How Rasta died.
posted by Jasmina
2002-04-20 19:09:58
<- Back Down to comments Down to last comment
I still cant believe that he went sleep there. Yaa poison suck but ...
*****************
** Tbad Sewers **
*****************

* W S C>n
A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south.

You see some tracks of *an Orc* leading north
 (done less than 2 hours ago).

* W S C>n
A Long, Low-Roofed Tunnel
*a dreadful Orc* is standing here (linkless).
Exits: north, south.
Aha, you have found your victim!

* W S C>backstab 1.*orc*
You begin to move silently to the back of your victim...


* W S C>s
A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south.

* W S C>n

A hungry warg leaves south.

* W S C>A Long, Low-Roofed Tunnel
*a dreadful Orc* is standing here (linkless).
Exits: north, south.

* W S C>
A vicious rat has arrived from the south.

* W S C>
*a dreadful Orc* panics, and attempts to flee.
 *a dreadful Orc* leaves  \/\/\/  SOUTH  \/\/\/  .

* W S C>s
A Long, Low-Roofed Tunnel
*a dreadful Orc* is standing here (linkless).
Exits: north, south.

* W S C>backstab 1.*orc*
You begin to move silently to the back of your victim...


* W S C>n
A Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south.

* W S C>s
A Long, Low-Roofed Tunnel
*a dreadful Orc* is standing here (linkless).
Exits: north, south.

* W S C>
A vicious rat has arrived from the north.

* W S C>n
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C>nar *a dreadful Orc* is standing here (linkless).
Ok.

* W S C>nar sew
Ok.

* W S C>s
A Long, Low-Roofed Tunnel
*a dreadful Orc* is standing here (linkless).
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south.

* W S C>
*a dreadful Orc* panics, and attempts to flee.
 *a dreadful Orc* leaves  \/\/\/  SOUTH  \/\/\/  .

* W S C>s
A Long, Low-Roofed Tunnel
*a dreadful Orc* is standing here (linkless).
Exits: north, west.

* W S C> >>> 6:00 <<<

Elirion narrates 'exa rasta'

* W S C>
Pumuckl narrates 'exa him'

* W S C>exa rasta

A vicious rat has arrived from the north.

* W S C>
You see nothing special about him.
*a dreadful Orc* is  in >>> Healthy <<< condition.
*a dreadful Orc* is using: 
<wielded>            a nasty orkish fang (brand new)
<worn as shield>     a shield of Arthedain (brand new)
<worn on head>       a purple hood (brand new)
<worn on body>       a plain shirt (used)
<worn about body>    a forest green cloak (brand new); it glows blue
<worn on arms>       a pair of soft leather sleeves (used)
<worn on hands>      a thin pair of leather gloves (worn out)
<worn on legs>       a purple pair of pants (brand new)
<worn on feet>       a black pair of padded boots (used)
<worn on finger>     an iron ring; it glows blue
<worn on back>       an orkish shortbow
<worn across back>   a quiver
<worn as belt>       a plain leather belt
<worn on belt>       a sable pouch; it glows blue
<worn on belt>       a water skin

* W S C>
Pumuckl narrates 'who is it?'

* W S C>nar shit
Ok.

* W S C>
*a dreadful Orc* panics, and attempts to flee.
 *a dreadful Orc* leaves  /\/\/\  NORTH  /\/\/\  .

* W S C>
A hungry warg has arrived from the west.

* W S C>nar rasta
Ok.

* W S C>n
A Long, Low-Roofed Tunnel
*a dreadful Orc* is standing here (linkless).
Exits: north, south.

* W S C>
Hobby narrates 'give him some puke eq to puzzle him'

* W S C>nar he got iron
Mestan narrates 'u killed him?'

Ok.

* W S C>
A hungry warg has arrived from the south.

* W S C>
You feel bolder.

* W S C>look
score
A Long, Low-Roofed Tunnel
*a dreadful Orc* is standing here (linkless).
A hungry warg stands here, sniffing around for flesh.

* W S C>221/221 hits, 74/74 mana, and 94/123 moves.

* W S C>nar no
Ok.

* W S C>
Udud tells you 'is he connected yet?'

* W S C>
Mestan narrates 'let him be then!'

* W S C>tell Udud no
Ok.

* W S C>nar i waiting to his reconect
Ok.

* W S C>
A hungry warg leaves south.

* W S C>look
score
A Long, Low-Roofed Tunnel
*a dreadful Orc* is standing here (linkless).

* W S C>221/221 hits, 74/74 mana, and 99/123 moves.

* W S C> >>> 7:00 <<<

Udud tells you 'nod'



--=== cut ===--


* W S C>n
A Long, Low-Roofed Tunnel
*a dreadful Orc* is standing here (linkless).
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.

* W S C>s
A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C>bl
cast n 'bless'

You start to concentrate...

You begin to feel the light of Aman shine upon you.

* W S C Mana:Burning>
Letholas narrates 'orcs gone?'

* W S C Mana:Burning>n
A Long, Low-Roofed Tunnel
*a dreadful Orc* is standing here searching for something.
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.

* W S C Mana:Burning>
*a dreadful Orc* passes dangerously close to your hiding place.

* W S C Mana:Burning>
*a dreadful Orc* carefully examines the ground around him, looking for tracks...

* W S C Mana:Burning>
*a dreadful Orc* tries to pierce you, but your parry is successful.

* W S C Mana:Burning *a dreadful Orc*:Healthy>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* W S C Mana:Burning *a dreadful Orc*:Healthy>
You flee head over heels.
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C Mana:Burning>s
s
A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.

* W S C Mana:Burning>A Long, Low-Roofed Tunnel
Exits: north, west.
You suddenly notice *a dreadful Orc*.

* W S C Mana:Burning>w

 *a dreadful Orc* leaves  ««««« WEST «««««  .

* W S C Mana:Burning>Dead-end Tunnel
Bodies lie piled on a funeral pyre, the flames consuming the flesh.
Exits: east, (west).
You suddenly notice *a dreadful Orc*.
*a dreadful Orc* closes the Brickwall.

* W S C Mana:Burning>
*a dreadful Orc* tries to enable the Brickwall's lock...

* W S C Mana:Burning>w
open Brickwall
Alas, you cannot go that way...

* W S C Mana:Burning>w
Ok.

* W S C Mana:Burning>Bottom of a Deep Shaft
Exits: north, (east), up.

* W S C Mana:Burning>
Kaycee narrates 'where are orcs now?'

* W S C Mana:Burning>close Brickwall
u
Ok.

* W S C Mana:Burning>A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins.
A thief lurks here, looking for a stranger to rob.
A small vicious black rat squeaks at you for disturbing it.
A thief lurks here, looking for a stranger to rob.
Exits: west, down.

* W S C Mana:Burning>w

A thief passes dangerously close to your hiding place.

* W S C Mana:Burning>A Deserted Tunnel
Exits: east, west.

* W S C Mana:Burning>w
s
A Narrow Tunnel
Exits: north, east, south.

* W S C Mana:Burning>A Small Landing
On the ground, there are two canoes.
A little stone lies on the ground.
On the ground, there are eleven strips of dried meat.
A domesticated pony, beast of burden to many, stands here.
Exits: north, south.

* W S C Mana:Burning>poison dagger
You carefully pour some oil on your dagger.

* W S C Mana:Burning>n
A Narrow Tunnel
Exits: north, east, south.

* W S C Mana:Burning>e
A Deserted Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west.

* W S C Mana:Burning>d
e
Alas, you cannot go that way...

* W S C Mana:Burning>d
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins.
A thief lurks here, looking for a stranger to rob.
A thief lurks here, looking for a stranger to rob.
Exits: west, down.

* W S C Mana:Burning>Bottom of a Deep Shaft
Exits: north, up.

* W S C Mana:Burning>open Brickwall
e
Ok.

* W S C Mana:Burning>Dead-end Tunnel
Bodies lie piled on a funeral pyre, the flames consuming the flesh.
Exits: east, (west).

* W S C Mana:Burning>close Brickwall
e
Ok.

* W S C Mana:Burning>A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C Mana:Burning>n
n
A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.

* W S C Mana:Burning>backstab 1.*orc*
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C Mana:Burning>Backstab whom?

* W S C Mana:Burning>n
backstab 1.*orc*
End of a Long, Low-Roofed Tunnel
Exits: (north), south.

* W S C Mana:Burning>Backstab whom?

* W S C Mana:Burning>s
s
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C Mana:Burning>A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.

* W S C>w
Alas, you cannot go that way...

* W S C>s
w
A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C>Dead-end Tunnel
Bodies lie piled on a funeral pyre, the flames consuming the flesh.
*a dreadful Orc* is standing here picking a lock.
Exits: east.

* W S C>backstab 1.*orc*
You begin to move silently to the back of your victim...

*a dreadful Orc* skillfully picks the lock of the Brickwall.

*a dreadful Orc* passes dangerously close to your hiding place.


You swiftly dodge *a dreadful Orc*'s attempt to pierce you.

* W S C *a dreadful Orc*:Healthy>e
* W S C *a dreadful Orc*:Healthy>
Kaycee narrates 'hello?'

* W S C *a dreadful Orc*:Healthy>No way! 
You are fighting for your life!

* W S C *a dreadful Orc*:Healthy>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* W S C *a dreadful Orc*:Healthy>
You flee head over heels.
PANIC! 
You couldn't escape!

* W S C *a dreadful Orc*:Healthy>
You flee head over heels.
A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C>nar come
Ok.

* W S C>n

You suddenly notice *a dreadful Orc*.
*a dreadful Orc* shoots your left hand extremely hard.

* W S C HP:Fine *a dreadful Orc*:Healthy>s
No way! 
You are fighting for your life!

* W S C HP:Fine *a dreadful Orc*:Healthy>
*a dreadful Orc* nocks a missile in an orkish shortbow.

* W S C HP:Fine *a dreadful Orc*:Healthy>flee
No way! 
You are fighting for your life!

* W S C HP:Fine *a dreadful Orc*:Healthy>s
*a dreadful Orc* strongly shoots your head and tickles it.
You flee head over heels.
A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.

* W S C HP:Fine>A Long, Low-Roofed Tunnel
*a dreadful Orc* is standing here.
Exits: north, west.

* W S C HP:Fine>w
Dead-end Tunnel
Bodies lie piled on a funeral pyre, the flames consuming the flesh.
Exits: east.

* W S C HP:Fine>e
A Long, Low-Roofed Tunnel
Exits: north, west.
You suddenly notice *a dreadful Orc*.

* W S C HP:Fine>n

 *a dreadful Orc* leaves  ««««« WEST «««««  .

* W S C HP:Fine>A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.

* W S C HP:Fine>s
w
backstab 1.*orc*
A Long, Low-Roofed Tunnel
Exits: north, west.
Leave narrates 'where?'

* W S C HP:Fine>Dead-end Tunnel
Bodies lie piled on a funeral pyre, the flames consuming the flesh.
Exits: east.

* W S C HP:Fine>Backstab whom?

* W S C HP:Fine>e
A Long, Low-Roofed Tunnel
Exits: north, west.
You suddenly notice *a dreadful Orc*.
 *a dreadful Orc* leaves  ««««« WEST «««««  .

* W S C HP:Fine>n
A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.

* W S C HP:Fine>n
 >>> 9:00 <<<
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Fine>poison dagger
s
You carefully pour some oil on your dagger.

* W S C HP:Fine>A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.

* W S C HP:Fine>m5
s
chan mood aggressive

Ok.

* W S C HP:Fine>w
A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C HP:Fine>Dead-end Tunnel
Bodies lie piled on a funeral pyre, the flames consuming the flesh.
Exits: east.

* W S C HP:Fine>e
A Long, Low-Roofed Tunnel
Exits: north, west.
You suddenly notice *a dreadful Orc*.
 *a dreadful Orc* leaves  ««««« WEST «««««  .

* W S C HP:Fine>n
A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.

* W S C HP:Fine>s
w
A Long, Low-Roofed Tunnel
Exits: north, west.
You suddenly notice *a dreadful Orc*.

* W S C HP:Fine>hit 1.*orc*
 *a dreadful Orc* leaves  /\/\/\  NORTH  /\/\/\  .
Dead-end Tunnel
Bodies lie piled on a funeral pyre, the flames consuming the flesh.
Exits: east.

* W S C HP:Fine>e
They aren't here.

* W S C HP:Fine>hit 1.*orc*
A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C HP:Fine>n
They aren't here.

* W S C HP:Fine>A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.

* W S C HP:Fine>hit 1.*orc*
n
hit 1.*orc*
They aren't here.

* W S C HP:Fine>A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Fine>n
They aren't here.

* W S C HP:Fine>End of a Long, Low-Roofed Tunnel
Exits: (north), south.

* W S C HP:Fine>s
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Fine>s
s
A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.
You suddenly notice *a dreadful Orc*.

* W S C HP:Fine>A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C HP:Fine>n
hit 1.*orc*
A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.
You suddenly notice *a dreadful Orc*.

* W S C HP:Fine>*a dreadful Orc* leaves south.
They aren't here.

* W S C HP:Fine>s
hit 1.*orc*
A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C HP:Fine>w
They aren't here.

* W S C HP:Fine>hit 1.*orc*
Dead-end Tunnel
Bodies lie piled on a funeral pyre, the flames consuming the flesh.
*a dreadful Orc* is standing here.
Exits: east.

* W S C HP:Fine>
You pierce *a dreadful Orc*'s left arm extremely hard and tickle it.

* W S C HP:Fine *a dreadful Orc*:Fine>
*a dreadful Orc* nocks a missile in an orkish shortbow.

* W S C HP:Fine *a dreadful Orc*:Fine>flee

*a dreadful Orc* shoots your left leg hard.

* W S C HP:Fine *a dreadful Orc*:Fine>*a dreadful Orc* nocks a missile in an orkish shortbow.
You flee head over heels.
PANIC! 
You couldn't escape!

* W S C HP:Fine *a dreadful Orc*:Fine>
You pierce *a dreadful Orc*'s right hand extremely hard and tickle it.

* W S C HP:Fine *a dreadful Orc*:Fine>
You flee head over heels.
A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C HP:Fine>n
n
A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.

* W S C HP:Fine>A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Fine>s
A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.

* W S C HP:Fine>n
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Fine>poison dagger
You carefully pour some oil on your dagger.

* W S C HP:Fine>s
A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.

* W S C HP:Fine>s
A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C HP:Fine>w
Dead-end Tunnel
Bodies lie piled on a funeral pyre, the flames consuming the flesh.
*a dreadful Orc* is standing here searching for something.
Exits: east.
*a dreadful Orc* passes dangerously close to your hiding place.

* W S C HP:Fine>
*a dreadful Orc* carefully examines the ground around him, looking for tracks...

* W S C HP:Fine>hit 1.*orc*
You pierce *a dreadful Orc*'s body extremely hard and tickle it.
*a dreadful Orc* is shaken with spasm as the venom enters his body!

* W S C HP:Fine *a dreadful Orc*:Fine>
*a dreadful Orc* nocks a missile in an orkish shortbow.
*a dreadful Orc* panics, and attempts to flee.
 *a dreadful Orc* leaves  »»»»» EAST »»»»»  .

* W S C HP:Fine>flee
You flee head over heels.
A Long, Low-Roofed Tunnel
*a dreadful Orc* is standing here.
Exits: north, west.

* W S C HP:Fine>
 *a dreadful Orc* leaves  /\/\/\  NORTH  /\/\/\  .

* W S C HP:Fine>e
Alas, you cannot go that way...

* W S C HP:Fine>hit 1.*orc*
n
They aren't here.

* W S C HP:Fine>n
hit 1.*orc*
A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.

* W S C HP:Fine>A Long, Low-Roofed Tunnel
Exits: north, south.
You suddenly notice *a dreadful Orc*.

* W S C HP:Fine>*a dreadful Orc* leaves south.
They aren't here.

* W S C HP:Fine>hit 1.*orc*
They aren't here.

* W S C HP:Fine>s
hit 1.*orc*
A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, south.

* W S C HP:Fine>s
They aren't here.

* W S C HP:Fine>A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C HP:Fine>get bow backpack
wield bow
put dagger backpack
You get a black horn shortbow from a leather backpack.

* W S C HP:Fine>w
You stop using a black runed dagger.
You confidently wield a black horn shortbow, ready to protect the weak.

* W S C HP:Fine>
You put a black runed dagger in a leather backpack.

* W S C HP:Fine>Dead-end Tunnel
Bodies lie piled on a funeral pyre, the flames consuming the flesh.
*a dreadful Orc* is standing here.
Exits: east.

* W S C HP:Fine>shoot 1.*orc*

*a dreadful Orc* begins some strange incantations...

* W S C HP:Fine>shoot 1.*orc*
*a dreadful Orc* utters the words 'cure light'

*a dreadful Orc* passes dangerously close to your hiding place.
You swiftly dodge *a dreadful Orc*'s attempt to hit you.
You shoot *a dreadful Orc*'s right hand extremely hard.

* W S C HP:Fine *a dreadful Orc*:Fine>shoot 1.*orc*
Udud tells you 'where from passage?'
*a dreadful Orc* nocks a missile in an orkish shortbow.

*a dreadful Orc* shoots your body extremely hard.
Aye! 
You cannot concentrate any more...

* W S C HP:Hurt *a dreadful Orc*:Fine>shoot 1.*orc*
*a dreadful Orc* nocks a missile in an orkish shortbow.
You flee head over heels.
You were not able to keep your concentration while moving.
A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, west.

* W S C HP:Hurt>Shoot whom?

* W S C HP:Hurt>w
shoot 1.*orc*
Dead-end Tunnel
Bodies lie piled on a funeral pyre, the flames consuming the flesh.
*a dreadful Orc* is standing here.
Exits: east.

* W S C HP:Hurt>
You are too afraid.
 *a dreadful Orc* leaves  »»»»» EAST »»»»»  .

* W S C HP:Hurt>e
shoot 1.*orc*
A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, west.

* W S C HP:Hurt>chan wimpy 110
Shoot whom?

* W S C HP:Hurt>chan wimpy 55
n
n
Wimpy set to: 110

* W S C HP:Hurt>shoot 1.*orc*
Wimpy set to: 55

* W S C HP:Hurt>A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt>A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt>n
Shoot whom?

* W S C HP:Hurt>End of a Long, Low-Roofed Tunnel
Exits: (north), south.

* W S C HP:Hurt>n
s
Dank Chamber at the Tunnel's End
A shadow suddenly leaves its place on the wall, trying to reach your neck.
A shadow suddenly leaves its place on the wall, trying to reach your neck.
A dark intangible shadow turns to face you.
Exits: (south).

* W S C HP:Hurt>End of a Long, Low-Roofed Tunnel
Exits: (north), south.

* W S C HP:Hurt>s
s
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt>A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt>s
w
A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, west.
You suddenly notice *a dreadful Orc*.

* W S C HP:Hurt>Dead-end Tunnel
Bodies lie piled on a funeral pyre, the flames consuming the flesh.
Exits: east.

* W S C HP:Hurt>e
shoot 1.*orc*
A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, west.

* W S C HP:Hurt>Shoot whom?

* W S C HP:Hurt>w
shoot 1.*orc*
Dead-end Tunnel
Bodies lie piled on a funeral pyre, the flames consuming the flesh.
Exits: east.

* W S C HP:Hurt>Shoot whom?

* W S C HP:Hurt>e
A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, west.

* W S C HP:Hurt>n
n
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt>shoot 1.*orc*
Zaber narrates 'No orcs bree?!?'
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt>Shoot whom?

* W S C HP:Hurt>n
shoot 1.*orc*
End of a Long, Low-Roofed Tunnel
Exits: (north), south.

* W S C HP:Hurt>Shoot whom?

* W S C HP:Hurt>s
s
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt>A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Fine>s
w
A Long, Low-Roofed Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: north, west.

* W S C HP:Fine>Dead-end Tunnel
Exits: east.

* W S C HP:Fine>w
Alas, you cannot go that way...
A hungry warg has arrived from the east.

* W S C HP:Fine>open Brickwall

Khazlgor narrates 'nope'

* W S C HP:Fine>e
It seems to be locked.

* W S C HP:Fine>
You suddenly notice *a dreadful Orc*.
*a dreadful Orc* shoots your body extremely hard.
You lightly hit *a dreadful Orc*'s left arm and tickle it.
*a dreadful Orc* barely hits your right foot and tickles it.

* W S C HP:Hurt *a dreadful Orc*:Fine>
*a dreadful Orc* nocks a missile in an orkish shortbow.

* W S C HP:Hurt *a dreadful Orc*:Fine>flee
No way! 
You are fighting for your life!

* W S C HP:Hurt *a dreadful Orc*:Fine>
You flee head over heels.
A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C HP:Hurt>w
shoot 1.*orc*
 >>> 10:00 <<<
Dead-end Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: east.

* W S C HP:Hurt>Shoot whom?

* W S C HP:Hurt>e
w
A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C HP:Hurt>Dead-end Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: east.
You suddenly notice *a dreadful Orc*.

* W S C HP:Hurt>e

 *a dreadful Orc* leaves  »»»»» EAST »»»»»  .

* W S C HP:Hurt>A Long, Low-Roofed Tunnel
Exits: north, west.
You suddenly notice *a dreadful Orc*.

* W S C HP:Hurt>w

 *a dreadful Orc* leaves  ««««« WEST «««««  .

* W S C HP:Hurt>shoot 1.*orc*
Dead-end Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: east.
You suddenly notice *a dreadful Orc*.

* W S C HP:Hurt>*a dreadful Orc* passes dangerously close to your hiding place.
*a dreadful Orc* barely hits your body and tickles it.
Aye! 
You cannot concentrate any more...
You lightly hit *a dreadful Orc*'s head and tickle it.

* W S C HP:Hurt *a dreadful Orc*:Fine>shoot 1.*orc*
shoot 1.*orc*
*a dreadful Orc* nocks a missile in an orkish shortbow.

You shoot *a dreadful Orc*'s body extremely hard.

* W S C HP:Hurt *a dreadful Orc*:Fine>*a dreadful Orc* nocks a missile in an orkish shortbow.

*a dreadful Orc* shoots your body hard.
Aye! 
You cannot concentrate any more...

* W S C HP:Hurt *a dreadful Orc*:Fine>flee

Letholas narrates 'orcs fnost?'
*a dreadful Orc* nocks a missile in an orkish shortbow.

* W S C HP:Hurt *a dreadful Orc*:Fine>
You flee head over heels.
A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C HP:Hurt>n
n
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt>A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt>take dagger backpack
wield dagger
put bow backpack
s
You get a black runed dagger from a leather backpack.

* W S C HP:Hurt>s
You stop using a black horn shortbow.
You masterfully wield a black runed dagger, ready to protect the weak.

* W S C HP:Hurt>
You put a black horn shortbow in a leather backpack.

* W S C HP:Hurt>A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt>A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C HP:Hurt>s
w
Alas, you cannot go that way...

* W S C HP:Hurt>Dead-end Tunnel
A hungry warg stands here, sniffing around for flesh.
*a dreadful Orc* is standing here.
Exits: east.

* W S C HP:Hurt>poison dagger

*a dreadful Orc* passes dangerously close to your hiding place.
You swiftly dodge *a dreadful Orc*'s attempt to hit you.
You pierce *a dreadful Orc*'s body extremely hard.

* W S C HP:Hurt *a dreadful Orc*:Hurt>
You are too busy right now!

* W S C HP:Hurt *a dreadful Orc*:Hurt>
*a dreadful Orc* nocks a missile in an orkish shortbow.

* W S C HP:Hurt *a dreadful Orc*:Hurt>flee
You flee head over heels.
A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C HP:Hurt Move:Tired>n
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt Move:Tired>n
Kaycee narrates 'where are orcs?'
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt Move:Tired>cs
cast 'cure light'

You start to concentrate...

poison dagger
Your scratches and bruises disappear.

* W S C HP:Hurt Mana:Burning Move:Tired>
You carefully pour some oil on your dagger.

* W S C HP:Hurt Mana:Burning Move:Tired>s
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt Mana:Burning Move:Tired>s
A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C HP:Hurt Mana:Burning Move:Tired>w
hit 1.*orc*
Dead-end Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: east.

* W S C HP:Hurt Mana:Burning Move:Tired>They aren't here.

* W S C HP:Hurt Mana:Burning Move:Tired>open Brickwall
It seems to be locked.

* W S C HP:Hurt Mana:Burning Move:Tired>e

You suddenly notice *a dreadful Orc*.
*a dreadful Orc* strongly pierces your left hand.
You pierce *a dreadful Orc*'s body hard.

* W S C HP:Hurt Mana:Burning Move:Tired *a dreadful Orc*:Hurt>No way! 
You are fighting for your life!

* W S C HP:Hurt Mana:Burning Move:Tired *a dreadful Orc*:Hurt>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* W S C HP:Hurt Mana:Burning Move:Tired *a dreadful Orc*:Hurt>n

Kaycee narrates 'are they gone?'

* W S C HP:Hurt Mana:Burning Move:Tired *a dreadful Orc*:Hurt>No way! 
You are fighting for your life!
You flee head over heels.
PANIC! 
You couldn't escape!

* W S C HP:Hurt Mana:Burning Move:Tired *a dreadful Orc*:Hurt>
*a dreadful Orc* strongly pierces your left foot.

* W S C HP:Hurt Mana:Burning Move:Tired *a dreadful Orc*:Hurt>
You flee head over heels.
PANIC! 
You couldn't escape!

* W S C HP:Hurt Mana:Burning Move:Tired *a dreadful Orc*:Hurt>flee
You are already attempting to flee!
You flee head over heels.
A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C HP:Hurt Mana:Burning Move:Tired>n
n
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt Mana:Burning Move:Tired>A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt Mana:Burning Move:Tired>poison dagger
You carefully pour some oil on your dagger.
Ooops, you poured the liquid over yourself instead.

* W S C HP:Hurt Mana:Burning Move:Tired>s
s
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt Mana:Burning Move:Tired>A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C HP:Hurt Mana:Burning Move:Tired>w
hit 1.*orc*
Dead-end Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: east.

* W S C HP:Hurt Mana:Burning Move:Tired>e
They aren't here.

* W S C HP:Hurt Mana:Burning Move:Tired>A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C HP:Hurt Mana:Burning Move:Tired>w
Dead-end Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: east.

* W S C HP:Hurt Mana:Burning Move:Tired>e
A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C HP:Hurt Mana:Burning Move:Tired>w
e
Dead-end Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: east.
You suddenly notice *a dreadful Orc*.
*a dreadful Orc* passes dangerously close to your hiding place.
*a dreadful Orc* strongly pierces your body.
You pierce *a dreadful Orc*'s head hard.

* W S C HP:Hurt Mana:Burning Move:Tired *a dreadful Orc*:Hurt>No way! 
You are fighting for your life!

* W S C HP:Hurt Mana:Burning Move:Tired *a dreadful Orc*:Hurt>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* W S C HP:Hurt Mana:Burning Move:Tired *a dreadful Orc*:Hurt>
You flee head over heels.
A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C HP:Hurt Mana:Burning Move:Tired>n
n
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt Mana:Burning Move:Tired>A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt Mana:Burning Move:Tired>n
n
End of a Long, Low-Roofed Tunnel
Exits: (north), south.

* W S C HP:Hurt Mana:Burning Move:Tired>Dank Chamber at the Tunnel's End
A shadow suddenly leaves its place on the wall, trying to reach your neck.
A shadow suddenly leaves its place on the wall, trying to reach your neck.
A dark intangible shadow turns to face you.
Exits: (south).

* W S C HP:Hurt Mana:Burning Move:Tired>s
End of a Long, Low-Roofed Tunnel
Exits: (north), south.

* W S C HP:Hurt Mana:Burning Move:Tired>s
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt Mana:Burning Move:Tired>s
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt Mana:Burning Move:Tired>
You suddenly notice *a dreadful Orc*.
*a dreadful Orc* tries to pierce you, but your parry is successful.
You pierce *a dreadful Orc*'s right hand hard.

* W S C HP:Hurt Mana:Burning Move:Tired *a dreadful Orc*:Wounded>flee
*a dreadful Orc* removes a nasty orkish fang.
*a dreadful Orc* swiftly draws an orkish shortbow from across his back.
You flee head over heels.
PANIC! 
You couldn't escape!

* W S C HP:Hurt Mana:Burning Move:Tired *a dreadful Orc*:Wounded>n

*a dreadful Orc* nocks a missile in an orkish shortbow.

* W S C HP:Hurt Mana:Burning Move:Tired *a dreadful Orc*:Wounded>No way! 
You are fighting for your life!
You flee head over heels.
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt Mana:Burning Move:Slow>s
hit 1.*orc*
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt Mana:Burning Move:Slow>They aren't here.

* W S C HP:Hurt Mana:Burning Move:Slow>s
A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C HP:Hurt Mana:Burning Move:Slow>
Saving Jasmina.

* W S C HP:Hurt Mana:Burning Move:Slow>w
w
Dead-end Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: east.
You suddenly notice *a dreadful Orc*.

* W S C HP:Hurt Mana:Burning Move:Slow>e
Alas, you cannot go that way...

* W S C HP:Hurt Mana:Burning Move:Slow>*a dreadful Orc* leaves east.
A Long, Low-Roofed Tunnel
Exits: north, west.
You suddenly notice *a dreadful Orc*.

* W S C HP:Hurt Mana:Burning Move:Slow>
 *a dreadful Orc* leaves  ««««« WEST «««««  .

* W S C HP:Hurt Mana:Burning Move:Slow>w
Dead-end Tunnel
A hungry warg stands here, sniffing around for flesh.
Exits: east.
You suddenly notice *a dreadful Orc*.

* W S C HP:Hurt Mana:Burning Move:Slow>hit 1.*orc*

*a dreadful Orc* passes dangerously close to your hiding place.
*a dreadful Orc* barely hits your body and tickles it.
You pierce *a dreadful Orc*'s left leg extremely hard.
Your victim is shocked by your hit!

* W S C HP:Hurt Mana:Burning Move:Slow *a dreadful Orc*:Wounded>
You're already fighting!

* W S C HP:Hurt Mana:Burning Move:Slow *a dreadful Orc*:Wounded>
*a dreadful Orc* nocks a missile in an orkish shortbow.

* W S C HP:Hurt Mana:Burning Move:Slow *a dreadful Orc*:Wounded>
*a dreadful Orc* panics, and attempts to flee.
 *a dreadful Orc* leaves  »»»»» EAST »»»»»  .

* W S C HP:Hurt Mana:Burning Move:Slow>flee
You flee head over heels.
A Long, Low-Roofed Tunnel
*a dreadful Orc* is standing here.
Exits: north, west.

* W S C HP:Hurt Mana:Burning Move:Slow>hit 1.*orc*
You pierce *a dreadful Orc*'s right leg hard.

* W S C HP:Hurt Mana:Burning Move:Slow *a dreadful Orc*:Wounded>
*a dreadful Orc* panics, and attempts to flee.
 *a dreadful Orc* leaves  /\/\/\  NORTH  /\/\/\  .

* W S C HP:Hurt Mana:Burning Move:Slow>n
hit 1.*orc*
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt Mana:Burning Move:Slow>They aren't here.

* W S C HP:Hurt Mana:Burning Move:Slow>n
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt Mana:Burning Move:Slow>open slabdoor
It seems to be locked.

* W S C HP:Hurt Mana:Burning Move:Slow>n
End of a Long, Low-Roofed Tunnel
Exits: (north), south.

* W S C HP:Hurt Mana:Burning Move:Slow>s
A Long, Low-Roofed Tunnel
Exits: north, south.

* W S C HP:Hurt Mana:Burning Move:Slow>pick slabdoor
Using your lockpicks, you try to pick the lock...

open slabdoor
u
The lock finally yields to your skill.

* W S C HP:Hurt Mana:Burning Move:Slow>
Ok.

* W S C HP:Hurt Mana:Burning Move:Slow>Hall of the Assassins
A small oaken table has been set here.
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south, west, (down).

* W S C HP:Hurt Mana:Burning Move:Slow>close slabdoor
w
You don't see any slabdoor here.

* W S C HP:Hurt Mana:Burning Move:Slow>A Small Empty Chamber
An assassin is here looking for fresh blood and shining coins.
Exits: east, south.

* W S C HP:Hurt Mana:Burning Move:Slow>s
A Dark Niche
A small vicious black rat squeaks at you for disturbing it.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: north, down.
You suddenly notice an experienced assassin.

* W S C HP:Hurt Mana:Burning Move:Slow>d
Bottom of a Filthy Pit
Exits: west.

* W S C HP:Hurt Mana:Burning Move:Slow>w
A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south.

* W S C HP:Hurt Mana:Burning Move:Slow>u
Alas, you cannot go that way...

* W S C HP:Hurt Mana:Burning Move:Slow>s
Bottom of a Deep Shaft
Exits: north, up.

* W S C HP:Hurt Mana:Burning Move:Slow>u
A Deserted Tunnel
Exits: west, down.

* W S C HP:Hurt Mana:Burning Move:Slow>w
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins.
Exits: east, west.

* W S C HP:Hurt Mana:Burning Move:Slow>w
A Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
An assassin is here looking for fresh blood and shining coins.
A small vicious black rat squeaks at you for disturbing it.
Exits: north, east, south.
You suddenly notice a thief.
You suddenly notice a thief.

* W S C HP:Hurt Mana:Burning Move:Slow>n
n
A Narrow Tunnel
Exits: north, south.

* W S C HP:Hurt Mana:Burning Move:Slow>Bend in the Tunnel
Exits: south, west.

* W S C HP:Hurt Mana:Burning Move:Slow>w
w
Narrow Tunnel
A vicious little bandit advances towards you.
Exits: east, west.

* W S C HP:Hurt Mana:Burning Move:Slow>Narrow Tunnel
Exits: east.

* W S C HP:Hurt Mana:Burning Move:Slow>e
e
Narrow Tunnel
A vicious little bandit advances towards you.
Exits: east, west.

* W S C HP:Hurt Mana:Burning Move:Slow>Bend in the Tunnel
Exits: south, west.

* W S C HP:Hurt Mana:Burning Move:Slow>s
s
A Narrow Tunnel
Exits: north, south.

* W S C HP:Hurt Mana:Burning Move:Slow>Letholas narrates 'r the orcs gone???????'
A Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
An assassin is here looking for fresh blood and shining coins.
A small vicious black rat squeaks at you for disturbing it.
A thief lurks here, looking for a stranger to rob.
A thief lurks here, looking for a stranger to rob.
Exits: north, east, south.

* W S C HP:Hurt Mana:Burning Move:Slow>sneak
s
You stop sneaking.

* W C HP:Hurt Mana:Burning Move:Slow>s
A Small Landing
You see two canoes on the ground.
A little stone lies on the ground.
There are eleven strips of dried meat here.
A domesticated pony, beast of burden to many, stands here.
Exits: north, south.

* W C HP:Hurt Mana:Burning Move:Slow>The Catacombs
Exits: north, east, south, west.

* W C HP:Hurt Mana:Burning Move:Weak>w
w
The Catacombs
Exits: east, south, west.

* W C HP:Hurt Mana:Burning Move:Weak>The Catacombs
Exits: east, south.

* W C HP:Hurt Mana:Burning Move:Weak>s
w
The Catacombs
Exits: north, east, south, west.

* W C HP:Hurt Mana:Burning Move:Weak>
You carefully try to walk on the frozen water.
The Greyflood
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north.

* W C HP:Hurt Mana:Burning Move:Fainting>n
You carefully try to walk on the frozen water.
The River Bank
Exits: north, south.
The ground is frozen solid.

* W C HP:Hurt Mana:Burning Move:Fainting>n
West Alley
Exits: north, south.

* W C HP:Hurt Mana:Burning Move:Fainting>n
West Alley
A woman is here, looking for someone to chat with.
Exits: north, east, south.

* W C HP:Hurt Move:Fainting>e

A citizen has arrived from the north.

* W C HP:Hurt Move:Fainting>A Small Square
A well-crafted white fountain is here, water pouring forth from it.
Exits: north, east, (south), west.

* W C HP:Hurt Move:Fainting>s
The Entrance
A sturdy pack horse is standing here.
A woman is here, looking for someone to chat with.
Exits: (north), south, up.

* W C HP:Hurt Move:Fainting>u
Tharbad's Reception
A metal key, stained brown by drained blood has been dropped here.
A butcher knife is lying here. 
A crude-looking bag, smelling of rotting stuff, has been left here.
A small flask has been left here on the ground.
A forest-green cloak lies here, cleverly camouflaged in this environment. (blue aura)
A wide pair of snowshoes lies on the ground here.
A pair of soft leather gloves are lying here.
A plaid hood lies on the ground.
A plaid pair of pants are on the ground.
A plaid shirt is on the ground.
A studded leather belt has been left here.
A thick pair of rigid leather sleeves are lying here.
A small key made of bronze lies here.
You see seven vials of preserved blood on the ground.
You see three war arrows on the ground.
There is a water skin lying on the ground.
A large sack is on the ground.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A Guard is here looking for someone to abuse.
Exits: [south], down.

* W C HP:Hurt Move:Fainting>look
score
Tharbad's Reception
A metal key, stained brown by drained blood has been dropped here.
A butcher knife is lying here. 
A crude-looking bag, smelling of rotting stuff, has been left here.
A small flask has been left here on the ground.
A forest-green cloak lies here, cleverly camouflaged in this environment. (blue aura)
A wide pair of snowshoes lies on the ground here.
A pair of soft leather gloves are lying here.
A plaid hood lies on the ground.
A plaid pair of pants are on the ground.
A plaid shirt is on the ground.
A studded leather belt has been left here.
A thick pair of rigid leather sleeves are lying here.
A small key made of bronze lies here.
On the ground, there are seven vials of preserved blood.
There are three war arrows here.
There is a water skin lying on the ground.
A large sack is on the ground.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A Guard is here looking for someone to abuse.

* W C HP:Hurt Move:Fainting>109/221 hits, 74/74 mana, and 2/123 moves.

* W C HP:Hurt Move:Fainting>cs
cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* W C HP:Hurt Mana:Burning Move:Fainting>i
You are carrying:
a war arrow
a war arrow
a war arrow
a war arrow
a war arrow
a war arrow

* W C HP:Hurt Mana:Burning Move:Fainting>drop all.war
You drop the arrow.
You drop the arrow.
You drop the arrow.
You drop the arrow.
You drop the arrow.
You drop the arrow.

* W C HP:Hurt Mana:Burning Move:Fainting>m1
chan mood wimpy
Ok.

* W C HP:Hurt Mana:Burning Move:Fainting>sc
stat
OB: 73%, DB: 54%, PB: 87%, Armour: 1%. Wimpy: 55. Mood: wimpy.
Needed: 386,330 xp, 800 tp. Gold: 89. Alert: normal.
Gained: 0 xp, 9 tp. Gold: 0
Affected by:
- novoid
- noquit
- panic
- bless (172 s.)
- a deep wound at the body (bound up).
- detect magic (366 s.)

* W C HP:Hurt Mana:Burning Move:Fainting>cs
cs
cs
cast 'cure light'
You start to concentrate...

 >>> 11:00 <<<
Your scratches and bruises disappear.

* W C HP:Hurt Mana:Hot Move:Weak>cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* W C HP:Hurt Mana:Hot Move:Weak>cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* W C HP:Hurt Mana:Hot Move:Weak>
Kargon narrates 'anyone wanna gr with a lvl 12 buffer?'

* W C HP:Hurt Mana:Hot Move:Weak>nar and venomed
Ok.

* W C HP:Hurt Mana:Hot Move:Weak>
Udud has arrived from below.
Ginc has arrived from below.

* W C HP:Hurt Mana:Hot Move:Weak>
Olo tells you 'cus'

* W C HP:Hurt Mana:Hot Move:Weak>
Kargon narrates 'i also got flu if anyone interested:P'

* W C HP:Hurt Mana:Hot Move:Weak>
Udud giggles.

* W C HP:Fine Mana:Hot Move:Weak>tell Olo cus
Ok.

* W C HP:Fine Mana:Hot Move:Weak>
Ginc giggles.
Udud apologizes to Arda for his very existence!

* W C HP:Fine Mana:Hot Move:Weak>
Udud sneezes.

* W C HP:Fine Mana:Hot Move:Weak>look
score
Tharbad's Reception
A metal key, stained brown by drained blood has been dropped here.
A butcher knife is lying here. 
A crude-looking bag, smelling of rotting stuff, has been left here.
A small flask has been left here on the ground.
A forest-green cloak lies here, cleverly camouflaged in this environment. (blue aura)
A wide pair of snowshoes lies on the ground here.
A pair of soft leather gloves are lying here.
A plaid hood lies on the ground.
A plaid pair of pants are on the ground.
A plaid shirt is on the ground.
A studded leather belt has been left here.
A thick pair of rigid leather sleeves are lying here.
A small key made of bronze lies here.
There are seven vials of preserved blood here.
You see nine war arrows on the ground.
There is a water skin lying on the ground.
A large sack is on the ground.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A Guard is here looking for someone to abuse.
Udud the Dwarf is standing here.
Ginc the Sinda is standing here.

* W C HP:Fine Mana:Hot Move:Weak>156/221 hits, 38/74 mana, and 10/123 moves.

* W C HP:Fine Mana:Hot Move:Weak>
Udud says 'me clueless'

* W C HP:Fine Mana:Hot Move:Weak>'bob ?
emote whispers from shadows: bob ?
Ok.

* W C HP:Fine Mana:Hot Move:Weak>
You feel bolder.

* W C HP:Fine Mana:Hot Move:Weak>'quick
emote whispers from shadows: quick
Ok.

* W C HP:Fine Mana:Hot Move:Weak>look
score
Tharbad's Reception
A metal key, stained brown by drained blood has been dropped here.
A butcher knife is lying here. 
A crude-looking bag, smelling of rotting stuff, has been left here.
A small flask has been left here on the ground.
A forest-green cloak lies here, cleverly camouflaged in this environment. (blue aura)
A wide pair of snowshoes lies on the ground here.
A pair of soft leather gloves are lying here.
A plaid hood lies on the ground.
A plaid pair of pants are on the ground.
A plaid shirt is on the ground.
A studded leather belt has been left here.
A thick pair of rigid leather sleeves are lying here.
A small key made of bronze lies here.
There are seven vials of preserved blood here.
There are nine war arrows here.
There is a water skin lying on the ground.
A large sack is on the ground.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A Guard is here looking for someone to abuse.
Udud the Dwarf is standing here.
Ginc the Sinda is standing here.

* W C HP:Fine Mana:Hot Move:Weak>156/221 hits, 40/74 mana, and 13/123 moves.

* W C HP:Fine Mana:Hot Move:Weak>
You are now a member of Udud's group.

* W C HP:Fine Mana:Hot Move:Weak>
Ginc begins some strange incantations...

* W C HP:Fine Mana:Hot Move:Weak>cs
cast 'cure light'
You start to concentrate...

cs
Ginc utters the words 'BREATH OF BRISKNESS'
An energy begins to flow within your legs as your body becomes lighter.
Your scratches and bruises disappear.

* W C HP:Fine Mana:Warm>cast 'cure light'
You start to concentrate...

Your scratches and bruises disappear.

* W C HP:Fine Mana:Cold>trophy #
                *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  0%,  #Anner                    |   1,  1%,  #Alrdan                   |
|   1,  0%,  #Rabbat                   |   1,  0%,  #Moridin                  |
|   1,  0%,  #Ghandi                   |                                      |

* W C HP:Fine Mana:Cold>look
score
Tharbad's Reception
A metal key, stained brown by drained blood has been dropped here.
A butcher knife is lying here. 
A crude-looking bag, smelling of rotting stuff, has been left here.
A small flask has been left here on the ground.
A forest-green cloak lies here, cleverly camouflaged in this environment. (blue aura)
A wide pair of snowshoes lies on the ground here.
A pair of soft leather gloves are lying here.
A plaid hood lies on the ground.
A plaid pair of pants are on the ground.
A plaid shirt is on the ground.
A studded leather belt has been left here.
A thick pair of rigid leather sleeves are lying here.
A small key made of bronze lies here.
You see seven vials of preserved blood on the ground.
There are nine war arrows here.
There is a water skin lying on the ground.
A large sack is on the ground.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A Guard is here looking for someone to abuse.
Udud the Dwarf is standing here.
Ginc the Sinda is standing here.

* W C HP:Fine Mana:Cold>178/221 hits, 18/74 mana, and 123/123 moves.

* W C HP:Fine Mana:Cold>
Udud begins some strange incantations...

* W C HP:Fine Mana:Warm>poison dagger
Ginc begins some strange incantations...
You carefully pour some oil on your dagger.

* W C HP:Fine Mana:Warm>
Aceta narrates 'got flu and plague in bree :('

* W C HP:Fine Mana:Warm>sc
stat
OB: 76%, DB: 54%, PB: 89%, Armour: 1%. Wimpy: 55. Mood: wimpy.
Needed: 386,330 xp, 800 tp. Gold: 89. Alert: normal.
Gained: 0 xp, 0 tp. Gold: 0
Affected by:
- novoid
- noquit
- bless (123 s.)
- a deep wound at the body (bound up).
- detect magic (317 s.)

Ginc utters the words 'CURE SERIOUS'
You begin to see scars fade away and a feeling of health comes over you.

* W C HP:Fine Mana:Warm>
Udud utters the word 'bless'

* W C HP:Fine Mana:Warm>look
score
Tharbad's Reception
Traces of rich white tones form the aura of this place.
A metal key, stained brown by drained blood has been dropped here.
A butcher knife is lying here. 
A crude-looking bag, smelling of rotting stuff, has been left here.
A small flask has been left here on the ground.
A forest-green cloak lies here, cleverly camouflaged in this environment. (blue aura)
A wide pair of snowshoes lies on the ground here.
A pair of soft leather gloves are lying here.
A plaid hood lies on the ground.
A plaid pair of pants are on the ground.
A plaid shirt is on the ground.
A studded leather belt has been left here.
A thick pair of rigid leather sleeves are lying here.
A small key made of bronze lies here.
You see seven vials of preserved blood on the ground.
You see nine war arrows on the ground.
There is a water skin lying on the ground.
A large sack is on the ground.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
A Guard is here looking for someone to abuse.
Udud the Dwarf is standing here.
Ginc the Sinda is standing here.

* W C HP:Fine Mana:Warm>201/221 hits, 19/74 mana, and 123/123 moves.

* W C HP:Fine Mana:Warm>d
The Entrance
A sturdy pack horse is standing here.
A woman is here, looking for someone to chat with.
A citizen-mercenary is here, waiting for a job.
Exits: (north), south, up.

* W C HP:Fine Mana:Warm>n
look
score
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.
Exits: north, east, (south), west.

* W C HP:Fine Mana:Warm>A Small Square
A well-crafted white fountain is here, water pouring forth from it.
A Guard is here looking for someone to abuse.

* W C HP:Fine Mana:Warm>201/221 hits, 20/74 mana, and 122/123 moves.

* W C HP:Fine Mana:Warm>n
Snake Alley
Exits: east, south.

* W C HP:Fine Mana:Warm>e
Snake Alley
A sturdy pack horse is standing here.
A thief lurks here, looking for a stranger to rob.
Exits: (east), south, west.
You suddenly notice a thief.

* W C HP:Fine Mana:Warm>e
The Bakery
The Baker looks at you calmly, wiping flour from his face with one hand.
A Guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: (west).

* W C HP:Fine Mana:Warm>w
s
Snake Alley
A sturdy pack horse is standing here.
A thief lurks here, looking for a stranger to rob.
A thief lurks here, looking for a stranger to rob.
Exits: (east), south, west.

* W C HP:Fine Mana:Warm>e
Snake Alley
A Guard is here looking for someone to abuse.
A little boy is here, running around.
Exits: north, east.

* W C HP:Fine Mana:Warm>e
Snake Alley
A little boy is here, running around.
Exits: east, [south], west.

* W C HP:Fine Mana:Warm>Main Street
Exits: north, south, west.

* W C HP:Fine Mana:Warm>s
s
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, south.

* W C HP:Fine Mana:Warm>On the Bridge
Exits: north, south.

* W C HP:Fine Mana:Warm>e
s
e
Alas, you cannot go that way...

* W C HP:Fine Mana:Warm>e
Main Street
Exits: north, east, south.

* W C HP:Fine Mana:Warm>The Black Moon Street
Exits: east, west.

* W C HP:Fine Mana:Warm>The Black Moon Street
A Guard is here looking for someone to abuse.
A little boy is here, running around.
Exits: (north), east, west.

* W C HP:Fine Mana:Warm>n
 >>> 12:00 <<<
The Stable
A domesticated pony, beast of burden to many, stands here.
Exits: (south).

* W C HP:Fine Mana:Warm>s
e
e

Olo narrates 'come here and i heal ya ! aceta'

* W C HP:Fine Mana:Warm>The Black Moon Street
A Guard is here looking for someone to abuse.
A little boy is here, running around.
Exits: (north), east, west.

* W C HP:Fine Mana:Warm>The Black Moon Street
Exits: north, (east), south, west.

* W C HP:Fine Mana:Warm>n
The Armoury
A large sack is on the ground.
An armourer stands here.
Exits: (west).

* W C HP:Fine Mana:Warm>
Alas, you cannot go that way...

* W C HP:Fine Mana:Warm>w
n
n
The Black Moon Street
Exits: north, (east), south, west.

* W C HP:Fine Mana:Warm>A Small Bridge
Exits: north, south.

* W C HP:Fine Mana:Warm>e
The Old Tower Street
The corpse of a bandit is lying here.
Exits: north, south, (west).

* W C HP:Fine Mana:Warm>
Alas, you cannot go that way...

* W C HP:Fine Mana:Warm>w
Entrance of the Thirsty Ranger's Inn
Exits: (east), west.

* W C HP:Fine Mana:Warm>e
The Old Tower Street
The corpse of a bandit is lying here.
Exits: north, south, (west).

* W C HP:Fine Mana:Warm>open turnback
You don't see any turnback here.

* W C HP:Fine Mana:Warm>open slabdoor
You don't see any slabdoor here.

* W C HP:Fine Mana:Warm>w
Entrance of the Thirsty Ranger's Inn
Exits: (east), west.

* W C HP:Fine Mana:Warm>e
e
The Old Tower Street
The corpse of a bandit is lying here.
Exits: north, south, (west).

* W C HP:Fine Mana:Warm>n
Alas, you cannot go that way...

* W C HP:Fine Mana:Warm>The Old Tower Street
Exits: north, (east), south.

* W C HP:Fine Mana:Warm>e
The Illusionist's House
A woman is here, looking for someone to chat with.
Exits: (east), (west), up.

* W C HP:Fine Mana:Warm>e
w
The Corridor
Exits: east, west.

* W C HP:Fine Mana:Warm>w
The Corridor
A sturdy pack horse is standing here.
Exits: (north), east, west.

* W C HP:Fine Mana:Warm>The Junction
Exits: north, east, south, west.

* W C HP:Fine Mana:Warm>n
n
d
Tunnel
Exits: north, south.

* W C HP:Fine Mana:Warm>The Pit
Exits: south, down.

* W C HP:Fine Mana:Warm>Down the Pit
Exits: south, up.

* W C HP:Fine Mana:Warm>s
s
A Passage
Exits: north, west.

* W C HP:Fine Mana:Warm>
Alas, you cannot go that way...

* W C HP:Fine Mana:Warm>w
w
The Intersection
Exits: (north), east, [south], [west].
You suddenly notice a thief.

* W C HP:Fine Mana:Warm>w
The green seems to be closed.

* W C HP:Fine Mana:Warm>The green seems to be closed.

* W C HP:Fine Mana:Warm>d
Alas, you cannot go that way...

* W C HP:Fine Mana:Warm>n
w
w
The Red Way
A thief lurks here, looking for a stranger to rob.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
A vicious little bandit advances towards you.
Exits: west.

* W C HP:Fine Mana:Warm>A Room daubed in Red
Exits: north, east, west.

* W C HP:Fine Mana:Warm>Another Room daubed in Red
A vicious little bandit advances towards you.
An assassin is here looking for fresh blood and shining coins.
Exits: east, down.
You suddenly notice an assassin.
You swiftly dodge a bandit's attempt to pierce you.
You pierce a bandit's body extremely hard and shatter it.
A bandit is shaken with spasm as the venom enters his body!

* W C HP:Fine Mana:Warm a bandit:Hurt>
An assassin tries to pierce you, but your parry is successful.

* W C HP:Fine Mana:Warm a bandit:Hurt>flee
w
You flee head over heels.
The Tube
Exits: east, west, up.

* W C HP:Fine Mana:Warm>The Tube
An assassin is here looking for fresh blood and shining coins.
Exits: east.

* W C HP:Fine Mana:Warm>w
Alas, you cannot go that way...

* W C HP:Fine Mana:Warm>d
e
Alas, you cannot go that way...

* W C HP:Fine Mana:Warm>d
The Tube
Exits: east, west, up.

* W C HP:Fine Mana:Warm>
Alas, you cannot go that way...

* W C HP:Fine Mana:Warm>e
e
e
The Tube
Exits: east, west.
You suddenly notice a thief.
You suddenly notice a thief.

* W C HP:Fine Mana:Warm>e
The Tube
An assassin is here looking for fresh blood and shining coins.
Exits: east, west.

* W C HP:Fine Mana:Warm>s
The Tube
Exits: south, west.
You suddenly notice an assassin.

* W C HP:Fine Mana:Warm>s
Alas, you cannot go that way...

* W C HP:Fine Mana:Warm>s
End of the Tube
A vicious little bandit advances towards you.
Exits: north.
You suddenly notice an assassin.

* W C HP:Fine Mana:Warm>
Alas, you cannot go that way...

* W C HP:Fine Mana:Warm>
Alas, you cannot go that way...

* W C HP:Fine Mana:Warm>open door
s
close secret
open trapdoor
d
close trapdoor
Ok.

* W C HP:Fine Mana:Warm>Assembly Room
A small vicious black rat squeaks at you for disturbing it.
Exits: (north).

* W C HP:Fine Mana:Warm>
Ok.

* W C HP:Fine Mana:Warm>
Ok.

* W C HP:Fine Mana:Warm>Narrow Tunnel
A vicious little bandit advances towards you.
Exits: east, (up).

* W C HP:Fine Mana:Warm>
Ok.

* W C HP:Fine Mana:Warm>e
Narrow Tunnel
Exits: east, west.
You suddenly notice an assassin.

* W C HP:Fine Mana:Warm>e
Bend in the Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: south, west.
You suddenly notice a thief.
A thief leaves west.

* W C HP:Fine Mana:Warm>s
s
A Narrow Tunnel
Exits: north, south.

* W C HP:Fine Mana:Warm>A Narrow Tunnel
Exits: north, east, south.

* W C HP:Fine Mana:Warm>e
e
A Deserted Tunnel
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
You suddenly notice an assassin.
An assassin tries to pierce you, but your parry is successful.

* W C HP:Fine Mana:Warm an assassin:Healthy>No way! 
You are fighting for your life!

* W C HP:Fine Mana:Warm an assassin:Healthy>flee
You flee head over heels.
PANIC! 
You couldn't escape!

* W C HP:Fine Mana:Warm an assassin:Healthy>e
e

You flee head over heels.
A Narrow Tunnel
Exits: north, east, south.

* W C HP:Fine Mana:Warm>A Deserted Tunnel
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
Exits: east, west.

* W C HP:Fine Mana:Warm>A Deserted Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: west, down.

* W C HP:Fine Mana:Warm>e
d
Alas, you cannot go that way...
You swiftly dodge a vicious rat's attempt to hit you.

* W C HP:Fine Mana:Warm a vicious rat:Healthy>No way! 
You are fighting for your life!
You strongly pierce a vicious rat's body and shatter it.

* W C HP:Fine Mana:Warm a vicious rat:Fine>flee
You flee head over heels.
Bottom of a Deep Shaft
Exits: north, up.

* W C HP:Fine Mana:Warm>n
A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south.

* W C HP:Fine Mana:Warm>
A vicious rat tries to hit you, but your parry is successful.
You pierce a vicious rat's left hindfoot extremely hard and shatter it.

* W C HP:Fine Mana:Warm a vicious rat:Hurt>look
score
A Turning Tunnel
A vicious rat is here, fighting YOU.
A small vicious black rat squeaks at you for disturbing it.

* W C HP:Fine Mana:Warm a vicious rat:Hurt>
You can't do that while fighting.

* W C HP:Fine Mana:Warm a vicious rat:Hurt>sneak
Ok, you'll try to move silently for a while.

* W S C HP:Fine Mana:Warm a vicious rat:Hurt>flee
You flee head over heels.
Bottom of a Filthy Pit
Exits: west.

* W S C HP:Fine Mana:Warm>w
s
A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south.

* W S C HP:Fine Mana:Warm>Bottom of a Deep Shaft
Exits: north, up.

* W S C HP:Fine Mana:Warm>pick brickwall
 >>> 13:00 <<<
Using your lockpicks, you try to enable the lock...

open brickwall
e
close brickwall
You manage to enable the lock.

* W S C HP:Fine Mana:Hot>It seems to be locked.

* W S C HP:Fine Mana:Hot>
Alas, you cannot go that way...

* W S C HP:Fine Mana:Hot>poison dagger
It's already closed!

* W S C HP:Fine Mana:Hot>
You carefully pour some oil on your dagger.

* W S C HP:Fine Mana:Hot>pick brickwall
Using your lockpicks, you try to pick the lock...

open brickwall
e
The lock finally yields to your skill.

* W S C HP:Fine Mana:Hot>close brickwall
Ok.

* W S C HP:Fine Mana:Hot>Dead-end Tunnel
*a dreadful Orc* is sleeping here.
Exits: east, (west).

* W S C HP:Fine Mana:Hot>
Ok.
A hungry warg has arrived from the east.

* W S C HP:Fine Mana:Hot>backstab 1.*orc*
You begin to move silently to the back of your victim...


e
* W S C HP:Fine Mana:Hot>w
backstab 1.*orc*
A Long, Low-Roofed Tunnel
Exits: north, west.

* W S C HP:Fine Mana:Hot>Dead-end Tunnel
*a dreadful Orc* is sleeping here.
A hungry warg stands here, sniffing around for flesh.
Exits: east.

* W S C HP:Fine Mana:Hot>
You begin to move silently to the back of your victim...

*a dreadful Orc* makes a strange sound but is suddenly very silent, as you place a black runed
dagger in his back.
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained great renown in this battle!
Your blood freezes as you hear *Rasta the Orc*'s death cry.
*Rasta the Orc* has drawn his last breath! R.I.P.

* W S C HP:Fine Mana:Hot>nar rasta rip
Ok.

* W S C HP:Fine Mana:Hot>look in 1.corpse
corpse (here) : 
a black pair of padded boots (used)
a forest green cloak (brand new); it glows blue
an iron ring; it glows blue
a nasty orkish fang (brand new)
an orkish shortbow
a pair of soft leather sleeves (used)
a plain leather belt
a plain shirt (used)
a purple hood (brand new)
a purple pair of pants (brand new)
a shield of Arthedain (brand new)
a thin pair of leather gloves (worn out)
a pile of coins
a water skin
a quiver
a sable pouch; it glows blue
a large sack

* W S C HP:Fine Mana:Hot>take all 1.corpse
You get a large sack from the corpse of *an Orc*.
You get an iron ring from the corpse of *an Orc*.
You get a plain shirt from the corpse of *an Orc*.
You get a purple hood from the corpse of *an Orc*.
You get a purple pair of pants from the corpse of *an Orc*.
You get a black pair of padded boots from the corpse of *an Orc*.
You get a thin pair of leather gloves from the corpse of *an Orc*.
You get a pair of soft leather sleeves from the corpse of *an Orc*.
You get a shield of Arthedain from the corpse of *an Orc*.
You get a forest green cloak from the corpse of *an Orc*.
You get an orkish shortbow from the corpse of *an Orc*.
You get a nasty orkish fang from the corpse of *an Orc*.
You get a plain leather belt from the corpse of *an Orc*.
You get a sable pouch from the corpse of *an Orc*.
You get a water skin from the corpse of *an Orc*.
You get a quiver from the corpse of *an Orc*.
You get a pile of coins from the corpse of *an Orc*.
There was 15 lauren coins, 10 celeb pennies, and 80 busc pennies.

* W S C HP:Fine Mana:Hot>sc
stat
OB: 74%, DB: 43%, PB: 87%, Armour: 1%. Wimpy: 55. Mood: wimpy.
Needed: 286,304 xp, 800 tp. Gold: 104. Alert: normal.
Gained: 100026 xp, 0 tp. Gold: 15
Affected by:
- novoid
- noquit
- panic
- a light wound at the body (bound up).
- bless (22 s.)
- detect magic (216 s.)

* W S C HP:Fine Mana:Hot>
Khazlal tells you 'clap sorta :P'

* W S C HP:Fine Mana:Hot>nar ohhooo
Khazlgor narrates 'clap'
Ok.

* W S C HP:Fine Mana:Hot>w
Alas, you cannot go that way...

* W S C HP:Fine Mana:Hot>
Ghea narrates 'clap'
Mestan tells you 'how he died?'
Harg tells you 'clap'
Udud narrates 'clap'

* W S C HP:Fine Mana:Hot>
The light of Aman fades away from you.

* W S C HP:Fine Mana:Hot>nar *a dreadful Orc* is sleeping here.
Ok.
Saving Jasmina.

--=== end ===--
Top of Page Down to last comment


Rasta2002-04-20 19:15:21
wtf you want me to do with 2 poisons in sewers? i was dead in tick anyways - congrats on rocking kill, next time i'll arachnia your newbie arse
Lhug2002-04-20 19:22:17
Great log, fun to read and very exciting at the end. 5/6 score.
Jasmina2002-04-20 19:27:43
Jasmina2002-04-20 19:34:13
sorry man .... but i think you havent chance to arachnied me :) Rem poison rock and antidote in backpack is maybe more better. Btw. i ponder why you in 90% die when you met me (My other chars are Plaz and Sidlo and Jasmina is something between them.) You are very very good player. Clap to your shooting. Im always scared from shooting fight with you :)) I ponder how you can so good shooting me always when i met you. See yaa next time ...
Ethar2002-04-20 19:53:52
You are not allowed to kiss ass after you kill someone! Have you no pride?
Fredde2002-04-20 20:05:44
nod ethar! you should mock rasta! he is a damn hoe! and lets not go into the buisness his brother is involved with, *hint* blue oyster!
Relim2002-04-20 20:09:03
Rasta is a garden hoe?
Unknown2002-04-20 20:14:27
I bet Mestan didn't tell Rasta anything about Jasmina's narrates either, since they don't lab together in rl. And also I will start carrying at least 2 brown bottles everywhere I go, since it seems more and more people are using poisons.
Mestan2002-04-20 20:19:48
oh yes, unknown can whine! I dont lab with anyone, I sit all solo in a dirty lil room playin
Aschit2002-04-20 21:47:05
Jasmina, he has every chance to arachnia you. It just wouldn't do you any good if you have rem or bottle :)
Anonymous Cowar2002-04-20 22:29:29
It was an easy kill, too easy - zero skill. IMHO the kill sucked goats.
Foad2002-04-21 03:13:15
fredde has been playing to much idlepimps, you hoe :P
Val2002-04-21 06:43:15
I like the honarable part at the very beginning........where you try to bstab him linkless. Too damn funny.

Spam looters, Ho!!!

That kill sucked ass btw. snore.........
Unknown2002-04-21 07:09:57
Wow, a linkless stab, venom, and looting all. Clap, clap.
Jasmina2002-04-21 07:52:59
what linkless stab? I dont stab him when he was linkles. I'm not linkless kiler. *grin*
Cryl2002-04-21 10:29:47
Maybe it was linkless stab, maybe it was rat who tryed to hit rasta - log doesn't show...
What log does show, is poison is quite useful and lethal without remp or antidote.
Ertai2002-04-21 10:32:47
Linkless...no....Rasta said that also...that means he proved that he wasn't linkless..
Falemir2002-04-21 11:30:58
poison is good! but portaltrapping is better!
Basta2002-04-21 11:42:51
Damn coward Jasmina, when Rasta was wounded in brickwall, and you were hurt, then u run shady to regain and wait for your poison to work, this aint even worthy mume.net.
BLACK RUNED DAG2002-04-21 13:51:39
KEEP YOUR DIRTY MASTURBATED WHITIE FINGERS OF ME. IM SICK OF THAT SHIT. IM A FUCKING DARKIE WEAPON. GO SPANK SOmEWHERE ELSE. FAGS
Jasmina2002-04-21 16:54:31
Basta : How to say ... that bob was realy ... in right time :)
Unknown2002-04-21 17:33:00
hehe nice ale priste nespamlootuj :P
An Elven Shorts2002-04-21 18:12:08
Brds are for newbs.
Foad2002-04-22 21:48:58
how many hrs did u spend configurating that client? :), tell me how u make a timer on spells :P
Comment this:
Your name:


Your comment:

Avaliable characters:
<- Back Post a CommentTop of Page Up to first comment