Greed
posted by Moridin
2002-04-08 23:42:44
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a story of lust, deception, and one lucky halfelf
* R C Mana:Burning>Hollin Road
Exits: north, =east=, =south=, west.

You see some tracks of *a Dwarf* leading west
 (done less than 2 hours ago).

* R C Mana:Burning>Griand the Shadow Bear is a level twenty-eight Beorning Battlemaster.
Griand is Beardrunk Beorning.
He lives in Anduin Vale and leaves it only 
in the utmost need.
He takes pride in protecting Vale rather than
raiding Sauron's Minions dwellings.

* R C Mana:Burning>Wooded Hills
Exits: north, east, south, west.

You see some tracks of *a Dwarf* leading west
 (done less than 2 hours ago).

* R C Mana:Burning>Shadowed Path
A small rat runs about, oblivious to your presence.
Exits: north, east, west.

You see some tracks of *a Dwarf* leading west
 (done less than 2 hours ago).

* R C Mana:Burning>
Saving Moridin.

* R C Mana:Burning>Shadowed Path
A holly bush with dark green leaves is growing here.
A sparrow is flapping around on the ground.
Exits: east, south.

You see some tracks of *a Dwarf* leading south
 (done less than 2 hours ago).

* R C Mana:Burning>Shadowed Path
Exits: north, south.

You see some tracks of *a Dwarf* leading south
 (done less than 2 hours ago).

* R C Mana:Burning>
Melinda narrates 'argh he wounded protect me'

* R C Mana:Burning>Hollin Road
Exits: north, =east=, south, =west=.

You see some tracks of *a Dwarf* leading east
 (done less than 2 hours ago).

* R C Mana:Burning>Hollin Road
Exits: =east=, south, =west=.

You see some tracks of *a Dwarf* leading east
 (done less than 2 hours ago).

* R C Mana:Burning>Hollin Road
Exits: =north=, east, south, =west=.

You see some tracks of *a Dwarf* leading south
 (done less than 2 hours ago).

* R C Mana:Burning>Riverbed of the Sirannon
Exits: north, east, south, west.
The water is frozen solid.

You see some tracks of *a Dwarf* leading south
 (done less than 2 hours ago).

* R C Mana:Burning>Rivulet near the Sirannon
You see three water lilies on the ground.
A crayfish is here, snapping its claws at you.
Exits: north, east, west.

You see some tracks of *a Dwarf* leading east
 (done less than 2 hours ago).

* R C Mana:Burning Move:Tired>Rivulet near the Sirannon
Exits: east, south, west.

You see some tracks of *a Dwarf* leading east
 (done less than 2 hours ago).

* R C Mana:Burning Move:Tired>Hilly Overlook
A brown fox is here, looking for some rabbits to chew up.
Exits: north, east, west, down.
The ground is frozen solid.

You see some tracks of *a Dwarf* leading north
 (done less than 2 hours ago).

* R C Mana:Burning Move:Tired>Small Hills
A fat rabbit sits here, chewing on some grass.
Exits: (east), south, west.

You see some tracks of *a Dwarf* leading east
 (done less than 2 hours ago).

* R C Mana:Burning Move:Tired>East  - 
You can't distinguish a lot of details.
South - Hilly Overlook
West  - Streambed of the Sirannon

* R C Mana:Burning Move:Tired>
You look suspiciously to the east, and at once your adventurer's instincts
tell you that something is not quite right here. The hill itself seems normal
enough, but some of the very tall grass on and surrounding it seems rather
beaten and trampled.
The grasses is open.

* R C Mana:Burning Move:Tired>
A brown fox has arrived from the south.

* R C Mana:Burning Move:Tired>Hilly Overlook
Exits: north, east, west, down.

You see some tracks of *a Dwarf* leading north
 (done less than 2 hours ago).

* R C Mana:Burning Move:Tired>
You sit down and rest your tired bones.

* R C Mana:Burning Move:Tired>134/134 hits, 114/125 mana, and 48/111 moves.

* R C Mana:Burning Move:Tired>Nah... 
You feel too relaxed to do that..

* R C Mana:Burning Move:Tired>134/134 hits, 115/125 mana, and 50/111 moves.

* R C Mana:Burning>134/134 hits, 116/125 mana, and 51/111 moves.

* R C Mana:Burning>
You stop resting, and stand up.

* R C Mana:Burning>
You stop riding a pack horse.

* C Mana:Burning>Small Hills
A fat rabbit sits here, chewing on some grass.
A brown fox is here, looking for some rabbits to chew up.
Exits: (east), south, west.

You see some tracks of *a Dwarf* leading east
 (done less than 2 hours ago).

* C Mana:Burning Move:Tired>
You quietly scout eastwards...

Natural Entryway
A half-decayed corpse of a goblin lies rotting on the ground.
The small fierce-looking bat is hanging from the ceiling, obviously sleeping.

You stop scouting.

* C Mana:Burning Move:Tired>Natural Entryway
A half-decayed corpse of a goblin lies rotting on the ground.
The small fierce-looking bat is hanging from the ceiling, obviously sleeping.
Exits: (west), down.

You see some tracks of *a Dwarf* leading down
 (done less than 1 hour ago).

* C Mana:Burning Move:Tired>Subterranean Cave
A cloak mottled in green and brown, and stinking to high heaven lies here.
A fang, an orkish piercing sword, has been planted in the ground.
A large pile of copper coins has been placed here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a large bat is lying here.
The corpse of a cavebear is lying here.
A half-decayed corpse of a goblin lies rotting on the ground.
*a Half-Elf* is standing here.
A sturdy pack horse is standing here.
*an Elf* is standing here.
*a Dwarf* is standing here.
*an Elf* is standing here.
A sturdy trained horse is standing here.
*a Dwarf* is standing here.
Exits: up.
Aha, you have found your victim!

* C Mana:Burning Move:Tired>
*a Half-Elf* says 'anyone need cavebear fur?'

* C Mana:Burning Move:Tired>c 'earthquake'
You quickly recall your stored spell...

*a Half-Elf* tries to smite you, but your parry is successful.

*a Dwarf* tries to cleave you, but your parry is successful.
The earth trembles beneath your feet!
You feel yourself exposed.
The earth trembles and shivers.
You swiftly dodge a pack horse's attempt to hit you.
A trained horse tries to hit you, but your parry is successful.
You try to slash *a Half-Elf*, but he parries successfully.

* C Mana:Burning Move:Tired *a Half-Elf*:Fine>c 'earthquake'
You quickly recall your stored spell...

*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves up.

The earth trembles beneath your feet!
A trained horse is incapacitated and will slowly die, if not aided.
You receive your share of experience.
It begins to be automatic...
Your blood freezes as you hear a pack horse's death cry.
A pack horse is dead! R.I.P.
The earth trembles and shivers.
*an Elf* is incapacitated and will slowly die, if not aided.
*a Dwarf* cleaves your left hand hard.
*an Elf* lightly pierces your right leg and tickles it.

* C HP:Fine Mana:Hot Move:Tired a trained horse:Dying>c 'earthquake'
You quickly recall your stored spell...
*an Elf* panics, and attempts to flee.

* C HP:Fine Mana:Hot Move:Tired a trained horse:Dying>
*a Dwarf* sends you sprawling with a powerful bash.

* C HP:Fine Mana:Hot Move:Tired a trained horse:Dying>
*an Elf* panics, and attempts to flee.

* C HP:Fine Mana:Hot Move:Tired a trained horse:Dying>
*an Elf* barely pierces your right foot and tickles it.

* C HP:Fine Mana:Hot Move:Tired a trained horse:Dying>
*an Elf* panics, and attempts to flee.

* C HP:Fine Mana:Hot Move:Tired a trained horse:Dying>
*a Dwarf* tries to cleave you, but your parry is successful.

* C HP:Fine Mana:Hot Move:Tired a trained horse:Dying>
*an Elf* panics, and attempts to flee.
*an Elf* leaves up.

* C HP:Fine Mana:Hot Move:Tired a trained horse:Dying>
*a Dwarf* cleaves your left hand extremely hard.

* C HP:Hurt Mana:Hot Move:Tired a trained horse:Dying>
You try to flee, but cannot!

* C HP:Hurt Mana:Hot Move:Tired a trained horse:Dying>
*a Dwarf* cleaves your right arm hard.

* C HP:Hurt Mana:Hot Move:Tired a trained horse:Dying>
Your head stops stinging.
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Hot Move:Tired a trained horse:Dying>c 'earthquake'
You quickly recall your stored spell...
*a Half-Elf* has arrived from above.
*an Elf* has arrived from above.

The earth trembles beneath your feet!
You receive your share of experience.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear a trained horse's death cry.
A trained horse is dead! R.I.P.
The earth trembles and shivers.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn his last breath! R.I.P.
*a Dwarf* is mortally wounded and will die soon if not aided.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *an Elf*'s death cry.
*an Elf* has drawn his last breath! R.I.P.
You flee head over heels.
Natural Entryway
A half-decayed corpse of a goblin lies rotting on the ground.
The small fierce-looking bat is hanging from the ceiling, obviously sleeping.
Exits: [west], down.

* C HP:Hurt Mana:Hot Move:Tired>c 'earthquake'
You are too afraid.

* C HP:Hurt Mana:Hot Move:Tired>
*a Half-Elf* has arrived from below.
*a Dwarf* has arrived from below.

* C HP:Hurt Mana:Hot Move:Tired>The grasses seems to be closed.
You swiftly dodge *a Half-Elf*'s attempt to smite you.

* C HP:Hurt Mana:Hot Move:Tired *a Half-Elf*:Hurt>
You flee head over heels.
Subterranean Cave
A cloak mottled in green and brown, and stinking to high heaven lies here.
A fang, an orkish piercing sword, has been planted in the ground.
A large pile of copper coins has been placed here.
The corpse of *an Elf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a large bat is lying here.
The corpse of a cavebear is lying here.
A half-decayed corpse of a goblin lies rotting on the ground.
*a Dwarf* is lying here, mortally wounded.
Exits: up.

* C HP:Hurt Mana:Hot Move:Tired>
Alas, you cannot go that way...

* C HP:Hurt Mana:Hot Move:Tired>
You flee head over heels.
Natural Entryway
A half-decayed corpse of a goblin lies rotting on the ground.
The small fierce-looking bat is hanging from the ceiling, obviously sleeping.
*a Half-Elf* is standing here.
*a Dwarf* is standing here.
Exits: [west], down.
*a Dwarf* strongly cleaves your right leg.

* C HP:Hurt Mana:Hot Move:Tired *a Dwarf*:Hurt>No way! 
You are fighting for your life!
*a Dwarf* swiftly dodges your attempt to slash him.

* C HP:Hurt Mana:Hot Move:Tired *a Dwarf*:Hurt>No way! 
You are fighting for your life!
PANIC! 
You can't quit the fight!

* C HP:Hurt Mana:Hot Move:Tired *a Dwarf*:Hurt>No way! 
You are fighting for your life!

* C HP:Hurt Mana:Hot Move:Tired *a Dwarf*:Hurt>
You are already attempting to flee!
You flee head over heels.
Subterranean Cave
A cloak mottled in green and brown, and stinking to high heaven lies here.
A fang, an orkish piercing sword, has been planted in the ground.
A large pile of copper coins has been placed here.
The corpse of *an Elf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a large bat is lying here.
The corpse of a cavebear is lying here.
A half-decayed corpse of a goblin lies rotting on the ground.
*a Dwarf* is lying here, mortally wounded.
Exits: up.

* C HP:Hurt Mana:Hot Move:Tired>
You are too afraid.

* C HP:Hurt Mana:Hot Move:Tired>
*a Dwarf* has arrived from above.

* C HP:Hurt Mana:Hot Move:Tired>
*a Dwarf* cleaves your body.
You try to slash *a Dwarf*, but he parries successfully.

* C HP:Hurt Mana:Hot Move:Tired *a Dwarf*:Hurt>Wimpy set to: 0
You stop your fleeing attempts.

* C HP:Hurt Mana:Hot Move:Tired *a Dwarf*:Hurt>
You're already fighting!

* C HP:Hurt Mana:Hot Move:Tired *a Dwarf*:Hurt>
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Hurt Mana:Hot Move:Tired *a Dwarf*:Hurt>
You are already attempting to flee!

* C HP:Hurt Mana:Hot Move:Tired *a Dwarf*:Hurt>No way! 
You are fighting for your life!

* C HP:Hurt Mana:Hot Move:Tired *a Dwarf*:Hurt>
You flee head over heels.
Natural Entryway
A half-decayed corpse of a goblin lies rotting on the ground.
The small fierce-looking bat is hanging from the ceiling, obviously sleeping.
*a Half-Elf* is standing here.
Exits: [west], down.

* C HP:Hurt Mana:Hot Move:Tired>They aren't here.

* C HP:Hurt Mana:Hot Move:Tired>Subterranean Cave
A cloak mottled in green and brown, and stinking to high heaven lies here.
A fang, an orkish piercing sword, has been planted in the ground.
A large pile of copper coins has been placed here.
The corpse of *an Elf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a large bat is lying here.
The corpse of a cavebear is lying here.
A half-decayed corpse of a goblin lies rotting on the ground.
*a Dwarf* is lying here, mortally wounded.
*a Dwarf* is standing here.
Exits: up.

* C HP:Hurt Mana:Hot Move:Tired>
You slash *a Dwarf*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn his last breath! R.I.P.

* C HP:Hurt Mana:Hot Move:Tired>
Alas, you cannot go that way...

* C HP:Hurt Mana:Hot Move:Tired>
*a Dwarf* leaves up.

* C HP:Hurt Mana:Hot Move:Tired>Natural Entryway
A half-decayed corpse of a goblin lies rotting on the ground.
The small fierce-looking bat is hanging from the ceiling, obviously sleeping.
*a Half-Elf* is standing here.
*a Dwarf* is standing here.
Exits: [west], down.

* C HP:Hurt Mana:Hot Move:Tired>
*a Dwarf* leaves down.

* C HP:Hurt Mana:Hot Move:Tired>c 'earthquake'
You start to concentrate...

*a Dwarf* has arrived from below.

*a Dwarf* tries to cleave you, but your parry is successful.

The earth trembles beneath your feet!
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a small bat's death cry.
A small bat is dead! R.I.P.
The earth trembles and shivers.
You swiftly dodge *a Half-Elf*'s attempt to smite you.
Your attempt to slash *a Dwarf* fails.

* C HP:Hurt Mana:Hot Move:Tired *a Dwarf*:Wounded>c 'earthquake'
You start to concentrate...
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves down.
*a Dwarf* panics, and attempts to flee.

*a Dwarf* panics, and attempts to flee.

You dodge a bash from *a Dwarf* who loses his balance and falls.

*a Dwarf* stops resting, and clambers on his feet.

*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves down.

*a Half-Elf* has arrived from below.
*a Dwarf* has arrived from below.

The earth trembles beneath your feet!
The earth trembles and shivers.
You feel less protected.
*a Dwarf* cleaves your right hand extremely hard and shatters it.
You feel a strong ache there!
*a Half-Elf* smites your head very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* C HP:Bad Mana:Warm Move:Tired *a Half-Elf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Half-Elf* panics, but can't stop fighting to flee.

* C HP:Bad Mana:Warm Move:Tired *a Half-Elf*:Wounded>
*a Half-Elf* panics, and attempts to flee.

* C HP:Bad Mana:Warm Move:Tired *a Half-Elf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves down.

* C HP:Bad Mana:Warm Move:Tired *a Half-Elf*:Wounded>*a Dwarf* has arrived from below.
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Bad Mana:Warm Move:Tired *a Half-Elf*:Wounded>No way! 
You are fighting for your life!
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* swiftly dodges your attempt to slash him.

* C HP:Bad Mana:Warm Move:Tired *a Half-Elf*:Wounded>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves down.

* C HP:Bad Mana:Warm Move:Tired>
Alas, you cannot go that way...

* C HP:Bad Mana:Warm Move:Tired>
*a Half-Elf* has arrived from below.

* C HP:Bad Mana:Warm Move:Tired>open exit w
Ok.
*a Dwarf* leaves down.

* C HP:Bad Mana:Warm Move:Tired>Small Hills
Exits: (east), south, west.

* C HP:Bad Mana:Warm Move:Tired>
You carefully try to walk on the frozen water.
Streambed of the Sirannon
Exits: north, east, west.
The water is frozen solid.

* C HP:Bad Mana:Warm Move:Tired>
You carefully try to walk on the frozen water.
Riverbed of the Sirannon
Exits: north, east, south, west.

* C HP:Bad Mana:Warm Move:Tired>OB: 36%, DB: 50%, PB: 48%, Armour: 4%. Wimpy: 0. Mood: wimpy.
Needed: 529,686 xp, 2,219 tp. Gold: 3. Alert: normal.
Affected by:
- novoid
- a deep wound at the right hand.
- noquit
- panic
- shield

* C HP:Bad Mana:Warm Move:Tired>
Ok.

* C HP:Bad Mana:Warm Move:Tired>
Morla narrates 'any brd about?'

* C HP:Bad Mana:Warm Move:Tired>c 'cure crit'
You start to concentrate...

* C HP:Bad Mana:Warm Move:Tired>c 'cure serious'
You start to concentrate...

Your spell backfired! 
Alas, you realize that yet again the mighty knowledge of drowned Númenor has
been lost... Despair settles on you.

* C HP:Bad Mana:Warm Move:Tired>c 'cure serious'
You start to concentrate...

You begin to see scars fade away and a feeling of health comes over you.

* C HP:Wounded Mana:Cold Move:Tired>
You carefully try to walk on the frozen water.
Streambed of the Sirannon
Exits: north, east, west.

* C HP:Wounded Mana:Cold Move:Tired>
You carefully try to walk on the frozen water.
Small Hills
A fat rabbit sits here, chewing on some grass.
Exits: (east), south, west.
The ground is frozen solid.

* C HP:Wounded Mana:Cold Move:Tired>Natural Entryway
The corpse of a small bat is lying here.
A half-decayed corpse of a goblin lies rotting on the ground.
*a Half-Elf* is standing here trying to concentrate.
*a Dwarf* is standing here trying to concentrate.
Exits: (west), down.
*a Dwarf* utters the words 'judicandus dies'
You bleed from open wounds.
*a Dwarf* coughs loudly.

* C HP:Wounded Mana:Cold Move:Tired>
*a Half-Elf* utters the word 'armour'

* C HP:Wounded Mana:Cold Move:Tired>
You can't find anything in any corpse.

* C HP:Wounded Mana:Cold Move:Tired>
*a Half-Elf* leaves west.
*a Dwarf* leaves west.

* C HP:Wounded Mana:Cold Move:Tired>Subterranean Cave
A cloak mottled in green and brown, and stinking to high heaven lies here.
A fang, an orkish piercing sword, has been planted in the ground.
A large pile of copper coins has been placed here.
The corpse of *a Dwarf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a large bat is lying here.
The corpse of a cavebear is lying here.
A half-decayed corpse of a goblin lies rotting on the ground.
Exits: up.

* C HP:Wounded Mana:Cold Move:Tired>
You get a silver piece from a corpse.
There was 1 silver penny.
You get an Isengard shield from a corpse.
You get a plain shirt from a corpse.
You get a plain pair of pants from a corpse.
You get a silver piece from a corpse.
There was 1 silver penny.
You get a silver piece from a corpse.
There was 1 silver penny.
You get a hard leather cap from a corpse.
You get a wooden crank from the corpse of *an Elf*.
You get a ring from the corpse of *an Elf*.
You get a red ruby from the corpse of *an Elf*.
You get an enruned robe from the corpse of *an Elf*.
You get an old plain hat from the corpse of *an Elf*.
You get a plain pair of pants from the corpse of *an Elf*.
You get a pair of newly crafted shoes from the corpse of *an Elf*.
You get a thin pair of leather gloves from the corpse of *an Elf*.
You get a pair of cotton sleeves from the corpse of *an Elf*.
You get a large metal full shield from the corpse of *an Elf*.
You get a forest green cloak from the corpse of *an Elf*.
You get a keyring from the corpse of *an Elf*.
You get a double edged eket from the corpse of *an Elf*.
You get a plain leather belt from the corpse of *an Elf*.
You get a water skin from the corpse of *an Elf*.
You can't get a stone, you are carrying too many items already.

* C HP:Wounded Mana:Cold Move:Tired>Natural Entryway
The corpse of a small bat is lying here.
A half-decayed corpse of a goblin lies rotting on the ground.
Exits: (west), down.

* C HP:Wounded Mana:Cold Move:Tired>Small Hills
A fat rabbit sits here, chewing on some grass.
*a Half-Elf* is standing here.
Exits: (east), south, west.

* C HP:Wounded Mana:Cold Move:Tired>
*a Half-Elf* leaves east.

* C HP:Wounded Mana:Cold Move:Tired>*a Half-Elf* has arrived from the east.
You carefully try to walk on the frozen water.
Streambed of the Sirannon
Exits: north, east, west.
The water is frozen solid.

* C HP:Wounded Mana:Cold Move:Slow>
Alas, you cannot go that way...

* C HP:Wounded Mana:Cold Move:Slow>
You carefully try to walk on the frozen water.
Riverbed of the Sirannon
Exits: north, east, south, west.

* C HP:Wounded Mana:Cold Move:Slow>
You are carrying:
a water skin
a plain leather belt
a double edged eket (brand new)
a keyring
a forest green cloak (used)
a large metal full shield (used)
a pair of cotton sleeves (brand new)
a thin pair of leather gloves (brand new)
a pair of newly crafted shoes (used)
a plain pair of pants (brand new)
an old plain hat (brand new)
an enruned robe (brand new)
a red ruby
a ring
a wooden crank
a hard leather cap (worn out)
a plain pair of pants (used)
a plain shirt (used)
an Isengard shield (brand new)
a pair of snowshoes (used)

* C HP:Wounded Mana:Cold Move:Slow>Rivulet near the Sirannon
There are three water lilies here.
A crayfish is here, snapping its claws at you.
Exits: north, east, west.

* C HP:Wounded Mana:Cold Move:Slow>
You drop the skin.

* C HP:Wounded Mana:Cold Move:Slow>
You drop the belt.

* C HP:Wounded Mana:Cold Move:Slow>Arglebargle, glop-glyf!?!

* C HP:Wounded Mana:Cold Move:Slow>
Melinda narrates 'any brd about?'

* C HP:Wounded Mana:Warm Move:Slow>
You drop the shield.

* C HP:Wounded Mana:Warm Move:Slow>
You are carrying:
a double edged eket (brand new)
a keyring
a forest green cloak (used)
a pair of cotton sleeves (brand new)
a thin pair of leather gloves (brand new)
a pair of newly crafted shoes (used)
a plain pair of pants (brand new)
an old plain hat (brand new)
an enruned robe (brand new)
a red ruby
a ring
a wooden crank
a hard leather cap (worn out)
a plain pair of pants (used)
a plain shirt (used)
an Isengard shield (brand new)
a pair of snowshoes (used)

* C HP:Wounded Mana:Warm Move:Slow>
Melinda narrates 'for morla!'

* C HP:Wounded Mana:Warm Move:Slow>
You drop the crank.

* C HP:Wounded Mana:Warm Move:Slow>
You drop the breeches.

* C HP:Wounded Mana:Warm Move:Slow>
You drop the shirt.

* C HP:Wounded Mana:Warm Move:Slow>Riverbed of the Sirannon
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm Move:Slow>
You carefully try to walk on the frozen water.
Streambed of the Sirannon
Exits: north, east, west.

* C HP:Wounded Mana:Warm Move:Slow>
You carefully try to walk on the frozen water.
Small Hills
A fat rabbit sits here, chewing on some grass.
Exits: (east), south, west.
The ground is frozen solid.

* C HP:Wounded Mana:Warm Move:Slow>
A fat rabbit leaves south.

* C HP:Wounded Mana:Warm Move:Slow>Natural Entryway
The corpse of a small bat is lying here.
A half-decayed corpse of a goblin lies rotting on the ground.
*a Half-Elf* is standing here.
Exits: (west), down.

* C HP:Wounded Mana:Warm Move:Slow>Subterranean Cave
A cloak mottled in green and brown, and stinking to high heaven lies here.
A fang, an orkish piercing sword, has been planted in the ground.
A large pile of copper coins has been placed here.
The corpse of *a Dwarf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a large bat is lying here.
The corpse of a cavebear is lying here.
A half-decayed corpse of a goblin lies rotting on the ground.
Exits: up.

* C HP:Wounded Mana:Warm Move:Slow>
*a Half-Elf* has arrived from above.

* C HP:Wounded Mana:Warm Move:Slow>
You get a stone from the corpse of *an Elf*.
You get a pile of coins from the corpse of *an Elf*.
There was 16 gold coins, 1 silver penny, and 88 copper pennies.
You get a large piece of smoked meat from the corpse of *an Elf*.
You get a smoked piece of meat from the corpse of *an Elf*.
You get a smoked piece of meat from the corpse of *an Elf*.
You get a large piece of smoked meat from the corpse of *an Elf*.
You get a patch of phosphorescent moss from the corpse of *an Elf*.
You can't get a leather backpack, you are carrying too many items already.

* C HP:Wounded Mana:Warm Move:Slow>Natural Entryway
The corpse of a small bat is lying here.
A half-decayed corpse of a goblin lies rotting on the ground.
Exits: (west), down.

* C HP:Wounded Mana:Warm Move:Slow>Small Hills
Exits: (east), south, west.

* C HP:Wounded Mana:Warm Move:Slow>Natural Entryway
The corpse of a small bat is lying here.
A half-decayed corpse of a goblin lies rotting on the ground.
*a Half-Elf* is standing here.
Exits: (west), down.

* C HP:Wounded Mana:Warm Move:Slow>Subterranean Cave
A cloak mottled in green and brown, and stinking to high heaven lies here.
A fang, an orkish piercing sword, has been planted in the ground.
A large pile of copper coins has been placed here.
The corpse of *a Dwarf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a large bat is lying here.
The corpse of a cavebear is lying here.
A half-decayed corpse of a goblin lies rotting on the ground.
Exits: up.

* C HP:Wounded Mana:Warm Move:Slow>They aren't here.

* C HP:Wounded Mana:Warm Move:Slow>Natural Entryway
The corpse of a small bat is lying here.
A half-decayed corpse of a goblin lies rotting on the ground.
*a Half-Elf* is standing here.
Exits: [west], down.

* C HP:Wounded Mana:Warm Move:Weak>
*a Half-Elf* leaves down.

* C HP:Wounded Mana:Warm Move:Weak>
*a Half-Elf* has arrived from below.

* C HP:Wounded Mana:Warm Move:Slow>*a Half-Elf* swiftly dodges your attempt to slash him.

* C HP:Wounded Mana:Warm Move:Weak *a Half-Elf*:Wounded>c 'lightning bolt'
You start to concentrate...

You dodge a bash from *a Half-Elf* who loses his balance and falls.
Ok.
The lightning bolt hits *a Half-Elf* with full impact.
*a Half-Elf* tries to smite you, but your parry is successful.

* C HP:Wounded Mana:Cold Move:Slow *a Half-Elf*:Wounded>c 'lightning bolt'
You start to concentrate...

*a Half-Elf* panics, and attempts to flee.
Your victim has disappeared!
*a Half-Elf* leaves down.

* C HP:Wounded Mana:Cold Move:Slow>c 'lightning bolt'
Who should the spell be cast upon?

* C HP:Wounded Mana:Cold Move:Slow>c 'lightning bolt'
Who should the spell be cast upon?

* C HP:Wounded Mana:Cold Move:Slow>
*a Half-Elf* has arrived from below.

* C HP:Wounded Mana:Cold Move:Slow>*a Half-Elf* begins some strange incantations...
Subterranean Cave
A cloak mottled in green and brown, and stinking to high heaven lies here.
A fang, an orkish piercing sword, has been planted in the ground.
A large pile of copper coins has been placed here.
The corpse of *a Dwarf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of *an Elf* is lying here.
The corpse of a trained horse is lying here.
The corpse of a pack horse is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a bloodthirsty bat is lying here.
The corpse of a large bat is lying here.
The corpse of a cavebear is lying here.
A half-decayed corpse of a goblin lies rotting on the ground.
Exits: up.

* C HP:Wounded Mana:Cold Move:Weak>
*a Half-Elf* has arrived from above.

* C HP:Wounded Mana:Cold Move:Slow>
*a Half-Elf* leaves up.

* C HP:Wounded Mana:Cold Move:Slow>corpse (here) : 
a battle axe (brand new)
a black wolf fur
a chain mail coif (brand new)
a dark coloured flask
a gold ring
a hooded brass lantern
a hunting knife (brand new)
a large metal shield (brand new)
a pair of chain mail sleeves (used)
a plain leather belt
a ring
a stone
a thin metal breastplate (used)
a pile of coins
a water skin
a keyring with many keys
a leather backpack

* C HP:Wounded Mana:Cold Move:Slow>They aren't here.

* C HP:Wounded Mana:Cold Move:Slow>
*a Half-Elf* has arrived from above.

* C HP:Wounded Mana:Cold Move:Slow>
*a Half-Elf* begins some strange incantations...

* C HP:Wounded Mana:Cold Move:Slow>
*a Half-Elf* utters the words 'lightning bolt'
*a Half-Elf* sends a powerful lightning bolt at you, you stagger from the impact.
You are incapacitated and will slowly die, if not aided.

You are dead! Sorry...


o C HP:Awful Mana:Cold Move:Slow>
Alas, you realize that yet again the mighty knowledge of drowned Númenor has
been lost... Despair settles on you.

* C HP:Awful Mana:Cold Move:Slow>Nah... 
You feel too relaxed to do that..

* C HP:Awful Mana:Cold Move:Slow>
You are a male Black Númenórean.
You are 42 years, 5 months and 3 days old.
You have played 3 days and 1 hour (real time).
This ranks you as Moridin the Diviner of Chaos (level 22).
You are five feet nine and weigh twelve stone and four pounds.
Perception: vision 40, hearing -10, smell -25. Alertness: normal.
You are totally corrupted by the Evilness of Morgoth!
You are welcome in Tharbad.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:10 Int:19 Wis:17 Dex:13 Con:12 Wil:11 Per:13.
Offensive Bonus: 61%, Dodging Bonus: -33%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 1/134 hit, 14/100 mana, and 16/111 movement points.
Your mood is wimpy. 
You will fight to the death.
You have scored 4,623,611 experience points and you have 18,081 travel points.
You have been involved in some skirmishes for the forces of the Dark Lord.
You need 576,389 exp. points and 2,219 travel points to reach the next level.
You have 0 copper.
You are speaking Orkish.
You will climb if necessary.

You are subjected to the following temporary effects:
- depression

* C HP:Awful Mana:Cold Move:Slow>
You go to sleep.

* C HP:Awful Mana:Cold Move:Slow>
Top of Page Down to last comment


Moridin2002-04-08 23:46:42
after praying i chased them again some to try and get my eq back but alas,
depression wil makes bolts fuck me up that much more and i ripped again!
moral of the story? dont waste time looting eq :P
Minalcar2002-04-09 00:07:31
nice playing :)
Minalcar2002-04-09 00:10:02
those who died were all like lvl 10 to 14, but you could not know that - and it does not matter really - you died play like a BN is supposed to play
Minalcar2002-04-09 00:10:54
yea, I meant _did play_ mot _died play_
Unknown2002-04-09 00:28:34
Nice log. One keeps hoping the BN would kill them all.
Unknown2002-04-09 02:13:27
c 'earthquake' You quickly recall your stored spell... *a Half-Elf* has arrived from above. *gig* Elf* has arrived from above.
Aschit2002-04-09 04:01:53
Nice work, you just had to choose between loot and half, instead of trying both. If loot: cure up some first so you don't die insta. If half: don't grab anything that will ruin your dodge :)
Syyvikstia2002-04-09 09:55:38
Nice work.. must feel good to have everyone run from the might earthquake :)
Syyvikstia2002-04-09 09:55:55
*mighty
GREED!2002-04-09 13:16:03
Ertai2002-04-09 13:28:12
Good log*clap*
annar2002-04-09 13:29:31
nice set of balls u got
Oza2002-04-09 16:29:12
And someone told me that quaked sucked!
Milzok2002-04-09 22:28:06
*laugh* This was a great one! U rocked there moridin fun reading *comf* u died though
gamon2002-04-10 16:05:18
nice spam death on the puke side and i love the spam bolts and quakes on the numorian side too....
i think if the pukes got together they could have kicked the living shit out of the numorean
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