Luch‚ con Knifer alguno alrededor de neni-sul entonces abajo del abr. Hab¡a dispelling para un d¡gito binario entonces decid¡a cegar...
* W C HP:Fine Mana:Burning>NORTH
dk
A Muddy River
Knifer the Harfoot is standing here.
Exits: east, south, up.
* W C HP:Fine Mana:Burning>cast 'dispel evil' knifer
You start to concentrate...
dk
Ok.
As you call upon Elbereth, Knifer shivers in pain.
You slash Knifer's left foot hard and tickle it.
* W C HP:Fine Mana:Burning Knifer:Fine>cast 'dispel evil' knifer
You start to concentrate...
dk
dk
Ok.
As you call upon Elbereth, Knifer shivers in pain.
* W C HP:Fine Mana:Hot Knifer:Hurt>cast 'dispel evil' knifer
You start to concentrate...
dk
Knifer panics, and attempts to flee.
Your victim has disappeared!
Knifer leaves up.
* W C HP:Fine Mana:Hot>UP
dk
A Small Rocky Track
Exits: north, west, down.
* W C HP:Fine Mana:Hot>cast 'dispel evil' knifer
Nobody here by that name.
* W C HP:Fine Mana:Hot>NORTH
dk
On the Hillock
Exits: east, south.
* W C HP:Fine Mana:Hot>SOUTH
cast 'dispel evil' knifer
Nobody here by that name.
* W C HP:Fine Mana:Hot>A Small Rocky Track
Exits: north, west, down.
You suddenly notice Knifer.
Knifer leaves west.
* W C HP:Fine Mana:Hot>WEST
A Small Rocky Track
Exits: east, west.
* W C HP:Fine Mana:Hot>dk
cast 'dispel evil' knifer
Nobody here by that name.
* W C HP:Fine Mana:Hot>WEST
dk
An Ancient Broken Road
Exits: =north=, east, =south=.
* W C HP:Fine Mana:Hot>cast 'dispel evil' knifer
Nobody here by that name.
* W C HP:Fine Mana:Hot>track knifer
You carefully examine the ground around you, looking for tracks...
You see some tracks of a Hobbit leading south
(done less than 1 hour ago).
* W C HP:Fine Mana:Hot>SOUTH
An Ancient Broken Road
Exits: =north=, =south=, west.
You see some tracks of a Hobbit leading south
(done less than 1 hour ago).
* W C HP:Fine Mana:Hot>t brillobur hes hurt
SOUTH
Ok.
* W C HP:Fine Mana:Hot>An Ancient Broken Road
Exits: =north=, =south=, west.
You see some tracks of a Hobbit leading south
(done less than 1 hour ago).
* W C HP:Fine Mana:Hot>SOUTH
An Ancient Broken Road
Brillobur the Harfoot is standing here.
Exits: =north=, =west=, down.
You see some tracks of a Hobbit leading down
(done less than 1 hour ago).
* W C HP:Fine Mana:Hot>DOWN
A Muddy River
Exits: east, south, up.
Tracking in water is not possible.
You stop tracking your victim.
* W C HP:Fine Mana:Hot>where
Players in your zone
--------------------
Juan - A Muddy River
* W C HP:Fine Mana:Hot>SOUTH
A Crossing of Rivers
Exits: north, south, west.
* W C HP:Fine Mana:Hot>SOUTH
The Loseithel
Exits: north, east.
* W C HP:Fine Mana:Hot>WEST
Alas, you cannot go that way...
* W C HP:Fine Mana:Hot>EAST
The Loseithel
Exits: south, west.
* W C HP:Fine Mana:Hot>WEST
NORTH
WEST
The Loseithel
Exits: north, east.
* W C HP:Fine Mana:Hot>A Crossing of Rivers
Exits: north, south, west.
* W C HP:Fine Mana:Hot>The Loseithel
Exits: east, west, up.
* W C HP:Fine Mana:Hot Move:Tired>UP
An Ancient Broken Road
Exits: =north=, =west=, down.
* W C HP:Fine Mana:Hot Move:Tired>track knifer
You carefully examine the ground around you, looking for tracks...
bob
Teejay narrates 'one dies'
You see some tracks of a Hobbit leading down
(done less than 1 hour ago).
* W C HP:Fine Mana:Hot>cast 'breath'
You start to concentrate...
An energy begins to flow within your legs as your body becomes lighter.
* W C HP:Fine Mana:Hot>DOWN
A Muddy River
Exits: east, south, up.
A bass has arrived from the east.
Tracking in water is not possible.
You stop tracking your victim.
* W C HP:Fine Mana:Hot>SOUTH
WEST
A Crossing of Rivers
Exits: north, south, west.
* W C HP:Fine Mana:Hot>The Loseithel
Exits: east, west, up.
* W C HP:Fine Mana:Hot>
You suddenly notice Brillobur.
* W C HP:Fine Mana:Hot>WEST
A Ford through the River
The corpse of a ferocious warg is lying here.
A ferocious warg is here, snarling angrily.
Exits: north, east, south, west.
* W C HP:Fine Mana:Hot>SOUTH
An Ancient Broken Road
A hungry warg stands here, sniffing around for flesh.
A ferocious warg is here, snarling angrily.
Exits: north, =west=.
* W C HP:Fine Mana:Hot>WEST
An Ancient Broken Road
Exits: =east=, =west=, down.
* W C HP:Fine Mana:Hot>trac knifer
You carefully examine the ground around you, looking for tracks...
Brillobur tells you 'on muddy river again'
You suddenly notice Brillobur.
Hmm... It seems there is no sign of Knifer here.
* W C HP:Fine Mana:Hot>
EAST
* W C HP:Fine Mana:Hot>EAST
NORTH
An Ancient Broken Road
A ferocious warg is here, snarling angrily.
Exits: north, =west=.
* W C HP:Fine Mana:Hot>EAST
Alas, you cannot go that way...
* W C HP:Fine Mana:Hot>Teejay narrates 'go grimbor'
A Ford through the River
The corpse of a ferocious warg is lying here.
A ferocious warg is here, snarling angrily.
Exits: north, east, south, west.
A ferocious warg has revealed Brillobur!
* W C HP:Fine Mana:Hot>wher
The Loseithel
Exits: east, west, up.
* W C HP:Fine Mana:Hot>Players in your zone
--------------------
Knifer - A Muddy River
Juan - The Loseithel
* W C HP:Fine Mana:Hot>EAST
A Crossing of Rivers
Exits: north, south, west.
* W C HP:Fine Mana:Hot>SOUTH
The Loseithel
Exits: north, east.
* W C HP:Fine Mana:Hot>NORTH
NORTH
A Crossing of Rivers
Exits: north, south, west.
* W C HP:Fine Mana:Hot>A Muddy River
A bass swims here.
Exits: east, south, up.
* W C HP:Fine Mana:Hot>EAST
Zippo narrates 'nice steal on gill grim :P'
* W C HP:Fine Mana:Hot>A Muddy River
Exits: north, west.
* W C HP:Fine Mana:Hot>NORTH
A Muddy River
A bass swims here.
Exits: east, south, up.
* W C HP:Fine Mana:Hot>bl knifer
EAST
cast 'blindness' knifer
Nobody here by that name.
* W C HP:Fine Mana:Hot>bl knifer
A Muddy River
Knifer the Harfoot is standing here.
Exits: east, west.
* W C HP:Fine Mana:Hot>cast 'blindness' knifer
You start to concentrate...
bl knifer
Teejay narrates 'yeah'
Ok.
Nothing seems to happen.
* W C HP:Fine Mana:Hot>cast 'blindness' knifer
You start to concentrate...
Ok.
Knifer seems to be blinded!
* W C HP:Fine Mana:Warm>
Knifer leaves east.
* W C HP:Fine Mana:Warm>dk
* W C HP:Fine Mana:Warm>cast 'dispel evil' knifer
Nobody here by that name.
* W C HP:Fine Mana:Warm>EAST
dk
A Muddy River
Exits: west.
* W C HP:Fine Mana:Warm>cast 'dispel evil' knifer
Nobody here by that name.
* W C HP:Fine Mana:Warm>WEST
WEST
A Muddy River
Exits: east, west.
* W C HP:Fine Mana:Warm>A Muddy River
A bass swims here.
Exits: east, south, up.
* W C HP:Fine Mana:Warm>
Grimbor narrates 'uh'
* W C HP:Fine Mana:Warm>na hes blinded
Ok.
* W C HP:Fine Mana:Warm>weher
Arglebargle, glop-glyf!?!
* W C HP:Fine Mana:Warm>wher
Players in your zone
--------------------
Juan - A Muddy River
* W C HP:Fine Mana:Warm>UP
A Small Rocky Track
Exits: north, west, down.
* W C HP:Fine Mana:Warm>
Grimbor narrates 'been here way before all of you came'
* W C HP:Fine Mana:Warm>track knifer
You carefully examine the ground around you, looking for tracks...
Elmo narrates 'he always does that it's why he learnt kick in first place :)'
sa you here?
You see some tracks of a Hobbit leading west
(done less than 2 hours ago).
* W C HP:Fine Mana:Warm>emote dice <<you here?>>
Ok.
* W C HP:Fine Mana:Warm>WEST
A Small Rocky Track
Exits: east, west.
You suddenly notice Brillobur.
You see some tracks of a Hobbit leading west
(done less than 2 hours ago).
* W C HP:Fine Mana:Warm>WEST
An Ancient Broken Road
Exits: =north=, east, =south=.
You see some tracks of a Hobbit leading south
(done less than 2 hours ago).
* W C HP:Fine Mana:Warm>ch asp n
You suddenly notice Brillobur.
* W C HP:Fine Mana:Warm>SOUTH
Chuckle at whom?
* W C HP:Fine Mana:Warm>An Ancient Broken Road
Exits: =north=, =south=, west.
You see some tracks of a Hobbit leading south
(done less than 2 hours ago).
* W C HP:Fine Mana:Warm>cha sp n
SOUTH
Ok.
* W C HP:Fine Mana:Warm>An Ancient Broken Road
Exits: =north=, =south=, west.
You see some tracks of a Hobbit leading south
(done less than 2 hours ago).
* W C HP:Fine Mana:Warm>SOUTH
Lightning starts to show in the sky.
* W C HP:Fine Mana:Warm>An Ancient Broken Road
Exits: =north=, =west=, down.
You see some tracks of a Hobbit leading down
(done less than 2 hours ago).
* W C HP:Fine Mana:Hot>DOWN
A Muddy River
Exits: east, south, up.
Tracking in water is not possible.
You stop tracking your victim.
* W C HP:Fine Mana:Hot>
You suddenly notice Brillobur.
* W C HP:Fine Mana:Hot>wher
Players in your zone
--------------------
Brillobur - A Muddy River
Juan - A Muddy River
* W C HP:Fine Mana:Hot>SOUTH
wher
A Crossing of Rivers
A bass swims here.
Exits: north, south, west.
* W C Mana:Hot>Players in your zone
--------------------
Juan - A Crossing of Rivers
* W C Mana:Hot>SOUTH
You suddenly notice Brillobur.
* W C Mana:Hot>The Loseithel
Exits: north, east.
* W C Mana:Hot>
You suddenly notice Brillobur.
* W C Mana:Hot>EAST
The Loseithel
Exits: south, west.
* W C Mana:Hot>
You suddenly notice Brillobur.
* W C Mana:Hot>SOUTH
wher
Up the Loseithel
Exits: north, south.
* W C Mana:Hot>Players in your zone
--------------------
Juan - Up the Loseithel
* W C Mana:Hot>SOUTH
Aelin Loseithel
A clear spring babbles as cool water trickles out of the ground.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: north, south, west.
* W C Mana:Hot>
Elmo narrates '50 gold says he kicked it to death! hehe'
* W C Mana:Hot>
You suddenly notice Brillobur.
* W C Mana:Hot>track knifer
You carefully examine the ground around you, looking for tracks...
Teejay narrates 'he didnt'
You see some tracks of a Hobbit leading south
(done less than 1 hour ago).
* W C Mana:Hot>SOUTH
Hills
Exits: north, south, west.
sa tracks
You see some tracks of a Hobbit leading south
(done less than 1 hour ago).
* W C Mana:Hot>emote dice <<tracks>>
Ok.
*snip*
* W C Mana:Hot>WEST
Misty Mountains
Exits: east, south, west.
The sky cracks and booms, and rain falls on you.
You see some tracks of a Hobbit leading west
(done less than 1 hour ago).
* W C Mana:Hot>WEST
A Box Canyon
Exits: north, east.
Someone says 'i could also stab him dead prolly'
You suddenly notice Brillobur.
Hmm... you have lost the track.
* W C Mana:Hot Move:Tired>NORTH
A Mountain Trail
Exits: south, west.
* W C Mana:Hot Move:Tired>SOUTH
Anordil narrates 'Night everyone!'
A Box Canyon
Exits: north, east.
* W C Mana:Hot Move:Tired>
Maldor narrates 'how long does it take for smugglers in shire to pop'
* W C Mana:Hot Move:Tired>search t
You have revealed Brillobur!
You begin to search ...
t brillobur hes here
Saving Juan.
The lightning has stopped.
* W C Mana:Hot Move:Tired>
Ok.
* W C Mana:Hot Move:Tired>t brillobur search t dont hit
Grimbor narrates 'any of ya need metal?'
* W C Mana:Hot Move:Tired>
Ok.
* W C Mana:Hot Move:Tired>track knifer
You carefully examine the ground around you, looking for tracks...
Torvax narrates 'me'
You see some tracks of a Hobbit leading east
(done less than 1 hour ago).
*snip*
* W C Mana:Hot>EAST
Aelin Loseithel
A clear spring babbles as cool water trickles out of the ground.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: north, south, west.
You see some tracks of a Hobbit leading north
(done less than 1 hour ago).
* W C Mana:Hot>NORTH
Up the Loseithel
Exits: north, south.
You feel a hidden presence.
You suddenly notice Knifer.
Aha, you have found your victim!
* W C Mana:Hot>h knifer
cast 'harm' knifer
You start to concentrate...
Your victim has disappeared!
Knifer leaves north.
Grimbor narrates 'got thick boots and gaunts and a mattock'
* W C Mana:Hot>NORTH
k knifer
The Loseithel
Exits: south, west.
* W C Mana:Hot>They aren't here.
* W C Mana:Hot Move:Tired>WEST
k knifer
The Loseithel
Exits: north, east.
* W C Mana:Hot Move:Tired>They aren't here.
* W C Mana:Hot Move:Tired>NORTH
NORTH
A Crossing of Rivers
Exits: north, south, west.
Vehere narrates 'what herb are a handful of narrow leaves?'
* W C Mana:Hot Move:Tired>A Muddy River
A bass swims here.
Knifer the Harfoot is standing here.
Exits: east, south, up.
* W C Mana:Hot Move:Tired>k knifer
You slash Knifer's right foot extremely hard.
Knifer lightly pierces your body and tickles it.
* W C HP:Fine Mana:Hot Move:Tired Knifer:Fine>
Knifer panics, and attempts to flee.
Knifer leaves south.
* W C HP:Fine Mana:Hot Move:Tired>SOUTH
A Crossing of Rivers
Knifer the Harfoot is standing here.
Exits: north, south, west.
* W C HP:Fine Mana:Hot Move:Tired>dk
Knifer leaves south.
* W C HP:Fine Mana:Hot Move:Tired>cast 'dispel evil' knifer
Nobody here by that name.
* W C HP:Fine Mana:Hot Move:Tired>SOUTH
dk
The Loseithel
Exits: north, east.
* W C HP:Fine Mana:Hot Move:Tired>SOUTH
cast 'dispel evil' knifer
Nobody here by that name.
* W C HP:Fine Mana:Hot Move:Tired>EAST
Alas, you cannot go that way...
* W C HP:Fine Mana:Hot Move:Tired>SOUTH
The Loseithel
Exits: south, west.
* W C HP:Fine Mana:Hot Move:Tired>Up the Loseithel
Exits: north, south.
You feel a hidden presence.
You suddenly notice Knifer.
* W C HP:Fine Mana:Hot Move:Tired>SOUTH
NORTH
Aelin Loseithel
A clear spring babbles as cool water trickles out of the ground.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: north, south, west.
* W C HP:Fine Mana:Hot Move:Tired>dk
Up the Loseithel
Knifer the Harfoot is standing here.
Exits: north, south.
* W C HP:Fine Mana:Hot Move:Tired>cast 'dispel evil' knifer
You start to concentrate...
The night has begun.
dk
Celenia narrates 'rosemary isnt it?'
Ok.
As you call upon Elbereth, Knifer shivers in pain.
Knifer lightly pierces your right leg and tickles it.
* W C HP:Fine Mana:Warm Move:Tired Knifer:Hurt>cast 'dispel evil' knifer
You start to concentrate...
dk
Ok.
As you call upon Elbereth, Knifer shivers in pain.
* W C HP:Fine Mana:Warm Move:Tired Knifer:Wounded>cast 'dispel evil' knifer
You start to concentrate...
Knifer panics, and attempts to flee.
Your victim has disappeared!
Knifer leaves south.
* W C HP:Fine Mana:Warm Move:Tired>
You suddenly notice Brillobur.
Brillobur sheathes a nasty orkish fang into a pair of smooth, black boots.
Brillobur confidently draws an orkish shortbow.
* W C HP:Fine Mana:Warm Move:Tired>SOUTH
Aelin Loseithel
A clear spring babbles as cool water trickles out of the ground.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Knifer the Harfoot is standing here.
Exits: north, south, west.
* W C HP:Fine Mana:Warm Move:Tired>k knifer
ma
You approach Knifer, trying to slash him.
Knifer pierces your right foot and tickles it.
* W C HP:Fine Mana:Warm Move:Slow Knifer:Wounded>cha moo agg
Ok.
Knifer panics, and attempts to flee.
* W C HP:Fine Mana:Warm Move:Slow Knifer:Wounded>
Knifer panics, and attempts to flee.
Knifer pierces your body and tickles it.
* W C HP:Fine Mana:Warm Move:Slow Knifer:Wounded>
Knifer panics, and attempts to flee.
* W C HP:Fine Mana:Warm Move:Tired Knifer:Wounded>
Knifer panics, and attempts to flee.
Knifer lightly pierces your left hand and tickles it.
* W C HP:Fine Mana:Warm Move:Tired Knifer:Wounded>
Knifer panics, and attempts to flee.
* W C HP:Fine Mana:Warm Move:Tired Knifer:Wounded>
Knifer panics, and attempts to flee.
Knifer pierces your right foot and tickles it.
* W C HP:Fine Mana:Warm Move:Tired Knifer:Wounded>
You slash Knifer's body hard.
* W C HP:Fine Mana:Warm Move:Tired Knifer:Wounded>
Knifer panics, and attempts to flee.
* W C HP:Fine Mana:Warm Move:Tired Knifer:Wounded>
Knifer panics, and attempts to flee.
* W C HP:Fine Mana:Warm Move:Tired Knifer:Wounded>k knifermw
Knifer panics, and attempts to flee.
* W C HP:Fine Mana:Warm Move:Tired Knifer:Wounded>They aren't here.
* W C HP:Fine Mana:Warm Move:Tired Knifer:Wounded>
Knifer panics, but can't stop fighting to flee.
* W C HP:Fine Mana:Warm Move:Tired Knifer:Wounded>de knifer
You slash Knifer's body extremely hard and shatter it.
* W C HP:Fine Mana:Warm Move:Tired Knifer:Wounded>de knifer
Knifer panics, and attempts to flee.
Knifer leaves west.
* W C HP:Fine Mana:Warm Move:Tired>cast 'dispel evil' knifer
Nobody here by that name.
You suddenly notice Brillobur.
* W C HP:Fine Mana:Warm Move:Tired>de knifer
cast 'dispel evil' knifer
Nobody here by that name.
* W C HP:Fine Mana:Warm Move:Tired>cast 'dispel evil' knifer
Nobody here by that name.
* W C HP:Fine Mana:Warm Move:Tired>WEST
de knifer
Hills
Knifer the Harfoot is standing here.
Exits: north, east, south, west.
* W C HP:Fine Mana:Warm Move:Slow>cast 'dispel evil' knifer
You start to concentrate...
de knifer
Ok.
As you call upon Elbereth, Knifer shivers in pain.
Knifer pierces your right arm and tickles it.
* W C HP:Fine Mana:Cold Move:Slow Knifer:Awful>cast 'dispel evil' knifer
Alas, not enough mana flows through you...
* W C HP:Fine Mana:Cold Move:Slow Knifer:Awful>
Knifer panics, and attempts to flee.
You suddenly notice Brillobur.
Brillobur lightly hits Knifer's body and shatters it.
* W C HP:Fine Mana:Cold Move:Slow Knifer:Awful>
Knifer panics, and attempts to flee.
* W C HP:Fine Mana:Cold Move:Slow Knifer:Awful>
Vehere narrates 'thanks'
Knifer lightly pierces your left leg and tickles it.
* W C HP:Fine Mana:Cold Move:Slow Knifer:Awful>
Knifer panics, and attempts to flee.
* W C HP:Fine Mana:Cold Move:Slow Knifer:Awful>
Brillobur nocks a missile in an orkish shortbow.
Knifer panics, and attempts to flee.
* W C HP:Fine Mana:Cold Move:Slow Knifer:Awful Brillobur:Healthy>
Brillobur shoots Knifer's right hand very hard and shatters it.
Knifer is incapacitated and will slowly die, if not aided.
* W C HP:Fine Mana:Cold Move:Slow Knifer:Dying Brillobur:Healthy>
Brillobur nocks a missile in an orkish shortbow.
* W C HP:Fine Mana:Cold Move:Slow Knifer:Dying Brillobur:Healthy>
Brillobur shoots Knifer's body extremely hard and shatters it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear Knifer's death cry.
Above the body of Knifer a grey mist gathers into a pale shrouded figure,
rising slowly like smoke from a fire. It wavers for a moment, looking to the
West; but out of the West comes a cold wind and with a sigh it dissolves into
nothing.
* W C HP:Fine Mana:Cold Move:Slow>ec
exa corpse
corpse (here) :
a fortune in gold
a moneybag
a strange set of lock picks
a brown leather belt
a shiny dagger (dented)
a russet cloak (used)
a gilded round shield (worn out)
a plain hood (used)
a ring
a coach ticket
a coach ticket
a coach ticket
a large skin
a delicious bannock
a delicious bannock
a delicious bannock
a delicious bannock
a coach ticket
a coach ticket
a coach ticket
a coach ticket
a canoe
a red ruby
an ash arrow
an ash arrow
not a good idea to panic while blind and spam urself out of moves.