* W C>eq
You are using:
<wielded two-handed> a great warsword (brand new)
<worn on head> a horned helmet (brand new)
<worn on body> a blood-encrusted breastplate (brand new)
<worn about body> a cave-bear fur (used)
<worn on arms> a pair of thin vambraces (brand new)
<worn on hands> a pair of metal gauntlets (brand new)
<worn on legs> a shining pair of greaves (brand new)
<worn on feet> a pair of iron-shod boots (brand new)
<worn around neck> a red ruby; it has a soft glowing aura
<worn on finger> a small tin ring
<worn on finger> a ruby ring
<worn on back> a leather backpack
<worn as belt> a plain leather belt
<worn on belt> a water skin
* W C>s
High Moors
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
*Dragóth the Orc*, wielding an ornate, steel-shafted warhammer, is here
searching for tracks, riding a hungry warg.
A hungry warg is standing here, ridden by *Dragóth the Orc*.
Exits: north, east, south, west.
* W C>orc
# $targ is now set to {*orc*} [local]
v
b
You strongly smite *Dragóth the Orc*'s body and tickle it.
*Dragóth the Orc* pounds your right leg extremely hard.
You feel a strong ache there!
* W C HP:Fine *Dragóth the Orc*:Fine>bash
*Dragóth the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Dragóth the Orc* |||||||| S O U T H ||||||||| riding a hungry warg.
* W C HP:Fine>say hellow
Ok.
* W C HP:Fine>bt
You don't see any *orc* here.
* W C HP:Fine>orc
# $targ is now set to {*orc*} [local]
bt
You don't see any *orc* here.
* W C HP:Fine>s
Path to the Misty Mountains
*Dragóth the Orc*, wielding an ornate, steel-shafted warhammer, is here,
riding a hungry warg.
A hungry warg is standing here, ridden by *Dragóth the Orc*.
Exits: north, east, south, west.
* W C HP:Fine>
*Dragóth the Orc* |||||||| N O R T H ||||||||| riding a hungry warg.
* W C HP:Fine>n
bt
High Moors
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
*Dragóth the Orc*, wielding an ornate, steel-shafted warhammer, is here,
riding a hungry warg.
A hungry warg is standing here, ridden by *Dragóth the Orc*.
Exits: north, east, south, west.
* W C HP:Fine>* W C HP:Fine *Dragóth the Orc*:Fine>
Lyric narrates 'p(zarhuk) on ?'
*Dragóth the Orc* sends you sprawling with a powerful bash.
*Dragóth the Orc* pounds your head extremely hard.
You feel a strong ache there!
* W C HP:Fine *Dragóth the Orc*:Fine>scr orc
say fak outbashed too
Wiset narrates 'what can i do with pouch'
* W C HP:Fine *Dragóth the Orc*:Fine>
*Dragóth the Orc* says 'ih'
You bleed from open wounds.
* W C HP:Fine *Dragóth the Orc*:Fine>
*Dragóth the Orc* pounds your body extremely hard.
You feel a strong ache there!
* W C HP:Fine *Dragóth the Orc*:Fine>
Your head stops stinging.
You smite *Dragóth the Orc*'s right arm extremely hard and tickle it.
* W C HP:Fine *Dragóth the Orc*:Fine>
You scream at him angrily.
* W C HP:Fine *Dragóth the Orc*:Fine>
Ok.
* W C HP:Fine *Dragóth the Orc*:Fine>f
You flee head over heels.
Path to the Misty Mountains
Exits: north, east, south, west.
* W C HP:Fine>bt
You don't see any *orc* here.
* W C HP:Fine>n
bt
High Moors
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
A statue of a troll is posed in a moment of flight yet forever frozen in stone.
*Dragóth the Orc*, wielding an ornate, steel-shafted warhammer, is here,
riding a hungry warg.
A hungry warg is standing here, ridden by *Dragóth the Orc*.
Exits: north, east, south, west.
* W C HP:Fine>Bragomir narrates 'anybody wanna trade thick metal? for engraved?'
say and again!
Your bash at *Dragóth the Orc* sends him sprawling.
You smite *Dragóth the Orc*'s right leg extremely hard.
* W C HP:Fine *Dragóth the Orc*:Fine>
Ok.
* W C HP:Fine *Dragóth the Orc*:Fine>say or not
Ok.
* W C HP:Fine *Dragóth the Orc*:Fine>smi
You smile happily.
* W C HP:Fine *Dragóth the Orc*:Fine>b
bash
Bash someone already bashed? Aren't we funny?
* W C HP:Fine *Dragóth the Orc*:Fine>b
bash
* W C HP:Fine *Dragóth the Orc*:Fine>b
You smite *Dragóth the Orc*'s body extremely hard.
* W C HP:Fine *Dragóth the Orc*:Fine>bash
Bash someone already bashed? Aren't we funny?
* W C HP:Fine *Dragóth the Orc*:Fine>b
bash
Bash someone already bashed? Aren't we funny?
* W C HP:Fine *Dragóth the Orc*:Fine>b
bash
Bash someone already bashed? Aren't we funny?
*Dragóth the Orc* seems to have recovered his senses.
You swiftly dodge *Dragóth the Orc*'s attempt to pound you. *uh i got like 20 def agg!*
* W C HP:Fine *Dragóth the Orc*:Fine>b
bash
Your bash at *Dragóth the Orc* sends him sprawling.
* W C HP:Fine *Dragóth the Orc*:Fine>
You smite *Dragóth the Orc*'s left foot extremely hard.
* W C HP:Fine *Dragóth the Orc*:Hurt>bash
Bash someone already bashed? Aren't we funny?
*Dragóth the Orc* seems to have recovered his senses.
* W C HP:Fine *Dragóth the Orc*:Hurt>b
b
bash
Your bash at *Dragóth the Orc* sends him sprawling.
* W C HP:Fine *Dragóth the Orc*:Hurt>bash
Bash someone already bashed? Aren't we funny?
* W C HP:Fine *Dragóth the Orc*:Hurt>
You smite *Dragóth the Orc*'s right foot extremely hard.
Your victim is shocked by your hit!
* W C HP:Fine *Dragóth the Orc*:Hurt>b
bash
Bash someone already bashed? Aren't we funny?
*Dragóth the Orc* seems to have recovered his senses.
* W C HP:Fine *Dragóth the Orc*:Hurt>b
b
bash
*Dragóth the Orc* says 'damn smite'
*Dragóth the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Dragóth the Orc* \\\\\\\ W E S T \\\\\\\\ riding a hungry warg.
* W C HP:Fine>bash
Bash what or whom?
* W C HP:Fine>w
v
High Moors
*Dragóth the Orc*, wielding an ornate, steel-shafted warhammer, is here,
riding a hungry warg.
A hungry warg is standing here, ridden by *Dragóth the Orc*.
Exits: east, south, west.
* W C HP:Fine>
You smite *Dragóth the Orc*'s body extremely hard.
Your victim is shocked by your hit!
* W C HP:Fine *Dragóth the Orc*:Hurt>b
bash
* W C HP:Fine *Dragóth the Orc*:Hurt>
*Dragóth the Orc* sends you sprawling with a powerful bash.
* W C HP:Fine *Dragóth the Orc*:Hurt>say i do rock!
*Dragóth the Orc* pounds your right leg extremely hard.
You feel a strong ache there!
* W C HP:Hurt *Dragóth the Orc*:Hurt>
*Dragóth the Orc* says 'hehe'
Saving Kazan.
* W C HP:Hurt *Dragóth the Orc*:Hurt>say not...
*Dragóth the Orc* pounds your left leg extremely hard.
* W C HP:Hurt *Dragóth the Orc*:Hurt>b
Your head stops stinging.
* W C HP:Hurt *Dragóth the Orc*:Hurt>
Ok.
* W C HP:Hurt *Dragóth the Orc*:Hurt>
Ok.
* W C HP:Hurt *Dragóth the Orc*:Hurt>bash
f
* W C HP:Hurt *Dragóth the Orc*:Hurt>
You flee head over heels.
High Moors
Exits: east, south.
* W C HP:Hurt>bt
*Dragóth the Orc* has arrived from the east riding a hungry warg.
*Dragóth the Orc* quickly approaches, trying to pound you.
bt
Your bash at *Dragóth the Orc* sends him sprawling.
* W C HP:Hurt *Dragóth the Orc*:Hurt>
Bash someone already bashed? Aren't we funny?
* W C HP:Hurt *Dragóth the Orc*:Hurt>wink
Have you got something in your eye?
* W C HP:Hurt *Dragóth the Orc*:Hurt>stat
# $xp is now set to {518,701} [local]
# $tp is now set to {0} [local]
OB: 150%, DB: 4%, PB: 17%, Armour: 86%. Wimpy: 0. Mood: aggressive.
Needed: 518,701 xp, 0 tp. Gold: 40. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a light wound at the body.
- a light wound at the head.
- a serious wound at the right leg.
- bless
- a deep wound at the right hand (bound up).
- a light wound at the left arm (bound up).
- a light wound at the right foot (bound up).
* W C HP:Hurt *Dragóth the Orc*:Hurt>
You smite *Dragóth the Orc*'s left arm extremely hard.
*Dragóth the Orc* seems to have recovered his senses.
* W C HP:Hurt *Dragóth the Orc*:Wounded>b
bash
You bleed from open wounds.
*Dragóth the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Dragóth the Orc* |||||||| S O U T H ||||||||| riding a hungry warg.
* W C HP:Hurt>bash
Bash what or whom?
* W C HP:Hurt>s
bt
Path to the Misty Mountains
Exits: north, east, west.
* W C HP:Hurt>
You don't see any *orc* here.
* W C HP:Hurt>w
Path to the Misty Mountains
Exits: north, east, south, west.
* W C HP:Hurt>bt
You don't see any *orc* here.
* W C HP:Hurt>e
Path to the Misty Mountains
Exits: north, east, west.
* W C HP:Hurt>n
e
High Moors
Exits: east, south.
* W C HP:Hurt>s
High Moors
Exits: east, south, west.
* W C HP:Hurt>Path to the Misty Mountains
Exits: north, east, south, west.
* W C HP:Hurt>w
w
Path to the Misty Mountains
Exits: north, east, west.
* W C HP:Hurt>Path to the Misty Mountains
Exits: north, east, south, west.
* W C HP:Hurt>w
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.
* W C HP:Hurt>w
In an Open Valley
A small brown snake is slithering around here.
*Dragóth the Orc*, wielding an ornate, steel-shafted warhammer, is here trying
to concentrate, riding a hungry warg.
A hungry warg is standing here, ridden by *Dragóth the Orc*.
Exits: north, east, south, west.
* W C HP:Hurt>s
*Dragóth the Orc* utters the words 'cure light'
* W C HP:Hurt>Path to the Misty Mountains
Exits: north, east, south, west.
* W C HP:Hurt>nb
bt
Arglebargle, glop-glyf!?!
* W C HP:Hurt>
You don't see any *orc* here.
* W C HP:Hurt>n
bt
In an Open Valley
A small brown snake is slithering around here.
*Dragóth the Orc*, wielding an ornate, steel-shafted warhammer, is here,
riding a hungry warg.
* W C HP:Hurt>*Dragóth the Orc* |||||||| N O R T H ||||||||| riding a hungry warg.
You don't see any *orc* here.
* W C HP:Hurt>n
bt
Rocky Riverbank
Exits: east, south, west.
* W C HP:Hurt>
You don't see any *orc* here.
* W C HP:Hurt>w
An Arching Outcrop of Rock
*Dragóth the Orc*, wielding an ornate, steel-shafted warhammer, is here trying
to concentrate, riding a hungry warg.
A hungry warg is standing here, ridden by *Dragóth the Orc*.
Exits: east, south.
* W C HP:Hurt>
*Dragóth the Orc* utters the words 'cure light'
* W C HP:Hurt>bt
Your victim has disappeared!
*Dragóth the Orc* /////// E A S T //////// riding a hungry warg.
* W C HP:Hurt>e
Rocky Riverbank
*Dragóth the Orc*, wielding an ornate, steel-shafted warhammer, is here,
riding a hungry warg.
A hungry warg is standing here, ridden by *Dragóth the Orc*.
Exits: east, south, west.
* W C HP:Hurt>bt
* W C HP:Hurt *Dragóth the Orc*:Hurt>
*Dragóth the Orc* sends you sprawling with a powerful bash.
*Dragóth the Orc* pounds your left foot extremely hard.
* W C HP:Hurt *Dragóth the Orc*:Hurt>peer
*Dragóth the Orc* says 'yes!'
* W C HP:Hurt *Dragóth the Orc*:Hurt>f
*Dragóth the Orc* pounds your left foot extremely hard and shatters it.
You feel a strong ache there!
* W C HP:Wounded *Dragóth the Orc*:Hurt>
Your head stops stinging.
You smite *Dragóth the Orc*'s left leg extremely hard.
* W C HP:Wounded *Dragóth the Orc*:Hurt>
You peer around trying to look into the sha
dows.
* W C HP:Wounded *Dragóth the Orc*:Hurt>
You flee head over heels.
Abrupt Riverside
Exits: east, south, west, down.
* W C HP:Wounded>s
*Dragóth the Orc* has arrived from the west riding a hungry warg.
* W C HP:Wounded>*Dragóth the Orc* quickly approaches, trying to pound you.
No way!
You are fighting for your life!
* W C HP:Wounded *Dragóth the Orc*:Hurt>s
f
s
No way!
You are fighting for your life!
* W C HP:Wounded *Dragóth the Orc*:Hurt>
You flee head over heels.
Rocky River Bank
Exits: south, west.
* W C HP:Wounded>bt
Path to the Misty Mountains
Exits: north, east, south, west.
* W C HP:Wounded>bt
You don't see any *orc* here.
* W C HP:Wounded>
You don't see any *orc* here.
*Dragóth the Orc* has arrived from the north riding a hungry warg.
* W C HP:Wounded>bt
*Dragóth the Orc* pounds your left hand extremely hard and shatters it.
You feel a strong ache there!
You smite *Dragóth the Orc*'s right hand extremely hard.
* W C HP:Wounded *Dragóth the Orc*:Wounded>bt
Your bash at *Dragóth the Orc* sends him sprawling.
* W C HP:Wounded *Dragóth the Orc*:Wounded>
Bash someone already bashed? Aren't we f
unny?
* W C HP:Wounded *Dragóth the Orc*:Wounded>wink
Mem narrates 'whois in cliff?'
Have you got something in your eye?
* W C HP:Wounded *Dragóth the Orc*:Wounded>
*Dragóth the Orc* seems to have recovered his senses.
* W C HP:Wounded *Dragóth the Orc*:Wounded>
You smite *Dragóth the Orc*'s right leg extremely hard.
Your victim is shocked by your hit!
* W C HP:Wounded *Dragóth the Orc*:Wounded>
*Dragóth the Orc* gets a great warsword from a leather backpack.
* W C HP:Wounded *Dragóth the Orc*:Wounded>f
You flee head over heels.
A Green Bog
A bullfrog is standing here.
Exits: north, east, south, west.
* W C HP:Wounded>e
Dim-lit Gully
Exits: south, west.
* W C HP:Wounded>e
* W C HP:Wounded>s
Dim-lit Gully
Exits: north, up.
* W C HP:Wounded>s
Alas, you cannot go that way...
* W C HP:Wounded>u
Broken Hills
Exits: east, south, west, down.
* W C HP:Wounded>cl
/cast 'cure light'
You start to concentrate...
-e
\|/-Your scratches and bruises disappear.
* W C HP:Wounded Mana:Burning>Broken Hills
A large rabbit looks peacefully at you, ready to dart away.
Exits: north, west.
* W C HP:Wounded Mana:Burning>n
Foot of the Broken Hills
Exits: north, east, south.
* W C HP:Wounded Mana:Burning>cl
|cast 'cure light'
You start to concentrate...
/-\|cl
/Your spell backfired!
You feel drained.
* W C HP:Wounded Mana:Burning>\cast 'cure light'
You start to concentrate...
|/cl
-\|Your scratches and bruises disappear.
* W C HP:Wounded Mana:Hot>-cast 'cure light'
You start to concentrate...
\|/-\cl
Wadata narrates 'can someone help me '
Your scratches and bruises disappear.
* W C HP:Wounded Mana:Warm>/cast 'cure light'
You start to concentrate...
-\|/w
-Your scratches and bruises disappear.
* W C HP:Wounded Mana:Cold>
Alas, you cannot go that way...
* W C HP:Wounded Mana:Cold>s
Broken Hills
A large rabbit looks peacefully at you, ready to dart away.
Exits: north, west.
* W C HP:Wounded Mana:Cold>w
Broken Hills
Exits: east, south, west, down.
* W C HP:Wounded Mana:Cold>d
Dim-lit Gully
Exits: north, up.
* W C HP:Wounded Mana:Cold>
You bleed from open wounds.
* W C HP:Wounded Mana:Cold>n
Dim-lit Gully
sides: there is no way up.
Exits: south, west.
* W C HP:Wounded Mana:Cold>w
A Green Bog
A bullfrog is standing here.
Exits: north, east, south, west.
* W C HP:Wounded Mana:Cold>n
Path to the Misty Mountains
Exits: north, east, south, west.
* W C HP:Wounded Mana:Cold>w
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.
* W C HP:Wounded Mana:Cold>where
Players in your zone
--------------------
Kazan - Bend in the Path to the Misty Mountains
* W C HP:Wounded Mana:Warm>e
*Dragóth the Orc* has arrived from the east riding a hungry warg.
* W C HP:Wounded Mana:Warm>Path to the Misty Mountains
Exits: north, east, south, west.
* W C HP:Wounded Mana:Warm>
*Dragóth the Orc* has arrived from the west riding a hungry warg.
* W C HP:Wounded Mana:Warm>
*Dragóth the Orc* smites your right leg extremely hard and shatters it.
You smite *Dragóth the Orc*'s left foot extremely hard and shatter it.
* W C HP:Bad Mana:Warm *Dragóth the Orc*:Bad>bt
*Dragóth the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Dragóth the Orc* |||||||| N O R T H ||||||||| riding a hungry warg.
* W C HP:Bad Mana:Warm>n
Rocky River Bank
Exits: south, west.
* W C HP:Bad Mana:Warm>e
Alas, you cannot go that way...
* W C HP:Bad Mana:Warm>w
Abrupt Riverside
*Dragóth the Orc*, wielding a great warsword, is here, riding a hungry warg.
A hungry warg is standing here, ridden by *Dragóth the Orc*.
Exits: east, south, west, down.
* W C HP:Bad Mana:Warm>s
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.
* W C HP:Bad Mana:Warm>n
bt
Abrupt Riverside
*Dragóth the Orc*, wielding a great warsword, is here, riding a hungry warg.
A hungry warg is standing here, ridden by *Dragóth the Orc*.
Exits: east, south, west, down.
* W C HP:Bad Mana:Warm>*Dragóth the Orc* |||||||| S O U T H ||||||||| riding a hung
ry warg.
You don't see any *orc* here.
* W C HP:Bad Mana:Warm>
*Dragóth the Orc* has arrived from the south riding a hungry warg.
* W C HP:Bad Mana:Warm>s
*Dragóth the Orc* smites your right leg extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Warm *Dragóth the Orc*:Bad>bt
No way!
You are fighting for your life!
You smite *Dragóth the Orc*'s right leg extremely hard and shatter it.
* W C HP:Bad Mana:Warm *Dragóth the Orc*:Bad>f
*Dragóth the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Dragóth the Orc* \\\\\\\ W E S T \\\\\\\\ riding a hungry warg.
* W C HP:Bad Mana:Warm>
You flee head over heels.
Rocky River Bank
Exits: south, west.
* W C HP:Bad Mana:Warm>s
Path to the Misty Mountains
Exits: north, east, south, west.
* W C HP:Bad Mana:Warm>s
A Green Bog
A bullfrog is standing here.
Exits: north, east, south, west.
* W C HP:Bad Mana:Warm>sco
50/417 hits, 15/58 mana, and 107/147 moves.
* W C HP:Bad Mana:Warm>cl
/cast 'cure light'
You muster all of your concentration...
-\|/n
-Your scratches and bruises disappear.
* W C HP:Bad Mana:Icy>Path to the Misty Mountains
Exits: north, east, south, west.
* W C HP:Bad Mana:Icy>w
v
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.
* W C HP:Bad Mana:Icy>They aren't here.
* W C HP:Bad Mana:Icy>mn
Arglebargle, glop-glyf!?!
* W C HP:Bad Mana:Icy>n
Abrupt Riverside
Exits: east, south, west, down.
* W C HP:Bad Mana:Icy>e
Rocky River Bank
Exits: south, west.
* W C HP:Bad Mana:Icy>s
Path to the Misty Mountains
Exits: north, east, south, west.
* W C HP:Bad Mana:Icy>w
w
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.
* W C HP:Bad Mana:Icy>In an Open Valley
A small brown snake is slithering around here.
Exits: north, east, south, west.
* W C HP:Bad Mana:Icy>n
Rocky Riverbank
Exits: east, south, west.
* W C HP:Bad Mana:Icy>e
Abrupt Riverside
Exits: east, south, west, down.
* W C HP:Bad Mana:Icy>s
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.
* W C HP:Bad Mana:Icy>s
Bend in the Path to the Misty Mountains
A black snake, with red markings, is lying here.
Exits: north, east, south, west.
A striped snake barely hits your right hand and tickles it.
You wish that your wounds would stop BLEEDING so much!
You smite a striped snake's tail extremely hard and shatter it.
* W C HP:Bad Mana:Icy a striped snake:Wounded>f
You flee head over heels.
A Green Bog
A bullfrog is standing here.
Exits: north, east, south, west.
* W C HP:Bad Mana:Icy>sco
58/417 hits, 6/58 mana, and 93/147 moves.
* W C HP:Bad Mana:Cold>stat
# $xp is now set to {518,648} [local]
# $tp is now set to {0} [local]
OB: 148%, DB: 4%, PB: 17%, Armour: 86%. Wimpy: 0. Mood: aggressive.
Needed: 518,648 xp, 0 tp. Gold: 40. Alert: normal.
Affected by:
- novoid
- a light wound at the left hand.
- a light wound at the left foot.
- noquit
- panic
- a light wound at the body.
- a light wound at the head.
- a serious wound at the right leg.
- bless
- a deep wound at the right hand (bound up).
- a light wound at the left arm (bound up).
- a light wound at the right foot (bound up).
* W C HP:Bad Mana:Cold>n
Path to the Misty Mountains
Exits: north, east, south, west.
* W C HP:Bad Mana:Cold>n
Rocky River Bank
Exits: south, west.
* W C HP:Bad Mana:Cold>e
Alas, you cannot go that way...
* W C HP:Bad Mana:Cold>s
e
Path to the Misty Mountains
Exits: north, east, south, west.
* W C HP:Bad Mana:Cold>Path to the Misty Mountains
Exits: north, east, west.
* W C HP:Bad Mana:Cold>yell finish?
Ok.
* W C HP:Bad Mana:Cold>sco
60/417 hits, 8/58 mana, and 91/147 moves.
* W C HP:Bad Mana:Cold>cl
cast 'cure light'
Alas, not enough mana flows through you...
* W C HP:Bad Mana:Cold>w
Path to the Misty Mountains
Exits: north, east, south, west.
* W C HP:Bad Mana:Cold>w
Bend in the Path to the Misty Mountains
Exits: north, east, south, west.
* W C HP:Bad Mana:Cold>s
Bend in the Path to the Misty Mountains
A black snake, with red markings, is lying here.
Exits: north, east, south, west.
* W C HP:Bad Mana:Cold>w
Path to the Misty Mountains
Exits: north, east, south, west.
A striped snake has arrived from the east.
* W C HP:Bad Mana:Cold>w
w
Junction in the Path
Exits: north, east, south, west.
* W C HP:Bad Mana:Cold>w
A Path along a Steep, Brown Bank
Exits: north, east, south, west.
* W C HP:Bad Mana:Cold>w
*Dragóth the Orc* has arrived from the west riding a hungry warg.
A Ford in the River Bruinen
Exits: north, east, south, west.
* W C HP:Bad Mana:Cold>w
West of the Ford in the Bruinen
Exits: =north=, east, south, west.
* W C HP:Bad Mana:Cold>e
As you walk uphill, you plunge into the higher parts of a forest.
Elevated Woodland
A woodpecker is here, tapping on a tree.
A boar cub is playing here, and exploring the wide world.
A long-tailed bird watches you from the vegetation.
A fierce boar is here, grunting at you.
Exits: east, south, west.
* W C HP:Bad Mana:Cold>e
The wooded hillside gives way to a clear flatland.
West of the Ford in the Bruinen
Exits: =north=, east, south, west.
* W C HP:Bad Mana:Cold>*Dragóth the Orc* has arrived from the east riding a hungry
warg.
A Ford in the River Bruinen
A few flat, smooth-edged, slippery-looking stones stick out of the shallow,
yet troubled waters in this fordable section of the river. The stream dashes
fiercely and noisily against them, like a tireless battering ram, but the
rocks tear it to shreds of white, splashing foam. This is the only ford for
many miles round about, and here is where the Great East Road crosses the
Bruinen.
Exits: north, east, south, west.
* W C HP:Bad Mana:Cold>w
West of the Ford in the Bruinen
A mile of flat, pebbly ground, dotted in shrubbery and weed, leads to the ford
in the river Bruinen, where the foamy waters open their way noisily through
the rocks. A path of compact earth cuts through the plain, showing obvious
evidence of heavy use, yet bearing a surprisingly well-kept appearance. At the
edge of the levelled riverside, it turns northwards and winds uphill. On the
west, a dense forest carpets the southern face of that hillock with deep-green
shades.
Exits: =north=, east, south, west.
* W C HP:Bad Mana:Cold>btr
bash *troll*
You don't see any *troll* here.
* W C HP:Bad Mana:Cold>bt
You don't see any *orc* here.
* W C HP:Bad Mana:Cold>w
As you walk uphill, you plunge into the higher parts of a forest.
Elevated Woodland
Cedars abound in this raised area of the forest, as though they had migrated
here over the years, perhaps trying to be as close as possible to the sun. On
the north, the ground comes to a sudden end in the escarp face of a gully. But
the trees crowd up to the very edge of the wall, and even further, as some of
them hang precariously from the cliff top. To the east and south, the terrain
bt
descends to the encounter of the near Bruinen river.
A woodpecker is here, tapping on a tree.
A boar cub is playing here, and exploring the wide world.
A long-tailed bird watches you from the vegetation.
A fierce boar is here, grunting at you.
Exits: east, south, west.
* W C HP:Bad Mana:Cold>
You don't see any *orc* here.
* W C HP:Bad Mana:Cold>
A wood partridge |||||||| S O U T H |||||||||.
* W C HP:Bad Mana:Cold>e
The wooded hillside gives way to a clear flatland.
West of the Ford in the Bruinen
A mile of flat, pebbly ground, dotted in shrubbery and weed, leads to the ford
in the river Bruinen, where the foamy waters open their way noisily through
the rocks. A path of compact earth cuts through the plain, showing obvious
evidence of heavy use, yet bearing a surprisingly well-kept appearance. At the
edge of the levelled riverside, it turns northwards and winds uphill. On the
west, a dense forest carpets the southern face of that hillock with deep-green
shades.
Exits: =north=, east, south, west.
You suddenly notice *Ugurz the Zaugurz Orc*.
* W C HP:Bad Mana:Cold>
*Dragóth the Orc* has arrived from the west riding a hungry warg.
*Ugurz the Zaugurz Orc* \\\\\\\ W E S T \\\\\\\\. *ow?*
* W C HP:Bad Mana:Cold>bt
*Dragóth the Orc* smites your left leg extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
You smite *Dragóth the Orc*'s right hand extremely hard and shatter it.
* W C HP:Awful Mana:Cold *Dragóth the Orc*:Bad>f
You flee head over heels.
A Ford in the River Bruinen
A few flat, smooth-edged, slippery-looking stones stick out of the shallow,
yet troubled waters in this fordable section of the river. The stream dashes
fiercely and noisily against them, like a tireless battering ram, but the
rocks tear it to shreds of white, splashing foam. This is the only ford for
many miles round about, and here is where the Great East Road crosses the
Bruinen.
Exits: north, east, south, west.
* W C HP:Awful Mana:Cold>e
e
A Path along a Steep, Brown Bank
A stony trail climbs this steep incline, the first one off the stream in these
folded lands. The hillside shows the dun colour of matted earth, sprinkled
with pebbles and boulders here and there, as if carried along and then left by
a flood of the river. Perhaps for that same reason, only a few thorny brambles
grow here, their yellowish hues half-camouflaged by the ground.
Exits: north, east, south, west.
* W C HP:Awful Mana:Cold>e
Junction in the Path
The pebbled trail ascending from the ford goes on snaking uphill, apparently
trying to climb to the high ridges that tower imposingly in the further side
of the vale, to the east. The overhung limbs of an occasional lonely tree
standing by the wayside cast thin shadows upon it, but the landscape is mostly
wild-grown and marked by shrubbery. Here a small track branches southwards,
rather faded and overgrown, and dwindles away into the rough lands.
A black snake, with red markings, is lying here.
Exits: north, east, south, west.
* W C HP:Awful Mana:Cold>e
Path to the Misty Mountains
The faint trail marked with white pebbles treads untiringly along the endless,
bushy incline that climbs to the high moors. Those bluffs show faces of bare
rock, like outliers of the distant Misty Mountains. And away over them, the
very Hithaeglir reach up defiantly towards the sky, their bulky bodies of stone
crowned in white, snowy peaks shrouded in clouds.
Exits: north, east, south, west.
* W C HP:Awful Mana:Cold>n
Bend in the Path to the Misty Mountains
The trail continues to wind uphill, trying to reach the majestic bluffs that
loom apparently unapproachable ahead, as if rooted out of the earth. When the
moon rises on clear nights, a bluish-silvery glint shimmers in the rims of
those high moors. But here the path snakes though deep brakes and prickly
heather, and through fields of high grass, always along the steep slope.
Despite its sinuous course, however, it seems to lead from west to north.
Exits: north, east, south, west.
* W C HP:Awful Mana:Cold>e
e
Bend in the Path to the Misty Mountains
Always snaking among the briars and thorns, the track goes on imperturbably
along the slope. At some spots it is no more than a half-faded trail, hardly
distinguishable among the weeds. But in other places it looks rather better
marked, with small white stones lying on both waysides. The countless turns
and the thick brushwood make it hard to figure the course, but here it seems
to bend sharply from south to east.
Exits: north, east, south, west.
e
* W C HP:Awful Mana:Cold>Path to the Misty Mountains
This section of the trail skirts around a wide depression to the south, where
the ground becomes steep and slippery. Eastwards the terrain, the colour of
heather and crumbling rock, rises slowly toward the feet of the mountains. The
long line of the Bruinen can be seen glittering among banks of grey stone away
to the north.
Exits: north, east, south, west.
* W C HP:Awful Mana:Cold>e
Path to the Misty Mountains
The track meanders lazily amongst ivy-clad hillocks, following an east-west
route. A yawning fissure opens to the south, dark and deep, so that one could
neither jump over nor climb down into it. Past the fissures a ridge of hills
rise, its heights broken into many bare points almost like the teeth of a
blunted saw.
Exits: north, east, west.
* W C HP:Awful Mana:Cold>Path to the Misty Mountains
In all these moors there is no sign of any dwelling: wild and tangled
vegetation is all that covers the slightly undulating ground which stretches
unchanged for miles in all directions. Half covered with moss or heather, small
white stones show now and then where little footpaths depart from the main
track. Most of them lead only to a dead-end among the hillocks though.
Exits: north, east, south, west.
* W C HP:Awful Mana:Cold>e
s
Path to the Misty Mountains
The trail here becomes erratic, and though it appears to keep running
east-west, many lesser tracks split off it which, if followed, soon disappear
in a hollow or behind an hump. The landscape remain unchanged in every
direction: tangled vegetation and small ivy-clad hillocks.
Exits: north, east, south, west.
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Mana:Cold>e
Path to the Misty Mountains
The trail here follows the edge of a black ravine to the south, occasionally
marked by white stones. Now and then lesser tracks leave the main path and lead
into the vegetation, but in the rocky soil it is not easy to tell whether boots
or hooves trampled them. A small hillock rises from the thick vegetation to the
north.
Exits: north, east, west.
* W C HP:Awful Mana:Cold>
Alas, you cannot go that way...
* W C HP:Awful Mana:Cold>s
Path to the Misty Mountains
An easy track passes through the moors, and runs eastward under the shadow of a
sheer cliff. It is the rocky shoulder of the last hill in a small range, and at
its top can be spotted the overgrown ruins of an ancient fort. North of here
the vegetation grows thicker, but now and then a small footpath departs from
the main track and ventures into it.
Exits: north, east, south, west.
* W C HP:Awful Mana:Cold>e
High Moors
The western edge of a ridge of hills climbs east of here in a sheer wall of
rock, with a few straggly weeds peeking over its edge. The cliff slowly lowers
to the south, where a line of boulders makes a circle at the edge of a vast
level area. In the middle of the plain rise two low, solitary mounds.
Exits: north, south, west.
* W C HP:Awful Mana:Cold>e
Alas, you cannot go that way...
* W C HP:Awful Mana:Cold>
Alas, you cannot go that way...
* W C HP:Awful Mana:Cold>cl
-cast 'cure light'
You muster all of your concentration...
\s
|/-\Your scratches and bruises disappear.
* W C HP:Awful Mana:Icy>sc
14/405 hits, 1/58 mana, and 62/145 moves. *growl*
* W C HP:Awful Mana:Icy>wimp
cha moo wimp
Ok.
* W C HP:Awful Mana:Icy>conc
* W C HP:Awful Mana:Icy>
You stop using a great warsword.
* W C HP:Awful Mana:Icy>
You masterfully wield a mace, ready to fight evil.
You fasten a large metal wall shield on your arm, becoming very impressive.
*******i run dwarvenhomes and....********
* W C HP:Awful Mana:Icy>trop #
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 0%, #Dragóth | 1, 0%, #Vanimeldë |
* W C HP:Awful Mana:Icy>view warl
*** Warlords hall of fame ***
Armies of the West
1 Ôstu the Silvan Scholar.
2 Lomek the Fallohid Hunter.
3 Fero the Dwarven Fighter.
4 Ailwon the Silvan Wizard.
5 Elmir the Dúnadan Ranger.
6 Relim the Dúnadan Archer.
7 Nibble the Silvan Wizard.
8 Litovel the Dwarven Battlemistress.
9 Elestir the Silvan Ranger.
10 Krax the Dwarven Warrior.
Forces of the Dark Lord
1 Ugurz the Orkish Assassin. *bah!*
2 Macros the Black Númenórean Ranger.
3 Dragóth the Orkish Soldier. *comf:p*
4 Kocano the Orkish Murderer.
*** Return: continue, b: back one page, r: redisplay, q:quit (71%) ***
5 Ramangth the Black Númenórean Rider.
6 Luutrz the Orkish Murderer.
7 Casque the Black Númenórean Wizard.
8 Norsu the Orkish Battlemaster.
9 Woland the Black Númenórean Warlock.
10 Azazello the Orkish Rider.
*This is/was 1 nr 1 warlord that deserves to be nr 1 warlord,compared to the regular .cz fucks etc*
*just wanted to show a nice fair fight with a real warlord*