* W C Mana:Burning>
Turim leaves ---DOWN---.
The Chest
* W C Mana:Burning>
Êlnar narrates 'any leaderbuffer wanna exp'
* W C Mana:Burning>stat
OB: 58%, M_OB: 57%, DB: 41%, PB: 17%, Armour: 42%. Wimpy: 100. Mood: wimpy.
Needed: 0 xp, 935 tp. Lauren: 30. Alert: normal.
Affected by:
- noquit
- bless
- strength
- shield
- armour
* W C Mana:Burning>l
Turim opens the Board.
The Chest
Turim the Dwarf is standing here.
A pack horse (mine) is standing here.
* W C Mana:Burning>sc
Lómudë narrates ''Cos only pukes complain about things like that! :)'
* W C Mana:Burning>159/159 hits, 111/132 mana, and 104/104 moves.
* W C Mana:Burning>ex
Luingil narrates 'I have not become a puke yet.'
* W C Mana:Burning>Up - Illusionist's House
Down -
You can't distinguish a lot of details.
Turim quietly scouts downwards...
* W C Mana:Burning>
Turim stops scouting downwards.
* W C Mana:Burning>stat
OB: 58%, M_OB: 57%, DB: 41%, PB: 17%, Armour: 42%. Wimpy: 100. Mood: wimpy.
Needed: 0 xp, 935 tp. Lauren: 30. Alert: normal.
Affected by:
- noquit
- bless
- strength
- shield
- armour
* W C Mana:Burning>stat
OB: 58%, M_OB: 57%, DB: 41%, PB: 17%, Armour: 42%. Wimpy: 100. Mood: wimpy.
Needed: 0 xp, 935 tp. Lauren: 30. Alert: normal.
Affected by:
- noquit
- bless
- strength
- shield
- armour
* W C Mana:Burning>stat
Turim leaves ---DOWN---.
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
* W C Mana:Burning>OB: 58%, M_OB: 57%, DB: 41%, PB: 17%, Armour: 42%. Wimpy: 100. Mood: wimpy.
Needed: 0 xp, 855 tp. Lauren: 30. Alert: normal.
Affected by:
- noquit
- bless
- strength
- shield
- armour
* W C Mana:Burning>
Turim cleaves a spirit's head extremely hard.
Perpetua narrates 'we are all pukes, in the tounge of thoose of Mordor!'
A spirit says 'Prepare to die for your trespassing, Turim!'
* W C Mana:Burning># $target is now set to {spirit} [local]
cast normal 'blind' spirit
You start to concentrate...
cast normal 'blind' spirit
Ok.
Nothing seems to happen.
* W C Mana:Burning>
You start to concentrate...
cast normal 'blind' spirit
Plip narrates 'anyone around dunland got rope??'
Ok.
A spirit seems to be blinded!
* W C Mana:Burning>
You start to concentrate...
* W C Mana:Burning>2
4
4
ass turim
You assist Turim.
A spirit says 'Stop hiding, you wimp!'
Turim cleaves a spirit's head extremely hard.
* W C Mana:Burning a spirit:Fine Turim:Fine>shoot
shoot
You shoot a spirit's right leg hard.
* W C Mana:Burning a spirit:Fine Turim:Fine>shoot
A spirit begins some strange incantations...
Turim cleaves a spirit's left hand extremely hard.
shoot
You shoot a spirit's right hand hard.
* W C Mana:Burning a spirit:Hurt Turim:Fine>
You see *a Man* scouting from above!
shoot
You shoot a spirit's body very hard.
Flink narrates 'I dont get why whities should call themselves pukes.. its not
a good word y'know =)'
* W C Mana:Burning a spirit:Hurt Turim:Fine>Turim cleaves a spirit's right leg hard.
*a Man* has arrived from above.
A pack horse has arrived from above.
shoot
You shoot a spirit's body extremely hard.
* W C Mana:Burning a spirit:Wounded Turim:Fine># $fastopen is now set to {board} [local] <-- no it wasn't a trigger just timing 8p
*a Man* ---CLOSED--- GOT ROCKS? board.
The light of Aman fades away from you.
*a Man* begins some strange incantations...
# $target is now set to {*man*} [local]
* W C Mana:Burning a spirit:Wounded Turim:Fine>fle
Turim panics, and attempts to flee.
*a Man* begins some strange incantations...
Turim cleaves a spirit's right foot extremely hard and shatters it.
Turim panics, and attempts to flee.
# $door is now set to {board} [local]
fle
Turim opens the board.
Swiftblade narrates 'dwarves arent pukes their just hairy smelly trolls'
*a Man* utters the word 'yufzbarr'
*a Man*'s fireball completely envelops you, causing infernal pain.
That really HURT!
Turim panics, and attempts to flee.
Turim leaves ---UP---.
* W C HP:Hurt Mana:Burning a spirit:Wounded>
A spirit begins some strange incantations...
You flee head over heels.
The Chest
Turim the Dwarf is standing here.
Exits: up, (down).
* W C HP:Hurt Mana:Burning>
You flee head over heels.
Illusionist's House
The corpse of the Illusionist is lying here.
Exits: (west), down.
* W C HP:Hurt Mana:Burning>Turim has arrived from below.
* W C HP:Hurt Mana:Burning>* W C HP:Hurt Mana:Burning>d
The Chest
Exits: up, (down).
*a Man* has arrived from below.
A pack horse has arrived from below.
* W C HP:Hurt Mana:Burning>u
You swiftly dodge *a Man*'s attempt to pierce you.
No way!
You are fighting for your life!
* W C HP:Hurt Mana:Burning *a Man*:Healthy>
Turim has arrived from above.
* W C HP:Hurt Mana:Burning *a Man*:Healthy># $door is now set to {door} [local]
*a Man* begins some strange incantations...
* W C HP:Hurt Mana:Burning *a Man*:Healthy>fle
*a Man* utters the words 'waouq wuggurz'
A magic missile sent by *a Man* hits you, causing some pain.
* W C HP:Hurt Mana:Burning *a Man*:Healthy>u
You flee head over heels.
Illusionist's House
The corpse of the Illusionist is lying here.
Exits: (west), down.
* W C HP:Hurt Mana:Burning>u
Alas, you cannot go that way...
* W C HP:Hurt Mana:Burning>close door
Alas, you cannot go that way...
* W C HP:Hurt Mana:Burning>
Ok.
* W C HP:Hurt Mana:Burning>cast normal 'block door' door
*a Man* has arrived from below.
A pack horse has arrived from below.
You start to concentrate...
*a Man* quickly approaches, trying to pierce you.
Turim has arrived from below.
*a Man* pierces your body hard.
You feel a strong ache there!
Aye!
You cannot concentrate any more...
* W C HP:Hurt Mana:Burning *a Man*:Healthy>
*a Man* begins some strange incantations...
Turim strongly cleaves *a Man*'s left leg and tickles it.
* W C HP:Hurt Mana:Burning *a Man*:Fine>fle
You are already attempting to flee!
You flee head over heels.
The Chest
Exits: up, (down).
* W C HP:Hurt Mana:Burning>u
close door
cast normal 'block door' door
Illusionist's House
The corpse of the Illusionist is lying here.
*a Man* is here, fighting Turim.
A sturdy pack horse is standing here.
Turim the Dwarf is here, fighting *a Man*.
Exits: [west], down.
* W C HP:Hurt Mana:Burning>*a Man* begins some strange incantations...
It's already closed!
* W C HP:Hurt Mana:Burning>
You start to concentrate...
The exit west ---BLOCKED---
* W C HP:Hurt Mana:Hot>d
The Chest
Exits: up, (down).
*a Man* has arrived from above.
* W C HP:Hurt Mana:Hot>u
Illusionist's House
The corpse of the Illusionist is lying here.
A sturdy pack horse is standing here.
Turim the Dwarf is standing here.
Exits: [west], down.
* W C HP:Hurt Mana:Hot># $target is now set to {*man*} [local]
sa kill
Bobito narrates '26 gold for citizen in fnost'
* W C HP:Hurt Mana:Hot>
Ok.
* W C HP:Hurt Mana:Hot>get bow pack
Wield bow
*a Man* has arrived from below.
* W C HP:Hurt Mana:Hot>*a Man* begins some strange incantations...
You can't find a bow in the pack.
* W C HP:Hurt Mana:Hot>
You don't have a bow.
* W C HP:Hurt Mana:Hot>
*a Man* utters the words 'waouq wuggurz'
A magic missile sent by *a Man* hits you, causing some pain.
* W C HP:Hurt Mana:Hot *a Man*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Hurt Mana:Hot *a Man*:Fine>down
flee
No way!
You are fighting for your life!
* W C HP:Hurt Mana:Hot *a Man*:Fine>
You are already attempting to flee!
You flee head over heels.
The Chest
Exits: up, (down).
* W C HP:Hurt Mana:Hot>up
Illusionist's House
The corpse of the Illusionist is lying here.
A sturdy pack horse is standing here.
Turim the Dwarf is standing here.
*a Man* is standing here.
Exits: [west], down.
* W C HP:Hurt Mana:Hot>
*a Man* leaves ---DOWN---.
A pack horse leaves ---DOWN---.
* W C HP:Hurt Mana:Hot>min
chan wimp 0
Wimpy set to: 0
* W C HP:Hurt Mana:Hot>
*a Man* has arrived from below.
A pack horse has arrived from below.
* W C HP:Hurt Mana:Hot>
*a Man* begins some strange incantations...
* W C HP:Hurt Mana:Hot>d
The Chest
Exits: up, (down).
* W C HP:Hurt Mana:Hot>u
Turim has arrived from above.
Illusionist's House
The corpse of the Illusionist is lying here.
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: [west], down.
* W C HP:Hurt Mana:Hot>cast quickly 'colour spray' *man*
*a Man* leaves ---DOWN---.
A pack horse leaves ---DOWN---.
* W C HP:Hurt Mana:Hot>Thonoral narrates 'me!!!'
Sorry, you can't do that, you don't have any idea about it!
* W C HP:Hurt Mana:Hot>
Turim has arrived from below.
* W C HP:Hurt Mana:Hot>d
*a Man* has arrived from below.
A pack horse has arrived from below.
The Chest
Exits: up, (down).
* W C HP:Hurt Mana:Hot>u
Illusionist's House
The corpse of the Illusionist is lying here.
Turim the Dwarf is standing here.
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: [west], down.
Turim leaves ---DOWN---.
The Chest
* W C HP:Hurt Mana:Hot>
*a Man* has arrived from above.
A pack horse has arrived from above.
* W C HP:Hurt Mana:Hot>
Turim leaves ---UP---.
Illusionist's House
The corpse of the Illusionist is lying here.
* W C HP:Hurt Mana:Hot>sa hit man
Ok.
* W C HP:Hurt Mana:Hot>
*a Man* has arrived from below.
A pack horse has arrived from below.
* W C HP:Hurt Mana:Hot>sa hit man
Ok.
* W C HP:Hurt Mana:Hot>d
Turim lightly cleaves *a Man*'s body and tickles it.
* W C HP:Hurt Mana:Hot>The Chest
Exits: up, (down).
* W C HP:Hurt Mana:Hot>u
Illusionist's House
The corpse of the Illusionist is lying here.
Turim the Dwarf is here, fighting *a Man*.
*a Man* is here, fighting Turim.
A sturdy pack horse is standing here.
Exits: [west], down.
* W C HP:Hurt Mana:Hot>cast quickly 'colour spray' *man*
*a Man* begins some strange incantations...
* W C HP:Hurt Mana:Hot>Sorry, you can't do that, you don't have any idea about it!
* W C HP:Hurt Mana:Hot>
Thonoral narrates 'im in jester'
* W C HP:Hurt Mana:Hot>d
The Chest
Exits: up, (down).
* W C HP:Hurt Mana:Hot>u
Illusionist's House
The corpse of the Illusionist is lying here.
Turim the Dwarf is here, fighting *a Man*.
*a Man* is here, fighting Turim.
A sturdy pack horse is standing here.
Exits: [west], down.
Turim cleaves *a Man*'s left foot extremely hard.
* W C HP:Hurt Mana:Hot>
*a Man* panics, and attempts to flee.
* W C HP:Hurt Mana:Hot>d
u
The Chest
Exits: up, (down).
* W C HP:Hurt Mana:Hot>Illusionist's House
The corpse of the Illusionist is lying here.
Turim the Dwarf is here, fighting *a Man*.
*a Man* is here, fighting Turim.
A sturdy pack horse is standing here.
Exits: [west], down.
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.
* W C HP:Hurt Mana:Hot># $fastopen is now set to {board} [local]
Moab narrates 'hairy, smelly, weaker wussier trolls'
Turim leaves ---DOWN---.
The Chest
* W C HP:Hurt Mana:Hot>sc
85/152 hits, 77/132 mana, and 84/102 moves.
* W C HP:Hurt Mana:Hot>ccs
Turim leaves ---DOWN---.
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
A pack horse (mine) is standing here.
*a Man* is standing here.
*a Man* begins some strange incantations...
* W C HP:Hurt Mana:Hot>
Turim approaches *a Man*, trying to cleave him.
* W C HP:Hurt Mana:Hot>cast normal 'cure seri'
You start to concentrate...
u
ccs
Turim lightly cleaves *a Man*'s right leg and tickles it.
* W C HP:Hurt Mana:Hot>The Chest
Exits: up, (down).
* W C HP:Hurt Mana:Hot>cast normal 'cure seri'
You start to concentrate...
d
*a Man* has arrived from below.
car
You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Fine Mana:Hot>Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
Turim the Dwarf is standing here.
Exits: (up).
* W C HP:Fine Mana:Hot>cast normal 'armour'
You start to concentrate...
You bleed from open wounds.
Aye!
You cannot concentrate any more...
* W C HP:Fine Mana:Hot>car
Bozel narrates 'swiftblade : would you like a hammer in your head?'
* W C HP:Fine Mana:Hot>
Turim leaves ---UP---.
The Chest
*a Man* is standing here.
* W C HP:Fine Mana:Hot>cast normal 'armour'
You start to concentrate...
Turim approaches *a Man*, trying to cleave him.
*a Man* panics, and attempts to flee.
Your magic armour is revitalized.
* W C HP:Fine Mana:Warm>
*a Man* panics, and attempts to flee.
* W C HP:Fine Mana:Warm>l
Imrovel narrates 'thats why most races prefer to pray to fornost instead of
places they can get cit for free'
* W C HP:Fine Mana:Warm>The Chest
*a Man* is here, fighting Turim.
Turim the Dwarf is here, fighting *a Man*.
A pack horse (mine) is standing here.
* W C HP:Fine Mana:Warm>
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.
* W C HP:Fine Mana:Warm>l d
Nothing special there...
The Board is open.
* W C HP:Fine Mana:Warm>
*a Man* has arrived from below.
* W C HP:Fine Mana:Warm>
Turim leaves ---DOWN---.
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
* W C HP:Fine Mana:Warm># $fastopen is now set to {board} [local]
close board
Turim leaves ---UP---.
The Chest
* W C HP:Fine Mana:Warm>
Ok.
* W C HP:Fine Mana:Warm>
Thonoral narrates 'me me me'
* W C HP:Fine Mana:Warm>
Turim leaves ---UP---.
Illusionist's House
The corpse of the Illusionist is lying here.
A sturdy pack horse is standing here.
*a Man* is standing here.
* W C HP:Fine Mana:Warm>
*a Man* swiftly dodges Turim's attempt to cleave him.
*a Man* lightly pierces Turim's right arm and tickles it.
* W C HP:Fine Mana:Warm>close board chest
close board
That's not a direction.
* W C HP:Fine Mana:Warm>close board
You don't see any board here.
*a Man* panics, and attempts to flee.
* W C HP:Fine Mana:Warm>close board
You don't see any board here.
* W C HP:Fine Mana:Warm>
You don't see any board here.
* W C HP:Fine Mana:Warm>
*a Man* panics, but can't stop fighting to flee.
* W C HP:Fine Mana:Warm>
*a Man* panics, and attempts to flee.
* W C HP:Fine Mana:Warm>
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.
* W C HP:Fine Mana:Warm>a
chan mood agg
Ok.
* W C HP:Fine Mana:Warm>
Morbias narrates 'anybody seen my corpse'
* W C HP:Fine Mana:Warm>
Turim leaves ---DOWN---.
The Chest
*a Man* is standing here.
* W C HP:Fine Mana:Warm>wield dagger
put bow pack
*a Man* swiftly dodges Turim's attempt to cleave him.
* W C HP:Fine Mana:Warm>
You stop using an orkish shortbow.
You awkwardly wield a black runed dagger, ready to protect the weak.
* W C HP:Fine Mana:Warm>2
You put an orkish shortbow in a leather backpack.
* W C HP:Fine Mana:Warm>2
ass turim
You assist Turim.
* W C HP:Fine Mana:Warm *a Man*:Fine Turim:Fine>ass turim
No way!
You are fighting for your life!
*a Man* panics, but can't stop fighting to flee.
* W C HP:Fine Mana:Warm *a Man*:Fine Turim:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves ---UP---.
* W C HP:Fine Mana:Warm>2
2
ass turim
You cannot assist someone who is not fighting.
* W C HP:Fine Mana:Warm>2
2
ass turim
You cannot assist someone who is not fighting.
* W C HP:Fine Mana:Warm>ass turim
You cannot assist someone who is not fighting.
Turim leaves ---UP---.
Illusionist's House
The corpse of the Illusionist is lying here.
A sturdy pack horse is standing here.
*a Man* is standing here.
* W C HP:Fine Mana:Warm>
Turim approaches *a Man*, trying to cleave him.
* W C HP:Fine Mana:Warm>ass turim
You assist Turim.
* W C HP:Fine Mana:Warm *a Man*:Fine Turim:Fine>2
*a Man* begins some strange incantations...
Turim cleaves *a Man*'s body and tickles it.
* W C HP:Fine Mana:Warm *a Man*:Fine Turim:Fine>ass turim
No way!
You are fighting for your life!
* W C HP:Fine Mana:Warm *a Man*:Fine Turim:Fine>fle
u
Morgan narrates 'p bulvag about?'
You flee head over heels.
The Chest
Exits: up.
*a Man* has arrived from above.
* W C HP:Fine Mana:Warm>Illusionist's House
The corpse of the Illusionist is lying here.
A sturdy pack horse is standing here.
Turim the Dwarf is standing here.
A pack horse (mine) is standing here.
Exits: [west], down.
* W C HP:Fine Mana:Warm>2
ass turim
You cannot assist someone who is not fighting.
* W C HP:Fine Mana:Warm>2
ass turim
You cannot assist someone who is not fighting.
* W C HP:Fine Mana:Warm>2
Turim leaves ---DOWN---.
The Chest
*a Man* is standing here.
*a Man* leaves ---UP---.
* W C HP:Fine Mana:Warm>ass turim
You cannot assist someone who is not fighting.
* W C HP:Fine Mana:Warm>2
2
ass turim
You cannot assist someone who is not fighting.
* W C HP:Fine Mana:Warm>ass turim
You cannot assist someone who is not fighting.
* W C HP:Fine Mana:Warm>get bow pack
Wield bow
You get an orkish shortbow from a leather backpack.
* W C HP:Fine Mana:Warm>
You stop using a black runed dagger.
You awkwardly wield an orkish shortbow, ready to protect the weak.
* W C HP:Fine Mana:Warm>
Turim leaves ---UP---.
Illusionist's House
The corpse of the Illusionist is lying here.
A sturdy pack horse is standing here.
*a Man* is standing here.
* W C HP:Fine Mana:Warm>
Turim tries to cleave *a Man*, but he parries successfully.
* W C HP:Fine Mana:Warm>4 *man*
shoot *man*
4 *man*
*a Man* begins some strange incantations...
*a Man* panics, but can't stop fighting to flee.
*a Man* swiftly dodges your attempt to shoot him.
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.
* W C HP:Fine Mana:Warm>shoot *man*
Shoot whom?
* W C HP:Fine Mana:Warm>4 *man*
shoot *man*
Shoot whom?
* W C HP:Fine Mana:Warm>4 *man*
*a Man* has arrived from below.
shoot *man*
4 *man*
Turim leaves ---DOWN---.
You were not able to keep your concentration while moving.
The Chest
* W C HP:Fine Mana:Warm>shoot *man*
Shoot whom?
* W C HP:Fine Mana:Warm>4 *man*
Swiftblade narrates 'Im a def warrior your wont be able to hit me :)'
shoot *man*
Shoot whom?
* W C HP:Fine Mana:Warm>4 *man*
*a Man* has arrived from above.
A pack horse has arrived from above.
* W C HP:Fine Mana:Warm>4 *man*
Turim leaves ---UP---.
Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
shoot *man*
Shoot whom?
* W C HP:Fine Mana:Warm>shoot *man*
Shoot whom?
* W C HP:Fine Mana:Warm>4 *man*
shoot *man*
Shoot whom?
*a Man* has arrived from below.
A pack horse has arrived from below.
* W C HP:Fine Mana:Warm>4 *man*
*a Man* begins some strange incantations...
* W C HP:Fine Mana:Warm>shoot *man*
*a Man* utters the words 'waouq wuggurz'
A magic missile sent by *a Man* hits you, causing some pain.
Aye!
You cannot concentrate any more...
* W C HP:Hurt Mana:Warm *a Man*:Fine>4 *man*
shoot *man*
4 *man*
*a Man* begins some strange incantations...
*a Man* utters the words 'waouq wuggurz'
A magic missile sent by *a Man* hits you, causing some pain.
Aye!
You cannot concentrate any more...
* W C HP:Hurt Mana:Warm *a Man*:Fine>shoot *man*
*a Man* begins some strange incantations...
4 *man*
*a Man* utters the words 'waouq wuggurz'
A magic missile sent by *a Man* hits you, causing some pain.
Aye!
You cannot concentrate any more...
* W C HP:Hurt Mana:Warm *a Man*:Fine>shoot *man*
*a Man* swiftly dodges Turim's attempt to cleave him.
*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves ---DOWN---.
* W C HP:Hurt Mana:Warm>4 *man*
shoot *man*
Shoot whom?
* W C HP:Hurt Mana:Warm>4 *man*
*a Man* has arrived from below.
* W C HP:Hurt Mana:Warm>*a Man* begins some strange incantations...
shoot *man*
4 *man*
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
Aye!
You cannot concentrate any more...
* W C HP:Hurt Mana:Warm *a Man*:Fine>shoot *man*
*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves ---DOWN---.
* W C HP:Hurt Mana:Warm>
Moab narrates 'just pray gh where its hard to get cit and get cit in bree
fnost at lvl 1...much cheaper'
* W C HP:Hurt Mana:Warm>
*a Man* has arrived from below.
* W C HP:Hurt Mana:Warm>sa i lead
*a Man* begins some strange incantations...
* W C HP:Hurt Mana:Warm>
Ok.
* W C HP:Hurt Mana:Warm>fol
*a Man* swiftly dodges Turim's attempt to cleave him.
You stop following Turim.
You will not follow anyone else now.
* W C HP:Hurt Mana:Warm>d
u
The Chest
Exits: up.
* W C HP:Hurt Mana:Warm>Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
Turim the Dwarf is here, fighting *a Man*.
A sturdy pack horse is standing here.
*a Man* is here, fighting Turim.
Exits: [west], down.
* W C HP:Hurt Mana:Warm>
*a Man* panics, but can't stop fighting to flee.
*a Man* barely pierces Turim's left leg and tickles it.
* W C HP:Hurt Mana:Warm>sa fol me
Ok.
* W C HP:Hurt Mana:Warm>l d
A broken chest.
* W C HP:Hurt Mana:Warm>
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.
* W C HP:Hurt Mana:Warm>
*a Man* has arrived from below.
* W C HP:Hurt Mana:Warm>
*a Man* begins some strange incantations...
* W C HP:Hurt Mana:Warm># $fastopen is now set to {board} [local]
d
The Chest
Exits: up.
* W C HP:Hurt Mana:Warm>u
Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
Turim the Dwarf is standing here.
A sturdy pack horse is standing here.
*a Man* is standing here.
Exits: [west], down.
* W C HP:Hurt Mana:Warm>
Turim starts following you.
*a Man* leaves ---DOWN---.
A pack horse leaves ---DOWN---.
* W C HP:Hurt Mana:Warm>
*a Man* has arrived from below.
A pack horse has arrived from below.
* W C HP:Hurt Mana:Warm>sa fol
*a Man* begins some strange incantations...
* W C HP:Hurt Mana:Warm>d
Ok.
* W C HP:Hurt Mana:Warm>The Chest
Exits: up.
* W C HP:Hurt Mana:Warm>open board
Ok.
*a Man* has arrived from above.
A pack horse has arrived from above.
* W C HP:Hurt Mana:Warm>
*a Man* begins some strange incantations...
* W C HP:Hurt Mana:Warm>d
u
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
Exits: (up).
A spirit lightly hits your head and tickles it.
You lightly hit a spirit's head and tickle it.
* W C HP:Hurt Mana:Warm a spirit:Wounded>No way!
You are fighting for your life!
* W C HP:Hurt Mana:Warm a spirit:Wounded>fle
d
You flee head over heels.
The Chest
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: up, (down).
* W C HP:Hurt Mana:Warm>u
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
Turim the Dwarf is standing here.
A pack horse (mine) is standing here.
Exits: (up).
* W C HP:Hurt Mana:Warm>The Chest
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: up, (down).
* W C HP:Hurt Mana:Warm>sa hit
*a Man* ---CLOSED--- GOT ROCKS? Board.
* W C HP:Hurt Mana:Warm>
Ok.
Turim tries to cleave *a Man*, but he parries successfully.
* W C HP:Hurt Mana:Warm>
*a Man* begins some strange incantations...
* W C HP:Hurt Mana:Warm>open board
Ok.
* W C HP:Hurt Mana:Warm>
Udo narrates 'defwarriors are pussies!!! atleast pure defwarriors!!! :))'
* W C HP:Hurt Mana:Warm>open board
It's already open!
* W C HP:Hurt Mana:Warm>open board
It's already open!
* W C HP:Hurt Mana:Warm>open board
It's already open!
* W C HP:Hurt Mana:Warm>open board
It's already open!
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
* W C HP:Wounded Mana:Warm *a Man*:Fine Turim:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.
* W C HP:Wounded Mana:Warm>d
You bleed from open wounds.
* W C HP:Wounded Mana:Warm>close board
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
*a Man* is standing here.
Exits: (up).
*a Man* leaves ---UP---.
* W C HP:Wounded Mana:Warm>close board
close board
Ok.
* W C HP:Wounded Mana:Warm>
It's already closed!
* W C HP:Wounded Mana:Warm>
It's already closed!
A spirit says 'YOU! Alf!
You will die before your time.'
A spirit hits your left leg.
* W C HP:Wounded Mana:Warm a spirit:Wounded>open board
u
Ok.
* W C HP:Wounded Mana:Warm a spirit:Wounded>No way!
You are fighting for your life!
* W C HP:Wounded Mana:Warm a spirit:Wounded>fle
You flee head over heels.
The Chest
Exits: up, (down).
* W C HP:Wounded Mana:Warm>d
u
Kesslorim narrates 'wt hofe nertie darkie taoughj Le zmka a pororfuJ chgr JmL
made gbz wuiJie :P'
* W C HP:Wounded Mana:Warm>Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
Turim the Dwarf is standing here.
A pack horse (mine) is standing here.
Exits: (up).
* W C HP:Wounded Mana:Warm>u
The Chest
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: up, (down).
* W C HP:Wounded Mana:Warm>u
ccs
Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
Exits: [west], down.
* W C HP:Wounded Mana:Warm>
Alas, you cannot go that way...
* W C HP:Wounded Mana:Warm>cast normal 'cure seri'
You start to concentrate...
*a Man* has arrived from below.
A pack horse has arrived from below.
*a Man* swiftly dodges Turim's attempt to cleave him.
d
*a Man* begins some strange incantations...
You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Hurt Mana:Cold>u
The Chest
Exits: up, (down).
* W C HP:Hurt Mana:Cold>a
Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
Turim the Dwarf is here, fighting *a Man*.
*a Man* is here, fighting Turim.
A sturdy pack horse is standing here.
Exits: [west], down.
* W C HP:Hurt Mana:Cold>chan mood agg
Ok.
* W C HP:Hurt Mana:Cold>ku
kill *man*
You try to hit *a Man*, but he parries successfully.
* W C HP:Hurt Mana:Cold *a Man*:Fine Turim:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.
* W C HP:Hurt Mana:Cold>d
The Chest
*a Man* is standing here.
Exits: up, (down).
* W C HP:Hurt Mana:Cold>ku
*a Man* leaves ---UP---.
* W C HP:Hurt Mana:Cold>kill *man*
They aren't here.
* W C HP:Hurt Mana:Cold>
*a Man* has arrived from above.
A pack horse has arrived from above.
Turim approaches *a Man*, trying to cleave him.
*a Man* barely pierces Turim's head and tickles it.
* W C HP:Hurt Mana:Cold>ku
*a Man* begins some strange incantations...
* W C HP:Hurt Mana:Cold>kill *man*
*a Man* swiftly dodges your attempt to hit him.
* W C HP:Hurt Mana:Cold *a Man*:Fine Turim:Fine>
*a Man* utters the words 'waouq wuggurz'
A magic missile sent by *a Man* hits you, causing some pain.
* W C HP:Hurt Mana:Cold *a Man*:Fine Turim:Fine>d
No way!
You are fighting for your life!
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.
* W C HP:Hurt Mana:Cold>d
*a Man* has arrived from below.
* W C HP:Hurt Mana:Cold>close board
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
Exits: (up).
* W C HP:Hurt Mana:Cold>open board
Ok.
* W C HP:Hurt Mana:Cold>u
Ok.
* W C HP:Hurt Mana:Cold>The Chest
Exits: up, (down).
*a Man* has arrived from above.
A pack horse has arrived from above.
* W C HP:Hurt Mana:Cold>
*a Man* begins some strange incantations...
* W C HP:Hurt Mana:Cold>
*a Man* utters the words 'waouq wuggurz'
A magic missile sent by *a Man* hits you, causing some pain.
* W C HP:Wounded Mana:Cold *a Man*:Fine>ku
kill *man*
You're already fighting!
Turim tries to cleave *a Man*, but he parries successfully.
* W C HP:Wounded Mana:Cold *a Man*:Fine>
*a Man* begins some strange incantations...
* W C HP:Wounded Mana:Cold *a Man*:Fine>
*a Man* utters the words 'waouq wuggurz'
---ARMOUR DOWN---
A magic missile sent by *a Man* hits you, causing some pain.
* W C HP:Wounded Mana:Cold *a Man*:Fine>
*a Man* begins some strange incantations...
* W C HP:Wounded Mana:Cold *a Man*:Fine>
*a Man* utters the words 'waouq wuggurz'
A magic missile sent by *a Man* hits you, causing some pain.
* W C HP:Wounded Mana:Cold *a Man*:Fine>ku
*a Man* begins some strange incantations...
* W C HP:Wounded Mana:Cold *a Man*:Fine>kill *man*
You're already fighting!
* W C HP:Wounded Mana:Cold *a Man*:Fine>down
ku
No way!
You are fighting for your life!
*a Man* utters the words 'waouq wuggurz'
*a Man*'s spell backfires, and he squeals in surprise!
* W C HP:Wounded Mana:Cold *a Man*:Fine>down
ku
kill *man*
You're already fighting!
*a Man* avoids being bashed by Turim who loses his balance and falls.
* W C HP:Wounded Mana:Cold *a Man*:Fine>Turim stops resting, and clambers on his feet.
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Cold *a Man*:Fine>down
ku
down
kill *man*
You're already fighting!
*a Man* panics, and attempts to flee.
*a Man* leaves ---UP---.
* W C HP:Wounded Mana:Cold>ku
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
Exits: (up).
* W C HP:Wounded Mana:Cold>kill *man*
They aren't here.
* W C HP:Wounded Mana:Cold>
Alas, you cannot go that way...
* W C HP:Wounded Mana:Cold>kill *man*
They aren't here.
* W C HP:Wounded Mana:Cold>up
ku
The Chest
A sturdy pack horse is standing here.
Exits: up, (down).
* W C HP:Wounded Mana:Cold>ku
kill *man*
They aren't here.
* W C HP:Wounded Mana:Cold>kill *man*
They aren't here.
* W C HP:Wounded Mana:Cold>ku
kill *man*
They aren't here.
* W C HP:Wounded Mana:Cold>up
ku
Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
*a Man* is standing here.
Exits: [west], down.
* W C HP:Wounded Mana:Cold>kill *man*
You try to hit *a Man*, but he parries successfully.
*a Man* strongly pierces your left hand.
* W C HP:Wounded Mana:Cold *a Man*:Fine>
*a Man* panics, and attempts to flee.
* W C HP:Wounded Mana:Cold *a Man*:Fine>flee
Turim cleaves *a Man*'s right leg and tickles it.
* W C HP:Wounded Mana:Cold *a Man*:Fine>up
You flee head over heels.
The Chest
A sturdy pack horse is standing here.
Exits: up, (down).
* W C HP:Wounded Mana:Cold>Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
*a Man* is here, fighting Turim.
Turim the Dwarf is here, fighting *a Man*.
A pack horse (mine) is standing here.
Exits: [west], down.
* W C HP:Wounded Mana:Cold>
Pius narrates 'which mob in sewers teaches backstab?'
*a Man* panics, and attempts to flee.
* W C HP:Wounded Mana:Cold>ku
kill *man*
You approach *a Man*, trying to hit him.
* W C HP:Wounded Mana:Cold *a Man*:Fine Turim:Fine>down
ku
No way!
You are fighting for your life!
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.
* W C HP:Wounded Mana:Cold>kill *man*
They aren't here.
* W C HP:Wounded Mana:Cold>down
*a Man* has arrived from below.
A pack horse has arrived from below.
* W C HP:Wounded Mana:Cold>ku
The Chest
Exits: up, (down).
* W C HP:Wounded Mana:Cold>kill *man*
They aren't here.
* W C HP:Wounded Mana:Cold>ku
kill *man*
They aren't here.
* W C HP:Wounded Mana:Cold>sc
*a Man* has arrived from above.
A pack horse has arrived from above.
Turim approaches *a Man*, trying to cleave him.
* W C HP:Wounded Mana:Cold>ccs
51/152 hits, 29/132 mana, and 53/102 moves.
* W C HP:Wounded Mana:Cold>*a Man* begins some strange incantations...
cast normal 'cure seri'
You start to concentrate...
Imrovel narrates 'how is it hard to get cit in gh'
* W C HP:Wounded Mana:Cold>ku
ku
* W C HP:Wounded Mana:Cold>
kill *man*
Alas!
You failed to reach him through the melee.
* W C HP:Wounded Mana:Cold>
Moab narrates 'assassin in guild'
* W C HP:Wounded Mana:Cold>kill *man*
You try to hit *a Man*, but he parries successfully.
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
That really HURT!
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Mana:Cold *a Man*:Fine Turim:Fine>
Turim sends *a Man* sprawling with a powerful bash.
* W C HP:Awful Mana:Cold *a Man*:Fine Turim:Fine>flee
up
up
You flee head over heels.
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
Exits: (up).
* W C HP:Awful Mana:Cold>up
The Chest
Turim the Dwarf is here, fighting *a Man*.
A pack horse (mine) is standing here.
*a Man* is sitting here.
A sturdy pack horse is standing here.
Exits: up, (down).
Turim strongly cleaves *a Man*'s left foot.
* W C HP:Awful Mana:Cold Move:Tired>Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
Exits: [west], down.
* W C HP:Awful Mana:Cold Move:Tired>
Alas, you cannot go that way...
* W C HP:Awful Mana:Cold Move:Tired>ccs
cast normal 'cure seri'
You start to concentrate...
d
Theogin narrates 'anyone have spare ssm/engraved hammer?'
Luingil narrates 'pussies? More like useful.'
You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Wounded Mana:Cold Move:Tired>The Chest
Turim the Dwarf is here, fighting *a Man*.
*a Man* is here, fighting Turim.
A sturdy pack horse is standing here.
Exits: up, (down).
* W C HP:Wounded Mana:Cold Move:Tired>wield dagger
put bow pack
Turim strongly cleaves *a Man*'s left leg.
* W C HP:Wounded Mana:Cold Move:Tired>
You stop using an orkish shortbow.
You awkwardly wield a black runed dagger, ready to protect the weak.
* W C HP:Wounded Mana:Cold Move:Tired>a
You put an orkish shortbow in a leather backpack.
*a Man* seems to have recovered his senses.
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.
* W C HP:Wounded Mana:Cold Move:Tired>ku
*a Man* has arrived from below.
chan mood agg
Ok.
* W C HP:Wounded Mana:Cold Move:Tired>kill *man*
*a Man* swiftly dodges your attempt to pierce him.
* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Hurt>
Saving Alf.
* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Hurt>
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.
* W C HP:Wounded Mana:Cold Move:Tired>
*a Man* has arrived from below.
* W C HP:Wounded Mana:Cold Move:Tired>d
*a Man* panics, and attempts to flee.
*a Man* leaves ---UP---.
* W C HP:Wounded Mana:Cold Move:Tired>Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
Exits: (up).
* W C HP:Wounded Mana:Cold Move:Tired>u
The Chest
A sturdy pack horse is standing here.
Exits: up, (down).
* W C HP:Wounded Mana:Cold Move:Tired>ku
kill *man*
They aren't here.
* W C HP:Wounded Mana:Cold Move:Tired>up
ku
Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
*a Man* is standing here trying to concentrate.
Exits: [west], down.
* W C HP:Wounded Mana:Cold Move:Tired>kill *man*
You try to pierce *a Man*, but he parries successfully.
* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Hurt>
Turim cleaves *a Man*'s head extremely hard and shatters it.
*a Man* panics, and attempts to flee.
* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded>
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.
* W C HP:Wounded Mana:Cold Move:Tired>down
ku
The Chest
A sturdy pack horse is standing here.
*a Man* is standing here.
Exits: up, (down).
* W C HP:Wounded Mana:Cold Move:Tired>*a Man* leaves ---UP---.
A pack horse leaves ---UP---.
kill *man*
They aren't here.
* W C HP:Wounded Mana:Cold Move:Tired>up
ku
*a Man* has arrived from above.
A pack horse has arrived from above.
Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
Exits: [west], down.
* W C HP:Wounded Mana:Cold Move:Tired>kill *man*
They aren't here.
* W C HP:Wounded Mana:Cold Move:Tired>down
ku
*a Man* has arrived from below.
A pack horse has arrived from below.
The Chest
Exits: up, (down).
* W C HP:Wounded Mana:Cold Move:Tired>kill *man*
They aren't here.
* W C HP:Wounded Mana:Cold Move:Tired>up
ku
Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: [west], down.
* W C HP:Wounded Mana:Cold Move:Tired>*a Man* swiftly dodges Turim's attempt to cleave him.
kill *man*
*a Man* swiftly dodges your attempt to pierce him.
* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.
* W C HP:Wounded Mana:Cold Move:Tired>down
ku
The Chest
Exits: up, (down).
* W C HP:Wounded Mana:Cold Move:Tired>kill *man*
They aren't here.
*a Man* has arrived from below.
* W C HP:Wounded Mana:Cold Move:Tired>
*a Man* leaves ---UP---.
* W C HP:Wounded Mana:Cold Move:Tired>down
up
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
Exits: (up).
* W C HP:Wounded Mana:Cold Move:Tired>up
ku
The Chest
Exits: up, (down).
* W C HP:Wounded Mana:Cold Move:Tired>Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
A sturdy pack horse is standing here.
*a Man* is standing here.
Exits: [west], down.
* W C HP:Wounded Mana:Cold Move:Tired>* W C HP:Wounded Mana:Cold Move:Tired>
Turim approaches *a Man*, trying to cleave him.
kill *man*
Alas!
You failed to reach him through the melee.
* W C HP:Wounded Mana:Cold Move:Tired>
*a Man* begins some strange incantations...
* W C HP:Wounded Mana:Cold Move:Tired>
*a Man* panics, and attempts to flee.
* W C HP:Wounded Mana:Cold Move:Tired>
*a Man* utters the words 'waouq wuggurz'
A magic missile sent by *a Man* hits you, causing some pain.
* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
*a Man* panics, and attempts to flee.
* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
*a Man* panics, but can't stop fighting to flee.
* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
*a Man* panics, and attempts to flee.
* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
*a Man* panics, but can't stop fighting to flee.
* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
Vôldo narrates 'slasher warrior is about as useful as a dwarf thief'
* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
sc
WARNING: inactivity timeout in 5 seconds.
*a Man* panics, and attempts to flee.
* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
You can't do that while fighting
.
Turim sends *a Man* sprawling with a powerful bash.
* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
You pierce *a Man*'s right foot hard.
* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
Turim cleaves *a Man*'s right leg.
* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
*a Man* seems to have recovered his senses.
*a Man* panics, and attempts to flee.
* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>wave *man*
You wave good-bye to *a Man*.
* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>exa man
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.
* W C HP:Wounded Mana:Cold Move:Tired>
You don't see a man.
* W C HP:Wounded Mana:Cold Move:Tired>d
ku
The Chest
*a Man* is standing here.
Exits: up, (down).
* W C HP:Wounded Mana:Cold Move:Tired>kill *man*
You try to pierce *a Man*, but he parries successfully.
* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded>
Turim approaches *a Man*, trying to cleave him.
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.
* W C HP:Wounded Mana:Cold Move:Tired>d
*a Man* has arrived from below.
The exit up ---REBLOCK---
You bleed from open wounds.
* W C HP:Wounded Mana:Cold Move:Tired>close board
Turim cleaves *a Man*'s right hand extremely hard and shatters it.
* W C HP:Wounded Mana:Cold Move:Tired>open board
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
Exits: (up).
* W C HP:Wounded Mana:Cold Move:Tired>u
Ok.
* W C HP:Wounded Mana:Cold Move:Tired>
Ok.
A spirit says 'YOU! Alf!
You will die before your time.'
A spirit strongly hits your left foot and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Cold Move:Tired a spirit:Hurt>No way!
You are fighting for your life!
* W C HP:Bad Mana:Cold Move:Tired a spirit:Hurt>fle
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Bad Mana:Cold Move:Tired a spirit:Hurt>open board
*a Man* has arrived from above.
* W C HP:Bad Mana:Cold Move:Tired a spirit:Hurt>open board
*a Man* panics, and attempts to flee.
*a Man* leaves ---UP---.
It's already open!
* W C HP:Bad Mana:Cold Move:Tired a spirit:Hurt>open board
It's already open!
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Bad Mana:Cold Move:Tired a spirit:Hurt>It's already open!
* W C HP:Bad Mana:Cold Move:Tired a spirit:Hurt>
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Cold Move:Tired a spirit:Hurt>
You flee head over heels.
The Chest
Turim the Dwarf is standing here.
Exits: (up), (down).
* W C HP:Bad Mana:Cold Move:Tired>
*a Man* has arrived from above.
A pack horse has arrived from above.
* W C HP:Bad Mana:Cold Move:Tired>u
Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
Exits: [west], (down).
* W C HP:Bad Mana:Cold Move:Tired># $fastopen is now set to {chest} [local]
d
*a Man* has arrived from below.
A pack horse has arrived from below.
* W C HP:Bad Mana:Cold Move:Tired>The Chest
Exits: (up), (down).
* W C HP:Bad Mana:Cold Move:Tired>ku
u
kill *man*
They aren't here.
* W C HP:Bad Mana:Cold Move:Slow>close chest
Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: [west], (down).
* W C HP:Bad Mana:Cold Move:Slow>
Ok.
* W C HP:Bad Mana:Cold Move:Slow>ku
Turim cleaves *a Man*'s head extremely hard and shatters it.
* W C HP:Bad Mana:Cold Move:Slow>kill *man*
*a Man* swiftly dodges your attempt to pierce him.
*a Man* panics, and attempts to flee.
* W C HP:Bad Mana:Cold Move:Slow *a Man*:Awful Turim:Fine>
*a Man* panics, and attempts to flee.
* W C HP:Bad Mana:Cold Move:Slow *a Man*:Awful Turim:Fine>close chest
close chest
It's already closed!
*a Man* panics, but can't stop fighting to flee.
* W C HP:Bad Mana:Cold Move:Slow *a Man*:Awful Turim:Fine>close chest
It's already closed!
* W C HP:Bad Mana:Cold Move:Slow *a Man*:Awful Turim:Fine>close chest
It's already closed!
* W C HP:Bad Mana:Cold Move:Slow *a Man*:Awful Turim:Fine>close chest
It's already closed!
* W C HP:Bad Mana:Cold Move:Slow *a Man*:Awful Turim:Fine>
It's already closed!
Turim sends *a Man* sprawling with a powerful bash.
*a Man* is stunned and will probably die soon.
* W C HP:Bad Mana:Cold Move:Slow *a Man*:Awful Turim:Fine>close chest
It's already closed!
* W C HP:Bad Mana:Cold Move:Slow *a Man*:Awful Turim:Fine>close chest
Luingil narrates 'Thats bullshit.'
* W C HP:Bad Mana:Cold Move:Slow *a Man*:Awful Turim:Fine>
It's already closed!
* W C HP:Bad Mana:Cold Move:Slow *a Man*:Awful Turim:Fine>close chest
You pierce *a Man*'s body extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man*'s death cry.
*a Man* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Man*.
* W C HP:Bad Mana:Cold Move:Slow>
It's already closed!
* W C HP:Bad Mana:Cold Move:Slow>gig
You giggle.
* W C HP:Bad Mana:Cold Move:Slow>exa corpse
corpse (here) :
a fortune in gold
a laced quiver
a fragrant-smelling bag
a gem-inlaid knife (brand new)
a water skin
a sable pouch
a sable pouch
a gleaming belt
a black runed dagger (brand new)
a keyring with a key and a set of lock picks
a leather backpack
a fine grey cloak (brand new)
a bejewelled shield (brand new)
a fine pair of chain mail sleeves (brand new)
a thin pair of leather gloves (used)
a pair of smooth, black boots
a fine pair of chain mail leggings (brand new)
a twisted crown
a fine chain mail shirt (brand new)
a necklace of bones
a red ruby
an icy ring
a jewelled ring
a large sack
a jewel-encrusted goblet
#Tragikomix it was :)
Corberyl in sable pouch too! *dance*
and cure ring/str ring for our mighty dwarf
oh yes.. twisted rock and an azure scroll too, teehee
You should label the log "I suck cause solo bn almost kiled me when i had legend warrior with me :)" haha :P