# posted for request.
# played already over an hour or so and there was noone around to fight with.
# so i was a bit bored and desperate to stab something...
o W S C>east
On the Top of the Hill
You see three heavy morningstars on the ground.
Exits: south, west, (down).
o W S C>tr
You carefully examine the ground around you, looking for tracks...
You see:
- a track of an Orc coming from the west (done less than 1 hour ago).
- a track of *a Dwarf* leading down (done less than 7 hours ago).
- a track of *a Dwarf* leading down (done less than 7 hours ago).
- a track of *a Dwarf* leading down (done less than 7 hours ago).
- a track of *a Dwarf* coming from the west (done less than 7 hours ago).
- a track of *a Dwarf* coming from the west (done less than 7 hours ago).
- a track of *a Dwarf* coming from the west (done less than 7 hours ago).
You stop searching, you don't seem to find anything else.
o W S C>o W S C>open hatch
down
It's already open!
o W S C>The Sacrifice Hall
Exits: north, (up), down.
* W S C>close hatch
Ok.
* W S C>r
You sit down and rest your tired bones.
* W S C>TICK IN 5 SECONDS.
score
324/324 hits, 50/50 mana, and 72/145 moves.
* W S C>time
According to the Dunadan calendar, it is:
5am on Monday, the 22nd of Thrimidge, Year 2941 of the Third Age.
Sun at 2 hours... Night has last 9 hours.
The present Tan Istar, Lord of the Istari Council is Crimson.
Real time is Fri May 3 08:31:45 2002 GMT.
Last reboot due to manual reboot at Sat Apr 27 12:04:34 2002 GMT.
* W S C>score
324/324 hits, 50/50 mana, and 94/145 moves.
* W S C>st
You stop resting, and stand up.
* W S C>tr dwarf
You carefully examine the ground around you, looking for tracks...
You begin to feel thirsty.
You see some tracks of *a Dwarf* leading down
(done less than 7 hours ago).
* W S C>ds
drink skin
You drink the water.
You do not feel thirsty anymore.
* W S C>down
eq
The Ledge
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: south, down.
You see some tracks of *a Dwarf* leading south
(done less than 8 hours ago).
* W S C>
You are using:
<wielded> a nasty orkish fang (brand new); some sort of liquid is smeared on it # u know me :)
<worn as shield> a shield of Arthedain (brand new)
<worn on head> a white hood (brand new)
<worn on body> a white shirt (brand new)
<worn about body> a forest green cloak (worn out)
<worn on arms> a pair of soft leather sleeves (brand new)
<worn on hands> a thin pair of leather gloves (brand new)
<worn on legs> a white pair of pants (brand new)
<worn on feet> a black pair of padded boots (worn out)
<worn on wrist> a keyring with a set of lock picks
<worn on back> a leather backpack
<worn across back> a quiver
<worn as belt> a plain silken sash
<worn on belt> a butcher knife (dented)
<worn on belt> a fragrant-smelling bag
<worn on belt> a foetid green vial
* W S C>south
The Tunnel
Exits: north, south.
You see some tracks of *a Dwarf* leading south
(done less than 8 hours ago).
* W S C>south
The Meetingroom
Exits: north, south.
You see some tracks of *a Dwarf* leading south
(done less than 8 hours ago).
* W S C>south
The Tunnelcrossing
Exits: north, east, south, west.
TICK IN 5 SECONDS.
You see some tracks of *a Dwarf* leading west
(done less than 8 hours ago).
* W S C>west
A Hobwill Room
Exits: east, south, west.
You see some tracks of *a Dwarf* leading south
(done less than 8 hours ago).
* W S C>south
The Tunnel Intersection
A dirty hobwill is standing here.
Exits: north, east, south, west.
You see some tracks of *a Dwarf* leading east
(done less than 8 hours ago).
* W S C>east
The Ventilation Room
Exits: north, west, up, (down).
You see some tracks of *a Dwarf* leading down
(done less than 8 hours ago).
* W S C>open barrel
down
It's already open!
* W S C>Under the Barrel
Exits: (up), down.
You see some tracks of *a Dwarf* leading down
(done less than 8 hours ago).
* W S C>down
The Crypt
Exits: south, up.
You see some tracks of *a Dwarf* leading south
(done less than 8 hours ago).
* W S C>south
The Catacombs by the Broken Door
Exits: north, east, south, west.
You see some tracks of *a Dwarf* leading east
(done less than 8 hours ago).
* W S C>east
The Catacombs
There are two broadswords here.
A war-weary wight-warrior is standing here.
A memlant is darting around here.
Exits: north, east, south, west.
A wight-warrior leaves south.
You see some tracks of *a Dwarf* leading south
(done less than 7 hours ago).
A memlant leaves west.
* W S C>south
The Long Slope
There are five broadswords here.
A war-weary wight-warrior is standing here.
Exits: up, down.
You see some tracks of *a Dwarf* leading down
(done less than 7 hours ago).
* W S C>down
The Long Slope
A broadsword lies here.
A memlant is darting around here.
A memlant is darting around here.
Exits: up, down.
You see some tracks of *a Dwarf* leading down
(done less than 7 hours ago).
* W S C>down
The Catacombs
A broadsword lies here.
A memlant is darting around here.
Exits: north, east, south, west.
You see some tracks of *a Dwarf* leading east
(done less than 7 hours ago).
* W S C>tr
You stop tracking your victim.
* W S C>east
The Catacombs
Exits: north, east, south, west.
* W S C>north
The Long Slope
A broadsword lies here.
A memlant is darting around here.
A memlant is darting around here.
A war-weary wight-warrior is standing here.
Exits: up, down.
A wight-warrior passes dangerously close to your hiding place.
* W S C>west
Alas, you cannot go that way...
* W S C>
A memlant has suddenly arrived.
* W S C>down
The Catacombs
A broadsword lies here.
Exits: north, east, south, west.
* W S C>east
The Catacombs
A memlant is darting around here.
Exits: north, east, south, west.
* W S C>east
The Catacombs
A war-weary wight-warrior is standing here.
Exits: north, east, south, west.
* W S C>north
The Catacombs
On the ground, there are two broadswords.
A memlant is darting around here.
A memlant is darting around here.
A memlant is darting around here.
Exits: north, east, south, west.
* W S C>east
The Catacombs
Exits: north, east, south, west.
* W S C>east
The Catacombs
A broadsword lies here.
Exits: north, east, south, west.
* W S C>south
The Catacombs by the Huge Portal
Exits: east, south, west.
* W S C>south
The Pillar Room
Exits: north, east.
* W S C>score
324/324 hits, 50/50 mana, and 99/145 moves.
* W S C>tr
You carefully examine the ground around you, looking for tracks...
Bobbie narrates 'Yeah! Lets revolt!'
You see:
- a track of an Orc coming from the north (done less than 1 hour ago).
- a track of *a Dwarf* leading east (done less than 8 hours ago).
- a track of *a Dwarf* leading east (done less than 8 hours ago).
- a track of *a Dwarf* leading east (done less than 8 hours ago).
- a track of *a Dwarf* coming from the north (done less than 8 hours ago).
- a track of *a Dwarf* coming from the north (done less than 8 hours ago).
- a track of *a Dwarf* coming from the north (done less than 8 hours ago).
You stop searching.
* W S C>east
The Noble Room
A small campfire burns here, its low flames giving off only a little light.
*Kardon the Dwarf* is standing here.
*a Dwarf* is resting here.
*a Dwarf* is sleeping here.
Exits: north, east, south, west.
* W S C>
*a Dwarf* i got flu btw
* W S C>
*a Dwarf* sigh
* W S C>
*a Dwarf* giggles.
* W S C>
Bobbie narrates 'Vivela le revulotion or something'
# was hoping they already low on hp's and sleeping at beach
# i have no chance when they all full and ready to fight nobles
# well... one of them sleeping... maybe he low
* W S C>ba 3.dwarf
backstab 3.dwarf
You begin to move silently to the back of your victim...
*a Dwarf* says 'means yuu and me be sick soon probs'
Boogy narrates 'THAT WASNT ENGLISH'
*a Dwarf* makes a strange sound, as you place a nasty orkish fang in his back.
* W S C *a Dwarf*:Wounded>
*a Dwarf* panics, and attempts to flee.
*a Dwarf* leaves >> EAST >>.
* W S C>bow
sh 1.*Dwarf*
wi bow
You stop using a nasty orkish fang.
You masterfully wield a black horn shortbow, looking very evil-minded.
* W S C>shoot 1.*Dwarf*
A wight-noble yells 'Aaaah...'
*a Dwarf* stops resting, and clambers on his feet.
You try to shoot *Kardon the Dwarf*, but he parries successfully.
A war arrow breaks.
You barely hit *Kardon the Dwarf*'s body and tickle it.
* W S C *Kardon the Dwarf*:Fine>sh 1.*Dwarf*
Boogy narrates 'VALE BOBBIE'
* W S C *Kardon the Dwarf*:Fine>shoot 1.*Dwarf*
You lightly shoot *Kardon the Dwarf*'s head and tickle it.
* W S C *Kardon the Dwarf*:Fine>sh 1.*Dwarf*
A wight-noble yells 'Aaaah...'
* W S C *Kardon the Dwarf*:Fine>
*a Dwarf* has suddenly arrived.
* W S C *Kardon the Dwarf*:Fine>shoot 1.*Dwarf*
*a Dwarf* begins some strange incantations...
You shoot *Kardon the Dwarf*'s body and tickle it.
# oh well... no point to shoot armoured warriors
# i better leave now
* W S C *Kardon the Dwarf*:Fine>flee
PANIC!
You can't quit the fight!
* W S C *Kardon the Dwarf*:Fine>
*a Dwarf* utters the words 'qahijf gsfal'
*a Dwarf* sprays you with piercing rays of many-coloured light.
* W S C HP:Fine *Kardon the Dwarf*:Fine>
*a Dwarf* begins some strange incantations...
You flee head over heels.
The Noble Room
A falchion lies on the ground.
Exits: north, east, south, west.
* W S C HP:Fine>north
The Noble Room
A mighty wight-noble is watching you.
Exits: north, east, south, west.
* W S C HP:Fine>west
north
The Noble Room
A falchion lies on the ground.
Exits: north, east, south, west.
* W S C HP:Fine>west
The Noble Room
A mighty wight-noble is watching you.
Exits: north, east, south, west.
* W S C HP:Fine>north
The Noble Room
A small campfire burns here, its low flames giving off only a little light.
*Kardon the Dwarf* is standing here.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
Exits: north, east, south, west.
* W S C HP:Fine>The Noble Room
A falchion lies on the ground.
There are two piles of coins here.
A mighty wight-noble is watching you.
A mighty wight-noble is watching you.
A mighty wight-noble is watching you.
Exits: north, east, south, west.
* W S C HP:Fine>fa
wi fang
north
You stop using a black horn shortbow.
You masterfully wield a nasty orkish fang, looking very evil-minded.
A wight-noble leaves south.
* W S C HP:Fine>west
north
The Noble Room
A mighty wight-noble is watching you.
Exits: north, east, south, west.
* W S C HP:Fine>The Noble Room
A mighty wight-noble is watching you.
A mighty wight-noble is watching you.
Exits: north, east, south, west.
* W S C HP:Fine>The Noble Room
A mighty wight-noble is watching you.
Exits: north, east, south, west.
* W S C HP:Fine>west
north
The Noble Room
A falchion lies on the ground.
Exits: north, east, south, west.
* W S C HP:Fine>The Noble Room
You see four falchions on the ground.
Exits: north, east, south, west.
* W S C HP:Fine>west
north
The Noble Room
A small campfire burns here, its low flames giving off only a little light.
*Kardon the Dwarf* is standing here searching for tracks.
*a Dwarf* is standing here.
*a Dwarf* is standing here.
Exits: north, east, south, west.
* W S C HP:Fine>The Noble Room
A falchion lies on the ground.
Exits: north, east, south, west.
* W S C HP:Fine>
A wight-noble has suddenly arrived.
* W S C HP:Fine>north
west
north
The Noble Room
A mighty wight-noble is watching you.
A mighty wight-noble is watching you.
Exits: north, east, south, west.
* W S C HP:Fine>The Noble Room
A mighty wight-noble is watching you.
Exits: north, east, south, west.
* W S C HP:Fine>The Noble Room
A falchion lies on the ground.
Exits: north, east, south, west.
* W S C HP:Fine>north
Bobbie narrates 'But its common knowledge, like veni vidi vici'
* W S C HP:Fine>west
north
The Noble Room
A mighty wight-noble is watching you.
A mighty wight-noble is watching you.
Exits: north, east, south, west.
Saving Baz.
* W S C HP:Fine>The Noble Room
A mighty wight-noble is watching you.
Exits: north, east, south, west.
* W S C HP:Fine>The Noble Room
A mighty wight-noble is watching you.
A mighty wight-noble is watching you.
Exits: north, east, south, west.
* W S C HP:Fine>north
A wight-noble strongly hits your left arm and tickles it.
* W S C HP:Fine a wight-noble:Healthy>
A wight-noble yells 'Iaaah...'
* W S C HP:Fine a wight-noble:Healthy>No way!
You are fighting for your life!
* W S C HP:Fine a wight-noble:Healthy>flee
Boogy narrates 'DEATH TO BOBBIE'
* W S C HP:Fine a wight-noble:Healthy>north
A wight-noble hits your right arm extremely hard.
You flee head over heels.
The Noble Room
A falchion lies on the ground.
Exits: north, east, south, west.
* W S C HP:Fine>
A wight-noble yells 'Aaaah...'
A wight-noble has suddenly arrived.
* W S C HP:Fine>
The Noble Room
A mighty wight-noble is watching you.
Exits: north, east, south, west.
* W S C HP:Fine>west
north
The Wightlord's Chamber
You see two falchions on the ground.
A mighty wight-noble is watching you.
A mighty wight-noble is watching you.
The lord of wights floats here, its red eyes filled with hatred.
Exits: south, west.
* W S C HP:Fine>
Alas, you cannot go that way...
* W S C HP:Fine>west
north
The Sacrificial Hall
You see a bloody, disgusting scalp lying on the ground.
You see two falchions on the ground.
There are five hooded brass lanterns here.
A detached red rose is lying here.
A mighty wight-noble is watching you.
Exits: north, east, west.
* W S C HP:Fine>The Underground Beach
On the ground, there are seven falchions.
Exits: east, south.
* W S C HP:Fine>score
250/324 hits, 50/50 mana, and 101/145 moves.
* W S C HP:Fine>h3
hide tho
You attempt to hide yourself.
A wight-noble yells 'Aaaah...'
Ok.
* W S C HP:Fine>
A wight-noble yells 'Aaaah...'
* W S C HP:Fine>
A wight-noble yells 'Aaaah...'
* W S C HP:Fine>
A wight-noble yells 'Aaaah...'
* W S C HP:Fine>
A wight-noble yells 'Aaaah...'
* W S C HP:Fine>
A wight-noble yells 'Aaaah...'
* W S C HP:Fine>TICK IN 5 SECONDS.
A wight-noble yells 'Aaiah...'
* W S C HP:Fine>
A wight-noble yells 'Aaaah...'
* W S C HP:Fine>
A wight-noble yells 'Aaaah...'
* W S C HP:Fine>
*Kardon the Dwarf* has arrived from the south.
* W S C HP:Fine>
*Kardon the Dwarf* carefully examines the ground around him, looking for tracks...
* W S C HP:Fine>ba 1.*Dwarf*
backstab 1.*Dwarf*
# thats more like a reflex, didnt really think he let's me stab him
You begin to move silently to the back of your victim...
A wight-noble yells 'Aaaah...'
A wight-noble yells 'Aaaah...'
*Kardon the Dwarf* makes a strange sound, as you place a nasty orkish fang in his back.
*Kardon the Dwarf* is mortally wounded and will die soon if not aided.
* W S C HP:Fine *Kardon the Dwarf*:Dying>bow
wi bow
You stop using a nasty orkish fang.
You masterfully wield a black horn shortbow, looking very evil-minded.
* W S C HP:Fine *Kardon the Dwarf*:Dying>sh 1.*Dwarf*
shoot 1.*Dwarf*
A wight-noble yells 'Iaaah...'
You shoot *Kardon the Dwarf*'s right foot extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *Kardon the Dwarf*'s death cry.
*Kardon the Dwarf* has drawn his last breath! R.I.P.
* W S C HP:Fine>fa
take coins 1.corpse
wi fang
You stop using a black horn shortbow.
You masterfully wield a nasty orkish fang, looking very evil-minded.
* W S C HP:Fine>
You get a fortune in gold from the corpse of *a Dwarf*.
There was 237 gold coins, 2 silver pennies, and 98 copper pennies.
* W S C HP:Fine>exam 1.corpse
exam 2.corpse
corpse (here) :
a red ruby
the scalp of Ragaz
a sable pouch
a sable pouch
a gem-inlaid knife (brand new)
a gleaming belt # something nice for a scout
an engraved broadsword (brand new)
a keyring with a couple of keys and a set of lock picks
a jade bracelet
a leather backpack
a fine grey cloak (brand new)
a bejewelled shield (brand new)
a shining pair of vambraces (brand new)
a thin pair of metal gauntlets (brand new)
a pair of iron-shod boots (used)
a pair of plate greaves (brand new)
a blood-encrusted helm (brand new)
a fine chain mail shirt (brand new)
a little green leaf
a necklace
a ring
a sapphire ring
a large skin
a mighty dwarven axe (brand new)
a blackened dwarven axe (brand new)
a war arrow; some sort of liquid is smeared on it
a war arrow
a war arrow
* W S C HP:Fine>take belt corpse
You get a gleaming belt from the corpse of *a Dwarf*.
# some looting action
* W S C HP:Fine>exam pouch
pouch (carried) :
a jewelled ring
a flask of miruvor
a flask of miruvor
a flask of miruvor
a scroll which reads "ysafg"
a blue scroll
a purple scroll
a black scroll
a black candle
* W S C HP:Fine>exam 2.pouch
pouch (carried) :
a gold ring
a gold ring
a gold ring
a gold ring
a lustrous opal
a star sapphire
a receipt for a thick metal breastplate
a receipt for a soft leather cap
a receipt for a soft leather jerkin
a receipt for a pair of soft leather sleeves
a receipt for a thin pair of leather gloves
a receipt for a pair of soft leather trousers
a receipt for a pair of soft leather boots
a receipt for a black warg fur
# for a sec i thought to go and get these other dwarves too
# but something told me not to go there
# preferred to get out there safely and get some loot to my orc tribe