Whities vs Minions in a pretty close fight. I stumble in uninvited,
wielding th
// Well, the log begins with me standing n gate tbad, trying to bait Zygmud,
// whom i ran into earlier. Then i find some interesting tracks, and decide
// let him be for the moment.
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
* W S C HP:Fine Mana:Burning>tr
You carefully examine the ground around you, looking for tracks...
You see:
- a track of an Elf coming from the north (done less than 1 hour ago).
- a track of a Man leading south (done less than 1 hour ago).
- a track of a Man coming from the north (done less than 1 hour ago).
- a track of *a Man* leading north (done less than 1 hour ago).
- a track of *a Man* coming from the east (done less than 1 hour ago).
- a track of *a Man* leading east (done less than 1 hour ago).
- a track of *a Man* coming from the south (done less than 1 hour ago).
- a track of *a Man* leading south (done less than 1 hour ago).
- a track of *a Man* coming from the north (done less than 1 hour ago).
- a track of a Man leading north (done less than 3 hours ago).
- a track of a Man coming from the east (done less than 3 hours ago).
- a track of a Man leading east (done less than 3 hours ago).
- a track of a Man coming from the south (done less than 3 hours ago).
- a track of a hungry warg leading east (done less than 4 hours ago).
- a track of *an Orc* leading east (done less than 4 hours ago).
- a track of an Elf leading north (done less than 5 hours ago).
- a track of an Elf coming from the east (done less than 5 hours ago).
- a track of an Elf leading east (done less than 5 hours ago).
- a track of an Elf coming from the south (done less than 9 hours ago).
- a track of a pack horse leading north (done less than 13 hours ago).
whois deris
You stop searching, you don't seem to find anything else.
* W S C HP:Fine Mana:Burning>Deris is a level twenty-seven Dúnadan Bodyguard.
Is playing from *.net.
What was killing me, what was killing me,
disassociative
// Deris was also running after Zygmud. At least so Zygmud yelled.
* W S C HP:Fine Mana:Burning>e
Inside a Small Stone Building
There are two butcher knives here.
A dagger lies on the ground.
A strip of leather with a buckle is lying here.
A large sack is on the ground.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: (west).
You swiftly dodge a brown-skinned man's attempt to pierce you.
You pierce a brown-skinned man's left arm and tickle it.
* W S C HP:Fine Mana:Burning a brown-skinned man:Fine>{flee;}
PANIC!
You can't quit the fight!
You flee head over heels.
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
* W S C HP:Fine Mana:Burning>e
Inside a Small Stone Building
You see two butcher knives on the ground.
A dagger lies on the ground.
A strip of leather with a buckle is lying here.
A large sack is on the ground.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: (west).
* W S C HP:Fine Mana:Burning>w
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
* W S C HP:Fine Mana:Burning>e
Inside a Small Stone Building
On the ground, there are two butcher knives.
A dagger lies on the ground.
A strip of leather with a buckle is lying here.
A large sack is on the ground.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: (west).
* W S C HP:Fine Mana:Burning>w
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
* W S C HP:Fine Mana:Burning>tro
[tr *orc*]
You carefully examine the ground around you, looking for tracks...
You see some tracks of *an Orc* leading east
(done less than 4 hours ago).
* W S C HP:Fine Mana:Burning>e
Inside a Small Stone Building
There are two butcher knives here.
A dagger lies on the ground.
A strip of leather with a buckle is lying here.
A large sack is on the ground.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: (west).
You see some tracks of *an Orc* leading down
(done less than 4 hours ago).
Taron narrates 'sneaker orc around moors'
* W S C HP:Fine Mana:Burning>tr
You stop tracking your victim.
* W S C HP:Fine Mana:Burning>w
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
* W S C HP:Fine Mana:Burning>close Oakendoor
pd
[pick Oakendoor]
Ok.
Using your lockpicks, you try to enable the lock...
s
call
You manage to enable the lock.
// SNIP! and next, i am in sewers trying to figure out where the orcs went.
// I find them soon, they are playing the same trapping game...
* W S C HP:Fine>A Deserted Tunnel
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: west, down.
* W S C>tro
[tr *orc*]
You carefully examine the ground around you, looking for tracks...
You see some tracks of *an Orc* leading west
(done less than 3 hours ago).
* W S C>w
A Deserted Tunnel
The corpse of a vicious rat is lying here.
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
You see some tracks of *an Orc* leading west
(done less than 3 hours ago).
* W S C>w
A Narrow Tunnel
Exits: north, east, south.
You see some tracks of *an Orc* leading south
(done less than 3 hours ago).
* W S C>s
A Small Landing
Exits: north, south.
tr
You see some tracks of *an Orc* leading south
(done less than 3 hours ago).
* W S C>
You stop tracking your victim.
* W S C>s
The Catacombs
Exits: north, east, south, west.
* W S C>s
The Catacombs
Exits: north, east, south, west.
* W S C Move:Tired>s
The Catacombs
Exits: north, east, west.
* W S C Move:Tired>w
The Catacombs
Exits: north, east, south, west.
* W S C Move:Tired>e
The Catacombs
Exits: north, east, west.
You swim and successfully stay on the water.
* W S C Move:Tired>spn
[cha spell norm]
Ok.
* W S C Move:Tired>bob
[cast 'breath of briskness']
You start to concentrate...
sc
stat
tar *orc*
[label *orc* tar]
An energy begins to flow within your legs as your body becomes lighter.
* W S C Mana:Hot>218/218 hits, 71/104 mana, and 83/119 moves.
* W S C Mana:Hot>OB: 106%, DB: 57%, PB: 31%, Armour: 1%. Wimpy: 0. Mood: aggressive.
Needed: 277,256 xp, 0 tp. Lauren: 1. Alert: normal.
Affected by:
- noquit
- novoid
- bless
* W S C Mana:Hot>Exactly whom did you wish to give a label?
* W S C Mana:Hot>w
The Catacombs
Exits: north, east, south, west.
* W S C Mana:Hot>s
A Landing
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
Exits: north, east.
The ground is frozen solid.
* W S C Mana:Hot>tro
[tr *orc*]
You carefully examine the ground around you, looking for tracks...
e
You see some tracks of *an Orc* leading east
(done less than 3 hours ago).
A Lit Passage
Exits: east, west.
You see some tracks of *an Orc* leading east
(done less than 3 hours ago).
* W S C Mana:Hot>e
A Lit Passage
Exits: south, west.
s
You see some tracks of *an Orc* leading south
(done less than 3 hours ago).
A Large Warehouse
The corpse of a smuggler is lying here.
Exits: north, east, south, [west].
You see some tracks of *an Orc* leading west
(done less than 1 hour ago).
* W S C Mana:Hot>tr
You stop tracking your victim.
* W S C Mana:Hot>sq
[search quickly]
You begin to search ...
|
* W S C Mana:Hot>tr
You carefully examine the ground around you, looking for tracks...
You see:
- a track of an Elf coming from the north (done less than 1 hour ago).
- a track of *an Orc* leading west (done less than 1 hour ago).
- a track of *an Orc* leading west (done less than 1 hour ago).
- a track of *an Orc* coming from the south (done less than 1 hour ago).
- a track of *an Orc* coming from the south (done less than 1 hour ago).
- a track of *an Orc* leading south (done less than 1 hour ago).
- a track of *an Orc* leading south (done less than 1 hour ago).
- a track of *an Orc* coming from the north (done less than 4 hours ago).
- a track of *an Orc* coming from the north (done less than 4 hours ago).
- a track of a smuggler leading south (done less than 5 hours ago).
- a track of *an Orc* leading north (done less than 6 hours ago).
- a track of a smuggler leading east (done less than 8 hours ago).
- a track of *an Orc* leading east (done less than 8 hours ago).
- a track of *an Orc* coming from the east (done less than 9 hours ago).
- a track of *an Orc* coming from the west (done less than 9 hours ago).
- a track of an Elf leading west (done less than 9 hours ago).
- a track of a Dwarf leading west (done less than 9 hours ago).
- a track of an Elf coming from the north (done less than 9 hours ago).
- a track of a Dwarf coming from the north (done less than 9 hours ago).
- a track of a smuggler leading north (done less than 11 hours ago).
You stop searching, you don't seem to find anything else.
* W S C Mana:Hot>open reddoor
You don't see any reddoor here.
* W S C Mana:Hot>w
close reddoor
The door seems to be closed.
* W S C Mana:Hot>
You don't see any reddoor here.
// *BLUSH* my funky door-action, i guess i am going to remove it soon...
// Anyway, i don't stop to check exactly what is inside (boring),
// but since orcs went in, i guess it means they want to fight.
// Maybe they even would like to fight me?
// As i am a bit low on eq at the time (unchanted dented eket and cardolan),
// i guess i have not much to lose by running in...
* W S C Mana:Hot>open door
w
It seems to be locked.
* W S C Mana:Burning>close door
The door seems to be closed.
* W S C Mana:Burning>
It's already closed!
* W S C Mana:Burning>pd
[pick door]
Using your lockpicks, you try to pick the lock...
open door
w
close door
The lock finally yields to your skill.
* W S C Mana:Burning>
Ok.
* W S C Mana:Burning>Smuggler Living Quarters
Milzok the Dwarf is standing here.
Exits: (east), south, [west].
* W S C Mana:Burning>pd
[pick door]
*Rasta the Orc* has arrived from the south.
Ok.
Using your lockpicks, you try to enable the lock...
Aye!
You cannot concentrate any more...
*Rasta the Orc* lightly hits your body and tickles it.
You strongly pierce *Rasta the Orc*'s left leg and tickle it.
// GOOD TARGETING! I am not sure whether he wanted to get out or not, though.
* W S C HP:Fine Mana:Burning *Rasta the Orc*:Fine>pd
[pick door]
No way!
You are fighting for your life!
* W S C HP:Fine Mana:Burning *Rasta the Orc*:Fine>close door
*Rasta the Orc* panics, and attempts to flee.
* W S C HP:Fine Mana:Burning *Rasta the Orc*:Fine>
It's already closed!
You strongly pierce *Rasta the Orc*'s left foot and tickle it.
* W S C HP:Fine Mana:Burning *Rasta the Orc*:Fine>pd
[pick door]
No way!
You are fighting for your life!
*Rasta the Orc* panics, and attempts to flee.
* W S C HP:Fine Mana:Burning *Rasta the Orc*:Fine>close door
It's already closed!
*Rasta the Orc* panics, and attempts to flee.
*Rasta the Orc* leaves south.
* W S C HP:Fine Mana:Burning>pd
[pick door]
close door
Using your lockpicks, you try to enable the lock...
*Rasta the Orc* has arrived from the south.
*Rasta the Orc* opens the heavydoor.
Milzok pounds *Rasta the Orc*'s left arm extremely hard.
*Rasta the Orc* barely pierces Milzok's body and tickles it.
The heavydoor closes quietly.
Milzok bleeds from open wounds.
*Rasta the Orc* panics, and attempts to flee.
*Rasta the Orc* leaves south.
*Rasta the Orc* has arrived from the south.
You manage to enable the lock.
* W S C HP:Fine Mana:Burning>
It's already closed!
Milzok approaches *Rasta the Orc*, trying to pound him.
*Rasta the Orc* pierces Milzok's body and tickles it.
* W S C HP:Fine Mana:Burning>hit *orc*
You pierce *Rasta the Orc*'s left leg hard and tickle it.
*Rasta the Orc* panics, and attempts to flee.
*Rasta the Orc* panics, and attempts to flee.
*Rasta the Orc* leaves south.
* W S C HP:Fine Mana:Burning>l w
The heavydoor is closed.
The heavydoor is opened from the other side.
Milzok leaves west.
Draken has arrived from the west.
* W S C HP:Fine Mana:Burning>sq
[search quickly]
You begin to search ...
Milzok has arrived from the west.
* W S C HP:Fine Mana:Burning>
You suddenly notice *Rasta the Orc*.
* W S C HP:Fine Mana:Burning>hit *orc*
You pierce *Rasta the Orc*'s body and tickle it.
*Verminaard the Orc* has arrived from the west.
You swiftly dodge *Rasta the Orc*'s attempt to pierce you.
*Verminaard the Orc* cleaves your body extremely hard.
Draken leaves south.
*Rasta the Orc* panics, and attempts to flee.
*Rasta the Orc* leaves west.
You barely pierce *Verminaard the Orc*'s head and tickle it.
// Heh, i am not of much use fighting the warrior, so i concentrate on
// disturbing the shooter.
Draken has arrived from the south.
* W S C HP:Fine Mana:Burning *Verminaard the Orc*:Hurt>l e
The door is closed.
* W S C HP:Fine Mana:Burning *Verminaard the Orc*:Hurt>close door
It's already closed!
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves south.
Draken leaves south.
* W S C HP:Fine Mana:Burning>hit *orc*
They aren't here.
* W S C HP:Fine Mana:Burning>open door
It seems to be locked.
*Verminaard the Orc* has arrived from the south.
Milzok pounds *Verminaard the Orc*'s head extremely hard.
*Verminaard the Orc* strongly cleaves Milzok's left leg and tickles it.
* W S C HP:Fine Mana:Burning>close door
It's already closed!
* W S C HP:Fine Mana:Burning>hit *orc*
You barely pierce *Verminaard the Orc*'s body and tickle it.
You suddenly notice *Rasta the Orc*.
*Rasta the Orc* leaves south.
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves south.
Draken has arrived from the south.
* W S C HP:Fine Mana:Burning>hit *orc*
*Verminaard the Orc* has arrived from the south.
Draken leaves west.
Milzok approaches *Verminaard the Orc*, trying to pound him.
* W S C HP:Fine Mana:Burning>* W S C HP:Fine Mana:Burning>
Alas!
You failed to reach him through the melee.
Milzok pounds *Verminaard the Orc*'s body extremely hard.
* W S C HP:Fine Mana:Burning>
*Verminaard the Orc* cleaves Milzok's body extremely hard.
* W S C HP:Fine Mana:Burning>
You suddenly notice *Rasta the Orc*.
*Rasta the Orc* shoots your left leg extremely hard.
You strongly pierce *Rasta the Orc*'s body and tickle it.
*Rasta the Orc* barely hits your left arm and tickles it.
*Verminaard the Orc* panics, but can't stop fighting to flee.
// This was a bit interesting. Rasta maybe only spammed with target set on
// *elf*. Draken would be a better target if they wanted to win quickly.
// Or maybe he held a grudge against me...
* W S C HP:Hurt Mana:Burning *Rasta the Orc*:Hurt>
*Rasta the Orc* nocks a missile in an orkish shortbow.
*Verminaard the Orc* leaves west.
* W S C HP:Hurt Mana:Burning *Rasta the Orc*:Hurt>{flee;}
*Rasta the Orc* shoots your head extremely hard.
You flee head over heels.
Slave Quarters
A large arrow lies on the ground.
*Verminaard the Orc* is standing here.
Exits: (east), south.
*Verminaard the Orc* leaves east.
* W S C HP:Hurt Mana:Burning>e
Smuggler Living Quarters
Milzok the Dwarf is here, fighting *Rasta the Orc*.
*Rasta the Orc* is here, fighting Milzok.
*Verminaard the Orc* is standing here.
Exits: [east], south, (west).
*Rasta the Orc* panics, and attempts to flee.
*Rasta the Orc* leaves west.
*Verminaard the Orc* leaves south.
*Verminaard the Orc* has arrived from the south.
*Verminaard the Orc* leaves west.
* W S C HP:Hurt Mana:Burning>tar rasta
[label rasta tar]
Exactly whom did you wish to give a label?
* W S C HP:Hurt Mana:Burning>w
Slave Quarters
A large arrow lies on the ground.
Exits: (east), south.
You suddenly notice *Rasta the Orc*.
*Rasta the Orc* closes the heavydoor.
Draken has arrived from the south.
* W S C HP:Hurt Mana:Burning>hit rasta
*Rasta the Orc* leaves south.
Draken panics, and attempts to flee.
* W S C HP:Hurt Mana:Burning>*Verminaard the Orc* has arrived from the south.
They aren't here.
*Verminaard the Orc* approaches Draken, trying to cleave him.
* W S C HP:Hurt Mana:Burning>hit rasta
They aren't here.
Draken panics, and attempts to flee.
// Come on, Draken, he is not here...
* W S C HP:Hurt Mana:Burning>s
The heavydoor is opened from the other side.
* W S C HP:Hurt Mana:Burning>Slave Sleeping Room
You see three musty loaves of bread on the ground.
A weary slave who has lost all hope sits here staring into space.
An elven slave is standing here.
Exits: north.
* W S C HP:Hurt Mana:Burning>n
Slave Quarters
A large arrow lies on the ground.
Draken the Silvan is here, fighting *Verminaard the Orc*.
*Verminaard the Orc* is here, fighting Draken.
Exits: (east), south.
You suddenly notice *Rasta the Orc*.
Milzok has arrived from the east.
*Verminaard the Orc* closes the heavydoor.
*Rasta the Orc* nocks a missile in an orkish shortbow.
Draken panics, and attempts to flee.
Draken leaves south.
Milzok pounds *Verminaard the Orc*'s right leg extremely hard.
Draken has arrived from the south.
*Verminaard the Orc* cleaves Milzok's right hand hard and tickles it.
* W S C HP:Hurt Mana:Burning>hit rasta
Draken panics, and attempts to flee.
Using his lockpicks, *Rasta the Orc* tries to enable the heavydoor's lock...
You try to pierce *Rasta the Orc*, but he parries successfully.
*Rasta the Orc* barely hits your right foot and tickles it.
// It seems they want to continue the fight, in less rooms...
*Verminaard the Orc* panics, and attempts to flee.
*Rasta the Orc* panics, and attempts to flee.
*Rasta the Orc* leaves south.
*Verminaard the Orc* panics, but can't stop fighting to flee.
*Verminaard the Orc* opens the heavydoor.
* W S C HP:Hurt Mana:Burning>s
Slave Sleeping Room
There are three musty loaves of bread here.
A weary slave who has lost all hope sits here staring into space.
An elven slave is standing here.
Exits: north.
* W S C HP:Hurt Mana:Burning>n
Slave Quarters
A large arrow lies on the ground.
*Verminaard the Orc* is here, fighting Milzok.
Milzok the Dwarf is here, fighting *Verminaard the Orc*.
Draken the Silvan is standing here.
Exits: (east), south.
You suddenly notice *Rasta the Orc*.
* W S C HP:Hurt Mana:Burning>hit rasta
Draken leaves east.
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves east.
You pierce *Rasta the Orc*'s right arm and tickle it.
Milzok leaves east.
*Rasta the Orc* barely hits your left leg and tickles it.
*Rasta the Orc* panics, and attempts to flee.
*Rasta the Orc* leaves south.
*Rasta the Orc* has arrived from the south.
* W S C HP:Hurt Mana:Burning>s
Slave Sleeping Room
There are three musty loaves of bread here.
A weary slave who has lost all hope sits here staring into space.
An elven slave is standing here.
Exits: north.
* W S C HP:Hurt Mana:Burning>n
Slave Quarters
A large arrow lies on the ground.
Exits: (east), south.
* W S C HP:Hurt Mana:Burning>hit rasta
They aren't here.
* W S C HP:Hurt Mana:Burning>e
Smuggler Living Quarters
*Verminaard the Orc* is here, fighting Milzok.
Milzok the Dwarf is here, fighting *Verminaard the Orc*.
Exits: [east], south, (west).
You suddenly notice *Rasta the Orc*.
*Rasta the Orc* leaves west.
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves south.
* W S C HP:Hurt Mana:Burning>hit rasta
Milzok closes the heavydoor.
* W S C HP:Hurt Mana:Burning>They aren't here.
Draken has arrived from the south.
* W S C HP:Hurt Mana:Burning>hit rasta
Draken panics, and attempts to flee.
Draken leaves south.
* W S C HP:Hurt Mana:Burning>They aren't here.
*Verminaard the Orc* has arrived from the south.
Draken has arrived from the south.
*Verminaard the Orc* approaches Draken, trying to cleave him.
Draken tries to pierce *Verminaard the Orc*, but he parries successfully.
* W S C HP:Hurt Mana:Burning>w
The heavydoor seems to be closed.
The heavydoor is opened from the other side.
Draken panics, and attempts to flee.
Draken leaves south.
*Rasta the Orc* has arrived from the west.
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves west.
*Rasta the Orc* nocks a missile in an orkish shortbow.
Draken has arrived from the south.
Milzok pounds *Rasta the Orc*'s body extremely hard.
*Rasta the Orc* fails to hit Milzok.
* W S C HP:Hurt Mana:Burning>e
The door seems to be closed.
* W S C HP:Hurt Mana:Burning>hit rasta
* W S C HP:Hurt Mana:Burning>
Alas!
You failed to reach him through the melee.
w
* W S C HP:Hurt Mana:Burning>
*Rasta the Orc* nocks a missile in an orkish shortbow.
Draken begins some strange incantations...
* W S C HP:Hurt Mana:Burning>hit rasta
*Verminaard the Orc* has arrived from the west.
* W S C HP:Hurt Mana:Burning>
*Verminaard the Orc* cleaves Draken's right leg hard and shatters it.
*Rasta the Orc* shoots your head extremely hard.
You strongly pierce *Rasta the Orc*'s left leg and tickle it.
hit rasta
Draken panics, and attempts to flee.
Draken leaves west.
*Rasta the Orc* panics, and attempts to flee.
*Rasta the Orc* leaves south.
* W S C HP:Wounded Mana:Burning>Slave Quarters
A large arrow lies on the ground.
Draken the Silvan is standing here.
Exits: (east), south.
* W S C HP:Wounded Mana:Burning>Draken panics, and attempts to flee.
Draken leaves south.
They aren't here.
* W S C HP:Wounded Mana:Burning>They aren't here.
* W S C HP:Wounded Mana:Burning>{flee;}
You flee head over heels.
Smuggler Living Quarters
Milzok the Dwarf is here, fighting *Verminaard the Orc*.
*Verminaard the Orc* is here, fighting Milzok.
Exits: [east], south, (west).
You suddenly notice *Rasta the Orc*.
* W S C HP:Wounded Mana:Burning>n
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves south.
* W S C HP:Wounded Mana:Burning>
Alas, you cannot go that way...
* W S C HP:Wounded Mana:Burning>e
*Rasta the Orc* leaves west.
* W S C HP:Wounded Mana:Burning>open door
The door seems to be closed.
*Verminaard the Orc* has arrived from the south.
* W S C HP:Wounded Mana:Burning>It seems to be locked.
* W S C HP:Wounded Mana:Burning>e
Milzok leaves south.
The door seems to be closed.
*Verminaard the Orc* leaves south.
Milzok has arrived from the south.
*Rasta the Orc* has arrived from the west.
Milzok pounds *Rasta the Orc*'s right hand extremely hard.
*Rasta the Orc* fails to hit Milzok.
*Rasta the Orc* nocks a missile in an orkish shortbow.
*Verminaard the Orc* has arrived from the south.
*Verminaard the Orc* leaves west.
* W S C HP:Wounded Mana:Burning>dd heavydoor
*Rasta the Orc* panics, and attempts to flee.
*Rasta the Orc* leaves south.
* W S C HP:Wounded Mana:Burning>{flee;}
You flee head over heels.
Slave Quarters
A large arrow lies on the ground.
Exits: (east), south.
* W S C HP:Wounded Mana:Burning>open heavydoor
It's already open!
* W S C HP:Wounded Mana:Burning>e
Smuggler Living Quarters
Milzok the Dwarf is standing here.
Exits: [east], south, (west).
* W S C HP:Wounded Mana:Burning>hit rasta
They aren't here.
* W S C HP:Wounded Mana:Burning>s
n
The heavydoor closes quietly.
Smuggler Bunk Room
An experienced smuggler is here, conspiring with his cohorts.
Exits: north.
* W S C HP:Wounded Mana:Burning>Smuggler Living Quarters
Milzok the Dwarf is standing here searching for something.
Exits: [east], south, [west].
// This looked bad, i must say. Draken behind heavydoor and Milzok and me
// in the wrong place.
* W S C HP:Wounded Mana:Burning>w
The heavydoor seems to be closed.
Milzok passes dangerously close to your hiding place.
* W S C HP:Wounded Mana:Burning>sq
[search quickly]
You begin to search ...
/
Milzok opens the heavydoor.
The heavydoor closes quietly.
* W S C HP:Wounded Mana:Burning>nod
You nod solemnly.
* W S C HP:Wounded Mana:Burning>cure
[cast n 'cure ser' ]
You start to concentrate...
The earth trembles and shivers.
// AHA! good thinking! i bet this turned the fight.
Milzok says 'all fol me'
You begin to see scars fade away and a feeling of health comes over you.
Milzok opens the heavydoor.
Milzok leaves west.
* W S C HP:Hurt Mana:Hot>fol milzok
I see no person by that name here!
* W S C HP:Hurt Mana:Hot>w
Slave Quarters
A large arrow lies on the ground.
*Verminaard the Orc* is standing here trying to concentrate.
Exits: (east), south.
You suddenly notice *Rasta the Orc*.
* W S C HP:Hurt Mana:Hot>open heavydoor
w
*Rasta the Orc* leaves east.
*Verminaard the Orc* leaves east.
// They are running...?
close heavydoor
It's already open!
* W S C HP:Hurt Mana:Hot>
Alas, you cannot go that way...
Milzok has arrived from the south.
Draken has arrived from the south.
The heavydoor closes quietly.
* W S C HP:Hurt Mana:Hot>
It's already closed!
* W S C HP:Hurt Mana:Hot>e
The heavydoor seems to be closed.
* W S C HP:Hurt Mana:Hot>open heavydoor
e
Ok.
* W S C HP:Hurt Mana:Hot>Smuggler Living Quarters
*Rasta the Orc* is standing here.
*Verminaard the Orc* is standing here.
Exits: [east], south, (west).
* W S C HP:Hurt Mana:Hot>close heavydoor
hit rasta
Deris narrates 'anyone wanna smob some or something'
Ok.
* W S C HP:Hurt Mana:Hot>
You strongly pierce *Rasta the Orc*'s body and shatter it.
You swiftly dodge *Rasta the Orc*'s attempt to hit you.
*Rasta the Orc* nocks a missile in an orkish shortbow.
*Verminaard the Orc* leaves south.
The heavydoor is opened from the other side.
* W S C HP:Hurt Mana:Hot *Rasta the Orc*:Awful>open heavydoor
// I see, now Rasta is not so brave anymore...
Milzok has arrived from the west.
Draken has arrived from the west.
*Rasta the Orc* panics, and attempts to flee.
*Rasta the Orc* leaves south.
* W S C HP:Hurt Mana:Hot>It's already open!
*Verminaard the Orc* has arrived from the south.
*Verminaard the Orc* swiftly dodges Milzok's attempt to pound him.
*Verminaard the Orc* cleaves Milzok's right foot extremely hard and shatters it.
* W S C HP:Hurt Mana:Hot>hit rasta
They aren't here.
* W S C HP:Hurt Mana:Hot>hit rasta
Draken begins some strange incantations...
* W S C HP:Hurt Mana:Hot>They aren't here.
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves south.
* W S C HP:Hurt Mana:Hot>hit rasta
They aren't here.
You suddenly notice *Rasta the Orc*.
Draken begins some strange incantations...
*Verminaard the Orc* has arrived from the south.
*Rasta the Orc* leaves west.
*Verminaard the Orc* leaves west.
* W S C HP:Hurt Mana:Hot>hit rasta
They aren't here.
* W S C HP:Hurt Mana:Hot>hit rasta
They aren't here.
Milzok bleeds from open wounds.
* W S C HP:Hurt Mana:Hot>close heavydoor
Milzok leaves west.
Draken leaves west.
Ok.
* W S C HP:Hurt Mana:Hot>hit rasta
They aren't here.
* W S C HP:Hurt Mana:Hot>sq
[search quickly]
You begin to search ...
* W S C HP:Hurt Mana:Hot>exits
East - A closed 'door'
South - Smuggler Bunk Room
West - A closed 'heavydoor'
Edith narrates 'what hobbit in lorien?'
* W S C HP:Hurt Mana:Hot>open heavydoor
w
Ok.
* W S C HP:Hurt Mana:Hot>Slave Quarters
A large arrow lies on the ground.
Milzok the Dwarf is standing here.
Draken the Silvan is standing here.
Exits: (east), south.
* W S C HP:Hurt Mana:Hot>close heavydoor
Milzok leaves south.
Draken leaves south.
Ok.
* W S C HP:Hurt Mana:Hot>s
Slave Sleeping Room
You see three musty loaves of bread on the ground.
A weary slave who has lost all hope sits here staring into space.
An elven slave is standing here.
*Verminaard the Orc* is here, fighting Milzok.
*Rasta the Orc* is standing here.
Milzok the Dwarf is here, fighting *Verminaard the Orc*.
Draken the Silvan is standing here.
Exits: north.
*Verminaard the Orc* begins some strange incantations...
*Rasta the Orc* leaves north.
*Verminaard the Orc* panics, and attempts to flee.
* W S C HP:Hurt Mana:Hot>hit rasta
They aren't here.
*Rasta the Orc* has arrived from the north.
* W S C HP:Hurt Mana:Hot>n
*Rasta the Orc* nocks a missile in an orkish shortbow.
Draken panics, and attempts to flee.
*Verminaard the Orc* panics, and attempts to flee.
* W S C HP:Hurt Mana:Hot>Slave Quarters
A large arrow lies on the ground.
Exits: [east], south.
* W S C HP:Hurt Mana:Hot>hit rasta
They aren't here.
*Verminaard the Orc* has arrived from the south.
* W S C HP:Hurt Mana:Hot>hit rasta
Draken has arrived from the south.
They aren't here.
* W S C HP:Hurt Mana:Hot>hit rasta
They aren't here.
Milzok has arrived from the south.
Milzok pounds *Verminaard the Orc*'s right arm extremely hard and shatters it.
*Verminaard the Orc* cleaves Milzok's right arm extremely hard and shatters it.
* W S C HP:Hurt Mana:Hot>open heavydoor
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves south.
* W S C HP:Hurt Mana:Hot>hit rasta
Ok.
* W S C HP:Hurt Mana:Hot>They aren't here.
*Verminaard the Orc* has arrived from the south.
Draken leaves south.
// Here, it seemed Rasta had targeted the wrong elf again...
// I was low hurt, though, and he could maybe have taken me down
You suddenly notice *Rasta the Orc*.
*Rasta the Orc* shoots your body extremely hard and shatters it.
You strongly pierce *Rasta the Orc*'s body and shatter it.
*Rasta the Orc* barely hits your left hand and tickles it.
* W S C HP:Wounded Mana:Hot *Rasta the Orc*:Awful>close heavydoor
*Rasta the Orc* nocks a missile in an orkish shortbow.
Ok.
Milzok leaves south.
Draken has arrived from the south.
* W S C HP:Wounded Mana:Hot *Rasta the Orc*:Awful>hit rasta
You're already fighting!
*Verminaard the Orc* leaves south.
Milzok has arrived from the south.
* W S C HP:Wounded Mana:Hot *Rasta the Orc*:Awful>close heavydoor
It's already closed!
*Rasta the Orc* shoots your right arm hard.
*Rasta the Orc* swiftly dodges your attempt to pierce him.
*Rasta the Orc* panics, and attempts to flee.
*Rasta the Orc* leaves south.
* W S C HP:Wounded Mana:Hot>hit rasta
close heavydoor
They aren't here.
Draken leaves south.
* W S C HP:Wounded Mana:Hot>
It's already closed!
* W S C HP:Wounded Mana:Hot>close heavydoor
*Verminaard the Orc* has arrived from the south.
It's already closed!
Milzok begins some strange incantations...
* W S C HP:Wounded Mana:Hot>hit rasta
You suddenly notice *Rasta the Orc*.
Draken has arrived from the south.
You approach *Rasta the Orc*, trying to pierce him.
*Verminaard the Orc* cleaves Draken's body hard and shatters it.
You strongly pierce *Rasta the Orc*'s right hand and shatter it.
*Rasta the Orc* panics, and attempts to flee.
* W S C HP:Wounded Mana:Hot *Rasta the Orc*:Awful>hit rasta
You're already fighting!
*Verminaard the Orc* leaves south.
* W S C HP:Wounded Mana:Hot *Rasta the Orc*:Awful>close heavydoor
It's already closed!
*Rasta the Orc* panics, and attempts to flee.
Draken utters the words 'diesilla barh'
*Rasta the Orc* staggers back as the lightning bolt sent by Draken hits him.
*Rasta the Orc* is mortally wounded and will die soon if not aided.
You pierce *Rasta the Orc*'s left arm extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *an Orc*'s death cry.
*an Orc* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *an Orc*.
Draken panics, and attempts to flee.
Draken leaves south.
*Verminaard the Orc* has arrived from the south.
// One to go... This orc i couldn't hurt, though, as i had no bow.
Milzok utters the words 'cure serious'
* W S C HP:Wounded Mana:Hot>hit rasta
close heavydoor
Milzok pounds *Verminaard the Orc*'s left arm extremely hard and shatters it.
They aren't here.
* W S C HP:Wounded Mana:Hot>hit rasta
Draken has arrived from the south.
It's already closed!
* W S C HP:Wounded Mana:Hot>close heavydoor
They aren't here.
* W S C HP:Wounded Mana:Hot>hit rasta
It's already closed!
* W S C HP:Wounded Mana:Hot>close heavydoor
They aren't here.
* W S C HP:Wounded Mana:Hot>hit rasta
Draken leaves south.
It's already closed!
*Verminaard the Orc* panics, and attempts to flee.
* W S C HP:Wounded Mana:Hot>close heavydoor
They aren't here.
* W S C HP:Wounded Mana:Hot>
It's already closed!
*Verminaard the Orc* stops using a mighty dwarven axe.
*Verminaard the Orc* masterfully draws an ornate, steel-shafted warhammer.
*Verminaard the Orc* pounds Milzok's left leg hard.
* W S C HP:Wounded Mana:Hot>open heavydoor
Ok.
* W S C HP:Wounded Mana:Hot>e
Smuggler Living Quarters
Exits: [east], south, (west).
* W S C HP:Wounded Mana:Hot>close heavydoor
hit rasta
Ok.
* W S C HP:Wounded Mana:Hot>They aren't here.
* W S C HP:Wounded Mana:Hot>sq
[search quickly]
You begin to search ...
The heavydoor is opened from the other side.
*Verminaard the Orc* has arrived from the west.
Draken has arrived from the west.
open heavydoor
*Verminaard the Orc* approaches Draken, trying to pound him.
Draken lightly pierces *Verminaard the Orc*'s left arm.
hit rasta
You didn't find anyone.
* W S C HP:Wounded Mana:Hot>close heavydoor
It's already open!
Draken panics, and attempts to flee.
Draken leaves west.
* W S C HP:Wounded Mana:Hot>They aren't here.
* W S C HP:Wounded Mana:Hot>
Ok.
* W S C HP:Wounded Mana:Hot>hit rasta
They aren't here.
* W S C HP:Wounded Mana:Hot>s
n
*Verminaard the Orc* leaves south.
Smuggler Bunk Room
An experienced smuggler is here, conspiring with his cohorts.
*Verminaard the Orc* is standing here.
Exits: north.
* W S C HP:Wounded Mana:Hot>Smuggler Living Quarters
Exits: [east], south, [west].
* W S C HP:Wounded Mana:Hot>hit rasta
The heavydoor is opened from the other side.
They aren't here.
* W S C HP:Wounded Mana:Hot>open heavydoor
It's already open!
Milzok has arrived from the west.
Draken has arrived from the west.
* W S C HP:Wounded Mana:Hot>w
Slave Quarters
A large arrow lies on the ground.
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
Exits: (east), south.
* W S C HP:Wounded Mana:Hot>e
Smuggler Living Quarters
Milzok the Dwarf is standing here.
Draken the Silvan is standing here.
Exits: [east], south, (west).
*Verminaard the Orc* has arrived from the south.
*Verminaard the Orc* leaves south.
* W S C HP:Wounded Mana:Hot>tar *orc*
[label *orc* tar]
Exactly whom did you wish to give a label?
* W S C HP:Wounded Mana:Hot>wim
[cha mood wimpy]
Milzok leaves south.
Draken leaves south.
Ok.
Draken narrates 'kill'
* W S C HP:Wounded Mana:Hot>hit *orc*
Draken narrates 'kill'
* W S C HP:Wounded Mana:Hot>s
They aren't here.
* W S C HP:Wounded Mana:Hot>Smuggler Bunk Room
An experienced smuggler is here, conspiring with his cohorts.
*Verminaard the Orc* is here, fighting Milzok.
Milzok the Dwarf is here, fighting *Verminaard the Orc*.
Draken the Silvan is standing here.
Exits: north.
* W S C HP:Wounded Mana:Hot>hit *orc*
A smuggler barely slashes *Verminaard the Orc*'s right hand and tickles it.
* W S C HP:Wounded Mana:Hot>* W S C HP:Wounded Mana:Hot>
Alas!
You failed to reach him through the melee.
* W S C HP:Wounded Mana:Hot>n
Milzok panics, but can't stop fighting to flee.
* W S C HP:Wounded Mana:Hot>Smuggler Living Quarters
Exits: [east], south, (west).
*Verminaard the Orc* has arrived from the south.
* W S C HP:Wounded Mana:Hot>hit *orc*
Milzok has arrived from the south.
Draken has arrived from the south.
You try to pierce *Verminaard the Orc*, but he parries successfully.
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves south.
* W S C HP:Wounded Mana:Hot>hit *orc*
*Verminaard the Orc* has arrived from the south.
Milzok pounds *Verminaard the Orc*'s body very hard and shatters it.
You try to pierce *Verminaard the Orc*, but he parries successfully.
*Verminaard the Orc* tries to pound Milzok, but he parries successfully.
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves west.
Milzok begins some strange incantations...
* W S C HP:Wounded Mana:Hot>hit *orc*
They aren't here.
* W S C HP:Wounded Mana:Hot>open heavydoor
It's already open!
* W S C HP:Wounded Mana:Hot>cure
[cast n 'cure ser' ]
You start to concentrate...
Milzok utters the words 'cure serious'
Milzok begins some strange incantations...
You begin to see scars fade away and a feeling of health comes over you.
w
Slave Quarters
A large arrow lies on the ground.
The corpse of *an Orc* is lying here.
The shadow of *an Orc* is floating here.
Exits: (east), south.
*Verminaard the Orc* has arrived from the south.
*Verminaard the Orc* closes the heavydoor.
* W S C HP:Wounded Mana:Hot>hit *orc*
You barely pierce *Verminaard the Orc*'s right hand.
*Verminaard the Orc* tries to pound you, but your parry is successful.
Isil narrates 'Any action around Bree/Tharbad today?'
*Verminaard the Orc* panics, and attempts to flee.
*Verminaard the Orc* leaves south.
The heavydoor is opened from the other side.
Milzok has arrived from the east.
Draken has arrived from the east.
* W S C HP:Wounded Mana:Hot>hit *orc*
They aren't here.
* W S C HP:Wounded Mana:Hot>close heavydoor
Ok.
* W S C HP:Wounded Mana:Hot>opd
Arglebargle, glop-glyf!?!
* W S C HP:Wounded Mana:Hot>pd
[pick heavydoor]
Milzok leaves south.
Draken leaves south.
Using your lockpicks, you try to enable the lock...
You feel bolder.
Your blood freezes as you hear a death cry.
// Ah well, exp is not everything...
You manage to enable the lock.
Saving Fidel.
* W S C HP:Wounded Mana:Hot>s
Slave Sleeping Room
You see three musty loaves of bread on the ground.
The corpse of *an Orc* is lying here.
A weary slave who has lost all hope sits here staring into space.
An elven slave is standing here.
Milzok the Dwarf is standing here.
Draken the Silvan is standing here.
Exits: north.
Milzok gets a mighty dwarven axe from the corpse of *an Orc*.
Milzok gets a gem-inlaid knife from the corpse of *an Orc*.
Milzok gets a little green leaf from the corpse of *an Orc*.
Milzok gets a black amulet from the corpse of *an Orc*.
Milzok gets a thick metal breastplate from the corpse of *an Orc*.
Milzok gets a spiked metal helmet from the corpse of *an Orc*.
Milzok gets a shining pair of greaves from the corpse of *an Orc*.
Milzok gets a pair of iron-shod boots from the corpse of *an Orc*.
Milzok gets a thick pair of metal gauntlets from the corpse of *an Orc*.
Milzok gets a shining pair of vambraces from the corpse of *an Orc*.
Milzok gets a bejewelled shield from the corpse of *an Orc*.
Milzok gets a forest green cloak from the corpse of *an Orc*.
Milzok gets a leather backpack from the corpse of *an Orc*.
Milzok gets a keyring with a key from the corpse of *an Orc*.
Draken says 'yes'
// YES INDEED! It was a close fight, imo. I think Draken's quaking had
// the largest impact on the outcome. I am not sure if the targeting of me
// was intentional, or just an effect from hitting the 'elf' button.
// Maybe the two whitie legends could have done it by themselves,
// but i seldom get to be of any use in larger fights, so this was great fun
// for me.