Aseff narrates 'jvyrak rips'
* HP:Fine>
Thoren narrates 'same siders die'
* HP:Fine>
The coach from Tharbad rolls noisily westwards.
* HP:Fine>
A Bree guard leaves east.
* HP:Fine>
Crimson narrates 'heh..I transed niko'
* HP:Fine>
The coach to Tharbad rolls noisily southwards.
* HP:Fine>
Khäzlan narrates 'lalala'
* HP:Fine>
Hobby narrates 'where to?'
* HP:Fine>
Thoren narrates 'wtf for?'
* HP:Fine>
Lagg tells you 'open w gate please'
* HP:Fine>
Niko narrates 'lol'
* HP:Fine>
Crimson narrates 'I thought he was your group member and he was incap from mob'
* HP:Fine>
Veledrost narrates 'someone kill that guy'
* HP:Fine>
Crimson narrates 'didnt want him to mobdie'
* HP:Fine>
A Bree guard has arrived from the east.
* HP:Fine>
A Bree guard puts a lantern on his belt.
A Bree guard lights a lantern.
* HP:Fine>
Veledrost narrates 'hehe'
* HP:Fine>
Niko narrates 'fuck that harm was fucked up'
* HP:Fine>
Thoren narrates 'mob oer near ssc'
* HP:Fine>
Crimson narrates 'I hadnt heard all the stuff on narrates'
* HP:Fine>
A Bree guard leaves west.
* HP:Fine>TICK IN 5 SECONDS.
Thoren narrates 'he same sided so i was going to blood lack him :('
* HP:Fine>
Silmin narrates 'anybody have sharp thorn,bhsb,bsb,smooth for sale/spare?'
* HP:Fine>
Veledrost narrates ':)'
* HP:Fine>
Hobby leaves west.
* HP:Fine>
Lagg has arrived from the west.
* HP:Fine>
Hobby has arrived from the west.
Lagg leaves north.
* HP:Fine>
Lagg has arrived from the north.
* HP:Fine>
Lagg leaves south.
* HP:Fine>
Hobby narrates 'someone spare me a fang and I'll do it myself'
* HP:Fine>
You hear some apparently very close noise coming from the south.
* HP:Fine>
Fëahsul has arrived from the south.
A trained horse has arrived from the south.
Aseff has arrived from the south.
A trained horse has arrived from the south.
Shun has arrived from the south.
* HP:Fine>
Lagg has arrived from the south.
* HP:Fine>
Fëahsul sits down and rests.
* HP:Fine>
Hobby sighs loudly.
* HP:Fine>
Shun says 'i rent'
Aseff leaves south.
A trained horse leaves south.
* HP:Fine>
Hobby drinks water from a large grey fountain.
* HP:Fine>
Fëahsul says 'aha'
* HP:Fine>
Silmin leaves west.
* HP:Fine>
Shun says 'nvm'
Fëahsul says 'ok'
* HP:Fine>
Fëahsul says 'wait'
* HP:Fine>TICK IN 5 SECONDS.
Shun says 'i have a few more mins'
* HP:Fine>
Silmin has arrived from the west.
* HP:Fine>
Fëahsul gives some money to Lagg.
* HP:Fine>
Lagg sits down and rests.
* HP:Fine>
Aseff has arrived from the south.
A trained horse has arrived from the south.
* HP:Fine>
Aseff leaves west.
A trained horse leaves west.
* HP:Fine>say i have log just need to edit, ill post on mume.net
Lagg thanks Fëahsul heartily.
Ok.
* HP:Fine>
Lagg stops resting, and clambers on his feet.
* HP:Fine>
Lagg leaves west.
Khäzlan narrates 'When it says, imprisoned in blah blah for 1 day, how long is 1 day?'
* HP:Fine>look
At the Sign of The Prancing Pony
You are in the middle of Bree. All around you are shops, houses, and other
types of dwellings. From the north you hear music, and its lively sound
beckons you. The Old East Road comes from the west and continues through the
village. After leaving Bree to the south, it stretches to the Hithaeglir
Mountains. To the north you see the Prancing Pony Inn, and the stables east.
A hooded brass lantern has been left here.
There is an old street-lamp on the border of the street.
A large fountain, made from grey stone, pours water from its centre.
A peaceful farmer smiles at you when you arrive.
The farmer's wife is bustling busily around.
Hobby the Hobbit is standing here.
Fëahsul the Silvan, wielding a broadsword, is resting here.
A sturdy trained horse is standing here.
Shun the Man, wielding a longsword, is standing here.
Silmin the Silvan, wielding a nasty orkish fang, is standing here.
* HP:Fine>
Silmin yells 'anybody kill spiny bush for me?'
* HP:Fine>
Fëahsul stops resting, and clambers on his feet.
* HP:Fine>
Fëahsul leaves east.
A trained horse leaves east.
Shun leaves east.
* HP:Fine>
Erûsan narrates '1 tick'
* HP:Fine>
Aseff has arrived from the west.
A trained horse has arrived from the west.
* HP:Fine>
Khäzlan narrates 'Because something tells me I've been in jail longer than 1 MUME day...'
* HP:Fine>
Veledrost narrates '24 minutes'
* HP:Fine>
Shiara narrates 'mumetime'
* HP:Fine>exa hobby
You see nothing special about him.
Hobby the Hobbit is in an excellent condition.
You attempt to peek at the inventory:
a set of lock picks
Kheram narrates '24 minutes'
* HP:Fine>
Aseff leaves south.
A trained horse leaves south.
* HP:Fine>reveal knife
You start to search for a knife.
Erûsan narrates 'oh thought you said 1 hour:P'
Silmin leaves north.
You didn't find a knife hidden here.
* HP:Fine>
Silmin has arrived from the north.
A pony has arrived from the north.
Dwalid has arrived from the west.
* HP:Fine>
A pony stops following Silmin.
Silmin picks up a pony's reins, and starts riding him.
* HP:Fine>
Silmin leaves south riding a pony.
* HP:Fine>bow dwalid
You bow before him.
* HP:Fine>TICK IN 5 SECONDS.
Dwalid says 'where is he?'
* HP:Fine>where
Players in your zone
--------------------
Ragaz - The Inn's Rooms
Tigana - At the Sign of The Prancing Pony
Aseff - Bazaar
Shun - Stables of the Prancing Pony Inn
Dwalid - At the Sign of The Prancing Pony
Hobby - At the Sign of The Prancing Pony
Fëahsul - Stables of the Prancing Pony Inn
* HP:Fine>
Thoren narrates 'troll hurt'
* HP:Fine>
Dwalid says 'someone said he got transed'
* HP:Fine>
Ragaz has arrived from the north.
Mikala narrates 'where'
* HP:Fine>
Hobby narrates 'you bastard niko I lost a level!'
* HP:Fine>
Ragaz leaves east.
* HP:Fine>
Hobby nods solemnly.
* HP:Fine>
Ragaz has arrived from the east riding a mountain mule.
* HP:Fine>
Ragaz leaves south riding a mountain mule.
* HP:Fine>
Thoren narrates 'sscish i think'
Niko narrates 'sorry'
* HP:Fine>
Hobby says 'don't know where'
* HP:Fine>
Thoren narrates 'trying not to get a level 10 killed :('
*>whois thoren
Thoren IronShod is a level thirty-four Dwarven Patriarch.
Is playing from *.com.
77pk trophies
6pk deaths
3mob deaths
*>
Thoren narrates 'troll no namer to me'
*>
Dwalid carefully examines the ground around him, looking for tracks...
*>
Hobby nods solemnly.
*>
A Bree guard has arrived from the west.
*>
Hobby leaves south.
*>
Saving Tigana.
*>
A Bree guard leaves west.
*>TICK IN 5 SECONDS.
Shun has arrived from the east.
*>
Shun leaves west.
*>
Crimson has arrived from the south.
*>
Erûsan narrates 'Im doing thugs in scarred pit, regening atm..please dont take'
*>
The storyteller yells 'Hoho. Come to the Prancing Pony and donate'
*>
The storyteller yells 'whatever you can for my stories.'
*>
Crimson says 'sorry..I trans anyone I hear incap..didnt know the backstory'
*>peer crimson
You peer closely at her, trying to figure her out.
*>
Crimson begins some strange incantations...
*>
Crimson utters the word 'gpuzre'
*>
Crimson begins some strange incantations...
*>
Crimson utters the word 'abrawajf'
*>
Dwalid says 'heh'
*>say its ok
Ok.
*>
Bloatin has arrived from the south riding a mountain mule.
*>apol crimson
You apologize profusedly to her, and beg for forgiveness.
*>
Dwalid says 'i get him tommorow mebbe'
*>
Bloatin leaves south riding a mountain mule.
*>
Crimson nods solemnly.
*>
Ragaz narrates 'who was on trained at hole?'
*>
Crimson says 'I could trans him into a closable'
*>TICK IN 5 SECONDS.
Niko narrates 'me'
*>
Dwalid beckons for everyone to follow him.
*>
Crimson says 'but he promised not to commit any more crimes'
*>
The sun rises slowly above Bree Hill.
*>
Elwind has arrived from the north.
*>
Elwind leaves south.
*>say sure
Ok.
*>
Crimson says 'next time he messes up I will'
*>say wheres our eq
Ok.
*>
Hobby yells 'lend me a fang please!'
*>
Dwalid says 'but tigana and hobby need eq back'
*>
Crimson says 'he have it?'
*>
Hobby has arrived from the south.
*>
Niko narrates 'ack i died'
*>say probably
Erûsan narrates 'Good'
Ok.
*>
Hobby narrates 'clap'
*>
Hobby narrates 'where?'
*>
The coach from Tharbad rolls noisily westwards.
*>
Veledrost narrates 'hang corpse'
*>
Shiara narrates 'No kidding'
*>
Fëahsul narrates 'cmon ppl'
*>
A sparrow has arrived from the west.
*>
The lamp-lighter has arrived from the west.
*>
The lamp-lighter says 'Hello everybody!'
*>say sure he died he hide eq
A simple farmer says 'Hello, the lamp-lighter. What brings you here?'
*>
Ok.
*>
The lamp-lighter snuffs a street-lamp.
*>
The coach to Tharbad rolls noisily southwards.
*>
The lamp-lighter leaves south.
*>
Niko narrates 'i lied :b'
*>
Fëahsul narrates 'feel sorry for Niko'
*>
Hobby narrates 'anyone seen his corpse?'
*>
A sparrow leaves east.
*>
Hobby narrates 'does it have eq on?'
*>TICK IN 5 SECONDS.
Crimson leaves south.
*>where
The day has begun.
*>Players in your zone
--------------------
Elwind - Bree's South Gate
Crimson - Base of a Tower
Tigana - At the Sign of The Prancing Pony
Aseff - Spice Shop
Bloatin - Weapon Shop
Dwalid - At the Sign of The Prancing Pony
Hobby - At the Sign of The Prancing Pony
Fëahsul - Stables of the Prancing Pony Inn
*>scor
Fëahsul has arrived from the east.
*>stat
164/164 hits, 75/75 mana, and 121/121 moves.
*>OB: 50%, DB: 48%, PB: 0%, Armour: 0%. Wimpy: 40. Mood: wimpy.
Needed: 112,809 xp, 0 tp. Lauren: 0. Alert: normal.
*>
Hobby narrates 'you're gonna really hurt soon niko'
*>
Fëahsul leaves south.
*>
Hobby drinks water from a large grey fountain.
*>
The lamp-lighter has arrived from the south.
*>
The lamp-lighter says 'Hello everybody!'
*>
A simple farmer says 'Hello, the lamp-lighter. What brings you here?'
*>
The lamp-lighter leaves west.
*>
Niko narrates 'yep'
*>
Dwalid leaves south.
*>
Hobby says 'shortsword? anything?'
*>reveal sword
Bain has arrived from the west.
*>Bain leaves south.
You start to search for a sword.
You didn't find a sword hidden here.
*>stat
OB: 50%, DB: 48%, PB: 0%, Armour: 0%. Wimpy: 40. Mood: wimpy.
Needed: 112,809 xp, 0 tp. Lauren: 0. Alert: normal.
*>
Your light is becoming faint...
get flask pack
fill lantern
*>
Niko narrates 'is that befor or after i rnet?'
*>
You don't see a pack to get things from.
*>
You do not seem to be holding a lantern.
*>
A pigeon has arrived from the west.
*>drop torch
A pigeon leaves north.
You don't have a torch.
*>rem torch
You stop using a torch.
*>time
According to the Sindarin calendar, it is:
Ormenel, the 16th of Ivanneth, Year 2941 of the Third Age.
According to the sun, it is early in the morning.
You can see a Three-Quarter Moon (waning) in the western part of the sky.
The present Tan Istar, Lord of the Istari Council is Crimson.
Real time is Sun May 5 06:08:51 2002 GMT.
Last reboot due to manual reboot at Sat Apr 27 12:04:34 2002 GMT.
*>
A pigeon has arrived from the north.
*>
A pigeon leaves east.
*>
A pigeon has arrived from the east.
Hobby narrates 'hey, I'll get you one time'
*>
A pigeon leaves south.
*>TICK IN 5 SECONDS.
tell hobby i go get another character to kill that prick
Ok.
*>n
The Prancing Pony Inn
You are in the big common-room of this inn. The gathering is large and
mixed, as you discover when your eyes get used to the light. This comes
chiefly from a blazing log-fire, for the three lamps hanging from the beams
are dim, and half-veiled in smoke.
You notice a bar just to your right and a
man behind waiting for customers. A door leads to the south and a wooden
sign hangs next to the bar.
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
Exits: south, west, up.
*>u
Saving Tigana.
*>The Inn's Rooms
You have entered a medium-sized room with solid wooden floors.
You see a
large cheerful fireplace on your right, and a large desk at the far end of
the room. Behind the desk stands a man who cautiously acknowledges you.
Behind him lies a corridor of rooms for people who can afford them, and
whom the Innkeeper should trust.
A large bulletin board is mounted on a wall here.
Barliman Butterbur, the innkeeper, offers you a room in his inn.
A beggar is here, asking for a few coins.
A Guard of Bree stands here.
Exits: down.
*>
Hobby tells you 'please'
*>offer
Barliman tells you 'It will cost you 1 silver penny and 60 copper pennies per day.'
You have enough money for less than one hour!
*>rent
Barliman tells you 'It will cost you 1 silver penny and 60 copper pennies per day.'
You have enough money for less than one hour!
Barliman stores your stuff in the safe, and helps you into your chamber.