Justice is Not Blind
posted by Kade
2002-06-05 20:28:10
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Baby Morthan and Thena Part II ... I was hanging SPPI when I noticed these two r
* S C>look
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Kemmler the Man is standing here.
Kegolas the Noldo is standing here.
A rugged-looking man is standing here.
Sagge the Dwarf is standing here.
Mylta the Sinda is standing here.
Glubur the Dwarf is standing here.
Garn the Man is standing here.
Stonehand the Man is standing here.
Milzok the Dwarf is standing here.

* S C>
Glubur says 'kegolas join for willow?'

* S C>
Höelün has arrived from the north.

* S C>
Bharr narrates 'bury it'

* S C>
A man LEAVES vvvv S O U T H vvvv

* S C>
Kegolas says 'elbies, for 4 more days'

* S C>
Kegolas sighs loudly.

* S C>
Kegolas bleeds from open wounds.

* S C>exam sagge
Thardur narrates 'got good eq'
You see nothing special about him.
Sagge the Dwarf is in an excellent condition.
Sagge the Dwarf is using:
<worn as shield>     a metal shield (used)
<worn on body>       a plain shirt (brand new)
<worn on hands>      a thin pair of leather gloves (brand new)
<worn on legs>       a plain pair of pants (brand new)
<worn on feet>       a pair of soft leather boots (brand new)
<worn on back>       a leather backpack
<worn as belt>       a plain leather belt
<worn on belt>       a lantern; it is lit

* S C>
Kegolas says 'i would love to'

* S C>
Thardur narrates 'how he die?'
Kegolas says 'but cant!'

* S C>exam mylta

Stonehand drinks water from a large grey fountain.

* S C>
You see nothing special about him.
Mylta is a young male Elf.
Mylta the Elven Scout has some small bruises.
Mylta the Elven Scout is using:
<worn on body>       a plain shirt (brand new)
<worn on hands>      a thin pair of leather gloves (brand new)
<worn on legs>       a plain pair of pants (brand new)
<worn on feet>       a pair of soft leather boots (brand new)
<worn across back>   a bolt-case
<worn as belt>       a plain leather belt
<worn on belt>       a lantern; it is lit
<worn on belt>       a hunting knife (brand new)
<worn on belt>       a water skin

* S C>
Kegolas smiles happily.

* S C>
Kegolas bows deeply.

* S C>
Glubur says 'why?'
Stonehand pours some water into a water skin.

* S C>
A citizen mercenary has arrived from the north.

* S C>
A citizen mercenary puts a lantern on his belt.
A citizen mercenary lights a lantern.

* S C>con sagge

Garn successfully binds Kegolas' wound.

* S C>Now where did that chicken go?

* S C>
Mylta whispers 'kolla hans equip'

* S C>
Saving Kade.

* S C>
Kegolas says 'i killed aldereon'

* S C>whois sagge
Sagge is a Dwarf.
Is playing from *.se.

* S C>
Kegolas says 'awhile ago'

* S C>whois mylta

Garn peers closely at Mylta, trying to figure him out.

* S C>Mylta is a level seven Sindarin Scout.
Is playing from *.net.

* S C>
Kursor narrates 'same way all the rangers near him did?'
Rasputin narrates 'eq'

* S C>
Kegolas says 'elbies almost gone tho'

* S C>
Milzok giggles.
Sagge says 'vems eq?'

* S C>
Rasputin narrates 'gig :0'

* S C>
Sagge saggar på dig.
A citizen mercenary LEAVES vvvv S O U T H vvvv

* S C>
Sagge saggar på dig.

* S C>
Glubur peers closely at Sagge, trying to figure him out.
Garn peers closely at Sagge, trying to figure him out.

* S C>
Glubur throws back his head and cackles with insane glee!
Mylta syltar på dig!

* S C>
Mylta syltar på dig!

* S C>
Azurik has arrived from the west.

* S C>
Mylta syltar på dig!

* S C>
Mylta syltar på dig!

* S C>
Azurik smiles happily.

* S C>
Sagge saggar på dig.

* S C>
Mylta syltar på dig.

* S C>
Mylta syltar på dig.

* S C>
Mylta syltar på dig.

* S C>
Sagge saggar på dig.
Mylta syltar på dig.

* S C>
Mylta syltar på dig.

* S C>
Milzok drinks water from a large grey fountain.
Kegolas LEAVES ^^^^ N O R T H ^^^^

* S C>
Mylta syltar på dig.

* S C>
Glubur says 'JOBBIGA UNGAR!'

* S C>
Kemmler sez: hmm lets go wille

* S C>look
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Kemmler the Man is standing here.
Sagge the Dwarf is standing here.
Mylta the Sinda is standing here.
Glubur the Dwarf is standing here.
Garn the Man is standing here.
Stonehand the Man is standing here.
Milzok the Dwarf is standing here.
Höelün the Noldo is standing here.
Azurik the Dwarf is standing here.

* S C>
Garn says 'you know, I have no idea what they are babbling about'

* S C>
Azurik is now a group member.

* S C>
Mylta giggles.

* S C>
Glubur says 'ok'

* S C>
Mylta whispers 'powah'

* S C>
Mylta syltar på dig.

* S C>
Mylta syltar på dig.
Glubur LEAVES <<<< W E S T <<<<
Garn LEAVES <<<< W E S T <<<<
Stonehand LEAVES <<<< W E S T <<<<
Kemmler LEAVES <<<< W E S T <<<<
Milzok LEAVES <<<< W E S T <<<<
You hear some apparently very close noise coming from the west.

* S C>n
The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
Exits: south, west, up.

* S C>s
hide quick
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Sagge the Dwarf is standing here.
Mylta the Sinda is standing here.
Höelün the Noldo is standing here.
Azurik the Dwarf is standing here.
Exits: north, east, south, west.

* S C>
You attempt to hide yourself.

Sagge beckons for Azurik to follow him.

Ok.

* S C>
Kegolas has arrived from the north.

* S C>
Kegolas LEAVES vvvv S O U T H vvvv

* S C>
Azurik now follows Sagge.

* S C>whois Azurik
Azurik is a level seven Dwarven Mercenary.
Is playing from *.net.

* S C>
Thardur narrates 'ok dragged the corpse to council chamber in bree'

* S C>
Sagge LEAVES <<<< W E S T <<<<
Azurik LEAVES <<<< W E S T <<<<
Mylta LEAVES <<<< W E S T <<<<

* S C>
Höelün says 'don't fol!!!'

* S C>w
Main Street
There is an old street-lamp on the border of the street.
Sagge the Dwarf is standing here.
Azurik the Dwarf is standing here.
Mylta the Sinda is standing here.
Exits: [north], east, south, west.

* S C>
Sagge LEAVES <<<< W E S T <<<<
Azurik LEAVES <<<< W E S T <<<<
Mylta LEAVES <<<< W E S T <<<<

* S C>w
Main Street
There is an old street-lamp on the border of the street.
Sagge the Dwarf is standing here.
Azurik the Dwarf is standing here.
Mylta the Sinda is standing here.
Exits: east, south.

* S C>
Sagge LEAVES vvvv S O U T H vvvv
Azurik LEAVES vvvv S O U T H vvvv
Mylta LEAVES vvvv S O U T H vvvv

* S C>s
Main Street
There is an old street-lamp on the border of the street.
An old man is walking around, cleaning up.
A man passes by, intent on his business.
Sagge the Dwarf is standing here.
Azurik the Dwarf is standing here.
Mylta the Sinda is standing here.
Exits: north, west.

* S C>
An old man LEAVES <<<< W E S T <<<<

* S C>
Sagge says 'not to much :('

* S C>
Sagge LEAVES <<<< W E S T <<<<
Azurik LEAVES <<<< W E S T <<<<
Mylta LEAVES <<<< W E S T <<<<

* S C>w
Main Street
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
A sparrow is flapping around on the ground.
An old man is walking around, cleaning up.
Exits: north, east, south, west.

* S C>
A sparrow LEAVES ^^^^ N O R T H ^^^^

* S C>
A townsman has arrived from the east.

* S C>exits
North - Cobblestone Street
East  - Main Street
South - Cobblestone Street
West  - West Gate of Bree

* S C>where
Players in your zone
--------------------
Thardur              - Council Chamber
Kegolas              - Armour Shop
Azurik               - West Gate of Bree
Sagge                - West Gate of Bree
Tellamor             - Hobbit Hole
Kursor               - The Common Room
Kade                 - Main Street
Simöne               - Hobbit Hole
Forogran             - The Jail
Mylta                - West Gate of Bree
Höelün               - At the Sign of The Prancing Pony

* S C>
A sparrow has arrived from the north.

* S C>
A townsman LEAVES ^^^^ N O R T H ^^^^

* S C>where
Players in your zone
--------------------
Thardur              - Council Chamber
Kegolas              - Armour Shop
Azurik               - West Gate of Bree
Sagge                - West Gate of Bree
Tellamor             - Hobbit Hole
Kursor               - The Common Room
Kade                 - Main Street
Simöne               - Hobbit Hole
Forogran             - The Jail
Mylta                - West Gate of Bree
Höelün               - At the Sign of The Prancing Pony

* S C>w
West Gate of Bree
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
An old man is walking around, cleaning up.
Sagge the Dwarf is standing here.
Azurik the Dwarf is standing here.
Mylta the Sinda is standing here.
Exits: east, [west].

* S C>hide quick
You attempt to hide yourself.

Ok.

* S C>
Azurik gives some money to Sagge.

* S C>
Azurik gives some money to Sagge.

* S C>
Azurik says 'there'

* S C>
Sagge LEAVES >>>> E A S T >>>>
Azurik LEAVES >>>> E A S T >>>>
Mylta LEAVES >>>> E A S T >>>>

* S C>
Thardur narrates 'elf who died south of bree gimme a tell'
Harry the Gatekeeper unlocks the gate.
Harry the Gatekeeper opens the gate.

* S C>where
Players in your zone
--------------------
Thardur              - Council Chamber
Kegolas              - Armour Shop
Azurik               - Mayor's Office
Sagge                - Mayor's Office
Tellamor             - Hobbit Hole
Kursor               - The Common Room
Kade                 - West Gate of Bree
Simöne               - Hobbit Hole
Forogran             - The Jail
Mylta                - Mayor's Office
Höelün               - At the Sign of The Prancing Pony

* S C>
Sagge has arrived from the east.
Azurik has arrived from the east.
Mylta has arrived from the east.

* S C>
Sagge LEAVES <<<< W E S T <<<<
Azurik LEAVES <<<< W E S T <<<<
Mylta LEAVES <<<< W E S T <<<<

* S C>where
Players in your zone
--------------------
Thardur              - Council Chamber
Kegolas              - Armour Shop
Tellamor             - Hobbit Hole
Kursor               - The Common Room
Kade                 - West Gate of Bree
Simöne               - Hobbit Hole
Forogran             - The Jail
Höelün               - At the Sign of The Prancing Pony

* S C>w
West of Bree
Exits: (east), =south=, =west=.

* S C>where
Players in your zone
--------------------
Thardur              - Council Chamber
Kegolas              - Armour Shop
Tellamor             - Hobbit Hole
Kursor               - The Common Room
Kade                 - West of Bree
Simöne               - Hobbit Hole
Forogran             - The Jail
Höelün               - At the Sign of The Prancing Pony

* S C>w
Large Road
Exits: =east=, =west=.

* S C>w
Old East Road Meets Greenway
The badly decayed head of a young ranger is spiked on a pole here.
The corpse of a young ranger is lying here.
The corpse of a young ranger is lying here.
A beheaded corpse is lying on the ground.
The corpse of a young ranger is lying here.
Exits: =north=, =east=, =south=, =west=.

* S C>where
Players in your zone
--------------------
Azurik               - Plains
Sagge                - Plains
Kade                 - Old East Road Meets Greenway
Mylta                - Plains

* S C>
A tall stag has arrived from the north.

* S C>
Thardur narrates 'haha got three tells'

* S C>w
Large Road
The corpse of a duck is lying here.
The corpse of a butterfly is lying here.
Exits: =east=, =west=.

* S C>w
Old East Road
The corpse of a starved grey wolf is lying here.
The corpse of a starved grey wolf is lying here.
The corpse of a young ranger is lying here.
Exits: north, =east=, south, =west=.

* S C>n
Small Path in the Hills
Exits: north, south.

* S C>where
Players in your zone
--------------------
Kade                 - Small Path in the Hills

* S C>s
e
Old East Road
The corpse of a starved grey wolf is lying here.
The corpse of a starved grey wolf is lying here.
The corpse of a young ranger is lying here.
Exits: north, =east=, south, =west=.

* S C>Large Road
The corpse of a duck is lying here.
Exits: =east=, =west=.

* S C>e
Old East Road Meets Greenway
The badly decayed head of a young ranger is spiked on a pole here.
The corpse of a young ranger is lying here.
The corpse of a young ranger is lying here.
A beheaded corpse is lying on the ground.
A tall stag is here, grazing peacefully.
Exits: =north=, =east=, =south=, =west=.

* S C>
A tall stag LEAVES ^^^^ N O R T H ^^^^

* S C>n
The Lane
A tall stag is here, grazing peacefully.
Exits: =north=, east, =south=.

* S C>n
The Lane
Exits: =north=, east, =south=.

* S C>where
Players in your zone
--------------------
Kade                 - The Lane

* S C>e
In a Light Forest
Exits: north, south, west.

* S C>w
s
The Lane
Exits: =north=, east, =south=.

* S C>The Lane
A tall stag is here, grazing peacefully.
Exits: =north=, east, =south=.

* S C>s
Old East Road Meets Greenway
The badly decayed head of a young ranger is spiked on a pole here.
The corpse of a young ranger is lying here.
The corpse of a young ranger is lying here.
A beheaded corpse is lying on the ground.
Exits: =north=, =east=, =south=, =west=.

* S C>tra sagge
You carefully examine the ground around you, looking for tracks...

You see some tracks of a Dwarf leading west
 (done less than 1 hour ago).

* S C>w
Large Road
The corpse of a duck is lying here.
Exits: =east=, =west=.

You see some tracks of a Dwarf leading west
 (done less than 1 hour ago).

* S C>w
Old East Road
The corpse of a starved grey wolf is lying here.
The corpse of a starved grey wolf is lying here.
The corpse of a young ranger is lying here.
Exits: north, =east=, south, =west=.

You see some tracks of a Dwarf leading north
 (done less than 1 hour ago).

* S C>n
Small Path in the Hills
Exits: north, south.

You see some tracks of a Dwarf leading north
 (done less than 1 hour ago).

* S C>n
Small Path in the Hills
Exits: north, east, south, west.

You see some tracks of a Dwarf leading north
 (done less than 1 hour ago).

* S C>n
Small Path in the Hills
Exits: north, east, south, west.

The day has begun.

You see some tracks of a Dwarf leading west
 (done less than 1 hour ago).

* S C>w
Grassy plain
Exits: east, west.

You see some tracks of a Dwarf leading west
 (done less than 1 hour ago).

* S C>w
Plains
Exits: north, east, south, west.

You see some tracks of a Dwarf leading west
 (done less than 1 hour ago).

* S C>w
Plains
An arrow lies on the ground.
The corpse of a black wolf is lying here.
The corpse of a black wolf is lying here.
A black wolf pads restlessly, looking for its next prey.
Exits: north, east.

You see some tracks of a Dwarf leading north
 (done less than 1 hour ago).

* S C>n
Plains
There are two handfuls of clover here.
The corpse of a black wolf is lying here.
A colourful butterfly is fluttering around here.
Exits: north, east, south, west.

A butterfly LEAVES <<<< W E S T <<<<

You see some tracks of a Dwarf leading north
 (done less than 1 hour ago).

* S C>n
Plains
The corpse of a black wolf is lying here.
A colourful butterfly is fluttering around here.
A colourful butterfly is fluttering around here.
Exits: north, east, south.

You see some tracks of a Dwarf leading north
 (done less than 1 hour ago).

* S C>
Thardur narrates 'you now ignore roolo'

* S C>n
Grassy Field
The corpse of a fallow deer is lying here.
Exits: north, east, south, west.

You see some tracks of a Dwarf leading north
 (done less than 1 hour ago).

* S C>n
Grassy Field
Exits: north, east, south, west.

You see some tracks of a Dwarf leading north
 (done less than 1 hour ago).

* S C>n
Grassy Field
A fat rabbit sits here, chewing on some grass.
Exits: north, south, west.

You see some tracks of a Dwarf leading west
 (done less than 1 hour ago).

* S C>w
Grassy Field
Exits: north, east, south, west.

You see some tracks of a Dwarf leading west
 (done less than 1 hour ago).

* S C>w
Grassy Field
Exits: east, south.

You see some tracks of a Dwarf leading south
 (done less than 1 hour ago).

* S C>s
Grassy Field
The corpse of a brown fox is lying here.
A rabbit is here eyeing your presence warily.
Exits: north, east, south, [west].

You see some tracks of a Dwarf leading west
 (done less than 1 hour ago).

* S C>l w
The metaldoor is closed.

* S C>open metaldoor
It seems to be locked.
A cute, bouncing rabbit LEAVES >>>> E A S T >>>>

* S C>
Kegolas narrates 'any one spare slender dagger?'

* S C>pick metaldoor;open metaldoor;w
Using your lockpicks, you try to pick the lock...

The lock finally yields to your skill.

* S C>
Ok.

* S C>Entrance Hall
Sagge the Dwarf is standing here.
Azurik the Dwarf is standing here.
Mylta the Sinda is standing here.
Exits: (east), west.
Aha, you have found your victim!

* S C>
Sagge closes the metaldoor.

* S C>hide quick
Fenir narrates 'anyone give me manaring for str ring ?'
You attempt to hide yourself.

Ok.

* S C>
Azurik says 'wait a sec'

* S C>
Mylta tries to enable the metaldoor's lock...

* S C>
Azurik says 'i just gave it to you'

* S C>
Mylta skillfully picks the lock of the metaldoor.

* S C>
Mylta passes dangerously close to your hiding place.

* S C>
Mylta passes dangerously close to your hiding place.

* S C>
Mylta skillfully draws a light crossbow.

* S C>
Mylta nocks a missile in a light crossbow.

* S C>
Azurik stops following Sagge.
Sagge tries to hit Azurik, but he parries successfully.

* S C>
Mylta shoots Azurik's right foot extremely hard and shatters it.

* S C>
Mylta nocks a missile in a light crossbow.

* S C>
Mylta shoots Azurik's body.

* S C>
Mylta joins Sagge's fight.

* S C>
Mylta nocks a missile in a light crossbow.

* S C>
Azurik cleaves Sagge's right foot very hard.

* S C>back mylta
You can't backstab a fighting person!

* S C>
Mylta strongly shoots Azurik's right foot.

* S C>
Mylta nocks a missile in a light crossbow.

* S C>
Azurik P A N I C S ! ! ! <<<<<<<<<
Azurik LEAVES <<<< W E S T <<<<

* S C>
Sagge LEAVES <<<< W E S T <<<<
Mylta LEAVES <<<< W E S T <<<<

* S C>tt mylta
* S C>
Azurik has arrived from the west.

* S C>db
draw bow

shoot ${target}
Sagge has arrived from the west.
Mylta has arrived from the west.
You have no bow.

* S C>shoot ${target}
Wielding something to shoot with might help...
Sagge tries to hit Azurik, but he parries successfully.
Mylta nocks a missile in a light crossbow.
Azurik cleaves Sagge's right arm very hard and shatters it.

* S C>shoot ${target}
shoot ${target}
Wielding something to shoot with might help...

* S C>shoot ${target}
Wielding something to shoot with might help...

* S C>shoot ${target}
shoot ${target}
Wielding something to shoot with might help...

* S C>Wielding something to shoot with might help...

* S C>Wielding something to shoot with might help...

* S C>Wielding something to shoot with might help...

* S C>
Azurik P A N I C S ! ! ! <<<<<<<<<
Azurik LEAVES <<<< W E S T <<<<

* S C>
Mylta LEAVES <<<< W E S T <<<<

* S C>k mylta

Sagge confidently draws a bastard sword.

* S C>Sagge LEAVES <<<< W E S T <<<<

They aren't here.

* S C>shoot ${target}
Shoot whom?

* S C>w
shoot ${target}
Living Room
Exits: east, up.

* S C>Shoot whom?

* S C>u
shoot ${target}
Chazan's Sleeping Quarters
A humble man stands here, ready to help you with your things.
Azurik the Dwarf is here, fighting Sagge.
Sagge the Dwarf is here, fighting Azurik.
Exits: down.
You suddenly notice Mylta.
A fussy Valet yells 'Help, Sagge is trying to kill me!'

* S C>Wielding something to shoot with might help...

* S C>shoot ${target}
Wielding something to shoot with might help...

* S C>
Azurik P A N I C S ! ! ! <<<<<<<<<
Azurik LEAVES ---- D O W N ----

* S C>
Sagge LEAVES ---- D O W N ----
Mylta LEAVES ---- D O W N ----

* S C>d
Living Room
Azurik the Dwarf is here, fighting Sagge.
Sagge the Dwarf is here, fighting Azurik.
Exits: east, up.

* S C>shoot ${target}
Shoot whom?

* S C>
Azurik P A N I C S ! ! ! <<<<<<<<<
Azurik LEAVES ++++ U P ++++

* S C>e

Sagge LEAVES >>>> E A S T >>>>

* S C>Entrance Hall
Mylta the Sinda is standing here.
Sagge the Dwarf is standing here.
Exits: [east], west.

* S C>shoot ${target}
Wielding something to shoot with might help...

* S C>
Sagge LEAVES <<<< W E S T <<<<
Mylta LEAVES <<<< W E S T <<<<

* S C>shoot ${target}
Shoot whom?

* S C>
Azurik has arrived from the west.

* S C>tt mylta
* S C>
Sagge has arrived from the west.
Mylta has arrived from the west.

* S C>
Sagge approaches Azurik, trying to slash him.

* S C>
Mylta fails to hit Azurik.

* S C>
Azurik cleaves Sagge's right leg extremely hard and shatters it.
Sagge strongly slashes Azurik's body.

* S C>
Mylta nocks a missile in a light crossbow.

* S C>shoot ${target}
Wielding something to shoot with might help...

* S C>shoot ${target}

Mylta shoots Azurik's left leg extremely hard and shatters it.

* S C>shoot ${target}
Wielding something to shoot with might help...

* S C>Wielding something to shoot with might help...
Azurik P A N I C S ! ! ! <<<<<<<<<

* S C>
Mylta nocks a missile in a light crossbow.

* S C>
Azurik P A N I C S ! ! ! <<<<<<<<<
Azurik LEAVES <<<< W E S T <<<<

* S C>
Mylta LEAVES <<<< W E S T <<<<

* S C>
Sagge LEAVES <<<< W E S T <<<<

* S C>egt bow pack
Arglebargle, glop-glyf!?!

* S C>shoot ${target}
shoot ${target}
Shoot whom?

* S C>Shoot whom?

* S C>
Sagge has arrived from the west.
Mylta has arrived from the west.

* S C>get bow pack
You get an embellished longbow from a leather backpack.

* S C>
Kaunaste narrates 'Where is scout/thief guild ate Shire - anyone could tell?'

* S C>shoot ${target}

Sagge says 'skjut han'

* S C>shoot ${target}
Wielding something to shoot with might help...

* S C>shoot ${target}
Wielding something to shoot with might help...
Azurik has arrived from the west.

* S C>shoot ${target}
Wielding something to shoot with might help...
Azurik P A N I C S ! ! ! <<<<<<<<<

* S C>shoot ${target}
Wielding something to shoot with might help...

* S C>Wielding something to shoot with might help...
Azurik P A N I C S ! ! ! <<<<<<<<<
Azurik LEAVES <<<< W E S T <<<<

* S C>db
draw bow
You remove a nasty orkish fang.
You decisively wield an embellished longbow, ready to protect the weak.

* S C>shoot ${target}
shoot ${target}
shoot ${target}
shoot ${target}
Arda seems to wither as an evil power begins to grow...

shoot ${target}
shoot ${target}
shoot ${target}
Azurik has arrived from the west.

Azurik P A N I C S ! ! ! <<<<<<<<<

shoot ${target}
shoot ${target}
Azurik P A N I C S ! ! ! <<<<<<<<<
Azurik LEAVES <<<< W E S T <<<<
You shoot Mylta's head extremely hard and shatter it.

* S C Mylta:Hurt>shoot ${target}
Azurik has arrived from the west.

shoot ${target}
Azurik LEAVES <<<< W E S T <<<<

shoot ${target}
Sagge drinks water from a water skin.

shoot ${target}
Mylta P A N I C S ! ! ! <<<<<<<<<

shoot ${target}
Sagge LEAVES <<<< W E S T <<<<

shoot ${target}
Sagge has arrived from the west.
Mylta P A N I C S ! ! ! <<<<<<<<<

Azurik has arrived from the west.
You shoot Mylta's right foot extremely hard and shatter it.

* S C Mylta:Bad>Mylta P A N I C S ! ! ! <<<<<<<<<
Your victim has disappeared!
Mylta LEAVES <<<< W E S T <<<<

* S C>Shoot whom?
Azurik P A N I C S ! ! ! <<<<<<<<<
Azurik LEAVES <<<< W E S T <<<<

* S C>shoot ${target}
Shoot whom?

* S C>Shoot whom?

* S C>shoot ${target}
Azurik has arrived from the west.
Mylta has arrived from the west.

Sagge tries to pick the metaldoor's lock...

Azurik P A N I C S ! ! ! <<<<<<<<<

shoot ${target}
Azurik P A N I C S ! ! ! <<<<<<<<<
Azurik LEAVES <<<< W E S T <<<<
Sagge LEAVES <<<< W E S T <<<<
Your victim has disappeared!
Mylta LEAVES <<<< W E S T <<<<

* S C>shoot ${target}
Shoot whom?

* S C>Shoot whom?

* S C>shoot ${target}
Shoot whom?
Sagge has arrived from the west.
Mylta has arrived from the west.

* S C>shoot ${target}
shoot ${target}
shoot ${target}
Sagge LEAVES <<<< W E S T <<<<
Your victim has disappeared!
Mylta LEAVES <<<< W E S T <<<<
Shoot whom?
Kegolas narrates 'go tharbad'

* S C>Shoot whom?

* S C>Shoot whom?

* S C>Shoot whom?

* S C>Shoot whom?

* S C>Shoot whom?

* S C>Shoot whom?

* S C>Shoot whom?

* S C>Shoot whom?

* S C>Shoot whom?

* S C>shoot ${target}
Shoot whom?
Sagge has arrived from the west.

* S C>Shoot whom?
You suddenly notice Mylta.

* S C>shoot ${target}
Sagge LEAVES <<<< W E S T <<<<
Your victim has disappeared!
Mylta LEAVES <<<< W E S T <<<<

* S C>w
Shoot whom?

* S C>shoot ${target}
Living Room
Azurik the Dwarf is standing here.
Sagge the Dwarf is standing here.
Exits: east, up.
Sagge LEAVES ++++ U P ++++

* S C>Shoot whom?

* S C>shoot ${target}
Shoot whom?

* S C>e
Sagge has arrived from above.
Entrance Hall
Exits: [east], west.
You suddenly notice Mylta.
Mylta tries to pick the metaldoor's lock...

* S C>shoot ${target}
Sagge has arrived from the west.

You shoot Mylta's body extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear Mylta's death cry.
Mylta has drawn his last breath! R.I.P.

* S C>
Sagge LEAVES <<<< W E S T <<<<

* S C>tt sagge
* S C>
Sagge has arrived from the west.

* S C>
Surt narrates 'who needs a small fluid-sack?'
Sagge LEAVES <<<< W E S T <<<<

* S C>shoot ${target}
shoot ${target}
Shoot whom?
Sagge has arrived from the west.

* S C>shoot ${target}
shoot ${target}
Your victim has disappeared!
Sagge LEAVES <<<< W E S T <<<<

* S C>shoot ${target}
Shoot whom?

* S C>shoot ${target}
Shoot whom?

* S C>shoot ${target}
Sagge has arrived from the west.

Your victim has disappeared!
Sagge LEAVES <<<< W E S T <<<<

* S C>shoot ${target}
Shoot whom?

* S C>shoot ${target}
Sagge has arrived from the west.

shoot ${target}
Sagge gasps in astonishment.

shoot ${target}
shoot ${target}
Your victim has disappeared!
Sagge LEAVES <<<< W E S T <<<<

* S C>Shoot whom?

* S C>Shoot whom?
Sagge has arrived from the west.
Saving Kade.

* S C>shoot ${target}
shoot ${target}
Sagge gets a war arrow from the corpse of *an Elf*.
Sagge gets a war arrow from the corpse of *an Elf*.
Sagge gets a war arrow from the corpse of *an Elf*.
Sagge gets a metal-cased bolt from the corpse of *an Elf*.
Sagge gets a metal-cased bolt from the corpse of *an Elf*.
Sagge gets a metal-cased bolt from the corpse of *an Elf*.
Sagge gets a metal-cased bolt from the corpse of *an Elf*.
Sagge gets a metal-cased bolt from the corpse of *an Elf*.
Sagge gets a metal-cased bolt from the corpse of *an Elf*.
Sagge gets a metal-cased bolt from the corpse of *an Elf*.
Sagge gets a metal-cased bolt from the corpse of *an Elf*.
Sagge gets a metal-cased bolt from the corpse of *an Elf*.
Sagge gets a metal-cased bolt from the corpse of *an Elf*.
Sagge gets a metal-cased bolt from the corpse of *an Elf*.
Sagge gets a metal-cased bolt from the corpse of *an Elf*.

Your victim has disappeared!
Sagge LEAVES <<<< W E S T <<<<
Shoot whom?

* S C>Shoot whom?

* S C>shoot ${target}
Shoot whom?

* S C>shoot ${target}
Shoot whom?

* S C>Sagge has arrived from the west.

shoot ${target}
Your victim has disappeared!
Sagge LEAVES <<<< W E S T <<<<

* S C>Shoot whom?

* S C>shoot ${target}
Shoot whom?
Sagge has arrived from the west.

* S C>
Your victim has disappeared!
Sagge LEAVES <<<< W E S T <<<<

* S C>shoot ${target}
Sagge has arrived from the west.

shoot ${target}
Your victim has disappeared!
Sagge LEAVES <<<< W E S T <<<<
Shoot whom?

* S C>shoot ${target}
Sagge has arrived from the west.

shoot ${target}
Your victim has disappeared!
Sagge LEAVES <<<< W E S T <<<<

* S C>Shoot whom?

* S C>shoot ${target}
Shoot whom?

* S C>df
draw fang
You remove an embellished longbow.
You skillfully wield a nasty orkish fang, ready to protect the weak.

* S C>kill ${target}
kill ${target}
They aren't here.

* S C>kill ${target}
They aren't here.

* S C>kill ${target}
They aren't here.

* S C>They aren't here.

* S C>kill ${target}
They aren't here.

* S C>w

Sagge tells you 'eh'

* S C>kill ${target}
Living Room
Azurik the Dwarf is standing here.
Exits: east, up.

* S C>They aren't here.

* S C>u
Chazan's Sleeping Quarters
A humble man stands here, ready to help you with your things.
Sagge the Dwarf is standing here searching for something.
Exits: down.

* S C>kill ${target}
Sagge passes dangerously close to your hiding place.
Sagge swiftly dodges your attempt to pierce him.

* S C Sagge:Awful>
Sagge P A N I C S ! ! ! <<<<<<<<<
Sagge LEAVES ---- D O W N ----

* S C>d
kill ${target}
Living Room
Azurik the Dwarf is standing here.
Sagge the Dwarf is standing here.
Exits: east, up.

* S C>kill ${target}
You approach Sagge, trying to pierce him.

* S C Sagge:Awful>
You're already fighting!
Sagge P A N I C S ! ! ! <<<<<<<<<
Sagge LEAVES >>>> E A S T >>>>

* S C>e
kill ${target}
Entrance Hall
The corpse of *an Elf* is lying here.
Sagge the Dwarf is standing here.
Exits: [east], west.

* S C>kill ${target}
You strongly pierce Sagge's head and shatter it.
Sagge is incapacitated and will slowly die, if not aided.

* S C Sagge:Dying>
You're already fighting!

* S C Sagge:Dying>
You pierce Sagge's right arm extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear Sagge's death cry.
Sagge has drawn his last breath! R.I.P.

* S C>pick exit e
Using your lockpicks, you try to pick the lock...

The lock finally yields to your skill.

* S C>
Thardur narrates 'elf corpse south of bree'

* S C>open exit e
Ok.

* S C>
Azurik tells you 'thx'

* S C>e
Grassy Field
The corpse of a brown fox is lying here.
A fat rabbit sits here, chewing on some grass.
Exits: north, east, south, (west).

* S C>
Thardur narrates 'whose?'

* S C>
A fat rabbit LEAVES >>>> E A S T >>>>

* S C>
A fat rabbit has arrived from the east.

* S C>tell azurik no problem .. say log on mume.net of their act
Ok.

* S C>trop #
                *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  1%,  #Sagge                    |   1,  1%,  #Mylta                    |

* S C>
A butterfly has arrived from the east.

* S C>
Badur narrates 'mammoth kaan and sharmak sitting ford'

* S C>
A fat rabbit LEAVES >>>> E A S T >>>>

* S C>nar Sagge and Mylta the puke robbers RIP!
Ok.

* S C>e
Grassy Field
A fat rabbit sits here, chewing on some grass.
Exits: north, east, south, west.

* S C>
A fat rabbit LEAVES ^^^^ N O R T H ^^^^

* S C>nar |   1,  1%,  #Sagge                    |   1,  1%,  #Mylta
Ok.

* S C>
A cute, bouncing rabbit has arrived from the east.

* S C>w
Grassy Field
The corpse of a brown fox is lying here.
Exits: north, east, south, (west).

* S C>w
Entrance Hall
On the ground, there are sixteen metal-cased bolts.
The corpse of *a Dwarf* is lying here.
The corpse of *an Elf* is lying here.
Azurik the Dwarf is standing here.
Exits: (east), west.

* S C>rra
recover thor

You search the surroundings for your arrows...

Spínâl tells you 'ponder :/'

You recover two arrows and put them in your quiver.

* S C>w
Living Room
Exits: east, up.

* S C>rra
recover thor

You search the surroundings for your arrows...

You recovered no arrows.

* S C>u

Spínâl tells you 'becoming evil? :)'

* S C>Chazan's Sleeping Quarters
A humble man stands here, ready to help you with your things.
Exits: down.

* S C>rra
Garn tells you 'nice :)'
recover thor
You search the surroundings for your arrows...

You recovered no arrows.

* S C>nar they are luring newbies into legend homes
Ok.

* S C>e
Alas, you cannot go that way...

* S C>e
Alas, you cannot go that way...

* S C>s
Alas, you cannot go that way...

* S C>e
exits
Alas, you cannot go that way...

* S C>Down  - Living Room

* S C>d
Living Room
Exits: east, up.

* S C>e
e
Entrance Hall
On the ground, there are sixteen metal-cased bolts.
The corpse of *a Dwarf* is lying here.
The corpse of *an Elf* is lying here.
Azurik the Dwarf is standing here.
Exits: (east), west.

* S C>Grassy Field
The corpse of a brown fox is lying here.
A rabbit is here eyeing your presence warily.
Exits: north, east, south, (west).

* S C>e
Grassy Field
Exits: north, east, south, west.

* S C>nar read mume.net
Ok.

* S C>
Simöne tells you 'good work'

* S C>nar I caught them attacking Azurik
Ok.

* S C>
A cute rabbit has arrived from the south.

* S C>e
Grassy Field
Exits: north, east, south, west.

* S C>e
Grassy Field
Exits: east, south, west.

* S C>s
Grassy Field
Exits: north, east, south, west.

* S C>s
Plains
There are two handfuls of clover here.
Exits: north, south, west.

* S C>s
Simöne tells you 'that's fucked up'
Plains
A colourful butterfly is fluttering around here.
Exits: north, south, west.

* S C>s
Plains
A black wolf pads restlessly, looking for its next prey.
Exits: north, east, south, west.

* S C>e
Grassy plain
A grey wolf is here, thin from starvation.
A grey wolf is here, thin from starvation.
A black wolf pads restlessly, looking for its next prey.
Exits: east, west.

* S C>e
Small Path in the Hills
Exits: north, east, south, west.

* S C>nar  I will post log on mume.net
Ok.

* S C>e

Anor narrates 'Why not complain and get them sauronlisted then?'

* S C>Open Field
Exits: north, east, south, west.

* S C>s
The Small Hill
Exits: north, west.

* S C>w
Small Path in the Hills
Exits: north, east, south, west.

* S C>s
Small Path in the Hills
Exits: north, south.

* S C>s
Old East Road
The corpse of a starved grey wolf is lying here.
The corpse of a starved grey wolf is lying here.
Exits: north, =east=, south, =west=.

* S C>e
Large Road
Exits: =east=, =west=.

* S C>e
Old East Road Meets Greenway
The badly decayed head of a young ranger is spiked on a pole here.
The corpse of a young ranger is lying here.
A fierce boar is here, grunting at you.
A boar cub is playing here, and exploring the wide world.
Exits: =north=, =east=, =south=, =west=.

* S C>e
Large Road
A tall stag is here, grazing peacefully.
Exits: =east=, =west=.

* S C>e
West of Bree
Exits: (east), =south=, =west=.

* S C>e
West Gate of Bree
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
Höelün the Noldo is standing here.
Exits: east, (west).

* S C>e
Main Street
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
An old man is walking around, cleaning up.
Exits: north, east, south, west.

* S C>e
Main Street
There is an old street-lamp on the border of the street.
Exits: north, west.

* S C>n

Bharr narrates 'sauronlist´em'

* S C>Main Street
There is an old street-lamp on the border of the street.
Exits: east, south.

* S C>e
Main Street
There is an old street-lamp on the border of the street.
Exits: [north], east, south, west.

* S C>e
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.
Shala narrates 'why not kill em sinstead?'

* S C>
Saeros narrates 'its more fun being the judge!'

* S C>n
The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
Exits: south, west, up.

* S C>
An elite Bree guard has arrived from above.

* S C>
Thardur narrates 'anybody enchanting?'

* S C>
Shala narrates 'if you find them killing someone, not really time to whine at ainur for 1.5h'

* S C>
Lit has arrived from above.

* S C>
Lit LEAVES vvvv S O U T H vvvv

* S C>
* S C>
Saeros narrates 'im enchanting in rdell'

* S C>info

You must have been sent to Arda to free it from the sorrows that weigh upon it.


* S C>
An elite Bree guard LEAVES vvvv S O U T H vvvv

* S C>nar my alignment did not change at all ... still  sent to Arda to free it from the sorrows that weigh upon it.
Ok.

* S C>w
The Common Room
A large bulletin board is mounted on a wall here.
A fine marble chessboard with ivory and ebony pieces is set here.
A large stone fireplace with a roaring fire warms the room.
A hooded brass lantern has been left here.
Kursor the Man is resting here *AFK*.
Exits: east.

* S C>where
Azurik tells you 'i lost'

Players in your zone
--------------------
Thardur              - Armour Shop
Tellamor             - Hobbit Hole
Kursor               - The Common Room
Kade                 - The Common Room
Simöne               - Hobbit Hole
Forogran             - The Jail
Höelün               - At the Sign of The Prancing Pony

* S C>e
The Prancing Pony Inn
The storyteller is sitting here, drinking beer and telling tales.
A barman watches you calmly, while skillfully mixing a drink.
Exits: south, west, up.

* S C>s
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Höelün the Noldo is standing here.
A sparrow is flapping around on the ground.
Exits: north, east, south, west.

* S C>w

Thardur has arrived from the south.

* S C>w
Thardur drinks water from a large grey fountain.
Main Street
There is an old street-lamp on the border of the street.
A little dog is here.
Exits: [north], east, south, west.

* S C>Main Street
There is an old street-lamp on the border of the street.
Mr. Mugwort, a busy but friendly hobbit stands here.
Exits: east, south.

* S C>s
Main Street
There is an old street-lamp on the border of the street.
Clint the Dwarf is standing here.
Exits: north, west.

* S C>w
w
Main Street
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
A Guard of Bree stands here.
A man passes by, intent on his business.
Exits: north, east, south, west.

* S C>West Gate of Bree
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
Exits: east, (west).

* S C>w
w
West of Bree
Exits: (east), =south=, =west=.

* S C>w
w
Glubur narrates 'any1 know willow zone, please gimmie a tell'
Large Road
Exits: =east=, =west=.
The clouds begin to disappear.

* S C>w
Old East Road Meets Greenway
The badly decayed head of a young ranger is spiked on a pole here.
The corpse of a young ranger is lying here.
Exits: =north=, =east=, =south=, =west=.

* S C>Large Road
Exits: =east=, =west=.

* S C>Old East Road
The corpse of a starved grey wolf is lying here.
The corpse of a starved grey wolf is lying here.
Exits: north, =east=, south, =west=.

* S C>n
Small Path in the Hills
Exits: north, south.

* S C>n
Small Path in the Hills
Exits: north, east, south, west.

* S C>w
w
A Small, Dark Pond
A black pond of water is here.
Exits: east.

* S C>
Alas, you cannot go that way...

* S C>e
n
Small Path in the Hills
Exits: north, east, south, west.

* S C>Small Path in the Hills
Exits: north, east, south, west.

* S C>w

Lenneth narrates 'sameside pk doesn't seem to affect it =/'

* S C>Grassy plain
A grey wolf is here, thin from starvation.
A grey wolf is here, thin from starvation.
Exits: east, west.

* S C>w
Plains
A colourful butterfly is fluttering around here.
Exits: north, east, south, west.

* S C>w
Plains
An arrow lies on the ground.
The corpse of a black wolf is lying here.
The corpse of a black wolf is lying here.
Exits: north, east.

* S C>w
n
Alas, you cannot go that way...

* S C>Plains
On the ground, there are two handfuls of clover.
The corpse of a black wolf is lying here.
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
Exits: north, east, south, west.

* S C>w
Plains
You see two handfuls of clover on the ground.
A boar cub is playing here, and exploring the wide world.
Exits: east, south.

* S C>w
n
Alas, you cannot go that way...

* S C>
Alas, you cannot go that way...

* S C>s
Plains
There are two handfuls of clover here.
Exits: north, west.

* S C>s
w
Alas, you cannot go that way...
You begin to see some clouds.

* S C>Strange Path
Exits: north, east.
Sagge tells you 'fucking pussy'

* S C>w
Alas, you cannot go that way...

* S C>s
Alas, you cannot go that way...

* S C>n
Strange Path
A colourful butterfly is fluttering around here.
Exits: [north], south, west.

* S C>w
Strange Path
Exits: north, east.

* S C>w
Alas, you cannot go that way...

* S C>n
Small Pond
A placid pond is here, inviting you to take a refreshing drink.
A trout swims here.
A trout swims here.
Exits: east, south.

* S C>e
Hillock
Exits: north, east, west.

* S C>n
Grassy Field
The corpse of a brown fox is lying here.
A fat rabbit sits here, chewing on some grass.
A rabbit is here eyeing your presence warily.
Exits: north, east, south, (west).

* S C>w
Entrance Hall
There are sixteen metal-cased bolts here.
The corpse of *a Dwarf* is lying here.
The corpse of *an Elf* is lying here.
Exits: (east), west.

* S C>w
Living Room
Exits: east, up.

* S C>e
Entrance Hall
On the ground, there are sixteen metal-cased bolts.
The corpse of *a Dwarf* is lying here.
The corpse of *an Elf* is lying here.
Exits: (east), west.

* S C>look in corpse
corpse (here) :
a dark coloured flask
two lanterns
a loaf of bread
a mince-pie
a pair of soft leather boots (brand new)
a plain leather belt
a plain pair of pants (brand new)
a plain shirt (brand new)
a thin pair of leather gloves (brand new)
a water skin
a leather backpack

* S C>get all all.corpse
You get a metal-cased bolt from the corpse of *an Elf*.
You get a metal-cased bolt from the corpse of *an Elf*.
You get a dark coloured flask from the corpse of *an Elf*.
You get a plain shirt from the corpse of *an Elf*.
You get a plain pair of pants from the corpse of *an Elf*.
You get a pair of soft leather boots from the corpse of *an Elf*.
You get a thin pair of leather gloves from the corpse of *an Elf*.
You get a light crossbow from the corpse of *an Elf*.
You get a plain leather belt from the corpse of *an Elf*.
You get a lantern from the corpse of *an Elf*.
You get a water skin from the corpse of *an Elf*.
You get a bolt-case from the corpse of *an Elf*.
You get a dark coloured flask from the corpse of *a Dwarf*.
You get a loaf of bread from the corpse of *a Dwarf*.
You get a mince-pie from the corpse of *a Dwarf*.
You get a water skin from the corpse of *a Dwarf*.
You get a lantern from the corpse of *a Dwarf*.
You get a plain shirt from the corpse of *a Dwarf*.
You get a plain pair of pants from the corpse of *a Dwarf*.
You can't get a pair of soft leather boots, you are carrying too many items already.

* S C>put all pack
You put an embellished longbow in a leather backpack.
You put a metal-cased bolt in a leather backpack.
You put a metal-cased bolt in a leather backpack.
You put a dark coloured flask in a leather backpack.
You put a plain shirt in a leather backpack.
You put a plain pair of pants in a leather backpack.
You put a pair of soft leather boots in a leather backpack.
You put a thin pair of leather gloves in a leather backpack.
You put a light crossbow in a leather backpack.
You put a plain leather belt in a leather backpack.
You put a lantern in a leather backpack.
You put a water skin in a leather backpack.
You put a bolt-case in a leather backpack.
You put a dark coloured flask in a leather backpack.
You put a loaf of bread in a leather backpack.
You put a mince-pie in a leather backpack.
You put a water skin in a leather backpack.
You put a lantern in a leather backpack.
You put a plain shirt in a leather backpack.
You put a plain pair of pants in a leather backpack.

* S C>get all all.corpse
You get a pair of soft leather boots from the corpse of *a Dwarf*.
You get a thin pair of leather gloves from the corpse of *a Dwarf*.
You get a leather backpack from the corpse of *a Dwarf*.
You get a plain leather belt from the corpse of *a Dwarf*.
You get a lantern from the corpse of *a Dwarf*.

* S C>where

Sagge tells you 'psusy'

* S C>Players in your zone
--------------------
Kade                 - Entrance Hall

* S C>e
Grassy Field
The corpse of a brown fox is lying here.
Exits: north, east, south, (west).

* S C>e
Grassy Field
A fat rabbit sits here, chewing on some grass.
A cute rabbit is here.
Exits: north, east, south, west.

* S C>
A fat rabbit LEAVES ^^^^ N O R T H ^^^^

* S C>e
Grassy Field
Exits: north, east, south, west.

* S C>s
Grassy Field
The corpse of a fallow deer is lying here.
A colourful butterfly is fluttering around here.
Exits: north, east, south, west.

* S C>e
Grassy Field
Exits: north, east, south, west.

* S C>s
Plains
There are two handfuls of clover here.
A black wolf pads restlessly, looking for its next prey.
A black wolf pads restlessly, looking for its next prey.
Exits: north, south, west.

* S C>s
Plains
Exits: north, south, west.

* S C>s
Plains
A grey wolf is here, thin from starvation.
A grey wolf is here, thin from starvation.
Exits: north, east, south, west.

* S C>e
Grassy plain
Exits: east, west.

* S C>s
Alas, you cannot go that way...

* S C>e
Small Path in the Hills
Exits: north, east, south, west.

* S C>s
Small Path in the Hills
Exits: north, east, south, west.

* S C>e
The Small Hill
Exits: north, west.

* S C>n
Open Field
Exits: north, east, south, west.

* S C>e
The Lane
Exits: =north=, east, =south=, west.

* S C>e
In a Light Forest
Exits: north, south, west.

* S C>s
In a Light Forest
Exits: north, south, west.

* S C>s
In a Light Forest
Exits: north, west.

* S C>e
w
Alas, you cannot go that way...

* S C>The Lane
A tall stag is here, grazing peacefully.
Exits: =north=, east, =south=.

* S C>s
Old East Road Meets Greenway
The badly decayed head of a young ranger is spiked on a pole here.
The corpse of a young ranger is lying here.
A boar cub is playing here, and exploring the wide world.
A young man in ranger's attire is here, travelling the roads.
Exits: =north=, =east=, =south=, =west=.

* S C>e
Large Road
Exits: =east=, =west=.

* S C>e
West of Bree
Exits: (east), =south=, =west=.

* S C>e
West Gate of Bree
There is an old street-lamp on the border of the street.
A Guard of Bree is here, watching the gate.
A Guard of Bree is here, watching the gate.
Harry the Bree Gatekeeper stands here.
A man passes by, intent on his business.
Mobi the Dwarf is standing here.
Fallraen is resting here.
Arduval the Dwarf is standing here.
Tund the Dwarf is standing here.
Rivil the Dwarf is standing here.
Exits: east, (west).

* S C>e
Main Street
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
Exits: north, east, south, west.

* S C>e
Main Street
There is an old street-lamp on the border of the street.
A little dog is here.
Azurik the Dwarf is standing here.
Exits: north, west.

* S C>e
Alas, you cannot go that way...

* S C>n
Main Street
There is an old street-lamp on the border of the street.
Exits: east, south.

* S C>e
Main Street
There is an old street-lamp on the border of the street.
Clint the Dwarf is standing here.
Exits: [north], east, south, west.

* S C>e
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Höelün the Noldo is standing here.
Exits: north, east, south, west.

* S C>e
Stables of the Prancing Pony Inn
A canoe has been left here.
Bob the hobbit stable-lad is standing here, smiling happily.
Exits: west.

* S C>w
At the Sign of The Prancing Pony
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Höelün the Noldo is standing here.
Clint the Dwarf is standing here.
Exits: north, east, south, west.

* S C>
Azurik has arrived from the west.

* S C>
Thardur has arrived from the south.

* S C>
Thardur bows before Höelün.

* S C>
Mr. Mugwort has arrived from the north.

* S C>
Höelün smiles happily.

* S C>
The moon rises above the eastern horizon.

* S C>
Höelün is now a group member.
Clint says 'Do you know I was the first smart mobile of this game ?'

* S C>
Thardur beckons for Höelün to follow him.

* S C>
Azurik gets a metal-cased bolt from a large sack.
Azurik gets a metal-cased bolt from a large sack.
Azurik gets a metal-cased bolt from a large sack.
Azurik gets a metal-cased bolt from a large sack.

* S C>
Thardur spits Clint in the face.

* S C>i

Azurik drops a metal-cased bolt.

* S C>
You are carrying:
a lantern
a plain leather belt
a leather backpack
a thin pair of leather gloves (brand new)
a pair of soft leather boots (brand new)

* S C>
Azurik drops a metal-cased bolt.

* S C>
Azurik drops a metal-cased bolt.
Mr. Mugwort LEAVES >>>> E A S T >>>>

* S C>
Azurik drops a metal-cased bolt.

* S C>drop lantern
You drop the lantern.

* S C>
Clint LEAVES ^^^^ N O R T H ^^^^

* S C>
A little dog has arrived from the west.

* S C>drop belt
You drop the belt.

* S C>drop gloves
You drop the gloves.

* S C>
Höelün now follows Thardur.

* S C>drop boots
You drop the boots.

* S C>look in 2.pack

Thardur LEAVES vvvv S O U T H vvvv
Höelün LEAVES vvvv S O U T H vvvv

* S C>backpack (carried) :
a large piece of smoked, cured meat

* S C>drop pack
You drop the backpack.

* S C>
Arduval yells 'not again!!!!!!!!!!!!!!!!!!!!!!!'

* S C>i

Sagge narrates 'FUCKing PUSSIES LOOTED US'

* S C>A little dog LEAVES >>>> E A S T >>>>
You are carrying:
Nothing.

* S C>
Kemmler narrates 'this place just leads to same room all the time..'

* S C>
Saving Kade.

* S C>
Azurik drops a war arrow.

* S C>
Sagge tells you 'whats wrong with u fucking motherfucker'

* S C>nar Sagge tells you 'whats wrong with u fucking motherfucker'
Ok.

* S C>
Someone shouts from the sky 'Any Portugueseianers on? 
You oughta be ASHAMED! Giggle'

* S C>
Azurik drinks water from a water skin.

* S C>
Alïya tells you 'narrates 'Sagge like I said oh well :P'

* S C>
An elite Bree guard has arrived from the south.

* S C>
Alïya tells you 'narrates 'Sagge mistell'

* S C>nar you fail at same-side pk and suffer the consequences
Ok.

* S C>
Azurik drops a small fluid-sack.

* S C>i
You are carrying:
Nothing.

* S C>look in pack
backpack (used) :
two dark coloured flasks
eight delicious bannocks
an embellished longbow
a fragrant-smelling bag
two lanterns
two lembas wafers
a light crossbow
a loaf of bread
a mashed honey-wax mixture
two metal-cased bolts
a mince-pie
a pair of soft leather boots (brand new)
three patches of phosphorescent moss
several needlelike leaves
a plain leather belt
two plain pairs of pants
two plain shirts
a thin pair of leather gloves (brand new)
two water skins
a bolt-case
a wooden pipe

* S C>
Sagge narrates 'well why fuckign loot?'
An elite Bree guard LEAVES >>>> E A S T >>>>

* S C>
Azurik LEAVES >>>> E A S T >>>>

* S C>
Tund shouts 'they are too ashamed to be on!'

* S C>
A hobbit has arrived from the south.

* S C>
Lit narrates 'who killed who>'

* S C>
Sagge has arrived from the west.

* S C>
Sagge saggar på dig.
Sagge saggar på dig.
Sagge tells you 'where is my sword fakker?'

Top of Page Down to last comment


David2002-06-05 20:41:31
moget =P
Daerandir2002-06-05 20:41:58
Well done Kade !
An Ainu2002-06-05 20:43:35
More idiots in mume ... just what we needed ... NOT !!
Unknown2002-06-05 21:09:53
Grats, thanks and very nice work, Kade!!!
Brutux2002-06-05 21:15:05
Chazan's Sleeping Quarters -> Sameside PK in Chazan's legend home! Demote him! :>
Unknown2002-06-05 21:15:35
Kegolas says 'elbies, for 4 more days'. how the fuck did he know? must be nice to have a god leaking info to a player
Daron2002-06-05 21:25:14
if they would have done that to me I would have blinded those suckers :P Then they will feel my wraith lol
Unknown2002-06-05 21:42:17
Clap Kade! To think i was about to group with him... :/
gamon2002-06-05 22:23:28
wtf is wrong with you sagga you dont kill other newbies for there eq you dumb fucks .....oh and one more thing good job kade
Daerandir2002-06-05 22:32:32
nothing wrong actually sooner or later those robber-wannabees will die. Grima wormtongue was a thief too :P look what became out of him
Twinkle2002-06-06 00:16:22
Folks, just because it's a text game and you never get to meet this people RL,
does not mean you can just be an ass to the other players :(
tramd2002-06-06 03:18:31
hehe nice job kade funny log
Adaric2002-06-06 04:26:40
we need more ppl like kade. nice work on the newbie fucks...
Chazan2002-06-06 07:47:49
You bastards, get out of my home!
Aseff2002-06-06 21:19:35
Hey Daron, don't you mean wrath?:) or do you mean a charmie:)
Höelün2002-06-06 21:28:41
Hei, thanks Kade! I knewed it, because i was their victim earlyer that happening. I got out alive somehow, but Mylta raped me and so they were deserved to die! CLAP Kade!
erfaroth2002-06-12 21:31:40
that suxs pk on newbies lol if u allways pk newbies there wont be any newbies in
the future oh and good job kade
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