Bn Lives by the trap, they die by trap.
posted by Dwalid
2002-05-08 08:22:42
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# Bragollach terrorizing newbies around fornost, I charged him and got him to ba

You stop tracking your victim.

* C>The Old Street
Exits: =east=, =west=.

* C>e
End of the Old Street
*a grim Man* is resting here.
Exits: south, =west=.

* C>k *man*
You cleave *a grim Man*'s left arm extremely hard.
Your victim is shocked by your hit!
*a grim Man* barely slashes your right foot and tickles it.

* C HP:Fine *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves west.

* C HP:Fine>w
The Old Street
*a grim Man* is standing here.
Exits: =east=, =west=.

* C HP:Fine>k *man*
You approach *a grim Man*, trying to cleave him.

* C HP:Fine *a grim Man*:Fine>
You lightly cleave *a grim Man*'s body and tickle it.

*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves west.

* C HP:Fine>
You are already standing.

* C HP:Fine>w
Ruined King's Road
*a grim Man* is standing here.
Exits: =north=, =east=, =west=.

* C HP:Fine>k *man*

*a grim Man* leaves north.

* C HP:Fine>k *man*
Ruined King's Road
Exits: =north=, =south=.

* C HP:Fine>They aren't here.

* C HP:Fine>n
Ruined King's Road
Exits: =north=, =south=.

* C>n
Ruined King's Road
A fierce boar is here, grunting at you.
Exits: north, =east=, =south=, west.

* C>e

Sisalik narrates 'e one?'

* C>Ruined King's Road
Exits: north, =east=, =south=, =west=.

* C>n
A Decaying Road
The butchered corpse of a boar cub is lying here.
*a grim Man* is standing here.
Exits: north, east, south, west.

* C>n
At the Wall
A boar cub is playing here, and exploring the wide world.
Exits: east, south, west.

* C>s
A Decaying Road
The butchered corpse of a boar cub is lying here.
Exits: north, east, south, west.

* C>k *man*
They aren't here.

* C>w
Among the Trees
The corpse of a pigeon is lying here.
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.

* C>e
e
A Decaying Road
The butchered corpse of a boar cub is lying here.
Exits: north, east, south, west.

* C>At the Old Fountain
Exits: east, south, west.

* C>
*a grim Man* has arrived from the east.

*a grim Man* begins some strange incantations...

* C>
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
You cleave *a grim Man*'s left foot hard.

* C HP:Fine *a grim Man*:Fine>f

*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.

* C HP:Fine>
You flee head over heels.
A Decaying Road
The butchered corpse of a boar cub is lying here.
Exits: north, east, south, west.

* C HP:Fine>s
Ruined King's Road
A boar cub is playing here, and exploring the wide world.
Exits: north, =east=, =south=, =west=.

* C HP:Fine>e
Ruined King's Road
Exits: north, =east=, =south=, =west=.

* C HP:Fine>
Sain tells you 'say when u see him'

* C HP:Fine>t sain found em
Ok.

* C HP:Fine>e
Ruined King's Road
The corpse of a thief is lying here.
Exits: north, =east=, =west=.

* C HP:Fine>e

*a grim Man* has arrived from the west.

* C HP:Fine>*a grim Man* begins some strange incantations...
Ruined King's Road
Exits: =north=, east, =west=.

* C HP:Fine>
*a grim Man* has arrived from the west.

* C HP:Fine>
*a grim Man* begins some strange incantations...

* C HP:Fine>f
You flee head over heels.
Among the Ruins
Exits: north, east, west.

* C HP:Fine>
Lenore narrates 'Melly is alive! Tornado didn't get her!'

* C HP:Fine>
*a grim Man* has arrived from the west.

* C HP:Fine>say shite

*a grim Man* begins some strange incantations...

* C HP:Fine>
Ok.

* C HP:Fine>f

*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
You lightly cleave *a grim Man*'s body and tickle it.
*a grim Man* barely slashes your right hand and tickles it.

* C HP:Fine *a grim Man*:Fine>
You flee head over heels.
Grassy Ruins
Exits: north, east, west.

* C HP:Fine>w

*a grim Man* has arrived from the west.

* C HP:Fine>Among the Ruins
Exits: north, east, west.

* C HP:Fine>
*a grim Man* has arrived from the east.
Syyvikstia narrates 'thats good to know'

* C HP:Fine>
*a grim Man* begins some strange incantations...

* C HP:Fine>
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
You cleave *a grim Man*'s left leg hard.

* C HP:Fine *a grim Man*:Hurt>
*a grim Man* panics, but can't stop fighting to flee.

* C HP:Fine *a grim Man*:Hurt>t sain eating a couple bolts
f
Ok.
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north.

* C HP:Fine>
You flee head over heels.
Grassy Ruins
Exits: north, east, west.

* C HP:Fine>w
Among the Ruins
Exits: north, east, west.

* C HP:Fine>w

Among the Ruins
Exits: north, east, west.

* C HP:Fine>w
Ruined King's Road
Exits: =north=, east, =west=.

* C HP:Fine>
*a grim Man* yells '3 norm bolts to fine'

* C HP:Fine>e
Among the Ruins
Exits: north, east, west.

* C HP:Fine>
*a grim Man* yells 'and I'm hurt'

* C HP:Fine>e
Grassy Ruins
Exits: north, east, west.

* C HP:Fine>
Sain tells you 'go in black dagger'

* C HP:Fine>
*a grim Man* yells 'what kinda will/spellsave you got'

* C HP:Fine>t sain i kicking his arse and not trying
Ok.

Ok.

* C HP:Fine>e

Sain tells you 'go'

* C HP:Fine>Ruins at the Wooden Wall
Exits: north, west.

* C HP:Fine>
Sain tells you 'go'

* C HP:Fine>
*a grim Man* has arrived from the west.

* C HP:Fine>yell no spellsave
n
Ok.

* C HP:Fine>West of the Wooden Gate
Exits: north, [east], south, =west=.

* C HP:Fine>
*a grim Man* has arrived from the south.

* C HP:Fine>w

*a grim Man* begins some strange incantations...

* C HP:Fine>Ruined King's Road
Exits: north, =east=, south, =west=.

* C HP:Fine>
Sain tells you 'go in black dagger'

* C HP:Fine>w
Ruined King's Road
The corpse of a mean brigand is lying here.

Ruined King's Road
The corpse of a mean brigand is lying here.
Exits: north, =east=, south, =west=.

* C HP:Fine>w
Ruined King's Road
The corpse of a thief is lying here.
Exits: north, =east=, =south=, west.

* C HP:Fine>n
At the Old City Wall
Exits: east, south, west.

* C HP:Fine>w
In the Ruined House
A small flask has been left here on the ground.
Exits: east, south, west, (down).

* C HP:Fine>d
Entrance to the Black Dagger Guild
A small campfire burns here, its low flames giving off only a little light.
The corpse of a thief is lying here.
The corpse of a thief is lying here.
The corpse of *a Half-Elf* is lying here.
Exits: [east], (up).

* C HP:Fine>rest
You sit down and rest your tired bones.

* C HP:Fine>st
You stop resting, and stand up.

* C HP:Fine>
Sain tells you 'he in ?'

* C HP:Fine>t sain not yet
Ok.

* C HP:Fine>
Sain tells you 'say when he is in then spam close'

* C HP:Fine>rest
You sit down and rest your tired bones.

* C HP:Fine>t sain i dunno that he enters for me
Ok.

* C HP:Fine>whe
Players in your zone
--------------------
Dwalid               - Entrance to the Black Dagger Guild
Sain                 - The Guild of the Black Dagger
Kaldais              - The Guild of the Black Dagger

* C HP:Fine>
You feel bolder.

* C HP:Fine>st
You stop resting, and stand up.

* C HP:Fine>scou u
You quietly scout upwards...

In the Ruined House

You stop scouting.

* C HP:Fine>t sain not up
Ok.

* C HP:Fine>t sain go fight some more?

* C HP:Fine>
Ok.

* C HP:Fine>u
In the Ruined House
A small flask has been left here on the ground.
Exits: east, south, west, (down).

* C HP:Fine>e
At the Old City Wall
Exits: east, south, west.

* C HP:Fine>s
e
Ruined King's Road
The corpse of a thief is lying here.
Exits: north, =east=, =south=, west.

* C HP:Fine>Ruined King's Road
The corpse of a mean brigand is lying here.
Exits: north, =east=, south, =west=.
Sain tells you 'let him get you low'

* C HP:Fine>e
Ruined King's Road
Exits: north, =east=, south, =west=.

* C HP:Fine>e
West of the Wooden Gate
Exits: north, [east], south, =west=.

* C HP:Fine>track *man*
You carefully examine the ground around you, looking for tracks...

You see some tracks of *a Man* leading south
 (done less than 2 hours ago).

* C HP:Fine>
Ok.

* C HP:Fine>s
Ruins at the Wooden Wall
Exits: north, west.

You see some tracks of *a Man* leading west
 (done less than 2 hours ago).

* C HP:Fine>w
Grassy Ruins
Exits: north, east, west.

You see some tracks of *a Man* leading west
 (done less than 2 hours ago).

<SNIP - trackked north of fnost a bit, no idea why he went there...

*a grim Man* has arrived from the east riding a trained horse.

* C HP:Fine>e

*a grim Man* leaves west riding a trained horse.

* C HP:Fine>The North Downs
A ruffian is sneaking around here, looking for some mischief to do.
Exits: east, south, west.

You see some tracks of a trained horse leading west
 (done less than 1 hour ago).

* C HP:Fine>track
w
You stop tracking your victim.

* C HP:Fine>
*a grim Man* has arrived from the west riding a trained horse.

* C HP:Fine>Sain tells you 'nod '
The North Downs
Exits: east, south, west.

* C HP:Fine>k *man*

*a grim Man* has arrived from the east riding a trained horse.

* C HP:Fine>*a grim Man* begins some strange incantations...
You strongly cleave *a grim Man*'s right leg.
*a grim Man* strongly slashes your left foot and tickles it.

* C HP:Fine *a grim Man*:Fine>
Sain tells you 'just track him'

* C HP:Fine *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves east riding a trained horse.

* C HP:Fine>t sain found him

*a grim Man* has arrived from the east riding a trained horse.

* C HP:Fine>e

*a grim Man* begins some strange incantations...

* C HP:Fine>
Ok.

* C HP:Fine>The North Downs
A ruffian is sneaking around here, looking for some mischief to do.
Exits: east, south, west.

* C HP:Fine>
*a grim Man* has arrived from the west riding a trained horse.

* C HP:Fine>k *man*

*a grim Man* begins some strange incantations...
A ruffian tries to cleave you, but your parry is successful.
You cleave a ruffian's right leg extremely hard and shatter it.
Your victim is shocked by your hit!

* C HP:Fine a ruffian:Fine>
You're already fighting!

* C HP:Fine a ruffian:Fine>
You're already fighting!

* C HP:Fine a ruffian:Fine>
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.

* C HP:Fine a ruffian:Fine>f

Sain tells you 'where'

* C HP:Fine a ruffian:Fine>
*a grim Man* begins some strange incantations...

* C HP:Fine a ruffian:Fine>
You flee head over heels.
A Small Field
Exits: north, west.

* C HP:Fine>w
*a grim Man* has arrived from the north riding a trained horse.
Green Forest
Exits: north, east, west.

* C HP:Fine>w
A Small River
A river otter splashes playfully here.
Exits: north, east, south.

* C HP:Fine>
*a grim Man* has arrived from the east riding a trained horse.


*a grim Man* begins some strange incantations...

* C HP:Fine>
You strongly cleave *a grim Man*'s left foot and tickle it.

* C HP:Fine *a grim Man*:Fine>
*a grim Man* begins some strange incantations...

* C HP:Fine *a grim Man*:Fine>
Sain tells you 'where n '

* C HP:Fine *a grim Man*:Fine>
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.

* C HP:Hurt *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north riding a trained horse.

<SNIP - i spam black dagger and act like i'm resting there...>

* C HP:Fine>yell ouch
Ok.

* C HP:Fine>
*a grim Man* yells 'you won't even fight'

* C HP:Fine>whe
Players in your zone
--------------------
Dwalid               - Green Forest

* C HP:Fine>
You suddenly notice a lynx.
*a grim Man* has arrived from the west riding a trained horse.

* C HP:Fine>
*a grim Man* begins some strange incantations...

* C HP:Fine>
A squirrel leaves west.

* C HP:Fine>yell you spamming around
f
Ok.
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
You strongly cleave *a grim Man*'s head.

* C HP:Hurt *a grim Man*:Fine>
You flee head over heels.
Edge of the Forest
A woodpecker is here, tapping on a tree.
Exits: south, west.

* C HP:Hurt>
*a grim Man* has arrived from the west riding a trained horse.

* C HP:Hurt>e
Alas, you cannot go that way...

* C HP:Hurt>n

Veledrost narrates 'whoo hoo! '
You have been involved in some skirmishes for
the armies of the West' '
*a grim Man* begins some strange incantations...

* C HP:Hurt>
Alas, you cannot go that way...

* C HP:Hurt>w
Green Forest
A boar cub is playing here, and exploring the wide world.
A swift lynx passes by.

Exits: north, east, south, west.
A lynx leaves north.

* C HP:Hurt>n
Green Forest
The garden snake slithers harmlessly here.
A large rabbit looks peacefully at you, ready to dart away.
Exits: east, south, west.
You suddenly notice a lynx.

* C HP:Hurt>e
e
e
Forest outside the Breach in the Wall
Exits: east, west.

* C HP:Hurt>At the Breach in the Wall
A boar cub is playing here, and exploring the wide world.
A fallow deer is grazing peacefully here.
Exits: north, east, west.

* C HP:Hurt>Among the Trees
The corpse of a pigeon is lying here.
Exits: north, east, south, west.

* C HP:Hurt>yell cant bash
e
Ok.

* C HP:Hurt>A Decaying Road
The butchered corpse of a boar cub is lying here.
Exits: north, east, south, west.

* C HP:Hurt>n
At the Wall
Exits: east, south, west.

* C HP:Hurt>e
Overgrown Ruins
A strip of leather with a buckle is lying here.
Exits: east, west.

* C HP:Hurt>
Sain tells you 'go in damit'

* C HP:Hurt>w
w
At the Wall
Exits: east, south, west.

* C HP:Hurt>In an Overgrown House
Exits: east, south.

* C HP:Hurt>w
Alas, you cannot go that way...

* C HP:Hurt>open hiddenrock
You don't see any hiddenrock here.

* C HP:Hurt>e
e
At the Wall
Exits: east, south, west.

* C HP:Hurt>Overgrown Ruins
A strip of leather with a buckle is lying here.
Exits: east, west.

* C HP:Hurt>e
In the Ruined House
A small flask has been left here on the ground.
Necord is standing here.
Exits: east, south, west, (down).

* C HP:Hurt>
Necord gets a dark coloured flask.

* C HP:Hurt>d
Entrance to the Black Dagger Guild
A small campfire burns here, its low flames giving off only a little light.
The corpse of a thief is lying here.
The corpse of a thief is lying here.
The corpse of *a Half-Elf* is lying here.
Exits: [east], (up).

* C HP:Hurt>
Necord has arrived from above.

* C HP:Hurt>rest
You sit down and rest your tired bones.

* C HP:Hurt>
Sain tells you 'tell necord to leave'

* C HP:Hurt>t sain i'm in, waiting for him
Ok.

* C HP:Hurt>
You sneeze.

* C HP:Hurt>t necord get out!
Ok.

* C HP:Hurt>
Galeran narrates 'sure if dying in all of them counts for much though :)'

* C HP:Hurt>whoi necord
Necord is a level ten Dwarven Rider.
Is playing from *.com.
I really am quite brave, just a lil twitchy around rabbits

* C HP:Hurt>t necord or you die, bn around
Ok.

* C HP:Hurt>l
Entrance to the Black Dagger Guild
A small campfire burns here, its low flames giving off only a little light.
The corpse of a thief is lying here.
The corpse of a thief is lying here.
The corpse of *a Half-Elf* is lying here.
Necord is standing here.

* C HP:Hurt>
Necord leaves up.

* C HP:Hurt>whe
Players in your zone
--------------------
Necord               - In the Ruined House
Dwalid               - Entrance to the Black Dagger Guild
Sain                 - The Guild of the Black Dagger
Kaldais              - The Guild of the Black Dagger

* C HP:Hurt>sc
277/405 hits, 59/59 mana, and 155/155 moves.

* C HP:Hurt>
Sain tells you 'is he up ?'

* C HP:Hurt>t sain bah, he not coming in
st
Ok.

* C HP:Hurt>
You stop resting, and stand up.

* C HP:Hurt>scou u
You quietly scout upwards...

In the Ruined House
*a Man* and a trained horse are here.

Nemos narrates 'there are 4 rangers in scarred'
You stop scouting.

* C HP:Hurt>
Veledrost narrates 'didnt die in all of them :) got away'

* C HP:Hurt>t sain he up
Ok.

* C HP:Hurt>
*a grim Man* has arrived from above.

* C HP:Hurt>
You see *a grim Man* scouting from above!

* C HP:Hurt>
*a grim Man* closes the trapdoor.

* C HP:Hurt>
*a grim Man* begins some strange incantations...

* C HP:Hurt>
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
You lightly cleave *a grim Man*'s body and tickle it.

* C HP:Hurt *a grim Man*:Fine>
Sain tells you 'say if he enters'
*a grim Man* begins some strange incantations...

* C HP:Hurt *a grim Man*:Fine>t sain in!

*a grim Man* utters the word 'yufzbarr'
*a grim Man*'s fireball completely envelops you, causing infernal pain.
That really HURT!

* C HP:Wounded *a grim Man*:Fine>*a grim Man* begins some strange incantations...
Ok.

* C HP:Wounded *a grim Man*:Fine>close exit up
It's already closed!

* C HP:Wounded *a grim Man*:Fine>close exit up

*a grim Man* utters the word 'yufzbarr'
*a grim Man*'s fireball completely envelops you, causing infernal pain.

* C HP:Wounded *a grim Man*:Fine>close exit up

PANIC! 
You can't quit the fight!
You lightly cleave *a grim Man*'s body and tickle it.

* C HP:Wounded *a grim Man*:Fine>
It's already closed!

* C HP:Wounded *a grim Man*:Fine>*a grim Man* begins some strange incantations...
It's already closed!

* C HP:Wounded *a grim Man*:Fine>close exit up

The blackdoor is opened from the other side.
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Wounded *a grim Man*:Fine>close exit up
It's already closed!
Sain has arrived from the east.

* C HP:Wounded *a grim Man*:Fine>close exit up
It's already closed!
You flee head over heels.
The Guild of the Black Dagger
A large bulletin board is mounted on a wall here.
A thief is waiting here to teach his art.
Kaldais the Elf is resting here.
Exits: (west).

* C HP:Wounded>close exit up
You don't see any exit there.

* C HP:Wounded>
Kaldais stops resting, and clambers on his feet.

* C HP:Wounded>
You don't see any exit there.

* C HP:Wounded>w

Kaldais leaves west.

* C HP:Wounded>Entrance to the Black Dagger Guild
A small campfire burns here, its low flames giving off only a little light.
The corpse of a thief is lying here.
The corpse of a thief is lying here.
The corpse of *a Half-Elf* is lying here.
*a grim Man* is standing here.
Sain the Hobbit is standing here.
Kaldais the Elf is standing here.
Exits: (east), [up].

* C HP:Wounded>
Kaldais begins some strange incantations...

* C HP:Wounded>
*a grim Man* opens the trapdoor.
Sain closes the trapdoor.

* C HP:Wounded>
Kaldais utters the words 'braqt eaaf'
The exit up seems to blur for a while.

* C HP:Wounded>k *man*
You are too afraid.

* C HP:Wounded>close exit up
It's already closed!

* C HP:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves east.

* C HP:Wounded>
The blackdoor closes quietly.

* C HP:Wounded>cha wimpy 60

Kaldais throws back his head and cackles with insane glee!
Sain calls for the blackdoor to be opened.

* C HP:Wounded>l
Wimpy set to: 60

* C HP:Wounded>Entrance to the Black Dagger Guild
A small campfire burns here, its low flames giving off only a little light.
The corpse of a thief is lying here.
The corpse of a thief is lying here.
The corpse of *a Half-Elf* is lying here.
Sain the Hobbit is standing here.
Kaldais the Elf is standing here.
The exit east seems to blur for a while.

* C HP:Wounded>
Sain says 'arbeduna'

* C HP:Wounded>
Sain says 'arbeduna'

* C HP:Wounded>c 'cure l' 
You start to concentrate...

c 'cure l' 
c 'cure l' 
Your scratches and bruises disappear.
You sneeze.

* C HP:Wounded Mana:Burning>Sain says 'fuck'
You start to concentrate...

Kaldais throws back his head and cackles with insane glee!
Sain calls for the blackdoor to be opened.

* C HP:Wounded>l
Wimpy set to: 60

* C HP:Wounded>Entrance to the Black Dagger Guild
A small campfire burns here, its low flames giving off only a little light.
The corpse of a thief is lying here.
The corpse of a thief is lying here.
The corpse of *a Half-Elf* is lying here.
Sain the Hobbit is standing here.
Kaldais the Elf is standing here.
The exit east seems to blur for a while.

* C HP:Wounded>
Sain says 'arbeduna'

* C HP:Wounded>
Sain says 'arbeduna'

* C HP:Wounded>c 'cure l' 
You start to concentrate...

c 'cure l' 
c 'cure l' 
Your scratches and bruises disappear.
You sneeze.

* C HP:Wounded Mana:Burning>Sain says 'fuck'
You start to concentrate...

c 'cure l' 
Your scratches and bruises disappear.

* C HP:Wounded Mana:Hot>
You start to concentrate...

Kaldais begins some strange incantations...
Your scratches and bruises disappear.

* C HP:Wounded Mana:Warm>c 'cure l' 
You start to concentrate...
Sain yells 'lol'

Your scratches and bruises disappear.

* C HP:Wounded Mana:Warm>
You muster all of your concentration...

Your scratches and bruises disappear.

* C HP:Wounded Mana:Icy>
Galeran narrates 'he who fights an runs away, can run away another day :)'

* C HP:Wounded Mana:Icy>
Kaldais' spell backfires, and he squeals in surprise!

* C HP:Wounded Mana:Icy>
Sain calls for the blackdoor to be opened.

* C HP:Wounded Mana:Icy>
Kaldais says 'FAK'

* C HP:Wounded Mana:Icy>
Sain says 'arbeduna'

* C HP:Wounded Mana:Icy>
*a grim Man* yells 'what, you trap me'

* C HP:Wounded Mana:Icy>
Sain yells 'lol'

* C HP:Wounded Mana:Icy>say i wounded
Ok.

* C HP:Wounded Mana:Icy>yell hehe
Ok.

* C HP:Wounded Mana:Icy>
Sain nods solemnly.

* C HP:Wounded Mana:Icy>sc
156/405 hits, 6/59 mana, and 155/155 moves.

* C HP:Wounded Mana:Cold>
Kaldais says 'i try to break it'

* C HP:Wounded Mana:Cold>

* C HP:Wounded Mana:Cold>
Kaldais sits down and rests.

* C HP:Wounded Mana:Cold>
Sain yells 'lol'

* C HP:Wounded Mana:Cold>res
You sit down and rest your tired bones.
Kaldais yells '*tease*'

* C HP:Wounded Mana:Cold>l
Entrance to the Black Dagger Guild
A small campfire burns here, its low flames giving off only a little light.
The corpse of a thief is lying here.
The corpse of a thief is lying here.
The corpse of *a Half-Elf* is lying here.
Sain the Hobbit is standing here.
Kaldais the Elf is resting here.

* C HP:Wounded Mana:Cold>
Sain yells 'ur gonna die :)'

Sain narrates 'anyone on portal ?'

* C HP:Wounded Mana:Cold>

* C HP:Wounded Mana:Cold>
Kaldais yells 'cant hunt newbies now can ya?= )'

* C HP:Wounded Mana:Cold>sc

* C HP:Wounded Mana:Cold>168/405 hits, 11/59 mana, and 155/155 moves.

Kaldais says 'i try to break door it'

* C HP:Hurt Mana:Icy>nod
You nod solemnly.

* C HP:Hurt Mana:Icy>
Sain nods solemnly.

* C HP:Hurt Mana:Icy>
The corpse of *a Half-Elf* slowly decays into dust.

* C HP:Hurt Mana:Icy>
Sain says 'cast thoro'

* C HP:Hurt Mana:Icy>say cant i be bashed?
Ok.

* C HP:Hurt Mana:Icy>
Kaldais shakes his head.

* C HP:Hurt Mana:Cold>say it even
Ok.

* C HP:Hurt Mana:Cold>gig
You giggle.

* C HP:Hurt Mana:Cold>say lol
Ok.

* C HP:Hurt Mana:Cold>
Sain says 'try'

<SNIP - cant bash it, we get a breaker to come...>

Sain yells 'yawn'

* C HP:Hurt Mana:Cold>
Kaldais yells 'just die?'

* C HP:Hurt Mana:Cold>
Sain yells 'is mob still alive ?'

The trapdoor seems to blur for a while.

Sain says 'block up'

* C HP:Hurt Mana:Warm>
Ok.

* C HP:Hurt Mana:Warm>
Kaldais says '?'

* C HP:Hurt Mana:Hot>pick exit up
You can't seem to spot any lock to pick.

* C HP:Hurt Mana:Hot>
Kaldais begins some strange incantations...

* C HP:Hurt Mana:Hot>
Sain says 'thoro block up'

* C HP:Hurt Mana:Hot>
Thoren begins some strange incantations...

* C HP:Hurt Mana:Hot>
Kaldais utters the words 'braqt eaaf'
The exit up seems to blur for a while.

* C HP:Hurt Mana:Hot>say block it again
Ok.

* C HP:Hurt Mana:Hot>l
Entrance to the Black Dagger Guild
A small campfire burns here, its low flames giving off only a little light.
The corpse of a thief is lying here.
The corpse of a thief is lying here.
Sain the Hobbit is standing here.
Kaldais the Elf is standing here.
Thoren is standing here.

* C HP:Hurt Mana:Hot>
Sain says 'break exit e thoren'
Kaldais says 'was a normal'

* C HP:Hurt Mana:Hot>
Thoren says 'he east?'

Thoren begins some strange incantations...

Thoren utters the words 'bfzat eaaf'
The blackdoor seems to blur for a while.

*a grim Man* has arrived from the east.

* C HP:Hurt Mana:Hot>
Thoren leaves east.
Sain leaves east.

* C HP:Hurt Mana:Hot>k *man*

Sain has arrived from the east.

* C HP:Hurt Mana:Hot>
The blackdoor closes quietly.

* C HP:Hurt Mana:Hot>
You lightly cleave *a grim Man*'s body and tickle it.
Kaldais begins some strange incantations...

* C HP:Hurt Mana:Hot *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.

* C HP:Hurt Mana:Hot *a grim Man*:Fine>
Kaldais utters the words 'diesilla barh'

* C HP:Hurt Mana:Hot *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.

* C HP:Hurt Mana:Hot *a grim Man*:Fine>
The blackdoor is opened from the other side.
You lightly cleave *a grim Man*'s body and tickle it.

* C HP:Hurt Mana:Hot *a grim Man*:Fine>
Kaldais begins some strange incantations...
Thoren has arrived from the east.
The blackdoor closes quietly.

* C HP:Hurt Mana:Hot *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.

* C HP:Hurt Mana:Hot *a grim Man*:Fine>close exit east

Kaldais utters the words 'diesilla barh'
You sneeze.

* C HP:Hurt Mana:Hot *a grim Man*:Wounded>
It's already closed!
*a grim Man* tries without success to open the blackdoor.

* C HP:Hurt Mana:Hot *a grim Man*:Wounded>
*a grim Man* panics, but can't stop fighting to flee.

* C HP:Hurt Mana:Hot *a grim Man*:Wounded>
Kaldais utters the words 'diesilla barh'
*a grim Man* staggers back as the lightning bolt sent by Kaldais hits him.

* C HP:Hurt Mana:Hot *a grim Man*:Bad>
*a grim Man* tries without success to open the blackdoor.

* C HP:Hurt Mana:Hot *a grim Man*:Bad>
*a grim Man* panics, and attempts to flee.

* C HP:Hurt Mana:Hot *a grim Man*:Bad>
Kaldais utters the words 'diesilla barh'
*a grim Man* is incapacitated and will slowly die, if not aided.

* C HP:Hurt Mana:Hot *a grim Man*:Dying>
Vegas narrates 'troll ger'

* C HP:Hurt Mana:Hot *a grim Man*:Dying>
You cleave *a grim Man*'s right hand extremely hard and shatter it.
You feel more experienced.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear *a grim Man*'s death cry.
*a grim Man* has drawn his last breath! R.I.P.

* C HP:Hurt Mana:Hot>corpse (here) : 
a butcher knife (dented)
a cup
a dark broadsword (brand new)
a forest green cloak (used)
a fortune in gold
a gilded round shield (brand new)
a green hood (brand new)
a pair of soft leather sleeves (worn out)
a plain leather belt
a plain pair of pants (used)
a red ruby
a thin pair of leather gloves (used)
a white chain mail jerkin (brand new)
a sable pouch
a keyring with a couple of keys and a set of lock picks
a pair of smooth, black boots
a wooden pipe

## Anyways, was a horrible death for a nasty bn killing lowbies. 
Top of Page Down to last comment


Dwalid2002-05-08 08:25:17
Its a lame kill, log is spammy and not real edited but some people wanted to see it so here it is.
Rask2002-05-08 08:50:44
CLAP!!!, you manage to trap a bn 3 vs 1 and you even kill it!!!, man you rock!
idiots!2002-05-08 11:25:01
Are you really wanting to make last bns who go around solo, change to groupers? That kind of lame shit only makes it..
Shrâvl2002-05-08 11:31:00
do you know how moronic this log makes you dwalid? first you insult all the
players of bns calling them trappers, then you trap a bn 4vs1 and post log of it?
ROFL
Mortis2002-05-08 11:56:23
Shitty log. I really dont get why you posted this. Comf to Bragollach.
Wryak2002-05-08 12:13:34
Can't find the words for this log :(
Well...2002-05-08 12:23:08
Wtf you traped him if his spells didn't hurt you and you did fine damage??:/
stuff2002-05-08 14:17:21
Why not trap the bn, who cares about numbers, he was probably there to kill level 5-10 people anyway, strong strong bn:D
Fragir2002-05-08 15:57:52
Say hmm when you are so good why not go noc/warens kill some newbie orcs/trolls ? Yeah you better trap poor bn 4x1 and even post log *ponder*
Astar2002-05-08 16:30:09
Fornost pukes give soooo good xp. And traps almost always are soooo obvious. This was for sure.
Hate2002-05-08 18:11:55
God. A Bn dares to fight a puke close to fornost when the puke is fine after 4 normal bolts and you call him lame.
If any day im lucky enough i will enjoy your death as if you were Ganon.
Pasha2002-05-08 19:28:09
Sain tells you 'let him get you low'...hahahaha! :) that the #1 reason why bait dies usually... let him get you low...pfft
Unknown2002-05-08 19:52:33
Bragollach was a pussy he only fights lowbies, he ran away from me like there was no tomorow, He came to fornost to whack newbies reeqip and spam away before anyone above lvl 15 can come and rock his lame ass. Good job fellas!
Rask2002-05-08 19:54:39
Im sorry, I thought a BN loaded copper but he didnt sorry I cant read *gig* let alone make fake logs about Sain.Now if you excuse me i have to get ready to go to my elementary school OH man!! Today I found a keyring and I wear it all the time and I tell my mommy and daddy its a COPPER RING!!!!!*drool*
Just another DU2002-05-08 20:01:44
Why are all you idiots flaming? Did anyone Force you to read this log? Does your mouse have a mind of its own? Or are you just retarded? Its not the first trap in Mume history get over it
Unknown2002-05-08 20:02:50
Astar your a wimp! Get some balls you pussy!
Hate (for the f2002-05-08 20:09:51
Dwalid is level 26 and.... oh! Bragollach was fighting him! so oh! He doesnt only kill low levels. You should read logs before comment :)
Astar2002-05-08 20:29:56
cat mume.net > /dev/null
Hate (for the f2002-05-08 20:50:53
Dwalid is level 26 and.... oh! Bragollach was fighting him! so oh! He doesnt only kill low levels. You should read logs before comment :)
Thoren2002-05-08 20:52:26
Well dont really count me in this all i did was break a block for them. I never touched him and I wasnt even grouped got 0 exp but did get a couple wps. Odd really never seems like you get wps for a kill like that but. *shrug*
Rask2002-05-08 22:15:33
nice to fake comment in my name :)
Rask2002-05-09 00:38:17
damn my copper ring is perdy. And that rask right before me is fake. You big poopie head use your own name!
Unkown to the m2002-05-09 00:56:18
The only reason he fought him was because Bragollach had the upper hand and the little gears started turning and he thought he could kill him. Ive fought Bragollach and didnt even rock him and he ran (and no pukes were chasing and it wasnt even the first time!)
rask2002-05-09 01:27:11
let me guess the fake rask is Sain maybe? silly little american teen please get a life...
Casque2002-05-09 05:19:25
Did I hear someone saying something about burning Dwalids corpse whenever he is paying for his crimes _ (and with these skills im sure he pays for them quite often)?
Zigilhim2002-05-09 05:38:25
hehe few points again...:) 1. Will the fucking UNKOWNs grow some balls and put their name ? 2. well u dwalid was able to rock dat bn solo in closeable so can't get why u trapped him...and yeah to casque---> burning corpses sucks(well for that not realy wicked crime i mean).
faint2002-05-09 09:27:23
did i get youright now? you fought him solo and he escaped BAD, then you got 2 more pukes and trapped him cause bns only trap?
i dont wanna be rude but that is some serious bullshit
Bragollach2002-05-09 10:28:29
Ok, first, as to the newbie hunting accusations, yes, I kill lowlevs. But,
that halfelf corpse in there was araldale, who is higher lev than me.
Second, I examined you for amulet, and those fireballs were thorough, how
did they do so little damage? Also, you didn't fight me solo, you had 2
other men with you, and they ran in terror from my dangerous tarantula after
I landed some fireballs on them. And I killed a lev 18 when he and his group
of midbies challenged me to fight them. If a lev 10 dies in a fireball, too bad,
but I also fight higher levs. And if you wonder why I run from some smiting
legend warrior at first sight in open territory, well, you try playing bn.
If I have no chance of beating you and you are 15 rooms from safety, I don't
fight. And when you say I live by the trap, um, I don't trap hardly at all.
I charm, I use block door and closables, but I mostly use bolts till a puke
gets low, then try for a quick 2 fireball from store kill. And yes, it
even works on legend warriors sometimes, and yes, I will fight legend warriors
if I think I have a chance. Here, I took a chance entering an obvious trap
and died. If I'd have managed to kill you in that bolt and 2 fireballs,
then gotten out, you'd be calling me a lame overpowered bn or something
Otto2002-05-10 19:42:55
Newbie's and lowbies on both sides always bear the brunt of player deaths by the so-called named pk'ers. It's probably the reason most pk muds player populations are so stagnant.(shrug)
Still when a *named* pk'er who makes a habit of killing no names is himself (or herself:) slain in his pursuit of colorful butterflies or level 3's ,which are really the same thing, it is cause to rejoice.
Even if there were ten level 70's killing this guy all the newbs and lowbies in the mudding world were laughing there ass off at his death.
Rask to the Fak2002-05-10 19:43:45
Damn you poopie head!!Stop using me name!!!I am not American!!ME estionian!;)
Rask2002-05-10 22:06:07
jag e svensk din dumma slyna skaffa ett liv...
Rask AGAIN to t2002-05-14 20:03:38
Im gonna tell my mommy on you you big doodie head!
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