Me, Kogan, Joei, Sain and other players were hunting Silm and Belemoth. All of a sudden other pukes were gone, didn't want to follow Fero, maybe it was their luck. So only me and Kogan followed Fero. We found the 2 orcs in epriest and decided to enter. Snowy narrated 4 secs ago that Verminaards group was abr so its sounds kind of safe. But :Was trap of same lab players? I apologise if I am wrong, but if its true I find it very lame...feel free to judge urself
Fero leaves north.
You follow Fero.
Heathery Slope
A thick carpet of heather covers the ground here. In some spots the heather is
completely withered or discoloured for no visible reason. Obviously, even this
plant, that often grows where other plants would not, does not like the rocky
soil and the harsh weather of this land.
Kogan has arrived from the south.
* W C>
Fero leaves east.
You follow Fero.
Forest by the Temple Wall
Dark pines and firs climb up the steep slope to the wall of the ancient
half-ruined temple on the hill to the east. A tower of the temple looms almost
precisely above you, and the dark openings of its windows stare into the forest
as if keeping watch. The old stone wall, which is facing you, looks as if it
could collapse under its own weight at any moment, but you can see an iron door
in the wall which has a much fresher look, as if it was recently replaced.
Kogan has arrived from the west.
* W C>
Eäroyana narrates 'life is cursed ;('
* W C>
Fero carefully examines the ground around him, looking for tracks...
* W C>search q
You begin to search ...
You didn't find anyone.
* W C>say in?
Ok.
* W C>l
Forest by the Temple Wall
Dark pines and firs climb up the steep slope to the wall of the ancient
half-ruined temple on the hill to the east. A tower of the temple looms almost
precisely above you, and the dark openings of its windows stare into the forest
as if keeping watch. The old stone wall, which is facing you, looks as if it
could collapse under its own weight at any moment, but you can see an iron door
in the wall which has a much fresher look, as if it was recently replaced.
Fero the Dwarf, wielding a mighty dwarven axe, is standing here.
Kogan the Dwarf, wielding a mighty dwarven axe, is standing here.
* W C>sc
Fero says 'in'
367/367 hits, 66/66 mana, and 138/146 moves.
* W C>
Fero says 'we hit?'
* W C>
Kogan nods solemnly.
* W C>say hit
Fero opens the irondoor.
* W C>fl
Fero leaves east.
You follow Fero.
The Guardroom
What has once been a storage room of the temple is now used as a guardroom by a
band of orcs. A few torches flare in the brackets on the walls, and in the dim
torchlight you can see the mess of garbage, bones and rags lying on the floor.
There used to be a door in the eastern wall, but it was broken off the hinges,
and beyond the doorway there is only darkness. An iron door in the western
wall seems to have survived the destruction - maybe because the orcs still
have some use for it?
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
*Belemoth the Orc*, wielding an ornate, steel-shafted warhammer, is standing
here.
A hungry warg stands here, sniffing around for flesh.
*Silm the Orc*, wielding an engraved broadsword, is resting here.
A hungry warg stands here, sniffing around for flesh.
Kogan has arrived from the west.
* W C>ee
The orkish bodyguard crushes Fero's right foot extremely hard and tickles it.
Fero cleaves the orkish bodyguard's left leg very hard and tickles it.
* W C>?
Ok.
* W C>kill *orc*
*Belemoth the Orc* swiftly dodges Kogan's attempt to cleave him.
You pound *Belemoth the Orc*'s body extremely hard.
*Belemoth the Orc* pounds Kogan's right leg extremely hard.
Fero leaves east.
* W C *Belemoth the Orc*:Hurt Kogan:Fine>
Fero has arrived from the east.
* W C *Belemoth the Orc*:Hurt Kogan:Fine>b
bash
*Silm the Orc* stops resting, and clambers on his feet.
Fero approaches *Belemoth the Orc*, trying to cleave him.
The orkish bodyguard cleaves your head extremely hard.
You feel a strong ache there!
Fero closes the irondoor.
Fero cleaves *Belemoth the Orc*'s head extremely hard.
* W C HP:Fine *Belemoth the Orc*:Hurt Kogan:Fine>
The orkish bodyguard crushes your left leg very hard and tickles it.
*Belemoth the Orc* panics, and attempts to flee.
*Belemoth the Orc* leaves east.
* W C HP:Fine the orkish bodyguard:Healthy>f
*Belemoth the Orc* has arrived from the east.
flee
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Fine the orkish bodyguard:Healthy>*Belemoth the Orc* approaches Kogan, trying to pound him.
You are already attempting to flee!
* W C HP:Fine the orkish bodyguard:Healthy>
The orkish bodyguard cleaves your right foot very hard and tickles it.
* W C HP:Fine the orkish bodyguard:Healthy>
Fero approaches *Silm the Orc*, trying to cleave him.
You flee head over heels.
Domed Chamber
The chamber is greater in width than in height and is covered with a low
ornamented dome. There is a circle in the middle of the dome, and many lines
lead from it to the border of the dome like rays from the sun. Two
intertwining stone ribbons or parchments run around the border of the dome;
the ends of the ribbons come down winding on both sides of the arch that opens
in the eastern wall. There once was an iron door in the western wall, but it
has been broken off the hinges.
Exits: east, west.
* W C HP:Fine>
*Belemoth the Orc* has arrived from the west.
* W C HP:Fine>kill $target
*Belemoth the Orc* leaves west.
They aren't here.
* W C HP:Fine>kill *orc*
They aren't here.
* W C HP:Fine>w
The Guardroom
What has once been a storage room of the temple is now used as a guardroom by a
band of orcs. A few torches flare in the brackets on the walls, and in the dim
torchlight you can see the mess of garbage, bones and rags lying on the floor.
There used to be a door in the eastern wall, but it was broken off the hinges,
and beyond the doorway there is only darkness. An iron door in the western
wall seems to have survived the destruction - maybe because the orcs still
kill *orc*
have some use for it?
The orkish bodyguard, wielding a black waraxe, is here, fighting Kogan.
A huge orc bodyguard looks at you suspiciously.
A hungry warg stands here, sniffing around for flesh.
*Silm the Orc*, wielding an engraved broadsword, is here, fighting Fero.
A hungry warg stands here, sniffing around for flesh.
Kogan the Dwarf, wielding a mighty dwarven axe, is here, fighting the orkish
bodyguard.
Fero the Dwarf, wielding a mighty dwarven axe, is here, fighting *Silm the
Orc*.
*Belemoth the Orc*, wielding an ornate, steel-shafted warhammer, is here,
fighting Kogan.
Exits: east, [west].
The orkish bodyguard crushes Kogan's right arm very hard and tickles it.
*Silm the Orc* panics, and attempts to flee.
*Silm the Orc* leaves east.
* W C HP:Fine>
You strongly pound *Belemoth the Orc*'s body and tickle it.
* W C HP:Fine *Belemoth the Orc*:Hurt Kogan:Fine>
Fero approaches *Belemoth the Orc*, trying to cleave him.
*Silm the Orc* has arrived from the east.
* W C HP:Fine *Belemoth the Orc*:Hurt Kogan:Fine>
*Belemoth the Orc* panics, and attempts to flee.
*Belemoth the Orc* leaves east.
* W C HP:Fine>
Kogan panics, and attempts to flee.
Kogan leaves east.
* W C HP:Fine>
*Belemoth the Orc* has arrived from the east.
* W C HP:Fine>f
*Belemoth the Orc* approaches Fero, trying to pound him.
* W C HP:Fine>flee
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Fine>
You flee head over heels.
Domed Chamber
The chamber is greater in width than in height and is covered with a low
ornamented dome. There is a circle in the middle of the dome, and many lines
lead from it to the border of the dome like rays from the sun. Two
intertwining stone ribbons or parchments run around the border of the dome;
the ends of the ribbons come down winding on both sides of the arch that opens
in the eastern wall. There once was an iron door in the western wall, but it
has been broken off the hinges.
Kogan the Dwarf, wielding a mighty dwarven axe, is standing here.
Exits: east, west.
*Silm the Orc* has arrived from the west.
A hungry warg has arrived from the west.
* W C HP:Fine>
*Silm the Orc* leaves west.
A hungry warg leaves west.
* W C HP:Fine>
Fero has arrived from the west.
* W C HP:Fine>kill *orc*
Kogan leaves west.
* W C HP:Fine>* W C HP:Fine>
*Belemoth the Orc* has arrived from the west.
Fero leaves west.
You follow Fero.
The Guardroom
What has once been a storage room of the temple is now used as a guardroom by a
band of orcs. A few torches flare in the brackets on the walls, and in the dim
torchlight you can see the mess of garbage, bones and rags lying on the floor.
There used to be a door in the eastern wall, but it was broken off the hinges,
and beyond the doorway there is only darkness. An iron door in the western
wall seems to have survived the destruction - maybe because the orcs still
have some use for it?
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
A hungry warg stands here, sniffing around for flesh.
*Silm the Orc*, wielding an engraved broadsword, is here, fighting Kogan.
A hungry warg stands here, sniffing around for flesh.
Kogan the Dwarf, wielding a mighty dwarven axe, is here, fighting *Silm the
Orc*.
Alas!
You failed to reach him through the melee.
The orkish bodyguard says 'YAU! Kikis! Yee vill dau kuseru youl taho.'
The orkish bodyguard crushes Kogan's right foot extremely hard.
*Silm the Orc* slashes Kogan's right foot and tickles it.
* W C HP:Fine>
*Silm the Orc* begins some strange incantations...
* W C HP:Fine>
Fero approaches *Silm the Orc*, trying to cleave him.
The orkish bodyguard joins the orkish bodyguard's fight.
The orkish bodyguard says 'Elaob fol Niaron!'
The orkish bodyguard cleaves Kogan's right leg hard and tickles it.
* W C HP:Fine>kill *orc*
Kogan panics, and attempts to flee.
Kogan leaves east.
* W C HP:Fine>
Eolendil narrates 'sucky keyboard'
*Silm the Orc* panics, but can't stop fighting to flee.
* W C HP:Fine>kill *orc*
* W C HP:Fine>
Alas!
You failed to reach him through the melee.
* W C HP:Fine>
*Silm the Orc* panics, and attempts to flee.
*Silm the Orc* leaves east.
* W C HP:Fine>
*Silm the Orc* has arrived from the east.
The orkish bodyguard approaches Fero, trying to cleave him.
The orkish bodyguard swiftly dodges Fero's attempt to cleave him.
* W C HP:Fine>*Silm the Orc* swiftly dodges your attempt to pound him.
*Silm the Orc* begins some strange incantations...
* W C HP:Fine *Silm the Orc*:Fine>
The orkish bodyguard cleaves Fero's left foot extremely hard.
* W C HP:Fine *Silm the Orc*:Fine>
Fero leaves east.
* W C HP:Fine *Silm the Orc*:Fine>
The orkish bodyguard crushes your right leg very hard and tickles it.
* W C HP:Fine *Silm the Orc*:Fine>f
Fero has arrived from the east.
Kogan has arrived from the east.
*Silm the Orc* panics, and attempts to flee.
*Silm the Orc* leaves east.
* W C HP:Fine the orkish bodyguard:Fine>
The orkish bodyguard says 'YOT! Gemecdl! Yee wilr bie ponele yoar tuva.'
The orkish bodyguard quickly approaches, trying to cleave you.
* W C HP:Fine the orkish bodyguard:Fine>
flee
You flee head over heels.
Domed Chamber
The chamber is greater in width than in height and is covered with a low
ornamented dome. There is a circle in the middle of the dome, and many lines
lead from it to the border of the dome like rays from the sun. Two
intertwining stone ribbons or parchments run around the border of the dome;
the ends of the ribbons come down winding on both sides of the arch that opens
in the eastern wall. There once was an iron door in the western wall, but it
has been broken off the hinges.
*Silm the Orc*, wielding an engraved broadsword, is standing here.
Exits: east, west.
* W C HP:Fine>kill *orc*
You approach *Silm the Orc*, trying to pound him.
You swiftly dodge *Silm the Orc*'s attempt to slash you.
* W C HP:Fine *Silm the Orc*:Fine>
Fero has arrived from the west.
* W C HP:Fine *Silm the Orc*:Fine>
Kogan has arrived from the west.
*Belemoth the Orc* has arrived from the east.
Fero approaches *Silm the Orc*, trying to cleave him.
* W C HP:Fine *Silm the Orc*:Fine>b
*Silm the Orc* panics, and attempts to flee.
*Silm the Orc* leaves east.
* W C HP:Fine>*Silm the Orc* has arrived from the east.
bash
Bash what or whom?
* W C HP:Fine>
Kogan tries to cleave *Belemoth the Orc*, but he parries successfully.
*Belemoth the Orc* pounds Kogan's head hard and tickles it.
* W C HP:Fine>kill *orc*
You pound *Belemoth the Orc*'s body extremely hard.
* W C HP:Fine *Belemoth the Orc*:Hurt Kogan:Hurt>
Penjuwyn narrates 'whats a hoeschool and why do you suck Norik?'
*Silm the Orc* leaves west.
Fero approaches *Belemoth the Orc*, trying to cleave him.
* W C HP:Fine *Belemoth the Orc*:Hurt Kogan:Hurt>b
bash
*Silm the Orc* has arrived from the west.
A hungry warg has arrived from the west.
Fero cleaves *Belemoth the Orc*'s left hand and tickles it.
*Belemoth the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Belemoth the Orc* leaves west.
* W C HP:Fine>kill *orc*
*Belemoth the Orc* has arrived from the west.
A hungry warg has arrived from the west.
Kogan approaches *Silm the Orc*, trying to cleave him.
Fero leaves west.
You follow Fero.
The Guardroom
What has once been a storage room of the temple is now used as a guardroom by a
band of orcs. A few torches flare in the brackets on the walls, and in the dim
torchlight you can see the mess of garbage, bones and rags lying on the floor.
There used to be a door in the eastern wall, but it was broken off the hinges,
and beyond the doorway there is only darkness. An iron door in the western
wall seems to have survived the destruction - maybe because the orcs still
have some use for it?
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
They aren't here.
Blackhawk narrates 'where they?'
* W C HP:Fine>kill *orc*
They aren't here.
The orkish bodyguard cleaves Fero's head hard and tickles it.
* W C HP:Fine>e
Domed Chamber
The chamber is greater in width than in height and is covered with a low
ornamented dome. There is a circle in the middle of the dome, and many lines
lead from it to the border of the dome like rays from the sun. Two
intertwining stone ribbons or parchments run around the border of the dome;
the ends of the ribbons come down winding on both sides of the arch that opens
in the eastern wall. There once was an iron door in the western wall, but it
has been broken off the hinges.
Kogan the Dwarf, wielding a mighty dwarven axe, is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: east, west.
* W C HP:Fine>kill *orc*
They aren't here.
* W C HP:Fine>
Fero has arrived from the west.
* W C HP:Fine> HERE IT BEGINS....
You hear some apparently very close noise coming from the west.
* W C HP:Fine>kill *orc*
Fero leaves west.
You follow Fero.
The Guardroom
What has once been a storage room of the temple is now used as a guardroom by a
band of orcs. A few torches flare in the brackets on the walls, and in the dim
torchlight you can see the mess of garbage, bones and rags lying on the floor.
There used to be a door in the eastern wall, but it was broken off the hinges,
and beyond the doorway there is only darkness. An iron door in the western
wall seems to have survived the destruction - maybe because the orcs still
have some use for it?
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
*Verminaard the Orc*, wielding a mighty dwarven axe, is standing here.
A hungry warg stands here, sniffing around for flesh.
*Ballrot the Orc*, wielding an engraved broadsword, is standing here.
A hungry warg stands here, sniffing around for flesh.
*Vishnak the Orc*, wielding an ornate, steel-shafted warhammer, is standing
here.
A hungry warg stands here, sniffing around for flesh.
*Naomi the Black Númenórean*, wielding a black runed dagger, is standing here.
A sturdy pack horse is standing here.
Kogan has arrived from the east. HMMM, Fero was 1st dwarf, but all attacked Kogan, no1 attacked Fero
Kogan cleaves *Verminaard the Orc*'s right foot extremely hard.
You pound *Verminaard the Orc*'s right hand extremely hard.
*Verminaard the Orc* cleaves Kogan's body extremely hard.
* W C HP:Fine *Verminaard the Orc*:Fine Kogan:Hurt>
Kogan grunts 'EAT THAT!'
* W C HP:Fine *Verminaard the Orc*:Fine Kogan:Hurt>
Fero opens the irondoor. See? Noone spammed close irondoor and noone hits 1st dwarf.
* W C HP:Fine *Verminaard the Orc*:Fine Kogan:Hurt>
Fero leaves west.
The orkish bodyguard quickly approaches, trying to cleave you.
* W C HP:Fine *Verminaard the Orc*:Fine Kogan:Hurt>
*Verminaard the Orc* closes the irondoor. Verminaard close irondoor, just after Fero went out, kind of THAT LUCKY?
* W C HP:Fine *Verminaard the Orc*:Fine Kogan:Hurt>
The orkish bodyguard tries to cleave you, but your parry is successful.
Kogan panics, but can't stop fighting to flee.
* W C HP:Fine *Verminaard the Orc*:Fine Kogan:Hurt>
*Naomi the Black Númenórean* begins some strange incantations...
The orkish bodyguard crushes your head and tickles it.
* W C HP:Fine *Verminaard the Orc*:Fine Kogan:Hurt>f
flee
You flee head over heels.
Domed Chamber
The chamber is greater in width than in height and is covered with a low
ornamented dome. There is a circle in the middle of the dome, and many lines
lead from it to the border of the dome like rays from the sun. Two
intertwining stone ribbons or parchments run around the border of the dome;
the ends of the ribbons come down winding on both sides of the arch that opens
in the eastern wall. There once was an iron door in the western wall, but it
has been broken off the hinges.
A hungry warg stands here, sniffing around for flesh.
*Belemoth the Orc*, wielding an ornate, steel-shafted warhammer, is standing
here.
A hungry warg stands here, sniffing around for flesh.
*Silm the Orc*, wielding an engraved broadsword, is standing here.
Exits: east, west.
Kogan has arrived from the west.
* W C HP:Fine>w
The Guardroom
What has once been a storage room of the temple is now used as a guardroom by a
band of orcs. A few torches flare in the brackets on the walls, and in the dim
torchlight you can see the mess of garbage, bones and rags lying on the floor.
There used to be a door in the eastern wall, but it was broken off the hinges,
and beyond the doorway there is only darkness. An iron door in the western
wall seems to have survived the destruction - maybe because the orcs still
have some use for it?
A huge orc bodyguard looks at you suspiciously.
A huge orc bodyguard looks at you suspiciously.
*Verminaard the Orc*, wielding a mighty dwarven axe, is standing here.
A hungry warg stands here, sniffing around for flesh.
*Ballrot the Orc*, wielding an engraved broadsword, is standing here.
A hungry warg stands here, sniffing around for flesh.
*Vishnak the Orc*, wielding an ornate, steel-shafted warhammer, is standing
here.
A hungry warg stands here, sniffing around for flesh.
*Naomi the Black Númenórean*, wielding a black runed dagger, is standing here
trying to concentrate.
A sturdy pack horse is standing here.
Exits: east, [west].
Kogan has arrived from the east.
* W C HP:Fine>open irondoor
The irondoor seems to be closed.
* W C HP:Fine>w
*Ballrot the Orc* begins some strange incantations...
Ok.
*Verminaard the Orc* closes the irondoor. Noone spammed open from outside !!
* W C HP:Fine>The irondoor seems to be closed.
*Naomi the Black Númenórean* utters the words 'braqt eaaf'
The exit west seems to blur for a while. Block of course, what else .....
* W C HP:Fine>That's impossible, I'm afraid.
* W C HP:Fine>w
You swiftly dodge the orkish bodyguard's attempt to cleave you.
You pound the orkish bodyguard's right foot extremely hard.
* W C HP:Fine the orkish bodyguard:Fine>fNo way!
You are fighting for your life!
* W C HP:Fine the orkish bodyguard:Fine>
flee
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Fine the orkish bodyguard:Fine>*Vishnak the Orc* pounds Kogan's right foot extremely hard and shatters it.
You are already attempting to flee!
The orkish bodyguard says 'YIO! Gomackl!
You sill puo dazare yiar tisa.'
You swiftly dodge the orkish bodyguard's attempt to crush you.
Kogan cleaves *Vishnak the Orc*'s left hand extremely hard.
* W C HP:Fine the orkish bodyguard:Fine>e
No way!
You are fighting for your life!
Kogan panics, and attempts to flee.
* W C HP:Fine the orkish bodyguard:Fine>
*Ballrot the Orc* begins some strange incantations...
Kogan grunts 'EAT THAT!'
You flee head over heels.
Domed Chamber
The chamber is greater in width than in height and is covered with a low
ornamented dome. There is a circle in the middle of the dome, and many lines
lead from it to the border of the dome like rays from the sun. Two
intertwining stone ribbons or parchments run around the border of the dome;
the ends of the ribbons come down winding on both sides of the arch that opens
in the eastern wall. There once was an iron door in the western wall, but it
has been broken off the hinges.
Exits: east, west.
* W C HP:Fine>nar
Fero narrates 'OUT ' Here the narrate Out of him AFTER BLOCK went though :P
Kogan has arrived from the west.
* W C HP:Fine>fu
Kogan panics, and attempts to flee.
Kogan leaves west.
* W C HP:Fine>ckinmg
*Belemoth the Orc* has arrived from the east.
A hungry warg has arrived from the east.
*Silm the Orc* has arrived from the east.
A hungry warg has arrived from the east.
*Naomi the Black Númenórean* has arrived from the west.
A pack horse has arrived from the west.
* W C HP:Fine> bl
*Naomi the Black Númenórean* leaves east.
A pack horse leaves east.
*Belemoth the Orc* leaves west.
A hungry warg leaves west.
*Silm the Orc* leaves west.
A hungry warg leaves west.
* W C HP:Fine>ocked
Ok.
* W C HP:Fine>
Kogan has arrived from the west.
* W C HP:Fine>n
Alas, you cannot go that way...
*Verminaard the Orc* has arrived from the west.
A hungry warg has arrived from the west.
*Ballrot the Orc* has arrived from the west.
A hungry warg has arrived from the west.
*Vishnak the Orc* has arrived from the west.
A hungry warg has arrived from the west.
* W C HP:Fine>
*Verminaard the Orc* approaches Kogan, trying to pound him.
* W C HP:Fine>n
Alas, you cannot go that way...
Kogan panics, and attempts to flee.
Kogan leaves west.
* W C HP:Fine>
*Belemoth the Orc* has arrived from the west.
A hungry warg has arrived from the west.
*Silm the Orc* has arrived from the west.
A hungry warg has arrived from the west.
*Verminaard the Orc* leaves west.
A hungry warg leaves west.
*Ballrot the Orc* leaves west.
A hungry warg leaves west.
*Vishnak the Orc* leaves west.
A hungry warg leaves west.
You hear some apparently very close noise coming from the west.
* W C HP:Fine>e
Dark Hallway
Gloom seems to fill the air of this dark hallway which stretches north-south
ending with a low arch. A finely crafted lamp hangs over the arch, shining
with a cold white-blue radiance, but its light is not bright enough to dispel
the gloom in the hall or to penetrate the darkness beyond the arch.
Exits: north, east, south, west.
* W C HP:Fine>n
You hear some apparently very close noise coming from the west.
By the Dark Altar
This seems to be the main hall of the temple, the place where the worshippers
gathered to pray and to make sacrifice. A black altar rises in the centre of
the room, and far above it in the domed roof of the hall there is a louver to
let the smoke out. No fire is burning on the altar now, and yet the air seems
to be heavy with its dark smoke. An arch in the southern wall leads into a
dimly-lit hallway. In the back of the room there is a small door, half-hidden
in the dark.
A spirit floats towards you and howls with an evil laughter.
Exits: (north), south.
* W C HP:Fine>n
The Priest's Study
The high ceiling of the small dark study is lost in the gloom. A heavy marble
desk in the centre of the room is littered with books and scrolls, some of
them quite old and fragile-looking. One wall of the study is lined by
bookshelves, the other is covered by a dark curtain. The third wall is
occupied by a fireplace in which the embers of fire glow with a dim red light.
No lamp or candle lights the room, the owner of which is obviously used to
working with no more light than the glow of the coals on the fireplace.
There is a water skin lying on the ground.
There is a water skin lying on the ground.
There is a water skin lying on the ground.
A large bookshelf sits against the wall.
An evil priest is here chanting and praying to some foul entity (glowing).
Exits: (south).
* W C HP:Fine>w
Alas, you cannot go that way...
* W C HP:Fine>
Norìk narrates 'morgans here!'
* W C HP:Fine>open c
*Verminaard the Orc* has arrived from the south.
A hungry warg has arrived from the south.
*Ballrot the Orc* has arrived from the south.
A hungry warg has arrived from the south.
*Vishnak the Orc* has arrived from the south.
A hungry warg has arrived from the south.
* W C HP:Fine>u
*Vishnak the Orc* quickly approaches, trying to pound you.
You pound *Vishnak the Orc*'s left arm extremely hard and tickle it.
* W C HP:Fine *Vishnak the Orc*:Fine>rtain
Fero narrates 'backwau opened'
* W C HP:Fine *Vishnak the Orc*:Fine>
Ok.
* W C HP:Fine *Vishnak the Orc*:Fine>f
flee
*Verminaard the Orc* closes the door.
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Fine *Vishnak the Orc*:Fine>w
*Verminaard the Orc* pounds your right foot extremely hard.
You are already attempting to flee!
An evil priest lightly pierces your body and tickles it.
* W C HP:Fine *Vishnak the Orc*:Fine>No way!
You are fighting for your life!
An evil priest yells 'Velp me, guards!'
* W C HP:Fine *Vishnak the Orc*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Fine *Vishnak the Orc*:Fine>
You are already attempting to flee!
* W C HP:Fine *Vishnak the Orc*:Fine>f
The door is opened from the other side.
Penjuwyn narrates '*blink*'
* W C HP:Fine *Vishnak the Orc*:Fine>flee
You are already attempting to flee!
*Belemoth the Orc* has arrived from the south.
A hungry warg has arrived from the south.
*Silm the Orc* has arrived from the south.
A hungry warg has arrived from the south.
You flee head over heels.
The Hidden Passage
The hidden passage runs from the east to the west. The walls are covered with
pictures of burial ceremonies and of other less peaceful rituals, carved in
stone with merciless precision. At the eastern end of the passage you can see
a heavy dark curtain, covering the entrance to some room. To the west the
passage seems to end in a landing of a stairwell.
Exits: (east), west.
* W C HP:Fine>w
On a Landing
A winding staircase leads up and down from the landing. About ten steps below
you the walls and the stairs merge with the darkness, as if the stairwell was
ending with a drop into a bottomless pit. Some light and a draught of air
comes from the above.
Exits: east, up, down.
* W C HP:Fine>
You hear some apparently very close noise coming from the east.
* W C HP:Fine>
Fero narrates 'COME OUT BACKWAY' Here fero narrates backway, but he didn't bash backway for us
* W C HP:Fine>d
Winding Stairwell
The wide stairs of the spiral stairwell lead down into the dark. Carved from
the bone of the hills, the grey stone walls are plain, not decorated by
anything except an occasional coloured vein. In some places the strength of
the stone defeated the instruments of the stone-cutters, and they were forced
to give up, leaving the walls or the steps slightly uneven.
Exits: up, down.
You hear some apparently very close noise coming from above.
* W C HP:Fine>e
Alas, you cannot go that way...
* W C HP:Fine>d
*Naomi the Black Númenórean* has arrived from above.
A pack horse has arrived from above.
* W C HP:Fine>A Chamber in the Rock
The stairwell ends here with a wide arch that opens into a cavern-like
chamber. Judging by the room's present shape, the stone-cutters who carved it
were either unable to cut too deep into the stone, or afraid to disturb the
weight of many tons of rock above, and so contented themselves with chipping
off sharp edges and corners and smoothing the floor rather than trying to give
the room a finished form. An arch in the southern wall of the room leads into
a larger chamber.
Exits: south, up.
*Naomi the Black Númenórean* has arrived from above.
A pack horse has arrived from above.
* W C HP:Fine>e
Fero narrates 'opened'
* W C HP:Fine>Norìk narrates 'MICH lab unite!'
*Naomi the Black Númenórean* leaves south.
A pack horse leaves south.
Alas, you cannot go that way...
* W C HP:Fine>s
You hear some apparently very close noise coming from above.
* W C HP:Fine>Underground Crypt
This is the northern part of an enormous cavernous chamber in the very heart
of the hills. Obviously, it used to be a natural hollow in the rock which was
made into a crypt where the priests of the temple have buried the dead. The
stone-masons did little to adorn the place; the walls and the ceiling seem to
have kept their original shape. Ornamented panels in the floor mark the places
where slabs of stone were cut out to make place for coffins, but no name, date
or inscription marks the panels. The cavern continues to the south and to the
east; an arch in the northern wall leads into a smaller chamber.
Exits: north, east, south.
* W C HP:Fine>
You hear some apparently very close noise coming from the north.
* W C HP:Fine>e
Underground Crypt
It is very dark and quiet here, as if the darkness was muffling all sounds.
This part of the cavern has not been touched by the stone-cutters; the walls,
the floor and the ceiling have kept their natural shape. Ancient beyond all
human memory yet untouched by decay, the place looks unreal, half-familiar and
somewhat sad like a picture from a long forgotten dream.
A shadowy haunt floats here, oblivious to your presence.
Exits: south, west.
Cipriss narrates 'SHUT UP'
* W C HP:Fine>e
Alas, you cannot go that way...
You hear some apparently very close noise coming from the west.
* W C HP:Fine>s
Underground Crypt
This part of the cavern is darker than the rest, but there is an unmistakable
draught of fresh air coming from the shaft which is cut in the ceiling of the
cavern. A narrow cast-iron stair winds around an iron pole and disappears in
the darkness of the shaft. The iron steps were crafted to look like lace, yet
they can obviously support great weight.
Exits: north, west, up.
You hear some apparently very close noise coming from the west.
* W C HP:Fine>e
Alas, you cannot go that way...
* W C HP:Fine>up
Arda seems to wither as an evil power begins to grow...
* W C HP:Fine>e
Narrow Winding Stair
There is a heavy trapdoor in the ceiling of the narrow shaft in the rock. From
the trapdoor a winding cast-iron stair descends the shaft into the darkness.
Just next to you there is an iron door set in the rock wall; a faint draught
of air comes from behind it.
A shadow is here, fighting *Naomi the Black Númenórean*.
*Naomi the Black Númenórean*, wielding a black runed dagger, is here, fighting Lucky bn is infight
a shadow.
A sturdy pack horse is standing here.
Exits: (east), [up], down.
* W C HP:Fine>Forest under the Ridge
Pines grow here in a corner formed by two hill-slopes. The rocky slope to the
north leads to a saddle between two higher points of the ridge. The slope to
the west is much steeper and covered with green moss and climbing pines. It
leads to the top of a hill, on which you can see some ancient ruins. Between
the pines on the western slope there is a somewhat discoloured patch of moss
of an irregular shape.
Fero the Dwarf, wielding a mighty dwarven axe, is standing here.
Exits: north, east, south, (west), up.
* W C HP:Fine>
The mossydoor closes quietly.
* W C HP:Fine>e
Forest under the Ridge
A mixed forest of conifers and broadleaf trees grows on the mossy ground. The
foliage and the needles of the trees are as dark as if the sheer cliff that
rises to the north was shutting out not only the northern wind, but also the
sunlight. There is a rock shelf on the side of the cliff about halfway to the
top, and there seems to be a dark opening in the rock wall just above the
shelf.
Exits: east, south, west.
* W C HP:Fine>NAR ME OUT
The light of Aman fades away from you.
my first log so dont be so hard....