Hah
posted by Wroom
2002-07-14 23:59:42
<- Back Down to comments Down to last comment
Something to read? i found it fun anyways.
You have been blinded! *am afk,autowimpy does my fighting in the start*

o C>
Someone smites your right arm extremely hard and tickles it.
You hit Someone's right foot extremely hard.
Your victim is shocked by your hit!

o C HP:Fine Someone:Fine>
You flee head over heels.
You are in a field.

o C HP:Fine>
Someone quickly approaches, trying to smite you.

o C HP:Fine Someone:Fine>
You flee head over heels.
You are in a field.

o C HP:Fine>l
You are in a field.

o C HP:Fine>
Someone quickly approaches, trying to smite you.
You hit Someone's body extremely hard and tickle it.

o C HP:Fine Someone:Fine>
You flee head over heels.
You are in a field.

o C HP:Fine>agg *here i am,like wtf.solo battlecleric or something?*
cha moo agg.

o C HP:Fine>wim
cha wimp
Wimpy removed.

o C HP:Fine>sco
588/620 hits and 71/131 moves.

o C HP:Fine>sq

Someone smites your left foot extremely hard.
You feel a strong ache there!
You hit Someone's left foot very hard and tickle it.

o C HP:Fine Someone:Fine>search q
No way! 
You are fighting for your life!

o C HP:Fine Someone:Fine>b
bash
Someone utters the words 'eugszr zzur'
Someone makes your evil soul suffer with his goodness.
 

o C HP:Fine Someone:Fine>f *ok he sure is not solo!*
You flee head over heels.
You are in a field.

o C HP:Fine>
Someone quickly approaches, trying to smite you.
You hit Someone's left leg very hard and tickle it.

o C HP:Fine Someone:Fine>
Someone smites your head extremely hard.

o C HP:Fine Someone:Fine>say LAMERs:p
f
,Wrooms 'LAMERs:p' *guessing i'm dead:)*
Ok.
Someone utters the words 'eugszr zzur'
Someone makes your evil soul suffer with his goodness.

o C HP:Hurt Someone:Fine>
You flee head over heels.
You are in a field.

o C HP:Hurt>w
w
Alas, you cannot go that way...

o C HP:Hurt>
Alas, you cannot go that way...

o C HP:Hurt>w
n
Someone smites your left arm extremely hard.
You feel a strong ache there!
No way! 
You are fighting for your life!
You hit Someone's body very hard and tickle it.

o C HP:Hurt Someone:Fine>No way! 
You are fighting for your life!

o C HP:Hurt Someone:Fine>flee
n
You flee head over heels.
You are in a field.

o C HP:Hurt>
You are in a field.

o C HP:Hurt>w
Alas, you cannot go that way...

o C HP:Hurt>w
Alas, you cannot go that way...

o C HP:Hurt>n
You are in a field.

o C HP:Hurt>w
Alas, you cannot go that way...

o C HP:Hurt>w
Alas, you cannot go that way...

o C HP:Hurt>n
You are in a field.

o C HP:Hurt>w
Alas, you cannot go that way...

o C HP:Hurt>w
n
You are in a field.

o C HP:Hurt>w
Alas, you cannot go that way...

o C HP:Hurt>w
n
Alas, you cannot go that way...

o C HP:Hurt>w
You are in a field.

o C HP:Hurt>
Alas, you cannot go that way...

o C HP:Hurt>w
n
Alas, you cannot go that way...

o C HP:Hurt>w
You are in a field.

o C HP:Hurt>
Alas, you cannot go that way...

o C HP:Hurt>n
Alas, you cannot go that way...

o C HP:Hurt>w
Alas, you cannot go that way... *yes if there's any doubt i'm lost!*
o C HP:Hurt>n
Alas, you cannot go that way...

o C HP:Hurt>e
You are on a road.

o C HP:Hurt>e
You are in a field.

o C HP:Hurt>
Saving Wroom.

o C HP:Hurt>e
You are in a field.

o C HP:Hurt>n
You are in a field, following a trail.

o C HP:Hurt>e
You are in a field, following a trail.

o C HP:Hurt>e
e
You are in a city.

o C HP:Hurt>
You are in a field.

o C HP:Hurt>e
You are in a field.
o C HP:Hurt>n
You are on a hill.

o C HP:Hurt>e
Alas, you cannot go that way...

o C HP:Hurt>e
Alas, you cannot go that way...

o C HP:Hurt>n
You are on a hill.

o C HP:Hurt>e
You are in a field.

o C HP:Hurt Move:Tired>e
n
You are in a field.

o C HP:Hurt Move:Tired>
You are in a field.

o C HP:Hurt Move:Tired>e
Alas, you cannot go that way...

o C HP:Hurt Move:Tired>e
Alas, you cannot go that way...

o C HP:Hurt Move:Tired>n
You are in a field, following a trail.

o C HP:Hurt Move:Tired>e
Alas, you cannot go that way...

o C HP:Hurt Move:Tired>e
Alas, you cannot go that way...

o C HP:Hurt Move:Tired>n
Alas, you cannot go that way...

o C HP:Hurt Move:Tired>e
Alas, you cannot go that way...

o C HP:Hurt Move:Tired>s
s
You are in a field.

o C HP:Hurt Move:Tired>
You are in a field.

o C HP:Hurt Move:Tired>e
You are on a hill.

o C HP:Hurt Move:Tired>e
You are on a hill.

o C HP:Hurt Move:Tired>e
You are on a hill.

o C HP:Hurt Move:Tired>e

o C HP:Hurt Move:Tired>e
You are on a hill.

o C HP:Hurt Move:Tired>n
You are in a field, following a trail.

o C HP:Hurt Move:Tired>e
You are in a field, following a trail.

o C HP:Hurt Move:Tired>e
You are in a field, following a trail.

o C HP:Hurt Move:Tired>e
You are in a field, following a trail.

o C HP:Hurt Move:Tired>e
You are in a field, following a trail.

o C HP:Hurt Move:Tired>s
You are on a hill.

o C HP:Hurt Move:Tired>rest
You sit down and rest your tired bones.

o C HP:Hurt Move:Tired>sc
378/620 hits and 32/130 moves.

o C HP:Hurt Move:Tired>i
You are carrying:
Something.
Something.
Something.
Something.
Something.
Something.
Something.
Something.

o C HP:Hurt Move:Tired>tim
According to the Dúnadan calendar, it is:
12am on Highday, the 24th of Forelithe, Year 2953 of the Third Age.
You don't feel well outside.
It must be the middle of the night.
The present Tan Istar, Lord of the Istari Council is Rangga.
Real time is Sun Jul 14 21:15:06 2002 GMT.
Last reboot due to manual reboot at Tue Jul  2 12:57:43 2002 GMT.

o C HP:Hurt Move:Tired>l
You are on a hill.

o C HP:Hurt Move:Tired>al x quaff draught
Ok.

o C HP:Hurt Move:Tired>sco
384/620 hits and 35/130 moves.

o C HP:Hurt Move:Tired>sco
384/620 hits and 36/130 moves.

o C HP:Hurt Move:Tired>sco
395/620 hits and 41/130 moves.

o C HP:Hurt Move:Tired>
Someone smites your head extremely hard.
You hit Someone's body very hard and tickle it.

o C HP:Hurt Move:Tired Someone:Fine>sco
You can't do that while fighting.

o C HP:Hurt Move:Tired Someone:Fine>l
You are on a hill.

o C HP:Hurt Move:Tired Someone:Fine>f
You flee head over heels.
You are on a hill.

o C HP:Hurt Move:Tired>e
Alas, you cannot go that way...

o C HP:Hurt Move:Tired>e
Alas, you cannot go that way...

o C HP:Hurt Move:Tired>n
Someone quickly approaches, trying to smite you.
No way! 
You are fighting for your life!
You hit Someone's right arm very hard.

o C HP:Hurt Move:Tired Someone:Hurt>e  *eh? hurt!? hmmm....*
No way! 
You are fighting for your life!

o C HP:Hurt Move:Tired Someone:Hurt>flee
n
PANIC! 
You can't quit the fight!

o C HP:Hurt Move:Tired Someone:Hurt>No way! 
You are fighting for your life!

o C HP:Hurt Move:Tired Someone:Hurt>e
No way! 
You are fighting for your life!

o C HP:Hurt Move:Tired Someone:Hurt>n
No way! 
You are fighting for your life!
You flee head over heels.
You are in a field, following a trail.

o C HP:Hurt Move:Tired>n
Alas, you cannot go that way...

o C HP:Hurt Move:Tired>e
You are in a field, following a trail.

o C HP:Hurt Move:Tired>e
You are in a field, following a trail.

o C HP:Hurt Move:Tired>e
You are in a field, following a trail.

o C HP:Hurt Move:Tired>n
You are in a field, following a trail.

o C HP:Hurt Move:Tired>n
Alas, you cannot go that way...

o C HP:Hurt Move:Tired>n
Alas, you cannot go that way...

o C HP:Hurt Move:Tired>e
You are in a field, following a trail.

o C HP:Hurt Move:Tired>n
Alas, you cannot go that way...

o C HP:Hurt Move:Tired>e
You are in a field, following a trail.

o C HP:Hurt Move:Tired>n
Alas, you cannot go that way...

o C HP:Hurt Move:Tired>e
You are in a field, following a trail.

o C HP:Hurt Move:Tired>n
You are on a road.

o C HP:Hurt Move:Tired>e
You are on a road.

o C HP:Hurt Move:Tired>e
You are on a road.

o C HP:Hurt Move:Tired>sco
Moridin narrates 'mvi boag gocd zrev aaliw luneathur 2 gackn ado?'
373/620 hits and 33/130 moves.

o C HP:Hurt Move:Tired>l
You are on a road.

o C HP:Hurt Move:Tired>
You feel a cloak of blindness dissolve.

o C HP:Hurt Move:Tired>
*Dòne the Dwarf* has arrived from the west.
*Alf the Half-Elf* has arrived from the east.
*Romin the Dwarf* has arrived from the east.
*a Dwarf* has arrived from the east.

* C HP:Hurt Move:Tired>l
Bend by the Plains
*Dòne the Dwarf* is standing here.
*Alf the Half-Elf* is standing here.
*Romin the Dwarf* is standing here.
*a Dwarf* is standing here (glowing). *AND GLOWING!? dudes wtf are you made of?*

* C HP:Hurt Move:Tired>
*Romin the Dwarf* begins some strange incantations...

* C HP:Hurt Move:Tired>sta

*a Dwarf* smites your body extremely hard.
You feel a strong ache there!

You hit *a Dwarf*'s left arm very hard.

* C HP:Hurt Move:Tired *a Dwarf*:Hurt>Do you not consider fighting as standing?

* C HP:Hurt Move:Tired *a Dwarf*:Hurt>n
*Alf the Half-Elf* begins some strange incantations...
No way! 
You are fighting for your life!

* C HP:Hurt Move:Tired *a Dwarf*:Hurt>f
You flee head over heels.
Plains
Exits: ^east^, ^south^, ^west^.

o C HP:Hurt Move:Tired>n
Alas, you cannot go that way...

o C HP:Hurt Move:Tired>e
*Dòne the Dwarf* has arrived from the south.
*Alf the Half-Elf* has arrived from the south.
*Romin the Dwarf* has arrived from the south.
*a Dwarf* has arrived from the south.
Plains
Exits: ^north^, ^east^, ^south^, ^west^.

o C HP:Hurt Move:Tired>e
e
Cracked Earth
A woody evergreen plant grows here, with many stems reaching upward.
Exits: ^north^, ^south^, ^west^.

o C HP:Hurt Move:Slow>
Alas, you cannot go that way...

o C HP:Hurt Move:Slow>e
Alas, you cannot go that way...

o C HP:Hurt Move:Slow>
*Alf the Half-Elf* has arrived from the west.
*Romin the Dwarf* has arrived from the west.
*a Dwarf* has arrived from the west.

* C HP:Hurt Move:Tired>n

*a Dwarf* quickly approaches, trying to smite you.
You hit *a Dwarf*'s body very hard.

* C HP:Hurt Move:Tired *a Dwarf*:Hurt>No way! 
You are fighting for your life!

* C HP:Hurt Move:Tired *a Dwarf*:Hurt>e
No way! 
You are fighting for your life!

* C HP:Hurt Move:Tired *a Dwarf*:Hurt>flee
e
*Alf the Half-Elf* begins some strange incantations...
You flee head over heels.
Cracked Earth
Exits: ^north^, ^south^, ^west^.

o C HP:Hurt Move:Slow>n
Alas, you cannot go that way...

o C HP:Hurt Move:Slow>n
Alas, you cannot go that way...

o C HP:Hurt Move:Slow>e
Cracked Earth
A woody evergreen plant grows here, with many stems reaching upward.
*Alf the Half-Elf* is standing here.
*Romin the Dwarf* is standing here.
*a Dwarf* is standing here (glowing).
Exits: ^north^, ^south^, ^west^.

* C HP:Hurt Move:Slow>
Alas, you cannot go that way...

* C HP:Hurt Move:Slow>n
*a Dwarf* smites your head extremely hard.
No way! 
You are fighting for your life!

* C HP:Hurt Move:Slow *a Dwarf*:Hurt>e
No way! 
You are fighting for your life!

* C HP:Hurt Move:Slow *a Dwarf*:Hurt>flee
n
You flee head over heels.
Cracked Earth   
Exits: ^north^, ^south^, ^west^.

o C HP:Hurt Move:Slow>Cracked Earth
A woody evergreen plant grows here, with many stems reaching upward.
*Alf the Half-Elf* is standing here.
*Romin the Dwarf* is standing here.
*a Dwarf* is standing here (glowing).
Exits: ^north^, ^south^, ^west^.

*snip some spamming*

* C HP:Hurt Move:Tired>e

*Romin the Dwarf* fails to pierce you.
You hit *Romin the Dwarf*'s right leg extremely hard and shatter it. *ow?*
Your victim is shocked by your hit!

* C HP:Hurt Move:Tired *Romin the Dwarf*:Fine>s
No way! 
You are fighting for your life!

* C HP:Hurt Move:Tired *Romin the Dwarf*:Fine>flee
No way! 
You are fighting for your life!
*Alf the Half-Elf* says 'HJIT DAMMNIT'

* C HP:Hurt Move:Tired *Romin the Dwarf*:Fine>*Romin the Dwarf* begins some strange incantations.
..
*Alf the Half-Elf* says 'HJIT DAMMNIT'
You flee head over heels.
Cracked Earth
Exits: ^north^, ^south^, ^west^.

o C HP:Hurt Move:Tired>s
Cracked Earth
A woody evergreen plant grows here, with many stems reaching upward.
*Alf the Half-Elf* is standing here.
*Romin the Dwarf* is standing here.
*a Dwarf* is standing here (glowing).
Exits: ^north^, ^south^, ^west^.

* C HP:Hurt Move:Tired>e

* C HP:Hurt Move:Tired>s
*Romin the Dwarf* begins some strange incantations...
Cracked Earth
Exits: ^north^, ^south^, ^west^.

o C HP:Hurt Move:Tired>e
Alas, you cannot go that way...

o C HP:Hurt Move:Tired>e
Alas, you cannot go that way...
*Alf the Half-Elf* has arrived from the north.
*Romin the Dwarf* has arrived from the north.
*a Dwarf* has arrived from the north.

* C HP:Hurt Move:Tired>s

*a Dwarf* smites your body extremely hard.

* C HP:Wounded Move:Tired *a Dwarf*:Hurt>e
No way! 
You are fighting for your life!
*Alf the Half-Elf* |||||||| S O U T H |||||||||.
*Romin the Dwarf* |||||||| S O U T H |||||||||.

* C HP:Wounded Move:Tired *a Dwarf*:Hurt>flee
No way! 
You are fighting for your life!

* C HP:Wounded Move:Tired *a Dwarf*:Hurt>s
*Alf the Half-Elf* has arrived from the south.
*Romin the Dwarf* has arrived from the south.
You flee head over heels.
Cracked Earth
A woody evergreen plant grows here, with many stems reaching upward.
Exits: ^north^, ^south^, ^west^.

o C HP:Wounded Move:Slow>e
Cracked Earth
*a Dwarf* is standing here (glowing).
*Alf the Half-Elf* is standing here.
*Romin the Dwarf* is standing here.
Exits: ^north^, ^south^, ^west^.

* C HP:Wounded Move:Slow>*Romin the Dwarf* falls down laughing. *yes yes i'm still very confused§*
Alas, you cannot go that way...

* C HP:Wounded Move:Slow>s
Old East Road
Exits: ^north^, ^east^, ^west^.

o C HP:Wounded Move:Slow>e

*Alf the Half-Elf* has arrived from the north.
*Romin the Dwarf* has arrived from the north.
*a Dwarf* has arrived from the north.
*a Dwarf* quickly approaches, trying to smite you.

* C HP:Wounded Move:Slow *a Dwarf*:Hurt>e
No way! 
You are fighting for your life!
You hit *a Dwarf*'s body extremely hard.

* C HP:Wounded Move:Slow *a Dwarf*:Hurt>*Alf the Half-Elf* |||||||| N O R T H |||||||||.
*Romin the Dwarf* |||||||| N O R T H |||||||||.
No way! 
You are fighting for your life!

* C HP:Wounded Move:Slow *a Dwarf*:Hurt>flee
e
You flee head over heels.
Cracked Earth
*Alf the Half-Elf* is standing here.
*Romin the Dwarf* is standing here.
Exits: ^north^, ^south^, ^west^.

* C HP:Wounded Move:Slow>s
Alas, you cannot go that way...
*Alf the Half-Elf* |||||||| S O U T H |||||||||.
*Romin the Dwarf* |||||||| S O U T H |||||||||.

o C HP:Wounded Move:Slow>e
Old East Road
*a Dwarf* is standing here (glowing).
*Alf the Half-Elf* is standing here.
*Romin the Dwarf* is standing here.
Exits: ^north^, ^east^, ^west^.

* C HP:Wounded Move:Slow>s
*Romin the Dwarf* begins some strange incantations...
*a Dwarf* quickly approaches, trying to smite you.

e
No way! 
You are fighting for your life!

* C HP:Wounded Move:Slow *a Dwarf*:Hurt>e
No way! 
You are fighting for your life!

* C HP:Wounded Move:Slow *a Dwarf*:Hurt>flee
e
No way! 
You are fighting for your life!

* C HP:Wounded Move:Slow *a Dwarf*:Hurt>s
No way! 
You are fighting for your life!

* C HP:Wounded Move:Slow *a Dwarf*:Hurt>
You flee head over heels.
Cracked Earth
Exits: ^north^, ^south^, ^west^.

o C HP:Wounded Move:Slow>e
Alas, you cannot go that way...
*Alf the Half-Elf* has arrived from the south.
*Romin the Dwarf* has arrived from the south.
*a Dwarf* has arrived from the south.

* C HP:Wounded Move:Slow>e
Old East Road
Exits: ^north^, ^east^, ^west^.

o C HP:Wounded Move:Slow>s
*Alf the Half-Elf* has arrived from the north.
*Romin the Dwarf* has arrived from the north.
*a Dwarf* has arrived from the north.

s
*Alf the Half-Elf* begins some strange incantations...
Old East Road
Exits: ^east^, ^west^.

o C HP:Wounded Move:Slow>e
Old East Road
Exits: ^south^, ^west^.

o C HP:Wounded Move:Slow>s
s
e
e
Old East Road
Exits: ^north^, ^east^.

o C HP:Wounded Move:Slow>e
Alas, you cannot go that way...

o C HP:Wounded Move:Slow>e
Old East Road
Exits: ^east^, ^west^.

o C HP:Wounded Move:Slow>
Alas, you cannot go that way...

o C HP:Wounded Move:Slow>e
Alas, you cannot go that way... *i'm still on panic mode*

o C HP:Wounded Move:Slow>e
Old East Road
Exits: ^east^, ^west^.

o C HP:Wounded Move:Slow>e
Old East Road
Exits: ^north^, ^east^, ^west^.

o C HP:Wounded Move:Slow>n
Old East Road
Exits: ^east^, ^west^.

o C HP:Wounded Move:Weak>Bend in the Road
A hooded brass lantern has been left here.
A brass lantern has been set on the ground.
Exits: ^north^, ^west^.

o C HP:Wounded Move:Weak>e
Alas, you cannot go that way...

o C HP:Wounded Move:Weak>
Alas, you cannot go that way...

o C HP:Wounded Move:Weak>e
Alas, you cannot go that way...

o C HP:Wounded Move:Weak>Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.

o C HP:Wounded Move:Weak>Bend in the Road
Exits: ^north^, ^west^.

o C HP:Wounded Move:Weak>n
Old East Road
Exits: ^east^, ^south^, ^west^.

o C HP:Wounded Move:Weak>e
e
Old East Road
Exits: ^east^, ^west^.

o C HP:Wounded Move:Weak>e
Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.

o C HP:Wounded Move:Weak>The Old East Road
Exits: ^north^, ^east^, ^west^.

o C HP:Wounded Move:Weak>n
e
The Bracken-covered Land
The black crow flies low to the ground here, looking for carrion to eat.
Exits: ^north^, ^east^, ^south^.

o C HP:Wounded Move:Weak>The Old East Road
Exits: ^north^, ^east^, ^south^, ^west^.

o C HP:Wounded Move:Weak>e
The Old East Road
Exits: ^north^, ^east^, ^west^.

o C HP:Wounded Move:Weak>e

o C HP:Wounded Move:Weak>e
Crossing of the paths
Exits: ^north^, ^east^, ^south^, ^west^.

o C HP:Wounded Move:Weak>s
A Breach in the Hedge
Exits: ^north^, ^east^, ^south^, ^west^.

o C HP:Wounded Move:Weak>e
A Split in the Trail
Exits: ^east^, ^south^, ^west^.
You suddenly notice a mole.

o C HP:Wounded Move:Weak>e
e
The Hedge-trail
Exits: ^east^, ^south^, ^west^.

o C HP:Wounded Move:Weak>n
Bend in the Trail
Exits: ^north^, ^south^, ^west^.

o C HP:Wounded Move:Fainting>d
Top of the Trail
Exits: ^south^, ^down^.

o C HP:Wounded Move:Fainting>Ford over the Nen-i-Sûl
A red-breasted mallard swims about, periodically upending to look for food.
Exits: north, ^east^, ^south^, ^up^.

o C HP:Wounded Move:Fainting>e
The Hedge-trail
Exits: ^east^, ^west^.

o C HP:Hurt Move:Fainting>e
The Hedge-trail
Exits: ^east^, ^south^, ^west^.

o C HP:Hurt Move:Exhausted>e
The Hedge-Trail
Exits: ^east^, ^south^, ^west^.

o C HP:Hurt Move:Exhausted>s
You are too exhausted.

o C HP:Hurt Move:Exhausted>s
You are too exhausted.

o C HP:Hurt Move:Exhausted>s
You are too exhausted.

o C HP:Hurt Move:Exhausted>s
You are too exhausted.

o C HP:Hurt Move:Exhausted>s
You are too exhausted.

o C HP:Hurt Move:Fainting>s
You are too exhausted.

o C HP:Hurt Move:Fainting>s
Plains
Exits: ^north^, ^east^, ^west^.

o C HP:Hurt Move:Exhausted>s
Alas, you cannot go that way...

o C HP:Hurt Move:Exhausted>ske
Arglebargle, glop-glyf!?!

o C HP:Hurt Move:Exhausted>sle
You go to sleep.

o C HP:Hurt Move:Exhausted>sco
278/605 hits and 0/128 moves.

o C HP:Hurt Move:Fainting>wim 9800 *sometimes i overestimate myself*
cha wimp 9800
Wimpy set to: 604

o C HP:Hurt Move:Fainting>sco
280/605 hits and 2/128 moves.

o C HP:Hurt Move:Fainting>soc
Arglebargle, glop-glyf!?!

o C HP:Hurt Move:Fainting>tim
According to the Dúnadan calendar, it is:
2am on Highday, the 24th of Forelithe, Year 2953 of the Third Age.
You don't feel well outside.
It must be the middle of the night.
The present Tan Istar, Lord of the Istari Council is Rangga.
Real time is Sun Jul 14 21:16:44 2002 GMT.
Last reboot due to manual reboot at Tue Jul  2 12:57:43 2002 GMT.

o C HP:Hurt Move:Fainting>sco
282/605 hits and 2/128 moves.

o C HP:Hurt Move:Weak>sco
286/605 hits and 5/128 moves.

o C HP:Hurt Move:Weak>wake
l
You wake, and sit up.

o C HP:Hurt Move:Weak>Plains

o C HP:Hurt Move:Weak>ee
Maybe you should get on your feet first?

o C HP:Hurt Move:Weak>Maybe you should get on your feet first?

o C HP:Hurt Move:Weak>sta
You stand up.

o C HP:Hurt Move:Weak>e

*Alf the Half-Elf* has arrived from the north.
*Romin the Dwarf* has arrived from the north.
*a Dwarf* has arrived from the north.

* C HP:Hurt Move:Weak>s
The Hedge-Trail
Exits: ^north^, ^east^, ^south^, ^west^.

o C HP:Hurt Move:Weak>e
Plains
A stocky mountain mule is here, waiting to serve.
A bedraggled man stumbles as best he can across the terrain.
Exits: ^north^, ^east^.

o C HP:Hurt Move:Fainting>Before the Castle Gate
Exits: ^north^, ^east^, ^south^, ^west^.

o C HP:Hurt Move:Fainting>s
Old Castle Gate
Exits: ^north^, ^south^.

o C HP:Hurt Move:Fainting>s
Castle Yard
The corpse of a thug is lying here.
The corpse of the chief thug is lying here.
Exits: ^north^, east, ^south^, ^up^.

o C HP:Hurt Move:Fainting>
The chief thug has arrived from above.
A thug has arrived from above.

* C HP:Hurt Move:Fainting>e
Old Stone Building
Exits: ^west^.

o C HP:Hurt Move:Fainting>sle
You go to sleep.

o C HP:Hurt Move:Fainting>sco
294/605 hits and 2/128 moves.

o C HP:Hurt Move:Fainting>tim
According to the Dúnadan calendar, it is:
2am on Highday, the 24th of Forelithe, Year 2953 of the Third Age.
The present Tan Istar, Lord of the Istari Council is Rangga.
Real time is Sun Jul 14 21:17:01 2002 GMT.
Last reboot due to manual reboot at Tue Jul  2 12:57:43 2002 GMT.

o C HP:Hurt Move:Fainting>sco
295/605 hits and 3/128 moves.

o C HP:Hurt Move:Weak>sco
300/605 hits and 5/128 moves.

o C HP:Hurt Move:Weak>sco
302/605 hits and 6/128 moves.

o C HP:Hurt Move:Weak>wake
sta
You wake, and sit up.

o C HP:Hurt Move:Weak>
You stand up.

o C HP:Hurt Move:Weak>s
Alas, you cannot go that way...

o C HP:Hurt Move:Weak>w
Castle Yard
The corpse of a thug is lying here.
The corpse of the chief thug is lying here.
Exits: ^north^, east, ^south^, ^up^.

o C HP:Hurt Move:Weak>s
s
The Castle Square
A crumbling fountain is in the middle of the place.
Exits: ^north^, south.

o C HP:Hurt Move:Weak>Entrance to the Castle Keep
There is a water skin lying on the ground.
Exits: ^north^, east, [south], west.

* C HP:Hurt Move:Weak>e
Hallway
A longsword is on the ground.
A strip of leather with a buckle is lying here.
An old-looking ring, covered with runes, lies here.
A brigand, looking at your nice purse, is sneaking here.
A ruffian is here, fighting *Alf the Half-Elf*.
A dirty ruffian draped in rags advances towards you.
*Alf the Half-Elf* is here, fighting a ruffian.
*Romin the Dwarf* is standing here trying to concentrate.
*a Dwarf* is standing here.*oh the wimpfuck isn't glowing anymore...*
Exits: [east], south, west.
*Alf the Half-Elf* panics, and attempts to flee.
*Alf the Half-Elf* |||||||| S O U T H |||||||||.

* C HP:Hurt Move:Fainting>e
The stonedoor seems to be closed.
*Alf the Half-Elf* has arrived from the south.
*Romin the Dwarf* utters the word 'abrawajf'
A mean brigand |||||||| S O U T H |||||||||.

* C HP:Hurt Move:Fainting>oo
*click*

* C HP:Hurt Move:Fainting>e
Ok.

* C HP:Hurt Move:Fainting>*a Dwarf* smites your left foot extremely hard.
No way! 
You are fighting for your life!
You hit *a Dwarf*'s body extremely hard.

* C HP:Wounded Move:Fainting *a Dwarf*:Hurt>cc

* C HP:Wounded Move:Fainting *a Dwarf*:Hurt>cc

You flee head over heels.
End of Hallway
Exits: north, (south).
You suddenly notice a mean brigand.

o C HP:Wounded Move:Fainting>
Ok.

o C HP:Wounded Move:Fainting>There does not seem to be any keyholes.

o C HP:Wounded Move:Fainting>cc
It's already closed!

o C HP:Wounded Move:Fainting>There does not seem to be any keyholes.

o C HP:Wounded Move:Fainting>n
Hallway
A longsword is on the ground.
A strip of leather with a buckle is lying here.
An old-looking ring, covered with runes, lies here.
A ruffian is sneaking around here, looking for some mischief to do.
A dirty ruffian draped in rags advances towards you.
Exits: (east), south, west.

o C HP:Wounded Move:Fainting>oo
It isn't even closed!

o C HP:Wounded Move:Fainting>It's already open!

o C HP:Wounded Move:Fainting>ee
Stairs Leading Down
Exits: (west), down.

o C HP:Wounded Move:Fainting>cc
Alas, you cannot go that way...

o C HP:Wounded Move:Fainting>
Ok.

o C HP:Wounded Move:Fainting>*click*

o C HP:Wounded Move:Fainting>d
The Dungeon
A short burly man stands here, looking around for something.
*Alf the Half-Elf* is standing here trying to concentrate.
*Romin the Dwarf* is standing here.
*a Dwarf* is standing here.
Exits: [east], up.

* C HP:Wounded Move:Exhausted>
*Alf the Half-Elf* utters the word 'noselacri'
A prison guard seems to be blinded!

* C HP:Wounded Move:Exhausted>oo
*click*
*Alf the Half-Elf* begins some strange incantations...

* C HP:Wounded Move:Fainting>e
*a Dwarf* smites your right arm extremely hard.

You feel a strong ache there!
Ok.
You hit *a Dwarf*'s left leg extremely hard and shatter it.

* C HP:Wounded Move:Fainting *a Dwarf*:Wounded>No way! 
You are fighting for your life!

* C HP:Wounded Move:Fainting *a Dwarf*:Wounded>
You flee head over heels.
Stairs Leading Down
Exits: [west], down.

o C HP:Wounded Move:Exhausted>e
Alas, you cannot go that way...

o C HP:Wounded Move:Exhausted>
*Romin the Dwarf* has arrived from below.

* C HP:Wounded Move:Exhausted>
A prison guard yells 'HELP! Someone as triing to kill me in The Dongeon!'

* C HP:Wounded Move:Exhausted>gig
You giggle.

* C HP:Wounded Move:Exhausted>kd

*Romin the Dwarf* bleeds from open wounds.
A prison guard has arrived from below.

* C HP:Wounded Move:Exhausted>b
k *dwarf
You are too afraid.

* C HP:Wounded Move:Fainting>bash
Bash what or whom?

* C HP:Wounded Move:Exhausted>
*Romin the Dwarf* leaves down.

o C HP:Wounded Move:Exhausted>
*Alf the Half-Elf* has arrived from below.
*Romin the Dwarf* has arrived from below.
*a Dwarf* has arrived from below.

* C HP:Wounded Move:Exhausted>wim
kd
*Alf the Half-Elf* begins some strange incantations...
cha wimp
Wimpy removed.

* C HP:Wounded Move:Exhausted>k *dwarf
You hit *Romin the Dwarf*'s right foot extremely hard.
*Romin the Dwarf* fails to pierce you.

* C HP:Wounded Move:Exhausted *Romin the Dwarf*:Hurt>b
bash
*a Dwarf* smites your right leg extremely hard.

*Romin the Dwarf* panics, and attempts to flee.
Your victim has disappeared!
*Romin the Dwarf* leaves down.

* C HP:Wounded Move:Exhausted *a Dwarf*:Wounded>f
*Alf the Half-Elf* utters the words 'eugszr zzur'
*Alf the Half-Elf* completely dissolves a prison guard with his goodness.
Your blood freezes as you hear a prison guard's death cry.
A prison guard is dead! R.I.P.
You flee head over heels.
You are too exhausted.
PANIC! 
You couldn't escape!

* C HP:Wounded Move:Exhausted *a Dwarf*:Wounded>
*Alf the Half-Elf* gets a tiny stone key from the corpse of a prison guard.

* C HP:Wounded Move:Exhausted *a Dwarf*:Wounded>
*Alf the Half-Elf* gets a pile of coins from the corpse of a prison guard.
PANIC! 
You can't quit the fight!

* C HP:Wounded Move:Exhausted *a Dwarf*:Wounded>
*Alf the Half-Elf* leaves down.

* C HP:Wounded Move:Exhausted *a Dwarf*:Wounded>lab targ
Ok.
You hit *a Dwarf* (targ)'s right foot extremely hard and shatter it.

* C HP:Wounded Move:Exhausted *a Dwarf* (targ):Wounded>f
You are already attempting to flee!
PANIC! 
You can't quit the fight!

* C HP:Wounded Move:Exhausted *a Dwarf* (targ):Wounded> *not looking damn good:p*

*Romin the Dwarf* has arrived from below.
*Alf the Half-Elf* has arrived from below.

* C HP:Wounded Move:Exhausted *a Dwarf* (targ):Wounded>
You flee head over heels.
You are too exhausted.
PANIC! 
You couldn't escape!

* C HP:Wounded Move:Exhausted *a Dwarf* (targ):Wounded>
*Alf the Half-Elf* leaves down.
*Romin the Dwarf* leaves down.

* C HP:Wounded Move:Exhausted *a Dwarf* (targ):Wounded>
*a Dwarf* (targ) smites your right leg extremely hard and shatters it.

* C HP:Wounded Move:Exhausted *a Dwarf* (targ):Wounded>
*Alf the Half-Elf* has arrived from below.
*Romin the Dwarf* has arrived from below.
You flee head over heels.
PANIC! 
You couldn't escape!

* C HP:Wounded Move:Exhausted *a Dwarf* (targ):Wounded>
*Alf the Half-Elf* says 'hit'

* C HP:Wounded Move:Exhausted *a Dwarf* (targ):Wounded>
You flee head over heels.
The Dungeon
Exits: (east), up.

* C HP:Wounded Move:Exhausted>
*Alf the Half-Elf* has arrived from above.
*Romin the Dwarf* has arrived from above.
*a Dwarf* (targ) has arrived from above.

* C HP:Wounded Move:Exhausted>say i die?
*a Dwarf* (targ) quickly approaches, trying to smite you. *why thanks?*
,Wrooms 'i die?'
Ok.
You hit *a Dwarf* (targ)'s left leg extremely hard and shatter it.

* C HP:Wounded Move:Exhausted *a Dwarf* (targ):Bad>k targ
You're already fighting!

* C HP:Wounded Move:Exhausted *a Dwarf* (targ):Bad>
*a Dwarf* (targ) strongly smites your right leg.

* C HP:Bad Move:Exhausted *a Dwarf* (targ):Bad>
*Alf the Half-Elf* begins some strange incantations...

* C HP:Bad Move:Exhausted *a Dwarf* (targ):Bad>
Balthazar narrates 'farok..'

* C HP:Bad Move:Exhausted *a Dwarf* (targ):Bad>
You hit *a Dwarf* (targ)'s left leg extremely hard and shatter it.
*a Dwarf* (targ) is incapacitated and will slowly die, if not aided.

* C HP:Bad Move:Fainting *a Dwarf* (targ):Awful>
*Alf the Half-Elf* utters the words 'eugszr zzur'
*Alf the Half-Elf* makes your evil soul suffer with his goodness.
You wish that your wounds would stop BLEEDING so much!

* C HP:Awful Move:Fainting *a Dwarf* (targ):Awful>cha moo ber
Ok.

* C HP:Awful Move:Fainting *a Dwarf* (targ):Awful>
*Alf the Half-Elf* utters the words 'eugszr zzur'
*Alf the Half-Elf* makes your evil soul suffer with his goodness.
You wish that your wounds would stop BLEEDING so much!

* C HP:Awful Move:Fainting *a Dwarf* (targ):Awful>
*Alf the Half-Elf* begins some strange incantations...

* C HP:Awful Move:Fainting *a Dwarf* (targ):Awful>
You hit *a Dwarf* (targ)'s head extremely hard and shatter it.
You feel more experienced.
Congratulations! This is the first time you've killed it!
Your blood freezes as you hear *a Dwarf* (targ)'s death cry.
*a Dwarf* (targ) has drawn her last breath! R.I.P.
A shadow slowly rises above the corpse of *a Dwarf* (targ).

* C HP:Awful Move:Fainting>cac

*Alf the Half-Elf* begins some strange incantations...

* C HP:Awful Move:Fainting>
You cackle gleefully.

* C HP:Awful Move:Fainting>smi
You smile viciously.
*Alf the Half-Elf* utters the words 'eugszr zzur'
*Alf the Half-Elf* dissolves your evil presence.
You are dead! Sorry...


o C HP:Awful Move:Fainting>
WARNING: inactivity timeout in 5 seconds.

o C HP:Awful Move:Fainting>4/620 hits and 4/131 moves. *i'd like to thank the dwarf for killing itself:)*
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Moortek2002-07-15 00:29:56
Haha rocking!
Hexa2002-07-15 01:07:24
suck my cunt!
Xann2002-07-15 01:45:38
come to my house hexa !
Devastator2002-07-15 13:27:36
LOL
Unknown2002-07-15 16:53:12
This is very nice actually. Poetic justice :-)
Toe2002-07-16 09:55:52
ThYou went down smiling atleast.. hehe
iffe2002-07-16 23:45:19
you cant suck cunt!!!
Morgan2002-07-17 03:54:20
Since when can't you suck cunt? *smirk*
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