.. but veeeeeeeery close :((
// was gonna get a warg to spam around a bit
// and who do we see :)
o W C>south
Trail Around the Mountain
A mountain goat is here, jumping from cliff to cliff.
A mountain goat is here, jumping from cliff to cliff.
Exits: north, west.
o W C>west
Trail Around the Mountain
Exits: east, west, up.
You suddenly notice *an Elf*.
* W C>west
*an Elf* leaves >>>> E A S T >>>> // Hello !
o W C>Path Between the Mountains
Exits: north, east, west.
o W C>TARGET : 1.*elf*
west
Path to the Mountains
Exits: east, south.
o W C>west
Alas, you cannot go that way...
o W C>south
Path to the Mountains
Exits: north, west.
Exits: north, west.
o W C>west
Sloping Ground
Exits: north, east, west.
o W C>west
A Trail
Exits: east, south, west.
o W C>west
Small Crossing
Exits: north, east, west.
o W C>west
Trail
Exits: east, west.
o W C>west
Trail
There is some snow on the ground.
A hungry warg stands here, sniffing around for flesh.
Exits: east, west.
o W C>rw
ride warg
You pick up a hungry warg's reins, and start riding it.
o R W C>sq
sea quick
You begin to search ...
o R W C>east
Trail
Exits: east, west.
You don't see any more snow here.
o R W C>east
Small Crossing
Exits: north, east, west.
o R W C>TRACK TARGET : *elf*
east
A Trail
Exits: east, south, west.
o R W C>east
Sloping Ground
Exits: north, east, west.
o R W C>east
Path to the Mountains
Exits: north, west.
o R W C>east
Alas, you cannot go that way...
o R W C>north
Path to the Mountains
Exits: east, south.
o R W C>east
Path Between the Mountains
*an Elf* is standing here (shrouded).
An experienced orkish scout is looking for tracks on the ground.
Exits: north, east, west.
* R W C>
*an Elf* leaves >>>> E A S T >>>>
o R W C>east
cast nor 'harm' 1.*elf*
Trail Around the Mountain
Exits: east, west, up.
You suddenly notice *an Elf*.
* R W C>
You start to concentrate...
Your victim has disappeared!
*an Elf* leaves >>>> E A S T >>>>
o R W C>east
cast nor 'lig' 1.*elf*
Gornul narrates 'whre?'
Trail Around the Mountain
A mountain goat is here, jumping from cliff to cliff.
A mountain goat is here, jumping from cliff to cliff.
Exits: north, west.
You smell blood.
You suddenly notice *an Elf*.
* R W C>
You start to concentrate...
Your victim has disappeared!
*an Elf* leaves AAAA N O R T H AAAA
o R W C>exits
North - Trail Around the Mountain
West - Trail Around the Mountain
o R W C>sq
sea quick
You begin to search ...
* R W C>##### SPELLS THOROUGH #####
##### SPELLS NORMAL #####
##### SPELLS FAST #####
north
Trail Around the Mountain
Exits: north, east, south.
o R W C>cast fas 'harm' 1.*elf*
Nobody here by that name.
o R W C Mana:Burning>sq
sea quick
You have revealed *an Elf*!
You begin to search ...
* R W C Mana:Burning>cast fas 'harm' 1.*elf*
You start to concentrate...
You surprise *an Elf*.
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves >>>> E A S T >>>>
o R W C>east
Broken Trail
*an Elf* is standing here.
Exits: north, south, west.
* R W C>cast fas 'lig' 1.*elf*
*an Elf* leaves AAAA N O R T H AAAA
Nobody here by that name.
... snip ....
o R W C>down
Trail to the High Pass
The rib-bone of an animated skeleton lies here.
An experienced orkish scout is looking for tracks on the ground.
*an Elf* is resting here.
Exits: north, =east=, =up=.
Aha, you have found your victim!
* R W C>cast qui 'harm' 1.*elf*
You start to concentrate...
*an Elf* stops resting, and clambers on his feet.
Your victim has disappeared!
*an Elf* leaves >>>> E A S T >>>>
o R W C>east
cast qui 'lig' 1.*elf*
Road to the Lower Pass
Exits: north, =east=, =south=, =west=.
You suddenly notice *an Elf*.
* R W C>
You start to concentrate...
Your victim has disappeared!
*an Elf* leaves VVVV S O U T H VVVV
o R W C>south
kill 1.*elf*
Bend in the Road
Exits: =north=, east, south, =west=.
You suddenly notice *an Elf*.
*an Elf* leaves <<<< W E S T <<<<
o R W C>cast qui 'lig' 1.*elf*
They aren't here.
o R W C Move:Tired>Nobody here by that name.
o R W C Mana:Burning Move:Tired>west
kill 1.*elf*
cast qui 'lig' 1.*elf*
Road through the Lower Pass
Exits: =east=, south, =west=.
You suddenly notice *an Elf*.
*an Elf* leaves VVVV S O U T H VVVV
o R W C Mana:Burning Move:Tired>They aren't here.
o R W C Mana:Burning Move:Tired>Nobody here by that name.
o R W C Mana:Burning Move:Tired>south
kill 1.*elf*
cast qui 'lig' 1.*elf*
Source of the Stream
A clear spring babbles as cool water trickles out of the ground.
A sturdy pack horse is standing here.
Exits: north, east, south, west.
o R W C Mana:Burning Move:Tired>They aren't here.
o R W C Mana:Burning Move:Tired>Nobody here by that name.
o R W C Mana:Burning Move:Tired>sq
sea quick
You begin to search ...
track *elf*
o R W C Mana:Burning Move:Tired>
You carefully examine the ground around you, looking for tracks...
You see some tracks of *an Elf* leading VVVV S O U T H VVVV
(done less than 1 hour ago).
o R W C Mana:Burning Move:Tired>south
Rough Path
Exits: north, east, south, west.
You see some tracks of *an Elf* leading VVVV S O U T H VVVV
(done less than 1 hour ago).
o R W C Mana:Burning Move:Tired>south
Mountain Slope
A fat rabbit sits here, chewing on some grass.
Exits: north, east, up.
A fat rabbit has arrived from the east.
You see some tracks of *an Elf* leading >>>> E A S T >>>>
(done less than 1 hour ago).
o R W C Move:Tired>east
Mountain Slope
A hungry warg stands here, sniffing around for flesh.
A fat rabbit sits here, chewing on some grass.
Exits: north, east, west, up.
You see some tracks of *an Elf* leading >>>> E A S T >>>>
(done less than 1 hour ago).
o R W C Move:Tired>east
Small Forest
On the ground, there are two slender plants.
A large shrub covered with dark violet berries grows here.
Exits: north, east, south, west, up.
You see some tracks of *an Elf* leading VVVV S O U T H VVVV
(done less than 1 hour ago).
o R W C Move:Tired>south
Edge of a Small Forest
A small mushroom grows nearby.
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, south, west.
You see some tracks of *an Elf* leading VVVV S O U T H VVVV
(done less than 1 hour ago).
o R W C Move:Tired>south
Rocky Path
Exits: north, east, west.
You see some tracks of *an Elf* leading >>>> E A S T >>>>
(done less than 1 hour ago).
o R W C Move:Tired>east
Orc Camp
Exits: north, east, west.
You see some tracks of *an Elf* leading >>>> E A S T >>>>
(done less than 1 hour ago).
o R W C Move:Tired>east
Birches
Exits: north, east, west, (down).
You see some tracks of *an Elf* leading 0000 D O W N 0000
(done less than 1 hour ago).
o R W C Move:Tired>sq // Aha, trollies :)
sea quick
You begin to search ...
o R W C Move:Tired>tr
You stop tracking your victim.
o R W C Move:Tired>tr
You carefully examine the ground around you, looking for tracks...
##### SPELLS NORMAL #####
You stop searching.
o R W C Move:Tired>sq
sea quick
You begin to search ...
o R W C Move:Tired>cast n 'breath of briskness'
You start to concentrate...
An energy begins to flow within your legs as your body becomes lighter.
* R W C Mana:Burning>sq
sea quick
You have revealed *an Elf*!
You begin to search ...
cast nor 'lig' 1.*elf*
* R W C Mana:Burning>
You start to concentrate...
Your victim has disappeared!
*an Elf* leaves 0000 D O W N 0000
o R W C Mana:Burning>##### SPELLS QUICK #####
sq
sea quick
You begin to search ...
You didn't find anyone.
o R W C Mana:Burning>sco d
226/226 hits, 97/119 mana, and 112/114 moves.
o R W C Mana:Burning>sq
sea quick
You have revealed *an Elf*!
You begin to search ...
*an Elf* tries to sneak behind you!
cast qui 'lig' 1.*elf*
* R W C Mana:Burning>
You start to concentrate...
Ok.
The lightning bolt hits *an Elf* with full impact.
* R W C Mana:Hot *an Elf*:Fine>cast qui 'lig' 1.*elf*
You start to concentrate...
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves AAAA N O R T H AAAA
o R W C Mana:Hot>north
kill 1.*elf*
Old Dwarven Road
*an Elf* is standing here.
Exits: =north=, =east=, south, west.
* R W C Mana:Hot>cast qui 'lig' 1.*elf*
*an Elf* swiftly dodges your attempt to slash him.
* R W C Mana:Hot *an Elf*:Fine>
You start to concentrate...
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves VVVV S O U T H VVVV
o R W C Mana:Hot>##### SPELLS QUICK #####
sq
sea quick
You begin to search ...
... some more tracking thuinking of what to do ...
* R W C HP:Fine Mana:Burning>track *elf*
You carefully examine the ground around you, looking for tracks...
##### SPELLS QUICK #####
You see some tracks of *an Elf* leading VVVV S O U T H VVVV
(done less than 1 hour ago).
* R W C HP:Fine Mana:Burning>south
Birches
Exits: north, east, west, (down).
You smell blood.
You suddenly notice *an Elf*.
Aha, you have found your victim!
* R W C HP:Fine Mana:Burning>cast qui 'lig' 1.*elf*
You start to concentrate...
Ok.
The lightning bolt hits *an Elf* with full impact.
* R W C HP:Fine Mana:Burning *an Elf*:Fine>kill 1.*elf*
You're already fighting!
* R W C HP:Fine Mana:Burning *an Elf*:Fine>cast qui 'lig' 1.*elf*
You start to concentrate...
*an Elf* sheathes a nasty orkish fang into a pair of smooth, black boots.
*an Elf* swiftly draws an orkish shortbow from across his back.
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves AAAA N O R T H AAAA
* R W C HP:Fine Mana:Burning>
An orkish scout yells 'An Elf is here at Old Dwarven Road!'
* R W C HP:Fine Mana:Burning>north
kill 1.*elf*
cast qui 'lig' 1.*elf*
Old Dwarven Road
An experienced orkish scout is looking for tracks on the ground.
*an Elf* is standing here.
Exits: =north=, =east=, south, west.
* R W C HP:Fine Mana:Burning>
Your attempt to slash *an Elf* fails.
* R W C HP:Fine Mana:Burning *an Elf*:Fine>
You start to concentrate...
*an Elf* nocks a missile in an orkish shortbow.
Ok.
The lightning bolt hits *an Elf* with full impact.
* R W C HP:Fine Mana:Hot *an Elf*:Hurt> // hmm mebbe not pointless afterall ?
*an Elf* nocks a missile in an orkish shortbow.
*an Elf* panics, and attempts to flee.
*an Elf* leaves AAAA N O R T H AAAA
* R W C HP:Fine Mana:Hot>cast qui 'lig' 1.*elf*
Nobody here by that name.
... some more spam, and an idea to blind trolls ...
* W C HP:Fine Mana:Burning>south
Birches
Exits: north, east, west, (down).
* W C HP:Fine Mana:Burning>down
cast nor 'blind' 1.troll
Cave
A large cave troll is here, staying close to his mother.
A large cave troll is here, staying close to his mother.
A large cave troll is here, staying close to his mother.
Exits: (north), east, west, (up).
o W C HP:Fine Mana:Burning>
You start to concentrate...
A young cavetroll tries to hit you, but your parry is successful.
A young cavetroll hits your body and tickles it.
Aye!
You cannot concentrate any more...
A young cavetroll lightly hits your body and tickles it.
o W C HP:Fine Mana:Burning a young cavetroll:Healthy>flee
PANIC!
You can't quit the fight!
o W C HP:Fine Mana:Burning a young cavetroll:Healthy>
You flee head over heels.
Birches
Exits: north, east, west, (down).
* W C HP:Fine Mana:Burning>sq
sea quick
You begin to search ...
sc
You didn't find anyone.
* W C HP:Fine Mana:Burning>216/226 hits, 96/119 mana, and 66/114 moves.
* W C HP:Fine Mana:Burning>stat
OB: 56%, DB: 52%, PB: 76%, Armour: 37%. Wimpy: 100. Mood: wimpy.
Needed: 878,265 xp, 0 tp. Gold: 12. Alert: normal.
Affected by:
- panic
- novoid
- noquit
- strength
- shield
- armour
// Ahh what the hell lets try :)
* W C HP:Fine Mana:Burning>TARGET : 1.*elf*
sq
sea quick
You begin to search ...
##### SPELLS QUICK #####
You didn't find anyone.
* W C HP:Fine Mana:Burning>down
east
Cave
A large cave troll is here, staying close to his mother.
A large cave troll is here, staying close to his mother.
A large cave troll is here, staying close to his mother.
Exits: (north), east, west, (up).
You smell blood.
o W C HP:Fine Mana:Burning>Flooded Path
Exits: west, up.
* W C HP:Fine Mana:Burning>sq
sea quick
You begin to search ...
You didn't find anyone.
* W C HP:Fine Mana:Burning>sq
sea quick
You begin to search ...
You didn't find anyone.
* W C HP:Fine Mana:Burning>
You swim and successfully stay on the water.
* W C HP:Fine Mana:Burning>sea th
You begin to search ...
* W C HP:Fine Mana:Burning>west
west
Cave
A large cave troll is here, staying close to his mother.
A large cave troll is here, staying close to his mother.
A large cave troll is here, staying close to his mother.
Exits: (north), east, west, (up).
// Rock fight ?
o W C HP:Fine Mana:Burning>Trolls' Lair
A couple of burning logs sit in a pile.
Exits: east.
* W C HP:Fine Mana:Burning>sq
sea quick
You have revealed *an Elf*!
You begin to search ...
*an Elf* leaves >>>> E A S T >>>>
* W C HP:Fine Mana:Burning>cast qui 'lig' 1.*elf*
Nobody here by that name.
* W C HP:Fine Mana:Burning>sq
sea quick
You begin to search ...
You didn't find anyone.
* W C HP:Fine Mana:Burning>DOOR SET TO : rock
sq
sea quick
You begin to search ...
You didn't find anyone.
* W C HP:Fine Mana:Burning Move:Tired>east
north
Cave
A large cave troll is here, staying close to his mother.
A large cave troll is here, staying close to his mother.
A large cave troll is here, staying close to his mother.
Exits: (north), east, west, (up).
o W C HP:Fine Mana:Burning Move:Tired>Cave
*an Elf* is standing here.
Exits: east, (south).
* W C HP:Fine Mana:Burning Move:Tired>
*an Elf* quietly scouts southwards...
* W C HP:Fine Mana:Burning Move:Tired>
*an Elf* stops scouting southwards.
* W C HP:Fine Mana:Burning Move:Tired>kill 1.*elf*
You try to slash *an Elf*, but he parries successfully.
* W C HP:Fine Mana:Burning Move:Tired *an Elf*:Hurt>open rock
close rock
It's already open!
* W C HP:Fine Mana:Burning Move:Tired *an Elf*:Hurt>close rock
*an Elf* closes the [ rock ]
It's already closed!
*an Elf* strongly pierces your left leg and tickles it.
* W C HP:Fine Mana:Burning Move:Tired *an Elf*:Hurt>close rock
It's already closed!
* W C HP:Fine Mana:Burning Move:Tired *an Elf*:Hurt>close rock
close rock
It's already closed!
* W C HP:Fine Mana:Burning Move:Tired *an Elf*:Hurt>close rock
It's already closed!
*an Elf* panics, and attempts to flee.
*an Elf* leaves >>>> E A S T >>>>
o W C HP:Fine Mana:Burning Move:Tired>
It's already closed!
o W C HP:Fine Mana:Burning Move:Tired>
It's already closed!
* W C HP:Fine Mana:Burning Move:Tired>cast qui 'lig' 1.*elf*
Nobody here by that name.
* W C HP:Fine Mana:Burning Move:Tired>
You suddenly notice *an Elf*.
* W C HP:Fine Mana:Burning Move:Tired>open rock
Ok.
* W C HP:Fine Mana:Burning Move:Tired>south
Cave
A large cave troll is here, staying close to his mother.
A large cave troll is here, staying close to his mother.
Exits: (north), east, west, (up).
o W C HP:Fine Mana:Burning Move:Tired>up
Birches
Exits: north, east, west, (down).
* W C HP:Fine Mana:Burning Move:Tired>down
Cave
A large cave troll is here, staying close to his mother.
A large cave troll is here, staying close to his mother.
Exits: (north), east, west, (up).
o W C HP:Fine Mana:Burning Move:Tired>north
open rock
close rock
Cave
Exits: east, (south).
o W C HP:Fine Mana:Burning Move:Tired>It's already open!
* W C HP:Fine Mana:Burning Move:Tired>
Ok.
* W C HP:Fine Mana:Burning Move:Tired>close rock
It's already closed!
* W C HP:Fine Mana:Burning Move:Tired>sq
sea quick
You have revealed *an Elf*!
You begin to search ...
Using his lockpicks, *an Elf* tries to enable the rock's lock... // time, precious time ..
cast qui 'lig' 1.*elf*
* W C HP:Fine Mana:Burning Move:Tired>
You start to concentrate...
*an Elf* skillfully picks the lock of the rock. // I really started to remember the
// power of bows, but what the heck
Ok.
The lightning bolt hits *an Elf* with full impact.
* W C HP:Fine Mana:Hot Move:Tired *an Elf*:Wounded>
*an Elf* panics, and attempts to flee.
*an Elf* leaves >>>> E A S T >>>>
o W C HP:Fine Mana:Hot Move:Tired>cast qui 'lig' 1.*elf*
*an Elf* has arrived from the east.
You start to concentrate...
east
cast qui 'lig' 1.*elf*
Ok.
The lightning bolt hits *an Elf* with full impact.
* W C HP:Fine Mana:Hot Move:Tired *an Elf*:Bad>No way!
You are fighting for your life!
*an Elf* sheathes a nasty orkish fang into a pair of smooth, black boots.
*an Elf* swiftly draws an orkish shortbow from across his back.
* W C HP:Fine Mana:Hot Move:Tired *an Elf*:Bad>
You start to concentrate...
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves >>>> E A S T >>>>
o W C HP:Fine Mana:Hot Move:Tired>cast qui 'lig' 1.*elf*
Nobody here by that name.
o W C HP:Fine Mana:Hot Move:Tired>cast qui 'lig' 1.*elf*
Nobody here by that name.
o W C HP:Fine Mana:Hot Move:Tired>east
cast qui 'lig' 1.*elf*
Deserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
Exits: east, west.
* W C HP:Fine Mana:Hot Move:Tired>Nobody here by that name.
* W C HP:Fine Mana:Hot Move:Tired>east
Abandoned Storage Cave
A dark intangible shadow turns to face you.
A spirit floats towards you and howls with an evil laughter.
A spirit floats towards you and howls with an evil laughter.
Exits: west.
o W C HP:Fine Mana:Hot Move:Tired>kill 1.*elf*
They aren't here.
o W C HP:Fine Mana:Hot Move:Tired>west
Deserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
Exits: east, west.
You suddenly notice *an Elf*.
* W C HP:Fine Mana:Hot Move:Tired>
*an Elf* leaves >>>> E A S T >>>>
o W C HP:Fine Mana:Hot Move:Tired>
A spirit tries to hit you, but your parry is successful.
o W C HP:Fine Mana:Hot Move:Tired a spirit:Healthy>sq
sea quick
No way!
You are fighting for your life!
* W C HP:Fine Mana:Hot Move:Tired a spirit:Healthy>
flee
o W C HP:Fine Mana:Hot Move:Tired a spirit:Healthy>
You flee head over heels.
Cave
Exits: east.
You suddenly notice *an Elf*.
* W C HP:Fine Mana:Hot Move:Tired>
*an Elf* leaves >>>> E A S T >>>>
o W C HP:Fine Mana:Hot Move:Tired>kill 1.*elf*
They aren't here.
o W C HP:Fine Mana:Hot Move:Tired>cast qui 'lig' 1.*elf*
Nobody here by that name.
o W C HP:Fine Mana:Hot Move:Tired>west
kill 1.*elf*
cast qui 'lig' 1.*elf*
Alas, you cannot go that way...
* W C HP:Fine Mana:Hot Move:Tired>They aren't here.
* W C HP:Fine Mana:Hot Move:Tired>Nobody here by that name.
* W C HP:Fine Mana:Hot Move:Tired>east
Deserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
Exits: east, west.
o W C HP:Fine Mana:Hot Move:Tired>east
Abandoned Storage Cave
A dark intangible shadow turns to face you.
A spirit floats towards you and howls with an evil laughter.
A spirit floats towards you and howls with an evil laughter.
Exits: west.
o W C HP:Fine Mana:Hot Move:Tired>
A spirit tries to hit you, but your parry is successful.
o W C HP:Fine Mana:Hot Move:Tired a spirit:Healthy>west
No way!
You are fighting for your life!
A dark wraith slashes your right arm and tickles it.
o W C HP:Fine Mana:Hot Move:Tired a spirit:Healthy>flee
You flee head over heels.
Deserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
Exits: east, west.
o W C HP:Fine Mana:Hot Move:Tired>west
o W C HP:Fine Mana:Hot Move:Tired>sq
sea quick
You have revealed *an Elf*!
You begin to search ...
Aye!
You cannot concentrate any more...
*an Elf* shoots your right hand and tickles it. // 1
* W C HP:Fine Mana:Hot Move:Tired *an Elf*:Bad>cast qui 'lig' 1.*elf*
*an Elf* panics, and attempts to flee.
* W C HP:Fine Mana:Hot Move:Tired *an Elf*:Bad>
You start to concentrate...
cast qui 'lig' 1.*elf*
*an Elf* panics, and attempts to flee.
Ok.
The lightning bolt hits *an Elf* with full impact. // Shamans HO !
* W C HP:Fine Mana:Warm Move:Tired *an Elf*:Awful>
You start to concentrate...
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves >>>> E A S T >>>>
o W C HP:Fine Mana:Warm Move:Tired>east
kill 1.*elf*
cast qui 'lig' 1.*elf*
Deserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
*an Elf* is standing here.
Exits: east, west.
* W C HP:Fine Mana:Warm Move:Tired>
You approach *an Elf*, trying to slash him.
*an Elf* nocks a missile in an orkish shortbow.
* W C HP:Fine Mana:Warm Move:Tired *an Elf*:Awful>cast qui 'lig' 1.*elf*
You start to concentrate...
*an Elf* strongly shoots your right hand and tickles it. // 2
Aye!
You cannot concentrate any more...
* W C HP:Fine Mana:Warm Move:Tired *an Elf*:Awful>
You start to concentrate...
*an Elf* swiftly dodges a spirit's attempt to hit him.
*an Elf* nocks a missile in an orkish shortbow.
cast qui 'lig' 1.*elf*
cast qui 'lig' 1.*elf*
*an Elf* shoots your right hand and tickles it. // 3
Aye!
You cannot concentrate any more...
You strongly slash *an Elf*'s right hand and shatter it.
* W C HP:Fine Mana:Warm Move:Tired *an Elf*:Awful>
You start to concentrate...
*an Elf* panics, and attempts to flee.
Your victim has disappeared!
*an Elf* leaves >>>> E A S T >>>>
o W C HP:Fine Mana:Warm Move:Tired>Nobody here by that name.
o W C HP:Fine Mana:Warm Move:Tired>east
kill 1.*elf*
cast qui 'lig' 1.*elf*
Abandoned Storage Cave
A dark intangible shadow turns to face you.
A spirit floats towards you and howls with an evil laughter.
A spirit floats towards you and howls with an evil laughter.
Exits: west.
o W C HP:Fine Mana:Warm Move:Tired>They aren't here.
o W C HP:Fine Mana:Warm Move:Tired>Nobody here by that name.
o W C HP:Fine Mana:Warm Move:Tired>cast qui 'lig' 1.*elf*
A spirit tries to hit you, but your parry is successful.
o W C HP:Fine Mana:Warm Move:Tired a spirit:Healthy>Nobody here by that name.
o W C HP:Fine Mana:Warm Move:Tired a spirit:Healthy>west
No way!
You are fighting for your life!
o W C HP:Fine Mana:Warm Move:Tired a spirit:Healthy>
o W C HP:Fine Mana:Warm Move:Tired a spirit:Healthy>flee
You flee head over heels.
Deserted Mine Shaft
A spirit floats around, making strange magical gestures (glowing).
Exits: east, west.
o W C HP:Fine Mana:Warm Move:Slow>
A spirit tries to hit you, but your parry is successful.
o W C HP:Fine Mana:Warm Move:Slow a spirit:Healthy>west
No way!
You are fighting for your life!
o W C HP:Fine Mana:Warm Move:Slow a spirit:Healthy>flee
PANIC!
You can't quit the fight!
o W C HP:Fine Mana:Warm Move:Slow a spirit:Healthy>west
No way!
You are fighting for your life!
o W C HP:Fine Mana:Warm Move:Slow a spirit:Healthy>
You flee head over heels.
Cave
Exits: east, (south). // :((((
o W C HP:Fine Mana:Warm Move:Slow>get draught backpack
quaff draught
You get a flask of orkish draught from a leather backpack.
o W C HP:Fine Mana:Warm Move:Slow>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
o W C HP:Fine Mana:Warm>sq
sea quick
You begin to search ...
You didn't find anyone.
o W C HP:Fine Mana:Warm>close rock
Ok.
o W C HP:Fine Mana:Warm>open rock
Ok.
o W C HP:Fine Mana:Warm>south
Cave
A large cave troll is here, staying close to his mother.
Exits: (north), east, west, (up).
o W C HP:Fine Mana:Warm>up
Birches
Exits: north, east, west, (down).
* W C HP:Fine Mana:Warm>track *elf*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *an Elf* leading >>>> E A S T >>>>
(done less than 1 hour ago).
... snip ...
You see some tracks of *an Elf* leading VVVV S O U T H VVVV
(done less than 1 hour ago).
* W C HP:Fine Mana:Hot Move:Slow>south
Alas, you cannot go that way...
* W C HP:Fine Mana:Hot Move:Slow>sq
sea quick
You begin to search ...
You didn't find anyone.
* W C HP:Fine Mana:Hot Move:Slow>nar fucking fast now
Ok.
* W C HP:Fine Mana:Hot Move:Slow>nar secret door to hunter vale s of roots
Ok.
Ok.
* W C HP:Fine Mana:Hot Move:Slow>nar please
Ok.
* W C HP:Fine Mana:Hot Move:Weak>sq
sea quick
You begin to search ...
You didn't find anyone.
* W C HP:Fine Mana:Hot Move:Weak>sq
sea quick
You begin to search ...
A boar cub has arrived from the north.
Ungnwn tells you 'bushes'
You didn't find anyone.
* W C HP:Fine Mana:Hot Move:Weak>DOOR SET TO : bushes
south
open bushes
close bushes
Alas, you cannot go that way...
* W C HP:Fine Mana:Hot Move:Weak>It seems to be locked.
* W C HP:Fine Mana:Hot Move:Weak>
It's already closed!
* W C HP:Fine Mana:Hot Move:Weak>exits
North - The glare of the sun burns your eyes.
East - The glare of the sun burns your eyes.
Up - The glare of the sun burns your eyes.
* W C HP:Fine Mana:Hot Move:Weak>pick bushes
Using your lockpicks, you try to pick the lock...
Popopipo tells you 'bush or bushes it was'
open bushes
south
The lock finally yields to your skill.
* W C HP:Fine Mana:Hot Move:Weak>close bushes
Ok.
*an Elf* has arrived from the south.
* W C HP:Fine Mana:Hot Move:Weak>
You feel so much better hiding in the shadows!
A Natural Cavern
A large stone fireplace with a roaring fire warms the room.
A neat straw pallet is lying here.
A tall and strong hunter is standing here.
Exits: *(north)*.
close bushes
close bushes
close bushes
close bushes
You see some tracks of *an Elf* leading AAAA N O R T H AAAA
(done less than 1 hour ago).
* W C HP:Fine Mana:Hot Move:Weak>north
Ok.
* W C HP:Fine Mana:Hot Move:Weak>
It's already closed!
* W C HP:Fine Mana:Hot Move:Weak>open bushes
It's already closed!
* W C HP:Fine Mana:Hot Move:Weak>
It's already closed!
* W C HP:Fine Mana:Hot Move:Weak>
It's already closed!
* W C HP:Fine Mana:Hot Move:Weak>The [ bushes ] seems to be closed.
* W C HP:Fine Mana:Hot Move:Weak>
Ok.
* W C HP:Fine Mana:Hot Move:Weak>north
// Too bad but we had a nice fight :)
A Ridge in the Fields
Exits: [north], *east*, *south*, *west*.
You see some tracks of *an Elf* leading AAAA N O R T H AAAA
(done less than 2 hours ago).
* W C HP:Fine Mana:Warm>l n
The [ gate ] is closed.
* W C HP:Fine Mana:Warm>nar awful sneaker elf in vale village :(
Ok.
* W C HP:Fine Mana:Warm>sq
sea quick
You begin to search ...
You didn't find anyone.
* W C HP:Fine Mana:Warm>sc
184/226 hits, 42/119 mana, and 96/114 moves.
* W C HP:Fine Mana:Warm>stat
OB: 35%, DB: 22%, PB: 62%, Armour: 37%. Wimpy: 100. Mood: wimpy.
Needed: 878,265 xp, 0 tp. Gold: 12. Alert: normal.
Affected by:
- novoid
- noquit
- strength
- shield
- armour
* W C HP:Fine Mana:Warm>sq
sea quick
You begin to search ...
Saving Zhuk.
You didn't find anyone.
* W C HP:Fine Mana:Warm>ye was
Ok.
* W C HP:Fine Mana:Warm>ye nice
Ok.
* W C HP:Fine Mana:Warm>ye fight
Ok.
* W C HP:Fine Mana:Warm>
Ungnwn tells you 'hobbit was around too'
* W C HP:Fine Mana:Warm>sc
184/226 hits, 43/119 mana, and 94/114 moves.
* W C HP:Fine Mana:Warm>sq
sea quick
You begin to search ...
You didn't find anyone.
* W C HP:Fine Mana:Warm>
*an Elf* yells 'u rocked man'
* W C HP:Fine Mana:Warm>##### SPELLS NORMAL #####
cha mood wim
Ok.
* W C HP:Fine Mana:Warm>
The [ gate ] is opened from the other side.
* W C HP:Fine Mana:Warm>south
Southern Slope of a Ridge
Exits: *north*, *east*, *south*, *west*.
north
You see some tracks of *an Elf* leading AAAA N O R T H AAAA
(done less than 3 hours ago).
* W C HP:Fine Mana:Warm>A Ridge in the Fields
Exits: *(north)*, *east*, *south*, *west*.
ye
You see some tracks of *an Elf* leading AAAA N O R T H AAAA
(done less than 3 hours ago).
* W C HP:Fine Mana:Warm>Yell? Yes! Fine! Yell we must, but WHAT?
* W C HP:Fine Mana:Warm>close gate
Ok.
* W C HP:Fine Mana:Warm>tr
You stop tracking your victim.
* W C HP:Fine Mana:Warm>sq
sea quick
You begin to search ...
You didn't find anyone.
* W C HP:Fine Mana:Warm>
*an Elf* yells 'was fun'
* W C HP:Fine Mana:Warm>sq
*an Elf* yells 'blackfoot?' // Not me :)
* W C HP:Fine Mana:Warm>ye zhuk
Ok.