Kraken dies to solo mage with pets!
posted by Paragond The An
2002-05-27 06:28:58
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FINALLY, a use for this character. 145hps max at level 26, 12 con, 11 dex, 9 st
I did tentacles beforehand by luring and ordering 2 spirits
to hit while I spam n u.  Spirits beat down tentacles for a
few seconds until they disengage somehow and move north to
chase me (nasty buggers) but I am already u.  I repeated
until both tentacles ripped.  Then I started on the kraken.

WARNING:  TONS of sc spam!  This is unedited as I said, plus
I must be ADD or something :)


Start logging: 26.05.2002 20:44
loIn the Damp Cellar
A spirit-soldier (ax) is sleeping here.
A spirit-soldier (mo) is sleeping here.
* Mana:Burning>dri skinex
Your stomach can't contain anymore!
* Mana:Burning>East  - 
You can't distinguish a lot of details.
Down  - 
You can't distinguish a lot of details.
* Mana:Burning>sc
145/145 hits, 116/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 118/137 mana, and 95/95 moves.
* Mana:Burning>cha s n
Ok.
* Mana:Burning>sc
145/145 hits, 121/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 122/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 124/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 125/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 126/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 126/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 127/137 mana, and 95/95 moves.
* Mana:Burning>scsc145/145 hits, 127/137 mana, and 95/95 moves.
* Mana:Burning>145/145 hits, 128/137 mana, and 95/95 moves.
* Mana:Burning>scShi narrates 'bleh.. misported to bree'
145/145 hits, 129/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 130/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 131/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 131/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 132/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 132/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 133/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 133/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 134/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 134/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 135/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 135/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 136/137 mana, and 95/95 moves.
* Mana:Burning>oworder followers wake
A spirit-soldier (mo) wakes up.
A spirit-soldier (ax) wakes up.
Ok.
*>ostorder followers stand
A spirit-soldier (mo) clambers on his feet.
A spirit-soldier (ax) clambers on his feet.
Ok.
*>st
You stop resting, and stand up.
*>ex
East  - 
You can't distinguish a lot of details.
Down  - 
You can't distinguish a lot of details.
*>dBy the Stinking Pool
Exits: south, (up).
*>s
By the Stinking Pool
Exits: north, east.
*>eorder followers hit krakenorder followers hit krakenorder followers hit krakenorder followers hit krakenIn the Stinking Pool
On the ground, there are three arrows.
A raft has been left here.
A scimitar has been left here.
On the ground, there are four war arrows.
The large kraken lies in the water, lashing at you with its tentacles.
Exits: [east], west.
The kraken hits your right leg extremely hard.
* HP:Fine the kraken:Healthy>The kraken swiftly dodges a spirit-soldier (mo)'s attempt to slash it.
A spirit-soldier (ax) tries to slash the kraken, but it parries successfully.
Ok.
The kraken says 'Bastkrd!aHwhrdhneuyor? Iavrll rrsembrrzyonrkfickkPrragohd!'
The kraken says 'Baktakd!kSoh dare yoo?uIzhillzrfzKmbrkkyHurkzacwrPakwgkvd!'
* HP:Fine the kraken:Healthy>
Ok.
* HP:Fine the kraken:Healthy>order followers hit kraken
Ok.
* HP:Fine the kraken:Healthy>
Ok.
* HP:Fine the kraken:Healthy>
Ok.
The kraken hits your left arm extremely hard.
* HP:Hurt the kraken:Healthy>f
PANIC! 
You can't quit the fight!
* HP:Hurt the kraken:Healthy>
You flee head over heels.
By the Stinking Pool
Exits: north, east.
The ground is frozen solid.
* HP:Hurt>e
In the Stinking Pool
You see three arrows on the ground.
A raft has been left here.
A scimitar has been left here.
On the ground, there are four war arrows.
The kraken is here, fighting a spirit-soldier (mo).
A spirit-soldier (mo) is here, fighting the kraken.
A spirit-soldier (ax) is here, fighting the kraken.
Exits: [east], west.
The kraken hits a spirit-soldier (mo)'s right arm extremely hard.
* HP:Hurt>b krakenb krakencast 'lightning bolt' kraken
You start to concentrate...
The kraken hits a spirit-soldier (mo)'s right arm extremely hard.
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'Bartvrd! Hmwkdarenyor?zK vvllNrrvemboF ykwr faceuParagrnd!'
The kraken hits a spirit-soldier (mo)'s body extremely hard and shatters it.
A spirit-soldier (mo) slashes the kraken's tentacle very hard and tickles it.
* HP:Hurt Mana:Burning>cast 'lightning bolt' kraken
You start to concentrate...
b kraken
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'BastfWd! Mow daRFryou? IrvillkrKfeHbushyous vocerPrezgzsd!'
The kraken hits a spirit-soldier (mo)'s body extremely hard and shatters it.
* HP:Hurt Mana:Burning>b krakencast 'lightning bolt' kraken
You start to concentrate...
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'I'll rkpkyou torpieces, scwm!'
* HP:Hurt Mana:Burning>b krakencast 'lightning bolt' kraken
You start to concentrate...
The kraken hits a spirit-soldier (mo)'s right leg extremely hard and shatters
it.
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'K'llwrip yf  tk pieces, scun!'
* HP:Hurt Mana:Hot>b krakencast 'lightning bolt' kraken
You start to concentrate...
The kraken hits a spirit-soldier (mo)'s body extremely hard and shatters it.
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'Rrwill kipkyosV vesotkRht,mPakagond!'
* HP:Hurt Mana:Hot>b krakencast 'lightning bolt' kraken
You start to concentrate...
Arda seems to wither as an evil power begins to grow...
The kraken hits a spirit-soldier (mo)'s body extremely hard and shatters it.
A spirit-soldier (mo) is mortally wounded and will die soon if not aided.
b kraken
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'W'll rip yourtorpikcks,Rrcum!'
* HP:Hurt Mana:Hot>cast 'lightning bolt' kraken
You start to concentrate...
The kraken hits a spirit-soldier (mo)'s right foot extremely hard and shatters
it.
Your blood freezes as you hear a spirit-soldier (mo)'s death cry.
A spirit-soldier (mo) disappears into nothing.
b kraken
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'I'll oip yzu to pieces, scum!'
* HP:Hurt Mana:Hot>cast 'lightning bolt' kraken
You start to concentrate...
The kraken hits a spirit-soldier (ax)'s right leg extremely hard.
b kraken
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'Bartard!rHow drwe yow? InmkllmremehbKuayouWrfrcevParagozd!'
* HP:Hurt Mana:Hot>cast 'lightning bolt' kraken
You start to concentrate...
b krakenThe kraken hits a spirit-soldier (ax)'s right leg extremely hard.
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'Bartkrd!aHow dkir yon? Hnwsll romesbekkykrr NfcroParegazd!'
* HP:Hurt Mana:Warm>cast 'lightning bolt' kraken
You start to concentrate...
b krakenThe kraken hits a spirit-soldier (ax)'s body extremely hard.
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'Khwrll kipryorrzseart owt, Paragrnd!'
* HP:Hurt Mana:Warm>cast 'lightning bolt' kraken
You start to concentrate...
b krakenThe kraken hits a spirit-soldier (ax)'s left leg extremely hard.
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'I'llkrrp youito pieces,vscum!'
* HP:Hurt Mana:Warm>b krakencast 'lightning bolt' kraken
You start to concentrate...
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'Brktard!kHowkdararyou?KK zrllrremnfbkrRykurwfrckkPiraguhd!'
The kraken hits a spirit-soldier (ax)'s right arm extremely hard and shatters
it.
* HP:Hurt Mana:Cold>cast 'lightning bolt' kraken
You start to concentrate...
b krakenThe kraken hits a spirit-soldier (ax)'s body extremely hard and shatters it.
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'Baktakd!kNan dnre yov?vF wullkkhfesbeh yfrrifacerPkragond!'
* HP:Hurt Mana:Cold>b krakencast 'lightning bolt' kraken
You start to concentrate...
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'IrwillEiip your heart out, PkRagond!'
The kraken hits a spirit-soldier (ax)'s head extremely hard and shatters it.
* HP:Hurt Mana:Icy>cast 'lightning bolt' kraken
You start to concentrate...
get canoe
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'Irwrll rap your heart okt, Prrugomd!'
* HP:Hurt Mana:Icy>cast 'lightning bolt' kraken
Alas, not enough mana flows through you...
The kraken hits a spirit-soldier (ax)'s right leg extremely hard and shatters
it.
A spirit-soldier (ax) is incapacitated and will slowly die, if not aided.
* HP:Hurt Mana:Icy>
You get a canoe.
* HP:Hurt Mana:Icy>
The kraken hits a spirit-soldier (ax)'s right arm extremely hard and shatters
it.
Your blood freezes as you hear a spirit-soldier (ax)'s death cry.
A spirit-soldier (ax) disappears into nothing.
* HP:Hurt Mana:Icy>get canoew
You can't get a canoe, it's too heavy.
* HP:Hurt Mana:Icy>By the Stinking Pool
Exits: north, east.
The ground is frozen solid.
* HP:Hurt Mana:Icy>n
By the Stinking Pool
Exits: south, (up).
* HP:Hurt Mana:Icy>uIn the Damp Cellar
Exits: east, (down).
* HP:Hurt Mana:Icy>drop canoei
You drop the canoe.
* HP:Hurt Mana:Icy>
You are carrying:
a large sack
a large sack
a canoe
a nasty orkish fang (dented)
* HP:Hurt Mana:Icy>dri skin
Your stomach can't contain anymore!
* HP:Hurt Mana:Icy>
Allorn narrates 'P(alleria) quit?'
* HP:Hurt Mana:Icy>stat
OB: 36%, DB: 52%, PB: 40%, Armour: 52%. Wimpy: 40. Mood: wimpy.
Needed: 197,301 xp, 0 tp. Lauren: 50. Alert: normal.
Affected by:
- noquit
- panic
- armour
- shield
* HP:Hurt Mana:Icy>dsBy the Stinking Pool
Exits: south, (up).
* HP:Hurt Mana:Icy>By the Stinking Pool
Exits: north, east.
* HP:Hurt Mana:Icy>eget canoewRanfas narrates 'how about abandoned graveyard exit down....'
In the Stinking Pool
You see three arrows on the ground.
A canoe has been left here.
You see two longswords on the ground.
A raft has been left here.
A scimitar has been left here.
You see four war arrows on the ground.
The large kraken lies in the water, lashing at you with its tentacles.
Exits: [east], west.
* HP:Hurt Mana:Icy>
You get a canoe.
* HP:Hurt Mana:Icy>By the Stinking Pool
Exits: north, east.
The ground is frozen solid.
* HP:Hurt Mana:Icy>n
By the Stinking Pool
Exits: south, (up).
* HP:Hurt Mana:Icy>uIn the Damp Cellar
A canoe has been left here.
Exits: east, (down).
* HP:Hurt Mana:Icy>drop canoei
You drop the canoe.
* HP:Hurt Mana:Icy>
You are carrying:
a large sack
a large sack
a canoe
a nasty orkish fang (dented)
* HP:Hurt Mana:Icy>slecha s n
You go to sleep.
* HP:Hurt Mana:Icy>
Ok.
* HP:Hurt Mana:Icy>
Skot beeps you!
* HP:Fine Mana:Cold>sc
103/145 hits, 21/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
103/145 hits, 22/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>wake
You wake, and sit up.
* HP:Fine Mana:Cold>rest
You rest your tired bones.
* HP:Fine Mana:Cold>
Saving Paragond.
* HP:Fine Mana:Cold>t skot soling kraken, wait
Ok.
* HP:Fine Mana:Cold>slesc
You go to sleep.
* HP:Fine Mana:Cold>104/145 hits, 25/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
104/145 hits, 26/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
104/145 hits, 27/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
104/145 hits, 28/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
104/145 hits, 28/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
104/145 hits, 29/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
105/145 hits, 29/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
105/145 hits, 30/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
105/145 hits, 30/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
105/145 hits, 31/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
105/145 hits, 31/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
106/145 hits, 34/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
106/145 hits, 34/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
106/145 hits, 35/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>
You feel bolder.
* HP:Fine Mana:Warm>sc
107/145 hits, 37/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
107/145 hits, 38/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
107/145 hits, 39/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
107/145 hits, 40/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
108/145 hits, 41/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
108/145 hits, 41/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
108/145 hits, 42/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
108/145 hits, 43/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
108/145 hits, 44/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
108/145 hits, 45/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
109/145 hits, 45/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
109/145 hits, 48/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
109/145 hits, 48/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
110/145 hits, 50/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
110/145 hits, 51/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
110/145 hits, 52/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
110/145 hits, 52/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
110/145 hits, 53/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
111/145 hits, 54/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
111/145 hits, 54/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
111/145 hits, 55/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
111/145 hits, 56/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
111/145 hits, 57/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
113/145 hits, 64/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
114/145 hits, 69/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
116/145 hits, 78/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
117/145 hits, 84/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
120/145 hits, 93/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
121/145 hits, 99/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
121/145 hits, 100/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
121/145 hits, 101/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
122/145 hits, 102/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
122/145 hits, 104/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
122/145 hits, 105/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
122/145 hits, 106/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
122/145 hits, 107/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
123/145 hits, 108/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
123/145 hits, 109/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
123/145 hits, 110/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
123/145 hits, 111/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
123/145 hits, 111/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
123/145 hits, 113/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
123/145 hits, 114/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
123/145 hits, 115/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
124/145 hits, 116/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
124/145 hits, 117/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
124/145 hits, 118/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
124/145 hits, 118/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
124/145 hits, 119/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
125/145 hits, 121/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
125/145 hits, 122/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
125/145 hits, 123/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
125/145 hits, 124/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
126/145 hits, 125/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
126/145 hits, 126/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
126/145 hits, 127/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
126/145 hits, 128/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
126/145 hits, 129/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>scscsc126/145 hits, 129/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>126/145 hits, 130/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
127/145 hits, 130/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>127/145 hits, 131/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
127/145 hits, 131/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
127/145 hits, 132/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>cha wimp 100scWimpy set to: 100
* HP:Fine Mana:Burning>128/145 hits, 135/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
128/145 hits, 137/137 mana, and 95/95 moves.
* HP:Fine>sc
128/145 hits, 137/137 mana, and 95/95 moves.
* HP:Fine>cha wimp 80scWimpy set to: 80
* HP:Fine>129/145 hits, 137/137 mana, and 95/95 moves.
* HP:Fine>wakest
You wake, and sit up.
* HP:Fine>
You stand up.
* HP:Fine>cha s n
Ok.
* HP:Fine>sto charmsto charmcast 'store' charm
You start to concentrate...
sle
You stored it.
* HP:Fine Mana:Burning>cast 'store' charm
You start to concentrate...
You stored it.
* HP:Fine Mana:Hot>
You go to sleep.
* HP:Fine Mana:Hot>dvArglebargle, glop-glyf!?!
* HP:Fine Mana:Hot>SC129/145 hits, 98/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
129/145 hits, 100/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>stat
OB: 37%, DB: -23%, PB: 41%, Armour: 52%. Wimpy: 80. Mood: wimpy.
Needed: 197,301 xp, 0 tp. Lauren: 50. Alert: normal.
Affected by:
- stored spell charm.
- stored spell charm.
- armour
- shield
* HP:Fine Mana:Hot>sc
130/145 hits, 102/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
130/145 hits, 104/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
130/145 hits, 104/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
131/145 hits, 105/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
131/145 hits, 106/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
131/145 hits, 106/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
131/145 hits, 107/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>cha s n
Ok.
* HP:Fine Mana:Burning>sc
131/145 hits, 108/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
131/145 hits, 109/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
132/145 hits, 110/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
132/145 hits, 110/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
132/145 hits, 111/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
132/145 hits, 112/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
132/145 hits, 113/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
132/145 hits, 114/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
133/145 hits, 115/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
133/145 hits, 115/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
133/145 hits, 116/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
133/145 hits, 117/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
133/145 hits, 118/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
133/145 hits, 119/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
134/145 hits, 119/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
134/145 hits, 120/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
134/145 hits, 121/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
134/145 hits, 122/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
134/145 hits, 123/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
135/145 hits, 124/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
135/145 hits, 125/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
135/145 hits, 125/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
135/145 hits, 126/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>wake
You wake, and sit up.
* HP:Fine Mana:Burning>st
You stand up.
* HP:Fine Mana:Burning>ex
East  - 
You can't distinguish a lot of details.
Down  - 
You can't distinguish a lot of details.
* HP:Fine Mana:Burning>e
In the Damp Cellar
Exits: north, west.
* HP:Fine Mana:Burning>scout n
You quietly scout northwards...
In the Damp Cellar
A mace is on the ground.
A scimitar has been left here.
You see two wooden clubs on the ground.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
You stop scouting.
* HP:Fine Mana:Burning>cha m wne
Ok.
* HP:Fine Mana:Burning>In the Damp Cellar
A mace is on the ground.
A scimitar has been left here.
You see two wooden clubs on the ground.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
Exits: east, south, west, (up).
* HP:Fine Mana:Burning>The Dungeons
Exits: [north], east, [south], west.
* HP:Fine Mana:Burning>scout e
You quietly scout eastwards...
The Prison Keeper's Chamber
You see three longswords on the ground.
A rotten corpse is hanging here.
You stop scouting.
* HP:Fine Mana:Burning>cha m w
Ok.
* HP:Fine Mana:Burning>cha s n
Ok.
* HP:Fine Mana:Burning>
Saving Paragond.
* HP:Fine Mana:Burning>wcharm soldierfIn the Damp Cellar
A mace is on the ground.
A scimitar has been left here.
You see two wooden clubs on the ground.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
Exits: east, south, west, (up).
* HP:Fine Mana:Burning>cast 'charm' soldier
You quickly recall your stored spell...
Ok.
A spirit-soldier starts following you.
* HP:Fine Mana:Burning>
You flee head over heels.
The Dungeons
Exits: [north], east, [south], west.
* HP:Fine Mana:Burning>ws
In the Damp Cellar
A mace is on the ground.
A scimitar has been left here.
There are two wooden clubs here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
A dark intangible shadow turns to face you.
Exits: east, south, west, (up).
* HP:Fine Mana:Burning>In the Damp Cellar
Exits: north, west.
A spirit-soldier has arrived from the north.
* HP:Fine Mana:Burning>osorder followers sleep
A spirit-soldier lies down and falls asleep.
Ok.
* HP:Fine Mana:Burning>dri skin
You drink the water.
* HP:Fine Mana:Burning>get canoe
You can't find a canoe.
* HP:Fine Mana:Burning>lo
In the Damp Cellar
A spirit-soldier is sleeping here.
* HP:Fine Mana:Burning>ex
North - 
You can't distinguish a lot of details.
West  - 
You can't distinguish a lot of details.
* HP:Fine Mana:Burning>w
In the Damp Cellar
You see two canoes on the ground.
Exits: east, (down).
* HP:Fine Mana:Burning>get canoee
You get a canoe.
* HP:Fine Mana:Burning>In the Damp Cellar
A spirit-soldier is sleeping here.
Exits: north, west.
* HP:Fine Mana:Burning>give canoe soldier
Ok.
* HP:Fine Mana:Burning>label soldier mon
Ok.
* HP:Fine Mana:Burning>In the Damp Cellar
A mace is on the ground.
A scimitar has been left here.
On the ground, there are two wooden clubs.
A dark intangible shadow turns to face you.
Exits: east, south, west, (up).
* HP:Fine Mana:Burning>s
In the Damp Cellar
A spirit-soldier (mo) is sleeping here.
Exits: north, west.
* HP:Fine Mana:Burning>cha m w
Ok.
* HP:Fine Mana:Burning>cha s t
Ok.
* HP:Fine Mana:Burning>ncharm wraithIn the Damp Cellar
A mace is on the ground.
A scimitar has been left here.
On the ground, there are two wooden clubs.
A dark intangible shadow turns to face you.
Exits: east, south, west, (up).
* HP:Fine Mana:Burning>cast 'charm' wraith
You quickly recall your stored spell...
f
You swiftly dodge a dark wraith's attempt to hit you.
Ok.
Nothing seems to happen.
* HP:Fine Mana:Burning a dark wraith:Healthy>
You flee head over heels.
The Dungeons
Exits: [north], east, [south], west.
* HP:Fine Mana:Burning>cha s n
Ok.
* HP:Fine Mana:Burning>sto charmcast 'store' charm
You start to concentrate...
cha s t
You stored it.
* HP:Fine Mana:Hot>
Ok.
* HP:Fine Mana:Hot>wuIn the Damp Cellar
A mace is on the ground.
A scimitar has been left here.
There are two wooden clubs here.
A dark intangible shadow turns to face you.
Exits: east, south, west, (up).
A dark wraith lightly hits your right arm and tickles it.
* HP:Fine Mana:Hot a dark wraith:Healthy>No way! 
You are fighting for your life!
* HP:Fine Mana:Hot a dark wraith:Healthy>f
You flee head over heels.
In the Damp Cellar
Exits: east.
* HP:Fine Mana:Hot>euIn the Damp Cellar
A mace is on the ground.
A scimitar has been left here.
On the ground, there are two wooden clubs.
A dark intangible shadow turns to face you.
Exits: east, south, west, (up).
* HP:Fine Mana:Hot>The Dark Passage
A pack horse (mine) is standing here.
Exits: north, (down).
* HP:Fine Mana:Hot>n
The Great Hall
On the ground, there are two short spears.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: north, east, south.
* HP:Fine Mana:Hot>s
The Dark Passage
A pack horse (mine) is standing here.
Exits: north, (down).
* HP:Fine Mana:Hot>ncharm spiritfThe Great Hall
There are two short spears here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: north, east, south.
* HP:Fine Mana:Hot>cast 'charm' spirit
You quickly recall your stored spell...
Ok.
A spirit-soldier starts following you.
* HP:Fine Mana:Hot>
You flee head over heels.
The Dark Passage
A pack horse (mine) is standing here.
Exits: north, (down).
* HP:Fine Mana:Hot>ns
The Great Hall
There are two short spears here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: north, east, south.
* HP:Fine Mana:Hot>The Dark Passage
A pack horse (mine) is standing here.
Exits: north, (down).
A spirit-soldier has arrived from the north.
* HP:Fine Mana:Hot>dsIn the Damp Cellar
A mace is on the ground.
A scimitar has been left here.
On the ground, there are two wooden clubs.
A dark intangible shadow turns to face you.
Exits: east, south, west, (up).
A spirit-soldier has arrived from above.
* HP:Fine Mana:Hot>In the Damp Cellar
A spirit-soldier (mo) is sleeping here.
Exits: north, west.
A spirit-soldier has arrived from the north.
* HP:Fine Mana:Hot>w
In the Damp Cellar
A canoe has been left here.
Exits: east, (down).
* HP:Fine Mana:Hot>abanAbandon what?
* HP:Fine Mana:Hot>get canoe
You get a canoe.
* HP:Fine Mana:Hot>lo
In the Damp Cellar
* HP:Fine Mana:Hot>srsearch quickly
You have revealed a spirit-soldier!
You begin to search ...
* HP:Fine Mana:Hot>get canoe
You can't find a canoe.
* HP:Fine Mana:Hot>give canoe spiritlo
Ok.
* HP:Fine Mana:Hot>In the Damp Cellar
An ancient spirit, dressed in the arms of a soldier, challenges you.
* HP:Fine Mana:Hot>label spirit ax
Ok.
* HP:Fine Mana:Hot>e
In the Damp Cellar
A spirit-soldier (mo) is sleeping here.
Exits: north, west.
A spirit-soldier (ax) has arrived from the west.
* HP:Fine Mana:Hot>owostorder followers wake
A spirit-soldier (mo) wakes up.
Ok.
* HP:Fine Mana:Hot>worder followers stand
A spirit-soldier (mo) clambers on his feet.
Ok.
* HP:Fine Mana:Hot>In the Damp Cellar
Exits: east, (down).
A spirit-soldier (ax) has arrived from the east.
A spirit-soldier (mo) has arrived from the east.
* HP:Fine Mana:Hot>osorder followers sleep
A spirit-soldier (ax) lies down and falls asleep.
A spirit-soldier (mo) lies down and falls asleep.
Ok.
* HP:Fine Mana:Hot>slesc
You go to sleep.
* HP:Fine Mana:Hot>138/145 hits, 78/137 mana, and 89/95 moves.
* HP:Fine Mana:Hot>sc
138/145 hits, 79/137 mana, and 89/95 moves.
* HP:Fine Mana:Hot>sccha s n139/145 hits, 80/137 mana, and 90/95 moves.
* HP:Fine Mana:Hot>sc
Ok.
* HP:Fine Mana:Hot>139/145 hits, 80/137 mana, and 90/95 moves.
* HP:Fine Mana:Hot>sc
139/145 hits, 82/137 mana, and 91/95 moves.
* HP:Fine Mana:Hot>sc
139/145 hits, 82/137 mana, and 92/95 moves.
* HP:Fine Mana:Hot>sc
139/145 hits, 83/137 mana, and 92/95 moves.
* HP:Fine Mana:Hot>sc
139/145 hits, 83/137 mana, and 92/95 moves.
* HP:Fine Mana:Hot>sc
140/145 hits, 84/137 mana, and 93/95 moves.
* HP:Fine Mana:Hot>sc
140/145 hits, 85/137 mana, and 94/95 moves.
* HP:Fine Mana:Hot>sc
140/145 hits, 86/137 mana, and 94/95 moves.
* HP:Fine Mana:Hot>scsc140/145 hits, 86/137 mana, and 94/95 moves.
* HP:Fine Mana:Hot>sc
140/145 hits, 87/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>140/145 hits, 87/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
140/145 hits, 88/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
141/145 hits, 88/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
141/145 hits, 89/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
141/145 hits, 89/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
141/145 hits, 90/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
141/145 hits, 91/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
141/145 hits, 91/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
141/145 hits, 92/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
142/145 hits, 93/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
142/145 hits, 93/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
142/145 hits, 94/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
142/145 hits, 94/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
142/145 hits, 95/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
142/145 hits, 96/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
142/145 hits, 96/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
143/145 hits, 98/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>
Your magical shield wears off.
* HP:Fine Mana:Hot>sc
143/145 hits, 101/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>sc
143/145 hits, 102/137 mana, and 95/95 moves.
* HP:Fine Mana:Hot>stat
OB: 35%, DB: -60%, PB: 40%, Armour: 52%. Wimpy: 80. Mood: wimpy.
Needed: 197,301 xp, 0 tp. Lauren: 50. Alert: normal.
Affected by:
- noquit
- panic
- armour
* HP:Fine Mana:Burning>sc
144/145 hits, 105/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
144/145 hits, 106/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
144/145 hits, 106/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
144/145 hits, 107/137 mana, and 95/95 moves.
* HP:Fine Mana:Burning>sc
145/145 hits, 108/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 108/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 109/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 110/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 110/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 111/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 112/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 113/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 113/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 114/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 115/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 115/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 116/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 117/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 117/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 118/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 119/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 120/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 120/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 121/137 mana, and 95/95 moves.
* Mana:Burning>cha s n
Ok.
* Mana:Burning>axArglebargle, glop-glyf!?!
* Mana:Burning>sc
145/145 hits, 123/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 124/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 125/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 125/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 126/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 127/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 128/137 mana, and 95/95 moves.
* Mana:Burning>sc
You feel bolder.
* Mana:Burning>145/145 hits, 129/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 130/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 130/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 131/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 132/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 133/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 133/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 134/137 mana, and 95/95 moves.
* Mana:Burning>wakest
You wake, and sit up.
* Mana:Burning>arm
You stand up.
* Mana:Burning>cast 'armour'
You start to concentrate...
sle
Your magic armour is revitalized.
* Mana:Burning>
You go to sleep.
* Mana:Burning>sc
145/145 hits, 111/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 112/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 112/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 113/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 113/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 114/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 117/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 117/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 118/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 118/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 119/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 120/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 120/137 mana, and 95/95 moves.
* Mana:Burning>scsc145/145 hits, 122/137 mana, and 95/95 moves.
* Mana:Burning>145/145 hits, 122/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 123/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 124/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 125/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 126/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 126/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 127/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 128/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 129/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 129/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 130/137 mana, and 95/95 moves.
* Mana:Burning>sc
145/145 hits, 131/137 mana, and 95/95 moves.
* Mana:Burning>wakest
You wake, and sit up.
* Mana:Burning>
You stand up.
* Mana:Burning>oworder followers wake
A spirit-soldier (ax) wakes up.
A spirit-soldier (mo) wakes up.
Ok.
* Mana:Burning>ostdri skinorder followers stand
A spirit-soldier (ax) clambers on his feet.
A spirit-soldier (mo) clambers on his feet.
Ok.
* Mana:Burning>lo
You drink the water.
* Mana:Burning>In the Damp Cellar
A spirit-soldier (ax) is standing here.
A spirit-soldier (mo) is standing here.
* Mana:Burning>dBy the Stinking Pool
Exits: south, (up).
A spirit-soldier (ax) has arrived from above.
A spirit-soldier (mo) has arrived from above.
* Mana:Burning>s
By the Stinking Pool
Exits: north, east.
A spirit-soldier (ax) has arrived from the north.
A spirit-soldier (mo) has arrived from the north.
* Mana:Burning>eorder followers hit krakenorder followers hit krakenorder followers hit krakenIn the Stinking Pool
You see three arrows on the ground.
On the ground, there are two longswords.
A raft has been left here.
A scimitar has been left here.
On the ground, there are four war arrows.
The large kraken lies in the water, lashing at you with its tentacles.
Exits: [east], west.
A spirit-soldier (ax) has arrived from the west.
A spirit-soldier (mo) has arrived from the west.
*>The kraken swiftly dodges a spirit-soldier (ax)'s attempt to stab it.
A spirit-soldier (mo) crushes the kraken's body extremely hard and tickles it.
Ok.
The kraken says 'R'llvrip you towpieces,fscum!'
The kraken says 'Baktakd!kHowrdakr ykr?vS w llKammewbWr yrvk vacezPHkrgrnd!'
The kraken hits a spirit-soldier (ax)'s body extremely hard.
*>
Ok.
*>
Ok.
*>order followers hit kraken
Ok.
*>
The kraken hits a spirit-soldier (ax)'s right arm extremely hard.
*>b krakenb krakencast 'lightning bolt' kraken
You start to concentrate...
Toigan narrates 'wait 30 days and do a prac re-set'
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'Brrtard!nHuw dzre you? K nmllZrkmewbhrzyrrrrsaceiPRkagond!'
* Mana:Burning>b krakencast 'lightning bolt' kraken
You start to concentrate...
The kraken hits a spirit-soldier (ax)'s left leg extremely hard and shatters
it.
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'I willarip yourfveaot fut, Pamagohd!'
* Mana:Burning>cast 'lightning bolt' kraken
You start to concentrate...
b krakenThe kraken hits a spirit-soldier (ax)'s body extremely hard and shatters it.
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'R wkll zmp yvurAhrartwout,mParkgovd!'
* Mana:Burning>cast 'lightning bolt' kraken
You start to concentrate...
b kraken
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'BaktFrd!mHWw dark yok?hI mrll rkmrhbik yourrfrcz ParKgrnd!'
The kraken hits a spirit-soldier (ax)'s head extremely hard and shatters it.
* Mana:Hot>cast 'lightning bolt' kraken
You start to concentrate...
b kraken
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'm'llfrip you to piecek, scRm!'
* Mana:Hot>cast 'lightning bolt' kraken
You start to concentrate...
The kraken hits a spirit-soldier (ax)'s left arm extremely hard and shatters
it.
b kraken
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'I Hill rip yourfWsaat zut, Pkrwgond!'
* Mana:Hot>cast 'lightning bolt' kraken
You start to concentrate...
b krakenThe kraken hits a spirit-soldier (ax)'s right foot extremely hard and shatters
it.
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'v'll vip yku to piecks, scum!'
* Mana:Hot>cast 'lightning bolt' kraken
You start to concentrate...
b krakenThe kraken hits a spirit-soldier (ax)'s body extremely hard and shatters it.
Your blood freezes as you hear a spirit-soldier (ax)'s death cry.
A spirit-soldier (ax) disappears into nothing.
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'K nillkrrp yourrheartrrut,kPaeagizd!'
* Mana:Hot>cast 'lightning bolt' kraken
You start to concentrate...
b krakenThe kraken hits a spirit-soldier (mo)'s right arm extremely hard.
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'I vill ripvyour hkret ukt, Parkghzd!'
* Mana:Warm>b krakencast 'lightning bolt' kraken
You start to concentrate...
Saving Paragond.
The kraken hits a spirit-soldier (mo)'s head extremely hard.
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'Bastzrd! Havrdnre yWR?rz nillrrzmrmbvr yrusofkcf PiKrgrnd!'
* Mana:Warm>cast 'lightning bolt' kraken
You start to concentrate...
b krakenThe kraken hits a spirit-soldier (mo)'s right leg extremely hard and shatters
it.
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'Ikwill rip yeur zkaft ont,vParagond!'
* Mana:Warm>b krakencast 'lightning bolt' kraken
You start to concentrate...
Angelic narrates 'I'm just wondering where these pracs are coming from. =)'
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'Beztkkd! NomSdaievyoa?rI Fillroemkmbzv yHkr fecNrPkrrgond!'
* Mana:Cold>cast 'lightning bolt' kraken
You start to concentrate...
The kraken hits a spirit-soldier (mo)'s left leg extremely hard and shatters
it.
exa kraken
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'I mill rip yowr mfwit oet, Pknagkwd!'
* Mana:Cold>Out of the water, a black, stinking creature rises. It is a kraken - one of 
the largest of the loathsome things which gnaw at roots of the world. Its
great green and black tentacles slither unerringly in your direction.
The kraken looks pretty hurt.
The kraken hits a spirit-soldier (mo)'s head extremely hard and shatters it.
* Mana:Cold>b krakencast 'lightning bolt' kraken
You start to concentrate...
The kraken hits a spirit-soldier (mo)'s body extremely hard and shatters it.
get canoe
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'I willerip your heart out,kPaNMgoZd!'
* Mana:Icy>
You get a canoe.
* Mana:Icy>get canoe
The kraken hits a spirit-soldier (mo)'s left arm very hard and shatters it.
* Mana:Icy>
You can't find a canoe.
* Mana:Icy>get canoe
You can't find a canoe.
* Mana:Icy>
The kraken hits a spirit-soldier (mo)'s right arm extremely hard and shatters
it.
A spirit-soldier (mo) is mortally wounded and will die soon if not aided.
* Mana:Icy>
Spindle narrates 'train all more often'
* Mana:Icy>exa kraken
The kraken hits a spirit-soldier (mo)'s left leg extremely hard and shatters
it.
Your blood freezes as you hear a spirit-soldier (mo)'s death cry.
A spirit-soldier (mo) disappears into nothing.
* Mana:Cold>Out of the water, a black, stinking creature rises. It is a kraken - one of 
the largest of the loathsome things which gnaw at roots of the world. Its
great green and black tentacles slither unerringly in your direction.
The kraken looks pretty hurt.
* Mana:Cold>get all.canoe
The kraken hits your body extremely hard.
* HP:Fine Mana:Cold the kraken:Bad>w
You can't get a canoe, it's too heavy.
* HP:Fine Mana:Cold the kraken:Bad>No way! 
You are fighting for your life!
* HP:Fine Mana:Cold the kraken:Bad>f
You flee head over heels.
By the Stinking Pool
Exits: north, east.
The ground is frozen solid.
* HP:Fine Mana:Cold>n
By the Stinking Pool
Exits: south, (up).
* HP:Fine Mana:Cold>uIn the Damp Cellar
Exits: east, (down).
* HP:Fine Mana:Cold>drop all.canoe
You drop the canoe.
You drop the canoe.
* HP:Fine Mana:Cold>dBy the Stinking Pool
Exits: south, (up).
* HP:Fine Mana:Cold>s
By the Stinking Pool
Exits: north, east.
* HP:Fine Mana:Cold>eget all.canoew
You need to swim to go there.
* HP:Fine Mana:Cold>
You can't find any canoe.
* HP:Fine Mana:Cold>
Alas, you cannot go that way...
* HP:Fine Mana:Cold>nuBy the Stinking Pool
Exits: south, (up).
* HP:Fine Mana:Cold>In the Damp Cellar
There are two canoes here.
Exits: east, (down).
* HP:Fine Mana:Cold>get canoe
You get a canoe.
* HP:Fine Mana:Cold>dsBy the Stinking Pool
Exits: south, (up).
* HP:Fine Mana:Cold>By the Stinking Pool
Exits: north, east.
* HP:Fine Mana:Cold>eget canoewIn the Stinking Pool
There are three arrows here.
A canoe has been left here.
There are two longswords here.
A raft has been left here.
A scimitar has been left here.
A short spear is lying on the ground.
On the ground, there are four war arrows.
A wooden club is on the ground.
The large kraken lies in the water, lashing at you with its tentacles.
Exits: [east], west.
* HP:Fine Mana:Cold>
You get a canoe.
* HP:Fine Mana:Cold>By the Stinking Pool
Exits: north, east.
The ground is frozen solid.
* HP:Fine Mana:Cold>nuBy the Stinking Pool
Exits: south, (up).
* HP:Fine Mana:Cold>In the Damp Cellar
A canoe has been left here.
Exits: east, (down).
* HP:Fine Mana:Cold>drop canoei
You drop the canoe.
* HP:Fine Mana:Cold>
You are carrying:
a canoe
a large sack
a large sack
a nasty orkish fang (dented)
* HP:Fine Mana:Cold>dri skin
Your stomach can't contain anymore!
* HP:Fine Mana:Cold>sle
You go to sleep.
* HP:Fine Mana:Cold>sc
123/145 hits, 24/137 mana, and 88/95 moves.
* HP:Fine Mana:Cold>wakerest
You wake, and sit up.
* HP:Fine Mana:Warm>
You rest your tired bones.
* HP:Fine Mana:Warm>t skot * HP:Fine Mana:Cold the kraken:BadNo-one by that name here...
* HP:Fine Mana:Warm>sle
You go to sleep.
* HP:Fine Mana:Warm>sccha s n127/145 hits, 40/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>
Ok.
* HP:Fine Mana:Warm>sc
127/145 hits, 40/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
129/145 hits, 48/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
130/145 hits, 49/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
130/145 hits, 49/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
130/145 hits, 50/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
130/145 hits, 50/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
130/145 hits, 51/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
130/145 hits, 52/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
131/145 hits, 55/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>
A ghost strongly hits your head.
* HP:Fine Mana:Hot a ghost:Healthy>stDo you not consider fighting as standing?
* HP:Fine Mana:Hot a ghost:Healthy>f
You flee head over heels.
PANIC! 
You couldn't escape!
A ghost lightly hits your right arm and tickles it.
* HP:Fine Mana:Hot a ghost:Healthy>
You flee head over heels.
PANIC! 
You couldn't escape!
* HP:Fine Mana:Hot a ghost:Healthy>
You flee head over heels.
In the Damp Cellar
Exits: north, west.
* HP:Fine Mana:Hot>n
In the Damp Cellar
A mace is on the ground.
A scimitar has been left here.
On the ground, there are two wooden clubs.
A dark intangible shadow turns to face you.
A Skeletal Warrior is staring angrily at you.
Exits: east, south, west, [up].
* HP:Fine Mana:Hot>s
In the Damp Cellar
Exits: north, west.
You suddenly notice a ghost.
* HP:Fine Mana:Hot>w
In the Damp Cellar
You see two canoes on the ground.
Exits: east.
* HP:Fine Mana:Hot>rest
You sit down and rest your tired bones.
* HP:Fine Mana:Hot>sc
122/145 hits, 68/137 mana, and 93/95 moves.
* HP:Fine Mana:Hot>sc
122/145 hits, 68/137 mana, and 94/95 moves.
* HP:Fine Mana:Hot>cha s n
Ok.
* HP:Fine Mana:Hot>st
You stop resting, and stand up.
* HP:Fine Mana:Hot>sto charmcast 'store' charm
You start to concentrate...
cha s t
You stored it.
* HP:Fine Mana:Warm>
Ok.
* HP:Fine Mana:Warm>echarm ghostIn the Damp Cellar
A moaning ghost advances towards you, shimmering with a pale light.
Exits: north, west.
* HP:Fine Mana:Warm>cast 'charm' ghost
You quickly recall your stored spell...
f
Ok.
A ghost starts following you.
* HP:Fine Mana:Cold>
You flee head over heels.
In the Damp Cellar
A mace is on the ground.
A scimitar has been left here.
On the ground, there are two wooden clubs.
A dark intangible shadow turns to face you.
Exits: east, south, west, [up].
* HP:Fine Mana:Cold>sw
In the Damp Cellar
A moaning ghost advances towards you, shimmering with a pale light.
Exits: north, west.
* HP:Fine Mana:Cold>In the Damp Cellar
On the ground, there are two canoes.
Exits: east.
* HP:Fine Mana:Cold>osorder followers sleep
Ok.
* HP:Fine Mana:Cold>
You suddenly notice a ghost.
* HP:Fine Mana:Cold>get canoe
You get a canoe.
* HP:Fine Mana:Cold>give canoe ghostsle
Ok.
* HP:Fine Mana:Cold>
You go to sleep.
* HP:Fine Mana:Cold>sc
124/145 hits, 29/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
124/145 hits, 30/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
124/145 hits, 30/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
124/145 hits, 31/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
124/145 hits, 31/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
124/145 hits, 32/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
124/145 hits, 32/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
124/145 hits, 33/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
125/145 hits, 33/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>sc
125/145 hits, 33/137 mana, and 95/95 moves.
* HP:Fine Mana:Cold>wakest
You wake, and sit up.
* HP:Fine Mana:Cold>
You stand up.
* HP:Fine Mana:Warm>op floorstone
Ok.
* HP:Fine Mana:Warm>dBy the Stinking Pool
Exits: south, (up).
* HP:Fine Mana:Warm>s
By the Stinking Pool
Exits: north, east.
* HP:Fine Mana:Warm>ew
In the Stinking Pool
On the ground, there are three arrows.
There are two longswords here.
A raft has been left here.
A scimitar has been left here.
A short spear is lying on the ground.
There are four war arrows here.
A wooden club is on the ground.
The large kraken lies in the water, lashing at you with its tentacles.
Exits: [east], west.
* HP:Fine Mana:Warm>By the Stinking Pool
Exits: north, east.
The ground is frozen solid.
* HP:Fine Mana:Warm>n
By the Stinking Pool
Exits: south, (up).
* HP:Fine Mana:Warm>uIn the Damp Cellar
A canoe has been left here.
A ghost is sleeping here.
Exits: east, (down).
* HP:Fine Mana:Warm>sle
You go to sleep.
* HP:Fine Mana:Warm>sc
126/145 hits, 39/137 mana, and 91/95 moves.
* HP:Fine Mana:Warm>scsc126/145 hits, 40/137 mana, and 91/95 moves.
* HP:Fine Mana:Warm>126/145 hits, 40/137 mana, and 92/95 moves.
* HP:Fine Mana:Warm>sc
127/145 hits, 41/137 mana, and 92/95 moves.
* HP:Fine Mana:Warm>sc
127/145 hits, 41/137 mana, and 92/95 moves.
* HP:Fine Mana:Warm>sc
127/145 hits, 42/137 mana, and 93/95 moves.
* HP:Fine Mana:Warm>sc
127/145 hits, 42/137 mana, and 93/95 moves.
* HP:Fine Mana:Warm>cha s n
Ok.
* HP:Fine Mana:Warm>sc
127/145 hits, 43/137 mana, and 94/95 moves.
* HP:Fine Mana:Warm>stat
OB: 37%, DB: -60%, PB: 41%, Armour: 52%. Wimpy: 80. Mood: wimpy.
Needed: 183,870 xp, 0 tp. Lauren: 50. Alert: normal.
Affected by:
- panic
- noquit
- armour
* HP:Fine Mana:Warm>sc
128/145 hits, 45/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
128/145 hits, 48/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
128/145 hits, 49/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>scsc129/145 hits, 49/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>129/145 hits, 49/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
129/145 hits, 50/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
129/145 hits, 51/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
129/145 hits, 52/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
130/145 hits, 53/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
130/145 hits, 53/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
130/145 hits, 54/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>scscsc130/145 hits, 54/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>130/145 hits, 54/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>130/145 hits, 55/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
130/145 hits, 55/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
130/145 hits, 56/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
131/145 hits, 57/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
131/145 hits, 58/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
131/145 hits, 59/137 mana, and 95/95 moves.
* HP:Fine Mana:Warm>sc
131/145 hits, 60/137 mana, and 95/95 moves.
A Skeletal Warrior strongly stabs your left foot.
You feel a strong ache there!
* HP:Fine Mana:Warm a Skeletal Warrior:Healthy>stDo you not consider fighting as standing?
* HP:Fine Mana:Warm a Skeletal Warrior:Healthy>oworder followers wake
A ghost wakes up.
Ok.
A Skeletal Warrior tries to kick you, but you manage to avoid his foot.
* HP:Fine Mana:Warm a Skeletal Warrior:Healthy>ostorder followers stand
A ghost clambers on its feet.
Ok.
* HP:Fine Mana:Warm a Skeletal Warrior:Healthy>
A Skeletal Warrior lightly stabs your left foot and tickles it.
* HP:Fine Mana:Warm a Skeletal Warrior:Healthy>or k skeletoorder followers k skeleto
Ok.
* HP:Fine Mana:Warm a Skeletal Warrior:Healthy>or k skeletonorder followers k skeleton
A ghost hits a Skeletal Warrior's left foot hard and tickles it.
Ok.
* HP:Fine Mana:Hot a Skeletal Warrior:Fine>
A Skeletal Warrior tries to kick you, but you manage to avoid his foot.
* HP:Fine Mana:Hot a Skeletal Warrior:Fine>or k warrior
You feel bolder.
* HP:Fine Mana:Hot a Skeletal Warrior:Fine>order followers k warrior
Ok.
* HP:Fine Mana:Hot a Skeletal Warrior:Fine>lo
In the Damp Cellar
A canoe has been left here.
A ghost is here, fighting a Skeletal Warrior.
A Skeletal Warrior is resting here.
Saving Paragond.
* HP:Fine Mana:Hot a Skeletal Warrior:Fine>f
You pierce a Skeletal Warrior's left leg and tickle it.
A Skeletal Warrior stabs your right leg and tickles it.
* HP:Fine Mana:Hot a Skeletal Warrior:Fine>PANIC! 
You can't quit the fight!
* HP:Fine Mana:Hot a Skeletal Warrior:Fine>
A ghost strongly hits a Skeletal Warrior's right hand and tickles it.
* HP:Fine Mana:Hot a Skeletal Warrior:Fine>
You flee head over heels.
By the Stinking Pool
Exits: south, (up).
* HP:Fine Mana:Hot>uIn the Damp Cellar
A canoe has been left here.
A ghost is here, fighting a Skeletal Warrior.
A Skeletal Warrior is here, fighting a ghost.
Exits: east, (down).
* HP:Fine Mana:Hot>ass ghost
You assist a ghost.
* HP:Fine Mana:Hot a Skeletal Warrior:Fine a ghost:Healthy>dri skin
Your stomach can't contain anymore!
A ghost strongly hits a Skeletal Warrior's left arm and tickles it.
* HP:Fine Mana:Hot a Skeletal Warrior:Fine a ghost:Healthy>cha m a
Ok.
* HP:Fine Mana:Hot a Skeletal Warrior:Fine a ghost:Healthy>wi fang
You stop using a double edged eket.
You awkwardly wield a nasty orkish fang, ready to protect the weak.
* HP:Fine Mana:Hot a Skeletal Warrior:Fine a ghost:Healthy>
You strongly pierce a Skeletal Warrior's head and tickle it.
* HP:Fine Mana:Hot a Skeletal Warrior:Fine a ghost:Healthy>
A Skeletal Warrior tries a kick at a ghost but misses.
* HP:Fine Mana:Hot a Skeletal Warrior:Fine a ghost:Healthy>
A ghost hits a Skeletal Warrior's left arm extremely hard.
* HP:Fine Mana:Hot a Skeletal Warrior:Hurt a ghost:Healthy>fb
You lightly pierce a Skeletal Warrior's body and tickle it.
* HP:Fine Mana:Hot a Skeletal Warrior:Hurt a ghost:Healthy>cast 'fireball'
You start to concentrate...
A ghost hits a Skeletal Warrior's body and tickles it.
Ok.
Your fireball completely envelops a Skeletal Warrior in flames.
* HP:Fine Mana:Warm a Skeletal Warrior:Bad a ghost:Healthy>
A Skeletal Warrior stabs a ghost's body and tickles it.
* HP:Fine Mana:Warm a Skeletal Warrior:Bad a ghost:Fine>
A ghost hits a Skeletal Warrior's body.
* HP:Fine Mana:Warm a Skeletal Warrior:Bad a ghost:Fine>
You strongly pierce a Skeletal Warrior's right arm and shatter it.
* HP:Fine Mana:Warm a Skeletal Warrior:Bad a ghost:Fine>
You bleed from open wounds.
* HP:Fine Mana:Warm a Skeletal Warrior:Bad a ghost:Fine>
A Skeletal Warrior stabs a ghost's right hand and tickles it.
* HP:Fine Mana:Warm a Skeletal Warrior:Bad a ghost:Fine>
A ghost lightly hits a Skeletal Warrior's body.
* HP:Fine Mana:Warm a Skeletal Warrior:Bad a ghost:Fine>
You strongly pierce a Skeletal Warrior's right hand and shatter it.
* HP:Fine Mana:Warm a Skeletal Warrior:Awful a ghost:Fine>
A Skeletal Warrior tries a kick at a ghost but misses.
* HP:Fine Mana:Warm a Skeletal Warrior:Awful a ghost:Fine>
A ghost hits a Skeletal Warrior's body and shatters it.
* HP:Fine Mana:Warm a Skeletal Warrior:Awful a ghost:Fine>
A ghost strongly hits a Skeletal Warrior's left leg and shatters it.
* HP:Fine Mana:Warm a Skeletal Warrior:Awful a ghost:Fine>
You pierce a Skeletal Warrior's right arm hard and shatter it.
A Skeletal Warrior is incapacitated and will slowly die, if not aided.
* HP:Fine Mana:Warm a Skeletal Warrior:Dying a ghost:Fine>
A ghost hits a Skeletal Warrior's right foot extremely hard and shatters it.
Your blood freezes as you hear a Skeletal Warrior's death cry.
A Skeletal Warrior is dead! R.I.P.
* HP:Fine Mana:Warm>wi eketsle
You stop using a nasty orkish fang.
You awkwardly wield a double edged eket, ready to protect the weak.
* HP:Fine Mana:Warm>
You go to sleep.
* HP:Fine Mana:Warm>sc
107/145 hits, 55/137 mana, and 94/94 moves.
* HP:Fine Mana:Warm>sc
107/145 hits, 56/137 mana, and 94/94 moves.
* HP:Fine Mana:Warm>cha s nsc
Ok.
* HP:Fine Mana:Warm>107/145 hits, 57/137 mana, and 94/94 moves.
* HP:Fine Mana:Warm>stat
OB: 58%, DB: -61%, PB: 20%, Armour: 52%. Wimpy: 80. Mood: aggressive.
Needed: 182,924 xp, 0 tp. Lauren: 50. Alert: normal.
Affected by:
- noquit
- panic
- a deep wound at the left foot.
- armour
* HP:Fine Mana:Warm>sc
108/145 hits, 59/137 mana, and 94/94 moves.
* HP:Fine Mana:Warm>sc
108/145 hits, 59/137 mana, and 94/94 moves.
* HP:Fine Mana:Warm>sc
108/145 hits, 60/137 mana, and 94/94 moves.
* HP:Fine Mana:Warm>sc
108/145 hits, 61/137 mana, and 94/94 moves.
* HP:Fine Mana:Warm>sc
108/145 hits, 61/137 mana, and 94/94 moves.
* HP:Fine Mana:Warm>sc
108/145 hits, 62/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
108/145 hits, 62/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
108/145 hits, 63/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
109/145 hits, 63/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
109/145 hits, 64/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
109/145 hits, 64/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
109/145 hits, 65/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
109/145 hits, 66/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
109/145 hits, 66/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
109/145 hits, 67/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>cha s nsc
Ok.
* HP:Fine Mana:Hot>110/145 hits, 68/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
110/145 hits, 68/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
110/145 hits, 69/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
110/145 hits, 70/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>scsc110/145 hits, 70/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
110/145 hits, 70/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>110/145 hits, 71/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
110/145 hits, 72/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
111/145 hits, 72/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
111/145 hits, 73/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
111/145 hits, 73/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
111/145 hits, 74/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>scsc111/145 hits, 75/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>111/145 hits, 75/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
111/145 hits, 76/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
112/145 hits, 77/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
112/145 hits, 77/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
112/145 hits, 78/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
112/145 hits, 79/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
112/145 hits, 79/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
112/145 hits, 80/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
112/145 hits, 81/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
113/145 hits, 81/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
113/145 hits, 82/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
113/145 hits, 82/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
113/145 hits, 83/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
113/145 hits, 84/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
113/145 hits, 85/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
113/145 hits, 85/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
114/145 hits, 86/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
114/145 hits, 87/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
114/145 hits, 87/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
114/145 hits, 88/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>cha s nsc
Ok.
* HP:Fine Mana:Hot>114/145 hits, 89/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
114/145 hits, 89/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
114/145 hits, 90/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
115/145 hits, 90/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
115/145 hits, 91/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
115/145 hits, 91/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
115/145 hits, 92/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
115/145 hits, 93/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
115/145 hits, 93/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
115/145 hits, 94/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
115/145 hits, 95/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
116/145 hits, 95/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>scsc114/145 hits, 96/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
114/145 hits, 96/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>114/145 hits, 97/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
114/145 hits, 97/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
114/145 hits, 98/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
114/145 hits, 99/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
114/145 hits, 99/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
114/145 hits, 100/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
115/145 hits, 100/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
115/145 hits, 101/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
115/145 hits, 102/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
115/145 hits, 103/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
115/145 hits, 104/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>
You feel bolder.
* HP:Fine Mana:Burning>sc
115/145 hits, 104/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
115/145 hits, 105/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
115/145 hits, 106/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
115/145 hits, 106/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
115/145 hits, 107/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>wakest
You wake, and sit up.
* HP:Fine Mana:Burning>cu
You stand up.
* HP:Fine Mana:Burning>cast 'cure serious'
You start to concentrate...
sle
You begin to see scars fade away and a feeling of health comes over you.
* HP:Fine Mana:Hot>
You go to sleep.
* HP:Fine Mana:Hot>sc
142/145 hits, 97/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
142/145 hits, 97/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
142/145 hits, 98/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
142/145 hits, 98/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>wakest
You wake, and sit up.
* HP:Fine Mana:Hot>lo
You stand up.
* HP:Fine Mana:Hot>In the Damp Cellar
A canoe has been left here.
A skeleton of some humanoid lies in the dust.
A moaning ghost advances towards you, shimmering with a pale light.
* HP:Fine Mana:Hot>
Falir narrates 'ardent you suck'
* HP:Fine Mana:Hot>oworder followers wake
Ok.
* HP:Fine Mana:Hot>ostorder followers stand
Ok.
* HP:Fine Mana:Hot>ex
East  - 
You can't distinguish a lot of details.
Down  - 
You can't distinguish a lot of details.
* HP:Fine Mana:Hot>or dropc anoeorder followers dropc anoe
Ok.
* HP:Fine Mana:Hot>
Earubon narrates 'any rem curse???'
* HP:Fine Mana:Burning>or drop canoeorder followers drop canoe
A ghost drops a canoe.
Ok.
* HP:Fine Mana:Burning>or get canoeorder followers get canoe
A ghost gets a canoe.
Ok.
* HP:Fine Mana:Burning>i
You are carrying:
a nasty orkish fang (dented)
a canoe
a large sack
a large sack
* HP:Fine Mana:Burning>dri skind
You drink the water.
* HP:Fine Mana:Burning>By the Stinking Pool
Exits: south, (up).
* HP:Fine Mana:Burning>s
By the Stinking Pool
Exits: north, east.
* HP:Fine Mana:Burning>
Khazlor narrates 'retell please'
* HP:Fine Mana:Burning>as ghostWho do you want to assist?
* HP:Fine Mana:Burning>eorder followers hit krakenorder followers hit krakenorder followers hit krakenIn the Stinking Pool
There are three arrows here.
On the ground, there are two longswords.
A raft has been left here.
A scimitar has been left here.
A short spear is lying on the ground.
There are four war arrows here.
A wooden club is on the ground.
The large kraken lies in the water, lashing at you with its tentacles.
Exits: [east], west.
A ghost has arrived from the west.
The kraken says 'YOK!kPrragohd! Yor wrll dro benare yrur tise.'
The kraken hits your left arm extremely hard.
You feel a strong ache there!
* HP:Fine Mana:Burning the kraken:Wounded>The kraken swiftly dodges a ghost's attempt to hit it.
Ok.
The kraken says 'I willrvip yorr heart out, Parkgond!'
* HP:Fine Mana:Burning the kraken:Wounded>f
Ok.
* HP:Fine Mana:Burning the kraken:Wounded>
Ok.
* HP:Fine Mana:Burning the kraken:Wounded>PANIC! 
You can't quit the fight!
* HP:Fine Mana:Burning the kraken:Wounded>
You feel less protected.
The kraken hits your body extremely hard and shatters it.
You feel a strong ache there!
That really HURT!
* HP:Fine Mana:Burning the kraken:Wounded>
You flee head over heels.
By the Stinking Pool
Exits: north, east.
The ground is frozen solid.
* HP:Fine Mana:Burning>armcast 'armour'
You start to concentrate...
Andius narrates 'what's exit down at sand pit?'
A blue transparent wall slowly appears around you.
* HP:Fine Mana:Hot>e
In the Stinking Pool
You see three arrows on the ground.
On the ground, there are two longswords.
A raft has been left here.
A scimitar has been left here.
A short spear is lying on the ground.
On the ground, there are four war arrows.
A wooden club is on the ground.
The kraken is here, fighting a ghost.
A ghost is here, fighting the kraken.
Exits: [east], west.
* HP:Fine Mana:Hot>
The kraken hits a ghost's left foot extremely hard.
* HP:Fine Mana:Hot>b krakenb krakencast 'lightning bolt' kraken
You start to concentrate...
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'R'llrrip yiu thkpiecee, kcum!'
The kraken hits a ghost's right arm extremely hard and shatters it.
* HP:Fine Mana:Hot>cast 'lightning bolt' kraken
You start to concentrate...
b kraken
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'R'll rip yom tr peecku, scum!'
* HP:Fine Mana:Hot>cast 'lightning bolt' kraken
You start to concentrate...
The kraken hits a ghost's right foot extremely hard and shatters it.
b kraken
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'Bsrtrrd!rHrw dare yav? Ik ill remosbkrkyuurmfrce Prkagond!'
* HP:Fine Mana:Warm>b krakencast 'lightning bolt' kraken
You start to concentrate...
The kraken hits a ghost's right arm extremely hard and shatters it.
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'I'll zip yourto piecer,oVcam!'
* HP:Fine Mana:Warm>b krakencast 'lightning bolt' kraken
You start to concentrate...
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'Bkrtkrd!uHoh dhreZykk?uI hrll nrhwwberrysrm vrceAPm agoHd!'
* HP:Fine Mana:Warm>b krakencast 'lightning bolt' kraken
You start to concentrate...
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'Bastskd! Nrv dare yrK?kI sillkkkMkFbmrryrukehacekPakkgknd!'
A ghost bleeds from open wounds.
You bleed from open wounds.
The kraken hits a ghost's body extremely hard and shatters it.
* HP:Hurt Mana:Cold>b krakencast 'lightning bolt' kraken
You are too afraid.
* HP:Hurt Mana:Cold>cast 'lightning bolt' kraken
You are too afraid.
* HP:Hurt Mana:Cold>
Andius narrates 'south of grey havens'
* HP:Hurt Mana:Cold>b krakencast 'lightning bolt' kraken
You are too afraid.
The kraken hits a ghost's right hand extremely hard and shatters it.
Your blood freezes as you hear a ghost's death cry.
A ghost disappears into nothing.
* HP:Hurt Mana:Cold>
The kraken quickly approaches, trying to hit you.
* HP:Hurt Mana:Cold the kraken:Bad>
You flee head over heels.
By the Stinking Pool
Exits: north, east.
The ground is frozen solid.
* HP:Hurt Mana:Cold>n
By the Stinking Pool
Exits: south, (up).
* HP:Hurt Mana:Warm>uIn the Damp Cellar
A canoe has been left here.
A skeleton of some humanoid lies in the dust.
Exits: east, (down).
* HP:Hurt Mana:Warm>sle
You go to sleep.
* HP:Hurt Mana:Warm>sc
73/110 hits, 37/137 mana, and 72/86 moves.
* HP:Hurt Mana:Warm>stat
OB: 54%, DB: -65%, PB: 20%, Armour: 52%. Wimpy: 80. Mood: aggressive.
Needed: 178,297 xp, 0 tp. Lauren: 50. Alert: normal.
Affected by:
- noquit
- armour
- panic
- a critical wound at the body.
- a light wound at the left arm.
- a deep wound at the left foot.
* HP:Hurt Mana:Warm>cha wimp 50scWimpy set to: 50
* HP:Hurt Mana:Warm>75/110 hits, 45/137 mana, and 76/86 moves.
* HP:Hurt Mana:Warm>cha wimp 80scWimpy set to: 80
* HP:Hurt Mana:Warm>75/110 hits, 46/137 mana, and 77/86 moves.
* HP:Hurt Mana:Warm>sc
75/110 hits, 47/137 mana, and 77/86 moves.
* HP:Hurt Mana:Warm>sc
75/110 hits, 47/137 mana, and 78/86 moves.
* HP:Hurt Mana:Warm>sc
75/110 hits, 48/137 mana, and 78/86 moves.
* HP:Hurt Mana:Warm>sc
75/110 hits, 48/137 mana, and 78/86 moves.
* HP:Hurt Mana:Warm>sc
75/110 hits, 49/137 mana, and 79/86 moves.
* HP:Hurt Mana:Warm>sc
75/110 hits, 49/137 mana, and 79/86 moves.
* HP:Hurt Mana:Warm>sc
75/110 hits, 50/137 mana, and 79/86 moves.
* HP:Hurt Mana:Warm>sc
75/110 hits, 50/137 mana, and 79/86 moves.
* HP:Hurt Mana:Warm>sc
76/110 hits, 51/137 mana, and 80/86 moves.
* HP:Hurt Mana:Warm>sc
76/110 hits, 51/137 mana, and 80/86 moves.
* HP:Hurt Mana:Warm>sc
76/110 hits, 53/137 mana, and 81/86 moves.
* HP:Hurt Mana:Warm>stat
OB: 54%, DB: -65%, PB: 20%, Armour: 52%. Wimpy: 80. Mood: aggressive.
Needed: 178,297 xp, 0 tp. Lauren: 50. Alert: normal.
Affected by:
- noquit
- armour
- panic
- a critical wound at the body.
- a light wound at the left arm.
- a deep wound at the left foot.
* HP:Hurt Mana:Warm>sc
76/110 hits, 54/137 mana, and 82/86 moves.
* HP:Hurt Mana:Warm>wakest
You wake, and sit up.
* HP:Hurt Mana:Warm>crit
You stand up.
* HP:Hurt Mana:Warm>cast 'cure critic'
You start to concentrate...
You can feel the broken bones within you heal and reshape themselves.
* HP:Hurt Mana:Warm>slesc
You go to sleep.
* HP:Hurt Mana:Warm>92/145 hits, 40/137 mana, and 84/94 moves.
* HP:Hurt Mana:Warm>sc
92/145 hits, 41/137 mana, and 84/94 moves.
* HP:Hurt Mana:Warm>sc
92/145 hits, 41/137 mana, and 85/94 moves.
* HP:Hurt Mana:Warm>stat
OB: 56%, DB: -61%, PB: 20%, Armour: 52%. Wimpy: 80. Mood: aggressive.
Needed: 178,297 xp, 0 tp. Lauren: 50. Alert: normal.
Affected by:
- noquit
- armour
- panic
- a light wound at the left arm.
- a deep wound at the left foot.
* HP:Hurt Mana:Warm>sc
93/145 hits, 44/137 mana, and 87/94 moves.
* HP:Hurt Mana:Warm>
Saving Paragond.
* HP:Hurt Mana:Warm>sc
95/145 hits, 53/137 mana, and 93/94 moves.
* HP:Hurt Mana:Warm>sc
95/145 hits, 53/137 mana, and 94/94 moves.
* HP:Hurt Mana:Warm>sc
You begin to feel hungry.
* HP:Hurt Mana:Warm>93/145 hits, 54/137 mana, and 94/94 moves.
* HP:Hurt Mana:Warm>wakest
You wake, and sit up.
* HP:Hurt Mana:Warm>cf
You stand up.
* HP:Hurt Mana:Warm>emc 'create food'
You start to concentrate...
restsleA magic mushroom suddenly appears.
* HP:Hurt Mana:Warm>eat mushroom
You eat the mushroom.
You are full.
* HP:Hurt Mana:Warm>
You sit down and rest your tired bones.
* HP:Hurt Mana:Warm>
You go to sleep.
* HP:Hurt Mana:Warm>
You feel bolder.
* HP:Hurt Mana:Warm>sc
95/145 hits, 61/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
95/145 hits, 62/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
97/145 hits, 70/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
97/145 hits, 71/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
97/145 hits, 71/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
97/145 hits, 72/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
97/145 hits, 73/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
98/145 hits, 73/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
98/145 hits, 74/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
98/145 hits, 75/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>whereIn your dreams, or what?
* HP:Hurt Mana:Hot>sc
98/145 hits, 78/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>wakerest
You wake, and sit up.
* HP:Hurt Mana:Hot>
You rest your tired bones.
* HP:Hurt Mana:Hot>wherePlayers in your zone
--------------------
Skar                 - West of the Wooden Gate
Rivil                - West of the Wooden Gate
Beral                - Ruined King's Road
Gilgan               - Ruined King's Road
Paragond             - In the Damp Cellar
* HP:Hurt Mana:Hot>sle
You go to sleep.
* HP:Hurt Mana:Hot>sc
99/145 hits, 81/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
100/145 hits, 82/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
100/145 hits, 83/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
100/145 hits, 84/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
100/145 hits, 85/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
100/145 hits, 85/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
100/145 hits, 86/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
100/145 hits, 86/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
100/145 hits, 87/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
101/145 hits, 87/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
101/145 hits, 88/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
101/145 hits, 88/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
101/145 hits, 89/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>sc
101/145 hits, 89/137 mana, and 94/94 moves.
* HP:Hurt Mana:Hot>qKWARArglebargle, glop-glyf!?!
* HP:Hurt Mana:Hot>Arglebargle, glop-glyf!?!
* HP:Hurt Mana:Hot>wake
You wake, and sit up.
* HP:Hurt Mana:Hot>st
You stand up.
* HP:Hurt Mana:Hot>sto charmcast 'store' charm
You start to concentrate...
You bleed from open wounds.
Aye! 
You cannot concentrate any more...
* HP:Hurt Mana:Hot>sto charmcast 'store' charm
You start to concentrate...
sto charmcha s n
You stored it.
* HP:Hurt Mana:Hot>cast 'store' charm
You start to concentrate...
sle
You stored it.
* HP:Hurt Mana:Warm>
Ok.
* HP:Hurt Mana:Warm>
You go to sleep.
* HP:Hurt Mana:Warm>whois skar
Skar is an Elf.
Is playing from *.org.

A scar is a tattoo with a better storie.
* HP:Hurt Mana:Warm>whois rivil
Rivil is a level eleven Dwarven Mercenary.
Is playing from *.br.
* HP:Hurt Mana:Warm>whois beral
Beral is a Man.
Is playing from [numerical address].
* HP:Hurt Mana:Warm>whois gilgan
Gilgan is a level five Silvan Scout.
Is playing from *.net.
* HP:Hurt Mana:Warm>scsc101/145 hits, 61/137 mana, and 94/94 moves.
* HP:Fine Mana:Warm>sc
102/145 hits, 62/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>102/145 hits, 62/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
102/145 hits, 62/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
102/145 hits, 63/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
102/145 hits, 63/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>cha s nsc
Ok.
* HP:Fine Mana:Hot>102/145 hits, 64/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
102/145 hits, 65/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
102/145 hits, 65/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
103/145 hits, 66/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
103/145 hits, 67/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
103/145 hits, 67/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
103/145 hits, 68/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
103/145 hits, 68/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>scsc103/145 hits, 71/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>103/145 hits, 71/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
103/145 hits, 73/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
106/145 hits, 85/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
106/145 hits, 86/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
106/145 hits, 87/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
107/145 hits, 87/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
108/145 hits, 95/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
108/145 hits, 96/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
109/145 hits, 97/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
109/145 hits, 98/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
107/145 hits, 98/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
107/145 hits, 99/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
107/145 hits, 100/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
107/145 hits, 101/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
107/145 hits, 102/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
107/145 hits, 103/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
108/145 hits, 104/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
108/145 hits, 104/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
108/145 hits, 105/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
108/145 hits, 106/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
109/145 hits, 111/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
111/145 hits, 119/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
112/145 hits, 124/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
113/145 hits, 130/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
114/145 hits, 135/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
115/145 hits, 137/137 mana, and 94/94 moves.
* HP:Fine>wakest
You wake, and sit up.
* HP:Fine>lo
You stand up.
* HP:Fine>In the Damp Cellar
A canoe has been left here.
A skeleton of some humanoid lies in the dust.
* HP:Fine>ex
East  - 
You can't distinguish a lot of details.
Down  - 
You can't distinguish a lot of details.
* HP:Fine>e
In the Damp Cellar
Exits: north, west.
* HP:Fine>ne
In the Damp Cellar
A mace is on the ground.
A scimitar has been left here.
There are two wooden clubs here.
A dark intangible shadow turns to face you.
Exits: east, south, west, [up].
A dark wraith strongly hits your left leg.
* HP:Fine a dark wraith:Healthy>No way! 
You are fighting for your life!
* HP:Fine a dark wraith:Healthy>f
PANIC! 
You can't quit the fight!
* HP:Fine a dark wraith:Healthy>
You flee head over heels.
In the Damp Cellar
Exits: east.
* HP:Fine>ee
In the Damp Cellar
A mace is on the ground.
A scimitar has been left here.
There are two wooden clubs here.
A dark intangible shadow turns to face you.
Exits: east, south, west, [up].
* HP:Fine>The Dungeons
Exits: [north], east, [south], west.
* HP:Fine>ew
The Prison Keeper's Chamber
There are three longswords here.
A rotten corpse is hanging here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: west.
* HP:Fine>The Dungeons
Exits: [north], east, [south], west.
* HP:Fine>cha s n
Ok.
* HP:Fine>cha s t
Ok.
* HP:Fine>
You bleed from open wounds.
* HP:Fine>echarm spiritfThe Prison Keeper's Chamber
On the ground, there are three longswords.
A rotten corpse is hanging here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: west.
* HP:Fine>cast 'charm' spirit
You quickly recall your stored spell...
Saving Paragond.
Ok.
A spirit-soldier starts following you.
* HP:Fine Mana:Burning>
You flee head over heels.
PANIC! 
You couldn't escape!
* HP:Fine Mana:Burning>w
The Dungeons
Exits: [north], east, [south], west.
A spirit-soldier has arrived from the east.
* HP:Fine Mana:Burning>ws
In the Damp Cellar
A mace is on the ground.
A scimitar has been left here.
You see two wooden clubs on the ground.
A dark intangible shadow turns to face you.
Exits: east, south, west, [up].
A spirit-soldier has arrived from the east.
* HP:Fine Mana:Burning>In the Damp Cellar
Exits: north, west.
A spirit-soldier has arrived from the north.
* HP:Fine Mana:Burning>w
In the Damp Cellar
A canoe has been left here.
A skeleton of some humanoid lies in the dust.
Exits: east, (down).
A spirit-soldier has arrived from the east.
* HP:Fine Mana:Burning>os
Ziugil shouts 'citizen'
* HP:Fine Mana:Burning>order followers sleep
A spirit-soldier lies down and falls asleep.
Ok.
* HP:Fine Mana:Burning>label spirit ax
Ok.
* HP:Fine Mana:Burning>lo
In the Damp Cellar
A canoe has been left here.
A skeleton of some humanoid lies in the dust.
A spirit-soldier (ax) is sleeping here.
* HP:Fine Mana:Burning>dri skin
You drink the water.
* HP:Fine Mana:Burning>gr axA spirit-soldier (ax) is now a group member.
* HP:Fine Mana:Burning>wherePlayers in your zone
--------------------
Skar                 - Entrance to the Black Dagger Guild
Rivil                - Entrance to the Black Dagger Guild
Beral                - At the Old Fountain
Gilgan               - At the Old Fountain
Paragond             - In the Damp Cellar
* HP:Fine Mana:Burning>e
In the Damp Cellar
Exits: north, west.
* HP:Fine Mana:Burning>
Erin narrates 'don't shout!'
* HP:Fine Mana:Burning>nuIn the Damp Cellar
A mace is on the ground.
A scimitar has been left here.
There are two wooden clubs here.
A dark intangible shadow turns to face you.
Exits: east, south, west, [up].
* HP:Fine Mana:Burning>The door seems to be closed.
* HP:Fine Mana:Burning>
Shun narrates 'no shout'
A dark wraith strongly hits your left foot.
You lightly pierce a dark wraith's right arm and tickle it.
* HP:Hurt Mana:Burning a dark wraith:Fine>o door
Ok.
* HP:Hurt Mana:Burning a dark wraith:Fine>f
You flee head over heels.
In the Damp Cellar
Exits: east.
* HP:Hurt Mana:Burning>euIn the Damp Cellar
A mace is on the ground.
A scimitar has been left here.
On the ground, there are two wooden clubs.
A dark intangible shadow turns to face you.
Exits: east, south, west, (up).
* HP:Hurt Mana:Burning>The Dark Passage
A pack horse (mine) is standing here.
Exits: north, (down).
* HP:Hurt Mana:Burning>
Andius shouts 'why not'
* HP:Hurt Mana:Burning>scout n
You quietly scout northwards...
The Great Hall
On the ground, there are two short spears.
An ancient spirit, dressed in the arms of a soldier, challenges you.
You stop scouting.
* HP:Hurt Mana:Burning>cha s t
Ok.
* HP:Hurt Mana:Burning>ncharm spiritfThe Great Hall
On the ground, there are two short spears.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: north, east, south.
* HP:Hurt Mana:Burning>cast 'charm' spirit
You quickly recall your stored spell...
Ok.
A spirit-soldier starts following you.
* HP:Hurt Mana:Hot>
You flee head over heels.
The Great Hall
A spirit floats around, making strange magical gestures (glowing).
Exits: north, east, south, up.
* HP:Hurt Mana:Hot>s
The Great Hall
You see two short spears on the ground.
An ancient spirit, dressed in the arms of a soldier, challenges you.
Exits: north, east, south.
* HP:Hurt Mana:Hot>
Thulenumen narrates 'lol'
* HP:Hurt Mana:Hot>s
The Dark Passage
A pack horse (mine) is standing here.
Exits: north, (down).
A spirit-soldier has arrived from the north.
* HP:Hurt Mana:Hot>
Shi narrates 'bleh.. why do people like to shout'
* HP:Hurt Mana:Hot>
Shun narrates 'gods will get mad'
* HP:Hurt Mana:Hot>dsIn the Damp Cellar
A mace is on the ground.
A scimitar has been left here.
You see two wooden clubs on the ground.
A dark intangible shadow turns to face you.
Exits: east, south, west, (up).
A spirit-soldier has arrived from above.
* HP:Hurt Mana:Hot>In the Damp Cellar
Exits: north, west.
A spirit-soldier has arrived from the north.
* HP:Hurt Mana:Hot>w
Scythe narrates 'quit shouting'
* HP:Hurt Mana:Hot>In the Damp Cellar
A canoe has been left here.
A skeleton of some humanoid lies in the dust.
A spirit-soldier (ax) is sleeping here.
Exits: east, (down).
A spirit-soldier has arrived from the east.
* HP:Hurt Mana:Hot>
Erin narrates 'because you're not an ainur, read the rules!'
* HP:Hurt Mana:Hot>lo
In the Damp Cellar
A canoe has been left here.
A skeleton of some humanoid lies in the dust.
A spirit-soldier (ax) is sleeping here.
An ancient spirit, dressed in the arms of a soldier, challenges you.
* HP:Hurt Mana:Hot>label 2.spirit mo
Ok.
* HP:Hurt Mana:Burning>owostorder followers wake
A spirit-soldier (ax) wakes up.
Ok.
* HP:Hurt Mana:Burning>order followers stand
A spirit-soldier (ax) clambers on his feet.
Ok.
* HP:Hurt Mana:Burning>i
You are carrying:
a nasty orkish fang (dented)
a canoe
a large sack
a large sack
* HP:Hurt Mana:Burning>
Delger narrates 'shouting channel is only for emergencys'
* HP:Hurt Mana:Burning>order ax get canoe
Ok.
A spirit-soldier (ax) gets a canoe.
* HP:Hurt Mana:Burning>osiorder followers sleep
A spirit-soldier (mo) lies down and falls asleep.
A spirit-soldier (ax) lies down and falls asleep.
Ok.
* HP:Hurt Mana:Burning>
You are carrying:
a nasty orkish fang (dented)
a canoe
a large sack
a large sack
* HP:Hurt Mana:Burning>dri skin
Your stomach can't contain anymore!
* HP:Hurt Mana:Burning>cha m wcu
Ok.
* HP:Hurt Mana:Burning>cast 'cure serious'
You start to concentrate...
statcha s nElilaron narrates 'nod delger'
arm
You begin to see scars fade away and a feeling of health comes over you.
* HP:Fine Mana:Hot>OB: 37%, DB: 14%, PB: 41%, Armour: 52%. Wimpy: 80. Mood: wimpy.
Needed: 178,281 xp, 0 tp. Lauren: 50. Alert: normal.
Affected by:
- noquit
- armour
- a light wound at the left arm.
- a deep wound at the left foot.
* HP:Fine Mana:Hot>
Ok.
* HP:Fine Mana:Hot>scast 'armour'
You start to concentrate...
You bleed from open wounds.
Aye! 
You cannot concentrate any more...
* HP:Fine Mana:Hot>
Alas, you cannot go that way...
* HP:Fine Mana:Hot>armcast 'armour'
You start to concentrate...
ex
Your magic armour is revitalized.
* HP:Fine Mana:Hot>East  - 
You can't distinguish a lot of details.
Down  - 
You can't distinguish a lot of details.
* HP:Fine Mana:Hot>dBy the Stinking Pool
Exits: south, (up).
* HP:Fine Mana:Hot>s
By the Stinking Pool
Exits: north, east.
* HP:Fine Mana:Hot>eget canoewIn the Stinking Pool
You see three arrows on the ground.
A canoe has been left here.
You see two longswords on the ground.
A raft has been left here.
A scimitar has been left here.
A short spear is lying on the ground.
There are four war arrows here.
A wooden club is on the ground.
The large kraken lies in the water, lashing at you with its tentacles.
Exits: [east], west.
* HP:Fine Mana:Hot>
You get a canoe.
* HP:Fine Mana:Hot>By the Stinking Pool
Exits: north, east.
The ground is frozen solid.
* HP:Fine Mana:Hot>n
By the Stinking Pool
Exits: south, (up).
* HP:Fine Mana:Hot>uIn the Damp Cellar
A skeleton of some humanoid lies in the dust.
A spirit-soldier (ax) is sleeping here.
A spirit-soldier (mo) is sleeping here.
Exits: east, (down).
* HP:Fine Mana:Hot>i
You are carrying:
a canoe
a nasty orkish fang (dented)
a canoe
a large sack
a large sack
* HP:Fine Mana:Hot>give canoe mo
Ok.
* HP:Fine Mana:Hot>slesc
You go to sleep.
* HP:Fine Mana:Hot>127/145 hits, 75/137 mana, and 90/94 moves.
* HP:Fine Mana:Hot>sc
128/145 hits, 75/137 mana, and 91/94 moves.
* HP:Fine Mana:Hot>sc
128/145 hits, 76/137 mana, and 91/94 moves.
* HP:Fine Mana:Hot>sc
128/145 hits, 76/137 mana, and 92/94 moves.
* HP:Fine Mana:Hot>sc
128/145 hits, 77/137 mana, and 92/94 moves.
* HP:Fine Mana:Hot>sc
128/145 hits, 77/137 mana, and 92/94 moves.
* HP:Fine Mana:Hot>cha s nsc
Ok.
* HP:Fine Mana:Hot>128/145 hits, 78/137 mana, and 93/94 moves.
* HP:Fine Mana:Hot>sc
128/145 hits, 79/137 mana, and 93/94 moves.
* HP:Fine Mana:Hot>sc
129/145 hits, 81/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
129/145 hits, 82/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
129/145 hits, 82/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>scsc129/145 hits, 83/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>129/145 hits, 83/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>cha wimp 70scWimpy set to: 70
* HP:Fine Mana:Hot>130/145 hits, 86/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
130/145 hits, 86/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
130/145 hits, 87/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
130/145 hits, 88/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
131/145 hits, 89/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
131/145 hits, 89/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
131/145 hits, 90/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
131/145 hits, 91/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
131/145 hits, 91/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
132/145 hits, 93/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>grIn your dreams, or what?
* HP:Fine Mana:Hot>wakerest
You wake, and sit up.
You feel very cold, strange...
* HP:Fine Mana:Hot>gr
You rest your tired bones.
* HP:Fine Mana:Hot>
Your group consists of:
     Paragond (Head of group)
     A spirit-soldier (ax)
* HP:Fine Mana:Hot>gr moA spirit-soldier (mo) is now a group member.
* HP:Fine Mana:Hot>sle
You go to sleep.
* HP:Fine Mana:Hot>sc
133/145 hits, 99/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
133/145 hits, 100/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
134/145 hits, 101/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
134/145 hits, 102/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
134/145 hits, 102/137 mana, and 94/94 moves.
* HP:Fine Mana:Hot>sc
134/145 hits, 103/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
134/145 hits, 111/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
134/145 hits, 112/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
134/145 hits, 113/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
134/145 hits, 114/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
134/145 hits, 115/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
135/145 hits, 115/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
135/145 hits, 116/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
135/145 hits, 117/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
135/145 hits, 117/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
135/145 hits, 118/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
135/145 hits, 119/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
135/145 hits, 119/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
136/145 hits, 120/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
136/145 hits, 121/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
136/145 hits, 122/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
136/145 hits, 122/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
136/145 hits, 123/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
136/145 hits, 124/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
137/145 hits, 124/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>cha s n
Ok.
* HP:Fine Mana:Burning>sc
137/145 hits, 126/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
137/145 hits, 127/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
137/145 hits, 127/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
137/145 hits, 128/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
137/145 hits, 129/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
138/145 hits, 130/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
138/145 hits, 131/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
138/145 hits, 131/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
138/145 hits, 132/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
138/145 hits, 133/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
138/145 hits, 134/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
139/145 hits, 135/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>sc
139/145 hits, 136/137 mana, and 94/94 moves.
* HP:Fine Mana:Burning>wakest
You wake, and sit up.
* HP:Fine>lo
You stand up.
* HP:Fine>In the Damp Cellar
A skeleton of some humanoid lies in the dust.
A spirit-soldier (ax) is sleeping here.
A spirit-soldier (mo) is sleeping here.
* HP:Fine>dBy the Stinking Pool
Exits: south, (up).
* HP:Fine>s
By the Stinking Pool
Exits: north, east.
* HP:Fine>eorder followers hit krakenorder followers hit krakenorder followers hit krakenIn the Stinking Pool
On the ground, there are three arrows.
On the ground, there are two longswords.
A raft has been left here.
A scimitar has been left here.
A short spear is lying on the ground.
On the ground, there are four war arrows.
A wooden club is on the ground.
The large kraken lies in the water, lashing at you with its tentacles.
Exits: [east], west.
* HP:Fine>
You have no loyal subjects here.
* HP:Fine>
You have no loyal subjects here.
The kraken hits your right leg extremely hard and shatters it.
You feel a strong ache there!
* HP:Fine the kraken:Wounded>order followers hit krakenorder followers hit kraken
You have no loyal subjects here.
* HP:Fine the kraken:Wounded>
You have no loyal subjects here.
* HP:Fine the kraken:Wounded>
You have no loyal subjects here.
* HP:Fine the kraken:Wounded>f
You flee head over heels.
By the Stinking Pool
Exits: north, east.
The ground is frozen solid.
* HP:Fine>n
By the Stinking Pool
Exits: south, (up).
* HP:Fine>uIn the Damp Cellar
A skeleton of some humanoid lies in the dust.
A spirit-soldier (ax) is sleeping here.
A spirit-soldier (mo) is sleeping here.
Exits: east, (down).
* HP:Fine>owostorder followers wake
A spirit-soldier (mo) wakes up.
A spirit-soldier (ax) wakes up.
Ok.
* HP:Fine>order followers stand
A spirit-soldier (mo) clambers on his feet.
A spirit-soldier (ax) clambers on his feet.
Ok.
* HP:Fine>'ooops :)
Ok.
* HP:Fine>dsBy the Stinking Pool
Exits: south, (up).
* HP:Fine>Thulenumen narrates 'I am new here, would anyone be interested in helping me'
By the Stinking Pool
Exits: north, east.
* HP:Fine>eorder followers hit krakenorder followers hit krakenorder followers hit krakenIn the Stinking Pool
On the ground, there are three arrows.
You see two longswords on the ground.
A raft has been left here.
A scimitar has been left here.
A short spear is lying on the ground.
On the ground, there are four war arrows.
A wooden club is on the ground.
The large kraken lies in the water, lashing at you with its tentacles.
Exits: [east], west.
* HP:Fine>order followers hit krakenorder followers hit krakenorder followers hit krakenA spirit-soldier (mo) tries to stab the kraken, but it parries successfully.
The kraken swiftly dodges a spirit-soldier (ax)'s attempt to slash it.
Ok.
The kraken says ' rwill ripry kr hkrrt wMt, Paragosd!'
The kraken says 'OUnillkrnpkyouz hemrtrout, Parogond!'
The kraken hits a spirit-soldier (mo)'s right hand extremely hard.
* HP:Fine>order followers hit krakenorder followers hit kraken
Ok.
* HP:Fine>order followers hit kraken
Ok.
* HP:Fine>
Ok.
* HP:Fine>
Ok.
* HP:Fine>
Ok.
* HP:Fine>
Ok.
* HP:Fine>b krakenb kraken
Ok.
* HP:Fine>b kraken
Ok.
The kraken hits a spirit-soldier (mo)'s head extremely hard.
* HP:Fine>cast 'lightning bolt' kraken
You start to concentrate...
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'Ikfill rip your Neart out, Pkragksd!'
The kraken hits a spirit-soldier (mo)'s body extremely hard and shatters it.
* HP:Fine Mana:Burning>cast 'lightning bolt' kraken
You start to concentrate...
b kraken
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'Brstard!rNow dfze ykr? IffillriemnhberkysuresfcewPrragand!'
* HP:Fine Mana:Burning>cast 'lightning bolt' kraken
You start to concentrate...
b krakenThe kraken hits a spirit-soldier (mo)'s left foot extremely hard and shatters
it.
A spirit-soldier (mo) stabs the kraken's tentacle extremely hard.
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'Brrtrrd!kFon dark ywu?kRrwrllFkeffzbeo ykur face Perzgrmd!'
* HP:Fine Mana:Burning>cast 'lightning bolt' kraken
You start to concentrate...
b krakenThe kraken hits a spirit-soldier (mo)'s right foot extremely hard and shatters
it.
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'I'll ripkyru to piecmK, sckm!'
* HP:Fine Mana:Hot>b krakencast 'lightning bolt' kraken
You start to concentrate...
The kraken hits a spirit-soldier (mo)'s right hand extremely hard and shatters
it.
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'R'll rip ywu to pirces, scum!'
* HP:Fine Mana:Hot>b krakencast 'lightning bolt' kraken
You start to concentrate...
You bleed from open wounds.
Aye! 
You cannot concentrate any more...
* HP:Fine Mana:Hot>cast 'lightning bolt' kraken
You start to concentrate...
b kraken
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'K'll rip yok to piecks, scum!'
The kraken hits a spirit-soldier (mo)'s body extremely hard and shatters it.
A spirit-soldier (mo) is incapacitated and will slowly die, if not aided.
* HP:Fine Mana:Hot>b krakencast 'lightning bolt' kraken
You start to concentrate...
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'I'll aip youkto pnrcfs, scum!'
* HP:Fine Mana:Hot>cast 'lightning bolt' kraken
You start to concentrate...
b krakenThe kraken hits a spirit-soldier (mo)'s left arm extremely hard and shatters
it.
Your blood freezes as you hear a spirit-soldier (mo)'s death cry.
A spirit-soldier (mo) disappears into nothing.
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'Brstrrd!nHKwrdaRrky k?rIvhrllkvrWemberrykrk face Paskgowd!'
* HP:Fine Mana:Hot>cast 'lightning bolt' kraken
You start to concentrate...
b kraken
Ok.
The lightning bolt hits the kraken with full impact.
The kraken says 'I'll sipryou tk pieces, scum!'
* HP:Fine Mana:Warm>b krakencast 'lightning bolt' kraken
You start to concentrate...
The kraken hits a spirit-soldier (ax)'s body extremely hard.
Ok.
The impact of your lightning bolt kills the kraken.
You receive your share of experience.
Yes! 
You're beginning to get the idea.
Your blood freezes as you hear the kraken's death cry.
The kraken is dead! R.I.P.
* HP:Fine Mana:Warm>cast 'lightning bolt' kraken
Nobody here by that name.
* HP:Fine Mana:Warm>b krakencast 'lightning bolt' kraken
Nobody here by that name.
* HP:Fine Mana:Warm>cast 'lightning bolt' kraken
Nobody here by that name.
* HP:Fine Mana:Warm>lo
In the Stinking Pool
You see three arrows on the ground.
A canoe has been left here.
On the ground, there are two longswords.
A raft has been left here.
A scimitar has been left here.
You see two short spears on the ground.
You see four war arrows on the ground.
A wooden club is on the ground.
The corpse of the kraken is lying here.
A spirit-soldier (ax) is standing here.
* HP:Fine Mana:Warm>ex
East  - A closed 'rock'
West  - 
You can't distinguish a lot of details.
* HP:Fine Mana:Warm>
Saving Paragond.
* HP:Fine Mana:Warm>na OMG
Ok.
* HP:Fine Mana:Warm>ex
East  - A closed 'rock'
West  - 
You can't distinguish a lot of details.
* HP:Fine Mana:Warm>dri skin
Your stomach can't contain anymore!
* HP:Fine Mana:Warm>
Elilaron narrates 'what'
* HP:Fine Mana:Warm>
Falir tells you 'what'
* HP:Fine Mana:Warm>na Kraken DIES to Paragond The Ancient, SOLO
Ok.
* HP:Fine Mana:Warm>sing BOOYAH!
Ok.
* HP:Fine Mana:Warm>
Khazlor narrates 'you guys get out'
* HP:Fine Mana:Warm>
Elilaron narrates 'clap'
* HP:Fine Mana:Warm>
Khazlor narrates 'ill be ok'
Hienz narrates 'wow'
* HP:Fine Mana:Warm>
Thoren narrates 'nice :)'
* HP:Fine Mana:Warm>dri skin
Your stomach can't contain anymore!
* HP:Fine Mana:Warm>ex
East  - A closed 'rock'
West  - 
You can't distinguish a lot of details.
* HP:Fine Mana:Warm>stat
OB: 36%, DB: 14%, PB: 41%, Armour: 52%. Wimpy: 70. Mood: wimpy.
Needed: 148,294 xp, 0 tp. Lauren: 50. Alert: normal.
Affected by:
- noquit
- panic
- a light wound at the right leg.
- armour
- a light wound at the left arm.
- a deep wound at the left foot.
* HP:Fine Mana:Warm>
Falir tells you 'nice'
* HP:Fine Mana:Warm>t falir :)))ex
Ok.
* HP:Fine Mana:Warm>East  - A closed 'rock'
West  - 
You can't distinguish a lot of details.
* HP:Fine Mana:Warm>
Skar narrates 'nice!'
* HP:Fine Mana:Warm>op rock
Ok.
* HP:Fine Mana:Hot>
Tund narrates 'you and how many pets? :)'
* HP:Fine Mana:Hot>e
In the Quick Stream of Water
A wooden chest stands in the corner.
Exits: down.
* HP:Fine Mana:Hot>op chest
Ok.
* HP:Fine Mana:Hot>
Skar narrates 'gratZ!'
* HP:Fine Mana:Hot>get all chest
You get some gold coins from a wooden chest.
There was 5 lauren coins.
You get a Dunadan blade from a wooden chest.
* HP:Fine Mana:Hot>
Falir tells you 'i think erin wants me hehe'
* HP:Fine Mana:Hot>
You bleed from open wounds.
You are borne along by a strong current.
In a Small Pool
A giant, strange looking green fungus is here, ready to devour you in seconds.
A giant, strange looking green fungus is here, ready to devour you in seconds.
Exits: north.
* HP:Fine Mana:Hot>t falir hehe
Ok.
* HP:Fine Mana:Hot>
A giant green fungus lightly hits your body and tickles it.
* HP:Fine Mana:Hot a giant green fungus:Healthy>or k fungusorder followers k fungus
You have no loyal subjects here.
* HP:Fine Mana:Hot a giant green fungus:Healthy>f
You flee head over heels.
A Low, Damp Tunnel
A fierce bat is here, lusting for your blood.
Exits: east, south.
* HP:Fine Mana:Hot>es
A Low, Damp Tunnel
A fierce bat is here, lusting for your blood.
Exits: west, [down].
* HP:Fine Mana:Hot>
Alas, you cannot go that way...
* HP:Fine Mana:Hot>dThe grate seems to be closed.
* HP:Fine Mana:Hot>o grated
Ok.
* HP:Fine Mana:Hot>Small Pond under the Cliff
A placid pond is here, inviting you to take a refreshing drink.
Exits: (north), east, south, (up).
* HP:Fine Mana:Hot>dri skini
Your stomach can't contain anymore!
* HP:Fine Mana:Hot>
You are carrying:
a Dunadan blade (dented)
a nasty orkish fang (dented)
a canoe
a large sack
a large sack
* HP:Fine Mana:Hot>dri skin
Your stomach can't contain anymore!
* HP:Fine Mana:Hot>wherePlayers in your zone
--------------------
Beral                - Abandoned Building
Ziugil               - Ruined King's Road
Paragond             - Small Pond under the Cliff
* HP:Fine Mana:Hot>eq
You are using:
<wielded>            a double edged eket (dented)
<used as shield>     a carved oak staff; it has a soft glowing aura
<worn on head>       a grey hood (brand new)
<worn on body>       a grey shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a grey pair of sleeves (brand new)
<worn on hands>      a thin pair of leather gloves (brand new)
<worn on legs>       a grey pair of pants (brand new)
<worn on feet>       a thin pair of soft leather boots (used)
<worn on finger>     a ring
<worn across back>   a quiver
<worn as belt>       a crimson silken sash
<worn on belt>       a leather pouch
<worn on belt>       a set of lock picks
<worn on belt>       a fragrant-smelling bag
<worn on belt>       a water skin
* HP:Fine Mana:Hot>wi dunadan
You stop using a double edged eket.
You awkwardly wield a Dunadan blade, ready to protect the weak.
You are too weak to use this blade effectively.
Top of Page Down to last comment


Madrieriand2002-05-27 06:59:01
Congrats! Nice work there old chap! (not kidding about the spam on sc sc scsc sc sc) eheheh
Orc2002-05-27 09:13:20
Super boring!
compact mode of2002-05-27 09:25:53
rza2002-05-27 09:30:56
what the fuck
Unknown2002-05-27 10:29:43
UNREADABLE
Trinity2002-05-27 10:49:54
Ehhhh, i soloed kraken 4 times a day all week until got only 30k or so for him, all newbies ran around with dunadans...
paragond sucks2002-05-27 11:28:28
moron
Ajax2002-05-27 12:32:42
Hmm, I soloed kraken using a solo cleric and no charmies, maybe I should have posted a log too!
Longo2002-05-27 12:42:07
How much spam can there be? Have you never heard of the 'compact' command?
Ohh2002-05-27 13:26:26
Your are soo good ajax... Im impressed
Best part of lo2002-05-27 13:39:48
Falir tells you 'i think erin wants me hehe'
An Ainu2002-05-27 16:11:43
*rofl* now that is what I call spam :)
Ramangth2002-05-27 16:17:43
I liked it!
*peer* @ Longo2002-05-27 16:32:41
you're a fine one to comment on spam, i bet you'll be the first bn warrior to solo balrog with a spoon *cackle*
Paragond2002-05-27 17:23:56
Keep whining, it might actually turn out to be a fruitful passtime. I've never seen another solo kraken log especially with a mage. So until one of you whining fucks actually shows a permissable achievement you can stfu or keep making fools of yourselves.
Paragond2002-05-27 17:51:13
Oh and axel, was this kraken solo log with a cleric done before or after the recent changes to tentacles were implemented? You know, those changes that make it much harder to flee once you're entangled?
Ajax? Axel?2002-05-27 17:54:46
Ajax! Though axel has probably done solo mobs of similar make and model.
Unknown2002-05-27 19:57:15
eh, paragonnddddd, balrog has been solod before, so kraken is not THAT impressive :p
Ulynn2002-05-28 19:27:06
stfu n00b who calls himself unknown. the person who soloed the Balrog was able to do it before they made changes to the charm spell. the mage who did it got like 6 huge muscled beasts if i remember correctly. This took skill and some luck especially finding charmies fast enuff. congratz Paragond, you rock.
Foad2002-05-28 22:30:44
the mage was mochomurka and when he had finished dain went pissed and gave him twisted crown instead of fullset shining + artefacts + all the other nice shit :)
Pride2002-05-29 00:20:53
Nice work boss
Test2002-05-29 01:06:59
I am a test
Unknown2002-05-29 15:34:55
this is about as impressive as killing a brown bear solo. congratz newbie!
tramd2002-05-29 20:47:20
y couldnt you just nuke it ? y the bolts ? they work better or something on kraken?
Paragond2002-05-29 22:14:58
Orc, Paragond Sucks, Unknown:
Lots of unknowns, not enough balls to tell us who you are and why you
are special enough to call me a newbie. I suppose you can solo mobs
harder than the kraken in your sleep but funny we don't see those logs
here and even funnier that you refuse to show us who you are. *grin*

Tramd: The kraken hits almost as hard as the willow, so in reality
you die in a few hits even with armour up when you have 145 max hps
as paragond does. Try buffing it sometime and you'll see what i'm
talking about. =)
Unknown2002-05-29 22:46:09
Touched a nerve? Dumb ass newbie. The ironic part of this whole log is you call yourself ancient. Your about as ancient as the crust on Norsu's underwear. That is old but not ancient by mume standards. Dumb ass newbie.
To Paragond2002-05-29 22:48:33
Welcome to last week. Been there, done that.
Paragond2002-05-30 04:20:41
Still too afraid to show yourselves I see. A pity you fear ridicule so greatly
that you actually feel you must hide your identities. Where's your solo kraken log? Oh, it must not be worth posting right? Especially since your identity
is hidden. *ruffle* Learn to use the potty or show me your name and a log
little ones.
Unknown2002-05-30 09:01:00
PARAGOND ROCKS!
Unknown2002-05-30 14:43:21
Why should I post a log of something that was done countless times? Just because some newer players think it is "cool"? Grow up and stop being so hung up on identities. You can go back to killing poisonous spiders and hobwills now.
Paramoron2002-05-30 14:54:14
I am another living example of a load that should have been swallowed
Paragond2002-05-30 15:50:15
I am only a newbie compared to Longo. He is my idle
Paragond THE AN2002-05-30 15:51:17
HAHAHAHAHA WHAT A FUNNY NAME FOR A NEWBIE
Paragond2002-05-30 17:48:42
Childish attempts of mockery combined with fruitless methods to explain why you
have no log makes me crack a very, very wide smile. Thanks for the comments!
Unknown2002-05-30 20:28:57
I don't know if you are stupid or just plain ignorant. I refuse to post such logs of things which have been done COUNTLESS times before. Perhaps if you killed a good player, then that would warrent a log which you could brag. But this piece of shit log just shows me that you are a bigger newbie than when I thought. Keep on smiling dummy. Next time post a log where you get citizenship in the shire. Yay! Another first rate log from Paragond.
Paragond2002-05-30 20:31:24
Unknowns have no balls. They just sit there posting flames at my 5 star log. I have never in my whole life seen a better log than the one I posted.
Paragond2002-05-30 21:12:07
Last commentor was obviously not me. My logs usually consist of me doing the most unique things in the game, such as this log I posted. My logs are very original.
Paragond2002-05-30 22:37:27
I am gay
Unknown2002-06-01 01:48:27
PARAGOND ROCKS!!
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