Vengeance
posted by Moridin
2002-04-09 07:11:17
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Never mess with a bn in a bad mood!
*** STORY: Daz and I are tracking a halfie w of OiE when I notice
tracks of a dwarf and half (smithy and breeze)
going into bushypath. We trap them in there,
and i quake them both to awful. unfortunately dwarf kills me while
he is awful cuz i ate a bash with 0 wimpy. Daz kills the dwarf
and the halfie ports. So i spam back and get my eq, and the dwarf
reappears to get his. He runs off with his and we go our seperate
ways. later i notice im missing my bsb and that daz must have it,
therefore i ask him to give it to me. he says to meet him Demon cave,
log starts here...


* R C HP:Fine Mana:Burning>
A pack horse is now a group member.
You are now a member of Daz' group.

* R C HP:Fine Mana:Burning>Daz is a group leader!

* R C HP:Fine Mana:Burning>
Daz clambers on his feet.

* R C HP:Fine Mana:Burning>c 'breath of briskness'
You start to concentrate...

Daz smiles viciously.

An energy begins to flow within your legs as your body becomes lighter.

* R C HP:Fine Mana:Hot>
Daz saz: i go poison someone
*** Yeah we can only hope...

* R C HP:Fine Mana:Hot>Daz leaves north.
You are carrying:
a fragrant-smelling bag
a set of lock picks
a large skin
a stone
a butcher knife (dented)
a broad silver belt
a wooden pipe

* R C HP:Fine Mana:Hot>
You nod solemnly.

* R C HP:Fine Mana:Hot>
You are using:
<wielded>            a dark broadsword (dented)
<worn as shield>     a shield of Arthedain (brand new)
<worn on head>       a green hood (used)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a pair of soft leather sleeves (worn out)
<worn on legs>       a brown pair of pants (worn out)
<worn on feet>       a pair of smooth, black boots
<worn around neck>   a red ruby; it has a soft glowing aura
<worn on finger>     a ring
<worn on finger>     a ring of silver
<worn as belt>       a plain leather belt

* R C HP:Fine Mana:Hot>
You stop using a plain leather belt.

* R C HP:Fine Mana:Hot>
You are carrying:
a plain leather belt
a fragrant-smelling bag
a set of lock picks
a large skin
a stone
a butcher knife (dented)
a broad silver belt
a wooden pipe

* R C HP:Fine Mana:Hot>
You wear a broad silver belt about your waist.

* R C HP:Fine Mana:Hot>
You drop the belt.

* R C HP:Fine Mana:Hot>
You fasten a fragrant-smelling bag on your belt.

* R C HP:Fine Mana:Hot>
You fasten a set of lock picks on your belt.

* R C HP:Fine Mana:Hot>
You fasten a large skin on your belt.

* R C HP:Fine Mana:Hot>
Daz narrates 'they here' <--- Oho!

* R C HP:Fine Mana:Hot>
You fasten a stone on your belt.

* R C HP:Fine Mana:Hot>
You fasten a butcher knife on your belt.

* R C HP:Fine Mana:Hot>OB: 55%, DB: 26%, PB: 34%, Armour: 46%. Wimpy: 20. Mood: aggressive.
Needed: 408,256 xp, 181 tp. Gold: 0. Alert: normal.
Affected by:
- panic
- noquit
- novoid
- depression
- armour

* R C HP:Fine Mana:Hot>Players in your zone
--------------------
Moridin              - Large Cave in a Hillside
Daz                  - Riverbank of the Sirannon

* R C HP:Fine Mana:Hot>Deep in the Mist
Exits: north, east, south.

* R C HP:Fine Mana:Hot>
Daz narrates 'smithy posined' <--- damn its the same two!! time
for REVENGE!!

* R C HP:Fine Mana:Hot>Deep in the Misty Wetland
The corpse of a grizzled werewolf is lying here.
Exits: north, east, south.

* R C HP:Fine Mana:Hot>Edge of the Wetlands
*a Dwarf* is standing here (glowing).
*a Half-Elf* is here, fighting Daz.
Daz the Tarkhnarb Orc is here, fighting *a Half-Elf*.
Exits: north, east, south.
Daz strongly pierces *a Half-Elf*'s body and tickles it.

* R C HP:Fine Mana:Hot>
*a Dwarf* strongly stabs Daz' head and tickles it.

* R C HP:Fine Mana:Hot>Misty Wetlands
Exits: north, south, west.

* R C HP:Fine Mana:Hot>Edge of the Wetlands
*a Dwarf* is here, fighting Daz (glowing).
*a Half-Elf* is here, fighting Daz.
Daz the Tarkhnarb Orc is here, fighting *a Half-Elf*.
Exits: north, east, south.
Daz pierces *a Half-Elf*'s head hard.

* R C HP:Fine Mana:Hot>c 'lightning bolt' dwarf <-- didnt notice he
was glowing at first...
You start to concentrate...

Daz pierces *a Half-Elf*'s body very hard.

Alas! There was no clear line of sight to him!
Daz swiftly dodges *a Half-Elf*'s attempt to hit him.

* R C HP:Fine Mana:Hot>c 'lightning bolt' dwarf
You start to concentrate...

Daz pierces *a Half-Elf*'s right arm hard.

Ok.
The lightning bolt hits *a Dwarf* with full impact.
You try to slash *a Dwarf*, but he parries successfully.

* R C HP:Fine Mana:Warm *a Dwarf*:Fine>c 'lightning bolt' dwarf
You start to concentrate...

*a Half-Elf* tries to hit Daz, but he parries successfully.

Ok.
The lightning bolt hits *a Dwarf* with full impact.

* R C HP:Fine Mana:Warm *a Dwarf*:Fine>No way! 
You are fighting for your life!

* R C HP:Fine Mana:Warm *a Dwarf*:Fine>
Ok.

* R C HP:Fine Mana:Warm *a Dwarf*:Fine>
*a Dwarf* sends you sprawling with a powerful bash.

* R C HP:Fine Mana:Warm *a Dwarf*:Fine>
*a Dwarf* stabs your left hand hard.

* R C HP:Fine Mana:Warm *a Dwarf*:Fine>
*a Half-Elf* panics, and attempts to flee.
*a Half-Elf* leaves south.

* R C HP:Fine Mana:Warm *a Dwarf*:Fine>
Daz leaves south.

* R C HP:Fine Mana:Warm *a Dwarf*:Fine>
*a Half-Elf* has arrived from the south.

* R C HP:Fine Mana:Warm *a Dwarf*:Fine>
*a Half-Elf* panics, and attempts to flee.

* R C HP:Fine Mana:Warm *a Dwarf*:Fine>
*a Dwarf* stabs your left arm hard.

* R C HP:Fine Mana:Warm *a Dwarf*:Fine>
*a Half-Elf* leaves north.

Your head stops stinging.

* R C HP:Fine Mana:Warm *a Dwarf*:Fine>
You flee head over heels.
Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
A holly bush with dark green leaves is growing here.
*a Half-Elf* is standing here.
Exits: north, east, south, west.

* R C HP:Fine Mana:Warm>Well-tended Wetland
A swallow flies high above the ground.
A fat rabbit sits here, chewing on some grass.
Exits: north, east, south, west.
A swallow panics, and attempts to flee.
A swallow leaves west.

* R C HP:Fine Mana:Warm>
A swallow has arrived from the west.

* R C HP:Fine Mana:Warm>
A swallow leaves west.

* R C HP:Fine Mana:Warm>Wimpy set to: 90

* R C HP:Fine Mana:Warm>Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
A holly bush with dark green leaves is growing here.
*a Half-Elf* is standing here.
*a Dwarf* is standing here (glowing).
A swallow flies high above the ground.
Exits: north, east, south, west.
A swallow panics, and attempts to flee.
A swallow leaves south.

*** HERE I notice he is glowing, and targ breeze instead

* R C HP:Fine Mana:Warm>c 'lightning bolt' half
You start to concentrate...

*a Dwarf* stabs your right hand hard.  <--- good thing this happened!!
Aye! 
You cannot concentrate any more...
c 'lightning bolt' half
You start to concentrate...
A fat rabbit has arrived from the east.

You suddenly notice Daz.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Half-Elf*'s death cry.
*a Half-Elf* has drawn her last breath! R.I.P.
A shadow slowly rises above the corpse of *a Half-Elf*.

*** AHAHAHAHAHAHA ROFL RL Breeze rips

Your victim has disappeared!
You flee head over heels.
River Sirannon
Exits: north, east, south, west.
The water is frozen solid.

* R C HP:Hurt Mana:Warm>
You flee head over heels.
River Sirannon
Exits: north, east, south, west.

* R C HP:Hurt Mana:Warm>OB: 53%, DB: 26%, PB: 34%, Armour: 46%. Wimpy: 90. Mood: aggressive.
Needed: 338,325 xp, 181 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- depression
- armour

* R C HP:Hurt Mana:Warm>Hollin Road
Exits: north, =east=, south, =west=.
The ground is frozen solid.

* R C HP:Hurt Mana:Warm>River Sirannon
Exits: north, east, south, west.
The water is frozen solid.

* R C HP:Hurt Mana:Warm>River Sirannon
A Dunlending hunter is here, stalking his prey.
Exits: east, south, west.

* R C HP:Hurt Mana:Warm>
You don't see a corpse to get things from.

* R C HP:Hurt Mana:Warm>A Village Entrance
A waist-high evergreen shrub grows here, with thick, reaching branches.
A sturdy pack horse is standing here.
A grey wolf is here, snarling aggressively.
Exits: north, east, south, west.
The ground is frozen solid.

* R C HP:Hurt Mana:Warm>Village Pasture
A cow stands here, chewing her cud.
Exits: north, east, west.

* R C HP:Hurt Mana:Warm>
You don't see a corpse to get things from.

* R C HP:Hurt Mana:Warm>Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
The corpse of *a Half-Elf* is lying here.
A holly bush with dark green leaves is growing here.
Daz the Tarkhnarb Orc is sitting here.
*a Dwarf* is here, fighting Daz (glowing).
A fat rabbit sits here, chewing on some grass.
The shadow of *a Half-Elf* is floating here.
Exits: north, east, south, west.

* R C HP:Hurt Mana:Warm>Village Pasture
A cow stands here, chewing her cud.
Exits: north, east, west.

* R C HP:Hurt Mana:Warm>Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
The corpse of *a Half-Elf* is lying here.
A holly bush with dark green leaves is growing here.
Daz the Tarkhnarb Orc is sitting here.
*a Dwarf* is here, fighting Daz (glowing).
A fat rabbit sits here, chewing on some grass.
The shadow of *a Half-Elf* is floating here.
Exits: north, east, south, west.

* R C HP:Hurt Mana:Warm>
*a Dwarf* strongly stabs Daz' left arm and tickles it.

* R C HP:Hurt Mana:Warm>
You are too afraid.

* R C HP:Hurt Mana:Warm>c 'lightning bolt'
Who should the spell be cast upon?

* R C HP:Hurt Mana:Warm>River Sirannon
Exits: north, east, south, west.
The water is frozen solid.

* R C HP:Hurt Mana:Warm>Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
The corpse of *a Half-Elf* is lying here.
A holly bush with dark green leaves is growing here.
Daz the Tarkhnarb Orc is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting Daz (glowing).
A fat rabbit sits here, chewing on some grass.
The shadow of *a Half-Elf* is floating here.
Exits: north, east, south, west.
The ground is frozen solid.

* R C HP:Hurt Mana:Warm>corpse (here) : 
a blood-encrusted breastplate (brand new)
a blood-encrusted helm (brand new)
a blue steel-key
eight dark coloured flasks
a forest green cloak (brand new)
a green key
a fragrant-smelling bag
a hunting knife (brand new)
a lantern
a large metal shield (brand new)
a lembas wafer
an orkish shortbow
a pair of thin vambraces (brand new)
a plain leather belt
a ring mail hauberk (used)
a ring
a ring of silver
a steel-tipped spear (brand new)
a stone
a thick pair of metal boots (brand new)
a thin pair of greaves (brand new)
a thin pair of metal gauntlets (brand new)
a pile of coins
three war arrows
a water skin
a quiver
a moneybag
a leather backpack
Daz seems to have recovered his senses.

* R C HP:Hurt Mana:Warm>Well-tended Wetland
Exits: north, east, south, west.

* R C HP:Hurt Mana:Warm>
Daz narrates 'breeze rip'

* R C HP:Hurt Mana:Warm>Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
The corpse of *a Half-Elf* is lying here.
A holly bush with dark green leaves is growing here.
Daz the Tarkhnarb Orc is sitting here.
*a Dwarf* is here, fighting Daz (glowing).
A fat rabbit sits here, chewing on some grass.
The shadow of *a Half-Elf* is floating here.
Exits: north, east, south, west.

* R C HP:Hurt Mana:Warm>Village Pasture
A cow stands here, chewing her cud.
Exits: north, east, west.

* R C HP:Hurt Mana:Warm>
Ok.

* R C HP:Hurt Mana:Warm>Wimpy set to: 80

* R C HP:Hurt Mana:Warm>Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
The corpse of *a Half-Elf* is lying here.
A holly bush with dark green leaves is growing here.
Daz the Tarkhnarb Orc is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting Daz (glowing).
A fat rabbit sits here, chewing on some grass.
The shadow of *a Half-Elf* is floating here.
Exits: north, east, south, west.

* R C HP:Hurt Mana:Warm>
Daz seems to have recovered his senses.
*a Dwarf* yawns his head off. <--- he must be moveless, so i stop
spamming around like a drunk idiot and TARG

* R C HP:Hurt Mana:Warm>c 'lightning bolt' dwarf
You start to concentrate...

Daz tells you 'CAST' <--- YES!

Ok.
The lightning bolt hits *a Dwarf* with full impact.
Daz strongly pierces *a Dwarf*'s right leg and tickles it.

* R C HP:Hurt Mana:Cold>c 'lightning bolt' dwarf
You start to concentrate...

Daz avoids being bashed by *a Dwarf* who loses his balance and falls.

Ok.
The lightning bolt hits *a Dwarf* with full impact.

* R C HP:Hurt Mana:Cold>c 'lightning bolt' dwarf
You start to concentrate...

*a Dwarf* tries to stab Daz, but he parries successfully.

Daz barely pierces *a Dwarf*'s left hand and tickles it.

Ok.
The lightning bolt hits *a Dwarf* with full impact.

* R C HP:Hurt Mana:Icy>c 'lightning bolt' dwarf
Alas, not enough mana flows through you...

* R C HP:Hurt Mana:Icy>c 'lightning bolt' dwarf
Alas, not enough mana flows through you...
Daz barely pierces *a Dwarf*'s right foot and tickles it.

* R C HP:Hurt Mana:Icy>c 'burning' dwarf
Alas, not enough mana flows through you...

* R C HP:Hurt Mana:Icy>
Daz tries to pierce *a Dwarf*, but he parries successfully.

* R C HP:Hurt Mana:Icy>
Ok.

* R C HP:Hurt Mana:Icy>
*a Dwarf* sends Daz sprawling with a powerful bash.

* R C HP:Hurt Mana:Icy>c 'magic missile' dwarf
Alas, not enough mana flows through you...

* R C HP:Hurt Mana:Icy>* R C HP:Hurt Mana:Icy>
Alas! 
You failed to reach him through the melee.
*a Dwarf* strongly stabs Daz' right arm and tickles it.

* R C HP:Hurt Mana:Icy>change mood agg <---- BN POWER!!!
Ok.

* R C HP:Hurt Mana:Icy>
You barely slash *a Dwarf*'s body and tickle it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt Daz:Hurt>
*a Dwarf* tries to stab Daz, but he parries successfully.

* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt Daz:Hurt>
Daz seems to have recovered his senses.

* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt Daz:Hurt>
Daz narrates 'hit him'

* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt Daz:Hurt>
Daz strongly pierces *a Dwarf*'s head.

* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt Daz:Hurt>
You barely slash *a Dwarf*'s body and tickle it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt Daz:Hurt>
Daz pierces *a Dwarf*'s body and tickles it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt Daz:Hurt>
Daz avoids being bashed by *a Dwarf* who loses his balance and falls.
Daz pierces *a Dwarf*'s body and tickles it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Hurt Daz:Hurt>
You barely slash *a Dwarf*'s right arm and tickle it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz pierces *a Dwarf*'s left leg hard.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
You barely slash *a Dwarf*'s left leg and tickle it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
You barely slash *a Dwarf*'s right arm and tickle it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
*a Dwarf* sends Daz sprawling with a powerful bash.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
You giggle at his silly antics.
*a Dwarf* tries to stab Daz, but he parries successfully.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
You lightly slash *a Dwarf*'s body and tickle it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>emote says 'funny how all this worked out'
Ok.
*a Dwarf* tries to stab Daz, but he parries successfully.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
You barely slash *a Dwarf*'s right foot and tickle it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz seems to have recovered his senses.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz pierces *a Dwarf*'s left leg and tickles it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
You slash *a Dwarf*'s left leg and tickle it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz pierces *a Dwarf*'s right arm and tickles it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz lightly pierces *a Dwarf*'s left leg and tickles it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
*a Dwarf* sends Daz sprawling with a powerful bash.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
*a Dwarf* stabs Daz' left arm hard and tickles it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...
You barely slash *a Dwarf*'s body and tickle it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
You try to slash *a Dwarf*, but he parries successfully.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>change mood agg
Ok.
*a Dwarf* stabs Daz' body very hard.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>OB: 54%, DB: 26%, PB: 34%, Armour: 46%. Wimpy: 80. Mood: aggressive.
Needed: 338,325 xp, 181 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- depression
- armour

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz seems to have recovered his senses.
You try to slash *a Dwarf*, but he parries successfully.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz narrates 'buff i shoot'

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz gets an embellished longbow from a leather backpack.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz stops using a black runed dagger.
Daz skillfully draws an embellished longbow.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz fails to hit *a Dwarf*.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded Daz:Hurt>
Daz panics, and attempts to flee.
Daz leaves north.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded>
You try to slash *a Dwarf*, but he parries successfully.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded>change mood wim
Ok.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded>
You suddenly notice Daz.
Daz shoots *a Dwarf*'s left leg hard.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded>
You try to slash *a Dwarf*, but he parries successfully.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded>
Ok.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded>
Daz nocks a missile in an embellished longbow.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded>
*a Dwarf* sends you sprawling with a powerful bash.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded>
*a Dwarf* stabs your left arm.

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded>
You try to flee, but cannot!

* R C HP:Hurt Mana:Icy *a Dwarf*:Wounded>
Your head stops stinging.
You flee head over heels.
Village Pasture
A cow stands here, chewing her cud.
Exits: north, east, west.

* R C HP:Hurt Mana:Icy>Wimpy set to: 0

* R C HP:Hurt Mana:Icy>River Sirannon
Exits: north, east, south, west.
The water is frozen solid.

* R C HP:Hurt Mana:Icy>They aren't here.

* R C HP:Hurt Mana:Icy>Village Pasture
A cow stands here, chewing her cud.
Exits: north, east, west.
The ground is frozen solid.

* R C HP:Hurt Mana:Icy>A Village Entrance
A waist-high evergreen shrub grows here, with thick, reaching branches.
A sturdy pack horse is standing here.
Exits: north, east, south, west.
You suddenly notice a Dunlending hunter.

* R C HP:Hurt Mana:Icy>They aren't here.

* R C HP:Hurt Mana:Icy>Village Pasture
A cow stands here, chewing her cud.
Exits: north, east, west.

* R C HP:Hurt Mana:Icy>Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
A large arrow lies on the ground.
The corpse of *a Half-Elf* is lying here.
A holly bush with dark green leaves is growing here.
*a Dwarf* is here, fighting Daz (glowing).
A fat rabbit sits here, chewing on some grass.
The shadow of *a Half-Elf* is floating here.
Daz the Tarkhnarb Orc is sitting here.
Exits: north, east, south, west.

* R C HP:Hurt Mana:Icy>
You try to slash *a Dwarf*, but he parries successfully.
*a Dwarf* stabs Daz' body hard.

* R C HP:Hurt Mana:Icy *a Dwarf*:Bad Daz:Hurt>
*a Dwarf* yawns his head off.
*a Dwarf* lies down and falls asleep.

* R C HP:Hurt Mana:Icy *a Dwarf*:Bad Daz:Hurt>change mood agg
Ok.

* R C HP:Hurt Mana:Icy *a Dwarf*:Bad Daz:Hurt>OB: 36%, DB: 26%, PB: 51%, Armour: 46%. Wimpy: 0. Mood: aggressive.
Needed: 338,325 xp, 181 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- depression
- armour

* R C HP:Hurt Mana:Icy *a Dwarf*:Bad Daz:Hurt>
You barely slash *a Dwarf*'s left leg and tickle it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Bad Daz:Hurt>
You feel bolder.

* R C HP:Hurt Mana:Icy *a Dwarf*:Bad Daz:Hurt>Riverbank of the Sirannon
A clean fragrance drifts up from a thick clump of leaves.
A large arrow lies on the ground.
The corpse of *a Half-Elf* is lying here.
A holly bush with dark green leaves is growing here.
*a Dwarf* is here, fighting Daz.
A fat rabbit sits here, chewing on some grass.
The shadow of *a Half-Elf* is floating here.
Daz the Tarkhnarb Orc is here, fighting *a Dwarf*.

* R C HP:Hurt Mana:Icy *a Dwarf*:Bad Daz:Hurt>
Daz seems to have recovered his senses.
You barely slash *a Dwarf*'s left foot and tickle it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Bad Daz:Hurt>
Daz nocks a missile in an embellished longbow.

* R C HP:Hurt Mana:Icy *a Dwarf*:Bad Daz:Hurt>c 'burning'
Alas, not enough mana flows through you...

* R C HP:Hurt Mana:Icy *a Dwarf*:Bad Daz:Hurt>
Daz shoots *a Dwarf*'s left leg extremely hard and shatters it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Awful Daz:Hurt>
Daz nocks a missile in an embellished longbow.

* R C HP:Hurt Mana:Icy *a Dwarf*:Awful Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...

* R C HP:Hurt Mana:Icy *a Dwarf*:Awful Daz:Hurt>
You barely slash *a Dwarf*'s body and tickle it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Awful Daz:Hurt>
*a Dwarf* sends Daz sprawling with a powerful bash.

* R C HP:Hurt Mana:Icy *a Dwarf*:Awful Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...

* R C HP:Hurt Mana:Icy *a Dwarf*:Awful Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...
*a Dwarf* strongly stabs Daz' left foot and tickles it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Awful Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...

* R C HP:Hurt Mana:Icy *a Dwarf*:Awful Daz:Hurt>
You barely slash *a Dwarf*'s body and tickle it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Awful Daz:Hurt>c 'magic missile'
Alas, not enough mana flows through you...

* R C HP:Hurt Mana:Icy *a Dwarf*:Awful Daz:Hurt>
A fat rabbit leaves east.
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

* R C HP:Hurt Mana:Icy>Edge of the Wetlands
*a Dwarf* is standing here.
Exits: north, east, south.

* R C HP:Hurt Mana:Icy>
You approach *a Dwarf*, but he manages to keep you at bay.
You feel less protected.
*a Dwarf* strongly stabs your head.

* R C HP:Hurt Mana:Icy *a Dwarf*:Awful>c 'magic missile'
Alas, not enough mana flows through you...

* R C HP:Hurt Mana:Icy *a Dwarf*:Awful>c 'magic missile'
Alas, not enough mana flows through you...

* R C HP:Hurt Mana:Icy *a Dwarf*:Awful>
You barely slash *a Dwarf*'s right hand and tickle it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Awful>
You suddenly notice Daz.
Daz strongly pierces *a Dwarf*'s body and shatters it.

* R C HP:Hurt Mana:Icy *a Dwarf*:Awful>c 'magic missile'
Alas, not enough mana flows through you...

* R C HP:Hurt Mana:Icy *a Dwarf*:Awful>
*a Dwarf* sends you sprawling with a powerful bash.

* R C HP:Hurt Mana:Icy *a Dwarf*:Awful>
Daz strongly pierces *a Dwarf*'s body and shatters it.
*a Dwarf* stabs your right leg extremely hard and shatters it.

* R C HP:Wounded Mana:Icy *a Dwarf*:Awful>
Daz barely pierces *a Dwarf*'s body.

* R C HP:Wounded Mana:Icy *a Dwarf*:Awful>
*a Dwarf* stabs your right arm very hard and shatters it.

* R C HP:Bad Mana:Icy *a Dwarf*:Awful>
Daz lightly pierces *a Dwarf*'s head and shatters it.

* R C HP:Bad Mana:Icy *a Dwarf*:Awful> <--- here im thinking i might
die and miss xp again... but nope!
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves south.

* R C HP:Bad Mana:Icy>
Your head stops stinging.

* R C HP:Bad Mana:Icy>c 'magic missile'
Alas, not enough mana flows through you...

* R C HP:Bad Mana:Icy>
Daz leaves south.

* R C HP:Bad Mana:Icy>Deep in the Misty Wetland
The corpse of a grizzled werewolf is lying here.
An iron-grey wolf stands here, grizzled from countless hunts.
*a Dwarf* is lying here, incapacitated.
Daz the Tarkhnarb Orc is here, fighting *a Dwarf*.
Exits: north, east, south.

* R C HP:Bad Mana:Icy>* R C HP:Bad Mana:Icy>
Alas! 
You failed to reach him through the melee.

* R C HP:Bad Mana:Icy>
A grizzled werewolf strongly hits *a Dwarf*'s right arm and shatters it.
*a Dwarf* is incapacitated and will slowly die, if not aided.

* R C HP:Bad Mana:Icy>
A grizzled werewolf says 'I will hunt you until you're dead, Smithy!'
Daz pierces *a Dwarf*'s body extremely hard and shatters it.
You feel more experienced.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear *a Dwarf*'s death cry.
*a Dwarf* has drawn his last breath! R.I.P.

*** Smithy rip!

* R C HP:Bad Mana:Icy>They aren't here.

* R C HP:Bad Mana:Icy>emote says 'NICE'
Ok.

* R C HP:Bad Mana:Icy>corpse (here) : 
a blue steel-key
a bronze medallion
a cave-bear fur (used)
four lanterns
a metal wall shield (used)
a pair of orkish war-drums
a pair of plate greaves (brand new)
a pair of plate vambraces (brand new)
a plain leather belt
a russet cloak (worn out)
a spiked metal helmet (used)
a steel-shafted spear (dented)
a thick metal breastplate (brand new)
a thick pair of metal boots (used)
a thick pair of metal gauntlets (brand new)
a torch
five war arrows
a water skin
a wooden wall shield (used)
a leather backpack

* R C HP:Bad Mana:Icy>
Daz narrates 'smithy rip'

* R C HP:Bad Mana:Icy>OB: 56%, DB: 26%, PB: 34%, Armour: 2%. Wimpy: 0. Mood: aggressive.
Needed: 260,070 xp, 181 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- noquit
- depression


*** This time we burnt the corpses
Top of Page Down to last comment


da2002-04-09 07:57:59
why?2002-04-09 08:53:18
*** This time we burnt the corpses
Irogla2002-04-09 09:36:55
Seems to me that Smithy was linkless.
Bornack2002-04-09 09:47:52
if he was linkless how could he bash?

read the log man
Syyvikstia2002-04-09 09:57:15
Laugh at
Daz narrates 'buff i shoot'
bn power!
Moridin2002-04-09 11:29:33
smithy was moveless, he had arachnia.
faint2002-04-09 12:31:43
my god moridin! you accually think it is a worthy thing to fo whne burning some1s corpse when they fight on awful etc, i am not so sure dwarf was moveless since he didnt flee to much... burning corpse when hacĀ“ving a nice fight is totally gameruining!

awful log rating
Earoyana2002-04-09 14:16:32
Poisonwhore.
Ramangth2002-04-09 14:36:38
Kewl log!
Foad2002-04-09 16:08:34
yeah you took his stuff, im sure u had fun with my fullset shit metal and my battle axe daz, u guys are way pathetic, how can u call this a good log, an arachniad dwarf and an apparantly low helf dies...good work dudes !!!
Unknown2002-04-09 17:59:00
well if he had no moves and was arachnia'd why go through all the trouble of getting tuned on? wait still he fell asleep and let Daz stab him :)

part where half elf got stabbed is nice =) who says scouts suck in melee!
Vegeta2002-04-09 18:01:56
Elf got stabbed because the phone was ringing. And dwarf would have kicked both of thier asses if he had his hammer. so daz and bn got lucky
Kangelane2002-04-09 18:38:35
You suck! I hate when you u people burn corpses...
Thrur2002-04-09 18:46:41
I'd say kudos for burning legendubereq(tm) but not some basics shit. But pRza it was!:D
Aelgon2002-04-09 21:10:59
id say that he was moveless, but turned wimpy extremely low and then off after seeing that he cant get away and prob not wanting to fill his screen with spam fleeing shit. but thats just my opinion...
Milzok2002-04-09 22:25:13
Hmm nice logg but why didn't dwarf hitted bn when bn started to hit he should have changed it and if so Moridin would be dead but nice kills anyways!
Vegeta2002-04-09 22:29:17
He changed mood ber to attempt to kick some ass with a spear. and he would have if he had his hammer. that is what happened
Smithy2002-04-09 23:09:47
Well breeze did get stabbed due to a phone call and i did set my wimpy to 0 because i had no moves. Say what you want but even with a dented shit-spear I had you bad moridin and daz hurt and if you hadn't stolen my hammer I would have taught you quite the lesson.
rza2002-04-10 01:59:27
btw I burned your hammer aswell, also after this i killed mouser and mulgrim, burned their eq too (except good stuff for me), but the best thing is i made mulgrim retire
Uriond2002-04-10 03:48:03
Daz has been showing true skill lately by hiding at seek spot and using arachnia. Rock on, Daz.
daz2002-04-10 04:02:00
never did that today!! HAHA JOKES ON YOU URIOND
yllorth2002-04-11 00:39:03
nice log except for corpse burning (it's a pain in the ass to fully reeq, should have left items you didn't want, and vegeta how could dwarf have gone ber with spear? he fled at the end....and elf that was afk because phone was ringing deserved to get stabbed imo any1 around eregion area afk won't live long
Kegolas2002-04-11 19:08:12
Moridin , remember in tharbad not to long ago when i killed you, in trap, lol your quakes sucked big time,,, how did u like those bolts :)
Edward2002-04-11 20:30:37
You suck Moridin
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