/// ...And the log starts with me running around inside the city of thieves,
/// having eaten a couple of bolts, and generally not in a fighting condition.
/// Actually, at this time I thought more of leaving the scene before i
/// spammed myself out of moves. I had not much luck with my pierce/flee
/// tactics, so I concluded I should do something else if i was to win this.
* W S C HP:Wounded Mana:Hot>e
The Games Inn
You see two ash arrows on the ground.
A large bulletin board is mounted on a wall here.
A large skin is lying here.
A strip of leather with a buckle is lying here.
A sturdy leather backpack has been left here.
A large ring of steel is lying here.
A quiver lies on the ground.
A huge and awesome dealer in black leather is here (glowing).
Exits: (west).
A woman has arrived from the west.
A woman stops using a lantern.
* W S C HP:Wounded Mana:Hot>close exit
Lopata narrates 'any1 gimme str ring for ornate'
Ok.
* W S C HP:Wounded Mana:Hot>r
You sit down and rest your tired bones.
* W S C HP:Wounded Mana:Hot>sc
102/260 hits, 41/84 mana, and 55/129 moves.
* W S C HP:Wounded Mana:Hot>wim
[cha mood wimpy]
Ok.
* W S C HP:Wounded Mana:Hot>st
You stop resting, and stand up.
* W S C HP:Wounded Mana:Hot>cure
[cast n 'cure ser' ]
You start to concentrate...
r
You begin to see scars fade away and a feeling of health comes over you.
* W S C HP:Hurt Mana:Warm>
You sit down and rest your tired bones.
* W S C HP:Hurt Mana:Warm>sc
117/260 hits, 25/84 mana, and 59/129 moves.
* W S C HP:Hurt Mana:Warm>stat
OB: 69%, DB: 3%, PB: 77%, Armour: 0%. Wimpy: 100. Mood: wimpy.
Needed: 821,306 xp, 0 tp. Lauren: 35. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a serious wound at the head (bound up).
- a light wound at the right leg (bound up).
- bless
* W S C HP:Hurt Mana:Warm>{tar *man*}
* W S C HP:Hurt Mana:Warm>sc
117/260 hits, 27/84 mana, and 63/129 moves.
* W S C HP:Hurt Mana:Warm>sc
119/260 hits, 28/84 mana, and 66/129 moves.
* W S C HP:Hurt Mana:Warm>drs
[dr skin]
You drink the water.
The door is opened from the other side.
* W S C HP:Hurt Mana:Warm>st
You stop resting, and stand up.
* W S C HP:Hurt Mana:Warm>open door
It's already open!
* W S C HP:Hurt Mana:Warm>w
The Black Blood Alley
An assassin is here, fighting a guard.
An assassin is here looking for fresh blood and shining coins.
A domesticated pony, beast of burden to many, stands here.
A guard is here, fighting an assassin.
A little boy is here, running around.
*Prist the Black Númenórean* is standing here.
A little boy is here, running around.
Exits: north, (east), south, west.
* W S C HP:Hurt Mana:Warm>n
A Small Dark Path
Exits: north, south.
* W S C HP:Hurt Mana:Warm>n
The Black Moon Street
The corpse of a guard is lying here.
An assassin is here, fighting a guard.
A guard is here, fighting an assassin.
A little boy is here, running around.
A little boy is here, running around.
Selenia the Woman is standing here.
Exits: north, [east], south, west.
* W S C HP:Hurt Mana:Warm>n
A Small Bridge
Exits: north, south.
* W S C HP:Hurt Mana:Warm>s
The Black Moon Street
The corpse of a guard is lying here.
An assassin is here, fighting a guard.
A guard is here, fighting an assassin.
A little boy is here, running around.
A little boy is here, running around.
Selenia the Woman is standing here.
Exits: north, [east], south, west.
* W S C HP:Hurt Mana:Warm>s
A Small Dark Path
Exits: north, south.
* W S C HP:Hurt Mana:Warm>w
Alas, you cannot go that way...
* W S C HP:Hurt Mana:Warm>w
n
Alas, you cannot go that way...
* W S C HP:Hurt Mana:Warm>w
The Black Moon Street
The corpse of a guard is lying here.
An assassin is here, fighting a guard.
A guard is here, fighting an assassin.
A little boy is here, running around.
A little boy is here, running around.
Selenia the Woman is standing here.
Exits: north, [east], south, west.
A guard tries to pierce an assassin, but he parries successfully.
* W S C HP:Hurt Mana:Warm>The Black Moon Street
Exits: (north), east, west.
* W S C HP:Hurt Mana:Warm>tel selenia leave, prist hgere
Ok.
* W S C HP:Hurt Mana:Warm>n
The Stable
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
A woman is here, looking for someone to chat with.
A woman is here, looking for someone to chat with.
Exits: (south).
* W S C HP:Hurt Mana:Warm>n
Alas, you cannot go that way...
* W S C HP:Hurt Mana:Warm>s
The Black Moon Street
Exits: (north), east, west.
* W S C HP:Hurt Mana:Warm>e
A woman has arrived from the north.
* W S C HP:Hurt Mana:Warm>The Black Moon Street
The corpse of a guard is lying here.
An assassin is here, fighting a guard.
A guard is here, fighting an assassin.
A little boy is here, running around.
Selenia the Woman is standing here.
Exits: north, [east], south, west.
Selenia leaves west.
A guard tries to pierce an assassin, but he parries successfully.
* W S C HP:Hurt Mana:Warm>con selenia
Consider whom or what?
An assassin strongly pierces a guard's head.
* W S C HP:Hurt Mana:Warm>whois selenia
Selenia is a level one Eriadorian Apprentice.
Is playing from *.fr.
A guard pierces an assassin's body and shatters it.
* W S C HP:Hurt Mana:Warm>s
A Small Dark Path
*Prist the Black Númenórean* is here, riding a pony.
Exits: north, south.
* W S C HP:Hurt Mana:Warm>bac *man*
*Prist the Black Númenórean* leaves north riding a pony.
Backstab whom?
* W S C HP:Hurt Mana:Warm>n
The Black Moon Street
The corpse of a guard is lying here.
An assassin is here, fighting a guard.
A guard is here, fighting an assassin.
A little boy is here, running around.
*Prist the Black Númenórean* is here, riding a pony.
Exits: north, [east], south, west.
* W S C HP:Hurt Mana:Warm>bac *man*
You begin to move silently to the back of your victim...
A guard tries to pierce an assassin, but he parries successfully.
*Prist the Black Númenórean* begins some strange incantations...
An assassin pierces a guard's right hand.
/
w
*Prist the Black Númenórean* utters the words 'diesilla barh'
*Prist the Black Númenórean* sends a powerful lightning bolt at you, you stagger from the impact.
That really HURT!
You try to pierce *Prist the Black Númenórean*, but he parries successfully.
*Prist the Black Númenórean* tries to slash you, but your parry is successful.
* W S C HP:Wounded Mana:Warm *Prist the Black Númenórean*:Fine>No way!
You are fighting for your life!
You flee head over heels.
A Small Dark Path
Exits: north, south.
//////
* W S C HP:Wounded Mana:Warm>{flee;}
You flee head over heels.
The Black Moon Street
The corpse of a guard is lying here.
An assassin is here, fighting a guard.
A guard is here, fighting an assassin.
A little boy is here, running around.
*Prist the Black Númenórean* is here, riding a pony.
Exits: north, [east], south, west.
*Prist the Black Númenórean* begins some strange incantations...
A guard strongly pierces an assassin's head and shatters it.
An assassin is incapacitated and will slowly die, if not aided.
* W S C HP:Wounded Mana:Warm>n
A Small Bridge
A little boy is here, running around.
Exits: north, south.
* W S C HP:Wounded Mana:Warm>n
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, south, [west].
* W S C HP:Wounded Mana:Warm>s
*Prist the Black Númenórean* has arrived from the south riding a pony.
A Small Bridge
A little boy is here, running around.
Exits: north, south.
* W S C HP:Wounded Mana:Warm>s
The Black Moon Street
The corpse of a guard is lying here.
An assassin is lying here, mortally wounded.
A guard is here, fighting an assassin.
Exits: north, [east], south, west.
The light of Aman fades away from you.
A guard pierces an assassin's left foot very hard and shatters it.
Your blood freezes as you hear an assassin's death cry.
An assassin is dead! R.I.P.
* W S C HP:Wounded Mana:Warm>gcc
[get coins corpse]
You get a pile of coins from the corpse of an assassin.
There was 1 lauren coin.
* W S C HP:Wounded Mana:Warm>n
A Small Bridge
A little boy is here, running around.
*Prist the Black Númenórean* is here, riding a pony.
Exits: north, south.
* W S C HP:Wounded Mana:Warm>bac *man*
exa *man*
You are too afraid.
* W S C HP:Wounded Mana:Warm>*Prist the Black Númenórean* carefully examines the ground around him, looking for tracks...
Slowly this insanely tall Black Numenorean turns his head
to you and says with soft voice: "POKE ME GODDAMN TO GET GROUPED!!!!"
*Prist the Black Númenórean* has a few scratches.
*Prist the Black Númenórean* is using:
<wielded> a dark broadsword (brand new)
<worn as shield> a metal wall shield (used)
<worn on head> a plain hood (brand new)
<worn on body> a plain shirt (used)
<worn about body> a forest green cloak (used)
<worn on arms> a grey pair of sleeves (brand new)
<worn on hands> a thin pair of leather gloves (used)
<worn on legs> a pair of guardsman's pants (used)
<worn on feet> a pair of smooth, black boots
<worn around neck> a little green leaf
<worn around neck> a red ruby; it has a soft glowing aura
<worn on wrist> a keyring with a key and some sets of lock picks
<worn on finger> a silver wedding ring
<worn on back> a leather backpack
<worn as belt> a broad silver belt
<worn on belt> a butcher knife (brand new)
<worn on belt> a large skin
<worn on belt> a sable pouch
<worn on belt> a fragrant-smelling bag
You attempt to peek at the inventory:
You don't see anything.
* W S C HP:Wounded Mana:Warm>n
The Old Tower Street
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, south, [west].
* W S C HP:Wounded Mana:Warm>n
The Old Tower Street
Exits: north, (east), south.
* W S C HP:Wounded Mana:Warm>n
The Old Tower Street
Exits: east, south, west.
* W S C HP:Wounded Mana:Warm>w
The Old Tower Street
Exits: east, west.
* W S C HP:Wounded Mana:Warm>w
Before the North Gate of Tharbad
Exits: north, east, south, west.
* W S C HP:Wounded Mana:Warm>w
The Old Tower Street
Exits: east, west.
You suddenly notice a thief.
* W S C HP:Wounded Mana:Warm>w
The Old Tower Street
Exits: east, west.
* W S C HP:Wounded Mana:Warm>wher
Players in your zone
--------------------
Fingal - The Old Tower Street
Selenia - Tharbad's Reception
* W S C HP:Wounded Mana:Warm>w
Northwest Corner of the Wall
Exits: east, south.
* W S C HP:Wounded Mana:Warm>s
West Alley
Exits: north, south.
* W S C HP:Wounded Mana:Warm>s
West Alley
Exits: north, east, south.
* W S C HP:Wounded Mana:Warm>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
The corpse of *a Woman* is lying here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, east, (south), west.
* W S C HP:Wounded Mana:Warm>ee
* W S C HP:Wounded Mana:Warm>close exit
Ok.
A citizen leaves west.
* W S C HP:Wounded Mana:Warm>open exit
Ok.
* W S C HP:Wounded Mana:Warm>s
The Entrance
A strip of leather with a buckle is lying here.
A small flask has been left here on the ground.
A grey pair of sleeves lies here.
A grey shirt is on the ground.
Exits: (north), south, up.
* W S C HP:Wounded Mana:Warm>n
close exit
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
The corpse of *a Woman* is lying here.
Exits: north, east, (south), west.
* W S C HP:Wounded Mana:Warm>hq
[hide q]
Ok.
You attempt to hide yourself.
*Prist the Black Númenórean* has arrived from the west riding a pony.
Aye!
You cannot concentrate any more...
You swiftly dodge *Prist the Black Númenórean*'s attempt to slash you.
You try to pierce *Prist the Black Númenórean*, but he parries successfully.
*Prist the Black Númenórean* begins some strange incantations...
You flee head over heels.
It is pitch black...
You are in a city.
One of the citizens of Tharbad looks at you from the corner of his eye.
o W S C HP:Wounded Mana:Warm>n
*Prist the Black Númenórean* has arrived from the east riding a pony.
It is pitch black...
You are in a city.
o W S C HP:Wounded Mana:Warm>e
Alas, you cannot go that way...
o W S C HP:Wounded Mana:Warm>lig
[light lantern]
w
You uncover a hooded brass lantern.
* W S C HP:Wounded Mana:Warm>
Alas, you cannot go that way...
*Prist the Black Númenórean* has arrived from the south riding a pony.
* W S C HP:Wounded Mana:Warm>s
*Prist the Black Númenórean* leaves north riding a pony.
* W S C HP:Wounded Mana:Warm>West Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, east, south.
* W S C HP:Wounded Mana:Warm>w
Alas, you cannot go that way...
A citizen leaves east.
* W S C HP:Wounded Mana:Warm>s
West Alley
Exits: north, south.
* W S C HP:Wounded Mana:Warm>n
West Alley
*Prist the Black Númenórean* is here, riding a pony.
Exits: north, east, south.
* W S C HP:Wounded Mana:Warm>e
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
The corpse of *a Woman* is lying here.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, east, [south], west.
* W S C HP:Wounded Mana:Warm>open exit
Ok.
* W S C HP:Wounded Mana:Warm>s
The Entrance
A strip of leather with a buckle is lying here.
A small flask has been left here on the ground.
A grey pair of sleeves lies here.
A grey shirt is on the ground.
Exits: (north), south, up.
* W S C HP:Wounded Mana:Warm>hq
[hide q]
You attempt to hide yourself.
Ok.
* W S C HP:Wounded Mana:Warm>s
The Golden Knife Bar
A large bulletin board is mounted on a wall here.
A barman watches you calmly, while skillfully mixing a drink.
A citizen-mercenary is here, waiting for a job.
A woman is here, looking for someone to chat with.
Exits: north.
* W S C HP:Wounded Mana:Hot>0
[cha wimpy 0]
Wimpy set to: 0
* W S C HP:Wounded Mana:Hot>n
The Entrance
A strip of leather with a buckle is lying here.
A small flask has been left here on the ground.
A grey pair of sleeves lies here.
A grey shirt is on the ground.
Exits: (north), south, up.
* W S C HP:Wounded Mana:Hot>hq
[hide q]
You attempt to hide yourself.
The door closes quietly.
Ok.
* W S C HP:Wounded Mana:Hot>open exit
Ok.
* W S C HP:Wounded Mana:Hot>sc
73/260 hits, 39/84 mana, and 58/129 moves.
* W S C HP:Wounded Mana:Hot>hq
[hide q]
You attempt to hide yourself.
Ok.
A woman has arrived from the south.
A citizen mercenary has arrived from the south.
A woman leaves north.
* W S C HP:Wounded Mana:Hot>cure
[cast n 'cure ser' ]
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.
A citizen mercenary leaves north.
* W S C HP:Wounded Mana:Warm>sq
[search quickly]
You begin to search ...
You didn't find anyone.
* W S C HP:Wounded Mana:Warm>sc
98/260 hits, 27/84 mana, and 64/129 moves.
* W S C HP:Wounded Mana:Warm>hq
[hide q]
You attempt to hide yourself.
Ok.
* W S C HP:Wounded Mana:Warm>n
bac *man*
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
The corpse of *a Woman* is lying here.
A citizen-mercenary is here, waiting for a job.
Exits: north, east, (south), west.
* W S C HP:Wounded Mana:Warm>Backstab whom?
A citizen mercenary leaves west.
o W S C HP:Wounded Mana:Warm>tr pony
Maybe some light would help ?
o W S C HP:Wounded Mana:Warm>lig
[light lantern]
You uncover a hooded brass lantern.
* W S C HP:Wounded Mana:Warm>tr pony
You carefully examine the ground around you, looking for tracks...
You see some tracks of a pony leading north
(done less than 1 hour ago).
* W S C HP:Wounded Mana:Warm>n
Snake Alley
The corpse of a guard is lying here.
Exits: east, south.
You see some tracks of a pony leading east
(done less than 1 hour ago).
* W S C HP:Wounded Mana:Warm>tr
You see some light accompanied by a foul stench coming from the south.
* W S C HP:Wounded Mana:Warm>
You stop tracking your victim.
* W S C HP:Wounded Mana:Warm>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
The corpse of *a Woman* is lying here.
Exits: north, east, (south), west.
* W S C HP:Wounded Mana:Warm>s
The Entrance
A strip of leather with a buckle is lying here.
A small flask has been left here on the ground.
A grey pair of sleeves lies here.
A grey shirt is on the ground.
Exits: (north), south, up.
* W S C HP:Wounded Mana:Warm>u
Tharbad's Reception
A large torch lies here among the dust.
A moneybag made of rough leather is lying here.
A mercenary-guard is on sentry here.
The shady innkeeper is here looking you over with shifty eyes.
Selenia the Woman is standing here.
Exits: [south], down.
* W S C HP:Wounded Mana:Warm>d
The Entrance
A strip of leather with a buckle is lying here.
A small flask has been left here on the ground.
A grey pair of sleeves lies here.
A grey shirt is on the ground.
Exits: (north), south, up.
* W S C HP:Wounded Mana:Warm>sc
104/260 hits, 35/84 mana, and 73/129 moves.
* W S C HP:Wounded Mana:Warm>r
You sit down and rest your tired bones.
* W S C HP:Wounded Mana:Warm>sc
104/260 hits, 36/84 mana, and 74/129 moves.
* W S C HP:Wounded Mana:Warm>stat
OB: 66%, DB: 3%, PB: 76%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 821,306 xp, 0 tp. Lauren: 36. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- a serious wound at the head (bound up).
- a light wound at the right leg (bound up).
* W S C HP:Wounded Mana:Warm>dr
Your stomach can't contain anymore!
* W S C HP:Wounded Mana:Warm>sc
106/260 hits, 38/84 mana, and 78/129 moves.
* W S C HP:Wounded Mana:Hot>ee
* W S C HP:Wounded Mana:Hot>sc
107/260 hits, 39/84 mana, and 80/129 moves.
A dark coloured flask slowly decays into dust.
* W S C HP:Wounded Mana:Hot>sc
You feel bolder.
* W S C HP:Wounded Mana:Hot>108/260 hits, 41/84 mana, and 83/129 moves.
* W S C HP:Wounded Mana:Hot>st
You stop resting, and stand up.
* W S C HP:Wounded Mana:Hot>sq
[search quickly]
You begin to search ...
r
You didn't find anyone.
* W S C HP:Wounded Mana:Hot>
You sit down and rest your tired bones.
* W S C HP:Wounded Mana:Hot>sc
109/260 hits, 43/84 mana, and 85/129 moves.
* W S C HP:Wounded Mana:Hot>st;sq;r
[search quickly]
You stop resting, and stand up.
You begin to search ...
Roolo narrates 'do i need white bear on trophy for travelling quest?'
You didn't find anyone.
* W S C HP:Wounded Mana:Hot>
You sit down and rest your tired bones.
Zerax narrates 'any kickass people want to give me a mda? :)'
* W S C HP:Wounded Mana:Hot>st;sq;r
[search quickly]
You stop resting, and stand up.
You begin to search ...
Kakuke narrates 'yes'
You didn't find anyone.
* W S C HP:Wounded Mana:Hot>
You sit down and rest your tired bones.
* W S C HP:Wounded Mana:Hot>sc
112/260 hits, 47/84 mana, and 88/129 moves.
* W S C HP:Wounded Mana:Hot>st;sq;r
[search quickly]
You stop resting, and stand up.
You begin to search ...
stat
You didn't find anyone.
* W S C HP:Wounded Mana:Hot>
You sit down and rest your tired bones.
* W S C HP:Wounded Mana:Hot>OB: 69%, DB: 3%, PB: 78%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 821,306 xp, 0 tp. Lauren: 36. Alert: normal.
Affected by:
- novoid
- noquit
- a serious wound at the head (bound up).
- a light wound at the right leg (bound up).
* W S C HP:Wounded Mana:Hot>eq
You are using:
<wielded> a shiny dagger (brand new)
<worn as shield> a gilded round shield (used)
<worn on head> a green hood (brand new)
<worn on body> a fine tunic (brand new)
<worn about body> a russet cloak (worn out)
<worn on arms> a pair of cotton sleeves (used)
<worn on legs> a green pair of pants (brand new)
<worn on feet> a pair of smooth, black boots
<worn on wrist> a keyring with a key and some sets of lock picks
<worn on finger> a ring
<worn on back> a black horn shortbow
<worn across back> a quiver
<worn as belt> a plain silken sash
<worn on belt> a sable pouch
<worn on belt> a sable pouch
<worn on belt> a hooded brass lantern; it is lit
<worn on belt> a fragrant-smelling bag
* W S C HP:Wounded Mana:Hot>st;sq;r
[search quickly]
You stop resting, and stand up.
You begin to search ...
You didn't find anyone.
* W S C HP:Wounded Mana:Hot>
You sit down and rest your tired bones.
* W S C HP:Wounded Mana:Hot>lq
[l in quiver]
quiver (used) :
forty-six ash arrows
* W S C HP:Wounded Mana:Hot>gma arrow all
[g all.arrow all.pouch]
You get an ash arrow from a sable pouch.
You get an ash arrow from a sable pouch.
* W S C HP:Hurt Mana:Hot>pqa
[put all.arrow quiver]
Roolo narrates 'nod, thanks all'
You put an ash arrow in a quiver.
You put an ash arrow in a quiver.
* W S C HP:Hurt Mana:Hot>st;sq;r
[search quickly]
You stop resting, and stand up.
You begin to search ...
Saving Fingal.
sc
You didn't find anyone.
* W S C HP:Hurt Mana:Hot>
You sit down and rest your tired bones.
* W S C HP:Hurt Mana:Hot>118/260 hits, 56/84 mana, and 100/129 moves.
* W S C HP:Hurt Mana:Hot>drs
[dr skin]
You drink the water.
* W S C HP:Hurt Mana:Hot>i
You are carrying:
a water skin
a dark coloured flask
* W S C HP:Hurt Mana:Hot>l in flask
It's less than half full of a black liquid.
* W S C HP:Hurt Mana:Hot>fill lantern
You pour all your remaining oil into a hooded brass lantern.
* W S C HP:Hurt Mana:Hot>sc
120/260 hits, 59/84 mana, and 106/129 moves.
* W S C HP:Hurt Mana:Hot>drop flask
You drop the flask.
* W S C HP:Hurt Mana:Hot>sc
121/260 hits, 60/84 mana, and 107/129 moves.
* W S C HP:Hurt Mana:Hot>l in lantern
There is enough oil for more than half a week.
* W S C HP:Hurt Mana:Hot>sc
121/260 hits, 61/84 mana, and 108/129 moves.
* W S C HP:Hurt Mana:Hot>st
You stop resting, and stand up.
/// Here I say to myself: ok now i have moves. Lets go find the bn,
/// if I am really lucky I land a stab! Anyway, I wanted to see if he left
/// the scene completely, or if he still was around.
* W S C HP:Hurt Mana:Hot>cure
[cast n 'cure ser' ]
You start to concentrate...
cure
[cast n 'cure ser' ]
You begin to see scars fade away and a feeling of health comes over you.
You start to concentrate...
sc
cure
[cast n 'cure ser' ]
You begin to see scars fade away and a feeling of health comes over you.
* W S C HP:Hurt Mana:Warm>154/260 hits, 27/84 mana, and 112/129 moves.
You muster all of your concentration...
|
* W S C HP:Hurt Mana:Warm>sc
154/260 hits, 27/84 mana, and 113/129 moves.
* W S C HP:Hurt Mana:Warm>stat
OB: 69%, DB: 54%, PB: 78%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 821,306 xp, 0 tp. Lauren: 36. Alert: normal.
Affected by:
- novoid
- noquit
- a serious wound at the head (bound up).
- a light wound at the right leg (bound up).
* W S C HP:Hurt Mana:Warm>n
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
The corpse of *a Woman* is lying here.
Exits: north, east, (south), west.
* W S C HP:Hurt Mana:Warm>n
Snake Alley
The corpse of a guard is lying here.
Exits: east, south.
* W S C HP:Hurt Mana:Warm>e
Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
A woman is here, looking for someone to chat with.
Exits: (east), south, west.
* W S C HP:Hurt Mana:Warm>s
Snake Alley
Exits: north, east.
* W S C HP:Hurt Mana:Warm>e
Snake Alley
An arrow lies on the ground.
An assassin is here looking for fresh blood and shining coins.
Exits: east, [south], west.
* W S C HP:Hurt Mana:Warm>e
Main Street
A woman is here, looking for someone to chat with.
A thief lurks here, looking for a stranger to rob.
Exits: north, south, west.
* W S C HP:Hurt Mana:Warm>tr pony
You carefully examine the ground around you, looking for tracks...
You see some tracks of a pony leading south
(done less than 2 hours ago).
* W S C HP:Hurt Mana:Warm>s
Main Street
A woman is here, looking for someone to chat with.
Exits: north, south.
A woman leaves north.
tr
You see some tracks of a pony leading south
(done less than 2 hours ago).
* W S C HP:Hurt Mana:Warm>s
You stop tracking your victim.
* W S C HP:Hurt Mana:Warm>s
On the Bridge
A woman is here, looking for someone to chat with.
A little boy is here, running around.
Exits: north, south.
* W S C HP:Hurt Mana:Warm>Main Street
Exits: north, east, south.
* W S C HP:Hurt Mana:Warm>e
e
The Black Moon Street
A woman is here, looking for someone to chat with.
Exits: east, west.
You suddenly notice a thief.
* W S C HP:Hurt Mana:Warm>s
The Black Moon Street
A woman is here, looking for someone to chat with.
Exits: (north), east, west.
* W S C HP:Hurt Mana:Warm>s
Alas, you cannot go that way...
* W S C HP:Hurt Mana:Warm>s
Alas, you cannot go that way...
* W S C HP:Hurt Mana:Warm>
Alas, you cannot go that way...
* W S C HP:Hurt Mana:Warm>e
s
It starts to snow.
* W S C HP:Hurt Mana:Warm>s
The Black Moon Street
The corpse of an assassin is lying here.
The corpse of a guard is lying here.
A little boy is here, running around.
Exits: north, [east], south, west.
* W S C HP:Hurt Mana:Warm>s
A Small Dark Path
Exits: north, south.
* W S C HP:Hurt Mana:Warm>The Black Blood Alley
The corpse of a guard is lying here.
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
Exits: north, [east], south, west.
* W S C HP:Hurt Mana:Warm>The Sharp Knife Alley
Exits: north, south.
* W S C HP:Hurt Mana:Warm>s
The Sharp Knife Alley
A Guard is here looking for someone to abuse.
Exits: north, west.
You suddenly notice an assassin.
A little boy has arrived from the west.
* W S C HP:Hurt Mana:Warm>w
The Sharp Knife Alley
Exits: east, west.
* W S C HP:Hurt Mana:Warm>w
The Cross
Exits: north, east, west.
* W S C HP:Hurt Mana:Warm>w
Main Street
A Guard is here looking for someone to abuse.
Exits: east, west.
* W S C HP:Hurt Mana:Warm>tr pony
You carefully examine the ground around you, looking for tracks...
A thief has arrived from the west.
Hmm... It seems there is no sign of Pony here.
* W S C HP:Hurt Mana:Warm>e
The Cross
Exits: north, east, west.
* W S C HP:Hurt Mana:Warm>n
Main Street
An assassin is here looking for fresh blood and shining coins.
Exits: north, south.
* W S C HP:Hurt Mana:Warm>n
Main Street
A little boy is here, running around.
Exits: east, south, west.
You suddenly notice an assassin.
* W S C HP:Hurt Mana:Warm>w
w
Main Street
Exits: east, west.
* W S C HP:Hurt Mana:Warm>n
Main Street
Exits: north, east, south.
* W S C HP:Hurt Mana:Warm>Main Street
A little boy is here, running around.
Exits: north, south.
* W S C HP:Hurt Mana:Warm>n
Main Street
Exits: east, south, west.
* W S C HP:Hurt Mana:Warm>e
Main Street
A little boy is here, running around.
Exits: north, west.
* W S C HP:Hurt Mana:Warm>n
Main Street
A woman is here, looking for someone to chat with.
Exits: north, east, south.
* W S C HP:Hurt Mana:Warm>tr
You carefully examine the ground around you, looking for tracks...
Kakuke narrates 'woohooo! 9k for bear :)'
A little boy has arrived from the north.
You see:
- a track of an Elf coming from the south (done less than 1 hour ago).
- a track of an Elf leading east (done less than 1 hour ago).
- a track of an Elf coming from the north (done less than 1 hour ago).
- a track of a woman leading north (done less than 1 hour ago).
- a track of a warhorse leading north (done less than 1 hour ago).
- a track of a pony leading east (done less than 3 hours ago).
Lopata narrates 'btw daz moors'
|
You stop searching.
* W S C HP:Hurt Mana:Hot>n
On the Bridge
Exits: north, south.
* W S C HP:Hurt Mana:Hot>n
Main Street
Exits: north, south.
You suddenly notice an assassin.
* W S C HP:Hurt Mana:Hot>n
Main Street
A woman is here, looking for someone to chat with.
A thief lurks here, looking for a stranger to rob.
Exits: north, south, west.
A thief leaves north.
* W S C HP:Hurt Mana:Hot>exits
Lopata narrates 'again :)'
North - Main Street
South -
You can't distinguish a lot of details.
West - Snake Alley
* W S C HP:Hurt Mana:Hot>w
w
Snake Alley
An arrow lies on the ground.
A woman is here, looking for someone to chat with.
Exits: east, [south], west.
* W S C HP:Hurt Mana:Hot>Snake Alley
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: north, east.
* W S C HP:Hurt Mana:Hot>n
Snake Alley
Exits: (east), south, west.
* W S C HP:Hurt Mana:Hot>w
Snake Alley
The corpse of a guard is lying here.
Exits: east, south.
* W S C HP:Hurt Mana:Hot>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
The corpse of *a Woman* is lying here.
Exits: north, east, (south), west.
* W S C HP:Hurt Mana:Hot>wher
Players in your zone
--------------------
Fingal - A Small Square
Selenia - Tharbad's Reception
* W S C HP:Hurt Mana:Hot>tr
You carefully examine the ground around you, looking for tracks...
*Prist the Black Númenórean* has arrived from the west riding a pony.
|
You stop searching.
* W S C HP:Hurt Mana:Hot>hit *man*
You try to pierce *Prist the Black Númenórean*, but he parries successfully.
You swiftly dodge *Prist the Black Númenórean*'s attempt to slash you.
*Prist the Black Númenórean* closes the door.
* W S C HP:Hurt Mana:Hot *Prist the Black Númenórean*:Healthy>agg
[change mood aggressive]
Ok.
*Prist the Black Númenórean* swiftly dodges your attempt to pierce him.
*Prist the Black Númenórean* panics, and attempts to flee.
*Prist the Black Númenórean* leaves north riding a pony.
* W S C HP:Hurt Mana:Hot>open exit
Ok.
* W S C HP:Hurt Mana:Hot>mis
[dra bow]
You sheathe a shiny dagger into a pair of smooth, black boots.
You swiftly draw a black horn shortbow from across your back.
* W S C HP:Hurt Mana:Hot>sho *man*
*Prist the Black Númenórean* has arrived from the north riding a pony.
n
You shoot *Prist the Black Númenórean*'s right foot and tickle it.
*Prist the Black Númenórean* tries to slash you, but your parry is successful.
*Prist the Black Númenórean* swiftly dodges your attempt to hit him.
* W S C HP:Hurt Mana:Hot *Prist the Black Númenórean*:Fine>No way!
You are fighting for your life!
* W S C HP:Hurt Mana:Hot *Prist the Black Númenórean*:Fine>sho *man*
*Prist the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Prist the Black Númenórean* leaves north riding a pony.
* W S C HP:Hurt Mana:Hot>sho *man*
Shoot whom?
* W S C HP:Hurt Mana:Hot>n
Snake Alley
The corpse of a guard is lying here.
Exits: east, south.
* W S C HP:Hurt Mana:Hot>sho *man*
Shoot whom?
* W S C HP:Hurt Mana:Hot>e
sho *man*
Snake Alley
Exits: (east), south, west.
* W S C HP:Hurt Mana:Hot>Shoot whom?
* W S C HP:Hurt Mana:Hot>s
Snake Alley
A woman is here, looking for someone to chat with.
Exits: north, east.
* W S C HP:Hurt Mana:Hot>e
Snake Alley
An arrow lies on the ground.
One of the citizens of Tharbad looks at you from the corner of his eye.
*Prist the Black Númenórean* is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: east, [south], west.
You suddenly notice a thief.
* W S C HP:Hurt Mana:Hot>sho *man*
Your victim has disappeared!
*Prist the Black Númenórean* leaves west.
A pony leaves west.
* W S C HP:Hurt Mana:Hot>sho *man*
Shoot whom?
* W S C HP:Hurt Mana:Hot>w
Snake Alley
A woman is here, looking for someone to chat with.
Exits: north, east.
/// Around here, i start getting a little too cocky, feeling the power
/// of my bow... Of course i knew i would end up in bakery sooner or later
/// with this behaviour...
/// At first I had no intention of entering, being at mid hurt or so...
* W S C HP:Hurt Mana:Hot>n
Snake Alley
*Prist the Black Númenórean* is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: (east), south, west.
* W S C HP:Hurt Mana:Hot>w
Snake Alley
The corpse of a guard is lying here.
Exits: east, south.
* W S C HP:Hurt Mana:Hot>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
The corpse of *a Woman* is lying here.
Exits: north, east, (south), west.
* W S C HP:Hurt Mana:Hot>sho *man*
Shoot whom?
* W S C HP:Hurt Mana:Hot>sho *man*
Shoot whom?
* W S C HP:Hurt Mana:Hot>sho *man*
Shoot whom?
* W S C HP:Hurt Mana:Hot>sho *man*
Shoot whom?
* W S C HP:Hurt Mana:Hot>sho *man*
Shoot whom?
Kalivon narrates 'can anyone here help a newbie like me?'
* W S C HP:Hurt Mana:Hot>n
sho *man*
Snake Alley
The corpse of a guard is lying here.
Exits: east, south.
* W S C HP:Hurt Mana:Hot>Shoot whom?
* W S C HP:Hurt Mana:Hot>e
sho *man*
Snake Alley
Exits: (east), south, west.
* W S C HP:Hurt Mana:Hot>Shoot whom?
*Prist the Black Númenórean* has arrived from the south.
A pony has arrived from the south.
* W S C HP:Hurt Mana:Hot>s
*Prist the Black Númenórean* begins some strange incantations...
Snake Alley
Exits: north, east.
* W S C HP:Hurt Mana:Hot>e
sho *man*
Snake Alley
An arrow lies on the ground.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
A woman is here, looking for someone to chat with.
Exits: east, [south], west.
* W S C HP:Hurt Mana:Hot>Shoot whom?
* W S C HP:Hurt Mana:Hot>w
Snake Alley
Exits: north, east.
* W S C HP:Hurt Mana:Hot>sho *man*
*Prist the Black Númenórean* has arrived from the north.
A pony has arrived from the north.
*Prist the Black Númenórean* begins some strange incantations...
sho *man*
You shoot *Prist the Black Númenórean*'s right leg and tickle it.
*Prist the Black Númenórean* tries to slash you, but your parry is successful.
*Prist the Black Númenórean* swiftly dodges your attempt to hit him.
{flee;}
*Prist the Black Númenórean* panics, and attempts to flee.
You shoot *Prist the Black Númenórean*'s head and tickle it.
* W S C HP:Hurt Mana:Hot *Prist the Black Númenórean*:Fine>
You flee head over heels.
Snake Alley
An arrow lies on the ground.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
A woman is here, looking for someone to chat with.
Exits: east, [south], west.
* W S C HP:Hurt Mana:Hot>sho *man*
Shoot whom?
* W S C HP:Hurt Mana:Hot>e
Main Street
Exits: north, south, west.
* W S C HP:Hurt Mana:Hot>w
Snake Alley
An arrow lies on the ground.
One of the citizens of Tharbad looks at you from the corner of his eye.
A thief lurks here, looking for a stranger to rob.
A woman is here, looking for someone to chat with.
Exits: east, [south], west.
* W S C HP:Hurt Mana:Hot>ee
* W S C HP:Hurt Mana:Hot>w
Snake Alley
Exits: north, east.
* W S C HP:Hurt Mana:Hot>n
Snake Alley
Exits: (east), south, west.
* W S C HP:Hurt Mana:Hot>w
Snake Alley
The corpse of a guard is lying here.
Exits: east, south.
* W S C HP:Hurt Mana:Hot>s
A Small Square
A well-crafted white fountain is here, water pouring forth from it.
The corpse of *a Woman* is lying here.
Exits: north, east, (south), west.
* W S C HP:Hurt Mana:Hot>sho *man*
Shoot whom?
Kakuke narrates 'who istari and who ranger'
* W S C HP:Hurt Mana:Hot>n
e
Snake Alley
The corpse of a guard is lying here.
Exits: east, south.
* W S C HP:Hurt Mana:Hot>Snake Alley
Exits: (east), south, west.
/// Peek-a-BOO! scout command is for sissies!
* W S C HP:Hurt Mana:Hot>e
The Bakery
A thief is here looking for some stranger to rob.
*Prist the Black Númenórean* is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: (west).
* W S C HP:Hurt Mana:Hot>w
Snake Alley
Exits: (east), south, west.
It is snowing.
* W S C HP:Hurt Mana:Hot>s
Snake Alley
Exits: north, east.
* W S C HP:Hurt Mana:Hot>s
Alas, you cannot go that way...
* W S C HP:Hurt Mana:Hot>cure
[cast n 'cure ser' ]
You start to concentrate...
stat
Kakuke narrates 'like ask einalem or kharnic'
ble
[cast th 'bless' ]
You begin to see scars fade away and a feeling of health comes over you.
* W S C HP:Hurt Mana:Warm>OB: 78%, M_OB: 100%, DB: 54%, PB: 35%, Armour: 0%. Wimpy: 0. Mood: aggressive.
Needed: 821,306 xp, 0 tp. Lauren: 36. Alert: normal.
Affected by:
- novoid
- panic
- noquit
- a serious wound at the head (bound up).
- a light wound at the right leg (bound up).
You start to concentrate...
You begin to feel the light of Aman shine upon you.
* W S C HP:Hurt Mana:Cold>n
Snake Alley
Exits: (east), south, west.
* W S C HP:Hurt Mana:Cold>e
sho *man*
The Bakery
A thief is here looking for some stranger to rob.
*Prist the Black Númenórean* is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: (west).
Your victim has disappeared!
*Prist the Black Númenórean* leaves west.
A pony leaves west.
* W S C HP:Hurt Mana:Cold>exits
w
West - Snake Alley
* W S C HP:Hurt Mana:Cold>Snake Alley
*Prist the Black Númenórean* is standing here trying to concentrate.
A domesticated pony, beast of burden to many, stands here.
Exits: (east), south, west.
It is snowing.
* W S C HP:Hurt Mana:Cold>w
Snake Alley
The corpse of a guard is lying here.
Exits: east, south.
Kakuke narrates 'they should be able to help you'
* W S C HP:Hurt Mana:Cold>e
sho *man*
Snake Alley
*Prist the Black Númenórean* is standing here searching for tracks.
A domesticated pony, beast of burden to many, stands here.
Exits: (east), south, west.
sho *man*
You shoot *Prist the Black Númenórean*'s body very hard.
*Prist the Black Númenórean* slashes your right leg hard.
You try to hit *Prist the Black Númenórean*, but he parries successfully.
sho *man*
You try to shoot *Prist the Black Númenórean*, but he parries successfully.
An ash arrow breaks.
*Prist the Black Númenórean* panics, and attempts to flee.
Your victim has disappeared!
*Prist the Black Númenórean* leaves south.
* W S C HP:Hurt Mana:Cold>sho *man*
Shoot whom?
*Prist the Black Númenórean* has arrived from the south.
* W S C HP:Hurt Mana:Cold>sho *man*
sho *man*
Your victim has disappeared!
*Prist the Black Númenórean* leaves east.
A pony leaves east.
* W S C HP:Hurt Mana:Cold>Shoot whom?
* W S C HP:Hurt Mana:Cold>e
sho *man*
The door closes quietly.
The door seems to be closed.
* W S C HP:Hurt Mana:Cold>Shoot whom?
/// And this is how i look just before the shootout begins.
/// Not too good for going up against those storeballs i guess...
* W S C HP:Hurt Mana:Cold>sc
162/260 hits, 13/84 mana, and 107/129 moves.
* W S C HP:Hurt Mana:Cold>pd
[pick door]
Using your lockpicks, you try to enable the lock...
sc
You manage to enable the lock.
* W S C HP:Hurt Mana:Cold>163/260 hits, 14/84 mana, and 109/129 moves.
* W S C HP:Hurt Mana:Cold>r
You sit down and rest your tired bones.
* W S C HP:Hurt Mana:Cold>sc
163/260 hits, 14/84 mana, and 109/129 moves.
* W S C HP:Hurt Mana:Cold>st
You stop resting, and stand up.
Kalivon narrates 'where do i find them?'
* W S C HP:Hurt Mana:Cold>tr
You carefully examine the ground around you, looking for tracks...
You hear a *click* in a lock.
You see:
- a track of a pony leading east (done less than 1 hour ago).
- a track of *a Man* leading east (done less than 1 hour ago).
- a track of *a Man* coming from the south (done less than 1 hour ago).
- a track of *a Man* leading south (done less than 1 hour ago).
- a track of an Elf coming from the west (done less than 1 hour ago).
- a track of an Elf leading west (done less than 1 hour ago).
- a track of an Elf coming from the east (done less than 1 hour ago).
- a track of *a Man* coming from the east (done less than 1 hour ago).
- a track of an Elf leading east (done less than 1 hour ago).
- a track of an Elf coming from the south (done less than 1 hour ago).
- a track of an Elf leading south (done less than 1 hour ago).
- three tracks of a pony leading south (done less than 1 hour ago).
- a track of *a Man* coming from the west (done less than 1 hour ago).
- two tracks of a pony leading west (done less than 1 hour ago).
- a track of *a Man* leading west (done less than 1 hour ago).
- a track of a citizen leading south (done less than 2 hours ago).
- a track of a thief leading east (done less than 2 hours ago).
- a track of a woman leading south (done less than 2 hours ago).
- a track of a citizen leading west (done less than 4 hours ago).
- a track of a woman leading east (done less than 4 hours ago).
- a track of a thief leading south (done less than 4 hours ago).
Tutti narrates 'i have a mithril circlet to trade for 2 pieces of shining, or 1 piece+copper+pbs'
You stop searching, you don't seem to find anything else.
The door is opened from the other side.
* W S C HP:Hurt Mana:Cold>ee
*Prist the Black Númenórean* has arrived from the east.
A pony has arrived from the east.
A thief has arrived from the south.
* W S C HP:Hurt Mana:Cold>hit *man*
*Prist the Black Númenórean* tries to slash you, but your parry is successful.
You try to hit *Prist the Black Númenórean*, but he parries successfully.
* W S C HP:Hurt Mana:Cold *Prist the Black Númenórean*:Fine>
You're already fighting!
*Prist the Black Númenórean* begins some strange incantations...
* W S C HP:Hurt Mana:Cold *Prist the Black Númenórean*:Fine>sho *man*
{flee;}
You strongly shoot *Prist the Black Númenórean*'s body.
* W S C HP:Hurt Mana:Cold *Prist the Black Númenórean*:Fine>w
You flee head over heels.
Snake Alley
A woman is here, looking for someone to chat with.
Exits: north, east.
* W S C HP:Hurt Mana:Cold>
Alas, you cannot go that way...
* W S C HP:Hurt Mana:Cold>n
sho *man*
Snake Alley
*Prist the Black Númenórean* is standing here.
A domesticated pony, beast of burden to many, stands here.
A thief lurks here, looking for a stranger to rob.
Exits: (east), south, west.
Your victim has disappeared!
*Prist the Black Númenórean* leaves east.
A pony leaves east.
* W S C HP:Hurt Mana:Cold>sho *man*
Shoot whom?
* W S C HP:Hurt Mana:Cold>e
sho *man*
The Bakery
A thief is here looking for some stranger to rob.
*Prist the Black Númenórean* is standing here.
A domesticated pony, beast of burden to many, stands here.
Exits: (west).
sho *man*
You shoot *Prist the Black Númenórean*'s head very hard.
You swiftly dodge *Prist the Black Númenórean*'s attempt to slash you.
sho *man*
You strongly shoot *Prist the Black Númenórean*'s left arm.
You try to hit *Prist the Black Númenórean*, but he parries successfully.
sho *man*
Rhand narrates 'laugh'
*Prist the Black Númenórean* closes the door.
You strongly shoot *Prist the Black Númenórean*'s left leg.
* W S C HP:Hurt Mana:Cold *Prist the Black Númenórean*:Hurt>sho *man*
*Prist the Black Númenórean* opens the door.
You lightly shoot *Prist the Black Númenórean*'s body and tickle it.
sho *man*
*Prist the Black Númenórean* tries to slash you, but your parry is successful.
sho *man*
close exit
*Prist the Black Númenórean* closes the door.
*Prist the Black Númenórean* locks the door.
You shoot *Prist the Black Númenórean*'s left leg hard.
Rhand narrates '2 pieces of shining?'
sho *man*
close exit
You lightly shoot *Prist the Black Númenórean*'s body and tickle it.
*Prist the Black Númenórean* slashes your body extremely hard.
*Prist the Black Númenórean* begins some strange incantations...
open exit
Rhand narrates 'hehe'
sho *man*
*Prist the Black Númenórean* swiftly dodges your attempt to shoot him.
* W S C HP:Hurt Mana:Cold *Prist the Black Númenórean*:Hurt>
It's already closed!
* W S C HP:Hurt Mana:Cold *Prist the Black Númenórean*:Hurt>sho *man*
*Prist the Black Númenórean* utters the word 'yufzbarr'
*Prist the Black Númenórean*'s fireball completely envelops you, causing infernal pain.
Aye!
You cannot concentrate any more...
That really HURT!
You wish that your wounds would stop BLEEDING so much!
* W S C HP:Bad Mana:Cold *Prist the Black Númenórean*:Hurt>
It's already closed!
*Prist the Black Númenórean* begins some strange incantations...
* W S C HP:Bad Mana:Cold *Prist the Black Númenórean*:Hurt>It seems to be locked.
sho *man*
sho *man*
You strongly shoot *Prist the Black Númenórean*'s right hand.
You shoot *Prist the Black Númenórean*'s head.
* W S C HP:Bad Mana:Cold *Prist the Black Númenórean*:Wounded>sho *man*
sho *man*
*Prist the Black Númenórean* begins some strange incantations...
You shoot *Prist the Black Númenórean*'s body.
*Prist the Black Númenórean* tries to slash you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
sho *man*
*Prist the Black Númenórean* begins some strange incantations...
sho *man*
You shoot *Prist the Black Númenórean*'s right arm extremely hard and shatter it.
*Prist the Black Númenórean* begins some strange incantations...
sho *man*
You shoot *Prist the Black Númenórean*'s body extremely hard and shatter it.
sho *man*
*Prist the Black Númenórean* slashes your head.
Aye!
You cannot concentrate any more...
You wish that your wounds would stop BLEEDING so much!
sho *man*
You shoot *Prist the Black Númenórean*'s body extremely hard and shatter it.
*Prist the Black Númenórean* is incapacitated and will slowly die, if not aided.
You hit *Prist the Black Númenórean*'s body extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Congratulations! This is the first time you've killed it!
You gained great renown in this battle!
Your blood freezes as you hear *Prist the Black Númenórean*'s death cry.
*Prist the Black Númenórean* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Prist the Black Númenórean*.
* W S C HP:Bad Mana:Cold>sho *man*
Shoot whom?
* W S C HP:Bad Mana:Cold>Shoot whom?
* W S C HP:Bad Mana:Cold>Shoot whom?
* W S C HP:Bad Mana:Cold>Shoot whom?
* W S C HP:Bad Mana:Cold>Shoot whom?
* W S C HP:Bad Mana:Cold>dra
You hang a black horn shortbow across your back.
You skillfully draw a shiny dagger, ready to protect the weak.
* W S C HP:Bad Mana:Cold>pd
[pick exit]
Using your lockpicks, you try to pick the lock...
The lock finally yields to your skill.
Kakuke narrates 'just tell them'
* W S C HP:Bad Mana:Cold>open exit
Ok.
* W S C HP:Bad Mana:Cold>w
Snake Alley
Exits: (east), south, west.
* W S C HP:Bad Mana:Cold>tar shadow
* W S C HP:Bad Mana:Cold>w
Snake Alley
The corpse of a guard is lying here.
Exits: east, south.
* W S C HP:Bad Mana:Cold>e
Snake Alley
Exits: (east), south, west.
* W S C HP:Bad Mana:Cold>e
The Bakery
An arrow made from a grey wood lies here.
The corpse of *a Man* is lying here.
A thief is here looking for some stranger to rob.
A domesticated pony, beast of burden to many, stands here.
The shadow of *a Man* is floating here.
Exits: (west).
* W S C HP:Bad Mana:Cold>lin
[look in corpse]
corpse (here) :
seventeen ash arrows
a broad silver belt
a butcher knife (brand new)
a dark broadsword (brand new)
a forest green cloak (used)
a fortune in gold
a grey pair of sleeves (brand new)
a fragrant-smelling bag
a large skin
a little green leaf
a metal wall shield (used)
a pair of guardsman's pants (used)
a plain hood (brand new)
a plain shirt (used)
a red ruby
a silver wedding ring
a thin pair of leather gloves (used)
a sable pouch
a keyring with a couple of keys and some sets of lock picks
a leather backpack
a pair of smooth, black boots
Kakuke narrates 't xxxxxx help me! im noobie'
* W S C HP:Bad Mana:Cold>nar prist died
Ok.
// And here is the whinestuff! Raul/Prist sure shows the spirit,
// giving away the
* W S C HP:Wounded Mana:Hot>n
Raul tells you '*whiiiine*'
Nah...
You feel too relaxed to do that..
* W S C HP:Wounded Mana:Hot>cure
[cast n 'cure ser' ]
Nah...
You feel too relaxed to do that..
* W S C HP:Wounded Mana:Hot>st
You stop resting, and stand up.
* W S C HP:Wounded Mana:Hot>'
[emote pukes '']
Ok.
* W S C HP:Wounded Mana:Hot>tel raul haha
Ok.
* W S C HP:Wounded Mana:Hot>tel raul only 1 storeball?
Ok.
* W S C HP:Wounded Mana:Hot>sc
102/260 hits, 60/88 mana, and 129/129 moves.
* W S C HP:Wounded Mana:Hot>st
cure
[cast n 'cure ser' ]
You are already standing.
You start to concentrate...
Raul tells you 'yep :/'
You begin to see scars fade away and a feeling of health comes over you.
* W S C HP:Wounded Mana:Hot>cure
[cast n 'cure ser' ]
You start to concentrate...
You begin to see scars fade away and a feeling of health comes over you.
* W S C HP:Hurt Mana:Warm>tel raul did i flee one?
Ok.
* W S C HP:Hurt Mana:Warm>cure
[cast n 'cure ser' ]
You muster all of your concentration...
Raul tells you 'one decayed 2 secs before u entered'
You begin to see scars fade away and a feeling of health comes over you.
Rhand narrates 'any1 near malardil?'
* W S C HP:Hurt Mana:Icy>tel raul LOL
Ok.
* W S C HP:Hurt Mana:Icy>r
You sit down and rest your tired bones.
* W S C HP:Hurt Mana:Icy>sc
156/260 hits, 7/88 mana, and 129/129 moves.
Zigin narrates 'whats there'
Raul tells you 'man, whatta fuckup'