My fingers are still trembling.
I was after some lowbie awful man, all the way from filthy to the old ford, at the
end tracking him on foot in sun. I came to Old Ford in somewhat sullen mood
because of my unability to catch him, when a bear crossed my path.
* W C Move:Weak>s
Rocky Plains
Exits: *north*, *east*, *south*, *west*.
You see some tracks of *a Man* leading south
(done less than 1 hour ago).
* W C Move:Fainting>s
West of the Old Ford
Exits: *north*, *east*, *south*, *west*.
*a Bear* has arrived from the west.
You see some tracks of *a Man* leading east
(done less than 1 hour ago).
* W C Move:Fainting>hit *bear*
You smite *a Bear*'s right hand extremely hard.
*a Bear* hits your right hand extremely hard and tickles it.
* W C HP:Fine Move:Fainting *a Bear*:Fine>bash
*a Bear* hits your left leg extremely hard and tickles it.
Your bash at *a Bear* sends him sprawling.
* W C HP:Fine Move:Fainting *a Bear*:Fine>
You smite *a Bear*'s left leg extremely hard.
Your victim is shocked by your hit!
* W C HP:Fine Move:Fainting *a Bear*:Fine>emote stutters 'sun!'
Ok.
* W C HP:Fine Move:Fainting *a Bear*:Fine>emote stutters 'hehe'
Ok.
* W C HP:Fine Move:Fainting *a Bear*:Fine>
*a Bear* seems to have recovered his senses.
* W C HP:Fine Move:Fainting *a Bear*:Fine>flex bear
bash
You flex your great bicep in *a Bear*'s face and grin at him.
You smite *a Bear*'s right arm extremely hard.
* W C HP:Fine Move:Fainting *a Bear*:Hurt>* W C HP:Fine Move:Fainting *a Bear*:Hurt>
*a Bear* sends you sprawling with a powerful bash.
* W C HP:Fine Move:Fainting *a Bear*:Hurt>bash
*a Bear* hits your left leg extremely hard.
You feel a strong ache there!
* W C HP:Fine Move:Weak *a Bear*:Hurt>
Inactivity timeout postponed...
*a Bear* panics, and attempts to flee.
*a Bear* leaves north.
* W C HP:Fine Move:Weak>
Verminaard narrates 'it's Trandar.'
* W C HP:Fine Move:Weak>n
hit *bear*
Your head stops stinging.
* W C HP:Fine Move:Weak>Bash what or whom?
* W C HP:Fine Move:Weak>Rocky Plains
*a Bear* is standing here.
Exits: *north*, *east*, *south*, *west*.
*a Bear* leaves south.
You see some tracks of *a Man* leading south
(done less than 2 hours ago).
* W C HP:Fine Move:Fainting>They aren't here.
* W C HP:Fine Move:Fainting>track
You stop tracking your victim.
* W C HP:Fine Move:Fainting>s
West of the Old Ford
Exits: *north*, *east*, *south*, *west*.
* W C HP:Fine Move:Fainting>hit *bear*
They aren't here.
* W C HP:Fine Move:Fainting>e
Old Ford
Exits: *north*, *east*, *south*, *west*.
* W C HP:Fine Move:Fainting>w
West of the Old Ford
Exits: *north*, *east*, *south*, *west*.
* W C HP:Fine Move:Exhausted>w
You are too exhausted.
* W C HP:Fine Move:Exhausted>r
You sit down and rest your tired bones.
* W C HP:Fine Move:Fainting>where
Players in your zone
--------------------
Kazizub - West of the Old Ford
* W C HP:Fine Move:Fainting>where
Players in your zone
--------------------
Kazizub - West of the Old Ford
* W C HP:Fine Move:Fainting>where
Players in your zone
--------------------
Kazizub - West of the Old Ford
* W C HP:Fine Move:Fainting>score
stat
339/405 hits, 49/49 mana, and 3/156 moves.
* W C HP:Fine Move:Fainting>OB: 100%, DB: -48%, PB: 25%, Armour: 82%. Wimpy: 101. Mood: aggressive.
Needed: 464,009 xp, 2,209 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- a deep wound at the left leg.
- noquit
- strength
* W C HP:Fine Move:Fainting>where
You bleed from open wounds.
* W C HP:Fine Move:Fainting>Players in your zone
--------------------
Kazizub - West of the Old Ford
* W C HP:Fine Move:Fainting>score
337/405 hits, 49/49 mana, and 4/156 moves.
* W C HP:Fine Move:Fainting>stand
You stop resting, and stand up.
* W C HP:Fine Move:Weak>w
Old Forest Road
The rabid raccoon stands here, frothing at the mouth.
Exits: *north*, *east*, *south*, *west*.
* W C HP:Fine Move:Fainting>
Sophia narrates 'my god guis'
* W C HP:Fine Move:Weak>
A rabid raccoon leaves north.
* W C HP:Fine Move:Weak>w
Dense Bushes
Exits: *north*, *east*, *south*, *west*.
* W C HP:Fine Move:Fainting>s
Brushwood
Exits: *north*, *east*, *west*.
* W C HP:Fine Move:Fainting>w
Dense Forest Border
Exits: *north*, *east*, west.
Norsu narrates 'i'm your god yep!'
* W C HP:Fine Move:Fainting>
Diamonium narrates 'what'
* W C HP:Fine Move:Fainting>w
You feel so much better hiding in the shadows!
Dense Mixed Forest
A large owl with small sharp horns looks cautiously around it.
Exits: north, *east*, *west*.
o W C HP:Fine Move:Fainting>r
You sit down and rest your tired bones.
o W C HP:Fine Move:Fainting>
Focus narrates 'goe s w'
o W C HP:Fine Move:Fainting>where
Players in your zone
--------------------
Kazizub - Dense Mixed Forest
o W C HP:Fine Move:Fainting>look
Dense Mixed Forest
A large owl with small sharp horns looks cautiously around it.
o W C HP:Fine Move:Weak>
Focus narrates 'on river'
o W C HP:Fine Move:Weak>where
Players in your zone
--------------------
Kazizub - Dense Mixed Forest
o W C HP:Fine Move:Weak>score
344/405 hits, 49/49 mana, and 10/156 moves.
o W C HP:Fine Move:Weak>stat
OB: 132%, DB: -18%, PB: 25%, Armour: 82%. Wimpy: 101. Mood: aggressive.
Needed: 464,009 xp, 2,209 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- a deep wound at the left leg.
- noquit
- strength
o W C HP:Fine Move:Weak>
Diamonium narrates 'where '
o W C HP:Fine Move:Weak>score
345/405 hits, 49/49 mana, and 11/156 moves.
o W C HP:Fine Move:Weak>r
You are already resting.
o W C HP:Fine Move:Weak>look
Dense Mixed Forest
A large owl with small sharp horns looks cautiously around it.
o W C HP:Fine Move:Weak>
Zorgmol narrates 'im moo backway'
o W C HP:Fine Move:Slow>
score
You bleed from open wounds.
o W C HP:Fine Move:Tired>358/405 hits, 49/49 mana, and 34/156 moves.
o W C HP:Fine Move:Tired>stat
OB: 132%, DB: -18%, PB: 25%, Armour: 82%. Wimpy: 101. Mood: aggressive.
Needed: 464,009 xp, 2,209 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- a deep wound at the left leg.
- noquit
- strength
o W C HP:Fine Move:Tired>stand
You stop resting, and stand up.
o W C HP:Fine Move:Tired>g garnet-ring sable
remove ring
wear garnet-ring
put ring sable
You get a jewelled ring from a sable pouch.
o W C HP:Fine Move:Tired>
You stop using a ruby ring.
o W C HP:Fine Move:Tired>
You put a jewelled ring on your right finger.
o W C HP:Fine Move:Tired>
You put a ruby ring in a sable pouch.
o W C HP:Fine Move:Tired>use ring
A calm serenity fills your body, as if your heartbeat and pulse slowed to a relaxed
rhythm regardless of your surroundings. Should any wounds befall you, you could try
to draw upon this power to renew you to health.
o W C HP:Fine Move:Tired>
You attempt to use the power of the jewelled ring.
*a Bear* has arrived from the east.
You can feel the broken bones within you heal and reshape themselves.
o W C HP:Fine Move:Tired>hit *bear*
You smite *a Bear*'s right arm extremely hard.
*a Bear* hits your right leg extremely hard.
### Bah, no time to put ruby back now.
o W C HP:Fine Move:Tired *a Bear*:Fine>bash
Your bash at *a Bear* sends her sprawling.
o W C HP:Fine Move:Tired *a Bear*:Fine>label a
Ok.
o W C HP:Fine Move:Tired *a Bear* (a):Fine>examine a
Look at what?
o W C HP:Fine Move:Tired *a Bear* (a):Fine>look
Dense Mixed Forest
A large owl with small sharp horns looks cautiously around it.
*a Bear* (a) is sitting here.
o W C HP:Fine Move:Tired *a Bear* (a):Fine>
You smite *a Bear* (a)'s right foot extremely hard.
o W C HP:Fine Move:Tired *a Bear* (a):Fine>
Diamonium narrates 'sophie where u now'
o W C HP:Fine Move:Tired *a Bear* (a):Fine>tick a
You tickle *a Bear* (a).
o W C HP:Fine Move:Tired *a Bear* (a):Fine>bash
Bash someone already bashed? Aren't we funny?
*a Bear* (a) seems to have recovered her senses.
o W C HP:Fine Move:Tired *a Bear* (a):Fine>bash
Your bash at *a Bear* (a) sends her sprawling.
o W C HP:Fine Move:Tired *a Bear* (a):Fine>
You smite *a Bear* (a)'s right arm extremely hard.
Your victim is shocked by your hit!
o W C HP:Fine Move:Tired *a Bear* (a):Hurt>examine bear
You see nothing special about her.
*a Bear* (a) has several bruises.
*a Bear* (a) seems to have:
A light wound at the right arm.
*a Bear* (a) is using:
<worn about body> a forest green cloak (brand new)
<worn around neck> a spiked collar (brand new)
<worn on wrist> a keyring
<worn on back> a leather backpack
<worn as belt> a black leather belt
<worn on belt> a stone
<worn on belt> a large skin
<worn on belt> a set of lock picks
<worn on belt> a butcher's cleaver (brand new)
<worn on belt> a water skin
o W C HP:Fine Move:Tired *a Bear* (a):Hurt>
A badger has arrived from the west.
o W C HP:Fine Move:Tired *a Bear* (a):Hurt>bash
Bash someone already bashed? Aren't we funny?
o W C HP:Fine Move:Tired *a Bear* (a):Hurt>bash
Bash someone already bashed? Aren't we funny?
o W C HP:Fine Move:Tired *a Bear* (a):Hurt>bash
Bash someone already bashed? Aren't we funny?
*a Bear* (a) seems to have recovered her senses.
You smite *a Bear* (a)'s right foot extremely hard.
Your victim is shocked by your hit!
o W C HP:Fine Move:Tired *a Bear* (a):Hurt>bash
o W C HP:Fine Move:Tired *a Bear* (a):Hurt>
*a Bear* (a) sends you sprawling with a powerful bash.
o W C HP:Fine Move:Tired *a Bear* (a):Hurt>bash
*a Bear* (a) hits your left hand extremely hard.
o W C HP:Fine Move:Tired *a Bear* (a):Hurt>
A badger leaves north.
o W C HP:Fine Move:Tired *a Bear* (a):Hurt>
Inactivity timeout postponed...
o W C HP:Fine Move:Tired *a Bear* (a):Hurt>
*a Bear* (a) hits your left leg extremely hard.
You feel a strong ache there!
o W C HP:Hurt Move:Tired *a Bear* (a):Hurt>
Your head stops stinging.
o W C HP:Hurt Move:Tired *a Bear* (a):Hurt>bash
o W C HP:Hurt Move:Tired *a Bear* (a):Hurt>
*a Bear* (a) sends you sprawling with a powerful bash.
o W C HP:Hurt Move:Tired *a Bear* (a):Hurt>bash
*a Bear* (a) hits your right arm extremely hard.
o W C HP:Hurt Move:Tired *a Bear* (a):Hurt>
You feel weaker.
o W C HP:Hurt Move:Tired *a Bear* (a):Hurt>
Inactivity timeout postponed...
o W C HP:Hurt Move:Tired *a Bear* (a):Hurt>
*a Bear* (a) hits your left leg extremely hard.
o W C HP:Hurt Move:Tired *a Bear* (a):Hurt>
Your head stops stinging.
o W C HP:Hurt Move:Tired *a Bear* (a):Hurt>
Your bash at *a Bear* (a) sends her sprawling.
o W C HP:Hurt Move:Tired *a Bear* (a):Hurt>
Bash someone already bashed? Aren't we funny?
o W C HP:Hurt Move:Tired *a Bear* (a):Hurt>examine bear
You see nothing special about her.
*a Bear* (a) has several bruises.
*a Bear* (a) seems to have:
A light wound at the right foot,
A light wound at the right arm.
*a Bear* (a) is using:
<worn about body> a forest green cloak (brand new)
<worn around neck> a spiked collar (brand new)
<worn on wrist> a keyring
<worn on back> a leather backpack
<worn as belt> a black leather belt
<worn on belt> a stone
<worn on belt> a large skin
<worn on belt> a set of lock picks
<worn on belt> a butcher's cleaver (brand new)
<worn on belt> a water skin
o W C HP:Hurt Move:Tired *a Bear* (a):Hurt>flee
You flee head over heels.
You blink and feel weaker under the cruel light of the sun.
Sparse Mixed Forest
A forest spider is here crawling around.
Exits: *north*, east, *west*.
* W C HP:Hurt Move:Tired>get rubyring sable
remove ring
wear rubyring
put ring sable
You get a ruby ring from a sable pouch.
* W C HP:Hurt Move:Tired>
You stop using a jewelled ring.
* W C HP:Hurt Move:Tired>
You put a ruby ring on your right finger.
You feel a sudden flash of dizziness causing you to pause before getting your
directional bearings back.
* W C HP:Hurt Move:Tired>
You put a jewelled ring in a sable pouch.
* W C HP:Hurt Move:Tired>w
Small Bushes
Exits: *north*, *east*, *west*.
* W C HP:Hurt Move:Tired>e
Sparse Mixed Forest
A forest spider is here crawling around.
*a Bear* (a) is standing here.
Exits: *north*, east, *west*.
* W C HP:Hurt Move:Tired>hit a
You smite *a Bear* (a)'s right foot extremely hard.
*a Bear* (a) hits your body extremely hard.
You feel a strong ache there!
* W C HP:Wounded Move:Tired *a Bear* (a):Hurt>
*a Bear* (a) swiftly dodges a forest spider's attempt to hit her.
* W C HP:Wounded Move:Tired *a Bear* (a):Hurt>flee
You flee head over heels.
You feel so much better hiding in the shadows!
Dense Mixed Forest
A large owl with small sharp horns looks cautiously around it.
Exits: north, *east*, *west*.
o W C HP:Wounded Move:Tired>n
Luscious Birchwood
A tree-snake lies wrapped around one of the tree branches.
A badger is here, exploring for food.
Exits: *north*, *east*, south, *west*.
o W C HP:Wounded Move:Tired>s
Dense Mixed Forest
A large owl with small sharp horns looks cautiously around it.
Exits: north, *east*, *west*.
o W C HP:Wounded Move:Tired>w
You blink and feel weaker under the cruel light of the sun.
Sparse Mixed Forest
A forest spider is here, fighting *a Bear* (a).
*a Bear* (a) is here, fighting a forest spider.
Exits: *north*, east, *west*.
* W C HP:Wounded Move:Tired>hit a
*a Bear* (a) panics, and attempts to flee.
*a Bear* leaves north.
* W C HP:Wounded Move:Tired>They aren't here.
* W C HP:Wounded Move:Tired>n
Birch Forest
A squirrel scampers around here, looking for nuts from the trees.
Exits: *north*, east, *south*, *west*.
* W C HP:Wounded Move:Tired>e
You feel so much better hiding in the shadows!
Luscious Birchwood
A tree-snake lies wrapped around one of the tree branches.
A badger is here, exploring for food.
*a Bear* (a) is standing here.
Exits: *north*, *east*, south, *west*.
o W C HP:Wounded Move:Tired>hit a
*a Bear* (a) swiftly dodges your attempt to smite her.
*a Bear* (a) hits your body extremely hard and shatters it.
o W C HP:Wounded Move:Tired *a Bear* (a):Hurt>bash
Your bash at *a Bear* (a) sends her sprawling.
o W C HP:Wounded Move:Tired *a Bear* (a):Hurt>examine bear
You see nothing special about her.
*a Bear* (a) has several bruises.
*a Bear* (a) seems to have:
A light wound at the right foot,
A light wound at the right arm.
*a Bear* (a) is using:
<worn about body> a forest green cloak (brand new)
<worn around neck> a spiked collar (brand new)
<worn on wrist> a keyring
<worn on back> a leather backpack
<worn as belt> a black leather belt
<worn on belt> a stone
<worn on belt> a large skin
<worn on belt> a set of lock picks
<worn on belt> a butcher's cleaver (brand new)
<worn on belt> a water skin
o W C HP:Wounded Move:Tired *a Bear* (a):Hurt>
You smite *a Bear* (a)'s right leg extremely hard.
o W C HP:Wounded Move:Tired *a Bear* (a):Wounded>bash
Bash someone already bashed? Aren't we funny?
o W C HP:Wounded Move:Tired *a Bear* (a):Wounded>bash
Bash someone already bashed? Aren't we funny?
o W C HP:Wounded Move:Tired *a Bear* (a):Wounded>bash
Bash someone already bashed? Aren't we funny?
*a Bear* (a) seems to have recovered her senses.
o W C HP:Wounded Move:Tired *a Bear* (a):Wounded>bash
o W C HP:Wounded Move:Tired *a Bear* (a):Wounded>
*a Bear* (a) sends you sprawling with a powerful bash.
o W C HP:Wounded Move:Tired *a Bear* (a):Wounded>bash
*a Bear* (a) hits your right leg extremely hard and shatters it.
You feel a strong ache there!
o W C HP:Bad Move:Tired *a Bear* (a):Wounded>
A badger leaves south.
o W C HP:Bad Move:Tired *a Bear* (a):Wounded>
Inactivity timeout postponed...
o W C HP:Bad Move:Tired *a Bear* (a):Wounded>
*a Bear* (a) hits your body extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
o W C HP:Bad Move:Tired *a Bear* (a):Wounded>
Your head stops stinging.
You flee head over heels.
You blink and feel weaker under the cruel light of the sun.
Birchwood Border
Exits: *north*, *east*, *south*, west.
* W C HP:Bad Move:Tired>Bash what or whom?
* W C HP:Bad Move:Slow>w
*a Bear* (a) has arrived from the west.
* W C HP:Bad Move:Tired>
You feel so much better hiding in the shadows!
Luscious Birchwood
A tree-snake lies wrapped around one of the tree branches.
Exits: *north*, *east*, south, *west*.
### Lets cure some now!
o W C HP:Bad Move:Slow>w
You blink and feel weaker under the cruel light of the sun.
Birch Forest
Exits: *north*, east, *south*, *west*.
* W C HP:Bad Move:Slow>w
Small Bushes
Exits: *north*, *east*, *south*, *west*.
* W C HP:Bad Move:Slow>change mood wimpy
Ok.
* W C HP:Bad Move:Slow>n
A Clearing
Exits: *north*, *east*, *south*, *west*.
* W C HP:Bad Move:Slow>n
Grassy Plain
Exits: *north*, *east*, *south*, *west*.
* W C HP:Bad Move:Slow>w
Bushy Bank
Exits: *north*, *east*, *south*, *west*.
* W C HP:Bad Move:Slow>w
Bushy Bank
Exits: *north*, *east*, *south*, *west*.
* W C HP:Bad Move:Slow>w
Muddy Trail
A boar cub is playing here, and exploring the wide world.
Exits: *north*, *east*, *south*, *west*.
* W C HP:Bad Move:Slow>n
Fork in the Road
Exits: *north*, *east*, *south*, *west*.
* W C HP:Bad Move:Slow>n
Bend in the Old Forest Road
Exits: north, *east*, *south*, *west*.
* W C HP:Bad Move:Slow>w
Bend in the Old Forest Road
Exits: *north*, *east*, *south*, *west*.
* W C HP:Bad Move:Slow>w
Rocky Embankment
Exits: *north*, *east*, *south*.
* W C HP:Bad Move:Slow>w
Alas, you cannot go that way...
* W C HP:Bad Move:Slow>n
Old Forest Road
Exits: *north*, *east*, *south*, *west*.
* W C HP:Bad Move:Slow>n
Tangled Cutting Grounds
Exits: *north*, *east*, *south*, *west*.
* W C HP:Bad Move:Weak>w
Old Forest Road
A boar cub is playing here, and exploring the wide world.
Exits: *north*, *east*, *south*, *west*.
* W C HP:Bad Move:Weak>w
Rising Slope
Exits: *north*, *east*, *south*.
* W C HP:Bad Move:Weak>w
Alas, you cannot go that way...
* W C HP:Bad Move:Weak>n
Bend in the Old Forest Road
Exits: *north*, *east*, *south*.
* W C HP:Bad Move:Weak>n
Old Forest Road
Exits: north, *east*, *south*.
* W C HP:Bad Move:Weak>e
Rough Plains
Exits: *north*, *east*, *south*, *west*.
* W C HP:Bad Move:Weak>n
Light Forest
Exits: north, *east*, *south*, west.
* W C HP:Bad Move:Weak>n
You feel so much better hiding in the shadows!
Light Forest
Exits: north, *east*, *south*, west.
o W C HP:Bad Move:Weak>w
Gathering of the Trees
Some roots lie here waiting to ensnare weary travelers.
A forest spider is here crawling around.
Exits: north, east, south.
### hoping for bear to come and be trapped.
o W C HP:Bad Move:Fainting>cur
cast normal 'cure light'
You start to concentrate...
Pestilence narrates 'hobbit dtish'
Your scratches and bruises disappear.
o W C HP:Bad Mana:Burning Move:Weak>cur
cast normal 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
o W C HP:Bad Mana:Hot Move:Weak>cur
cast normal 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
o W C HP:Wounded Mana:Warm Move:Weak>cur
cast normal 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
o W C HP:Wounded Mana:Cold Move:Weak>cur
cast normal 'cure light'
Alas, not enough mana flows through you...
o W C HP:Wounded Mana:Cold Move:Weak>where
You bleed from open wounds.
Players in your zone
--------------------
Erogdush - Musty Room
Kazizub - Gathering of the Trees
o W C HP:Wounded Mana:Cold Move:Weak>where
Players in your zone
--------------------
Erogdush - Musty Room
Kazizub - Gathering of the Trees
o W C HP:Wounded Mana:Cold Move:Weak>cur
cast normal 'cure light'
Alas, not enough mana flows through you...
o W C HP:Wounded Mana:Cold Move:Weak>cur
cast normal 'cure light'
Alas, not enough mana flows through you...
o W C HP:Wounded Mana:Cold Move:Weak>r
You sit down and rest your tired bones.
o W C HP:Wounded Mana:Cold Move:Weak>
Woland narrates 'cackle rips'
o W C HP:Wounded Mana:Cold Move:Weak>look
Gathering of the Trees
Some roots lie here waiting to ensnare weary travelers.
A forest spider is here crawling around.
o W C HP:Wounded Mana:Cold Move:Weak>look
Gathering of the Trees
Some roots lie here waiting to ensnare weary travelers.
A forest spider is here crawling around.
o W C HP:Wounded Mana:Cold Move:Slow>look
Gathering of the Trees
Some roots lie here waiting to ensnare weary travelers.
A forest spider is here crawling around.
o W C HP:Wounded Mana:Cold Move:Slow>where
Players in your zone
--------------------
Erogdush - Musty Room
Kazizub - Gathering of the Trees
o W C HP:Wounded Mana:Cold Move:Slow>stat
OB: 79%, DB: -19%, PB: 68%, Armour: 82%. Wimpy: 101. Mood: wimpy.
Needed: 464,009 xp, 2,209 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- a deep wound at the right leg.
- noquit
- a deep wound at the body.
- panic
- a light wound at the left leg.
- haggardness
o W C HP:Wounded Mana:Cold Move:Slow>
score
score
o W C HP:Wounded Mana:Warm Move:Slow>hit *bear*
117/393 hits, 13/49 mana, and 22/154 moves.
o W C HP:Wounded Mana:Warm Move:Slow>Nah...
You feel too relaxed to do that..
o W C HP:Wounded Mana:Warm Move:Slow>
Sophia narrates 'whom?'
o W C HP:Wounded Mana:Warm Move:Slow>where
Players in your zone
--------------------
Erogdush - Musty Room
Kazizub - Gathering of the Trees
o W C HP:Wounded Mana:Warm Move:Slow>bb
Arglebargle, glop-glyf!?!
o W C HP:Wounded Mana:Warm Move:Slow>al bb bash *bear
Ok.
o W C HP:Wounded Mana:Warm Move:Tired>
You suddenly notice *a Bear* (a).
*a Bear* (a) hits your head very hard.
You smite *a Bear* (a)'s body extremely hard.
o W C HP:Wounded Mana:Warm Move:Tired *a Bear* (a):Wounded>al bb bash *bear*
stand
Ok.
o W C HP:Wounded Mana:Warm Move:Tired *a Bear* (a):Wounded>bash
Do you not consider fighting as standing?
o W C HP:Wounded Mana:Warm Move:Tired *a Bear* (a):Wounded>
You feel bolder.
You dodge a bash from *a Bear* (a) who loses her balance and falls.
Your bash at *a Bear* (a) sends her sprawling.
o W C HP:Wounded Mana:Warm Move:Tired *a Bear* (a):Wounded>stat
OB: 82%, DB: 31%, PB: 70%, Armour: 82%. Wimpy: 101. Mood: wimpy.
Needed: 464,009 xp, 2,209 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- a deep wound at the right leg.
- noquit
- a deep wound at the body.
- a light wound at the left leg.
- haggardness
o W C HP:Wounded Mana:Warm Move:Tired *a Bear* (a):Wounded>change mood aggressive
Ok.
o W C HP:Wounded Mana:Warm Move:Tired *a Bear* (a):Wounded>flee
You flee head over heels.
Bend in the Old Forest Road
Exits: north, *east*, *south*.
o W C HP:Wounded Mana:Warm Move:Slow>n
Gathering of the Trees
Some roots lie here waiting to ensnare weary travelers.
A forest spider is here crawling around.
*a Bear* (a) is standing here.
Exits: north, east, south.
o W C HP:Wounded Mana:Warm Move:Slow>hit *bear*
You smite *a Bear* (a)'s right arm extremely hard and shatter it.
Your victim is shocked by your hit!
o W C HP:Wounded Mana:Warm Move:Slow *a Bear* (a):Wounded>
*a Bear* (a) seems to have recovered her senses.
o W C HP:Wounded Mana:Warm Move:Slow *a Bear* (a):Wounded>bash
Your bash at *a Bear* (a) sends her sprawling.
o W C HP:Wounded Mana:Warm Move:Slow *a Bear* (a):Wounded>examine bear
You see nothing special about her.
*a Bear* (a) has some big nasty scratches.
*a Bear* (a) seems to have:
A light wound at the right foot,
A deep wound at the right arm.
*a Bear* (a) is using:
<worn about body> a forest green cloak (brand new)
<worn around neck> a spiked collar (brand new)
<worn on wrist> a keyring
<worn on back> a leather backpack
<worn as belt> a black leather belt
<worn on belt> a stone
<worn on belt> a large skin
<worn on belt> a set of lock picks
<worn on belt> a butcher's cleaver (brand new)
<worn on belt> a water skin
o W C HP:Wounded Mana:Warm Move:Slow *a Bear* (a):Wounded>
You smite *a Bear* (a)'s head extremely hard and shatter it.
o W C HP:Wounded Mana:Warm Move:Slow *a Bear* (a):Bad>bash
Bash someone already bashed? Aren't we funny?
o W C HP:Wounded Mana:Warm Move:Slow *a Bear* (a):Bad>bash
Bash someone already bashed? Aren't we funny?
o W C HP:Wounded Mana:Warm Move:Slow *a Bear* (a):Bad>bash
Bash someone already bashed? Aren't we funny?
o W C HP:Wounded Mana:Warm Move:Slow *a Bear* (a):Bad>bash
Bash someone already bashed? Aren't we funny?
o W C HP:Wounded Mana:Warm Move:Slow *a Bear* (a):Bad>bash
Bash someone already bashed? Aren't we funny?
*a Bear* (a) seems to have recovered her senses.
o W C HP:Wounded Mana:Warm Move:Slow *a Bear* (a):Bad>bash
o W C HP:Wounded Mana:Warm Move:Slow *a Bear* (a):Bad>
*a Bear* (a) sends you sprawling with a powerful bash.
o W C HP:Wounded Mana:Warm Move:Slow *a Bear* (a):Bad>bash
You bleed from open wounds.
*a Bear* (a) bleeds from open wounds.
o W C HP:Wounded Mana:Warm Move:Tired *a Bear* (a):Bad>
*a Bear* (a) hits your left hand extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
o W C HP:Bad Mana:Warm Move:Tired *a Bear* (a):Bad>
Your head stops stinging.
You flee head over heels.
Light Forest
Exits: north, *east*, *south*, west.
o W C HP:Bad Mana:Warm Move:Slow>Bash what or whom?
o W C HP:Bad Mana:Warm Move:Slow>n
hit *bear*
Light Forest
A forest spider is here crawling around.
Exits: north, *east*, south, west.
o W C HP:Bad Mana:Warm Move:Slow>They aren't here.
o W C HP:Bad Mana:Warm Move:Slow>bash
Zorgmol narrates 'elf sneaker fordable'
Bash what or whom?
o W C HP:Bad Mana:Warm Move:Slow>s
Light Forest
*a Bear* (a) is standing here.
Exits: north, *east*, *south*, west.
o W C HP:Bad Mana:Warm Move:Slow>w
Gathering of the Trees
Some roots lie here waiting to ensnare weary travelers.
A forest spider is here crawling around.
Exits: north, east, south.
o W C HP:Bad Mana:Warm Move:Slow>hit *bear*
Saving Kazizub.
o W C HP:Bad Mana:Warm Move:Slow>They aren't here.
o W C HP:Bad Mana:Warm Move:Slow>hit *bear*
They aren't here.
You suddenly notice *a Bear* (a).
*a Bear* (a) hits your body extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
You smite *a Bear* (a)'s head extremely hard and shatter it.
## Ack!
o W C HP:Bad Mana:Warm Move:Slow *a Bear* (a):Bad>hit *bear*
You're already fighting!
PANIC!
You can't quit the fight!
o W C HP:Bad Mana:Warm Move:Slow *a Bear* (a):Bad>bash
*a Bear* (a) panics, and attempts to flee.
Your victim has disappeared!
*a Bear* leaves south.
o W C HP:Bad Mana:Warm Move:Slow>
Zorgmol narrates 'ssc even'
o W C HP:Bad Mana:Warm Move:Slow>hit *bear*
They aren't here.
o W C HP:Bad Mana:Warm Move:Slow>s
hit *bear*
Bend in the Old Forest Road
*a Bear* (a) is standing here.
Exits: north, *east*, *south*.
*a Bear* leaves south.
o W C HP:Bad Mana:Warm Move:Slow>They aren't here.
o W C HP:Bad Mana:Warm Move:Slow>s
hit *bear*
Zorgmol narrates 'giong ford'
o W C HP:Bad Mana:Warm Move:Slow>
You blink and feel weaker under the cruel light of the sun.
Old Forest Road
A boar cub is playing here, and exploring the wide world.
*a Bear* (a) is standing here.
Exits: north, *east*, *south*.
* W C HP:Bad Mana:Warm Move:Weak>
You are too afraid.
* W C HP:Bad Mana:Warm Move:Weak>hit *bear*
*a Bear* leaves north.
* W C HP:Bad Mana:Warm Move:Weak>They aren't here.
* W C HP:Bad Mana:Warm Move:Weak>@ 10
change wimpy 10
Wimpy set to: 10
* W C HP:Bad Mana:Warm Move:Weak>n
hit *bear*
You feel so much better hiding in the shadows!
Bend in the Old Forest Road
Exits: north, *east*, *south*.
o W C HP:Bad Mana:Warm Move:Weak>They aren't here.
o W C HP:Bad Mana:Warm Move:Weak>n
hit *bear*
Gathering of the Trees
Some roots lie here waiting to ensnare weary travelers.
A forest spider is here crawling around.
Exits: north, east, south.
You are trapped by some roots.
### ACK ACK!
o W C HP:Bad Mana:Warm Move:Weak>They aren't here.
o W C HP:Bad Mana:Warm Move:Weak>
You suddenly notice *a Bear* (a).
*a Bear* (a) hits your right foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
You smite *a Bear* (a)'s right arm extremely hard and shatter it.
### Here I feel so dead now, i just dont want my only purple to fall into puke
### hands. I didn't notice in the rush bear got awful as well.
o W C HP:Awful Mana:Warm Move:Weak *a Bear* (a):Awful>get purplescroll sable
recite purplescroll
@ 10
You get a purple scroll from a sable pouch.
o W C HP:Awful Mana:Warm Move:Weak *a Bear* (a):Awful>
You recite a purple scroll which dissolves.
You start glowing.
Kazizub creates a noxious cloud around you!
You create a noxious cloud around him.
You ignore the effects.
Nothing happens.
o W C HP:Awful Mana:Warm Move:Weak *a Bear* (a):Awful>change wimpy 10
Wimpy set to: 10
o W C HP:Awful Mana:Warm Move:Weak *a Bear* (a):Awful>flee
PANIC!
You can't quit the fight!
o W C HP:Awful Mana:Warm Move:Weak *a Bear* (a):Awful>flee
You are already attempting to flee!
You flee head over heels.
Bleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, *west*.
o W C HP:Awful Mana:Warm Move:Weak>
You can't seem to escape the roots!
Gathering of the Trees
Some roots lie here waiting to ensnare weary travelers.
A forest spider is here crawling around.
*a Bear* (a) is standing here.
o W C HP:Awful Mana:Warm Move:Weak>n
Bleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, *west*.
You can't seem to escape the roots!
Gathering of the Trees
Some roots lie here waiting to ensnare weary travelers.
A forest spider is here crawling around.
o W C HP:Awful Mana:Warm Move:Weak>flee
You flee head over heels.
Bend in the Old Forest Road
Exits: north, *east*, *south*.
You can't seem to escape the roots!
Gathering of the Trees
Some roots lie here waiting to ensnare weary travelers.
A forest spider is here crawling around.
o W C HP:Awful Mana:Warm Move:Fainting>flee
hit *bear*
You flee head over heels.
Light Forest
Exits: north, *east*, *south*, west.
You can't seem to escape the roots!
Gathering of the Trees
Some roots lie here waiting to ensnare weary travelers.
A forest spider is here crawling around.
o W C HP:Awful Mana:Warm Move:Fainting>They aren't here.
o W C HP:Awful Mana:Warm Move:Fainting>
You suddenly notice *a Bear* (a).
*a Bear* (a) hits your right foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
You smite *a Bear* (a)'s left arm extremely hard and shatter it.
*a Bear* (a) is mortally wounded and will die soon if not aided.
o W C HP:Awful Mana:Warm Move:Fainting *a Bear* (a):Dying>
You flee head over heels.
Bleeding Forest
A very large tree branch has been ripped from a tree.
Exits: north, east, south, *west*.
o W C HP:Awful Mana:Warm Move:Exhausted>
You can't seem to escape the roots!
Gathering of the Trees
Some roots lie here waiting to ensnare weary travelers.
A forest spider is here crawling around.
*a Bear* (a) is lying here, mortally wounded.
o W C HP:Awful Mana:Warm Move:Exhausted>hit *bear*
You are too afraid.
o W C HP:Awful Mana:Warm Move:Exhausted>hit *bear*
You are too afraid.
o W C HP:Awful Mana:Warm Move:Fainting>hit *bear*
You are too afraid.
o W C HP:Awful Mana:Warm Move:Fainting>@
change wimpy
Wimpy removed.
o W C HP:Awful Mana:Warm Move:Fainting>hit *bear*
You smite *a Bear* (a)'s left arm extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Bear* (a)'s death cry.
*a Bear* (a) has drawn her last breath! R.I.P.
o W C HP:Awful Mana:Warm Move:Fainting>hit *bear*
They aren't here.
o W C HP:Awful Mana:Warm Move:Exhausted>cur
cast normal 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
o W C HP:Awful Mana:Cold Move:Fainting>cur
cast normal 'cure light'
Alas, not enough mana flows through you...
o W C HP:Awful Mana:Cold Move:Fainting>cur
cast normal 'cure light'
Alas, not enough mana flows through you...
o W C HP:Awful Mana:Cold Move:Fainting>look
Gathering of the Trees
The corpse of *a Bear* is lying here.
Some roots lie here waiting to ensnare weary travelers.
A forest spider is here crawling around.
o W C HP:Awful Mana:Cold Move:Fainting>stat
OB: 124%, DB: 28%, PB: 25%, Armour: 82%. Wimpy: 0. Mood: aggressive.
Needed: 364,009 xp, 2,209 tp. Gold: 133. Alert: normal.
Affected by:
- novoid
- noquit
- sanctuary
- a deep wound at the left hand.
- panic
- a deep wound at the right leg.
- a serious wound at the body.
- a light wound at the left leg.
- haggardness
o W C HP:Awful Mana:Cold Move:Fainting>look
Gathering of the Trees
The corpse of *a Bear* is lying here.
Some roots lie here waiting to ensnare weary travelers.
A forest spider is here crawling around.
o W C HP:Awful Mana:Cold Move:Fainting>examine corpse
corpse (here) :
a pile of coins
a water skin
a butcher's cleaver (brand new)
a set of lock picks
a large skin
a stone
a black leather belt
a keyring
a leather backpack
a forest green cloak (brand new)
a spiked collar (brand new)
a ring of silver
a ring
a large sack
a gold ring
a ring of silver
o W C HP:Awful Mana:Cold Move:Weak>get coins all.corpse
You get a pile of coins from the corpse of *a Bear*.
There was 41 gold coins, 5 silver pennies, and 39 copper pennies.
o W C HP:Awful Mana:Cold Move:Weak>cur
cast normal 'cure light'
Alas, not enough mana flows through you...
o W C HP:Awful Mana:Cold Move:Weak>r
You sit down and rest your tired bones.
o W C HP:Awful Mana:Cold Move:Weak>look
Gathering of the Trees
The corpse of *a Bear* is lying here.
Some roots lie here waiting to ensnare weary travelers.
A forest spider is here crawling around.
o W C HP:Awful Mana:Cold Move:Weak>where
score
Players in your zone
--------------------
Erogdush - Musty Room
Kazizub - Gathering of the Trees
o W C HP:Awful Mana:Cold Move:Weak>15/382 hits, 8/49 mana, and 13/151 moves.
o W C HP:Awful Mana:Cold Move:Weak>
You bleed from open wounds.
You wish that your wounds would stop BLEEDING so much!
o W C HP:Awful Mana:Cold Move:Weak>where
Players in your zone
--------------------
Kazizub - Gathering of the Trees
o W C HP:Awful Mana:Cold Move:Slow>score
8/382 hits, 9/49 mana, and 15/151 moves.
I called help for roots, because i just didn't feel like being jumped at by pukes
while trapped at roots on 8 hps and 3 wounds :P Bear came back in like 1 min or more, but got bad at Ingrove chased by Diamonium.
Was Yeor who ripped.