Some score and stat cut out of this. Lalaith goes to the illusionist to rest
(safe spot, eh?)
* C HP:Hurt Mana:Icy a huge warg:Healthy>open exit e
Ok.
* C HP:Hurt Mana:Icy a huge warg:Healthy>e
No way!
You are fighting for your life!
PANIC!
You can't quit the fight!
* C HP:Hurt Mana:Icy a huge warg:Healthy>f
flee
You are already attempting to flee!
You flee head over heels.
High Hill
Exits: east, south, west.
* C HP:Hurt Mana:Icy>s
Hill
A sturdy pack horse is standing here.
A huge warg is here, moving in for the kill.
Exits: north, (east), south, west.
* C HP:Hurt Mana:Icy>
A huge warg hits your right leg hard.
* C HP:Hurt Mana:Icy a huge warg:Healthy>e
No way!
You are fighting for your life!
You flee head over heels.
Illusionist's House
A middle-aged woman, the illusionist looks defiantly at you.
*a Zaugurz Orc* is sleeping here. <------ Uh oh. With my defense he'd take me out
with a toothpick. But wait... he's sleeping?
Exits: (west), [down].
* C HP:Hurt Mana:Icy>f
flee
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Hurt Mana:Icy>w
Hill
A sturdy pack horse is standing here.
A huge warg is here, moving in for the kill.
Exits: north, (east), south, west.
* C HP:Hurt Mana:Icy>c
close exit
Ok.
* C HP:Hurt Mana:Icy>ride
A pack horse stops following you.
You pick up a pack horse's reins, and start riding him.
* R C HP:Hurt Mana:Icy>n
High Hill
Exits: east, south, west.
* R C HP:Hurt Mana:Icy>n
Alas, you cannot go that way...
* R C HP:Hurt Mana:Icy>w
Hills
Exits: north, east, south.
* R C HP:Hurt Mana:Icy>n
The day has begun.
The frosty ground is starting to soften.
* R C HP:Hurt Mana:Icy>n
Hills
A huge warg is here, moving in for the kill.
Exits: north, south, west.
* R C HP:Hurt Mana:Icy>A huge warg strongly hits your body. <------- GO AWAY
No way!
You are fighting for your life!
A huge warg says 'I will hunt you until you're dead, Lalaith!'
* R C HP:Wounded Mana:Icy a huge warg:Healthy>n
No way!
You are fighting for your life!
You flee head over heels.
Hills
Exits: north, east, south.
* R C HP:Wounded Mana:Icy>n
Hills
A huge warg is here, moving in for the kill.
Exits: north, south, west.
* R C HP:Wounded Mana:Icy>n
Hills
Exits: north, south, west.
* R C HP:Wounded Mana:Icy>n
Aelin Loseithel
A clear spring babbles as cool water trickles out of the ground.
A sturdy pack horse is standing here.
Exits: north, south, west.
There is some ice on the water.
* R C HP:Wounded Mana:Icy>n
Up the Loseithel
Exits: north, south.
The ice is getting thick.
* R C HP:Wounded Mana:Icy>n
The Loseithel
A bass swims here.
Exits: south, west.
* R C HP:Wounded Mana:Icy>n
Alas, you cannot go that way...
* R C HP:Wounded Mana:Icy>narr zorc sleeping illusionist
Ok.
* R C HP:Wounded Mana:Icy>w
The Loseithel
A bass swims here.
Exits: north, east.
* R C HP:Wounded Mana:Icy>n
A Crossing of Rivers
The corpse of a ferocious warg is lying here.
Exits: north, south, west.
* R C HP:Wounded Mana:Icy>narr cant get him, wargs hunting me :(
Ok.
* R C HP:Hurt Mana:Icy>sq
sea quick
You begin to search ...
You didn't find anyone.
* R C HP:Hurt Mana:Icy>
A bass has arrived from the south.
* R C HP:Hurt Mana:Icy>sc
54/118 hits, 9/92 mana, and 78/117 moves.
* R C HP:Hurt Mana:Icy>stat
OB: 29%, DB: 28%, PB: 39%, Armour: 1%. Wimpy: 117. Mood: wimpy.
Needed: 285,233 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- noquit
- novoid
- panic
- depression
- detect invisibility
* R C HP:Hurt Mana:Icy>sq
sea quick
You begin to search ...
You didn't find anyone.
* R C HP:Hurt Mana:Icy>sc
55/118 hits, 9/92 mana, and 78/117 moves.
* R C HP:Hurt Mana:Icy>stat
OB: 29%, DB: 28%, PB: 39%, Armour: 1%. Wimpy: 117. Mood: wimpy.
Needed: 285,233 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- noquit
- novoid
- panic
- depression
- detect invisibility
* R C HP:Hurt Mana:Cold>
Shagi narrates 'that illusionist do anything special?'
* R C HP:Hurt Mana:Cold>sq
sea quick
You begin to search ...
You didn't find anyone.
* R C HP:Hurt Mana:Cold>sc
55/118 hits, 10/92 mana, and 78/117 moves.
* R C HP:Hurt Mana:Cold>wi
chan mood wimpy
Ok.
* R C HP:Hurt Mana:Cold>sq
sea quick
You begin to search ...
=
Ishamael narrates 'colour spray?'
You didn't find anyone.
* R C HP:Hurt Mana:Cold>cast 'shroud'
You muster all of your concentration...
You are surrounded by a misty shroud.
* R C HP:Hurt Mana:Icy>
A bass has arrived from the south.
* R C HP:Hurt Mana:Icy>sc
57/118 hits, 5/92 mana, and 83/117 moves.
* R C HP:Hurt Mana:Icy>stat
OB: 29%, DB: 38%, PB: 39%, Armour: 1%. Wimpy: 117. Mood: wimpy.
Needed: 285,233 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- shroud
- noquit
- novoid
- panic
- depression
- detect invisibility
* R C HP:Hurt Mana:Icy>s
The Loseithel
Exits: north, east.
* R C HP:Hurt Mana:Icy>e
The Loseithel
Exits: south, west.
* R C HP:Hurt Mana:Icy>s
Up the Loseithel
Exits: north, south.
* R C HP:Hurt Mana:Icy>s
Aelin Loseithel
A clear spring babbles as cool water trickles out of the ground.
A sturdy pack horse is standing here.
Exits: north, south, west.
The ice is slowly starting to melt.
* R C HP:Hurt Mana:Icy>s
Hills
Exits: north, south, west.
The ground is frosty.
* R C HP:Hurt Mana:Icy>s
Hills
A huge warg is here, moving in for the kill.
Exits: north, south, west.
* R C HP:Hurt Mana:Icy>ex
North - Hills
South - Hills
West - Hills
* R C HP:Hurt Mana:Icy>s
Hills
Exits: north, east, south.
* R C HP:Hurt Mana:Icy>ex
North - Hills
East - High Hill
South - Valley
* R C HP:Hurt Mana:Icy>n
Hills
A huge warg is here, moving in for the kill.
Exits: north, south, west.
* R C HP:Hurt Mana:Icy>e
Alas, you cannot go that way...
* R C HP:Hurt Mana:Icy>s
Hills
Exits: north, east, south.
* R C HP:Hurt Mana:Icy>e
High Hill
Exits: east, south, west.
* R C HP:Hurt Mana:Icy>e
Hills
Exits: south, west.
* R C HP:Hurt Mana:Icy>w
High Hill
Exits: east, south, west.
* R C HP:Hurt Mana:Icy>s
Hill
A huge warg is here, moving in for the kill.
Exits: north, [east], south, west.
The frost is leaving its hold of the ground.
You begin to feel thirsty.
* R C HP:Hurt Mana:Icy>ex
North - High Hill
East - A closed 'Door'
South - Hill
West - Valley
* R C HP:Hurt Mana:Icy>sc
59/118 hits, 8/92 mana, and 79/117 moves.
* R C HP:Hurt Mana:Icy>o e
open exit e
Ok.
* R C HP:Hurt Mana:Icy>sc
59/118 hits, 8/92 mana, and 80/117 moves.
* R C HP:Hurt Mana:Icy>sc
59/118 hits, 9/92 mana, and 81/117 moves.
* R C HP:Hurt Mana:Icy>where
Players in your zone
--------------------
Lalaith - Hill
* R C HP:Hurt Mana:Icy>sq
sea quick
You begin to search ...
You didn't find anyone.
* R C HP:Hurt Mana:Icy>sc
60/118 hits, 9/92 mana, and 81/117 moves.
* R C HP:Hurt Mana:Icy>sc
60/118 hits, 9/92 mana, and 81/117 moves.
* R C HP:Hurt Mana:Cold>lead; e; l orc; w
You stop riding a pack horse.
A pack horse starts following you.
* C HP:Hurt Mana:Cold>Illusionist's House
A middle-aged woman, the illusionist looks defiantly at you.
*a Zaugurz Orc* is sleeping here.
Exits: (west), [down].
A pack horse has arrived from the west.
* C HP:Hurt Mana:Cold>examine orc
You see nothing special about him.
*a Zaugurz Orc* has several bruises.
*a Zaugurz Orc* is using:
<wielded> a scimitar (brand new)
<worn as shield> a large wooden full shield (brand new)
<worn on head> a plain hood (brand new)
<worn on body> a plain shirt (used)
<worn on arms> a plain pair of sleeves (used)
<worn on hands> a pair of reinforced leather gloves (brand new)
<worn on legs> a pair of trousers (brand new)
<worn on feet> a thin pair of rigid leather boots (brand new)
<worn across back> a quiver
<worn as belt> a studded leather belt
#### Newbie kit. Hope he's below level 5.
* C HP:Hurt Mana:Cold>Hill
A huge warg is here, moving in for the kill.
Exits: north, (east), south, west.
A pack horse has arrived from the east.
* C HP:Hurt Mana:Cold>ride
A pack horse stops following you.
You pick up a pack horse's reins, and start riding him.
* R C HP:Hurt Mana:Cold>c
close exit
Ok.
* R C HP:Hurt Mana:Cold>
Saving Lalaith.
* R C HP:Hurt Mana:Cold>sc
61/118 hits, 11/92 mana, and 85/117 moves.
* R C HP:Hurt Mana:Cold>stat
OB: 29%, DB: 38%, PB: 39%, Armour: 1%. Wimpy: 117. Mood: wimpy.
Needed: 285,233 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- shroud
- noquit
- panic
- depression
- detect invisibility
...some 'sc' spam...
* R C HP:Hurt Mana:Cold>sc
62/118 hits, 14/92 mana, and 92/117 moves. <--- that's enough for a blind, BANZAI!
* R C HP:Hurt Mana:Cold>stat
OB: 30%, DB: 38%, PB: 40%, Armour: 1%. Wimpy: 117. Mood: wimpy.
Needed: 285,233 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- shroud
- noquit
- depression
- detect invisibility
* R C HP:Hurt Mana:Cold>st;
You are already standing.
* R C HP:Hurt Mana:Cold>lead
You stop riding a pack horse.
A pack horse starts following you.
* C HP:Hurt Mana:Cold>o e; bl *orc*; c
open exit e
Ok.
* C HP:Hurt Mana:Cold>cast 'blindness' *orc*
Nobody here by that name.
* C HP:Hurt Mana:Cold>close exit
Ok.
* C HP:Hurt Mana:Cold>sc
64/118 hits, 15/92 mana, and 100/117 moves.
* C HP:Hurt Mana:Cold>lead
A pack horse stops following you.
A pack horse starts following you.
* C HP:Hurt Mana:Cold>e
The Door seems to be closed.
* C HP:Hurt Mana:Cold>o
open exit
Ok.
* C HP:Hurt Mana:Cold>e
Illusionist's House
A middle-aged woman, the illusionist looks defiantly at you.
*a Zaugurz Orc* is sleeping here.
Exits: (west), [down].
A pack horse has arrived from the west.
* C HP:Hurt Mana:Cold>c
close exit
Ok.
* C HP:Hurt Mana:Cold>bl *orc*
cast 'blindness' *orc*
You are too afraid.
* C HP:Hurt Mana:Cold>sc
65/118 hits, 16/92 mana, and 103/117 moves.
* C HP:Hurt Mana:Cold>
You are thirsty.
* C HP:Hurt Mana:Cold>wim 60 <-------- where are my brains when I set it so high?
chan wimpy 60
Wimpy set to: 60
* C HP:Hurt Mana:Cold>drw
drink waterskin
You drink the water.
You do not feel thirsty anymore.
* C HP:Hurt Mana:Cold>bl *orc*
cast 'blindness' *orc*
You muster all of your concentration...
Ok.
*a Zaugurz Orc* seems to be blinded!
* C HP:Hurt Mana:Icy>k *orc*
You feel yourself exposed.
You slash *a Zaugurz Orc*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>
Azazello narrates 'do you guys want to see a log of our lil survival in ooc ? '
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
c
*a Zaugurz Orc* opens the Door.
close exit
Ok.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>
*a Zaugurz Orc* panics, and attempts to flee.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>ag
chan mood ag
Ok.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
It's already closed!
*a Zaugurz Orc* panics, and attempts to flee.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
c
close exit
It's already closed!
*a Zaugurz Orc* opens the Door.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>close exit
Ok.
*a Zaugurz Orc* opens the Door.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
Ok.
*a Zaugurz Orc* opens the Door.
*a Zaugurz Orc* panics, and attempts to flee.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
Ok.
*a Zaugurz Orc* opens the Door.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
Ok.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
c
close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>cc
close exit
It's already closed!
*a Zaugurz Orc* panics, and attempts to flee.
You slash *a Zaugurz Orc*'s right arm hard.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>cast 'cure critic'
Sorry, you can't do that, you don't have any idea about it!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
*a Zaugurz Orc* opens the Door.
close exit
Ok.
*a Zaugurz Orc* panics, and attempts to flee.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
It's already closed!
*a Zaugurz Orc* opens the Door.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
c
close exit
Ok.
*a Zaugurz Orc* opens the Door.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>close exit
Ok.
*a Zaugurz Orc* panics, and attempts to flee.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
*a Zaugurz Orc* opens the Door.
close exit
Ok.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>
*a Zaugurz Orc* opens the Door.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
Naomi narrates 'nods'
close exit
Ok.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
It's already closed!
*a Zaugurz Orc* panics, and attempts to flee.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
c
*a Zaugurz Orc* opens the Door.
close exit
Ok.
*a Zaugurz Orc* panics, and attempts to flee.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
It's already closed!
*a Zaugurz Orc* opens the Door.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
Ok.
*a Zaugurz Orc* opens the Door.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
Ok.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
*a Zaugurz Orc* opens the Door.
close exit
Ok.
*a Zaugurz Orc* panics, and attempts to flee.
You slash *a Zaugurz Orc*'s body hard.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
*a Zaugurz Orc* opens the Door.
close exit
Ok.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
*a Zaugurz Orc* opens the Door.
close exit
Ok.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
It's already closed!
*a Zaugurz Orc* opens the Door.
*a Zaugurz Orc* panics, and attempts to flee.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
Ok.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
*a Zaugurz Orc* opens the Door.
close exit
Ok.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>close exit
It's already closed!
Naomi narrates 'i want atleast'
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
*a Zaugurz Orc* opens the Door.
close exit
Ok.
*a Zaugurz Orc* panics, and attempts to flee.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
c
close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
*a Zaugurz Orc* opens the Door.
close exit
Ok.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
It's already closed!
*a Zaugurz Orc* opens the Door.
*a Zaugurz Orc* panics, and attempts to flee.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
Ok.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Hurt>c
close exit
It's already closed!
You slash *a Zaugurz Orc*'s body very hard and shatter it.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Wounded>c
close exit
It's already closed!
*a Zaugurz Orc* panics, and attempts to flee.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Wounded>c
close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Wounded>c
close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Wounded>c
close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Wounded>c
close exit
It's already closed!
*a Zaugurz Orc* panics, and attempts to flee.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Wounded>c
close exit
It's already closed!
*a Zaugurz Orc* strongly slashes your right foot.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Wounded>c
c
*a Zaugurz Orc* opens the Door.
close exit
Ok.
You flee head over heels. <---- ack, silly wimpy! and I am spamming close
PANIC!
You couldn't escape!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Wounded>close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Wounded>c
close exit
It's already closed!
*a Zaugurz Orc* panics, and attempts to flee.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Wounded>c
close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Wounded>c
close exit
It's already closed!
You flee head over heels.
PANIC!
You couldn't escape!
You slash *a Zaugurz Orc*'s left foot extremely hard and shatter it.
Your victim is shocked by your hit!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Bad>c
close exit
It's already closed!
*a Zaugurz Orc* panics, and attempts to flee.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Bad>c
close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Bad>c
*a Zaugurz Orc* opens the Door.
close exit
Ok.
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Bad>close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Bad>c
c
close exit
It's already closed!
*a Zaugurz Orc* panics, and attempts to flee.
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Bad>close exit
It's already closed!
* C HP:Hurt Mana:Icy *a Zaugurz Orc*:Bad>c
close exit
It's already closed!
*a Zaugurz Orc* opens the Door.
You flee head over heels.
Hill
A huge warg is here, moving in for the kill.
Exits: north, (east), south, west.
* C HP:Hurt Mana:Icy>c
c
close exit
Ok.
* C HP:Hurt Mana:Icy>close exit
It's already closed!
* C HP:Hurt Mana:Icy>c
close exit
It's already closed!
* C HP:Hurt Mana:Icy>
The Door is opened from the other side.
* C HP:Hurt Mana:Icy>o
open exit
It's already open!
Ishamael has arrived from the south.
A pack horse has arrived from the south.
* C HP:Hurt Mana:Icy>e
Illusionist's House
A middle-aged woman, the illusionist looks defiantly at you.
*a Zaugurz Orc* is standing here.
A sturdy pack horse is standing here.
Exits: (west), [down].
* C HP:Hurt Mana:Icy>
Azazello narrates 'ok, will be soon '
Ishamael has arrived from the west.
A pack horse has arrived from the west.
* C HP:Hurt Mana:Icy>
Ishamael closes the Door.
* C HP:Hurt Mana:Icy>
*a Zaugurz Orc* opens the Door.
* C HP:Hurt Mana:Icy>
*a Zaugurz Orc* panics, and attempts to flee.
* C HP:Hurt Mana:Icy>
*a Zaugurz Orc* panics, and attempts to flee.
*a Zaugurz Orc* leaves west.
* C HP:Hurt Mana:Icy>
Ishamael closes the Door.
* C HP:Hurt Mana:Icy>o
open exit
Ok.
* C HP:Hurt Mana:Icy>w
Hill
A huge warg is here, moving in for the kill.
Exits: north, (east), south, west.
A pack horse has arrived from the east.
* C HP:Hurt Mana:Icy>ride
A pack horse stops following you.
You pick up a pack horse's reins, and start riding him.
* R C HP:Hurt Mana:Icy>sc
55/118 hits, 2/92 mana, and 113/117 moves.
* R C HP:Hurt Mana:Icy>
You swiftly dodge a huge warg's attempt to hit you.
You slash a huge warg's left hindfoot very hard.
* R C HP:Hurt Mana:Icy a huge warg:Fine>
A huge warg says 'I will hunt you until you're dead, Lalaith!' <----- Yes, I heard you already
PANIC!
You can't quit the fight!
* R C HP:Hurt Mana:Icy a huge warg:Fine>f
Ishamael has arrived from the east.
A pack horse has arrived from the east.
PANIC!
You can't quit the fight!
* R C HP:Hurt Mana:Icy a huge warg:Fine>flee
You are already attempting to flee!
A pack horse stops following Ishamael.
Ishamael picks up a pack horse's reins, and starts riding him.
* R C HP:Hurt Mana:Icy a huge warg:Fine>
Naomi narrates 'on elvenrunes?'
You flee head over heels.
High Hill
Exits: east, south, west.
* R C HP:Hurt Mana:Icy>
A huge warg has arrived from the south.
* R C HP:Hurt Mana:Icy>w
Hills
Exits: north, east, south.
* R C HP:Hurt Mana:Icy>
Ishamael has arrived from the south riding a pack horse.
* R C HP:Hurt Mana:Icy>n
Hills
Exits: north, south, west.
Ishamael has arrived from the south riding a pack horse.
* R C HP:Hurt Mana:Icy>n
Hills
Exits: north, south, west.
* R C HP:Hurt Mana:Icy>n
Ishamael has arrived from the south riding a pack horse.
Aelin Loseithel
A clear spring babbles as cool water trickles out of the ground.
A sturdy pack horse is standing here.
Exits: north, south, west.
There is a thin film of ice on the water.
* R C HP:Hurt Mana:Icy>n
Up the Loseithel
Exits: north, south.
* R C HP:Hurt Mana:Icy>n
You can't go into deep water!
* R C HP:Hurt Mana:Icy>
Ishamael has arrived from the south riding a pack horse.
* R C HP:Hurt Mana:Icy>t ishamael DAMN
Ok.
* R C HP:Hurt Mana:Icy>sc
Ishamael leaves south riding a pack horse.
55/118 hits, 4/92 mana, and 111/117 moves.
* R C HP:Hurt Mana:Icy>wi
chan mood wimpy
Ok.
* R C HP:Hurt Mana:Icy>wim 55
chan wimpy 55
Wimpy set to: 55
* R C HP:Hurt Mana:Icy>stat
OB: 29%, DB: 28%, PB: 39%, Armour: 1%. Wimpy: 55. Mood: wimpy.
Needed: 285,088 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- panic
- novoid
- noquit
- depression
- detect invisibility
* R C HP:Hurt Mana:Icy>wim 100
chan wimpy 100
Wimpy set to: 100
* R C HP:Hurt Mana:Icy>sc
57/118 hits, 6/92 mana, and 117/117 moves.
* R C HP:Hurt Mana:Icy>s
Aelin Loseithel
A clear spring babbles as cool water trickles out of the ground.
A sturdy pack horse is standing here.
Exits: north, south, west.
There is no longer any ice here.
#### snip. I run to sesame.
* R C HP:Hurt Mana:Cold>e
A Bend in the Road
Exits: =north=, [east], =west=.
* R C HP:Hurt Mana:Cold>sc
60/118 hits, 11/92 mana, and 99/117 moves.
* R C HP:Hurt Mana:Cold>wim 100
chan wimpy 100
Wimpy set to: 100
* R C HP:Hurt Mana:Cold>track *orc*
You carefully examine the ground around you, looking for tracks...
narr he blind, get him
You see some tracks of *an Orc* leading north
(done less than 1 hour ago).
* R C HP:Hurt Mana:Cold>
Ok.
* R C HP:Hurt Mana:Cold>n
A Bend in the Road
Exits: =east=, =south=.
You see some tracks of *an Orc* leading east
(done less than 1 hour ago).
* R C HP:Hurt Mana:Cold>e
An Ancient Broken Road
Exits: =east=, =west=, down.
You see some tracks of *an Orc* leading east
(done less than 1 hour ago).
* R C HP:Hurt Mana:Cold>e
An Ancient Broken Road
Exits: north, =west=.
You see some tracks of *an Orc* leading north
(done less than 1 hour ago).
* R C HP:Hurt Mana:Cold>n
A Ford through the River
There are two canoes here.
Exits: north, east, south, west.
There is a thin film of ice on the water.
You see some tracks of *an Orc* leading east
(done less than 1 hour ago).
* R C HP:Hurt Mana:Cold>e
You can't go into deep water! <------------- He'll be moveless if no boat, right?
* R C HP:Hurt Mana:Cold>lead
You stop riding a pack horse.
A pack horse starts following you.
* C HP:Hurt Mana:Cold>get canoe
You get a canoe.
* C HP:Hurt Mana:Cold>sc
63/118 hits, 15/92 mana, and 100/117 moves.
* C HP:Hurt Mana:Cold>wim 60 <------------ silly :P
chan wimpy 60
Wimpy set to: 60
* C HP:Hurt Mana:Cold>e
The Loseithel
*a Zaugurz Orc* is standing here.
Exits: east, west, up.
ACK! A pack horse didn't follow you, you lost him.
Aha, you have found your victim!
* C HP:Hurt Mana:Cold>ko
Arglebargle, glop-glyf!?!
* C HP:Hurt Mana:Cold>k orc
You try to slash *a Zaugurz Orc*, but he parries successfully.
* C HP:Hurt Mana:Cold *a Zaugurz Orc*:Bad>
Jaanor narrates 'i hold this possition!'
* C HP:Hurt Mana:Cold *a Zaugurz Orc*:Bad>ag
chan mood ag
Ok.
* C HP:Hurt Mana:Cold *a Zaugurz Orc*:Bad>stat
OB: 29%, DB: 23%, PB: 39%, Armour: 1%. Wimpy: 60. Mood: aggressive.
Needed: 285,088 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- depression
- detect invisibility
* C HP:Hurt Mana:Cold *a Zaugurz Orc*:Bad>
There is no longer any ice here.
*a Zaugurz Orc* bleeds from open wounds.
You slash *a Zaugurz Orc*'s right arm extremely hard and shatter it.
* C HP:Hurt Mana:Cold *a Zaugurz Orc*:Awful>
* C HP:Hurt Mana:Cold *a Zaugurz Orc*:Awful>stat
OB: 42%, DB: 23%, PB: 27%, Armour: 1%. Wimpy: 60. Mood: aggressive.
Needed: 285,088 xp, 0 tp. Gold: 0. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- depression
- detect invisibility
* C HP:Hurt Mana:Cold *a Zaugurz Orc*:Awful>
* C HP:Hurt Mana:Cold *a Zaugurz Orc*:Awful>
*a Zaugurz Orc* panics, and attempts to flee.
* C HP:Hurt Mana:Cold *a Zaugurz Orc*:Awful>
*a Zaugurz Orc* panics, and attempts to flee.
* C HP:Hurt Mana:Cold *a Zaugurz Orc*:Awful>
You slash *a Zaugurz Orc*'s right foot hard and shatter it.
*a Zaugurz Orc* is mortally wounded and will die soon if not aided.
* C HP:Hurt Mana:Cold *a Zaugurz Orc*:Dying>
You slash *a Zaugurz Orc*'s head extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Zaugurz Orc*'s death cry.
*a Zaugurz Orc* has drawn his last breath! R.I.P.
* C HP:Hurt Mana:Cold>
* C HP:Hurt Mana:Cold>trophy #
*** TROPHY *** (Number Killed, Knowledge, Mobile)
| 1, 1%, #Shaugur | |
* C HP:Hurt Mana:Cold>
You feel bolder.
* C HP:Hurt Mana:Cold>sq
sea quick
You begin to search ...
You didn't find anyone.
* C HP:Hurt Mana:Cold>whois shaugur
Shaugur is a level ten Zaugurz Scout.
* C HP:Hurt Mana:Cold>narr he dies :P
Ok.