o W C HP:Fine Move:Slow>305/404 hits and 15/149 moves.
o W C HP:Fine Move:Slow>sl
You go to sleep.
o W C HP:Fine Move:Slow>wimp
Ok.
o W C HP:Fine Move:Slow>=150
cha wimpy 150
Wimpy set to: 150
o W C HP:Fine Move:Slow>wo
OB: 93%, DB: -46%, PB: 87%, Armour: 73%. Wimpy: 150. Mood: wimpy.
Needed: 726,843 xp, 0 tp. Gold: 109. Alert: normal.
Affected by:
- novoid
- noquit
o W C HP:Fine Move:Slow>sc
306/404 hits and 16/149 moves.
o W C HP:Fine Move:Slow>wp
info %K
war leader
o W C HP:Fine Move:Slow>
*Eloin Elf* crushes your body extremely hard.
You pound *Eloin Elf*'s left foot extremely hard.
* W C HP:Fine Move:Slow *Eloin Elf*:Hurt>
Baghtru narrates 'gained 4 hps!'
* W C HP:Fine Move:Slow *Eloin Elf*:Hurt>f
* W C HP:Fine Move:Slow *Eloin Elf*:Hurt>
You flee head over heels.
Under an Overhang
Exits: north, east, west.
o W C HP:Fine Move:Slow>agre
Ok.
*Eloin Elf* has arrived from the north riding a trained horse.
* W C HP:Fine Move:Slow>=150
*Eloin Elf* quickly approaches, trying to crush you.
* W C HP:Fine Move:Slow *Eloin Elf*:Hurt>e
cha wimpy 150
Wimpy set to: 150
* W C HP:Fine Move:Slow *Eloin Elf*:Hurt>No way!
You are fighting for your life!
* W C HP:Fine Move:Slow *Eloin Elf*:Hurt>grin
You pound *Eloin Elf*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!
* W C HP:Fine Move:Slow *Eloin Elf*:Wounded>
You grin evilly, showing your bare teeth.
* W C HP:Fine Move:Slow *Eloin Elf*:Wounded>
Baghtru narrates 'and a move'
* W C HP:Fine Move:Slow *Eloin Elf*:Wounded>exa elf
You see nothing special about him.
*Eloin Elf* has some big nasty scratches.
*Eloin Elf* seems to have:
A deep wound at the left foot,
A critical wound at the left hand.
*Eloin Elf* is using:
<wielded> a heavy morningstar
<worn as shield> a metal wall shield (worn out)
<worn on head> a horned helmet (used)
<worn on body> a metal breastplate (brand new)
<worn about body> a forest green cloak (used)
<worn on arms> a pair of vambraces (brand new)
<worn on hands> a thin pair of metal gauntlets (used)
<worn on legs> a pair of greaves (used)
<worn on feet> a pair of iron-shod boots (brand new)
<worn on wrist> a keyring
<worn on back> a leather backpack
<worn as belt> a plain silken sash
<worn on belt> a hooded brass lantern; it is lit
<worn on belt> a hunting knife (brand new)
<worn on belt> a water skin
<worn on belt> a sable pouch
* W C HP:Fine Move:Slow *Eloin Elf*:Wounded>bb
=100
* W C HP:Fine Move:Slow *Eloin Elf*:Wounded>
*Eloin Elf* B A S H E D you
* W C HP:Fine Move:Slow *Eloin Elf*:Wounded>tb come eoghha
Baghtru narrates 'on my birthday :)'
* W C HP:Fine Move:Slow *Eloin Elf*:Wounded>
*Eloin Elf* crushes your left foot extremely hard.
You feel a strong ache there!
* W C HP:Hurt Move:Slow *Eloin Elf*:Wounded>
*Eloin Elf* says 'omk'
* W C HP:Hurt Move:Slow *Eloin Elf*:Wounded>
- flees -
*Eloin Elf* leaves -< WEST >- riding a trained horse.
o W C HP:Hurt Move:Slow>say tere tere
Your head stops stinging.
o W C HP:Hurt Move:Slow>cha wimpy 100
Wimpy set to: 100
o W C HP:Hurt Move:Slow>tell baghtru come eoghha
o W C HP:Hurt Move:Slow>tell baghtru come eoghha
Ok.
o W C HP:Hurt Move:Tired>e
Ok.
o W C HP:Hurt Move:Tired>Rocky Flats
The black crow flies low to the ground here, looking for carrion to eat.
Exits: *east*, *south*, west.
o W C HP:Hurt Move:Slow>hew
You stop using a bejewelled shield.
o W C HP:Hurt Move:Slow>
You stop using an ornate, steel-shafted warhammer.
You skillfully wield a great warsword, looking very evil-minded.
o W C HP:Hurt Move:Slow>=150
cha wimpy 150
Wimpy set to: 150
o W C HP:Hurt Move:Tired>w
w
Under an Overhang
Exits: north, east, west.
o W C HP:Hurt Move:Slow>1
TARGET=" *elf* "
+++++++ - E L F - +++++++
Under an Overhang
Exits: east, south, west.
o W C HP:Hurt Move:Slow>w
hit $mees
Under an Overhang
Exits: east, west.
Baghtru tells you 'there :)'
o W C HP:Hurt Move:Slow>They aren't here.
o W C HP:Hurt Move:Slow>sc
252/404 hits and 27/149 moves.
o W C HP:Hurt Move:Slow>e
Under an Overhang
Exits: east, south, west.
o W C HP:Hurt Move:Slow>s
n
A Damp Cave
A large piece of plain cloth is on the ground.
The corpse of Eoghha is lying here.
Eoghha watches you with weary eyes.
Exits: north.
* W C HP:Hurt Move:Slow>Under an Overhang
Exits: east, south, west.
o W C HP:Hurt Move:Slow>sc
253/404 hits and 26/149 moves.
o W C HP:Hurt Move:Slow>=150
i
cha wimpy 150
Wimpy set to: 150
o W C HP:Hurt Move:Slow>Baghtru (ba) has arrived from the west.
You are carrying:
an ornate, steel-shafted warhammer
a bejewelled shield (brand new)
an engraved broadsword (brand new)
a black warg fur (brand new)
a pair of smooth, black boots
o W C HP:Hurt Move:Slow>sc
z
253/404 hits and 27/149 moves.
Baghtru leaves south.
o W C HP:Hurt Move:Slow>
search t
You begin to search ...
Baghtru (ba) has arrived from the south.
o W C HP:Hurt Move:Slow>l
Baghtru (ba) sits down and rests.
o W C HP:Hurt Move:Slow>Under an Overhang
Baghtru (ba) is resting here.
o W C HP:Hurt Move:Slow>w
The sun slowly disappears in the west.
o W C HP:Hurt Move:Slow>Under an Overhang
Exits: east, west.
o W C HP:Hurt Move:Slow>e
Under an Overhang
Baghtru (ba) is resting here.
Exits: east, south, west.
o W C HP:Hurt Move:Slow>track trained
You carefully examine the ground around you, looking for tracks...
Baghtru (ba) says '54 moves'
Baghtru (ba) smiles viciously.
mob trained
=150
say slow here
Tracks of a trained horse leading ^ west ^
(done less than 1 hour ago).
o W C HP:Hurt Move:Slow>m
{mees}={*elf*}
TARGET=" "
cha wimpy 150
Wimpy set to: 150
o W C HP:Hurt Move:Slow>
Ok.
o W C HP:Hurt Move:Slow>=100
w
cha wimpy 100
Wimpy set to: 100
o W C HP:Hurt Move:Tired>Under an Overhang
Exits: east, west.
tb we do elf
w
Tracks of a trained horse leading ^ west ^
(done less than 1 hour ago).
o W C HP:Hurt Move:Slow>m
{mees}={*elf*}
TARGET=" "
tell baghtru we do elf
Ok.
o W C HP:Hurt Move:Slow>Under an Overhang
Exits: east, south, west.
Tracks of a trained horse leading ^ west ^
(done less than 1 hour ago).
o W C HP:Hurt Move:Slow>$rep
Dark Hill
Exits: east, south, west.
Tracks of a trained horse leading ^ west ^
(done less than 1 hour ago).
o W C HP:Hurt Move:Slow>$rep
Rolling Hills
A desecrated mound rises from the ground, its contents scattered.
A cute rabbit is here.
Exits: north, east, south, west.
Tracks of a trained horse leading ^ north ^
(done less than 1 hour ago).
* W C HP:Hurt Move:Slow>$rep
A cute rabbit leaves north.
* W C HP:Hurt Move:Slow>Loudwater Plains
A cute rabbit is here.
Exits: north, south, west.
Tracks of a trained horse leading ^ north ^
(done less than 1 hour ago).
* W C HP:Hurt Move:Slow>$rep
Loudwater Plains
A large shrub grows here, filling the air with a heavy scent.
A brown fox is here, looking for some rabbits to chew up.
*Eloin Elf* is here, riding a trained horse.
Exits: south, west.
Aha, you have found your victim!
* W C HP:Hurt Move:Slow>
Baghtru tells you 'where?'
* W C HP:Hurt Move:Slow>hit $mees
You smite *Eloin Elf*'s right leg extremely hard and shatter it.
A brown fox leaves south.
* W C HP:Hurt Move:Slow *Eloin Elf*:Wounded>b
- flees -
Your victim has disappeared!
*Eloin Elf* leaves -< WEST >- riding a trained horse.
* W C HP:Hurt Move:Slow>w
hit $mees
w
hit $mees
Loudwater Plains
A cute rabbit is here.
A brown fox is here, looking for some rabbits to chew up.
Exits: east, south, west.
* W C HP:Hurt Move:Slow>They aren't here.
* W C HP:Hurt Move:Slow>Path to the Mountains
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, east, south, west.
* W C HP:Hurt Move:Slow>They aren't here.
* W C HP:Hurt Move:Slow>track $mob
You carefully examine the ground around you, looking for tracks...
mob
{mob}={trained}
Tracks of a trained horse leading ^ west ^
(done less than 1 hour ago).
* W C HP:Hurt Move:Slow>w
Bend in the path
Exits: east, south, west.
Tracks of a trained horse leading ^ south ^
(done less than 1 hour ago).
* W C HP:Hurt Move:Slow>$rep
Bend in the path
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, south, west.
Tracks of a trained horse leading ^ south ^
(done less than 1 hour ago).
* W C HP:Hurt Move:Slow>$rep
Loudwater Plains
A fallow deer is grazing peacefully here.
A small grasshopper clings to a blade of grass, ready to spring.
*Eloin Elf* is here, riding a trained horse.
Exits: north, east, south, west.
Aha, you have found your victim!
A grasshopper leaves west.
* W C HP:Hurt Move:Slow>
*Eloin Elf* leaves -< EAST >- riding a trained horse.
* W C HP:Hurt Move:Slow>k
They aren't here.
* W C HP:Hurt Move:Slow>ek
Rolling Hills
*Tembu Man* is here, - MULE.
Exits: north, east, west.
* W C HP:Hurt Move:Slow>ek
They aren't here.
* W C HP:Hurt Move:Slow>Rolling Hills
Exits: north, east, west.
Baghtru tells you 'where?'
* W C HP:Hurt Move:Weak>They aren't here.
* W C HP:Hurt Move:Weak>They aren't here.
* W C HP:Hurt Move:Weak>fla
w
You get a small metal flask from a sable pouch.
* W C HP:Hurt Move:Weak>
Ok.
The strong mixture leaves your blood burning and your limbs aching, yet you
feel strangely revitalized.
* W C HP:Hurt>n
Rolling Hills
*Tembu Man* is here, - MULE.
*Eloin Elf* is here, riding a trained horse.
Exits: north, east, west.
* W C HP:Hurt>Loudwater Plains
Exits: north, east, south, west.
* W C HP:Hurt>s
hit $mees
f
Rolling Hills
*Tembu Man* is here, - MULE.
*Eloin Elf* is here, riding a trained horse.
Exits: north, east, west.
* W C HP:Hurt>* W C HP:Hurt *Tembu Man*:Fine>
*Tembu Man* crushes your left leg extremely hard.
Alas!
You failed to reach him through the melee.
You smite *Tembu Man*'s right hand extremely hard.
Your victim is shocked by your hit!
* W C HP:Hurt *Tembu Man*:Hurt>
*Eloin Elf* crushes your left leg extremely hard.
You feel a strong ache there!
* W C HP:Wounded *Tembu Man*:Hurt>e
###### !!! PANIK !!! ######################
* W C HP:Wounded *Tembu Man*:Hurt>n
No way!
You are fighting for your life!
* W C HP:Wounded *Tembu Man*:Hurt>No way!
You are fighting for your life!
* W C HP:Wounded *Tembu Man*:Hurt>
You flee head over heels.
Rolling Hills
Exits: north, east, west.
* W C HP:Wounded Move:Tired>n
w
Loudwater Plains
Exits: north, east, south, west.
* W C HP:Wounded Move:Tired>Loudwater Plains
Exits: north, east, south, west.
* W C HP:Wounded Move:Tired>conc
You stop using a great warsword.
You masterfully wield an ornate, steel-shafted warhammer, looking very
evil-minded.
* W C HP:Wounded Move:Tired>shi
wear shield
You fasten a bejewelled shield on your arm, becoming very impressive.
* W C HP:Wounded Move:Tired>wimp
sc
Ok.
* W C HP:Wounded Move:Tired>174/404 hits and 47/149 moves.
* W C HP:Wounded Move:Tired>=100
z
cha wimpy 100
Wimpy set to: 100
* W C HP:Wounded Move:Tired>search t
You begin to search ...
* W C HP:Wounded Move:Tired>q
where
Players in your zone
--------------------
Cen - Loudwater Plains
* W C HP:Wounded Move:Tired>e
* W C HP:Wounded Move:Tired>e
Loudwater Plains
Exits: north, east, south, west.
* W C HP:Wounded Move:Tired>sc
175/404 hits and 47/149 moves.
* W C HP:Wounded Move:Tired>e
Loudwater Plains
A rabbit is here eyeing your presence warily.
A cute rabbit is here.
Exits: north, south, west.
* W C HP:Wounded Move:Tired>
A cute rabbit leaves south.
* W C HP:Wounded Move:Tired>
A cute rabbit has arrived from the north.
* W C HP:Wounded Move:Tired>tb dammn.. meet eoghha
sc
tell baghtru dammn.. meet eoghha
Ok.
* W C HP:Wounded Move:Tired>176/404 hits and 48/149 moves.
* W C HP:Wounded Move:Tired>e
Alas, you cannot go that way...
* W C HP:Wounded Move:Tired>s
*Tembu Man* has arrived from the west - MULE.
*Eloin Elf* has arrived from the west riding a trained horse.
* W C HP:Wounded Move:Tired>sc
Rolling Hills
A desecrated mound rises from the ground, its contents scattered.
A cute rabbit is here.
Exits: north, east, south, west.
* W C HP:Wounded Move:Tired>177/404 hits and 47/149 moves.
* W C HP:Wounded Move:Tired>w
Baghtru tells you 'where ye at?'
* W C HP:Wounded Move:Tired>Rolling Hills
Exits: north, east, west.
* W C HP:Wounded Move:Tired>w
Rolling Hills
Exits: north, east, west.
* W C HP:Wounded Move:Tired>tb im wounded so is elf
tell baghtru im wounded so is elf
Ok.
* W C HP:Wounded Move:Tired>n
Loudwater Plains
Exits: north, east, south, west.
* W C HP:Wounded Move:Tired>sc
178/404 hits and 45/149 moves.
* W C HP:Wounded Move:Tired>wimp
Ok.
* W C HP:Wounded Move:Tired>=120
cha wimpy 120
Wimpy set to: 120
* W C HP:Wounded Move:Tired>wimp
i
Ok.
* W C HP:Wounded Move:Tired>sc
You are carrying:
a great warsword (brand new)
an engraved broadsword (brand new)
a black warg fur (brand new)
a pair of smooth, black boots
* W C HP:Wounded Move:Tired>179/404 hits and 46/149 moves.
* W C HP:Wounded Move:Tired>e
Loudwater Plains
Exits: north, east, south, west.
The night has begun.
You feel stronger in the dark!
* W C HP:Wounded Move:Tired>e
Loudwater Plains
A rabbit is here eyeing your presence warily.
A cute rabbit is here.
A brown fox is here, looking for some rabbits to chew up.
Exits: north, south, west.
* W C HP:Wounded Move:Tired>e
Alas, you cannot go that way...
Baghtru tells you 'where?'
* W C HP:Wounded Move:Tired>s
e
Rolling Hills
A desecrated mound rises from the ground, its contents scattered.
Exits: north, east, south, west.
* W C HP:Wounded Move:Tired>Dark Hill
Exits: east, south, west.
o W C HP:Wounded Move:Tired>e
Under an Overhang
Exits: east, south, west.
o W C HP:Wounded Move:Tired>e
Under an Overhang
Exits: east, west.
o W C HP:Wounded Move:Tired>q
where
Players in your zone
--------------------
Baghtru - Under an Overhang
Cen - Under an Overhang
o W C HP:Wounded Move:Tired>e
Under an Overhang
Baghtru (ba) is resting here.
Exits: east, south, west.
o W C HP:Wounded Move:Tired>
Baghtru (ba) stops resting, and clambers on his feet.
o W C HP:Wounded Move:Tired>saY ST
Ok.
o W C HP:Hurt Move:Tired>say hit elf
sc
Ok.
o W C HP:Hurt Move:Tired>Baghtru (ba) says 'coming?'
182/404 hits and 43/149 moves.
o W C HP:Hurt Move:Tired>wimp
Ok.
o W C HP:Hurt Move:Tired>=120
wimp
cha wimpy 120
Wimpy set to: 120
o W C HP:Hurt Move:Tired>1
TARGET=" *elf* "
+++++++ - E L F - +++++++
Ok.
o W C HP:Hurt Move:Tired>i
sc
You are carrying:
a great warsword (brand new)
an engraved broadsword (brand new)
a black warg fur (brand new)
a pair of smooth, black boots
o W C HP:Hurt Move:Tired>nod
183/404 hits and 44/149 moves.
o W C HP:Hurt Move:Tired>sc
You nod solemnly.
o W C HP:Hurt Move:Tired>183/404 hits and 44/149 moves.
o W C HP:Hurt Move:Tired>wimp
Ok.
o W C HP:Hurt Move:Tired>=120
i
cha wimpy 120
Wimpy set to: 120
o W C HP:Hurt Move:Tired>sc
You are carrying:
a great warsword (brand new)
an engraved broadsword (brand new)
a black warg fur (brand new)
a pair of smooth, black boots
o W C HP:Hurt Move:Tired>184/404 hits and 45/149 moves.
o W C HP:Hurt Move:Tired>wimp
Ok.
o W C HP:Hurt Move:Tired>sc
184/404 hits and 46/149 moves.
o W C HP:Hurt Move:Tired>sc
l
184/404 hits and 46/149 moves.
o W C HP:Hurt Move:Tired>Under an Overhang
Baghtru (ba) is standing here.
o W C HP:Hurt Move:Tired>wim
Arglebargle, glop-glyf!?!
o W C HP:Hurt Move:Tired>sc
z
185/404 hits and 47/149 moves.
o W C HP:Hurt Move:Tired>
search t
You begin to search ...
l
l
l
o W C HP:Hurt Move:Tired>Under an Overhang
Baghtru (ba) is standing here.
o W C HP:Hurt Move:Tired>o W C HP:Hurt Move:Tired>Under an Overhang
Baghtru (ba) is standing here.
o W C HP:Hurt Move:Tired>Under an Overhang
Baghtru (ba) is standing here.
o W C HP:Hurt Move:Tired>say LAG
Ok.
o W C HP:Hurt Move:Tired>spit
You spit over your left shoulder.
o W C HP:Hurt Move:Tired>z
search t
You begin to search ...
o W C HP:Hurt Move:Tired>wimp
*Tembu Man* has arrived from the west - MULE.
*Eloin Elf* has arrived from the west riding a trained horse.
* W C HP:Hurt Move:Tired>
Ok.
* W C HP:Hurt Move:Tired>=130
k
*Eloin Elf* crushes Baghtru (ba)'s left leg extremely hard and
tickles it.
cha wimpy 130
Wimpy set to: 130
Baghtru (ba) pounds *Eloin Elf*'s body extremely hard and
shatters it.
* W C HP:Hurt Move:Tired>* W C HP:Hurt Move:Tired>
Alas!
You failed to reach him through the melee.
*Tembu Man* crushes Baghtru (ba)'s right arm and tickles it.
f
* W C HP:Hurt Move:Tired>
- flees -
*Eloin Elf* leaves -< EAST >- riding a trained horse.
* W C HP:Hurt Move:Tired>hit $mees
*Eloin Elf* has arrived from the east riding a trained horse.
You flee head over heels.
Under an Overhang
Exits: north, east, west.
o W C HP:Hurt Move:Tired>They aren't here.
Baghtru (ba) has arrived from the west.
o W C HP:Hurt Move:Tired>
Baghtru leaves west.
o W C HP:Hurt Move:Tired>e
hit $mees
e
hit $mees
Rocky Flats
The black crow flies low to the ground here, looking for carrion to eat.
A ferocious warg is here, snarling angrily.
Exits: east, south, west.
o W C HP:Hurt Move:Tired>They aren't here.
o W C HP:Hurt Move:Tired>Camp Fire
The black crow flies low to the ground here, looking for carrion to eat.
Exits: east, south, west.
* W C HP:Hurt Move:Tired>w
They aren't here.
* W C HP:Hurt Move:Tired>w
hit $mees
Rocky Flats
The black crow flies low to the ground here, looking for carrion to eat.
A ferocious warg is here, snarling angrily.
Baghtru (ba) is standing here.
Exits: east, south, west.
o W C HP:Hurt Move:Tired>w
hit $mees
Under an Overhang
Exits: north, east, west.
o W C HP:Hurt Move:Tired>They aren't here.
o W C HP:Hurt Move:Tired>w
hit $mees
Under an Overhang
Exits: east, south, west.
Baghtru leaves west.
o W C HP:Hurt Move:Tired>They aren't here.
o W C HP:Hurt Move:Tired>w
hit $mees
Under an Overhang
Baghtru (ba) is standing here.
Exits: east, west.
o W C HP:Hurt Move:Tired>They aren't here.
o W C HP:Hurt Move:Tired>Under an Overhang
*Tembu Man* is here, - MULE.
Exits: east, south, west.
* W C HP:Hurt Move:Tired>They aren't here.
* W C HP:Hurt Move:Tired>w
hit $mees
Dark Hill
Exits: east, south, west.
o W C HP:Hurt Move:Tired>They aren't here.
o W C HP:Hurt Move:Tired>w
hit $mees
Rolling Hills
A desecrated mound rises from the ground, its contents scattered.
A rabbit is here eyeing your presence warily.
Exits: north, east, south, west.
* W C HP:Hurt Move:Tired>They aren't here.
* W C HP:Hurt Move:Tired>e
Dark Hill
*Tembu Man* is here, - MULE.
Exits: east, south, west.
*Tembu Man* leaves -< WEST >- - MULE.
o W C HP:Hurt Move:Tired>e
Under an Overhang
Exits: east, south, west.
o W C HP:Hurt Move:Tired>1
TARGET=" *elf* "
+++++++ - E L F - +++++++
w
Dark Hill
Exits: east, south, west.
o W C HP:Hurt Move:Tired>w
Rolling Hills
A desecrated mound rises from the ground, its contents scattered.
A rabbit is here eyeing your presence warily.
Exits: north, east, south, west.
* W C HP:Hurt Move:Slow>1
TARGET=" *elf* "
+++++++ - E L F - +++++++
w
Rolling Hills
Exits: north, east, west.
* W C HP:Hurt Move:Slow>l
Rolling Hills
Baghtru (ba) is standing here.
* W C HP:Hurt Move:Slow>w
Rolling Hills
*Tembu Man* is here, - MULE.
Exits: north, east, west.
* W C HP:Hurt Move:Slow>
*Tembu Man* leaves -< WEST >- - MULE.
* W C HP:Hurt Move:Slow>w
Loudwater Plains
A cute rabbit is here.
*Tembu Man* is here, - MULE.
Exits: north, east, south, west.
* W C HP:Hurt Move:Slow>3
TARGET=" *man* "
+++++++ - M A N - +++++++
hit $mees
You try to pound *Tembu Man*, but he parries successfully.
* W C HP:Hurt Move:Slow *Tembu Man*:Hurt>
Baghtru (ba) pounds *Tembu Man*'s body extremely hard.
* W C HP:Hurt Move:Slow *Tembu Man*:Hurt>
- flees -
*Tembu Man* leaves -< WEST >- - MULE.
* W C HP:Hurt Move:Slow>w
hit $mees
A cute rabbit leaves east.
* W C HP:Hurt Move:Slow>w
hit $mees
Loudwater Plains
*Tembu Man* is here, - MULE.
Exits: north, east, south, west.
* W C HP:Hurt Move:Slow>Baghtru (ba) approaches *Tembu Man*, trying to pound him.
You approach *Tembu Man*, trying to pound him.
* W C HP:Hurt Move:Slow *Tembu Man*:Hurt Baghtru (ba):Fine>No way!
You are fighting for your life!
* W C HP:Hurt Move:Slow *Tembu Man*:Hurt Baghtru (ba):Fine>
You're already fighting!
* W C HP:Hurt Move:Slow *Tembu Man*:Hurt Baghtru (ba):Fine>
- flees -
*Tembu Man* leaves -< SOUTH >- - MULE.
* W C HP:Hurt Move:Slow>s
hit $mees
Loudwater Plains
Exits: north, east, south, west.
Baghtru leaves south.
* W C HP:Hurt Move:Slow>They aren't here.
* W C HP:Hurt Move:Slow>s
hit $mees
Loudwater Plains
Baghtru (ba) is standing here.
Exits: north, east, south, west.
* W C HP:Hurt Move:Slow>w
They aren't here.
* W C HP:Hurt Move:Slow>Loudwater Plains
Exits: north, east, south, west.
* W C HP:Hurt Move:Slow>n
Loudwater Plains
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, east, south, west.
* W C HP:Hurt Move:Slow>e
Loudwater Plains
Exits: north, east, south, west.
* W C HP:Hurt Move:Slow>e
Rolling Hills
Exits: north, south, west.
* W C HP:Hurt Move:Slow>s
Baghtru (ba) says 'eloin bad'
Rolling Hills
A grey wolf is here, snarling aggressively.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, west.
* W C HP:Hurt Move:Slow>s
w
Alas, you cannot go that way...
* W C HP:Hurt Move:Slow>w
Loudwater Plains
Exits: north, east, south, west.
* W C HP:Hurt Move:Slow>1
TARGET=" *elf* "
+++++++ - E L F - +++++++
Loudwater Plains
Exits: north, east, south, west.
* W C HP:Hurt Move:Slow>agre
Ok.
* W C HP:Hurt Move:Slow>jhew
Arglebargle, glop-glyf!?!
* W C HP:Hurt Move:Slow>hew
w
You stop using a bejewelled shield.
* W C HP:Hurt Move:Slow>
You stop using an ornate, steel-shafted warhammer.
You skillfully wield a great warsword, looking very evil-minded.
* W C HP:Hurt Move:Slow>Rolling Hills
Exits: north, east, west.
* W C HP:Hurt Move:Slow>n
Loudwater Plains
Exits: north, east, south, west.
* W C HP:Hurt Move:Weak>track $mob
You carefully examine the ground around you, looking for tracks...
fla
=100
m
{mees}={*elf*}
TARGET=" "
You suddenly notice *Ilmarin Elf*.
Aye!
You cannot concentrate any more...
You stop searching.
Suddenly *Ilmarin Elf* stabs you in the back, you die.
You lost great renown in this battle!
You are dead! Sorry...
o W C HP:Awful Move:Slow>wp
info %K
won great renown
*** Warlords hall of fame ***
Armies of the West
1 Fero the Dwarven Fighter.
2 Ostu the Silvan Scholar.
3 Ailwon the Silvan Wizard.
4 Litovel the Dwarven Battlemistress.
5 Elestir the Silvan Ranger.
6 Ilmarin the Noldorin Scout. -> ilmarin raised 4 spots
7 Khzandros the Dwarven Battlemaster.
8 Agonor the Dwarven Battlemaster.
9 Kaldae the Sindarin Rider.
10 Lerian the Eriadorian Patriarch.