You stop tracking your victim.
* C>The Old Street
Exits: =east=, =west=.
* C>e
End of the Old Street
*a grim Man* is resting here.
Exits: south, =west=.
* C>k *man*
You cleave *a grim Man*'s left arm extremely hard.
Your victim is shocked by your hit!
*a grim Man* barely slashes your right foot and tickles it.
* C HP:Fine *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves west.
* C HP:Fine>w
The Old Street
*a grim Man* is standing here.
Exits: =east=, =west=.
* C HP:Fine>k *man*
You approach *a grim Man*, trying to cleave him.
* C HP:Fine *a grim Man*:Fine>
You lightly cleave *a grim Man*'s body and tickle it.
*a grim Man* panics, and attempts to flee.
Your victim has disappeared!
*a grim Man* leaves west.
* C HP:Fine>
You are already standing.
* C HP:Fine>w
Ruined King's Road
*a grim Man* is standing here.
Exits: =north=, =east=, =west=.
* C HP:Fine>k *man*
*a grim Man* leaves north.
* C HP:Fine>k *man*
Ruined King's Road
Exits: =north=, =south=.
* C HP:Fine>They aren't here.
* C HP:Fine>n
Ruined King's Road
Exits: =north=, =south=.
* C>n
Ruined King's Road
A fierce boar is here, grunting at you.
Exits: north, =east=, =south=, west.
* C>e
Sisalik narrates 'e one?'
* C>Ruined King's Road
Exits: north, =east=, =south=, =west=.
* C>n
A Decaying Road
The butchered corpse of a boar cub is lying here.
*a grim Man* is standing here.
Exits: north, east, south, west.
* C>n
At the Wall
A boar cub is playing here, and exploring the wide world.
Exits: east, south, west.
* C>s
A Decaying Road
The butchered corpse of a boar cub is lying here.
Exits: north, east, south, west.
* C>k *man*
They aren't here.
* C>w
Among the Trees
The corpse of a pigeon is lying here.
A fallow deer is grazing peacefully here.
Exits: north, east, south, west.
* C>e
e
A Decaying Road
The butchered corpse of a boar cub is lying here.
Exits: north, east, south, west.
* C>At the Old Fountain
Exits: east, south, west.
* C>
*a grim Man* has arrived from the east.
*a grim Man* begins some strange incantations...
* C>
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
You cleave *a grim Man*'s left foot hard.
* C HP:Fine *a grim Man*:Fine>f
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves south.
* C HP:Fine>
You flee head over heels.
A Decaying Road
The butchered corpse of a boar cub is lying here.
Exits: north, east, south, west.
* C HP:Fine>s
Ruined King's Road
A boar cub is playing here, and exploring the wide world.
Exits: north, =east=, =south=, =west=.
* C HP:Fine>e
Ruined King's Road
Exits: north, =east=, =south=, =west=.
* C HP:Fine>
Sain tells you 'say when u see him'
* C HP:Fine>t sain found em
Ok.
* C HP:Fine>e
Ruined King's Road
The corpse of a thief is lying here.
Exits: north, =east=, =west=.
* C HP:Fine>e
*a grim Man* has arrived from the west.
* C HP:Fine>*a grim Man* begins some strange incantations...
Ruined King's Road
Exits: =north=, east, =west=.
* C HP:Fine>
*a grim Man* has arrived from the west.
* C HP:Fine>
*a grim Man* begins some strange incantations...
* C HP:Fine>f
You flee head over heels.
Among the Ruins
Exits: north, east, west.
* C HP:Fine>
Lenore narrates 'Melly is alive! Tornado didn't get her!'
* C HP:Fine>
*a grim Man* has arrived from the west.
* C HP:Fine>say shite
*a grim Man* begins some strange incantations...
* C HP:Fine>
Ok.
* C HP:Fine>f
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
You lightly cleave *a grim Man*'s body and tickle it.
*a grim Man* barely slashes your right hand and tickles it.
* C HP:Fine *a grim Man*:Fine>
You flee head over heels.
Grassy Ruins
Exits: north, east, west.
* C HP:Fine>w
*a grim Man* has arrived from the west.
* C HP:Fine>Among the Ruins
Exits: north, east, west.
* C HP:Fine>
*a grim Man* has arrived from the east.
Syyvikstia narrates 'thats good to know'
* C HP:Fine>
*a grim Man* begins some strange incantations...
* C HP:Fine>
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
You cleave *a grim Man*'s left leg hard.
* C HP:Fine *a grim Man*:Hurt>
*a grim Man* panics, but can't stop fighting to flee.
* C HP:Fine *a grim Man*:Hurt>t sain eating a couple bolts
f
Ok.
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north.
* C HP:Fine>
You flee head over heels.
Grassy Ruins
Exits: north, east, west.
* C HP:Fine>w
Among the Ruins
Exits: north, east, west.
* C HP:Fine>w
Among the Ruins
Exits: north, east, west.
* C HP:Fine>w
Ruined King's Road
Exits: =north=, east, =west=.
* C HP:Fine>
*a grim Man* yells '3 norm bolts to fine'
* C HP:Fine>e
Among the Ruins
Exits: north, east, west.
* C HP:Fine>
*a grim Man* yells 'and I'm hurt'
* C HP:Fine>e
Grassy Ruins
Exits: north, east, west.
* C HP:Fine>
Sain tells you 'go in black dagger'
* C HP:Fine>
*a grim Man* yells 'what kinda will/spellsave you got'
* C HP:Fine>t sain i kicking his arse and not trying
Ok.
Ok.
* C HP:Fine>e
Sain tells you 'go'
* C HP:Fine>Ruins at the Wooden Wall
Exits: north, west.
* C HP:Fine>
Sain tells you 'go'
* C HP:Fine>
*a grim Man* has arrived from the west.
* C HP:Fine>yell no spellsave
n
Ok.
* C HP:Fine>West of the Wooden Gate
Exits: north, [east], south, =west=.
* C HP:Fine>
*a grim Man* has arrived from the south.
* C HP:Fine>w
*a grim Man* begins some strange incantations...
* C HP:Fine>Ruined King's Road
Exits: north, =east=, south, =west=.
* C HP:Fine>
Sain tells you 'go in black dagger'
* C HP:Fine>w
Ruined King's Road
The corpse of a mean brigand is lying here.
Ruined King's Road
The corpse of a mean brigand is lying here.
Exits: north, =east=, south, =west=.
* C HP:Fine>w
Ruined King's Road
The corpse of a thief is lying here.
Exits: north, =east=, =south=, west.
* C HP:Fine>n
At the Old City Wall
Exits: east, south, west.
* C HP:Fine>w
In the Ruined House
A small flask has been left here on the ground.
Exits: east, south, west, (down).
* C HP:Fine>d
Entrance to the Black Dagger Guild
A small campfire burns here, its low flames giving off only a little light.
The corpse of a thief is lying here.
The corpse of a thief is lying here.
The corpse of *a Half-Elf* is lying here.
Exits: [east], (up).
* C HP:Fine>rest
You sit down and rest your tired bones.
* C HP:Fine>st
You stop resting, and stand up.
* C HP:Fine>
Sain tells you 'he in ?'
* C HP:Fine>t sain not yet
Ok.
* C HP:Fine>
Sain tells you 'say when he is in then spam close'
* C HP:Fine>rest
You sit down and rest your tired bones.
* C HP:Fine>t sain i dunno that he enters for me
Ok.
* C HP:Fine>whe
Players in your zone
--------------------
Dwalid - Entrance to the Black Dagger Guild
Sain - The Guild of the Black Dagger
Kaldais - The Guild of the Black Dagger
* C HP:Fine>
You feel bolder.
* C HP:Fine>st
You stop resting, and stand up.
* C HP:Fine>scou u
You quietly scout upwards...
In the Ruined House
You stop scouting.
* C HP:Fine>t sain not up
Ok.
* C HP:Fine>t sain go fight some more?
* C HP:Fine>
Ok.
* C HP:Fine>u
In the Ruined House
A small flask has been left here on the ground.
Exits: east, south, west, (down).
* C HP:Fine>e
At the Old City Wall
Exits: east, south, west.
* C HP:Fine>s
e
Ruined King's Road
The corpse of a thief is lying here.
Exits: north, =east=, =south=, west.
* C HP:Fine>Ruined King's Road
The corpse of a mean brigand is lying here.
Exits: north, =east=, south, =west=.
Sain tells you 'let him get you low'
* C HP:Fine>e
Ruined King's Road
Exits: north, =east=, south, =west=.
* C HP:Fine>e
West of the Wooden Gate
Exits: north, [east], south, =west=.
* C HP:Fine>track *man*
You carefully examine the ground around you, looking for tracks...
You see some tracks of *a Man* leading south
(done less than 2 hours ago).
* C HP:Fine>
Ok.
* C HP:Fine>s
Ruins at the Wooden Wall
Exits: north, west.
You see some tracks of *a Man* leading west
(done less than 2 hours ago).
* C HP:Fine>w
Grassy Ruins
Exits: north, east, west.
You see some tracks of *a Man* leading west
(done less than 2 hours ago).
<SNIP - trackked north of fnost a bit, no idea why he went there...
*a grim Man* has arrived from the east riding a trained horse.
* C HP:Fine>e
*a grim Man* leaves west riding a trained horse.
* C HP:Fine>The North Downs
A ruffian is sneaking around here, looking for some mischief to do.
Exits: east, south, west.
You see some tracks of a trained horse leading west
(done less than 1 hour ago).
* C HP:Fine>track
w
You stop tracking your victim.
* C HP:Fine>
*a grim Man* has arrived from the west riding a trained horse.
* C HP:Fine>Sain tells you 'nod '
The North Downs
Exits: east, south, west.
* C HP:Fine>k *man*
*a grim Man* has arrived from the east riding a trained horse.
* C HP:Fine>*a grim Man* begins some strange incantations...
You strongly cleave *a grim Man*'s right leg.
*a grim Man* strongly slashes your left foot and tickles it.
* C HP:Fine *a grim Man*:Fine>
Sain tells you 'just track him'
* C HP:Fine *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves east riding a trained horse.
* C HP:Fine>t sain found him
*a grim Man* has arrived from the east riding a trained horse.
* C HP:Fine>e
*a grim Man* begins some strange incantations...
* C HP:Fine>
Ok.
* C HP:Fine>The North Downs
A ruffian is sneaking around here, looking for some mischief to do.
Exits: east, south, west.
* C HP:Fine>
*a grim Man* has arrived from the west riding a trained horse.
* C HP:Fine>k *man*
*a grim Man* begins some strange incantations...
A ruffian tries to cleave you, but your parry is successful.
You cleave a ruffian's right leg extremely hard and shatter it.
Your victim is shocked by your hit!
* C HP:Fine a ruffian:Fine>
You're already fighting!
* C HP:Fine a ruffian:Fine>
You're already fighting!
* C HP:Fine a ruffian:Fine>
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
* C HP:Fine a ruffian:Fine>f
Sain tells you 'where'
* C HP:Fine a ruffian:Fine>
*a grim Man* begins some strange incantations...
* C HP:Fine a ruffian:Fine>
You flee head over heels.
A Small Field
Exits: north, west.
* C HP:Fine>w
*a grim Man* has arrived from the north riding a trained horse.
Green Forest
Exits: north, east, west.
* C HP:Fine>w
A Small River
A river otter splashes playfully here.
Exits: north, east, south.
* C HP:Fine>
*a grim Man* has arrived from the east riding a trained horse.
*a grim Man* begins some strange incantations...
* C HP:Fine>
You strongly cleave *a grim Man*'s left foot and tickle it.
* C HP:Fine *a grim Man*:Fine>
*a grim Man* begins some strange incantations...
* C HP:Fine *a grim Man*:Fine>
Sain tells you 'where n '
* C HP:Fine *a grim Man*:Fine>
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
* C HP:Hurt *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves north riding a trained horse.
<SNIP - i spam black dagger and act like i'm resting there...>
* C HP:Fine>yell ouch
Ok.
* C HP:Fine>
*a grim Man* yells 'you won't even fight'
* C HP:Fine>whe
Players in your zone
--------------------
Dwalid - Green Forest
* C HP:Fine>
You suddenly notice a lynx.
*a grim Man* has arrived from the west riding a trained horse.
* C HP:Fine>
*a grim Man* begins some strange incantations...
* C HP:Fine>
A squirrel leaves west.
* C HP:Fine>yell you spamming around
f
Ok.
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
You strongly cleave *a grim Man*'s head.
* C HP:Hurt *a grim Man*:Fine>
You flee head over heels.
Edge of the Forest
A woodpecker is here, tapping on a tree.
Exits: south, west.
* C HP:Hurt>
*a grim Man* has arrived from the west riding a trained horse.
* C HP:Hurt>e
Alas, you cannot go that way...
* C HP:Hurt>n
Veledrost narrates 'whoo hoo! '
You have been involved in some skirmishes for
the armies of the West' '
*a grim Man* begins some strange incantations...
* C HP:Hurt>
Alas, you cannot go that way...
* C HP:Hurt>w
Green Forest
A boar cub is playing here, and exploring the wide world.
A swift lynx passes by.
Exits: north, east, south, west.
A lynx leaves north.
* C HP:Hurt>n
Green Forest
The garden snake slithers harmlessly here.
A large rabbit looks peacefully at you, ready to dart away.
Exits: east, south, west.
You suddenly notice a lynx.
* C HP:Hurt>e
e
e
Forest outside the Breach in the Wall
Exits: east, west.
* C HP:Hurt>At the Breach in the Wall
A boar cub is playing here, and exploring the wide world.
A fallow deer is grazing peacefully here.
Exits: north, east, west.
* C HP:Hurt>Among the Trees
The corpse of a pigeon is lying here.
Exits: north, east, south, west.
* C HP:Hurt>yell cant bash
e
Ok.
* C HP:Hurt>A Decaying Road
The butchered corpse of a boar cub is lying here.
Exits: north, east, south, west.
* C HP:Hurt>n
At the Wall
Exits: east, south, west.
* C HP:Hurt>e
Overgrown Ruins
A strip of leather with a buckle is lying here.
Exits: east, west.
* C HP:Hurt>
Sain tells you 'go in damit'
* C HP:Hurt>w
w
At the Wall
Exits: east, south, west.
* C HP:Hurt>In an Overgrown House
Exits: east, south.
* C HP:Hurt>w
Alas, you cannot go that way...
* C HP:Hurt>open hiddenrock
You don't see any hiddenrock here.
* C HP:Hurt>e
e
At the Wall
Exits: east, south, west.
* C HP:Hurt>Overgrown Ruins
A strip of leather with a buckle is lying here.
Exits: east, west.
* C HP:Hurt>e
In the Ruined House
A small flask has been left here on the ground.
Necord is standing here.
Exits: east, south, west, (down).
* C HP:Hurt>
Necord gets a dark coloured flask.
* C HP:Hurt>d
Entrance to the Black Dagger Guild
A small campfire burns here, its low flames giving off only a little light.
The corpse of a thief is lying here.
The corpse of a thief is lying here.
The corpse of *a Half-Elf* is lying here.
Exits: [east], (up).
* C HP:Hurt>
Necord has arrived from above.
* C HP:Hurt>rest
You sit down and rest your tired bones.
* C HP:Hurt>
Sain tells you 'tell necord to leave'
* C HP:Hurt>t sain i'm in, waiting for him
Ok.
* C HP:Hurt>
You sneeze.
* C HP:Hurt>t necord get out!
Ok.
* C HP:Hurt>
Galeran narrates 'sure if dying in all of them counts for much though :)'
* C HP:Hurt>whoi necord
Necord is a level ten Dwarven Rider.
Is playing from *.com.
I really am quite brave, just a lil twitchy around rabbits
* C HP:Hurt>t necord or you die, bn around
Ok.
* C HP:Hurt>l
Entrance to the Black Dagger Guild
A small campfire burns here, its low flames giving off only a little light.
The corpse of a thief is lying here.
The corpse of a thief is lying here.
The corpse of *a Half-Elf* is lying here.
Necord is standing here.
* C HP:Hurt>
Necord leaves up.
* C HP:Hurt>whe
Players in your zone
--------------------
Necord - In the Ruined House
Dwalid - Entrance to the Black Dagger Guild
Sain - The Guild of the Black Dagger
Kaldais - The Guild of the Black Dagger
* C HP:Hurt>sc
277/405 hits, 59/59 mana, and 155/155 moves.
* C HP:Hurt>
Sain tells you 'is he up ?'
* C HP:Hurt>t sain bah, he not coming in
st
Ok.
* C HP:Hurt>
You stop resting, and stand up.
* C HP:Hurt>scou u
You quietly scout upwards...
In the Ruined House
*a Man* and a trained horse are here.
Nemos narrates 'there are 4 rangers in scarred'
You stop scouting.
* C HP:Hurt>
Veledrost narrates 'didnt die in all of them :) got away'
* C HP:Hurt>t sain he up
Ok.
* C HP:Hurt>
*a grim Man* has arrived from above.
* C HP:Hurt>
You see *a grim Man* scouting from above!
* C HP:Hurt>
*a grim Man* closes the trapdoor.
* C HP:Hurt>
*a grim Man* begins some strange incantations...
* C HP:Hurt>
*a grim Man* utters the words 'diesilla barh'
*a grim Man* sends a powerful lightning bolt at you, you stagger from the
impact.
You lightly cleave *a grim Man*'s body and tickle it.
* C HP:Hurt *a grim Man*:Fine>
Sain tells you 'say if he enters'
*a grim Man* begins some strange incantations...
* C HP:Hurt *a grim Man*:Fine>t sain in!
*a grim Man* utters the word 'yufzbarr'
*a grim Man*'s fireball completely envelops you, causing infernal pain.
That really HURT!
* C HP:Wounded *a grim Man*:Fine>*a grim Man* begins some strange incantations...
Ok.
* C HP:Wounded *a grim Man*:Fine>close exit up
It's already closed!
* C HP:Wounded *a grim Man*:Fine>close exit up
*a grim Man* utters the word 'yufzbarr'
*a grim Man*'s fireball completely envelops you, causing infernal pain.
* C HP:Wounded *a grim Man*:Fine>close exit up
PANIC!
You can't quit the fight!
You lightly cleave *a grim Man*'s body and tickle it.
* C HP:Wounded *a grim Man*:Fine>
It's already closed!
* C HP:Wounded *a grim Man*:Fine>*a grim Man* begins some strange incantations...
It's already closed!
* C HP:Wounded *a grim Man*:Fine>close exit up
The blackdoor is opened from the other side.
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Wounded *a grim Man*:Fine>close exit up
It's already closed!
Sain has arrived from the east.
* C HP:Wounded *a grim Man*:Fine>close exit up
It's already closed!
You flee head over heels.
The Guild of the Black Dagger
A large bulletin board is mounted on a wall here.
A thief is waiting here to teach his art.
Kaldais the Elf is resting here.
Exits: (west).
* C HP:Wounded>close exit up
You don't see any exit there.
* C HP:Wounded>
Kaldais stops resting, and clambers on his feet.
* C HP:Wounded>
You don't see any exit there.
* C HP:Wounded>w
Kaldais leaves west.
* C HP:Wounded>Entrance to the Black Dagger Guild
A small campfire burns here, its low flames giving off only a little light.
The corpse of a thief is lying here.
The corpse of a thief is lying here.
The corpse of *a Half-Elf* is lying here.
*a grim Man* is standing here.
Sain the Hobbit is standing here.
Kaldais the Elf is standing here.
Exits: (east), [up].
* C HP:Wounded>
Kaldais begins some strange incantations...
* C HP:Wounded>
*a grim Man* opens the trapdoor.
Sain closes the trapdoor.
* C HP:Wounded>
Kaldais utters the words 'braqt eaaf'
The exit up seems to blur for a while.
* C HP:Wounded>k *man*
You are too afraid.
* C HP:Wounded>close exit up
It's already closed!
* C HP:Wounded>
*a grim Man* panics, and attempts to flee.
*a grim Man* leaves east.
* C HP:Wounded>
The blackdoor closes quietly.
* C HP:Wounded>cha wimpy 60
Kaldais throws back his head and cackles with insane glee!
Sain calls for the blackdoor to be opened.
* C HP:Wounded>l
Wimpy set to: 60
* C HP:Wounded>Entrance to the Black Dagger Guild
A small campfire burns here, its low flames giving off only a little light.
The corpse of a thief is lying here.
The corpse of a thief is lying here.
The corpse of *a Half-Elf* is lying here.
Sain the Hobbit is standing here.
Kaldais the Elf is standing here.
The exit east seems to blur for a while.
* C HP:Wounded>
Sain says 'arbeduna'
* C HP:Wounded>
Sain says 'arbeduna'
* C HP:Wounded>c 'cure l'
You start to concentrate...
c 'cure l'
c 'cure l'
Your scratches and bruises disappear.
You sneeze.
* C HP:Wounded Mana:Burning>Sain says 'fuck'
You start to concentrate...
Kaldais throws back his head and cackles with insane glee!
Sain calls for the blackdoor to be opened.
* C HP:Wounded>l
Wimpy set to: 60
* C HP:Wounded>Entrance to the Black Dagger Guild
A small campfire burns here, its low flames giving off only a little light.
The corpse of a thief is lying here.
The corpse of a thief is lying here.
The corpse of *a Half-Elf* is lying here.
Sain the Hobbit is standing here.
Kaldais the Elf is standing here.
The exit east seems to blur for a while.
* C HP:Wounded>
Sain says 'arbeduna'
* C HP:Wounded>
Sain says 'arbeduna'
* C HP:Wounded>c 'cure l'
You start to concentrate...
c 'cure l'
c 'cure l'
Your scratches and bruises disappear.
You sneeze.
* C HP:Wounded Mana:Burning>Sain says 'fuck'
You start to concentrate...
c 'cure l'
Your scratches and bruises disappear.
* C HP:Wounded Mana:Hot>
You start to concentrate...
Kaldais begins some strange incantations...
Your scratches and bruises disappear.
* C HP:Wounded Mana:Warm>c 'cure l'
You start to concentrate...
Sain yells 'lol'
Your scratches and bruises disappear.
* C HP:Wounded Mana:Warm>
You muster all of your concentration...
Your scratches and bruises disappear.
* C HP:Wounded Mana:Icy>
Galeran narrates 'he who fights an runs away, can run away another day :)'
* C HP:Wounded Mana:Icy>
Kaldais' spell backfires, and he squeals in surprise!
* C HP:Wounded Mana:Icy>
Sain calls for the blackdoor to be opened.
* C HP:Wounded Mana:Icy>
Kaldais says 'FAK'
* C HP:Wounded Mana:Icy>
Sain says 'arbeduna'
* C HP:Wounded Mana:Icy>
*a grim Man* yells 'what, you trap me'
* C HP:Wounded Mana:Icy>
Sain yells 'lol'
* C HP:Wounded Mana:Icy>say i wounded
Ok.
* C HP:Wounded Mana:Icy>yell hehe
Ok.
* C HP:Wounded Mana:Icy>
Sain nods solemnly.
* C HP:Wounded Mana:Icy>sc
156/405 hits, 6/59 mana, and 155/155 moves.
* C HP:Wounded Mana:Cold>
Kaldais says 'i try to break it'
* C HP:Wounded Mana:Cold>
* C HP:Wounded Mana:Cold>
Kaldais sits down and rests.
* C HP:Wounded Mana:Cold>
Sain yells 'lol'
* C HP:Wounded Mana:Cold>res
You sit down and rest your tired bones.
Kaldais yells '*tease*'
* C HP:Wounded Mana:Cold>l
Entrance to the Black Dagger Guild
A small campfire burns here, its low flames giving off only a little light.
The corpse of a thief is lying here.
The corpse of a thief is lying here.
The corpse of *a Half-Elf* is lying here.
Sain the Hobbit is standing here.
Kaldais the Elf is resting here.
* C HP:Wounded Mana:Cold>
Sain yells 'ur gonna die :)'
Sain narrates 'anyone on portal ?'
* C HP:Wounded Mana:Cold>
* C HP:Wounded Mana:Cold>
Kaldais yells 'cant hunt newbies now can ya?= )'
* C HP:Wounded Mana:Cold>sc
* C HP:Wounded Mana:Cold>168/405 hits, 11/59 mana, and 155/155 moves.
Kaldais says 'i try to break door it'
* C HP:Hurt Mana:Icy>nod
You nod solemnly.
* C HP:Hurt Mana:Icy>
Sain nods solemnly.
* C HP:Hurt Mana:Icy>
The corpse of *a Half-Elf* slowly decays into dust.
* C HP:Hurt Mana:Icy>
Sain says 'cast thoro'
* C HP:Hurt Mana:Icy>say cant i be bashed?
Ok.
* C HP:Hurt Mana:Icy>
Kaldais shakes his head.
* C HP:Hurt Mana:Cold>say it even
Ok.
* C HP:Hurt Mana:Cold>gig
You giggle.
* C HP:Hurt Mana:Cold>say lol
Ok.
* C HP:Hurt Mana:Cold>
Sain says 'try'
<SNIP - cant bash it, we get a breaker to come...>
Sain yells 'yawn'
* C HP:Hurt Mana:Cold>
Kaldais yells 'just die?'
* C HP:Hurt Mana:Cold>
Sain yells 'is mob still alive ?'
The trapdoor seems to blur for a while.
Sain says 'block up'
* C HP:Hurt Mana:Warm>
Ok.
* C HP:Hurt Mana:Warm>
Kaldais says '?'
* C HP:Hurt Mana:Hot>pick exit up
You can't seem to spot any lock to pick.
* C HP:Hurt Mana:Hot>
Kaldais begins some strange incantations...
* C HP:Hurt Mana:Hot>
Sain says 'thoro block up'
* C HP:Hurt Mana:Hot>
Thoren begins some strange incantations...
* C HP:Hurt Mana:Hot>
Kaldais utters the words 'braqt eaaf'
The exit up seems to blur for a while.
* C HP:Hurt Mana:Hot>say block it again
Ok.
* C HP:Hurt Mana:Hot>l
Entrance to the Black Dagger Guild
A small campfire burns here, its low flames giving off only a little light.
The corpse of a thief is lying here.
The corpse of a thief is lying here.
Sain the Hobbit is standing here.
Kaldais the Elf is standing here.
Thoren is standing here.
* C HP:Hurt Mana:Hot>
Sain says 'break exit e thoren'
Kaldais says 'was a normal'
* C HP:Hurt Mana:Hot>
Thoren says 'he east?'
Thoren begins some strange incantations...
Thoren utters the words 'bfzat eaaf'
The blackdoor seems to blur for a while.
*a grim Man* has arrived from the east.
* C HP:Hurt Mana:Hot>
Thoren leaves east.
Sain leaves east.
* C HP:Hurt Mana:Hot>k *man*
Sain has arrived from the east.
* C HP:Hurt Mana:Hot>
The blackdoor closes quietly.
* C HP:Hurt Mana:Hot>
You lightly cleave *a grim Man*'s body and tickle it.
Kaldais begins some strange incantations...
* C HP:Hurt Mana:Hot *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
* C HP:Hurt Mana:Hot *a grim Man*:Fine>
Kaldais utters the words 'diesilla barh'
* C HP:Hurt Mana:Hot *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
* C HP:Hurt Mana:Hot *a grim Man*:Fine>
The blackdoor is opened from the other side.
You lightly cleave *a grim Man*'s body and tickle it.
* C HP:Hurt Mana:Hot *a grim Man*:Fine>
Kaldais begins some strange incantations...
Thoren has arrived from the east.
The blackdoor closes quietly.
* C HP:Hurt Mana:Hot *a grim Man*:Fine>
*a grim Man* panics, and attempts to flee.
* C HP:Hurt Mana:Hot *a grim Man*:Fine>close exit east
Kaldais utters the words 'diesilla barh'
You sneeze.
* C HP:Hurt Mana:Hot *a grim Man*:Wounded>
It's already closed!
*a grim Man* tries without success to open the blackdoor.
* C HP:Hurt Mana:Hot *a grim Man*:Wounded>
*a grim Man* panics, but can't stop fighting to flee.
* C HP:Hurt Mana:Hot *a grim Man*:Wounded>
Kaldais utters the words 'diesilla barh'
*a grim Man* staggers back as the lightning bolt sent by Kaldais hits him.
* C HP:Hurt Mana:Hot *a grim Man*:Bad>
*a grim Man* tries without success to open the blackdoor.
* C HP:Hurt Mana:Hot *a grim Man*:Bad>
*a grim Man* panics, and attempts to flee.
* C HP:Hurt Mana:Hot *a grim Man*:Bad>
Kaldais utters the words 'diesilla barh'
*a grim Man* is incapacitated and will slowly die, if not aided.
* C HP:Hurt Mana:Hot *a grim Man*:Dying>
Vegas narrates 'troll ger'
* C HP:Hurt Mana:Hot *a grim Man*:Dying>
You cleave *a grim Man*'s right hand extremely hard and shatter it.
You feel more experienced.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *a grim Man*'s death cry.
*a grim Man* has drawn his last breath! R.I.P.
* C HP:Hurt Mana:Hot>corpse (here) :
a butcher knife (dented)
a cup
a dark broadsword (brand new)
a forest green cloak (used)
a fortune in gold
a gilded round shield (brand new)
a green hood (brand new)
a pair of soft leather sleeves (worn out)
a plain leather belt
a plain pair of pants (used)
a red ruby
a thin pair of leather gloves (used)
a white chain mail jerkin (brand new)
a sable pouch
a keyring with a couple of keys and a set of lock picks
a pair of smooth, black boots
a wooden pipe
## Anyways, was a horrible death for a nasty bn killing lowbies.