### Logged by Dispater, 5/31/00 ### Some fighting occurred at E Priest. Log begins where I sit ### to rest some after a skirmish. o S HP:Wounded Move:Tired> You sit down and rest your tired bones. o S HP:Wounded Move:Tired> The trolldoor is opened from the other side. o S HP:Wounded Move:Tired>st n You stop resting, and stand up. * S HP:Wounded Move:Tired>Glimmering Grotto Exits: North East South Up. o S HP:Wounded Move:Tired> fe You begin to search ... o S HP:Wounded Move:Tired *Gabriel the Harfoot Hobbit*:Fine> You suddenly notice *Gabriel the Harfoot Hobbit*. You try to pierce *Gabriel the Harfoot Hobbit*, but he parries successfully. agg o S HP:Wounded Move:Tired *Gabriel the Harfoot Hobbit*:Fine> *Gabriel the Harfoot Hobbit* pierces your left foot very hard. o S HP:Wounded Move:Tired *Gabriel the Harfoot Hobbit*:Fine> Ok. o S HP:Wounded Move:Tired *Gabriel the Harfoot Hobbit*:Fine> *Gabriel the Harfoot Hobbit* pierces your body hard. o S HP:Wounded Move:Tired *Gabriel the Harfoot Hobbit*:Fine> *Gabriel the Harfoot Hobbit* strongly pierces your left leg. o S HP:Wounded Move:Tired *Gabriel the Harfoot Hobbit*:Fine>flee *Gabriel the Harfoot Hobbit* uncovers a red ruby. * S HP:Wounded Move:Tired *Gabriel the Harfoot Hobbit*:Fine> *Gabriel the Harfoot Hobbit* strongly pierces your left foot. * S HP:Bad Move:Tired *Gabriel the Harfoot Hobbit*:Fine> You flee head over heels. A Limestone Passage Exits: North South. o S HP:Bad Move:Tired>s s s A Densely Forested Incline A mass of dark green leaves clings to a wall. The elongated shape of a stoat can be seen darting across the terrain. Exits: North South. * S HP:Bad Move:Tired>A Preponderance of Firs Exits: North South West. * S HP:Bad Move:Tired>A Mingling of Deciduous and Cone-Bearing Trees Exits: North South West. * S HP:Bad Move:Tired>s w w w wThe Old East Road A finch flies low above the ground. Exits: North East South West. * S HP:Bad Move:Tired> Brush and Conifers Exits: North East South West. * S HP:Bad Move:Tired> A Wooded Bluff Exits: East South West. * S HP:Bad Move:Tired>eq Woodlands below the Hills A finch flies low above the ground. Exits: North East South West. * S HP:Bad Move:Tired>Source of the Creek Exits: North East South West. * S HP:Bad Move:Tired> You are using: <wielded> a nasty orkish fang (brand new) <worn as shield> a bejewelled shield (brand new) <worn on head> a plain hood (brand new) <worn on body> a plain shirt (brand new) <worn about body> a forest green cloak (brand new) <worn on arms> a black arm wrapping (used) <worn on hands> a thin pair of leather gloves (used) <worn on legs> a plain pair of pants (brand new) <worn on feet> a pair of smooth, black boots <worn around neck> a grotesque necklace with a few pairs of ears <worn on wrist> a keyring with a set of lock picks <worn on finger> a ring <worn on finger> a banded ring <worn on back> a leather backpack <worn as belt> a broad silver belt <worn on belt> a hunting horn <worn on belt> a sable pouch <worn on belt> a dirty reddish vial <worn on belt> a gem-inlaid knife (brand new) ### Later with this set, i was BERZERK and couldnt hit Hope, a ### level 19 hobbit, in plain eq, plain belt, gilted shield. ### *BOGGLE* Not that this is OB suit but geez...my rep... ### With max pierce prac'd and a quite high warrior level (for a ### scout char), at level 30 or so should be able to hit someone ### who can't even be scalped yet. DB ROCKS! < end tirade > * S HP:Bad Move:Tired>n n n You bleed from open wounds. * S HP:Bad Move:Tired> n n Scattered Clumps of Trees Exits: North East South West. * S HP:Bad Move:Tired>Dreary Woodlands Exits: North South West. o S HP:Bad Move:Tired>wim Tree-shrouded Hillside Exits: North South West Up. * S HP:Bad Move:Tired>nar i Serpentine Trail A swarm of mosquitoes is here, humming around you. Exits: North East South West. * S HP:Bad Move:Slow>need an enchant =(Serpentine Trail A finch flies low above the ground. Exits: East South West. * S HP:Bad Move:Slow> cou Ok. * S HP:Bad Move:Slow>ldnt hit gabriel Ok. * S HP:Bad Move:Slow>stat OB: 60%, DB: 52%, PB: 89%, Armour: 1%. Wimpy: 60. Mood: wimpy. Needed: 482,106 xp, 0 tp. Wp: 8. Gold: 50. Alert: normal. Affected by: - panic - a deep wound at the right hand. - a deep wound at the left hand. - noquit - novoid ### [ *SNIP* ] Cut to warrens o S HP:Wounded Move:Slow>e Old Ruins A hooded brass lantern has been left here. A pair of rigid leather gloves are lying here. A pair of soft leather boots are on the ground. A plain hood lies on the ground. A strip of leather with a buckle is lying here. A plain pair of pants are on the ground. A plain pair of sleeves lies here. A plain shirt is on the ground. The statue of a troll is here. A little stone lies on the ground. There is a water skin lying on the ground. A large sack is on the ground. A sturdy pack horse is standing here. Exits: North East South West Down. * S HP:Wounded Move:Slow>dhat Ok. * S HP:Wounded Move:Slow>An Abandoned Cellar The corpse of a mountain mule is lying here. The corpse of *a Hobbit* is lying here. An experienced orkish scout is looking for tracks on the ground. An orkish soldier is here, patrolling the area. A stocky mountain mule is here, waiting to serve. Exits: East Up. o S HP:Wounded Move:Slow> Ok. o S HP:Wounded Move:Slol in 2.corp Saving Dispater. o S HP:Wounded Move:Slow>se corpse (here) : a quiver o S HP:Wounded Move:Slow>op cask e k mule #Ok. {kk} aliases {kill mule}. #Ok. {sh} aliases {shoot mule}. #Ok. {bb} aliases {back mule}. #Ok. {9} aliases {track mule}. It's already open! o S HP:Wounded Move:Slow>w bb Rough Passageway Exits: North South West. o S HP:Wounded Move:Slow>An Abandoned Cellar The corpse of a mountain mule is lying here. The corpse of *a Hobbit* is lying here. An experienced orkish scout is looking for tracks on the ground. An orkish soldier is here, patrolling the area. A stocky mountain mule is here, waiting to serve. Exits: East. o S HP:Wounded Move:Slow> You begin to move silently to the back of your victim... You feel bolder. You bleed from open wounds. You begin to feel thirsty. clos cask A mountain mule makes a strange sound, as you place a nasty orkish fang in his back. o S HP:Wounded Move:Slow a mountain mule:Bad> Ok. ### YES unenchanted fang ROCKS at level 30 o S HP:Wounded Move:Slow a mountain mule:Bad>eq dri You are using: <wielded> a nasty orkish fang (brand new) <worn as shield> a bejewelled shield (brand new) <worn on head> a plain hood (brand new) <worn on body> a plain shirt (brand new) <worn about body> a forest green cloak (brand new) <worn on arms> a black arm wrapping (used) <worn on hands> a thin pair of leather gloves (used) <worn on legs> a plain pair of pants (brand new) <worn on feet> a pair of smooth, black boots <worn around neck> a grotesque necklace with a few pairs of ears <worn on wrist> a keyring with a set of lock picks <worn on finger> a ring <worn on finger> a banded ring <worn on back> a leather backpack <worn as belt> a broad silver belt <worn on belt> a hunting horn <worn on belt> a sable pouch <worn on belt> a dirty reddish vial <worn on belt> a gem-inlaid knife (brand new) o S HP:Wounded Move:Slow a mountain mule:Bad>nk skin You drink the blood. A water skin is now empty. o S HP:Wounded Move:Slow a mountain mule:Bad>agg Ok. o S HP:Wounded Move:Slow a mountain mule:Bad> A mountain mule fumbles and hits himself. o S HP:Wounded Move:Slow a mountain mule:Bad> You pierce a mountain mule's left foreleg very hard and shatter it. o S HP:Wounded Move:Slow a mountain mule:Awful> You pierce a mountain mule's left foreleg extremely hard and shatter it. Your victim is shocked by your hit! A mountain mule is mortally wounded and will die soon if not aided. o S HP:Wounded Move:Slow a mountain mule:Dying>wim Ok. o S HP:Wounded Move:Slow a mountain mule:Dying> Horus narrates 'pukes still priest?' o S HP:Wounded Move:Slow a mountain mule:Dying> You pierce a mountain mule's right forefoot extremely hard and shatter it. Your victim is shocked by your hit! You receive your share of experience. Your blood freezes as you hear a mountain mule's death cry. A mountain mule is dead! R.I.P. o S HP:Wounded Move:Tired>vvcorpse (here) : Nothing. o S HP:Wounded Move:Tired> drink skin drai You rip an arm off the corpse and pour the still warm blood into your skin. o S HP:Wounded Move:Tired>n 2.c You drink the blood. A water skin is now empty. o S HP:Wounded Move:Tired>orpse You rip an arm off the corpse and pour the still warm blood into your skin. o S HP:Wounded Move:Tired>op cask e n d Ok. o S HP:Wounded Move:Tired>Rough Passageway Exits: North South West. o S HP:Wounded Move:Tired>A Steep Tunnel Exits: South Down. o S HP:Wounded Move:Tired>Intersection Exits: North Up Down. o S HP:Wounded Move:Tired> An orkish scout yells 'A Half-Elf is here at An Abandoned Cellar!' o S HP:Wounded Move:Tired> Vale narrates 'hob darf moors' o S HP:Wounded Move:Tired>n n n n n nRough Passageway Exits: North South West. o S HP:Wounded Move:Tired> Rough Passageway Exits: North South. o S HP:Wounded Move:Tired>Rough Passageway A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. Exits: North South. o S HP:Wounded Move:Tired>Rough Passageway Exits: North South. o S HP:Wounded Move:Tired>Rough Passageway Exits: North South. o S HP:Wounded Move:Tired>nar halfeCave A mailbox stands here stuffed full of messages. You see three war arrows on the ground. A quiver lies on the ground. A sturdy leather backpack has been left here. A half-decayed corpse of a goblin. A half-rotten corpse is hanging here. A huge olog-hai troll is here staring blankly at you. A young and vicious olog-hai eagerly awaits intruders. Horus is standing here (Shrouded). A hungry warg stands here, sniffing around for flesh. Exits: South Up Down. * S HP:Wounded Move:Tired>lf cellar =) p Ok. * S HP:Wounded Move:Tired>ois agg You carefully pour some oil on your fang. * S HP:Wounded Move:Tired>s s Ok. * S HP:Wounded Move:Tired>Rough Passageway Exits: North South. o S HP:Wounded Move:Tired>sco Rough Passageway Exits: North South. o S HP:Wounded Move:Tired>101/338 hit, 65/65 mana, and 30/145 moves. o S HP:Wounded Move:Tired>s s wiRough Passageway A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. Exits: North South. o S HP:Wounded Move:Tired>mp Rough Passageway A demon wolf lurks here, its dark form twisting and hiding its shape. A demon wolf lurks here, its dark form twisting and hiding its shape. Exits: North South. o S HP:Wounded Move:Tired>70 s u Wimpy set to: 70 o S HP:Wounded Move:Tired>Rough Passageway Exits: North South West. o S HP:Wounded Move:Tired> Alas, you cannot go that way... o S HP:Wounded Move:Tired>s u Intersection Exits: North Up Down. o S HP:Wounded Move:Tired>A Steep Tunnel Exits: South Down. o S HP:Wounded Move:Tired>s w Rough Passageway Exits: North South West. o S HP:Wounded Move:Slow>An Abandoned Cellar The corpse of a mountain mule is lying here. The corpse of a mountain mule is lying here. The corpse of *a Hobbit* is lying here. An experienced orkish scout is looking for tracks on the ground. An orkish soldier is here, patrolling the area. Exits: East Up. o S HP:Wounded Move:Slow>clos cask Ok. o S HP:Wounded Move:Tired>u bb Old Ruins A hooded brass lantern has been left here. A pair of rigid leather gloves are lying here. A pair of soft leather boots are on the ground. A plain hood lies on the ground. A strip of leather with a buckle is lying here. A plain pair of pants are on the ground. A plain pair of sleeves lies here. A plain shirt is on the ground. The statue of a troll is here. A little stone lies on the ground. There is a water skin lying on the ground. A large sack is on the ground. A sturdy pack horse is standing here. *a Half-Elf* (guy) is standing here. Exits: North East South West Down. You suddenly notice *Gabriel the Harfoot Hobbit*. * S HP:Wounded Move:Tired>Backstab whom? ### Argh! Wonder if this reveals me... * S HP:Wounded Move:Slow> *a Half-Elf* (guy) begins some strange incantations... * S HP:Wounded Move:Slow>d An Abandoned Cellar The corpse of a mountain mule is lying here. The corpse of a mountain mule is lying here. The corpse of *a Hobbit* is lying here. An experienced orkish scout is looking for tracks on the ground. An orkish soldier is here, patrolling the area. Exits: Up. o S HP:Wounded Move:Slow>half #Ok. {kk} aliases {kill *half*}. #Ok. {sh} aliases {shoot *half*}. #Ok. {bb} aliases {back *half*}. #Ok. {9} aliases {track *half*}. ecask Ok. * S HP:Wounded Move:Tired>Rough Passageway Horus is standing here (Shrouded). A hungry warg stands here, sniffing around for flesh. Exits: North South West. o S HP:Wounded Move:Tired> Ok. o S HP:Wounded Move:Tired> The wall is opened from the other side. o S HP:Wounded Move:Tired>grou horus w Horus is now a group member. o S HP:Wounded Move:Tired>An Abandoned Cellar The corpse of a mountain mule is lying here. The corpse of a mountain mule is lying here. The corpse of *a Hobbit* is lying here. An orkish scout is here, fighting *Gabriel the Harfoot Hobbit*. The orkish soldier is here, fighting *Gabriel the Harfoot Hobbit*. *Gabriel the Harfoot Hobbit* is here, fighting an orkish scout. Exits: East Up. You bleed from open wounds. The orkish soldier lightly hits *Gabriel the Harfoot Hobbit*'s right foot and tickles it. * S HP:Wounded Move:Tired> *Gabriel the Harfoot Hobbit* panics, and attempts to flee. * S HP:Wounded Move:Tired>sd cask #Ok. $doorname is now set to {cask}. c *Gabriel the Harfoot Hobbit* strongly pierces an orkish scout's body and tickles it. * S HP:Wounded Move:Tired>c Horus has arrived from the east. A hungry warg has arrived from the east. * S HP:Wounded Move:Tired>An orkish scout hits *Gabriel the Harfoot Hobbit*'s left foot and tickles it. Ok. * S HP:Wounded Move:Tired> It's already closed! *Gabriel the Harfoot Hobbit* pierces an orkish scout's body extremely hard. * S HP:Wounded Move:Tired> It's already closed! * S HP:Wounded Move:Tired> It's already closed! * S HP:Wounded Move:Tired> It's already closed! * S HP:Wounded Move:Tired> It's already closed! * S HP:Wounded Move:Tired> It's already closed! * S HP:Wounded Move:Tired> It's already closed! * S HP:Wounded Move:Tired> It's already closed! Horus begins some strange incantations... * S HP:Wounded Move:Tired>clos ha It's already closed! * S HP:Wounded Move:Tired> *Gabriel the Harfoot Hobbit* pierces an orkish scout's left arm extremely hard. * S HP:Wounded Move:Tired> *a Half-Elf* (guy) has arrived from above. An orkish scout yells 'A Half-Elf, and a Hobbit are here at An Abandoned Cellar!' An orkish scout hits *Gabriel the Harfoot Hobbit*'s left arm and tickles it. * S HP:Wounded Move:Tired>tch cc Horus begins some strange incantations... * S HP:Wounded Move:Tired> Ok. * S HP:Wounded Move:Tired> Horus begins some strange incantations... * S HP:Wounded Move:Tired> *a Half-Elf* (guy) tries to pound you, but your parry is successful. * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt> Horus utters the words 'diesilla barh' *Gabriel the Harfoot Hobbit* staggers back as the lightning bolt sent by Horus hits him. * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt> It's already closed! Horus begins some strange incantations... *a Half-Elf* (guy)'s body turns numb as the poison speeds to his brain! You pierce *a Half-Elf* (guy)'s body and tickle it. An orkish scout strongly hits *Gabriel the Harfoot Hobbit*'s right leg and tickles it. * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt> It's already closed! * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt>c It's already closed! * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt> It's already closed! Horus utters the words 'diesilla barh' * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt> It's already closed! Horus begins some strange incantations... * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt>c It's already closed! * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt> It's already closed! * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt> It's already closed! * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt>Horus begins some strange incantations... It's already closed! You pierce *a Half-Elf* (guy)'s right foot and tickle it. * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt> It's already closed! * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt> It's already closed! *Gabriel the Harfoot Hobbit* strongly pierces an orkish scout's head. * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt> Horus utters the words 'diesilla barh' * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt> It's already closed! * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt> It's already closed! * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt> It's already closed! * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt>cc It's already closed! * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt> It's already closed! * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt>w It's already closed! * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt> It's already closed! * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt It's already closed! You pierce *a Half-Elf* (guy)'s right leg and tickle it. * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt> It's already closed! * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt>* S HP:Wounded Move:Tired *a Ha lf-Elf* (guy):Hurt> It's already closed! *a Half-Elf* (guy) sends you sprawling with a powerful bash. * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt> Horus utters the words 'diesilla barh' An orkish scout hits *Gabriel the Harfoot Hobbit*'s right arm. * S HP:Wounded Move:Tired *a Half-Elf* (guy):Hurt> Horus begins some strange incantations... *a Half-Elf* (guy) pounds your body extremely hard and shatters it. *Gabriel the Harfoot Hobbit* pierces an orkish scout's body very hard and shatters it. * S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt Horus begins some strange incantations... * S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt> Horus utters the words 'diesilla barh' * S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt> *Gabriel the Harfoot Hobbit* strongly pierces an orkish scout's left arm. * S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt>op c Horus utters the words 'diesilla barh' *Gabriel the Harfoot Hobbit* staggers back as the lightning bolt sent by Horus hits him. *Gabriel the Harfoot Hobbit* panics, but can't stop fighting to flee. ask fle* S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt>e Horus utters the words 'diesilla barh' *Gabriel the Harfoot Hobbit* staggers back as the lightning bolt sent by Horus hits him. *Gabriel the Harfoot Hobbit* is incapacitated and will slowly die, if not aided. The orkish soldier hits *Gabriel the Harfoot Hobbit*'s right leg very hard and shatters it. *Gabriel the Harfoot Hobbit* is mortally wounded and will die soon if not aided. * S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt> Horus begins some strange incantations... * S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt> Horus utters the words 'diesilla barh' You receive your share of experience. Congratulations! This is the first time you've killed it! Your blood freezes as you hear *Gabriel the Harfoot Hobbit*'s death cry. *Gabriel the Harfoot Hobbit* is dead! R.I.P. * S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt> An orkish scout barely hits *a Half-Elf* (guy)'s right arm and tickles it. * S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt> Horus gets a pile of coins from the corpse of *a Hobbit*. *a Half-Elf* (guy) pounds your left foot extremely hard and shatters it. You wish that your wounds would stop BLEEDING so much! * S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt> Your head stops stinging. * S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt> It's already closed! You flee head over heels. PANIC! You couldn't escape! * S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt> It's already closed! * S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt>*a Half-Elf* (guy) opens the cask. Ok. * S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt> It's already closed! * S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt>*a Half-Elf* (guy) panics, and attempts to flee. It's already closed! * S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt> It's already closed! * S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt> It's already closed! You barely pierce *a Half-Elf* (guy)'s left foot and tickle it. * S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt> It's already closed! You flee head over heels. PANIC! You couldn't escape! * S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt>Horus gets a water skin from the corpse of *a Hobbit*. Horus gets a banded ring from the corpse of *a Hobbit*. Horus gets a red ruby from the corpse of *a Hobbit*. Horus gets a green shirt from the corpse of *a Hobbit*. Horus gets a plain hood from the corpse of *a Hobbit*. Horus gets a brown pair of pants from the corpse of *a Hobbit*. Horus gets a black pair of padded boots from the corpse of *a Hobbit*. Horus gets a thin pair of leather gloves from the corpse of *a Hobbit*. Horus gets a pair of soft leather sleeves from the corpse of *a Hobbit*. Horus gets a gilted rounded shield from the corpse of *a Hobbit*. Horus gets a forest green cloak from the corpse of *a Hobbit*. Horus gets a leather backpack from the corpse of *a Hobbit*. Horus gets a double edged eket from the corpse of *a Hobbit*. Horus gets a broad silver belt from the corpse of *a Hobbit*. Horus gets a stone from the corpse of *a Hobbit*. Horus gets a small pouch from the corpse of *a Hobbit*. Horus gets a sable pouch from the corpse of *a Hobbit*. Horus gets a small pouch from the corpse of *a Hobbit*. It's already closed! * S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt> Ok. * S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt> You flee head over heels. PANIC! You couldn't escape! The orkish soldier barely hits *a Half-Elf* (guy)'s body and tickles it. You wish that your wounds would stop BLEEDING so much! * S HP:Bad Move:Tired *a Half-Elf* (guy):Hurt>op c*a Half-Elf* (guy) panics, and attempts to flee. *a Half-Elf* leaves east. ### I guess Horus had just rerolled and only had armour, shield, ### and bolt practiced. Haw Haw Haw... Glad he had mana to get ### the job done and the nutsack to enter. Some 14 wps apiece. ### Wonder what the hell Gabriel was doing...spam close cask??