Anyone with a shit link can still pk
posted by Celo
2002-06-06 12:18:59
<- Back Down to comments Down to last comment
Got bord of siting warrens , and figured id go ford. As i woud know my link suc
Figured id go ford and chek out whats going on ,dident think id do this good but hey i try :)
o>watch
A Ridge Overlooking the River
A small, flat-topped pinnacle of rock stands in the path of the Bruinen river,
forcing the stream to detour it. The waters bathe the northern and western 
faces, that look heavily broken and dangerously slippery. The other hillsides,
on the contrary, descend gently into the uneven plains that stretch out in the
distance, blending with them. A trail can be glimpsed cutting through the
fields down there. Overlooking the river, a deep-green wood spreads to the
very edge of a high embankment above the flow.
Exits: ^east^.

o>
You start watching the ford of the river Bruinen.

o>
You see a Dwarf approaching close to the north. <===cool a dwarfie

o>
You see a Dwarf moving away close to the north.

o>
You see an Elf riding a warhorse approaching close to the north.<===dam elf too*think* time to try hit fle 

o>7 *dwarf
alias 8 bash *dwarf
Ok.

o>#   $target is now set to {*dwarf*} [local]
e

You see an Elf riding a warhorse moving away close to the north.

o>n
You stop watching the ford of the river Bruinen.
Trail Approaching the River
Like a thin, blurry shadow, at times strengthened, at other times diminishing,
the path imitates the bends of the river. But with every step, it seems to 
draw slightly closer to the stream, as both go away snaking to the southwest.
A protruding ridge stands directly to the west, forcing the path to take a 
sharp turn from east to south here. Beyond that bend, it disappears into the 
grasslands.
Exits: ^north^, ^east^, ^south^, ^west^.
o>n
w
A Rock-bristled Riverside
Large, wet boulders covered in thick moss seem to sprout out of the riverside,
forming a stony fence that blocks any attempt to reach the stream. The ground
goes sharply lower to the edge of that cliff-like rockface above the waters.
Here and there a lonely oak stands atop the rocky wall, stretching its limbs
out over the grey barrier, like long fingers willing to cool off in the river.
Exits: ^north^, ^east^, ^south^, ^west^.

o>w
8
A Path along a Steep, Brown Bank
A stony trail climbs this steep incline, the first one off the stream in these
folded lands. The hillside shows the dun colour of matted earth, sprinkled
with pebbles and boulders here and there, as if carried along and then left by 
a flood of the river. Perhaps for that same reason, only a few thorny brambles
grow here, their yellowish hues half-camouflaged by the ground.
Exits: ^north^, ^east^, ^south^, ^west^.

o>A Ford in the River Bruinen
A few flat, smooth-edged, slippery-looking stones stick out of the shallow,
yet troubled waters in this fordable section of the river. The stream dashes
fiercely and noisily against them, like a tireless battering ram, but the
rocks tear it to shreds of white, splashing foam. This is the only ford for
many miles round about, and here is where the Great East Road crosses the
Bruinen.
The badly decayed head of an Elf is spiked on a pole here.
Exits: ^north^, ^east^, ^south^, ^west^.
The water is frozen solid.o>West of the Ford in the Bruinen
A mile of flat, pebbly ground, dotted in shrubbery and weed, leads to the ford
in the river Bruinen, where the foamy waters open their way noisily through 
the rocks. A path of compact earth cuts through the plain, showing obvious 
evidence of heavy use, yet bearing a surprisingly well-kept appearance. At the
edge of the levelled riverside, it turns northwards and winds uphill. On the
west, a dense forest carpets the southern face of that hillock with deep-green
shades.
*Drenical the Dwarf*, wielding a mighty dwarven axe, is standing here  <====dam not him again
searching for tracks.
*Shala the Silvan Elf*, wielding a broadsword, is here, riding a warhorse. <===specialy with her, 
A warhorse is standing here, ridden by *Shala the Silvan Elf*.                           \ she shoud be with me/
Exits: ^north^, ^east^, ^south^, ^west^.
The ground is frozen solid.

*>bash *dwarf

*Drenical the Dwarf* cleaves your body extremely hard and tickles it.

fle
Your bash at *Drenical the Dwarf* sends him sprawling.
You hit *Drenical the Dwarf*'s right arm extremely hard.

* HP:Fine *Drenical the Dwarf*:Fine>
You flee head over heels.
As you walk uphill, you plunge into the higher parts of a forest.
Elevated Woodland
Cedars abound in this raised area of the forest, as though they had migrated
here over the years, perhaps trying to be as close as possible to the sun. On
the north, the ground comes to a sudden end in the escarp face of a gully. But
the trees crowd up to the very edge of the wall, and even further, as some ofthe trees crowd up to the very edge of the wall, and even further, as some of
them hang precariously from the cliff top. To the east and south, the terrain
descends to the encounter of the near Bruinen river.
A woodpecker is here, tapping on a tree.
Exits: ^east^, ^south^, ^west^.

o HP:Fine>e
The wooded hillside gives way to a clear flatland.
West of the Ford in the Bruinen
A mile of flat, pebbly ground, dotted in shrubbery and weed, leads to the ford
in the river Bruinen, where the foamy waters open their way noisily through 
the rocks. A path of compact earth cuts through the plain, showing obvious 
evidence of heavy use, yet bearing a surprisingly well-kept appearance. At the
edge of the levelled riverside, it turns northwards and winds uphill. On the
kd
west, a dense forest carpets the southern face of that hillock with deep-green
shades.
*Drenical the Dwarf*, wielding a mighty dwarven axe, is standing here.
*Shala the Silvan Elf*, wielding a broadsword, is here, riding a warhorse.
A warhorse is standing here, ridden by *Shala the Silvan Elf*.
Exits: ^north^, ^east^, ^south^, ^west^.

* HP:Fine>Arglebargle, glop-glyf!?!

* HP:Fine>e
w
A Ford in the River Bruinen
A few flat, smooth-edged, slippery-looking stones stick out of the shallow,yet troubled waters in this fordable section of the river. The stream dashes
fiercely and noisily against them, like a tireless battering ram, but the
rocks tear it to shreds of white, splashing foam. This is the only ford for
many miles round about, and here is where the Great East Road crosses the
Bruinen.
The badly decayed head of an Elf is spiked on a pole here.
Exits: ^north^, ^east^, ^south^, ^west^.
The water is frozen solid.

o HP:Fine>kill *dwarf*
West of the Ford in the Bruinen
A mile of flat, pebbly ground, dotted in shrubbery and weed, leads to the ford
in the river Bruinen, where the foamy waters open their way noisily through 
the rocks. A path of compact earth cuts through the plain, showing obvious 
evidence of heavy use, yet bearing a surprisingly well-kept appearance. At the
edge of the levelled riverside, it turns northwards and winds uphill. On the
west, a dense forest carpets the southern face of that hillock with deep-green
shades.
*Drenical the Dwarf*, wielding a mighty dwarven axe, is standing here.
*Shala the Silvan Elf*, wielding a broadsword, is here, riding a warhorse.
A warhorse is standing here, ridden by *Shala the Silvan Elf*.
Exits: ^north^, ^east^, ^south^, ^west^.
The ground is frozen solid.

* HP:Fine>fle
You hit *Drenical the Dwarf*'s body extremely hard.

* HP:Fine *Drenical the Dwarf*:Fine>
You will attempt to flee!

* HP:Fine *Drenical the Dwarf*:Fine>w

o HP:Fine>w
Alas, you cannot go that way...

o HP:Fine>
Alas, you cannot go that way...

o HP:Fine>n
You carefully try to walk on the frozen water.
West of the Ford in the Bruinen
A mile of flat, pebbly ground, dotted in shrubbery and weed, leads to the ford
in the river Bruinen, where the foamy waters open their way noisily through 
the rocks. A path of compact earth cuts through the plain, showing obvious 
evidence of heavy use, yet bearing a surprisingly well-kept appearance. At the
edge of the levelled riverside, it turns northwards and winds uphill. On the
west, a dense forest carpets the southern face of that hillock with deep-green
shades.
*Drenical the Dwarf*, wielding a mighty dwarven axe, is standing here.
Exits: ^north^, ^east^, ^south^, ^west^.
The ground is frozen solid.

* HP:Fine>w
As you walk uphill, you plunge into the higher parts of a forest.
Elevated Woodland
Cedars abound in this raised area of the forest, as though they had migrated
here over the years, perhaps trying to be as close as possible to the sun. On
the north, the ground comes to a sudden end in the escarp face of a gully. But
the trees crowd up to the very edge of the wall, and even further, as some of
them hang precariously from the cliff top. To the east and south, the terrain
descends to the encounter of the near Bruinen river.
A woodpecker is here, tapping on a tree.
*Shala the Silvan Elf*, wielding a broadsword, is here, riding a warhorse.
A warhorse is standing here, ridden by *Shala the Silvan Elf*.
Exits: ^east^, ^south^, ^west^.

* HP:Fine>e
The wooded hillside gives way to a clear flatland.
West of the Ford in the Bruinen
A mile of flat, pebbly ground, dotted in shrubbery and weed, leads to the ford
in the river Bruinen, where the foamy waters open their way noisily through 
the rocks. A path of compact earth cuts through the plain, showing obvious 
evidence of heavy use, yet bearing a surprisingly well-kept appearance. At the
edge of the levelled riverside, it turns northwards and winds uphill. On the
west, a dense forest carpets the southern face of that hillock with deep-green
shades.
*Drenical the Dwarf*, wielding a mighty dwarven axe, is standing here.
Exits: ^north^, ^east^, ^south^, ^west^.

* HP:Fine>kill *dwarf*

*Shala the Silvan Elf* has arrived from the west riding a warhorse.

* HP:Fine>fle
You hit *Drenical the Dwarf*'s body extremely hard.

* HP:Fine *Drenical the Dwarf*:Fine>
*Shala the Silvan Elf* leaves ----E A S T----  riding a warhorse.

* HP:Fine *Drenical the Dwarf*:Fine>
You will attempt to flee!

* HP:Fine *Drenical the Dwarf*:Fine>
You flee head over heels.
The bending road ascends a steep hillside.
Bend in the Great East Road
The road bends from west to south, as it opens its way along a steep slope.
Down the hillside, not further than a league away to the southeast, a wide
expanse of flatland leads to the ford in the river Bruinen, the main pass 
from and towards the Misty Mountains. On the west, the trail disappears into
the shadows of a narrow glen.
Exits: ^north^, ^south^, ^west^.

o HP:Fine>n
w
The worn trail runs around the foot of the hill standing on your left.
An Old Trail along the Riverbank
Even at the riverside, the terrain looks quite rugged. The Bruinen flows along
the bottom of an abrupt dale, and the ground ascends steeply as it leaves the
waters behind. Parallel to the course of the stream, a blurred track leads in 
a north-south direction, zigzagging through the projecting rocks and clumps of
trees, to meet the Great East Road.
Exits: ^north^, ^south^, ^west^.o HP:Fine>w
You need to climb to go there.

o HP:Fine>
You need to climb to go there.

o HP:Fine>s
w
The worn trail runs around the foot of the hill standing on your right.
Bend in the Great East Road
The road bends from west to south, as it opens its way along a steep slope.
Down the hillside, not further than a league away to the southeast, a wide
expanse of flatland leads to the ford in the river Bruinen, the main pass 
from and towards the Misty Mountains. On the west, the trail disappears into
the shadows of a narrow glen.
Exits: ^north^, ^south^, ^west^.

o HP:Fine>w
Great East Road through a Rocky Gully
The road's width suddenly narrows as it runs through a deep cutting. Towering
pines perched over moist walls of red stone cast shadows on the diminished
path. The sheer, cliff-like rock faces rise upright, making any attempt to 
climb them pointless. The light rustle of a falling rock, or the faint patter 
of tiny feet echo through the shadowy, tunnel-like passage.
Exits: ^east^, ^west^.
o HP:Fine>Great East Road West of a Gully
The road continues to lead straight, as if ignoring the uneven terrain all
around. No more than a mile further eastwards, it opens into a deep ravine
with rocky, reddish walls. They stand so close to each other that one could 
think that the gully was slit open by the mighty blow of a giant sword. But
even here, the rockfaces on both sides tower high above the road, leaving no 
other option than to progress along the path.
Exits: ^east^, ^west^.

o HP:Fine>w
s
Great East Road
The old, dusty road continues to cut through the uneven landscape of the
ancient realm of Rhudaur. The trail seems to run straight for the next few
miles, opening into a small glen a bit further eastwards. Although well-worn 
indeed, it is still the easiest path through these inhospitable lands. It is 
therefore common to find marks of both travellers and steeds on its surface.
Exits: ^north^, ^east^, ^south^, ^west^.

o HP:Fine>Dispersed Pines along the Road
A few sturdy pine trees grow right up to the roadside here, their branches
reaching out over the thoroughfare, as if willing to offer shelter to weary
travellers passing by. Thick grass and tall bushes carpet the flat ground. 
However, a few of them creep beyond the trees and onto the rocky surface, as 
though jealous of the territory borrowed by the road, threatening to encroach 
upon it.
Exits: ^north^, ^east^, ^south^, ^west^.o HP:Fine>alias 8 k *elf
n
Ok.

o HP:Fine>e
e
Great East Road
The old, dusty road continues to cut through the uneven landscape of the
ancient realm of Rhudaur. The trail seems to run straight for the next few
miles, opening into a small glen a bit further eastwards. Although well-worn 
indeed, it is still the easiest path through these inhospitable lands. It is 
therefore common to find marks of both travellers and steeds on its surface.
Exits: ^north^, ^east^, ^south^, ^west^.

o HP:Fine>e
Great East Road West of a Gully
The road continues to lead straight, as if ignoring the uneven terrain all
around. No more than a mile further eastwards, it opens into a deep ravine
with rocky, reddish walls. They stand so close to each other that one could 
think that the gully was slit open by the mighty blow of a giant sword. But
even here, the rockfaces on both sides tower high above the road, leaving no 
other option than to progress along the path.
Exits: ^east^, ^west^.
o HP:Fine>e
Great East Road through a Rocky Gully
The road's width suddenly narrows as it runs through a deep cutting. Towering
pines perched over moist walls of red stone cast shadows on the diminished
path. The sheer, cliff-like rock faces rise upright, making any attempt to 
climb them pointless. The light rustle of a falling rock, or the faint patter 
of tiny feet echo through the shadowy, tunnel-like passage.
Exits: ^east^, ^west^.

o HP:Fine>Bend in the Great East Road
The road bends from west to south, as it opens its way along a steep slope.
Down the hillside, not further than a league away to the southeast, a wide
expanse of flatland leads to the ford in the river Bruinen, the main pass 
from and towards the Misty Mountains. On the west, the trail disappears into
the shadows of a narrow glen.
Exits: ^north^, ^south^, ^west^.

o HP:Fine>
Alas, you cannot go that way...

o HP:Fine>s
8
9
The bending road descends along a steep hillside.West of the Ford in the Bruinen
A mile of flat, pebbly ground, dotted in shrubbery and weed, leads to the ford
in the river Bruinen, where the foamy waters open their way noisily through 
the rocks. A path of compact earth cuts through the plain, showing obvious 
evidence of heavy use, yet bearing a surprisingly well-kept appearance. At the
edge of the levelled riverside, it turns northwards and winds uphill. On the
west, a dense forest carpets the southern face of that hillock with deep-green
shades.
Exits: ^north^, ^east^, ^south^, ^west^.

o HP:Fine>k *elf
They aren't here.

o HP:Fine>flee
You flee head over heels.
As you walk uphill, you plunge into the higher parts of a forest.Elevated Woodland
Cedars abound in this raised area of the forest, as though they had migrated
here over the years, perhaps trying to be as close as possible to the sun. On
the north, the ground comes to a sudden end in the escarp face of a gully. But
the trees crowd up to the very edge of the wall, and even further, as some of
them hang precariously from the cliff top. To the east and south, the terrain
descends to the encounter of the near Bruinen river.
A woodpecker is here, tapping on a tree.
*Drenical the Dwarf*, wielding a mighty dwarven axe, is standing here.
A fierce boar is here, grunting at you.
A boar cub is playing here, and exploring the wide world.
Exits: ^east^, ^south^, ^west^.
*Drenical the Dwarf* leaves ----W E S T---- .

o HP:Fine>
*Drenical the Dwarf* has arrived from the west.

* HP:Fine>
*Drenical the Dwarf* cleaves your right arm extremely hard and tickles it.
You hit *Drenical the Dwarf*'s left leg extremely hard.
Your victim is shocked by your hit!

* HP:Fine *Drenical the Dwarf*:Hurt>w
No way! 
You are fighting for your life!

* HP:Fine *Drenical the Dwarf*:Hurt>fle
You flee head over heels.
The wooded hillside gives way to a clear flatland.West of the Ford in the Bruinen
A mile of flat, pebbly ground, dotted in shrubbery and weed, leads to the ford
in the river Bruinen, where the foamy waters open their way noisily through 
the rocks. A path of compact earth cuts through the plain, showing obvious 
evidence of heavy use, yet bearing a surprisingly well-kept appearance. At the
edge of the levelled riverside, it turns northwards and winds uphill. On the
west, a dense forest carpets the southern face of that hillock with deep-green
shades.
Exits: ^north^, ^east^, ^south^, ^west^.

o HP:Fine>
*Drenical the Dwarf* has arrived from the west.

* HP:Fine>n

*Drenical the Dwarf* quickly approaches, trying to cleave you.

* HP:Fine *Drenical the Dwarf*:Hurt>No way! 
You are fighting for your life!

* HP:Fine *Drenical the Dwarf*:Hurt>fle
You flee head over heels.
You carefully try to walk on the frozen water.Bend in the River Bruinen
The river continues to wind through these uneven dales. Here the stream bends
from east to south, in the shadow of a tall embankment of worn rock, crowned
by a dense forest. Some of the trees seem to stretch their limbs out towards
the river, as if willing, though incapable, to touch the surface. It is not
uncommon to hear the deep sound of a little branch dropping down into the 
waters, nor to find a pinecone or needle floating on them.
A fat carp swims here.
Exits: ^north^, ^east^, ^south^.
The water is frozen solid.

o HP:Fine>w
Alas, you cannot go that way...

o HP:Fine>n
w
You carefully try to walk on the frozen water.
West of the Ford in the Bruinen
A mile of flat, pebbly ground, dotted in shrubbery and weed, leads to the ford
in the river Bruinen, where the foamy waters open their way noisily through 
the rocks. A path of compact earth cuts through the plain, showing obvious 
evidence of heavy use, yet bearing a surprisingly well-kept appearance. At the
edge of the levelled riverside, it turns northwards and winds uphill. On the
n
west, a dense forest carpets the southern face of that hillock with deep-green
shades.
Exits: ^north^, ^east^, ^south^, ^west^.
The ground is frozen solid.

o HP:Fine>As you walk uphill, you plunge into the higher parts of a forest.Elevated Woodland
Cedars abound in this raised area of the forest, as though they had migrated
here over the years, perhaps trying to be as close as possible to the sun. On
the north, the ground comes to a sudden end in the escarp face of a gully. But
the trees crowd up to the very edge of the wall, and even further, as some of
them hang precariously from the cliff top. To the east and south, the terrain
descends to the encounter of the near Bruinen river.
A woodpecker is here, tapping on a tree.
A fierce boar is here, grunting at you.
A boar cub is playing here, and exploring the wide world.
Exits: ^east^, ^south^, ^west^.

o HP:Fine>
Alas, you cannot go that way...

o HP:Fine>
A brown fox has arrived from the south.

o HP:Fine>w
A Wind-beaten Hill
Though the hill top does not stand all that high above the surrounding lands,
it is nevertheless extremely exposed, and virtually no vegetation manages to
cling to its stony crown. To the east and south a forest wraps around the
foot of the hill. To the west lies only a vast open plain. In contrast, the 
northern face plummets down into a deep cutting, through which the Great East 
Road runs.
*Shala the Silvan Elf*, wielding a broadsword, is here, riding a warhorse.
A warhorse is standing here, ridden by *Shala the Silvan Elf*.
Exits: ^east^, ^south^, ^west^, down.
* HP:Fine>
*Shala the Silvan Elf* dismounts from a warhorse, and stops riding him.
A warhorse now follows *Shala the Silvan Elf*.

* HP:Fine>
*Drenical the Dwarf* has arrived from the east.

* HP:Fine>alias 8 k *dwarf
w
Ok.

* HP:Fine>Dispersed Pines along the Road
A few sturdy pine trees grow right up to the roadside here, their branches
reaching out over the thoroughfare, as if willing to offer shelter to weary
travellers passing by. Thick grass and tall bushes carpet the flat ground. 
However, a few of them creep beyond the trees and onto the rocky surface, as 
though jealous of the territory borrowed by the road, threatening to encroach 
upon it.
Exits: ^north^, ^east^, ^south^, ^west^.

o HP:Fine>e
8A Wind-beaten Hill
Though the hill top does not stand all that high above the surrounding lands,
it is nevertheless extremely exposed, and virtually no vegetation manages to
cling to its stony crown. To the east and south a forest wraps around the
foot of the hill. To the west lies only a vast open plain. In contrast, the 
northern face plummets down into a deep cutting, through which the Great East 
Road runs.
*Shala the Silvan Elf*, wielding a broadsword, is standing here.
A large warhorse is standing here, clad in mail.
*Drenical the Dwarf*, wielding a mighty dwarven axe, is standing here.
Exits: ^east^, ^south^, ^west^, down.

* HP:Fine>fle
k *dwarf
You hit *Drenical the Dwarf*'s body extremely hard.
Your victim is shocked by your hit!
*Drenical the Dwarf* cleaves your head extremely hard.

* HP:Fine *Drenical the Dwarf*:Hurt>*Shala the Silvan Elf* lightly slashes your left leg and tickl
es it.
You will attempt to flee!

* HP:Fine *Drenical the Dwarf*:Hurt>
PANIC! 
You can't quit the fight!

* HP:Fine *Drenical the Dwarf*:Hurt>
*Shala the Silvan Elf* begins some strange incantations...

* HP:Fine *Drenical the Dwarf*:Hurt>
You flee head over heels.Dispersed Pines along the Road
A few sturdy pine trees grow right up to the roadside here, their branches
reaching out over the thoroughfare, as if willing to offer shelter to weary
travellers passing by. Thick grass and tall bushes carpet the flat ground. 
However, a few of them creep beyond the trees and onto the rocky surface, as 
though jealous of the territory borrowed by the road, threatening to encroach 
upon it.
Exits: ^north^, ^east^, ^south^, ^west^.

o HP:Fine Move:Tired>w
8
Meadow Dotted in Pine Trees
Close by the roadway, the grass grows short and looks rather yellow. But 
wildflowers proliferate nonetheless, littering the entire landscape with
their bright colours, and stretching into the distance, to the east, west
and south. Both flowers and grass seem to crowd around the trunks of the
few scattered pines, as if seeking the shade of their dark-green tops.
Exits: ^north^, ^east^, ^south^, ^west^.

o HP:Fine Move:Tired>k *dwarf
They aren't here.

o HP:Fine Move:Tired>e
sDispersed Pines along the Road
A few sturdy pine trees grow right up to the roadside here, their branches
reaching out over the thoroughfare, as if willing to offer shelter to weary
travellers passing by. Thick grass and tall bushes carpet the flat ground. 
However, a few of them creep beyond the trees and onto the rocky surface, as 
though jealous of the territory borrowed by the road, threatening to encroach 
upon it.
Exits: ^north^, ^east^, ^south^, ^west^.

8
o HP:Fine Move:Tired>A Small Clump of Pines in the Grasslands
A bunch of small, leafy, lively-looking pine trees grow together here, as if
expelled from the wholesome woodland that stands only a couple of miles 
further to the east. All about the trees, countless needle-like leaves lie 
scattered among the lush grass, carried along by the wind all over the nearby 
plains. All in all, the tiny forest looks quite curious, the mixed undergrowth
showing many different green shades.
Exits: ^north^, ^east^, ^south^, ^west^.
You suddenly notice a mole.

o HP:Fine Move:Tired>k *dwarf
They aren't here.

o HP:Fine Move:Tired>n
nDispersed Pines along the Road
A few sturdy pine trees grow right up to the roadside here, their branches
reaching out over the thoroughfare, as if willing to offer shelter to weary
travellers passing by. Thick grass and tall bushes carpet the flat ground. 
However, a few of them creep beyond the trees and onto the rocky surface, as 
though jealous of the territory borrowed by the road, threatening to encroach 
upon it.
Exits: ^north^, ^east^, ^south^, ^west^.

8
9
o HP:Fine Move:Tired>Great East Road
The old, dusty road continues to cut through the uneven landscape of the
ancient realm of Rhudaur. The trail seems to run straight for the next few
miles, opening into a small glen a bit further eastwards. Although well-worn 
indeed, it is still the easiest path through these inhospitable lands. It is 
therefore common to find marks of both travellers and steeds on its surface.
Exits: ^north^, ^east^, ^south^, ^west^.

o HP:Fine Move:Tired>k *dwarf
They aren't here.

o HP:Fine Move:Tired>flee
You flee head over heels.Great East Road West of a Gully
The road continues to lead straight, as if ignoring the uneven terrain all
around. No more than a mile further eastwards, it opens into a deep ravine
with rocky, reddish walls. They stand so close to each other that one could 
think that the gully was slit open by the mighty blow of a giant sword. But
even here, the rockfaces on both sides tower high above the road, leaving no 
other option than to progress along the path.
Exits: ^east^, ^west^.

o HP:Fine Move:Tired>e
e
Great East Road through a Rocky Gully
The road's width suddenly narrows as it runs through a deep cutting. Towering
pines perched over moist walls of red stone cast shadows on the diminished
path. The sheer, cliff-like rock faces rise upright, making any attempt to 
climb them pointless. The light rustle of a falling rock, or the faint patter 
of tiny feet echo through the shadowy, tunnel-like passage.
Exits: ^east^, ^west^.

o HP:Fine Move:Tired>e
e
Bend in the Great East Road
The road bends from west to south, as it opens its way along a steep slope.
Down the hillside, not further than a league away to the southeast, a wide
expanse of flatland leads to the ford in the river Bruinen, the main pass 
from and towards the Misty Mountains. On the west, the trail disappears into
the shadows of a narrow glen.
Exits: ^north^, ^south^, ^west^.o HP:Fine Move:Tired>
Alas, you cannot go that way...

o HP:Fine Move:Tired>sc
Alas, you cannot go that way...

o HP:Fine Move:Tired>#   {report} now aliases {emote has 513/xxx hps, and 42/xxx moves.} in [defau
lt] group 
513/xxx hits and 42/xxx moves.

o HP:Fine Move:Tired>take flask pouch
You get a flask of orkish draught from a sable pouch.

o HP:Fine Move:Tired>quaff draught
s
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.

o HP:Fine>8
The bending road descends along a steep hillside.
As you walk uphill, you plunge into the higher parts of a forest.
Elevated Woodland
Cedars abound in this raised area of the forest, as though they had migrated
here over the years, perhaps trying to be as close as possible to the sun. On
the north, the ground comes to a sudden end in the escarp face of a gully. But
the trees crowd up to the very edge of the wall, and even further, as some of
them hang precariously from the cliff top. To the east and south, the terrain
descends to the encounter of the near Bruinen river.
A woodpecker is here, tapping on a tree.
A fierce boar is here, grunting at you.
A boar cub is playing here, and exploring the wide world.
A brown fox is here, looking for some rabbits to chew up.
Exits: ^east^, ^south^, ^west^.

o HP:Fine>A Wind-beaten Hill
Though the hill top does not stand all that high above the surrounding lands,
it is nevertheless extremely exposed, and virtually no vegetation manages to
cling to its stony crown. To the east and south a forest wraps around the
foot of the hill. To the west lies only a vast open plain. In contrast, the 
northern face plummets down into a deep cutting, through which the Great East 
Road runs.
*Drenical the Dwarf*, wielding a mighty dwarven axe, is standing here.
*Shala the Silvan Elf*, wielding a broadsword, is here, riding a warhorse.
A warhorse is standing here, ridden by *Shala the Silvan Elf*.
Exits: ^east^, ^south^, ^west^, down.

West of the Ford in the Bruinen
A mile of flat, pebbly ground, dotted in shrubbery and weed, leads to the ford
in the river Bruinen, where the foamy waters open their way noisily through 
the rocks. A path of compact earth cuts through the plain, showing obvious 
evidence of heavy use, yet bearing a surprisingly well-kept appearance. At the
edge of the levelled riverside, it turns northwards and winds uphill. On the
west, a dense forest carpets the southern face of that hillock with deep-green
shades.
Exits: ^north^, ^east^, ^south^, ^west^.

o HP:Fine>k *dwarf
They aren't here.

o HP:Fine>w
w
As you walk uphill, you plunge into the higher parts of a forest.Elevated Woodland
Cedars abound in this raised area of the forest, as though they had migrated
here over the years, perhaps trying to be as close as possible to the sun. On
the north, the ground comes to a sudden end in the escarp face of a gully. But
the trees crowd up to the very edge of the wall, and even further, as some of
them hang precariously from the cliff top. To the east and south, the terrain
descends to the encounter of the near Bruinen river.
A woodpecker is here, tapping on a tree.
A fierce boar is here, grunting at you.
A boar cub is playing here, and exploring the wide world.
A brown fox is here, looking for some rabbits to chew up.
Exits: ^east^, ^south^, ^west^.

o HP:Fine>A Wind-beaten Hill
Though the hill top does not stand all that high above the surrounding lands,
it is nevertheless extremely exposed, and virtually no vegetation manages to
cling to its stony crown. To the east and south a forest wraps around the
foot of the hill. To the west lies only a vast open plain. In contrast, the 
northern face plummets down into a deep cutting, through which the Great East 
Road runs.
*Drenical the Dwarf*, wielding a mighty dwarven axe, is standing here.
*Shala the Silvan Elf*, wielding a broadsword, is here, riding a warhorse.
A warhorse is standing here, ridden by *Shala the Silvan Elf*.
Exits: ^east^, ^south^, ^west^, down.

* HP:Fine>8

*Drenical the Dwarf* leaves ----W E S T---- .* HP:Fine>9

*Shala the Silvan Elf* begins some strange incantations...

* HP:Fine>*Drenical the Dwarf* has arrived from the west.
k *dwarf
You hit *Drenical the Dwarf*'s left leg extremely hard.
*Drenical the Dwarf* cleaves your right arm extremely hard.

* HP:Fine *Drenical the Dwarf*:Hurt>flee
You will attempt to flee!

* HP:Fine *Drenical the Dwarf*:Hurt>
You flee head over heels.
Green, Wooded Hillside
Tall evergreens thrive here on the lower reaches of a small hillside. But
unlike the more famous and feared forests of this part of the world, this one
stands open and inviting, its lofty canopy being thin enough to permit light
and refreshing breezes to penetrate all the way to the forest floor. But it is
during the sunny spring days that the forest blooms in all its splendour, when 
the leaves shine in their brightest green hues.
Exits: ^north^, ^east^, ^south^, ^west^.

o HP:Fine>w8
A Small Clump of Pines in the Grasslands
A bunch of small, leafy, lively-looking pine trees grow together here, as if
expelled from the wholesome woodland that stands only a couple of miles 
further to the east. All about the trees, countless needle-like leaves lie 
scattered among the lush grass, carried along by the wind all over the nearby 
plains. All in all, the tiny forest looks quite curious, the mixed undergrowth
showing many different green shades.
A mole is looking out of a mole-hill here.
Exits: ^north^, ^east^, ^south^, ^west^.

o HP:Fine>k *dwarf
They aren't here.

o HP:Fine>e

*Drenical the Dwarf* has arrived from the east.

* HP:Fine>e
8
Green, Wooded Hillside
Tall evergreens thrive here on the lower reaches of a small hillside. But
unlike the more famous and feared forests of this part of the world, this one
stands open and inviting, its lofty canopy being thin enough to permit light
and refreshing breezes to penetrate all the way to the forest floor. But it is
during the sunny spring days that the forest blooms in all its splendour, when 
the leaves shine in their brightest green hues.
Exits: ^north^, ^east^, ^south^, ^west^.
o HP:Fine>An Evergreen Woodland
Although the trees never lose all of their leaves, they renew them slowly
every year, and the fallen ones gather in a thick layer, carpeting the ground
like a colourful mantle. Dark green and dun shades abound the most, but also 
yellowish, ochre, and brown hues. It's not uncommon to hear the creak of the 
dead leaves beneath the feet of some small beast. And it mixes with the merry
singing of the birds, especially in the sunny summer afternoons.
The corpse of *an Elf* is lying here.
A fierce boar is here, grunting at you.
A boar cub is playing here, and exploring the wide world.
Exits: ^north^, ^south^, ^west^.

o HP:Fine>k *dwarf
They aren't here.

o HP:Fine>e
Alas, you cannot go that way...

o HP:Fine>sc

*Drenical the Dwarf* has arrived from the north.

* HP:Fine>#   {report} now aliases {emote has 481/xxx hps, and 59/xxx moves.} in [default] group 
481/xxx hits and 59/xxx moves.

* HP:Fine>8
9

*Drenical the Dwarf* cleaves your right foot extremely hard.
You feel a strong ache there!
You hit *Drenical the Dwarf*'s right arm extremely hard and shatter it.
Your victim is shocked by your hit!

* HP:Fine *Drenical the Dwarf*:Wounded>k *dwarf
You're already fighting!

* HP:Fine *Drenical the Dwarf*:Wounded>flee
PANIC! 
You can't quit the fight!

* HP:Fine *Drenical the Dwarf*:Wounded>
You flee head over heels.Elevated Woodland
Cedars abound in this raised area of the forest, as though they had migrated
here over the years, perhaps trying to be as close as possible to the sun. On
the north, the ground comes to a sudden end in the escarp face of a gully. But
the trees crowd up to the very edge of the wall, and even further, as some of
them hang precariously from the cliff top. To the east and south, the terrain
descends to the encounter of the near Bruinen river.
A woodpecker is here, tapping on a tree.
A brown fox is here, looking for some rabbits to chew up.
Exits: ^east^, ^south^, ^west^.

o HP:Fine>
*Drenical the Dwarf* has arrived from the south.

* HP:Fine>w

*Drenical the Dwarf* leaves ----E A S T---- .

o HP:Fine>A Wind-beaten Hill
Though the hill top does not stand all that high above the surrounding lands,
it is nevertheless extremely exposed, and virtually no vegetation manages to
cling to its stony crown. To the east and south a forest wraps around the
foot of the hill. To the west lies only a vast open plain. In contrast, the 
northern face plummets down into a deep cutting, through which the Great East 
Road runs.
*Shala the Silvan Elf*, wielding a broadsword, is here, riding a warhorse.
A warhorse is standing here, ridden by *Shala the Silvan Elf*.
Exits: ^east^, ^south^, ^west^, down.

* HP:Fine>e
Elevated Woodland
Cedars abound in this raised area of the forest, as though they had migrated
here over the years, perhaps trying to be as close as possible to the sun. On
the north, the ground comes to a sudden end in the escarp face of a gully. But
the trees crowd up to the very edge of the wall, and even further, as some of
them hang precariously from the cliff top. To the east and south, the terrain
descends to the encounter of the near Bruinen river.
A woodpecker is here, tapping on a tree.
A brown fox is here, looking for some rabbits to chew up.
Exits: ^east^, ^south^, ^west^.
A boar has arrived from the south.
A boar cub has arrived from the south.

o HP:Fine>7 *dwarf
e

*Shala the Silvan Elf* has arrived from the west riding a warhorse.

* HP:Fine>8
alias 8 bash *dwarf
Ok.

* HP:Fine>The wooded hillside gives way to a clear flatland.
West of the Ford in the Bruinen
A mile of flat, pebbly ground, dotted in shrubbery and weed, leads to the ford
in the river Bruinen, where the foamy waters open their way noisily through 
the rocks. A path of compact earth cuts through the plain, showing obvious 
evidence of heavy use, yet bearing a surprisingly well-kept appearance. At the
edge of the levelled riverside, it turns northwards and winds uphill. On the
west, a dense forest carpets the southern face of that hillock with deep-green
shades.
*Gräve the Noldorin Elf*, wielding a double edged eket, is standing here
(shrouded).
*Drenical the Dwarf*, wielding a mighty dwarven axe, is standing here.
Exits: ^north^, ^east^, ^south^, ^west^.
*Shala the Silvan Elf* has arrived from the west riding a warhorse.

* HP:Fine>8
*Shala the Silvan Elf* begins some strange incantations...
bash *dwarf
*Gräve the Noldorin Elf* leaves ----E A S T---- .

*Shala the Silvan Elf* utters the word 'yufzbarr'
*Shala the Silvan Elf*'s fireball completely envelops you, causing infernal   <id just like to say , nice fballs :)
pain.
You swiftly dodge *Shala the Silvan Elf*'s attempt to slash you.

*Shala the Silvan Elf* begins some strange incantations...

fle
*Gräve the Noldorin Elf* has arrived from the east.

*Gräve the Noldorin Elf* begins some strange incantations...

You cannot bash someone you aren't fighting!
You hit *Shala the Silvan Elf*'s right leg very hard.

* HP:Hurt *Shala the Silvan Elf*:Fine>bash *dwarf
You cannot bash someone you aren't fighting!
*Shala the Silvan Elf* begins some strange incantations...

* HP:Hurt *Shala the Silvan Elf*:Fine>
You flee head over heels.
The bending road ascends a steep hillside.Bend in the Great East Road
The road bends from west to south, as it opens its way along a steep slope.
Down the hillside, not further than a league away to the southeast, a wide
expanse of flatland leads to the ford in the river Bruinen, the main pass 
from and towards the Misty Mountains. On the west, the trail disappears into
the shadows of a narrow glen.
Exits: ^north^, ^south^, ^west^.

o HP:Hurt>w
w
Great East Road through a Rocky Gully
The road's width suddenly narrows as it runs through a deep cutting. Towering
pines perched over moist walls of red stone cast shadows on the diminished
path. The sheer, cliff-like rock faces rise upright, making any attempt to 
climb them pointless. The light rustle of a falling rock, or the faint patter 
of tiny feet echo through the shadowy, tunnel-like passage.
Exits: ^east^, ^west^.

o HP:Hurt>w
Great East Road West of a Gully
The road continues to lead straight, as if ignoring the uneven terrain all
around. No more than a mile further eastwards, it opens into a deep ravine
with rocky, reddish walls. They stand so close to each other that one could 
think that the gully was slit open by the mighty blow of a giant sword. But
even here, the rockfaces on both sides tower high above the road, leaving no 
other option than to progress along the path.
Exits: ^east^, ^west^.
o HP:Hurt Move:Tired>Great East Road
The old, dusty road continues to cut through the uneven landscape of the
ancient realm of Rhudaur. The trail seems to run straight for the next few
miles, opening into a small glen a bit further eastwards. Although well-worn 
indeed, it is still the easiest path through these inhospitable lands. It is 
therefore common to find marks of both travellers and steeds on its surface.
Exits: ^north^, ^east^, ^south^, ^west^.

o HP:Hurt Move:Tired>n

*Drenical the Dwarf* has arrived from the east.

* HP:Hurt Move:Tired>w
Lightly-wooded Roadside
Large pine saplings have managed to spring up amid the rocky soil here. Their
tender boughs partially obscure the sky. To the north and west stand tall,
thick-boled trees, growing so densely they prevent all light from penetrating 
their canopy. Many of the saplings have their lower limbs broken off, as 
though some large creature had forced its way through here recently. To the 
south, the Great East Road continues its endless way through Eriador.
Exits: north, ^east^, ^south^, west.

o HP:Hurt Move:Tired>w
Outskirts of the Trollshaws
Protruding rock and fallen trees mark the end of the dark, gloomy forest that 
lies to the north. A thick bed of brownish pine needles carpets the floor, but
here and there moist rocks show up among the undergrowth, giving hint of the 
rocky ground that must lie underneath. The wood comes to an end to the south, 
where it meets a road leading in an east-west direction.
Exits: north, ^east^, ^south^, west.

o HP:Hurt Move:Tired>Trollshaws
The wide variety of trees in this part of the forest seem to grow out of one
another, blocking passage in most directions. A large mound of animal remains
lies on the ground at your feet.
A disgusting forest troll is searching for fresh meat here.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: east.

o HP:Hurt Move:Tired>e
sc
Outskirts of the Trollshaws
Protruding rock and fallen trees mark the end of the dark, gloomy forest that 
lies to the north. A thick bed of brownish pine needles carpets the floor, but
here and there moist rocks show up among the undergrowth, giving hint of the 
rocky ground that must lie underneath. The wood comes to an end to the south, 
where it meets a road leading in an east-west direction.
Exits: north, ^east^, ^south^, west.

o HP:Hurt Move:Tired>#   {report} now aliases {emote has 369/xxx hps, and 46/xxx moves.} in [defau
lt] group 
369/xxx hits and 46/xxx moves.

o HP:Hurt Move:Tired>e
Lightly-wooded Roadside
Large pine saplings have managed to spring up amid the rocky soil here. Their
tender boughs partially obscure the sky. To the north and west stand tall,
thick-boled trees, growing so densely they prevent all light from penetrating 
their canopy. Many of the saplings have their lower limbs broken off, as 
though some large creature had forced its way through here recently. To the 
south, the Great East Road continues its endless way through Eriador.
Exits: north, ^east^, ^south^, west.

o HP:Hurt Move:Tired>cha wimpy 300
s
Wimpy set to: 300

o HP:Hurt Move:Tired>n
Great East Road
The old, dusty road continues to cut through the uneven landscape of the
ancient realm of Rhudaur. The trail seems to run straight for the next few
miles, opening into a small glen a bit further eastwards. Although well-worn 
indeed, it is still the easiest path through these inhospitable lands. It is 
therefore common to find marks of both travellers and steeds on its surface.
Exits: ^north^, ^east^, ^south^, ^west^.

o HP:Hurt Move:Tired>*Shala the Silvan Elf* has arrived from the east riding a warhorse.
* HP:Hurt Move:Tired>w

*Shala the Silvan Elf* begins some strange incantations...

* HP:Hurt Move:Tired>w
Outskirts of the Trollshaws
Protruding rock and fallen trees mark the end of the dark, gloomy forest that 
lies to the north. A thick bed of brownish pine needles carpets the floor, but
here and there moist rocks show up among the undergrowth, giving hint of the 
rocky ground that must lie underneath. The wood comes to an end to the south, 
where it meets a road leading in an east-west direction.
Exits: north, ^east^, ^south^, west.

o HP:Hurt Move:Tired>Trollshaws
The wide variety of trees in this part of the forest seem to grow out of one
another, blocking passage in most directions. A large mound of animal remains
lies on the ground at your feet.
A disgusting forest troll is searching for fresh meat here.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: east.

o HP:Hurt Move:Tired>sc
#   {report} now aliases {emote has xxx/xxx hps, and 43/xxx moves.} in [default] group 
xxx/xxx hits and 43/xxx moves.

o HP:Hurt Move:Tired>7 *elf
alias 8 bash *elf
Ok.o HP:Hurt Move:Tired>cha mood agg

*Shala the Silvan Elf* has arrived from the east riding a warhorse.

* HP:Hurt Move:Tired>
Ok.

* HP:Hurt Move:Tired>8

*Shala the Silvan Elf* begins some strange incantations...

* HP:Hurt Move:Tired>bash *elf

A brutish forest troll barely smites *Shala the Silvan Elf*'s body and tickles
it.
*Shala the Silvan Elf* fails to slash a brutish forest troll.

*Shala the Silvan Elf* begins some strange incantations...

Your bash at *Shala the Silvan Elf* sends him sprawling.
You hit *Shala the Silvan Elf*'s left hand extremely hard.
Your victim is shocked by your hit!

* HP:Hurt Move:Tired *Shala the Silvan Elf*:Fine a brutish forest troll:Healthy>
An ugly forest troll fails to crush *Shala the Silvan Elf*.

* HP:Hurt Move:Tired *Shala the Silvan Elf*:Fine a brutish forest troll:Healthy>
A brutish forest troll barely smites *Shala the Silvan Elf*'s head and tickles
it.* HP:Hurt Move:Tired *Shala the Silvan Elf*:Fine a brutish forest troll:Healthy>cha mood agg
Ok.

* HP:Hurt Move:Tired *Shala the Silvan Elf*:Fine a brutish forest troll:Healthy>cha mood agg

You hit *Shala the Silvan Elf*'s left arm extremely hard.

* HP:Hurt Move:Tired *Shala the Silvan Elf*:Fine a brutish forest troll:Healthy>
An ugly forest troll fails to crush *Shala the Silvan Elf*.
A brutish forest troll barely smites *Shala the Silvan Elf*'s body and tickles
it.

* HP:Hurt Move:Tired *Shala the Silvan Elf*:Fine a brutish forest troll:Healthy>
Ok.

* HP:Hurt Move:Tired *Shala the Silvan Elf*:Fine a brutish forest troll:Healthy>8
8
bash *elf
Bash someone already bashed? Aren't we funny?

* HP:Hurt Move:Tired *Shala the Silvan Elf*:Fine a brutish forest troll:Healthy>8
8
bash *elf
Bash someone already bashed? Aren't we funny?

* HP:Hurt Move:Tired *Shala the Silvan Elf*:Fine a brutish forest troll:Healthy>8

Björn narrates 'fuck mandos sleep!'

* HP:Hurt Move:Tired *Shala the Silvan Elf*:Fine a brutish forest troll:Healthy>bash *elf
Bash someone already bashed? Aren't we funny?*Shala the Silvan Elf* seems to have recovered his senses.

* HP:Hurt Move:Tired *Shala the Silvan Elf*:Fine a brutish forest troll:Healthy>8
8
bash *elf
*Shala the Silvan Elf* begins some strange incantations...

A brutish forest troll barely smites *Shala the Silvan Elf*'s left leg and
tickles it.

*Shala the Silvan Elf* begins some strange incantations...

An ugly forest troll tries to crush *Shala the Silvan Elf*, but he parries
successfully.

Your bash at *Shala the Silvan Elf* sends him sprawling.

* HP:Hurt Move:Tired *Shala the Silvan Elf*:Hurt a brutish forest troll:Healthy>bash *elf
Bash someone already bashed? Aren't we funny?
You hit *Shala the Silvan Elf*'s right leg extremely hard.

* HP:Hurt Move:Tired *Shala the Silvan Elf*:Hurt a brutish forest troll:Healthy>bash *elf
Bash someone already bashed? Aren't we funny?
*Shala the Silvan Elf* seems to have recovered his senses.*Shala the Silvan Elf* panics, and attempts to flee.

* HP:Hurt Move:Tired *Shala the Silvan Elf*:Hurt a brutish forest troll:Healthy>bash *elf
An ugly forest troll barely crushes *Shala the Silvan Elf*'s body and tickles
it.

*Shala the Silvan Elf* begins some strange incantations...
*Shala the Silvan Elf* panics, and attempts to flee.

*Shala the Silvan Elf* panics, but can't stop fighting to flee.

A brutish forest troll sends *Shala the Silvan Elf* sprawling with a powerful
bash.

Bash someone already bashed? Aren't we funny?

* HP:Hurt Move:Tired *Shala the Silvan Elf*:Hurt a brutish forest troll:Healthy>
A brutish forest troll strongly smites *Shala the Silvan Elf*'s left foot.

* HP:Hurt Move:Tired *Shala the Silvan Elf*:Hurt a brutish forest troll:Healthy>
*Shala the Silvan Elf* seems to have recovered his senses.
*Shala the Silvan Elf* panics, and attempts to flee.

* HP:Hurt Move:Tired *Shala the Silvan Elf*:Hurt a brutish forest troll:Healthy>
A brutish forest troll smites *Shala the Silvan Elf*'s right hand hard.

* HP:Hurt Move:Tired *Shala the Silvan Elf*:Hurt a brutish forest troll:Healthy>cha mood agg

*Shala the Silvan Elf* panics, and attempts to flee.* HP:Hurt Move:Tired *Shala the Silvan Elf*:Hurt a brutish forest troll:Healthy>
Ok.
Temigl narrates 'yah! you can't be bjorn again!'
You hit *Shala the Silvan Elf*'s right foot extremely hard and shatter it.

* HP:Hurt Move:Tired *Shala the Silvan Elf*:Wounded a brutish forest troll:Healthy>
*Shala the Silvan Elf* fails to slash a brutish forest troll.

* HP:Hurt Move:Tired *Shala the Silvan Elf*:Wounded a brutish forest troll:Healthy>
*Shala the Silvan Elf* panics, and attempts to flee.
*Shala the Silvan Elf* leaves ----E A S T----  riding a warhorse.

o HP:Hurt Move:Tired>e
8
Outskirts of the Trollshaws
Protruding rock and fallen trees mark the end of the dark, gloomy forest that 
lies to the north. A thick bed of brownish pine needles carpets the floor, but
here and there moist rocks show up among the undergrowth, giving hint of the 
rocky ground that must lie underneath. The wood comes to an end to the south, 
where it meets a road leading in an east-west direction.
*Drenical the Dwarf*, wielding a mighty dwarven axe, is standing here.
Exits: north, ^east^, ^south^, west.

* HP:Hurt Move:Tired>bash *elf
You don't see any *elf here.

* HP:Hurt Move:Tired>w
Trollshaws
The wide variety of trees in this part of the forest seem to grow out of one
another, blocking passage in most directions. A large mound of animal remains
lies on the ground at your feet.
A disgusting forest troll is searching for fresh meat here.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: east.

o HP:Hurt Move:Tired>7 *dwarf
alias 8 bash *dwarf
Ok.

o HP:Hurt Move:Tired>time

*Drenical the Dwarf* has arrived from the east.

* HP:Hurt Move:Tired>According to the Dúnadan calendar, it is:
3am on Trewsday [ 8am to 6pm ], the 24th of Afteryule, 2947 of the Third Age.
You don't feel well outside.
It should be the end of the night soon.
The present Tan Istar, Lord of the Istari Council is Stigur.
Real time is Thu Jun  6 09:17:06 2002 GMT.
Last reboot due to a crash at Thu Jun  6 08:22:14 2002 GMT.
*Drenical the Dwarf* leaves ----E A S T---- .

o HP:Hurt Move:Tired>8
bash *dwarf
You don't see any *dwarf here.
o HP:Hurt Move:Tired>8
bash *dwarf
You don't see any *dwarf here.

o HP:Hurt Move:Tired>8
bash *dwarf
You don't see any *dwarf here.

o HP:Hurt Move:Tired>8
bash *dwarf
You don't see any *dwarf here.

o HP:Hurt Move:Tired>scout e
8
-You quietly scout eastwards...

8\|/Outskirts of the Trollshaws

-\You stop scouting.

o HP:Hurt Move:Tired>e
bash *dwarf
You don't see any *dwarf here.

o HP:Hurt Move:Tired>bash *dwarf
You don't see any *dwarf here.

o HP:Hurt Move:Tired>e
Outskirts of the Trollshaws
Protruding rock and fallen trees mark the end of the dark, gloomy forest that 
lies to the north. A thick bed of brownish pine needles carpets the floor, but
here and there moist rocks show up among the undergrowth, giving hint of the 
rocky ground that must lie underneath. The wood comes to an end to the south, 
where it meets a road leading in an east-west direction.
*Gräve the Noldorin Elf*, wielding a double edged eket, is standing here
n
(shrouded).
Exits: north, ^east^, ^south^, west.* HP:Hurt Move:Tired>Lightly-wooded Roadside
Large pine saplings have managed to spring up amid the rocky soil here. Their
tender boughs partially obscure the sky. To the north and west stand tall,
thick-boled trees, growing so densely they prevent all light from penetrating 
their canopy. Many of the saplings have their lower limbs broken off, as 
though some large creature had forced its way through here recently. To the 
south, the Great East Road continues its endless way through Eriador.
*Drenical the Dwarf*, wielding a mighty dwarven axe, is standing here.
Exits: north, ^east^, ^south^, west.

* HP:Hurt Move:Tired>Dense Pine Forest
Lofty and straight stand the trunks of the trees in this area of the forest,
like carefully arranged living pillars. And in the heights, their dark tops,
shrouded in black shadows, form an unreachable canopy of leaves. But down here
pale ferns and prickly vines grow plunged into the darkness, springing out 
from the thick layer of needles and moss that carpets the stony ground.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: north, ^east^, ^south^, west.

o HP:Hurt Move:Tired>n

Dident wana stay around to eat a bash and die , and id just like to say Shala your fblls are pretty good , 
Top of Page Down to last comment


Vai2002-06-06 12:34:12
If you have this bad link why not play in brief mode?
Celo2002-06-06 12:55:51
Cuz i have brief mode, id proply get lost useing it .
Celo2002-06-06 12:56:25
lol let me recorrect my self , i hate brief mode, iv tryed it .
Unknownk2002-06-06 14:41:02
Brief mode might help.
Kangelane2002-06-06 16:42:36
Wow, what nice censored hp :P
bah2002-06-06 17:32:59
bah u whine coz ur link around 280 ms? my fastest link even didnt reach that number! *grin*
>= 1000 ms : exping westish (gh-bm) or just chatting
400-1000ms : exping goinf abroad..tbad-ereg-dunland
< 400 ms : PK!!!!
Spell check any2002-06-06 19:41:31
No comment
Conti2002-06-06 20:38:07
Is room desc nessacary? and why post when no1 died or even comes close?
Kreil2002-06-06 20:39:25
Hehe.. what the hell. How can anyone complain about anything under 300MS :)
Looks like you did well for yourself actually.

__Lobster
*A Dictionary*2002-06-07 01:08:11
BUY ME?????!!!!!!!!!!!!!!!!!!!!!!!!!
Ron2002-06-07 02:21:43
Hehe... why half the best players got shit links compared to other half?
Celo is austral2002-06-07 12:26:15
Dharazor2002-06-07 14:31:47
Celo - yer _THE_ biggest pussy that came out of warrens ever. I offer you duel vs a newbiaged dwarf - i keep all pukes out of the area of the fight, and when we are both bad you run home to warrens (with 5-6 hrs left of the night.)
*a spam command2002-06-07 17:27:29
use me
brief2002-06-09 01:00:58
don't make a log unless you type this
rza2002-06-10 13:59:05
no fucking way celo is australian wit hthat link, ive had 500ms at best
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