The Bear and Elf team
posted by Kitto
2002-02-21 06:26:49
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Myself and Elf charge crack...
Was around crack hunting orcs. Ran into Kocano and others, including Elf. 
Sorry about the spam (playing from *.au link). 
This log isn't good, but shows how teamwork can bring about results...
It's also about showing that bears and other pukes can get along...



*Kocano the Zaugurz Orc* yells 'haha'

o W C HP:Fine>|flush quick
You begin to search ...

/-\|/You didn't find anyone.

o W C HP:Fine>
n

*an Elf* has arrived from the east riding a pack horse.

* W C HP:Fine>
fq
Dark Dry Cave
*Kocano the Zaugurz Orc* is resting here.
Exits: south.

o W C HP:Fine>
The crack is opened from the other side.

o W C HP:Fine>/flush quick
You begin to search ...

-\|

j
/*Kocano the Zaugurz Orc* stops resting, and clambers on his feet.

-*Kocano the Zaugurz Orc* leaves south.

o W C HP:Fine>k *orc*
They aren't here.
*an Elf* has arrived from the south.
A pack horse has arrived from the south.

* W C HP:Fine>
*an Elf* leaves north.
A pack horse leaves north.

o W C HP:Fine>
*an Orc* yells 'yae laabeb ve, azg god 1 em mallorb'

o W C HP:Fine>
You suddenly notice *an Orc*.
*an Elf* has arrived from the north.
A pack horse has arrived from the north.

* W C HP:Fine>
s
Trail at a Cave
Exits: north, east, west.

o W C HP:Fine>
n
j
Dark Dry Cave
*an Orc* is standing here.
*an Elf* is standing here trying to concentrate.
A sturdy pack horse is standing here.
Exits: (north), south.

* W C HP:Fine>
*an Orc* leaves north.

* W C HP:Fine>k *orc*
They aren't here.

* W C HP:Fine>
*an Elf* leaves north.
A pack horse leaves north.

o W C HP:Fine>
cc

*an Elf* has arrived from the north.
A pack horse has arrived from the north.

* W C HP:Fine>close crack
Ok.

* W C HP:Fine>
bcr
bash crack
Nothing seems to happen.

*an Elf* humms: charge!

*an Elf* grins with a twinkle in his eye...

*an Elf* nods solemnly.

* W C HP:Fine>
bcr
bash crack
The crack gave away under the pressure.

*an Elf* begins some strange incantations...

* W C HP:Fine>
n

*an Elf* utters the words 'bfzahp ay bfugtizgg'

* W C HP:Fine>
j
Behind the Crack
The corpse of a hungry warg is lying here.
The corpse of an orkish scout is lying here.
Exits: south, down.

o W C HP:Fine>*an Elf* has arrived from the south.
A pack horse has arrived from the south.
k *orc*
They aren't here.

* W C HP:Fine>
scou d
/You quietly scout downwards...

-*an Elf* quietly scouts downwards...
Orc Guard Room
The corpse of *a Hobbit* is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The dark presence of the Monitor stands at the stone door.
*an Orc* is resting here.
*an Orc* is standing here.
*an Orc* is standing here.

You stop scouting.

* W C HP:Fine>
*an Elf* stops scouting downwards.

* W C HP:Fine>
fq
-flush quick
You begin to search ...

\|/-*an Elf* shivers uncomfortably.

\You didn't find anyone.

* W C HP:Fine>
You see *an Orc* scouting from below!

* W C HP:Fine>
*an Orc* has arrived from below.

* W C HP:Fine>
j
bash
k *orc*
You hit *an Orc*'s left leg extremely hard and shatter it.
You swiftly dodge *an Orc*'s attempt to hit you.

* W C HP:Fine *an Orc*:Wounded>*an Orc* panics, and attempts to flee.
Your victim has disappeared!
*an Orc* leaves south.

* W C HP:Fine>
s
j
Dark Dry Cave
*an Orc* is standing here.
*an Orc* is standing here.
Exits: north, south.
*an Orc* leaves north.

o W C HP:Fine>k *orc*
You approach *an Orc*, trying to hit her.
You swiftly dodge *an Orc*'s attempt to pierce you.

o W C HP:Fine *an Orc*:Healthy>
*an Orc* panics, and attempts to flee.
*an Orc* leaves north.

o W C HP:Fine>
n
j
Behind the Crack
The corpse of a hungry warg is lying here.
The corpse of an orkish scout is lying here.
*an Elf* is standing here.
A sturdy pack horse is standing here.
*an Orc* is standing here.
Exits: south, down.
*an Elf* begins some strange incantations...

* W C HP:Fine>k *orc*
You hit *an Orc*'s left arm extremely hard.
Your victim is shocked by your hit!
*an Orc* smites your head extremely hard and tickles it.

* W C HP:Fine *an Orc*:Fine>
*an Elf* utters the words 'diesilla barh'

* W C HP:Fine *an Orc*:Fine>
j

*an Elf* utters the words 'diesilla barh'
*an Orc* staggers back as the lightning bolt sent by *an Elf* hits him.
You hit *an Orc*'s head extremely hard.
Your victim is shocked by your hit!

* W C HP:Fine *an Orc*:Hurt>
bash

*an Orc* panics, and attempts to flee.
*an Orc* leaves down.

* W C HP:Fine>k *orc*
They aren't here.

* W C HP:Fine>Bash what or whom?

* W C HP:Fine>
j
k *orc*
They aren't here.

* W C HP:Fine>
fq

You see *an Orc* scouting from below!

* W C HP:Fine>/flush quick
You begin to search ...

-\|/-You didn't find anyone.

* W C HP:Fine>
*an Elf* quietly scouts downwards...

* W C HP:Fine>
gigg

*an Elf* stops scouting downwards.

* W C HP:Fine>
You giggle.

* W C HP:Fine>
x

You see *an Orc* scouting from below!

* W C HP:Fine>exit
South - Dark Dry Cave
Down  - Orc Guard Room

* W C HP:Fine>
scou d
\You quietly scout downwards...

|Orc Guard Room
The corpse of *a Hobbit* is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The dark presence of the Monitor stands at the stone door.
*an Orc* is standing here.
*an Orc* is standing here.
*an Orc* is resting here.
*an Orc* is standing here.

You stop scouting.

* W C HP:Fine>
fq
-flush quick
You begin to search ...

\|/-\You didn't find anyone.

* W C HP:Fine>
sa 4 orcs
emote growls :  4 orcs
Ok.

* W C HP:Fine>
*an Elf* humms: group self

* W C HP:Fine>
grin
You grin evilly.

* W C HP:Fine>
*an Elf* nods solemnly.

* W C HP:Fine>
gro self
Group disbanded.

* W C HP:Fine>
sa cant grou bears
emote growls :  cant grou bears
Ok.

* W C HP:Fine>
*an Elf* ponders life, the universe, and everything.

* W C HP:Fine>
*an Elf* humms: u cant do that

* W C HP:Fine>
*an Elf* giggles.

* W C HP:Fine>
fq

*an Elf* quietly scouts downwards...

* W C HP:Fine>flush quick
You begin to search ...
You have revealed *an Orc*!
You hit *an Orc*'s head extremely hard.
*an Elf* stops scouting downwards.
You swiftly dodge *an Orc*'s attempt to pierce you.

* W C HP:Fine *an Orc*:Fine>
Saving Kitto.

* W C HP:Fine *an Orc*:Fine>
*an Orc* panics, but can't stop fighting to flee.
*an Orc* lightly pierces your head and tickles it.

* W C HP:Fine *an Orc*:Fine>
*an Orc* panics, and attempts to flee.
*an Orc* leaves down.

* W C HP:Fine>
fq
|flush quick
You begin to search ...

/-\|/You didn't find anyone.

* W C HP:Fine>
gigg
You giggle.

* W C HP:Fine>
fq
|flush quick
You begin to search ...

/-\*an Elf* ponders life, the universe, and everything.

|/You didn't find anyone.

* W C HP:Fine>
You see *an Orc* scouting from below!

* W C HP:Fine>
sc
446/495 hits and 100/153 moves.
*an Elf* humms: u searchin?

* W C HP:Fine>
nod
fq
You nod solemnly.

* W C HP:Fine>\flush quick
You begin to search ...

|/-\
sa flushing
|You didn't find anyone.

* W C HP:Fine>emote growls :  flushing
Ok.

* W C HP:Fine>
You see *an Orc* scouting from below!

* W C HP:Fine>
fq

*an Elf* nods solemnly.

* W C HP:Fine>-flush quick
You begin to search ...

\|/-
sc
\You didn't find anyone.

* W C HP:Fine>
*an Elf* quietly scouts downwards...

* W C HP:Fine>
*an Elf* stops scouting downwards.

* W C HP:Fine>450/495 hits and 101/153 moves.

* W C HP:Fine>
fq
|flush quick
You begin to search ...

/-\|/You didn't find anyone.

* W C HP:Fine>
*an Elf* humms: charge down for a sec?

* W C HP:Fine>
scou d
/You quietly scout downwards...

-Orc Guard Room
The corpse of *a Hobbit* is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The dark presence of the Monitor stands at the stone door.
*an Orc* is standing here.
*an Orc* is standing here.
*an Orc* is standing here.
*an Orc* is standing here.

You stop scouting.

* W C HP:Fine>
nod
d
You nod solemnly.

* W C HP:Fine>
ces
Orc Guard Room
The corpse of *a Hobbit* is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The dark presence of the Monitor stands at the stone door.
*an Orc* is sleeping here.
*an Orc* is standing here.
*an Orc* is standing here.
*an Orc* is standing here.
Exits: (south), [west], up.

o W C HP:Fine>
ces
ces
close exit s
Ok.

o W C HP:Fine>
ces
ces

*an Elf* has arrived from above.
A pack horse has arrived from above.
Zathdug the Monitor strongly smites your left arm and tickles it.
Zathdug the Monitor swiftly dodges your attempt to hit him.

* W C HP:Fine Zathdug the Monitor:Healthy>
*an Orc* says 'spam crosi clack'
The orkish bodyguard slashes your right foot extremely hard and tickles it.

* W C HP:Fine Zathdug the Monitor:Healthy>close exit s
It's already closed!

* W C HP:Fine Zathdug the Monitor:Healthy>
ces
ces

*an Elf* begins some strange incantations...

* W C HP:Fine Zathdug the Monitor:Healthy>*an Orc* smites your right foot extremely hard.
close exit s
It's already closed!

* W C HP:Fine Zathdug the Monitor:Healthy>
ces
ces
close exit s
It's already closed!

* W C HP:Fine Zathdug the Monitor:Healthy>close exit s
It's already closed!

* W C HP:Fine Zathdug the Monitor:Healthy>close exit s
It's already closed!
Zathdug the Monitor smites your left foot extremely hard and tickles it.

* W C HP:Fine Zathdug the Monitor:Healthy>
ces
ces
*an Orc* opens the stonedoor.
close exit s
Ok.
*an Elf* utters the words 'qahijf gsfal'

* W C HP:Fine Zathdug the Monitor:Healthy>close exit s
It's already closed!
You try to hit Zathdug the Monitor, but he parries successfully.

* W C HP:Fine Zathdug the Monitor:Healthy>
ces
ces
*an Orc* leaves up.
close exit s
It's already closed!
The orkish bodyguard slashes your right leg extremely hard.

* W C HP:Fine Zathdug the Monitor:Healthy>
ces
ces
*an Orc* opens the stonedoor.
close exit s
Ok.

* W C HP:Fine Zathdug the Monitor:Healthy>
ces
ces
*an Orc* has arrived from above.
close exit s
It's already closed!
*an Orc* opens the stonedoor.

* W C HP:Fine Zathdug the Monitor:Healthy>close exit s
Ok.
The orkish bodyguard slashes *an Elf*'s right arm extremely hard.

* W C HP:Fine Zathdug the Monitor:Healthy>*an Orc* opens the stonedoor.
close exit s
Ok.
*an Elf* panics, but can't stop fighting to flee.

* W C HP:Fine Zathdug the Monitor:Healthy>
ces
ces
*an Orc* opens the stonedoor.
close exit s
Ok.
You swiftly dodge the orkish bodyguard's attempt to slash you.

* W C HP:Fine Zathdug the Monitor:Healthy>*an Orc* opens the stonedoor.
close exit s
Ok.

* W C HP:Fine Zathdug the Monitor:Healthy>
*an Orc* opens the stonedoor.

* W C HP:Fine Zathdug the Monitor:Healthy>
ces
ces
ces
close exit s
Ok.
*an Orc* opens the stonedoor.
*an Elf* panics, and attempts to flee.
*an Elf* leaves up.

o W C HP:Fine Zathdug the Monitor:Healthy>close exit s
Ok.
*an Orc* opens the stonedoor.
Zathdug the Monitor smites your right arm extremely hard and tickles it.

o W C HP:Hurt Zathdug the Monitor:Healthy>
ces
ces
close exit s
Ok.
*an Orc* opens the stonedoor.
You try to hit Zathdug the Monitor, but he parries successfully.

o W C HP:Hurt Zathdug the Monitor:Healthy>close exit s
Ok.
*an Orc* opens the stonedoor.

o W C HP:Hurt Zathdug the Monitor:Healthy>
f
close exit s
Ok.
*an Orc* opens the stonedoor.
The orkish bodyguard slashes your right foot hard and tickles it.

o W C HP:Hurt Zathdug the Monitor:Healthy>close exit s
Ok.
*an Orc* opens the stonedoor.
The orkish bodyguard quickly approaches, trying to slash you.

o W C HP:Hurt Zathdug the Monitor:Healthy>o W C HP:Hurt Zathdug the Monitor:Healthy>
close exit s
Ok.
*an Orc* opens the stonedoor.
*an Orc* sends you sprawling with a powerful bash.

o W C HP:Hurt Zathdug the Monitor:Healthy>
The orkish bodyguard slashes your right hand extremely hard.

o W C HP:Hurt Zathdug the Monitor:Healthy>
Zathdug the Monitor smites your left foot very hard and tickles it.

o W C HP:Hurt Zathdug the Monitor:Healthy>
f

The orkish bodyguard slashes your left foot extremely hard.

o W C HP:Hurt Zathdug the Monitor:Healthy>
*an Orc* smites your left foot extremely hard.

o W C HP:Wounded Zathdug the Monitor:Healthy>
The orkish bodyguard slashes your right arm extremely hard.
Your head stops stinging.
You flee head over heels.
Behind the Crack
The corpse of a hungry warg is lying here.
The corpse of an orkish scout is lying here.
Exits: south, down.

o W C HP:Wounded>close exit s
That's absurd.

o W C HP:Wounded>close exit s
That's absurd.

o W C HP:Wounded>
You flee head over heels.
Orc Guard Room
The corpse of *a Hobbit* is lying here.
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
The dark presence of the Monitor stands at the stone door.
*an Orc* is standing here.
*an Orc* is standing here.
*an Orc* is standing here.
A sturdy pack horse is standing here.
*an Orc* is standing here.
Exits: (south), [west], up.

o W C HP:Wounded>
You flee head over heels.
PANIC! 
You couldn't escape!
The orkish bodyguard says 'YUE! Kibdu! Yaa wilr kio bavere yair tona.'
The orkish bodyguard quickly approaches, trying to slash you.

o W C HP:Wounded the orkish bodyguard:Healthy>
f

You flee head over heels.
Zathdug the Monitor is standing in your way!
Zathdug the Monitor tells you The Great Goblin doesn t like outsiders!'
Behind the Crack
The corpse of a hungry warg is lying here.
The corpse of an orkish scout is lying here.
Exits: south, down.

o W C HP:Wounded>
You flee head over heels.
Dark Dry Cave
*an Orc* is standing here.
*an Elf* is standing here trying to concentrate.
Exits: north, south.

* W C HP:Wounded>
*an Elf* utters the words 'diesilla barh'
*an Orc* staggers back as the lightning bolt sent by *an Elf* hits her.
*an Elf* swiftly dodges *an Orc*'s attempt to pierce him.
*an Elf* tries to pierce *an Orc*, but she parries successfully.

* W C HP:Wounded>
*an Elf* begins some strange incantations...

* W C HP:Wounded>
k

*an Orc* panics, and attempts to flee.
*an Orc* leaves north.

* W C HP:Wounded>
jk

*an Orc* has arrived from the north.

* W C HP:Wounded>*an Orc* leaves south.
Hit whom?
*an Elf* leaves north.

o W C HP:Wounded>Arglebargle, glop-glyf!?!

o W C HP:Wounded>
n
j

*an Orc* has arrived from the south.

o W C HP:Wounded>*an Orc* smites your left foot extremely hard.
No way! 
You are fighting for your life!
You hit *an Orc*'s right leg extremely hard.

o W C HP:Wounded *an Orc*:Hurt>k *orc*
You're already fighting!

o W C HP:Wounded *an Orc*:Hurt>
You flee head over heels.
Trail at a Cave
Exits: north, east, west.

* W C HP:Wounded>
j
j
k *orc*
They aren't here.
*an Orc* has arrived from the north.

* W C HP:Wounded>*an Orc* quickly approaches, trying to smite you.
k *orc*
You're already fighting!
You hit *an Orc*'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!

* W C HP:Wounded *an Orc*:Hurt>
j

You swiftly dodge *an Orc*'s attempt to smite you.

* W C HP:Wounded *an Orc*:Hurt>
You flee head over heels.
Broken Trail
Exits: east, west.

* W C HP:Wounded>k *orc*
They aren't here.

* W C HP:Wounded>
*an Orc* has arrived from the east.

* W C HP:Wounded>
100

*an Orc* quickly approaches, trying to smite you.

* W C HP:Wounded *an Orc*:Hurt>
You flee head over heels.
Broken Trail
Exits: north, east.

* W C HP:Wounded>
j
cha wimpy 100
Wimpy set to: 100

* W C HP:Wounded>k *orc*
They aren't here.

* W C HP:Wounded>
*an Elf* yells 'bear ok?'
*an Orc* has arrived from the east.

* W C HP:Wounded>
bash
bash
bash

*an Orc* smites your left leg extremely hard.
You hit *an Orc*'s body extremely hard and shatter it.
Your victim is shocked by your hit!

* W C HP:Wounded *an Orc*:Wounded>
bash
bash
yell nod
Your bash at *an Orc* sends him sprawling.

* W C HP:Wounded *an Orc*:Wounded>
Bash someone already bashed? Aren't we funny?

* W C HP:Wounded *an Orc*:Wounded>
Bash someone already bashed? Aren't we funny?

* W C HP:Wounded *an Orc*:Wounded>
Bash someone already bashed? Aren't we funny?

* W C HP:Wounded *an Orc*:Wounded>
Bash someone already bashed? Aren't we funny?

* W C HP:Wounded *an Orc*:Wounded>
Ok.

* W C HP:Wounded *an Orc*:Wounded>
You hit *an Orc*'s body extremely hard and shatter it.
Your victim is shocked by your hit!

* W C HP:Wounded *an Orc*:Wounded>
The day has begun.
*an Orc* bleeds from open wounds.

* W C HP:Wounded *an Orc*:Bad>
bash
bash
Bash someone already bashed? Aren't we funny?

* W C HP:Wounded *an Orc*:Bad>
bash
Bash someone already bashed? Aren't we funny?

* W C HP:Wounded *an Orc*:Bad>
bash
bash
Bash someone already bashed? Aren't we funny?

* W C HP:Wounded *an Orc*:Bad>
bash
Bash someone already bashed? Aren't we funny?

* W C HP:Wounded *an Orc*:Bad>
Bash someone already bashed? Aren't we funny?

* W C HP:Wounded *an Orc*:Bad>
Bash someone already bashed? Aren't we funny?
You hit *an Orc*'s right foot extremely hard and shatter it.

* W C HP:Wounded *an Orc*:Bad>
*an Orc* seems to have recovered his senses.

* W C HP:Wounded *an Orc*:Bad>
*an Orc* panics, and attempts to flee.
*an Orc* leaves north.

* W C HP:Wounded>
n
j
Broken Trail
*an Orc* is standing here.
Exits: south, west.

* W C HP:Wounded>
*an Orc* leaves south.
Ling narrates 'Ling's in da house!'
A hawk has arrived from the west.

* W C HP:Wounded>k *orc*
They aren't here.

* W C HP:Wounded>
s
j
Broken Trail
Exits: north, east.

* W C HP:Wounded>
j
k *orc*
They aren't here.

* W C HP:Wounded>k *orc*
They aren't here.

* W C HP:Wounded>
e
e
Broken Trail
Exits: east, west.

* W C HP:Wounded>Trail at a Cave
*an Orc* is standing here.
Exits: north, east, west.

* W C HP:Wounded>
j

*an Orc* leaves north.

* W C HP:Wounded>k *orc*
They aren't here.

* W C HP:Wounded>
n
j
Dark Dry Cave
*an Elf* is sitting here.
*an Orc* is here, fighting *an Elf*.
Exits: north, south.

* W C HP:Wounded>k *orc*
You hit *an Orc*'s body extremely hard and shatter it.
*an Orc* is mortally wounded and will die soon if not aided.

* W C HP:Wounded *an Orc*:Dying *an Elf*:Fine>
bash
*an Orc* doesn't recover from your bash; he is dead.
You feel more experienced.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear *an Orc*'s death cry.
*an Orc* has drawn his last breath! R.I.P.

* W C HP:Wounded>
*an Elf* seems to have recovered his senses.

* W C HP:Wounded>
*an Elf* throws back his head and cackles with insane glee!

* W C HP:Wounded>
ec
exam corpse
corpse (here) : 
a pile of coins
a two-handed sword (brand new)

* W C HP:Wounded>
*an Elf* gets a pile of coins from the corpse of *an Orc*.

* W C HP:Wounded>
*an Elf* grins with a twinkle in his eye...

* W C HP:Wounded>
gigg
You giggle.

* W C HP:Wounded>
#
trop #
                *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  0%,  #Zyn                      |   1,  0%,  #Garlash                  |
|   2,  1%,  #Narg                     |   1,  0%,  #Olya                     |
|   1,  0%,  #Mogrol                   |   2,  1%,  #Pointie                  |
|   1,  0%,  #Grak                     |   1,  1%,  #Trist                    |
|   4,  0%,  #Zxemn                    |   1,  0%,  #Katana                   |
|   3,  1%,  #Boroda                   |   1,  0%,  #Graur                    |
|   1,  0%,  #Avos                     |   5,  1%,  #Nariel                   |
|   1,  0%,  #Perun                    |   1,  0%,  #Shadaz                   |
|   1,  0%,  #Dabura                   |   1,  0%,  #Hurolg                   |
|   1,  0%,  #Nazrif                   |   1,  0%,  #Mors                     |
|   1,  0%,  #Zhag                     |   1,  1%,  #Xagluk                   |
|   1,  0%,  #Baalrukh                 |   1,  0%,  #Llorak                   |
|   1,  1%,  #Srechzyth                |   1,  0%,  #Jop                      |
|   1,  0%,  #Judge                    |   1,  0%,  #Pinkie                   |
|   1,  0%,  #Sinner                   |   1,  0%,  #Thorkell                 |
|   1,  0%,  #Mommy                    |   1,  0%,  #Vindex                   |
|   1,  0%,  #Kremlin                  |   1,  0%,  #Diamonium                |
|   1,  0%,  #Alamus                   |   1,  0%,  #Riceball                 |
|   1,  0%,  #Knold                    |   1,  0%,  #Zigurakhor               |
|   2,  0%,  #Spears                   |   2,  0%,  #Cronus                   |

*** Return: continue, b: back one page, r: redisplay, q:quit (72%) *** 

|   2,  0%,  #Reef                     |   1,  0%,  #Monster                  |
|   1,  0%,  #Juko                     |   2,  0%,  #Ciluras                  |
|   2,  0%,  #Muffin                   |   1,  0%,  #Balthazar                |
|   2,  0%,  #Shogroth                 |   1,  0%,  #Lookhu                   |
|   1,  0%,  #Shatterfist              |   1,  0%,  #Ecko                     |
|   1,  0%,  #Corny                    |   1,  0%,  #Hera                     |
|   1,  0%,  #Crackle                  |   1,  0%,  #Xatark                   |
|   1,  0%,  #Lestat                   |   1,  0%,  #Horast                   |

* W C HP:Wounded>
sc
149/495 hits and 95/153 moves.

* W C HP:Wounded>
/
get coins all.corpse
You can't find a coins in any corpse.

* W C HP:Wounded>
scalp corpse
fq
\You start taking the scalp from the corpse.

|/-\|/-\|/-\|/-\|/You tear Narg's scalp off the dead corpse.

* W C HP:Wounded>\flush quick
You begin to search ...

|/-\|You didn't find anyone.

* W C HP:Wounded>
sa narg
emote growls :  narg
Ok.

* W C HP:Wounded>
*an Elf* humms: bears can scalp?

* W C HP:Wounded>
nod
You nod solemnly.

* W C HP:Wounded>
sa already killed narg today

*an Elf* humms: that rocks@!

* W C HP:Wounded>emote growls :  already killed narg today
Ok.

* W C HP:Wounded>
grin
You grin evilly.

* W C HP:Wounded>
sc
160/495 hits and 110/153 moves.

* W C HP:Wounded>
*an Elf* grins with a twinkle in his eye...

* W C HP:Wounded>
l
Dark Dry Cave
The scalped corpse of *an Orc* is lying here.
*an Elf* is standing here.

* W C HP:Wounded>
*an Elf* humms: nice one

* W C HP:Wounded>
wear scalp belt
Your belt is full.

* W C HP:Wounded>
*an Elf* humms: good teamwork!
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Kitto2002-02-21 06:31:13
Bears and pukes can live in harmony after all...
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