Bridge over the Nen-i-Sûl
The East Road crosses the Nen-i-Sûl river. Since the river flows at the bottom
of a sizeable ravine, an impressive bridge spans the sides in a single arch of
twenty yards. The sides of the bridge are walled by the same limestone of the
land, though with the centuries the walls have become badly eroded. The
underside of the bridge acts as an amplifier for sounds from below, so the
echoes of splashing reverberate, as the river passes below.
A warhorse (ooo) is standing here, ridden by you.
Baur the Man, wielding a serrated scimitar, is standing here.
* R C HP:Fine Mana:Warm>
*Dragóth the Orc* has arrived from the east riding a hungry warg.
*Dos the Orc* has arrived from the east riding a hungry warg.
*Jaron the Orc* has arrived from the east riding a hungry warg.
* R C HP:Fine Mana:Warm>kill *orc*
You fail to intercept *Dragóth the Orc*'s blow. <----- DAMN !
*Dragóth the Orc* pounds Baur's right arm extremely hard and shatters it.
Baur tries to slash *Dragóth the Orc*, but he parries successfully.
* R C HP:Fine Mana:Warm>
You pound *Dragóth the Orc*'s left foot extremely hard.
Your victim is shocked by your hit!
You fail to intercept *Jaron the Orc*'s blow.
Baur is incapacitated and will slowly die, if not aided. <---- ACK!
* R C HP:Fine Mana:Warm *Dragóth the Orc*:Fine Baur:Awful>
*Dos the Orc* begins some strange incantations...
* R C HP:Fine Mana:Warm *Dragóth the Orc*:Fine Baur:Awful>rescue
Heroically you come to Baur's rescue! <---- Nothing more i can do
x
*Dos the Orc* utters the word 'pabraw'
*Dos the Orc* raises her voice and calls great pain upon you.
That really HURT! <---- Outch, they hurt
c baur
*Dragóth the Orc* pounds your right arm extremely hard.
* R C HP:Hurt Mana:Warm *Dragóth the Orc*:Fine>rescue baur
But nobody is fighting him?
* R C HP:Hurt Mana:Warm *Dragóth the Orc*:Fine>cast 'cure light' baur <-- tried to cure u at least
You start to concentrate...
*Jaron the Orc* smites your head extremely hard and shatters it.
You feel a strong ache there!
Aye!
You cannot concentrate any more...
* R C HP:Wounded Mana:Warm *Dragóth the Orc*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
flee
* R C HP:Wounded Mana:Warm *Dragóth the Orc*:Fine>
You are already attempting to flee!
You strongly pound *Dragóth the Orc*'s body and tickle it.
* R C HP:Wounded Mana:Warm *Dragóth the Orc*:Fine>c baur
Your blood freezes as you hear Baur's death cry.
Baur has drawn his last breath! R.I.P.
* R C HP:Wounded Mana:Warm *Dragóth the Orc*:Fine>cast 'cure light' baur
Nobody here by that name.
* R C HP:Wounded Mana:Warm *Dragóth the Orc*:Fine>
You flee head over heels.
The Old East Road
The road through the Lone-lands continues on its east-west route. North lies
the great expanse of plains, scrub and stunted shrub dotting the landscape.
A grey hare stands alert, looking and listening for predators.
A warhorse (ooo) is standing here, ridden by you.
Exits: =east=, =west=.
* R C HP:Wounded Mana:Warm>e
exa corpse
exa 2.corpse
exa 3.corpse
Bridge over the Nen-i-Sûl
The East Road crosses the Nen-i-Sûl river. Since the river flows at the bottom
of a sizeable ravine, an impressive bridge spans the sides in a single arch of
twenty yards. The sides of the bridge are walled by the same limestone of the
land, though with the centuries the walls have become badly eroded. The
underside of the bridge acts as an amplifier for sounds from below, so the
echoes of splashing reverberate, as the river passes below.
The corpse of *a Man* is lying here.
*Dragóth the Orc*, wielding an ornate, steel-shafted warhammer, is here, riding a hungry warg.
A hungry warg is standing here, ridden by *Dragóth the Orc*.
*Dos the Orc*, wielding a black runed dagger, is here, riding a hungry warg.
A hungry warg is standing here, ridden by *Dos the Orc*.
*Jaron the Orc*, wielding a great warsword, is here, riding a hungry warg.
A hungry warg is standing here, ridden by *Jaron the Orc*.
A warhorse (ooo) is standing here, ridden by you.
Exits: =east=, =west=, down.
* R C HP:Wounded Mana:Warm>corpse (here) :
a pile of coins
a moneybag
a water skin
a set of lock picks
a hunting knife (brand new)
a stone
a plain leather belt
a serrated scimitar (dented)
a keyring
a leather backpack
* R C HP:Wounded Mana:Warm>get all all.corpse
You don't see a second corpse.
* R C HP:Wounded Mana:Warm>
You don't see a third corpse.
* R C HP:Wounded Mana:Warm>*Dragóth the Orc* pounds your body extremely hard and shatters it.
You get a leather backpack from the corpse of *a Man*.
You get a keyring from the corpse of *a Man*.
You get a serrated scimitar from the corpse of *a Man*.
You get a plain leather belt from the corpse of *a Man*.
You get a stone from the corpse of *a Man*.
You get a hunting knife from the corpse of *a Man*.
You get a set of lock picks from the corpse of *a Man*.
You get a water skin from the corpse of *a Man*.
You get a moneybag from the corpse of *a Man*.
You get a pile of coins from the corpse of *a Man*.
There was 26 lauren coins and 25 busc pennies.
* R C HP:Wounded Mana:Warm *Dragóth the Orc*:Fine>
You pound *Dragóth the Orc*'s left arm extremely hard and tickle it.
* R C HP:Wounded Mana:Warm *Dragóth the Orc*:Fine>e
You flee head over heels.
The Old East Road
The road through the Lone-lands continues on its east-west route. North lies
the great expanse of plains, scrub and stunted shrub dotting the landscape.
A warhorse (ooo) is standing here, ridden by you.
Exits: =east=, =west=.
* R C HP:Wounded Mana:Warm>Bridge over the Nen-i-Sûl
The East Road crosses the Nen-i-Sûl river. Since the river flows at the bottom
of a sizeable ravine, an impressive bridge spans the sides in a single arch of
twenty yards. The sides of the bridge are walled by the same limestone of the
land, though with the centuries the walls have become badly eroded. The
underside of the bridge acts as an amplifier for sounds from below, so the
echoes of splashing reverberate, as the river passes below.
The corpse of *a Man* is lying here.
*Dragóth the Orc*, wielding an ornate, steel-shafted warhammer, is here, riding a hungry warg.
A hungry warg is standing here, ridden by *Dragóth the Orc*.
*Dos the Orc*, wielding a black runed dagger, is here, riding a hungry warg.
A hungry warg is standing here, ridden by *Dos the Orc*.
*Jaron the Orc*, wielding a great warsword, is here, riding a hungry warg.
A hungry warg is standing here, ridden by *Jaron the Orc*.
A warhorse (ooo) is standing here, ridden by you.
Exits: =east=, =west=, down.
*Dragóth the Orc* quickly approaches, trying to pound you.
*Dos the Orc* pierces your left foot hard.
* R C HP:Wounded Mana:Warm *Dragóth the Orc*:Fine>
You flee head over heels.
Bend in the Old East Road
The great road bends, though why the builders shifted the course of the road in
not known. The ever-attendant hedgewall to the south keeps its course so now
the road diverges from the briars by a few miles. This allows some leeway to
leave the road to the east but the barren land is not too encouraging.
A warhorse (ooo) is standing here, ridden by you.
Exits: =north=, east, =west=.
* R C HP:Wounded Mana:Warm>e
The Three-fools' Stone
Within sight of the East Road, lies the remains of the marker which denoted the
meeting point of the three sister realms after the division of Arnor: Arthedain
and its former stronghold at Amon Sûl to the northwest; the downs of Cardolan
to the south and west; and the endless plains of Rhudaur to the east. In the
time of the Dúnedain kingdoms, this marker was known as the Seroneldëon Tarma
or Three-friends' Pillar. After the wars which broke the kingdoms, travellers
passing along the road have referred to the ruins as the Folly of the North or
more commonly: The Three-fools' Stone.
Some small rocks have been piled into a mound here.
A warhorse (ooo) is standing here, ridden by you.
Exits: north, east, west.
* R C HP:Wounded Mana:Warm>f
flee
You flee head over heels.
The Old East Road
Onwards and on the road lies, while all about the flat plains of the
En Eredoriath offer little prospect. The stone-edged highway extends for many
leagues in either direction, seemingly without end.
A warhorse (ooo) is standing here, ridden by you.
Exits: north, =east=, south, =west=.
* R C HP:Wounded Mana:Warm>e
Old East Road
You are standing on the Old East Road going east and west from here through the
endless dry plains. A few bushes and a lonely tree grow by the way here but
mainly there is desolation.
A giant rat patters against you, squeaking maliciously.
A warhorse (ooo) is standing here, ridden by you.
Exits: north, =east=, south, =west=.
* R C HP:Wounded Mana:Warm>e
Old East Road
The road runs eastwards and westwards as far as the eye can see. Bordering
the road is what appears to be endless plains of swaying grass. Sounds of
small animals moving around in the grass reaches your ears.
A bedraggled man stumbles as best he can across the terrain.
A warhorse (ooo) is standing here, ridden by you.
Exits: north, =east=, south, =west=.
* R C HP:Wounded Mana:Warm>n
Plains
Vast green plains border the road that runs just south of you. Looking
north you see tall green grass swaying in the wind. The ground shows signs
of various types of creatures walking here. It is possible to explore the
plains further to the north, east and west.
A fallow deer is grazing peacefully here.
A bedraggled man stumbles as best he can across the terrain.
A warhorse (ooo) is standing here, ridden by you.
Exits: north, east, south, west.
* R C HP:Wounded Mana:Warm>i
You are carrying:
a moneybag
a water skin
a set of lock picks
a hunting knife (brand new)
a stone
a plain leather belt
a serrated scimitar (dented)
a keyring
a leather backpack
a lembas wafer
a lembas wafer
* R C HP:Wounded Mana:Warm>
A lones-hare has arrived from the east.
* R C HP:Wounded Mana:Warm>
A bedraggled prisoner has arrived from the east.
I got staff back so I'm sortof happy..