-this is for gods to read, when the logs start i have already scouted the room, and well, as i am feeling
-a bit risky today i take my shot and quake!
Start logging: 03.03.2036 01:46
lMusty Landing
A pewter candlestick is standing here.
An intact skeleton of a man is walking around here.
* W C HP:Fine>sc
70/76 hits, 133/133 mana, and 105/105 moves.
* W C HP:Fine>wa
You are already awake...
* W C HP:Fine>st
You stop resting, and stand up.
* W C HP:Fine>stat
OB: 17%, DB: 36%, PB: 40%, Armour: 28%. Wimpy: 40. Mood: wimpy.
Needed: 108,620 xp, 218 tp. Lauren: 17. Alert: normal.
Affected by:
- shroud
- armour
* W C HP:Fine>cast 'armour'-You start to concentrate...
\|/-\|/-A ruffian has arrived from the south.
Your magic armour is revitalized.
* W C HP:Fine Mana:Burning>pr
You have 0 practice sessions left.
Skill / Spell Knowledge Difficulty Class Mana Casting time
Climb Awful Very easy General
First aid Poor Easy General
Ride Good Very easy General
Swim Excellent Very easy General
Armour Superb Hard Mage 31, Very short
Burning hands Very good Normal Mage 9, Very short
Create light Good Easy Mage 6, Short
Earthquake Excellent Hard Mage 19, Short
Lightning bolt Fair Hard Mage 40, Short
Magic missile * Very good Easy Mage 3, Very short
Shroud Fair Hard Mage 8, Normal
Store Fair Hard Mage 120, Very long
Teleport Good Hard Mage 69, Normal
Bless Average Normal Cleric 9, Short
Create food Average Normal Cleric 7, Short
Create water Average Normal Cleric 6, Short
Cure blindness Average Normal Cleric 8, Short
Cure light Fair Easy Cleric 11, Very short
Cure serious Good Normal Cleric 21, Short
Dodge Bad Hard Thief
Pick Bad Normal Thief
Parry Awful Normal Warrior
* W C HP:Fine Mana:Burning>e
Watery Junction
Exits: north, south, west.
* W C HP:Fine Mana:Burning>n
Watery Chamber
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A grey snake slides along the water.
Exits: south.
* W C HP:Fine Mana:Burning>cast 'earthquake'-You start to concentrate...
\|/-\f|/-\You swim and successfully stay on the water.
|The earth trembles beneath your feet!
You feel yourself exposed.
The earth trembles and shivers.
A water moccasin lightly hits your head and tickles it.
You swiftly dodge a water moccasin's attempt to hit you.
A water moccasin lightly hits your head and tickles it.
A water moccasin strongly hits your body.
You feel a strong ache there!
A water moccasin hits your body.
A water moccasin hits your left foot.
A watersnake lightly hits your body.
You pierce a watersnake's head and shatter it.
* W C HP:Hurt Mana:Hot a watersnake:Awful>
You will attempt to flee!
* W C HP:Hurt Mana:Hot a watersnake:Awful>
You flee head over heels.
Watery Junction
Exits: north, south, west.
- Maybe you think im kinda foolish but look, it seems like they dont rock me to hard anyways!
* W C HP:Hurt Mana:Hot>stat
OB: 17%, DB: 26%, PB: 40%, Armour: 28%. Wimpy: 40. Mood: wimpy.
Needed: 104,570 xp, 218 tp. Lauren: 17. Alert: normal.
Affected by:
- panic
- a light wound at the body.
- noquit
- armour
* W C HP:Hurt Mana:Hot>w
Musty Landing
A pewter candlestick is standing here.
An intact skeleton of a man is walking around here.
A ruffian is sneaking around here, looking for some mischief to do.
Exits: east, south.
The ground is frosty.
A ruffian lightly pierces your right arm.
* W C HP:Wounded Mana:Hot a ruffian:Healthy>re
You flee head over heels.
Musty Corridor
An intact skeleton of a man is walking around here.
Exits: north, [west].
* W C HP:Wounded Mana:Hot>
You sit down and rest your tired bones.
* W C HP:Wounded Mana:Hot>fNah...
You feel too relaxed to do that..
* W C HP:Wounded Mana:Hot>st
You stop resting, and stand up.
* W C HP:Wounded Mana:Hot>
You swiftly dodge an animated skeleton's attempt to hit you.
You lightly pierce an animated skeleton's body and tickle it.
* W C HP:Wounded Mana:Hot an animated skeleton:Fine>
You flee head over heels.
Musty Landing
A pewter candlestick is standing here.
An intact skeleton of a man is walking around here.
A ruffian is sneaking around here, looking for some mischief to do.
Exits: east, south.
* W C HP:Wounded Mana:Hot>s
Musty Corridor
An intact skeleton of a man is walking around here.
Exits: north, [west].
* W C HP:Wounded Mana:Hot>w
The Stonedoor seems to be closed.
* W C HP:Wounded Mana:Hot>n
Musty Landing
A pewter candlestick is standing here.
An intact skeleton of a man is walking around here.
A ruffian is sneaking around here, looking for some mischief to do.
Exits: east, south.
* W C HP:Wounded Mana:Hot>e
Watery Junction
Exits: north, south, west.
* W C HP:Wounded Mana:Hot>
A watersnake has arrived from the north.
* W C HP:Wounded Mana:Hot>cast 'shr'\You start to concentrate...
|/-\|/-\|Niran narrates 'lol I feel insulted by your foul language. my virgin ears cannot handle that you fucker'
/-Forin narrates 'Hi Lowyn'
Bifur narrates 'he hidden trolls'
\|/-\|You mispronounced the magical words...
Your spell backfired!
You feel exhausted.
* W C HP:Wounded Mana:Hot>s
Watery Tunnel
A black catfish is here, lurking in the mud.
Exits: north, south.
* W C HP:Wounded Mana:Hot>s
Brise narrates 'hi:)'
Bend in the Tunnel
Exits: north, west.
* W C HP:Wounded Mana:Hot>s
Alas, you cannot go that way...
* W C HP:Wounded Mana:Hot>w
Watery Tunnel
The corpse of a watersnake is lying here.
Exits: east, south.
* W C HP:Wounded Mana:Hot>s
Dark Tunnel
A pack horse (min) is standing here.
Exits: north, south.
The ground is frosty.
* W C HP:Wounded Mana:Hot>s
Living Chamber
Exits: north, east, west.
A pack horse (min) has arrived from the north.
* W C HP:Wounded Mana:Hot>re
You sit down and rest your tired bones.
* W C HP:Wounded Mana:Hot>sc
31/76 hits, 74/133 mana, and 66/105 moves.
* W C HP:Wounded Mana:Hot>
Perran narrates 'p(jeakoth) ybout?'
* W C HP:Wounded Mana:Hot>stat
OB: 15%, DB: -24%, PB: 38%, Armour: 28%. Wimpy: 40. Mood: wimpy.
Needed: 104,539 xp, 218 tp. Lauren: 17. Alert: normal.
Affected by:
- noquit
- panic
- a light wound at the body.
- armour
* W C HP:Wounded Mana:Hot>
Lowyn narrates 'hi :)'
* W C HP:Wounded Mana:Hot>sc
31/76 hits, 77/133 mana, and 69/105 moves.
* W C HP:Wounded Mana:Hot>sc
31/76 hits, 77/133 mana, and 69/105 moves.
* W C HP:Wounded Mana:Hot>sc
31/76 hits, 77/133 mana, and 69/105 moves.
* W C HP:Wounded Mana:Hot>
Tiriki narrates 'hey lowyn'
* W C HP:Wounded Mana:Hot>
Amelia narrates 'laugh =p'
* W C HP:Wounded Mana:Hot>stat
OB: 15%, DB: -24%, PB: 38%, Armour: 28%. Wimpy: 40. Mood: wimpy.
Needed: 104,539 xp, 218 tp. Lauren: 17. Alert: normal.
Affected by:
- noquit
- panic
- a light wound at the body.
- armour
* W C HP:Wounded Mana:Hot>l
Living Chamber
A pack horse (min) is standing here.
* W C HP:Wounded Mana:Hot>sc
32/76 hits, 81/133 mana, and 73/105 moves.
* W C HP:Wounded Mana:Hot>sc
32/76 hits, 81/133 mana, and 73/105 moves.
* W C HP:Wounded Mana:Hot>sc
32/76 hits, 81/133 mana, and 74/105 moves.
* W C HP:Wounded Mana:Hot>l
Living Chamber
A pack horse (min) is standing here.
* W C HP:Wounded Mana:Hot>st
You stop resting, and stand up.
* W C HP:Wounded Mana:Hot>cast 'shr'\You start to concentrate...
|/-\|cast 'cure ser'/-\|Kazh narrates 'yeah Im jeakoth'
/-\|/-\|You are surrounded by a misty shroud.
* W C HP:Wounded Mana:Hot>-
You start to concentrate...
\sc|/-\|/-\|/You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Hurt Mana:Warm>46/76 hits, 49/133 mana, and 78/105 moves.
* W C HP:Hurt Mana:Warm>e
Storeroom
A beer barrel has been left here.
A butcher knife is lying here.
A pan is here, ready for use.
You see two torches on the ground.
A scuffed and worn leather satchel has been left here.
Exits: west.
A pack horse (min) has arrived from the west.
* W C HP:Hurt Mana:Warm>re
You sit down and rest your tired bones.
* W C HP:Hurt Mana:Warm>sc
46/76 hits, 49/133 mana, and 78/105 moves.
* W C HP:Hurt Mana:Warm>l
Storeroom
A beer barrel has been left here.
A butcher knife is lying here.
A pan is here, ready for use.
On the ground, there are two torches.
A scuffed and worn leather satchel has been left here.
A pack horse (min) is standing here.
* W C HP:Hurt Mana:Warm>sc
46/76 hits, 51/133 mana, and 79/105 moves.
* W C HP:Hurt Mana:Warm>stat
OB: 15%, DB: -14%, PB: 38%, Armour: 28%. Wimpy: 40. Mood: wimpy.
Needed: 104,539 xp, 218 tp. Lauren: 17. Alert: normal.
Affected by:
- shroud
- noquit
- panic
- a light wound at the body.
- armour
* W C HP:Hurt Mana:Warm>
Thurkân narrates 'hmmm, i hear the term 'virgin ears' a lot but i never actually met anyone with virgin ears'
* W C HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
* W C HP:Hurt Mana:Warm>47/76 hits, 55/133 mana, and 84/105 moves.
* W C HP:Hurt Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
* W C HP:Hurt Mana:Warm>whois thurkan
Niran narrates 'lol what you're saying you've been fucked in the ears?'
48/76 hits, 59/133 mana, and 89/105 moves.
* W C HP:Hurt Mana:Warm>Thurkân is a level nine Dwarven Fighter.
Is playing from *.net.
* W C HP:Hurt Mana:Hot>
Thrump narrates 'yer weird they been gettin screwed in their ears?'
* W C HP:Hurt Mana:Hot>
Fezz narrates 'i have'
* W C HP:Hurt Mana:Hot>
WARNING: inactivity timeout in 5 seconds.
score
* W C HP:Hurt Mana:Hot>49/76 hits, 64/133 mana, and 94/105 moves.
* W C HP:Hurt Mana:Hot>
Turök narrates 'lol'
* W C HP:Hurt Mana:Hot>
Thurkân narrates 'rolf'
* W C HP:Hurt Mana:Hot>
Thurkân narrates 'gratz fezz'
* W C HP:Hurt Mana:Hot>
Maniac narrates 'take it to sing please'
* W C HP:Hurt Mana:Hot>sc
WARNING: inactivity timeout in 5 seconds.
score
* W C HP:Hurt Mana:Hot>50/76 hits, 68/133 mana, and 99/105 moves.
* W C HP:Hurt Mana:Hot>50/76 hits, 68/133 mana, and 99/105 moves.
* W C HP:Hurt Mana:Hot>
You feel bolder.
* W C HP:Hurt Mana:Hot>sdtArglebargle, glop-glyf!?!
* W C HP:Hurt Mana:Hot>stcast 'cure ser'
You stop resting, and stand up.
* W C HP:Hurt Mana:Hot>/
You start to concentrate...
-stat\|/-\|/-Niran narrates 'lol that doesn't suprise me :P is that why you're moaning so muc'
\|You begin to see scars fade away and a feeling of health comes over you.
* W C HP:Fine Mana:Warm>Ýllörth narrates 'any1 in tharbad?'
OB: 17%, DB: 36%, PB: 40%, Armour: 28%. Wimpy: 40. Mood: wimpy.
Needed: 104,539 xp, 218 tp. Lauren: 17. Alert: normal.
Affected by:
- shroud
- noquit
- a light wound at the body.
- armour
* W C HP:Fine Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
* W C HP:Fine Mana:Warm>68/76 hits, 58/133 mana, and 105/105 moves.
* W C HP:Fine Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
* W C HP:Fine Mana:Hot>69/76 hits, 61/133 mana, and 105/105 moves.
* W C HP:Fine Mana:Hot>
Foldurn narrates 'what is the 'crank' fo r?'
* W C HP:Fine Mana:Hot>
Fezz narrates 'to crank'
Dora narrates 'anyone max chanting?'
* W C HP:Fine Mana:Hot>sc
70/76 hits, 65/133 mana, and 105/105 moves.
* W C HP:Fine Mana:Hot>sc
70/76 hits, 65/133 mana, and 105/105 moves.
* W C HP:Fine Mana:Hot>l
Storeroom
A beer barrel has been left here.
A butcher knife is lying here.
A pan is here, ready for use.
There are two torches here.
A scuffed and worn leather satchel has been left here.
A pack horse (min) is standing here.
* W C HP:Fine Mana:Hot>re
You sit down and rest your tired bones.
* W C HP:Fine Mana:Hot>whereTrillian narrates 'any bored legends on give me a tell?'
Players in your zone
--------------------
* W C HP:Fine Mana:Hot>dr skin
You drink the water.
You do not feel thirsty anymore.
* W C HP:Fine Mana:Hot>st
You stop resting, and stand up.
* W C HP:Fine Mana:Hot>cast 'create light' lantern|You start to concentrate...
/cast 'create food'-\|/-\eat food|/re-A lantern is recharged.
* W C HP:Fine Mana:Hot>|
You start to concentrate...
/-\|/-\Saving Rask.
|/-\Your spell backfired!
You feel your life draining away.
* W C HP:Fine Mana:Warm>
You can't find a food.
* W C HP:Fine Mana:Warm>
You sit down and rest your tired bones.
* W C HP:Fine Mana:Warm>inf
You are a male Noldo.
You are 102 years, 8 months, and 12 days old.
You have played 16 hours (real time).
This ranks you as Rask the Elven Magician (level 10).
You are six feet four and weigh eleven stone and ten pounds.
Perception: vision 50, hearing 20, smell 0. Alertness: normal.
You are a well-meaning person, always glad to help your friends.
You are welcome in Bree, Fornost, the Grey Havens, and Rivendell.
Your equipment weighs fifty pounds. Heavy, but we will manage...
Your base abilities are: Str:8 Int:20 Wis:18 Dex:12 Con:12 Wil:15 Per:15.
Offensive Bonus: 17%, Dodging Bonus: -14%, Parrying Bonus: 40%.
Your armour provides an average protection of 28%.
You have 70/76 hit, 41/133 mana, and 99/105 movement points.
Your mood is wimpy.
You will flee if your hit points go below 40.
You have scored 400,461 experience points and you have 982 travel points.
You are not known for any acts of war.
You need 104,539 exp. points and 218 travel points to reach the next level.
You have 17 lauren coins, 5 celeb pennies, and 17 busc pennies.
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.
You are subjected to the following temporary effects:
- shroud
- noquit
- a light wound at the body.
- armour
* W C HP:Fine Mana:Warm>sc
70/76 hits, 42/133 mana, and 99/105 moves.
* W C HP:Fine Mana:Warm>st
You stop resting, and stand up.
* W C HP:Fine Mana:Warm>cast 'create food'\You start to concentrate...
|/-aet food\|/-re\|/-A magic mushroom suddenly appears.
* W C HP:Fine Mana:Warm>Arglebargle, glop-glyf!?!
* W C HP:Fine Mana:Warm>sc
You sit down and rest your tired bones.
* W C HP:Fine Mana:Warm>70/76 hits, 37/133 mana, and 102/105 moves.
* W C HP:Fine Mana:Warm>eat food
You are too full to eat more!
Thurkân narrates 'what else would a crank be for?'
* W C HP:Fine Mana:Warm>l
Storeroom
A beer barrel has been left here.
A butcher knife is lying here.
A magic mushroom lies here.
A pan is here, ready for use.
There are two torches here.
A scuffed and worn leather satchel has been left here.
A pack horse (min) is standing here.
* W C HP:Fine Mana:Warm>
Niran narrates 'don't you know what crank is??'
* W C HP:Fine Mana:Warm>whois thurkanThurkân is a level nine Dwarven Fighter.
Is playing from *.net.
* W C HP:Fine Mana:Warm>exa satchelsatchel (here) :
Nothing.
* W C HP:Fine Mana:Warm>
Ýllörth narrates 'any darkies in tharbad? i need some eq :)'
* W C HP:Fine Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
* W C HP:Fine Mana:Warm>71/76 hits, 43/133 mana, and 105/105 moves.
* W C HP:Fine Mana:Warm>sc
72/76 hits, 44/133 mana, and 105/105 moves.
* W C HP:Fine Mana:Warm>sc
72/76 hits, 44/133 mana, and 105/105 moves.
* W C HP:Fine Mana:Warm>sc
72/76 hits, 44/133 mana, and 105/105 moves.
Kessla narrates '3 south'
* W C HP:Fine Mana:Warm>sc
72/76 hits, 44/133 mana, and 105/105 moves.
* W C HP:Fine Mana:Warm>sc
72/76 hits, 44/133 mana, and 105/105 moves.
* W C HP:Fine Mana:Warm>whois kessla
Kessla the Lioness, House of Kesslor is a Dwarf.
Is playing from *.is.
* W C HP:Fine Mana:Warm>sc
72/76 hits, 45/133 mana, and 105/105 moves.
* W C HP:Fine Mana:Warm>
Ciresean narrates 'any buff's want to xp around bree? need a warrior...'
* W C HP:Fine Mana:Warm>
WARNING: inactivity timeout in 5 seconds.
score
* W C HP:Fine Mana:Warm>73/76 hits, 50/133 mana, and 105/105 moves.
* W C HP:Fine Mana:Warm>stat
OB: 17%, DB: -14%, PB: 40%, Armour: 28%. Wimpy: 40. Mood: wimpy.
Needed: 104,539 xp, 218 tp. Lauren: 17. Alert: normal.
Affected by:
- shroud
- a light wound at the body.
- armour
* W C HP:Fine Mana:Warm>sc
74/76 hits, 53/133 mana, and 105/105 moves.
* W C HP:Fine Mana:Warm>l
Storeroom
A beer barrel has been left here.
A butcher knife is lying here.
A magic mushroom lies here.
A pan is here, ready for use.
You see two torches on the ground.
A scuffed and worn leather satchel has been left here.
A pack horse (min) is standing here.
* W C HP:Fine Mana:Warm>st
You stop resting, and stand up.
* W C HP:Fine Mana:Warm>cast 'armour'-You start to concentrate...
\|/stat-\|/-Your magic armour is revitalized.
* W C HP:Fine Mana:Cold>OB: 17%, DB: 36%, PB: 40%, Armour: 28%. Wimpy: 40. Mood: wimpy.
Needed: 104,539 xp, 218 tp. Lauren: 17. Alert: normal.
Affected by:
- shroud
- a light wound at the body.
- armour
* W C HP:Fine Mana:Cold>sc
75/76 hits, 25/133 mana, and 105/105 moves.
* W C HP:Fine Mana:Cold>w
Living Chamber
Exits: north, east, west.
A pack horse (min) has arrived from the east.
* W C HP:Fine Mana:Cold>n
Dark Tunnel
Exits: north, south.
A pack horse (min) has arrived from the south.
* W C HP:Fine Mana:Cold>n
Watery Tunnel
The corpse of a watersnake is lying here.
Exits: east, south.
ACK! A pack horse didn't follow you, you lost him.
* W C HP:Fine Mana:Cold>n
Alas, you cannot go that way...
* W C HP:Fine Mana:Cold>e
Bend in the Tunnel
Exits: north, west.
* W C HP:Fine Mana:Cold>n
Watery Tunnel
A black catfish is here, lurking in the mud.
Exits: north, south.
* W C HP:Fine Mana:Cold>nn
Watery Junction
Exits: north, south, west.
You suddenly notice a ruffian.
You swim and successfully stay on the water.
* W C HP:Fine Mana:Cold>Watery Chamber
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A water moccasin slithers out of sight just below the surface of the water.
A grey snake slides along the water.
Exits: south.
* W C HP:Fine Mana:Cold>cast 'earthquake'\You muster all of your concentration...
|/f-\|/-\|/The earth trembles beneath your feet!
You feel yourself exposed.
You receive your share of experience.
get all.coins allYes!
You're beginning to get the idea.
Your blood freezes as you hear a watersnake's death cry.
A watersnake is dead! R.I.P.
The earth trembles and shivers.
A ruffian has arrived from the south.
You swiftly dodge a water moccasin's attempt to hit you.
A water moccasin strongly hits your body.
A water moccasin lightly hits your body and tickles it.
You swiftly dodge a water moccasin's attempt to hit you.
A water moccasin lightly hits your left arm.
A water moccasin strongly hits your body and shatters it.
You feel a strong ache there!
A water moccasin lightly hits your body.
You try to pierce a water moccasin, but it parries successfully.
* W C HP:Hurt Mana:Icy a water moccasin:Wounded>
You will attempt to flee!
* W C HP:Hurt Mana:Icy a water moccasin:Wounded>
You can't find any coins in any container.
* W C HP:Hurt Mana:Icy a water moccasin:Wounded>
A water moccasin bites you!
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Hurt Mana:Icy a water moccasin:Wounded>
A water moccasin bites you!
The venom enters your body!
* W C HP:Wounded Mana:Icy a water moccasin:Wounded>stat
You feel less protected.
A water moccasin bites you!
* W C HP:Wounded Mana:Icy a water moccasin:Wounded>
You wish that your wounds would stop BLEEDING so much!
A water moccasin bites you!
OB: 17%, DB: 26%, PB: 40%, Armour: 8%. Wimpy: 40. Mood: wimpy.
Needed: 100,464 xp, 218 tp. Lauren: 17. Alert: normal.
Affected by:
- poison (type: venom).
- noquit
- a light wound at the body.
* W C HP:Bad Mana:Icy a water moccasin:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Bad Mana:Icy a water moccasin:Wounded>
A water moccasin hits your left arm and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Mana:Icy a water moccasin:Wounded>
You are incapacitated and will slowly die, if not aided.
You are mortally wounded and will die soon if not aided.
* W C HP:Dying Mana:Icy a water moccasin:Wounded>
Ouch!
You lose a level!
You are dead! Sorry...
o W C HP:Awful Mana:Icy>stat
OB: 24%, DB: -31%, PB: 0%, Armour: 0%. Wimpy: 40. Mood: wimpy.
Needed: 38,598 xp, 0 tp. Lauren: 0. Alert: normal.
* W C HP:Awful Mana:Icy>inf
You are a male Noldo.
You are 102 years old. It's your birthday today!
You have played 16 hours (real time).
This ranks you as Rask the Elven Magician (level 9).
You are six feet four and weigh eleven stone and ten pounds.
Perception: vision 50, hearing -10, smell -25. Alertness: normal.
You are a well-meaning person, always glad to help your friends.
You are welcome in Bree, Fornost, the Grey Havens, and Rivendell.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:8 Int:20 Wis:18 Dex:12 Con:12 Wil:15 Per:15.
Offensive Bonus: 24%, Dodging Bonus: -31%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 1/71 hit, 7/133 mana, and 85/105 movement points.
Your mood is wimpy.
You will flee if your hit points go below 40.
You have scored 303,402 experience points and you have 982 travel points.
You are not known for any acts of war.
You need 38,598 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.
- bla bla bla, i pray fnost and....
pray is it normal that 9 moccasinos pop at black candle place?, in same room, the room e n of black candle pop room with skeleton
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[ M] Stadi the Ikuinen Kaupunki
[ M] Lasse Berghagen. (Idle)
[Ms] Déor ! (Linkless)
[ M] Timbulimbu (Idle)
[ M] Wow bagger (Idle)
[Mc] Donutello waits for March Madness (Idle)
6 players on.
nar is it normal that 9 moccasinos pop at black candle place south of bree? :))
Ok.
Ciresean narrates 'nine???'
Forin narrates 'I would bugreport it :p'
nar well, they poped and i died insta :PPP
Ok. - ment something more like, err, they had already popped and they killed me pretty insta, anyways that doesnt really matter, its just the way 9 mocassinos are supposed to act towards a lev 10 mage.
nar well, was trying to quake but anyways:///
Ciresean narrates 'talk about multiplication. lol'
Mato narrates '0 draughts and he spent 5 minutes dodging us in just 20 rooms, hide quick, move 2 rooms, hide quick, until he had moves to run home :p'
pray hey hey, any1 up there who isnt afk/idle/linkless/or just like every good who wont answer to nothing, is it normal that 9 snakes pop in black candle place?You send your prayer to the Ainur.
pray feel like answering me today?, and no i dont want noshout like last time i tryed to bug report something
You send your prayer to the Ainur.
- better be safe then sorry!
pray now, any V+ up there feel like giving me their mail, or whatever so i can post a log of it?, i dont have any client with local editing atm so its hard to copy paste...
The Ainulindalë whispers to you 'you could upload it to elvenrunes or mume.net and tell people where to find it'
- hey, finally answer after about 15 mins...
pray well, i might aswell mail it to some god...You send your prayer to the Ainur.
pray instead of posting some log...You send your prayer to the Ainur.
- another 5 mins of waiting, why are gods so slow?
pray answer me?You send your prayer to the Ainur.
* W C HP:Fine>who ainrAinur
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[Va] Phier the Doctor Master [Retired]
[ M] Stadi the Ikuinen Kaupunki (Idle)
[ M] Lasse Berghagen. (Idle)
[Ms] Déor ! (Linkless)
[ M] Timbulimbu (Idle)
[ M] Wow bagger (Idle)
[Mc] Donutello waits for March Madness (Idle)
7 players on.
- finally some V+ shows up, but hmm...well is phier the V+ im searching for?
The Ainulindalë whispers to you 'no God wants to get game mails in their RL account, I advise against it'
pray hmmm...as you wish
You send your prayer to the Ainur.
pray just the god who tells me this dont come with some whine comment on my log later....You send your prayer to the Ainur.
- So this is why the logs is here, dont complain, dont comment!
- Btw im NOT reporting this because of my unfortunate death but for the fact that 9 snakes popped and that could be a problem for someone else who walks in.
- PS. btw, why cant the ainur answer you when you need something?, if they are just going to be idle they could atleast invis themselves or something instead of just standing there ignoring you, atleast i find it verry disturbing, not that it matters but...