From time to time we make changes that affect the abilities of
characters. When the changes are very relevant (say, when we create a
new weapon class), we can grant skill resets so that players can
adjust to the new situation. When the changes are extremely relevant
(say, the new stat system in MUME VII), we even grant stat
resets. This is because characters created and trained before the
changes may become utterly unplayable afterwards.
On the other hand, we do not grant any kind of reset when the changes
are relatively small, and they make your character just a little less
powerful. For your information, changing weapon damage by a few
percent is not such an earth-shaking event; so, there won't be any
free skill reset. Nor will there be one in the future, when/if we
adjust damage again. If you want a reset, you can get it in the usual
way.
A few suggestions for those who think they "must" be using "the" most
powerful set of skills. First - you can have fun even if you're not
invincible. Second - try to differentiate your characters, so that if
some evil Arata makes your crushing warrior slightly wea... er,
***COMPLETELY RUINED!***, you can take some consolation in your
cleaving Dwarf. Finally, don't rank roll-playing above roleplaying. If
you tune your character to the point that you'd do anything for one
more point of OB... sorry, be ready to retire for rerolls quite often.