:Tired>Stairs Leading Down
The corpse of a prison guard is lying here.
Exits: [west], down.

* HP:Awful Move:Tired>unlock exit
open exit

Tromb narrates 'I ate some lots of nifty spells..'

* HP:Awful Move:Tired>w
It's already unlocked, it seems.

* HP:Awful Move:Tired>*Druin the Dwarf* has arrived from below.
*an Elf* has arrived from below.
A pack horse has arrived from below.
Ok.

* HP:Awful Move:Tired>Hallway
The corpse of a mean brigand is lying here.
Exits: (east), south, west.

* HP:Awful Move:Tired>
The stonedoor closes quietly.

* HP:Awful Move:Tired>* HP:Awful Move:Tired>w
Entrance to the Castle Keep
Exits: ^north^, east, [south], west.

* HP:Awful Move:Tired>w
Corridor
Exits: east, south.
****I run plank,rest some hps/mps, and continue****


Old East Road
A large WARNING SIGN is here.
sc
*Zippo the Stoor Hobbit* is standing here.
*Druin the Dwarf* is standing here.
*an Elf* is here, riding a pack horse.
Exits: ^east^, ^west^.

* HP:Wounded>*Druin the Dwarf* pounds your right foot extremely hard.
*Zippo the Stoor Hobbit* slashes your body extremely hard.
You feel a strong ache there!

e
No way! 
You are fighting for your life!
You hit *Druin the Dwarf*'s right leg extremely hard and shatter it.

* HP:Bad *Druin the Dwarf*:Wounded>e
You can't do that while fighting.

* HP:Bad *Druin the Dwarf*:Wounded>f
No way! 
You are fighting for your life!

* HP:Bad *Druin the Dwarf*:Wounded>exit
No way! 
You are fighting for your life!

* HP:Bad *Druin the Dwarf*:Wounded>e
e
PANIC! 
You can't quit the fight!

* HP:Bad *Druin the Dwarf*:Wounded>East  - Old East Road
West  - Old East Road

* HP:Bad *Druin the Dwarf*:Wounded>e
No way! 
You are fighting for your life!

* HP:Bad *Druin the Dwarf*:Wounded>e
No way! 
You are fighting for your life!

* HP:Bad *Druin the Dwarf*:Wounded>e
No way! 
You are fighting for your life!
You flee head over heels.
Old East Road
Exits: ^east^, ^west^.

* HP:Bad>flee
Old East Road
The corpse of a rabid, grey wolf is lying here.
Exits: ^south^, ^west^.

* HP:Bad>e
Alas, you cannot go that way...

* HP:Bad>e
You flee head over heels.
Old East Road
Exits: ^east^, ^west^.

* HP:Bad>s
*Druin the Dwarf* has arrived from the west.
*an Elf* has arrived from the west riding a pack horse.
Old East Road
The corpse of a rabid, grey wolf is lying here.
Exits: ^south^, ^west^.

* HP:Bad>e
Alas, you cannot go that way...

* HP:Bad>e
Old East Road
Exits: ^north^, ^east^, ^south^.

* HP:Bad>e
e
Old East Road
Exits: ^east^, ^west^.

* HP:Bad>e
Old East Road
Exits: ^east^, ^west^.

* HP:Bad>Old East Road
Exits: ^east^, ^west^.

* HP:Bad>Old East Road
A rabbit is here eyeing your presence warily.
A black snake, with red markings, is lying here.
Exits: ^east^, ^west^.

* HP:Bad>Old East Road
A beautiful and docile horse is standing here.
Exits: ^north^, ^east^, ^south^, ^west^.

* HP:Bad>e
Cracked Ground
Exits: ^north^, ^east^.

* HP:Bad>e
Windswept Ground
Exits: ^north^, ^south^, ^west^.
A cold hard wind lashes at your clothes making it difficult to walk.

* HP:Bad>s
Old East Road
Exits: ^north^, ^east^, ^west^.

* HP:Bad>e
e
Old East Road
A large WARNING SIGN is here.
sc
Exits: ^east^, ^west^.

* HP:Bad>e
Old East Road
A large eagle soars above you.
A sparrow is flapping around on the ground.
Exits: ^east^, ^south^, ^west^.

* HP:Bad>e
143/619 hits and 50/127 moves.

* HP:Bad>Bend in the Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.

* HP:Bad>e
e
With great difficulty you enter the broken plains.
Broken Plains
Exits: ^north^, ^east^, ^south^, ^west^.

* HP:Bad Move:Tired>e
You carefully move among the scattered boulders.
Bend in the Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.

* HP:Bad Move:Tired>e
Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.

* HP:Bad Move:Tired>n
Bend in the Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.

* HP:Bad Move:Tired>e
You carefully try to walk on the frozen water.
You need to climb to go there.

* HP:Bad Move:Tired>Plains Beside the Road
Exits: ^north^, ^east^, ^south^, ^west^.

* HP:Bad Move:Tired>
You carefully try to walk on the frozen water.
You need to climb to go there.

* HP:Bad Move:Tired>s
e
Bend in the Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.

* HP:Bad Move:Tired>e
You carefully try to walk on the frozen water.
You need to climb to go there.

* HP:Bad Move:Tired>
You carefully try to walk on the frozen water.
You need to climb to go there.

* HP:Bad Move:Tired>e
You carefully try to walk on the frozen water.
You need to climb to go there.

* HP:Bad Move:Tired>s
e
Bend in the Old East Road
*Druin the Dwarf* is standing here searching for tracks.
*an Elf* is here, riding a pack horse.
Exits: ^north^, ^east^, ^south^.

* HP:Bad Move:Tired>*an Elf* says 'bob'

e
The Last Bridge
Exits: ^east^, ^west^.

* HP:Bad Move:Tired>e
Junction to an Inn
Exits: ^north^, ^east^, ^south^, ^west^.

* HP:Bad Move:Tired>n
Bend in the Old East Road
A grey hare stands alert, looking and listening for predators.
Exits: ^north^, ^south^, ^west^.

* HP:Bad Move:Tired>n
Forested Hills
Exits: ^north^, ^east^, ^south^, ^west^.

* HP:Bad Move:Tired>e
Edge of the Forest
A large elk is standing here, chewing grass and leaves.
Exits: ^north^, ^east^, ^south^, ^west^.

* HP:Bad Move:Tired>Edge of the Forest
Exits: ^north^, ^east^, ^south^, ^west^.

* HP:Bad Move:Tired>n
Light Forest
Exits: ^north^, ^east^, ^south^, ^west^.

* HP:Bad Move:Tired>e
Heathery Slope
Exits: ^north^, ^east^, ^south^, ^west^.

* HP:Bad Move:Tired>e
Forest by the Temple Wall
A colourful butterfly is fluttering around here.
Exits: ^north^, [east], ^south^, ^west^.

* HP:Bad Move:Tired>op exit
e
Ok.

* HP:Bad Move:Tired>The Guardroom
A brass lantern has been set on the ground.
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
Exits: east, ^(west)^.

* HP:Bad Move:Tired>clo exit
Ok.

* HP:Bad Move:Tired>e
Domed Chamber
Exits: east, west.

* HP:Bad Move:Tired>e
Dark Hallway
A spirit floats towards you and howls with an evil laughter.
Exits: north, east, south, west.

* HP:Bad Move:Tired>n
n
By the Dark Altar
Exits: [north], south.

* HP:Bad Move:Tired>The door seems to be closed.

* HP:Bad Move:Tired>op exit
n
Ok.

* HP:Bad Move:Tired>The Priest's Study
A beer barrel has been left here.
The corpse of an evil priest is lying here.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
Tromb the Mountain Troll is resting here.
Exits: (south).

* HP:Bad Move:Tired>clo exit
Ok.

* HP:Bad Move:Tired>sa target DWARF
Ok.

* HP:Wounded Move:Tired>
Tromb tells you 'We got one elf anyway..'

* HP:Wounded Move:Tired>
Tromb stops resting, and clambers on his feet.

* HP:Wounded Move:Tired>
Tromb raises his hand.

* HP:Wounded Move:Tired>sa elf dwarf and hobbit
Ok.

* HP:Wounded Move:Tired>gr tromb
Tromb is now a group member.

* HP:Wounded Move:Tired>sco
Tromb nods solemnly.
160/619 hits and 35/127 moves.

* HP:Wounded Move:Tired>i
You are carrying:
a metal key
a tiny stone key
a hunting horn
a leather backpack

* HP:Wounded Move:Tired>give pack tromb
Ok.

* HP:Wounded Move:Tired>sa g all pakc
Ok.

* HP:Wounded Move:Tired>drb
Tromb puts a leather backpack on his back.
drink barrel
It's empty already.

* HP:Wounded Move:Tired>sco
167/619 hits and 39/127 moves.

* HP:Wounded Move:Tired>i
You are carrying:
a metal key
a tiny stone key
a hunting horn

* HP:Wounded Move:Tired>
Tromb gets a soft leather jerkin from a leather backpack.
Tromb gets a hard leather cap from a leather backpack.
Tromb gets a pair of smooth, black boots from a leather backpack.
Tromb gets a pair of soft leather sleeves from a leather backpack.

* HP:Wounded Move:Tired>give horn tromb
Ok.

* HP:Wounded Move:Tired>
Tromb wears a soft leather jerkin on his body.
Tromb protects his head with a hard leather cap.
Tromb puts his feet in a pair of smooth, black boots.
Tromb covers his arms with a pair of soft leather sleeves.

* HP:Wounded Move:Tired>sco
171/619 hits and 42/127 moves.

* HP:Wounded Move:Tired>eq
Ynci narrates 'so can zaugurz pop dt?'
You are using:
<held>               a hooded brass lantern; it is lit
<held>               a hooded brass lantern; it is lit
<worn about body>    a forest green cloak (used)
<worn on legs>       a pair of hard leather trousers (brand new)
<worn on feet>       a pair of smooth, black boots
<worn on finger>     a ring
<worn as belt>       a black leather belt
<worn on belt>       a hooded brass lantern; it is lit
<worn on belt>       a belt pouch

* HP:Wounded Move:Tired>stat
OB: 131%, DB: 19%, PB: 8%, Armour: 16%. Wimpy: 0. Mood: aggressive.
Needed: 1,110,546 xp, 0 tp. Gold: 67. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the body.
- a deep wound at the right hand.
- a light wound at the left leg.

* HP:Wounded Move:Tired>sco
173/619 hits and 43/127 moves.

* HP:Wounded Move:Tired>
Tromb gets a cave-bear fur from a leather backpack.

* HP:Wounded Move:Tired>
Tromb wears a cave-bear fur about his body.

* HP:Wounded Move:Tired>give 50 gold tromb
Chemos narrates 'they can?'
Ok.

* HP:Wounded Move:Tired>
Chemos narrates 'kewl'

* HP:Wounded Move:Tired>sa how many did u have?
Ok.
Tromb sits down and rests.

* HP:Wounded Move:Tired>Faux narrates 'no'

* HP:Wounded Move:Tired>sco
179/619 hits and 47/127 moves.

* HP:Wounded Move:Tired>i
You are carrying:
a metal key
a tiny stone key

* HP:Wounded Move:Tired>stat
OB: 131%, DB: 19%, PB: 8%, Armour: 16%. Wimpy: 0. Mood: aggressive.
Needed: 1,110,546 xp, 0 tp. Gold: 17. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the body.
- a deep wound at the right hand.
- a light wound at the left leg.

* HP:Wounded Move:Tired>sa ok lets stand with guards
Ok.
Tromb says 'some 80 keep rest'

* HP:Wounded Move:Tired>
The door to the south suddenly shatters.

* HP:Wounded Move:Tired>
Tromb stops resting, and clambers on his feet.

* HP:Wounded>
Ynci narrates 'no i said can they'

* HP:Wounded>sa stand
Ok.

* HP:Wounded>sa dwarf
Chemos narrates 'figures'
Ok.

* HP:Wounded>bash *dwarf*

*Druin the Dwarf* has arrived from the south.
*Zippo the Stoor Hobbit* has arrived from the south.
*an Elf* has arrived from the south.
A pack horse has arrived from the south.

* HP:Wounded>
*Druin the Dwarf* pounds Tromb's right hand extremely hard.
Tromb hits *Druin the Dwarf*'s body very hard.

* HP:Wounded>bash *dwarf*
Faux narrates 'no they cant'
*an Elf* begins some strange incantations...

bash *dwarf*
*Zippo the Stoor Hobbit* slashes Tromb's right hand very hard and tickles it.

*Druin the Dwarf* swiftly dodges an evil priest's attempt to pierce him.

An evil priest yells 'Help me, guards!'

Tromb sends *Druin the Dwarf* sprawling with a powerful bash.

Bash someone already bashed? Aren't we funny?

* HP:Wounded>
Bash someone already bashed? Aren't we funny?

* HP:Wounded>
Bash someone already bashed? Aren't we funny?

* HP:Wounded>s
By the Dark Altar
Exits: north, south.

* HP:Wounded>n
The Priest's Study
A beer barrel has been left here.
The corpse of an evil priest is lying here.
A large bookshelf sits against the wall.
An evil priest is here, fighting *Druin the Dwarf* (glowing).
Tromb the Mountain Troll is here, fighting *Druin the Dwarf*.
*Druin the Dwarf* is sitting here.
*Zippo the Stoor Hobbit* is here, fighting Tromb.
*an Elf* is standing here trying to concentrate.
A sturdy pack horse is standing here.
Exits: south.

* HP:Wounded>
An evil priest pierces *Druin the Dwarf*'s body hard.

* HP:Wounded>hit *dwarf*
b
*an Elf* begins some strange incantations...
You try to hit *Druin the Dwarf*, but he parries successfully.
Chemos narrates 'nods'
Tromb hits *Druin the Dwarf*'s left arm extremely hard and shatters it.

* HP:Wounded *Druin the Dwarf*:Wounded Tromb:Hurt>bash
Bash someone already bashed? Aren't we funny?

* HP:Wounded *Druin the Dwarf*:Wounded Tromb:Hurt>
Tromb panics, and attempts to flee.

* HP:Wounded *Druin the Dwarf*:Wounded Tromb:Hurt>b

An evil priest pierces *Druin the Dwarf*'s right hand hard.

* HP:Wounded *Druin the Dwarf*:Bad Tromb:Hurt>bash
Bash someone already bashed? Aren't we funny?
Tromb panics, and attempts to flee.
Tromb leaves south.

* HP:Wounded *Druin the Dwarf*:Bad an evil priest:Healthy>b
bash
Bash someone already bashed? Aren't we funny?

* HP:Wounded *Druin the Dwarf*:Bad an evil priest:Healthy>
An evil priest begins some strange incantations...

* HP:Wounded *Druin the Dwarf*:Bad an evil priest:Healthy>b
bash
Bash someone already bashed? Aren't we funny?
*Druin the Dwarf* seems to have recovered his senses.

* HP:Wounded *Druin the Dwarf*:Bad an evil priest:Healthy>b

*Druin the Dwarf* panics, and attempts to flee.
*Druin the Dwarf* leaves south.

* HP:Wounded>bash
Bash what or whom?

* HP:Wounded>
Chemos narrates 'too bad :)'
*Zippo the Stoor Hobbit* slashes your body extremely hard.
The orkish bodyguard has arrived from the south.
The orkish bodyguard has arrived from the south.
The orkish bodyguard strongly cleaves *Zippo the Stoor Hobbit*'s right hand
and tickles it.

* HP:Wounded *Zippo the Stoor Hobbit*:Fine>b
s
bash
You feel bolder.

hit *dwarf*
f
*Zippo the Stoor Hobbit* panics, and attempts to flee.
Your victim has disappeared!
*Zippo the Stoor Hobbit* leaves south.

* HP:Wounded>By the Dark Altar
Tromb the Mountain Troll is standing here.
*Zippo the Stoor Hobbit* is standing here.
Exits: north, south.

* HP:Wounded Move:Tired>*Zippo the Stoor Hobbit* panics, and attempts to flee.
*Zippo the Stoor Hobbit* leaves north.
They aren't here.

* HP:Wounded Move:Tired>hit *dwarf*
Tromb leaves north.
You flee head over heels.
Dark Hallway
Exits: north, east, south, west.

* HP:Wounded Move:Tired>* HP:Wounded Move:Tired>s
They aren't here.

* HP:Wounded Move:Tired>Dark Hallway
Exits: north.

* HP:Wounded Move:Tired>
An evil priest yells 'Help me, guards!'
An evil priest yells 'Help me, guards!'

* HP:Wounded Move:Tired>nb
Arglebargle, glop-glyf!?!
An evil priest yells 'Help me, guards!'

* HP:Wounded Move:Tired>w
Alas, you cannot go that way...

* HP:Wounded Move:Tired>n
w
Dark Hallway
Exits: north, east, south, west.

* HP:Wounded Move:Tired>Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

* HP:Wounded Move:Tired>w
hit *dwarf*
The Guardroom
A brass lantern has been set on the ground.
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
Exits: east, ^west^.

* HP:Wounded Move:Tired>They aren't here.

* HP:Wounded Move:Tired>w
hit *dwarf*
Forest by the Temple Wall
*Druin the Dwarf* is standing here.
Exits: ^north^, east, ^south^, ^west^.

* HP:Wounded Move:Tired>
You hit *Druin the Dwarf*'s right hand extremely hard and shatter it.
*Druin the Dwarf* pounds your left arm extremely hard and shatters it.
You feel a strong ache there!

* HP:Bad Move:Tired *Druin the Dwarf*:Bad>e

*Druin the Dwarf* panics, and attempts to flee.
*Druin the Dwarf* leaves south.

* HP:Bad Move:Tired>The Guardroom
A brass lantern has been set on the ground.
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
Exits: east, ^west^.

* HP:Bad Move:Tired>
An evil priest yells 'Help me, guards!'

* HP:Bad Move:Tired>
*Zippo the Stoor Hobbit* has arrived from the east.

* HP:Bad Move:Tired>hit *dwarf*
They aren't here.
*Zippo the Stoor Hobbit* leaves west.

* HP:Bad Move:Tired>hit *dwarf*
They aren't here.

* HP:Bad Move:Tired>e
Domed Chamber
A spirit floats towards you and howls with an evil laughter.
Exits: east, west.

* HP:Bad Move:Tired>
Faux narrates 'zorcs tried popping a few towers, seems they pop puke when
zorcs in'

* HP:Bad Move:Tired>
*an Elf* has arrived from the east.

* HP:Bad Move:Tired>tim
*an Elf* leaves west.
According to the Dúnadan calendar, it is:
6am on Trewsday, the 30th of Foreyule, Year 2927 of the Third Age.
Real time is Mon Feb 11 23:44:35 2002 GMT.
Last reboot due to manual reboot at Fri Feb  8 16:44:50 2002 GMT.
A spirit fails to hit you.
You hit a spirit's body extremely hard.

* HP:Bad Move:Tired a spirit:Fine>w
hit *elf*
w
No way! 
You are fighting for your life!

* HP:Bad Move:Tired a spirit:Fine>hit *elf*
They aren't here.

* HP:Bad Move:Tired a spirit:Fine>No way! 
You are fighting for your life!

* HP:Bad Move:Tired a spirit:Fine>They aren't here.

* HP:Bad Move:Tired a spirit:Fine>
A spirit barely hits your head and tickles it.

* HP:Bad Move:Tired a spirit:Fine>f
You flee head over heels.
The Guardroom
A brass lantern has been set on the ground.
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
Exits: east, ^west^.

* HP:Bad Move:Tired>w
Forest by the Temple Wall
*Zippo the Stoor Hobbit* is standing here.
*Druin the Dwarf* is standing here.
Exits: ^north^, east, ^south^, ^west^.

* HP:Bad Move:Tired>e
The Guardroom
A brass lantern has been set on the ground.
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
Exits: east, ^west^.

* HP:Bad Move:Tired>
Chemos narrates 'heh'

* HP:Bad Move:Tired>tim
According to the Dúnadan calendar, it is:
6am on Trewsday, the 30th of Foreyule, Year 2927 of the Third Age.
Real time is Mon Feb 11 23:44:41 2002 GMT.
Last reboot due to manual reboot at Fri Feb  8 16:44:50 2002 GMT.

* HP:Bad Move:Tired>sco
137/619 hits and 36/127 moves.

* HP:Bad Move:Tired>w
hit *dwarf*
Forest by the Temple Wall
*Zippo the Stoor Hobbit* is standing here.
*Druin the Dwarf* is standing here.
A colourful butterfly is fluttering around here.
Exits: ^north^, east, ^south^, ^west^.

* HP:Bad Move:Tired>*Zippo the Stoor Hobbit* says : bob??
You hit *Druin the Dwarf*'s right arm extremely hard and shatter it.
*Druin the Dwarf* pounds your head extremely hard.
You wish that your wounds would stop BLEEDING so much!

* HP:Bad Move:Tired *Druin the Dwarf*:Awful>f
You will attempt to flee!

* HP:Bad Move:Tired *Druin the Dwarf*:Awful>
*Druin the Dwarf* panics, and attempts to flee.
*Druin the Dwarf* leaves east.

* HP:Bad Move:Tired>
*Druin the Dwarf* has arrived from the east.

* HP:Bad Move:Tired>e

*Druin the Dwarf* leaves west.
*Zippo the Stoor Hobbit* leaves west.

* HP:Bad Move:Tired>hit *dwarf*
The Guardroom
A brass lantern has been set on the ground.
The corpse of the orkish bodyguard is lying here.
The corpse of the orkish bodyguard is lying here.
Exits: east, ^west^.

* HP:Bad Move:Tired>They aren't here.

* HP:Bad Move:Tired>hit *dwarf*
w
w
They aren't here.

* HP:Bad Move:Tired>hit *dwarf*
w
Forest by the Temple Wall
A colourful butterfly is fluttering around here.
Exits: ^north^, east, ^south^, ^west^.

* HP:Bad Move:Tired>hit *dwarf*
Heathery Slope
Exits: ^north^, ^east^, ^south^, ^west^.

* HP:Bad Move:Tired>Tromb tells you 'come priest room?'
They aren't here.

* HP:Bad Move:Tired>Light Forest
Exits: ^north^, ^east^, ^south^, ^west^.

***And off they went,craplog sure,but fun to see some1 with balls occationally, cudos to druin and his group!***
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Diamonium2002-02-12 13:53:48
Good log! :)
Zartran2002-02-12 18:39:05
Good fighting! By about everyone involved.
Tamon2002-02-13 01:25:36
Was fun, specially leaving priest with 5 hps and 2 serious wounds
tramd2002-02-14 06:05:05
clap wroom good fighting i know i would have bought it if i was in your
place
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