I offered to help with ferny. He pursuaded me to buff on wounded, then closed do
thug lightly crushes Niko's left foot and tickles it.
* W C HP:Fine Move:Tired Bill Ferny:Fine>v
Niko nocks a missile in a longbow.
* W C HP:Fine Move:Tired Bill Ferny:Fine>e on wounde
Niko shoots a thug's left arm extremely hard and shatters it.
A robber pierces your right leg very hard.
Bill Ferny hits your head very hard.
* W C HP:Fine Move:Tired Bill Ferny:Fine>d
Niko nocks a missile in a longbow.
* W C HP:Fine Move:Tired Bill Ferny:Fine>,
Niko shoots a thug's body extremely hard and shatters it.
* W C HP:Fine Move:Tired Bill Ferny:Fine>I
Niko opens the door.
You pierce Bill Ferny's right leg extremely hard and tickle it.
* W C HP:Fine Move:Tired Bill Ferny:Fine>'ll wa
Niko panics, and attempts to flee.
Niko leaves west.
* W C HP:Fine Move:Tired Bill Ferny:Fine>rn
Bill Ferny hits your left arm hard.
* W C HP:Hurt Move:Tired Bill Ferny:Fine>
say I leave on wounded, I'll warn
Ok.
A robber strongly pierces your body.
* W C HP:Hurt Move:Tired Bill Ferny:Fine>
Niko has arrived from the west.
* W C HP:Hurt Move:Tired Bill Ferny:Fine>c
A thug quickly approaches, trying to crush you.
* W C HP:Hurt Move:Tired Bill Ferny:Fine>mw
Niko nocks a missile in a longbow.
* W C HP:Hurt Move:Tired Bill Ferny:Fine>
cha moo wimpy
Ok.
* W C HP:Hurt Move:Tired Bill Ferny:Fine>l
Inside the Shanty
A small wooden target shield is on the ground.
A small oaken table has been set here.
A thug is here, fighting YOU.
A thug is here, fighting YOU.
A robber is here, fighting YOU.
Bill Ferny is here, fighting YOU.
Niko the Harfoot is standing here.
* W C HP:Hurt Move:Tired Bill Ferny:Fine>
Niko shoots a thug's right leg extremely hard and shatters it.
A thug says 'It was your last mistake Niko! I will remember you!'
Bill Ferny hits your head hard.
* W C HP:Hurt Move:Tired Bill Ferny:Fine>
Niko closes the door.
A thug crushes your right leg.
* W C HP:Hurt Move:Tired Bill Ferny:Fine>
Niko nocks a missile in a longbow.
* W C HP:Hurt Move:Tired Bill Ferny:Fine>
A thug crushes your body.
* W C HP:Wounded Move:Tired Bill Ferny:Fine>say
Niko shoots a thug's body extremely hard and shatters it.
A thug says 'Prepare to die, Niko!'
* W C HP:Wounded Move:Tired Bill Ferny:Fine>
Niko nocks a missile in a longbow.
* W C HP:Wounded Move:Tired Bill Ferny:Fine>ouch
A robber pierces your body.
* W C HP:Wounded Move:Tired Bill Ferny:Fine>
say ouch
Ok.
* W C HP:Wounded Move:Tired Bill Ferny:Fine>o
o
say FLEE NOW---------OUT!---------
Ok.
* W C HP:Wounded Move:Tired Bill Ferny:Fine>o
f
say FLEE NOW---------OUT!---------
Ok.
Niko shoots a thug's left leg extremely hard and shatters it.
A thug says 'Prepare to die, Niko!'
* W C HP:Wounded Move:Tired Bill Ferny:Fine>say FLEE NOW---------OUT!---------
Ok.
Niko nocks a missile in a longbow.
* W C HP:Wounded Move:Tired Bill Ferny:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Wounded Move:Tired Bill Ferny:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Wounded Move:Tired Bill Ferny:Fine>
Niko shoots a thug's left arm hard and shatters it.
A thug is incapacitated and will slowly die, if not aided.
* W C HP:Wounded Move:Tired Bill Ferny:Fine>ox
Niko nocks a missile in a longbow.
You flee head over heels.
PANIC!
You couldn't escape!
* W C HP:Wounded Move:Tired Bill Ferny:Fine>open exit
Ok.
* W C HP:Wounded Move:Tired Bill Ferny:Fine>f
You are already attempting to flee!
A thug crushes your left foot.
PANIC!
You can't quit the fight!
* W C HP:Wounded Move:Tired Bill Ferny:Fine>
Niko shoots a thug's body extremely hard and shatters it.
You receive your share of experience.
Good job!
Your blood freezes as you hear a thug's death cry.
A thug is dead! R.I.P.
You flee head over heels.
Hidden Islet
A dark bottle has been left here.
There are two brown bear furs here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
Exits: (east), west.
* W C HP:Wounded Move:Tired>l
Hidden Islet
A dark bottle has been left here.
There are two brown bear furs here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
* W C HP:Wounded Move:Tired>
The door closes quietly.
* W C HP:Wounded Move:Tired>
The door is opened from the other side.
* W C HP:Wounded Move:Tired>c
Niko has arrived from the east.
* W C HP:Wounded Move:Tired>^R
ox
open exit
It's already open!
* W C HP:Wounded Move:Tired>say ou
Niko says 'ehehe'
* W C HP:Wounded Move:Tired>ch
say ouch
Ok.
* W C HP:Wounded Move:Tired>
Niko says 'wops'
* W C HP:Wounded Move:Tired>gig
You giggle.
* W C HP:Wounded Move:Tired>cl
cast thoroughly 'cure light'
You start to concentrate...
cl
cl
cl
Niko says 'hp?'
Your scratches and bruises disappear.
* W C HP:Wounded Mana:Burning Move:Tired>cast thoroughly 'cure light'
You start to concentrate...
sc
Your scratches and bruises disappear.
* W C HP:Hurt Mana:Hot Move:Tired>cast thoroughly 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
* W C HP:Hurt Mana:Warm>cast thoroughly 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
* W C HP:Hurt Mana:Cold>100/169 hits, 10/79 mana, and 51/110 moves.
* W C HP:Hurt Mana:Cold>
The night has begun.
* W C HP:Hurt Mana:Cold>
Niko says 'he afwel'
* W C HP:Hurt Mana:Cold>
Niko says 'go in for a sec'
* W C HP:Hurt Mana:Cold>sc
101/169 hits, 11/79 mana, and 55/110 moves.
* W C HP:Hurt Mana:Cold>nod
You nod solemnly.
* W C HP:Hurt Mana:Cold>say
Niko leaves east.
Inside the Shanty
A small wooden target shield is on the ground.
The corpse of a thug is lying here.
A small oaken table has been set here.
A malicious thug is here, threatening you.
A mean looking robber is here, demanding money from you.
Bill Ferny is watching you with suspicious eyes.
* W C HP:Hurt Mana:Cold>ok
say ok
Ok.
Niko leaves west.
Hidden Islet
A dark bottle has been left here.
You see two brown bear furs on the ground.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
* W C HP:Hurt Mana:Cold>l
Hidden Islet
A dark bottle has been left here.
You see two brown bear furs on the ground.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
Niko the Harfoot is standing here.
* W C HP:Hurt Mana:Cold>e
Inside the Shanty
A small wooden target shield is on the ground.
The corpse of a thug is lying here.
A small oaken table has been set here.
A malicious thug is here, threatening you.
A mean looking robber is here, demanding money from you.
Bill Ferny is watching you with suspicious eyes.
Exits: (west).
* W C HP:Hurt Mana:Cold>
Niko has arrived from the west.
* W C HP:Hurt Mana:Cold>
Niko nocks a missile in a longbow.
A robber tries to sneak behind you!
* W C HP:Hurt Mana:Cold>cmw
Mikala narrates 'Anyone have some fine chain for trade or give? :)'
* W C HP:Hurt Mana:Cold>
cha moo wimpy
Ok.
* W C HP:Hurt Mana:Cold>ek
draw eket
The eket is no sheath!
Niko tries to shoot a thug, but he parries successfully.
A thug says 'Prepare to die, Niko!'
* W C HP:Hurt Mana:Cold>
Niko nocks a missile in a longbow.
* W C HP:Hurt Mana:Cold>
Bill Ferny tries to hit you, but your parry is successful.
* W C HP:Hurt Mana:Cold Bill Ferny:Fine>
Niko shoots a thug's body hard.
* W C HP:Hurt Mana:Cold Bill Ferny:Fine>
Niko nocks a missile in a longbow.
* W C HP:Hurt Mana:Cold Bill Ferny:Fine>
Niko shoots a thug's left arm hard.
* W C HP:Hurt Mana:Cold Bill Ferny:Fine>
Niko nocks a missile in a longbow.
* W C HP:Hurt Mana:Cold Bill Ferny:Fine>say h
Niko shoots a thug's body very hard.
* W C HP:Hurt Mana:Cold Bill Ferny:Fine>ur
Niko nocks a missile in a longbow.
* W C HP:Hurt Mana:Cold Bill Ferny:Fine>ry
say hurry
Ok.
A thug crushes Niko's left arm.
* W C HP:Hurt Mana:Cold Bill Ferny:Fine>
Niko nocks a missile in a longbow.
A robber tries to pierce you, but your parry is successful.
You lightly pierce Bill Ferny's right arm and tickle it.
* W C HP:Hurt Mana:Cold Bill Ferny:Fine>k
Hit whom?
* W C HP:Hurt Mana:Cold Bill Ferny:Fine>l
Inside the Shanty
A small wooden target shield is on the ground.
A large arrow lies on the ground.
The corpse of a thug is lying here.
A small oaken table has been set here.
A thug is here, fighting Niko.
A robber is here, fighting YOU.
Bill Ferny is here, fighting YOU.
Niko the Harfoot is here, fighting a thug.
* W C HP:Hurt Mana:Cold Bill Ferny:Fine>
Niko shoots a thug's body extremely hard and shatters it.
* W C HP:Hurt Mana:Cold Bill Ferny:Fine>
Niko nocks a missile in a longbow.
Bill Ferny strongly hits your body.
* W C HP:Hurt Mana:Cold Bill Ferny:Fine>
You lightly pierce Bill Ferny's body and tickle it.
* W C HP:Hurt Mana:Cold Bill Ferny:Fine>
Niko shoots a thug's body extremely hard and shatters it.
* W C HP:Hurt Mana:Cold Bill Ferny:Fine>
Niko nocks a missile in a longbow.
* W C HP:Hurt Mana:Cold Bill Ferny:Fine>
Bill Ferny hits your left foot extremely hard and shatters it.
* W C HP:Wounded Mana:Cold Bill Ferny:Fine>ox
A robber pierces your right hand.
* W C HP:Wounded Mana:Cold Bill Ferny:Fine>open exit
It's already open!
* W C HP:Wounded Mana:Cold Bill Ferny:Fine>o
say FLEE NOW---------OUT!---------
Ok.
* W C HP:Wounded Mana:Cold Bill Ferny:Fine>o
say FLEE NOW---------OUT!---------
Ok.
Niko shoots a thug's right hand extremely hard and shatters it.
* W C HP:Wounded Mana:Cold Bill Ferny:Fine>o
Niko nocks a missile in a longbow.
* W C HP:Wounded Mana:Cold Bill Ferny:Fine>
say FLEE NOW---------OUT!---------
Ok.
* W C HP:Wounded Mana:Cold Bill Ferny:Fine>
A robber pierces your body.
* W C HP:Wounded Mana:Cold Bill Ferny:Fine>
Niko shoots a thug's right hand extremely hard and shatters it.
A thug is stunned and will probably die soon.
* W C HP:Wounded Mana:Cold Bill Ferny:Fine>f
Niko nocks a missile in a longbow.
* W C HP:Wounded Mana:Cold Bill Ferny:Fine>
You flee head over heels.
Hidden Islet
A dark bottle has been left here.
On the ground, there are two brown bear furs.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
Exits: (east), west.
* W C HP:Wounded Mana:Cold>
Your blood freezes as you hear a death cry.
* W C HP:Wounded Mana:Cold>l
Hidden Islet
A dark bottle has been left here.
You see two brown bear furs on the ground.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
* W C HP:Wounded Mana:Cold>te
Niko has arrived from the east.
* W C HP:Wounded Mana:Cold>^R
nod
You nod solemnly.
Niko closes the door.
* W C HP:Wounded Mana:Cold>cl
ccast thoroughly 'cure light'
Alas, not enough mana flows through you...
* W C HP:Wounded Mana:Cold>l
cast thoroughly 'cure light'
Alas, not enough mana flows through you...
* W C HP:Wounded Mana:Cold>cl
cast thoroughly 'cure light'
Alas, not enough mana flows through you...
* W C HP:Wounded Mana:Cold>say o
Bloatin narrates 'gone sorry :p'
* W C HP:Wounded Mana:Cold>^R
say no mana o
Niko says 'ok now it east'
* W C HP:Wounded Mana:Cold>^R
l
Hidden Islet
A dark bottle has been left here.
You see two brown bear furs on the ground.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
Niko the Harfoot is standing here.
Niko says 'easy'
* W C HP:Wounded Mana:Cold>say wounded
say wounded
Ok.
* W C HP:Wounded Mana:Cold>say you buff
Niko says 'ok'
* W C HP:Wounded Mana:Cold>?
ggsay you buff?
Ok.
* W C HP:Wounded Mana:Cold>i
Arglebargle, glop-glyf!?!
* W C HP:Wounded Mana:Cold>gig
You giggle.
* W C HP:Wounded Mana:Cold>c
Niko says 'lets finish'
* W C HP:Wounded Mana:Cold>^R
* W C HP:Wounded Mana:Cold>l
Hidden Islet
A dark bottle has been left here.
You see two brown bear furs on the ground.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
Niko the Harfoot is standing here.
* W C HP:Wounded Mana:Cold>say cure me some
say cure me some
Ok.
* W C HP:Wounded Mana:Cold>l
Hidden Islet
A dark bottle has been left here.
You see two brown bear furs on the ground.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
Niko the Harfoot is standing here.
* W C HP:Wounded Mana:Cold>trakc
Arglebargle, glop-glyf!?!
* W C HP:Wounded Mana:Cold>track
You carefully examine the ground around you, looking for tracks...
Niko says 'just buff till high bad'
nod
Niko says 'then flee'
Niko says 'no cure'
You see:
- a track of a Hobbit coming from the east (done less than 1 hour ago).
- a track of a Hobbit coming from the east (done less than 1 hour ago).
- two tracks of a Hobbit leading east (done less than 1 hour ago).
- two tracks of a Hobbit leading east (done less than 2 hours ago).
- two tracks of a Hobbit coming from the west (done less than 4 hours ago).
- two tracks of a Hobbit coming from the west (done less than 4 hours ago).
- a track of a Hobbit leading west (done less than 4 hours ago).
- a track of a Hobbit leading west (done less than 4 hours ago).
Niko says 'sniff'
Niko opens the door.
You stop searching, you don't seem to find anything else.
* W C HP:Wounded Mana:Cold>
You nod solemnly.
* W C HP:Wounded Mana:Cold>say going
esay going
Ok.
* W C HP:Wounded Mana:Cold>k
cdraw eket
The eket is no sheath!
* W C HP:Wounded Mana:Cold>mw
echa moo wimpy
Ok.
* W C HP:Wounded Mana:Cold>
Inside the Shanty
A small wooden target shield is on the ground.
A large arrow lies on the ground.
The corpse of a thug is lying here.
The corpse of a thug is lying here.
A small oaken table has been set here.
A mean looking robber is here, demanding money from you.
Bill Ferny is watching you with suspicious eyes.
Exits: (west).
* W C HP:Wounded Mana:Cold>
You swiftly dodge a robber's attempt to pierce you.
You pierce a robber's right arm and tickle it.
* W C HP:Wounded Mana:Cold a robber:Fine>
Bill Ferny strongly hits your body.
* W C HP:Wounded Mana:Cold a robber:Fine>cmw
cha moo wimpy
Ok.
* W C HP:Wounded Mana:Cold a robber:Fine>
You pierce a robber's right arm extremely hard.
Your victim is shocked by your hit!
* W C HP:Wounded Mana:Cold a robber:Fine>
Bill Ferny strongly hits your body and shatters it.
* W C HP:Bad Mana:Cold a robber:Fine>x
cha wimpy 50
Wimpy set to: 50
You will attempt to flee!
You flee head over heels.
Hidden Islet
A dark bottle has been left here.
There are two brown bear furs here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
Niko the Harfoot is standing here.
Exits: (east), west.
* W C HP:Bad Mana:Cold>
Niko says '?'
* W C HP:Bad Mana:Cold>say er
say er
Ok.
* W C HP:Bad Mana:Warm>say
Erika narrates 'bye ppl'
* W C HP:Bad Mana:Warm>went
sasay went
Ok.
* W C HP:Bad Mana:Warm>y high bad
say high bad
Ok.
* W C HP:Bad Mana:Warm>l
Hidden Islet
A dark bottle has been left here.
There are two brown bear furs here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
Niko the Harfoot is standing here.
* W C HP:Bad Mana:Warm>gi
Niko says 'go agin'
* W C HP:Bad Mana:Warm>g
You giggle.
* W C HP:Bad Mana:Warm>
Shun narrates 'what happened to the bn in fnost??'
* W C HP:Bad Mana:Warm>sc
42/169 hits, 21/79 mana, and 78/110 moves.
* W C HP:Bad Mana:Warm>say 42 hp!
say 42 hp!
Ok.
* W C HP:Bad Mana:Warm>
Bale narrates 'rented'
* W C HP:Bad Mana:Warm>l
Mikala narrates 'he rented'
* W C HP:Wounded Mana:Warm>Hidden Islet
A dark bottle has been left here.
On the ground, there are two brown bear furs.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
Niko the Harfoot is standing here.
Aseff narrates 'he gone'
* W C HP:Wounded Mana:Warm>e
Inside the Shanty
A small wooden target shield is on the ground.
A large arrow lies on the ground.
The corpse of a thug is lying here.
The corpse of a thug is lying here.
A small oaken table has been set here.
A mean looking robber is here, demanding money from you.
Bill Ferny is watching you with suspicious eyes.
Exits: (west).
* W C HP:Wounded Mana:Warm>
Saving Hobby.
* W C HP:Wounded Mana:Warm>
A robber tries to sneak behind you!
* W C HP:Wounded Mana:Warm>
Bill Ferny tries to hit you, but your parry is successful.
* W C HP:Wounded Mana:Warm Bill Ferny:Healthy>
A robber pierces your right foot.
You flee head over heels.
Hidden Islet
A dark bottle has been left here.
There are two brown bear furs here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
Niko the Harfoot is standing here.
Exits: (east), west.
* W C HP:Bad Mana:Warm>say
Niko leaves east.
Inside the Shanty
A small wooden target shield is on the ground.
A large arrow lies on the ground.
The corpse of a thug is lying here.
The corpse of a thug is lying here.
A small oaken table has been set here.
A mean looking robber is here, demanding money from you.
Bill Ferny is watching you with suspicious eyes.
* W C HP:Bad Mana:Warm>
Hidden Islet
A dark bottle has been left here.
You see two brown bear furs on the ground.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
* W C HP:Bad Mana:Warm>wimpy
Mokra narrates 'kreil ford'
* W C HP:Bad Mana:Warm>^R
l
Hidden Islet
A dark bottle has been left here.
You see two brown bear furs on the ground.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
* W C HP:Bad Mana:Warm>z
cha wimpy 15
Wimpy set to: 15
* W C HP:Bad Mana:Warm>
Someone says '1 more time'
You suddenly notice Niko.
* W C HP:Bad Mana:Warm>e
Inside the Shanty
A small wooden target shield is on the ground.
A large arrow lies on the ground.
The corpse of a thug is lying here.
The corpse of a thug is lying here.
A small oaken table has been set here.
A mean looking robber is here, demanding money from you.
Bill Ferny is watching you with suspicious eyes.
Exits: (west).
* W C HP:Bad Mana:Warm>
Bill Ferny tries to hit you, but your parry is successful.
You pierce Bill Ferny's body and tickle it.
* W C HP:Bad Mana:Warm Bill Ferny:Fine>
Niko has arrived from the west.
* W C HP:Bad Mana:Warm Bill Ferny:Fine>
Niko closes the door.
* W C HP:Bad Mana:Warm Bill Ferny:Fine>
Niko nocks a missile in a longbow.
* W C HP:Bad Mana:Warm Bill Ferny:Fine>
A robber tries to sneak behind Niko...
* W C HP:Bad Mana:Warm Bill Ferny:Fine>
You strongly pierce Bill Ferny's body and tickle it.
* W C HP:Bad Mana:Warm Bill Ferny:Fine>
You stop following Niko.
You swiftly dodge Niko's attempt to shoot you.
* W C HP:Bad Mana:Warm Bill Ferny:Fine>
Niko nocks a missile in a longbow.
* W C HP:Bad Mana:Warm Bill Ferny:Fine>
You swiftly dodge a robber's attempt to pierce you.
Bill Ferny strongly hits your right arm and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Warm Bill Ferny:Fine>ox
open exit
Ok.
* W C HP:Bad Mana:Warm Bill Ferny:Fine>
You barely pierce Bill Ferny's right arm and tickle it.
* W C HP:Bad Mana:Warm Bill Ferny:Fine>
Niko nocks a missile in a longbow.
* W C HP:Bad Mana:Warm Bill Ferny:Fine>ox
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Warm Bill Ferny:Fine>
Niko shoots your right hand extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Mana:Warm Bill Ferny:Fine>Niko nocks a missile in a longbow.
open exit
It's already open!
A robber strongly pierces your right hand and shatters it.
You're stunned and will probably die soon if no-one helps you.
* W C HP:Awful Mana:Warm Bill Ferny:Fine>f
All you can do right now, is think about the stars!
* W C HP:Awful Mana:Warm Bill Ferny:Fine>
You are mortally wounded and will die soon if not aided.
* W C HP:Dying Mana:Warm Bill Ferny:Fine>f
Ouch!
You lose a level!
You are dead! Sorry...
o W C HP:Awful Mana:Warm>Nah...
You feel too relaxed to do that..
* W C HP:Awful Mana:Warm>
l* W C HP:Awful Mana:Warm>
Halls of Mandos
A large bulletin board is mounted on a wall here.
A large fountain, made from grey stone, pours water from its centre.
A loaf of bread has been left here.
You see three torches on the ground.
A Warning Sign for new players is here.
* W C HP:Awful Mana:Warm>sl
You go to sleep.
* W C HP:Awful Mana:Warm>sc
2/159 hits, 24/79 mana, and 81/109 moves.
* W C HP:Awful Mana:Warm>sc
s2/159 hits, 24/79 mana, and 81/109 moves.
* W C HP:Awful Mana:Warm>c
2/159 hits, 24/79 mana, and 81/109 moves.
* W C HP:Awful Mana:Warm>sc
2/159 hits, 24/79 mana, and 82/109 moves.
* W C HP:Awful Mana:Warm>sc
2/159 hits, 24/79 mana, and 82/109 moves.
* W C HP:Awful Mana:Warm>sc
3/159 hits, 26/79 mana, and 85/109 moves.
* W C HP:Awful Mana:Warm>wa
t
You wake, and sit up.
* W C HP:Awful Mana:Warm>ell niko damn!
Your voice doesn't reach from here!
* W C HP:Awful Mana:Warm>sl
s
You go to sleep.
* W C HP:Awful Mana:Warm>c
4/159 hits, 27/79 mana, and 88/109 moves.
* W C HP:Awful Mana:Warm>sc
4/159 hits, 27/79 mana, and 88/109 moves.
* W C HP:Awful Mana:Warm>sc
4/159 hits, 27/79 mana, and 88/109 moves.
* W C HP:Awful Mana:Warm>sc
4/159 hits, 27/79 mana, and 89/109 moves.
* W C HP:Awful Mana:Warm>sc
5/159 hits, 27/79 mana, and 89/109 moves.
* W C HP:Awful Mana:Warm>sc
5/159 hits, 28/79 mana, and 89/109 moves.
* W C HP:Awful Mana:Warm>sc
5/159 hits, 28/79 mana, and 89/109 moves.
* W C HP:Awful Mana:Warm>sc
5/159 hits, 28/79 mana, and 90/109 moves.
* W C HP:Awful Mana:Warm>sc
5/159 hits, 28/79 mana, and 90/109 moves.
* W C HP:Awful Mana:Warm>sc
5/159 hits, 28/79 mana, and 90/109 moves.
* W C HP:Awful Mana:Warm>sc
5/159 hits, 28/79 mana, and 90/109 moves.
* W C HP:Awful Mana:Warm>sc
5/159 hits, 28/79 mana, and 91/109 moves.
* W C HP:Awful Mana:Warm>sc
5/159 hits, 29/79 mana, and 91/109 moves.
* W C HP:Awful Mana:Warm>ls
Arglebargle, glop-glyf!?!
* W C HP:Awful Mana:Warm>sl
You are already sound asleep.
* W C HP:Awful Mana:Warm>sc
s6/159 hits, 29/79 mana, and 92/109 moves.
* W C HP:Awful Mana:Warm>c
6/159 hits, 29/79 mana, and 92/109 moves.
* W C HP:Awful Mana:Warm>sc
s6/159 hits, 29/79 mana, and 93/109 moves.
* W C HP:Awful Mana:Warm>c
6/159 hits, 29/79 mana, and 93/109 moves.
* W C HP:Awful Mana:Warm>wa
You wake, and sit up.
* W C HP:Awful Mana:Warm>tell niko damn
Your voice doesn't reach from here!
* W C HP:Awful Mana:Warm>sl
You go to sleep.
* W C HP:Awful Mana:Warm>sc
7/159 hits, 30/79 mana, and 95/109 moves.
* W C HP:Awful Mana:Warm>sc
7/159 hits, 30/79 mana, and 95/109 moves.
* W C HP:Awful Mana:Warm>sc
7/159 hits, 31/79 mana, and 96/109 moves.
* W C HP:Awful Mana:Warm>sc
7/159 hits, 31/79 mana, and 96/109 moves.
* W C HP:Awful Mana:Warm>sc
7/159 hits, 31/79 mana, and 96/109 moves.
* W C HP:Awful Mana:Warm>sc
7/159 hits, 31/79 mana, and 96/109 moves.
* W C HP:Awful Mana:Warm>sc
s7/159 hits, 31/79 mana, and 97/109 moves.
* W C HP:Awful Mana:Warm>c
7/159 hits, 31/79 mana, and 97/109 moves.
* W C HP:Awful Mana:Warm>sc
8/159 hits, 31/79 mana, and 97/109 moves.
* W C HP:Awful Mana:Warm>sc
8/159 hits, 31/79 mana, and 97/109 moves.
* W C HP:Awful Mana:Warm>sc
8/159 hits, 32/79 mana, and 98/109 moves.
* W C HP:Awful Mana:Warm>sc
8/159 hits, 32/79 mana, and 98/109 moves.
* W C HP:Awful Mana:Warm>sc
8/159 hits, 32/79 mana, and 98/109 moves.
* W C HP:Awful Mana:Warm>sc
8/159 hits, 32/79 mana, and 99/109 moves.
* W C HP:Awful Mana:Warm>sc
10/159 hits, 34/79 mana, and 103/109 moves.
* W C HP:Awful Mana:Warm>sc
11/159 hits, 35/79 mana, and 105/109 moves.
* W C HP:Awful Mana:Warm>sc
11/159 hits, 36/79 mana, and 107/109 moves.
* W C HP:Awful Mana:Hot>sc
12/159 hits, 36/79 mana, and 108/109 moves.
* W C HP:Awful Mana:Hot>sc
12/159 hits, 37/79 mana, and 109/109 moves.
* W C HP:Awful Mana:Hot>sc
13/159 hits, 38/79 mana, and 109/109 moves.
* W C HP:Awful Mana:Hot>sc
13/159 hits, 38/79 mana, and 109/109 moves.
* W C HP:Awful Mana:Hot>inf
You are a male Fallohid.
You are 35 years old. It's your birthday today!
You have played 5 days and 22 hours (real time).
This ranks you as Hobby the Hobbit (level 18).
You are two feet four and weigh three stone and two pounds.
Perception: vision 70, hearing 0, smell -44. Alertness: normal.
You are a firm believer in the values of Right and Wrong.
You are welcome in Bree, Shire, Fornost, the Grey Havens and Rivendell.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:12 Int:13 Wis:10 Dex:20 Con:13 Wil:16 Per:19.
Offensive Bonus: 64%, Dodging Bonus: -25%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 13/159 hit, 39/79 mana, and 109/109 movement points.
Your mood is wimpy.
You will flee if your hit points go below 15.
You have scored 2,689,518 experience points and you have 12,587 travel points.
You are not known for any acts of war.
You need 370,482 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Westron.
You will swim if necessary.
You will climb if necessary.
* W C HP:Awful Mana:Hot>sc
14/159 hits, 40/79 mana, and 109/109 moves.
* W C HP:Awful Mana:Hot>sc
15/159 hits, 41/79 mana, and 109/109 moves.
* W C HP:Awful Mana:Hot>sc
15/159 hits, 41/79 mana, and 109/109 moves.
* W C HP:Awful Mana:Hot>sc
16/159 hits, 42/79 mana, and 109/109 moves.
* W C HP:Bad Mana:Hot>wa
st
You wake, and sit up.
* W C HP:Bad Mana:Hot>
You stand up.
* W C HP:Bad Mana:Hot>pray shire
You kneel down and try to hear the Ainulindalë.
* W C HP:Bad Mana:Hot>tell niko ripped
In response to your request strange harmonies come from nowhere...
Listening to them, you have the strange sensation to fade away...
* W C HP:Bad Mana:Hot>, got corpse?
Your voice doesn't reach from here!
You are penetrated by the profound melody of the Ainulindalë and cannot even twinkle
your eyes...
You are just able to listen...
* W C HP:Bad Mana:Hot>!
Suddenly an explosion of ancient rhymes makes the space collapse around you!
You blink, you vanish! And you are in the Shire!
Hobbiton Central
A large bulletin board is mounted on a wall here.
A large fountain, made from grey stone, pours water from its centre.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A smiling hobbit child is playing around here.
A hobbit is here walking around.
A smiling hobbit child is playing around here.
* W C HP:Bad Mana:Hot>te
[tell niko ripped, got corpse?]
Ok.
* W C HP:Bad Mana:Hot>
A hobbit child leaves east.
* W C HP:Bad Mana:Hot>l
Hobbiton Central
A large bulletin board is mounted on a wall here.
A large fountain, made from grey stone, pours water from its centre.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A hobbit is here walking around.
A smiling hobbit child is playing around here.
* W C HP:Bad Mana:Hot>tell ni
A hobbit leaves west.
* W C HP:Bad Mana:Hot>ko damnit
Ok.
* W C HP:Bad Mana:Hot>e
Small Street
A smiling hobbit child is playing around here.
Exits: north, east, west.
* W C HP:Bad Mana:Hot>te
Niko narrates 'troll'
* W C HP:Bad Mana:Hot>ll ni
Smooth narrates 'daz just in priest'
* W C HP:Bad Mana:Hot>ko got corpse?
Ok.
* W C HP:Bad Mana:Hot>where
Players in your zone
--------------------
Hobby - Small Street
* W C HP:Bad Mana:Hot>s
Alas, you cannot go that way...
* W C HP:Bad Mana:Hot>e
Small Street
An old hobbit, wrinkled with age and a bit pudgy, leans on a walking-stick.
Exits: [north], east, south, west.
* W C HP:Bad Mana:Hot>s
Heldor's Clothes Emporium
A hobbit shopkeeper stands here, eager to sell you his wares.
Exits: north.
* W C HP:Bad Mana:Hot>
Khäzlag narrates 'kreil around ssc'
* W C HP:Bad Mana:Hot>n
Small Street
An old hobbit, wrinkled with age and a bit pudgy, leans on a walking-stick.
Exits: [north], east, south, west.
* W C HP:Bad Mana:Hot>e
sEast of Hobbiton
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A busy hobbit female is here worrying about the home labours.
A busy hobbit female is here worrying about the home labours.
Exits: north, east, west.
* W C HP:Bad Mana:Hot>
Alas, you cannot go that way...
* W C HP:Bad Mana:Hot>e
Bywater Road
A tall, stately, dome-topped tree grows here.
A tall, stately, dome-topped tree grows here.
Exits: north, =east=, south, west.
It suddenly starts to rain.
* W C HP:Bad Mana:Hot>s
A Green Meadow
A hobbit is here walking around.
Exits: north, south, west.
* W C HP:Bad Mana:Hot>s
The East Road
Exits: north, =east=, =south=.
* W C HP:Bad Mana:Hot>e
The Three-Farthings Stone
Exits: =east=, south, =west=.
* W C HP:Bad Mana:Hot>e
A Crossroad
Exits: north, =east=, south, =west=.
* W C HP:Bad Mana:Hot>e
The East Road
Exits: north, =east=, south, =west=.
* W C HP:Bad Mana:Hot>ws niko
whois niko
Niko is a level eight Harfoot Rider.
Is playing from *.com.
Just a hobbit with a plan.
* W C HP:Bad Mana:Hot>e
The East Road
Exits: north, =east=, south, =west=.
* W C HP:Bad Mana:Hot>
Thorr narrates 'where trool?'
* W C HP:Bad Mana:Hot>tell niko where
Mikala narrates 'ssc'
* W C HP:Bad Mana:Hot>are you
Ok.
* W C HP:Bad Mana:Hot>e
The East Road
Exits: north, =east=, south, =west=.
* W C HP:Bad Mana:Hot>
Niko narrates 'fucking troll east of bree'
* W C HP:Bad Mana:Hot>e
The East Road
Exits: north, =east=, south, =west=.
* W C HP:Bad Mana:Hot>e
A Fork
Exits: =north=, =east=, south, =west=.
* W C HP:Bad Mana:Hot>e
The East Road
Exits: north, =east=, south, =west=.
* W C HP:Bad Mana:Hot>nar
Mokra narrates 'kriel forestwallish'
* W C HP:Bad Mana:Hot>^R
ws nico
whois nico
No-one by that name.
* W C HP:Bad Mana:Hot>e
The East Road
Exits: north, east, south, =west=.
* W C HP:Bad Mana:Hot>ws niko
whois niko
Niko is a level eight Harfoot Rider.
Is playing from *.com.
Just a hobbit with a plan.
* W C HP:Bad Mana:Hot>e
Inside the Small Village of Frogmorton
A large fountain, made from grey stone, pours water from its centre.
Exits: [north], east, west.
The clouds suddenly disappear.
* W C HP:Bad Mana:Hot>e
Inside the Small Village of Frogmorton
Exits: north, east, west.
* W C HP:Bad Mana:Hot>e
eThe East Road
Exits: north, =east=, south, west.
* W C HP:Bad Mana:Hot>
e
The East Road
Exits: north, =east=, south, =west=.
* W C HP:Bad Mana:Hot>e
The East Road
A smiling hobbit child is playing around here.
A cute rabbit is here.
Exits: =east=, south, =west=.
* W C HP:Bad Mana:Hot>e
The East Road
A cute rabbit is here.
Exits: =east=, south, =west=.
* W C HP:Bad Mana:Hot>e
The East Road
A cute rabbit is here.
Exits: =east=, south, =west=.
* W C HP:Bad Mana:Hot>
eThe East Road
Exits: =east=, south, =west=.
* W C HP:Bad Mana:Hot>
Witfurrows
A Bounder is here safeguarding the Shire.
Exits: north, =east=, =west=.
* W C HP:Bad Mana:Hot>e
Unka narrates 'not just a troll a fucking troll'
* W C HP:Bad Mana:Hot>The East Road
Exits: =east=, south, =west=.
* W C HP:Bad Mana:Hot>e
The East Road
Exits: north, =east=, south, =west=.
* W C HP:Bad Mana:Hot>e
The East Road
Exits: north, =east=, =west=.
* W C HP:Bad Mana:Hot>e
The East Road
A smiling hobbit child is playing around here.
Exits: north, =east=, [south], =west=.
* W C HP:Bad Mana:Hot>e
The East Road
Exits: north, =east=, =west=.
* W C HP:Bad Mana:Hot>e
The East Road
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, =east=, =south=, =west=.
* W C HP:Bad Mana:Hot>e
Brandywine Bridge
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
A Bounder is here safeguarding the Shire.
Ahlanna the Woman is resting here.
Exits: =east=, =west=.
* W C HP:Bad Mana:Hot>e
East of the Bridge
Exits: north, =east=, [south], =west=.
* W C HP:Bad Mana:Hot>e
Old East Road
A Bounder is here, patrolling the Shire and watching for evil.
Exits: =north=, east, =west=.
* W C HP:Bad Mana:Hot>e
Light Forest Bordering the Road
Exits: north, east, south, west.
* W C HP:Bad Mana:Hot>n
Old East Road
Exits: =north=, east, south, =west=.
* W C HP:Bad Mana:Hot>ws niko
whois niko
Niko is a level eight Harfoot Rider.
Is playing from *.com.
Just a hobbit with a plan.
* W C HP:Bad Mana:Hot>n
Old East Road
A hobbit is here walking around.
Exits: north, =east=, =south=, west.
* W C HP:Bad Mana:Hot>tell niko reply
Ok.
* W C HP:Bad Mana:Hot>e
Old East Road
Exits: north, =east=, south, =west=.
Ahlanna tells you 'brave man. troll there.'
* W C HP:Bad Mana:Hot>tell ahlanna where?
Ok.
* W C HP:Bad Mana:Hot>
Niko tells you 'i did't loot'
* W C HP:Bad Mana:Burning>tell
Ahlanna tells you 'w of bree don't you read narrates?'
* W C HP:Bad Mana:Burning>niko nod
Ok.
* W C HP:Bad Mana:Burning>tell ahlanna ah, i ripped
Ok.
* W C HP:Bad Mana:Burning>e
Old East Road
Exits: north, =east=, =west=.
* W C HP:Bad Mana:Burning>e
Old East Road
Exits: =east=, =west=.
* W C HP:Bad Mana:Burning>e
Old East Road
Exits: =north=, east, =west=.
* W C HP:Bad Mana:Burning>tell niko did troll get you?
Saving Hobby.
* W C HP:Bad Mana:Burning>
Ahlanna tells you 'just now??'
Ok.
* W C HP:Bad Mana:Burning>e
Light Forest bordering the Road
Exits: (south), west.
* W C HP:Bad Mana:Burning>w
nOld East Road
Exits: =north=, east, =west=.
* W C HP:Bad Mana:Burning>
Old East Road
Exits: =east=, =south=.
* W C HP:Bad Mana:Burning>tell ahlanna in ferny
Ok.
* W C HP:Bad Mana:Burning>e
Old East Road
Exits: =east=, =west=.
* W C HP:Bad Mana:Burning>e
Old East Road
Exits: =east=, =west=, up.
* W C HP:Bad Mana:Burning>e
Old East Road
Exits: =east=, =west=.
* W C HP:Bad Mana:Burning>e
Old East Road
Exits: =east=, =west=.
* W C HP:Bad Mana:Burning>e
Old East Road
Exits: =south=, =west=.
* W C HP:Bad Mana:Burning>s
Ahlanna tells you 'oh.'
* W C HP:Bad Mana:Burning>Old East Road
Exits: =north=, =east=.
* W C HP:Bad Mana:Burning>e
Old East Road
Exits: =east=, =west=.
* W C HP:Bad Mana:Burning>e
Old East Road
Exits: =east=, =west=.
* W C HP:Bad Mana:Burning>tell niko what hap
Niko tells you 'troll came in right after you died'
* W C HP:Bad Mana:Burning>^R
tell niko damn
Ok.
* W C HP:Bad Mana:Burning>e
Old East Road
Exits: =east=, south, =west=.
* W C HP:Bad Mana:Burning>e
Old East Road
Exits: =east=, =west=.
* W C HP:Bad Mana:Burning>e
Old East Road
Exits: =east=, =west=.
* W C HP:Bad Mana:Burning>e
Old East Road
Exits: =south=, =west=.
* W C HP:Bad Mana:Burning>tell niko you rip?
Ok.
* W C HP:Bad Mana:Burning>s
Old East Road
Exits: =north=, =east=.
* W C HP:Bad Mana:Burning>e
Old East Road
Exits: =east=, south, =west=.
* W C HP:Bad Mana:Burning>e
Old East Road
Exits: =south=, =west=.
* W C HP:Bad Mana:Burning>s
Old East Road
A heavy iron key with a large handle has been left here.
The corpse of a starved grey wolf is lying here.
The corpse of a starved grey wolf is lying here.
Exits: =north=, =east=.
* W C HP:Bad Mana:Burning>e
Old East Road
Exits: north, =east=, south, =west=.
* W C HP:Bad Mana:Burning>e
Large Road
A busy hobbit female is here worrying about the home labours.
Exits: =east=, =west=.
* W C HP:Bad Mana:Burning>e
Old East Road Meets Greenway
A beggar is here, asking for a few coins.
A beggar is here, asking for a few coins.
A beggar is here, asking for a few coins.
A beggar is here, asking for a few coins.
A beggar is here, asking for a few coins.
A beggar is here, asking for a few coins.
A beggar is here, asking for a few coins.
Exits: =north=, =east=, =south=, =west=.
* W C HP:Bad Mana:Burning>n
The Lane
A beggar is here, asking for a few coins.
Exits: =north=, east, =south=.
* W C HP:Bad Mana:Burning>n
The Lane
A hobbit is here walking around.
Exits: =north=, east, =south=.
* W C HP:Bad Mana:Burning>
Niko tells you 'nod'
* W C HP:Bad Mana:Burning>]
sneak
Ok, you'll try to move silently for a while.
* W S C HP:Bad Mana:Burning>n
The Lane
Exits: =north=, east, =south=, west.
* W S C HP:Bad Mana:Burning>n
The Lane
Exits: =north=, east, =south=, west.
* W S C HP:Bad Mana:Burning>wh
Ahlanna tells you 'I'll wait for day to fishish the trip to bree.'
* W S C HP:Bad Mana:Burning>ere
Players in your zone
--------------------
Khand - Large Road
Hobby - The Lane
* W S C HP:Bad Mana:Burning>e
In a Light Forest
A colourful butterfly is fluttering around here.
Exits: north, east, south, west.
* W S C HP:Wounded Mana:Burning>e
In a Light Forest
Exits: east, south, west.
* W S C HP:Wounded Mana:Burning>e
In a Dense Forest
A brass lantern has been set on the ground.
Exits: north, south, west.
* W S C HP:Wounded Mana:Burning>n
In a Dense Forest
A boar cub is playing here, and exploring the wide world.
Exits: north, east, south, west.
* W S C HP:Wounded Mana:Burning>e
In a Dense Forest
The corpse of a starved grey wolf is lying here.
A sparrow is flapping around on the ground.
Exits: north, east, west.
* W S C HP:Wounded Mana:Burning>e
In a Dense Forest
Exits: north, east, south, west.
* W S C HP:Wounded Mana:Burning>e
In a Dense Forest
Exits: north, east, south, west.
* W S C HP:Wounded Mana:Burning>e
It is pitch black...
You are in a forest.
o W S C HP:Wounded Mana:Burning>e
It is pitch black...
You are in a forest.
o W S C HP:Wounded Mana:Burning>e
Sathington narrates 'where was the trollies near bree last seen?'
Alas, you cannot go that way...
o W S C HP:Wounded Mana:Burning>e
Alas, you cannot go that way...
o W S C HP:Wounded Mana:Burning>n
It is pitch black...
You are in a forest.
o W S C HP:Wounded Mana:Burning>e
It is pitch black...
You are in a forest.
o W S C HP:Wounded Mana:Burning>e
It is pitch black...
You are in a forest.
A mass of wriggling vines drops on you from the trees.
o W S C HP:Wounded Mana:Burning>e
Alas, you cannot go that way...
o W S C HP:Wounded Mana:Burning>e
Alas, you cannot go that way...
o W S C HP:Wounded Mana:Burning>
A mass of vines leaves west.
o W S C HP:Wounded Mana:Burning>n
It is pitch black...
You are in a forest.
o W S C HP:Wounded Mana:Burning>e
It is pitch black...
You are in a forest.
A sparrow is flapping around on the ground.
o W S C HP:Wounded Mana:Burning>e
Midgewater Marshes
Exits: north, east, south, west.
* W S C HP:Wounded Mana:Burning>e
Midgewater Marshes
A frog is standing here.
Exits: north, east, south, west, (down).
* W S C HP:Wounded Mana:Burning>track
A frog leaves west.
* W S C HP:Wounded Mana:Burning>
You carefully examine the ground around you, looking for tracks...
You stop searching.
* W S C HP:Wounded Mana:Burning>d
Secret Trail
Exits: north, east, west.
* W S C HP:Wounded Mana:Burning>track
Thoren narrates 'trolls bree?'
You carefully examine the ground around you, looking for tracks...
Ahlanna narrates 'in a few mume hours, it won't matter.'
Khand narrates 'trolls were bree?'
You see:
- a track of a Hobbit coming from above (done less than 1 hour ago).
- a track of a Hobbit leading west (done less than 5 hours ago).
- two tracks of a Hobbit coming from the east (done less than 5 hours ago).
- a track of a Hobbit leading east (done less than 5 hours ago).
- a track of a Hobbit leading east (done less than 9 hours ago).
- a track of a Hobbit coming from above (done less than 9 hours ago).
Sathington narrates 'err troll that is '
You stop searching, you don't seem to find anything else.
* W S C HP:Wounded>tell niko no troll track s
The sun rises in the east, melting away a light mist.
* W S C HP:Wounded>^R
tell niko no troll tracks ferny
e
Ok.
* W S C HP:Wounded>
Secret Trail
Exits: north, east, south, west.
* W S C HP:Wounded>
Khand narrates 'troll different than trollls :)'
* W S C HP:Wounded>track
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a Hobbit coming from the west (done less than 1 hour ago).
- two tracks of a Hobbit leading west (done less than 5 hours ago).
- three tracks of a Hobbit coming from the east (done less than 5 hours ago).
- two tracks of a Hobbit leading east (done less than 5 hours ago).
- a track of a Hobbit coming from the west (done less than 5 hours ago).
- two tracks of a Hobbit leading east (done less than 10 hours ago).
- a track of a Hobbit coming from the east (done less than 10 hours ago).
Ahlanna narrates 'ok, all lil trollies to hide in ground.'
You stop searching, you don't seem to find anything else.
* W S C HP:Wounded>tell
Khäzlag narrates 'sunrise, they got 1 tick to burn :)'
* W S C HP:Wounded>^R
Niko tells you 'nod there are u e e s'
* W S C HP:Wounded>where
Players in your zone
--------------------
Hobby - Secret Trail
* W S C HP:Wounded>e
Hidden Islet
A dark bottle has been left here.
On the ground, there are two brown bear furs.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
Exits: (east), west.
* W S C HP:Wounded>sce
scout e
You quietly scout eastwards...
Inside the Shanty
A small wooden target shield is on the ground.
A large arrow lies on the ground.
The corpse of *a Hobbit* is lying here.
The corpse of a thug is lying here.
The corpse of a thug is lying here.
A small oaken table has been set here.
A mean looking robber is here, demanding money from you.
Bill Ferny is watching you with suspicious eyes.
You stop scouting.
* W S C HP:Wounded>cl
cast thoroughly 'cure light'
cl
You start to concentrate...
cl
cl
Thoren narrates 'some legend buff thats not busy give me a tell?'
Madrieriand narrates 'one tick till they burn'
Your scratches and bruises disappear.
* W S C HP:Wounded Mana:Hot>cast thoroughly 'cure light'
You start to concentrate...
Smooth narrates 'troll is in priest room'
Khand narrates 'troll calling eagle *nod self'
Your scratches and bruises disappear.
* W S C HP:Wounded Mana:Warm>cast thoroughly 'cure light'
You start to concentrate...
Your scratches and bruises disappear.
* W S C HP:Hurt Mana:Cold>cast thoroughly 'cure light'
You muster all of your concentration...
Your scratches and bruises disappear.
* W S C HP:Hurt Mana:Icy>e
dInside the Shanty
A small wooden target shield is on the ground.
A large arrow lies on the ground.
The corpse of *a Hobbit* is lying here.
The corpse of a thug is lying here.
The corpse of a thug is lying here.
A small oaken table has been set here.
A mean looking robber is here, demanding money from you.
Bill Ferny is watching you with suspicious eyes.
Exits: (west).
* W S C HP:Hurt Mana:Icy>rag
A robber tries to sneak behind you!
* W S C HP:Hurt Mana:Icy>corpse
You grasp the corpse and start dragging it.
* W S C HP:Hurt Mana:Icy>w
Hidden Islet
A dark bottle has been left here.
You see two brown bear furs on the ground.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
Exits: (east), west.
Thoren narrates 'hero even?'
* W S C HP:Hurt Mana:Icy>
You struggle to pull the corpse with you.
* W S C HP:Hurt Mana:Icy>gac
get all.arrow all.corpse
You can't find any arrow in any corpse.
* W S C HP:Hurt Mana:Icy>get all corpse
You can't find anything in the corpse.
* W S C HP:Hurt Mana:Icy>i
You are carrying:
Nothing.
* W S C HP:Hurt Mana:Icy>ec
exam corpse
corpse (here) :
Nothing.
* W S C HP:Hurt Mana:Icy>l
Hidden Islet
A dark bottle has been left here.
On the ground, there are two brown bear furs.
The corpse of *a Hobbit* is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
* W S C HP:Hurt Mana:Icy>w
Secret Trail
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Icy>
The day has begun.
* W S C HP:Hurt Mana:Icy>l
You struggle to pull the corpse with you.
Secret Trail
The corpse of *a Hobbit* is lying here.
* W S C HP:Hurt Mana:Icy>drag
l
You stop dragging the corpse.
* W S C HP:Hurt Mana:Icy>Secret Trail
The corpse of *a Hobbit* is lying here.
* W S C HP:Hurt Mana:Icy>e
Hidden Islet
A dark bottle has been left here.
On the ground, there are two brown bear furs.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
The corpse of a ruffian is lying here.
Exits: (east), west.
* W S C HP:Hurt Mana:Icy>sce
scout e
You quietly scout eastwards...
Inside the Shanty
A small wooden target shield is on the ground.
A large arrow lies on the ground.
The corpse of a thug is lying here.
The corpse of a thug is lying here.
A small oaken table has been set here.
A mean looking robber is here, demanding money from you.
Bill Ferny is watching you with suspicious eyes.
You stop scouting.
* W S C HP:Hurt Mana:Icy>w
Secret Trail
The corpse of *a Hobbit* is lying here.
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Icy>w
Secret Trail
Exits: north, east, west.
* W S C HP:Hurt Mana:Icy>tell niko where are you
Ok.
* W S C HP:Hurt Mana:Icy>w
Midgewater Marshes
Exits: north, east, south, west, (down).
* W S C HP:Hurt Mana:Cold>w
w
Midgewater Marshes
Mikala the Half-Elf is here, riding a pack horse.
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Cold>w
It is pitch black...
You are in a forest.
A sparrow is flapping around on the ground.
o W S C HP:Hurt Mana:Cold>Khand narrates 'what exit south in flooded basment'
It is pitch black...
You are in a forest.
o W S C HP:Hurt Mana:Cold>
Niko tells you 'rd'
o W S C HP:Hurt Mana:Cold>w
Alas, you cannot go that way...
o W S C HP:Hurt Mana:Cold>tell niko
Khand narrates 'got it n/m :)'
o W S C HP:Hurt Mana:Cold>why?
Ok.
o W S C HP:Hurt Mana:Cold>tell niko did you not loot anythin
Ok.
o W S C HP:Hurt Mana:Cold>w
Niko tells you 'because i'm 2 low for shadow'
o W S C HP:Hurt Mana:Cold>
Alas, you cannot go that way...
o W S C HP:Hurt Mana:Cold>
Bale narrates 'troll still in epriest?'
o W S C HP:Hurt Mana:Cold>s
It is pitch black...
You are in a forest.
o W S C HP:Hurt Mana:Cold>w
It is pitch black...
You are in a forest.
o W S C HP:Hurt Mana:Cold>e
It is pitch black...
You are in a forest.
o W S C HP:Hurt Mana:Cold>e
Alas, you cannot go that way...
o W S C HP:Hurt Mana:Cold>
Niko tells you 'and troll looted'
o W S C HP:Hurt Mana:Cold>e
Alas, you cannot go that way...
o W S C HP:Hurt Mana:Cold>s
In a Dense Forest
Exits: north, east, south.
* W S C HP:Hurt Mana:Cold>e
End of the Path
Exits: north, south, west.
* W S C HP:Hurt Mana:Cold>e
Alas, you cannot go that way...
* W S C HP:Hurt Mana:Cold>n
It is pitch black...
You are in a forest.
o W S C HP:Hurt Mana:Cold>e
A sparrow has arrived from the north.
o W S C HP:Hurt Mana:Cold>
End of Trail
A buzzing dumbledor is here, flying around you in close circles.
Exits: north, east, west.
* W S C HP:Hurt Mana:Cold Move:Tired>e
Midgewater Marshes
A neekerbreeker is standing here.
A frog is standing here.
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Cold Move:Tired>e
Midgewater Marshes
A neekerbreeker is standing here.
A frog is standing here.
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Cold Move:Tired>s
Midgewater Marshes
A neekerbreeker is standing here.
Exits: north, east, south.
* W S C HP:Hurt Mana:Cold Move:Tired>s
Midgewater Marshes
A large, loyal falcon is circling above.
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Cold Move:Tired>e
Midgewater Marshes
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
A neekerbreeker is standing here.
A frog is standing here.
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Cold Move:Tired>
Khäzlag narrates 'was day begun, they go out=they burn'
* W S C HP:Hurt Mana:Cold Move:Tired>e
Dense Reeds
A sturdy pack horse is standing here.
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Cold Move:Tired>w
Smooth narrates 'i assume so.. since he was there at daybreak'
* W S C HP:Hurt Mana:Cold Move:Tired>here
tPlayers in your zone
--------------------
Hobby - Dense Reeds
* W S C HP:Hurt Mana:Cold Move:Tired>^R
Bale narrates 'ok'
* W S C HP:Hurt Mana:Cold Move:Tired>nar
Sáin narrates 'where is the troll that was near bree?'
* W S C HP:Hurt Mana:Cold Move:Tired> I just lost ALL
Bale narrates 'how many at epriest?'
* W S C HP:Hurt Mana:Cold Move:Tired>!
Ok.
* W S C HP:Hurt Mana:Cold Move:Tired>
Saving Hobby.
* W S C HP:Hurt Mana:Cold Move:Tired>
A frog has arrived from the east.
* W S C HP:Hurt Mana:Cold Move:Tired>tell mikala you got
Smooth narrates 'just me'
* W S C HP:Hurt Mana:Cold Move:Tired>tracks?
Ok.
* W S C HP:Hurt Mana:Cold Move:Tired>l
Bale narrates 'you and them trolls?'
Dense Reeds
A sturdy pack horse is standing here.
A frog is standing here.
* W S C HP:Hurt Mana:Cold Move:Tired>
Bale narrates 'and daz?'
* W S C HP:Hurt Mana:Cold Move:Tired>ws nikpo
whois nikpo
No-one by that name.
* W S C HP:Hurt Mana:Cold Move:Tired>ws niko
whois niko
Niko is a level eight Harfoot Rider.
Is playing from *.com.
Just a hobbit with a plan.
* W S C HP:Hurt Mana:Cold Move:Tired>inf
You are a male Fallohid.
You are 35 years old. It's your birthday today!
You have played 5 days and 22 hours (real time).
This ranks you as Hobby the Hobbit (level 18).
You are two feet four and weigh three stone and two pounds.
Perception: vision 65, hearing 32, smell -4. Alertness: normal.
You are a firm believer in the values of Right and Wrong.
You are welcome in Bree, Shire, Fornost, the Grey Havens and Rivendell.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:12 Int:13 Wis:10 Dex:20 Con:13 Wil:16 Per:19.
Offensive Bonus: 54%, Dodging Bonus: 50%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 105/159 hit, 19/79 mana, and 41/109 movement points.
Your mood is wimpy.
You will flee if your hit points go below 15.
You have scored 2,689,518 experience points and you have 12,587 travel points.
You are not known for any acts of war.
You need 370,482 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Westron.
You are trying to sneak.
You will swim if necessary.
You will climb if necessary.
* W S C HP:Hurt Mana:Cold Move:Tired>tell ni
Smooth narrates 'daz out'
* W S C HP:Hurt Mana:Cold Move:Tired>ko I
A frog has arrived from the west.
* W S C HP:Hurt Mana:Cold Move:Tired>mobripped damn it, you got any eq?
Ok.
* W S C HP:Hurt Mana:Warm Move:Tired>l
Dense Reeds
A sturdy pack horse is standing here.
A frog is standing here.
A frog is standing here.
* W S C HP:Hurt Mana:Warm Move:Tired>sc
A frog leaves north.
* W S C HP:Hurt Mana:Warm Move:Tired>
107/159 hits, 21/79 mana, and 45/109 moves.
* W S C HP:Hurt Mana:Warm Move:Tired>e
Dense Reeds
A sturdy pack horse is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Warm Move:Tired>n
Midgewater Marshes
Exits: north, east, south, west.
You suddenly notice a mewlip.
* W S C HP:Hurt Mana:Warm Move:Tired>e
Sedges
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Warm Move:Tired>n
Midgewater Marshes
A swarm of midges is here, humming around you.
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Warm Move:Tired>
A buzzing dumbledor has arrived from the north.
* W S C HP:Hurt Mana:Warm Move:Tired>tr
Niko tells you 'i died right after you boss'
* W S C HP:Hurt Mana:Warm Move:Tired>ack
You carefully examine the ground around you, looking for tracks...
You see:
- a track of a Hobbit coming from the south (done less than 1 hour ago).
A midge swarm leaves east.
w
A buzzing dumbledor leaves east.
You stop searching, you don't seem to find anything else.
* W S C HP:Hurt Mana:Warm Move:Tired>Midgewater Marshes
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Warm Move:Tired>n
Midgewater Marshes
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Warm Move:Tired>e
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Warm Move:Slow>n
Edge of Marsh
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Warm Move:Slow>w
Midgewater Marshes
You see two water lilies on the ground.
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Warm Move:Slow>w
Midgewater Marshes
There are two water lilies here.
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Warm Move:Slow>w
Midgewater Marshes
There are two water lilies here.
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Warm Move:Slow>s
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Warm Move:Weak>w
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Warm Move:Weak>w
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Warm Move:Weak>s
Midgewater Marshes
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Warm Move:Fainting>w
Midgewater Marshes
Exits: north, east, south, west.
* W S C HP:Hurt Mana:Warm Move:Fainting>s
w
You are too exhausted.
* W S C HP:Hurt Mana:Warm Move:Fainting>
You are too exhausted.
* W S C HP:Hurt Mana:Warm Move:Fainting>l
Midgewater Marshes
* W S C HP:Hurt Mana:Warm Move:Fainting>where
Players in your zone
--------------------
Mikala - Midgewater Marshes
Hobby - Midgewater Marshes
* W S C HP:Fine Mana:Warm Move:Fainting>l
Midgewater Marshes
* W S C HP:Fine Mana:Warm Move:Fainting>tell mi
A midge swarm has arrived from the east.
* W S C HP:Fine Mana:Warm Move:Fainting>^R
Crimson narrates 'chants bree'
* W S C HP:Fine Mana:Warm Move:Fainting>l
Midgewater Marshes
A swarm of midges is here, humming around you.
* W S C HP:Fine Mana:Warm Move:Fainting>l
Midgewater Marshes
A swarm of midges is here, humming around you.
* W S C HP:Fine Mana:Warm Move:Fainting>l
Midgewater Marshes
A swarm of midges is here, humming around you.
* W S C HP:Fine Mana:Warm Move:Fainting>tell niko i
A midge swarm leaves north.
* W S C HP:Fine Mana:Warm Move:Weak>can't find your corpse, where did troll get you
Ok.
* W S C HP:Fine Mana:Warm Move:Weak>l
Midgewater Marshes
* W S C HP:Fine Mana:Warm Move:Weak>w
Midgewater Marshes
Exits: north, east, south, west.
* W S C HP:Fine Mana:Warm Move:Weak>w
exMidgewater Marshes
Exits: north, east, south, west.
* W S C HP:Fine Mana:Warm Move:Fainting>
North - Midgewater Marshes
East - Midgewater Marshes
South - Sedges
West - Midgewater Marshes
* W S C HP:Fine Mana:Warm Move:Fainting>s
Sedges
A neekerbreeker is standing here.
Exits: north, east, south, west.
* W S C HP:Fine Mana:Warm Move:Fainting>w
You are too exhausted.
* W S C HP:Fine Mana:Warm Move:Fainting>m
Map of Nearby Zones
-----------------------------
| F |
| * |
| : |
| : W |
| ~~ :*%%: ***|
|~ :::=**BX::~:::::=:~***|
|~~~~~::*:::*~: ?|
| : ?|
| :: ~|
| * *|
| * ~|
| : ^|
| :: ~^|
| *~: *^M|
| ::%:: ~~~ |
-----------------------------
* W S C HP:Fine Mana:Warm Move:Fainting>
Smooth narrates 'troll is still in priest room'
* W S C HP:Fine Mana:Warm Move:Fainting>mr
m r
+-----+
|# %%#|
| %%%|
|%%X%~|
|%%%%%|
|#%%%#|
+-----+
* W S C HP:Fine Mana:Warm Move:Fainting>
A buzzing dumbledor has arrived from the east.
* W S C HP:Fine Mana:Warm Move:Fainting>ex
North - Midgewater Marshes
East - Sedges
South - Sedges
West - Midgewater Marshes
* W S C HP:Fine Mana:Warm Move:Fainting>s
Sedges
Exits: north, east, south, west.
* W S C HP:Fine Mana:Warm Move:Exhausted>ex
lNorth - Sedges
East - Sedges
South - Midgewater Marshes
West - Dense Reeds
* W S C HP:Fine Mana:Warm Move:Fainting>
Sedges
* W S C HP:Fine Mana:Warm Move:Fainting>s
You are too exhausted.
* W S C HP:Fine Mana:Warm Move:Fainting>s
Mikala narrates 'Anyone with trans on?'
Niko tells you 'from ferrny door w w w u s s e s s e'
* W S C HP:Fine Mana:Warm Move:Fainting>
You are too exhausted.
* W S C HP:Fine Mana:Warm Move:Fainting>
Crimson narrates 'me'
* W S C HP:Fine Mana:Warm Move:Fainting>
A neekerbreeker has arrived from the north.
* W S C HP:Fine Mana:Warm Move:Fainting>ca
Ahlanna narrates 'who's legend home is east of coach location in Bree??'
* W S C HP:Fine Mana:Warm Move:Weak>^R
camp
Ok, you make your camp here.
res
A neekerbreeker leaves west.
A warm fire lights the place.
* W S C HP:Fine Mana:Hot Move:Weak>
You sit down and rest your tired bones.
* W S C HP:Fine Mana:Hot Move:Weak>
Khand narrates 'mind *nod self'
* W S C HP:Fine Mana:Hot Move:Weak>
A buzzing dumbledor has arrived from the east.
A buzzing dumbledor stares at the light...
A buzzing dumbledor panics, and attempts to flee.
A buzzing dumbledor leaves west.
* W S C HP:Fine Mana:Hot Move:Weak>'from ferrny door w w w u s s e s s e'
* W S C HP:Fine Mana:Warm Move:Fainting>
You are too exhausted.
Ok.
* W S C HP:Fine Mana:Hot Move:Weak>* W S C HP:Fine Mana:Hot Move:Weak>Arglebargle, glop-glyf!?!
* W S C HP:Fine Mana:Hot Move:Weak>^R
A buzzing dumbledor has arrived from the west.
A buzzing dumbledor stares at the light...
A buzzing dumbledor panics, and attempts to flee.
A buzzing dumbledor leaves west.
* W S C HP:Fine Mana:Hot Move:Weak>l
Sedges
A small campfire burns here, its low flames giving off only a little light.
* W S C HP:Fine Mana:Hot Move:Weak>l
Sedges
A small campfire burns here, its low flames giving off only a little light.
* W S C HP:Fine Mana:Hot Move:Weak>sc
126/159 hits, 39/79 mana, and 12/109 moves.
* W S C HP:Fine Mana:Hot Move:Weak>sc
126/159 hits, 39/79 mana, and 13/109 moves.
* W S C HP:Fine Mana:Hot Move:Weak>sc
126/159 hits, 39/79 mana, and 13/109 moves.
* W S C HP:Fine Mana:Hot Move:Weak>sc
126/159 hits, 39/79 mana, and 13/109 moves.
* W S C HP:Fine Mana:Hot Move:Weak>sc
126/159 hits, 40/79 mana, and 13/109 moves.
* W S C HP:Fine Mana:Hot Move:Weak>sc
126/159 hits, 40/79 mana, and 13/109 moves.
* W S C HP:Fine Mana:Hot Move:Weak>sc
sc126/159 hits, 40/79 mana, and 14/109 moves.
* W S C HP:Fine Mana:Hot Move:Weak>
s126/159 hits, 40/79 mana, and 14/109 moves.
* W S C HP:Fine Mana:Hot Move:Weak>c
127/159 hits, 40/79 mana, and 14/109 moves.
* W S C HP:Fine Mana:Hot Move:Weak>sc
s127/159 hits, 40/79 mana, and 14/109 moves.
* W S C HP:Fine Mana:Hot Move:Weak>c
127/159 hits, 40/79 mana, and 14/109 moves.
* W S C HP:Fine Mana:Hot Move:Weak>sc
s127/159 hits, 40/79 mana, and 15/109 moves.
* W S C HP:Fine Mana:Hot Move:Slow>c
127/159 hits, 41/79 mana, and 15/109 moves.
* W S C HP:Fine Mana:Hot Move:Slow>e
Nah...
You feel too relaxed to do that..
* W S C HP:Fine Mana:Hot Move:Slow>st
You stop resting, and stand up.
* W S C HP:Fine Mana:Hot Move:Slow>e
Sedges
Exits: north, east, south, west.
* W S C HP:Fine Mana:Hot Move:Weak>s
Midgewater Marshes
Exits: north, east, south, west.
* W S C HP:Fine Mana:Hot Move:Weak>ex
North - Sedges
East - Spongy Islet
South - Midgewater Marshes
West - Midgewater Marshes
* W S C HP:Fine Mana:Hot Move:Weak>mr
m r
+-----+
|#%%~#|
|%%%%%|
|%%X%%|
|%%%%%|
|#%%%#|
+-----+
* W S C HP:Fine Mana:Hot Move:Weak>e
Spongy Islet
Exits: north, east, south, west.
* W S C HP:Fine Mana:Hot Move:Weak>ex
North - Sedges
East - Edge of Marshes
South - Midgewater Marshes
West - Midgewater Marshes
* W S C HP:Fine Mana:Hot Move:Weak>e
Edge of Marshes
A buzzing dumbledor is here, flying around you in close circles.
A frog is standing here.
Exits: north, east, south, west.
* W S C HP:Fine Mana:Hot Move:Fainting>s
Wet Grasslands
A neekerbreeker is standing here.
Exits: north, east, south, west.
* W S C HP:Fine Mana:Hot Move:Fainting>s
You are too exhausted.
* W S C HP:Fine Mana:Hot Move:Fainting>s
Edge of Marsh
A big hummerhorn is here, flying around you.
Exits: north, east, south, west.
* W S C HP:Fine Mana:Hot Move:Exhausted>s
Juan narrates 'come bars'
You are too exhausted.
* W S C HP:Fine Mana:Hot Move:Exhausted>s
You are too exhausted.
* W S C HP:Fine Mana:Hot Move:Exhausted>s
You are too exhausted.
* W S C HP:Fine Mana:Hot Move:Fainting>s
You are too exhausted.
* W S C HP:Fine Mana:Hot Move:Fainting>s
You are too exhausted.
* W S C HP:Fine Mana:Hot Move:Fainting>s
You are too exhausted.
* W S C HP:Fine Mana:Hot Move:Fainting>s
You are too exhausted.
* W S C HP:Fine Mana:Hot Move:Fainting>s
You are too exhausted.
* W S C HP:Fine Mana:Hot Move:Fainting>s
You are too exhausted.
A hummerhorn leaves west.
* W S C HP:Fine Mana:Hot Move:Fainting>s
l
Juan narrates 'come bars'
You are too exhausted.
* W S C HP:Fine Mana:Hot Move:Fainting>Edge of Marsh
* W S C HP:Fine Mana:Hot Move:Fainting>s
Marshy Ground
Exits: north, east, south, west.
* W S C HP:Fine Mana:Hot Move:Exhausted>ex
North - Edge of Marsh
East - Marshy Ground
South - Old East Road
West - Black Pond
* W S C HP:Fine Mana:Hot Move:Exhausted>l
Marshy Ground
* W S C HP:Fine Mana:Hot Move:Fainting>l
Marshy Ground
* W S C HP:Fine Mana:Hot Move:Fainting>s
Juan narrates 'well hes in now'
* W S C HP:Fine Mana:Hot Move:Fainting>
You are too exhausted.
* W S C HP:Fine Mana:Hot Move:Fainting>s
You are too exhausted.
* W S C HP:Fine Mana:Hot Move:Fainting>s
Old East Road
Exits: north, =east=, =west=.
* W S C HP:Fine Mana:Hot Move:Exhausted>s
Alas, you cannot go that way...
* W S C HP:Fine Mana:Hot Move:Exhausted>w
You are too exhausted.
* W S C HP:Fine Mana:Hot Move:Exhausted>w
You are too exhausted.
* W S C HP:Fine Mana:Hot Move:Exhausted>sc
132/159 hits, 46/79 mana, and 1/109 moves.
* W S C HP:Fine Mana:Hot Move:Fainting>w
Old East Road
Exits: north, =east=, =west=.
* W S C HP:Fine Mana:Hot Move:Exhausted>w
Old East Road
Exits: north, =east=, =west=.
* W S C HP:Fine Mana:Hot Move:Exhausted>l
Old East Road
* W S C HP:Fine Mana:Hot Move:Exhausted>w
You are too exhausted.
* W S C HP:Fine Mana:Hot Move:Exhausted>w
You are too exhausted.
* W S C HP:Fine Mana:Hot Move:Exhausted>w
Old East Road
Exits: north, =east=, =west=.
* W S C HP:Fine Mana:Hot Move:Exhausted>w
You are too exhausted.
* W S C HP:Fine Mana:Hot Move:Exhausted>w
You are too exhausted.
* W S C HP:Fine Mana:Hot Move:Exhausted>l
Old East Road
* W S C HP:Fine Mana:Hot Move:Fainting>w
w
Old East Road
Exits: =north=, =east=.
* W S C HP:Fine Mana:Hot Move:Exhausted>
Alas, you cannot go that way...
* W S C HP:Fine Mana:Hot Move:Exhausted>w
Alas, you cannot go that way...
* W S C HP:Fine Mana:Hot Move:Exhausted>n
Old East Road
Exits: north, east, =south=, =west=.
* W S C HP:Fine Mana:Hot Move:Exhausted>tell niko how did troll loot
Saving Hobby.
* W S C HP:Fine Mana:Hot Move:Fainting>me without leaving tracks
Ok.
* W S C HP:Fine Mana:Hot Move:Fainting>
* W S C HP:Fine Mana:Hot Move:Weak>
l
* W S C HP:Fine Mana:Hot Move:Weak>Old East Road
* W S C HP:Fine Mana:Hot Move:Weak>l
Niko tells you 'what?'
* W S C HP:Fine Mana:Hot Move:Weak>
Old East Road
* W S C HP:Fine Mana:Hot Move:Weak>tell niko no troll tracks into ferny and nothing on my corpse
Ok.
* W S C HP:Fine Mana:Hot Move:Weak>tell
The hardened ranger has arrived from the west.
* W S C HP:Fine Mana:Hot Move:Weak>^R
l
Old East Road
A hardened ranger is walking around, looking for tracks.
* W S C HP:Fine Mana:Hot Move:Weak>
The hardened ranger leaves east.
* W S C HP:Fine Mana:Hot Move:Weak>ex
North - Midgewater Marshes
East - Edge of Marsh
South - Old East Road
West - Old East Road
* W S C HP:Fine Mana:Hot Move:Weak>who legend
Legends
-------
Murc
Méagyn the Powerful Woman
Bale the Ordainable, Emissary of the West
Mikala Half-Elven
Tanmh The Archangel
Thoren IronShod
Smooth the Master Assassin
Gamli sings "Hi Ho, Hi Ho"
Eckhart "Gurkan" Brammel
9 players on.
* W S C HP:Fine Mana:Hot Move:Weak>tell eckhart are you in riven
You suddenly notice the hardened ranger.
* W S C HP:Fine Mana:Burning Move:Slow>dell?
Ok.
* W S C HP:Fine Mana:Burning Move:Slow>l
Old East Road
A hardened ranger is walking around, looking for tracks.
* W S C HP:Fine Mana:Burning Move:Slow>
The hardened ranger leaves east.
* W S C HP:Fine Mana:Burning Move:Slow>l
Old East Road
* W S C HP:Fine Mana:Burning Move:Slow>sc
147/159 hits, 61/79 mana, and 19/109 moves.
* W S C HP:Fine Mana:Burning Move:Slow>sc
147/159 hits, 61/79 mana, and 19/109 moves.
* W S C HP:Fine Mana:Burning Move:Slow>sc
147/159 hits, 61/79 mana, and 19/109 moves.
* W S C HP:Fine Mana:Burning Move:Slow>
Eckhart tells you 'shake'
* W S C HP:Fine Mana:Burning Move:Slow>sc
147/159 hits, 62/79 mana, and 20/109 moves.
* W S C HP:Fine Mana:Burning Move:Slow>
Niko tells you 'i dont understand how such a thing could happen'
* W S C HP:Fine Mana:Burning Move:Slow>w
Old East Road
Exits: north, =east=, =west=.
* W S C HP:Fine Mana:Burning Move:Slow>w
Old East Road
Exits: north, =east=, =west=.
* W S C HP:Fine Mana:Burning Move:Slow>w
Old East Road
Exits: north, =east=, =west=.
* W S C HP:Fine Mana:Burning Move:Slow>tell eck
Ahlanna narrates 'will an eagle take one to anduin vale??'
* W S C HP:Fine Mana:Burning Move:Slow>hart know anyone that is? I th
Khäzlag narrates 'yes...'
* W S C HP:Fine Mana:Burning Move:Slow>ink someones just mobripped me and looted, pretending it was
Ahlanna narrates 'now, if that isn't absolutely cool.'
* W S C HP:Fine Mana:Burning Move:Slow>a troll looting
Ok.
* W S C HP:Fine Mana:Burning Move:Slow>tell eckhart need someone rdell to confirm
Ok.
* W S C HP:Fine Mana:Burning Move:Slow>w
Old East Road
Exits: north, =east=, =west=.
* W S C HP:Fine Mana:Burning Move:Slow>w
Old East Road
Exits: =east=, =west=.
* W S C HP:Fine Mana:Burning Move:Slow>e
n
Old East Road
Exits: north, =east=, =west=.
* W S C HP:Fine Mana:Burning Move:Slow>Muddy Grasslands
A big hummerhorn is here, flying around you.
A big hummerhorn is here, flying around you.
Exits: north, east, south.
* W S C HP:Fine Mana:Burning Move:Slow>n
Low Bluff
Exits: north, east, south, west.
* W S C HP:Fine Mana:Burning Move:Slow>w
Path in the Forest
Exits: north, east, west.
* W S C HP:Fine Mana:Burning Move:Slow>n
Path in the Forest
Exits: north, east, south.
* W S C HP:Fine Mana:Burning Move:Slow>n
Path along the Marshes
A huge, black wolf is here, ready to devour.
Exits: north, east, south.
* W S C HP:Fine Mana:Burning Move:Slow>e
Midgewater Marshes
A large, loyal falcon is circling above.
Exits: east, south, west.
* W S C HP:Fine Mana:Burning Move:Slow>w
Path along the Marshes
A huge, black wolf is here, ready to devour.
Exits: north, east, south.
* W S C HP:Fine Mana:Burning Move:Weak>n
Mikala narrates 'nice misport'
* W S C HP:Fine Mana:Burning Move:Weak>End of the Path
Exits: north, south, west.
* W S C HP:Fine Mana:Burning Move:Weak>e
Alas, you cannot go that way...
* W S C HP:Fine Mana:Burning Move:Weak>s
sPath along the Marshes
A huge, black wolf is here, ready to devour.
Exits: north, east, south.
* W S C HP:Fine Mana:Burning Move:Weak>
Path in the Forest
Exits: north, east, south.
* W S C HP:Fine Mana:Burning Move:Weak>e
Midgewater Marshes
Exits: north, east, south, west.
* W S C HP:Fine Mana:Burning Move:Weak>e
Midgewater Marshes
A buzzing dumbledor is here, flying around you in close circles.
Exits: north, east, south, west.
* W S C HP:Fine Mana:Burning Move:Fainting>open bu
A buzzing dumbledor leaves south.
* W S C HP:Fine Mana:Burning Move:Fainting>sg
You don't see any busg here.
* W S C Mana:Burning Move:Fainting>open bush
You don't see any bush here.
* W S C Mana:Burning Move:Weak>n
Midgewater Marshes
A large, loyal falcon is circling above.
A swarm of mosquitoes is here, humming around you.
A neekerbreeker is standing here.
Exits: north, east, south, west.
* W S C Mana:Burning Move:Fainting>open bush
You don't see any bush here.
* W S C Mana:Burning Move:Fainting>l
Midgewater Marshes
A large, loyal falcon is circling above.
A swarm of mosquitoes is here, humming around you.
A neekerbreeker is standing here.
* W S C Mana:Burning Move:Fainting>
A neekerbreeker leaves south.
A mosquito swarm leaves east.
* W S C Mana:Burning Move:Fainting>mr
m r
+-----+
|#%% #|
|: %%%|
|%%X%%|
|*%%%%|
|#)%%#|
+-----+
* W S C Mana:Burning Move:Fainting>
Ahlanna narrates 'so, when my questing is over, I can safely go home, and then defend
my homeland against the foul depredations of the foul spawn of the Lidless Eye.'
* W S C Mana:Burning Move:Fainting>w
Midgewater Marshes
A large, loyal falcon is circling above.
A frog is standing here.
Exits: east, south, west.
* W S C Mana:Burning Move:Fainting>open bush
You don't see any bush here.
* W S C Mana:Burning Move:Fainting>
Unka narrates 'any1 have spare bhsb, yew, or emb. bow?'
* W S C Mana:Burning Move:Fainting>mr
m r
+-----+
|#*%%#|
|*: %%|
|*%X%%|
| *%%%|
|#*)%#|
+-----+
* W S C Mana:Burning Move:Fainting>
Ahlanna narrates 'ok, maybe I spammed...sorry.'
* W S C Mana:Burning Move:Fainting>tell ahlanna did niko honestly rip?
Ok.
* W S C Move:Weak>l
Midgewater Marshes
A large, loyal falcon is circling above.
A frog is standing here.
* W S C Move:Weak>ex
East - Midgewater Marshes
South - Midgewater Marshes
West - Path along the Marshes
* W S C Move:Weak>w
Path along the Marshes
A huge, black wolf is here, ready to devour.
Exits: north, east, south.
* W S C Move:Fainting>s
Path in the Forest
Exits: north, east, south.
* W S C Move:Fainting>s
Path in the Forest
Exits: north, east, west.
* W S C Move:Fainting>
Ahlanna tells you 'I haven't a clue'
* W S C Move:Fainting>e
Low Bluff
Exits: north, east, south, west.
Bale narrates 'you have a naughty message in your whois...no bhsb for you!'
* W S C Move:Exhausted>e
You are too exhausted.
* W S C Move:Fainting>where
Players in your zone
--------------------
Hobby - Low Bluff
* W S C Move:Fainting>who legend
Legends
-------
Murc
Vecta Amiria [Retired]
Méagyn the Powerful Woman
Bale the Ordainable, Emissary of the West
Mikala Half-Elven
Tanmh The Archangel
Thoren IronShod
Smooth the Master Assassin
Gamli sings "Hi Ho, Hi Ho"
Eckhart "Gurkan" Brammel
10 players on.
* W S C Move:Fainting>tell bale you rdell? I need a quick favour
Ok.
* W S C Move:Weak>ws niko
whois niko
Niko is a level eight Harfoot Rider.
Is playing from *.com.
Just a hobbit with a plan.
* W S C Move:Weak>
Unka narrates 'well when people tend to be a dick for no reason the earn privilage of
my whois'
* W S C Move:Weak>
Bale tells you 'i barbaras'
* W S C Move:Weak>
* W S C Move:Weak>
* W S C Move:Weak>tell bale nod
Ok.
* W S C Move:Weak>tell thoren
Saving Hobby.
* W S C Move:Weak>you rdell? I need a quick favour
Ok.
* W S C Move:Weak>ex
North - Midgewater Marshes
East - Midgewater Marshes
South - Muddy Grasslands
West - Path in the Forest
* W S C Move:Weak>e
Midgewater Marshes
A frog is standing here.
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.
* W S C Move:Weak>
Thoren tells you 'nope :('
* W S C Move:Weak>open bush
You don't see any bush here.
* W S C Move:Weak>tell thoren nod
w
Ok.
* W S C Move:Weak>ho legend
Legends
-------
Snowy the White Wizard
Murc
Vecta Amiria [Retired]
Méagyn the Powerful Woman
Bale the Ordainable, Emissary of the West
Mikala Half-Elven
Tanmh The Archangel
Thoren IronShod
Smooth the Master Assassin
Gamli sings "Hi Ho, Hi Ho"
Eckhart "Gurkan" Brammel
11 players on.
* W S C Move:Weak>tell
A frog leaves east.
* W S C Move:Slow>snowy you rdell? I need a quick favour
Ok.
* W S C Move:Slow>l
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
* W S C Move:Slow>ws niko
whois niko
Niko is a level eight Harfoot Rider.
Is playing from *.com.
Just a hobbit with a plan.
* W S C Move:Slow>
A mosquito swarm leaves east.
* W S C Move:Slow>ex
North - Midgewater Marshes
East - Midgewater Marshes
South - Muddy Grasslands
West - Low Bluff
* W S C Move:Slow>
A mosquito swarm has arrived from the east.
* W S C Move:Slow>
Snowy tells you 'im in rdell'
* W S C Move:Slow>tell snowy is niko equiped or naked, need to find out if he tricked me or not
Ok.
* W S C Move:Slow>tell snowy apparently
A mosquito swarm leaves north.
* W S C Move:Slow>he's there
Ok.
* W S C Move:Slow>l
Midgewater Marshes
* W S C Move:Slow>tell niko he may have mobripped
A mosquito swarm has arrived from the north.
* W S C Move:Tired>me and looted
Ok.
* W S C Move:Tired>l
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
* W S C Move:Tired>l
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
* W S C Move:Tired>
A mosquito swarm leaves east.
* W S C Move:Tired>l
Midgewater Marshes
* W S C Move:Tired>where
Players in your zone
--------------------
Hobby - Midgewater Marshes
* W S C Move:Tired>ex
North - Midgewater Marshes
East - Midgewater Marshes
South - Muddy Grasslands
West - Low Bluff
* W S C Move:Tired>sc
159/159 hits, 79/79 mana, and 35/109 moves.
A frog has arrived from the east.
* W S C Move:Tired>sc
159/159 hits, 79/79 mana, and 36/109 moves.
* W S C Move:Tired>
Niko tells you '?'
* W S C Move:Tired>e
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.
* W S C Move:Tired>
Snowy tells you 'and what you want'
* W S C Move:Tired>
A neekerbreeker has arrived from the east.
* W S C Move:Tired>tell snowy
Niko tells you 'dont think that was for me :b'
* W S C Move:Tired>^R
tell niko haha!
A mosquito swarm leaves west.
* W S C Move:Tired>
te
Ok.
* W S C Move:Tired>ll
A neekerbreeker leaves north.
* W S C Move:Tired>niko well did
Niko tells you ':b'
* W S C Move:Tired> you?
t
Ok.
* W S C Move:Tired>ell snowy is he naked?
Ok.
* W S C Move:Tired>l
Midgewater Marshes
* W S C Move:Tired>
Niko tells you 'not even'
* W S C Move:Tired>e
Midgewater Marshes
A big hummerhorn is here, flying around you.
Exits: north, east, south, west.
* W S C Move:Tired>open bush
A mosquito swarm has arrived from the south.
You don't see any bush here.
A hummerhorn hits your right arm and tickles it.
You barely hit a hummerhorn's right wing and tickle it.
* W S C HP:Fine Move:Tired a hummerhorn:Fine>f
You flee head over heels.
Edge of Marsh
There are two swamp irises here.
Exits: north, east, south, west.
* W S C HP:Fine Move:Tired>e
Midgewater Marshes
A neekerbreeker is standing here.
Exits: north, east, south, west.
* W S C HP:Fine Move:Tired>open bush
You don't see any bush here.
* W S C HP:Fine Move:Tired>e
Midgewater Marshes
A big hummerhorn is here, flying around you.
Exits: north, east, south, west.
* W S C HP:Fine Move:Tired>open bush
You don't see any bush here.
* W S C HP:Fine Move:Tired>n
Deep Mud
Exits: north, east, south, west.
* W S C HP:Fine Move:Slow>s
sMidgewater Marshes
A big hummerhorn is here, flying around you.
Exits: north, east, south, west.
* W S C HP:Fine Move:Slow>
Edge of Marsh
A big hummerhorn is here, flying around you.
A buzzing dumbledor is here, flying around you in close circles.
Exits: north, east, south, west.
* W S C HP:Fine Move:Slow>
Niko tells you 'i'm going to fornost to get some arrows :b'
* W S C HP:Fine Move:Slow>e
Black Pond
A black catfish is here, lurking in the mud.
A black catfish is here, lurking in the mud.
Exits: north, east, south, west.
* W S C HP:Fine Move:Slow>tell niko ok
Ok.
* W S C HP:Fine Move:Slow>w
Edge of Marsh
A big hummerhorn is here, flying around you.
Exits: north, east, south, west.
* W S C HP:Fine Move:Slow>w
Old East Road
Exits: north, east, =south=, =west=.
* W S C HP:Fine Move:Slow>n
Midgewater Marshes
Exits: north, east, south, west.
* W S C HP:Fine Move:Weak>w
Edge of Marsh
There are two swamp irises here.
A neekerbreeker is standing here.
Exits: north, east, south, west.
* W S C HP:Fine Move:Weak>w
Edge of Marsh
Exits: north, east, south, west.
* W S C HP:Fine Move:Weak>n
Midgewater Marshes
A neekerbreeker is standing here.
Exits: north, east, south, west.
* W S C HP:Fine Move:Weak>w
Midgewater Marshes
A swarm of mosquitoes is here, humming around you.
Exits: north, east, south, west.
* W S C HP:Fine Move:Fainting>w
Low Bluff
Exits: north, east, south, west.
* W S C HP:Fine Move:Fainting>w
You are too exhausted.
* W S C HP:Fine Move:Fainting>w
You are too exhausted.
* W S C HP:Fine Move:Fainting>n
You are too exhausted.
* W S C HP:Fine Move:Fainting>w
Path in the Forest
Exits: north, east, west.
* W S C HP:Fine Move:Exhausted>tel
Smooth narrates '"Smooth be the Journey!"'
* W S C HP:Fine Move:Exhausted>l niko I'm sorry, but you could imagine I have to check this out
l
Ok.
* W S C Move:Fainting>Path in the Forest
* W S C Move:Fainting>sc
159/159 hits, 79/79 mana, and 4/109 moves.
* W S C Move:Fainting>ex
North - Path in the Forest
East - Low Bluff
West - Bend in the Path
* W S C Move:Weak>!?
107 : l
106 : ex
105 : who legend
104 : tell eckhart are you in rivendell?
103 : l
102 : l
101 : sc
100 : sc
99 : sc
98 : sc
97 : w
96 : w
95 : w
94 : tell eckhart know anyone that is? I think someones just mobripped me and looted, pretending it was a troll looting
93 : tell eckhart need someone rdell to confirm
92 : w
91 : w
90 : e
89 : n
88 : n
87 : w
86 : n
85 : n
84 : e
83 : w
82 : n
81 : e
80 : s
79 : s
78 : e
77 : e
76 : open busg
75 : open bush
74 : n
73 : open bush
72 : l
71 : m r
70 : w
69 : open bush
68 : m r
67 : tell ahlanna did niko honestly rip?
66 : l
65 : ex
64 : w
63 : s
62 : s
61 : e
60 : e
59 : where
58 : who legend
57 : tell bale you rdell? I need a quick favour
56 : whois niko
55 : tell bale nod
54 : tell thoren you rdell? I need a quick favour
53 : ex
52 : e
51 : open bush
50 : tell thoren nod
49 : who legend
48 : tell snowy you rdell? I need a quick favour
47 : l
46 : whois niko
45 : ex
44 : tell snowy is niko equiped or naked, need to find out if he tricked me or not
43 : tell snowy apparently he's there
42 : l
41 : tell niko he may have mobripped me and looted
40 : l
39 : l
38 : l
37 : where
36 : ex
35 : sc
34 : sc
33 : e
32 : tell niko haha!
31 : tell niko well did you?
30 : tell snowy is he naked?
29 : l
28 : e
27 : open bush
26 : f
25 : e
24 : open bush
23 : e
22 : open bush
21 : n
20 : s
19 : s
18 : e
17 : tell niko ok
16 : w
15 : w
14 : n
13 : w
12 : w
11 : n
10 : w
9 : w
8 : w
7 : w
6 : n
5 : w
4 : tell niko I'm sorry, but you could imagine I have to check this out
3 : l
2 : sc
1 : ex
* W S C Move:Weak>
Niko tells you '?'
* W S C Move:Weak>
Niko tells you 'whaty?'
* W S C Move:Weak>l
Path in the Forest
* W S C Move:Weak>tell niko nm
tell Ok.
* W S C Move:Weak>snowy thanks anyway
lHe can't hear you.
* W S C Move:Weak>
Path in the Forest
* W S C Move:Weak>l
Path in the Forest
* W S C Move:Weak>where
Players in your zone
--------------------
Hobby - Path in the Forest
* W S C Move:Weak>ex
North - Path in the Forest
East - Low Bluff
West - Bend in the Path
* W S C Move:Weak>w
Bend in the Path
Exits: east, south.
* W S C Move:Weak>n
Alas, you cannot go that way...
* W S C Move:Weak>w
Alas, you cannot go that way...
* W S C Move:Weak>s
Junction
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
Exits: north, east, south, west.
* W S C Move:Weak>w
Path Going Down
Exits: east, west.
* W S C Move:Weak>
Saving Hobby.
* W S C Move:Weak>m
Map of Nearby Zones
-----------------------------
| F |
| * |
| : |
| : W|
|* ~~ :*%%: **|
|~~ :::=**X:::~:::::=:~**|
| ~~~~~::*:::*~: |
| : |
| :: |
| * |
| * |
| : |
| :: ~|
| *~: *^|
| ::%:: ~~~ |
-----------------------------
* W S C Move:Weak>e
Junction
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
Exits: north, east, south, west.
* W S C Move:Weak>e
Small Glade near the Marshes
A huge, poisonous spider is here.
A huge, poisonous spider is here.
A huge, poisonous spider is here.
Exits: west.
* W S C Move:Weak>w
Junction
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
Exits: north, east, south, west.
* W S C Move:Fainting>s
Old East Road
The corpse of a slithering snake is lying here.
The corpse of a slithering snake is lying here.
A boar cub is playing here, and exploring the wide world.
Exits: north, =east=, =west=.
* W S C Move:Fainting>
A boar cub leaves north.
* W S C Move:Fainting>w
Old East Road
Exits: =east=, [south], =west=.
* W S C Move:Fainting>w
Old East Road
A grey wolf is here, snarling aggressively.
Exits: north, =east=, =west=.
* W S C Move:Fainting>w
Old East Road
A snake slithers towards you.
Exits: =east=, south, =west=.
* W S C Move:Fainting>w
Eldrasil narrates 'priest room'
* W S C Move:Fainting>
Old East Road
Exits: north, =east=, =west=.
* W S C Move:Exhausted>w
Old East Road
The corpse of a slithering snake is lying here.
Exits: north, =east=, =west=.
* W S C Move:Exhausted>
Juanita narrates 'ngurthos dies'
* W S C Move:Exhausted>w
You are too exhausted.
* W S C Move:Exhausted>w
Old East Road
Exits: =east=, =west=.
* W S C Move:Exhausted>w
You feel bolder.
* W S C Move:Exhausted>
You are too exhausted.
The hardened ranger has arrived from the west.
* W S C Move:Exhausted>w
You are too exhausted.
* W S C Move:Exhausted>w
You are too exhausted.
* W S C Move:Exhausted>w
Old East Road
Exits: north, =east=, south, =west=.
* W S C Move:Exhausted>w
l
You are too exhausted.
* W S C Move:Exhausted>Old East Road
* W S C Move:Exhausted>l
Old East Road
* W S C Move:Fainting>
* W S C Move:Fainting>l
Old East Road
* W S C Move:Fainting>l
Old East Road
* W S C Move:Fainting>l
Old East Road
* W S C Move:Fainting>l
wOld East Road
* W S C Move:Fainting>
Old East Road
Exits: north, =east=, =south=.
* W S C Move:Fainting>s
Old East Road
Exits: =north=, east, south, =west=.
* W S C Move:Exhausted>w
Road out of Bree-land
Exits: =east=, =west=.
* W S C Move:Exhausted>w
Well Kept Road
A singing, happy drunk is staggering about here.
Exits: =east=, =west=.
* W S C Move:Exhausted>w
You are too exhausted.
* W S C Move:Exhausted>w
Eldrasil narrates 'RESCUE'
* W S C Move:Exhausted>
You are too exhausted.
* W S C Move:Exhausted>w
Junction
Exits: =north=, =east=, =south=, =west=.
* W S C Move:Exhausted>n
You are too exhausted.
* W S C Move:Exhausted>n
You are too exhausted.
* W S C Move:Exhausted>n
South of Bree
Exits: (north), =south=.
* W S C Move:Exhausted>inf
Eldrasil narrates 'rescue'
You are a male Fallohid.
You are 35 years old. It's your birthday today!
You have played 5 days and 22 hours (real time).
This ranks you as Hobby the Hobbit (level 18).
You are two feet four and weigh three stone and two pounds.
Perception: vision 70, hearing 29, smell -9. Alertness: normal.
You are a firm believer in the values of Right and Wrong.
You are welcome in Bree, Shire, Fornost, the Grey Havens and Rivendell.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:12 Int:13 Wis:10 Dex:20 Con:13 Wil:16 Per:19.
Offensive Bonus: 54%, Dodging Bonus: 50%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 159/159 hit, 79/79 mana, and 0/109 movement points.
Your mood is wimpy.
You will flee if your hit points go below 15.
You have scored 2,689,521 experience points and you have 12,687 travel points.
You are not known for any acts of war.
You need 370,479 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Westron.
You are trying to sneak.
You will swim if necessary.
You will climb if necessary.
You are subjected to the following temporary effects:
- noquit
* W S C Move:Exhausted>n
Bree's South Gate
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
The gatekeeper stands here.
A Guard of Bree stands here.
Exits: north, (south).
* W S C Move:Exhausted>]
sneak
You stop sneaking.
* W C Move:Exhausted>n
You are too exhausted.
* W C Move:Exhausted>n
You are too exhausted.
* W C Move:Exhausted>n
Main Street
There is an old street-lamp on the border of the street.
Exits: [east], south, west.
* W C Move:Exhausted>w
You are too exhausted.
* W C Move:Exhausted>w
Main Street
There is an old street-lamp on the border of the street.
Exits: north, east, [west].
* W C Move:Exhausted>where
Players in your zone
--------------------
Unka - Armour Shop
Hobby - Main Street
* W C Move:Exhausted>n
You are too exhausted.
* W C Move:Exhausted>ws unka
whois unka
Unka is a level eighteen Fallohid Scout.
Is playing from *.org.
Is playing from *.weed.
Ypsilon tells you 'some hobbits shouldnt be in my sewers'
Suck my hairy hobbit cock!
* W C Move:Fainting>n
Main Street
There is an old street-lamp on the border of the street.
A hobbit is here walking around.
Exits: north, [east], south.
* W C Move:Exhausted>n
Main Street
There is an old street-lamp on the border of the street.
A man passes by, intent on his business.
A man passes by, intent on his business.
Exits: north, east, south, west.
You suddenly notice Unka.
Unka leaves north.
* W C Move:Exhausted>bow
You bow deeply.
* W C Move:Exhausted>n
At the Sign of The Prancing Pony
A hooded brass lantern has been left here.
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
A peaceful farmer smiles at you when you arrive.
The farmer's wife is bustling busily around.
A little dog is here.
An elite Bree guard stands here stoutly.
Unka is standing here.
Exits: north, east, south, west.
* W C Move:Exhausted>
A little dog leaves east.
* W C Move:Exhausted>bow
You bow deeply.
* W C Move:Exhausted>s
Bale narrates 'later all'
* W C Move:Exhausted>ay got bob?
say got bob?
Ok.
* W C Move:Fainting>st
Unka bows before you.
You are already standing.
* W C Move:Fainting>drw
ddrink water
You drink the water.
You do not feel thirsty anymore.
* W C Move:Fainting>rw
drink water
Your stomach can't contain anymore!
* W C Move:Fainting>l
At the Sign of The Prancing Pony
A hooded brass lantern has been left here.
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
A peaceful farmer smiles at you when you arrive.
The farmer's wife is bustling busily around.
An elite Bree guard stands here stoutly.
Unka is standing here.
* W C Move:Fainting>cf
cast 'create food'
You start to concentrate...
Unka pouts.
em
An elite Bree guard leaves north.
Unka says 'no'
A magic mushroom suddenly appears.
* W C Mana:Burning Move:Fainting>eat mushroom
You eat the mushroom.
* W C Mana:Burning Move:Fainting>say
Ren narrates 'hello all!'
* W C Mana:Burning Move:Fainting> ok
say ok
Ok.
* W C Mana:Burning Move:Fainting>sat
say thanks
Ok.
* W C Mana:Burning Move:Fainting>s
Main Street
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.
The moon rises above the eastern horizon.
* W C Mana:Burning Move:Fainting>e
Bree Hill
Exits: north, south, west.
* W C Mana:Burning Move:Fainting>n
nNorthern Bree Hill
An elite Bree guard stands here stoutly.
Exits: north, east, south.
* W C Mana:Burning Move:Fainting>
The Hedge
A man passes by, intent on his business.
Exits: [east], south.
* W C Mana:Burning Move:Fainting>ox
open exit
Ok.
* W C Mana:Burning Move:Fainting>e
Hobbit Hole
On the ground, there are two apple tarts.
An ancient flat straw hat is lying here.
A sturdy bed made from solid oak lies here, covered in warm blankets.
Exits: (west).
* W C Mana:Burning Move:Exhausted>resb
rest bed
You sit down on the bed and rest your tired bones.
Ok.
* W C Mana:Burning Move:Fainting>
A townsman has arrived from the west.