* W>Light Forest bordering the Road
Exits: west.
* W>n
Alas, you cannot go that way...
* W>e
w
n
e
Alas, you cannot go that way...
* W>e
Alas, you cannot go that way...
* W>e
Alas, you cannot go that way...
* W>e
Old East Road
Exits: =north=, east, =west=.
* W>Old East Road
Exits: =east=, =south=.
* W>Old East Road
Exits: =east=, =west=.
* W>e
e
Old East Road
Exits: =east=, =west=, up.
* W>Old East Road
Exits: =east=, =west=.
* W>e
Old East Road
Exits: =east=, =west=.
* W>Old East Road
Exits: =south=, =west=.
* W>
Alas, you cannot go that way...
* W>
Alas, you cannot go that way...
* W>
Rospy narrates 'dammit I hate when legends just sit at xp spots, go a few rooms n, and wait for pop'
* W>e
Alas, you cannot go that way...
* W>s
e
e
Old East Road
Exits: =north=, =east=.
* W>Old East Road
Exits: =east=, =west=.
* W>Old East Road
Exits: =east=, =west=.
* W>e
Saving Klik.
* W>e
e
Old East Road
A boar cub is playing here, and exploring the wide world.
Exits: =east=, south, =west=.
The frost is leaving its hold of the ground.
* W>Old East Road
A colourful butterfly is fluttering around here.
Exits: =east=, =west=.
* W>Old East Road
Exits: =east=, =west=.
* W>narr shutup rospy
e
Ok.
* W>e
e
Old East Road
Exits: =south=, =west=.
* W>s
Alas, you cannot go that way...
* W>e
Alas, you cannot go that way...
* W>e
e
Old East Road
Exits: =north=, =east=.
* W>e
Lowyn narrates 'hi ppl'
Old East Road
The corpse of a tall stag is lying here.
Exits: =east=, south, =west=.
* W>Raspy narrates '*cough* ganon *cough*'
Old East Road
Exits: =south=, =west=.
* W>
Alas, you cannot go that way...
* W>
Alas, you cannot go that way...
* W>s
e
e
Old East Road
Exits: =north=, =east=.
* W>e
e
Old East Road
Exits: north, =east=, south, =west=.
* W>Deormund narrates 'Forth Eorlingas!'
Large Road
The corpse of a boar cub is lying here.
Exits: =east=, =west=.
* W>e
e
Old East Road Meets Greenway
Elendiel the Elf is standing here.
Ayanna the Elf is standing here.
Exits: =north=, =east=, =south=, =west=.
* W>Large Road
The corpse of a boar cub is lying here.
Exits: =east=, =west=.
* W>West of Bree
Exits: (east), =south=, =west=.
* W>whois ganon
West Gate of Bree
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
A robin is here, carrying small pieces of wood to its nest.
Exits: east, (west).
* W>Ganon the Wanderer is a level thirty-nine Eriadorian Soldier.
Last login 22 hours ago from *.net.
Problems happen every day.
You just happen to be one.
Together in war with Draken The Mage.
* W>e
e
e
Main Street
There is an old street-lamp on the border of the street.
A man passes by, intent on his business.
Exits: north, east, south, west.
Rospy tells you 'pat'
* W>Main Street
There is an old street-lamp on the border of the street.
A rugged-looking man is standing here.
Exits: north, west.
* W>ws
Alas, you cannot go that way...
* W>draw axe
The axe is no sheath!
* W>n
e
e
Main Street
There is an old street-lamp on the border of the street.
Exits: east, south.
* W>Main Street
There is an old street-lamp on the border of the street.
Exits: [north], east, south, west.
* W>ik
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
A raft has been left here.
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
A stocky mountain mule is here, waiting to serve.
Yoshimo the Man is here, resting on a pack horse.
A Guard of Bree stands here.
An elite Bree guard stands here stoutly.
Exits: north, east, south, west.
* W>Arglebargle, glop-glyf!?!
* W>eq
Lowyn narrates 'Forth Eorlingas!'
You are using:
<wielded> a battle axe (dented)
<worn as shield> a small wooden shield (brand new)
<worn on head> a leather helmet (used)
<worn on body> a rigid leather breastplate (used)
<worn about body> a forest green cloak (used)
<worn on legs> a pair of trousers (brand new)
<worn on feet> a thin pair of rigid leather boots (brand new)
<worn on back> a light crossbow
<worn across back> a bolt-case
<worn as belt> a plain leather belt
<worn on belt> a lantern; it is lit
<worn on belt> a hunting knife (brand new)
* W>drink water
pour water skin
You drink the water.
You do not feel thirsty anymore.
* W>i
eq
You fill your skin with some water.
* W>
You are carrying:
a large piece of raw meat
a fine pelt
a lantern
a large sack
a water skin
* W>
You are using:
<wielded> a battle axe (dented)
<worn as shield> a small wooden shield (brand new)
<worn on head> a leather helmet (used)
<worn on body> a rigid leather breastplate (used)
<worn about body> a forest green cloak (used)
<worn on legs> a pair of trousers (brand new)
<worn on feet> a thin pair of rigid leather boots (brand new)
<worn on back> a light crossbow
<worn across back> a bolt-case
<worn as belt> a plain leather belt
<worn on belt> a lantern; it is lit
<worn on belt> a hunting knife (brand new)
* W>where
Players in your zone
--------------------
Lowyn - The Inn's Rooms
Bremm - The Inn's Rooms
Kesslove - The Inn's Rooms
Klik - At the Sign of The Prancing Pony
Kazàr - Armour Shop
Yoshimo - At the Sign of The Prancing Pony
Furfoot - Watchtower
Thoren - The Inn's Rooms
Kiran - The Common Room
Gamon - The Common Room
Athorn - The Common Room
Medvidek - The Inn's Rooms
Xatax - The Common Room
Didrash - Armour Shop
Zartran - The Common Room
* W>
Gánduil narrates 'stormblast tbad'
* W>
A Bree guard leaves west.
* W>
Rospy narrates 'Who the hell is Klik, and why should I care what he says? :P'
* W>
An elite Bree guard says 'It is totally forbidden for foreigners to wander in Bree with unsheathed weapons Yoshimo!
Follow me!'
* W>narr i am your god
Ok.
* W>
An elite Bree guard leaves east.
* W>look
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
A raft has been left here.
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
A stocky mountain mule is here, waiting to serve.
Yoshimo the Man is here, resting on a pack horse.
* W>
Calvino narrates 'anybody enchanting?'
* W>whois yoshimo
Yoshimo is a level four Dúnadan Apprentice.
Is playing from *.net.
* W>
Gamon has arrived from the north.
A pack horse has arrived from the north.
A brown donkey has arrived from the north.
* W>
Gamon leaves west.
A pack horse leaves west.
A brown donkey leaves west.
* W>
Kazàr has arrived from the south.
* W>
Kazàr leaves north.
Rospy narrates 'I'm an athiest'
* W>
Vedd narrates 'wow havn't heard stormblast around for a while...'
* W>
Freyr narrates 'any1 in rdell help me get there'
* W>
Rospy narrates 'atheist even'
* W>
Kiran has arrived from the north.
A trained horse has arrived from the north.
* W>
Kiran leaves south.
A trained horse leaves south.
* W>
Kiran has arrived from the south.
A trained horse has arrived from the south.
* W>
Bremm narrates 'does anyone have a good theif shield for sale?'
Kiran leaves west.
A trained horse leaves west.
* W>
Kiran has arrived from the west.
A trained horse has arrived from the west.
* W>
Kiran leaves south.
A trained horse leaves south.
* W>
Freyr narrates 'in A Thicket of Silvery Firs'
* W>
Kesslove has arrived from the north.
* W>
Kesslove leaves east.
* W>
Rospy has arrived from the south riding a pony.
* W>
Kiran has arrived from the south.
A trained horse has arrived from the south.
* W>
Kiran leaves west.
A trained horse leaves west.
* W>
An elite Bree guard has arrived from the east.
* W>
Rospy pats you on your head.
* W>
Rospy sits down and rests.
* W>
A horse has arrived from the south.
* W>
An elite Bree guard says 'It has been reported that "Yoshimo wandered with an unsheathed weapon".
You're under arrest
Yoshimo. Follow me and you'll be fairly judged.'
* W>
A horse leaves west.
* W>
An elite Bree guard says 'We won't repeat that a lot of times Yoshimo, you'd better follow me'
* W>
An elite Bree guard leaves east.
* W>
Yoshimo stops resting, and clambers on his feet.
* W>
Yoshimo stops using a shortbow.
* W>
An elite Bree guard has arrived from the east.
* W>
Yoshimo now follows an elite Bree guard.
* W>
Rospy stops resting, and clambers on his feet.
* W>
Rospy begins some strange incantations...
* W>
Yoshimo says 'was afk =p'
* W>
An elite Bree guard says 'Good idea to surrender, Yoshimo!'
An elite guard arrives and brings Yoshimo to the Court.
* W>
Rospy utters the words 'qfzahz yaae'
Rospy magically creates a mushroom.
A magic mushroom suddenly appears.
* W>
Rospy eats a magic mushroom.
* W>
An elite Bree guard leaves west.
* W>
Rospy begins some strange incantations...
* W>
Rospy utters the words 'qfzahz yaae'
Rospy magically creates a mushroom.
A magic mushroom suddenly appears.
* W>
Rospy eats a magic mushroom.
Kesslove has arrived from the east riding a mountain mule.
* W>
Rospy sits down and rests.
* W>
Kesslove leaves south riding a mountain mule.
* W>
Gánduil narrates 'hm was a bnthief too?'
* W>
Gánduil narrates 'cant see, no detect inv =p'
* W>
Rospy says 'Damn newbies getting uppity.'
* W>
Rospy pats you on your head.
* W>look
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
A raft has been left here.
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
Rospy is here, resting on a pony.
* W>
Calvino narrates 'anyone doing enchants?'
* W>roar
You roar loudly, announcing your presence to all.
* W>
Gánduil narrates 'someone tries to sneak behind u =p'
* W>
Rospy stops resting, and clambers on his feet.
* W>
Mr. Mugwort has arrived from the south.
* W>
A Bree guard has arrived from the south.
* W>say i may be low level but i have the power to summon namo and make him /wizkill you!
Ok.
* W>
Rospy makes a snoring noise to you. Maybe you should get to the point?!
* W>
Rospy says 'Yea right.'
* W>
Rospy sits down and rests.
* W>
Mr. Mugwort leaves north.
* W>
A Bree guard leaves east.
* W>
Maldor narrates 'what does a dark violet vial do?'
* W>say dont make me show u my power
Ok.
* W>
Rospy says 'bring it weakass bitch'
* W>
Deormund narrates 'Drink it and see'
* W>say i'll call him and then u are dead
Nob has arrived from the west.
* W>
Ok.
* W>say ok then
Ok.
* W>say i'm going to do it now
Ok.
* W>
The coach from Tharbad rolls noisily westwards.
* W>say ready?
Bremm narrates 'does anyone have a good theif shield for sale?'
* W>
Ok.
* W>
Rospy shrugs indifferently.
* W>
Nob leaves south.
* W>
Rospy says 'I'm waiting'
Connected to host mume.ca
[SERVER] Allocated multiplex channel 4
[DEBUG]
You are connected via a server from 64.217.217.94:2244
*** Mume VIII ***
In progress at FIRE
(Free Internet Roleplay Experiences)
Adapted from J.R.R. Tolkien's Middle Earth World and
Maintained by CryHavoc, Manwe and Nada.
Original code DikuMUD I (view credits), created by:
S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.
If you have never played MUME before, type NEW to create a new character,
or ? for help. Otherwise, type your account or character name.
By what name do you wish to be known? khird
Account pass phrase: burritos
Reconnecting.
* W>look
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
A raft has been left here.
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
Rospy is here trying to concentrate, riding a pony.
* W>stat
OB: 72%, DB: 35%, PB: 22%, Armour: 32%. Wimpy: 126. Mood: aggressive.
Needed: 22,926 xp, 0 tp. Gold: 6. Alert: normal.
* W>
Rospy utters the word 'ghafz'
* W>cha wimp 20
Wimpy set to: 20
Rospy patiently twiddles his thumbs.
* W>
Erénduil narrates 'eh tartegting me btw'
* W>say well
Rospy sits down and rests.
* W>
Ok.
* W>say my link isnt holding
Ok.
* W>
Rospy drinks water from a water skin.
* W>say otherwise i would do it!@
Ok.
* W>
Rospy pats you on your head.
* W>
Bleda narrates 'wtf. my ob is the same on wimpy as on agg...'
* W>say so u best be on your good behavior around me
Mr. Mugwort has arrived from the west.
* W>
Ok.
* W>
Maldor narrates 'anyone want some venom'
* W>
Nob has arrived from the south.
* W>say or else namo my lapdog will see to it that u die!!
Ok.
* W>
A horse has arrived from the west.
* W>
Rospy narrates 'wielding bow? Or nothing?'
* W>
Winnie narrates 'wearing a bow?'
Mr. Mugwort leaves east.
* W>
A Bree guard has arrived from the east.
* W>
Nob leaves south.
* W>
Kazàr has arrived from the north.
Gamon narrates 'do u shoot??'
A Bree guard bows before Kazàr.
* W>
Rospy makes a snoring noise to you. Maybe you should get to the point?!
* W>
Kazàr leaves west.
* W>
A horse leaves west.
* W>say whats that?
Ok.
* W>
Bleda narrates 'ah!'
* W>say you're sorry?
Ok.
* W>say well
Ok.
* W>
Rospy says 'Hell no'
Bleda narrates '*slap* self'
* W>
A Bree guard leaves east.
* W>say in this case, i guess I will accept your apology
Ok.
* W>st
You are already standing.
* W>
Saving Klik.
* W>
Roal narrates 'anyone sell nasty orkish fang or spare?'
* W>say be good now, and continue worshipping me
Ok.
* W>look
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
A raft has been left here.
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
Rospy is here, resting on a pony.
* W>
Rospy says 'newbie twat :p'
* W>
Bremm has arrived from the north.
* W>say your apology is accepted
Bremm leaves west.
* W>w
w
Ok.
* W>Main Street
There is an old street-lamp on the border of the street.
A beautiful and docile horse is standing here.
Exits: [north], east, south, west.
You suddenly notice Bremm.
* W>Main Street
There is an old street-lamp on the border of the street.
Exits: east, south.
* W>s
w
Main Street
There is an old street-lamp on the border of the street.
Exits: north, west.
* W>Main Street
There is an old street-lamp on the border of the street.
Elendiel the Elf is sleeping here.
Ayanna the Elf is resting here.
A robin is here, carrying small pieces of wood to its nest.
Exits: north, east, south, west.
* W>s
Bremm has arrived from the east.
Cobblestone Street
A small flask has been left here on the ground.
There is an old street-lamp on the border of the street.
Exits: north, [east].
* W>n
n
Main Street
There is an old street-lamp on the border of the street.
Elendiel the Elf is sleeping here.
Ayanna the Elf is resting here.
A robin is here, carrying small pieces of wood to its nest.
Exits: north, east, south, west.
* W>e
Cobblestone Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: north, south.
* W>
Alas, you cannot go that way...
* W>n
e
Paving Stone Square
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
A man passes by, intent on his business.
Exits: north, east, south.
* W>Mayor's Office
A huge clock is standing here.
A mailbox stands here stuffed full of messages.
A heavy desk, made of solid oak, stands here.
Jack stands on guard here, collecting money.
A secretary is sitting at the desk.
The Mayor of Bree is standing here.
The lamp-lighter is resting here.
Exits: west, up.
* W>w
n
Paving Stone Square
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
A man passes by, intent on his business.
Exits: north, east, south.
* W>Guards' Barracks
A Guard of Bree stands here, waiting in the headquarters.
A Guard of Bree stands here, waiting in the headquarters.
A Guard of Bree stands here, waiting in the headquarters.
A rugged-looking man is standing here.
Exits: [north], south.
* W>s
s
s
Paving Stone Square
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
A man passes by, intent on his business.
Exits: north, east, south.
* W>Cobblestone Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: north, south.
A Bree guard bows before you.
* W>e
Main Street
There is an old street-lamp on the border of the street.
Elendiel the Elf is sleeping here.
Ayanna the Elf is resting here.
A robin is here, carrying small pieces of wood to its nest.
Exits: north, east, south, west.
* W>e
e
Main Street
There is an old street-lamp on the border of the street.
Exits: north, west.
* W>
Alas, you cannot go that way...
* W>n
Alas, you cannot go that way...
* W>e
e
Main Street
There is an old street-lamp on the border of the street.
Exits: east, south.
* W>s
Main Street
There is an old street-lamp on the border of the street.
Exits: [north], east, south, west.
* W>At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
A raft has been left here.
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
A stocky mountain mule is here, waiting to serve.
A sturdy pack horse is standing here.
Rospy is here, resting on a pony.
A beautiful and docile horse is standing here.
Khelak is standing here.
Exits: north, east, south, west.
* W>Main Street
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.
* W>s
s
Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: north, (east), south.
* W>Main Street
There is an old street-lamp on the border of the street.
Exits: north, east, [west].
* W>e
Main Street
There is an old street-lamp on the border of the street.
The corpse of a sparrow is lying here.
The corpse of a great rat is lying here.
A rugged-looking man is standing here.
Exits: [east], south, west.
* W>s
s
Bree's South Gate
There is an old street-lamp on the border of the street.
The butchered corpse of a pack horse is lying here.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
The gatekeeper stands here.
Exits: north, (south).
* W>South of Bree
Exits: (north), =south=.
* W>n
n
Bree's South Gate
There is an old street-lamp on the border of the street.
The butchered corpse of a pack horse is lying here.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
The gatekeeper stands here.
Exits: north, (south).
* W>w
Main Street
There is an old street-lamp on the border of the street.
The corpse of a sparrow is lying here.
The corpse of a great rat is lying here.
A rugged-looking man is standing here.
Exits: [east], south, west.
* W>n
n
Main Street
There is an old street-lamp on the border of the street.
Exits: north, east, [west].
* W>e
Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: north, (east), south.
* W>Main Street
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.
* W>Bree Hill
A Guard of Bree stands here.
Nob the Hobbit wanders around here, looking for work to do.
Exits: north, south, west.
* W>s
s
Southern Bree Hill
Exits: north, east, south.
* W>Merchant Street
A Guard of Bree stands here.
Exits: north, east, south.
* W>s
Spice Shop
An elderly herbalist is here, surrounded by a cloud of spice.
A Guard of Bree stands here.
A man passes by, intent on his business.
Exits: north.
* W>n
e
Merchant Street
A Guard of Bree stands here.
Exits: north, east, south.
* W>e
Merchant Square
The corpse of a pony is lying here.
Exits: north, east, south, west.
* W>e
Weapon Shop
A weaponsmith stands here.
A Guard of Bree stands here.
A hobbit is here walking around.
Exits: west.
* W>
Alas, you cannot go that way...
* W>w
n
A weaponsmith says 'Can I borrow some of your time?'
* W>Merchant Square
The corpse of a pony is lying here.
Exits: north, east, south, west.
* W>Armour Shop
A canoe has been left here.
You see two lanterns on the ground.
An armourer stands here.
Didrash the Half-Elf is standing here.
Exits: south.
* W>s
s
Merchant Square
The corpse of a pony is lying here.
Exits: north, east, south, west.
* W>Pet Shop
A shopkeeper stands here, eager to sell you his wares.
Exits: north.
* W>n
w
Merchant Square
The corpse of a pony is lying here.
Didrash the Half-Elf is standing here.
Exits: north, east, south, west.
* W>w
Merchant Street
Exits: north, east, south.
* W>w
Alas, you cannot go that way...
* W>n
n
Alas, you cannot go that way...
* W>Southern Bree Hill
Exits: north, east, south.
* W>w
Bree Hill
Nob the Hobbit wanders around here, looking for work to do.
Exits: north, south, west.
* W>Main Street
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.
* W>n
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
A raft has been left here.
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
A sturdy pack horse is standing here.
Rospy is here, riding a mountain mule.
A domesticated pony, beast of burden to many, stands here.
Khelak is standing here.
Exits: north, east, south, west.
* W>w
w
w
Main Street
There is an old street-lamp on the border of the street.
Exits: [north], east, south, west.
* W>s
w
w
Main Street
There is an old street-lamp on the border of the street.
A beautiful and docile horse is standing here.
Exits: east, south.
* W>
Alas, you cannot go that way...
* W>w
Main Street
There is an old street-lamp on the border of the street.
Exits: north, west.
* W>Main Street
There is an old street-lamp on the border of the street.
Elendiel the Elf is standing here.
Ayanna the Elf is resting here.
A robin is here, carrying small pieces of wood to its nest.
A Guard of Bree stands here.
Exits: north, east, south, west.
* W>West Gate of Bree
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
Exits: east, (west).
* W>cha moo agg
West of Bree
Exits: (east), =south=, =west=.
* W>stat
Ok.
* W>w
OB: 72%, DB: 35%, PB: 22%, Armour: 32%. Wimpy: 20. Mood: aggressive.
Needed: 22,926 xp, 0 tp. Gold: 6. Alert: normal.
* W>w
Large Road
The corpse of a boar cub is lying here.
Exits: =east=, =west=.
The frost is leaving its hold of the ground.
* W>Old East Road Meets Greenway
Exits: =north=, =east=, =south=, =west=.
* W>n
n
n
n
The Lane
Exits: =north=, east, =south=.
* W>e
e
e
The Lane
Exits: =north=, east, =south=.
* W>The Lane
Exits: =north=, east, =south=, west.
A young ranger has arrived from the north.
* W>The Lane
Exits: =north=, east, =south=, west.
* W>In a Light Forest
Exits: north, east, south, west.
* W>In a Light Forest
A grey wolf is here, thin from starvation.
Exits: east, south, west.
* W>e
e
In a Dense Forest
A boar cub is playing here, and exploring the wide world.
Exits: north, south, west.
* W>n
e
Alas, you cannot go that way...
* W>e
Alas, you cannot go that way...
* W>In a Dense Forest
Exits: north, east, south, west.
* W>In a Dense Forest
Exits: north, east, west.
* W>In a Dense Forest
Yoshimo the Man is standing here.
Exits: north, east, south, west.
* W>n
Yoshimo leaves north.
* W>e
Dense Forest
An opossum stands here, sniffing around the ground.
Yoshimo the Man is standing here.
Exits: north, east, south, west.
Yoshimo leaves east.
* W>Black Forest
Yoshimo the Man is standing here.
Exits: north, south, west.
* W>e
n
e
Yoshimo leaves west.
Alas, you cannot go that way...
* W>Black Forest
Exits: east, south.
* W>Black Forest
Exits: north, east, south, west.
* W>s
Heart of the Forest
Exits: north.
* W>op tark
You don't see any tark here.
* W>op bark
Ok.
* W>op trunk
You don't see any trunk here.
* W>d
d
Inside the Rotten Trunk
A small harmless centipede is here.
Exits: (up), down.
* W>n
e
Dark Hole
Exits: north, up.
* W>e
e
Underneath the Trunk
Exits: east, south.
* W>Wet Tunnel
A tiny spider is here, eating a tiny bug.
Exits: east, west.
* W>Cave
Exits: north, east, west.
* W>Dining Room
A half-rotten corpse is hanging here.
A dirty ruffian draped in rags advances towards you.
Exits: east, west.
* W>look
w
n
Dining Room
A half-rotten corpse is hanging here.
A dirty ruffian draped in rags advances towards you.
* W>Cave
Exits: north, east, west.
* W>Garbage Pit
Exits: south.
You suddenly notice a young ruffian.
* W>k ruffian
stat
b
You cleave a young ruffian's right arm extremely hard.
A young ruffian says 'Prepare to die, Klik!'
A young ruffian lightly pierces your left leg and tickles it.
* W HP:Fine a young ruffian:Fine>OB: 72%, DB: 35%, PB: 22%, Armour: 32%. Wimpy: 20. Mood: aggressive.
Needed: 22,886 xp, 0 tp. Gold: 6. Alert: normal.
Affected by:
- noquit
* W HP:Fine a young ruffian:Fine>bash
A young ruffian says 'Prepare to die, Klik!'
Your bash at a young ruffian sends him sprawling.
* W HP:Fine a young ruffian:Fine>
You try to cleave a young ruffian, but he parries successfully.
* W HP:Fine a young ruffian:Fine>
A young ruffian seems to have recovered his senses.
You swiftly dodge a young ruffian's attempt to pierce you.
* W HP:Fine a young ruffian:Fine>
You cleave a young ruffian's left leg very hard.
* W HP:Fine a young ruffian:Hurt>
You swiftly dodge a young ruffian's attempt to pierce you.
* W HP:Fine a young ruffian:Hurt>
You cleave a young ruffian's body very hard and shatter it.
* W HP:Fine a young ruffian:Hurt>
A young ruffian lightly pierces your left leg and tickles it.
* W HP:Fine a young ruffian:Hurt>
A young ruffian fails to pierce you.
* W HP:Fine a young ruffian:Hurt>
Winnie narrates 'any spare eng hammer?'
* W HP:Fine a young ruffian:Hurt>look
b
You cleave a young ruffian's right leg extremely hard and shatter it.
* W HP:Fine a young ruffian:Wounded>Garbage Pit
A young ruffian is here, fighting YOU.
* W HP:Fine a young ruffian:Wounded>bash
A young ruffian tries to pierce you, but your parry is successful.
Gánduil narrates 'oscar n gate..'
A young ruffian says 'Prepare to die, Klik!'
Your bash at a young ruffian sends him sprawling.
* W HP:Fine a young ruffian:Wounded>
Yoshimo has arrived from the south.
* W HP:Fine a young ruffian:Wounded>
Samun narrates 'anyone dumping or selling a gilded shield or bejeweled shield?'
* W HP:Fine a young ruffian:Wounded>
You cleave a young ruffian's right leg extremely hard and shatter it.
Your victim is shocked by your hit!
* W HP:Fine a young ruffian:Awful>
Yoshimo sniffs sadly.
* W HP:Fine a young ruffian:Awful>
A young ruffian seems to have recovered his senses.
* W HP:Fine a young ruffian:Awful>
You cleave a young ruffian's left leg extremely hard and shatter it.
You receive your share of experience.
Good job!
Your blood freezes as you hear a young ruffian's death cry.
A young ruffian is dead! R.I.P.
* W HP:Fine>
Yoshimo leaves south.
* W HP:Fine>s
Cave
Exits: north, east, west.
* W HP:Fine>e
e
Dining Room
A half-rotten corpse is hanging here.
A dirty ruffian draped in rags advances towards you.
A dirty ruffian draped in rags advances towards you.
Exits: east, west.
* W HP:Fine>Chambers
A large piece of plain cloth is on the ground.
The ruffian leader Scarred grins as he draws his sword.
A dirty ruffian draped in rags advances towards you.
Exits: west.
* W HP:Fine>w
w
Dining Room
A half-rotten corpse is hanging here.
A dirty ruffian draped in rags advances towards you.
A dirty ruffian draped in rags advances towards you.
Exits: east, west.
You swiftly dodge a young ruffian's attempt to pierce you.
You cleave a young ruffian's left arm extremely hard and shatter it.
* W HP:Fine a young ruffian:Fine>No way!
You are fighting for your life!
* W HP:Fine a young ruffian:Fine>
A young ruffian tries to pierce you, but your parry is successful.
* W HP:Fine a young ruffian:Fine>
You swiftly dodge a young ruffian's attempt to pierce you.
* W HP:Fine a young ruffian:Fine>
You cleave a young ruffian's head extremely hard and shatter it.
Your victim is shocked by your hit!
* W HP:Fine a young ruffian:Hurt>
You swiftly dodge a young ruffian's attempt to pierce you.
* W HP:Fine a young ruffian:Hurt>
Ranto narrates 'how do i read mail?'
* W HP:Fine a young ruffian:Hurt>
A young ruffian barely pierces your head and tickles it.
* W HP:Fine a young ruffian:Hurt>
A young ruffian fails to pierce you.
* W HP:Fine a young ruffian:Hurt>
You cleave a young ruffian's body very hard and shatter it.
* W HP:Fine a young ruffian:Wounded>
You swiftly dodge a young ruffian's attempt to pierce you.
You swiftly dodge a young ruffian's attempt to pierce you.
* W HP:Fine a young ruffian:Wounded>
You cleave a young ruffian's right arm extremely hard and shatter it.
* W HP:Fine a young ruffian:Bad>
A young ruffian fails to pierce you.
* W HP:Fine a young ruffian:Bad>
You swiftly dodge a young ruffian's attempt to pierce you.
* W HP:Fine a young ruffian:Bad>
Gamon narrates 'north gate of what??'
* W HP:Fine a young ruffian:Bad>
Maldor narrates 'go to post office'
* W HP:Fine a young ruffian:Bad>
A young ruffian fails to pierce you.
You swiftly dodge a young ruffian's attempt to pierce you.
* W HP:Fine a young ruffian:Bad>
You cleave a young ruffian's left foot extremely hard and shatter it.
A young ruffian is mortally wounded and will die soon if not aided.
* W HP:Fine a young ruffian:Dying>
A young ruffian fails to pierce you.
* W HP:Fine a young ruffian:Dying>look
Dining Room
A half-rotten corpse is hanging here.
A young ruffian is lying here, mortally wounded.
A young ruffian is here, fighting YOU.
* W HP:Fine a young ruffian:Dying>
A young ruffian lightly pierces your right leg and tickles it.
* W HP:Fine a young ruffian:Dying>stat
OB: 72%, DB: 35%, PB: 22%, Armour: 32%. Wimpy: 20. Mood: aggressive.
Needed: 22,364 xp, 0 tp. Gold: 6. Alert: normal.
Affected by:
- noquit
* W HP:Fine a young ruffian:Dying>
You cleave a young ruffian's right arm extremely hard and shatter it.
You receive your share of experience.
Good job!
Your blood freezes as you hear a young ruffian's death cry.
A young ruffian is dead! R.I.P.
* W HP:Fine a young ruffian:Healthy>b
bash
A young ruffian fails to pierce you.
stat
A young ruffian says 'Prepare to die, Klik!'
Your bash at a young ruffian sends him sprawling.
* W HP:Fine a young ruffian:Fine>OB: 72%, DB: 35%, PB: 22%, Armour: 32%. Wimpy: 20. Mood: aggressive.
Needed: 22,105 xp, 0 tp. Gold: 6. Alert: normal.
Affected by:
- noquit
* W HP:Fine a young ruffian:Fine>
A large piece of raw meat decays in your hands.
* W HP:Fine a young ruffian:Fine>
Sepharoth narrates 'can anyone plez help me get engraved war hammer'
* W HP:Fine a young ruffian:Fine>
You cleave a young ruffian's right leg extremely hard and shatter it.
Your victim is shocked by your hit!
* W HP:Fine a young ruffian:Hurt>
You cleave a young ruffian's left arm extremely hard and shatter it.
* W HP:Fine a young ruffian:Wounded>
A young ruffian seems to have recovered his senses.
* W HP:Fine a young ruffian:Wounded>
You swiftly dodge a young ruffian's attempt to pierce you.
* W HP:Fine a young ruffian:Wounded>
Ranto narrates 'i got it'
* W HP:Fine a young ruffian:Wounded>
You swiftly dodge a young ruffian's attempt to pierce you.
* W HP:Fine a young ruffian:Wounded>
You cleave a young ruffian's right foot extremely hard and shatter it.
* W HP:Fine a young ruffian:Bad>t rospy i'm killing scarred now, something you could never do. bow before my greatness
Ok.
* W HP:Fine a young ruffian:Bad>
A young ruffian tries to pierce you, but your parry is successful.
* W HP:Fine a young ruffian:Bad>
Joy narrates 'anyone enchant near fornost?'
* W HP:Fine a young ruffian:Bad>
You swiftly dodge a young ruffian's attempt to pierce you.
* W HP:Fine a young ruffian:Bad>
A young ruffian swiftly dodges your attempt to cleave him.
* W HP:Fine a young ruffian:Bad>
A young ruffian tries to pierce you, but your parry is successful.
* W HP:Fine a young ruffian:Bad>
A young ruffian tries to pierce you, but your parry is successful.
* W HP:Fine a young ruffian:Bad>
You cleave a young ruffian's body extremely hard and shatter it.
A young ruffian is incapacitated and will slowly die, if not aided.
* W HP:Fine a young ruffian:Dying>
You cleave a young ruffian's head extremely hard and shatter it.
Your victim is shocked by your hit!
You receive your share of experience.
It begins to be automatic...
Your blood freezes as you hear a young ruffian's death cry.
A young ruffian is dead! R.I.P.
* W HP:Fine>look
Dining Room
The corpse of a young ruffian is lying here.
The corpse of a young ruffian is lying here.
A half-rotten corpse is hanging here.
* W HP:Fine>e
Chambers
A large piece of plain cloth is on the ground.
The ruffian leader Scarred grins as he draws his sword.
A dirty ruffian draped in rags advances towards you.
Exits: west.
* W HP:Fine>
A young ruffian fails to pierce you.
* W HP:Fine a young ruffian:Healthy>
You cleave a young ruffian's left leg extremely hard and shatter it.
* W HP:Fine a young ruffian:Fine>
Rospy tells you '
You now ignore Klik(newbie).'
* W HP:Fine a young ruffian:Fine>look
b
Chambers
A large piece of plain cloth is on the ground.
The ruffian leader Scarred grins as he draws his sword.
A young ruffian is here, fighting YOU.
* W HP:Fine a young ruffian:Fine>bash
You swiftly dodge a young ruffian's attempt to pierce you.
Scarred fails to slash you.
A young ruffian tries to pierce you, but your parry is successful.
A young ruffian says 'It was your last mistake Klik! I will remember you!'
Your bash at a young ruffian sends him sprawling.
* W HP:Fine a young ruffian:Fine>
Scarred fails to slash you.
* W HP:Fine a young ruffian:Fine>t rospy u cannot ignore me, my powers are too great
You cleave a young ruffian's body extremely hard and shatter it.
* W HP:Fine a young ruffian:Hurt>
You swiftly dodge Scarred's attempt to slash you.
* W HP:Fine a young ruffian:Hurt>
Ok.
* W HP:Fine a young ruffian:Hurt>
Scarred barely slashes your left foot and tickles it.
* W HP:Fine a young ruffian:Hurt>
A young ruffian seems to have recovered his senses.
* W HP:Fine a young ruffian:Hurt>t rospy i will call namo on you!!
You swiftly dodge Scarred's attempt to slash you.
* W HP:Fine a young ruffian:Hurt>
Ok.
* W HP:Fine a young ruffian:Hurt>
A young ruffian fails to pierce you.
* W HP:Fine a young ruffian:Hurt>
You cleave a young ruffian's left leg extremely hard and shatter it.
* W HP:Fine a young ruffian:Hurt>b
b
bash
Scarred fails to slash you.
A young ruffian barely pierces your left foot and tickles it.
Scarred fails to slash you.
You swiftly dodge a young ruffian's attempt to pierce you.
A young ruffian says 'Prepare to die, Klik!'
Your bash at a young ruffian sends him sprawling.
* W HP:Fine a young ruffian:Wounded>bash
Bash someone already bashed? Aren't we funny?
* W HP:Fine a young ruffian:Wounded>
You cleave a young ruffian's right leg extremely hard and shatter it.
* W HP:Fine a young ruffian:Bad>
Scarred fails to slash you.
* W HP:Fine a young ruffian:Bad>
Ranto narrates 'someone call lightning fnost?'
* W HP:Fine a young ruffian:Bad>
You swiftly dodge Scarred's attempt to slash you.
* W HP:Fine a young ruffian:Bad>
You cleave a young ruffian's body extremely hard and shatter it.
* W HP:Fine a young ruffian:Awful>
You swiftly dodge Scarred's attempt to slash you.
* W HP:Fine a young ruffian:Awful>
A young ruffian seems to have recovered his senses.
* W HP:Fine a young ruffian:Awful>
You cleave a young ruffian's right arm extremely hard and shatter it.
You receive your share of experience.
It begins to be automatic...
Your blood freezes as you hear a young ruffian's death cry.
A young ruffian is dead! R.I.P.
* W HP:Fine Scarred:Healthy>
Scarred tries to slash you, but your parry is successful.
* W HP:Fine Scarred:Healthy>
Saving Klik.
* W HP:Fine Scarred:Healthy>b
bash
Scarred lightly slashes your right hand and tickles it.
Scarred tries to slash you, but your parry is successful.
Scarred says 'It was your last mistake Klik! I will remember you!'
Your bash at Scarred sends him sprawling.
* W HP:Fine Scarred:Fine>
You try to cleave Scarred, but he parries successfully.
* W HP:Fine Scarred:Fine>t rospy i can smell your fear
Ok.
* W HP:Fine Scarred:Fine>
You cleave Scarred's left foot very hard and shatter it.
* W HP:Fine Scarred:Fine>
Scarred seems to have recovered his senses.
* W HP:Fine Scarred:Fine>t rospy whats that? you're sorry and beg for forgiveness?
You swiftly dodge Scarred's attempt to slash you.
* W HP:Fine Scarred:Fine>
Ok.
* W HP:Fine Scarred:Fine>
You cleave Scarred's right foot hard and shatter it.
* W HP:Fine Scarred:Hurt>
Scarred fails to slash you.
* W HP:Fine Scarred:Hurt>
Scarred fails to slash you.
* W HP:Fine Scarred:Hurt>
You cleave Scarred's left foot hard and shatter it.
* W HP:Fine Scarred:Wounded>t rospy well..ok..one last time i accept your apology
Scarred lightly slashes your right leg and tickles it.
* W HP:Fine Scarred:Wounded>
Ok.
* W HP:Fine Scarred:Wounded>
Kesslik narrates 'anyone trade to me bda for my ornate warhammer or silvery broadsword?'
* W HP:Fine Scarred:Wounded>
You swiftly dodge Scarred's attempt to slash you.
* W HP:Fine Scarred:Wounded>look
Chambers
A large piece of plain cloth is on the ground.
The corpse of a young ruffian is lying here.
Scarred is here, fighting YOU.
* W HP:Fine Scarred:Wounded>
You cleave Scarred's body hard and shatter it.
* W HP:Fine Scarred:Bad>
Scarred tries to slash you, but your parry is successful.
* W HP:Fine Scarred:Bad>
You cleave Scarred's left leg extremely hard and shatter it.
You receive your share of experience.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear Scarred's death cry.
Scarred is dead! R.I.P.
* W HP:Fine>look
Chambers
A large piece of plain cloth is on the ground.
The corpse of Scarred is lying here.
The corpse of a young ruffian is lying here.
* W HP:Fine>exa corpse
corpse (here) :
a pile of coins
a scimitar (dented)
a plain cloak (worn out)
a rigid leather breastplate (used)
a dagger (worn away)
* W HP:Fine>get all corpse
You get a dagger from the corpse of Scarred.
You get a rigid leather breastplate from the corpse of Scarred.
You get a plain cloak from the corpse of Scarred.
You get a scimitar from the corpse of Scarred.
You get a pile of coins from the corpse of Scarred.
There was 1 silver penny.
* W HP:Fine>gac2
Arglebargle, glop-glyf!?!
* W HP:Fine>look
Chambers
A large piece of plain cloth is on the ground.
The corpse of Scarred is lying here.
The corpse of a young ruffian is lying here.
* W HP:Fine>
Ranto narrates 'did anyone call lightning fnost?'
* W HP:Fine>get all all.corpse
look
You get a shortsword from the corpse of a young ruffian.
You get a pile of coins from the corpse of a young ruffian.
There was 70 copper pennies.
* W HP:Fine>get all all.corpse
w
Chambers
A large piece of plain cloth is on the ground.
The corpse of Scarred is lying here.
The corpse of a young ruffian is lying here.
* W HP:Fine>get all all.corpse
You can't find anything in any corpse.
* W HP:Fine>Dining Room
The corpse of a young ruffian is lying here.
The corpse of a young ruffian is lying here.
A half-rotten corpse is hanging here.
Exits: east, west.
* W HP:Fine>
You get a shortsword from the corpse of a young ruffian.
You get a pile of coins from the corpse of a young ruffian.
There was 70 copper pennies.
You get a shortsword from the corpse of a young ruffian.
You get a pile of coins from the corpse of a young ruffian.
There was 70 copper pennies.
* W HP:Fine>w
get all all.corpse
n
get all all.corpse
Cave
Exits: north, east, west.
* W HP:Fine>
You don't see any corpse to get things from.
* W HP:Fine>Garbage Pit
The corpse of a young ruffian is lying here.
Exits: south.
* W HP:Fine>s
e
e
You get a shortsword from the corpse of a young ruffian.
You get a pile of coins from the corpse of a young ruffian.
There was 70 copper pennies.
* W HP:Fine>Cave
Exits: north, east, west.
* W HP:Fine>get all all.corpse
Dining Room
The corpse of a young ruffian is lying here.
The corpse of a young ruffian is lying here.
A half-rotten corpse is hanging here.
Exits: east, west.
* W HP:Fine>Chambers
A large piece of plain cloth is on the ground.
The corpse of Scarred is lying here.
The corpse of a young ruffian is lying here.
Exits: west.
* W HP:Fine>
You can't find anything in any corpse.
* W HP:Fine>op niche
Ok.
* W HP:Fine>n
Niche
A simple wooden chest is here.
A noticeable crack runs down one of the walls.
Exits: (south).
* W HP:Fine>get all chest
You get a silver piece from a simple chest.
There was 1 silver penny.
You get a small pile of copper pennies from a simple chest.
There was 20 copper pennies.
You get a large metal shield from a simple chest.
You get a longsword from a simple chest.
* W HP:Fine>get all crack
You get a ring of silver from a crack.
You get a leather helmet from a crack.
* W HP:Fine>s
w
w
w
Chambers
A large piece of plain cloth is on the ground.
The corpse of Scarred is lying here.
The corpse of a young ruffian is lying here.
Exits: (north), west.
* W HP:Fine>Dining Room
The corpse of a young ruffian is lying here.
The corpse of a young ruffian is lying here.
A half-rotten corpse is hanging here.
Exits: east, west.
* W HP:Fine>Cave
Exits: north, east, west.
* W HP:Fine>Wet Tunnel
A tiny spider is here, eating a tiny bug.
Exits: east, west.
* W HP:Fine>eq
You are using:
<wielded> a battle axe (dented)
<worn as shield> a small wooden shield (brand new)
<worn on head> a leather helmet (used)
<worn on body> a rigid leather breastplate (used)
<worn about body> a forest green cloak (used)
<worn on legs> a pair of trousers (brand new)
<worn on feet> a thin pair of rigid leather boots (brand new)
<worn on back> a light crossbow
<worn across back> a bolt-case
<worn as belt> a plain leather belt
<worn on belt> a lantern; it is lit
<worn on belt> a hunting knife (brand new)
* W HP:Fine>rem shield
You stop using a small wooden shield.
* W HP:Fine>wear large
You fasten a large metal shield on your arm, becoming very impressive.
* W HP:Fine>w
s
s
Underneath the Trunk
Exits: east, south.
* W HP:Fine>Dark Hole
Exits: north, up.
* W HP:Fine>
Alas, you cannot go that way...
* W HP:Fine>
Kazan narrates 'An elite guard arrives and brings Kelso to the Court.'
* W HP:Fine>stat
u
u
OB: 72%, DB: 35%, PB: 29%, Armour: 32%. Wimpy: 20. Mood: aggressive.
Needed: 20,753 xp, 0 tp. Gold: 6. Alert: normal.
Affected by:
- noquit
* W HP:Fine>Inside the Rotten Trunk
A small harmless centipede is here.
Exits: (up), down.
* W HP:Fine>Heart of the Forest
Exits: north, (down).
* W HP:Fine>n
w
Black Forest
Exits: north, east, south, west.
* W HP:Fine>w
Black Forest
Exits: east, south.
* W HP:Fine>
Alas, you cannot go that way...
* W HP:Fine>s
Ranto narrates 'any way to block a person from sending memail :)'
* W HP:Fine>w
Black Forest
Exits: north, south, west.
* W HP:Fine>w
Dense Forest
A squirrel scampers around here, looking for nuts from the trees.
Exits: north, east, south, west.
An opossum has arrived from the north.
* W HP:Fine>s
Medium Woods
The butchered corpse of a rabid, grey wolf is lying here.
Exits: east, south, west.
* W HP:Fine>s
In a Dense Forest
Exits: north, east, west.
* W HP:Fine>
Alas, you cannot go that way...
* W HP:Fine>w
s
In a Dense Forest
Flurblo the Hobbit is standing here.
Exits: north, east, south, west.
* W HP:Fine>s
Flurblo leaves south.
In a Dense Forest
Flurblo the Hobbit is standing here.
Exits: north, south, west.
* W HP:Fine>w
In a Dense Forest
Exits: north, south.
* W HP:Fine>s
s
Alas, you cannot go that way...
* W HP:Fine>In a Big Clear-Cutting
Exits: north, east.
* W HP:Fine>
Alas, you cannot go that way...
* W HP:Fine>n
n
n
In a Dense Forest
Exits: north, south.
* W HP:Fine>w
In a Dense Forest
Exits: north, south, west.
* W HP:Fine>s
s
In a Dense Forest
Exits: north, east, south, west.
* W HP:Fine>In a Light Forest
Exits: east, south, west.
The frost is leaving its hold of the ground.
* W HP:Fine>In a Light Forest
Exits: north, east, south, west.
* W HP:Fine>In a Light Forest
Exits: north, south, west.
* W HP:Fine>t rospy well..ok..one last time i accept your apology
Ok.
* W HP:Fine>w
s
s
The Lane
Exits: =north=, east, =south=, west.
* W HP:Fine>s
The Lane
Exits: =north=, east, =south=.
* W HP:Fine>The Lane
Exits: =north=, east, =south=.
* W HP:Fine>s
s
Old East Road Meets Greenway
Flurblo the Hobbit is standing here.
Exits: =north=, =east=, =south=, =west=.
* W HP:Fine>Greenway
Exits: =north=, =south=, west.
* W HP:Fine>n
e
e
Greenway
Exits: =north=, =south=.
* W HP:Fine>e
e
Greenway
Exits: =north=, =south=, west.
* W HP:Fine>
Alas, you cannot go that way...
* W HP:Fine>
Alas, you cannot go that way...
* W HP:Fine>
Alas, you cannot go that way...
* W HP:Fine>n
Alas, you cannot go that way...
* W HP:Fine>e
Old East Road Meets Greenway
Exits: =north=, =east=, =south=, =west=.
* W HP:Fine>Large Road
The corpse of a boar cub is lying here.
Exits: =east=, =west=.
* W HP:Fine>e
e
e
West of Bree
Exits: [east], =south=, =west=.
* W HP:Fine>The gate seems to be closed.
Freyr narrates 'how u use saddle on horse? just give it to it?'
* W HP:Fine>The gate seems to be closed.
* W HP:Fine>call
You call for the gate to be opened.
* W HP:Fine>e
e
e
The gate seems to be closed.
* W HP:Fine>e
e
The gate seems to be closed.
You have the uneasy impression that a pair of unseen eyes are scrutinizing you
from the closed gate.
You hear a *click* in a lock.
The gate is opened from the other side.
* W HP:Fine>West Gate of Bree
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
A Guard of Bree stands here.
Exits: east, (west).
* W HP:Fine>e
Main Street
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.
* W HP:Fine>e
n
Main Street
There is an old street-lamp on the border of the street.
Exits: north, west.
* W HP:Fine>e
Alas, you cannot go that way...
* W HP:Fine>e
Alas, you cannot go that way...
* W HP:Fine>Main Street
There is an old street-lamp on the border of the street.
Exits: east, south.
* W HP:Fine>s
Main Street
There is an old street-lamp on the border of the street.
A citizen-mercenary is here, waiting for a job.
Exits: [north], east, south, west.
* W HP:Fine>At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
A raft has been left here.
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Yoshimo the Man is resting here.
A citizen-mercenary is here, waiting for a job.
A beautiful and docile horse is standing here.
Exits: north, east, south, west.
* W HP:Fine>Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: north, east, south, west.
* W HP:Fine>
Yoshimo narrates 'considering the fact u haven't gotten mail till level 32 i don't think u have much to worry about'
Winnie narrates 'type saddle horse?'
* W HP:Fine>e
Bree Hill
A Guard of Bree stands here.
Exits: north, south, west.
* W HP:Fine>s
s
Southern Bree Hill
Exits: north, east, south.
* W HP:Fine>e
Edith narrates 'saddle horse'
Merchant Street
A Guard of Bree stands here.
A Guard of Bree stands here.
Exits: north, east, south.
* W HP:Fine>e
e
Merchant Square
The corpse of a pony is lying here.
A Guard of Bree stands here.
Exits: north, east, south, west.
* W HP:Fine>Weapon Shop
A weaponsmith stands here.
Exits: west.
A weaponsmith says 'Have you found my dagger, Klik?'
* W HP:Fine Move:Tired>
Alas, you cannot go that way...
* W HP:Fine Move:Tired>i
You are carrying:
a small wooden shield (brand new)
a leather helmet (used)
a ring of silver
a longsword (battered)
a shortsword (dented)
a shortsword (battered)
a shortsword (brand new)
a shortsword (dented)
a scimitar (dented)
a plain cloak (worn out)
a rigid leather breastplate (used)
a dagger (worn away)
a fine pelt
a lantern
a large sack
a water skin
* W HP:Fine>give dagger weaponsmith
Ok.
A weaponsmith says 'Great!
You recovered it!'
A weaponsmith thanks you heartily.
* W HP:Fine>
A weaponsmith says '
You truly deserve your reward!'
* W HP:Fine>
A weaponsmith gives you a stone.
* W HP:Fine>
The last ray of light fades, and all is swallowed up in darkness.
You begin to feel hungry.
* W HP:Fine>
A weaponsmith closes his shop.
* W HP:Fine>
Freyr narrates 'thanks fellas'
* W HP:Fine>
Gánduil narrates 'anyone can open n gate tbad ?'
* W HP:Fine>
A weaponsmith gives you 2 gold coins.
* W HP:Fine>sell sword
A weaponsmith tells you 'Sorry, we are closed. We will open at 6am tomorrow.'
* W>i
A weaponsmith smiles happily.
* W>
You are carrying:
a stone
a small wooden shield (brand new)
a leather helmet (used)
a ring of silver
a longsword (battered)
a shortsword (dented)
a shortsword (battered)
a shortsword (brand new)
a shortsword (dented)
a scimitar (dented)
a plain cloak (worn out)
a rigid leather breastplate (used)
a fine pelt
a lantern
a large sack
a water skin
* W>
A weaponsmith stores a dagger in the back of the shop.
* W>wear stone belt
You fasten a stone on your belt.
* W>get meat sack
get meat sack
You can't find a meat in the sack.
* W>eat meat
You can't find a meat in the sack.
* W>eat meat
You can't find a meat.
* W>
You can't find a meat.
* W>exa sack
sack (carried) :
a fine pelt
a fine pelt
a fine pelt
a fine pelt
a ring of silver
* W>w
w
Merchant Square
The corpse of a pony is lying here.
A man passes by, intent on his business.
Exits: north, east, south, west.
* W>Merchant Street
A Guard of Bree stands here.
A Guard of Bree stands here.
Exits: north, east, south.
* W>w
n
Alas, you cannot go that way...
* W>n
w
Southern Bree Hill
Exits: north, east, south.
* W>w
Bree Hill
A Guard of Bree stands here.
Exits: north, south, west.
* W>Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
Exits: north, east, south, west.
* W>Bazaar
A large grocer is here, waiting to buy or sell some goods.
A Guard of Bree stands here.
Exits: east.
* W>list
A grocer tells you 'Sorry, we are closed. We will open at 8am tomorrow.'
* W>e
n
Main Street
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
A citizen-mercenary is here, waiting for a job.
Exits: north, east, south, west.
* W>At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
A raft has been left here.
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Yoshimo the Man is resting here.
Exits: north, east, south, west.
* W>i
You are carrying:
a small wooden shield (brand new)
a leather helmet (used)
a ring of silver
a longsword (battered)
a shortsword (dented)
a shortsword (battered)
a shortsword (brand new)
a shortsword (dented)
a scimitar (dented)
a plain cloak (worn out)
a rigid leather breastplate (used)
a fine pelt
a lantern
a large sack
a water skin
* W>
A Bree guard has arrived from the south.
* W>exa sack
sack (carried) :
a fine pelt
a fine pelt
a fine pelt
a fine pelt
a ring of silver
* W>i
You are carrying:
a small wooden shield (brand new)
a leather helmet (used)
a ring of silver
a longsword (battered)
a shortsword (dented)
a shortsword (battered)
a shortsword (brand new)
a shortsword (dented)
a scimitar (dented)
a plain cloak (worn out)
a rigid leather breastplate (used)
a fine pelt
a lantern
a large sack
a water skin
* W>eq
You are using:
<wielded> a battle axe (dented)
<worn as shield> a large metal shield (brand new)
<worn on head> a leather helmet (used)
<worn on body> a rigid leather breastplate (used)
<worn about body> a forest green cloak (used)
<worn on legs> a pair of trousers (brand new)
<worn on feet> a thin pair of rigid leather boots (brand new)
<worn on back> a light crossbow
<worn across back> a bolt-case
<worn as belt> a plain leather belt
<worn on belt> a lantern; it is lit
<worn on belt> a hunting knife (brand new)
<worn on belt> a stone
* W>put ring sack
i
Yoshimo stops resting, and clambers on his feet.
* W>
You put a ring of silver in a large sack.
* W>Yoshimo leaves north.
You are carrying:
a small wooden shield (brand new)
a leather helmet (used)
a longsword (battered)
a shortsword (dented)
a shortsword (battered)
a shortsword (brand new)
a shortsword (dented)
a scimitar (dented)
a plain cloak (worn out)
a rigid leather breastplate (used)
a fine pelt
a lantern
a large sack
a water skin
* W>say spare food?
Gabil narrates 'darkie report please?'
* W>
Ok.
* W>look
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
A raft has been left here.
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
A Guard of Bree stands here.
* W>n
The Prancing Pony Inn
An old-looking ring, covered with runes, lies here.
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
Exits: south, west, up.
* W>s
w
w
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
A raft has been left here.
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
A Guard of Bree stands here.
Exits: north, east, south, west.
* W>s
w
Main Street
There is an old street-lamp on the border of the street.
A citizen-mercenary is here, waiting for a job.
Exits: [north], east, south, west.
* W>Main Street
There is an old street-lamp on the border of the street.
Exits: east, south.
* W>Main Street
There is an old street-lamp on the border of the street.
Exits: north, west.
* W>n
Main Street
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.
* W>Cobblestone Street
There is an old street-lamp on the border of the street.
A man passes by, intent on his business.
Exits: north, south.
* W>n
e
Paving Stone Square
There is an old street-lamp on the border of the street.
A Guard of Bree stands here.
A man passes by, intent on his business.
Exits: north, east, south.
* W>Mayor's Office
A huge clock is standing here.
A mailbox stands here stuffed full of messages.
A heavy desk, made of solid oak, stands here.
Jack stands on guard here, collecting money.
A secretary is sitting at the desk.
The Mayor of Bree is standing here.
The lamp-lighter is resting here.
Exits: west, up.
* W>write @Rospy
Write your message to @Rospy.
MUME editor. Type %h for help
-----------------------------
==>
: I know you are afraid of your cooming doom..
: I want you to..
: What's that?
You apologize and beg for mercy?
: Ok..this one time..i spare u..
: be thankful..
%e
: A robin has arrived from above.
You are hungry.
Message written.
* W>look
Mayor's Office
A huge clock is standing here.
A mailbox stands here stuffed full of messages.
A heavy desk, made of solid oak, stands here.
Jack stands on guard here, collecting money.
A secretary is sitting at the desk.
The Mayor of Bree is standing here.
The lamp-lighter is resting here.
A robin is here, carrying small pieces of wood to its nest.
* W>io
Arglebargle, glop-glyf!?!
* W>w
s
s
Paving Stone Square
There is an old street-lamp on the border of the street.
Exits: north, east, south.
* W>Cobblestone Street
There is an old street-lamp on the border of the street.
Exits: north, south.
* W>w
Main Street
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.
* W>West Gate of Bree
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
A Guard of Bree stands here.
Jorpa is standing here.
Exits: east, (west).
* W>
Jorpa leaves west.
* W>stat
OB: 72%, DB: 35%, PB: 29%, Armour: 32%. Wimpy: 20. Mood: aggressive.
Needed: 18,753 xp, 0 tp. Gold: 8. Alert: normal.
* W>
Harry the Gatekeeper closes the gate.
Harry the Gatekeeper locks the gate.
* W>e
Main Street
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.
* W>e
e
Main Street
There is an old street-lamp on the border of the street.
Gamon the Hobbit is standing here.
A sturdy pack horse is standing here.
A brown donkey watches you, perhaps looking for a chance to graze.
Exits: north, west.
* W>sc
Alas, you cannot go that way...
* W>127/127 hits, 56/56 mana, and 57/127 moves.
* W>i
eq
You are carrying:
a small wooden shield (brand new)
a leather helmet (used)
a longsword (battered)
a shortsword (dented)
a shortsword (battered)
a shortsword (brand new)
a shortsword (dented)
a scimitar (dented)
a plain cloak (worn out)
a rigid leather breastplate (used)
a fine pelt
a lantern
a large sack
a water skin
* W>
You are using:
<wielded> a battle axe (dented)
<worn as shield> a large metal shield (brand new)
<worn on head> a leather helmet (used)
<worn on body> a rigid leather breastplate (used)
<worn about body> a forest green cloak (used)
<worn on legs> a pair of trousers (brand new)
<worn on feet> a thin pair of rigid leather boots (brand new)
<worn on back> a light crossbow
<worn across back> a bolt-case
<worn as belt> a plain leather belt
<worn on belt> a lantern; it is lit
<worn on belt> a hunting knife (brand new)
<worn on belt> a stone
* W>inf
You are a male Dwarf.
You are 34 years, 1 month, and 16 days old.
You have played 5 hours (real time).
This ranks you as Klik the Dwarf (level 8).
You are four feet eight and weigh fourteen stone and three pounds.
Perception: vision 35, hearing -3, smell -30. Alertness: normal.
You are a well-meaning person, always glad to help your friends.
You are welcome in Bree, Fornost, and the Blue Mountains.
Your equipment weighs 112 pounds. Heavy, but we will manage...
Your base abilities are: Str:18 Int:10 Wis:8 Dex:16 Con:18 Wil:15 Per:13.
Offensive Bonus: 72%, Dodging Bonus: 35%, Parrying Bonus: 29%.
Your armour provides an average protection of 32%.
You have 127/127 hit, 56/56 mana, and 58/127 movement points.
Your mood is aggressive.
You will flee if your hit points go below 20.
You have scored 196,747 experience points and you have 1,040 travel points.
You are not known for any acts of war.
You need 18,753 exp. points and 0 travel points to reach the next level.
You have 8 gold coins, 17 silver pennies, and 48 copper pennies.
You are speaking Westron.
You are hungry.
You will swim if necessary.
* W>
Saving Klik.
* W>
Gamon leaves north.
A pack horse leaves north.
A brown donkey leaves north.
* W>
Someone has arrived from the west riding a warhorse.
* W>
Someone leaves north riding a warhorse.
* W>
You are hungry.
* W>
Mr. Mugwort has arrived from the west.
* W>
Mr. Mugwort leaves north.
* W>
Ranto narrates 'LLLLAAAAGGGG'