BN gets brave :(
posted by Alf
2002-02-16 20:28:51
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We had just finished Illusionist S E Abr and entered the tunnels below her hut.
* W C Mana:Burning>
Turim leaves ---DOWN---.
The Chest

* W C Mana:Burning>
Êlnar narrates 'any leaderbuffer wanna exp'

* W C Mana:Burning>stat
OB: 58%, M_OB: 57%, DB: 41%, PB: 17%, Armour: 42%. Wimpy: 100. Mood: wimpy.
Needed: 0 xp, 935 tp. Lauren: 30. Alert: normal.
Affected by:
- noquit
- bless
- strength
- shield
- armour

* W C Mana:Burning>l
Turim opens the Board.
The Chest
Turim the Dwarf is standing here.
A pack horse (mine) is standing here.

* W C Mana:Burning>sc

Lómudë narrates ''Cos only pukes complain about things like that! :)'

* W C Mana:Burning>159/159 hits, 111/132 mana, and 104/104 moves.

* W C Mana:Burning>ex

Luingil narrates 'I have not become a puke yet.'

* W C Mana:Burning>Up    - Illusionist's House
Down  - 
You can't distinguish a lot of details.
Turim quietly scouts downwards...

* W C Mana:Burning>
Turim stops scouting downwards.

* W C Mana:Burning>stat
OB: 58%, M_OB: 57%, DB: 41%, PB: 17%, Armour: 42%. Wimpy: 100. Mood: wimpy.
Needed: 0 xp, 935 tp. Lauren: 30. Alert: normal.
Affected by:
- noquit
- bless
- strength
- shield
- armour

* W C Mana:Burning>stat
OB: 58%, M_OB: 57%, DB: 41%, PB: 17%, Armour: 42%. Wimpy: 100. Mood: wimpy.
Needed: 0 xp, 935 tp. Lauren: 30. Alert: normal.
Affected by:
- noquit
- bless
- strength
- shield
- armour

* W C Mana:Burning>stat

Turim leaves ---DOWN---.
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).

* W C Mana:Burning>OB: 58%, M_OB: 57%, DB: 41%, PB: 17%, Armour: 42%. Wimpy: 100. Mood: wimpy.
Needed: 0 xp, 855 tp. Lauren: 30. Alert: normal.
Affected by:
- noquit
- bless
- strength
- shield
- armour

* W C Mana:Burning>
Turim cleaves a spirit's head extremely hard.
Perpetua narrates 'we are all pukes, in the tounge of thoose of Mordor!'
A spirit says 'Prepare to die for your trespassing, Turim!'

* W C Mana:Burning>#   $target is now set to {spirit} [local]
cast normal 'blind' spirit
You start to concentrate...

cast normal 'blind' spirit
Ok.
Nothing seems to happen.
* W C Mana:Burning>
You start to concentrate...

cast normal 'blind' spirit
Plip narrates 'anyone around dunland got rope??'

Ok.
A spirit seems to be blinded!

* W C Mana:Burning>
You start to concentrate...


* W C Mana:Burning>2
4
4
ass turim
You assist Turim.
A spirit says 'Stop hiding, you wimp!'
Turim cleaves a spirit's head extremely hard.

* W C Mana:Burning a spirit:Fine Turim:Fine>shoot

shoot
You shoot a spirit's right leg hard.

* W C Mana:Burning a spirit:Fine Turim:Fine>shoot

A spirit begins some strange incantations...

Turim cleaves a spirit's left hand extremely hard.

shoot
You shoot a spirit's right hand hard.

* W C Mana:Burning a spirit:Hurt Turim:Fine>
You see *a Man* scouting from above!

shoot
You shoot a spirit's body very hard.
Flink narrates 'I dont get why whities should call themselves pukes.. its not
a good word y'know =)'

* W C Mana:Burning a spirit:Hurt Turim:Fine>Turim cleaves a spirit's right leg hard.

*a Man* has arrived from above.
A pack horse has arrived from above.
shoot
You shoot a spirit's body extremely hard.

* W C Mana:Burning a spirit:Wounded Turim:Fine>#   $fastopen is now set to {board} [local] <-- no it wasn't a trigger just timing 8p
*a Man* ---CLOSED--- GOT ROCKS? board.
The light of Aman fades away from you.

*a Man* begins some strange incantations...

#   $target is now set to {*man*} [local]

* W C Mana:Burning a spirit:Wounded Turim:Fine>fle
Turim panics, and attempts to flee.

*a Man* begins some strange incantations...

Turim cleaves a spirit's right foot extremely hard and shatters it.

Turim panics, and attempts to flee.

#   $door is now set to {board} [local]

fle
Turim opens the board.
Swiftblade narrates 'dwarves arent pukes their just hairy smelly trolls'
*a Man* utters the word 'yufzbarr'
*a Man*'s fireball completely envelops you, causing infernal pain.
That really HURT!
Turim panics, and attempts to flee.
Turim leaves ---UP---.

* W C HP:Hurt Mana:Burning a spirit:Wounded>
A spirit begins some strange incantations...
You flee head over heels.
The Chest
Turim the Dwarf is standing here.
Exits: up, (down).

* W C HP:Hurt Mana:Burning>
You flee head over heels.
Illusionist's House
The corpse of the Illusionist is lying here.
Exits: (west), down.

* W C HP:Hurt Mana:Burning>Turim has arrived from below.

* W C HP:Hurt Mana:Burning>* W C HP:Hurt Mana:Burning>d
The Chest
Exits: up, (down).
*a Man* has arrived from below.
A pack horse has arrived from below.

* W C HP:Hurt Mana:Burning>u
You swiftly dodge *a Man*'s attempt to pierce you.
No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Burning *a Man*:Healthy>
Turim has arrived from above.

* W C HP:Hurt Mana:Burning *a Man*:Healthy>#   $door is now set to {door} [local]

*a Man* begins some strange incantations...

* W C HP:Hurt Mana:Burning *a Man*:Healthy>fle

*a Man* utters the words 'waouq wuggurz'
A magic missile sent by *a Man* hits you, causing some pain.

* W C HP:Hurt Mana:Burning *a Man*:Healthy>u
You flee head over heels.
Illusionist's House
The corpse of the Illusionist is lying here.
Exits: (west), down.

* W C HP:Hurt Mana:Burning>u
Alas, you cannot go that way...

* W C HP:Hurt Mana:Burning>close door 
Alas, you cannot go that way...

* W C HP:Hurt Mana:Burning>
Ok.

* W C HP:Hurt Mana:Burning>cast normal 'block door' door
*a Man* has arrived from below.
A pack horse has arrived from below.
You start to concentrate...

*a Man* quickly approaches, trying to pierce you.

Turim has arrived from below.

*a Man* pierces your body hard.
You feel a strong ache there!
Aye! 
You cannot concentrate any more...

* W C HP:Hurt Mana:Burning *a Man*:Healthy>
*a Man* begins some strange incantations...
Turim strongly cleaves *a Man*'s left leg and tickles it.

* W C HP:Hurt Mana:Burning *a Man*:Fine>fle
You are already attempting to flee!
You flee head over heels.
The Chest
Exits: up, (down).

* W C HP:Hurt Mana:Burning>u
close door 
cast normal 'block door' door
Illusionist's House
The corpse of the Illusionist is lying here.
*a Man* is here, fighting Turim.
A sturdy pack horse is standing here.
Turim the Dwarf is here, fighting *a Man*.
Exits: [west], down.

* W C HP:Hurt Mana:Burning>*a Man* begins some strange incantations...
It's already closed!

* W C HP:Hurt Mana:Burning>
You start to concentrate...

The exit west ---BLOCKED---

* W C HP:Hurt Mana:Hot>d
The Chest
Exits: up, (down).
*a Man* has arrived from above.

* W C HP:Hurt Mana:Hot>u
Illusionist's House
The corpse of the Illusionist is lying here.
A sturdy pack horse is standing here.
Turim the Dwarf is standing here.
Exits: [west], down.

* W C HP:Hurt Mana:Hot>#   $target is now set to {*man*} [local]
sa kill

Bobito narrates '26 gold for citizen in fnost'

* W C HP:Hurt Mana:Hot>
Ok.

* W C HP:Hurt Mana:Hot>get bow pack
Wield bow

*a Man* has arrived from below.

* W C HP:Hurt Mana:Hot>*a Man* begins some strange incantations...
You can't find a bow in the pack.

* W C HP:Hurt Mana:Hot>
You don't have a bow.

* W C HP:Hurt Mana:Hot>
*a Man* utters the words 'waouq wuggurz'
A magic missile sent by *a Man* hits you, causing some pain.

* W C HP:Hurt Mana:Hot *a Man*:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Hurt Mana:Hot *a Man*:Fine>down
flee
No way! 
You are fighting for your life!
* W C HP:Hurt Mana:Hot *a Man*:Fine>
You are already attempting to flee!
You flee head over heels.
The Chest
Exits: up, (down).

* W C HP:Hurt Mana:Hot>up
Illusionist's House
The corpse of the Illusionist is lying here.
A sturdy pack horse is standing here.
Turim the Dwarf is standing here.
*a Man* is standing here.
Exits: [west], down.

* W C HP:Hurt Mana:Hot>
*a Man* leaves ---DOWN---.
A pack horse leaves ---DOWN---.

* W C HP:Hurt Mana:Hot>min
chan wimp 0
Wimpy set to: 0

* W C HP:Hurt Mana:Hot>
*a Man* has arrived from below.
A pack horse has arrived from below.

* W C HP:Hurt Mana:Hot>
*a Man* begins some strange incantations...

* W C HP:Hurt Mana:Hot>d
The Chest
Exits: up, (down).

* W C HP:Hurt Mana:Hot>u
Turim has arrived from above.
Illusionist's House
The corpse of the Illusionist is lying here.
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: [west], down.

* W C HP:Hurt Mana:Hot>cast quickly 'colour spray' *man*

*a Man* leaves ---DOWN---.
A pack horse leaves ---DOWN---.

* W C HP:Hurt Mana:Hot>Thonoral narrates 'me!!!'
Sorry, you can't do that, you don't have any idea about it!

* W C HP:Hurt Mana:Hot>
Turim has arrived from below.

* W C HP:Hurt Mana:Hot>d
*a Man* has arrived from below.
A pack horse has arrived from below.
The Chest
Exits: up, (down).

* W C HP:Hurt Mana:Hot>u
Illusionist's House
The corpse of the Illusionist is lying here.
Turim the Dwarf is standing here.
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: [west], down.
Turim leaves ---DOWN---.
The Chest

* W C HP:Hurt Mana:Hot>
*a Man* has arrived from above.
A pack horse has arrived from above.

* W C HP:Hurt Mana:Hot>
Turim leaves ---UP---.
Illusionist's House
The corpse of the Illusionist is lying here.

* W C HP:Hurt Mana:Hot>sa hit man
Ok.

* W C HP:Hurt Mana:Hot>
*a Man* has arrived from below.
A pack horse has arrived from below.

* W C HP:Hurt Mana:Hot>sa hit man
Ok.

* W C HP:Hurt Mana:Hot>d

Turim lightly cleaves *a Man*'s body and tickles it.

* W C HP:Hurt Mana:Hot>The Chest
Exits: up, (down).

* W C HP:Hurt Mana:Hot>u
Illusionist's House
The corpse of the Illusionist is lying here.
Turim the Dwarf is here, fighting *a Man*.
*a Man* is here, fighting Turim.
A sturdy pack horse is standing here.
Exits: [west], down.

* W C HP:Hurt Mana:Hot>cast quickly 'colour spray' *man*

*a Man* begins some strange incantations...

* W C HP:Hurt Mana:Hot>Sorry, you can't do that, you don't have any idea about it!

* W C HP:Hurt Mana:Hot>
Thonoral narrates 'im in jester'

* W C HP:Hurt Mana:Hot>d
The Chest
Exits: up, (down).

* W C HP:Hurt Mana:Hot>u
Illusionist's House
The corpse of the Illusionist is lying here.
Turim the Dwarf is here, fighting *a Man*.
*a Man* is here, fighting Turim.
A sturdy pack horse is standing here.
Exits: [west], down.
Turim cleaves *a Man*'s left foot extremely hard.

* W C HP:Hurt Mana:Hot>
*a Man* panics, and attempts to flee.

* W C HP:Hurt Mana:Hot>d
u
The Chest
Exits: up, (down).

* W C HP:Hurt Mana:Hot>Illusionist's House
The corpse of the Illusionist is lying here.
Turim the Dwarf is here, fighting *a Man*.
*a Man* is here, fighting Turim.
A sturdy pack horse is standing here.
Exits: [west], down.
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.

* W C HP:Hurt Mana:Hot>#   $fastopen is now set to {board} [local]

Moab narrates 'hairy, smelly, weaker wussier trolls'
Turim leaves ---DOWN---.
The Chest

* W C HP:Hurt Mana:Hot>sc
85/152 hits, 77/132 mana, and 84/102 moves.

* W C HP:Hurt Mana:Hot>ccs

Turim leaves ---DOWN---.
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
A pack horse (mine) is standing here.
*a Man* is standing here.
*a Man* begins some strange incantations...

* W C HP:Hurt Mana:Hot>
Turim approaches *a Man*, trying to cleave him.
* W C HP:Hurt Mana:Hot>cast normal 'cure seri'
You start to concentrate...


u
ccs
Turim lightly cleaves *a Man*'s right leg and tickles it.

* W C HP:Hurt Mana:Hot>The Chest
Exits: up, (down).

* W C HP:Hurt Mana:Hot>cast normal 'cure seri'
You start to concentrate...

d
*a Man* has arrived from below.

car
You begin to see scars fade away and a feeling of health comes over you.

* W C HP:Fine Mana:Hot>Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
Turim the Dwarf is standing here.
Exits: (up).

* W C HP:Fine Mana:Hot>cast normal 'armour'
You start to concentrate...

You bleed from open wounds.
Aye! 
You cannot concentrate any more...

* W C HP:Fine Mana:Hot>car

Bozel narrates 'swiftblade : would you like a hammer in your head?'

* W C HP:Fine Mana:Hot>
Turim leaves ---UP---.
The Chest
*a Man* is standing here.

* W C HP:Fine Mana:Hot>cast normal 'armour'
You start to concentrate...
Turim approaches *a Man*, trying to cleave him.

*a Man* panics, and attempts to flee.
Your magic armour is revitalized.

* W C HP:Fine Mana:Warm>
*a Man* panics, and attempts to flee.

* W C HP:Fine Mana:Warm>l

Imrovel narrates 'thats why most races prefer to pray to fornost instead of
places they can get cit for free'

* W C HP:Fine Mana:Warm>The Chest
*a Man* is here, fighting Turim.
Turim the Dwarf is here, fighting *a Man*.
A pack horse (mine) is standing here.

* W C HP:Fine Mana:Warm>
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.

* W C HP:Fine Mana:Warm>l d
Nothing special there...
The Board is open.
* W C HP:Fine Mana:Warm>
*a Man* has arrived from below.

* W C HP:Fine Mana:Warm>
Turim leaves ---DOWN---.
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).

* W C HP:Fine Mana:Warm>#   $fastopen is now set to {board} [local]
close board 

Turim leaves ---UP---.
The Chest

* W C HP:Fine Mana:Warm>
Ok.

* W C HP:Fine Mana:Warm>
Thonoral narrates 'me me me'

* W C HP:Fine Mana:Warm>
Turim leaves ---UP---.
Illusionist's House
The corpse of the Illusionist is lying here.
A sturdy pack horse is standing here.
*a Man* is standing here.

* W C HP:Fine Mana:Warm>
*a Man* swiftly dodges Turim's attempt to cleave him.
*a Man* lightly pierces Turim's right arm and tickles it.

* W C HP:Fine Mana:Warm>close board chest
close board 
That's not a direction.

* W C HP:Fine Mana:Warm>close board 
You don't see any board here.
*a Man* panics, and attempts to flee.

* W C HP:Fine Mana:Warm>close board 
You don't see any board here.

* W C HP:Fine Mana:Warm>
You don't see any board here.

* W C HP:Fine Mana:Warm>
*a Man* panics, but can't stop fighting to flee.
* W C HP:Fine Mana:Warm>
*a Man* panics, and attempts to flee.

* W C HP:Fine Mana:Warm>
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.

* W C HP:Fine Mana:Warm>a
chan mood agg
Ok.

* W C HP:Fine Mana:Warm>
Morbias narrates 'anybody seen my corpse'

* W C HP:Fine Mana:Warm>
Turim leaves ---DOWN---.
The Chest
*a Man* is standing here.

* W C HP:Fine Mana:Warm>wield dagger
put bow pack

*a Man* swiftly dodges Turim's attempt to cleave him.

* W C HP:Fine Mana:Warm>
You stop using an orkish shortbow.
You awkwardly wield a black runed dagger, ready to protect the weak.

* W C HP:Fine Mana:Warm>2
You put an orkish shortbow in a leather backpack.

* W C HP:Fine Mana:Warm>2
ass turim
You assist Turim.

* W C HP:Fine Mana:Warm *a Man*:Fine Turim:Fine>ass turim
No way! 
You are fighting for your life!
*a Man* panics, but can't stop fighting to flee.

* W C HP:Fine Mana:Warm *a Man*:Fine Turim:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves ---UP---.

* W C HP:Fine Mana:Warm>2
2
ass turim
You cannot assist someone who is not fighting.

* W C HP:Fine Mana:Warm>2
2
ass turim
You cannot assist someone who is not fighting.

* W C HP:Fine Mana:Warm>ass turim
You cannot assist someone who is not fighting.
Turim leaves ---UP---.
Illusionist's House
The corpse of the Illusionist is lying here.
A sturdy pack horse is standing here.
*a Man* is standing here.

* W C HP:Fine Mana:Warm>
Turim approaches *a Man*, trying to cleave him.

* W C HP:Fine Mana:Warm>ass turim
You assist Turim.

* W C HP:Fine Mana:Warm *a Man*:Fine Turim:Fine>2

*a Man* begins some strange incantations...
Turim cleaves *a Man*'s body and tickles it.

* W C HP:Fine Mana:Warm *a Man*:Fine Turim:Fine>ass turim
No way! 
You are fighting for your life!

* W C HP:Fine Mana:Warm *a Man*:Fine Turim:Fine>fle
u
Morgan narrates 'p bulvag about?'
You flee head over heels.
The Chest
Exits: up.
*a Man* has arrived from above.

* W C HP:Fine Mana:Warm>Illusionist's House
The corpse of the Illusionist is lying here.
A sturdy pack horse is standing here.
Turim the Dwarf is standing here.
A pack horse (mine) is standing here.
Exits: [west], down.

* W C HP:Fine Mana:Warm>2
ass turim
You cannot assist someone who is not fighting.

* W C HP:Fine Mana:Warm>2
ass turim
You cannot assist someone who is not fighting.

* W C HP:Fine Mana:Warm>2

Turim leaves ---DOWN---.
The Chest
*a Man* is standing here.
*a Man* leaves ---UP---.

* W C HP:Fine Mana:Warm>ass turim
You cannot assist someone who is not fighting.

* W C HP:Fine Mana:Warm>2
2
ass turim
You cannot assist someone who is not fighting.

* W C HP:Fine Mana:Warm>ass turim
You cannot assist someone who is not fighting.
* W C HP:Fine Mana:Warm>get bow pack
Wield bow
You get an orkish shortbow from a leather backpack.

* W C HP:Fine Mana:Warm>
You stop using a black runed dagger.
You awkwardly wield an orkish shortbow, ready to protect the weak.

* W C HP:Fine Mana:Warm>
Turim leaves ---UP---.
Illusionist's House
The corpse of the Illusionist is lying here.
A sturdy pack horse is standing here.
*a Man* is standing here.

* W C HP:Fine Mana:Warm>
Turim tries to cleave *a Man*, but he parries successfully.

* W C HP:Fine Mana:Warm>4 *man*
shoot *man*

4 *man*
*a Man* begins some strange incantations...
*a Man* panics, but can't stop fighting to flee.

*a Man* swiftly dodges your attempt to shoot him.
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.

* W C HP:Fine Mana:Warm>shoot *man*
Shoot whom?

* W C HP:Fine Mana:Warm>4 *man*
shoot *man*
Shoot whom?

* W C HP:Fine Mana:Warm>4 *man*
*a Man* has arrived from below.
shoot *man*

4 *man*
Turim leaves ---DOWN---.
You were not able to keep your concentration while moving.
The Chest

* W C HP:Fine Mana:Warm>shoot *man*
Shoot whom?

* W C HP:Fine Mana:Warm>4 *man*
Swiftblade narrates 'Im a def warrior your wont be able to hit me :)'
shoot *man*
Shoot whom?

* W C HP:Fine Mana:Warm>4 *man*

*a Man* has arrived from above.
A pack horse has arrived from above.

* W C HP:Fine Mana:Warm>4 *man*
Turim leaves ---UP---.
Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
shoot *man*
Shoot whom?

* W C HP:Fine Mana:Warm>shoot *man*
Shoot whom?
* W C HP:Fine Mana:Warm>4 *man*
shoot *man*
Shoot whom?
*a Man* has arrived from below.
A pack horse has arrived from below.

* W C HP:Fine Mana:Warm>4 *man*

*a Man* begins some strange incantations...

* W C HP:Fine Mana:Warm>shoot *man*

*a Man* utters the words 'waouq wuggurz'
A magic missile sent by *a Man* hits you, causing some pain.
Aye! 
You cannot concentrate any more...

* W C HP:Hurt Mana:Warm *a Man*:Fine>4 *man*
shoot *man*

4 *man*
*a Man* begins some strange incantations...

*a Man* utters the words 'waouq wuggurz'
A magic missile sent by *a Man* hits you, causing some pain.
Aye! 
You cannot concentrate any more...

* W C HP:Hurt Mana:Warm *a Man*:Fine>shoot *man*

*a Man* begins some strange incantations...

4 *man*
*a Man* utters the words 'waouq wuggurz'
A magic missile sent by *a Man* hits you, causing some pain.
Aye! 
You cannot concentrate any more...

* W C HP:Hurt Mana:Warm *a Man*:Fine>shoot *man*

*a Man* swiftly dodges Turim's attempt to cleave him.
*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves ---DOWN---.

* W C HP:Hurt Mana:Warm>4 *man*
shoot *man*
Shoot whom?
* W C HP:Hurt Mana:Warm>4 *man*

*a Man* has arrived from below.

* W C HP:Hurt Mana:Warm>*a Man* begins some strange incantations...
shoot *man*

4 *man*
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
Aye! 
You cannot concentrate any more...

* W C HP:Hurt Mana:Warm *a Man*:Fine>shoot *man*

*a Man* panics, and attempts to flee.
Your victim has disappeared!
*a Man* leaves ---DOWN---.

* W C HP:Hurt Mana:Warm>
Moab narrates 'just pray gh where its hard to get cit and get cit in bree
fnost at lvl 1...much cheaper'

* W C HP:Hurt Mana:Warm>
*a Man* has arrived from below.

* W C HP:Hurt Mana:Warm>sa i lead

*a Man* begins some strange incantations...

* W C HP:Hurt Mana:Warm>
Ok.

* W C HP:Hurt Mana:Warm>fol
*a Man* swiftly dodges Turim's attempt to cleave him.
You stop following Turim.
You will not follow anyone else now.

* W C HP:Hurt Mana:Warm>d
u
The Chest
Exits: up.

* W C HP:Hurt Mana:Warm>Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
Turim the Dwarf is here, fighting *a Man*.
A sturdy pack horse is standing here.
*a Man* is here, fighting Turim.
Exits: [west], down.

* W C HP:Hurt Mana:Warm>
*a Man* panics, but can't stop fighting to flee.
*a Man* barely pierces Turim's left leg and tickles it.

* W C HP:Hurt Mana:Warm>sa fol me
Ok.

* W C HP:Hurt Mana:Warm>l d
A broken chest.

* W C HP:Hurt Mana:Warm>
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.

* W C HP:Hurt Mana:Warm>
*a Man* has arrived from below.

* W C HP:Hurt Mana:Warm>
*a Man* begins some strange incantations...
* W C HP:Hurt Mana:Warm>#   $fastopen is now set to {board} [local]
d
The Chest
Exits: up.

* W C HP:Hurt Mana:Warm>u
Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
Turim the Dwarf is standing here.
A sturdy pack horse is standing here.
*a Man* is standing here.
Exits: [west], down.

* W C HP:Hurt Mana:Warm>
Turim starts following you.
*a Man* leaves ---DOWN---.
A pack horse leaves ---DOWN---.

* W C HP:Hurt Mana:Warm>
*a Man* has arrived from below.
A pack horse has arrived from below.
* W C HP:Hurt Mana:Warm>sa fol

*a Man* begins some strange incantations...

* W C HP:Hurt Mana:Warm>d
Ok.

* W C HP:Hurt Mana:Warm>The Chest
Exits: up.

* W C HP:Hurt Mana:Warm>open board 
Ok.
*a Man* has arrived from above.
A pack horse has arrived from above.

* W C HP:Hurt Mana:Warm>
*a Man* begins some strange incantations...

* W C HP:Hurt Mana:Warm>d
u
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
Exits: (up).
A spirit lightly hits your head and tickles it.
You lightly hit a spirit's head and tickle it.

* W C HP:Hurt Mana:Warm a spirit:Wounded>No way! 
You are fighting for your life!

* W C HP:Hurt Mana:Warm a spirit:Wounded>fle
d
You flee head over heels.
The Chest
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: up, (down).

* W C HP:Hurt Mana:Warm>u
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
Turim the Dwarf is standing here.
A pack horse (mine) is standing here.
Exits: (up).

* W C HP:Hurt Mana:Warm>The Chest
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: up, (down).

* W C HP:Hurt Mana:Warm>sa hit

*a Man* ---CLOSED--- GOT ROCKS? Board.

* W C HP:Hurt Mana:Warm>
Ok.
Turim tries to cleave *a Man*, but he parries successfully.

* W C HP:Hurt Mana:Warm>
*a Man* begins some strange incantations...

* W C HP:Hurt Mana:Warm>open board 
Ok.

* W C HP:Hurt Mana:Warm>
Udo narrates 'defwarriors are pussies!!! atleast pure defwarriors!!! :))'

* W C HP:Hurt Mana:Warm>open board 
It's already open!

* W C HP:Hurt Mana:Warm>open board 
It's already open!

* W C HP:Hurt Mana:Warm>open board 
It's already open!

* W C HP:Hurt Mana:Warm>open board 
It's already open!
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.

* W C HP:Wounded Mana:Warm *a Man*:Fine Turim:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.

* W C HP:Wounded Mana:Warm>d

You bleed from open wounds.

* W C HP:Wounded Mana:Warm>close board 
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
*a Man* is standing here.
Exits: (up).
*a Man* leaves ---UP---.

* W C HP:Wounded Mana:Warm>close board 
close board 
Ok.

* W C HP:Wounded Mana:Warm>
It's already closed!

* W C HP:Wounded Mana:Warm>
It's already closed!
A spirit says 'YOU! Alf! 
You will die before your time.'
A spirit hits your left leg.

* W C HP:Wounded Mana:Warm a spirit:Wounded>open board 
u
Ok.

* W C HP:Wounded Mana:Warm a spirit:Wounded>No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Warm a spirit:Wounded>fle
You flee head over heels.
The Chest
Exits: up, (down).

* W C HP:Wounded Mana:Warm>d
u

Kesslorim narrates 'wt hofe nertie darkie taoughj Le zmka a pororfuJ chgr JmL
made gbz wuiJie :P'

* W C HP:Wounded Mana:Warm>Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
Turim the Dwarf is standing here.
A pack horse (mine) is standing here.
Exits: (up).

* W C HP:Wounded Mana:Warm>u
The Chest
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: up, (down).

* W C HP:Wounded Mana:Warm>u
ccs
Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
Exits: [west], down.

* W C HP:Wounded Mana:Warm>
Alas, you cannot go that way...

* W C HP:Wounded Mana:Warm>cast normal 'cure seri'
You start to concentrate...

*a Man* has arrived from below.
A pack horse has arrived from below.
*a Man* swiftly dodges Turim's attempt to cleave him.

d
*a Man* begins some strange incantations...
You begin to see scars fade away and a feeling of health comes over you.

* W C HP:Hurt Mana:Cold>u
The Chest
Exits: up, (down).

* W C HP:Hurt Mana:Cold>a
Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
Turim the Dwarf is here, fighting *a Man*.
*a Man* is here, fighting Turim.
A sturdy pack horse is standing here.
Exits: [west], down.

* W C HP:Hurt Mana:Cold>chan mood agg
Ok.

* W C HP:Hurt Mana:Cold>ku
kill *man*
You try to hit *a Man*, but he parries successfully.

* W C HP:Hurt Mana:Cold *a Man*:Fine Turim:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.

* W C HP:Hurt Mana:Cold>d
The Chest
*a Man* is standing here.
Exits: up, (down).

* W C HP:Hurt Mana:Cold>ku

*a Man* leaves ---UP---.

* W C HP:Hurt Mana:Cold>kill *man*
They aren't here.

* W C HP:Hurt Mana:Cold>
*a Man* has arrived from above.
A pack horse has arrived from above.
Turim approaches *a Man*, trying to cleave him.
*a Man* barely pierces Turim's head and tickles it.

* W C HP:Hurt Mana:Cold>ku

*a Man* begins some strange incantations...

* W C HP:Hurt Mana:Cold>kill *man*
*a Man* swiftly dodges your attempt to hit him.

* W C HP:Hurt Mana:Cold *a Man*:Fine Turim:Fine>
*a Man* utters the words 'waouq wuggurz'
A magic missile sent by *a Man* hits you, causing some pain.

* W C HP:Hurt Mana:Cold *a Man*:Fine Turim:Fine>d
No way! 
You are fighting for your life!
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.

* W C HP:Hurt Mana:Cold>d

*a Man* has arrived from below.

* W C HP:Hurt Mana:Cold>close board 
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
Exits: (up).

* W C HP:Hurt Mana:Cold>open board 
Ok.

* W C HP:Hurt Mana:Cold>u
Ok.

* W C HP:Hurt Mana:Cold>The Chest
Exits: up, (down).
*a Man* has arrived from above.
A pack horse has arrived from above.
* W C HP:Hurt Mana:Cold>
*a Man* begins some strange incantations...

* W C HP:Hurt Mana:Cold>
*a Man* utters the words 'waouq wuggurz'
A magic missile sent by *a Man* hits you, causing some pain.

* W C HP:Wounded Mana:Cold *a Man*:Fine>ku
kill *man*
You're already fighting!
Turim tries to cleave *a Man*, but he parries successfully.

* W C HP:Wounded Mana:Cold *a Man*:Fine>
*a Man* begins some strange incantations...

* W C HP:Wounded Mana:Cold *a Man*:Fine>
*a Man* utters the words 'waouq wuggurz'
---ARMOUR DOWN---
A magic missile sent by *a Man* hits you, causing some pain.

* W C HP:Wounded Mana:Cold *a Man*:Fine>
*a Man* begins some strange incantations...
* W C HP:Wounded Mana:Cold *a Man*:Fine>
*a Man* utters the words 'waouq wuggurz'
A magic missile sent by *a Man* hits you, causing some pain.

* W C HP:Wounded Mana:Cold *a Man*:Fine>ku

*a Man* begins some strange incantations...

* W C HP:Wounded Mana:Cold *a Man*:Fine>kill *man*
You're already fighting!

* W C HP:Wounded Mana:Cold *a Man*:Fine>down
ku
No way! 
You are fighting for your life!
*a Man* utters the words 'waouq wuggurz'
*a Man*'s spell backfires, and he squeals in surprise!

* W C HP:Wounded Mana:Cold *a Man*:Fine>down
ku
kill *man*
You're already fighting!
*a Man* avoids being bashed by Turim who loses his balance and falls.
* W C HP:Wounded Mana:Cold *a Man*:Fine>Turim stops resting, and clambers on his feet.
No way! 
You are fighting for your life!

* W C HP:Wounded Mana:Cold *a Man*:Fine>down
ku
down
kill *man*
You're already fighting!
*a Man* panics, and attempts to flee.
*a Man* leaves ---UP---.

* W C HP:Wounded Mana:Cold>ku
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
Exits: (up).

* W C HP:Wounded Mana:Cold>kill *man*
They aren't here.

* W C HP:Wounded Mana:Cold>
Alas, you cannot go that way...

* W C HP:Wounded Mana:Cold>kill *man*
They aren't here.

* W C HP:Wounded Mana:Cold>up
ku
The Chest
A sturdy pack horse is standing here.
Exits: up, (down).

* W C HP:Wounded Mana:Cold>ku
kill *man*
They aren't here.

* W C HP:Wounded Mana:Cold>kill *man*
They aren't here.

* W C HP:Wounded Mana:Cold>ku
kill *man*
They aren't here.

* W C HP:Wounded Mana:Cold>up
ku
Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
*a Man* is standing here.
Exits: [west], down.

* W C HP:Wounded Mana:Cold>kill *man*
You try to hit *a Man*, but he parries successfully.
*a Man* strongly pierces your left hand.

* W C HP:Wounded Mana:Cold *a Man*:Fine>
*a Man* panics, and attempts to flee.

* W C HP:Wounded Mana:Cold *a Man*:Fine>flee

Turim cleaves *a Man*'s right leg and tickles it.

* W C HP:Wounded Mana:Cold *a Man*:Fine>up
You flee head over heels.
The Chest
A sturdy pack horse is standing here.
Exits: up, (down).

* W C HP:Wounded Mana:Cold>Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
*a Man* is here, fighting Turim.
Turim the Dwarf is here, fighting *a Man*.
A pack horse (mine) is standing here.
Exits: [west], down.

* W C HP:Wounded Mana:Cold>
Pius narrates 'which mob in sewers teaches backstab?'
*a Man* panics, and attempts to flee.

* W C HP:Wounded Mana:Cold>ku
kill *man*
You approach *a Man*, trying to hit him.

* W C HP:Wounded Mana:Cold *a Man*:Fine Turim:Fine>down
ku
No way! 
You are fighting for your life!
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.

* W C HP:Wounded Mana:Cold>kill *man*
They aren't here.

* W C HP:Wounded Mana:Cold>down

*a Man* has arrived from below.
A pack horse has arrived from below.

* W C HP:Wounded Mana:Cold>ku
The Chest
Exits: up, (down).

* W C HP:Wounded Mana:Cold>kill *man*
They aren't here.

* W C HP:Wounded Mana:Cold>ku
kill *man*
They aren't here.

* W C HP:Wounded Mana:Cold>sc

*a Man* has arrived from above.
A pack horse has arrived from above.
Turim approaches *a Man*, trying to cleave him.

* W C HP:Wounded Mana:Cold>ccs
51/152 hits, 29/132 mana, and 53/102 moves.

* W C HP:Wounded Mana:Cold>*a Man* begins some strange incantations...
cast normal 'cure seri'
You start to concentrate...


Imrovel narrates 'how is it hard to get cit in gh'

* W C HP:Wounded Mana:Cold>ku
ku
* W C HP:Wounded Mana:Cold>
kill *man*
Alas! 
You failed to reach him through the melee.

* W C HP:Wounded Mana:Cold>
Moab narrates 'assassin in guild'

* W C HP:Wounded Mana:Cold>kill *man*
You try to hit *a Man*, but he parries successfully.
*a Man* utters the words 'diesilla barh'
*a Man* sends a powerful lightning bolt at you, you stagger from the impact.
That really HURT!
You wish that your wounds would stop BLEEDING so much!

* W C HP:Awful Mana:Cold *a Man*:Fine Turim:Fine>
Turim sends *a Man* sprawling with a powerful bash.

* W C HP:Awful Mana:Cold *a Man*:Fine Turim:Fine>flee
up
up
You flee head over heels.
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
Exits: (up).

* W C HP:Awful Mana:Cold>up
The Chest
Turim the Dwarf is here, fighting *a Man*.
A pack horse (mine) is standing here.
*a Man* is sitting here.
A sturdy pack horse is standing here.
Exits: up, (down).
Turim strongly cleaves *a Man*'s left foot.

* W C HP:Awful Mana:Cold Move:Tired>Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
Exits: [west], down.

* W C HP:Awful Mana:Cold Move:Tired>
Alas, you cannot go that way...

* W C HP:Awful Mana:Cold Move:Tired>ccs
cast normal 'cure seri'
You start to concentrate...

d
Theogin narrates 'anyone have spare ssm/engraved hammer?'

Luingil narrates 'pussies? More like useful.'

You begin to see scars fade away and a feeling of health comes over you.

* W C HP:Wounded Mana:Cold Move:Tired>The Chest
Turim the Dwarf is here, fighting *a Man*.
*a Man* is here, fighting Turim.
A sturdy pack horse is standing here.
Exits: up, (down).

* W C HP:Wounded Mana:Cold Move:Tired>wield dagger
put bow pack

Turim strongly cleaves *a Man*'s left leg.

* W C HP:Wounded Mana:Cold Move:Tired>
You stop using an orkish shortbow.
You awkwardly wield a black runed dagger, ready to protect the weak.

* W C HP:Wounded Mana:Cold Move:Tired>a
You put an orkish shortbow in a leather backpack.
*a Man* seems to have recovered his senses.
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.

* W C HP:Wounded Mana:Cold Move:Tired>ku
*a Man* has arrived from below.
chan mood agg
Ok.

* W C HP:Wounded Mana:Cold Move:Tired>kill *man*
*a Man* swiftly dodges your attempt to pierce him.

* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Hurt>
Saving Alf.

* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Hurt>
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.

* W C HP:Wounded Mana:Cold Move:Tired>
*a Man* has arrived from below.

* W C HP:Wounded Mana:Cold Move:Tired>d

*a Man* panics, and attempts to flee.
*a Man* leaves ---UP---.

* W C HP:Wounded Mana:Cold Move:Tired>Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
Exits: (up).

* W C HP:Wounded Mana:Cold Move:Tired>u
The Chest
A sturdy pack horse is standing here.
Exits: up, (down).

* W C HP:Wounded Mana:Cold Move:Tired>ku
kill *man*
They aren't here.

* W C HP:Wounded Mana:Cold Move:Tired>up
ku
Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
*a Man* is standing here trying to concentrate.
Exits: [west], down.

* W C HP:Wounded Mana:Cold Move:Tired>kill *man*
You try to pierce *a Man*, but he parries successfully.

* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Hurt>
Turim cleaves *a Man*'s head extremely hard and shatters it.
*a Man* panics, and attempts to flee.

* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded>
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.

* W C HP:Wounded Mana:Cold Move:Tired>down
ku
The Chest
A sturdy pack horse is standing here.
*a Man* is standing here.
Exits: up, (down).

* W C HP:Wounded Mana:Cold Move:Tired>*a Man* leaves ---UP---.
A pack horse leaves ---UP---.
kill *man*
They aren't here.

* W C HP:Wounded Mana:Cold Move:Tired>up
ku
*a Man* has arrived from above.
A pack horse has arrived from above.
Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
Exits: [west], down.

* W C HP:Wounded Mana:Cold Move:Tired>kill *man*
They aren't here.
* W C HP:Wounded Mana:Cold Move:Tired>down
ku
*a Man* has arrived from below.
A pack horse has arrived from below.
The Chest
Exits: up, (down).

* W C HP:Wounded Mana:Cold Move:Tired>kill *man*
They aren't here.

* W C HP:Wounded Mana:Cold Move:Tired>up
ku
Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: [west], down.

* W C HP:Wounded Mana:Cold Move:Tired>*a Man* swiftly dodges Turim's attempt to cleave him.
kill *man*
*a Man* swiftly dodges your attempt to pierce him.
* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.

* W C HP:Wounded Mana:Cold Move:Tired>down
ku
The Chest
Exits: up, (down).

* W C HP:Wounded Mana:Cold Move:Tired>kill *man*
They aren't here.
*a Man* has arrived from below.

* W C HP:Wounded Mana:Cold Move:Tired>
*a Man* leaves ---UP---.

* W C HP:Wounded Mana:Cold Move:Tired>down
up
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
Exits: (up).

* W C HP:Wounded Mana:Cold Move:Tired>up
ku
The Chest
Exits: up, (down).

* W C HP:Wounded Mana:Cold Move:Tired>Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
A sturdy pack horse is standing here.
*a Man* is standing here.
Exits: [west], down.

* W C HP:Wounded Mana:Cold Move:Tired>* W C HP:Wounded Mana:Cold Move:Tired>
Turim approaches *a Man*, trying to cleave him.
kill *man*
Alas! 
You failed to reach him through the melee.

* W C HP:Wounded Mana:Cold Move:Tired>
*a Man* begins some strange incantations...

* W C HP:Wounded Mana:Cold Move:Tired>
*a Man* panics, and attempts to flee.

* W C HP:Wounded Mana:Cold Move:Tired>
*a Man* utters the words 'waouq wuggurz'
A magic missile sent by *a Man* hits you, causing some pain.

* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
*a Man* panics, and attempts to flee.

* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
*a Man* panics, but can't stop fighting to flee.

* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
*a Man* panics, and attempts to flee.

* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
*a Man* panics, but can't stop fighting to flee.

* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
Vôldo narrates 'slasher warrior is about as useful as a dwarf thief'

* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
sc
WARNING: inactivity timeout in 5 seconds.

*a Man* panics, and attempts to flee.

* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
You can't do that while fighting
.
Turim sends *a Man* sprawling with a powerful bash.

* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
You pierce *a Man*'s right foot hard.

* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
Turim cleaves *a Man*'s right leg.

* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>
*a Man* seems to have recovered his senses.
*a Man* panics, and attempts to flee.

* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>wave *man*
You wave good-bye to *a Man*.

* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded Turim:Fine>exa man

*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.
* W C HP:Wounded Mana:Cold Move:Tired>
You don't see a man.

* W C HP:Wounded Mana:Cold Move:Tired>d
ku
The Chest
*a Man* is standing here.
Exits: up, (down).

* W C HP:Wounded Mana:Cold Move:Tired>kill *man*
You try to pierce *a Man*, but he parries successfully.

* W C HP:Wounded Mana:Cold Move:Tired *a Man*:Wounded>
Turim approaches *a Man*, trying to cleave him.
*a Man* panics, and attempts to flee.
*a Man* leaves ---DOWN---.

* W C HP:Wounded Mana:Cold Move:Tired>d

*a Man* has arrived from below.
The exit up ---REBLOCK---
You bleed from open wounds.

* W C HP:Wounded Mana:Cold Move:Tired>close board 

Turim cleaves *a Man*'s right hand extremely hard and shatters it.

* W C HP:Wounded Mana:Cold Move:Tired>open board 
Secret Compartment
A spirit floats around, making strange magical gestures (glowing).
Exits: (up).

* W C HP:Wounded Mana:Cold Move:Tired>u
Ok.

* W C HP:Wounded Mana:Cold Move:Tired>
Ok.
A spirit says 'YOU! Alf! 
You will die before your time.'
A spirit strongly hits your left foot and shatters it.
You wish that your wounds would stop BLEEDING so much!

* W C HP:Bad Mana:Cold Move:Tired a spirit:Hurt>No way! 
You are fighting for your life!

* W C HP:Bad Mana:Cold Move:Tired a spirit:Hurt>fle
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Bad Mana:Cold Move:Tired a spirit:Hurt>open board 

*a Man* has arrived from above.

* W C HP:Bad Mana:Cold Move:Tired a spirit:Hurt>open board 
*a Man* panics, and attempts to flee.
*a Man* leaves ---UP---.
It's already open!

* W C HP:Bad Mana:Cold Move:Tired a spirit:Hurt>open board 
It's already open!
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Bad Mana:Cold Move:Tired a spirit:Hurt>It's already open!

* W C HP:Bad Mana:Cold Move:Tired a spirit:Hurt>
You wish that your wounds would stop BLEEDING so much!

* W C HP:Bad Mana:Cold Move:Tired a spirit:Hurt>
You flee head over heels.
The Chest
Turim the Dwarf is standing here.
Exits: (up), (down).

* W C HP:Bad Mana:Cold Move:Tired>
*a Man* has arrived from above.
A pack horse has arrived from above.

* W C HP:Bad Mana:Cold Move:Tired>u
Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
Exits: [west], (down).

* W C HP:Bad Mana:Cold Move:Tired>#   $fastopen is now set to {chest} [local]
d

*a Man* has arrived from below.
A pack horse has arrived from below.

* W C HP:Bad Mana:Cold Move:Tired>The Chest
Exits: (up), (down).

* W C HP:Bad Mana:Cold Move:Tired>ku
u
kill *man*
They aren't here.

* W C HP:Bad Mana:Cold Move:Slow>close chest 
Illusionist's House
A large arrow lies on the ground.
The corpse of the Illusionist is lying here.
*a Man* is standing here.
A sturdy pack horse is standing here.
Exits: [west], (down).

* W C HP:Bad Mana:Cold Move:Slow>
Ok.

* W C HP:Bad Mana:Cold Move:Slow>ku

Turim cleaves *a Man*'s head extremely hard and shatters it.

* W C HP:Bad Mana:Cold Move:Slow>kill *man*
*a Man* swiftly dodges your attempt to pierce him.
*a Man* panics, and attempts to flee.

* W C HP:Bad Mana:Cold Move:Slow *a Man*:Awful Turim:Fine>
*a Man* panics, and attempts to flee.
* W C HP:Bad Mana:Cold Move:Slow *a Man*:Awful Turim:Fine>close chest 
close chest 
It's already closed!
*a Man* panics, but can't stop fighting to flee.

* W C HP:Bad Mana:Cold Move:Slow *a Man*:Awful Turim:Fine>close chest 
It's already closed!

* W C HP:Bad Mana:Cold Move:Slow *a Man*:Awful Turim:Fine>close chest 
It's already closed!

* W C HP:Bad Mana:Cold Move:Slow *a Man*:Awful Turim:Fine>close chest 
It's already closed!

* W C HP:Bad Mana:Cold Move:Slow *a Man*:Awful Turim:Fine>
It's already closed!
Turim sends *a Man* sprawling with a powerful bash.
*a Man* is stunned and will probably die soon.

* W C HP:Bad Mana:Cold Move:Slow *a Man*:Awful Turim:Fine>close chest 
It's already closed!

* W C HP:Bad Mana:Cold Move:Slow *a Man*:Awful Turim:Fine>close chest 
Luingil narrates 'Thats bullshit.'

* W C HP:Bad Mana:Cold Move:Slow *a Man*:Awful Turim:Fine>
It's already closed!

* W C HP:Bad Mana:Cold Move:Slow *a Man*:Awful Turim:Fine>close chest 

You pierce *a Man*'s body extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Man*'s death cry.
*a Man* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *a Man*.

* W C HP:Bad Mana:Cold Move:Slow>
It's already closed!

* W C HP:Bad Mana:Cold Move:Slow>gig
You giggle.

* W C HP:Bad Mana:Cold Move:Slow>exa corpse
corpse (here) : 
a fortune in gold
a laced quiver
a fragrant-smelling bag
a gem-inlaid knife (brand new)
a water skin
a sable pouch
a sable pouch
a gleaming belt
a black runed dagger (brand new)
a keyring with a key and a set of lock picks
a leather backpack
a fine grey cloak (brand new)
a bejewelled shield (brand new)
a fine pair of chain mail sleeves (brand new)
a thin pair of leather gloves (used)
a pair of smooth, black boots
a fine pair of chain mail leggings (brand new)
a twisted crown
a fine chain mail shirt (brand new)
a necklace of bones
a red ruby
an icy ring
a jewelled ring
a large sack
a jewel-encrusted goblet

#Tragikomix it was :)
Corberyl in sable pouch too! *dance*
and cure ring/str ring for our mighty dwarf
oh yes.. twisted rock and an azure scroll too, teehee
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Fragir2002-02-16 21:54:10
He antered for 2 pukes solo and died, what great is about that ?

You should label the log "I suck cause solo bn almost kiled me when i had legend warrior with me :)" haha :P
Gwendolyn2002-02-16 22:27:39
*comf* Tragikomix! Brave deeds are rewarded seldom enough in mume =(
Alf2002-02-16 22:29:27
Maybe you've been mudding for too long and are confused but this is mume.net. :)
I was level 22 at the time and so was the dwarfie! Yeah a level 22 dwarf should be able to solo bn anyways but still *gig* silly bn.. he could've got me had he used his scroll! Or he even could've gotten out why do ppl like that even hoard them.

Not sure how much mana he had but he should've entered/clos board/qblock board
Moryrch2002-02-17 00:10:03
SEVEN door-alias changes while fleeing from a bn. One of them tells: you typed u and d quickly ,and there was an alias change in between there. It is illegal, you know :)

Twinkle2002-02-17 01:14:50
Yes, Fragir, us little clueless pukes on midlev/hero hp, are happy when we
get a kill on a legend bn, especially when it interrupts our xping. Very nice
job, Alf and Turim. What's up with all those exit action thingies though?
You fucking suc2002-02-17 02:40:42
Alf2002-02-17 07:34:52
I don't have any exit action thingies :) Lots of variables tho.
Rogon2002-02-17 11:12:42
I think it was a stunning display of ineffective pk. How hard can it be to close the fucking bn in the upper exit and just kill it. one bash and spamshoot and he's dead. Impressive spamchanging between bow and dagger tho!
Alf2002-02-17 17:06:53
Haaaa!! Rogon made a mistake HAahahaha!!
You figure it out yourself.
lehto2002-02-17 18:59:06
the door popped in one point, wasn't broken all the time
Alf2002-02-18 10:21:34
And what do you Rogon know about pk with exits?
Rayden2002-02-19 12:10:46
Post this log to elvenrunes.com, so i could rate it.. AWFUL!!!
Alf2002-02-19 19:20:03
Hahaa but you can't!
Shanaenae2006-01-16 20:02:41
You ppl really don't have lives do you?..while most ppl are out at a bar on friday night you ppl are stuck in your mothers basement playing a damn video game...FREAKS!!
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