Some Tharbad spamming and power and then a quick solution for some problems.
* I just had given my good picks to Sharmak as he was leading *
acha spel q
Ok.
* W C>gre
s
Ok.
* W C>c
Nazgum narrates 'nope'
* W C>x311/311 hits, 117/117 mana, and 113/121 moves.
* W C>
mex
Up - The Staircase
* W C>
{mees}={*man*}
> TARGET=" "
l
The Cellar
On the ground, there are three barrels.
Sharmak (sh) is standing here searching for tracks.
Gurlug is standing here.
* W C>
Gurlug has revealed *Aschit Man*!
Gurlug pounds *Aschit Man*'s right arm extremely hard and tickles it.
*Aschit Man* lightly pierces Gurlug's head and tickles it.
* W C>hit $mees
hit $mees
You smite *Aschit Man*'s body extremely hard.
* W C *Aschit Man*:Fine Gurlug:Fine>cast 'harm' $mees
You're already fighting!
* W C *Aschit Man*:Fine Gurlug:Fine>
You start to concentrate...
- flees -
Your victim has disappeared!
*Aschit Man* leaves -< UP >-.
* W C>sp
Sharmak leaves up.
The Staircase
*Aschit Man* is standing here.
* W C>q
- SPELL-CASTING set to: QUICK -
cast 'harm' $mees
cha spel q
Ok.
* W C>hit $mees
Gurlug approaches *Aschit Man*, trying to pound him.
You start to concentrate...
Sharmak (sh) CLOSES -[ door ]- _USE ROCK_
*Aschit Man* OPENS -[ door ]- _CLOSE_BLOCK_
*Aschit Man* pierces Gurlug's left arm very hard and tickles it.
cast 'harm' $mees
Sharmak (sh) CLOSES -[ door ]- _USE ROCK_
hit $mees
cast 'harm' $mees
Ok.
As you call on ancient powers, *Aschit Man* twists in great pain.
- flees -
*Aschit Man* pierces Gurlug's left foot extremely hard.
* W C Mana:Hot>*Aschit Man* OPENS -[ door ]- _CLOSE_BLOCK_
You approach *Aschit Man*, trying to smite him.
Sharmak (sh) CLOSES -[ door ]- _USE ROCK_
* W C Mana:Hot *Aschit Man*:Hurt Gurlug:Fine>
You start to concentrate...
*Aschit Man* OPENS -[ door ]- _CLOSE_BLOCK_
Sharmak (sh) CLOSES -[ door ]- _USE ROCK_
*Aschit Man* OPENS -[ door ]- _CLOSE_BLOCK_
Sharmak (sh) CLOSES -[ door ]- _USE ROCK_
- flees -
*Aschit Man* OPENS -[ door ]- _CLOSE_BLOCK_
Sharmak (sh) CLOSES -[ door ]- _USE ROCK_
hit $mees
cast 'harm' $mees
Gurlug B A S H E D *Aschit Man*
hit $mees
cast 'light' $mees
cast 'harm' $mees
cast 'light' $mees
Gurlug pounds *Aschit Man*'s body extremely hard.
Ok.
As you call on ancient powers, *Aschit Man* twists in great pain.
* W C Mana:Warm *Aschit Man*:Bad Gurlug:Fine>
You're already fighting!
* W C Mana:Warm *Aschit Man*:Bad Gurlug:Fine>
You start to concentrate...
*Aschit Man* seems to have recovered his senses.
- flees -
Your victim has disappeared!
*Aschit Man* leaves -< DOWN >-.
* W C Mana:Warm>They aren't here.
* W C Mana:Warm>cast 'light' $mees
Nobody here by that name.
* W C Mana:Warm>They aren't here.
* W C Mana:Warm>hit $mees
Nobody here by that name.
* W C Mana:Warm>hit $mees
cast 'light' $mees
Sharmak leaves down.
The Cellar
You see three barrels on the ground.
*Aschit Man* is standing here.
You muster all of your concentration...
hit $mees
cast 'light' $mees
hit $mees
Your victim has disappeared!
*Aschit Man* leaves -< UP >-.
* W C Mana:Warm>Nobody here by that name.
* W C Mana:Warm>Nobody here by that name.
* W C Mana:Warm>They aren't here.
* W C Mana:Warm>Sharmak leaves up.
The Staircase
*Aschit Man* is standing here.
You smite *Aschit Man*'s right leg extremely hard and shatter it.
*Aschit Man* is incapacitated and will slowly die, if not aided.
* W C Mana:Warm *Aschit Man*:Dying>hit $mees
Gurlug pounds *Aschit Man*'s body extremely hard and shatters it.
You feel more experienced.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *Aschit Man*'s death cry.
*Aschit Man* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Aschit Man*.
Nobody here by that name.
* W C Mana:Warm>hit $mees
They aren't here.
* W C Mana:Warm>Nobody here by that name.
* W C Mana:Warm>narThey aren't here.
* W C Mana:Warm> aThey aren't here.
* W C Mana:Warm>chitThey aren't here.
* W C Mana:Warm> dies
nar
Ok.
* W C Mana:Warm> we rock
Ok.
* W C Mana:Warm>lic
l in corpse
corpse (here) :
an aged silver flask
a bejewelled shield (brand new)
a black horn shortbow
a black runed dagger (brand new)
a canoe
a fine pair of chain mail sleeves (brand new)
two flasks of orkish draught
a forest green cloak (used)
a fortune in gold
a gleaming belt
a fragrant-smelling bag
a necklace of bones
a pair of snowshoes (worn out)
a pale blue stone
a plain hood (brand new)
a plain shirt (brand new)
a red ruby
a russet cloak (used)
a strange set of lock picks
a small tin ring
a stone
a thin pair of leather gloves (used)
a thin pair of soft leather boots (worn out)
a thin pair of soft leather trousers (used)
a water skin
a quiver
a sable pouch
a keyring with a couple of keys and a set of lock picks
a leather satchel
* W C Mana:Warm>spn
- SPELL-CASTING set to: NORMAL -
cha spel n
Ok.
Sharmak narrates 'aschit dies'
* W C Mana:Warm>hit shadow
A shadow swiftly dodges your attempt to smite it.
A shadow says 'Prepare to die, Diamonium!'
* W C Mana:Warm a shadow:Healthy>
Gurlug growls 'cool eq'
* W C Mana:Warm a shadow:Healthy>agre
Ok.
Gurlug giggles.
* W C Mana:Warm a shadow:Healthy>=150
wcha wimpy 150
Wimpy set to: 150
* W C Mana:Warm a shadow:Healthy>o
sA shadow swiftly dodges Gurlug's attempt to pound it.
A shadow says 'Prepare to die, Gurlog!'
OB: 131%, DB: 47%, PB: 17%, Armour: 89%. Wimpy: 150. Mood: aggressive.
Needed: 573,888 xp, 0 tp. Gold: 299. Alert: normal.
Affected by:
- novoid
- noquit
- shield
- strength
- armour
* W C Mana:Warm a shadow:Healthy>pn
- SPELL-CASTING set to: NORMAL -
cha spel n
Ok.
Sharmak (sh) begins some strange incantations...
* W C Mana:Warm a shadow:Healthy>spn
- SPELL-CASTING set to: NORMAL -
sycha spel n
Ok.
* W C Mana:Warm a shadow:Healthy> d
A shadow barely hits your right hand and tickles it.
* W C HP:Fine Mana:Warm a shadow:Healthy>
Gurlug pounds a shadow's body extremely hard.
* W C HP:Fine Mana:Warm a shadow:Fine>
You smite a shadow's head extremely hard.
* W C HP:Fine Mana:Warm a shadow:Fine>l
The Staircase
The corpse of *a Man* is lying here.
Sharmak (sh) is standing here trying to concentrate.
Gurlug is here, fighting a shadow.
A shadow is here, fighting YOU.
* W C HP:Fine Mana:Warm a shadow:Fine>ag
Sharmak (sh) utters the word 'harm'
Sharmak (sh) raises his voice and ancient powers make a shadow twist in pain.
A shadow says 'Prepire to die, Shirmak!'
* W C HP:Fine Mana:Warm a shadow:Hurt>re
Sharmak (sh) begins some strange incantations...
* W C HP:Fine Mana:Warm a shadow:Hurt>
Ok.
* W C HP:Fine Mana:Warm a shadow:Hurt>=150
wcha wimpy 150
Wimpy set to: 150
* W C HP:Fine Mana:Warm a shadow:Hurt>o
OB: 131%, DB: 47%, PB: 17%, Armour: 89%. Wimpy: 150. Mood: aggressive.
Needed: 573,818 xp, 0 tp. Gold: 299. Alert: normal.
Affected by:
- novoid
- noquit
- shield
- strength
- armour
* W C HP:Fine Mana:Warm a shadow:Hurt>spn
A shadow lightly hits your left foot and tickles it.
* W C HP:Fine Mana:Warm a shadow:Hurt>
- SPELL-CASTING set to: NORMAL -
cha spel n
Ok.
Uglor narrates 'a little bit wil doesnt hurt'
* W C HP:Fine Mana:Warm a shadow:Hurt>spn
- SPELL-CASTING set to: NORMAL -
cha spel n
Ok.
* W C HP:Fine Mana:Warm a shadow:Hurt>
Sharmak (sh) utters the word 'harm'
Sharmak (sh) raises his voice and ancient powers make a shadow twist in pain.
A shadow says 'Prepire to die, Sharmak!'
* W C HP:Fine Mana:Warm a shadow:Wounded>
Sharmak (sh) begins some strange incantations...
* W C HP:Fine Mana:Warm a shadow:Wounded>
A shadow hits your right foot and tickles it.
* W C HP:Fine Mana:Warm a shadow:Wounded>
Sharmak (sh) utters the word 'harm'
Sharmak (sh) raises his voice and ancient powers make a shadow twist in pain.
A shadow says 'Prepare to die, Sharmak!'
* W C HP:Fine Mana:Warm a shadow:Awful>
You smite a shadow's left arm extremely hard and shatter it.
A shadow is mortally wounded and will die soon if not aided.
* W C HP:Fine Mana:Warm a shadow:Dying>
Gurlug pounds a shadow's left foot extremely hard and shatters it.
You receive your share of experience.
This is really a genocide...
Your blood freezes as you hear a shadow's death cry.
A shadow disappears into nothing.
* W C HP:Fine Mana:Warm>
Sharmak (sh) gets a fine pair of chain mail sleeves from the corpse of *a Man*.
* W C HP:Fine Mana:Warm>
Gurlug gets a fortune in gold from the corpse of *a Man*.
* W C HP:Fine Mana:Warm>lic
l in corpse
corpse (here) :
an aged silver flask
a bejewelled shield (brand new)
a black horn shortbow
a black runed dagger (brand new)
a canoe
two flasks of orkish draught
a forest green cloak (used)
a gleaming belt
a fragrant-smelling bag
a necklace of bones
a pair of snowshoes (worn out)
a pale blue stone
a plain hood (brand new)
a plain shirt (brand new)
a red ruby
a russet cloak (used)
a strange set of lock picks
a small tin ring
a stone
a thin pair of leather gloves (used)
a thin pair of soft leather boots (worn out)
a thin pair of soft leather trousers (used)
a water skin
a quiver
a sable pouch
a keyring with a couple of keys and a set of lock picks
a leather satchel
* W C HP:Fine Mana:Warm>spn
Sharmak (sh) gets a forest green cloak from the corpse of *a Man*.
Sharmak (sh) gets a flask of orkish draught from the corpse of *a Man*.
Sharmak (sh) gets a flask of orkish draught from the corpse of *a Man*.
Sharmak (sh) gets a pair of snowshoes from the corpse of *a Man*.
Sharmak (sh) gets a canoe from the corpse of *a Man*.
Sharmak (sh) gets a black horn shortbow from the corpse of *a Man*.
Sharmak (sh) gets an aged silver flask from the corpse of *a Man*.
Sharmak (sh) gets a strange set of lock picks from the corpse of *a Man*.
Sharmak (sh) gets a water skin from the corpse of *a Man*.
Sharmak (sh) gets a small tin ring from the corpse of *a Man*.
Sharmak (sh) gets a necklace of bones from the corpse of *a Man*.
Sharmak (sh) gets a pale blue stone from the corpse of *a Man*.
Sharmak (sh) gets a plain shirt from the corpse of *a Man*.
Sharmak (sh) gets a plain hood from the corpse of *a Man*.
Sharmak (sh) gets a thin pair of soft leather trousers from the corpse of *a Man*.
Sharmak (sh) gets a thin pair of soft leather boots from the corpse of *a Man*.
Sharmak (sh) gets a thin pair of leather gloves from the corpse of *a Man*.
Sharmak (sh) gets a bejewelled shield from the corpse of *a Man*.
Sharmak (sh) gets a russet cloak from the corpse of *a Man*.
* W C HP:Fine Mana:Warm>
- SPELL-CASTING set to: NORMAL -
cha spel n
Ok.
* W C HP:Fine Mana:Warm>qw
You get a leather satchel from the corpse of *a Man*.
You get a keyring with a couple of keys and a set of lock picks from the corpse of *a Man*.
You get a black runed dagger from the corpse of *a Man*.
You get a gleaming belt from the corpse of *a Man*.
You get a fragrant-smelling bag from the corpse of *a Man*.
You get a stone from the corpse of *a Man*.
You get a red ruby from the corpse of *a Man*.
You get a sable pouch from the corpse of *a Man*.
You get a quiver from the corpse of *a Man*.
* W C HP:Fine Mana:Warm>put all
Sharmak (sh) giggles.
* W C HP:Fine Mana:Warm> pack
You put a flask of orkish draught in a leather backpack.
You put a flask of orkish draught in a leather backpack.
You put a flask of orkish draught in a leather backpack.
You put a small pouch in a leather backpack.
You put a softly glowing green cup in a leather backpack.
You put a wooden pipe in a leather backpack.
You put a fine grey cloak in a leather backpack.
You put a black warg fur in a leather backpack.
You put a pair of iron-shod boots in a leather backpack.
You put a leather satchel in a leather backpack.
You put a keyring with a couple of keys and a set of lock picks in a leather backpack.
You put a black runed dagger in a leather backpack.
You put a gleaming belt in a leather backpack.
You put a fragrant-smelling bag in a leather backpack.
You put a stone in a leather backpack.
You put a red ruby in a leather backpack.
You put a sable pouch in a leather backpack.
You put a quiver in a leather backpack.
Sharmak leaves down.
The Cellar
On the ground, there are three barrels.
* W C HP:Fine Mana:Warm>say lets
Gurlug giggles.
* W C HP:Fine Mana:Warm> go
xemote bitches 'lets go'
Ok.
Sharmak (sh) OPENS -[ trapdoor ]- _CLOSE_BLOCK_
* W C HP:Fine Mana:Warm>
lex
Up - The Staircase
Down - Entrance of the Sewer
* W C HP:Fine Mana:Warm>
The Cellar
On the ground, there are three barrels.
Sharmak (sh) is standing here.
Gurlug is standing here.
* W C HP:Fine Mana:Warm>
Sharmak leaves down.
Entrance of the Sewer
The corpse of an assassin is lying here.
A thief is here looking for some stranger to rob.
A thief is here looking for some stranger to rob.
* W C HP:Fine Mana:Warm>
Sharmak leaves north.
A Tunnel
The corpse of a citizen mercenary is lying here.
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
o W C HP:Fine Mana:Warm>
Sharmak leaves north.
The Junction
The corpse of a bandit is lying here.
*Stampe the Harfoot Hobbit* is standing here.
* W C HP:Fine Mana:Warm>
*Stampe the Harfoot Hobbit* leaves -< SOUTH >-.
Sharmak leaves north.
Tunnel
A thief lurks here, looking for a stranger to rob.
o W C HP:Fine Mana:Warm>
Sharmak leaves north.
The Pit
o W C HP:Fine Mana:Warm>2
TARGET=" *hobbit* "
+++++++ - H O B B I T - +++++++
Sharmak leaves down.
Down the Pit
The corpse of a bandit is lying here.
o W C HP:Fine Mana:Warm>k
They aren't here.
o W C HP:Fine Mana:Warm>agre
=150
Sharmak leaves up.
The Pit
Ok.
o W C HP:Fine Mana:Warm>sp*Stampe the Harfoot Hobbit* has arrived from the south.
*Stampe the Harfoot Hobbit* swiftly dodges Gurlug's attempt to pound him.
Sharmak leaves south.
Tunnel
A thief lurks here, looking for a stranger to rob.
cha wimpy 150
Wimpy set to: 150
o W C HP:Fine Mana:Warm>n
Sharmak leaves south.
The Junction
The corpse of a bandit is lying here.
o W C HP:Fine Mana:Warm>
- SPELL-CASTING set to: NORMAL -
2cha spel n
Ok.
Sharmak leaves south.
A Tunnel
The corpse of a citizen mercenary is lying here.
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
You suddenly notice a thief.
* W C HP:Fine Mana:Warm>
TARGET=" *hobbit* "
+++++++ - H O B B I T - +++++++
k
They aren't here.
* W C HP:Fine Mana:Warm>
Sharmak leaves north.
The Junction
The corpse of a bandit is lying here.
o W C HP:Fine Mana:Warm>spn
Sharmak leaves north.
Tunnel
A thief lurks here, looking for a stranger to rob.
o W C HP:Fine Mana:Warm>
- SPELL-CASTING set to: NORMAL -
cha spel n
Ok.
o W C HP:Fine Mana:Warm>o
Sharmak leaves north.
The Pit
Gurlug is here, fighting *Stampe the Harfoot Hobbit*.
*Stampe the Harfoot Hobbit* is here, fighting Gurlug.
* W C HP:Fine Mana:Warm>dd
{odd}={trapdoor}
> k
*Stampe the Harfoot Hobbit* swiftly dodges your attempt to smite him.
* W C HP:Fine Mana:Warm *Stampe the Harfoot Hobbit*:Healthy Gurlug:Fine>
*Stampe the Harfoot Hobbit* slashes Gurlug's body extremely hard.
* W C HP:Fine Mana:Warm *Stampe the Harfoot Hobbit*:Healthy Gurlug:Fine>
- flees -
*Stampe the Harfoot Hobbit* leaves -< SOUTH >-.
o W C HP:Fine Mana:Warm>2
TARGET=" *hobbit* "
+++++++ - H O B B I T - +++++++
x
Sharmak leaves south.
Tunnel
A thief lurks here, looking for a stranger to rob.
*Stampe the Harfoot Hobbit* is standing here trying to concentrate.
* W C HP:Fine Mana:Warm>ex
North - The Pit
South - The Junction
Gurlug approaches *Stampe the Harfoot Hobbit*, trying to pound him.
Sharmak leaves south.
The Junction
The corpse of a bandit is lying here.
o W C HP:Fine Mana:Warm>
Sharmak leaves south.
A Tunnel
The corpse of a citizen mercenary is lying here.
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
A thief is here looking for some stranger to rob.
* W C HP:Fine Mana:Warm>k
They aren't here.
* W C HP:Fine Mana:Warm>k
Sharmak leaves south.
Entrance of the Sewer
The corpse of an assassin is lying here.
A thief is here looking for some stranger to rob.
They aren't here.
* W C HP:Fine Mana:Warm>
Sharmak leaves up.
The Cellar
You see three barrels on the ground.
* W C HP:Fine Mana:Warm>
Sharmak leaves up.
The Staircase
The corpse of *a Man* is lying here.
* W C HP:Fine Mana:Warm>2
TARGET=" *hobbit* "
+++++++ - H O B B I T - +++++++
Using his lockpicks, Sharmak (sh) tries to enable the door's lock...
* W C HP:Fine Mana:Warm>sca
Sharmak (sh) skillfully picks the lock of the door.
* W C HP:Fine Mana:Warm>lp corpse
You start taking the scalp from the corpse.
Sharmak leaves down.
You were not able to keep your concentration while moving.
The Cellar
You see three barrels on the ground.
The corpse is gone!
* W C HP:Fine Mana:Warm>
Sharmak leaves down.
Entrance of the Sewer
The corpse of an assassin is lying here.
A thief is here looking for some stranger to rob.
Gurlug is standing here.
* W C HP:Fine Mana:Warm>m
{mees}={*hobbit*}
> TARGET=" "
agre
sp
Ok.
* W C HP:Fine Mana:Warm>n
- SPELL-CASTING set to: NORMAL -
mcha spel n
Ok.
* W C HP:Fine Mana:Warm>
{mees}={*hobbit*}
> TARGET=" "
l
Entrance of the Sewer
The corpse of an assassin is lying here.
A thief is here looking for some stranger to rob.
Gurlug is standing here.
Sharmak (sh) is standing here.
* W C HP:Fine Mana:Warm>
Sharmak leaves north.
A Tunnel
The corpse of a citizen mercenary is lying here.
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
o W C HP:Fine Mana:Warm>
Sharmak leaves north.
The Junction
The corpse of a bandit is lying here.
A thief lurks here, looking for a stranger to rob.
A thief is here looking for some stranger to rob.
* W C HP:Fine Mana:Warm>
Sharmak leaves north.
Tunnel
o W C HP:Fine Mana:Warm>
Sharmak leaves north.
The Pit
o W C HP:Fine Mana:Warm>2
Sharmak (sh) carefully examines the ground around him, looking for tracks...
o W C HP:Fine Mana:Warm>
TARGET=" *hobbit* "
+++++++ - H O B B I T - +++++++
x
ex
South - Tunnel
Down - Down the Pit
o W C HP:Fine Mana:Warm>o W C HP:Fine Mana:Warm>z
search t
You begin to search ...
o W C HP:Fine Mana:Warm>agre
=Ok.
o W C HP:Fine Mana:Warm>150
wcha wimpy 150
Wimpy set to: 150
o W C HP:Fine Mana:Warm>o
OB: 131%, DB: 46%, PB: 17%, Armour: 89%. Wimpy: 150. Mood: aggressive.
Needed: 572,946 xp, 0 tp. Gold: 299. Alert: normal.
Affected by:
- novoid
- noquit
- shield
- strength
- armour
o W C HP:Fine Mana:Warm>i
Sharmak leaves down.
Down the Pit
The corpse of a bandit is lying here.
You are carrying:
Nothing.
o W C HP:Fine Mana:Warm>spn
- SPELL-CASTING set to: NORMAL -
mcha spel n
Ok.
o W C HP:Fine Mana:Warm>
{mees}={*hobbit*}
> TARGET=" "
l
Sharmak leaves south.
A Passage
A thief lurks here, looking for a stranger to rob.
o W C HP:Fine Mana:Warm>
A Passage
A thief lurks here, looking for a stranger to rob.
Sharmak (sh) is standing here.
Gurlug is standing here.
o W C HP:Fine Mana:Warm>
Sharmak leaves west.
The Intersection
A thief is here looking for some stranger to rob.
A thief lurks here, looking for a stranger to rob.
A bandit is here, fighting *Stampe the Harfoot Hobbit*.
*Stampe the Harfoot Hobbit* is here, fighting a bandit.
* W C HP:Fine Mana:Warm>k
You smite *Stampe the Harfoot Hobbit*'s body extremely hard.
* W C HP:Fine Mana:Warm *Stampe the Harfoot Hobbit*:Fine a bandit:Wounded>
Gurlug pounds *Stampe the Harfoot Hobbit*'s right arm extremely hard.
*Stampe the Harfoot Hobbit* slashes a bandit's right foot extremely hard and shatters it.
* W C HP:Fine Mana:Warm *Stampe the Harfoot Hobbit*:Fine a bandit:Bad>
*Stampe the Harfoot Hobbit* OPENS -[ red ]- _CLOSE_BLOCK_
* W C HP:Fine Mana:Warm *Stampe the Harfoot Hobbit*:Fine a bandit:Bad>
- flees -
*Stampe the Harfoot Hobbit* leaves -< NORTH >-.
* W C HP:Fine Mana:Warm>
Sharmak leaves north.
The Red Way
A thief lurks here, looking for a stranger to rob.
*Stampe the Harfoot Hobbit* is standing here.
Gurlug approaches *Stampe the Harfoot Hobbit*, trying to pound him.
* W C HP:Fine Mana:Warm>hit $mees
* W C HP:Fine Mana:Warm>
Alas!
You failed to reach him through the melee.
* W C HP:Fine Mana:Warm>
- flees -
*Stampe the Harfoot Hobbit* leaves -< EAST >-.
hit $mees
* W C HP:Fine Mana:Warm>
*Stampe the Harfoot Hobbit* has suddenly arrived.
* W C HP:Fine Mana:Warm>
*Stampe the Harfoot Hobbit* leaves -< WEST >-.
* W C HP:Fine Mana:Warm>They aren't here.
* W C HP:Fine Mana:Warm>hit $mees
They aren't here.
* W C HP:Fine Mana:Warm>
Sharmak (sh) CLOSES -[ reddoor ]- _USE ROCK_
* W C HP:Fine Mana:Warm>hit $mees
They aren't here.
* W C HP:Fine Mana:Warm>
Sharmak leaves west.
A Room daubed in Red
An assassin is here looking for fresh blood and shining coins.
* W C HP:Fine Mana:Warm>
Sharmak leaves west.
Another Room daubed in Red
*Stampe the Harfoot Hobbit* is standing here trying to concentrate.
* W C HP:Fine Mana:Warm>ft
flush thoro
You begin to search ...
hit $mees
* W C HP:Fine Mana:Warm>
You try to smite *Stampe the Harfoot Hobbit*, but he parries successfully.
*Stampe the Harfoot Hobbit* utters the words 'judicandus dies'
*Stampe the Harfoot Hobbit* barely slashes your right hand and tickles it.
* W C HP:Fine Mana:Warm *Stampe the Harfoot Hobbit*:Fine>
*Stampe the Harfoot Hobbit* swiftly dodges Gurlug's attempt to pound him.
* W C HP:Fine Mana:Warm *Stampe the Harfoot Hobbit*:Fine>ag
- flees -
*Stampe the Harfoot Hobbit* leaves -< DOWN >-.
* W C HP:Fine Mana:Warm>re
Ok.
* W C HP:Fine Mana:Warm>
Sharmak leaves down.
The Tube
A thief is here looking for some stranger to rob.
A vicious little bandit advances towards you.
* W C HP:Fine Mana:Warm>hit $mees
They aren't here.
* W C HP:Fine Mana:Warm>
Sharmak leaves east.
The Tube
o W C HP:Fine Mana:Warm>
Sharmak leaves east.
The Tube
o W C HP:Fine Mana:Warm>
*Stampe the Harfoot Hobbit* has arrived from the west.
* W C HP:Fine Mana:Warm>
Sharmak leaves east.
The Tube
A thief lurks here, looking for a stranger to rob.
o W C HP:Fine Mana:Warm>hit $mees
They aren't here.
Sharmak leaves south.
End of the Tube
o W C HP:Fine Mana:Warm>
*Stampe the Harfoot Hobbit* has arrived from the north.
* W C HP:Fine Mana:Warm>
Sharmak leaves north.
The Tube
A thief lurks here, looking for a stranger to rob.
o W C HP:Fine Mana:Warm>hit $mees
They aren't here.
o W C HP:Fine Mana:Warm>
Sharmak leaves south.
End of the Tube
o W C HP:Fine Mana:Warm>
Sharmak leaves south.
Assembly Room
* W C HP:Fine Mana:Warm>hit $mees
They aren't here.
* W C HP:Fine Mana:Warm>ft
flush thoro
You begin to search ...
Sharmak (sh) carefully examines the ground around him, looking for tracks...
* W C HP:Fine Mana:Hot>ft
flush thoro
You begin to search ...
s* W C HP:Fine Mana:Hot>c
305/311 hits, 53/117 mana, and 68/121 moves.
* W C HP:Fine Mana:Hot>ft
flush thoro
You begin to search ...
* W C HP:Fine Mana:Hot>ft
flush thoro
You begin to search ...
* W C HP:Fine Mana:Hot>ft
flush thoro
You begin to search ...
Sharmak leaves down.
You were not able to keep your concentration while moving.
Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
o W C HP:Fine Mana:Hot>Sharmak leaves east.
Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
o W C HP:Fine Mana:Hot>bo
Sharmak leaves east.
Bend in the Tunnel
An assassin is here looking for fresh blood and shining coins.
o W C HP:Fine Mana:Hot>
You start to concentrate...
Sharmak leaves south.
You were not able to keep your concentration while moving.
A Narrow Tunnel
o W C HP:Fine Mana:Hot>aSharmak leaves south.
A Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
* W C HP:Fine Mana:Hot>gr
Sharmak leaves south.
A Small Landing
A canoe has been left here.
A sturdy pack horse is standing here.
* W C HP:Fine Mana:Hot>e
Ok.
Sharmak (sh) carefully examines the ground around him, looking for tracks...
* W C HP:Fine Mana:Hot>spn
- SPELL-CASTING set to: NORMAL -
remcha spel n
Ok.
* W C HP:Fine Mana:Hot> russet
w
You stop using a russet cloak.
* W C HP:Fine Mana:Hot>ear fur
ag
You don't have a fur.
Gurlug growls 'bobba pls'
* W C HP:Fine Mana:Hot>re
=Ok.
* W C HP:Fine Mana:Hot>150
cha wimpy 150
Wimpy set to: 150
* W C HP:Fine Mana:Hot>bo
You start to concentrate...
wear fur
get fur An energy begins to flow within your legs as your body becomes lighter.
* W C HP:Fine Mana:Warm>pac
You don't have a fur.
* W C HP:Fine Mana:Warm>k
get warg
Gurlug bows deeply.
Sharmak leaves north.
A Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
o W C HP:Fine Mana:Warm>fur pac
Sharmak (sh) carefully examines the ground around him, looking for tracks...
o W C HP:Fine Mana:Warm>k
we
You get a black warg fur from a leather backpack.
o W C HP:Fine Mana:Warm>ar fur
You wear a black warg fur about your body.
A vicious rat leaves east.
o W C HP:Fine Mana:Warm>m
{mees}={*hobbit*}
> TARGET=" "
l
agA Narrow Tunnel
Sharmak (sh) is standing here searching for tracks.
Gurlug is standing here.
o W C HP:Fine Mana:Warm>re
spn
Ok.
o W C HP:Fine Mana:Warm>
- SPELL-CASTING set to: NORMAL -
cha spel n
Ok.
o W C HP:Fine Mana:Warm>m
{mees}={*hobbit*}
> TARGET=" "
2
TARGET=" *hobbit* "
+++++++ - H O B B I T - +++++++
q
swhere
Players in your zone
--------------------
Sharmak - A Narrow Tunnel
Diamonium - A Narrow Tunnel
Gurlug - A Narrow Tunnel
o W C HP:Fine Mana:Warm>pn
- SPELL-CASTING set to: NORMAL -
lcha spel n
Ok.
o W C HP:Fine Mana:Warm>
A Narrow Tunnel
Sharmak (sh) is standing here searching for tracks.
Gurlug is standing here.
o W C HP:Fine Mana:Warm>i
a
You are carrying:
a russet cloak (brand new)
o W C HP:Fine Mana:Warm>gre
Ok.
o W C HP:Fine Mana:Warm>sp
Sharmak leaves north.
A Narrow Tunnel
*Stampe the Harfoot Hobbit* is standing here.
* W C HP:Fine Mana:Warm>n
- SPELL-CASTING set to: NORMAL -
kcha spel n
Ok.
* W C HP:Fine Mana:Warm>
*Stampe the Harfoot Hobbit* swiftly dodges your attempt to smite him.
*Stampe the Harfoot Hobbit* lightly slashes your head and tickles it.
* W C HP:Fine Mana:Warm *Stampe the Harfoot Hobbit*:Fine>
Gurlug pounds *Stampe the Harfoot Hobbit*'s left leg extremely hard.
* W C HP:Fine Mana:Warm *Stampe the Harfoot Hobbit*:Fine>
- flees -
*Stampe the Harfoot Hobbit* leaves -< SOUTH >-.
o W C HP:Fine Mana:Warm>
Sharmak leaves south.
A Narrow Tunnel
o W C HP:Fine Mana:Warm>
Sharmak leaves south.
A Small Landing
A canoe has been left here.
A sturdy pack horse is standing here.
* W C HP:Fine Mana:Warm>
Sharmak (sh) carefully examines the ground around him, looking for tracks...
* W C HP:Fine Mana:Warm>z
search t
You begin to search ...
* W C HP:Fine Mana:Warm>x
ex
North - A Narrow Tunnel
South - The Catacombs
* W C HP:Fine Mana:Warm>ft
flush thoro
You begin to search ...
* W C HP:Fine Mana:Warm>2
TARGET=" *hobbit* "
+++++++ - H O B B I T - +++++++
agre
s
Ok.
* W C HP:Fine Mana:Warm>pn
- SPELL-CASTING set to: NORMAL -
m
{mees}={*hobbit*}
> TARGET=" "
cha spel n
Ok.
* W C HP:Fine Mana:Warm>l
q
A Small Landing
A canoe has been left here.
A sturdy pack horse is standing here.
Sharmak (sh) is standing here.
Gurlug is standing here.
* W C HP:Fine Mana:Warm>where
Players in your zone
--------------------
Sharmak - A Small Landing
Diamonium - A Small Landing
Gurlug - A Small Landing
* W C HP:Fine Mana:Warm>sc
z
Sharmak leaves north.
A Narrow Tunnel
An assassin is here looking for fresh blood and shining coins.
309/311 hits, 40/117 mana, and 117/121 moves.
o W C HP:Fine Mana:Warm>
search t
You begin to search ...
go W C HP:Fine Mana:Warm>etr k
An assassin tries to pierce Sharmak (sh), but he parries successfully.
Sharmak (sh) slashes an assassin's left foot extremely hard.
o W C HP:Fine Mana:Warm>e
geArglebargle, glop-glyf!?!
o W C HP:Fine Mana:Warm>t key pack
You can't find a key in the pack.
o W C HP:Fine Mana:Warm>ft
flush thoro
You begin to search ...
l
Sharmak (sh) says 'kill'
o W C HP:Fine Mana:Warm>A Narrow Tunnel
An assassin is here, fighting Sharmak (sh).
Sharmak (sh) is here, fighting an assassin.
Gurlug is standing here.
o W C HP:Fine Mana:Warm>hit
Gurlug joins Sharmak (sh)'s fight.
An assassin says '
You'll never be safe again, Gurlog!'
Gurlug pounds an assassin's right leg extremely hard.
o W C HP:Fine Mana:Warm>a
asThey aren't here.
o W C HP:Fine Mana:Warm>
You assist Sharmak (sh).
An assassin says '
You'll never be safe again, Diamonaum!'
You smite an assassin's body extremely hard and shatter it.
o W C HP:Fine Mana:Warm an assassin:Hurt Sharmak (sh):Fine>agre
Ok.
o W C HP:Fine Mana:Warm an assassin:Hurt Sharmak (sh):Fine>=150
wocha wimpy 150
Wimpy set to: 150
o W C Mana:Warm an assassin:Hurt Sharmak (sh):Fine>
iAn assassin says 'For this, yuu will die in pain.'
Gurlug B A S H E D an assassin
OB: 136%, DB: 41%, PB: 17%, Armour: 89%. Wimpy: 150. Mood: aggressive.
Needed: 572,707 xp, 0 tp. Gold: 299. Alert: normal.
Affected by:
- novoid
- noquit
- shield
- strength
- armour
o W C Mana:Warm an assassin:Hurt Sharmak (sh):Fine>
sp
You are carrying:
a russet cloak (brand new)
o W C Mana:Warm an assassin:Hurt Sharmak (sh):Fine>n
- SPELL-CASTING set to: NORMAL -
cha spel n
Ok.
o W C Mana:Warm an assassin:Hurt Sharmak (sh):Fine>spn
- SPELL-CASTING set to: NORMAL -
lcha spel n
Ok.
o W C Mana:Warm an assassin:Hurt Sharmak (sh):Fine>ip
l in pack
backpack (used) :
a black pair of padded boots (used)
a black runed dagger (brand new)
a fine grey cloak (brand new)
four flasks of orkish draught
a gleaming belt
eighteen handfuls of narrow leaves
two herbal kits
a black metal staff
a pair of iron-shod boots (brand new)
a pair of snowshoes (brand new)
nineteen piles of short, black fur
a red ruby
thirteen short, moist tails
a small pouch
a softly glowing green cup
a stone
two vials of preserved blood
a quiver
a sable pouch
a keyring with a couple of keys and a set of lock picks
a leather satchel
a wooden pipe
o W C Mana:Warm an assassin:Hurt Sharmak (sh):Fine>
Gurlug pounds an assassin's left leg extremely hard and shatters it.
Sharmak (sh) slashes an assassin's body very hard.
o W C Mana:Warm an assassin:Wounded Sharmak (sh):Fine>say hes city
You smite an assassin's left hand extremely hard and shatter it.
o W C Mana:Warm an assassin:Wounded Sharmak (sh):Fine>by now, dont foll
Gurlug pounds an assassin's left leg extremely hard and shatters it.
o W C Mana:Warm an assassin:Bad Sharmak (sh):Fine>
An assassin seems to have recovered his senses.
o W C Mana:Warm an assassin:Bad Sharmak (sh):Fine>s
say hes city by now, dont foll city through water
semote bitches 'hes city by now, dont foll city through water'
Ok.
Sharmak (sh) slashes an assassin's right arm extremely hard and shatters it.
o W C Mana:Warm an assassin:Awful Sharmak (sh):Fine>pn
- SPELL-CASTING set to: NORMAL -
cha spel n
Ok.
o W C Mana:Warm an assassin:Awful Sharmak (sh):Fine>say we got no
You smite an assassin's body extremely hard and shatter it.
An assassin is mortally wounded and will die soon if not aided.
o W C Mana:Warm an assassin:Dying Sharmak (sh):Fine> kwy
emote bitches 'we got no kwy'
Ok.
o W C Mana:Warm an assassin:Dying Sharmak (sh):Fine>lip
l in pack
backpack (used) :
a black pair of padded boots (used)
a black runed dagger (brand new)
a fine grey cloak (brand new)
four flasks of orkish draught
a gleaming belt
eighteen handfuls of narrow leaves
two herbal kits
a black metal staff
a pair of iron-shod boots (brand new)
a pair of snowshoes (brand new)
nineteen piles of short, black fur
a red ruby
thirteen short, moist tails
a small pouch
a softly glowing green cup
a stone
two vials of preserved blood
a quiver
a sable pouch
a keyring with a couple of keys and a set of lock picks
a leather satchel
a wooden pipe
Gurlug bashes an assassin to death.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear an assassin's death cry.
An assassin is dead! R.I.P.
o W C Mana:Warm>
Gurlug gets a pile of coins from the corpse of an assassin.
o W C Mana:Warm>
Sharmak leaves east.
A Deserted Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
o W C Mana:Warm>
Sharmak leaves east.
A Deserted Tunnel
A sturdy trained horse is standing here.
o W C Mana:Warm>move
get draught pack
You get a flask of orkish draught from a leather backpack.
* W C Mana:Warm>move
get draught pack
You get a flask of orkish draught from a leather backpack.
o W C Mana:Warm>m
{mees}={*hobbit*}
> TARGET=" "
Sharmak leaves west.
A Deserted Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
o W C Mana:Warm>l
agA Deserted Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Sharmak (sh) is standing here.
Gurlug is standing here.
o W C Mana:Warm>re
=150
Sharmak leaves west.
A Narrow Tunnel
The corpse of an assassin is lying here.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
Ok.
o W C Mana:Warm>spcha wimpy 150
Wimpy set to: 150
o W C Mana:Warm>n
- SPELL-CASTING set to: NORMAL -
mcha spel n
Ok.
o W C Mana:Warm>
{mees}={*hobbit*}
> TARGET=" "
x
ex
North - A Narrow Tunnel
East - A Deserted Tunnel
South - A Small Landing
o W C Mana:Warm>sp
A thief leaves north.
o W C Mana:Warm>n
- SPELL-CASTING set to: NORMAL -
q
cha spel n
Ok.
o W C Mana:Warm>where
Players in your zone
--------------------
Sharmak - A Narrow Tunnel
Diamonium - A Narrow Tunnel
Gurlug - A Narrow Tunnel
o W C Mana:Warm>2
TARGET=" *hobbit* "
+++++++ - H O B B I T - +++++++
q
x
where
Players in your zone
--------------------
Sharmak - A Narrow Tunnel
Diamonium - A Narrow Tunnel
Gurlug - A Narrow Tunnel
o W C Mana:Warm>ex
North - A Narrow Tunnel
East - A Deserted Tunnel
South - A Small Landing
o W C Mana:Warm>
Sharmak (sh) says 'he hiden'
o W C Mana:Warm>
Sharmak leaves east.
A Deserted Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
o W C Mana:Warm>say g
Sharmak (sh) carefully examines the ground around him, looking for tracks...
o W C Mana:Warm>ot quake?
say we quake?
l
emote bitches 'we quake?'
Ok.
o W C Mana:Warm>A Deserted Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Sharmak (sh) is standing here searching for tracks.
Gurlug is standing here searching for something.
A vicious rat leaves west.
o W C Mana:Warm>x
ex
East - A Deserted Tunnel
West - A Narrow Tunnel
o W C Mana:Warm>spn
- SPELL-CASTING set to: NORMAL -
cha spel n
Ok.
o W C Mana:Warm>qu
ca 'earth'
Sorry, you can't do that, you don't have any idea about it!
o W C Mana:Hot>
Sharmak leaves east.
A Deserted Tunnel
A sturdy trained horse is standing here.
o W C Mana:Hot>spn
- SPELL-CASTING set to: NORMAL -
l
cha spel n
Ok.
Sharmak (sh) carefully examines the ground around him, looking for tracks...
o W C Mana:Hot>A Deserted Tunnel
A sturdy trained horse is standing here.
Sharmak (sh) is standing here searching for tracks.
Gurlug is standing here.
o W C Mana:Hot>
Sharmak leaves down.
Bottom of a Deep Shaft
o W C Mana:Hot>m
{mees}={*hobbit*}
> TARGET=" "
agre
s
Ok.
o W C Mana:Hot>pq
- SPELL-CASTING set to: QUICK -
agcha spel q
Ok.
Sharmak (sh) quietly scouts eastwards...
o W C Mana:Hot>re
m
Ok.
Sharmak (sh) stops scouting eastwards.
o W C Mana:Hot>
{mees}={*hobbit*}
> TARGET=" "
2
TARGET=" *hobbit* "
+++++++ - H O B B I T - +++++++
Sharmak leaves east.
Dead-end Tunnel
A large warhorse is standing here, clad in mail.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
o W C Mana:Hot>sc
311/311 hits, 56/117 mana, and 116/121 moves.
o W C Mana:Hot>q
where
Players in your zone
--------------------
Sharmak - Dead-end Tunnel
Diamonium - Dead-end Tunnel
Gurlug - Dead-end Tunnel
o W C Mana:Hot>x
ex
East - A Long, Low-Roofed Tunnel
West - Bottom of a Deep Shaft
o W C Mana:Hot>
Sharmak leaves east.
A Long, Low-Roofed Tunnel
o W C Mana:Hot>
Sharmak leaves north.
A Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.
o W C Mana:Hot>
Sharmak leaves north.
A Long, Low-Roofed Tunnel
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
o W C Mana:Hot>
Gurlug gets a strip of dried meat from a leather backpack.
o W C Mana:Hot>
Gurlug eats a strip of dried meat.
o W C Mana:Hot>
Granvil narrates 'over ford'
Sharmak leaves up.
Hall of the Assassins
A small oaken table has been set here.
An assassin is here looking for fresh blood and shining coins.
* W C Mana:Hot>
Sharmak leaves north.
Bottom of a Secret Stair
A slender but well-muscled man seems to melt into the shadows.
o W C Mana:Hot>hit $mees
They aren't here.
o W C Mana:Hot>
Sharmak (sh) says 'i bet its a trap'
o W C Mana:Hot>x
ex
South - Hall of the Assassins
Up - On an Unstable Stair
o W C Mana:Hot>
Sharmak (sh) says 'diam go u u'
o W C Mana:Hot>up
up
On an Unstable Stair
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: up, down.
With a sharp noise, some steps collapse...
You barely manage to jump to safety.
A brown-skinned man loses his balance and falls!
A brown-skinned man loses his balance and falls!
o W C Mana:Hot>Top of a Secret Staircase
Exits: [west], down.
o W C Mana:Hot>
Saving Diamonium.
o W C Mana:Hot>
Gurlug has arrived from below.
o W C Mana:Hot>
Sharmak (sh) has arrived from below.
o W C Mana:Hot>
Sharmak (sh) carefully examines the ground around him, looking for tracks...
o W C Mana:Hot>z
search t
You begin to search ...
o W C Mana:Hot>q
where
Players in your zone
--------------------
Sharmak - Top of a Secret Staircase
Diamonium - Top of a Secret Staircase
Gurlug - Top of a Secret Staircase
o W C Mana:Hot>sc
311/311 hits, 64/117 mana, and 114/121 moves.
o W C Mana:Hot>say
Granvil narrates 'he in'
o W C Mana:Hot> we break?
emote bitches 'we break?'
Ok.
The stonewall is opened from the other side.
o W C Mana:Hot>ft
flush thoro
You begin to search ...
You have revealed *Stampe the Harfoot Hobbit*!
You try to smite *Stampe the Harfoot Hobbit*, but he parries successfully.
* W C Mana:Hot *Stampe the Harfoot Hobbit*:Fine>c
Sharmak (sh) quietly scouts westwards...
* W C Mana:Hot *Stampe the Harfoot Hobbit*:Fine>
You don't see any reddoor here.
- flees -
*Stampe the Harfoot Hobbit* leaves -< DOWN >-.
o W C Mana:Hot>l
Sharmak (sh) stops scouting westwards.
o W C Mana:Hot>w
The -[ stonewall ]- is OPEN
* W C Mana:Hot>c
Ok.
o W C Mana:Hot>l
Top of a Secret Staircase
Gurlug is standing here.
Sharmak (sh) is standing here.
o W C Mana:Hot>agre
Ok.
o W C Mana:Hot>
Sharmak (sh) OPENS -[ stonewall ]- _CLOSE_BLOCK_
o W C Mana:Hot>s
Sharmak leaves west.
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
* W C Mana:Hot>pq
- SPELL-CASTING set to: QUICK -
cha spel q
Ok.
* W C Mana:Hot>
Sharmak leaves north.
In a Long, Dark Corridor
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
o W C Mana:Hot>x
ex
North - Muddy Cellar
East - A closed 'woodendoor'
South - Before the Double Doors
West - Austere Lodgings
o W C Mana:Hot>
Sharmak (sh) quietly scouts northwards...
o W C Mana:Hot>
The -[ deadend ]- CLOSES from outside! _BREAK_
Sharmak (sh) stops scouting northwards.
o W C Mana:Hot>l
In a Long, Dark Corridor
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
Sharmak (sh) is standing here.
Gurlug is standing here.
o W C Mana:Hot>say
Sharmak (sh) OPENS -[ deadend ]- _CLOSE_BLOCK_
o W C Mana:Hot> t
Sharmak leaves north.
Muddy Cellar
The corpse of a huge tarantula is lying here.
A huge, poisonous tarantula extends her legs to you.
o W C Mana:Hot>rap?
l u
The -[ ceiling ]- is CLOSED
o W C Mana:Hot>scou
A huge tarantula tries to hit Sharmak (sh), but he parries successfully.
o W C Mana:Hot>
In which direction do you want to scout?
o W C Mana:Hot>o
Ok.
- flees -
Sharmak leaves up. -> this is called LUCK
o W C Mana:Hot>scou
The -[ ceiling ]- CLOSES from outside! _BREAK_
o W C Mana:Hot> u
The -[ ceiling ]- is CLOSED
o W C Mana:Hot>o
Ok.
The -[ ceiling ]- CLOSES from outside! _BREAK_
o W C Mana:Hot>scou u
The -[ ceiling ]- is CLOSED
The ceiling is opened from the other side.
o W C Mana:Hot>break ceil
The -[ ceiling ]- CLOSES from outside! _BREAK_
o W C Mana:Hot>ing
ca norma 'break door' ceiling
You start to concentrate...
A huge tarantula hits Gurlug's left foot and tickles it.
Gurlug pounds a huge tarantula's left forefoot extremely hard.
The exit up seems to blur for a while. -> LUCK INDEED my friend
o
u
The will blocking the ceiling resisted your spell.
o W C Mana:Cold>That's impossible, I'm afraid.
A huge tarantula hits Gurlug's body and tickles it.
o W C Mana:Cold>The -[ ceiling ]- is CLOSED
o W C Mana:Cold>o
That's impossible, I'm afraid.
o W C Mana:Cold>n
- flees -
Gurlug leaves south.
o W C Mana:Cold>ar FUCK
Ok.
o W C Mana:Cold>s
In a Long, Dark Corridor
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
Gurlug is standing here.
Exits: (north), [east], south, (west).
o W C Mana:Cold>s
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
Exits: north, (east), [south].
* W C Mana:Cold>e
Top of a Secret Staircase
Exits: (west), down.
Sharmak narrates 'BREAK UP'
o W C Mana:Cold>
Sharmak narrates 'BREAK UP'
o W C Mana:Cold>w
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
Exits: north, (east), [south].
* W C Mana:Cold>nar SAVE
Gurlug has arrived from the north.
* W C Mana:Cold>D
n
n
Ok.
* W C Mana:Cold>
In a Long, Dark Corridor
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
Exits: (north), [east], south, (west).
o W C Mana:Cold>Muddy Cellar
The corpse of a huge tarantula is lying here.
A huge, poisonous tarantula extends her legs to you.
Exits: (south), [up].
o W C Mana:Cold>L u
It's already closed!
o W C Mana:Cold>RThere does not seem to be any keyholes.
o W C Mana:Cold>OCK
Molak narrates 'where?'
You get a twisted rock fragment from a sable pouch.
o W C Mana:Cold>
You stop using a great warsword.
You hold a twisted rock fragment.
o W C Mana:Cold>As you throw a twisted rock fragment at the ceiling, there is an explosion.
The will blocking the ceiling resisted your spell. -> ypiiiiiiiiii
o W C Mana:Cold>o W C Mana:Cold>
You swiftly dodge a huge tarantula's attempt to hit you.
o W C Mana:Cold a huge tarantula:Fine>f
Molak narrates 'where where?'
You flee head over heels.
###### !!! PANIK !!! ######################
o W C Mana:Cold a huge tarantula:Fine>s
s
sNo way!
You are fighting for your life!
o W C Mana:Cold a huge tarantula:Fine>
naNo way!
You are fighting for your life!
You flee head over heels.
###### !!! PANIK !!! ######################
o W C Mana:Cold a huge tarantula:Fine>r sNo way!
You are fighting for your life!
o W C Mana:Cold a huge tarantula:Fine>AV
You strongly hit a huge tarantula's right hindfoot and tickle it.
o W C Mana:Cold a huge tarantula:Fine>ED
Ok.
You flee head over heels.
In a Long, Dark Corridor
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
Gurlug is standing here.
Exits: (north), east, south, (west).
o W C Mana:Cold>s
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
Exits: north, (east), [south].
* W C Mana:Cold>east
Top of a Secret Staircase
Exits: (west), down.
o W C Mana:Cold>down
down
On an Unstable Stair
Exits: up, down.
You suddenly notice an experienced assassin.
With a sharp noise, some steps collapse...
You lose your balance and fall!
Bottom of a Secret Stair
o W C HP:Fine Mana:Cold>
Alas, you cannot go that way...
o W C HP:Fine Mana:Cold>down
Alas, you cannot go that way...
o W C HP:Fine Mana:Cold>south
Hall of the Assassins
A small oaken table has been set here.
Exits: north, south, west, (down).
* W C HP:Fine Mana:Cold>west
A Small Empty Chamber
A brown-skinned man is standing here.
Exits: east, south.
o W C HP:Fine Mana:Cold>south
A Dark Niche
Exits: north, down.
You suddenly notice an experienced assassin.
o W C HP:Fine Mana:Cold>down
Bottom of a Filthy Pit
Exits: west.
o W C HP:Fine Mana:Warm>west
A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south.
o W C HP:Fine Mana:Warm>west
Alas, you cannot go that way...
o W C HP:Fine Mana:Warm>south
Bottom of a Deep Shaft
Exits: north, (east), up.
o W C HP:Fine Mana:Warm>x
ex
North - A Turning Tunnel
East - Dead-end Tunnel
Up - A Deserted Tunnel
o W C HP:Fine Mana:Warm>l e
A cold, damp, brick wall blocks your way.
The -[ Brickwall ]- is OPEN
o W C HP:Fine Mana:Warm>u
You failed to climb there and fall down, hurting yourself.
Bottom of a Deep Shaft
Exits: north, (east), up.
o W C HP:Fine Mana:Warm>e
Dead-end Tunnel
A large warhorse is standing here, clad in mail.
Exits: east, (west).
o W C HP:Fine Mana:Warm>e
A Long, Low-Roofed Tunnel
Exits: north, west.
o W C HP:Fine Mana:Warm>n
A Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south.
o W C HP:Fine Mana:Warm>x
ex
North - A Long, Low-Roofed Tunnel
South - A Long, Low-Roofed Tunnel
o W C HP:Fine Mana:Warm>
A vicious rat leaves north.
o W C HP:Fine Mana:Warm>n
xA Long, Low-Roofed Tunnel
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south, (up).
o W C HP:Fine Mana:Warm>
ex
North - End of a Long, Low-Roofed Tunnel
South - A Long, Low-Roofed Tunnel
Up - Hall of the Assassins
o W C HP:Fine Mana:Warm>wimp
Ok.
o W C HP:Fine Mana:Warm>=150
cha wimpy 150
Wimpy set to: 150
o W C HP:Fine Mana:Warm>x
ex
North - End of a Long, Low-Roofed Tunnel
South - A Long, Low-Roofed Tunnel
Up - Hall of the Assassins
o W C HP:Fine Mana:Warm>l u
The iron rungs climb into the darkness above, but seem to reach a dead-end, at
the grey rock roof of this shaft.
The -[ slabdoor ]- is OPEN
o W C HP:Fine Mana:Warm>n
xEnd of a Long, Low-Roofed Tunnel
Exits: south.
o W C HP:Fine Mana:Warm>
ex
South - A Long, Low-Roofed Tunnel
o W C HP:Fine Mana:Warm>s
A Long, Low-Roofed Tunnel
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south, (up).
o W C HP:Fine Mana:Warm>n
l End of a Long, Low-Roofed Tunnel
Exits: south.
o W C HP:Fine Mana:Warm>n
The wall is rough, as if constructed in haste, and small cracks can be seen
toward the top of it.
o W C HP:Fine Mana:Warm>q
where
Players in your zone
--------------------
Diamonium - End of a Long, Low-Roofed Tunnel
Gurlug - Bottom of a Deep Shaft
o W C HP:Fine Mana:Warm>wo
OB: 55%, DB: 41%, PB: 57%, Armour: 89%. Wimpy: 150. Mood: wimpy.
Needed: 571,254 xp, 0 tp. Gold: 299. Alert: normal.
Affected by:
- novoid
- noquit
- shield
- strength
- armour
o W C HP:Fine Mana:Warm>wimp
Ok.
o W C HP:Fine Mana:Warm>=150
spcha wimpy 150
Wimpy set to: 150
o W C HP:Fine Mana:Warm>n
- SPELL-CASTING set to: NORMAL -
scha spel n
Ok.
o W C HP:Fine Mana:Warm>c
273/311 hits, 39/117 mana, and 102/121 moves.
o W C HP:Fine Mana:Warm>l s
o W C HP:Fine Mana:Warm>u
l
Alas, you cannot go that way...
o W C HP:Fine Mana:Warm>n
q
The wall is rough, as if constructed in haste, and small cracks can be seen
toward the top of it.
o W C HP:Fine Mana:Warm>where
Players in your zone
--------------------
Diamonium - End of a Long, Low-Roofed Tunnel
Gurlug - Bottom of a Deep Shaft
o W C HP:Fine Mana:Warm>open wall
You don't see any wall here.
o W C HP:Fine Mana:Warm>tharbad
Arglebargle, glop-glyf!?!
o W C HP:Fine Mana:Warm>th
tell holy
Who do you wish to tell what?
o W C HP:Fine Mana:Warm>x
ex
South - A Long, Low-Roofed Tunnel
o W C HP:Fine Mana:Warm>spn
- SPELL-CASTING set to: NORMAL -
l n
s
l u
cha spel n
Ok.
o W C HP:Fine Mana:Warm>The wall is rough, as if constructed in haste, and small cracks can be seen
toward the top of it.
o W C HP:Fine Mana:Warm>A Long, Low-Roofed Tunnel
The corpse of a vicious rat is lying here.
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south, (up).
o W C HP:Fine Mana:Warm>The iron rungs climb into the darkness above, but seem to reach a dead-end, at
the grey rock roof of this shaft.
The -[ slabdoor ]- is OPEN
o W C HP:Fine Mana:Warm>u
Hall of the Assassins
A small oaken table has been set here.
Exits: north, south, west, (down).
You suddenly notice a brown-skinned man.
You smell blood.
* W C HP:Fine Mana:Warm>l d
The floor of this hall is comprised of large, cold, grey flagstones.
The -[ stoneslab ]- is OPEN
* W C HP:Fine Mana:Warm>x
ex
North - Bottom of a Secret Stair
South - Hall of the Assassins
West - A Small Empty Chamber
Down - A Long, Low-Roofed Tunnel
* W C HP:Fine Mana:Warm>s
xHall of the Assassins
A brown-skinned man is standing here.
A brown-skinned man is standing here.
An assassin is here looking for fresh blood and shining coins.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: north.
* W C HP:Fine Mana:Warm>
ex
North - Hall of the Assassins
A brown-skinned man tries to pierce you, but your parry is successful.
* W C HP:Fine Mana:Warm a brown-skinned man:Healthy>
A brown-skinned man barely pierces your right leg and tickles it.
* W C HP:Fine Mana:Warm a brown-skinned man:Healthy>f
###### !!! PANIK !!! ######################
* W C HP:Fine Mana:Warm a brown-skinned man:Healthy>wimp
Ok.
* W C HP:Fine Mana:Warm a brown-skinned man:Healthy>
You flee head over heels.
Hall of the Assassins
A small oaken table has been set here.
A brown-skinned man is standing here.
A slender but well-muscled man seems to melt into the shadows.
Exits: north, south, west, (down).
* W C HP:Fine Mana:Warm>e
Alas, you cannot go that way...
An assassin has arrived from the south.
* W C HP:Fine Mana:Warm>l e
Nothing special there...
* W C HP:Fine Mana:Warm>s
Gurlug tells you ':('
* W C HP:Fine Mana:Warm>
n
l Bottom of a Secret Stair
A slender but well-muscled man seems to melt into the shadows.
Exits: south, up.
o W C HP:Fine Mana:Warm>e
Nothing special there...
o W C HP:Fine Mana:Warm>u
On an Unstable Stair
Exits: up, down.
o W C HP:Fine Mana:Warm>d
Bottom of a Secret Stair
A slender but well-muscled man seems to melt into the shadows.
Exits: south, up.
o W C HP:Fine Mana:Warm>s
Hall of the Assassins
A small oaken table has been set here.
A brown-skinned man is standing here.
A slender but well-muscled man seems to melt into the shadows.
An assassin is here looking for fresh blood and shining coins.
Exits: north, south, west, (down).
* W C HP:Fine Mana:Warm>e
Alas, you cannot go that way...
* W C HP:Fine Mana:Warm>w
A Small Empty Chamber
A slender but well-muscled man seems to melt into the shadows.
Exits: east, south.
o W C HP:Fine Mana:Warm>s
A Dark Niche
Exits: north, down.
o W C HP:Fine Mana:Warm>d
Bottom of a Filthy Pit
Exits: west.
o W C HP:Fine Mana:Warm>w
A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south.
o W C HP:Fine Mana:Warm>wimp
s
Ok.
o W C HP:Fine Mana:Warm>Bottom of a Deep Shaft
Exits: north, (east), up.
o W C HP:Fine Mana:Warm>s
Alas, you cannot go that way...
o W C HP:Fine Mana:Warm>u
A Deserted Tunnel
A sturdy trained horse is standing here.
Exits: west, down.
o W C HP:Fine Mana:Warm>w
A Deserted Tunnel
Exits: east, west.
o W C HP:Fine Mana:Warm>wimp
w
Ok.
o W C HP:Fine Mana:Warm>x
A Narrow Tunnel
The corpse of an assassin is lying here.
A thief lurks here, looking for a stranger to rob.
Exits: north, east, south.
o W C HP:Fine Mana:Hot>ex
North - A Narrow Tunnel
East - A Deserted Tunnel
South - A Small Landing
o W C HP:Fine Mana:Hot>
Gurlug narrates 'fuck'
o W C HP:Fine Mana:Hot>s
x
A Small Landing
A sturdy pack horse is standing here.
Exits: north, south.
* W C HP:Fine Mana:Hot>ex
North - A Narrow Tunnel
South - The Catacombs
* W C HP:Fine Mana:Hot>s
The Catacombs
Exits: north, east, south, west.
o W C HP:Fine Mana:Hot>x
ex
North - A Small Landing
East - The Catacombs
South - The Catacombs
West - The Catacombs
o W C HP:Fine Mana:Hot>w
The Catacombs
Exits: east, south, west.
o W C HP:Fine Mana:Hot>dr
You drink the water.
You are not thirsty anymore.
o W C HP:Fine Mana:Hot>x
ex
East - The Catacombs
South - The Catacombs
West - The Catacombs
o W C HP:Fine Mana:Hot>w
The Catacombs
Exits: east, south.
o W C HP:Fine Mana:Hot>s
The Catacombs
Exits: north, east, south, west.
You smell blood.
o W C HP:Fine Mana:Hot>
Gurlug tells you 'pick ngate open?'
o W C HP:Fine Mana:Hot>z
search t
You begin to search ...
o W C HP:Fine Mana:Hot>nar YES PLEASE OPEN N GATE
You are borne along by a strong current.
The Catacombs
Exits: north, east, south, west.
You failed swimming on the water and drowned for a while!
o W C HP:Fine Mana:Hot>
Ok.
o W C HP:Fine Mana:Hot>w
The Catacombs
Exits: north, east, south, west.
o W C HP:Fine Mana:Hot>w
The Greyflood
Gurlug is standing here.
Exits: north.
A thin film of ice is starting to form.
o W C HP:Fine Mana:Hot>sc
q261/311 hits, 59/117 mana, and 73/121 moves.
* W C HP:Fine Mana:Hot>
where
Players in your zone
--------------------
Diamonium - The Greyflood
Gurlug - The Greyflood
* W C HP:Fine Mana:Hot>
Gurlug starts following you.
* W C HP:Fine Mana:Hot>nar anYIONE NEAR THARBAD?
nar
Ok.
* W C HP:Fine Mana:Hot> WE NEED THARBAD N GATE OP
You suddenly notice *Stampe the Harfoot Hobbit*.
*Stampe the Harfoot Hobbit* places a black runed dagger in the back of Gurlug, resulting in some strange noises and some blood.
Gurlug pounds *Stampe the Harfoot Hobbit*'s body extremely hard.
* W C HP:Fine Mana:Hot>EN ASAP
Ok.
* W C HP:Fine Mana:Hot>2
You swim and successfully stay on the water.
* W C HP:Fine Mana:Hot>
TARGET=" *hobbit* "
+++++++ - H O B B I T - +++++++
k
* W C HP:Fine Mana:Hot>
Alas!
You failed to reach him through the melee.
ag* W C HP:Fine Mana:Hot>
*Stampe the Harfoot Hobbit* pierces Gurlug's left leg very hard.
re* W C HP:Fine Mana:Hot>
k
- flees -
* W C HP:Fine Mana:Hot>=100
- flees -
* W C HP:Fine Mana:Hot>k
*Stampe the Harfoot Hobbit* sheathes a black runed dagger into a pair of smooth, black boots.
*Stampe the Harfoot Hobbit* masterfully draws a black horn shortbow.
Ok.
- flees -
Gurlug leaves north.
* W C HP:Fine Mana:Hot>
You lightly hit *Stampe the Harfoot Hobbit*'s body and tickle it.
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Fine>cha wimpy 100
Wimpy set to: 100
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Fine>
You're already fighting!
Gurlug has arrived from the north.
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Fine>
- flees -
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Fine>i
You are carrying:
a great warsword (brand new)
a flask of orkish draught
a flask of orkish draught
a russet cloak (brand new)
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Fine>ag
- flees -
*Stampe the Harfoot Hobbit* leaves -< NORTH >-.
o W C HP:Fine Mana:Hot>re
l
Ok.
* W C HP:Fine Mana:Hot>The Greyflood
Gurlug is standing here.
* W C HP:Fine Mana:Hot>
You suddenly notice *Stampe the Harfoot Hobbit*.
*Stampe the Harfoot Hobbit* shoots Gurlug's head extremely hard.
* W C HP:Fine Mana:Hot>i
*Stampe the Harfoot Hobbit* nocks a missile in a black horn shortbow.
You are carrying:
a great warsword (brand new)
a flask of orkish draught
a flask of orkish draught
a russet cloak (brand new)
* W C HP:Fine Mana:Hot>
*Stampe the Harfoot Hobbit* shoots Gurlug's right hand very hard.
* W C HP:Fine Mana:Hot>k
*Stampe the Harfoot Hobbit* swiftly dodges your attempt to hit him.
- flees -
Gurlug leaves north.
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Fine>
- flees -
*Stampe the Harfoot Hobbit* leaves -< NORTH >-.
o W C HP:Fine Mana:Hot>agre
Ok.
o W C HP:Fine Mana:Hot>=
Gurlug has arrived from the north.
o W C HP:Fine Mana:Hot>100
xcha wimpy 100
Wimpy set to: 100
o W C HP:Fine Mana:Hot>
ex
North - The River Bank
* W C HP:Fine Mana:Hot>l
The Greyflood
Gurlug is standing here.
* W C HP:Fine Mana:Hot>z
search t
You have revealed *Stampe the Harfoot Hobbit*!
You begin to search ...
k
You failed swimming on the water and drowned for a while!
* W C HP:Fine Mana:Hot>
You lightly hit *Stampe the Harfoot Hobbit*'s right arm and tickle it.
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Fine>
*Stampe the Harfoot Hobbit* nocks a missile in a black horn shortbow.
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Fine>=
*Stampe the Harfoot Hobbit* shoots Gurlug's right arm extremely hard and shatters it.
Gurlug pounds *Stampe the Harfoot Hobbit*'s body very hard and tickles it.
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Fine>10
*Stampe the Harfoot Hobbit* nocks a missile in a black horn shortbow.
- flees -
*Stampe the Harfoot Hobbit* leaves -< NORTH >-.
o W C HP:Fine Mana:Hot>0
cha wimpy 100
Wimpy set to: 100
o W C HP:Fine Mana:Hot>i
ag
You are carrying:
a great warsword (brand new)
a flask of orkish draught
a flask of orkish draught
a russet cloak (brand new)
o W C HP:Fine Mana:Hot>re
f
Ok.
o W C HP:Fine Mana:Hot>t
Gurlug has revealed *Stampe the Harfoot Hobbit*!
Gurlug approaches *Stampe the Harfoot Hobbit*, trying to pound him.
flush thoro
You begin to search ...
*Stampe the Harfoot Hobbit* nocks a missile in a black horn shortbow.
- flees -
* W C HP:Fine Mana:Hot>swo
wi warsword
You confidently wield a great warsword, looking very evil-minded.
You are too weak to use this warsword effectively.
* W C HP:Fine Mana:Hot>k
You smite *Stampe the Harfoot Hobbit*'s right leg extremely hard and shatter it.
- flees -
- flees -
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Hurt Gurlug:Bad>
Sharmak narrates 'diam damn u!'
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Hurt Gurlug:Bad>
*Stampe the Harfoot Hobbit* nocks a missile in a black horn shortbow.
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Hurt Gurlug:Bad>ag
- flees -
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Hurt Gurlug:Bad>re
Ok.
- flees -
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Hurt Gurlug:Bad>spn
- SPELL-CASTING set to: NORMAL -
Gurlug B A S H E D *Stampe the Harfoot Hobbit*
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Hurt Gurlug:Bad>bb*Bogger the Dwarf* has suddenly arrived.
cha spel n
Ok.
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Hurt Gurlug:Bad>
Bash someone already bashed? Aren't we funny?
- flees -
Gurlug leaves north.
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Hurt>
*Stampe the Harfoot Hobbit* seems to have recovered his senses.
- flees -
*Stampe the Harfoot Hobbit* leaves -< NORTH >-.
* W C HP:Fine Mana:Hot>
*Bogger the Dwarf* leaves -< NORTH >-.
o W C HP:Fine Mana:Hot>k
They aren't here.
o W C HP:Fine Mana:Hot>wimp
=Ok.
A little boy yells 'An Orc is here at Northwest Corner of the Wall!'
o W C HP:Fine Mana:Hot>150
nacha wimpy 150
Wimpy set to: 150
A little boy yells 'An Orc is here at The Old Tower Street!'
o W C HP:Fine Mana:Hot>r N
Sharmak narrates 'why open up ;P'
o W C HP:Fine Mana:Hot>OW
wim
Ok.
o W C HP:Fine Mana:Hot>p
s
Ok.
You swim and successfully stay on the water.
o W C HP:Fine Mana:Hot>pn
- SPELL-CASTING set to: NORMAL -
cha spel n
Ok.
o W C HP:Fine Mana:Hot>nar WE INSIDE
Ok.
o W C HP:Fine Mana:Hot Move:Tired>wimp
od
Ok.
o W C HP:Fine Mana:Hot Move:Tired>d agte
odd agte
z
search t
You begin to search ...
oo W C HP:Fine Mana:Hot Move:Tired>dd gate
wimp
s
Ok.
o W C HP:Fine Mana:Hot Move:Tired>
Alas, you cannot go that way...
o W C HP:Fine Mana:Hot Move:Tired>spn
- SPELL-CASTING set to: NORMAL -
wimcha spel n
Ok.
o W C HP:Fine Mana:Hot Move:Tired>p
=15Ok.
o W C HP:Fine Mana:Hot Move:Tired>0
gecha wimpy 150
Wimpy set to: 150
o W C HP:Fine Mana:Hot Move:Tired>t staff pack
You get a black metal staff from a leather backpack.
o W C HP:Fine Mana:Hot Move:Tired>z
search t
You begin to search ...
You swim and successfully stay on the water.
wio W C HP:Fine Mana:Hot Move:Tired> staff
You stop using a great warsword.
You confidently wield a black metal staff, ready to strike your foes.
o W C HP:Fine Mana:Hot Move:Tired>wimp
s
Ok.
o W C HP:Fine Mana:Hot Move:Tired>c
249/311 hits, 69/117 mana, and 44/121 moves.
o W C HP:Fine Mana:Hot Move:Tired>wimp
Ok.
o W C HP:Fine Mana:Hot Move:Tired>=150
cha wimpy 150
Wimpy set to: 150
o W C HP:Fine Mana:Hot Move:Tired>spn
- SPELL-CASTING set to: NORMAL -
sc
cha spel n
Ok.
o W C HP:Fine Mana:Hot Move:Tired>bo249/311 hits, 70/117 mana, and 44/121 moves.
o W C HP:Fine Mana:Hot Move:Tired>
You start to concentrate...
wimSharmak tells you 'SAAD OUT?'
p
=150
spn
- SPELL-CASTING set to: NORMAL -
rep EITAn energy begins to flow within your legs as your body becomes lighter.
o W C HP:Fine Mana:Warm>IA Ok.
o W C HP:Fine Mana:Warm>VEEcha wimpy 150
Wimpy set to: 150
o W C HP:Fine Mana:Warm>L
cha spel n
Ok.
o W C HP:Fine Mana:Warm>l
Ok.
o W C HP:Fine Mana:Warm>ip
l in pack
backpack (used) :
a black pair of padded boots (used)
a black runed dagger (brand new)
a fine grey cloak (brand new)
two flasks of orkish draught
a gleaming belt
eighteen handfuls of narrow leaves
two herbal kits
a pair of iron-shod boots (brand new)
a pair of snowshoes (brand new)
nineteen piles of short, black fur
a red ruby
thirteen short, moist tails
a small pouch
a softly glowing green cup
a stone
two vials of preserved blood
a quiver
a sable pouch
a keyring with a couple of keys and a set of lock picks
a leather satchel
a wooden pipe
o W C HP:Fine Mana:Warm>z
You swim and successfully stay on the water.
o W C HP:Fine Mana:Warm>
search t
You begin to search ...
o W C HP:Fine Mana:Warm>lip
l in pack
backpack (used) :
a black pair of padded boots (used)
a black runed dagger (brand new)
a fine grey cloak (brand new)
two flasks of orkish draught
a gleaming belt
eighteen handfuls of narrow leaves
two herbal kits
a pair of iron-shod boots (brand new)
a pair of snowshoes (brand new)
nineteen piles of short, black fur
a red ruby
thirteen short, moist tails
a small pouch
a softly glowing green cup
a stone
two vials of preserved blood
a quiver
a sable pouch
a keyring with a couple of keys and a set of lock picks
a leather satchel
a wooden pipe
o W C HP:Fine Mana:Warm>z
search t
You begin to search ...
o W C HP:Fine Mana:Warm>q
wwhere
Players in your zone
--------------------
Diamonium - The Greyflood
o W C HP:Fine Mana:Warm>imp
Ok.
o W C HP:Fine Mana:Warm>=150
cha wimpy 150
Wimpy set to: 150
o W C HP:Fine Mana:Warm>wo
i
OB: 74%, DB: 41%, PB: 88%, Armour: 89%. Wimpy: 150. Mood: wimpy.
Needed: 571,254 xp, 0 tp. Gold: 299. Alert: normal.
Affected by:
- novoid
- noquit
- shield
- strength
- armour
o W C HP:Fine Mana:Warm>sp
You are carrying:
a great warsword (brand new)
a flask of orkish draught
a flask of orkish draught
a russet cloak (brand new)
o W C HP:Fine Mana:Warm>n
- SPELL-CASTING set to: NORMAL -
odcha spel n
Ok.
o W C HP:Fine Mana:Warm>d gate
/ali 5 break gate
sc
wimp
253/311 hits, 51/117 mana, and 117/121 moves.
o W C HP:Fine Mana:Warm>=15Ok.
You swim and successfully stay on the water.
o W C HP:Fine Mana:Warm>0
wocha wimpy 150
Wimpy set to: 150
o W C HP:Fine Mana:Warm>
OB: 74%, DB: 41%, PB: 88%, Armour: 89%. Wimpy: 150. Mood: wimpy.
Needed: 571,254 xp, 0 tp. Gold: 299. Alert: normal.
Affected by:
- novoid
- noquit
- shield
- strength
- armour
o W C HP:Fine Mana:Warm>tim
According to the Dunadan calendar, it is:
3am on Trewsday, the 30th of Foreyule (3. SYGIS [19-7])
You don't feel well outside.
It should be the end of the night soon.
The present Tan Istar, Lord of the Istari Council is Janosik.
Real time is Sat May 18 23:41:23 2002 GMT.
Last reboot due to manual reboot at Wed May 15 09:08:41 2002 GMT.
o W C HP:Fine Mana:Warm>spn
- SPELL-CASTING set to: NORMAL -
spncha spel n
Ok.
o W C HP:Fine Mana:Warm>
- SPELL-CASTING set to: NORMAL -
cha spel n
Ok.
* W C HP:Fine Mana:Warm>wimp
z
Ok.
* W C HP:Fine Mana:Hot>Sharmak tells you 'ss open greystonewall'
search t
You have revealed *Stampe the Harfoot Hobbit*!
You begin to search ...
* W C HP:Fine Mana:Hot>2
TARGET=" *hobbit* "
+++++++ - H O B B I T - +++++++
k
You swiftly dodge *Stampe the Harfoot Hobbit*'s attempt to pierce you.
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Hurt>
You're already fighting!
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Hurt>
Sharmak tells you 'e dd'
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Hurt>
*Stampe the Harfoot Hobbit* sheathes a black runed dagger into a pair of smooth, black boots.
*Stampe the Harfoot Hobbit* confidently draws an engraved broadsword.
*Stampe the Harfoot Hobbit* slashes your right foot and tickles it.
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Hurt>grin
Sharmak tells you 's w d w s '
You grin evilly, showing your bare teeth.
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Hurt>
*Bogger the Dwarf* has arrived from the north.
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Hurt>
*Bogger the Dwarf* barely smites your left arm and tickles it.
Sharmak tells you 'u'
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Hurt>
*Stampe the Harfoot Hobbit* strongly slashes your left foot and tickles it.
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Hurt>f
*Stampe the Harfoot Hobbit* snickers softly.
You swim and successfully stay on the water.
* W C HP:Fine Mana:Hot *Stampe the Harfoot Hobbit*:Hurt>
You flee head over heels.
The River Bank
The corpse of a thief is lying here.
Exits: north, south.
The ground is slightly frosty.
o W C HP:Fine Mana:Hot>north
Sharmak tells you 'all w'
o W C HP:Fine Mana:Hot>north
*Bogger the Dwarf* has arrived from the south.
West Alley
Exits: north, south.
o W C HP:Fine Mana:Hot>north
*Bogger the Dwarf* has arrived from the south.
West Alley
The corpse of a thief is lying here.
One of the citizens of Tharbad looks at you from the corner of his eye.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, east, south.
o W C HP:Fine Mana:Hot>north
Sharmak tells you 's'
West Alley
A woman is here, looking for someone to chat with.
Exits: north, south.
A woman tries to hit you, but your parry is successful.
* W C HP:Fine Mana:Hot a woman:Healthy>north
No way!
You are fighting for your life!
*Bogger the Dwarf* has arrived from the south.
* W C HP:Fine Mana:Hot a woman:Healthy>north
No way!
You are fighting for your life!
* W C HP:Fine Mana:Hot a woman:Healthy>f
No way!
You are fighting for your life!
* W C HP:Fine Mana:Hot a woman:Healthy>north
north
You flee head over heels.
West Alley
The corpse of a thief is lying here.
One of the citizens of Tharbad looks at you from the corner of his eye.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, east, south.
o W C HP:Fine Mana:Hot>north
West Alley
A woman is here, looking for someone to chat with.
*Bogger the Dwarf* is standing here.
Exits: north, south.
You suddenly notice *Stampe the Harfoot Hobbit*.
*Stampe the Harfoot Hobbit* leaves -< NORTH >-.
* W C HP:Fine Mana:Hot>north
Northwest Corner of the Wall
A little boy is here, running around.
Exits: east, south.
A little boy yells 'An Orc is here at Northwest Corner of the Wall!'
* W C HP:Fine Mana:Hot>*Bogger the Dwarf* has arrived from the south.
Alas, you cannot go that way...
Sharmak tells you 's s'
* W C HP:Fine Mana:Hot>east
Alas, you cannot go that way...
* W C HP:Fine Mana:Hot>east
*Bogger the Dwarf* leaves -< EAST >-.
The Old Tower Street
The corpse of an assassin is lying here.
A little boy is here, running around.
A woman is here, looking for someone to chat with.
*Bogger the Dwarf* is standing here.
Exits: east, west.
A little boy yells 'An Orc is here at The Old Tower Street!'
* W C HP:Fine Mana:Hot>east
*Bogger the Dwarf* leaves -< EAST >-.
The Old Tower Street
*Bogger the Dwarf* is standing here.
Exits: east, west.
* W C HP:Fine Mana:Hot>Before the North Gate of Tharbad
The corpse of a bandit is lying here.
*a Woman* is standing here.
A domesticated pony, beast of burden to many, stands here.
A Guard is here looking for someone to abuse.
*an Elf* is standing here searching for something.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
*Stampe the Harfoot Hobbit* is standing here.
Exits: north, east, south, west.
*Bogger the Dwarf* has arrived from the west.
A guard tries to slash you, but your parry is successful.
* W C HP:Fine Mana:Hot a guard:Fine>north
No way!
You are fighting for your life!
*Bogger the Dwarf* leaves -< NORTH >-.
A guard tries to pierce you, but your parry is successful.
* W C HP:Fine Mana:Hot a guard:Fine>5
ca norma 'break door' gate
Impossible!
You can't concentrate enough.
A guard lightly slashes your head and tickles it.
-( ARMOUR DOWN )-, SPAM FLUSH BACKSTAB!!!
A guard lightly slashes your left foot and tickles it.
* W C HP:Fine Mana:Hot a guard:Fine>f
north
You flee head over heels.
Main Street
The corpse of a thief is lying here.
Exits: north, (east), south.
o W C HP:Fine Mana:Hot>north
Sharmak tells you 'all w'
Before the North Gate of Tharbad
The corpse of a bandit is lying here.
*a Woman* is standing here.
A domesticated pony, beast of burden to many, stands here.
A Guard is here looking for someone to abuse.
*an Elf* is standing here.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
*Stampe the Harfoot Hobbit* is standing here.
Exits: north, east, south, west.
A guard quickly approaches, trying to slash you.
* W C HP:Fine Mana:Hot a guard:Healthy>No way!
You are fighting for your life!
A guard quickly approaches, trying to slash you.
A guard quickly approaches, trying to slash you.
* W C HP:Fine Mana:Hot a guard:Healthy>north
No way!
You are fighting for your life!
* W C HP:Fine Mana:Hot a guard:Healthy>north
f
No way!
You are fighting for your life!
*Stampe the Harfoot Hobbit* leaves -< SOUTH >-.
* W C HP:Fine Mana:Hot a guard:Healthy>north
north
*Guthol the Dwarf* has arrived from the east.
*Khozdul the Dwarf* has arrived from the east.
*Glubur the Dwarf* has arrived from the east.
*Tauin the Dwarf* has arrived from the east.
You flee head over heels.
Main Street
The corpse of a thief is lying here.
Exits: north, (east), south.
You suddenly notice *Stampe the Harfoot Hobbit*.
* W C HP:Fine Mana:Hot>north
Before the North Gate of Tharbad
The corpse of a bandit is lying here.
*a Woman* is standing here.
A domesticated pony, beast of burden to many, stands here.
A Guard is here looking for someone to abuse.
*an Elf* is standing here.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
*Guthol the Dwarf* is standing here.
*Khozdul the Dwarf* is standing here.
*Glubur the Dwarf* is standing here.
*Tauin the Dwarf* is standing here.
Exits: north, east, south, west.
*Glubur the Dwarf* leaves -< NORTH >-.
*Guthol the Dwarf* tries to cleave you, but your parry is successful.
A guard quickly approaches, trying to slash you.
A guard quickly approaches, trying to pierce you.
* W C HP:Fine Mana:Hot *Guthol the Dwarf*:Fine>north
No way!
You are fighting for your life!
* W C HP:Fine Mana:Hot *Guthol the Dwarf*:Fine>north
No way!
You are fighting for your life!
*Tauin the Dwarf* smites your right leg extremely hard.
* W C HP:Hurt Mana:Hot *Guthol the Dwarf*:Fine>f
north
No way!
You are fighting for your life!
A guard fails to slash you.
A guard quickly approaches, trying to slash you.
* W C HP:Hurt Mana:Hot *Guthol the Dwarf*:Fine>north
north
No way!
You are fighting for your life!
Sharmak tells you 'siis linas'
* W C HP:Hurt Mana:Hot *Guthol the Dwarf*:Fine>
You flee head over heels.
The Old Tower Street
Exits: east, west.
o W C HP:Hurt Mana:Hot>
Alas, you cannot go that way...
o W C HP:Hurt Mana:Hot>
Alas, you cannot go that way...
o W C HP:Hurt Mana:Hot>west
Alas, you cannot go that way...
o W C HP:Hurt Mana:Hot>north
north
Before the North Gate of Tharbad
The corpse of a bandit is lying here.
*a Woman* is standing here.
A domesticated pony, beast of burden to many, stands here.
A Guard is here looking for someone to abuse.
*an Elf* is standing here.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: north, east, south, west.
You suddenly notice *Stampe the Harfoot Hobbit*.
* W C HP:Hurt Mana:Hot>Inside the North Gate of Tharbad
A secretary is sitting at the desk.
*Bogger the Dwarf* is standing here.
*Glubur the Dwarf* is standing here.
*Guthol the Dwarf* is standing here.
*Khozdul the Dwarf* is standing here.
*Tauin the Dwarf* is standing here.
Exits: [north], south.
*Tauin the Dwarf* quickly approaches, trying to smite you.
*Khozdul the Dwarf* pounds your left leg extremely hard.
You feel a strong ache there!
*Guthol the Dwarf* leaves -< SOUTH >-.
*Bogger the Dwarf* leaves -< SOUTH >-.
*Glubur the Dwarf* leaves -< SOUTH >-.
You hear some apparently very close noise coming from the south.
* W C HP:Hurt Mana:Hot *Tauin the Dwarf*:Healthy>No way!
You are fighting for your life!
* W C HP:Hurt Mana:Hot *Tauin the Dwarf*:Healthy>north
f
No way!
You are fighting for your life!
* W C HP:Hurt Mana:Hot *Tauin the Dwarf*:Healthy>north
north
###### !!! PANIK !!! ######################
* W C HP:Hurt Mana:Hot *Tauin the Dwarf*:Healthy>No way!
You are fighting for your life!
* W C HP:Hurt Mana:Hot *Tauin the Dwarf*:Healthy>No way!
You are fighting for your life!
*Bogger the Dwarf* has arrived from the south.
You swiftly dodge the Secretary's attempt to hit you.
* W C HP:Hurt Mana:Hot *Tauin the Dwarf*:Healthy>
You suddenly notice *Stampe the Harfoot Hobbit*.
* W C HP:Hurt Mana:Hot *Tauin the Dwarf*:Healthy>f
You flee head over heels.
###### !!! PANIK !!! ######################
* W C HP:Hurt Mana:Hot *Tauin the Dwarf*:Healthy>north
You are already attempting to flee!
*Bogger the Dwarf* strongly smites your right leg and tickles it.
* W C HP:Hurt Mana:Hot *Tauin the Dwarf*:Healthy>north
No way!
You are fighting for your life!
* W C HP:Hurt Mana:Hot *Tauin the Dwarf*:Healthy>No way!
You are fighting for your life!
A guard has arrived from the south.
You flee head over heels.
Before the North Gate of Tharbad
The corpse of a bandit is lying here.
*a Woman* is standing here (linkless).
A domesticated pony, beast of burden to many, stands here.
A Guard is here looking for someone to abuse.
A guard is here, fighting *Glubur the Dwarf*.
A guard is here, fighting *Glubur the Dwarf*.
*Glubur the Dwarf* is here, fighting a guard.
Exits: north, east, south, west.
* W C HP:Hurt Mana:Hot>
*a Woman* has reconnected.
You swiftly dodge a guard's attempt to pierce you.
- flees -
*Glubur the Dwarf* leaves -< SOUTH >-.
* W C HP:Hurt Mana:Hot a guard:Fine>north
No way!
You are fighting for your life!
A guard quickly approaches, trying to slash you.
* W C HP:Hurt Mana:Hot a guard:Fine>north
No way!
You are fighting for your life!
* W C HP:Hurt Mana:Hot a guard:Fine>f
north
*an Elf* has arrived from the west.
*Tauin the Dwarf* has arrived from the north.
A guard quickly approaches, trying to slash you.
You flee head over heels.
The Old Tower Street
Exits: east, west.
o W C HP:Hurt Mana:Hot>north
Alas, you cannot go that way...
o W C HP:Hurt Mana:Hot>
Alas, you cannot go that way...
o W C HP:Hurt Mana:Hot>west
north
Before the North Gate of Tharbad
The corpse of a bandit is lying here.
*a Woman* is standing here.
A domesticated pony, beast of burden to many, stands here.
A Guard is here looking for someone to abuse.
A guard is here, fighting *Glubur the Dwarf*.
A guard is here, fighting *Guthol the Dwarf*.
*an Elf* is standing here.
*Guthol the Dwarf* is here, fighting a guard.
*Glubur the Dwarf* is here, fighting a guard.
Exits: north, east, south, west.
* W C HP:Hurt Mana:Hot>north
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
*Khozdul the Dwarf* is here, fighting a guard.
*Stampe the Harfoot Hobbit* is standing here.
*Bogger the Dwarf* is standing here.
A guard is here, fighting *Khozdul the Dwarf*.
Exits: [north], south.
* W C HP:Hurt Mana:Hot>*Stampe the Harfoot Hobbit* leaves -< SOUTH >-.
The -[ gate ]- is CLOSED
*Guthol the Dwarf* has arrived from the south.
- flees -
* W C HP:Hurt Mana:Hot>north
*Guthol the Dwarf* quickly approaches, trying to cleave you.
A guard has arrived from the south.
* W C HP:Hurt Mana:Hot *Guthol the Dwarf*:Healthy>No way!
You are fighting for your life!
The Secretary fails to hit you.
* W C HP:Hurt Mana:Hot *Guthol the Dwarf*:Healthy>op
o
open panel
You don't see any panel here.
*Bogger the Dwarf* lightly smites your left leg and tickles it.
A guard slashes your right foot hard.
* W C HP:Wounded Mana:Hot *Guthol the Dwarf*:Healthy>f
It seems to be locked.
You flee head over heels.
Before the North Gate of Tharbad
The corpse of a bandit is lying here.
*a Woman* is standing here.
A domesticated pony, beast of burden to many, stands here.
A Guard is here looking for someone to abuse.
A guard is here, fighting *Glubur the Dwarf*.
*an Elf* is standing here.
*Glubur the Dwarf* is here, fighting a guard.
*Tauin the Dwarf* is standing here.
Exits: north, east, south, west.
- flees -
*Glubur the Dwarf* leaves -< NORTH >-.
* W C HP:Wounded Mana:Hot>
You flee head over heels.
Inside the North Gate of Tharbad
A secretary is sitting at the desk.
*Khozdul the Dwarf* is here, fighting a guard.
*Bogger the Dwarf* is standing here.
A guard is here, fighting *Khozdul the Dwarf*.
*Guthol the Dwarf* is standing here.
A Guard is here looking suspiciously at everyone passing.
*Glubur the Dwarf* is standing here.
Exits: [north], south.
You suddenly notice *Stampe the Harfoot Hobbit*.
*Tauin the Dwarf* has arrived from the south.
*Stampe the Harfoot Hobbit* tries to slash you, but your parry is successful.
* W C HP:Wounded Mana:Hot *Stampe the Harfoot Hobbit*:Hurt>south
south
f
No way!
You are fighting for your life!
A guard approaches *Guthol the Dwarf*, trying to slash him.
You flee head over heels.
Before the North Gate of Tharbad
The corpse of a bandit is lying here.
*a Woman* is standing here.
A domesticated pony, beast of burden to many, stands here.
A Guard is here looking for someone to abuse.
A Guard is here looking suspiciously at everyone passing.
*an Elf* is standing here.
Exits: north, east, south, west.
*Khozdul the Dwarf* has arrived from the north.
* W C HP:Wounded Mana:Hot>south
Main Street
The corpse of a thief is lying here.
Exits: north, (east), south.
o W C HP:Wounded Mana:Hot>south
You flee head over heels.
Main Street
A sturdy pack horse is standing here.
A Guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, south, west.
A guard tries to pierce you, but your parry is successful.
* W C HP:Wounded Mana:Hot a guard:Healthy>south
No way!
You are fighting for your life!
You flee head over heels.
Main Street
The corpse of a thief is lying here.
Exits: north, (east), south.
o W C HP:Wounded Mana:Hot>south
Main Street
A sturdy pack horse is standing here.
A Guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, south, west.
* W C HP:Wounded Mana:Hot>Main Street
Exits: north, south.
o W C HP:Wounded Mana:Hot>south
On the Bridge
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, south.
o W C HP:Wounded Mana:Hot>south
Main Street
An assassin is here looking for fresh blood and shining coins.
*a Dwarf* is standing here.
Exits: north, east, south.
*a Dwarf* leaves -< NORTH >-.
An assassin tries to pierce you, but your parry is successful.
o W C HP:Wounded Mana:Hot an assassin:Fine>west
south
No way!
You are fighting for your life!
o W C HP:Wounded Mana:Hot an assassin:Fine>No way!
You are fighting for your life!
You flee head over heels.
On the Bridge
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, south.
o W C HP:Wounded Mana:Hot>f
Main Street
An assassin is here looking for fresh blood and shining coins.
Exits: north, east, south.
o W C HP:Wounded Mana:Hot Move:Tired>south
south
You flee head over heels.
The Black Moon Street
A woman is here, looking for someone to chat with.
A Guard is here looking for someone to abuse.
Exits: east, west.
* W C HP:Wounded Mana:Hot Move:Tired>west
Alas, you cannot go that way...
A woman tries to hit you, but your parry is successful.
You smite a woman's left leg very hard and shatter it.
* W C HP:Wounded Mana:Hot Move:Tired a woman:Fine>south
No way!
You are fighting for your life!
You swiftly dodge a guard's attempt to pierce you.
You flee head over heels.
###### !!! PANIK !!! ######################
* W C HP:Wounded Mana:Hot Move:Tired a woman:Fine>south
Sharmak narrates 'damn diam opened door and i fleed from tarantula '
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Hot Move:Tired a woman:Fine>f
south
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Hot Move:Tired a woman:Fine>west
south
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Hot Move:Tired a woman:Fine>
You are already attempting to flee!
You flee head over heels.
###### !!! PANIK !!! ######################
* W C HP:Wounded Mana:Hot Move:Tired a woman:Fine>=No way!
You are fighting for your life!
* W C HP:Wounded Mana:Hot Move:Tired a woman:Fine>50
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Hot Move:Tired a woman:Fine>No way!
You are fighting for your life!
* W C HP:Wounded Mana:Hot Move:Tired a woman:Fine>vcha wimpy 50
Wimpy set to: 50
You stop your fleeing attempts.
* W C HP:Wounded Mana:Hot Move:Tired a woman:Fine>ellum
f
stonetrap:key:nmobs:
Arglebargle, glop-glyf!?!
* W C HP:Wounded Mana:Hot Move:Tired a woman:Fine>
You flee head over heels.
Main Street
An assassin is here looking for fresh blood and shining coins.
Exits: north, east, south.
o W C HP:Wounded Mana:Hot Move:Tired>south
south
Sharmak narrates 'damn!'
Main Street
A woman is here, looking for someone to chat with.
Exits: north, west.
* W C HP:Wounded Mana:Hot Move:Tired>west
south
Alas, you cannot go that way...
* W C HP:Wounded Mana:Hot Move:Tired>Main Street
A thief lurks here, looking for a stranger to rob.
A vicious little bandit advances towards you.
Exits: east, south, west.
o W C HP:Wounded Mana:Hot Move:Tired>south
Main Street
A Guard is here looking for someone to abuse.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, south.
* W C HP:Wounded Mana:Hot Move:Tired>south
south
Main Street
A little boy is here, running around.
Exits: north, east, south.
A little boy yells 'An Orc is here at Main Street!'
* W C HP:Wounded Mana:Hot Move:Tired>south
Master Road
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, west.
o W C HP:Wounded Mana:Hot Move:Tired>
Alas, you cannot go that way...
o W C HP:Wounded Mana:Hot Move:Tired>
Alas, you cannot go that way...
o W C HP:Wounded Mana:Hot Move:Tired>w
Master Road
*Tauin the Dwarf* is standing here.
Exits: north, east, west.
* W C HP:Wounded Mana:Hot Move:Tired>w
Shadows' Street
Exits: north, east.
o W C HP:Wounded Mana:Hot Move:Tired>s
5
Alas, you cannot go that way...
o W C HP:Wounded Mana:Hot Move:Tired>ca norma 'break door' gate
You muster all of your concentration...
*Tauin the Dwarf* has arrived from the east.
* W C HP:Wounded Mana:Hot Move:Tired>
*Tauin the Dwarf* leaves -< NORTH >-.
o W C HP:Wounded Mana:Hot Move:Tired>ee
eMaster Road
Exits: north, east, west.
o W C HP:Wounded Mana:Hot Move:Tired>
nMaster Road
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, west.
o W C HP:Wounded Mana:Hot Move:Tired>
e
Alas, you cannot go that way...
o W C HP:Wounded Mana:Hot Move:Tired>
Main Street
A little boy is here, running around.
Exits: north, east, south.
* W C HP:Wounded Mana:Hot Move:Tired>Main Street
Exits: east, west.
o W C HP:Wounded Mana:Hot Move:Tired>s
Alas, you cannot go that way...
o W C HP:Wounded Mana:Hot Move:Tired>e
Main Street
Exits: east, south, west.
o W C HP:Wounded Mana:Hot Move:Tired>s
sMain Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, south.
o W C HP:Wounded Mana:Hot Move:Tired>
The Cross
Exits: north, east, west.
*Lief the Dwarf* has arrived from the west.
* W C HP:Wounded Mana:Hot Move:Tired>w
*Glubur the Dwarf* has arrived from the west.
* W C HP:Wounded Mana:Hot Move:Tired>Main Street
*a Man* is standing here.
Exits: east, west.
* W C HP:Wounded Mana:Hot Move:Tired>w
Inside the South Gate of Tharbad
The corpse of *an Orc* is lying here.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: east, [south].
* W C HP:Wounded Mana:Hot Move:Tired>s
5
The -[ gate ]- is CLOSED
* W C HP:Wounded Mana:Hot Move:Tired>ca norma 'break door' gate
You muster all of your concentration...
A guard tries to slash you, but your parry is successful.
*Glubur the Dwarf* has arrived from the east.
A guard tries to slash you, but your parry is successful.
A guard barely slashes your right leg and tickles it.
Aye!
You cannot concentrate any more...
* W C HP:Wounded Mana:Hot Move:Tired a guard:Healthy>f
A guard quickly approaches, trying to slash you.
* W C HP:Wounded Mana:Hot Move:Tired a guard:Healthy>
*Lief the Dwarf* has arrived from the east.
###### !!! PANIK !!! ######################
* W C HP:Wounded Mana:Hot Move:Tired a guard:Healthy>east
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Hot Move:Tired a guard:Healthy>east
east
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Hot Move:Tired a guard:Healthy>No way!
You are fighting for your life!
You flee head over heels.
Main Street
*a Man* is standing here.
Exits: east, west.
* W C HP:Wounded Mana:Hot Move:Tired>
*Lief the Dwarf* has arrived from the west.
* W C HP:Wounded Mana:Hot Move:Tired>east
*a Man* leaves -< EAST >-.
*Lief the Dwarf* pounds your body hard.
* W C HP:Wounded Mana:Hot Move:Tired *Lief the Dwarf*:Fine>east
east
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Hot Move:Tired *Lief the Dwarf*:Fine>No way!
You are fighting for your life!
* W C HP:Wounded Mana:Hot Move:Tired *Lief the Dwarf*:Fine>f
east
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Hot Move:Tired *Lief the Dwarf*:Fine>east
You flee head over heels.
###### !!! PANIK !!! ######################
* W C HP:Wounded Mana:Hot Move:Tired *Lief the Dwarf*:Fine>No way!
You are fighting for your life!
* W C HP:Wounded Mana:Hot Move:Tired *Lief the Dwarf*:Fine>No way!
You are fighting for your life!
* W C HP:Wounded Mana:Hot Move:Tired *Lief the Dwarf*:Fine>east
You flee head over heels.
The Cross
A Guard is here looking suspiciously at everyone passing.
Exits: north, east, west.
* W C HP:Wounded Mana:Hot Move:Slow>The Sharp Knife Alley
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
The shadow of an assassin is floating here.
Exits: east, west.
o W C HP:Wounded Mana:Hot Move:Slow>east
The Sharp Knife Alley
Exits: north, west.
o W C HP:Wounded Mana:Hot Move:Slow>east
Alas, you cannot go that way...
o W C HP:Wounded Mana:Hot Move:Slow>north
The Sharp Knife Alley
Exits: north, south.
o W C HP:Wounded Mana:Hot Move:Slow>west
Alas, you cannot go that way...
o W C HP:Wounded Mana:Hot Move:Slow>north
west
The Black Blood Alley
Exits: north, [east], south, west.
o W C HP:Wounded Mana:Hot Move:Slow>The Black Blood Alley
Exits: east, west.
o W C HP:Wounded Mana:Hot Move:Slow>south
Alas, you cannot go that way...
o W C HP:Wounded Mana:Hot Move:Slow>west
Main Street
A Guard is here looking suspiciously at everyone passing.
Exits: east, south, west.
* W C HP:Wounded Mana:Hot Move:Slow>south
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, south.
o W C HP:Wounded Mana:Hot Move:Slow>sc
wim122/311 hits, 58/117 mana, and 22/121 moves.
The ground is hardening with frost.
o W C HP:Wounded Mana:Hot Move:Slow>p
Ok.
A guard has arrived from the north.
* W C HP:Wounded Mana:Hot Move:Slow>=50
A guard tries to pierce you, but your parry is successful.
* W C HP:Wounded Mana:Hot Move:Slow a guard:Healthy>spcha wimpy 50
Wimpy set to: 50
* W C HP:Wounded Mana:Hot Move:Slow a guard:Healthy>n
- SPELL-CASTING set to: NORMAL -
cha spel n
Ok.
* W C HP:Wounded Mana:Hot Move:Slow a guard:Healthy>f
You flee head over heels.
###### !!! PANIK !!! ######################
* W C HP:Wounded Mana:Hot Move:Slow a guard:Healthy>
You flee head over heels.
The Cross
*a Man* is standing here.
A Guard is here looking suspiciously at everyone passing.
Exits: north, east, west.
* W C HP:Wounded Mana:Hot Move:Slow>s
*Bogger the Dwarf* has arrived from the west.
* W C HP:Wounded Mana:Hot Move:Slow>s
*a Man* tries to sneak behind you!
Alas, you cannot go that way...
* W C HP:Wounded Mana:Hot Move:Slow>
Alas, you cannot go that way...
*Bogger the Dwarf* leaves -< NORTH >-.
* W C HP:Wounded Mana:Hot Move:Slow>west
west
Main Street
Exits: east, west.
o W C HP:Wounded Mana:Hot Move:Slow>f
Inside the South Gate of Tharbad
The corpse of *an Orc* is lying here.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: east, [south].
* W C HP:Wounded Mana:Hot Move:Slow>south
You flee head over heels.
Main Street
Exits: east, west.
o W C HP:Wounded Mana:Hot Move:Slow>
Alas, you cannot go that way...
o W C HP:Wounded Mana:Hot Move:Slow>5
ca norma 'break door' gate
You muster all of your concentration...
west
o W C HP:Wounded Mana:Hot Move:Slow>west
west
*Lief the Dwarf* has arrived from the east.
Inside the South Gate of Tharbad
The corpse of *an Orc* is lying here.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: east, [south].
* W C HP:Wounded Mana:Hot Move:Slow>5
Alas, you cannot go that way...
A guard tries to slash you, but your parry is successful.
A guard tries to slash you, but your parry is successful.
* W C HP:Wounded Mana:Hot Move:Slow a guard:Fine>*Bogger the Dwarf* has arrived from the east.
No way!
You are fighting for your life!
You swiftly dodge a guard's attempt to slash you.
* W C HP:Wounded Mana:Hot Move:Slow a guard:Fine>ca norma 'break door' gate
Impossible!
You can't concentrate enough.
A guard tries to slash you, but your parry is successful.
* W C HP:Wounded Mana:Hot Move:Slow a guard:Fine>f
###### !!! PANIK !!! ######################
* W C HP:Wounded Mana:Hot Move:Slow a guard:Fine>east
east
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Hot Move:Slow a guard:Fine>No way!
You are fighting for your life!
*Lief the Dwarf* has arrived from the east.
* W C HP:Wounded Mana:Hot Move:Slow a guard:Fine>east
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Hot Move:Slow a guard:Fine>
You flee head over heels.
Main Street
A Guard is here looking suspiciously at everyone passing.
Exits: east, west.
* W C HP:Wounded Mana:Hot Move:Weak>=50
A guard tries to pierce you, but your parry is successful.
* W C HP:Wounded Mana:Hot Move:Weak a guard:Fine>
mcha wimpy 50
Wimpy set to: 50
* W C HP:Wounded Mana:Hot Move:Weak a guard:Fine>ov
*Bogger the Dwarf* has arrived from the west.
* W C HP:Wounded Mana:Hot Move:Weak a guard:Fine>e
*Lief the Dwarf* has arrived from the west.
*Bogger the Dwarf* quickly approaches, trying to smite you.
quaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
* W C HP:Wounded Mana:Hot Move:Tired a guard:Fine>f
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Hot Move:Tired a guard:Fine>e
e
You flee head over heels.
Inside the South Gate of Tharbad
The corpse of *an Orc* is lying here.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: east, [south].
* W C HP:Wounded Mana:Hot Move:Tired>
eMain Street
A Guard is here looking suspiciously at everyone passing.
*Bogger the Dwarf* is standing here.
*Lief the Dwarf* is standing here.
Exits: east, west.
A guard quickly approaches, trying to pierce you.
A guard has arrived from the east.
* W C HP:Wounded Mana:Hot Move:Tired a guard:Fine>
No way!
You are fighting for your life!
You strongly smite a guard's right leg and tickle it.
* W C HP:Wounded Mana:Hot Move:Tired a guard:Fine>No way!
You are fighting for your life!
A guard fails to pierce you.
* W C HP:Wounded Mana:Hot Move:Tired a guard:Fine>f
A guard has arrived from the east.
###### !!! PANIK !!! ######################
* W C HP:Wounded Mana:Hot Move:Tired a guard:Fine>east
No way!
You are fighting for your life!
*Bogger the Dwarf* leaves -< WEST >-.
* W C HP:Wounded Mana:Hot Move:Tired a guard:Fine>east
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Hot Move:Tired a guard:Fine>
*Lief the Dwarf* pounds your right leg extremely hard and shatters it.
###### !!! PANIK !!! ######################
* W C HP:Wounded Mana:Hot Move:Tired a guard:Fine>
You swiftly dodge a guard's attempt to slash you.
A guard has arrived from the east.
* W C HP:Wounded Mana:Hot Move:Tired a guard:Fine>
*Bogger the Dwarf* has arrived from the west.
* W C HP:Wounded Mana:Hot Move:Tired a guard:Fine>
You flee head over heels.
The Cross
*a Man* is standing here.
Exits: north, east, west.
* W C HP:Wounded Mana:Hot Move:Tired>east
The Sharp Knife Alley
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
The shadow of an assassin is floating here.
*a Dwarf* is standing here.
*an Elf* is standing here.
Exits: east, west.
*a Dwarf* leaves -< WEST >-.
*an Elf* leaves -< WEST >-.
o W C HP:Wounded Mana:Hot Move:Tired>east
east
The Sharp Knife Alley
Exits: north, west.
o W C HP:Wounded Mana:Hot Move:Tired>east
east
Alas, you cannot go that way...
o W C HP:Wounded Mana:Hot Move:Tired>
Alas, you cannot go that way...
o W C HP:Wounded Mana:Hot Move:Tired>north
Alas, you cannot go that way...
o W C HP:Wounded Mana:Hot Move:Tired>north
The Sharp Knife Alley
Exits: north, south.
o W C HP:Wounded Mana:Hot Move:Slow>The Black Blood Alley
Exits: north, [east], south, west.
o W C HP:Wounded Mana:Hot Move:Slow>west
north
The Black Blood Alley
Exits: east, west.
o W C HP:Wounded Mana:Hot Move:Slow>
Alas, you cannot go that way...
o W C HP:Wounded Mana:Hot Move:Slow>e
The Black Blood Alley
*a Dwarf* is standing here.
*an Elf* is standing here.
Exits: north, [east], south, west.
*an Elf* tries to pierce you, but your parry is successful.
* W C HP:Wounded Mana:Hot Move:Slow *an Elf*:Healthy>n
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Hot Move:Slow *an Elf*:Healthy>f
*a Dwarf* barely slashes your right arm and tickles it.
###### !!! PANIK !!! ######################
* W C HP:Wounded Mana:Hot Move:Slow *an Elf*:Healthy>west
*Bogger the Dwarf* has arrived from the south.
You flee head over heels.
The Sharp Knife Alley
Exits: north, south.
o W C HP:Wounded Mana:Hot Move:Slow>
Alas, you cannot go that way...
o W C HP:Wounded Mana:Hot Move:Slow>west
Alas, you cannot go that way...
o W C HP:Wounded Mana:Hot Move:Slow>north
The Black Blood Alley
*a Dwarf* is standing here.
*an Elf* is standing here.
Exits: north, [east], south, west.
* W C HP:Wounded Mana:Hot Move:Slow>north
*an Elf* quickly approaches, trying to pierce you.
*a Dwarf* leaves -< SOUTH >-.
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Hot Move:Slow *an Elf*:Healthy>f
north
*a Dwarf* has arrived from the south.
You flee head over heels.
A Small Dark Path
A thief lurks here, looking for a stranger to rob.
*Bogger the Dwarf* is standing here.
Exits: north, south.
* W C HP:Wounded Mana:Hot Move:Slow>north
The Black Moon Street
A thin pair of soft leather boots are on the ground.
A woman is here, looking for someone to chat with.
Exits: north, [east], south, west.
* W C HP:Wounded Mana:Hot Move:Slow>A Small Bridge
Exits: north, south.
o W C HP:Wounded Mana:Hot Move:Slow>north
The Old Tower Street
Exits: north, south, [west].
o W C HP:Wounded Mana:Hot Move:Slow>sc
78/311 hits, 60/117 mana, and 16/121 moves.
o W C HP:Wounded Mana:Hot Move:Slow>west
*Bogger the Dwarf* has arrived from the south.
The -[ door ]- is CLOSED
* W C HP:Wounded Mana:Hot Move:Slow>
*a Dwarf* has arrived from the south.
*an Elf* has arrived from the south.
*Bogger the Dwarf* leaves -< NORTH >-.
* W C HP:Wounded Mana:Hot Move:Slow>o
*a Dwarf* leaves -< NORTH >-.
*an Elf* leaves -< NORTH >-.
o W C HP:Wounded Mana:Hot Move:Slow>That's impossible, I'm afraid.
o W C HP:Wounded Mana:Hot Move:Slow>f
You flee head over heels.
The Old Tower Street
Exits: north, [east], south.
*a Dwarf* has arrived from the north.
*an Elf* has arrived from the north.
* W C HP:Wounded Mana:Hot Move:Slow>south
south
*an Elf* begins some strange incantations...
The Old Tower Street
Exits: north, south, [west].
o W C HP:Wounded Mana:Hot Move:Slow>south
A Small Bridge
Exits: north, south.
o W C HP:Wounded Mana:Hot Move:Weak>south
The Black Moon Street
A thin pair of soft leather boots are on the ground.
A woman is here, looking for someone to chat with.
Exits: north, [east], south, west.
* W C HP:Wounded Mana:Hot Move:Weak>moA Small Dark Path
A thief lurks here, looking for a stranger to rob.
Exits: north, south.
o W C HP:Wounded Mana:Hot Move:Weak>v
movquaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
o W C HP:Bad Mana:Hot Move:Tired>
quaff draught
You don't have a draught.
o W C HP:Bad Mana:Hot Move:Tired>s
moThe Black Blood Alley
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
Exits: north, [east], south, west.
A guard has arrived from the south.
* W C HP:Bad Mana:Hot Move:Tired>ve
A guard tries to pierce you, but your parry is successful.
* W C HP:Bad Mana:Hot Move:Tired a guard:Fine>
sget draught pack
You get a flask of orkish draught from a leather backpack.
* W C HP:Bad Mana:Hot Move:Tired a guard:Fine>
No way!
You are fighting for your life!
*Bogger the Dwarf* has arrived from the north.
You swiftly dodge a guard's attempt to slash you.
* W C HP:Bad Mana:Hot Move:Tired a guard:Fine>f
s*Bogger the Dwarf* leaves -< SOUTH >-.
You flee head over heels.
The Black Blood Alley
Exits: east, west.
o W C HP:Bad Mana:Hot Move:Tired>
s
Alas, you cannot go that way...
o W C HP:Bad Mana:Hot Move:Tired>pn
- SPELL-CASTING set to: NORMAL -
cha spel n
Ok.
A guard has arrived from the east.
A guard has arrived from the east.
* W C HP:Bad Mana:Hot Move:Tired>west
* W C HP:Bad Mana:Hot Move:Tired>west
west
Main Street
Exits: east, south, west.
o W C HP:Bad Mana:Hot Move:Tired>5
Main Street
Exits: east, west.
o W C HP:Bad Mana:Hot Move:Tired>Main Street
Exits: north, east, south.
o W C HP:Bad Mana:Hot Move:Tired>ca norma 'break door' gate
You muster all of your concentration...
Granvil narrates 'diam is out?'
o W C HP:Bad Mana:Hot Move:Tired>south
south
Master Road
One of the citizens of Tharbad looks at you from the corner of his eye.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, west.
o W C HP:Bad Mana:Hot Move:Tired>west
Alas, you cannot go that way...
o W C HP:Bad Mana:Hot Move:Tired>west
5
Master Road
Exits: north, east, west.
o W C HP:Bad Mana:Hot Move:Tired>Shadows' Street
Exits: north, east.
o W C HP:Bad Mana:Hot Move:Tired>ca norma 'break door' gate
You muster all of your concentration...
o W C HP:Bad Mana:Hot Move:Tired>north
Gurlug narrates 'GAH'
Shadows' Street
Exits: north, south.
o W C HP:Bad Mana:Hot Move:Tired>sc
64/311 hits, 63/117 mana, and 38/121 moves.
o W C HP:Bad Mana:Hot Move:Tired>move
wget draught pack
You get a flask of orkish draught from a leather backpack.
o W C HP:Bad Mana:Hot Move:Tired>imp
Ok.
o W C HP:Bad Mana:Hot Move:Tired>=20
wcha wimpy 20
Wimpy set to: 20
Gurlug narrates 'I Should be fucking SHOT'
o W C HP:Bad Mana:Hot Move:Tired>imp
i
Ok.
o W C HP:Bad Mana:Hot Move:Tired>sp
You are carrying:
a flask of orkish draught
a flask of orkish draught
a great warsword (brand new)
a russet cloak (brand new)
o W C HP:Bad Mana:Hot Move:Tired>n
- SPELL-CASTING set to: NORMAL -
sc
n
lcha spel n
Ok.
o W C HP:Bad Mana:Hot Move:Tired>ip
64/311 hits, 65/117 mana, and 39/121 moves.
o W C HP:Bad Mana:Hot Move:Tired>n
Shadows' Street
Exits: north, south.
o W C HP:Bad Mana:Hot Move:Tired>ar l in pack
backpack (used) :
a black pair of padded boots (used)
a black runed dagger (brand new)
a fine grey cloak (brand new)
a gleaming belt
eighteen handfuls of narrow leaves
two herbal kits
a pair of iron-shod boots (brand new)
a pair of snowshoes (brand new)
nineteen piles of short, black fur
a red ruby
thirteen short, moist tails
a small pouch
a softly glowing green cup
a stone
two vials of preserved blood
a quiver
a sable pouch
a keyring with a couple of keys and a set of lock picks
a leather satchel
a wooden pipe
o W C HP:Bad Mana:Hot Move:Tired>dont think so, im going to die
Ok.
o W C HP:Bad Mana:Hot Move:Tired>nar I GOT NO KEY
q
Ok.
o W C HP:Bad Mana:Hot Move:Tired>wimwhere
Players in your zone
--------------------
Diamonium - Shadows' Street
o W C HP:Bad Mana:Hot Move:Tired>p
sc
Ok.
o W C HP:Bad Mana:Hot Move:Tired>66/311 hits, 68/117 mana, and 35/121 moves.
o W C HP:Bad Mana:Hot Move:Tired>z
search t
You begin to search ...
o W C HP:Bad Mana:Hot Move:Tired>wimp
Ok.
o W C HP:Bad Mana:Hot Move:Tired>=30
icha wimpy 30
Wimpy set to: 30
o W C HP:Bad Mana:Hot Move:Tired>
sp
You are carrying:
a flask of orkish draught
a flask of orkish draught
a great warsword (brand new)
a russet cloak (brand new)
o W C HP:Bad Mana:Hot Move:Tired>n
- SPELL-CASTING set to: NORMAL -
echa spel n
Ok.
o W C HP:Bad Mana:Hot Move:Tired>q
You are using:
<wielded two-handed> a black metal staff
<worn on forearm> a metal buckler (brand new)
<worn on head> a blood-encrusted helm (brand new)
<worn on body> a shining breastplate (brand new)
<worn about body> a black warg fur (brand new)
<worn on arms> a shining pair of vambraces (brand new)
<worn on hands> a thin pair of metal gauntlets (brand new)
<worn on legs> a shining pair of greaves (brand new)
<worn on feet> a pair of smooth, black boots
<worn around neck> a black amulet
<worn around neck> a jade amulet
<worn on wrist> a golden elven bracelet
<worn on wrist> a small daisy chain (brand new)
<worn on finger> a jewelled ring
<worn on finger> a diamond ring
<worn on back> a leather backpack
<worn as belt> a gleaming belt
<worn on belt> a gem-inlaid knife (brand new)
<worn on belt> a sable pouch
<worn on belt> a sable pouch
o W C HP:Bad Mana:Hot Move:Tired>wimp
Ok.
o W C HP:Bad Mana:Hot Move:Tired>lisa
l in sable
pouch (used) :
an azure scroll
nine bloody scalps
a fragile parchment
a ruby ring
a vellum scroll
a wooden pipe
o W C HP:Bad Mana:Hot Move:Tired>
A guard has arrived from the north.
* W C HP:Bad Mana:Hot Move:Tired>s
A guard has arrived from the north.
* W C HP:Bad Mana:Hot Move:Tired>Shadows' Street
Exits: north, south.
Granvil narrates 'we khuzur spammin'
o W C HP:Bad Mana:Hot Move:Tired>south
Shadows' Street
Exits: north, east.
o W C HP:Bad Mana:Hot Move:Tired>east
Master Road
Exits: north, east, west.
You smell blood.
o W C HP:Bad Mana:Hot Move:Tired>
Sharmak narrates 'OPEN TBAD GATES FOR DIAM'
o W C HP:Bad Mana:Hot Move:Tired>east
Master Road
Exits: north, west.
o W C HP:Bad Mana:Hot Move:Tired>
Molak tells you 'we comin to get you out'
o W C HP:Bad Mana:Hot Move:Tired>north
Main Street
One of the citizens of Tharbad looks at you from the corner of his eye.
One of the citizens of Tharbad looks at you from the corner of his eye.
*Khozdul the Dwarf* is standing here.
Exits: north, east, south.
* W C HP:Bad Mana:Hot Move:Tired>
*Tauin the Dwarf* has arrived from the north.
*Khozdul the Dwarf* leaves -< NORTH >-.
* W C HP:Bad Mana:Hot Move:Tired>east
*Tauin the Dwarf* leaves -< SOUTH >-.
o W C HP:Bad Mana:Hot Move:Tired>east
Main Street
Exits: east, west.
o W C HP:Bad Mana:Hot Move:Tired>Main Street
Exits: east, south, west.
o W C HP:Bad Mana:Hot Move:Tired>south
south
Main Street
Exits: north, south.
o W C HP:Bad Mana:Hot Move:Tired>The Cross
A Guard is here looking suspiciously at everyone passing.
*Glubur the Dwarf* is standing here.
Exits: north, east, west.
* W C HP:Bad Mana:Hot Move:Slow>west
*Glubur the Dwarf* leaves -< WEST >-.
* W C HP:Bad Mana:Hot Move:Slow>west
5Main Street
*a Man* is standing here.
*Lief the Dwarf* is standing here.
*Glubur the Dwarf* is standing here.
Exits: east, west.
*Glubur the Dwarf* leaves -< WEST >-.
* W C HP:Bad Mana:Hot Move:Slow>
Inside the South Gate of Tharbad
The corpse of *an Orc* is lying here.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
A Guard is here looking suspiciously at everyone passing.
One of the citizens of Tharbad looks at you from the corner of his eye.
*Glubur the Dwarf* is standing here.
Exits: east, [south].
* W C HP:Bad Mana:Hot Move:Slow>*Bogger the Dwarf* has arrived from the east.
ca norma 'break door' gate
You start to concentrate...
You swiftly dodge a guard's attempt to slash you.
A guard barely slashes your body and tickles it.
Aye!
You cannot concentrate any more...
* W C HP:Bad Mana:Hot Move:Slow a guard:Healthy>f
*Bogger the Dwarf* smites your left hand extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
###### !!! PANIK !!! ######################
* W C HP:Bad Mana:Hot Move:Slow a guard:Healthy>east
No way!
You are fighting for your life!
* W C HP:Bad Mana:Hot Move:Slow a guard:Healthy>east
No way!
You are fighting for your life!
You flee head over heels.
Main Street
*a Man* is standing here.
A Guard is here looking suspiciously at everyone passing.
*Lief the Dwarf* is standing here.
Exits: east, west.
* W C HP:Bad Mana:Hot Move:Slow>
*Lief the Dwarf* leaves -< WEST >-.
* W C HP:Bad Mana:Hot Move:Slow>east
east
The Cross
Exits: north, east, west.
A guard has arrived from the west.
* W C HP:Bad Mana:Hot Move:Slow>east
east
The Sharp Knife Alley
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
The shadow of an assassin is floating here.
Exits: east, west.
o W C HP:Bad Mana:Hot Move:Slow>The Sharp Knife Alley
Exits: north, west.
o W C HP:Bad Mana:Hot Move:Slow>north
Molak narrates 'we be ther ein 2 ticks'
Alas, you cannot go that way...
o W C HP:Bad Mana:Hot Move:Slow>north
The Sharp Knife Alley
Exits: north, south.
o W C HP:Bad Mana:Hot Move:Slow>north
The Black Blood Alley
A thief lurks here, looking for a stranger to rob.
*Aschit Man* is standing here.
Exits: north, [east], south, west.
You suddenly notice *Stampe the Harfoot Hobbit*.
*Aschit Man* leaves -< WEST >-.
*Stampe the Harfoot Hobbit* leaves -< SOUTH >-.
o W C HP:Bad Mana:Hot Move:Slow>north
A Small Dark Path
Exits: north, south.
o W C HP:Bad Mana:Hot Move:Slow>north
The Black Moon Street
A thin pair of soft leather boots are on the ground.
Exits: north, [east], south, west.
o W C HP:Bad Mana:Hot Move:Slow>north
A Small Bridge
Exits: north, south.
o W C HP:Bad Mana:Hot Move:Slow>north
The Old Tower Street
A woman is here, looking for someone to chat with.
Exits: north, south, [west].
* W C HP:Bad Mana:Hot Move:Slow>The Old Tower Street
Exits: north, [east], south.
o W C HP:Bad Mana:Hot Move:Slow>east
The -[ door ]- is CLOSED
o W C HP:Bad Mana:Hot Move:Slow>o
You see some fog coming from the east.
o W C HP:Bad Mana:Hot Move:Slow>e
Ok.
o W C HP:Bad Mana:Hot Move:Slow>The Illusionist's House
A stocky mountain mule is here, waiting to serve.
A little boy is here, running around.
A woman is here, looking for someone to chat with.
A woman is here, looking for someone to chat with.
Exits: (west), up.
You suddenly notice a thief.
The fog disappears.
A little boy yells 'An Orc is here at The Illosionist's House!'
A woman fails to hit you.
You wish that your wounds would stop BLEEDING so much!
You smite a woman's head hard and shatter it.
* W C HP:Bad Mana:Hot Move:Weak a woman:Fine>c
Ok.
* W C HP:Bad Mana:Hot Move:Slow a woman:Fine>
You swiftly dodge a woman's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Hot Move:Slow a woman:Fine>o
Ok.
* W C HP:Bad Mana:Hot Move:Slow a woman:Fine>f
You flee head over heels.
The Illusionist's Laboratory
A middle-aged woman, the illusionist looks defiantly at you.
A little boy is here, running around.
Exits: [south], down.
* W C HP:Bad Mana:Hot Move:Weak>
A little boy yells 'An Orc is here at The Illusionast's Laburatory!'
* W C HP:Bad Mana:Hot Move:Weak>
The Illusionist tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Hot Move:Weak the Illusionist:Healthy>
*Bogger the Dwarf* has arrived from below.
* W C HP:Bad Mana:Hot Move:Weak the Illusionist:Healthy>
*Bogger the Dwarf* smites your left foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Mana:Hot Move:Weak the Illusionist:Healthy>f
*Stampe the Harfoot Hobbit* has arrived from below.
You flee head over heels.
The Illusionist's House
A stocky mountain mule is here, waiting to serve.
A little boy is here, running around.
A woman is here, looking for someone to chat with.
A woman is here, looking for someone to chat with.
A thief is here looking for some stranger to rob.
Exits: (west), up.
* W C HP:Awful Mana:Hot Move:Weak>
You flee head over heels.
The Old Tower Street
Exits: north, (east), south.
You see some fog coming from the east.
o W C HP:Awful Mana:Hot Move:Weak>west
The -[ door ]- CLOSES from outside! _BREAK_
o W C HP:Awful Mana:Hot Move:Weak>
Alas, you cannot go that way...
o W C HP:Awful Mana:Hot Move:Weak>north
The Old Tower Street
A stocky mountain mule is here, waiting to serve.
Exits: east, south, west.
o W C HP:Awful Mana:Hot Move:Weak>north
west
*Guthol the Dwarf* has arrived from the west.
*Tauin the Dwarf* has arrived from the west.
Alas, you cannot go that way...
* W C HP:Awful Mana:Hot Move:Weak>*Guthol the Dwarf* leaves -< SOUTH >-.
*Tauin the Dwarf* leaves -< SOUTH >-.
The Old Tower Street
Exits: east, west.
o W C HP:Awful Mana:Hot Move:Weak>north
Alas, you cannot go that way...
o W C HP:Awful Mana:Hot Move:Weak>west
*a Dwarf* has arrived from the east.
*an Elf* has arrived from the east.
* W C HP:Awful Mana:Hot Move:Weak>*Guthol the Dwarf* has arrived from the east.
*Tauin the Dwarf* has arrived from the east.
*an Elf* tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
No way!
You are fighting for your life!
*Tauin the Dwarf* leaves -< WEST >-.
* W C HP:Awful Mana:Hot Move:Weak *an Elf*:Healthy>south
south
No way!
You are fighting for your life!
* W C HP:Awful Mana:Hot Move:Weak *an Elf*:Healthy>y*a Dwarf* strongly slashes your head and shatters it.
You are incapacitated and will slowly die, if not aided.
You are in a pretty bad shape, unable to do anything!
* W C HP:Dying Mana:Hot Move:Weak *an Elf*:Healthy>ell BYEBYE
You are in a pretty bad shape, unable to do anything!
* W C HP:Dying Mana:Hot Move:Weak *an Elf*:Healthy>
You lost some renown in this battle!
You are dead! Sorry...
o W C HP:Awful Mana:Hot Move:Weak>sl
You go to sleep.
* W C HP:Awful Mana:Hot Move:Weak>
Saving Diamonium.
* W C HP:Awful Mana:Hot Move:Weak>wo
OB: 101%, DB: -59%, PB: 0%, Armour: 0%. Wimpy: 30. Mood: wimpy.
Needed: 1,320,459 xp, 0 tp. Gold: 0. Alert: normal.
* W C HP:Awful Mana:Hot Move:Weak>sl
You are already sound asleep.
* W C HP:Awful Mana:Hot Move:Weak>wo
OB: 101%, DB: -59%, PB: 0%, Armour: 0%. Wimpy: 30. Mood: wimpy.
Needed: 1,320,459 xp, 0 tp. Gold: 0. Alert: normal.
* W C HP:Awful Mana:Hot Move:Weak>wp
viinfo %K
warlord
* W C HP:Awful Mana:Hot Move:Weak>ew warl
*** Warlords hall of fame ***
Armies of the West
1 Snowy the Noldorin Wizard.
2 Manaja the Sindarin Warden.
3 Zaber the Half-Elven Soldier.
4 Reno the Stoor Battlemaster.
5 Erebos the Dwarven Battlemaster.
6 Korax the Dwarven Battlemaster.
7 Fero the Dwarven Fighter.
8 Mestan the Dwarven Warlock.
9 Alfrim the Sindarin Hunter.
10 Estel the Noldorin Ranger.
Forces of the Dark Lord
1 Ramangth the Black Numenorean Wizard.
2 Macros the Black Numenorean Ranger.
3 Vishnak the Tarkhnarb Veteran.
4 Diamonium the Tarkhnarb Shaman.
5 Nazgum the Tarkhnarb Assassin.
6 Dragoth the Tarkhnarb Soldier.
7 Norsu the Tarkhnarb Veteran.
8 Astar the Black Numenorean Scholar.
9 Baz the Tarkhnarb Assassin.
10 Woland the Black Numenorean Warlock.
They were quite a bunch and had blocked everything blockable:
stampe aschit bogger woman elf guthol khozdul globur tauin lief and tharbad mobs,
3:1 anytime, 10:1 without Tharbad key, - CAN'T DOIT :P