Dusk dies in tbad
posted by Naya
2000-05-30 04:23:36
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Dusk tries to quake Adrahil and me while we doing chief, ends up getting bashe
The Waiting Room
A small flask has been left here on the ground.
A sturdy trained horse is standing here.
Adrahil the Man is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: North South West.

* W C HP:Fine Mana:Cold>
*a Man* has arrived from the west.

* W C HP:Fine Mana:Cold>
*a Man* leaves ---WEST---.
The trained horse leaves west.

* W C HP:Fine Mana:Cold>
*a Man* has arrived from the west.
The trained horse has arrived from the west.

*a Man* begins some strange incantations...

* W C HP:Fine Mana:Cold>st
Adrahil leaves west.
A pony leaves west.
You stop resting, and stand up.

* W C HP:Fine Mana:Cold>w
The Inner Yard
A well-crafted white fountain is here, water pouring forth from it.
Adrahil the Man is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: East South.

* W C HP:Fine Mana:Cold>
Adrahil leaves east.
A pony leaves east.
The earth trembles and shivers.

* W C HP:Fine Mana:Cold>w
Alas, you cannot go that way...

* W C HP:Fine Mana:Cold>s

Your blood freezes as you hear a death cry.
The earth trembles and shivers.

* W C HP:Fine Mana:Cold>Master Road
Exits: North East West.

* W C HP:Fine Mana:Cold>n
The Inner Yard
A well-crafted white fountain is here, water pouring forth from it.
Exits: East South.

* W C HP:Fine Mana:Cold>
Your blood freezes as you hear a death cry.
The earth trembles and shivers.

* W C HP:Fine Mana:Cold>e

Springing narrates 'who quaking tbad?'

* W C HP:Fine Mana:Cold>The Waiting Room
A small flask has been left here on the ground.
The corpse of the trained horse is lying here.
The corpse of a pony is lying here.
*a Man* is HERE, fighting Adrahil.
Adrahil the Man is here, fighting *a Man*.
Exits: North South West.

* W C HP:Fine Mana:Cold>cast 'colour' *man*
You start to concentrate...

cast 'colour' *man*
Tolman narrates 'yeah that was um, someone that hit me :)'

*a Man* seems to have recovered his senses.
Alas! There was no clear line of sight to him!
*a Man* slashes Adrahil's left foot and tickles it.

* W C HP:Fine Mana:Cold>*a Man* begins some strange incantations...
You start to concentrate...

cast 'colour' *man*
The exit south blurs for a while.

*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves ---NORTH---.

* W C HP:Fine Mana:Cold>Nobody here by that name.

* W C HP:Fine Mana:Cold>---- NOBODY HERE BY THAT NAME! ----

*a Man* has arrived from the north.

* W C HP:Fine Mana:Cold>
*a Man* panics, and attempts to flee.
*a Man* leaves ---NORTH---.

* W C HP:Fine Mana:Cold>cast 'colour' *man*

*a Man* has arrived from the north.

* W C HP:Fine Mana:Cold>
You start to concentrate...

Adrahil pounds *a Man*'s right leg hard.

*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves ---SOUTH---.    <<<<<<<<<<<<<<<<YAY, GO CHECK CHIEF OUT WHILE YOURE AT IT :)

* W C HP:Fine Mana:Cold>cast 'colour' *man*

*a Man* has arrived from the south.     <<<<<<<<<<< WELL, YOURE A LUCKY SOB!

* W C HP:Fine Mana:Cold>
You start to concentrate...

The door closes quietly.
You hear a *click* in a lock.

* W C HP:Fine Mana:Cold *a Man*:Hurt>
Ok.
You spray *a Man* with many-coloured rays of bright light.

* W C HP:Fine Mana:Cold *a Man*:Hurt>cast 'colour' *man*

Torkild narrates 'how do u burrie a corpse?'

* W C HP:Fine Mana:Cold *a Man*:Hurt>
*a Man* panics, and attempts to flee.
*a Man* panics, but can't stop fighting to flee.

* W C HP:Fine Mana:Cold>
*a Man* panics, and attempts to flee.
*a Man* leaves ---NORTH---.

* W C HP:Fine Mana:Cold>Nobody here by that name.

* W C HP:Fine Mana:Cold>---- NOBODY HERE BY THAT NAME! ----
n

*a Man* has arrived from the north.
Adrahil pounds *a Man*'s left foot extremely hard and shatters it.

* W C HP:Fine Mana:Cold>cast 'colour' *man*
Dining Hall
Exits: South.

* W C HP:Fine Mana:Cold>Nobody here by that name.

* W C HP:Fine Mana:Cold>---- NOBODY HERE BY THAT NAME! ----

*a Man* has arrived from the south.

* W C HP:Fine Mana:Cold>s
The Waiting Room
A small flask has been left here on the ground.
The corpse of the trained horse is lying here.
The corpse of a pony is lying here.
Adrahil the Man is standing here.
Exits: North South West.
*a Man* has arrived from the north.

* W C HP:Fine Mana:Cold>
Adrahil approaches *a Man*, trying to pound him.

* W C HP:Fine Mana:Cold>
*a Man* panics, and attempts to flee.
*a Man* leaves ---NORTH---.

* W C HP:Fine Mana:Cold>cast 'colour' *man*
Nobody here by that name.

* W C HP:Fine Mana:Icy>---- NOBODY HERE BY THAT NAME! ----
w
The Inner Yard
A well-crafted white fountain is here, water pouring forth from it.
Exits: East South.

* W C HP:Fine Mana:Icy>e
The Waiting Room
A small flask has been left here on the ground.
The corpse of the trained horse is lying here.
The corpse of a pony is lying here.
Adrahil the Man is standing here.
Exits: North South West.

* W C HP:Fine Mana:Cold>
Adrahil leaves north.

* W C HP:Fine Mana:Cold>
*a Man* has arrived from the north.

* W C HP:Fine Mana:Cold>
*a Man* panics, and attempts to flee.
*a Man* leaves ---NORTH---.

* W C HP:Fine Mana:Cold>exa n
Adrahil has arrived from the north.
The Oakdoor is open.
*a Man* has arrived from the north.

* W C HP:Fine Mana:Cold>
Adrahil approaches *a Man*, trying to pound him.

* W C HP:Fine Mana:Cold>
Adrahil pounds *a Man*'s body extremely hard and shatters it.
*a Man* is INCAPACITATED and will slowly die, if not aided.

* W C HP:Fine Mana:Cold>k *man*
* W C HP:Fine Mana:Cold>
Alas! 
You failed to reach him through the melee.

* W C HP:Fine Mana:Cold>k *man*
* W C HP:Fine Mana:Cold>
You slash *a Man*'s left leg extremely hard and shatter it.
You receive your share of experience.
get coins all.corpse
info To level: %X
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man*'s death cry.
*a Man* is DEAD! R.I.P.

* W C HP:Fine Mana:Cold>tro #
                *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  0%,  #Dusk                     |   1,  0%,  #Crawdy                   |
|   1,  0%,  #Kroom                    |   1,  0%,  #Luzer                    |
|   1,  0%,  #Oblisk                   |   1,  0%,  #Awl                      |
|   1,  0%,  #Kueller                  |   1,  0%,  #Exoder                   |
|   1,  0%,  #Astor                    |   1,  0%,  #Wreth                    |
|   1,  0%,  #Boltz                    |   1,  0%,  #Bruteforce               |
|   1,  0%,  #Morholth                 |   1,  0%,  #Aazhoth                  |
|   1,  0%,  #Baphomet                 |   1,  0%,  #Zhagrat                  |
|   1,  0%,  #Sloshed                  |   1,  0%,  #Filthpig                 |
|   1,  0%,  #Pestilence               |   1,  0%,  #Carcass                  |
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