*** STORY: Daz and I are tracking a halfie w of OiE when I notice
tracks of a dwarf and half (smithy and breeze)
going into bushypath. We trap them in there,
and i quake them both to awful. unfortunately dwarf kills me while
he is awful cuz i ate a bash with 0 wimpy. Daz kills the dwarf
and the halfie ports. So i spam back and get my eq, and the dwarf
reappears to get his. He runs off with his and we go our seperate
ways. later i notice im missing my bsb and that daz must have it,
therefore i ask him to give it to me. he says to meet him Demon cave,
log starts here...
* R C HP:Fine Mana:Burning>
A pack horse is now a group member.
You are now a member of Daz' group.
* R C HP:Fine Mana:Burning>Daz is a group leader!
* R C HP:Fine Mana:Burning>
Daz clambers on his feet.
* R C HP:Fine Mana:Burning>c 'breath of briskness'
You start to concentrate...
Daz smiles viciously.
An energy begins to flow within your legs as your body becomes lighter.
* R C HP:Fine Mana:Hot>
Daz saz: i go poison someone
*** Yeah we can only hope...
* R C HP:Fine Mana:Hot>Daz leaves north.
You are carrying:
a fragrant-smelling bag
a set of lock picks
a large skin
a stone
a butcher knife (dented)
a broad silver belt
a wooden pipe
* R C HP:Fine Mana:Hot>
You nod solemnly.
* R C HP:Fine Mana:Hot>
You are using:
<wielded> a dark broadsword (dented)
<worn as shield> a shield of Arthedain (brand new)
<worn on head> a green hood (used)
<worn about body> a forest green cloak (brand new)
<worn on arms> a pair of soft leather sleeves (worn out)
<worn on legs> a brown pair of pants (worn out)
<worn on feet> a pair of smooth, black boots
<worn around neck> a red ruby; it has a soft glowing aura
<worn on finger> a ring
<worn on finger> a ring of silver
<worn as belt> a plain leather belt
* R C HP:Fine Mana:Hot>
You stop using a plain leather belt.
* R C HP:Fine Mana:Hot>
You are carrying:
a plain leather belt
a fragrant-smelling bag
a set of lock picks
a large skin
a stone
a butcher knife (dented)
a broad silver belt
a wooden pipe
* R C HP:Fine Mana:Hot>
You wear a broad silver belt about your waist.
* R C HP:Fine Mana:Hot>
You drop the belt.
* R C HP:Fine Mana:Hot>
You fasten a fragrant-smelling bag on your belt.
* R C HP:Fine Mana:Hot>
You fasten a set of lock picks on your belt.
* R C HP:Fine Mana:Hot>
You fasten a large skin on your belt.
* R C HP:Fine Mana:Hot>
Daz narrates 'they here' <--- Oho!
* R C HP:Fine Mana:Hot>
You fasten a stone on your belt.
* R C HP:Fine Mana:Hot>
You fasten a butcher knife on your belt.
* R C HP:Fine Mana:Hot>OB: 55%, DB: 26%, PB: 34%, Armour: 46%. Wimpy: 20. Mood: aggressive.
Needed: 408,256 xp, 181 tp. Gold: 0. Alert: normal.
Affected by:
- panic
- noquit
- novoid
- depression
- armour
* R C HP:Fine Mana:Hot>Players in your zone
--------------------
Moridin - Large Cave in a Hillside
Daz - Riverbank of the Sirannon
* R C HP:Fine Mana:Hot>Deep in the Mist
Exits: north, east, south.
* R C HP:Fine Mana:Hot>
Daz narrates 'smithy posined' <--- damn its the same two!! time
for REVENGE!!
* R C HP:Fine Mana:Hot>Deep in the Misty Wetland
The corpse of a grizzled werewolf is lying here.
Exits: north, east, south.
* R C HP:Fine Mana:Hot>Edge of the Wetlands
*a Dwarf* is standing here (glowing).
*a Half-Elf* is here, fighting Daz.
Daz the Tarkhnarb Orc is here, fighting *a Half-Elf*.
Exits: north, east, south.
Daz strongly pierces *a Half-Elf*'s body and tickles it.
* R C HP:Fine Mana:Hot>
*a Dwarf* strongly stabs Daz' head and tickles it.
* R C HP:Fine Mana:Hot>Misty Wetlands
Exits: north, south, west.
* R C HP:Fine Mana:Hot>Edge of the Wetlands
*a Dwarf* is here, fighting Daz (glowing).
*a Half-Elf* is here, fighting Daz.
Daz the Tarkhnarb Orc is here, fighting *a Half-Elf*.
Exits: north, east, south.
Daz pierces *a Half-Elf*'s head hard.
* R C HP:Fine Mana:Hot>c 'lightning bolt' dwarf <-- didnt notice he
was glowing at first...
You start to concentrate...
Daz pierces *a Half-Elf*'s body very hard.
Alas! There was no clear line of sight to him!
Daz swiftly dodges *a Half-Elf*'s attempt to hit him.
* R C HP:Fine Mana:Hot>c 'lightning bolt' dwarf
You start to concentrate...
Daz pierces *a Half-Elf*'s right arm hard.
Ok.
The lightning bolt hits *a Dwarf* with full impact.
You try to slash *a Dwarf*, but he parries successfully.
* R C HP:Fine Mana:Warm *a Dwarf*:Fine>c 'lightning bolt' dwarf
You start to concentrate...
*a Half-Elf* tries to hit Daz, but he parries successfully.
Ok.
The lightning bolt hits *a Dwarf* with full impact.
* R C HP:Fine Mana:Warm *a Dwarf*:Fine>No way!
You are fighting for your life!
* R C HP:Fine Mana:Warm *a Dwarf*:Fine>
Ok.
* R C HP:Fine Mana:Warm *a Dwarf*:Fine>
*a Dwarf* sends you sprawling with a powerful bash.
* R C HP:Fine Mana:Warm *a Dwarf*:Fine>
*a Dwarf* stabs your left hand hard.
* R C HP:Fine Mana:Warm *a Dwarf*:Fine>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves south.
* R C HP:Fine Mana:Warm *a Dwarf*:Fine>
Daz leaves south.
* R C HP:Fine Mana:Warm *a Dwarf*:Fine>
*a Half-Elf* has arrived from the south.
* R C HP:Fine Mana:Warm *a Dwarf*:Fine>
*a Half-Elf* panics, and attempts to flee.
* R C HP:Fine Mana:Warm *a Dwarf*:Fine>
*a Dwarf* stabs your left arm hard.
* R C HP:Fine Mana:Warm *a Dwarf*:Fine>
*a Half-Elf* leaves north.
Your head stops stinging.
* R C HP:Fine Mana:Warm *a Dwarf*:Fine>
You flee head over heels.
Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
A holly bush with dark green leaves is growing here.
*a Half-Elf* is standing here.
Exits: north, east, south, west.
* R C HP:Fine Mana:Warm>Well-tended Wetland
A swallow flies high above the ground.
A fat rabbit sits here, chewing on some grass.
Exits: north, east, south, west.
A swallow panics, and attempts to flee.
A swallow leaves west.
* R C HP:Fine Mana:Warm>
A swallow has arrived from the west.
* R C HP:Fine Mana:Warm>
A swallow leaves west.
* R C HP:Fine Mana:Warm>Wimpy set to: 90
* R C HP:Fine Mana:Warm>Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
A holly bush with dark green leaves is growing here.
*a Half-Elf* is standing here.
*a Dwarf* is standing here (glowing).
A swallow flies high above the ground.
Exits: north, east, south, west.
A swallow panics, and attempts to flee.
A swallow leaves south.
*** HERE I notice he is glowing, and targ breeze instead
* R C HP:Fine Mana:Warm>c 'lightning bolt' half
You start to concentrate...
*a Dwarf* stabs your right hand hard. <--- good thing this happened!!
Aye!
You cannot concentrate any more...
c 'lightning bolt' half
You start to concentrate...
A fat rabbit has arrived from the east.
You suddenly notice Daz.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Half-Elf*'s death cry.
*a Half-Elf* has drawn her last breath! R.I.P.
A shadow slowly rises above the corpse of *a Half-Elf*.
*** AHAHAHAHAHAHA ROFL RL Breeze rips
Your victim has disappeared!
You flee head over heels.
River Sirannon
Exits: north, east, south, west.
The water is frozen solid.
* R C HP:Hurt Mana:Warm>
You flee head over heels.
River Sirannon
Exits: north, east, south, west.
* R C HP:Hurt Mana:Warm>OB: 53%, DB: 26%, PB: 34%, Armour: 46%. Wimpy: 90. Mood: aggressive.
Needed: 338,325 xp, 181 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- depression
- armour
* R C HP:Hurt Mana:Warm>Hollin Road
Exits: north, =east=, south, =west=.
The ground is frozen solid.
* R C HP:Hurt Mana:Warm>River Sirannon
Exits: north, east, south, west.
The water is frozen solid.
* R C HP:Hurt Mana:Warm>River Sirannon
A Dunlending hunter is here, stalking his prey.
Exits: east, south, west.
* R C HP:Hurt Mana:Warm>
You don't see a corpse to get things from.
* R C HP:Hurt Mana:Warm>A Village Entrance
A waist-high evergreen shrub grows here, with thick, reaching branches.
A sturdy pack horse is standing here.
A grey wolf is here, snarling aggressively.
Exits: north, east, south, west.
The ground is frozen solid.
* R C HP:Hurt Mana:Warm>Village Pasture
A cow stands here, chewing her cud.
Exits: north, east, west.
* R C HP:Hurt Mana:Warm>
You don't see a corpse to get things from.
* R C HP:Hurt Mana:Warm>Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
The corpse of *a Half-Elf* is lying here.
A holly bush with dark green leaves is growing here.
Daz the Tarkhnarb Orc is sitting here.
*a Dwarf* is here, fighting Daz (glowing).
A fat rabbit sits here, chewing on some grass.
The shadow of *a Half-Elf* is floating here.
Exits: north, east, south, west.
* R C HP:Hurt Mana:Warm>Village Pasture
A cow stands here, chewing her cud.
Exits: north, east, west.
* R C HP:Hurt Mana:Warm>Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
The corpse of *a Half-Elf* is lying here.
A holly bush with dark green leaves is growing here.
Daz the Tarkhnarb Orc is sitting here.
*a Dwarf* is here, fighting Daz (glowing).
A fat rabbit sits here, chewing on some grass.
The shadow of *a Half-Elf* is floating here.
Exits: north, east, south, west.
* R C HP:Hurt Mana:Warm>
*a Dwarf* strongly stabs Daz' left arm and tickles it.
* R C HP:Hurt Mana:Warm>
You are too afraid.
* R C HP:Hurt Mana:Warm>c 'lightning bolt'
Who should the spell be cast upon?
* R C HP:Hurt Mana:Warm>River Sirannon
Exits: north, east, south, west.
The water is frozen solid.
* R C HP:Hurt Mana:Warm>Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
The corpse of *a Half-Elf* is lying here.
A holly bush with dark green leaves is growing here.
Daz the Tarkhnarb Orc is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting Daz (glowing).
A fat rabbit sits here, chewing on some grass.
The shadow of *a Half-Elf* is floating here.
Exits: north, east, south, west.
The ground is frozen solid.
* R C HP:Hurt Mana:Warm>corpse (here) :
a blood-encrusted breastplate (brand new)
a blood-encrusted helm (brand new)
a blue steel-key
eight dark coloured flasks
a forest green cloak (brand new)
a green key
a fragrant-smelling bag
a hunting knife (brand new)
a lantern
a large metal shield (brand new)
a lembas wafer
an orkish shortbow
a pair of thin vambraces (brand new)
a plain leather belt
a ring mail hauberk (used)
a ring
a ring of silver
a steel-tipped spear (brand new)
a stone
a thick pair of metal boots (brand new)
a thin pair of greaves (brand new)
a thin pair of metal gauntlets (brand new)
a pile of coins
three war arrows
a water skin
a quiver
a moneybag
a leather backpack
Daz seems to have recovered his senses.
* R C HP:Hurt Mana:Warm>Well-tended Wetland
Exits: north, east, south, west.
* R C HP:Hurt Mana:Warm>
Daz narrates 'breeze rip'
* R C HP:Hurt Mana:Warm>Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
The corpse of *a Half-Elf* is lying here.
A holly bush with dark green leaves is growing here.
Daz the Tarkhnarb Orc is sitting here.
*a Dwarf* is here, fighting Daz (glowing).
A fat rabbit sits here, chewing on some grass.
The shadow of *a Half-Elf* is floating here.
Exits: north, east, south, west.
* R C HP:Hurt Mana:Warm>Village Pasture
A cow stands here, chewing her cud.
Exits: north, east, west.
* R C HP:Hurt Mana:Warm>
Ok.
* R C HP:Hurt Mana:Warm>Wimpy set to: 80
* R C HP:Hurt Mana:Warm>Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
The corpse of *a Half-Elf* is lying here.
A holly bush with dark green leaves is growing here.
Daz the Tarkhnarb Orc is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting Daz (glowing).
A fat rabbit sits here, chewing on some grass.
The shadow of *a Half-Elf* is floating here.
Exits: north, east, south, west.
* R C HP:Hurt Mana:Warm>
Daz seems to have recovered his senses.
*a Dwarf* yawns his head off. <--- he must be moveless, so i stop
spamming around like a drunk idiot and TARG
* R C HP:Hurt Mana:Warm>c 'lightning bolt' dwarf
You start to concentrate...
Daz tells you 'CAST' <--- YES!
Ok.
The lightning bolt hits *a Dwarf* with full impact.
Daz strongly pierces *a Dwarf*'s right leg and tickles it.
* R C HP:Hurt Mana:Cold>c 'lightning bolt' dwarf
You start to concentrate...
Daz avoids being bashed by *a Dwarf* who loses his balance and falls.
Ok.
The lightning bolt hits *a Dwarf* with full impact.
* R C HP:Hurt Mana:Cold>c 'lightning bolt' dwarf
You start to concentrate...
*a Dwarf* tries to stab Daz, but he parries successfully.
Daz barely pierces *a Dwarf*'s left hand and tickles it.
Ok.
The lightning bolt hits *a Dwarf* with full impact.
* R C HP:Hurt Mana:Icy>c 'lightning bolt' dwarf
Alas, not enough mana flows through you...
* R C HP:Hurt Mana:Icy>c 'lightning bolt' dwarf
Alas, not enough mana flows through you...
Daz barely pierces *a Dwarf*'s right foot and tickles it.
* R C HP:Hurt Mana:Icy>c 'burning' dwarf
Alas, not enough mana flows through you...
* R C HP:Hurt Mana:Icy>
Daz tries to pierce *a Dwarf*, but he parries successfully.
* R C HP:Hurt Mana:Icy>
Ok.
* R C HP:Hurt Mana:Icy>
*a Dwarf* sends Daz sprawling with a powerful bash.
* R C HP:Hurt Mana:Icy>c 'magic missile' dwarf
Alas, not enough mana flows through you...
* R C HP:Hurt Mana:Icy>* R C HP:Hurt Mana:Icy>
Alas!
You failed to reach him through the melee.
*a Dwarf* strongly stabs Daz' right arm and tickles it.
* R C HP:Hurt Mana:Icy>change mood agg <---- BN POWER!!!
Ok.
* R C HP:Hurt Mana:Icy>
You barely slash *a Dwarf*'s body and tickle it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt Daz:Hurt>
*a Dwarf* tries to stab Daz, but he parries successfully.
* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt Daz:Hurt>
Daz seems to have recovered his senses.
* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt Daz:Hurt>
Daz narrates 'hit him'
* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt Daz:Hurt>
Daz strongly pierces *a Dwarf*'s head.
* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt Daz:Hurt>
You barely slash *a Dwarf*'s body and tickle it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt Daz:Hurt>
Daz pierces *a Dwarf*'s body and tickles it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt Daz:Hurt>
Daz avoids being bashed by *a Dwarf* who loses his balance and falls.
Daz pierces *a Dwarf*'s body and tickles it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt Daz:Hurt>
You barely slash *a Dwarf*'s right arm and tickle it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz pierces *a Dwarf*'s left leg hard.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
You barely slash *a Dwarf*'s left leg and tickle it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
You barely slash *a Dwarf*'s right arm and tickle it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
*a Dwarf* sends Daz sprawling with a powerful bash.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
You giggle at his silly antics.
*a Dwarf* tries to stab Daz, but he parries successfully.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
You lightly slash *a Dwarf*'s body and tickle it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>emote says 'funny how all this worked out'
Ok.
*a Dwarf* tries to stab Daz, but he parries successfully.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
You barely slash *a Dwarf*'s right foot and tickle it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz seems to have recovered his senses.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz pierces *a Dwarf*'s left leg and tickles it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
You slash *a Dwarf*'s left leg and tickle it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz pierces *a Dwarf*'s right arm and tickles it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz lightly pierces *a Dwarf*'s left leg and tickles it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
*a Dwarf* sends Daz sprawling with a powerful bash.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
*a Dwarf* stabs Daz' left arm hard and tickles it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...
You barely slash *a Dwarf*'s body and tickle it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
You try to slash *a Dwarf*, but he parries successfully.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>change mood agg
Ok.
*a Dwarf* stabs Daz' body very hard.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>OB: 54%, DB: 26%, PB: 34%, Armour: 46%. Wimpy: 80. Mood: aggressive.
Needed: 338,325 xp, 181 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- depression
- armour
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz seems to have recovered his senses.
You try to slash *a Dwarf*, but he parries successfully.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz narrates 'buff i shoot'
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz gets an embellished longbow from a leather backpack.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz stops using a black runed dagger.
Daz skillfully draws an embellished longbow.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz fails to hit *a Dwarf*.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz panics, and attempts to flee.
Daz leaves north.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded>
You try to slash *a Dwarf*, but he parries successfully.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded>change mood wim
Ok.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded>
You suddenly notice Daz.
Daz shoots *a Dwarf*'s left leg hard.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded>
You try to slash *a Dwarf*, but he parries successfully.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded>
Ok.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded>
Daz nocks a missile in an embellished longbow.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded>
*a Dwarf* sends you sprawling with a powerful bash.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded>
*a Dwarf* stabs your left arm.
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded>
You try to flee, but cannot!
* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded>
Your head stops stinging.
You flee head over heels.
Village Pasture
A cow stands here, chewing her cud.
Exits: north, east, west.
* R C HP:Hurt Mana:Icy>Wimpy set to: 0
* R C HP:Hurt Mana:Icy>River Sirannon
Exits: north, east, south, west.
The water is frozen solid.
* R C HP:Hurt Mana:Icy>They aren't here.
* R C HP:Hurt Mana:Icy>Village Pasture
A cow stands here, chewing her cud.
Exits: north, east, west.
The ground is frozen solid.
* R C HP:Hurt Mana:Icy>A Village Entrance
A waist-high evergreen shrub grows here, with thick, reaching branches.
A sturdy pack horse is standing here.
Exits: north, east, south, west.
You suddenly notice a Dunlending hunter.
* R C HP:Hurt Mana:Icy>They aren't here.
* R C HP:Hurt Mana:Icy>Village Pasture
A cow stands here, chewing her cud.
Exits: north, east, west.
* R C HP:Hurt Mana:Icy>Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
A large arrow lies on the ground.
The corpse of *a Half-Elf* is lying here.
A holly bush with dark green leaves is growing here.
*a Dwarf* is here, fighting Daz (glowing).
A fat rabbit sits here, chewing on some grass.
The shadow of *a Half-Elf* is floating here.
Daz the Tarkhnarb Orc is sitting here.
Exits: north, east, south, west.
* R C HP:Hurt Mana:Icy>
You try to slash *a Dwarf*, but he parries successfully.
*a Dwarf* stabs Daz' body hard.
* R C HP:Hurt Mana:Icy *a Dwarf*:Bad Daz:Hurt>
*a Dwarf* yawns his head off.
*a Dwarf* lies down and falls asleep.
* R C HP:Hurt Mana:Icy *a Dwarf*:Bad Daz:Hurt>change mood agg
Ok.
* R C HP:Hurt Mana:Icy *a Dwarf*:Bad Daz:Hurt>OB: 36%, DB: 26%, PB: 51%, Armour: 46%. Wimpy: 0. Mood: aggressive.
Needed: 338,325 xp, 181 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- depression
- armour
* R C HP:Hurt Mana:Icy *a Dwarf*:Bad Daz:Hurt>
You barely slash *a Dwarf*'s left leg and tickle it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Bad Daz:Hurt>
You feel bolder.
* R C HP:Hurt Mana:Icy *a Dwarf*:Bad Daz:Hurt>Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
A large arrow lies on the ground.
The corpse of *a Half-Elf* is lying here.
A holly bush with dark green leaves is growing here.
*a Dwarf* is here, fighting Daz.
A fat rabbit sits here, chewing on some grass.
The shadow of *a Half-Elf* is floating here.
Daz the Tarkhnarb Orc is here, fighting *a Dwarf*.
* R C HP:Hurt Mana:Icy *a Dwarf*:Bad Daz:Hurt>
Daz seems to have recovered his senses.
You barely slash *a Dwarf*'s left foot and tickle it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Bad Daz:Hurt>
Daz nocks a missile in an embellished longbow.
* R C HP:Hurt Mana:Icy *a Dwarf*:Bad Daz:Hurt>c 'burning'
Alas, not enough mana flows through you...
* R C HP:Hurt Mana:Icy *a Dwarf*:Bad Daz:Hurt>
Daz shoots *a Dwarf*'s left leg extremely hard and shatters it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Awful Daz:Hurt>
Daz nocks a missile in an embellished longbow.
* R C HP:Hurt Mana:Icy *a Dwarf*:Awful Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...
* R C HP:Hurt Mana:Icy *a Dwarf*:Awful Daz:Hurt>
You barely slash *a Dwarf*'s body and tickle it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Awful Daz:Hurt>
*a Dwarf* sends Daz sprawling with a powerful bash.
* R C HP:Hurt Mana:Icy *a Dwarf*:Awful Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...
* R C HP:Hurt Mana:Icy *a Dwarf*:Awful Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...
*a Dwarf* strongly stabs Daz' left foot and tickles it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Awful Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...
* R C HP:Hurt Mana:Icy *a Dwarf*:Awful Daz:Hurt>
You barely slash *a Dwarf*'s body and tickle it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Awful Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...
* R C HP:Hurt Mana:Icy *a Dwarf*:Awful Daz:Hurt>
A fat rabbit leaves east.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.
* R C HP:Hurt Mana:Icy>Edge of the Wetlands
*a Dwarf* is standing here.
Exits: north, east, south.
* R C HP:Hurt Mana:Icy>
You approach *a Dwarf*, but he manages to keep you at bay.
You feel less protected.
*a Dwarf* strongly stabs your head.
* R C HP:Hurt Mana:Icy *a Dwarf*:Awful>c 'magic missile'
Alas, not enough mana flows through you...
* R C HP:Hurt Mana:Icy *a Dwarf*:Awful>c 'magic missile'
Alas, not enough mana flows through you...
* R C HP:Hurt Mana:Icy *a Dwarf*:Awful>
You barely slash *a Dwarf*'s right hand and tickle it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Awful>
You suddenly notice Daz.
Daz strongly pierces *a Dwarf*'s body and shatters it.
* R C HP:Hurt Mana:Icy *a Dwarf*:Awful>c 'magic missile'
Alas, not enough mana flows through you...
* R C HP:Hurt Mana:Icy *a Dwarf*:Awful>
*a Dwarf* sends you sprawling with a powerful bash.
* R C HP:Hurt Mana:Icy *a Dwarf*:Awful>
Daz strongly pierces *a Dwarf*'s body and shatters it.
*a Dwarf* stabs your right leg extremely hard and shatters it.
* R C HP:Wounded Mana:Icy *a Dwarf*:Awful>
Daz barely pierces *a Dwarf*'s body.
* R C HP:Wounded Mana:Icy *a Dwarf*:Awful>
*a Dwarf* stabs your right arm very hard and shatters it.
* R C HP:Bad Mana:Icy *a Dwarf*:Awful>
Daz lightly pierces *a Dwarf*'s head and shatters it.
* R C HP:Bad Mana:Icy *a Dwarf*:Awful> <--- here im thinking i might
die and miss xp again... but nope!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.
* R C HP:Bad Mana:Icy>
Your head stops stinging.
* R C HP:Bad Mana:Icy>c 'magic missile'
Alas, not enough mana flows through you...
* R C HP:Bad Mana:Icy>
Daz leaves south.
* R C HP:Bad Mana:Icy>Deep in the Misty Wetland
The corpse of a grizzled werewolf is lying here.
An iron-grey wolf stands here, grizzled from countless hunts.
*a Dwarf* is lying here, incapacitated.
Daz the Tarkhnarb Orc is here, fighting *a Dwarf*.
Exits: north, east, south.
* R C HP:Bad Mana:Icy>* R C HP:Bad Mana:Icy>
Alas!
You failed to reach him through the melee.
* R C HP:Bad Mana:Icy>
A grizzled werewolf strongly hits *a Dwarf*'s right arm and shatters it.
*a Dwarf* is incapacitated and will slowly die, if not aided.
* R C HP:Bad Mana:Icy>
A grizzled werewolf says 'I will hunt you until you're dead, Smithy!'
Daz pierces *a Dwarf*'s body extremely hard and shatters it.
You feel more experienced.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn his last breath! R.I.P.
*** Smithy rip!
* R C HP:Bad Mana:Icy>They aren't here.
* R C HP:Bad Mana:Icy>emote says 'NICE'
Ok.
* R C HP:Bad Mana:Icy>corpse (here) :
a blue steel-key
a bronze medallion
a cave-bear fur (used)
four lanterns
a metal wall shield (used)
a pair of orkish war-drums
a pair of plate greaves (brand new)
a pair of plate vambraces (brand new)
a plain leather belt
a russet cloak (worn out)
a spiked metal helmet (used)
a steel-shafted spear (dented)
a thick metal breastplate (brand new)
a thick pair of metal boots (used)
a thick pair of metal gauntlets (brand new)
a torch
five war arrows
a water skin
a wooden wall shield (used)
a leather backpack
* R C HP:Bad Mana:Icy>
Daz narrates 'smithy rip'
* R C HP:Bad Mana:Icy>OB: 56%, DB: 26%, PB: 34%, Armour: 2%. Wimpy: 0. Mood: aggressive.
Needed: 260,070 xp, 181 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- noquit
- depression
*** This time we burnt the corpses