pukes die that is all that matter
posted by sylian
2002-06-27 08:28:21
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Tangoman is drivin me insane... I must have my revenge
* 

* S C>ebaBridge before Grey Havens
Kirsten the Woman is standing here.
Exits: north, =south=, west.

* S C>|back kirsten
You begin to move silently to the back of your victim...

/-\|/-\|/-\|/-\|/-\Oops, your victim seems to have sensed a danger!
You try to pierce Kirsten, but she parries successfully.
You swiftly dodge Kirsten's attempt to slash you.

* S C Kirsten:Healthy>wie bow
You stop using a double edged eket.
You awkwardly wield an embellished longbow, prepared for battle.

* S C Kirsten:Healthy>
You lightly hit Kirsten's left leg and tickle it.

* S C Kirsten:Fine>say shit sosry
Kirsten tries to slash you, but your parry is successful.

* S C Kirsten:Fine>f
Ok.
Kirsten panics, and attempts to flee.
Kirsten leaves west.

* S C>
You flee head over heels.
Path above the Cliffs
A small grasshopper clings to a blade of grass, ready to spring.
A restless rabbit bounces around.
Exits: north, east, south.

* S C>wie eketn
You stop using an embellished longbow.
You awkwardly wield a double edged eket, prepared for battle.

* S C>Bend in the Cliff Path
Exits: east, south.

* S C>s
Path above the Cliffs
A small grasshopper clings to a blade of grass, ready to spring.
A restless rabbit bounces around.
Exits: north, east, south.

* S C>sw
Bridge before Grey Havens
Exits: north, =south=, west.

* S C>Harlond East Gate
A sturdy pack horse is standing here.
Exits: east, [west].

* S C>wherePlayers in your zone
--------------------
Kirsten              - Fountain Square
Sylian               - Harlond East Gate

* S C>t kirsten ick wrong aliasw
Ok.

* S C>e
The gate magically opens for you.
Inside Grey Havens
A map has been dropped here.
There is an old street-lamp on the border of the street.
One of the strong town gatekeepers is standing here.
An elven guard is standing here at his post.
A pretty elven girl is strolling around here.
Exits: north, [east], south, west.

* S C>The gate magically opens for you.
Harlond East Gate
A sturdy pack horse is standing here.
Exits: east, [west].

* S C>wherePlayers in your zone
--------------------
Kirsten              - Main Road
Sylian               - Harlond East Gate

* S C>
Kirsten tells you 'eh?'

* S C>wherePlayers in your zone
--------------------
Kirsten              - Main Road
Sylian               - Harlond East Gate

* S C>t kirsten mean to set for assist kirsten not kill :/Ok.

* S C>wherePlayers in your zone
--------------------
Kirsten              - Inside Grey Havens
Sylian               - Harlond East Gate

* S C>sc
148/148 hits, 85/85 mana, and 67/124 moves.

* S C>wherePlayers in your zone
--------------------
Kirsten              - Inside Grey Havens
Sylian               - Harlond East Gate

* S C>w
The gate magically opens for you.
Inside Grey Havens
A map has been dropped here.
There is an old street-lamp on the border of the street.
One of the strong town gatekeepers is standing here.
An elven guard is standing here at his post.
Kirsten the Woman is resting here.
Exits: north, [east], south, west.

* S C>say fol?
Ok.

* S C>gr kirstenKirsten is now a group member.

* S C>
Kirsten shakes her head.

* S C>pra
You have 0 practice sessions left.
Skill / Spell          Knowledge  Difficulty Class      Mana Casting time
Climb                  Poor       Very easy  General   
First aid              Good       Easy       General   
Ride                   Superb     Very easy  General   
Swim                   Very good  Very easy  General   
Wilderness             Fair       Normal     General   
Create food          * Poor       Normal     Cleric        9, Short
Cure light             Poor       Easy       Cleric       12, Very short
Backstab               Very good  Hard       Thief     
Dodge                  Very good  Hard       Thief     
Sneak                  Very good  Hard       Thief     
Endurance              Average    Very hard  Warrior   
Parry                  Good       Normal     Warrior   

* S C>ew
The gate magically opens for you.
Harlond East Gate
A sturdy pack horse is standing here.
Exits: east, [west].

* S C>baThe gate magically opens for you.
Inside Grey Havens
A map has been dropped here.
There is an old street-lamp on the border of the street.
One of the strong town gatekeepers is standing here.
An elven guard is standing here at his post.
Kirsten the Woman is resting here.
Exits: north, [east], south, west.

* S C>\back kirsten
You begin to move silently to the back of your victim...

|/-\|/-Kirsten has left the group!

\|/-\|/-\Kirsten stops resting, and clambers on her feet.

|/-Oops, you were seen!
Kirsten fails to slash you.
You strongly pierce Kirsten's body.

* S C Kirsten:Fine>
An elven guard sighs loudly.
An elven guard screams 'Sylian and Kirsten, stop fighting!'
An elven guard interposes himself and stops the fight.

* S C>wie bow
You stop using a double edged eket.
You awkwardly wield an embellished longbow, prepared for battle.

* S C>sh
An elven gatekeeper says 'It has been reported that "Sylian attacked Kirsten".
You're under arrest Sylian. Follow me and you'll be fairly judged.'

* S C>shshoot banshee
Shoot whom?

* S C>shoot banshee
Shoot whom?

* S C>e
The gate magically opens for you.
Harlond East Gate
A sturdy pack horse is standing here.
Exits: east, [west].

* S C>
Saving Sylian.

* S C>sho kirstenwal sh shoot kirsten

sh
Ok.

* S C>The gate magically opens for you.
Inside Grey Havens
A map has been dropped here.
There is an old street-lamp on the border of the street.
One of the strong town gatekeepers is standing here.
An elven guard is standing here at his post.
Exits: north, [east], south, west.
Kirsten has arrived from the south.

* S C>\shoot kirsten

|/-\Your victim has disappeared!
Kirsten leaves west.

* S C>
Itty narrates 'anybody have spare black padded or smooth black'

* S C>wshMain Road
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C>shoot kirsten
Shoot whom?

* S C>wshFountain Square
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
An Elven boy is running about here.
Exits: north, east, south.

* S C>whereshoot kirsten
Shoot whom?

* S C>Players in your zone
--------------------
Air                  - Herb Quay
Kirsten              - Main Road
Sylian               - Fountain Square

* S C>
Smuggles narrates 'they dont let hobits sneak into filthy anymore'

* S C>wh airswhois air
Air is a level two Noldorin Apprentice.
Is playing from [numerical address].
An elven boy leaves north.

* S C>s
Main Road
There is an old street-lamp on the border of the street.
Exits: north, south.

* S C>Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, south.

* S C>wheresPlayers in your zone
--------------------
Air                  - Old Ropemaker's Street
Kirsten              - Central Street
Sylian               - Main Road

* S C>w
Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, [south], west.

* S C>Main Road
There is an old street-lamp on the border of the street.
A pretty elven girl is strolling around here.
Exits: east, south, west.

* S C>wn
Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C>Central Street
There is an old street-lamp on the border of the street.
Kirsten the Woman is standing here.
An Elven boy is running about here.
Exits: north, east, south, west.

* S C>sh|shoot kirsten

/-\|/-\|/-\|/-Your victim has disappeared!
Kirsten leaves east.

* S C>
Khazlan narrates 'i lead exp, need a group tho!'

* S C>eshThe Courier Service
A mailbox stands here stuffed full of messages.
The corpse of a pack horse is lying here.
A heavy desk, made of solid oak, stands here.
A Secretary is sitting here.
A helpful elven citizen is cleaning up the area here.
Kirsten the Woman is standing here.
Exits: west.

* S C>sh\shoot kirsten

|/-\|/-\|/Kirsten whispers something to a Secretary.
A Secretary says 'Mmm, we already knew these facts, Kirsten, thanks anyway.'

-You shoot Kirsten's left leg extremely hard and shatter it.
Kirsten tries to slash you, but your parry is successful.
You try to hit Kirsten, but she parries successfully.

* S C Kirsten:Wounded>|shoot kirsten

/-Kirsten panics, and attempts to flee.
Your victim has disappeared!
Kirsten leaves west.

* S C>w
A helpful elven citizen leaves west.

* S C>shCentral Street
There is an old street-lamp on the border of the street.
An Elven boy is running about here.
Kirsten the Woman is standing here.
A helpful elven citizen is cleaning up the area here.
Exits: north, east, south, west.

* S C>|shoot kirsten

Your victim has disappeared!
Kirsten leaves west.

* S C>
Graydalf narrates 'is thier a rander in gh ???'

* S C>wshKirsten has arrived from the west.
Grassy Park
Exits: east.

* S C>shoot kirsten
Shoot whom?

* S C>eshCentral Street
There is an old street-lamp on the border of the street.
An Elven boy is running about here.
A helpful elven citizen is cleaning up the area here.
Exits: north, east, south, west.

* S C>shoot kirsten
Shoot whom?

* S C>wherePlayers in your zone
--------------------
Kirsten              - Crab Lane
Sylian               - Central Street

* S C>wherenPlayers in your zone
--------------------
Kirsten              - Seagull Inn
Sylian               - Central Street

* S C>Central Street
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C>n
Central Street
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C>ww
Crab Alley
There is an old street-lamp on the border of the street.
Exits: east, west.

* S C>Crab Lane
There is an old street-lamp on the border of the street.
Exits: north, east, south.

* S C>wherePlayers in your zone
--------------------
Kirsten              - Seagull Reception
Sylian               - Crab Lane

* S C>sw
Crab Lane
There is an old street-lamp on the border of the street.
Exits: north, west.

* S C>w
Osse's Well
A map has been dropped here.
The large Well of Osse is here, full of sparkling clear water.
There is an old street-lamp on the border of the street.
Curifil the elven guide stands here carrying an old book.
Exits: north, east, south, west.

* S C>uSeagull Inn
A large bulletin board is mounted on a wall here.
Eldinor the owner and bartender of the Seagull Inn is serving drinks here.
An elven lamplighter is resting here.
Exits: east, up.

* S C>Seagull Reception
A large bulletin board is mounted on a wall here.
A fine marble chessboard with ivory and ebony pieces is set here.
An Elven innkeeper is standing here, ready to give you a room.
A sturdy pack horse is standing here.
Kirsten the Woman is standing here.
Exits: down.

* S C>sh-shoot kirsten

\Graydalf narrates 'ranger rather'

|Kirsten narrates 'sylian is trying to kill me'

/-Your victim has disappeared!
Kirsten leaves down.

* S C>dshSeagull Inn
A large bulletin board is mounted on a wall here.
Eldinor the owner and bartender of the Seagull Inn is serving drinks here.
An elven lamplighter is resting here.
Exits: east, up.

* S C>shoot kirsten
Shoot whom?

* S C>eshOsse's Well
A map has been dropped here.
The large Well of Osse is here, full of sparkling clear water.
There is an old street-lamp on the border of the street.
Curifil the elven guide stands here carrying an old book.
Exits: north, east, south, west.

* S C>shoot kirsten
Shoot whom?

* S C>wherePlayers in your zone
--------------------
Kirsten              - Main Road
Sylian               - Osse's Well

* S C>wherePlayers in your zone
--------------------
Kirsten              - Main Road
Sylian               - Osse's Well

* S C>wherPlayers in your zone
--------------------
Kirsten              - Main Road
Sylian               - Osse's Well

* S C>s
Well Passage
There is an old street-lamp on the border of the street.
Exits: north, south.

* S C>se
Valinor Street
There is an old street-lamp on the border of the street.
Exits: north, east, west, up.

* S C>shKirsten narrates 'help me'
Valinor Street
There is an old street-lamp on the border of the street.
Exits: east, west.

* S C>
Uber narrates 'Kirsten Dansp!'

* S C>eshoot kirsten
Shoot whom?

* S C>shValinor Street
There is an old street-lamp on the border of the street.
Exits: east, west.

* S C>shoot kirsten
Shoot whom?

* S C>e
Kirsten narrates 'pls'

* S C>shMain Road
There is an old street-lamp on the border of the street.
An Elven boy is running about here.
Exits: north, east, south, west.

* S C>shoot kirsten
Shoot whom?

* S C>
An elven boy leaves north.

* S C>e
Main Road
There is an old street-lamp on the border of the street.
A pretty elven girl is strolling around here.
Exits: east, south, west.

* S C>where
Konk narrates 'now now sylian'
An elven girl leaves east.

* S C>Players in your zone
--------------------
Kirsten              - Small Cobblestone Street
Sylian               - Main Road

* S C>e
Main Road
There is an old street-lamp on the border of the street.
A pretty elven girl is strolling around here.
Exits: north, east, [south], west.

* S C>where
Uber narrates '*ddeol*'

* S C>Players in your zone
--------------------
Kirsten              - Inside Grey Havens
Sylian               - Main Road

* S C>eeeHavens Park
A placid pond is here, inviting you to take a refreshing drink.
The butchered corpse of a carp is lying here.
The butchered corpse of a carp is lying here.
An elven citizen is here enjoying the day.
A seagull is soaring high above you.
Exits: north, east, west.

* S C>e
Havens Park
A low shrub with bright green, oblong leaves is growing here.
Exits: north, west.

* S C>
Alas, you cannot go that way...

* S C>whereBanshee narrates 'i know the bastard tryed to kill me also'
Alas, you cannot go that way...

* S C>nn
Players in your zone
--------------------
Kirsten              - Inside Grey Havens
Sylian               - Havens Park

* S C>Havens Park
Exits: north, south, west.

* S C>Rampart Road
There is an old street-lamp on the border of the street.
Exits: north, south.

* S C>shshoot kirsten
Shoot whom?

* S C>nshKirsten narrates 'help me pls'
Khazlan narrates 'uberific!'
Inside Grey Havens
A map has been dropped here.
There is an old street-lamp on the border of the street.
One of the strong town gatekeepers is standing here.
An elven guard is standing here at his post.
Kirsten the Woman is standing here.
Exits: north, [east], south, west.
An elven guard says 'We won't repeat that a lot of times Sylian, you'd better
follow me'

* S C>/shoot kirsten

-\|/-\You shoot Kirsten's right hand extremely hard and shatter it.
Kirsten is mortally wounded and will die soon if not aided.
An elven gatekeeper sighs loudly.
An elven gatekeeper joins Kirsten's fight.
An elven gatekeeper hits your body extremely hard.
You hit Kirsten's right hand extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
info Total EXP: %x EXP to Level: %XCongratulations! This is the first time you've killed it!
Your blood freezes as you hear Kirsten's death cry.
Kirsten has drawn her last breath! R.I.P.

* S C HP:Fine an elven gatekeeper:Healthy>Total EXP: 734733 EXP to Level: 195267

* S C HP:Fine an elven gatekeeper:Healthy>efNo way! 
You are fighting for your life!
An elven gatekeeper strongly hits your right foot.

* S C HP:Fine an elven gatekeeper:Healthy>
You flee head over heels.
Rampart Road
There is an old street-lamp on the border of the street.
A pretty elven girl is strolling around here.
Exits: north, south, west, up.

* S C HP:Fine>ne
Rampart Road
There is an old street-lamp on the border of the street.
Exits: north, south, west.

* S C HP:Fine>
Alas, you cannot go that way...

* S C HP:Fine>ss
Rampart Road
There is an old street-lamp on the border of the street.
A pretty elven girl is strolling around here.
Exits: north, south, west, up.

* S C HP:Fine>e
Inside Grey Havens
A map has been dropped here.
There is an old street-lamp on the border of the street.
The corpse of *a Woman* is lying here.
One of the strong town gatekeepers is standing here.
An elven guard is standing here at his post.
Exits: north, [east], south, west.

* S C HP:Fine>The gate magically opens for you.
Harlond East Gate
A sturdy pack horse is standing here.
Exits: east, [west].

* S C HP:Fine>inf
You are a female Silvan.
You are 67 years, 2 months and 14 days old.
You have played 13 hours (real time).
This ranks you as Sylian the Elf (level 12).
You are five feet ten and weigh ten stone and one pound.
Perception: vision 50, hearing -16, smell -35. Alertness: normal.
You find a form of beauty in other's pains.
Your equipment weighs sixty-four pounds. Heavy, but we will manage...
Your base abilities are: Str:12 Int:12 Wis:13 Dex:19 Con:15 Wil:14 Per:19.
Offensive Bonus: 73%, Dodging Bonus: 51%, Parrying Bonus: 41%.
Your armour provides an average protection of 2%.
You have 115/148 hit, 85/85 mana, and 71/124 movement points.
Your mood is aggressive. 
You will flee if your hit points go below 40.
You have scored 734,733 experience points and you have 3,068 travel points.
You are not known for any acts of war.
You need 195,267 exp. points and 0 travel points to reach the next level.
You have 28 lauren coins, 8 celeb pennies, and 38 busc pennies.
You are speaking Westron.
You are trying to sneak.
You will climb if necessary.

You are subjected to the following temporary effects:

*** Return: continue, b: back one page, r: redisplay, q:quit (98%) *** - panic
- noquit

* S C HP:Fine>wtcceThe gate magically opens for you.
Inside Grey Havens
A map has been dropped here.
There is an old street-lamp on the border of the street.
The corpse of *a Woman* is lying here.
One of the strong town gatekeepers is standing here.
An elven guard is standing here at his post.
Exits: north, [east], south, west.

* S C HP:Fine>take coins corpse
You get a pile of coins from the corpse of *a Woman*.
There was 16 lauren coins, 4 celeb pennies, and 88 busc pennies.

* S C HP:Fine>The gate magically opens for you.
Harlond East Gate
A sturdy pack horse is standing here.
Exits: east, [west].

* S C HP:Fine>* S C HP:Fine>e
Bridge before Grey Havens
Exits: north, =south=, west.

* S C HP:Fine>n
Path above the Cliffs
A small grasshopper clings to a blade of grass, ready to spring.
A small grasshopper clings to a blade of grass, ready to spring.
A restless rabbit bounces around.
Exits: north, east, south.

* S C HP:Fine>in
You are carrying:
a double edged eket (brand new)

* S C HP:Fine>Bend in the Cliff Path
Exits: east, south.

* S C HP:Fine>en
Bend in a Path
A restless rabbit bounces around.
Exits: north, east, south, west.

* S C HP:Fine>A Worn Path
A colourful butterfly is fluttering around here.
Exits: north, east, south, west.

* S C HP:Fine>n
Worn Trail
Exits: north, south, west.
It suddenly starts to rain.

* S C HP:Fine>s
A Worn Path
A colourful butterfly is fluttering around here.
Exits: north, east, south, west.
The clouds suddenly disappear.

* S C HP:Fine>give 40 lauren butterfly
Ok.

* S C HP:Fine>stat
OB: 40%, M_OB: 76%, DB: 51%, PB: 41%, Armour: 2%. Wimpy: 40. Mood: aggressive.
Needed: 195,267 xp, 0 tp. Lauren: 4. Alert: normal.
Affected by:
- panic
- noquit

* S C HP:Fine>
A butterfly leaves south.

* S C HP:Fine>n
Worn Trail
Exits: north, south, west.
It suddenly starts to rain.

* S C HP:Fine>s
A Worn Path
Exits: north, east, south, west.
The clouds suddenly disappear.

* S C HP:Fine>s
Bend in a Path
A restless rabbit bounces around.
A colourful butterfly is fluttering around here.
Exits: north, east, south, west.

* S C HP:Fine>wherePlayers in your zone
--------------------
Sylian               - Bend in a Path

* S C HP:Fine>sc
119/148 hits, 85/85 mana, and 67/124 moves.

* S C HP:Fine>cl|c 'cure light'
You start to concentrate...

/-\|/-Your scratches and bruises disappear.

* S C HP:Fine Mana:Burning>
A butterfly leaves east.

* S C HP:Fine Mana:Burning>
A bouncing rabbit leaves north.

* S C HP:Fine Mana:Burning>exa butterflye
You don't see a butterfly.

* S C HP:Fine Mana:Burning>Sandy Ground
A colourful butterfly is fluttering around here.
Exits: north, east, south, west.

* S C HP:Fine Mana:Burning>label ffExactly whom did you wish to give a label?

* S C HP:Fine Mana:Burning>k butteflyThey aren't here.

* S C HP:Fine Mana:Burning>
A butterfly leaves east.

* S C HP:Fine Mana:Burning>
Rotho narrates 'any evil casters around?'

* S C HP:Fine Mana:Burning>k butterflyThey aren't here.

* S C HP:Fine Mana:Burning>e
Grassy Field
A brown fox is here, looking for some rabbits to chew up.
A colourful butterfly is fluttering around here.
Exits: north, south, west.

* S C HP:Fine Mana:Burning>wherePlayers in your zone
--------------------
Sylian               - Grassy Field

* S C HP:Fine Mana:Burning>
The sky slowly changes from a light orange colour to a dark fiery red as the
sun gradually sets in the west over the Gulf.

* S C HP:Fine Mana:Burning>l
Grassy Field
A brown fox is here, looking for some rabbits to chew up.
A colourful butterfly is fluttering around here.

* S C HP:Fine Mana:Burning>give 4 lauren fox
A brown fox leaves south.

* S C HP:Fine Mana:Burning>whereTo whom?

* S C HP:Fine Mana:Burning>Players in your zone
--------------------
Sylian               - Grassy Field

* S C HP:Fine Mana:Burning>give 4 lauren butterfly
Ok.

* S C HP:Fine Mana:Burning>w
Sandy Ground
Exits: north, east, south, west.

* S C HP:Fine Mana:Burning>w
Bend in a Path
A restless rabbit bounces around.
A restless rabbit bounces around.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, east, south, west.

* S C HP:Fine Mana:Burning>wheresKardon narrates 'anyone with str ring trade/spare/sell?'

Players in your zone
--------------------
Sylian               - Bend in a Path

* S C HP:Fine Mana:Burning>Rocky Ground
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, east, west.

* S C HP:Fine Mana:Burning>pktroph #

        *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  1%,  #Kirsten                  |   1,  1%,  #Malaris                  |

* S C HP:Fine Mana:Burning>w
Path above the Cliffs
Exits: north, east, south.

* S C HP:Fine Mana:Burning>
Kirsten narrates 'sylian killed me'

* S C HP:Fine Mana:Burning>s
Bridge before Grey Havens
Exits: north, =south=, west.

* S C HP:Fine Mana:Burning>wherePlayers in your zone
--------------------
Xaros                - Grassy Plains
Sylian               - Bridge before Grey Havens

* S C HP:Fine Mana:Burning>ww
Harlond East Gate
A sturdy pack horse is standing here.
Exits: east, [west].

* S C HP:Fine Mana:Burning>The gate magically opens for you.
Inside Grey Havens
A map has been dropped here.
There is an old street-lamp on the border of the street.
The corpse of *a Woman* is lying here.
One of the strong town gatekeepers is standing here.
An elven guard is standing here at his post.
A pretty elven girl is strolling around here.
Exits: north, [east], south, west.

* S C HP:Fine Mana:Burning>wh xaroswhois xaros
Xaros is a level nine Sindarin Magician.
Is playing from *.com.

* S C HP:Fine Mana:Burning>
Kirsten narrates ':('

* S C HP:Fine Mana:Burning>get all corpsee
You get a war arrow from the corpse of *a Woman*.
You get a war arrow from the corpse of *a Woman*.
You get a sticky honeycomb from the corpse of *a Woman*.
You get a wooden pipe from the corpse of *a Woman*.
You get a crimson blouse from the corpse of *a Woman*.
You get a scarlet hood from the corpse of *a Woman*.
You get a crimson flowing skirt from the corpse of *a Woman*.
You get a thick pair of soft leather boots from the corpse of *a Woman*.
You get a crimson pair of sleeves from the corpse of *a Woman*.
You get a large wooden shield from the corpse of *a Woman*.
You get a forest green cloak from the corpse of *a Woman*.
You get a leather backpack from the corpse of *a Woman*.
You get a broadsword from the corpse of *a Woman*.
You get a scarlet silken sash from the corpse of *a Woman*.
You get a hunting knife from the corpse of *a Woman*.
You get a hooded brass lantern from the corpse of *a Woman*.
You get a water skin from the corpse of *a Woman*.

* S C HP:Fine Mana:Burning>The gate magically opens for you.
Harlond East Gate
A sturdy pack horse is standing here.
Exits: east, [west].

* S C HP:Fine Mana:Burning>
Khazlan narrates 'where, kirsten?'

* S C HP:Fine Mana:Burning>i
You are carrying:
a water skin
a hooded brass lantern
a hunting knife (brand new)
a scarlet silken sash
a broadsword (brand new)
a leather backpack
a forest green cloak (brand new)
a large wooden shield (brand new)
a crimson pair of sleeves (brand new)
a thick pair of soft leather boots (brand new)
a crimson flowing skirt (brand new)
a scarlet hood (brand new)
a crimson blouse (brand new)
a wooden pipe
a sticky honeycomb
a war arrow
a war arrow
a double edged eket (brand new)

* S C HP:Fine Mana:Burning>exa 2.packbackpack (used) : 
a ticket for a trained horse
a wooden pipe

* S C HP:Fine Mana:Burning>e
Kirsten narrates 'grey havens'

* S C HP:Fine Mana:Burning>Bridge before Grey Havens
Exits: north, =south=, west.

* S C HP:Fine Mana:Burning>
You feel bolder.

* S C HP:Fine Mana:Burning>exa 2.backpackibackpack (carried) : 
a stone
a receipt for an enruned robe
an infusion
a dark coloured flask
a dark coloured flask
a dark coloured flask
a dark coloured flask

* S C HP:Fine Mana:Burning>n
You are carrying:
a water skin
a hooded brass lantern
a hunting knife (brand new)
a scarlet silken sash
a broadsword (brand new)
a leather backpack
a forest green cloak (brand new)
a large wooden shield (brand new)
a crimson pair of sleeves (brand new)
a thick pair of soft leather boots (brand new)
a crimson flowing skirt (brand new)
a scarlet hood (brand new)
a crimson blouse (brand new)
a wooden pipe
a sticky honeycomb
a war arrow
a war arrow
a double edged eket (brand new)

* S C HP:Fine Mana:Burning>Path above the Cliffs
Exits: north, east, south.

* S C HP:Fine Mana:Burning>
Khazlan narrates 'hm'

* S C HP:Fine Mana:Burning>
Savah narrates 'bummer'

* S C HP:Fine Mana:Burning>n
Bend in the Cliff Path
A restless rabbit bounces around.
Exits: east, south.

* S C HP:Fine>i
You are carrying:
a water skin
a hooded brass lantern
a hunting knife (brand new)
a scarlet silken sash
a broadsword (brand new)
a leather backpack
a forest green cloak (brand new)
a large wooden shield (brand new)
a crimson pair of sleeves (brand new)
a thick pair of soft leather boots (brand new)
a crimson flowing skirt (brand new)
a scarlet hood (brand new)
a crimson blouse (brand new)
a wooden pipe
a sticky honeycomb
a war arrow
a war arrow
a double edged eket (brand new)

* S C HP:Fine>give all rabbit
Pendalyme narrates 'Thats why you keept spaming Come east Pen help me.'

* S C HP:Fine>
Ok.
Ok.
Ok.
Ok.
Ok.
Ok.
Ok.
Ok.
Ok.
Ok.
It can't carry that much weight.
Ok.
It can't carry that much weight.
It can't carry that much weight.
Ok.
Ok.
It can't carry that much weight.
It can't carry that much weight.

* S C HP:Fine>
Sapo narrates 'who wants to do Old Fornost?'

* S C HP:Fine>n
Alas, you cannot go that way...

* S C HP:Fine>
Konk narrates 'complain'

* S C HP:Fine>e
Bend in a Path
A small grasshopper clings to a blade of grass, ready to spring.
A restless rabbit bounces around.
Exits: north, east, south, west.

* S C HP:Fine>
Pendalyme narrates 'you faker !'

* S C HP:Fine>give all rabbit
Ok.
It can't carry that much weight.
Ok.
Ok.
It can't carry that much weight.

* S C HP:Fine>
Kirsten narrates 'she took all my stuff'

* S C HP:Fine>give all grasshopper
Ok.
Ok.

* S C HP:Fine>
The night has begun.

o S C HP:Fine>wherePlayers in your zone
--------------------
Sylian               - somewhere

o S C HP:Fine>s
It is pitch black...
You are in a field.

o S C HP:Fine>
Konk narrates 'complain '

o S C HP:Fine>in
You are carrying:
Nothing.

o S C HP:Fine>It is pitch black...
You are in a field.
Something is here.
Something is here.

o S C HP:Fine>lllight lantern

Ok.

* S C HP:Fine>
Kirsten narrates 'i did'

* S C HP:Fine>
A grasshopper leaves south.

* S C HP:Fine>k grasshopperA grasshopper swiftly dodges your attempt to hit it.
You swiftly dodge a grasshopper's attempt to hit you.

* S C HP:Fine a grasshopper:Healthy>
Konk narrates 'at secretary'

* S C HP:Fine a grasshopper:Healthy>sh
Pinecone narrates 'evil puke, *snore*'

* S C HP:Fine a grasshopper:Healthy>shoot kirsten
Shoot whom?

* S C HP:Fine a grasshopper:Healthy>
Savah narrates 'bummer'

* S C HP:Fine a grasshopper:Healthy>
Kirsten narrates 'like that helped?'

* S C HP:Fine a grasshopper:Healthy>
You swiftly dodge a grasshopper's attempt to hit you.

* S C HP:Fine a grasshopper:Healthy>
Pendalyme narrates 'harhar'

* S C HP:Fine a grasshopper:Healthy>
You barely hit a grasshopper's leg and shatter it.

* S C HP:Fine a grasshopper:Hurt>sho
Graydalf narrates 'ill get your corpse'

* S C HP:Fine a grasshopper:Hurt>shal sh shoot
Ok.

* S C HP:Fine a grasshopper:Hurt>/shoot
A grasshopper tries to hit you, but your parry is successful.

-\|/-\exa corpse|/-\Fayrue narrates 'does your mood matter when backstabbing?'

You shoot a grasshopper's body extremely hard and shatter it.
You receive your share of experience.
info Total EXP: %x EXP to Level: %X Yes! 
You're beginning to get the idea.
A grasshopper is dead! R.I.P.

* S C HP:Fine>corpse (here) : 
a war arrow

* S C HP:Fine>Total EXP: 734743 EXP to Level: 195257 

* S C HP:Fine>s
Rocky Ground
A restless rabbit bounces around.
Exits: north, east, west.

* S C HP:Fine>
Kirsten narrates 'i was with guards too'

* S C HP:Fine>nn
Bend in a Path
The corpse of a grasshopper is lying here.
Exits: north, east, south, west.

* S C HP:Fine>A Worn Path
Exits: north, east, south, west.

* S C HP:Fine>sw
Bend in a Path
The corpse of a grasshopper is lying here.
Exits: north, east, south, west.

* S C HP:Fine>Bend in the Cliff Path
A restless rabbit bounces around.
Exits: east, south.

* S C HP:Fine>e
Khazlan narrates 'no, help backstab'

* S C HP:Fine>e
Bend in a Path
The corpse of a grasshopper is lying here.
Exits: north, east, south, west.

* S C HP:Fine>Sandy Ground
Exits: north, east, south, west.

* S C HP:Fine>ws
Bend in a Path
The corpse of a grasshopper is lying here.
Exits: north, east, south, west.

* S C HP:Fine>w
Rocky Ground
A restless rabbit bounces around.
Exits: north, east, west.

* S C HP:Fine>Path above the Cliffs
A small grasshopper clings to a blade of grass, ready to spring.
Exits: north, east, south.

* S C HP:Fine>
A grasshopper leaves north.

* S C HP:Fine>
Kirsten narrates 'she was a stabber btw'

* S C HP:Fine>n
Bend in the Cliff Path
A restless rabbit bounces around.
A small grasshopper clings to a blade of grass, ready to spring.
Exits: east, south.

* S C HP:Fine>
Rotho narrates 'kirsten dunst'

* S C HP:Fine>sh grasshopper-shoot grasshopper

\|Rotho narrates 'DROOL'

/-\|/-\|/-\You shoot a grasshopper's leg extremely hard and shatter it.
You receive your share of experience.
info Total EXP: %x EXP to Level: %X Yes! 
You're beginning to get the idea.
A grasshopper is dead! R.I.P.

* S C HP:Fine>get eket corpseTotal EXP: 734752 EXP to Level: 195248 

* S C HP:Fine>
You can't find an eket in the corpse.

* S C HP:Fine>
Pendalyme narrates 'drool heavy'

* S C HP:Fine>exa corpsecorpse (here) : 
a leather backpack
a water skin
a war arrow

* S C HP:Fine>
Uber narrates 'thlts wbar I saij :/'

* S C HP:Fine>sh rabbit\shoot rabbit

|/-exa corpse\|/-\You shoot a bouncing rabbit's left hindfoot extremely hard and shatter it.
You receive your share of experience.
info Total EXP: %x EXP to Level: %X Congratulations! This is the first time you've killed it!
Your blood freezes as you hear a bouncing rabbit's death cry.
A bouncing rabbit is dead! R.I.P.

* S C HP:Fine>corpse (here) : 
a double edged eket (brand new)
a war arrow
a war arrow
a sticky honeycomb
a wooden pipe
a crimson blouse (brand new)
a scarlet hood (brand new)
a crimson flowing skirt (brand new)
a thick pair of soft leather boots (brand new)
a crimson pair of sleeves (brand new)
a forest green cloak (brand new)
a scarlet silken sash
a hunting knife (brand new)
a war arrow

* S C HP:Fine>Total EXP: 734909 EXP to Level: 195091 

* S C HP:Fine>get eket corpse
You get a double edged eket from the corpse of a bouncing rabbit.

* S C HP:Fine>
Plancy narrates 'hweeewhee'

* S C HP:Fine>re|recover
You search the surroundings for your arrows...

/-\|/-You recover four arrows and put them in your quiver.

* S C HP:Fine>
Earand narrates 'Jesus...  Still can't get reroll!  =('

* S C HP:Fine>wie eket
You stop using an embellished longbow.
You awkwardly wield a double edged eket, prepared for battle.

* S C HP:Fine>aggscha mood agg
Ok.

* S C HP:Fine>Path above the Cliffs
Exits: north, east, south.

* S C HP:Fine>wherePlayers in your zone
--------------------
Sylian               - Path above the Cliffs

* S C HP:Fine>wimpncha mood wimp
Ok.

* S C HP:Fine>Bend in the Cliff Path
The corpse of a bouncing rabbit is lying here.
The corpse of a grasshopper is lying here.
Exits: east, south.

* S C HP:Fine>get honeycomb corpse
You get a sticky honeycomb from the corpse of a bouncing rabbit.

* S C HP:Fine>eat honeycomb
You eat the honeycomb.
You are full.

* S C HP:Fine>s
Path above the Cliffs
Exits: north, east, south.

* S C HP:Fine>wheresPlayers in your zone
--------------------
Sylian               - Path above the Cliffs

* S C HP:Fine>Bridge before Grey Havens
Exits: north, =south=, west.

* S C HP:Fine>w
Harlond East Gate
A sturdy pack horse is standing here.
Exits: east, [west].

* S C HP:Fine>whereEarand narrates 'But while I'm here...  Anyone give me full shining for full
fine, and circlet?  *dance dance*'

Khazlan narrates 'lick earand!'
Players in your zone
--------------------
Kirsten              - Inside Grey Havens
Xaros                - Harlond's Stable
Sylian               - Harlond East Gate
Graydalf             - Ferry Quay

* S C HP:Fine>wh graydalfwhois graydalf
Graydalf is a Man.
Is playing from *.net.

* S C HP:Fine>
Daerandir narrates 'dos samurai man priest '

* S C HP:Fine>wy xarosArglebargle, glop-glyf!?!

* S C HP:Fine>wherePlayers in your zone
--------------------
Kirsten              - Inside Grey Havens
Xaros                - Pet Shop
Sylian               - Harlond East Gate
Aniz                 - Grand Quay
Graydalf             - The Spicy Swordfish House

* S C HP:Fine>
Earand narrates 'Or am I asking you guys at wrong time of day?'
Saving Sylian.

* S C HP:Fine>wie bow
You stop using a double edged eket.
You awkwardly wield an embellished longbow, prepared for battle.

* S C HP:Fine>sho kirstenal sh shoot kirsten
Ok.

* S C HP:Fine>wshThe gate magically opens for you.
Inside Grey Havens
A map has been dropped here.
There is an old street-lamp on the border of the street.
The corpse of *a Woman* is lying here.
One of the strong town gatekeepers is standing here.
An elven guard is standing here at his post.
Kirsten the Woman is resting here.
Exits: north, [east], south, west.

* S C HP:Fine>/
Kirsten stops resting, and clambers on her feet.
shoot kirsten

-Kirsten begins some strange incantations...

\|An elven guard says 'We won't repeat that a lot of times Sylian, you'd better
follow me'

/-\|/-\Kirsten utters the words 'cure light'

|Kirsten begins some strange incantations...

You shoot Kirsten's right foot extremely hard and shatter it.
You swiftly dodge Kirsten's attempt to hit you.
You barely hit Kirsten's body and shatter it.

* S C HP:Fine Kirsten:Awful>
Kirsten begins some strange incantations...
Kirsten panics, and attempts to flee.
Kirsten leaves south.

* S C HP:Fine>s
Rampart Road
There is an old street-lamp on the border of the street.
Kirsten the Woman is standing here trying to concentrate.
Exits: north, south.

* S C HP:Fine>
Kirsten utters the words 'cure light'

* S C HP:Fine>
Kirsten leaves south.

* S C HP:Fine>k kirstensThey aren't here.

* S C HP:Fine>k kirstenHavens Park
Exits: north, south, west.

* S C HP:Fine>They aren't here.

* S C HP:Fine>sk kirstenHavens Park
A low shrub with bright green, oblong leaves is growing here.
Exits: north, west.

* S C HP:Fine>They aren't here.

* S C HP:Fine>ww
Havens Park
A placid pond is here, inviting you to take a refreshing drink.
The butchered corpse of a carp is lying here.
The butchered corpse of a carp is lying here.
An elven citizen is here enjoying the day.
A seagull is soaring high above you.
Exits: north, east, west.

* S C HP:Fine>whereMain Road
There is an old street-lamp on the border of the street.
Exits: north, east, [south], west.

* S C HP:Fine>Players in your zone
--------------------
Kirsten              - Valinor Street
Xaros                - Kevlar's Fine Armour
Sylian               - Main Road
Aniz                 - Aboard the Ferry (at the quay in Harlond)
Graydalf             - Main Road

* S C HP:Fine>w
Main Road
There is an old street-lamp on the border of the street.
Graydalf the Man is standing here trying to concentrate.
A sturdy pack horse is standing here.
Exits: east, south, west.

* S C HP:Fine>w
Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C HP:Fine>ww
Valinor Street
There is an old street-lamp on the border of the street.
Exits: east, west.

* S C HP:Fine>w
Valinor Street
There is an old street-lamp on the border of the street.
Exits: east, west.

* S C HP:Fine>Valinor Street
There is an old street-lamp on the border of the street.
Exits: north, east, west, up.

* S C HP:Fine>w
Valinor Street
There is an old street-lamp on the border of the street.
Kirsten the Woman is standing here.
Exits: north, east, west.

* S C HP:Fine>whereshPlayers in your zone
--------------------
Kirsten              - Valinor Street
Xaros                - Kevlar's Fine Armour
Sylian               - Valinor Street
Aniz                 - Aboard the Ferry (at the quay in Harlond)

* S C HP:Fine>/shoot kirsten

-\|/-\|/-You shoot Kirsten's right arm extremely hard and shatter it.
You feel more experienced.
info Total EXP: %x EXP to Level: %XYes! 
You're beginning to get the idea.
Your blood freezes as you hear Kirsten's death cry.
Kirsten has drawn her last breath! R.I.P.

* S C HP:Fine>Total EXP: 734909 EXP to Level: 195091

* S C HP:Fine>ee
Valinor Street
There is an old street-lamp on the border of the street.
Exits: north, east, west, up.

* S C HP:Fine>ee
Valinor Street
There is an old street-lamp on the border of the street.
Exits: east, west.

* S C HP:Fine>e
Valinor Street
There is an old street-lamp on the border of the street.
Exits: east, west.

* S C HP:Fine>n
Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C HP:Fine>n
Main Road
There is an old street-lamp on the border of the street.
Exits: east, south, west.

* S C HP:Fine>
An elven girl has arrived from the south.

* S C HP:Fine>
Alas, you cannot go that way...

* S C HP:Fine>
Alas, you cannot go that way...

* S C HP:Fine>en
Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, [south], west.

* S C HP:Fine>Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, south.

* S C HP:Fine>ne
Main Road
There is an old street-lamp on the border of the street.
Exits: north, south.

* S C HP:Fine>
Alas, you cannot go that way...

* S C HP:Fine>ne
Fountain Square
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
An Elven boy is running about here.
Exits: north, east, south.

* S C HP:Fine>Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C HP:Fine>ee
Inside Grey Havens
A map has been dropped here.
There is an old street-lamp on the border of the street.
The corpse of *a Woman* is lying here.
One of the strong town gatekeepers is standing here.
An elven guard is standing here at his post.
Exits: north, [east], south, west.

* S C>The gate magically opens for you.
Harlond East Gate
A sturdy pack horse is standing here.
Exits: east, [west].

* S C>inf
You are a female Silvan.
You are 67 years, 2 months and 14 days old.
You have played 13 hours (real time).
This ranks you as Sylian the Elf (level 12).
You are five feet ten and weigh ten stone and one pound.
Perception: vision 50, hearing -19, smell -40. Alertness: normal.
You find a form of beauty in other's pains.
Your equipment weighs sixty-four pounds. Heavy, but we will manage...
Your base abilities are: Str:12 Int:12 Wis:13 Dex:19 Con:15 Wil:14 Per:19.
Offensive Bonus: 74%, Dodging Bonus: 51%, Parrying Bonus: 41%.
Your armour provides an average protection of 2%.
You have 148/148 hit, 85/85 mana, and 77/124 movement points.
Your mood is wimpy. 
You will flee if your hit points go below 40.
You have scored 734,909 experience points and you have 3,068 travel points.
You are not known for any acts of war.
You need 195,091 exp. points and 0 travel points to reach the next level.
You have 13 celeb pennies and 26 busc pennies.
You are speaking Westron.
You are trying to sneak.
You will climb if necessary.

You are subjected to the following temporary effects:

*** Return: continue, b: back one page, r: redisplay, q:quit (99%) *** 
Fayrue narrates 'what kind of eq is good for a thief? thin leather?'

*** Return: continue, b: back one page, r: redisplay, q:quit (99%) *** - noquit

* S C>wherePlayers in your zone
--------------------
Xaros                - Kevlar's Fine Armour
Sylian               - Harlond East Gate
Aniz                 - Aboard the Ferry (at the quay in Harlond)

* S C>
Someone has arrived from the west.
A pack horse has arrived from the west.

* S C>ee
Bridge before Grey Havens
Exits: north, =south=, west.

* S C>n
Alas, you cannot go that way...

* S C>Path above the Cliffs
Exits: north, east, south.

* S C>wie eket
You stop using an embellished longbow.
You awkwardly wield a double edged eket, prepared for battle.

* S C>sw
Bridge before Grey Havens
Exits: north, =south=, west.

* S C>Someone has arrived from the south.
A pack horse has arrived from the south.

Harlond East Gate
A sturdy pack horse is standing here.
Exits: east, [west].

* S C>e
Bridge before Grey Havens
Someone is standing here.
A sturdy pack horse is standing here.
Exits: north, =south=, west.

* S C>n
Someone leaves west.
A pack horse leaves west.

* S C>n
Path above the Cliffs
Exits: north, east, south.

* S C>Bend in the Cliff Path
The corpse of a bouncing rabbit is lying here.
The corpse of a grasshopper is lying here.
Exits: east, south.

* S C>hide bow
Ok.

* S C>e
Bend in a Path
The corpse of a grasshopper is lying here.
Exits: north, east, south, west.

* S C>wherePlayers in your zone
--------------------
Sylian               - Bend in a Path

* S C>w
Bend in the Cliff Path
The corpse of a bouncing rabbit is lying here.
The corpse of a grasshopper is lying here.
Exits: east, south.

* S C>s
Path above the Cliffs
Exits: north, east, south.

* S C>s
Bridge before Grey Havens
Exits: north, =south=, west.

* S C>wherenPlayers in your zone
--------------------
Sylian               - Bridge before Grey Havens

* S C>n
Path above the Cliffs
Exits: north, east, south.

* S C>Bend in the Cliff Path
The corpse of a bouncing rabbit is lying here.
The corpse of a grasshopper is lying here.
Exits: east, south.

* S C>rev bow-You start to search for a bow.

\|/-\|/-\|/-where
You found an embellished longbow.

* S C>Players in your zone
--------------------
Sylian               - Bend in the Cliff Path

* S C>s
Path above the Cliffs
Exits: north, east, south.

* S C>s
Bridge before Grey Havens
Exits: north, =south=, west.

* S C>w
Harlond East Gate
Someone is here, riding a pack horse.
A sturdy pack horse is standing here.
Exits: east, [west].

* S C>wherePlayers in your zone
--------------------
Xaros                - Kevlar's Fine Armour
Sylian               - Harlond East Gate

* S C>
The gate magically opens for Someone.
Someone leaves west riding a pack horse.
A pack horse leaves west.

* S C>
Someone has arrived from the west riding a pack horse.
A pack horse has arrived from the west.

* S C>back someone/You begin to move silently to the back of your victim...

-\|/-\The gate magically opens for Someone.
Your victim has disappeared!
Someone leaves west riding a pack horse.
A pack horse leaves west.

* S C>
Someone has arrived from the west riding a pack horse.
A pack horse has arrived from the west.

* S C>e
Bridge before Grey Havens
Exits: north, =south=, west.

* S C>e
Alas, you cannot go that way...

* S C>ww
Harlond East Gate
Someone is here, riding a pack horse.
A sturdy pack horse is standing here.
Exits: east, [west].

* S C>The gate magically opens for you.
Inside Grey Havens
A map has been dropped here.
There is an old street-lamp on the border of the street.
The corpse of *a Woman* is lying here.
One of the strong town gatekeepers is standing here.
An elven guard is standing here at his post.
Exits: north, [east], south, west.

* S C>
An elven guard says 'We won't repeat that a lot of times Sylian, you'd better
follow me'

* S C>back someoneeBackstab whom?

* S C>The gate magically opens for you.
Harlond East Gate
Someone is here, riding a pack horse.
A sturdy pack horse is standing here.
Exits: east, [west].

* S C>back someone\You begin to move silently to the back of your victim...

|/-\|/-\|/-\|/-\|/-Graydalf makes a strange sound but is suddenly very silent, as you place a
double edged eket in his back.
You feel more experienced.
info Total EXP: %x EXP to Level: %XCongratulations! This is the first time you've killed it!
Your blood freezes as you hear Graydalf's death cry.
Graydalf has drawn his last breath! R.I.P.

* S C>Total EXP: 734909 EXP to Level: 195091

* S C>exa corpsecorpse (here) : 
a pile of coins
a water skin
a water skin
a stone
a hunting knife (brand new)
a lantern
a plain leather belt
a broadsword (brand new)
a leather backpack
a forest green cloak (used)
a large wooden full shield (used)
a thick pair of soft leather boots (brand new)
a plain pair of pants (brand new)
a plain hood (brand new)
a plain shirt (brand new)

* S C>tcctake coins corpse
You get a pile of coins from the corpse of *a Man*.
There was 1 lauren coin, 7 celeb pennies, and 38 busc pennies.

* S C>get pack corpse
Rotho narrates 'found em'
Plancy narrates 'hehe I'm Noldor and I'm about to age'

* S C>
You get a leather backpack from the corpse of *a Man*.

* S C>exa 2.packThe horse follows his master, and carries some of his equipment. The
horse seems rather strong to support all this weight.
A pack horse is in an excellent condition.

* S C>burn corpse|You gather wood and prepare a pyre.

/-\|/exa 2.backpack-Uber narrates 'dks lirgjens driont'

\|/-\|/-You set fire to the corpse.

* S C>backpack (carried) : 
a dark coloured flask
a dark coloured flask
a dark coloured flask

* S C>es
Bridge before Grey Havens
Exits: north, =south=, west.

* S C>Bend in Road to Grey Havens
Exits: =north=, =east=, south, west.

* S C>take all.flask pack
You can't find any flask in the pack.

* S C>s
Beside the Road
Exits: north, east, west.

* S C>take all.flask all.pack
A sparrow has arrived from the east.

* S C>
You get a dark coloured flask from a leather backpack.
You get a dark coloured flask from a leather backpack.
You get a dark coloured flask from a leather backpack.

* S C>
Lodas narrates 'any darkies bree/fnost?'

* S C>drop backpack
You drop the backpack.

* S C>wherPlayers in your zone
--------------------
Sylian               - Beside the Road

* S C>enn
You can't seem to find anything to enter.

* S C>Bend in Road to Grey Havens
Exits: =north=, =east=, south, west.

* S C>n
Bridge before Grey Havens
Exits: north, =south=, west.

* S C>wherePlayers in your zone
--------------------
Sylian               - Bridge before Grey Havens

* S C>wherePlayers in your zone
--------------------
Sylian               - Bridge before Grey Havens

* S C>sc
148/148 hits, 85/85 mana, and 86/124 moves.

* S C>stat
OB: 36%, DB: 50%, PB: 67%, Armour: 2%. Wimpy: 40. Mood: wimpy.
Needed: 195,091 xp, 0 tp. Lauren: 2. Alert: normal.
Affected by:
- noquit

* S C>wherePlayers in your zone
--------------------
Sylian               - Bridge before Grey Havens

* S C>w
Harlond East Gate
A body lies on a funeral pyre, the flames consuming the flesh.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: east, [west].

* S C>wherePlayers in your zone
--------------------
Xaros                - Kevlar's Fine Armour
Sylian               - Harlond East Gate

* S C>inf
You are a female Silvan.
You are 67 years, 2 months and 14 days old.
You have played 13 hours (real time).
This ranks you as Sylian the Elf (level 12).
You are five feet ten and weigh ten stone and one pound.
Perception: vision 50, hearing -25, smell -50. Alertness: normal.
You find a form of beauty in other's pains.
Your equipment weighs seventy-one pounds. Heavy, but we will manage...
Your base abilities are: Str:12 Int:12 Wis:13 Dex:19 Con:15 Wil:14 Per:19.
Offensive Bonus: 35%, Dodging Bonus: 50%, Parrying Bonus: 66%.
Your armour provides an average protection of 2%.
You have 148/148 hit, 85/85 mana, and 87/124 movement points.
Your mood is wimpy. 
You will flee if your hit points go below 40.
You have scored 734,909 experience points and you have 3,068 travel points.
You are not known for any acts of war.
You need 195,091 exp. points and 0 travel points to reach the next level.
You have 2 lauren coins and 64 busc pennies.
You are speaking Westron.
You are trying to sneak.
You will climb if necessary.

You are subjected to the following temporary effects:

*** Return: continue, b: back one page, r: redisplay, q:quit (99%) *** - noquit

* S C>wh xaroswhois xaros
Xaros is a level nine Sindarin Magician.
Is playing from *.com.

* S C>bac xarosalias ba back xaros
Ok.

* S C>wherePlayers in your zone
--------------------
Xaros                - Crab Lane
Sylian               - Harlond East Gate

* S C>wherePlayers in your zone
--------------------
Xaros                - Osse's Well
Sylian               - Harlond East Gate

* S C>wwwThe gate magically opens for you.
Inside Grey Havens
A map has been dropped here.
There is an old street-lamp on the border of the street.
The corpse of *a Woman* is lying here.
One of the strong town gatekeepers is standing here.
An elven guard is standing here at his post.
Exits: north, [east], south, west.

* S C>w
Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C>w
Fountain Square
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Exits: north, east, south.

* S C>s
Alas, you cannot go that way...

* S C>s
Alas, you cannot go that way...

* S C>Main Road
There is an old street-lamp on the border of the street.
An Elven boy is running about here.
Exits: north, south.

* S C>whereUber narrates 'i out'
Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, south.

* S C>s
Players in your zone
--------------------
Xaros                - Seagull Reception
Sylian               - Main Road

* S C>w
Main Road
There is an old street-lamp on the border of the street.
A pretty elven girl is strolling around here.
Exits: north, east, [south], west.

* S C>Main Road
There is an old street-lamp on the border of the street.
Exits: east, south, west.

* S C>ww
Main Road
There is an old street-lamp on the border of the street.
A seagull is soaring high above you.
Exits: north, east, south, west.

* S C>Valinor Street
There is an old street-lamp on the border of the street.
Exits: east, west.

* S C>w
Valinor Street
There is an old street-lamp on the border of the street.
Exits: east, west.

* S C>nn
Alas, you cannot go that way...

* S C>wn
Alas, you cannot go that way...

* S C>Valinor Street
There is an old street-lamp on the border of the street.
Exits: north, east, west, up.

* S C>Well Passage
There is an old street-lamp on the border of the street.
Exits: north, south.

* S C>n
Osse's Well
A map has been dropped here.
The large Well of Osse is here, full of sparkling clear water.
There is an old street-lamp on the border of the street.
Curifil the elven guide stands here carrying an old book.
Exits: north, east, south, west.

* S C>wuSeagull Inn
A large bulletin board is mounted on a wall here.
Eldinor the owner and bartender of the Seagull Inn is serving drinks here.
An elven lamplighter is resting here.
An elven woman is here merrily walking along.
An Elven boy is running about here.
Exits: east, up.

* S C>baSeagull Reception
A large bulletin board is mounted on a wall here.
A fine marble chessboard with ivory and ebony pieces is set here.
An Elven innkeeper is standing here, ready to give you a room.
A sturdy pack horse is standing here.
Exits: down.

* S C>back xaros
Backstab whom?

* S C>deSeagull Inn
A large bulletin board is mounted on a wall here.
Eldinor the owner and bartender of the Seagull Inn is serving drinks here.
An elven lamplighter is resting here.
An elven woman is here merrily walking along.
An Elven boy is running about here.
Exits: east, up.

* S C>whereOsse's Well
A map has been dropped here.
The large Well of Osse is here, full of sparkling clear water.
There is an old street-lamp on the border of the street.
Curifil the elven guide stands here carrying an old book.
Exits: north, east, south, west.

* S C>Players in your zone
--------------------
Sylian               - Osse's Well

* S C>seeWell Passage
There is an old street-lamp on the border of the street.
Exits: north, south.

* S C>e
Alas, you cannot go that way...

* S C>e
Alas, you cannot go that way...

* S C>s
Alas, you cannot go that way...

* S C>e
Rotho narrates 'bn fucked up'
Alas, you cannot go that way...

* S C>e
Valinor Street
There is an old street-lamp on the border of the street.
Exits: north, east, west, up.

* S C>e
Valinor Street
There is an old street-lamp on the border of the street.
Exits: east, west.

* S C>e
Valinor Street
There is an old street-lamp on the border of the street.
Exits: east, west.

* S C>e
Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C>n
Main Road
There is an old street-lamp on the border of the street.
A pretty elven girl is strolling around here.
A pretty elven girl is strolling around here.
Exits: east, south, west.

* S C>n
Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, [south], west.

* S C>Main Road
There is an old street-lamp on the border of the street.
An Elven boy is running about here.
Exits: north, east, south.

* S C>Main Road
There is an old street-lamp on the border of the street.
Exits: north, south.

* S C>e
Alas, you cannot go that way...

* S C>ne
Fountain Square
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Exits: north, east, south.

* S C>Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C>ee
Uber narrates 'i am too'
Inside Grey Havens
A map has been dropped here.
There is an old street-lamp on the border of the street.
The corpse of *a Woman* is lying here.
One of the strong town gatekeepers is standing here.
An elven guard is standing here at his post.
Exits: north, [east], south, west.

* S C>The gate magically opens for you.
Harlond East Gate
A body lies on a funeral pyre, the flames consuming the flesh.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: east, [west].

* S C>wherePlayers in your zone
--------------------
Kirsten              - Seagull Reception
Sylian               - Harlond East Gate

* S C>
Rotho narrates 'go fort'

* S C>shoal sh shoot
Ok.

* S C>wie bow
You stop using a double edged eket.
You awkwardly wield an embellished longbow, prepared for battle.

* S C>
Kirsten narrates 'how do i get sylian sauron listed?'

* S C>who kirstenwhereAinur
-----
 [ M] Kenzu Daru, servant of Master Badger 
 [Ms] Deor !  (Idle)
 [ M] Calmacil Ar-Belzagar, the 18th King of Numenor 
 [Mc] Erent Crackere, 
Your Funky WhiteBread.  (Idle)
 [Mw] Macabre of The Rohirrim  (Idle)
 [Mc] Rogon is a liar  (Idle)
 [Mc] Anolad the Red Apprentice  (Idle)
 [Mc] Donutello   (Idle)
 [Ms] Ferumbras promotes Zolt [Retired]  (Idle)

9 players on.

* S C>Players in your zone
--------------------
Kirsten              - Seagull Reception
Sylian               - Harlond East Gate

* S C>sho kirstenal sh shoot kirsten
Ok.

* S C>ww
The gate magically opens for you.
Inside Grey Havens
A map has been dropped here.
There is an old street-lamp on the border of the street.
The corpse of *a Woman* is lying here.
One of the strong town gatekeepers is standing here.
An elven guard is standing here at his post.
Exits: north, [east], south, west.

* S C>whereMain Road
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C>ss
Kirsten narrates 'she killed me again'

Players in your zone
--------------------
Kirsten              - Seagull Reception
Sylian               - Main Road

* S C>Grocery
An elven grocer is standing here, quietly humming to herself.
Exits: north.

* S C>
Alas, you cannot go that way...

* S C>nw
Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C>ss
Fountain Square
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Exits: north, east, south.

* S C>Main Road
There is an old street-lamp on the border of the street.
An Elven boy is running about here.
Exits: north, south.

* S C>whereMain Road
There is an old street-lamp on the border of the street.
Exits: north, east, south.

* S C>s
Players in your zone
--------------------
Kirsten              - Seagull Reception
Sylian               - Main Road

* S C>w
Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, [south], west.

* S C>w
Main Road
There is an old street-lamp on the border of the street.
A pretty elven girl is strolling around here.
Exits: east, south, west.

* S C>Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C>ww
Kirsten narrates 'this is getting ridiculous'
Valinor Street
There is an old street-lamp on the border of the street.
Exits: east, west.

* S C>Valinor Street
There is an old street-lamp on the border of the street.
Exits: east, west.

* S C>w
Valinor Street
There is an old street-lamp on the border of the street.
Exits: north, east, west, up.

* S C>n
Well Passage
There is an old street-lamp on the border of the street.
Exits: north, south.

* S C>nw
Osse's Well
A map has been dropped here.
The large Well of Osse is here, full of sparkling clear water.
There is an old street-lamp on the border of the street.
Curifil the elven guide stands here carrying an old book.
An elven woman is here merrily walking along.
Graydalf the Man is sitting here.
Exits: north, east, south, west.

* S C>uSeagull Inn
A large bulletin board is mounted on a wall here.
Eldinor the owner and bartender of the Seagull Inn is serving drinks here.
An elven lamplighter is resting here.
An Elven boy is running about here.
Exits: east, up.

* S C>shSeagull Reception
A large bulletin board is mounted on a wall here.
A fine marble chessboard with ivory and ebony pieces is set here.
An Elven innkeeper is standing here, ready to give you a room.
A sturdy pack horse is standing here.
Kirsten the Woman is standing here.
Exits: down.

* S C>|shoot kirsten

/-\|/-\|Your victim has disappeared!
Kirsten leaves down.

* S C>dshSeagull Inn
A large bulletin board is mounted on a wall here.
Eldinor the owner and bartender of the Seagull Inn is serving drinks here.
An elven lamplighter is resting here.
An Elven boy is running about here.
Exits: east, up.

* S C>shoot kirsten
Shoot whom?

* S C>eshOsse's Well
A map has been dropped here.
The large Well of Osse is here, full of sparkling clear water.
There is an old street-lamp on the border of the street.
Curifil the elven guide stands here carrying an old book.
Exits: north, east, south, west.

* S C>shoot kirsten
Shoot whom?

* S C>ss
Well Passage
There is an old street-lamp on the border of the street.
Exits: north, south.

* S C>Valinor Street
There is an old street-lamp on the border of the street.
Exits: north, east, west, up.

* S C>
Uber narrates 'nujd vpme buckuL lt'

* S C>wie eket
You stop using an embellished longbow.
You awkwardly wield a double edged eket, prepared for battle.

* S C>wherePlayers in your zone
--------------------
Kirsten              - Ranger's Home
Sylian               - Valinor Street
Graydalf             - Central Street

* S C>
Smuggles narrates 'comin'

* S C>bac graydalfalias ba back graydalf
Ok.

* S C>se
Alas, you cannot go that way...

* S C>ee
Valinor Street
There is an old street-lamp on the border of the street.
Exits: east, west.
Beleghir narrates 'how many lb?'

* S C>Valinor Street
There is an old street-lamp on the border of the street.
Exits: east, west.

* S C>e
Main Road
There is an old street-lamp on the border of the street.
Graydalf the Man is standing here.
Exits: north, east, south, west.

* S C>e
Graydalf leaves east.

* S C>Main Road
There is an old street-lamp on the border of the street.
A seagull is soaring high above you.
A pretty elven girl is strolling around here.
Graydalf the Man is standing here.
Exits: east, south, west.

* S C>whereGraydalf leaves east.
Main Road
There is an old street-lamp on the border of the street.
Graydalf the Man is standing here.
Exits: north, east, [south], west.

* S C>
Graydalf leaves east.

* S C>Players in your zone
--------------------
Kirsten              - Small Cobblestone Street
Sylian               - Main Road
Graydalf             - somewhere

* S C>
Fayrue narrates 'sylian's align is going down everytime he/she kills you'

* S C>e
Uber narrates '3 or 4'
Havens Park
A placid pond is here, inviting you to take a refreshing drink.
The butchered corpse of a carp is lying here.
The butchered corpse of a carp is lying here.
An elven citizen is here enjoying the day.
A seagull is soaring high above you.
Graydalf the Man is standing here.
Exits: north, east, west.

* S C>
Graydalf leaves west.

* S C>ebaHavens Park
A low shrub with bright green, oblong leaves is growing here.
Exits: north, west.

* S C>back graydalf
Backstab whom?

* S C>n
Havens Park
Exits: north, south, west.

* S C>n
Rampart Road
There is an old street-lamp on the border of the street.
A pretty elven girl is strolling around here.
Exits: north, south.

* S C>n
Inside Grey Havens
A map has been dropped here.
There is an old street-lamp on the border of the street.
The corpse of *a Woman* is lying here.
One of the strong town gatekeepers is standing here.
An elven guard is standing here at his post.
Exits: north, [east], south, west.

* S C>
An elven guard says 'Last warning Sylian, follow me or a bounty will be placed
upon your head'

* S C>ebaThe gate magically opens for you.
Harlond East Gate
A body lies on a funeral pyre, the flames consuming the flesh.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: east, [west].

* S C>back graydalf
Backstab whom?

* S C>
Kirsten narrates 'i dont know what lev'

* S C>
Uber narrates 'rotha ok?'

* S C>wherePlayers in your zone
--------------------
Kirsten              - somewhere
Sylian               - Harlond East Gate
Graydalf             - Main Road

* S C>e
Bridge before Grey Havens
Exits: north, =south=, west.

* S C>
Kirsten narrates 'she can stab'

* S C>wherePlayers in your zone
--------------------
Sylian               - Bridge before Grey Havens

* S C>w
Harlond East Gate
A body lies on a funeral pyre, the flames consuming the flesh.
A sturdy pack horse is standing here.
A sturdy pack horse is standing here.
Exits: east, [west].

* S C>wherePlayers in your zone
--------------------
Kirsten              - somewhere
Sylian               - Harlond East Gate
Graydalf             - somewhere

* S C>wh sylianwhois sylian
Sylian is an Elf.
Is playing from [numerical address].

* S C>whereGlambi narrates 'lol dragor is istari right? well he is on saurons list!'
Players in your zone
--------------------
Kirsten              - Fish Quay
Sylian               - Harlond East Gate
Graydalf             - Ranger's Home

* S C>
The last ashes blow in the wind as the fire slowly disappears.

* S C>wherePlayers in your zone
--------------------
Kirsten              - Herb Quay
Sylian               - Harlond East Gate
Graydalf             - Ranger's Home

* S C>scout westThe gate seems to be closed.

* S C>wherePlayers in your zone
--------------------
Kirsten              - Ferry Quay
Sylian               - Harlond East Gate
Graydalf             - Ranger's Home

* S C>
Fayrue narrates 'that means shes over 5'

* S C>sq/search quick
You begin to search ...

-\|/-where
You didn't find anyone.

* S C>Players in your zone
--------------------
Kirsten              - The Pier of Grey Havens
Sylian               - Harlond East Gate
Graydalf             - Ranger's Home

* S C>wherePlayers in your zone
--------------------
Kirsten              - The Pier of Grey Havens
Sylian               - Harlond East Gate
Graydalf             - Ranger's Home

* S C>wherePlayers in your zone
--------------------
Kirsten              - The Pier of Grey Havens
Sylian               - Harlond East Gate
Graydalf             - Ranger's Home

* S C>wherePlayers in your zone
--------------------
Kirsten              - The Pier of Grey Havens
Sylian               - Harlond East Gate
Graydalf             - Ranger's Home

* S C>wherePlayers in your zone
--------------------
Kirsten              - The Pier of Grey Havens
Sylian               - Harlond East Gate
Graydalf             - Ranger's Home

* S C>eq
You are using:
<wielded>            a double edged eket (brand new)
<worn as shield>     a metal wall shield (brand new)
<worn on head>       a plain hood (used)
<worn on body>       a plain shirt (brand new)
<worn about body>    a forest green cloak (brand new)
<worn on arms>       a plain pair of sleeves (used)
<worn on hands>      a thin pair of leather gloves (used)
<worn on legs>       a plain pair of pants (used)
<worn on feet>       a pair of soft leather boots (used)
<worn on finger>     a ring
<worn on back>       a leather backpack
<worn across back>   a quiver
<worn as belt>       a plain leather belt
<worn on belt>       a hunting knife (dented)
<worn on belt>       a hooded brass lantern; it is lit
<worn on belt>       a water skin
<worn on belt>       a set of lock picks

* S C>
Kirsten narrates 'pls...can someone help me'

* S C>sq|search quick
You begin to search ...

/-\|/You didn't find anyone.

* S C>wh graydalfwhois graydalf
Graydalf is a Man.
Is playing from *.net.

* S C>who aAinur
-----
 [ M] Kenzu Daru, servant of Master Badger 
 [Ms] Deor !  (Idle)
 [ M] Calmacil Ar-Belzagar, the 18th King of Numenor 
 [Mc] Erent Crackere, 
Your Funky WhiteBread.  (Idle)
 [Mw] Macabre of The Rohirrim  (Idle)
 [Mc] Rogon is a liar  (Idle)
 [Mc] Anolad the Red Apprentice  (Idle)
 [Mc] Donutello   (Idle)
 [Ms] Ferumbras promotes Zolt [Retired]  (Idle)

9 players on.

* S C>wherePlayers in your zone
--------------------
Kirsten              - The Pier of Grey Havens
Sylian               - Harlond East Gate
Graydalf             - Main Road

* S C>wherePlayers in your zone
--------------------
Kirsten              - The Pier of Grey Havens
Sylian               - Harlond East Gate
Graydalf             - Main Road

* S C>wherePlayers in your zone
--------------------
Kirsten              - The Pier of Grey Havens
Sylian               - Harlond East Gate
Graydalf             - Main Road

* S C>wherePlayers in your zone
--------------------
Kirsten              - The Pier of Grey Havens
Sylian               - Harlond East Gate
Graydalf             - Main Road

* S C>
Uber narrates 'toJy cbming'

* S C>
Kirsten narrates 'she wants to kill me again'

* S C>
Uber narrates 'in brfhe'

* S C>
Saving Sylian.

* S C>wherePlayers in your zone
--------------------
Kirsten              - The Pier of Grey Havens
Sylian               - Harlond East Gate
Graydalf             - Main Road

* S C>wherePlayers in your zone
--------------------
Kirsten              - The Pier of Grey Havens
Sylian               - Harlond East Gate
Graydalf             - Main Road

* S C>wherePlayers in your zone
--------------------
Kirsten              - The Pier of Grey Havens
Sylian               - Harlond East Gate
Graydalf             - Fountain Square

* S C>sq
Kirsten narrates 'i dont know, she incognito'

* S C>\search quick
You begin to search ...

|/where-\wwba|You didn't find anyone.

* S C>Players in your zone
--------------------
Kirsten              - The Pier of Grey Havens
Sylian               - Harlond East Gate
Graydalf             - Inside Grey Havens

* S C>The gate magically opens for you.
Inside Grey Havens
A map has been dropped here.
There is an old street-lamp on the border of the street.
The corpse of *a Woman* is lying here.
One of the strong town gatekeepers is standing here.
An elven guard is standing here at his post.
An Elven boy is running about here.
Graydalf the Man is standing here.
Exits: north, [east], south, west.

* S C>Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C>back graydalf
Backstab whom?

* S C>wherePlayers in your zone
--------------------
Kirsten              - The Pier of Grey Havens
Sylian               - Main Road
Graydalf             - Inside Grey Havens

* S C>ebaInside Grey Havens
A map has been dropped here.
There is an old street-lamp on the border of the street.
The corpse of *a Woman* is lying here.
One of the strong town gatekeepers is standing here.
An elven guard is standing here at his post.
An Elven boy is running about here.
Exits: north, [east], south, west.

* S C>back graydalf
Backstab whom?

* S C>
An elven gatekeeper says 'Well Sylian, I must kill you now.''
An elven gatekeeper yells 'Sylian is now wanted dead or alive in GreyHavens! (Sylian attacked Kirsten)'
You swiftly dodge an elven gatekeeper's attempt to hit you.
You try to pierce an elven gatekeeper, but he parries successfully.

* S C an elven gatekeeper:Healthy>f
Beleghir narrates 'i'm lb'

* S C an elven gatekeeper:Healthy>e
You flee head over heels.
Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C>Inside Grey Havens
A map has been dropped here.
There is an old street-lamp on the border of the street.
The corpse of *a Woman* is lying here.
One of the strong town gatekeepers is standing here.
An elven guard is standing here at his post.
An Elven boy is running about here.
Exits: north, [east], south, west.

* S C>
You swiftly dodge an elven guard's attempt to slash you.

* S C an elven guard:Healthy>
An elven guard says 'I will hunt you until you're dead, Sylian!'

* S C an elven guard:Healthy>efNo way! 
You are fighting for your life!
You pierce an elven guard's right leg very hard and tickle it.

* S C an elven guard:Fine>
You flee head over heels.
Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C>se
Grocery
An elven grocer is standing here, quietly humming to herself.
Exits: north.

* S C>
Alas, you cannot go that way...

* S C>nn
Main Road
There is an old street-lamp on the border of the street.
An elven guard is standing here at his post.
Exits: north, east, south, west.

* S C>e
Bakery
There are six tickets here.
An elven baker is standing here, covered in flour.
Exits: south.

* S C>e
Alas, you cannot go that way...

* S C>se
Alas, you cannot go that way...

* S C>ee
Main Road
There is an old street-lamp on the border of the street.
An elven guard is standing here at his post.
Exits: north, east, south, west.

* S C>Inside Grey Havens
A map has been dropped here.
There is an old street-lamp on the border of the street.
The corpse of *a Woman* is lying here.
One of the strong town gatekeepers is standing here.
An Elven boy is running about here.
Exits: north, [east], south, west.

* S C>The gate seems to be closed.

* S C>The gate seems to be closed.

* S C>ew
The gate seems to be closed.
An elven gatekeeper yells 'Sylian has been found at 'Inside Grey Havens' after escaping GreyHavens's justice!'
An elven gatekeeper hits your left arm hard.
You try to pierce an elven gatekeeper, but he parries successfully.

* S C HP:Fine an elven gatekeeper:Healthy>No way! 
You are fighting for your life!

* S C HP:Fine an elven gatekeeper:Healthy>f
Fayrue narrates 'just let her, her align goes down and she will eventually be
put on saurons list'

* S C HP:Fine an elven gatekeeper:Healthy>An elven citizen has arrived from the north.
You flee head over heels.
Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C HP:Fine>inf
An elven guard has arrived from the south.

* S C HP:Fine>
You swiftly dodge an elven guard's attempt to slash you.

* S C HP:Fine an elven guard:Fine>
You are a female Silvan.
You are 67 years, 2 months and 14 days old.
You have played 13 hours (real time).
This ranks you as Sylian the Elf (level 12).
You are five feet ten and weigh ten stone and one pound.
Perception: vision 50, hearing -25, smell -50. Alertness: normal.
You find a form of beauty in other's pains.
Your equipment weighs seventy-one pounds. Heavy, but we will manage...
Your base abilities are: Str:12 Int:12 Wis:13 Dex:19 Con:15 Wil:14 Per:19.
Offensive Bonus: 35%, Dodging Bonus: 50%, Parrying Bonus: 66%.
Your armour provides an average protection of 2%.
Your mood is wimpy. 
You will flee if your hit points go below 40.
You have scored 735,119 experience points and you have 3,068 travel points.
You are not known for any acts of war.
You need 194,881 exp. points and 0 travel points to reach the next level.
You have 2 lauren coins and 64 busc pennies.
You are speaking Westron.
You are trying to sneak.
You will climb if necessary.

You are subjected to the following temporary effects:
- panic

*** Return: continue, b: back one page, r: redisplay, q:quit (99%) *** s
You try to pierce an elven guard, but he parries successfully.

*** Return: continue, b: back one page, r: redisplay, q:quit (99%) *** s- noquit

* S C HP:Fine an elven guard:Fine>w
No way! 
You are fighting for your life!

* S C HP:Fine an elven guard:Fine>fNo way! 
You are fighting for your life!

* S C HP:Fine an elven guard:Fine>wf
You flee head over heels.
Fountain Square
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Exits: north, east, south.

* S C HP:Fine>w
Alas, you cannot go that way...
An elven guard has arrived from the east.

* S C HP:Fine>w
You flee head over heels.
Main Road
There is an old street-lamp on the border of the street.
Exits: north, south.

* S C HP:Fine>
Alas, you cannot go that way...

* S C HP:Fine>
Alas, you cannot go that way...

* S C HP:Fine>simpArglebargle, glop-glyf!?!

* S C HP:Fine>
An elven lieutenant has arrived from the south.
An elven guard has arrived from the south.

* S C HP:Fine>s
Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, south.

* S C HP:Fine>wimpscha mood wimp

Ok.

* S C HP:Fine>e
Main Road
There is an old street-lamp on the border of the street.
A pretty elven girl is strolling around here.
An elven guard is standing here at his post.
Exits: north, east, [south], west.

* S C HP:Fine>
An elven guard passes dangerously close to your hiding place.

* S C HP:Fine>Havens Park
A placid pond is here, inviting you to take a refreshing drink.
The butchered corpse of a carp is lying here.
The butchered corpse of a carp is lying here.
An elven citizen is here enjoying the day.
A seagull is soaring high above you.
Exits: north, east, west.
An elven guard has arrived from the west.

* S C HP:Fine>e
An elven guard passes dangerously close to your hiding place.

* S C HP:Fine>n
Havens Park
A low shrub with bright green, oblong leaves is growing here.
Exits: north, west.

* S C HP:Fine>n
Havens Park
Exits: north, south, west.

* S C HP:Fine>Rampart Road
There is an old street-lamp on the border of the street.
Exits: north, south.

* S C HP:Fine>en
Kirsten narrates 'i just let her kill me?'

* S C HP:Fine>e
Alas, you cannot go that way...

* S C HP:Fine>Inside Grey Havens
A map has been dropped here.
There is an old street-lamp on the border of the street.
The corpse of *a Woman* is lying here.
One of the strong town gatekeepers is standing here.
An Elven boy is running about here.
An elven citizen is here enjoying the day.
Exits: north, [east], south, west.
An elven guard has arrived from the west.

* S C HP:Fine>The gate seems to be closed.

* S C HP:Fine>ne
An elven guard slashes your body and tickles it.
You try to pierce an elven guard, but he parries successfully.

* S C HP:Fine an elven guard:Healthy>No way! 
You are fighting for your life!
An elven guard says 'I will hunt you until you're dead, Sylian!'

* S C HP:Fine an elven guard:Healthy>n
Someone has arrived from the west.
No way! 
You are fighting for your life!

* S C HP:Fine an elven guard:Healthy>fnNo way! 
You are fighting for your life!
The gate magically opens for Someone.
Someone leaves east.
An elven guard has arrived from the north.

* S C HP:Fine an elven guard:Healthy>n
You flee head over heels.
Rampart Road
There is an old street-lamp on the border of the street.
The elven lieutenant is here looking for any sign of trouble.
An elven guard is wandering here, keeping the peace.
Exits: north, south.

* S C HP:Fine>Inside Grey Havens
A map has been dropped here.
There is an old street-lamp on the border of the street.
The corpse of *a Woman* is lying here.
One of the strong town gatekeepers is standing here.
An Elven boy is running about here.
An elven citizen is here enjoying the day.
An elven guard is wandering here, keeping the peace.
An elven guard is wandering here, keeping the peace.
Exits: north, [east], south, west.

* S C HP:Fine>n
Rampart Road
There is an old street-lamp on the border of the street.
Exits: north, south, west, up.

* S C HP:Fine>Rampart Road
There is an old street-lamp on the border of the street.
Exits: north, south, west.

* S C HP:Fine>n
Pinecone narrates 'yeah sacrifice yourself'
Rampart Road
There is an old street-lamp on the border of the street.
A large beautiful rose bush is blooming here.
Exits: north, south.

* S C HP:Fine>
An elven guard has arrived from the south.

* S C HP:Fine>nn
Rampart Road
There is an old street-lamp on the border of the street.
Exits: south, west, up.
Kirsten narrates 'she got 18 gold of mine already'

* S C HP:Fine>
Alas, you cannot go that way...

* S C HP:Fine>wwwPath Along the City Wall
There is an old street-lamp on the border of the street.
A large beautiful rose bush is blooming here.
Exits: east, west.

* S C HP:Fine>w
Rocky Shoreline
Exits: north, east, south, west.

* S C HP:Fine>Sandy Lane
Exits: north, east, west.

* S C HP:Fine>ww
Sia narrates 'go berserk'
Shipyard
There is an old street-lamp on the border of the street.
An elven boat-fisher is here hard at work on his boat.
A wolf spider is here, among the trees.
A wolf spider is here, among the trees.
Exits: east, south, west.

* S C HP:Fine>
Pinecone narrates 'for the greater good'

* S C HP:Fine>w
Kirsten narrates 'not funny'

* S C HP:Fine>w
Savah narrates 'maybe pray and ask for help?'
Spider Garden
A tiny spider is here, eating a tiny bug.
A wolf spider is here, among the trees.
A beautiful and docile horse is standing here.
Exits: east, west.

* S C HP:Fine>Spider Yard
A fishing net has been left here.
A wolf spider is here, among the trees.
Exits: east, west.

* S C HP:Fine>Fish Quay
There is an old street-lamp on the border of the street.
Exits: east, south.

* S C HP:Fine>
Alas, you cannot go that way...

* S C HP:Fine>ws
Alas, you cannot go that way...

* S C HP:Fine>w
Fish Market
There is an old street-lamp on the border of the street.
A Fishmonger is standing here, loudly advertising today's catch.
Exits: north, east, south, west.

* S C HP:Fine>Fish Quay
There is an old street-lamp on the border of the street.
Exits: east, west.

* S C HP:Fine>ww
Ferry Quay
There is an old street-lamp on the border of the street.
A domesticated pony, beast of burden to many, stands here.
Exits: east, south.

* S C HP:Fine>
Alas, you cannot go that way...

* S C HP:Fine>sw
Herb Quay
There is an old street-lamp on the border of the street.
Exits: north, east, south.

* S C HP:Fine>
Alas, you cannot go that way...

* S C HP:Fine>n
Ferry Quay
There is an old street-lamp on the border of the street.
A domesticated pony, beast of burden to many, stands here.
Exits: east, south.

* S C HP:Fine>s
Herb Quay
There is an old street-lamp on the border of the street.
Exits: north, east, south.

* S C HP:Fine>inf
You are a female Silvan.
You are 67 years, 2 months and 14 days old.
You have played 13 hours (real time).
This ranks you as Sylian the Elf (level 12).
You are five feet ten and weigh ten stone and one pound.
Perception: vision 50, hearing -28, smell -55. Alertness: normal.
You find a form of beauty in other's pains.
Your equipment weighs seventy-one pounds. Heavy, but we will manage...
Your base abilities are: Str:12 Int:12 Wis:13 Dex:19 Con:15 Wil:14 Per:19.
Offensive Bonus: 35%, Dodging Bonus: 50%, Parrying Bonus: 66%.
Your armour provides an average protection of 2%.
You have 130/148 hit, 85/85 mana, and 59/124 movement points.
Your mood is wimpy. 
You will flee if your hit points go below 40.
You have scored 735,119 experience points and you have 3,078 travel points.
You are not known for any acts of war.
You need 194,881 exp. points and 0 travel points to reach the next level.
You have 2 lauren coins and 64 busc pennies.
You are speaking Westron.
You are trying to sneak.
You will climb if necessary.

You are subjected to the following temporary effects:

*** Return: continue, b: back one page, r: redisplay, q:quit (98%) *** s- panic
- noquit

* S C HP:Fine>Grand Quay
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C HP:Fine>w
The Pier of Grey Havens
There is an old street-lamp on the border of the street.
Cirdan the Shipwright is standing here (glowing).
The elven lieutenant is here looking for any sign of trouble.
Kirsten the Woman is standing here.
Exits: east.

* S C HP:Fine>e
Grand Quay
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C HP:Fine>n
Herb Quay
There is an old street-lamp on the border of the street.
Exits: north, east, south.

* S C HP:Fine>s
Grand Quay
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C HP:Fine>w
The Pier of Grey Havens
There is an old street-lamp on the border of the street.
Cirdan the Shipwright is standing here (glowing).
The elven lieutenant is here looking for any sign of trouble.
Kirsten the Woman is standing here.
Exits: east.

* S C HP:Fine>k kirsten
You pierce Kirsten's left arm very hard and shatter it.
Cirdan the Shipwright hits your right foot extremely hard and shatters it.
You swiftly dodge Kirsten's attempt to hit you.

* S C HP:Hurt Kirsten:Bad>
Cirdan the Shipwright says 'I will hunt you until you're dead, Sylian!'

* S C HP:Hurt Kirsten:Bad>
Graydalf narrates 'shes fucked just got ghed attacjked'
Kirsten panics, and attempts to flee.
Kirsten leaves east.

* S C HP:Hurt Cirdan the Shipwright:Healthy>f
An elven lieutenant slashes your right leg very hard.

* S C HP:Hurt Cirdan the Shipwright:Healthy>
An elven lieutenant says 'I will hunt you until you're dead, Sylian!'

* S C HP:Hurt Cirdan the Shipwright:Healthy>n
You flee head over heels.
Grand Quay
There is an old street-lamp on the border of the street.
Kirsten the Woman is standing here.
Exits: north, east, south, west.

* S C HP:Hurt>Herb Quay
There is an old street-lamp on the border of the street.
Exits: north, east, south.

* S C HP:Hurt>s
Grand Quay
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.
Cirdan the Shipwright has arrived from the west.
An elven lieutenant has arrived from the west.

* S C HP:Hurt>k kirstens
Cirdan the Shipwright passes dangerously close to your hiding place.

* S C HP:Hurt>They aren't here.
Cirdan the Shipwright tries to hit you, but your parry is successful.
Cirdan the Shipwright swiftly dodges your attempt to pierce him.

* S C HP:Hurt Cirdan the Shipwright:Healthy>No way! 
You are fighting for your life!

* S C HP:Hurt Cirdan the Shipwright:Healthy>
An elven lieutenant slashes your left foot extremely hard and shatters it.

* S C HP:Hurt Cirdan the Shipwright:Healthy>f
You flee head over heels.
Herb Quay
There is an old street-lamp on the border of the street.
Exits: north, east, south.

* S C HP:Hurt Move:Tired>nn
Ferry Quay
There is an old street-lamp on the border of the street.
A domesticated pony, beast of burden to many, stands here.
Exits: east, south.

* S C HP:Hurt Move:Tired>n
Alas, you cannot go that way...

* S C HP:Hurt Move:Tired>e
Alas, you cannot go that way...

* S C HP:Hurt Move:Tired>Fish Quay
There is an old street-lamp on the border of the street.
An elven guard is standing here at his post.
The elven lieutenant is here looking for any sign of trouble.
An elven guard is wandering here, keeping the peace.
An elven guard is wandering here, keeping the peace.
Exits: east, west.

* S C HP:Hurt Move:Tired>
An elven lieutenant tries to slash you, but your parry is successful.
An elven guard leaves east.
You try to pierce an elven lieutenant, but he parries successfully.

* S C HP:Hurt Move:Tired an elven lieutenant:Healthy>
An elven lieutenant says 'I will hunt you until you're dead, Sylian!'

* S C HP:Hurt Move:Tired an elven lieutenant:Healthy>e
You swiftly dodge an elven guard's attempt to slash you.

* S C HP:Hurt Move:Tired an elven lieutenant:Healthy>fNo way! 
You are fighting for your life!
An elven guard says 'I will hunt you until you're dead, Sylian!'

* S C HP:Hurt Move:Tired an elven lieutenant:Healthy>e
You flee head over heels.
Fish Market
There is an old street-lamp on the border of the street.
A Fishmonger is standing here, loudly advertising today's catch.
An elven guard is wandering here, keeping the peace.
An elven guard is standing here at his post.
Exits: north, east, south, west.

* S C HP:Hurt Move:Tired>The Spicy Swordfish House
A large bulletin board is mounted on a wall here.
A retired fisherman works as bartender and cook here.
An elven woman is here merrily walking along.
An Elven boy is running about here.
A pretty elven girl is strolling around here.
Exits: south, west.
An elven guard has arrived from the west.

* S C HP:Hurt Move:Tired>wimpe
An elven guard yells 'Sylian has been found at 'The Spicy Swordfish House' after escaping GreyHavens's justice!'
An elven guard tries to slash you, but your parry is successful.

* S C HP:Hurt Move:Tired an elven guard:Healthy>
An elven guard says 'I will hunt you until you're dead, Sylian!'

* S C HP:Hurt Move:Tired an elven guard:Healthy>cha mood wimp
Ok.

* S C HP:Hurt Move:Tired an elven guard:Healthy>s
No way! 
You are fighting for your life!

* S C HP:Hurt Move:Tired an elven guard:Healthy>
An elven lieutenant has arrived from the west.
An elven guard has arrived from the west.

* S C HP:Hurt Move:Tired an elven guard:Healthy>fNo way! 
You are fighting for your life!
An elven guard has arrived from the west.

* S C HP:Hurt Move:Tired an elven guard:Healthy>se
You swiftly dodge an elven guard's attempt to slash you.
You flee head over heels.
Fish Market
There is an old street-lamp on the border of the street.
A Fishmonger is standing here, loudly advertising today's catch.
Exits: north, east, south, west.

* S C HP:Hurt Move:Tired>
An elven lieutenant has arrived from the east.
An elven guard has arrived from the east.
An elven guard has arrived from the east.

* S C HP:Hurt Move:Tired>s
Old Ropemaker's Street
There is an old street-lamp on the border of the street.
A black and white cat is playing in the grass.
Exits: north, east, south, west.
An elven guard has arrived from the north.

* S C HP:Hurt Move:Tired>Faldor's Fine Weapons
Faldor the weaponsmith is here demonstrating his latest work.
Exits: west.

* S C HP:Hurt Move:Tired>ee
Alas, you cannot go that way...

* S C HP:Hurt Move:Tired>
Alas, you cannot go that way...

* S C HP:Hurt Move:Tired>w
Alas, you cannot go that way...

* S C HP:Hurt Move:Tired>ss
Old Ropemaker's Street
There is an old street-lamp on the border of the street.
A black and white cat is playing in the grass.
An elven guard is standing here at his post.
The elven lieutenant is here looking for any sign of trouble.
An elven guard is wandering here, keeping the peace.
An elven guard is wandering here, keeping the peace.
Exits: north, east, south, west.

* S C HP:Hurt Move:Tired>s
Old Ropemaker's Street
There is an old street-lamp on the border of the street.
Exits: north, south.
An elven guard has arrived from the north.
An elven lieutenant has arrived from the north.
An elven guard has arrived from the north.

* S C HP:Hurt Move:Tired>Old Ropemaker's Street
There is an old street-lamp on the border of the street.
Exits: north, south, west.

* S C HP:Hurt Move:Tired>Osse's Well
A map has been dropped here.
The large Well of Osse is here, full of sparkling clear water.
There is an old street-lamp on the border of the street.
Curifil the elven guide stands here carrying an old book.
Exits: north, east, south, west.

* S C HP:Hurt Move:Tired>hide bowee
Ok.

* S C HP:Hurt Move:Tired>Crab Lane
There is an old street-lamp on the border of the street.
An Elven boy is running about here.
An elven woman is here merrily walking along.
Exits: north, west.

* S C HP:Hurt Move:Tired>
Alas, you cannot go that way...

* S C HP:Hurt Move:Tired>
An elven woman leaves north.

* S C HP:Hurt Move:Tired>ne
Crab Lane
There is an old street-lamp on the border of the street.
An Elven boy is running about here.
An elven woman is here merrily walking along.
Exits: north, east, south.

* S C HP:Hurt Move:Tired>Crab Alley
There is an old street-lamp on the border of the street.
Exits: east, west.

* S C HP:Hurt Move:Tired>n
Alas, you cannot go that way...

* S C HP:Hurt Move:Tired>en
Central Street
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C HP:Hurt Move:Tired>n
Starlight Square
There is an old street-lamp on the border of the street.
An elven guard is standing here at his post.
Exits: north, east, south.

* S C HP:Hurt Move:Tired>whereShady Street
Exits: north, south, west.

* S C HP:Hurt Move:Tired>Players in your zone
--------------------
Kirsten              - Old Ropemaker's Street
Sylian               - Shady Street
Graydalf             - Small Cobblestone Street

* S C HP:Hurt Move:Tired>nn
Shady Street
Exits: north, south.

* S C HP:Hurt Move:Tired>w
Shipyard
There is an old street-lamp on the border of the street.
An elven boat-fisher is here hard at work on his boat.
A wolf spider is here, among the trees.
A wolf spider is here, among the trees.
Exits: east, south, west.

* S C HP:Hurt Move:Slow>Spider Garden
A tiny spider is here, eating a tiny bug.
A wolf spider is here, among the trees.
A beautiful and docile horse is standing here.
Exits: east, west.

* S C HP:Hurt Move:Slow>n
Alas, you cannot go that way...

* S C HP:Hurt Move:Slow>ww
Spider Yard
A fishing net has been left here.
A wolf spider is here, among the trees.
Exits: east, west.

* S C HP:Hurt Move:Slow>Fish Quay
There is an old street-lamp on the border of the street.
Cirdan the Shipwright is standing here (glowing).
The elven lieutenant is here looking for any sign of trouble.
Exits: east, south.

* S C HP:Hurt Move:Slow>s
Cirdan the Shipwright hits your right foot very hard and shatters it.
You try to pierce Cirdan the Shipwright, but he parries successfully.

* S C HP:Wounded Move:Slow Cirdan the Shipwright:Healthy>
The sun rises over the city wall.

* S C HP:Wounded Move:Slow Cirdan the Shipwright:Healthy>fNo way! 
You are fighting for your life!
You swiftly dodge an elven lieutenant's attempt to slash you.

* S C HP:Wounded Move:Slow Cirdan the Shipwright:Healthy>
You flee head over heels.
Spider Yard
A fishing net has been left here.
A wolf spider is here, among the trees.
Exits: east, west.

* S C HP:Wounded Move:Slow>
Cirdan the Shipwright has arrived from the west.
An elven lieutenant has arrived from the west.

* S C HP:Wounded Move:Slow>ws
Fish Quay
There is an old street-lamp on the border of the street.
Exits: east, south.

* S C HP:Wounded Move:Slow>Fish Market
There is an old street-lamp on the border of the street.
A Fishmonger is standing here, loudly advertising today's catch.
A black and white cat is playing in the grass.
Exits: north, east, south, west.

* S C HP:Wounded Move:Slow>boar
An elven guard has arrived from the south.

* S C HP:Wounded Move:Slow>Arglebargle, glop-glyf!?!

* S C HP:Wounded Move:Slow>s
Old Ropemaker's Street
There is an old street-lamp on the border of the street.
The elven lieutenant is here looking for any sign of trouble.
An elven guard is wandering here, keeping the peace.
An elven guard is standing here at his post.
An elven guard is standing here at his post.
Exits: north, east, south, west.

* S C HP:Wounded Move:Slow>n
An elven lieutenant fails to slash you.
An elven guard tries to slash you, but your parry is successful.
An elven guard tries to slash you, but your parry is successful.
You pierce an elven lieutenant's body very hard and tickle it.

* S C HP:Wounded Move:Slow an elven lieutenant:Fine>w
No way! 
You are fighting for your life!
An elven guard says 'I will hunt you until you're dead, Sylian!'
An elven lieutenant says 'I will hunt you until you're dead, Sylian!'
An elven guard has arrived from the south.

* S C HP:Wounded Move:Slow an elven lieutenant:Fine>fNo way! 
You are fighting for your life!

* S C HP:Wounded Move:Slow an elven lieutenant:Fine>
Rotho narrates 'they killed a hobbit'
An elven guard has arrived from the north.

* S C HP:Wounded Move:Slow an elven lieutenant:Fine>n
An elven guard slashes your body very hard and shatters it.
You swiftly dodge an elven guard's attempt to slash you.

* S C HP:Wounded Move:Slow an elven lieutenant:Fine>
You are already attempting to flee!
An elven guard says 'I will hunt you until you're dead, Sylian!'
You flee head over heels.
Herbalist
An elven herbalist is watching his merchandise here.
Exits: east, west.

* S C HP:Wounded Move:Slow>w
Alas, you cannot go that way...

* S C HP:Wounded Move:Slow>
An elven lieutenant has arrived from the east.
An elven guard has arrived from the east.

* S C HP:Wounded Move:Slow>Herb Quay
There is an old street-lamp on the border of the street.
Exits: north, east, south.

* S C HP:Wounded Move:Slow>baordnArglebargle, glop-glyf!?!
An elven lieutenant has arrived from the east.
An elven guard has arrived from the east.

* S C HP:Wounded Move:Slow>baordFerry Quay
There is an old street-lamp on the border of the street.
A domesticated pony, beast of burden to many, stands here.
An elven woman is here merrily walking along.
Exits: east, south.

* S C HP:Wounded Move:Slow>Arglebargle, glop-glyf!?!

* S C HP:Wounded Move:Slow>s
An elven lieutenant has arrived from the south.
An elven guard has arrived from the south.

* S C HP:Wounded Move:Slow>s
Herb Quay
There is an old street-lamp on the border of the street.
An elven guard is standing here at his post.
Exits: north, east, south.
An elven guard has arrived from the east.

* S C HP:Wounded Move:Slow>Grand Quay
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C HP:Wounded Move:Slow>s
Banshee narrates 'she shoots also i got a war arrow in my inventory'

* S C HP:Wounded Move:Slow>
An elven guard has arrived from the north.

* S C HP:Wounded Move:Slow>Grand Market
There is an old street-lamp on the border of the street.
Exits: north, west.

* S C HP:Wounded Move:Slow>ss
Alas, you cannot go that way...

* S C HP:Wounded Move:Slow>ws
Alas, you cannot go that way...

* S C HP:Wounded Move:Slow>s
Grand Quay
There is an old street-lamp on the border of the street.
Exits: east, south.

* S C HP:Wounded Move:Slow>Grand Quay
There is an old street-lamp on the border of the street.
Exits: north, south.

* S C HP:Wounded Move:Weak>wherePelargir Quay
There is an old street-lamp on the border of the street.
Exits: north, south.

* S C HP:Wounded Move:Weak>s
Players in your zone
--------------------
Kirsten              - Seagull Reception
Sylian               - Pelargir Quay
Graydalf             - Small Cobblestone Street

* S C HP:Wounded Move:Weak>Light Court
There is an old street-lamp on the border of the street.
Exits: north, east, [south], west.

* S C HP:Wounded Move:Weak>s
The towerdoor seems to be closed.

* S C HP:Wounded Move:Weak>w
Light Jetty
An elven fisher is standing here.
Exits: east, west.

* S C HP:Wounded Move:Weak>w
Light Jetty
Exits: [north], east.

* S C HP:Wounded Move:Weak>hide tho\You attempt to hide yourself.

|/-\|An elven lieutenant has arrived from the east.
An elven guard has arrived from the east.

/-\An elven lieutenant passes dangerously close to your hiding place.

|/-Aye! 
You cannot concentrate any more...
An elven lieutenant slashes your right foot very hard and shatters it.
You wish that your wounds would stop BLEEDING so much!
You try to pierce an elven lieutenant, but he parries successfully.

* S C HP:Bad Move:Slow an elven lieutenant:Fine>
You flee head over heels.
PANIC! 
You couldn't escape!

* S C HP:Bad Move:Slow an elven lieutenant:Fine>
An elven guard slashes your right foot hard and shatters it.
You wish that your wounds would stop BLEEDING so much!

* S C HP:Awful Move:Slow an elven lieutenant:Fine>
You flee head over heels.
Light Jetty
An elven fisher is standing here.
Exits: east, west.

* S C HP:Awful Move:Weak>eeeLight Court
There is an old street-lamp on the border of the street.
An elven guard is standing here at his post.
An elven guard is standing here at his post.
Exits: north, east, [south], west.

* S C HP:Awful Move:Weak>e
End of Valinor Street
There is an old street-lamp on the border of the street.
Exits: east, west.

* S C HP:Awful Move:Weak>Valinor Street
There is an old street-lamp on the border of the street.
The corpse of *a Woman* is lying here.
Exits: north, east, west.

* S C HP:Awful Move:Weak>Valinor Street
There is an old street-lamp on the border of the street.
Exits: north, east, west, up.

* S C HP:Awful Move:Weak>ee
Valinor Street
There is an old street-lamp on the border of the street.
Exits: east, west.

* S C HP:Awful Move:Weak>e
Valinor Street
There is an old street-lamp on the border of the street.
Exits: east, west.

* S C HP:Awful Move:Weak>e
Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C HP:Awful Move:Weak>e
Main Road
There is an old street-lamp on the border of the street.
A helpful elven citizen is cleaning up the area here.
Exits: east, south, west.

* S C HP:Awful Move:Weak>Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, [south], west.

* S C HP:Awful Move:Fainting>
Kirsten narrates 'if i log in my other char and kill her...would that be
illegal?'

* S C HP:Awful Move:Weak>rem ekete
You stop using a double edged eket.

* S C HP:Awful Move:Weak>Havens Park
A placid pond is here, inviting you to take a refreshing drink.
The butchered corpse of a carp is lying here.
The butchered corpse of a carp is lying here.
An elven citizen is here enjoying the day.
A seagull is soaring high above you.
Exits: north, east, west.

* S C HP:Awful Move:Weak>hide eketw
Ok.

* S C HP:Awful Move:Weak>Vinny narrates 'yes'
Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, [south], west.

* S C HP:Awful Move:Weak>l snnThe door is closed.

* S C HP:Awful Move:Weak>Main Road
There is an old street-lamp on the border of the street.
Exits: north, east, south.

* S C HP:Awful Move:Weak>Main Road
There is an old street-lamp on the border of the street.
Exits: north, south.

* S C HP:Awful Move:Fainting>n
Fountain Square
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Exits: north, east, south.

* S C HP:Awful Move:Fainting>wherePlayers in your zone
--------------------
Kirsten              - Seagull Reception
Sylian               - Fountain Square
Graydalf             - Small Cobblestone Street

* S C HP:Awful Move:Fainting>n
Small Cobblestone Street
There is an old street-lamp on the border of the street.
Graydalf the Man is standing here.
Exits: north, south, west.

* S C HP:Awful Move:Fainting>
Graydalf leaves south.

* S C HP:Awful Move:Weak>k gradyalfThey aren't here.

* S C HP:Awful Move:Fainting>sk gradyalfFountain Square
A large fountain, made from grey stone, pours water from its centre.
There is an old street-lamp on the border of the street.
Exits: north, east, south.
An elven citizen has arrived from the east.

* S C HP:Awful Move:Fainting>They aren't here.

* S C HP:Awful Move:Fainting>
An elven lieutenant has arrived from the south.
An elven guard has arrived from the south.

* S C HP:Awful Move:Fainting>
An elven lieutenant slashes your body extremely hard and shatters it.
You feel a strong ache there!
You are mortally wounded and will die soon if not aided.

o S C HP:Dying Move:Fainting an elven lieutenant:Healthy>
Ouch! 
You lose a level!

You are dead! Sorry...
info Total EXP after Death: %x 

o S C HP:Awful Move:Fainting>Total EXP after Death: 551553 

* S C HP:Awful Move:Fainting>
Pinecone suddenly vanishes in an explosion of rhymes!

* S C HP:Awful Move:Weak>stat
OB: 29%, DB: -5%, PB: 0%, Armour: 0%. Wimpy: 40. Mood: wimpy.
Needed: 148,447 xp, 0 tp. Lauren: 0. Alert: normal.

* S C HP:Awful Move:Weak>inf
You are a female Silvan.
You are 58 years old. It's your birthday today!
You have played 14 hours (real time).
This ranks you as Sylian the Elf (level 11).
You are five feet ten and weigh ten stone and one pound.
Perception: vision 50, hearing -10, smell -25. Alertness: normal.
You find a form of beauty in other's pains.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:12 Int:12 Wis:13 Dex:19 Con:15 Wil:14 Per:19.
Offensive Bonus: 29%, Dodging Bonus: -5%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 1/133 hit, 84/84 mana, and 7/121 movement points.
Your mood is wimpy. 
You will flee if your hit points go below 40.
You have scored 551,553 experience points and you have 3,078 travel points.
You are not known for any acts of war.
You need 148,447 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Westron.
You are trying to sneak.
You will climb if necessary.

* S C HP:Awful Move:Weak>* S C HP:Awful Move:Weak>
Deor tells you 'Do you have an explanation as to why you are killing whities
at the moment?'

* S C HP:Awful Move:Weak>sle
You go to sleep.

o S C HP:Awful Move:Weak>sc
6/133 hits, 84/84 mana, and 21/121 moves.

o S C HP:Awful Move:Slow>scwa14/133 hits, 84/84 mana, and 44/121 moves.

o S C HP:Bad Move:Tired>
You wake, and sit up.

* S C HP:Bad Move:Tired>
Now you feel strong enough to return to Arda.

* S C HP:Bad Move:Tired>t deor rping a char
Ok.

* S C HP:Bad Move:Tired>wherePlayers in your zone
--------------------
Plancy               - Halls of Awaiting
Haedin               - Halls of Awaiting
Sylian               - Halls of Mandos
Malaris              - Halls of Mandos

* S C HP:Bad Move:Tired>pray gray havens
You kneel down and try to hear the Ainulindale.

* S C HP:Bad Move:Tired>
The Ainulindale whispers to you 'Only pure souls may enter GreyHavens!'

* S C HP:Bad Move:Tired>inf
You are a female Silvan.
You are 58 years old. It's your birthday today!
You have played 14 hours (real time).
This ranks you as Sylian the Elf (level 11).
You are five feet ten and weigh ten stone and one pound.
Perception: vision 50, hearing -10, smell -25. Alertness: normal.
You find a form of beauty in other's pains.
Your equipment weighs nothing. Peanuts.
Your base abilities are: Str:12 Int:12 Wis:13 Dex:19 Con:15 Wil:14 Per:19.
Offensive Bonus: 29%, Dodging Bonus: 20%, Parrying Bonus: 0%.
You are not wearing any armour.
You have 15/133 hit, 84/84 mana, and 49/121 movement points.
Your mood is wimpy. 
You will flee if your hit points go below 40.
You have scored 551,553 experience points and you have 3,078 travel points.
You are not known for any acts of war.
You need 148,447 exp. points and 0 travel points to reach the next level.
You have 0 copper.
You are speaking Westron.
You are trying to sneak.
You will climb if necessary.

* S C HP:Bad Move:Tired>pray shire
You kneel down and try to hear the Ainulindale.

* S C HP:Bad>
The Ainulindale whispers to you 'Let that country be for my beloved Hobbits...'

* S C HP:Bad>
Deor tells you '
Ok. well if you are going to rp a killing Elf, you should be
listed fairly so that others may seek revenge.'

* S C HP:Bad>t deor nod
Ok.

* S C HP:Bad>pray fornost
You kneel down and try to hear the Ainulindale.

* S C HP:Bad>
In response to your request strange harmonies come from nowhere...
Listening to them, you have the strange sensation to fade away...

* S C HP:Bad>
Suddenly an explosion of ancient rhymes makes the space collapse around you!
You blink, you vanish! And you are in Fornost!
At the Well
A circular stone well has been built here.
There is an old street-lamp on the border of the street.
Fardur the guide is here, leaning on his walking-stick.
A wealthy merchant is slowly strolling around here.
A rugged-looking man is standing here.
A man passes by, intent on his business.

* S C HP:Bad>
The Ainulindale whispers to you 'Fornost is your hometown!'

* S C HP:Bad>where
A townsman leaves west.

* S C HP:Bad>
A merchant leaves south.

* S C HP:Bad>w
Players in your zone
--------------------
Lodas                - The Traveller's Shop
Fayrue               - The Mighty Hammer Weaponry
Banshee              - The Mighty Hammer Weaponry
Sylian               - At the Well
Atholas              - The Tailor's Shop
Sapo                 - The Mighty Hammer Weaponry

* S C HP:Bad>Maybe you should get on your feet first?

* S C HP:Bad>s
Maybe you should get on your feet first?

* S C HP:Bad>standw
You stand up.

* S C HP:Bad>s
Market Square
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
A man passes by, intent on his business.
Exits: north, east, south, west.

* S C HP:Bad>The Crown of Arnor Inn
An old innkeeper stands here, talking to some guests.
A wealthy merchant is slowly strolling around here.
A wealthy merchant is slowly strolling around here.
Someone is standing here.
Exits: north, east.

* S C HP:Bad>wherePlayers in your zone
--------------------
Lodas                - The Traveller's Shop
Fayrue               - The Mighty Hammer Weaponry
Banshee              - The Mighty Hammer Weaponry
Sylian               - The Crown of Arnor Inn
Atholas              - The Tailor's Shop
Sapo                 - The Mighty Hammer Weaponry

* S C HP:Bad>nw
Saving Sylian.

* S C HP:Bad>s
Market Square
There is an old street-lamp on the border of the street.
The corpse of a little dog is lying here.
A man passes by, intent on his business.
A rugged-looking man is standing here.
Exits: north, east, south, west.

* S C HP:Bad>Western End of Market Square
There is an old street-lamp on the border of the street.
Exits: north, east, south, west.

* S C HP:Bad>Craftsmen's Alley
There is an old street-lamp on the border of the street.
A citizen-mercenary is here, waiting for a job.
Exits: north, south, west.

* S C HP:Bad>s
A citizen mercenary leaves west.

* S C HP:Bad>Craftsmen's Alley
There is an old street-lamp on the border of the street.
Exits: north, south, west.

* S C HP:Bad>ss
Jester's Corner
A large bulletin board is mounted on a wall here.
There is an old street-lamp on the border of the street.
An old man is walking around, cleaning up.
Exits: north, east.

* S C HP:Bad>
Alas, you cannot go that way...

* S C HP:Bad>e
Craftsmen's Alley
There is an old street-lamp on the border of the street.
A woman is here, looking for someone to chat with.
A woman is here, looking for someone to chat with.
A cute little girl is here.
Exits: north, east, west.

* S C HP:Bad>n
The King's Armoury
An armourer stands here.
Exits: south.

* S C HP:Bad>slap bnasees
You would slap them into next week if they were here!

* S C HP:Bad>en
Craftsmen's Alley
There is an old street-lamp on the border of the street.
A woman is here, looking for someone to chat with.
Exits: north, east, west.

* S C HP:Bad>Craftsmen's Alley
There is an old street-lamp on the border of the street.
Exits: north, east, west.

* S C HP:Bad>The Mighty Hammer Weaponry
On the ground, there are two wooden clubs.
A weaponsmith stands here.
Banshee the Dwarf is standing here.
Fayrue the Hobbit is standing here.
Sapo the Half-Elf is resting here.
Exits: south.

* S C HP:Bad>
Fayrue says 'OMFG'

* S C HP:Bad>s
Craftsmen's Alley
There is an old street-lamp on the border of the street.
Exits: north, east, west.

* S C HP:Bad>
Banshee has arrived from the north.

* S C HP:Bad>e
At an Old Gateway
There is an old street-lamp on the border of the street.
Exits: north, west.

* S C HP:Bad>ww
Craftsmen's Alley
There is an old street-lamp on the border of the street.
Banshee the Dwarf is standing here.
Exits: north, east, west.

* S C HP:Bad>Craftsmen's Alley
There is an old street-lamp on the border of the street.
A woman is here, looking for someone to chat with.
Exits: north, east, west.

* S C HP:Bad>e
Banshee has arrived from the east.

* S C HP:Bad>Craftsmen's Alley
There is an old street-lamp on the border of the street.
Exits: north, east, west.

* S C HP:Bad>e
At an Old Gateway
There is an old street-lamp on the border of the street.
Exits: north, west.

* S C HP:Bad>clc 'cure light'

|You start to concentrate...

/-\|/-\Your scratches and bruises disappear.

* S C HP:Bad Mana:Burning>ww
Craftsmen's Alley
There is an old street-lamp on the border of the street.
Exits: north, east, west.

* S C HP:Bad Mana:Burning>Craftsmen's Alley
There is an old street-lamp on the border of the street.
A woman is here, looking for someone to chat with.
Banshee the Dwarf is standing here.
An old man is walking around, cleaning up.
Exits: north, east, west.

* S C HP:Bad Mana:Burning>w
Lodas has arrived from the north.

* S C HP:Bad Mana:Burning>
Lodas leaves east.

* S C HP:Bad Mana:Burning>n
Banshee leaves east.
Jester's Corner
A large bulletin board is mounted on a wall here.
There is an old street-lamp on the border of the street.
A woman is here, looking for someone to chat with.
A cute little girl is here.
Exits: north, east.

* S C HP:Bad Mana:Burning>
Sapo narrates 'Sylian got dead, who did it? laugh'

* S C HP:Bad Mana:Burning>n
Craftsmen's Alley
There is an old street-lamp on the border of the street.
Exits: north, south, west.

* S C HP:Bad Mana:Burning>Deor has transferred you!
Morgul Vale
A mailbox stands here stuffed full of messages.
Deor the Ainu is standing here.
Alas, you cannot go that way...

* S C HP:Bad Mana:Burning>t sauron listw
Ok.
Sauron tells you 'My Envoys: Olfang, Dragor, Sadoc, Merilon and Guzzo, more to
come.'

* S C HP:Bad Mana:Burning>
Alas, you cannot go that way...

* S C HP:Bad Mana:Burning>
Deor says '
You will have to wait until there is a V+ to list you.'
Graydalf tells you 'why did you kill me you dumb bitch i wasent even looking
for ya'

* S C HP:Bad Mana:Burning>l
Morgul Vale
A mailbox stands here stuffed full of messages.
Deor the Ainu is standing here.

* S C HP:Wounded Mana:Burning>
Deor says 'Then they will return you to Arda to fend for yourself as you see
fit.'

* S C HP:Wounded Mana:Burning>say uhh can i quit this char for now or?
Ok.

* S C HP:Wounded Mana:Burning>who aAinur
-----
 [Ms] Deor ! 
 [ M] Calmacil Ar-Belzagar, the 18th King of Numenor 
 [Mc] Erent Crackere, 
Your Funky WhiteBread. 
 [Mw] Macabre of The Rohirrim  (Idle)
 [Mc] Rogon is a liar  (Idle)
 [Mc] Anolad the Red Apprentice  (Idle)
 [Mc] Donutello   (Idle)
 [Ms] Ferumbras promotes Zolt [Retired]  (Idle)

8 players on.

* S C HP:Wounded Mana:Burning>wh deorwhois deor
Deor ! is a Maia (Shaper).

Currently working on the eriadorian plains west of the weathertop, as
well as the barren lands of the Ancient Broken Road.

* S C HP:Wounded Mana:Burning>sc
38/133 hits, 84/84 mana, and 72/121 moves.

* S C HP:Wounded>say is it fun in the army?
Ok.

* S C HP:Wounded>l
Deor has jailed you in Aman for 416 days.

* S C HP:Wounded>The Abyss

* S C HP:Wounded>
A shimmering pillar of light appears, and Deor steps in...

* S C HP:Wounded>l
The Abyss
Deor the Ainu is standing here.

* S C HP:Wounded>l
The Abyss
Deor the Ainu is standing here.

* S C HP:Wounded>say wow never been here
You try to speak, but your voice is swallowed by the thick air surrounding you.

* S C HP:Wounded>l
The Abyss
Deor the Ainu is standing here.

* S C HP:Wounded>
Deor tells you 'Now you can quit.'

* S C HP:Wounded>
Graydalf tells you 'where did ya stash my shit bitch'

* S C HP:Wounded>t deor thanks
Ok.

* S C HP:Wounded>
Deor tells you 'When you come back'

* S C HP:Wounded>
Deor tells you '
You should be here'

* S C HP:Wounded>l
The Abyss
Deor the Ainu is standing here (typing a message).

* S C HP:Wounded>exa deorDeor ! is in an excellent condition.
Deor ! is using: 
<held>               a small fiddle
<held>               a little purse
<worn on head>       a sparkling circlet of golden flowers
<worn on body>       a thin, soft leather jerkin (brand new)
<worn about body>    a Swedish flag flying a golden cross on a sky blue background
<worn on arms>       a thin pair of soft leather sleeves (brand new)
<worn on hands>      a thin pair of leather gloves (brand new)
<worn on legs>       a thin pair of soft leather trousers (brand new)
<worn on feet>       a thin pair of soft leather boots (brand new)
<worn around neck>   a red ruby; it has a soft glowing aura
<worn around neck>   a restraining bolt
<worn on wrist>      a little green leaf
<worn on finger>     a black ring
<worn on finger>     an engagement ring
<worn as belt>       a gleaming belt
<worn on belt>       a strange set of lock picks
<worn on belt>       a smelly bladder
<worn on belt>       a wand of noise reduction

ask deor spare gleamin?* S C HP:Wounded>
You try to ask, but your voice is swallowed by the thick air surrounding you.

* S C HP:Wounded>l
The Abyss
Deor the Ainu is standing here (typing a message).

* S C HP:Wounded>
Graydalf tells you 'where is my stuff or ill nuke ya again'

* S C HP:Wounded>wave deor
You wave good-bye to Deor.

* S C HP:Wounded>wh graydalfwhois graydalf
Graydalf is a Man.
Is playing from *.net.

* S C HP:Wounded>t graydalf uhh man i railed you
Ok.

* S C HP:Wounded>
Deor says 'Later'

* S C HP:Wounded>
Deor disappears in a puff of smoke.

* S C HP:Wounded>wave
You wave.

* S C HP:Wounded>pktroph #
        *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  1%,  #Graydalf                 |   2,  2%,  #Kirsten                  |
|   1,  1%,  #Malaris                  |                                      |

* S C HP:Wounded>wherePlayers in your zone
--------------------
Sylian               - The Abyss

* S C HP:Wounded>
Saving Sylian.

* S C HP:Wounded>quitGoodbye, friend.. Come back soon!

Top of Page Down to last comment


killer2002-06-27 08:32:53
i am sick in the head
Thoren2002-06-27 08:50:00
I think ppl need to get there char nuked for this stupid shit it getting old and retarded.
Tendor2002-06-27 09:37:59
*Snore* You need some help dude...
*an Orc*2002-06-27 09:56:46
teehee you silly pukes crack me up!
Zigilhim2002-06-27 09:57:12
just small question...wtf is wrong with u?
Maegnas2002-06-27 11:09:45
Tangoman pisses you off and you start killing random people for that?
Unknown2002-06-27 12:39:15
tangoman is sylian is one of the teen-swedes
An Ainu2002-06-27 13:46:02
*** And the asshole wanker stupid little prick who has no brain award goes to ...

(TADAAA) p(Sylian)

MORON !
Unknown2002-06-27 13:59:40
Not that tangoman was in this log but tangoman=longo
Re Thoren2002-06-27 15:38:51
t sauron list... He's as well as nuked.
Otto2002-06-27 15:58:16
Zit faced teens who can't get laid IRL always act like Sylian when they think they are anonymous via the internet. This is a very old story for all pk muds.
What so cool about Mume is that theses types are handled rather quickly and efficiently.
Three cheers for Deor.
Miyahk2002-06-27 17:12:34
How can you be so dumb Sylian? What is the fun to kill lowbies, they no xp or so, and u get sauron listed. WHAT is the fun? Can't see it...
Boring2002-06-27 17:30:00
wow, you managed to kill clueless newbies
gamon2002-06-27 19:44:53
holly shit your cool now that you can kill newbies that dont know what is going on!!! wtf was going threw your head at the time?? was it stupidity or was it mentality??
An Estonian2002-06-27 20:38:18
me estonian like logly this goodest. me estonian see kill. me estonian like kill. greatly kill! everypersons know kill bestly. estonia bestest!
skar2002-06-27 20:47:17
graydalf2002-06-27 21:31:33
god damm that bitch i need lightning bolt for her ass
corpse of *some2002-06-27 22:15:10
Throw-away char and kill newbis:
YOU ROCK!
if u didnt wanna die u should follow guards
sylian2002-06-27 22:26:26
im not a throw away char im a same side pker
Grang2002-06-27 22:51:53
well done!!
Unknown2002-06-28 00:36:58
Haha, I thought that was hella funny, I was hella cracking up!
Vim2002-06-28 03:10:55
This guy play Putte? He sucks as badly with his sameside stabs ;) 3 lowbies is pretty lame for gh... why didnt you just hide outside the gate and shoot em dead, one by one til the legends came for your ass? If that's RP, well forget to roleplay? Re Otto: Having sex doesn't mean someone's no longer a wanker *cackle*
Unknown2002-06-28 03:20:49
hrmm interesting that the gates of gh open for you even though you are evil.
The real Otto2002-06-28 04:26:31
HEHE FUNNY LOG BUT I WOULD CUT OUT ALL THE BULLSHIT
Omega2002-06-28 07:20:38
This is the sadiest log I've ever seen. Plus the title is incorrect, It should read Newbies dieing to a pain in the ass'. It's sad that people have to do things like this when they're quiting a character.
Kirsten2002-06-28 07:32:08
LOLZ!
Kirsten Dunst2002-06-28 07:33:43
where is my spiderman?
Kirsten Dunst2002-06-28 07:39:13
where is my spiderman?
Confused2002-06-28 10:33:52
I still don't understand, why didn't you just whack Tangoman? We would would have loved you and praised this log for doing that.
Spiderman2002-06-28 12:07:15
FUCK MUMENET :/
Ares2002-06-28 15:26:07
BANSITE SUCH FUCKING MORONS
Fedak2002-06-28 17:10:30
Sylian, you and your lof of shit, u should go see a psychologist, you got a really big problem. Why don't u try to kill high level rather than kill newbie? Maybe coz u're dumb, u should be a really poor guy to do such thing.
Pedrag2002-06-28 17:22:49
Best part of the log: * S C HP:Wounded>quitGoodbye, friend.. Come back soon!
Sylian, read this as: Goodbye, moron.. Never come back (go play Pokemon)!
Kirsten2002-06-28 17:28:06
r u stupid or something? u even have the guts to post such log? first of, if u hate tangoman, why didnt u just kill him? do i look like tangoman to u? and the point of the log is...as long as pukes die? well there are races such as ORCS TROLLS AND BNS! maybe uve heard of em...they do kill pukes u know.
Otto2002-06-28 17:31:00
Vim said "Having sex doesn't mean someone's no longer a wanker."
I must say that's pretty damn insightful for mume.net and sad but true. I stand corrected and take back what I said :)
Fedak2002-06-28 17:52:59
Never log again as Sylian, or u're a dead guy, coz be sure u'll know the feeling of fang in your back if u do it
Bored2002-06-28 18:55:04
*yawns*
xaros2002-07-02 20:00:46
Damn. I wish I hadn't rented just then. Better make sure you kill me with your first stab. You won't get another!
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