Michel Delving
A large bundle of pale yellow fur is here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a hobbit is lying here.
The corpse of a Bounder is lying here.
The corpse of a Shirriff is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Shirriff is lying here.
The corpse of a hobbit is lying here.
Hong the Troll is here, fighting a Bounder.
Baldy the Black Numenorean is here, riding Duvel (glowing).
Duvel the Troll is standing here, ridden by Baldy.
Othmar the Troll is here, fighting a Bounder.
Garri the Troll is here, fighting a Bounder.
Stinky the Troll is here, fighting a Bounder.
Raud the Troll is here, fighting a Bounder.
Pecka the Troll is here, fighting a Bounder.
Flust the Troll is here, fighting a Bounder.
Brumla the Troll is here, fighting a Bounder.
A Bounder is here, fighting Hong.
A Bounder is here, fighting Brumla.
A Bounder is here, fighting Hong.
A Bounder is here, fighting Hong.
A Bounder is here, fighting Garri.
A Bounder is here, fighting Raud.
A Bounder is here, fighting Hong.
A Bounder is here, fighting Raud.
A Bounder is here, fighting Othmar.
A Bounder is here, fighting Flust.
A Bounder is here, fighting Hong.
A Bounder is here, fighting Stinky.
A Bounder is here, fighting Stinky.
A Bounder is here, fighting Hong.
A Bounder is sitting here.
A Bounder is here, fighting Stinky.
A Bounder is here, fighting Stinky.
Nazgum (weenie) is standing here.
A Shirriff is here, fighting Brumla.
A Bounder is here, fighting Stinky.
*Floi the Dwarf* is standing here.
Exits: [north], east, [south], west, [down]. -> SOMETHING IS WRONG - TOO MANY! :P
* W C HP:Hurt Mana:Icy>
You approach a Bounder, trying to smite him.
A Bounder lightly slashes Stinky's right arm and tickles it.
* W C HP:Hurt Mana:Icy a Bounder:Hurt Brumla:Fine>=
Duvel approaches a Bounder, trying to cleave him.
Stinky hits a Bounder's left arm extremely hard and shatters it.
A Bounder pierces Hong's left leg.
* W C HP:Hurt Mana:Icy a Bounder:Hurt Brumla:Fine>100
Flust hits a Bounder's left arm extremely hard and shatters it.
A Bounder strongly pierces Hong's right arm.
* W C HP:Hurt Mana:Icy a Bounder:Hurt Brumla:Fine>f
cha wimpy 100
Wimpy set to: 100
Flust blinks his eyes innocently.
A Shirriff slashes Brumla's head extremely hard.
- flees -
Stinky leaves east.
* W C HP:Hurt Mana:Icy a Bounder:Hurt Brumla:Hurt>w
w
*Wicyth Elf* has arrived from the east.
A Bounder leaves east.
You flee head over heels.
###### !!! PANIK !!! ######################
* W C HP:Hurt Mana:Icy a Bounder:Hurt Brumla:Hurt>
No way!
You are fighting for your life!
A Bounder pierces Brumla's body extremely hard.
A Bounder pierces Hong's left arm very hard.
* W C HP:Hurt Mana:Icy a Bounder:Hurt Brumla:Hurt>No way!
You are fighting for your life!
A Bounder slashes Duvel's body hard and tickles it.
A Bounder approaches Hong, trying to pierce him.
Duvel cleaves a Bounder's left arm extremely hard and shatters it.
- flees -
* W C HP:Hurt Mana:Icy a Bounder:Hurt Brumla:Hurt>
You flee head over heels.
Michel Delving
A helmet with a "S" rune lies on the ground.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A ragged leather breastplate is on the ground.
A large wooden full shield is on the ground.
A long and scaly snakeskin lies here.
A pair of rigid leather gloves are lying here.
A pan is here, ready for use.
A strip of leather with a buckle is lying here.
An old-looking ring, covered with runes, lies here.
A thick pair of hard leather pants are lying here.
A thick pair of rigid leather boots are on the ground.
A thick pair of rigid leather sleeves are lying here.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of *an Elf* is lying here.
*Nita the Harfoot Hobbit* is standing here.
A stocky mountain mule is here, waiting to serve.
Trox the Troll is standing here.
Exits: north, east, south, west.
o W C HP:Hurt Mana:Icy>w
Road to Grey Havens
A hobbit is here walking around.
Exits: [north], east, =west=.
A hobbit yells 'An Orc is here at Ruad to Grei Havens!'
* W C HP:Hurt Mana:Icy>w
Road to Grey Havens
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
Exits: =east=, south, =west=.
o W C HP:Hurt Mana:Icy>e
Road to Grey Havens
A hobbit is here walking around.
Exits: [north], east, =west=.
* W C HP:Hurt Mana:Icy>agre
=1Ok.
* W C HP:Hurt Mana:Icy>00
e
cha wimpy 100
Wimpy set to: 100
* W C HP:Hurt Mana:Icy>Michel Delving
A helmet with a "S" rune lies on the ground.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A ragged leather breastplate is on the ground.
A large wooden full shield is on the ground.
A long and scaly snakeskin lies here.
A pair of rigid leather gloves are lying here.
A pan is here, ready for use.
A strip of leather with a buckle is lying here.
An old-looking ring, covered with runes, lies here.
A thick pair of hard leather pants are lying here.
A thick pair of rigid leather boots are on the ground.
A thick pair of rigid leather sleeves are lying here.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of *an Elf* is lying here.
*Nita the Harfoot Hobbit* is standing here.
A stocky mountain mule is here, waiting to serve.
Trox the Troll is standing here.
Exits: north, east, south, west.
o W C HP:Hurt Mana:Icy>
A Shirriff has arrived from the east.
* W C HP:Hurt Mana:Icy>k
A Shirriff quickly approaches, trying to slash you.
You smite a Shirriff's left leg extremely hard.
* W C HP:Hurt Mana:Icy a Shirriff:Fine>
You're already fighting!
* W C HP:Hurt Mana:Icy a Shirriff:Fine>f
Your blood freezes as you hear a death cry.
* W C HP:Hurt Mana:Icy a Shirriff:Fine>w
You flee head over heels.
Road to Grey Havens
A hobbit is here walking around.
Exits: [north], east, =west=.
* W C HP:Hurt Mana:Icy>qRoad to Grey Havens
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
Exits: =east=, south, =west=.
o W C HP:Hurt Mana:Icy>
where
Players in your zone
--------------------
Baldy - Michel Delving
Stinky - The East Road
Raud - Michel Delving
Garri - Michel Delving
Diamonium - Road to Grey Havens
Flust - Michel Delving
Othmar - Michel Delving
Pecka - Michel Delving
Hong - The Path to Sarn Ford
Nazgum - Michel Delving
Brumla - Michel Delving
Trox - Michel Delving
Duvel - The East Road
o W C HP:Hurt Mana:Icy>e
eRoad to Grey Havens
A hobbit is here walking around.
Exits: [north], east, =west=.
A hobbit yells 'An Urc as here at Road to Grey Hivens!'
* W C HP:Hurt Mana:Icy>
Duvel narrates 'OUT'
A hobbit fails to hit you.
A Shirriff has arrived from the east.
No way!
You are fighting for your life!
* W C HP:Hurt Mana:Icy a hobbit:Healthy>f
w
###### !!! PANIK !!! ######################
* W C HP:Hurt Mana:Icy a hobbit:Healthy>w
nNo way!
You are fighting for your life!
A Shirriff fails to slash you.
* W C HP:Hurt Mana:Icy a hobbit:Healthy>ar No way!
You are fighting for your life!
* W C HP:Hurt Mana:Icy a hobbit:Healthy>A
You flee head over heels.
Michel Delving
A helmet with a "S" rune lies on the ground.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A ragged leather breastplate is on the ground.
A large wooden full shield is on the ground.
A long and scaly snakeskin lies here.
A pair of rigid leather gloves are lying here.
A pan is here, ready for use.
A strip of leather with a buckle is lying here.
An old-looking ring, covered with runes, lies here.
A thick pair of hard leather pants are lying here.
A thick pair of rigid leather boots are on the ground.
A thick pair of rigid leather sleeves are lying here.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of *an Elf* is lying here.
L*Nita the Harfoot Hobbit* is standing here.
A stocky mountain mule is here, waiting to serve.
Trox the Troll is standing here.
Pecka the Troll is standing here.
Exits: north, east, south, west.
o W C HP:Hurt Mana:Icy>L W
Ok.
Pecka pushes a wooden cart in front of her, spinning its wheels noisily.
Pecka leaves west.
o W C HP:Hurt Mana:Icy>w
Nazgum (weenie) has arrived from the east.
o W C HP:Hurt Mana:Icy>Road to Grey Havens
A hobbit is here, fighting Pecka.
A Shirriff is here, fighting Pecka.
Pecka the Troll is here, fighting a hobbit.
Exits: [north], east, =west=.
* W C HP:Hurt Mana:Icy>nar
- flees -
Pecka leaves west.
* W C HP:Hurt Mana:Icy>
A Shirriff quickly approaches, trying to slash you.
* W C HP:Hurt Mana:Icy a Shirriff:Fine>AL
The hardened ranger yells 'A Troll is here at Road to the Grey Havens!'
The hardened ranger yells 'A Troll is here at Road to the Grei Havens!'
A hobbit quickly approaches, trying to hit you.
* W C HP:Hurt Mana:Icy a Shirriff:Fine>L W
Trox has arrived from the east.
* W C HP:Hurt Mana:Icy a Shirriff:Fine>
f
w
Ok.
* W C HP:Hurt Mana:Icy a Shirriff:Fine>
w
You flee head over heels.
Michel Delving
A helmet with a "S" rune lies on the ground.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A ragged leather breastplate is on the ground.
A large wooden full shield is on the ground.
A long and scaly snakeskin lies here.
A pair of rigid leather gloves are lying here.
A pan is here, ready for use.
A strip of leather with a buckle is lying here.
An old-looking ring, covered with runes, lies here.
A thick pair of hard leather pants are lying here.
A thick pair of rigid leather boots are on the ground.
A thick pair of rigid leather sleeves are lying here.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of *an Elf* is lying here.
*Nita the Harfoot Hobbit* is standing here.
A stocky mountain mule is here, waiting to serve.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here safeguarding the Shire.
Exits: north, east, south, west.
Brumla has arrived from the east.
* W C HP:Hurt Mana:Icy>Road to Grey Havens
A hobbit is here walking around.
A Shirriff stands here, keeping a watchful eye on things.
Trox the Troll is standing here.
Exits: [north], east, =west=.
A hobbit yells 'A Trull and an Orc are here at Road to Grey Havens!'
* W C HP:Hurt Mana:Icy>A hobbit approaches Trox, trying to hit him.
Road to Grey Havens
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
Exits: =east=, south, =west=.
o W C HP:Hurt Mana:Icy>w
Road to the Grey Havens
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: =east=, =west=.
The hardened ranger barely hits your right leg and tickles it.
The hardened ranger joins the hardened ranger's fight.
The hardened ranger says 'Ack, huw dare someone attack you? Let them pay dearly!'
You smite the hardened ranger's left arm extremely hard.
* W C HP:Hurt Mana:Icy the hardened ranger:Fine>f
w
w
You flee head over heels.
Road to Grey Havens
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
A Shirriff stands here, keeping a watchful eye on things.
Exits: =east=, south, =west=.
* W C HP:Hurt Mana:Icy>
Road to the Grey Havens
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: =east=, =west=.
The hardened ranger quickly approaches, trying to hit you.
The hardened ranger quickly approaches, trying to hit you.
* W C HP:Hurt Mana:Icy the hardened ranger:Healthy>The hardened ranger barely hits your body and tickles it.
wimNo way!
You are fighting for your life!
* W C HP:Hurt Mana:Icy the hardened ranger:Healthy>p
Ok.
* W C HP:Hurt Mana:Icy the hardened ranger:Healthy>f
sNazgum narrates 'GO W'
You flee head over heels.
Road to the Grey Havens
Pecka the Troll is standing here.
Exits: =east=, =west=.
o W C HP:Hurt Mana:Icy>ta
wi staff
You stop using a great warsword.
You confidently wield a black metal staff, ready to strike your foes.
o W C HP:Hurt Mana:Icy>w
The hardened ranger yells 'A Troll is here at Road to the Grei Havens!'
The hardened ranger yells 'A Troll is here yt Road to the Grey Havens!'
o W C HP:Hurt Mana:Icy>Road to the Grey Havens
Nazgum (weenie) is standing here.
Exits: =east=, =south=.
o W C HP:Hurt Mana:Icy>
Duvel narrates 'eh'
o W C HP:Hurt Mana:Icy>sc
158/311 hits, 8/118 mana, and 59/120 moves.
o W C HP:Hurt Mana:Icy>z
search t
You begin to search ...
no W C HP:Hurt Mana:Icy>ar do range
Pecka has arrived from the east.
o W C HP:Hurt Mana:Icy>rs on w
A Shirriff has arrived from the east.
* W C HP:Hurt Mana:Icy>ay
n
Ok.
Hong has arrived from the east.
* W C HP:Hurt Mana:Icy>ar
Pecka pushes a wooden cart in front of her, spinning its wheels noisily.
Pecka leaves south.
A Shirriff barely slashes your right hand and tickles it.
* W C HP:Hurt Mana:Icy a Shirriff:Fine>all W
Flust has arrived from the east.
* W C HP:Hurt Mana:Icy a Shirriff:Fine>
z
Ok.
* W C HP:Hurt Mana:Icy a Shirriff:Fine>
Hong leaves south.
Duvel narrates 'ok'
search t
No way!
You are fighting for your life!
* W C HP:Hurt Mana:Icy a Shirriff:Fine>l
Nazgum narrates '6 rooms w is safe'
* W C HP:Hurt Mana:Icy a Shirriff:Fine>Road to the Grey Havens
Nazgum (weenie) is standing here.
A Shirriff is here, fighting YOU.
Flust the Troll is standing here.
* W C HP:Hurt Mana:Icy a Shirriff:Fine>wimp
Ok.
* W C HP:Hurt Mana:Icy a Shirriff:Fine>=100
Nazgum (weenie) pierces a Shirriff's head hard and tickles it.
A Shirriff says 'It was your last mistake Nazgum! A wall remember yoo!'
You smite a Shirriff's left foot and tickle it.
* W C HP:Hurt Mana:Icy a Shirriff:Fine>
cha wimpy 100
Wimpy set to: 100
A Bounder has arrived from the east.
* W C HP:Hurt Mana:Icy a Shirriff:Fine>l
Road to the Grey Havens
Nazgum (weenie) is here, fighting a Shirriff.
A Shirriff is here, fighting YOU.
Flust the Troll is standing here.
A Bounder is here, patrolling the Shire and watching for evil.
* W C HP:Hurt Mana:Icy a Shirriff:Fine>wimp
Nazgum (weenie) swiftly dodges a Bounder's attempt to pierce him.
* W C HP:Hurt Mana:Icy a Shirriff:Fine>=Ok.
* W C HP:Hurt Mana:Icy a Shirriff:Fine>100
cha wimpy 100
Wimpy set to: 100
Nazgum (weenie) pierces a Shirriff's left hand hard.
* W C HP:Hurt Mana:Icy a Shirriff:Hurt>wo
A Bounder has arrived from the east.
* W C HP:Hurt Mana:Icy a Shirriff:Hurt>OB: 58%, DB: 40%, PB: 71%, Armour: 88%. Wimpy: 100. Mood: wimpy.
Needed: 1,659,859 xp, 0 tp. Gold: 444. Alert: normal.
Affected by:
- novoid
- panic
- armour
- noquit
- a light wound at the left arm.
- strength
- shield
* W C HP:Hurt Mana:Icy a Shirriff:Hurt>i
wim
You smite a Shirriff's body and tickle it.
You are carrying:
a great warsword (dented)
a wooden pipe
a pair of snowshoes (brand new)
a broad-bladed knife (dented)
a golden elven bracelet
a steel-shafted mattock
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a black warg fur (brand new)
* W C HP:Hurt Mana:Icy a Shirriff:Hurt>p
A Bounder has arrived from the east.
* W C HP:Hurt Mana:Icy a Shirriff:Hurt>l
Ok.
Nazgum (weenie) pierces a Shirriff's right arm very hard.
* W C HP:Hurt Mana:Icy a Shirriff:Hurt>Road to the Grey Havens
Nazgum (weenie) is here, fighting a Shirriff.
A Shirriff is here, fighting YOU.
Flust the Troll is standing here.
A Bounder is here, fighting Nazgum (weenie).
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder pierces Flust's right leg very hard.
A Bounder leaves east.
Flust hits a Bounder's left leg extremely hard and shatters it.
* W C HP:Hurt Mana:Icy a Shirriff:Hurt>sta
wwi staff
You don't have a staff.
* W C HP:Hurt Mana:Icy a Shirriff:Hurt>imp
A Bounder has arrived from the east.
Nazgum (weenie) strongly pierces a Shirriff's right hand.
* W C HP:Hurt Mana:Icy a Shirriff:Hurt>
Ok.
* W C HP:Hurt Mana:Icy a Shirriff:Hurt>=100
The Mayor of the Shire has arrived from the east.
* W C HP:Hurt Mana:Icy a Shirriff:Hurt>wo
cha wimpy 100
Wimpy set to: 100
Hong narrates 'me 10 hps'
A Bounder has arrived from the east.
A Bounder has arrived from the east.
* W C HP:Hurt Mana:Cold a Shirriff:Hurt>mA Bounder pierces Nazgum (weenie)'s left arm extremely hard.
A Bounder pierces Nazgum (weenie)'s right arm hard and tickles it.
Nazgum (weenie) swiftly dodges a Bounder's attempt to pierce him.
OB: 58%, DB: 40%, PB: 71%, Armour: 88%. Wimpy: 100. Mood: wimpy.
Needed: 1,659,762 xp, 0 tp. Gold: 444. Alert: normal.
Affected by:
- novoid
- panic
- armour
- noquit
- a light wound at the left arm.
- strength
- shield
* W C HP:Hurt Mana:Cold a Shirriff:Hurt>
{mees}={2.hobbit}
> TARGET=" "
The Mayor of the Shire tries to hit you, but your parry is successful.
- flees -
Nazgum leaves south.
* W C HP:Hurt Mana:Cold a Shirriff:Hurt>l
Road to the Grey Havens
A Shirriff is here, fighting YOU.
Flust the Troll is here, fighting a Bounder.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, fighting Flust.
A Bounder is here safeguarding the Shire.
The Mayor of the Shire is here, fighting YOU.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder quickly approaches, trying to pierce you.
A Bounder strongly pierces Flust's right arm.
* W C HP:Hurt Mana:Cold a Shirriff:Hurt>
A Bounder leaves south.
* W C HP:Hurt Mana:Cold a Shirriff:Hurt>
A Bounder quickly approaches, trying to pierce you.
* W C HP:Hurt Mana:Cold a Shirriff:Hurt>
A Bounder quickly approaches, trying to pierce you.
A Bounder has arrived from the east.
* W C HP:Hurt Mana:Cold a Shirriff:Hurt>
- flees -
Flust leaves south.
* W C HP:Hurt Mana:Cold a Shirriff:Hurt>
A Bounder slashes your right foot and tickles it.
The Mayor of the Shire lightly hits your head and tickles it.
* W C HP:Hurt Mana:Cold a Shirriff:Hurt>
A Bounder quickly approaches, trying to pierce you.
A Bounder has arrived from the east.
* W C HP:Hurt Mana:Cold a Shirriff:Hurt>
Flust has arrived from the south.
A Bounder strongly pierces your left foot.
* W C HP:Hurt Mana:Cold a Shirriff:Hurt>
-( ARMOUR DOWN )-, SPAM FLUSH BACKSTAB!!!
* W C HP:Hurt Mana:Cold a Shirriff:Hurt>l
Flust leaves east.
A Shirriff barely slashes your body and tickles it.
* W C HP:Wounded Mana:Cold a Shirriff:Hurt>f
Road to the Grey Havens
A Shirriff is here, fighting YOU.
A Bounder is here, fighting YOU.
A Bounder is here, fighting YOU.
The Mayor of the Shire is here, fighting YOU.
A Bounder is here, fighting YOU.
A Bounder is here, fighting YOU.
A Bounder is here, fighting YOU.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder has arrived from the east.
* W C HP:Wounded Mana:Cold a Shirriff:Hurt>w
The hardened ranger yells 'A Troll is here at Roid to the Grey Havens!'
The hardened ranger yells 'A Trull is here at Road to the Grey Havens!'
###### !!! PANIK !!! ######################
* W C HP:Wounded Mana:Cold a Shirriff:Hurt>s
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Cold a Shirriff:Hurt>w
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Cold a Shirriff:Hurt>No way!
You are fighting for your life!
* W C HP:Wounded Mana:Cold a Shirriff:Hurt>
The Mayor of the Shire lands a solid kick on you.
A Bounder leaves south.
You flee head over heels.
Road to the Grey Havens
A Bounder is here, patrolling the Shire and watching for evil.
Exits: =north=, =west=.
* W C HP:Wounded Mana:Cold>west
Road to the Grey Havens
A pan is here, ready for use.
A strip of leather with a buckle is lying here.
You see four small fluid-sacks on the ground.
A sturdy leather backpack has been left here.
A sturdy leather backpack has been left here.
A sturdy leather backpack has been left here.
A sturdy leather backpack has been left here.
Exits: north, =east=, south, =west=.
o W C HP:Wounded Mana:Cold>west
Road to the Grey Havens
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, =east=, south, =west=.
* W C HP:Wounded Mana:Cold>west
west
Road to the Grey Havens
Pecka the Troll is standing here.
Exits: north, =east=, south, =west=.
o W C HP:Wounded Mana:Cold Move:Tired>nar Pecka pushes a wooden cart in front of her, spinning its wheels noisily.
Pecka leaves east.
Road to the Grey Havens
The corpse of a lynx is lying here.
Exits: north, =east=, south, =west=.
o W C HP:Wounded Mana:Cold Move:Tired>COME MORE W
Ok.
o W C HP:Wounded Mana:Cold Move:Tired>sc
137/311 hits, 13/118 mana, and 47/120 moves.
o W C HP:Wounded Mana:Cold Move:Tired>z
search t
You have revealed Nazgum (weenie)!
You begin to search ...
lo W C HP:Wounded Mana:Cold Move:Tired>
Road to the Grey Havens
The corpse of a lynx is lying here.
Nazgum (weenie) is standing here.
o W C HP:Wounded Mana:Cold Move:Tired>wimp
=Ok.
o W C HP:Wounded Mana:Cold Move:Tired>100
scha wimpy 100
Wimpy set to: 100
o W C HP:Wounded Mana:Cold Move:Tired>hiv
sBrrrrrrrrr.
o W C HP:Wounded Mana:Cold Move:Tired>c
l138/311 hits, 14/118 mana, and 47/120 moves.
Hong has arrived from the north.
o W C HP:Wounded Mana:Cold Move:Tired>
z
Road to the Grey Havens
The corpse of a lynx is lying here.
Nazgum (weenie) is standing here.
Hong the Troll is standing here.
o W C HP:Wounded Mana:Cold Move:Tired>
search t
You begin to search ...
Hong leaves west.
o W C HP:Wounded Mana:Cold Move:Tired>l
Hong has arrived from the west.
Road to the Grey Havens
The corpse of a lynx is lying here.
Nazgum (weenie) is standing here searching for something.
Hong the Troll is standing here.
o W C HP:Wounded Mana:Cold Move:Tired>nar
Banish narrates 'anyone sparea fragrant bag?'
A Bounder has arrived from the east.
* W C HP:Wounded Mana:Cold Move:Tired>
nar
Pecka has arrived from the east.
A Bounder approaches Pecka, trying to pierce her.
* W C HP:Wounded Mana:Cold Move:Tired>
w
Pecka hits a Bounder's head extremely hard and shatters it.
A Bounder is mortally wounded and will die soon if not aided.
* W C HP:Wounded Mana:Cold Move:Tired>
Road to the Grey Havens
The corpse of a starved grey wolf is lying here.
The corpse of a great rat is lying here.
A domesticated pony, beast of burden to many, stands here.
Exits: north, =east=, =south=.
o W C HP:Wounded Mana:Cold Move:Tired>e
Road to the Grey Havens
The corpse of a lynx is lying here.
Hong the Troll is standing here.
A Bounder is lying here, mortally wounded.
Exits: north, =east=, south, =west=.
* W C HP:Wounded Mana:Cold Move:Tired>m
Pecka has arrived from the north.
* W C HP:Wounded Mana:Cold Move:Tired>hobbit
Pecka pushes a wooden cart in front of her, spinning its wheels noisily.
Pecka leaves west.
A Bounder has arrived from the east.
A Bounder leaves north.
* W C HP:Wounded Mana:Cold Move:Tired>
TARGET=" hobbit "
k
A Bounder has arrived from the east.
* W C HP:Wounded Mana:Cold Move:Tired>
You smite a Bounder's left arm extremely hard and shatter it.
You receive your share of experience.
**Yawn** Boring kill, wasn't it?
Your blood freezes as you hear a Bounder's death cry.
A Bounder is dead! R.I.P.
A Bounder pierces Hong's body hard and shatters it.
A Bounder has arrived from the east.
The Mayor of the Shire has arrived from the east.
A Bounder has arrived from the east.
A Bounder joins a Bounder's fight.
A Bounder pierces Hong's right arm and shatters it.
Hong hits a Bounder's left leg extremely hard and shatters it.
* W C HP:Wounded Mana:Cold Move:Tired>
You suddenly notice Nazgum (weenie).
A Bounder pierces Hong's right hand hard and shatters it.
* W C HP:Wounded Mana:Cold Move:Tired>l
A Shirriff has arrived from the east.
* W C HP:Wounded Mana:Cold Move:Tired>k
Road to the Grey Havens
The corpse of a Bounder is lying here.
The corpse of a lynx is lying here.
Hong the Troll is here, fighting a Bounder.
Nazgum (weenie) is standing here.
A Bounder is here, fighting Hong.
A Bounder is here, fighting Hong.
The Mayor is sitting in his huge chair, snoring loudly.
A Bounder is here, fighting Hong.
A Shirriff stands here, keeping a watchful eye on things.
You swiftly dodge the Mayor of the Shire's attempt to hit you.
* W C HP:Wounded Mana:Cold Move:Tired the Mayor of the Shire:Hurt>Nazgum leaves west.
You're already fighting!
* W C HP:Wounded Mana:Cold Move:Tired the Mayor of the Shire:Hurt>
A Bounder has arrived from the east.
A Bounder has arrived from the east.
- flees -
Hong leaves north.
* W C HP:Wounded Mana:Cold Move:Tired the Mayor of the Shire:Hurt>f
wA Bounder has arrived from the east.
A Bounder has arrived from the north.
###### !!! PANIK !!! ######################
* W C HP:Wounded Mana:Cold Move:Tired the Mayor of the Shire:Hurt>
w
No way!
You are fighting for your life!
A Bounder tries to pierce you, but your parry is successful.
A Bounder pierces your left hand hard.
You feel a strong ache there!
A Bounder lightly pierces your head and tickles it.
A Bounder quickly approaches, trying to pierce you.
A Shirriff barely slashes your body and tickles it.
* W C HP:Wounded Mana:Cold Move:Tired the Mayor of the Shire:Hurt>No way!
You are fighting for your life!
The Mayor of the Shire tries to kick you, but you manage to avoid his foot.
You swiftly dodge a Bounder's attempt to slash you.
* W C HP:Wounded Mana:Cold Move:Tired the Mayor of the Shire:Hurt>
A Bounder leaves west.
A Bounder strongly pierces your head.
* W C HP:Wounded Mana:Cold Move:Tired the Mayor of the Shire:Hurt>
You flee head over heels.
Road to the Grey Havens
Exits: north, =east=, south, =west=.
o W C HP:Wounded Mana:Cold Move:Tired>
A Shirriff has arrived from the west.
* W C HP:Wounded Mana:Cold Move:Tired>w
Road to the Grey Havens
The corpse of a Bounder is lying here.
The corpse of a lynx is lying here.
A Bounder is here, fighting Hong.
A Bounder is here, patrolling the Shire and watching for evil.
The Mayor is sitting in his huge chair, snoring loudly.
A Bounder is here, fighting Hong.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, fighting Hong.
Hong the Troll is lying here, incapacitated.
Exits: north, =east=, south, =west=.
A Bounder quickly approaches, trying to pierce you.
* W C HP:Wounded Mana:Cold Move:Tired a Bounder:Healthy>w
fNo way!
You are fighting for your life!
The Mayor of the Shire quickly approaches, trying to hit you.
* W C HP:Wounded Mana:Cold Move:Tired a Bounder:Healthy>
A Bounder has arrived from the south.
* W C HP:Wounded Mana:Cold Move:Tired a Bounder:Healthy>w
fNo way!
You are fighting for your life!
* W C HP:Wounded Mana:Cold Move:Tired a Bounder:Healthy>
w
You flee head over heels.
Road to the Grey Havens
A Shirriff stands here, keeping a watchful eye on things.
Exits: north, =east=, south, =west=.
* W C HP:Wounded Mana:Cold Move:Tired>w
Road to the Grey Havens
The corpse of a Bounder is lying here.
The corpse of a lynx is lying here.
A Bounder is here, fighting Hong.
A Bounder is here, fighting Hong.
The Mayor is sitting in his huge chair, snoring loudly.
A Bounder is here, fighting Hong.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, fighting Hong.
Hong the Troll is lying here, incapacitated.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, =east=, south, =west=.
A Shirriff has arrived from the east.
A Bounder pierces Hong's right leg very hard and shatters it.
Hong is mortally wounded and will die soon if not aided.
* W C HP:Wounded Mana:Cold Move:Tired>A Shirriff slashes Hong's body extremely hard and shatters it.
Your blood freezes as you hear Hong's death cry.
Hong has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of Hong.
A Shirriff quickly approaches, trying to slash you.
A Bounder strongly pierces your left foot.
No way!
You are fighting for your life!
A Bounder quickly approaches, trying to pierce you.
A Bounder quickly approaches, trying to slash you.
A Bounder quickly approaches, trying to pierce you.
* W C HP:Wounded Mana:Cold Move:Tired a Shirriff:Hurt>mov
A Bounder tries to pierce you, but your parry is successful.
* W C HP:Wounded Mana:Cold Move:Tired a Shirriff:Hurt>
fquaff draught
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
The Mayor of the Shire fails to hit you.
A Bounder leaves west.
A Bounder barely slashes your body and tickles it.
* W C HP:Wounded Mana:Cold a Shirriff:Hurt>
w
You are already attempting to flee!
###### !!! PANIK !!! ######################
* W C HP:Wounded Mana:Cold a Shirriff:Hurt>w
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Cold a Shirriff:Hurt>No way!
You are fighting for your life!
* W C HP:Wounded Mana:Cold a Shirriff:Hurt>
You flee head over heels.
Prairie
Exits: north, east, south.
o W C HP:Wounded Mana:Cold>w
Alas, you cannot go that way...
o W C HP:Wounded Mana:Cold>s
Prairie
Exits: north, east.
o W C HP:Wounded Mana:Cold>w
Alas, you cannot go that way...
o W C HP:Wounded Mana:Cold>nn
w
wPrairie
A Bounder is here safeguarding the Shire.
A Shirriff stands here, keeping a watchful eye on things.
Exits: north, east, south.
* W C HP:Wounded Mana:Cold>
sta
Pecka narrates 'meet where?'
Road to the Grey Havens
The corpse of *a Troll* is lying here.
The corpse of a Bounder is lying here.
The corpse of a lynx is lying here.
The shadow of *a Troll* is floating here.
Exits: north, =east=, south, =west=.
o W C HP:Wounded Mana:Cold>w
Road to the Grey Havens
The corpse of a starved grey wolf is lying here.
The corpse of a great rat is lying here.
A domesticated pony, beast of burden to many, stands here.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, =east=, =south=.
A Bounder leaves south.
* W C HP:Wounded Mana:Cold>
Alas, you cannot go that way...
You swiftly dodge a Bounder's attempt to pierce you.
A Bounder leaves south.
* W C HP:Wounded Mana:Cold a Bounder:Healthy>wi staff
You don't have a staff.
You flee head over heels.
Road to the Grey Havens
The corpse of *a Troll* is lying here.
The corpse of a Bounder is lying here.
The corpse of a lynx is lying here.
The shadow of *a Troll* is floating here.
Exits: north, =east=, south, =west=.
o W C HP:Wounded Mana:Cold>w
Road to the Grey Havens
The corpse of a starved grey wolf is lying here.
The corpse of a great rat is lying here.
A domesticated pony, beast of burden to many, stands here.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, =east=, =south=.
A Bounder tries to pierce you, but your parry is successful.
* W C HP:Wounded Mana:Cold a Bounder:Fine>f
w
No way!
You are fighting for your life!
You flee head over heels.
Road to the Grey Havens
The corpse of *a Troll* is lying here.
The corpse of a Bounder is lying here.
The corpse of a lynx is lying here.
The shadow of *a Troll* is floating here.
A Shirriff stands here, keeping a watchful eye on things.
Exits: north, =east=, south, =west=.
* W C HP:Wounded Mana:Cold>w
You flee head over heels.
Prairie
A Bounder is here safeguarding the Shire.
Exits: north, east, south.
* W C HP:Wounded Mana:Cold>
Alas, you cannot go that way...
* W C HP:Wounded Mana:Cold>
Alas, you cannot go that way...
* W C HP:Wounded Mana:Cold>south
west
Prairie
Exits: north, east.
o W C HP:Wounded Mana:Cold>
Alas, you cannot go that way...
o W C HP:Wounded Mana:Cold>north
north
Prairie
A Bounder is here safeguarding the Shire.
Exits: north, east, south.
A Bounder tries to pierce you, but your parry is successful.
* W C HP:Wounded Mana:Cold a Bounder:Hurt>west
Stinky narrates 'WHERE???'
No way!
You are fighting for your life!
###### !!! PANIK !!! ######################
* W C HP:Wounded Mana:Cold a Bounder:Hurt>f
No way!
You are fighting for your life!
A Shirriff has arrived from the north.
* W C HP:Wounded Mana:Cold a Bounder:Hurt>north
You are already attempting to flee!
* W C HP:Wounded Mana:Cold a Bounder:Hurt>west
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Cold a Bounder:Hurt>No way!
You are fighting for your life!
You flee head over heels.
Prairie
Exits: north, east.
o W C HP:Wounded Mana:Cold>west
Alas, you cannot go that way...
o W C HP:Wounded Mana:Cold>west
Alas, you cannot go that way...
o W C HP:Wounded Mana:Cold>north
north
Prairie
A Bounder is here safeguarding the Shire.
A Shirriff stands here, keeping a watchful eye on things.
Exits: north, east, south.
* W C HP:Wounded Mana:Cold Move:Tired>west
A Shirriff tries to slash you, but your parry is successful.
west
No way!
You are fighting for your life!
You flee head over heels.
Road to the Grey Havens
The corpse of *a Troll* is lying here.
The corpse of a Bounder is lying here.
The corpse of a lynx is lying here.
The shadow of *a Troll* is floating here.
A Bounder is here safeguarding the Shire.
Exits: north, =east=, south, =west=.
* W C HP:Wounded Mana:Cold Move:Tired>Road to the Grey Havens
The corpse of a starved grey wolf is lying here.
The corpse of a great rat is lying here.
A domesticated pony, beast of burden to many, stands here.
Othmar the Troll is standing here.
*Balor the Dwarf* is here, - MULE.
Exits: north, =east=, =south=.
* W C HP:Wounded Mana:Cold Move:Tired>f
Alas, you cannot go that way...
* W C HP:Wounded Mana:Cold Move:Tired>west
You flee head over heels.
Road to the Grey Havens
Exits: =north=, =west=.
o W C HP:Wounded Mana:Cold Move:Tired>west
Road to the Grey Havens
The corpse of a starved grey wolf is lying here.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, =east=, =west=.
A Bounder leaves west.
* W C HP:Wounded Mana:Cold Move:Tired>A Bounder tries to pierce you, but your parry is successful.
west
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Cold Move:Tired a Bounder:Healthy>west
No way!
You are fighting for your life!
You flee head over heels.
Road to the Grey Havens
Exits: =north=, =west=.
o W C HP:Wounded Mana:Cold Move:Tired>f
Road to the Grey Havens
The corpse of a starved grey wolf is lying here.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, =east=, =west=.
* W C HP:Wounded Mana:Cold Move:Tired>west
You flee head over heels.
Road to the Grey Havens
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, =east=, south, =west=.
A Bounder tries to pierce you, but your parry is successful.
* W C HP:Wounded Mana:Cold Move:Tired a Bounder:Fine>west
No way!
You are fighting for your life!
Pecka has arrived from the west.
* W C HP:Wounded Mana:Cold Move:Tired a Bounder:Fine>No way!
You are fighting for your life!
A Bounder has arrived from the west.
You flee head over heels.
Far Downs Pass
Exits: north, south, west.
o W C HP:Wounded Mana:Cold Move:Tired>west
west
Far Downs
There is some snow on the ground.
Exits: north, east, south, west.
It starts to snow.
o W C HP:Wounded Mana:Cold Move:Tired>west
Far Downs
There is some snow on the ground.
Exits: north, east, south, west.
o W C HP:Wounded Mana:Cold Move:Tired>west
Far Downs
There is some snow on the ground.
Exits: north, east, south, west.
o W C HP:Wounded Mana:Cold Move:Slow>s
Far Downs
There is some snow on the ground.
Exits: north, east, south, west.
o W C HP:Wounded Mana:Cold Move:Slow>now
YOU WILL WEAR SNOWSHOES
wimp
=10You stop using a black pair of padded boots.
o W C HP:Wounded Mana:Cold Move:Slow>0
You can't find a shoes in the pack.
o W C HP:Wounded Mana:Cold Move:Slow>w
You wear a pair of snowshoes on your feet.
o W C HP:Wounded Mana:Cold Move:Slow>
Ok.
o W C HP:Wounded Mana:Cold Move:Slow>
cha wimpy 100
Wimpy set to: 100
o W C HP:Wounded Mana:Cold Move:Slow>xFar Downs
There is some snow on the ground.
Exits: north, east, south, west.
o W C HP:Wounded Mana:Cold Move:Slow>
o W C HP:Wounded Mana:Cold Move:Slow>Nazgum narrates 'go w more and dig tunnel?'
ex
North - Small Wood
East - Far Downs
South - Far Downs
West - At the Foot of the Scarp
o W C HP:Wounded Mana:Cold Move:Slow>west
At the Foot of the Scarp
There is some snow on the ground.
The wild ox seems ready to charge you.
Exits: east, south.
*Balor the Dwarf* has arrived from the south - MULE.
* W C HP:Wounded Mana:Cold Move:Slow>x
ex
East - Far Downs
South - A Dip in the Far Downs
* W C HP:Wounded Mana:Cold Move:Slow>west
south
Alas, you cannot go that way...
* W C HP:Wounded Mana:Cold Move:Slow>A Dip in the Far Downs
There is some snow on the ground.
Exits: north, east, south.
o W C HP:Wounded Mana:Cold Move:Slow>south
The Road to the Grey Havens
There is some snow on the ground.
Exits: north, =east=, south, =west=.
o W C HP:Wounded Mana:Cold Move:Slow>west
The Road to the Grey Havens
There is some snow on the ground.
Exits: =east=, =west=.
o W C HP:Wounded Mana:Cold Move:Slow>
Stinky narrates 'WHERE????'
o W C HP:Wounded Mana:Cold Move:Slow>west
Greenholm Junction
There is some snow on the ground.
There is a water skin lying on the ground.
A quiver lies on the ground.
A harness, made from leather, lies here.
Exits: north, =east=, =south=, =west=.
o W C HP:Wounded Mana:Cold Move:Slow>q
Nazgum narrates 'mobs don't go in tunnel'
o W C HP:Wounded Mana:Cold Move:Slow>where
Players in your zone
--------------------
Diamonium - Greenholm Junction
Pecka - Far Downs
o W C HP:Wounded Mana:Cold Move:Slow>sc
93/311 hits, 25/118 mana, and 23/120 moves.
o W C HP:Wounded Mana:Cold Move:Slow>x
ex
North - Far Downs
East - The Road to the Grey Havens
South - Path to Greenholm
West - The Road to the Grey Havens
o W C HP:Wounded Mana:Cold Move:Slow>south
Path to Greenholm
There is some snow on the ground.
Exits: =north=, east, south, (west).
o W C HP:Wounded Mana:Cold Move:Slow>x
ex
North - Greenholm Junction
East - The Abandoned Building
South - Green Street
West - The House Entrance
o W C HP:Wounded Mana:Cold Move:Slow>l w
The -[ gate ]- is OPEN
Pecka narrates 'where?'
o W C HP:Wounded Mana:Cold Move:Slow>scou w
You quietly scout westwards...
Duvel narrates 'I AM MORE E'
The House Entrance
There is some snow on the ground.
w
You stop scouting.
o W C HP:Wounded Mana:Cold Move:Slow>l The House Entrance
There is some snow on the ground.
Exits: (east), (west).
o W C HP:Wounded Mana:Cold Move:Slow>e
cThrough gate you can see path leading to center of Greenholm.
The -[ gate ]- is OPEN
o W C HP:Wounded Mana:Cold Move:Slow>
Ok.
o W C HP:Wounded Mana:Cold Move:Slow>sc
l95/311 hits, 28/118 mana, and 22/120 moves.
o W C HP:Wounded Mana:Cold Move:Slow> w
The -[ Door ]- is OPEN
o W C HP:Wounded Mana:Cold Move:Slow>sc
wim95/311 hits, 28/118 mana, and 23/120 moves.
o W C HP:Wounded Mana:Cold Move:Slow>p
=Ok.
o W C HP:Wounded Mana:Cold Move:Slow>50
wo
cha wimpy 50
Wimpy set to: 50
o W C HP:Wounded Mana:Cold Move:Slow>OB: 59%, DB: 38%, PB: 76%, Armour: 81%. Wimpy: 50. Mood: wimpy.
Needed: 1,659,199 xp, 0 tp. Gold: 444. Alert: normal.
Affected by:
- novoid
- noquit
- a light wound at the left hand.
- panic
- a light wound at the left arm.
- strength
- shield
o W C HP:Wounded Mana:Cold Move:Slow>bo
You start to concentrate...
wimp
sta
wimp
=50
wimp
q
spn
- SPELL-CASTING set to: NORMAL -
naAn energy begins to flow within your legs as your body becomes lighter.
o W C HP:Wounded Mana:Icy>r Ok.
o W C HP:Wounded Mana:Icy>GOwi staff
You don't have a staff.
o W C HP:Wounded Mana:Icy>D Ok.
o W C HP:Wounded Mana:Icy>WTcha wimpy 50
Wimpy set to: 50
o W C HP:Wounded Mana:Icy>F Ok.
o W C HP:Wounded Mana:Icy>where
Players in your zone
--------------------
Diamonium - The House Entrance
Pecka - Far Downs
o W C HP:Wounded Mana:Icy>thecha spel n
Ok.
o W C HP:Wounded Mana:Icy>y hunt til GG
nar GOD WTF they hunt til GH??
Ok.
o W C HP:Wounded Mana:Icy>z
search t
You begin to search ...
Duvel narrates 'SPAM TO OERMG?'
l
o W C HP:Wounded Mana:Icy>The House Entrance
There is some snow on the ground.
o W C HP:Wounded Mana:Icy>gro
The snow has stopped.
o W C HP:Wounded Mana:Icy>
Your group consists of:
Baldy (Head of group)
Someone
Stinky
Diamonium
Othmar
Duvel
Pecka
o W C HP:Wounded Mana:Icy>sc
97/311 hits, 7/118 mana, and 117/120 moves.
o W C HP:Wounded Mana:Icy>nar dammit dont leave me:(((
i
Ok.
o W C HP:Wounded Mana:Icy>
You are carrying:
a black pair of padded boots (brand new)
a great warsword (dented)
a wooden pipe
a broad-bladed knife (dented)
a golden elven bracelet
a steel-shafted mattock
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a black warg fur (brand new)
o W C HP:Wounded Mana:Icy>
Duvel narrates 'GOIG W IS USELESS'
o W C HP:Wounded Mana:Icy>
The gate is opened from the other side.
A Shirriff has arrived from the east.
A Shirriff CLOSES -[ gate ]- _USE ROCK_
* W C HP:Wounded Mana:Icy>
The gate is opened from the other side.
A Bounder has arrived from the east.
A Bounder CLOSES -[ gate ]- _USE ROCK_
* W C HP:Wounded Mana:Icy>
You swiftly dodge a Bounder's attempt to pierce you.
You smite a Bounder's head hard.
* W C HP:Wounded Mana:Icy a Bounder:Hurt>e
No way!
You are fighting for your life!
A Shirriff fails to slash you.
* W C HP:Wounded Mana:Icy a Bounder:Hurt>f
e
You flee head over heels.
###### !!! PANIK !!! ######################
* W C HP:Wounded Mana:Icy a Bounder:Hurt>No way!
You are fighting for your life!
* W C HP:Wounded Mana:Icy a Bounder:Hurt>east
Nazgum tells you 'where u' -> GOD KNOWS :P
You strongly smite a Bounder's right leg and tickle it.
* W C HP:Wounded Mana:Icy a Bounder:Hurt>No way!
You are fighting for your life!
You flee head over heels.
The Living Room
Exits: north, (east), (south).
You don't see any more snow here.
* W C HP:Wounded Mana:Icy>east
The House Entrance
There is some snow on the ground.
A Shirriff stands here, keeping a watchful eye on things.
A Bounder is here safeguarding the Shire.
Exits: [east], (west).
* W C HP:Wounded Mana:Icy>north
Alas, you cannot go that way...
* W C HP:Wounded Mana:Icy>west
north
The Living Room
Exits: north, (east), (south).
You don't see any more snow here.
* W C HP:Wounded Mana:Icy>The Kitchen
Exits: south.
* W C HP:Wounded Mana:Icy>south
east
The Living Room
A Shirriff stands here, keeping a watchful eye on things.
A Bounder is here safeguarding the Shire.
Exits: north, (east), (south).
A Shirriff tries to slash you, but your parry is successful.
You swiftly dodge a Bounder's attempt to pierce you.
You smite a Shirriff's left arm and tickle it.
* W C HP:Wounded Mana:Icy a Shirriff:Hurt>east
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Icy a Shirriff:Hurt>fNo way!
You are fighting for your life!
* W C HP:Wounded Mana:Icy a Shirriff:Hurt>
e
You flee head over heels.
The House Entrance
There is some snow on the ground.
Exits: [east], (west).
o W C HP:Wounded Mana:Icy>
The -[ gate ]- is CLOSED
o W C HP:Wounded Mana:Icy>o
Ok.
A Shirriff has arrived from the west.
o W C HP:Wounded Mana:Icy>e
A Shirriff puts a lantern on his belt.
A Shirriff lights a lantern.
A Shirriff quickly approaches, trying to slash you.
* W C HP:Wounded Mana:Icy a Shirriff:Hurt>
No way!
You are fighting for your life!
A Bounder has arrived from the west.
* W C HP:Wounded Mana:Icy a Shirriff:Hurt>c
Ok.
A Bounder puts a hooded brass lantern on his belt.
A Bounder lights a hooded brass lantern.
* W C HP:Wounded Mana:Icy a Shirriff:Hurt>f
Bijec narrates 'leave diam !!!'
* W C HP:Wounded Mana:Icy a Shirriff:Hurt>e
You flee head over heels.
###### !!! PANIK !!! ######################
* W C HP:Wounded Mana:Icy a Shirriff:Hurt>o
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Icy a Shirriff:Hurt>e
Ok.
* W C HP:Wounded Mana:Icy a Shirriff:Hurt>No way!
You are fighting for your life!
* W C HP:Wounded Mana:Icy a Shirriff:Hurt>
A Bounder joins a Shirriff's fight.
A Bounder barely pierces your right hand and tickles it.
You flee head over heels.
Path to Greenholm
There is some snow on the ground.
Exits: =north=, east, south, (west).
o W C HP:Wounded Mana:Icy>e
e
The Abandoned Building
Exits: west, (down).
You don't see any more snow here.
* W C HP:Wounded Mana:Icy>
Alas, you cannot go that way...
* W C HP:Wounded Mana:Icy>
A young ranger yells 'A Troll as here at The Road to the Grey Havens!'
* W C HP:Wounded Mana:Icy>west
north
Path to Greenholm
There is some snow on the ground.
A Bounder is here safeguarding the Shire.
Exits: =north=, east, south, (west).
* W C HP:Wounded Mana:Icy>north
Greenholm Junction
There is some snow on the ground.
There is a water skin lying on the ground.
A quiver lies on the ground.
A harness, made from leather, lies here.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
Exits: north, =east=, =south=, =west=.
* W C HP:Wounded Mana:Icy>Far Downs
There is some snow on the ground.
A grey wolf fur is here lying on the ground.
The butchered corpse of a grey wolf is lying here.
Exits: north, east, south, west.
Nazgum tells you 'where u'
A Shirriff has arrived from the south.
A Shirriff has arrived from the south.
* W C HP:Wounded Mana:Icy>east
A Shirriff tries to slash you, but your parry is successful.
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Icy a Shirriff:Healthy>east
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Icy a Shirriff:Healthy>f
east
A Shirriff lightly slashes your left hand and tickles it.
You flee head over heels.
Far Downs
There is some snow on the ground.
Exits: north, east, south, west.
o W C HP:Wounded Mana:Icy>east
Far Downs
There is some snow on the ground.
A grey wolf fur is here lying on the ground.
The butchered corpse of a grey wolf is lying here.
A Shirriff stands here, keeping a watchful eye on things.
A Shirriff stands here, keeping a watchful eye on things.
Exits: north, east, south, west.
* W C HP:Wounded Mana:Icy>north
Far Downs Scarp Edge
There is some snow on the ground.
Exits: north, west.
o W C HP:Wounded Mana:Icy>Far Downs Scarp Edge
There is some snow on the ground.
A hobbit is here walking around.
Exits: north, south, west.
A hobbit yells 'An Orc is here at Far Duwns Scarp Edge!'
* W C HP:Wounded Mana:Icy>north
Far Downs Scarp Edge
There is some snow on the ground.
A large thorny branched shrub is growing here.
Exits: north, south, west.
o W C HP:Wounded Mana:Icy>north
Far Downs Scarp Edge
There is some snow on the ground.
Exits: north, south, west.
o W C HP:Wounded Mana:Cold>north
End of the Scarp
There is some snow on the ground.
Exits: east, south, west.
o W C HP:Wounded Mana:Cold>sc
east
92/311 hits, 13/118 mana, and 94/120 moves.
o W C HP:Wounded Mana:Cold>xFar Downs
There is some snow on the ground.
Exits: east, south, west.
o W C HP:Wounded Mana:Cold>
ex
East - Far Downs
South - A Dip in the Far Downs
West - End of the Scarp
o W C HP:Wounded Mana:Cold>east
Far Downs
There is some snow on the ground.
Exits: east, south, west.
o W C HP:Wounded Mana:Cold>sc
x93/311 hits, 13/118 mana, and 93/120 moves.
o W C HP:Wounded Mana:Cold>
ex
East - Bleak Vale
South - Far Downs
West - Far Downs
o W C HP:Wounded Mana:Cold>east
Bleak Vale
There is some snow on the ground.
Exits: east, south, west.
o W C HP:Wounded Mana:Cold>x
ex
East - Ruined Tower
South - Far Downs
West - Far Downs
o W C HP:Wounded Mana:Cold>east
Ruined Tower
There is some snow on the ground.
Exits: east, south, west, [down].
o W C HP:Wounded Mana:Cold>x
ex
East - Far Downs
South - An Eerie Vale
West - Bleak Vale
Down - A closed 'stones'
o W C HP:Wounded Mana:Cold>east
x
Far Downs
There is some snow on the ground.
Exits: south, west.
o W C HP:Wounded Mana:Cold>ex
South - Far Downs
West - Ruined Tower
Nazgum tells you 'where u'
o W C HP:Wounded Mana:Cold>south
Far Downs
There is some snow on the ground.
Exits: north, south, west.
o W C HP:Wounded Mana:Cold>rep ruined far downs
s
Ok.
o W C HP:Wounded Mana:Cold>sc
Far Downs
There is some snow on the ground.
Exits: north, east, south, west.
o W C HP:Wounded Mana:Cold>wim95/311 hits, 17/118 mana, and 90/120 moves.
o W C HP:Wounded Mana:Cold>p
Ok.
o W C HP:Wounded Mana:Cold>=50
wimcha wimpy 50
Wimpy set to: 50
o W C HP:Wounded Mana:Cold>p
Ok.
o W C HP:Wounded Mana:Cold>e
Far Downs
There is some snow on the ground.
A grey wolf is here, snarling aggressively.
Exits: east, south, west.
o W C HP:Wounded Mana:Cold>x
ex
East - Far Downs Pass
South - Far Downs
West - Far Downs
o W C HP:Wounded Mana:Cold>
A Shirriff has arrived from the south.
* W C HP:Wounded Mana:Cold>east
x
Far Downs Pass
Exits: north, south, west.
You don't see any more snow here.
o W C HP:Wounded Mana:Cold>ex
North - Far Downs Pass
South - Far Downs Pass
West - Far Downs
o W C HP:Wounded Mana:Cold>south
Far Downs Pass
Exits: north, south, west.
o W C HP:Wounded Mana:Cold>x
ex
North - Far Downs Pass
South - Road to the Grey Havens
West - Far Downs
o W C HP:Wounded Mana:Cold>south
Road to the Grey Havens
A Bounder is here safeguarding the Shire.
Exits: north, =east=, south, =west=.
* W C HP:Wounded Mana:Cold>east
A Bounder tries to pierce you, but your parry is successful.
* W C HP:Wounded Mana:Cold a Bounder:Hurt>sc
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Cold a Bounder:Hurt>f
You can't do that while fighting.
* W C HP:Wounded Mana:Cold a Bounder:Hurt>east
You flee head over heels.
Far Downs Pass
Exits: north, south, west.
o W C HP:Wounded Mana:Cold>east
Alas, you cannot go that way...
o W C HP:Wounded Mana:Cold>
Alas, you cannot go that way...
o W C HP:Wounded Mana:Cold>south
east
Far Downs Pass
A tall stag is here, grazing peacefully.
Exits: north, (south), west.
o W C HP:Wounded Mana:Cold>east
Alas, you cannot go that way...
o W C HP:Wounded Mana:Cold>
Alas, you cannot go that way...
o W C HP:Wounded Mana:Cold>north
Nazgum tells you 'i come'
o W C HP:Wounded Mana:Cold>north
Far Downs Pass
Exits: north, south, west.
o W C HP:Wounded Mana:Cold>east
Road to the Grey Havens
Exits: north, =east=, south, =west=.
A young ranger has arrived from the west.
* W C HP:Wounded Mana:Cold>Road to the Grey Havens
The corpse of a starved grey wolf is lying here.
A Bounder is here safeguarding the Shire.
Exits: north, =east=, =west=.
* W C HP:Wounded Mana:Cold>east
Road to the Grey Havens
Exits: =north=, =west=.
A Bounder has arrived from the west.
* W C HP:Wounded Mana:Cold>rep on g
A Bounder tries to pierce you, but your parry is successful.
* W C HP:Wounded Mana:Cold a Bounder:Hurt>h
n
Ok.
* W C HP:Wounded Mana:Cold a Bounder:Hurt>
f
eNo way!
You are fighting for your life!
Saving Diamonium.
* W C HP:Wounded Mana:Cold a Bounder:Hurt>
You flee head over heels.
Road to the Grey Havens
The corpse of a starved grey wolf is lying here.
The corpse of a great rat is lying here.
A domesticated pony, beast of burden to many, stands here.
A young man in ranger's attire is here, travelling the roads.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, =east=, =south=.
* W C HP:Wounded Mana:Cold>Road to the Grey Havens
The corpse of *a Troll* is lying here.
The corpse of a Bounder is lying here.
The corpse of a lynx is lying here.
The shadow of *a Troll* is floating here.
*Balor the Dwarf* is here, - MULE.
*Dunder the Dwarf* is standing here.
*Floi the Dwarf* is standing here.
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, =east=, south, =west=.
A Bounder tries to pierce you, but your parry is successful.
* W C HP:Wounded Mana:Cold a Bounder:Bad>
A Bounder tries to pierce you, but your parry is successful.
* W C HP:Wounded Mana:Cold a Bounder:Bad>f
east
###### !!! PANIK !!! ######################
* W C HP:Wounded Mana:Cold a Bounder:Bad>No way!
You are fighting for your life!
* W C HP:Wounded Mana:Cold a Bounder:Bad>east
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Cold a Bounder:Bad>
*Dunder the Dwarf* pounds your right foot extremely hard and shatters it.
*Floi the Dwarf* says 'cant do shadow solo'
You flee head over heels.
Prairie
Exits: north, east, south.
o W C HP:Wounded Mana:Cold>east
Prairie
Exits: north, east, south, west.
o W C HP:Wounded Mana:Cold>east
east
Prairie
A Bounder is here, patrolling the Shire and watching for evil.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, east, south, west.
* W C HP:Wounded Mana:Cold>A Bounder leaves south.
east
Prairie
Exits: north, south, west.
o W C HP:Wounded Mana:Cold>east
Alas, you cannot go that way...
o W C HP:Wounded Mana:Cold>
Alas, you cannot go that way...
Nazgum tells you 'coming'
o W C HP:Wounded Mana:Cold>north
east
Road to the Grey Havens
A pan is here, ready for use.
A strip of leather with a buckle is lying here.
On the ground, there are four small fluid-sacks.
A sturdy leather backpack has been left here.
A sturdy leather backpack has been left here.
A sturdy leather backpack has been left here.
A sturdy leather backpack has been left here.
Exits: north, =east=, south, =west=.
o W C HP:Wounded Mana:Cold>east
Road to the Grey Havens
Exits: =north=, =west=.
o W C HP:Wounded Mana:Cold>east
Alas, you cannot go that way...
o W C HP:Wounded Mana:Cold>rep
Alas, you cannot go that way...
o W C HP:Wounded Mana:Cold> I SPAM e
n
Ok.
o W C HP:Wounded Mana:Cold>sc
Road to the Grey Havens
The corpse of *a Troll* is lying here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: =east=, =south=.
A barman tries to hit you, but your parry is successful.
You strongly smite a barman's right foot and tickle it.
* W C HP:Wounded Mana:Cold a barman:Fine>w
You can't do that while fighting.
* W C HP:Wounded Mana:Cold a barman:Fine>mp
f
Arglebargle, glop-glyf!?!
* W C HP:Wounded Mana:Cold a barman:Fine>
You flee head over heels.
Road to the Grey Havens
Exits: =north=, =west=.
o W C HP:Wounded Mana:Cold>north
east
Road to the Grey Havens
The corpse of *a Troll* is lying here.
A barman watches you calmly, while skillfully mixing a drink.
Exits: =east=, =south=.
* W C HP:Wounded Mana:Cold>east
east
Road to the Grey Havens
Exits: =east=, =west=.
o W C HP:Wounded Mana:Cold>Road to the Grey Havens
A hardened ranger is walking around, looking for tracks.
A hardened ranger is walking around, looking for tracks.
Exits: =east=, =west=.
The hardened ranger yells 'An Orc is here at Road to the Grey Havens!'
The hardened ranger barely hits your left arm and tickles it.
The hardened ranger yells 'An Orc is here at Road to the Grei Havens!'
* W C HP:Bad Mana:Cold the hardened ranger:Fine>east
east
f
No way!
You are fighting for your life!
The hardened ranger hits your right foot extremely hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Cold the hardened ranger:Fine>east
east
No way!
You are fighting for your life!
* W C HP:Bad Mana:Cold the hardened ranger:Fine>east
No way!
You are fighting for your life!
* W C HP:Bad Mana:Cold the hardened ranger:Fine>east
You flee head over heels.
Road to Grey Havens
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
Exits: =east=, south, =west=.
o W C HP:Bad Mana:Cold>Road to Grey Havens
Exits: [north], east, =west=.
o W C HP:Bad Mana:Cold>east
east
Michel Delving
A helmet with a "S" rune lies on the ground.
A forest-green cloak lies here, cleverly camouflaged in this environment.
A ragged leather breastplate is on the ground.
A large wooden full shield is on the ground.
A long and scaly snakeskin lies here.
A pair of rigid leather gloves are lying here.
A pan is here, ready for use.
A strip of leather with a buckle is lying here.
An old-looking ring, covered with runes, lies here.
A thick pair of hard leather pants are lying here.
A thick pair of rigid leather boots are on the ground.
A thick pair of rigid leather sleeves are lying here.
A well-crafted white fountain is here, water pouring forth from it.
The corpse of *a Troll* is lying here.
The corpse of a hobbit is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of *an Elf* is lying here.
*Nita the Harfoot Hobbit* is standing here.
A stocky mountain mule is here, waiting to serve.
Exits: north, east, south, west.
o W C HP:Bad Mana:Cold Move:Tired>east
Michel Delving
A large bundle of pale yellow fur is here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a hobbit is lying here.
The corpse of a Bounder is lying here.
The corpse of a Shirriff is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Bounder is lying here.
The corpse of a Shirriff is lying here.
The corpse of a hobbit is lying here.
Exits: (north), east, [south], west, [down].
o W C HP:Bad Mana:Cold Move:Tired>The East Road
The corpse of a Bounder is lying here.
The corpse of *a Troll* is lying here.
The shadow of *a Troll* is floating here.
Exits: north, =east=, (south), west.
o W C HP:Bad Mana:Cold Move:Tired>BOB
The East Road
The corpse of a Bounder is lying here.
Exits: =east=, south, =west=.
o W C HP:Bad Mana:Cold Move:Tired>east
A Bend in the Road
Exits: =north=, east, south, =west=.
o W C HP:Bad Mana:Cold Move:Tired>east
A Small Hill
Exits: north, east, south, west.
o W C HP:Bad Mana:Cold Move:Tired>
You get a vellum scroll from a sable pouch.
o W C HP:Bad Mana:Cold Move:Tired>
You recite a vellum scroll which dissolves.
You want to be protected from WHAT? Look at yourself...
The light of Aman refuses to shine upon you.
An energy begins to flow within your legs as your body becomes lighter.
o W C HP:Bad Mana:Cold>A Farmyard
Exits: north, [east], [south], west.
o W C HP:Bad Mana:Cold>east
The -[ door ]- is CLOSED
o W C HP:Bad Mana:Cold>The -[ door ]- is CLOSED
o W C HP:Bad Mana:Cold>east
north
The -[ door ]- is CLOSED
o W C HP:Bad Mana:Cold>The East Road
A barman watches you calmly, while skillfully mixing a drink.
Exits: north, =east=, south, =west=.
* W C HP:Bad Mana:Cold>east
The East Road
The corpse of *a Troll* is lying here.
The shadow of *a Troll* is floating here.
Exits: north, =east=, south, =west=.
o W C HP:Bad Mana:Cold>north
east
Overgrown Grassland
Exits: north, east, south, west.
o W C HP:Bad Mana:Cold>east
Nazgum tells you 'wait for me? :0'
Overgrown Grassland
Exits: north, east, south, west.
o W C HP:Bad Mana:Cold>east
east
east
east
east
east
rep I CANT
Plains
Exits: south, west.
The clouds begin to disappear.
o W C HP:Bad Mana:Cold>wim
Alas, you cannot go that way...
o W C HP:Bad Mana:Cold>p
Alas, you cannot go that way...
o W C HP:Bad Mana:Cold>=3Alas, you cannot go that way...
o W C HP:Bad Mana:Cold>0
Alas, you cannot go that way...
o W C HP:Bad Mana:Cold>rep BAD
Ok.
o W C HP:Bad Mana:Cold>
cha wimpy 30
Wimpy set to: 30
o W C HP:Bad Mana:Cold>east
Ok.
o W C HP:Bad Mana:Cold>east
east
The East Road
Exits: north, =east=, south, =west=.
o W C HP:Bad Mana:Cold>The East Road
Exits: =east=, =west=.
o W C HP:Bad Mana:Cold>east
east
The East Road
Exits: north, =east=, =west=.
o W C HP:Bad Mana:Cold>The East Road
Exits: =east=, south, =west=.
o W C HP:Bad Mana:Cold>Bend in the East Road
Exits: =north=, east, south, =west=.
o W C HP:Bad Mana:Cold>x
Plains
Exits: north, east, west.
o W C HP:Bad Mana:Cold>ex
North - The East Road
East - Plains
West - Bend in the East Road
o W C HP:Bad Mana:Cold>north
east
The East Road
Exits: =east=, south, =west=.
o W C HP:Bad Mana:Cold>east
The East Road
The corpse of *a Troll* is lying here.
*Wicyth Elf* is standing here.
Exits: (north), =east=, south, =west=.
* W C HP:Bad Mana:Cold>x
Bend in the East Road
Exits: =north=, south, =west=.
o W C HP:Bad Mana:Cold>ex
North - Bend in the East Road
South - Plains
West - The East Road
o W C HP:Bad Mana:Cold>north
Bend in the East Road
Exits: north, =east=, =south=.
o W C HP:Bad Mana:Cold>sceast
Arglebargle, glop-glyf!?!
o W C HP:Bad Mana:Cold>
east
o W C HP:Bad Mana:Cold>The East Road
Exits: north, =east=, =west=.
o W C HP:Bad Mana:Cold>east
The East Road
The corpse of *a Man* is lying here.
Exits: north, =east=, =west=.
o W C HP:Bad Mana:Cold>east
The East Road
Exits: =east=, south, =west=.
o W C HP:Bad Mana:Cold>east
The East Road
A colourful butterfly is fluttering around here.
A sparrow is flapping around on the ground.
Exits: north, =east=, south, =west=.
o W C HP:Bad Mana:Cold>sc
59/311 hits, 29/118 mana, and 104/120 moves.
o W C HP:Bad Mana:Warm>east
Nazgum tells you 'well that's gonna end badly'
o W C HP:Bad Mana:Warm>The East Road
A squirrel scampers around here, looking for nuts from the trees.
A squirrel scampers around here, looking for nuts from the trees.
A rabbit is here eyeing your presence warily.
A squirrel scampers around here, looking for nuts from the trees.
Exits: =north=, east, =south=, =west=.
o W C HP:Bad Mana:Warm>=30
e
cha wimpy 30
Wimpy set to: 30
A cute, bouncing rabbit leaves south.
o W C HP:Bad Mana:Warm>Thin forest
A broadsword made of a dark metal lies here.
A set of tools, wrapped in black leather, lies here.
*Murc Hobbit* is standing here.
A Bounder is here, patrolling the Shire and watching for evil.
Exits: north, east, south, west.
* W C HP:Bad Mana:Warm>
A Bounder leaves north.
* W C HP:Bad Mana:Warm>north
*Murc Hobbit* leaves -< NORTH >-.
The East Road
A Bounder is here, patrolling the Shire and watching for evil.
Exits: =north=, east, south, =west=.
You smell blood.
A Bounder leaves west.
* W C HP:Bad Mana:Warm>east
Low Hills
Exits: north, east, south, west.
o W C HP:Bad Mana:Warm>east
Thin forest
Exits: north, east, south, west.
o W C HP:Bad Mana:Warm>east
Thin forest
Exits: east, south, west.
o W C HP:Bad Mana:Warm>x
ex
East - Thin forest
South - Forest in the Hills
West - Thin forest
o W C HP:Bad Mana:Warm>east
Thin forest
A fallow deer is grazing peacefully here.
A Shirriff stands here, keeping a watchful eye on things.
Exits: north, east, west.
* W C HP:Bad Mana:Warm>
A Shirriff slashes your right foot extremely hard and shatters it.
You feel a strong ache there!
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Warm a Shirriff:Healthy>map
Map of Nearby Zones
-----------------------------
| F |
| * |
| D***~ : |
| *: : : |
| : :* ~~ :*%%: |
| G G~~ :::=**B:::~::::|
| ~~~~~::X:::*~: |
| : |
| :: |
| * |
| * |
f | : |
| :: |
| *~: |
| ::%:: |
-----------------------------
* W C HP:Bad Mana:Warm a Shirriff:Healthy>
e
You flee head over heels.
Pasture-Land
Exits: north, east, south, west.
You begin to see some clouds.
o W C HP:Bad Mana:Warm>e
Countryside
Exits: north, east, south, west.
o W C HP:Bad Mana:Warm>Rolling Pasture-Land
A well-fed cow stands here grazing on the bright green grass.
A sparrow is flapping around on the ground.
A hobbit is here walking around.
A sparrow is flapping around on the ground.
A smiling hobbit child is playing around here.
Exits: north, east, south, west.
A hobbit yells 'An Orc is here at Rolling Pasture-Land!'
A hobbit child tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Warm a hobbit child:Bad>x
ex
North - Rolling Meadows
East - A Well-Farmed Field
South - Thin forest
West - Countryside
* W C HP:Bad Mana:Warm a hobbit child:Bad>f
east
You swiftly dodge a hobbit's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Countryside
Exits: north, east, south, west.
o W C HP:Bad Mana:Warm>east
east
Rolling Pasture-Land
A well-fed cow stands here grazing on the bright green grass.
A sparrow is flapping around on the ground.
A hobbit is here walking around.
A sparrow is flapping around on the ground.
A smiling hobbit child is playing around here.
Exits: north, east, south, west.
* W C HP:Bad Mana:Warm>A Well-Farmed Field
Exits: north, east, west.
o W C HP:Bad Mana:Warm>A Furrowed Field
A worm is here slithering around.
Exits: north, east, south, west.
o W C HP:Bad Mana:Warm>x
ex
North - South of a Potato Field
East - A Track
South - Clear Forest
West - A Well-Farmed Field
o W C HP:Bad Mana:Warm>east
xA Track
Exits: north, east, south, west.
o W C HP:Bad Mana:Warm>
ex
North - A North-South Path
East - Entrance of a Forest
South - Clear Forest
West - A Furrowed Field
o W C HP:Bad Mana:Warm>sc
32/311 hits, 32/118 mana, and 74/120 moves.
o W C HP:Bad Mana:Warm>east
Entrance of a Forest
Exits: north, west.
o W C HP:Bad Mana:Warm>x
ex
North - A Pipeweed Field
West - A Track
o W C HP:Bad Mana:Warm>north
A Pipeweed Field
There are two piles of pipe-weed here.
The garden snake slithers harmlessly here.
The garden snake slithers harmlessly here.
The garden snake slithers harmlessly here.
A sparrow is flapping around on the ground.
Exits: south, west.
o W C HP:Bad Mana:Warm>south
west
Entrance of a Forest
Exits: north, west.
o W C HP:Bad Mana:Warm>south
A Track
Exits: north, east, south, west.
o W C HP:Bad Mana:Warm>Clear Forest
Exits: north, south, west.
The clouds begin to disappear.
o W C HP:Bad Mana:Warm>east
A wolf cub has arrived from the west.
o W C HP:Bad Mana:Warm>
Alas, you cannot go that way...
o W C HP:Bad Mana:Warm>south
east
On the Side of the Road
Exits: north, east, south, west.
o W C HP:Bad Mana:Warm>On the Side of the Road
Exits: south, west.
o W C HP:Bad Mana:Warm>east
Alas, you cannot go that way...
o W C HP:Bad Mana:Warm>x
south
ex
South - Stock Road
West - On the Side of the Road
o W C HP:Bad Mana:Warm>Stock Road
Exits: north, =east=, =west=.
o W C HP:Bad Mana:Warm>east
Stock Road
Exits: north, =east=, south, =west=.
o W C HP:Bad Mana:Warm>east
Stock Road
A Bounder is here, patrolling the Shire and watching for evil.
Exits: =east=, =west=.
* W C HP:Bad Mana:Warm>x
ex
East - Stock Road
West - Stock Road
A Bounder fails to pierce you.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Warm a Bounder:Fine>east
No way!
You are fighting for your life!
* W C HP:Bad Mana:Warm a Bounder:Fine>f
east
###### !!! PANIK !!! ######################
* W C HP:Bad Mana:Warm a Bounder:Fine>east
No way!
You are fighting for your life!
* W C HP:Bad Mana:Warm a Bounder:Fine>No way!
You are fighting for your life!
* W C HP:Bad Mana:Warm a Bounder:Fine>
You flee head over heels.
Stock Road
Exits: =east=, south, =west=.
o W C HP:Bad Mana:Warm>east
Stock Road
Exits: =east=, south, =west=.
o W C HP:Bad Mana:Warm>east
Stock Road
An old, and slightly overweight Shirriff sits in a chair.
Exits: north, =east=, =west=.
* W C HP:Bad Mana:Warm>x
ex
North - Stony Woods
East - Stock Road
West - Stock Road
* W C HP:Bad Mana:Warm>east
The old Shirriff barely pierces your body and tickles it.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Warm the old Shirriff:Healthy>xNo way!
You are fighting for your life!
* W C HP:Bad Mana:Warm the old Shirriff:Healthy>
ex
North - Stony Woods
East - Stock Road
West - Stock Road
* W C HP:Bad Mana:Warm the old Shirriff:Healthy>f
east
You flee head over heels.
Stony Woods
Exits: north, east, south.
o W C HP:Bad Mana:Warm Move:Tired>east
Stony Woods
Exits: north, south, west.
o W C HP:Bad Mana:Warm Move:Tired>
Alas, you cannot go that way...
o W C HP:Bad Mana:Warm Move:Tired>x
ex
North - Stony Woods
South - Stock Road
West - Stony Woods
o W C HP:Bad Mana:Warm Move:Tired>south
xStock Road
Exits: north, =east=, =west=.
o W C HP:Bad Mana:Warm Move:Tired>
ex
North - Stony Woods
East - Bend in Stock Road
West - Stock Road
The old Shirriff has arrived from the west.
* W C HP:Bad Mana:Warm Move:Tired>east
Bend in Stock Road
Exits: =north=, east, south, =west=.
o W C HP:Bad Mana:Warm Move:Tired>east
You carefully try to walk on the frozen water.
Bend in the Brook
Exits: east, south, west.
The water is frozen solid.
o W C HP:Bad Mana:Warm Move:Tired>north
Alas, you cannot go that way...
o W C HP:Bad Mana:Warm Move:Tired>west
north
You carefully try to walk on the frozen water.
Bend in Stock Road
Exits: =north=, east, south, =west=.
The ground is frozen solid.
o W C HP:Bad Mana:Warm Move:Tired>east
Bend in Stock Road
Exits: =east=, =south=.
o W C HP:Bad Mana:Warm Move:Tired>Stock Road Crossing
A hobbit is here walking around.
A smiling hobbit child is playing around here.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: =north=, =east=, =west=.
A hobbit yells 'An Orc is here at Stock Road Crossing!'
A hobbit child tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
You smite a hobbit child's right arm hard and shatter it.
* W C HP:Bad Mana:Warm Move:Tired a hobbit child:Hurt>east
No way!
You are fighting for your life!
* W C HP:Bad Mana:Warm Move:Tired a hobbit child:Hurt>f
Nazgum tells you 'u gonna be ok?'
You swiftly dodge a hobbit's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!
###### !!! PANIK !!! ######################
* W C HP:Bad Mana:Warm Move:Tired a hobbit child:Hurt>east
east
No way!
You are fighting for your life!
* W C HP:Bad Mana:Warm Move:Tired a hobbit child:Hurt>No way!
You are fighting for your life!
* W C HP:Bad Mana:Warm Move:Tired a hobbit child:Hurt>east
No way!
You are fighting for your life!
You flee head over heels.
A Path to Woodhall
Exits: east, =west=.
o W C HP:Bad Mana:Warm Move:Tired>east
Village of Woodhall
A large fountain, made from grey stone, pours water from its centre.
Exits: north, (east), west.
o W C HP:Bad Mana:Warm Move:Tired>east
The Taproom of the Tipsy Cat Tavern
Exits: (west).
* W C HP:Bad Mana:Warm Move:Tired>west
north
Village of Woodhall
A large fountain, made from grey stone, pours water from its centre.
Exits: north, (east), west.
o W C HP:Bad Mana:Warm Move:Tired>General Store
A Hobbit shopkeeper stands here, eager to sell you his wares.
Exits: south.
* W C HP:Bad Mana:Warm Move:Tired>south
Village of Woodhall
A large fountain, made from grey stone, pours water from its centre.
Exits: north, (east), west.
o W C HP:Bad Mana:Warm Move:Tired>west
A Path to Woodhall
Exits: east, =west=.
o W C HP:Bad Mana:Warm Move:Tired>west
Stock Road Crossing
A small grasshopper clings to a blade of grass, ready to spring.
An old, and slightly overweight Shirriff sits in a chair.
Exits: =north=, =east=, =west=.
* W C HP:Bad Mana:Warm Move:Tired>
The old Shirriff tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Warm Move:Tired the old Shirriff:Healthy>north
f
No way!
You are fighting for your life!
* W C HP:Bad Mana:Warm Move:Tired the old Shirriff:Healthy>
You flee head over heels.
Bend in Stock Road
Exits: =east=, =south=.
o W C HP:Bad Mana:Warm Move:Slow>west
north
Alas, you cannot go that way...
o W C HP:Bad Mana:Warm Move:Slow>east
Alas, you cannot go that way...
o W C HP:Bad Mana:Warm Move:Slow>east
Stock Road Crossing
A small grasshopper clings to a blade of grass, ready to spring.
An old, and slightly overweight Shirriff sits in a chair.
Exits: =north=, =east=, =west=.
* W C HP:Bad Mana:Warm Move:Slow>A Path to Woodhall
Exits: east, =west=.
o W C HP:Bad Mana:Warm Move:Slow>west
north
Stock Road Crossing
A small grasshopper clings to a blade of grass, ready to spring.
Exits: =north=, =east=, =west=.
o W C HP:Bad Mana:Warm Move:Slow>east
Bend in Stock Road
A hobbit is here walking around.
A smiling hobbit child is playing around here.
An old, and slightly overweight Shirriff sits in a chair.
Exits: =east=, =south=.
A hobbit yells 'An Orc is here at Bend in Stock Road!'
A hobbit child tries to hit you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
The old Shirriff tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
* W C HP:Bad Mana:Warm Move:Slow a hobbit child:Hurt>No way!
You are fighting for your life!
You smite a hobbit child's body hard and shatter it.
* W C HP:Bad Mana:Warm Move:Slow a hobbit child:Wounded>BOB
f
You get a vellum scroll from a sable pouch.
* W C HP:Bad Mana:Warm Move:Slow a hobbit child:Wounded>
You recite a vellum scroll which dissolves.
You want to be protected from WHAT? Look at yourself...
The light of Aman refuses to shine upon you. -> FUCK U
An energy begins to flow within your legs as your body becomes lighter.
* W C HP:Bad Mana:Warm a hobbit child:Wounded>The old Shirriff lightly pierces your left leg.
You wish that your wounds would stop BLEEDING so much!
You flee head over heels.
Bend in Stock Road
Exits: =north=, =west=.
o W C HP:Awful Mana:Warm>north
The old Shirriff has arrived from the west.
* W C HP:Awful Mana:Warm>east
Path to Stock
Exits: =east=, =south=.
o W C HP:Awful Mana:Warm>east
Path to Stock
A duck is here, quacking happily.
Exits: =east=, =west=.
o W C HP:Awful Mana:Warm>east
east
east
Path to Stock
Exits: north, =east=, =west=.
o W C HP:Awful Mana:Warm>Path to Stock
Exits: north, =east=, =west=.
o W C HP:Awful Mana:Warm>Path to Stock
A hobbit is here walking around.
Exits: north, =east=, =west=.
A hobbit yells 'An Orc is here at Path to Stock!'
A hobbit fails to hit you. -> SHINING HO!
You wish that your wounds would stop BLEEDING so much!
* W C HP:Awful Mana:Warm a hobbit:Healthy>No way!
You are fighting for your life!
You flee head over heels.
Path to Stock
A hobbit is here walking around.
A duck is here, quacking happily.
Exits: north, =east=, =west=.
* W C HP:Awful Mana:Warm>f
east
You flee head over heels.
Green Fields
Exits: north, east, south, west.
o W C HP:Awful Mana:Warm>east
Green Fields
A cute rabbit is here.
Exits: north, east, south, west.
o W C HP:Awful Mana:Warm>east
east
Green Fields
Exits: north, south, west.
o W C HP:Awful Mana:Warm>
Alas, you cannot go that way...
o W C HP:Awful Mana:Warm>east
Alas, you cannot go that way...
o W C HP:Awful Mana:Warm>
Alas, you cannot go that way...
o W C HP:Awful Mana:Warm>south
Path to Stock
Exits: north, east, =west=.
o W C HP:Awful Mana:Warm>east
east
Stock
A large fountain, made from grey stone, pours water from its centre.
Exits: north, east, south, west.
o W C HP:Awful Mana:Warm>Path to Stock
Exits: =north=, east, =south=, west.
o W C HP:Awful Mana:Warm>east
You carefully try to walk on the frozen water.
River Brandywine
Exits: east, south, west.
The water is frozen solid.
o W C HP:Awful Mana:Warm>east
east
You carefully try to walk on the frozen water.
River Brandywine
Exits: north, west.
o W C HP:Awful Mana:Warm>
Alas, you cannot go that way...
o W C HP:Awful Mana:Warm>x
ex
North - River Brandywine
West - River Brandywine
o W C HP:Awful Mana:Warm>dr
You drink the water.
You are not thirsty anymore.
o W C HP:Awful Mana:Warm>sc
29/311 hits, 44/118 mana, and 101/120 moves.
o W C HP:Awful Mana:Warm>cure
wimca normal 'cure seri'
You start to concentrate...
p
=20
cure
You begin to see scars fade away and a feeling of health comes over you.
o W C HP:Bad Mana:Warm>
Ok.
o W C HP:Bad Mana:Warm>=2cha wimpy 20
Wimpy set to: 20
o W C HP:Bad Mana:Warm>0
wca normal 'cure seri'
You start to concentrate...
imp
sc
north
You begin to see scars fade away and a feeling of health comes over you.
o W C HP:Wounded Mana:Cold>cha wimpy 20
Wimpy set to: 20
o W C HP:Wounded Mana:Cold>
Ok.
o W C HP:Wounded Mana:Cold>east
91/311 hits, 17/118 mana, and 103/120 moves.
--
-- TSAHH --
--
Nazgum tells you 'nod i resting a bit then go e i guess, idiot duvel'
128/311 hits, 22/128 mana, and 120/120 moves.
Nazgum tells you 'where are u?'
o W C HP:Wounded Mana:Cold>b
rep river brandywine
Ok.
o W C HP:Wounded Mana:Cold>z
research t
You begin to search ...
p o W C HP:Wounded Mana:Cold>2w br
*Dunder the Dwarf* has arrived from the south.
* W C HP:Wounded Mana:Cold>ee are
n
Ok.
* W C HP:Wounded Mana:Cold>
*Dunder the Dwarf* lightly pounds your left hand and tickles it.
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Cold *Dunder the Dwarf*:Healthy>east
f
No way!
You are fighting for your life!
* W C HP:Wounded Mana:Cold *Dunder the Dwarf*:Healthy>north
north
You flee head over heels.
###### !!! PANIK !!! ######################
* W C HP:Wounded Mana:Cold *Dunder the Dwarf*:Healthy>No way!
You are fighting for your life!
* W C HP:Wounded Mana:Cold *Dunder the Dwarf*:Healthy>No way!
You are fighting for your life!
* W C HP:Wounded Mana:Cold *Dunder the Dwarf*:Healthy>
A Shirriff has arrived from the south.
You flee head over heels.
You carefully try to walk on the frozen water.
Under the Brandywine Bridge
A bass swims here.
Exits: north, south.
o W C HP:Wounded Mana:Cold>north
north
You carefully try to walk on the frozen water.
River Brandywine
A salmon swims here.
Exits: north, east, south, west.
o W C HP:Wounded Mana:Cold>east
You carefully try to walk on the frozen water.
River Brandywine
Exits: south, west.
o W C HP:Wounded Mana:Cold>
Alas, you cannot go that way...
o W C HP:Wounded Mana:Cold>south
east
You carefully try to walk on the frozen water.
River Brandywine
A salmon swims here.
*Dunder the Dwarf* is standing here.
Exits: north, east, south, west.
* W C HP:Wounded Mana:Cold>east
You carefully try to walk on the frozen water.
Opening in the Forest
A retired Captain stands here, selling boats.
Exits: east, south, west.
The ground is frozen solid.
* W C HP:Wounded Mana:Cold>east
Old East Road
Exits: north, =east=, =south=, west.
o W C HP:Wounded Mana:Cold>east
Old East Road
Exits: =north=, east, south, =west=.
...
... tsahh
...
o W C HP:Wounded Mana:Warm>rep tell me when u e captain
z
Ok.
o W C HP:Wounded Mana:Warm>
search t
You begin to search ...
o W C HP:Wounded Mana:Warm>rep i look for u
sc
Ok.
o W C HP:Wounded Mana:Warm>z
132/311 hits, 50/128 mana, and 95/120 moves.
o W C HP:Wounded Mana:Warm>
search t
You begin to search ...
qo W C HP:Wounded Mana:Warm>
where
Players in your zone
--------------------
Diamonium - Light Forest Bordering the Road
o W C HP:Wounded Mana:Warm>wimp
Ok.
o W C HP:Wounded Mana:Warm>=100
i
cha wimpy 100
Wimpy set to: 100
o W C HP:Wounded Mana:Warm>sc
You are carrying:
a great warsword (dented)
a wooden pipe
a pair of snowshoes (brand new)
a broad-bladed knife (dented)
a golden elven bracelet
a steel-shafted mattock
a flask of orkish draught
a flask of orkish draught
a flask of orkish draught
a black warg fur (brand new)
o W C HP:Wounded Mana:Warm>z
Magizka tells you 'Trolls wanna know if you live'
133/311 hits, 52/128 mana, and 95/120 moves.
o W C HP:Wounded Mana:Warm>
rsearch t
You begin to search ...
ep o W C HP:Wounded Mana:Warm>use t
sc
Magizka narrates 'Did, no answer :p'
o W C HP:Wounded Mana:Warm>
z
133/311 hits, 53/128 mana, and 95/120 moves.
o W C HP:Wounded Mana:Warm>
rsearch t
You begin to search ...
ep o W C HP:Wounded Mana:Warm>yes
s
Ok.
o W C HP:Wounded Mana:Warm>c
z133/311 hits, 54/128 mana, and 95/120 moves.
o W C HP:Wounded Mana:Warm>
search t
You begin to search ...
o W C HP:Wounded Mana:Warm>rep o W C HP:Wounded Mana:Warm>15hps
sc
Ok.
o W C HP:Wounded Mana:Warm>z
134/311 hits, 55/128 mana, and 95/120 moves.
o W C HP:Wounded Mana:Warm>
search t
You begin to search ...
Magizka narrates 'He lives :)'
ro W C HP:Wounded Mana:Warm>ep used both e
rep used both vellums
z
Ok.
o W C HP:Wounded Mana:Hot>
search t
You begin to search ...
o W C HP:Wounded Mana:Hot>wimp
s
Ok.
o W C HP:Wounded Mana:Hot>c
134/311 hits, 57/123 mana, and 94/120 moves.
o W C HP:Wounded Mana:Hot>l
Light Forest Bordering the Road
o W C HP:Wounded Mana:Hot>sc
134/311 hits, 58/123 mana, and 95/120 moves.
Magizka narrates '15 Hp's though! '
o W C HP:Wounded Mana:Hot>wimp
Ok.
o W C HP:Wounded Mana:Hot>=100
sccha wimpy 100
Wimpy set to: 100
o W C HP:Wounded Mana:Hot>
z
134/311 hits, 59/123 mana, and 96/120 moves.
o W C HP:Wounded Mana:Hot>
rsearch t
You begin to search ...
ep so W C HP:Wounded Mana:Hot>pammed a
Magizka tells you 'Run!'
o W C HP:Wounded Mana:Hot>ll the way past bree
z
Ok.
o W C HP:Wounded Mana:Hot>
search t
You begin to search ...
so W C HP:Wounded Mana:Hot>c
q
135/311 hits, 61/123 mana, and 95/120 moves.
o W C HP:Wounded Mana:Hot>l
where
Players in your zone
--------------------
Diamonium - Light Forest Bordering the Road
o W C HP:Wounded Mana:Hot>Light Forest Bordering the Road
o W C HP:Wounded Mana:Hot>sc
s136/311 hits, 62/123 mana, and 96/120 moves.
o W C HP:Wounded Mana:Hot>c
sc136/311 hits, 62/123 mana, and 96/120 moves.
o W C HP:Wounded Mana:Hot>
136/311 hits, 62/123 mana, and 96/120 moves.
o W C HP:Wounded Mana:Hot>z
search t
You begin to search ...
o W C HP:Wounded Mana:Hot>sc
136/311 hits, 63/123 mana, and 95/120 moves.
o W C HP:Wounded Mana:Hot>z
search t
You begin to search ...
rep parried dodge like dhell
sc
z
o W C HP:Wounded Mana:Hot>
Ok.
o W C HP:Wounded Mana:Hot>137/311 hits, 67/123 mana, and 94/120 moves.
o W C HP:Wounded Mana:Hot>
search t
You begin to search ...
qo W C HP:Wounded Mana:Hot>
where
Players in your zone
--------------------
Diamonium - Light Forest Bordering the Road
o W C HP:Wounded Mana:Hot>wimp
sc
Ok.
o W C HP:Wounded Mana:Hot>
z
138/311 hits, 68/123 mana, and 93/120 moves.
o W C HP:Wounded Mana:Hot>
search t
You begin to search ...
Magizka tells you '*cackle* Coolies :P'
o W C HP:Wounded Mana:Hot>l
Light Forest Bordering the Road
o W C HP:Wounded Mana:Hot>wimp
Ok.
o W C HP:Wounded Mana:Hot>=100
sc
cha wimpy 100
Wimpy set to: 100
o W C HP:Wounded Mana:Hot>tell nazgum u ok?
Nazgum tells you 'i e of captain'
o W C HP:Wounded Mana:Hot>
sc
Ok.
o W C HP:Wounded Mana:Hot>
138/311 hits, 85/123 mana, and 82/120 moves.
o W C HP:Wounded Mana:Hot>s
Light Forest Bordering the Road
Exits: north, south, west.
o W C HP:Wounded Mana:Hot>rep ok
Ok.
o W C HP:Wounded Mana:Hot>s
Old East Road
Exits: north, =east=, south, =west=.
o W C HP:Wounded Mana:Hot>w
Old East Road
Exits: north, =east=, =south=, west.
o W C HP:Wounded Mana:Hot>w
Light Forest Bordering the Road
Exits: east, south.
o W C HP:Wounded Mana:Hot>
-( STRENGTH DOWN )-
o W C HP:Wounded Mana:Hot>s
Old East Road
Nazgum (weenie) is here, fighting *a Dwarf*.
*a Dwarf* is here, fighting Nazgum (weenie).
Exits: north, =east=, =south=, west.
* W C HP:Wounded Mana:Hot>gr
- flees -
*a Dwarf* leaves -< WEST >-.
o W C HP:Wounded Mana:Hot>o
gro What group?!
o W C HP:Wounded Mana:Hot>nazgum
bo
Nazgum (weenie) is now a group member.
o W C HP:Wounded Mana:Hot>
You start to concentrate...
fol nazgum
say letgso
An energy begins to flow within your legs as your body becomes lighter.
o W C HP:Wounded Mana:Hot>
You now follow Nazgum (weenie).
o W C HP:Wounded Mana:Hot>emote bitches 'letgso'
Ok.