[Me and mot heard that Sharmak, Liart and Lei were OIE, so we ran from rd]
[And found their tracks leading into Oakendoor-tbad! So we blocked and ]
[went in to investigate..]
[P.s. Unedited]
The Intersection
Exits: (north), east, [south], [west].
* Mana:Hot>tr
track
You carefully examine the ground around you, looking for tracks...
%% Door1 --> exit
Drandor tells you 'jag elskar clerics'
You see:
- a track of a Dwarf coming from the east (done less than 1 hour ago).
Inactivity timeout postponed...
Sneek narrates 'good morning'
- a track of a thief leading north (done less than 8 hours ago).
You stop searching, you don't seem to find anything else.
* Mana:Hot>n
w
The Red Way
The corpse of an assassin is lying here.
The corpse of a bandit is lying here.
Exits: west.
You suddenly notice an assassin.
* Mana:Hot>w
A Room daubed in Red
The corpse of an assassin is lying here.
The corpse of an assassin is lying here.
A vicious little bandit advances towards you.
Exits: north, east, west.
You suddenly notice a thief.
You suddenly notice a thief.
* Mana:Hot>d
Another Room daubed in Red
The corpse of a bandit is lying here.
*Sharmak the Orc* is standing here trying to concentrate.
*Lei the Orc* is standing here.
*Liart the Orc* is standing here.
Exits: east, down.
*Sharmak the Orc* utters the words 'bfzahp ay bfugtizgg'
* Mana:Hot>e
*Sharmak the Orc* carefully examines the ground around him, looking for
tracks...
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: east, west, up.
A thief has arrived from the east.
* Mana:Hot>The Tube
Exits: east, west.
* Mana:Hot>w
The Tube
A thief lurks here, looking for a stranger to rob.
A thief is here looking for some stranger to rob.
Exits: east, west, up.
* Mana:Hot>e
e
The Tube
Exits: east, west.
* Mana:Hot>e
The Tube
Exits: east, west.
* Mana:Hot>The Tube
A thief lurks here, looking for a stranger to rob.
Exits: south, west.
* Mana:Hot>ag
cha mood aggre
Ok.
* Mana:Hot>s
Drandor tells you 'e gris cleric?'
* Mana:Hot>End of the Tube
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: north, (south).
* Mana:Hot>
*Sharmak the Orc* has arrived from the north.
*Lei the Orc* has arrived from the north.
*Liart the Orc* has arrived from the north.
*Lei the Orc* stabs your right hand extremely hard and tickles it.
You cleave *Lei the Orc*'s left arm extremely hard.
Your victim is shocked by your hit!
* HP:Fine Mana:Hot *Lei the Orc*:Fine>
Mot sez, do i targ sharmak?
*Sharmak the Orc* leaves south.
*Liart the Orc* leaves south.
* HP:Fine Mana:Hot *Lei the Orc*:Fine>
Juku narrates 'np :)'
* HP:Fine Mana:Hot *Lei the Orc*:Fine>
*Sharmak the Orc* has arrived from the south.
*Liart the Orc* has arrived from the south.
* HP:Fine Mana:Hot *Lei the Orc*:Fine>
*Liart the Orc* begins some strange incantations...
* HP:Fine Mana:Hot *Lei the Orc*:Fine>
Mot begins some strange incantations...
* HP:Fine Mana:Hot *Lei the Orc*:Fine>
Saving Khazdul.
* HP:Fine Mana:Hot *Lei the Orc*:Fine>exa lie
f
You don't see a lie.
* HP:Fine Mana:Hot *Lei the Orc*:Fine>n
You flee head over heels.
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: south, west.
* HP:Fine Mana:Hot>
Alas, you cannot go that way...
* HP:Fine Mana:Hot>
Sneek narrates 'feels good to be 18 :)'
* HP:Fine Mana:Hot>## Spell: 'sleep' ##
s
End of the Tube
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
Mot is here, fighting *Lei the Orc*.
*Lei the Orc* is here, fighting Mot.
*Sharmak the Orc* is standing here trying to concentrate.
*Liart the Orc* is standing here trying to concentrate.
Exits: north, (south).
Mot begins some strange incantations...
* HP:Fine Mana:Hot>## Target: sharmak ##
Auriel narrates 'tromb moors'
* HP:Fine Mana:Hot>hit sharmak
You cleave *Sharmak the Orc*'s head very hard and tickle it.
* HP:Fine Mana:Hot *Sharmak the Orc*:Fine>bash
*Sharmak the Orc* begins some strange incantations...
*Liart the Orc* utters the word 'pabraw'
ag
*Liart the Orc* begins some strange incantations...
*Lei the Orc* sends Mot sprawling with a powerful bash.
*Sharmak the Orc* utters the words 'diesilla barh'
Mot staggers back as the lightning bolt sent by *Sharmak the Orc* hits him.
%% Door1 --> exit
*Sharmak the Orc* begins some strange incantations...
Mot seems to have recovered his senses.
Mot leaves north.
*Lei the Orc* quickly approaches, trying to stab you.
* HP:Fine Mana:Hot *Sharmak the Orc*:Fine>f
cha mood aggre
Ok.
*Sharmak the Orc* panics, and attempts to flee.
*Sharmak the Orc* leaves south.
* HP:Fine Mana:Hot *Lei the Orc*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Fine Mana:Hot *Lei the Orc*:Fine>
*Sharmak the Orc* has arrived from the south.
* HP:Fine Mana:Hot *Lei the Orc*:Fine>
*Sharmak the Orc* leaves north.
*Liart the Orc* leaves north.
* HP:Fine Mana:Hot *Lei the Orc*:Fine>ag
Drandor narrates 'haha'
You flee head over heels.
Assembly Room
An assassin is here looking for fresh blood and shining coins.
Exits: (north).
* HP:Fine Mana:Hot>cha mood aggre
Ok.
* HP:Fine Mana:Hot>n
End of the Tube
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
*Lei the Orc* is standing here.
Exits: north, (south).
* HP:Fine Mana:Hot>n
*Lei the Orc* stabs your head extremely hard and tickles it.
No way!
You are fighting for your life!
* HP:Fine Mana:Hot *Lei the Orc*:Fine>w
No way!
You are fighting for your life!
* HP:Fine Mana:Hot *Lei the Orc*:Fine>f
You flee head over heels.
Assembly Room
An assassin is here looking for fresh blood and shining coins.
Exits: (north).
* HP:Fine Mana:Hot>
Auriel narrates 'with dramon'
* HP:Fine Mana:Hot>n
End of the Tube
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
*Lei the Orc* is standing here.
Exits: north, (south).
* HP:Fine Mana:Hot>w
Alas, you cannot go that way...
*Lei the Orc* quickly approaches, trying to stab you.
* HP:Fine Mana:Hot *Lei the Orc*:Fine>w
No way!
You are fighting for your life!
* HP:Fine Mana:Hot *Lei the Orc*:Fine>f
Drandor narrates 'i blinded tromb!'
You flee head over heels.
Assembly Room
An assassin is here looking for fresh blood and shining coins.
Exits: (north).
* HP:Fine Mana:Hot>n
End of the Tube
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
*Lei the Orc* is standing here.
Exits: north, (south).
*Lei the Orc* quickly approaches, trying to stab you.
You cleave *Lei the Orc*'s head extremely hard.
* HP:Fine Mana:Hot *Lei the Orc*:Hurt>n
No way!
You are fighting for your life!
* HP:Fine Mana:Hot *Lei the Orc*:Hurt>ag
cha mood aggre
Ok.
Mot has arrived from the north.
* HP:Fine Mana:Hot *Lei the Orc*:Hurt>b d
bash d
*Sharmak the Orc* has arrived from the north.
*Liart the Orc* has arrived from the north.
*Sharmak the Orc* leaves south.
*Liart the Orc* leaves south.
Mot leaves south.
* HP:Fine Mana:Hot *Lei the Orc*:Hurt>
*Lei the Orc* sends you sprawling with a powerful bash.
* HP:Fine Mana:Hot *Lei the Orc*:Hurt>
*Lei the Orc* stabs your right leg hard and tickles it.
ag
* HP:Fine Mana:Hot *Lei the Orc*:Hurt>%% Door1 --> exit
Your blood freezes as you hear a death cry.
* HP:Fine Mana:Hot *Lei the Orc*:Hurt>
*Sharmak the Orc* has arrived from the south.
* HP:Fine Mana:Hot *Lei the Orc*:Hurt>
*Lei the Orc* strongly stabs your right leg and tickles it.
* HP:Fine Mana:Hot *Lei the Orc*:Hurt>
*Liart the Orc* has arrived from the south.
## Target: lei ##
* HP:Fine Mana:Hot *Lei the Orc*:Hurt>
*Sharmak the Orc* begins some strange incantations...
* HP:Fine Mana:Hot *Lei the Orc*:Hurt>f
*Liart the Orc* begins some strange incantations...
An assassin pierces *Lei the Orc*'s left hand and tickles it.
* HP:Fine Mana:Hot *Lei the Orc*:Hurt>
*Sharmak the Orc* utters the words 'diesilla barh'
*Sharmak the Orc* sends a powerful lightning bolt at you, you stagger from the
impact.
* HP:Fine Mana:Hot *Lei the Orc*:Hurt>
Inactivity timeout postponed...
* HP:Fine Mana:Hot *Lei the Orc*:Hurt>
Your head stops stinging.
* HP:Fine Mana:Hot *Lei the Orc*:Hurt>cha mood aggre
Ok.
*Lei the Orc* stabs your right foot extremely hard.
* HP:Hurt Mana:Hot *Lei the Orc*:Hurt>
You flee head over heels.
Assembly Room
The corpse of *a Dwarf* is lying here.
An assassin is here looking for fresh blood and shining coins.
The shadow of *a Dwarf* is floating here.
Exits: (north).
* HP:Hurt Mana:Hot>n
End of the Tube
The corpse of an assassin is lying here.
An assassin is here, fighting *Lei the Orc*.
*Lei the Orc* is here, fighting an assassin.
Exits: north, (south).
An assassin has arrived from the south.
* HP:Hurt Mana:Hot>n
The Tube
*Sharmak the Orc* is standing here.
*Liart the Orc* is standing here.
Exits: south, west.
*Liart the Orc* begins some strange incantations...
* HP:Hurt Mana:Hot>
*Sharmak the Orc* leaves south.
*Liart the Orc* leaves south.
* HP:Hurt Mana:Hot>ag
w
cha mood aggre
Ok.
* HP:Hurt Mana:Hot>w
The Tube
Exits: east, west.
You suddenly notice a thief.
* HP:Hurt Mana:Hot>The Tube
Exits: east, west.
* HP:Hurt Mana:Hot>w
The Tube
Exits: east, west, up.
You suddenly notice a thief.
A thief leaves west.
* HP:Hurt Mana:Hot>cure
cast 'cure l'
You start to concentrate...
u
e
*Sharmak the Orc* has arrived from the east.
*Liart the Orc* has arrived from the east.
*Sharmak the Orc* leaves up.
*Liart the Orc* leaves up.
Your scratches and bruises disappear.
* HP:Fine Mana:Warm>rem boots
Another Room daubed in Red
The corpse of a bandit is lying here.
*Sharmak the Orc* is standing here.
*Liart the Orc* is standing here.
Exits: east, down.
*Sharmak the Orc* leaves down.
*Liart the Orc* leaves down.
* HP:Fine Mana:Warm>A Room daubed in Red
The corpse of an assassin is lying here.
Exits: north, east, west.
You suddenly notice a thief.
* HP:Fine Mana:Warm>
You stop using a pair of notrax boots.
* HP:Fine Mana:Warm>wear emtal
You don't have an emtal.
* HP:Fine Mana:Warm>
You suddenly notice an assassin.
*Sharmak the Orc* has arrived from the west.
*Liart the Orc* has arrived from the west.
* HP:Fine Mana:Warm>wear metal
*Sharmak the Orc* leaves east.
*Liart the Orc* leaves east.
* HP:Fine Mana:Warm>
You wear a pair of iron-shod boots on your feet.
* HP:Fine Mana:Warm>
An assassin tries to pierce you, but your parry is successful.
You cleave an assassin's body extremely hard.
* HP:Fine Mana:Warm an assassin:Fine>w
*Sharmak the Orc* has arrived from the east.
*Liart the Orc* has arrived from the east.
*Liart the Orc* begins some strange incantations...
No way!
You are fighting for your life!
* HP:Fine Mana:Warm an assassin:Fine>
*Sharmak the Orc* lightly slashes your left foot and tickles it.
* HP:Fine Mana:Warm an assassin:Fine>f
You flee head over heels.
Another Room daubed in Red
The corpse of a bandit is lying here.
Exits: east, down.
* HP:Fine Mana:Warm>w
e
Alas, you cannot go that way...
* HP:Fine Mana:Warm>hit lei
A Room daubed in Red
The corpse of an assassin is lying here.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
*Sharmak the Orc* is standing here.
*Liart the Orc* is standing here.
Exits: north, east, west.
*Liart the Orc* begins some strange incantations...
*Sharmak the Orc* quickly approaches, trying to slash you.
* HP:Fine Mana:Warm *Sharmak the Orc*:Fine>They aren't here.
* HP:Fine Mana:Warm *Sharmak the Orc*:Fine>f
You flee head over heels.
The Red Way
The corpse of an assassin is lying here.
The corpse of a bandit is lying here.
A thief is here looking for some stranger to rob.
Exits: west.
* HP:Fine Mana:Warm>
*Sharmak the Orc* has arrived from the west.
*Liart the Orc* has arrived from the west.
* HP:Fine Mana:Warm>w
*Sharmak the Orc* slashes your right hand and tickles it.
No way!
You are fighting for your life!
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>w
No way!
You are fighting for your life!
*Liart the Orc* begins some strange incantations...
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>
You cleave *Sharmak the Orc*'s body hard and tickle it.
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>f
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>
Toni narrates 'any spare oak branch?'
*Liart the Orc* utters the words 'diesilla barh'
*Liart the Orc* sends a powerful lightning bolt at you, you stagger from the
impact.
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>
You flee head over heels.
A Room daubed in Red
The corpse of an assassin is lying here.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
Exits: north, east, west.
* HP:Hurt Mana:Warm>draw mighty
w
The axe is no sheath!
* HP:Hurt Mana:Warm>d
Another Room daubed in Red
The corpse of a bandit is lying here.
Exits: east, down.
* HP:Hurt Mana:Warm>g ruby sable
rem sapphire
wear ruby
put sapphire sable
The Tube
Exits: east, west, up.
You suddenly notice a thief.
* HP:Hurt Mana:Warm>
You get a ruby ring from a sable pouch.
* HP:Hurt Mana:Warm>
You stop using a sapphire ring.
* HP:Hurt Mana:Warm>
You put a ruby ring on your right finger.
Rothom narrates 'whose corpse in amon?'
* HP:Hurt Mana:Warm>ag
You put a sapphire ring in a sable pouch.
* HP:Hurt Mana:Warm>*Lei the Orc* has arrived from the east.
cha mood aggre
Ok.
* HP:Hurt Mana:Warm>hit lei
You are too afraid.
* HP:Hurt Mana:Warm>
*Lei the Orc* barely stabs your right arm and tickles it.
You cleave *Lei the Orc*'s body very hard.
* HP:Hurt Mana:Warm *Lei the Orc*:Hurt>e
No way!
You are fighting for your life!
You flee head over heels.
Another Room daubed in Red
The corpse of a bandit is lying here.
Exits: east, down.
* HP:Hurt Mana:Warm>wmipy 100
d
wimpy 0
*Sharmak the Orc* has arrived from the east.
*Liart the Orc* has arrived from the east.
* HP:Hurt Mana:Warm>e
Arglebargle, glop-glyf!?!
*Sharmak the Orc* leaves down.
*Liart the Orc* leaves down.
* HP:Hurt Mana:Warm>The Tube
A thief is here looking for some stranger to rob.
*Lei the Orc* is standing here.
*Sharmak the Orc* is standing here.
*Liart the Orc* is standing here.
Exits: east, west, up.
*Sharmak the Orc* leaves west.
*Lei the Orc* leaves west.
*Liart the Orc* leaves west.
* HP:Hurt Mana:Warm>cha wimpy 0
Wimpy set to: 0
* HP:Hurt Mana:Warm>e
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* HP:Hurt Mana:Warm>Alnon narrates 'anyone got some smooth black boots for me ?'
The Tube
Exits: east, west.
* HP:Hurt Mana:Warm>w
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* HP:Hurt Mana:Warm>w
hit lei
The Tube
A thief is here looking for some stranger to rob.
Exits: east, west, up.
* HP:Hurt Mana:Warm>They aren't here.
* HP:Hurt Mana:Warm>u
hit lei
Another Room daubed in Red
The corpse of a bandit is lying here.
A thief lurks here, looking for a stranger to rob.
*Sharmak the Orc* is standing here.
*Lei the Orc* is standing here.
*Liart the Orc* is standing here.
Exits: east, down.
*Sharmak the Orc* leaves down.
*Lei the Orc* leaves down.
*Liart the Orc* leaves down.
* HP:Hurt Mana:Warm>e
They aren't here.
* HP:Hurt Mana:Warm>hit lei
A Room daubed in Red
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: north, east, west.
* HP:Hurt Mana:Warm>They aren't here.
* HP:Hurt Mana:Warm>w
hit lei
Another Room daubed in Red
The corpse of a bandit is lying here.
A thief lurks here, looking for a stranger to rob.
Exits: east, down.
* HP:Hurt Mana:Warm>They aren't here.
* HP:Hurt Mana:Warm>d
hit lei
*Sharmak the Orc* has arrived from below.
*Lei the Orc* has arrived from below.
*Liart the Orc* has arrived from below.
The Tube
A thief is here looking for some stranger to rob.
Exits: east, west, up.
* HP:Hurt Mana:Warm>They aren't here.
A thief leaves west.
* HP:Hurt Mana:Warm>hit lei
They aren't here.
*Sharmak the Orc* has arrived from above.
*Lei the Orc* has arrived from above.
*Liart the Orc* has arrived from above.
* HP:Hurt Mana:Warm>hit lei
You approach *Lei the Orc*, but he manages to keep you at bay.
*Lei the Orc* barely stabs your body and tickles it.
* HP:Hurt Mana:Warm *Lei the Orc*:Hurt>ag
cha mood aggre
Ok.
* HP:Hurt Mana:Warm *Lei the Orc*:Hurt>l
The Tube
*Sharmak the Orc* is standing here.
*Lei the Orc* is here, fighting YOU.
*Liart the Orc* is standing here trying to concentrate.
*Liart the Orc* utters the words 'diesilla barh'
*Liart the Orc* sends a powerful lightning bolt at you, you stagger from the
impact.
* HP:Hurt Mana:Warm *Lei the Orc*:Hurt>f
You flee head over heels.
The Tube
A thief lurks here, looking for a stranger to rob.
A thief lurks here, looking for a stranger to rob.
Exits: east.
You suddenly notice a thief.
* HP:Hurt Mana:Warm>sc
229/436 hits, 17/49 mana, and 95/158 moves.
* HP:Hurt Mana:Warm>e
The Tube
*Sharmak the Orc* is standing here.
*Lei the Orc* is standing here.
*Liart the Orc* is standing here.
Exits: east, west, up.
* HP:Hurt Mana:Warm>hit lei
*Liart the Orc* begins some strange incantations...
You cleave *Lei the Orc*'s body very hard.
* HP:Hurt Mana:Warm *Lei the Orc*:Hurt>f
You flee head over heels.
The Tube
Exits: east, west.
* HP:Hurt Mana:Warm>e
*Sharmak the Orc* has arrived from the west.
*Lei the Orc* has arrived from the west.
*Liart the Orc* has arrived from the west.
* HP:Hurt Mana:Warm>*Sharmak the Orc* begins some strange incantations...
*Lei the Orc* barely stabs your right arm and tickles it.
No way!
You are fighting for your life!
* HP:Hurt Mana:Warm *Lei the Orc*:Hurt>e
f
No way!
You are fighting for your life!
You cleave *Lei the Orc*'s right leg hard.
* HP:Hurt Mana:Warm *Lei the Orc*:Hurt>w
Rasputin narrates 'anyone want help me do willow pls?'
You flee head over heels.
The Tube
Exits: east, west, up.
* HP:Hurt Mana:Warm>The Tube
A thief lurks here, looking for a stranger to rob.
A thief lurks here, looking for a stranger to rob.
A thief is here looking for some stranger to rob.
Exits: east.
* HP:Hurt Mana:Warm>e
u
The Tube
*Sharmak the Orc* is standing here.
*Lei the Orc* is standing here.
*Liart the Orc* is standing here.
Exits: east, west, up.
*Lei the Orc* quickly approaches, trying to stab you.
* HP:Hurt Mana:Warm *Lei the Orc*:Hurt>e
No way!
You are fighting for your life!
*Sharmak the Orc* leaves west.
*Liart the Orc* leaves west.
* HP:Hurt Mana:Warm *Lei the Orc*:Hurt>No way!
You are fighting for your life!
* HP:Hurt Mana:Warm *Lei the Orc*:Hurt>
*Sharmak the Orc* has arrived from the west.
*Liart the Orc* has arrived from the west.
* HP:Hurt Mana:Warm *Lei the Orc*:Hurt>
*Sharmak the Orc* begins some strange incantations...
* HP:Hurt Mana:Warm *Lei the Orc*:Hurt>
You swiftly dodge *Liart the Orc*'s attempt to slash you.
* HP:Hurt Mana:Warm *Lei the Orc*:Hurt>f
You flee head over heels.
Another Room daubed in Red
The corpse of a bandit is lying here.
A thief lurks here, looking for a stranger to rob.
Exits: east, down.
* HP:Hurt Mana:Warm>
*Sharmak the Orc* has arrived from below.
*Lei the Orc* has arrived from below.
*Liart the Orc* has arrived from below.
* HP:Hurt Mana:Warm>hit lei
*Liart the Orc* begins some strange incantations...
*Lei the Orc* quickly approaches, trying to stab you.
You're already fighting!
You cleave *Lei the Orc*'s right foot extremely hard.
Your victim is shocked by your hit!
* HP:Hurt Mana:Warm *Lei the Orc*:Wounded>f
You flee head over heels.
The Tube
Exits: east, west, up.
* HP:Hurt Mana:Warm>hit lei
*Sharmak the Orc* has arrived from above.
*Lei the Orc* has arrived from above.
*Liart the Orc* has arrived from above.
*Lei the Orc* lightly stabs your right leg and tickles it.
* HP:Hurt Mana:Warm *Lei the Orc*:Wounded>
You're already fighting!
*Sharmak the Orc* begins some strange incantations...
* HP:Hurt Mana:Warm *Lei the Orc*:Wounded>f
*Liart the Orc* begins some strange incantations...
* HP:Hurt Mana:Warm *Lei the Orc*:Wounded>*Sharmak the Orc* utters the words 'diesilla barh'
*Sharmak the Orc* sends a powerful lightning bolt at you, you stagger from the
impact.
You flee head over heels.
The Tube
Exits: east, west.
* HP:Hurt Mana:Warm>hit lei
hit lei
*Sharmak the Orc* has arrived from the west.
*Lei the Orc* has arrived from the west.
*Liart the Orc* has arrived from the west.
You approach *Lei the Orc*, trying to cleave him.
* HP:Hurt Mana:Warm *Lei the Orc*:Wounded>*Liart the Orc* begins some strange incantations...
You're already fighting!
* HP:Hurt Mana:Warm *Lei the Orc*:Wounded>f
You flee head over heels.
The Tube
Exits: east, west.
You suddenly notice a thief.
* HP:Hurt Mana:Warm>hit lei
*Sharmak the Orc* has arrived from the west.
*Lei the Orc* has arrived from the west.
*Liart the Orc* has arrived from the west.
* HP:Hurt Mana:Warm>hit lei
*Lei the Orc* tries to keep you at bay, but fails.
You strongly cleave *Lei the Orc*'s right arm and tickle it.
* HP:Hurt Mana:Warm *Lei the Orc*:Wounded>
You're already fighting!
*Sharmak the Orc* begins some strange incantations...
* HP:Hurt Mana:Warm *Lei the Orc*:Wounded>f
You will attempt to flee!
* HP:Hurt Mana:Warm *Lei the Orc*:Wounded>
You flee head over heels.
The Tube
Exits: south, west.
* HP:Hurt Mana:Warm>
*Sharmak the Orc* has arrived from the west.
*Lei the Orc* has arrived from the west.
*Liart the Orc* has arrived from the west.
* HP:Hurt Mana:Warm>hit lei
You approach *Lei the Orc*, trying to cleave him.
*Sharmak the Orc* begins some strange incantations...
* HP:Hurt Mana:Warm *Lei the Orc*:Wounded>f
Korgan narrates 'do metas get siht exp?'
You will attempt to flee!
* HP:Hurt Mana:Warm *Lei the Orc*:Wounded>
*Liart the Orc* begins some strange incantations...
* HP:Hurt Mana:Warm *Lei the Orc*:Wounded>
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Hurt Mana:Warm *Lei the Orc*:Wounded>
*Sharmak the Orc* barely slashes your right hand and tickles it.
You flee head over heels.
End of the Tube
The corpse of an assassin is lying here.
Exits: north, (south).
* HP:Wounded Mana:Warm>n
w
The Tube
*Sharmak the Orc* is standing here.
*Lei the Orc* is standing here.
*Liart the Orc* is standing here.
Exits: south, west.
* HP:Wounded Mana:Warm>w
*Sharmak the Orc* leaves south.
*Lei the Orc* leaves south.
*Liart the Orc* leaves south.
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* HP:Wounded Mana:Warm>The Tube
Exits: east, west.
* HP:Wounded Mana:Warm>cure
cast 'cure l'
You start to concentrate...
{mees}={lei}
## Target: lei ##
*Sharmak the Orc* has arrived from the east.
*Lei the Orc* has arrived from the east.
*Liart the Orc* has arrived from the east.
*Sharmak the Orc* leaves west.
*Lei the Orc* leaves west.
*Liart the Orc* leaves west.
e
Your scratches and bruises disappear.
* HP:Hurt Mana:Cold>*Sharmak the Orc* has arrived from the west.
*Lei the Orc* has arrived from the west.
*Liart the Orc* has arrived from the west.
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* HP:Hurt Mana:Cold>e
The Tube
Exits: south, west.
* HP:Hurt Mana:Cold>hit lei
They aren't here.
* HP:Hurt Mana:Cold>hit lei
They aren't here.
* HP:Hurt Mana:Cold>hit lei
They aren't here.
* HP:Hurt Mana:Cold>hit lei
They aren't here.
* HP:Hurt Mana:Cold>hit lei
They aren't here.
* HP:Hurt Mana:Cold>hit lei
*Sharmak the Orc* has arrived from the west.
*Lei the Orc* has arrived from the west.
*Liart the Orc* has arrived from the west.
* HP:Hurt Mana:Cold>hit lei
*Sharmak the Orc* lightly slashes your right leg and tickles it.
You're already fighting!
You strongly cleave *Sharmak the Orc*'s left hand and tickle it.
* HP:Hurt Mana:Cold *Sharmak the Orc*:Fine>*Lei the Orc* barely stabs your right arm and tickles
it.
* HP:Hurt Mana:Cold *Lei the Orc*:Wounded>f
You flee head over heels.
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* HP:Hurt Mana:Cold>n
w
Alas, you cannot go that way...
* HP:Hurt Mana:Cold>The Tube
Exits: east, west.
* HP:Hurt Mana:Cold>w
The Tube
Exits: east, west, up.
* HP:Hurt Mana:Cold>ag
cha mood aggre
Ok.
* HP:Hurt Mana:Cold>sc
207/436 hits, 7/49 mana, and 58/158 moves.
* HP:Hurt Mana:Cold>
*Sharmak the Orc* has arrived from the east.
*Lei the Orc* has arrived from the east.
*Liart the Orc* has arrived from the east.
* HP:Hurt Mana:Cold>hit lei
*Sharmak the Orc* quickly approaches, trying to slash you.
* HP:Hurt Mana:Cold *Sharmak the Orc*:Fine>f
You're already fighting!
* HP:Hurt Mana:Cold *Sharmak the Orc*:Fine>Belog narrates 'nope..just the plain one'
You flee head over heels.
The Tube
A thief lurks here, looking for a stranger to rob.
A thief lurks here, looking for a stranger to rob.
A thief is here looking for some stranger to rob.
Exits: east.
* HP:Hurt Mana:Cold>e
The Tube
*Sharmak the Orc* is standing here.
*Lei the Orc* is standing here.
*Liart the Orc* is standing here.
Exits: east, west, up.
* HP:Hurt Mana:Cold>e
The Tube
Exits: east, west.
* HP:Hurt Mana:Cold>e
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* HP:Hurt Mana:Cold>hit lei
hit lei
They aren't here.
* HP:Hurt Mana:Cold>hit lei
They aren't here.
* HP:Hurt Mana:Cold>hit lei
They aren't here.
Drandor narrates 'need bob neni'
* HP:Hurt Mana:Cold>hit lei
*Sharmak the Orc* has arrived from the west.
*Lei the Orc* has arrived from the west.
*Liart the Orc* has arrived from the west.
You approach *Lei the Orc*, but he manages to keep you at bay.
*Lei the Orc* barely stabs your body and tickles it.
* HP:Hurt Mana:Cold *Lei the Orc*:Wounded>hit lei
You're already fighting!
*Sharmak the Orc* leaves east.
*Liart the Orc* leaves east.
* HP:Hurt Mana:Cold *Lei the Orc*:Wounded>f
You're already fighting!
* HP:Hurt Mana:Cold *Lei the Orc*:Wounded>
You will attempt to flee!
* HP:Hurt Mana:Cold *Lei the Orc*:Wounded>
*Sharmak the Orc* has arrived from the east.
*Liart the Orc* has arrived from the east.
You flee head over heels.
The Tube
Exits: south, west.
* HP:Hurt Mana:Cold Move:Tired>w
The Tube
A thief lurks here, looking for a stranger to rob.
*Lei the Orc* is standing here.
*Sharmak the Orc* is standing here.
*Liart the Orc* is standing here.
Exits: east, west.
* HP:Hurt Mana:Cold Move:Tired>w
The Tube
Exits: east, west.
*Sharmak the Orc* has arrived from the east.
*Lei the Orc* has arrived from the east.
*Liart the Orc* has arrived from the east.
* HP:Hurt Mana:Cold Move:Tired>w
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: east, west, up.
You suddenly notice a thief.
* HP:Hurt Mana:Cold Move:Tired>hit lei
They aren't here.
* HP:Hurt Mana:Cold Move:Tired>hit lei
They aren't here.
* HP:Hurt Mana:Cold Move:Tired>hit lei
They aren't here.
* HP:Hurt Mana:Cold Move:Tired>hit lei
They aren't here.
* HP:Hurt Mana:Cold Move:Tired>hit lei
*Sharmak the Orc* has arrived from the east.
*Lei the Orc* has arrived from the east.
*Liart the Orc* has arrived from the east.
You swiftly dodge *Lei the Orc*'s attempt to stab you.
You're already fighting!
* HP:Hurt Mana:Cold Move:Tired *Lei the Orc*:Wounded>draw mighty
You cleave *Lei the Orc*'s right hand extremely hard.
* HP:Hurt Mana:Cold Move:Tired *Lei the Orc*:Wounded>The axe is no sheath!
* HP:Hurt Mana:Cold Move:Tired *Lei the Orc*:Wounded>f
You flee head over heels.
Another Room daubed in Red
An assassin is here looking for fresh blood and shining coins.
Exits: east, down.
* HP:Hurt Mana:Cold Move:Tired>ag
cha mood aggre
Ok.
* HP:Hurt Mana:Cold Move:Tired>e
A Room daubed in Red
The corpse of an assassin is lying here.
Exits: north, east, west.
You suddenly notice a thief.
* HP:Hurt Mana:Cold Move:Tired>sc
206/436 hits, 7/49 mana, and 40/158 moves.
* HP:Hurt Mana:Cold Move:Tired>w
hit lei
Another Room daubed in Red
An assassin is here looking for fresh blood and shining coins.
*Sharmak the Orc* is standing here.
*Lei the Orc* is standing here.
*Liart the Orc* is standing here.
Exits: east, down.
* HP:Hurt Mana:Cold Move:Tired>
You approach *Lei the Orc*, but he manages to keep you at bay.
*Lei the Orc* barely stabs your body and tickles it.
*Sharmak the Orc* leaves east.
*Liart the Orc* leaves east.
Noche narrates 'you cant really much'
* HP:Hurt Mana:Cold Move:Tired *Lei the Orc*:Wounded>
*Sharmak the Orc* has arrived from the east.
*Liart the Orc* has arrived from the east.
* HP:Hurt Mana:Cold Move:Tired *Lei the Orc*:Wounded>l
Another Room daubed in Red
An assassin is here looking for fresh blood and shining coins.
*Lei the Orc* is here, fighting YOU.
*Sharmak the Orc* is standing here.
*Liart the Orc* is standing here.
*Sharmak the Orc* barely slashes your right arm and tickles it.
* HP:Hurt Mana:Cold Move:Tired *Lei the Orc*:Wounded>f
You flee head over heels.
A Room daubed in Red
The corpse of an assassin is lying here.
A thief lurks here, looking for a stranger to rob.
Exits: north, east, west.
* HP:Hurt Mana:Cold Move:Tired>e
e
The Red Way
The corpse of an assassin is lying here.
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
A thief is here looking for some stranger to rob.
Exits: west.
* HP:Hurt Mana:Cold Move:Tired>
Alas, you cannot go that way...
* HP:Hurt Mana:Cold Move:Tired>wimpy 200
cha wimpy 200
Wimpy set to: 200
* HP:Hurt Mana:Cold Move:Tired>s
Alas, you cannot go that way...
* HP:Hurt Mana:Cold Move:Tired>sc
203/436 hits, 7/49 mana, and 35/158 moves.
* HP:Hurt Mana:Cold Move:Tired>w
A Room daubed in Red
The corpse of an assassin is lying here.
A thief lurks here, looking for a stranger to rob.
Exits: north, east, west.
* HP:Hurt Mana:Cold Move:Tired>w
Another Room daubed in Red
An assassin is here looking for fresh blood and shining coins.
Exits: east, down.
* HP:Hurt Mana:Cold Move:Tired>wimpy 170
u
cha wimpy 170
Wimpy set to: 170
* HP:Hurt Mana:Cold Move:Tired>hit lei
Alas, you cannot go that way...
* HP:Hurt Mana:Cold Move:Tired>They aren't here.
* HP:Hurt Mana:Cold Move:Tired>e
A Room daubed in Red
The corpse of an assassin is lying here.
Exits: north, east, west.
* HP:Hurt Mana:Cold Move:Tired>w
Another Room daubed in Red
An assassin is here looking for fresh blood and shining coins.
Exits: east, down.
* HP:Hurt Mana:Cold Move:Tired>e
A Room daubed in Red
The corpse of an assassin is lying here.
Exits: north, east, west.
* HP:Hurt Mana:Cold Move:Tired>e
The Red Way
The corpse of an assassin is lying here.
The corpse of a bandit is lying here.
An assassin is here looking for fresh blood and shining coins.
A thief is here looking for some stranger to rob.
Exits: west.
* HP:Hurt Mana:Cold Move:Tired>w
A Room daubed in Red
The corpse of an assassin is lying here.
Exits: north, east, west.
* HP:Hurt Mana:Cold Move:Tired>w
Another Room daubed in Red
An assassin is here looking for fresh blood and shining coins.
Exits: east, down.
* HP:Hurt Mana:Cold Move:Tired>d
The Tube
A thief lurks here, looking for a stranger to rob.
A thief lurks here, looking for a stranger to rob.
Exits: east, west, up.
* HP:Hurt Mana:Cold Move:Slow>e
e
The Tube
Exits: east, west.
You suddenly notice a thief.
* HP:Hurt Mana:Cold Move:Slow>The Tube
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* HP:Hurt Mana:Cold Move:Slow>e
s
The Tube
Exits: south, west.
* HP:Hurt Mana:Cold Move:Slow>hit lei
End of the Tube
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: north, (south).
* HP:Hurt Mana:Cold Move:Slow>They aren't here.
* HP:Hurt Mana:Cold Move:Slow>%% Door1 --> door
s
Assembly Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
An assassin is here, fighting *Sharmak the Orc*.
*Sharmak the Orc* is here, fighting an assassin.
*Liart the Orc* is standing here.
*Lei the Orc* is standing here.
Exits: (north).
* HP:Hurt Mana:Cold Move:Slow>n
End of the Tube
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: north, (south).
* HP:Hurt Mana:Cold Move:Slow>ag
s
cha mood aggre
Ok.
* HP:Hurt Mana:Cold Move:Slow>hit lei
Assembly Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
An assassin is here, fighting *Sharmak the Orc*.
*Sharmak the Orc* is here, fighting an assassin.
*Liart the Orc* is standing here.
*Lei the Orc* is standing here.
Exits: (north).
* HP:Hurt Mana:Cold Move:Slow>*Lei the Orc* stabs your right foot and tickles it.
You're already fighting!
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Wounded>
*Liart the Orc* closes the secret.
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Wounded>%% Door1 --> door
l
Assembly Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
An assassin is here, fighting *Sharmak the Orc*.
*Sharmak the Orc* is here, fighting an assassin.
*Liart the Orc* is standing here.
*Lei the Orc* is here, fighting YOU.
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Wounded>%% Door1 --> secret
ag
bash
open secret
f
cha mood aggre
Ok.
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Wounded>
You cleave *Lei the Orc*'s left foot hard.
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Wounded>
Ok.
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Wounded>*Liart the Orc* closes the secret.
You flee head over heels.
PANIC!
You couldn't escape!
*Sharmak the Orc* panics, and attempts to flee.
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Wounded>
*Sharmak the Orc* opens the secret.
You dodge a bash from *Lei the Orc* who loses his balance and falls.
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Wounded>
*Lei the Orc* stops resting, and clambers on his feet.
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Wounded>open secret
It's already open!
*Liart the Orc* closes the secret.
You flee head over heels.
PANIC!
You couldn't escape!
*Sharmak the Orc* panics, and attempts to flee.
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Wounded>open secret
open secret
Ok.
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Wounded>open secret
*Liart the Orc* closes the secret.
Ok.
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Wounded>open secret
It's already open!
You flee head over heels.
End of the Tube
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: north, (south).
* HP:Hurt Mana:Cold Move:Slow>open secret
You don't see any secret here.
The door closes quietly.
* HP:Hurt Mana:Cold Move:Slow>
You don't see any secret here.
* HP:Hurt Mana:Cold Move:Slow>op door
s
bash lei
Ok.
* HP:Hurt Mana:Cold Move:Slow>Assembly Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
An assassin is here, fighting *Sharmak the Orc*.
*Sharmak the Orc* is here, fighting an assassin.
*Liart the Orc* is standing here.
*Lei the Orc* is standing here.
Exits: (north).
*Liart the Orc* closes the secret.
*Sharmak the Orc* panics, and attempts to flee.
* HP:Hurt Mana:Cold Move:Slow>*Sharmak the Orc* slashes an assassin's body hard.
*Sharmak the Orc* panics, but can't stop fighting to flee.
*Sharmak the Orc* panics, and attempts to flee.
*Sharmak the Orc* panics, and attempts to flee.
*Liart the Orc* opens the trapdoor.
*Sharmak the Orc* slashes an assassin's head very hard.
*Lei the Orc* tries to keep you at bay, but fails.
As *Lei the Orc* avoids your bash, you topple over and fall to the ground.
You fall to the ground.
You cleave *Lei the Orc*'s left foot extremely hard.
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Wounded>%% Door1 --> secret
ag
cha mood aggre
Ok.
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Wounded>close secret
*Liart the Orc* leaves down.
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Wounded>Nah...
You feel too relaxed to do that..
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Wounded>open secret
Nah...
You feel too relaxed to do that..
*Sharmak the Orc* leaves down.
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Wounded>f
*Liart the Orc* has arrived from below.
Nah...
You feel too relaxed to do that..
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Wounded>open secret
Mot tells you 'told u :/'
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Wounded>st
Nah...
You feel too relaxed to do that..
*Liart the Orc* closes the trapdoor.
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Wounded>open secret
f
You stop resting, and stand up.
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Wounded>
Ok.
You cleave *Lei the Orc*'s body very hard.
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Bad>open secret
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Bad>open secret
It's already open!
*Liart the Orc* closes the secret.
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Bad>open secret
Ok.
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Bad>*Liart the Orc* closes the secret.
Dunk narrates 'anyone spare gold for rent please??'
Ok.
* HP:Hurt Mana:Cold Move:Slow *Lei the Orc*:Bad>close secret
You flee head over heels.
End of the Tube
The corpse of an assassin is lying here.
Exits: north, (south).
* HP:Hurt Mana:Cold Move:Slow>The door closes quietly.
You don't see any secret here.
* HP:Hurt Mana:Cold Move:Slow>op door
s
Ok.
* HP:Hurt Mana:Cold Move:Slow>hit lei
Assembly Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
An assassin is here looking for fresh blood and shining coins.
*Lei the Orc* is standing here.
*Liart the Orc* is standing here.
*Sharmak the Orc* is standing here.
Exits: (north).
* HP:Hurt Mana:Cold Move:Slow>
You approach *Lei the Orc*, but he manages to keep you at bay.
*Lei the Orc* stabs your right foot very hard.
*Lei the Orc* closes the secret.
* HP:Wounded Mana:Cold Move:Slow *Lei the Orc*:Bad>%% Door1 --> trapdoor
open trapdoor
f
Ok.
* HP:Wounded Mana:Cold Move:Slow *Lei the Orc*:Bad>open trapdoor
You flee head over heels.
Narrow Tunnel
Exits: east, (up).
* HP:Wounded Mana:Cold Move:Slow>open trapdoor
It's already open!
* HP:Wounded Mana:Cold Move:Slow>open trapdoor
It's already open!
* HP:Wounded Mana:Cold Move:Slow>It's already open!
* HP:Wounded Mana:Cold Move:Slow>u
hit lei
Assembly Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
An assassin is here looking for fresh blood and shining coins.
*Lei the Orc* is standing here.
*Liart the Orc* is standing here.
*Sharmak the Orc* is standing here.
Exits: [north], (down).
*Sharmak the Orc* slashes your left foot hard.
* HP:Wounded Mana:Cold Move:Slow *Sharmak the Orc*:Fine>
You're already fighting!
*Liart the Orc* closes the trapdoor.
* HP:Wounded Mana:Cold Move:Slow *Sharmak the Orc*:Fine>
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Wounded Mana:Cold Move:Slow *Sharmak the Orc*:Fine>open trapdoor
f
Ok.
Mot tells you 'plus wasnt fresh armor'
*Liart the Orc* closes the trapdoor.
You cleave *Sharmak the Orc*'s right leg extremely hard.
* HP:Wounded Mana:Cold Move:Slow *Sharmak the Orc*:Fine>open trapdoor
You are already attempting to flee!
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Wounded Mana:Cold Move:Slow *Sharmak the Orc*:Fine>open trapdoor
Ok.
* HP:Wounded Mana:Cold Move:Slow *Sharmak the Orc*:Fine>open trapdoor
open trapdoor
It's already open!
* HP:Wounded Mana:Cold Move:Slow *Sharmak the Orc*:Fine>It's already open!
*Liart the Orc* closes the trapdoor.
* HP:Wounded Mana:Cold Move:Slow *Sharmak the Orc*:Fine>
Ok.
*Liart the Orc* closes the trapdoor.
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Wounded Mana:Cold Move:Slow *Sharmak the Orc*:Fine>op secret
Ok.
* HP:Wounded Mana:Cold Move:Slow *Sharmak the Orc*:Fine>op secret
op secret
*Lei the Orc* closes the secret.
Ok.
* HP:Wounded Mana:Cold Move:Slow *Sharmak the Orc*:Fine>op secret
*Lei the Orc* closes the secret.
Ok.
* HP:Wounded Mana:Cold Move:Slow *Sharmak the Orc*:Fine>op secret
*Lei the Orc* closes the secret.
Ok.
You flee head over heels.
End of the Tube
The corpse of an assassin is lying here.
Exits: north, (south).
You suddenly notice an assassin.
* HP:Wounded Mana:Cold Move:Slow>op secret
op secret
You don't see any secret here.
* HP:Wounded Mana:Cold Move:Slow>
You don't see any secret here.
* HP:Wounded Mana:Cold Move:Slow>
You don't see any secret here.
* HP:Wounded Mana:Cold Move:Slow>n
sc
The Tube
Exits: south, west.
* HP:Wounded Mana:Cold Move:Slow>169/436 hits, 8/49 mana, and 16/158 moves.
* HP:Wounded Mana:Cold Move:Slow>w
The Tube
Exits: east, west.
You suddenly notice a thief.
* HP:Wounded Mana:Cold Move:Slow>w
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
You suddenly notice a thief.
* HP:Wounded Mana:Cold Move:Slow>use pale
You attempt to use the power of a pale blue stone.
Mot tells you 'went down in 1 bolt'
{mees}={lei}
## Target: lei ##
{mees}={lei}
## Target: lei ##
ag
sc
{mees}={lei}
## Target: lei ##
You feel a surge of healing power flow through you.
* HP:Hurt Mana:Hot>cha mood aggre
Ok.
* HP:Hurt Mana:Hot>201/436 hits, 26/49 mana, and 63/158 moves.
* HP:Hurt Mana:Hot>%% Door1 --> door
e
The Tube
A thief is here looking for some stranger to rob.
Exits: east, west.
* HP:Hurt Mana:Hot>cure
cast 'cure l'
You start to concentrate...
{mees}={lei}
## Target: lei ##
e
s
open door
s
hit lei
Your scratches and bruises disappear.
* HP:Hurt Mana:Warm>The Tube
Exits: south, west.
* HP:Hurt Mana:Warm>End of the Tube
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: north.
* HP:Hurt Mana:Warm>
Ok.
* HP:Hurt Mana:Warm>Assembly Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
An assassin is here, fighting *Lei the Orc*.
*Lei the Orc* is here, fighting an assassin.
*Sharmak the Orc* is standing here.
Exits: (north), (down).
* HP:Hurt Mana:Warm>
You cleave *Lei the Orc*'s body hard.
* HP:Hurt Mana:Warm *Lei the Orc*:Bad an assassin:Wounded>sed secret
Arglebargle, glop-glyf!?!
* HP:Hurt Mana:Warm *Lei the Orc*:Bad an assassin:Wounded>
*Sharmak the Orc* barely slashes your left arm and tickles it.
* HP:Hurt Mana:Warm *Lei the Orc*:Bad an assassin:Wounded>
*Sharmak the Orc* closes the secret.
*Lei the Orc* panics, and attempts to flee.
* HP:Hurt Mana:Warm *Lei the Orc*:Bad an assassin:Wounded>%% Door1 --> trapdoor
close trapdoor
Ok.
*Lei the Orc* panics, and attempts to flee.
* HP:Hurt Mana:Warm *Lei the Orc*:Bad an assassin:Wounded>close trapdoor
It's already closed!
* HP:Hurt Mana:Warm *Lei the Orc*:Bad an assassin:Wounded>close trapdoor
It's already closed!
*Sharmak the Orc* barely slashes your right leg and tickles it.
*Lei the Orc* stabs an assassin's body extremely hard.
* HP:Hurt Mana:Warm *Lei the Orc*:Bad an assassin:Wounded>close trapdoor
close trapdoor
It's already closed!
You cleave *Lei the Orc*'s left leg hard.
*Lei the Orc* panics, and attempts to flee.
* HP:Hurt Mana:Warm *Lei the Orc*:Bad an assassin:Wounded>close trapdoor
It's already closed!
* HP:Hurt Mana:Warm *Lei the Orc*:Bad an assassin:Wounded>
It's already closed!
* HP:Hurt Mana:Warm *Lei the Orc*:Bad an assassin:Wounded>op secret
*Lei the Orc* panics, and attempts to flee.
* HP:Hurt Mana:Warm *Lei the Orc*:Bad an assassin:Wounded>
Ok.
* HP:Hurt Mana:Warm *Lei the Orc*:Bad an assassin:Wounded>close trapdoor
close trapdoor
It's already closed!
*Lei the Orc* panics, and attempts to flee.
* HP:Hurt Mana:Warm *Lei the Orc*:Bad an assassin:Wounded>close trapdoor
It's already closed!
*Sharmak the Orc* opens the trapdoor.
* HP:Hurt Mana:Warm *Lei the Orc*:Bad an assassin:Wounded>close trapdoor
Ok.
* HP:Hurt Mana:Warm *Lei the Orc*:Bad an assassin:Wounded>close trapdoor
*Sharmak the Orc* opens the trapdoor.
Ok.
The trapdoor is opened from the other side.
You cleave *Lei the Orc*'s left foot extremely hard and shatter it.
*Lei the Orc* panics, and attempts to flee.
*Lei the Orc* leaves down.
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>close trapdoor
Ok.
*Sharmak the Orc* opens the trapdoor.
*Liart the Orc* has arrived from below.
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>close trapdoor
Ok.
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>
It's already closed!
*Sharmak the Orc* opens the trapdoor.
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>open trapdoor
*Sharmak the Orc* swiftly dodges an assassin's attempt to pierce him.
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>f
It's already open!
* HP:Hurt Mana:Warm *Sharmak the Orc*:Fine>s
*Lei the Orc* has arrived from below.
You flee head over heels.
End of the Tube
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: north, (south).
* HP:Hurt Mana:Warm>Assembly Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
An assassin is here, fighting *Sharmak the Orc*.
*Sharmak the Orc* is here, fighting an assassin.
*Liart the Orc* is standing here.
*Lei the Orc* is standing here.
Exits: (north), (down).
* HP:Hurt Mana:Warm>
*Liart the Orc* begins some strange incantations...
* HP:Hurt Mana:Warm>hit lei
*Lei the Orc* tries to keep you at bay, but fails.
You approach *Lei the Orc*, trying to cleave him.
* HP:Hurt Mana:Warm *Lei the Orc*:Bad>f
*Sharmak the Orc* panics, but can't stop fighting to flee.
* HP:Hurt Mana:Warm *Lei the Orc*:Bad>
You will attempt to flee!
You cleave *Lei the Orc*'s body very hard and shatter it.
* HP:Hurt Mana:Warm *Lei the Orc*:Awful>
You flee head over heels.
Narrow Tunnel
Exits: east, (up).
* HP:Hurt Mana:Warm>s
Alas, you cannot go that way...
* HP:Hurt Mana:Warm>hit lei
hit lei
They aren't here.
* HP:Hurt Mana:Warm>hit lei
They aren't here.
* HP:Hurt Mana:Warm>ag
They aren't here.
* HP:Hurt Mana:Warm>hit lei
cha mood aggre
Ok.
* HP:Hurt Mana:Warm>hit lei
They aren't here.
* HP:Hurt Mana:Warm>u
hit lei
They aren't here.
* HP:Hurt Mana:Warm>Assembly Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
An assassin is here, fighting *Lei the Orc*.
*Liart the Orc* is standing here.
*Lei the Orc* is here, fighting an assassin.
*Sharmak the Orc* is standing here.
Exits: (north), (down).
* HP:Hurt Mana:Warm>
You approach *Lei the Orc*, trying to cleave him.
*Lei the Orc* stabs an assassin's head extremely hard and shatters it.
* HP:Hurt Mana:Warm *Lei the Orc*:Awful an assassin:Wounded>
Melia narrates 'focus going into redhorn'
* HP:Hurt Mana:Warm *Lei the Orc*:Awful an assassin:Wounded>ag
cha mood aggre
Ok.
*Lei the Orc* begins some strange incantations...
* HP:Hurt Mana:Warm *Lei the Orc*:Awful an assassin:Wounded>
*Sharmak the Orc* barely slashes your right leg and tickles it.
* HP:Hurt Mana:Warm *Lei the Orc*:Awful an assassin:Wounded>d
f
No way!
You are fighting for your life!
* HP:Hurt Mana:Warm *Lei the Orc*:Awful an assassin:Wounded>
You flee head over heels.
End of the Tube
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: north, (south).
* HP:Hurt Mana:Warm Move:Tired>s
hit lei
Assembly Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
An assassin is here, fighting *Lei the Orc*.
*Liart the Orc* is standing here.
*Lei the Orc* is here, fighting an assassin.
*Sharmak the Orc* is standing here.
Exits: (north), (down).
* HP:Hurt Mana:Warm Move:Tired>
You cleave *Lei the Orc*'s right leg extremely hard and shatter it
.
Your victim is shocked by your hit!
*Lei the Orc* is incapacitated and will slowly die, if not aided.
* HP:Hurt Mana:Warm Move:Tired *Lei the Orc*:Dying an assassin:Wounded>
An assassin strongly pierces *Lei the Orc*'s left foot and shatters it.
*Lei the Orc* is mortally wounded and will die soon if not aided.
* HP:Hurt Mana:Warm Move:Tired *Lei the Orc*:Dying an assassin:Wounded>l
Assembly Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
An assassin is here, fighting *Lei the Orc*.
*Liart the Orc* is standing here trying to concentrate.
*Lei the Orc* is lying here, mortally wounded.
*Sharmak the Orc* is standing here.
* HP:Hurt Mana:Warm Move:Tired *Lei the Orc*:Dying an assassin:Wounded>f
You flee head over heels.
Narrow Tunnel
Exits: east, (up).
You suddenly notice a thief.
* HP:Hurt Mana:Warm Move:Tired>s
Alas, you cannot go that way...
* HP:Hurt Mana:Warm Move:Tired>u
hit lei
Assembly Room
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
An assassin is here, fighting *Lei the Orc*.
*Liart the Orc* is standing here.
*Lei the Orc* is lying here, mortally wounded.
*Sharmak the Orc* is standing here.
Exits: (north), (down).
* HP:Hurt Mana:Warm Move:Tired>* HP:Hurt Mana:Warm Move:Tired>
Alas!
You failed to reach him through the melee.
As *Sharmak the Orc* greedily kneels down towards the corpse, the icy grasp of
a shadow stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'
* HP:Hurt Mana:Warm Move:Tired>
An assassin barely pierces *Lei the Orc*'s body and shatters it.
*Lei the Orc* is mortally wounded and will die soon if not aided.
* HP:Hurt Mana:Warm Move:Tired>hit lei
get all corpse
*Liart the Orc* closes the trapdoor.
A shadow whispers 'I won't allow the looting of my fallen body!'
* HP:Hurt Mana:Warm Move:Tired>* HP:Hurt Mana:Warm Move:Tired *Lei the Orc*:Dying an assassin:Wou
nded>The icy grasp of a shadow blocks your attempt!
*Liart the Orc* closes the secret.
* HP:Hurt Mana:Warm Move:Tired *Lei the Orc*:Dying an assassin:Wounded>
You cleave *Lei the Orc*'s body extremely hard and shatter it.
You feel more experienced.
Yes!
You're beginning to get the idea.
You gained great renown in this battle!
Your blood freezes as you hear *Lei the Orc*'s death cry.
*Lei the Orc* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Lei the Orc*.
* HP:Hurt Mana:Warm Move:Tired>get all corpse
The icy grasp of a shadow blocks your attempt!
*Liart the Orc* begins some strange incantations...
An assassin bleeds from open wounds.
* HP:Hurt Mana:Warm Move:Tired>open trapdoor
n
d
*Sharmak the Orc* tries to slash you, but your parry is successful.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc*:Fine>As *Sharmak the Orc* greedily kneels down t
owards the corpse, the icy grasp of
a shadow stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'
Dunk narrates 'anyone in fnost please spare gold for rent??'
Ok.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc*:Fine>No way!
You are fighting for your life!
A shadow whispers 'I won't allow the looting of my fallen body!'
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc*:Fine>No way!
You are fighting for your life!
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc*:Fine>
As *Sharmak the Orc* greedily kneels down towards the corpse, the icy grasp oa shadow stops him!
A shadow whispers 'I won't allow the looting of my fallen body!'
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc*:Fine>nar lei dies
open trapdoor
Ok.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc*:Fine>f
It's already open!
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc*:Fine>open trapdoor
*Liart the Orc* utters the word 'noselacri'
You flee head over heels.
PANIC!
You couldn't escape!
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc*:Fine>open trapdoor
It's already open!
You strongly cleave *Sharmak the Orc*'s right foot and tickle it.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc*:Fine>open trapdoor
It's already open!
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc*:Fine>open trapdoor
It's already open!
A shadow whispers 'I won't allow the looting of my fallen body!'
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc*:Fine>open trapdoor
It's already open!
You flee head over heels.
Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
Exits: east, (up).
* HP:Hurt Mana:Warm Move:Tired>open trapdoor
It's already open!
* HP:Hurt Mana:Warm Move:Tired>open trapdoor
It's already open!
* HP:Hurt Mana:Warm Move:Tired>It's already open!
* HP:Hurt Mana:Warm Move:Tired>## Target: liart ##
u
hit liart
Assembly Room
The corpse of *an Orc* is lying here.
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
An assassin is here, fighting *Liart the Orc*.
*Liart the Orc* is here, fighting an assassin.
*Sharmak the Orc* is standing here.
The shadow of *an Orc* is floating here.
Exits: [north], (down).
*Liart the Orc* panics, and attempts to flee.
*Liart the Orc* leaves down.
* HP:Hurt Mana:Warm Move:Tired>bash
They aren't here.
* HP:Hurt Mana:Warm Move:Tired>Bash what or whom?
*Sharmak the Orc* swiftly dodges an assassin's attempt to pierce him.
*Sharmak the Orc* slashes an assassin's right leg extremely hard and shatters
it.
* HP:Hurt Mana:Warm Move:Tired>d
Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
*Liart the Orc* is standing here.
Exits: east, (up).
* HP:Hurt Mana:Warm Move:Tired>u
*Liart the Orc* leaves up.
* HP:Hurt Mana:Warm Move:Tired>Assembly Room
The corpse of *an Orc* is lying here.
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
An assassin is here, fighting *Sharmak the Orc*.
*Sharmak the Orc* is here, fighting an assassin.
The shadow of *an Orc* is floating here.
*Liart the Orc* is standing here.
Exits: [north], (down).
* HP:Hurt Mana:Warm Move:Tired>%% Door1 --> trapdoor
close trapdoor
*Liart the Orc* leaves down.
* HP:Hurt Mana:Warm Move:Tired>
Ok.
* HP:Hurt Mana:Warm Move:Tired>
*Sharmak the Orc* gets a flask of orkish draught from a leather backpack.
* HP:Hurt Mana:Warm Move:Tired>
*Sharmak the Orc* drinks a flask of orkish draught.
*Sharmak the Orc* gulps down the draught, staggers but regains his balance.
* HP:Hurt Mana:Warm Move:Tired>## Target: *orc* ##
bash *orc*
The trapdoor is opened from the other side.
close trapdoor
*Liart the Orc* has arrived from below.
*Sharmak the Orc* slashes an assassin's left leg hard and shatters it.
*Liart the Orc* closes the trapdoor.
*Sharmak the Orc* opens the trapdoor.
close trapdoor
Your bash at *Sharmak the Orc* sends him sprawling.
You cleave *Sharmak the Orc*'s right foot extremely hard.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc*:Hurt an assassin:Bad>
Ok.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc*:Hurt an assassin:Bad>
It's already closed!
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc*:Hurt an assassin:Bad>close trapdoor
It's already closed!
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc*:Hurt an assassin:Bad>label m
Ok.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Bad>## Target: m ##
close trapdoor
l
It's already closed!
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Bad>ag
Assembly Room
The corpse of *an Orc* is lying here.
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
An assassin is here, fighting *Sharmak the Orc* (m).
*Sharmak the Orc* (m) is here, fighting an assassin.
The shadow of *an Orc* is floating here.
*Liart the Orc* is standing here.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Bad>close trapdoor
cha mood aggre
Ok.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Bad>close trapdoor
It's already closed!
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Bad>close trapdoor
It's already closed!
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Bad>close trapdoor
close trapdoor
op secret
*Liart the Orc* opens the trapdoor.
Ok.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Bad>Miyahk tells you 'BRA!'
*Liart the Orc* opens the trapdoor.
Mot tells you 'nice, too bad i died in 3 spells'
Ok.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Bad>
It's already closed!
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Bad>l i corpse
Ok.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Bad>close trapdoor
corpse (here) :
a bejewelled shield (brand new)
a blackened spear (brand new)
a diamond ring
a fine pair of chain mail leggings (brand new)
a fine pair of chain mail sleeves (brand new)
a forest green cloak (worn out)
a fortune in gold
a gem-inlaid knife (dented)
a gleaming belt
a horned helmet (brand new)
a pair of iron-shod boots (brand new)
a ruby ring
a shining breastplate (brand new)
a thin pair of metal gauntlets (tattered)
a water skin
a sable pouch
a keyring with a key and a set of lock picks
a leather backpack
Saving Khazdul.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Bad>
It's already closed!
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Bad>close trapdoor
It's already closed!
*Liart the Orc* opens the trapdoor.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Bad>close trapdoor
You cleave *Sharmak the Orc* (m)'s right foot extremely hard.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Bad>ag
Ok.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Bad>cha mood aggre
Ok.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Bad>close trapdoor
*Liart the Orc* opens the trapdoor.
Ok.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Bad>close trapdoor
close trapdoor
It's already closed!
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Bad>close trapdoor
It's already closed!
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Bad>*Liart the Orc* opens t
he trapdoor.
Ok.
*Sharmak the Orc* (m) seems to have recovered his senses.
*Sharmak the Orc* (m) slashes an assassin's left foot very hard and shatters
it.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Awful>close trapdoor
*Sharmak the Orc* (m) opens the trapdoor.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Awful>
Ok.
*Sharmak the Orc* (m) panics, and attempts to flee.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Awful>close trapdoor
It's already closed!
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Awful>close trapdoor
It's already closed!
Noche narrates 'where lei rip?'
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Awful>close trapdoor
*Liart the Orc* opens the trapdoor.
* HP:Hurt Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt an assassin:Awful>*Liart the Orc* leave
s down.
Ok.
*Sharmak the Orc* (m) panics, and attempts to flee.
*Sharmak the Orc* leaves north.
* HP:Hurt Mana:Warm Move:Tired>close trapdoor
The trapdoor is opened from the other side.
* HP:Hurt Mana:Warm Move:Tired>close trapdoor
close trapdoor
Ok.
* HP:Hurt Mana:Warm Move:Tired>close trapdoor
It's already closed!
The trapdoor is opened from the other side.
* HP:Hurt Mana:Warm Move:Tired>
Ok.
* HP:Hurt Mana:Warm Move:Tired>close trapdoor
The trapdoor is opened from the other side.
Ok.
* HP:Hurt Mana:Warm Move:Tired>## Target: k ##
It's already closed!
The trapdoor is opened from the other side.
* HP:Hurt Mana:Warm Move:Tired>## Target: m ##
hit m
They aren't here.
* HP:Hurt Mana:Warm Move:Tired>close trapdoor
Ok.
* HP:Hurt Mana:Warm Move:Tired>
The trapdoor is opened from the other side.
* HP:Hurt Mana:Warm Move:Tired>close trapdoor
close trapdoor
Ok.
The trapdoor is opened from the other side.
* HP:Hurt Mana:Warm Move:Tired>
Ok.
The trapdoor is opened from the other side.
* HP:Hurt Mana:Warm Move:Tired>n
hit m
An assassin fails to pierce you.
You cleave an assassin's right leg extremely hard and shatter it.
Your victim is shocked by your hit!
An assassin is mortally wounded and will die soon if not aided.
* HP:Hurt Mana:Warm Move:Tired an assassin:Dying>No way!
You are fighting for your life!
* HP:Hurt Mana:Warm Move:Tired an assassin:Dying>s
*Sharmak the Orc* (m) has arrived from the north.
You're already fighting!
* HP:Hurt Mana:Warm Move:Tired an assassin:Dying>close trapdoor
*Sharmak the Orc* (m) begins some strange incantations...
No way!
You are fighting for your life!
Mot narrates 'somewhere'
* HP:Hurt Mana:Warm Move:Tired an assassin:Dying>
Ok.
Zalem narrates 'tim i gonna make new guy'
The trapdoor is opened from the other side.
* HP:Hurt Mana:Warm Move:Tired an assassin:Dying>s
hit m
No way!
You are fighting for your life!
* HP:Hurt Mana:Warm Move:Tired an assassin:Dying>
You're already fighting!
* HP:Hurt Mana:Warm Move:Tired an assassin:Dying>
*Sharmak the Orc* (m) utters the words 'diesilla barh'
*Sharmak the Orc* (m) sends a powerful lightning bolt at you, you stagger from
the impact.
* HP:Wounded Mana:Warm Move:Tired an assassin:Dying>s
No way!
You are fighting for your life!
You cleave an assassin's body extremely hard and shatter it.
You receive your share of experience.
This is really a genocide...
Your blood freezes as you hear an assassin's death cry.
An assassin is dead! R.I.P.
* HP:Wounded Mana:Warm Move:Tired>
*Sharmak the Orc* (m) tries to slash you, but your parry is successful.
* HP:Wounded Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt>hit m
You're already fighting!
* HP:Wounded Mana:Warm Move:Tired *Sharmak the Orc* (m):Hurt>bash
st
close trapdoor
*Sharmak the Orc* (m) panics, but can't stop fighting to flee.
*Sharmak the Orc* (m) lightly slashes your left arm and tickles it.
*Sharmak the Orc* (m) panics, and attempts to flee.
Your victim has disappeared!
*Sharmak the Orc* leaves down.
* HP:Wounded Mana:Warm Move:Tired>ag
You are already standing.
* HP:Wounded Mana:Warm Move:Tired>
Ok.
* HP:Wounded Mana:Warm Move:Tired>close trapdoor
cha mood aggre
Ok.
* HP:Wounded Mana:Warm Move:Tired>open trapdoor
It's already closed!
* HP:Wounded Mana:Warm Move:Tired>d
Ok.
* HP:Wounded Mana:Warm Move:Tired>hit m
Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
Exits: east, (up).
* HP:Wounded Mana:Warm Move:Tired>They aren't here.
* HP:Wounded Mana:Warm Move:Tired>bash
Bash what or whom?
* HP:Wounded Mana:Warm Move:Tired>e
Narrow Tunnel
Exits: east, west.
* HP:Wounded Mana:Warm Move:Tired>e
Bend in the Tunnel
*Sharmak the Orc* (m) is standing here.
Exits: south, west.
* HP:Wounded Mana:Warm Move:Tired>s
A Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south.
* HP:Wounded Mana:Warm Move:Tired>hit m
hit m
They aren't here.
* HP:Wounded Mana:Warm Move:Tired>They aren't here.
* HP:Wounded Mana:Warm Move:Tired>n
hit m
*Sharmak the Orc* (m) has arrived from the north.
Bend in the Tunnel
Exits: south, west.
* HP:Wounded Mana:Warm Move:Tired>They aren't here.
* HP:Wounded Mana:Warm Move:Tired>s
hit m
A Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south.
* HP:Wounded Mana:Warm Move:Tired>s
They aren't here.
* HP:Wounded Mana:Warm Move:Tired>A Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
*Sharmak the Orc* (m) is standing here.
Exits: north, east, south.
* HP:Wounded Mana:Warm Move:Tired>e
A Deserted Tunnel
A thief lurks here, looking for a stranger to rob.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west.
You suddenly notice a thief.
* HP:Wounded Mana:Warm Move:Tired>e
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins.
Exits: west, down.
* HP:Wounded Mana:Warm Move:Tired>w
A Deserted Tunnel
A thief lurks here, looking for a stranger to rob.
A small vicious black rat squeaks at you for disturbing it.
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* HP:Wounded Mana:Warm Move:Tired>w
hit m
A Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
Exits: north, east, south.
* HP:Wounded Mana:Warm Move:Slow>They aren't here.
Mot tells you 'im ngate regening'
* HP:Wounded Mana:Warm Move:Slow>s
hit m
A Small Landing
A canoe has been left here.
Exits: north, south.
* HP:Wounded Mana:Warm Move:Slow>They aren't here.
* HP:Wounded Mana:Warm Move:Slow>g canoe
s
You get a canoe.
* HP:Wounded Mana:Warm Move:Slow>The Catacombs
Exits: north, east, south, west.
* HP:Wounded Mana:Warm Move:Slow>e
s
The Catacombs
Exits: south, west.
* HP:Wounded Mana:Warm Move:Slow>s
The Catacombs
Exits: north, south, west.
* HP:Wounded Mana:Warm Move:Slow>The Catacombs
Exits: north, west.
* HP:Wounded Mana:Warm Move:Slow>w
The Catacombs
Exits: north, east, west.
* HP:Wounded Mana:Warm Move:Slow>w
The Catacombs
Exits: north, east, south, west.
* HP:Wounded Mana:Warm Move:Slow>s
A Landing
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
*Sharmak the Orc* (m) is resting here.
Exits: north, east.
* HP:Wounded Mana:Warm Move:Slow>hit m
You cleave *Sharmak the Orc* (m)'s body extremely hard and shatter it.
* HP:Wounded Mana:Warm Move:Weak *Sharmak the Orc* (m):Wounded>bash
*Sharmak the Orc* (m) panics, and attempts to flee.
Your victim has disappeared!
*Sharmak the Orc* leaves north.
* HP:Wounded Mana:Warm Move:Weak>n
The Catacombs
*Sharmak the Orc* (m) is standing here.
Exits: north, east, south, west.
* HP:Wounded Mana:Warm Move:Weak>hit m
*Sharmak the Orc* leaves north.
* HP:Wounded Mana:Warm Move:Weak>They aren't here.
* HP:Wounded Mana:Warm Move:Weak>get draught all
quaff draught
You get a flask of orkish draught from a leather backpack.
* HP:Wounded Mana:Warm Move:Weak>
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
* HP:Wounded Mana:Warm Move:Tired>n
The Catacombs
Exits: north, east, south, west.
* HP:Wounded Mana:Warm Move:Tired>e
The Catacombs
*Sharmak the Orc* (m) is standing here.
Exits: north, east, south, west.
* HP:Wounded Mana:Warm Move:Tired>n
The Catacombs
Exits: north, east, south, west.
* HP:Wounded Mana:Warm Move:Tired>
*Sharmak the Orc* (m) has arrived from the south.
* HP:Wounded Mana:Warm Move:Tired>s
hit m
The Catacombs
Exits: north, east, south, west.
* HP:Wounded Mana:Warm Move:Tired>n
n
They aren't here.
* HP:Wounded Mana:Warm Move:Tired>The Catacombs
Exits: north, east, south, west.
* HP:Wounded Mana:Warm Move:Tired>hit m
A Small Landing
Exits: north, south.
* HP:Wounded Mana:Warm Move:Tired>n
They aren't here.
* HP:Wounded Mana:Warm Move:Slow>n
A Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
Exits: north, east, south.
* HP:Wounded Mana:Warm Move:Slow>e
A Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south.
* HP:Wounded Mana:Warm Move:Slow>s
Zalem narrates 'tim?'
Alas, you cannot go that way...
* HP:Wounded Mana:Warm Move:Slow>e
A Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
Exits: north, east, south.
* HP:Wounded Mana:Warm Move:Slow>e
A Deserted Tunnel
A thief lurks here, looking for a stranger to rob.
A small vicious black rat squeaks at you for disturbing it.
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* HP:Wounded Mana:Warm Move:Slow>d
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins.
Exits: west, down.
* HP:Wounded Mana:Warm Move:Slow>
You need to climb to go there.
* HP:Wounded Mana:Warm Move:Slow>
An assassin barely pierces your left arm and tickles it.
You cleave an assassin's left leg extremely hard.
* HP:Wounded Mana:Warm Move:Slow an assassin:Fine>cli
Ok, from now you'll climb if necessary.
* C HP:Wounded Mana:Warm Move:Slow an assassin:Fine>f
e
d
You flee head over heels.
Bottom of a Deep Shaft
Exits: north, (east), up.
* C HP:Wounded Mana:Warm Move:Slow>Dead-end Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, (west).
* C HP:Wounded Mana:Warm Move:Slow>
Alas, you cannot go that way...
* C HP:Wounded Mana:Warm Move:Slow>e
A Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, west.
* C HP:Wounded Mana:Warm Move:Slow>n
n
A Long, Low-Roofed Tunnel
Exits: north, south.
* C HP:Wounded Mana:Warm Move:Slow>A Long, Low-Roofed Tunnel
*Sharmak the Orc* (m) is standing here.
*Liart the Orc* is standing here.
Exits: north, south, (up).
* C HP:Wounded Mana:Warm Move:Slow>n
End of a Long, Low-Roofed Tunnel
Exits: south.
* C HP:Wounded Mana:Warm Move:Slow>n
Alas, you cannot go that way...
* C HP:Wounded Mana:Warm Move:Slow>s
hit m
A Long, Low-Roofed Tunnel
Exits: north, south, (up).
* C HP:Wounded Mana:Warm Move:Slow>The slabdoor closes quietly.
They aren't here.
* C HP:Wounded Mana:Warm Move:Slow>op slabdoor
u
Ok.
* C HP:Wounded Mana:Warm Move:Slow>n
Hall of the Assassins - joist UP
A small oaken table has been set here.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: north, south, west, (down).
* C HP:Wounded Mana:Warm Move:Slow>Bottom of a Secret Stair
A slender but well-muscled man seems to melt into the shadows.
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
A huge, hungry-looking rat is here.
A small vicious black rat squeaks at you for disturbing it.
Exits: south, up.
* C HP:Wounded Mana:Warm Move:Slow>u
An assassin tries to pierce you, but your parry is successful.
You cleave an assassin's left arm extremely hard.
Your victim is shocked by your hit!
* C HP:Wounded Mana:Warm Move:Slow an assassin:Fine>u
No way!
You are fighting for your life!
* C HP:Wounded Mana:Warm Move:Slow an assassin:Fine>hit m
No way!
You are fighting for your life!
* C HP:Wounded Mana:Warm Move:Slow an assassin:Fine>f
They aren't here.
* C HP:Wounded Mana:Warm Move:Slow an assassin:Fine>n
You flee head over heels.
Hall of the Assassins - joist UP
A small oaken table has been set here.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: north, south, west, (down).
* C HP:Wounded Mana:Warm Move:Weak>u
u
Bottom of a Secret Stair
A slender but well-muscled man seems to melt into the shadows.
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
A huge, hungry-looking rat is here.
A small vicious black rat squeaks at you for disturbing it.
Exits: south, up.
* C HP:Wounded Mana:Warm Move:Weak>hit m
On an Unstable Stair
Exits: up, down.
* C HP:Wounded Mana:Warm Move:Weak>Top of a Secret Staircase
A slender but well-muscled man seems to melt into the shadows.
*Sharmak the Orc* (m) is standing here.
Exits: (west), down.
* C HP:Wounded Mana:Warm Move:Weak>*Sharmak the Orc* leaves west.
They aren't here.
* C HP:Wounded Mana:Warm Move:Weak>%% Door1 --> exit
close exit
open exit
Ok.
* C HP:Wounded Mana:Warm Move:Weak>w
Ok.
* C HP:Wounded Mana:Warm Move:Weak>Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
An assassin is here looking for fresh blood and shining coins.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: north, (east), [south].
* C HP:Wounded Mana:Warm Move:Weak>get draught all
quaff draught
Dunk narrates 'anyone in fnost spare gold for rent?? Please?'
* C HP:Wounded Mana:Warm Move:Weak>
You get a flask of orkish draught from a leather backpack.
* C HP:Wounded Mana:Warm Move:Weak>n
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
* C HP:Wounded Mana:Warm Move:Tired>hit m
In a Long, Dark Corridor
A slender but well-muscled man seems to melt into the shadows.
*Sharmak the Orc* (m) is standing here.
A hungry warg stands here, sniffing around for flesh.
*Liart the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), (east), south, [west].
* C HP:Wounded Mana:Warm Move:Tired>*Sharmak the Orc* leaves north.
A hungry warg leaves north.
*Liart the Orc* leaves north.
A hungry warg leaves north.
They aren't here.
* C HP:Wounded Mana:Warm Move:Tired>
A great rat has arrived from the east.
* C HP:Wounded Mana:Warm Move:Tired>n
hit m
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south), (up).
* C HP:Wounded Mana:Warm Move:Tired>They aren't here.
You swiftly dodge a huge tarantula's attempt to hit you.
You cleave a huge tarantula's right forefoot extremely hard.
Your victim is shocked by your hit!
* C HP:Wounded Mana:Warm Move:Tired a huge tarantula:Fine>
You flee head over heels.
Inside a Small Stone Building
An assassin is here looking for fresh blood and shining coins.
A small vicious black rat squeaks at you for disturbing it.
*Sharmak the Orc* (m) is standing here.
A hungry warg stands here, sniffing around for flesh.
*Liart the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: [west], (down).
* C HP:Wounded Mana:Warm Move:Tired>f
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Wounded Mana:Warm Move:Tired>d
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south), (up).
* C HP:Wounded Mana:Warm Move:Tired>d
The ceiling closes quietly.
Alas, you cannot go that way...
* C HP:Wounded Mana:Warm Move:Tired>u
hit m
The ceiling seems to be closed.
* C HP:Wounded Mana:Warm Move:Tired>They aren't here.
* C HP:Wounded Mana:Warm Move:Tired>open ceiling
u
Ok.
* C HP:Wounded Mana:Warm Move:Tired>hit m
Inside a Small Stone Building
An assassin is here looking for fresh blood and shining coins.
A small vicious black rat squeaks at you for disturbing it.
*Sharmak the Orc* (m) is standing here.
A hungry warg stands here, sniffing around for flesh.
*Liart the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: [west], (down).
* C HP:Wounded Mana:Warm Move:Tired>
You are too afraid.
* C HP:Wounded Mana:Warm Move:Tired>%% Door1 --> pegs
*Liart the Orc* closes the pegs.
* C HP:Wounded Mana:Warm Move:Tired>
*Sharmak the Orc* (m) gets a flask of orkish draught from a leather backpack.
A vicious rat lightly hits *Sharmak the Orc* (m)'s right hand and tickles it.
*Sharmak the Orc* (m) slashes a vicious rat's body extremely hard and shatters
it.
* C HP:Wounded Mana:Warm Move:Tired>
*Sharmak the Orc* (m) drinks a flask of orkish draught.
*Sharmak the Orc* (m) gulps down the draught, staggers but regains his
balance.
* C HP:Wounded Mana:Warm Move:Tired>wimpy 0
*Sharmak the Orc* (m) panics, and attempts to flee.
* C HP:Wounded Mana:Warm Move:Tired>hit m
cha wimpy 0
Wimpy set to: 0
* C HP:Wounded Mana:Warm Move:Tired>
You approach *Sharmak the Orc* (m), trying to cleave him.
* C HP:Wounded Mana:Warm Move:Tired *Sharmak the Orc* (m):Bad a vicious rat:Wounded>
You cleave *Sharmak the Orc* (m)'s right foot extremely hard and shatter it.
* C HP:Wounded Mana:Warm Move:Tired *Sharmak the Orc* (m):Awful a vicious rat:Wounded>
*Sharmak the Orc* (m) panics, and attempts to flee.
* C HP:Wounded Mana:Warm Move:Tired *Sharmak the Orc* (m):Awful a vicious rat:Wounded>
*Sharmak the Orc* (m) slashes a vicious rat's right hindfoot extremely hard
and shatters it.
Your blood freezes as you hear a vicious rat's death cry.
A vicious rat is dead! R.I.P.
* C HP:Wounded Mana:Warm Move:Tired *Sharmak the Orc* (m):Awful>%% Door1 --> exit
close exit
It's already closed!
* C HP:Wounded Mana:Warm Move:Tired *Sharmak the Orc* (m):Awful>close exit
close exit
It's already closed!
*Sharmak the Orc* (m) panics, and attempts to flee.
* C HP:Wounded Mana:Warm Move:Tired *Sharmak the Orc* (m):Awful>close exit
It's already closed!
* C HP:Wounded Mana:Warm Move:Tired *Sharmak the Orc* (m):Awful>ag
It's already closed!
* C HP:Wounded Mana:Warm Move:Tired *Sharmak the Orc* (m):Awful>close exit
cha mood aggre
Ok.
* C HP:Wounded Mana:Warm Move:Tired *Sharmak the Orc* (m):Awful>close exit
It's already closed!
*Sharmak the Orc* (m) panics, and attempts to flee.
* C HP:Wounded Mana:Warm Move:Tired *Sharmak the Orc* (m):Awful>close exit
*Sharmak the Orc* (m) opens the pegs.
It's already closed!
* C HP:Wounded Mana:Warm Move:Tired *Sharmak the Orc* (m):Awful>close exit
It's already closed!
* C HP:Wounded Mana:Warm Move:Tired *Sharmak the Orc* (m):Awful>
It's already closed!
*Sharmak the Orc* (m) panics, and attempts to flee.
*Sharmak the Orc* leaves down.
* C HP:Wounded Mana:Warm Move:Tired>
*Sharmak the Orc* (m) has arrived from below.
*Liart the Orc* begins some strange incantations...
* C HP:Wounded Mana:Warm Move:Tired>d
hit m
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south), (up).
* C HP:Wounded Mana:Warm Move:Tired>They aren't here.
* C HP:Wounded Mana:Warm Move:Tired>u
A huge tarantula tries to hit you, but your parry is successful.
You cleave a huge tarantula's body extremely hard.
* C HP:Wounded Mana:Warm Move:Tired a huge tarantula:Fine>hit m
No way!
You are fighting for your life!
* C HP:Wounded Mana:Warm Move:Tired a huge tarantula:Fine>f
They aren't here.
*Sharmak the Orc* (m) has arrived from above.
A hungry warg has arrived from above.
*Liart the Orc* has arrived from above.
A hungry warg has arrived from above.
* C HP:Wounded Mana:Warm Move:Tired a huge tarantula:Fine>n
*Liart the Orc* begins some strange incantations...
*Sharmak the Orc* leaves south.
A hungry warg leaves south.
*Liart the Orc* leaves south.
A hungry warg leaves south.
You flee head over heels.
PANIC!
You couldn't escape!
* C HP:Wounded Mana:Warm Move:Tired a huge tarantula:Fine>u
No way!
You are fighting for your life!
* C HP:Wounded Mana:Warm Move:Tired a huge tarantula:Fine>hit m
No way!
You are fighting for your life!
* C HP:Wounded Mana:Warm Move:Tired a huge tarantula:Fine>They aren't here.
A huge tarantula barely hits your right arm and tickles it.
You flee head over heels.
In a Long, Dark Corridor
A slender but well-muscled man seems to melt into the shadows.
Exits: (north), (east), south, [west].
* C HP:Wounded Mana:Warm Move:Tired>s
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
An assassin is here looking for fresh blood and shining coins.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
A huge, hungry-looking rat is here.
A hungry warg stands here, sniffing around for flesh.
*Liart the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, (east), [south].
* C HP:Wounded Mana:Warm Move:Tired>s
hit m
*Sharmak the Orc* (m) has arrived from the east.
The metaldoor seems to be closed.
* C HP:Wounded Mana:Warm Move:Tired>e
You approach *Sharmak the Orc* (m), trying to cleave him.
* C HP:Wounded Mana:Warm Move:Slow *Sharmak the Orc* (m):Awful>No way!
You are fighting for your
life!
*Liart the Orc* leaves east.
A hungry warg leaves east.
*Sharmak the Orc* (m) panics, and attempts to flee.
*Sharmak the Orc* leaves east.
* C HP:Wounded Mana:Warm Move:Slow>ag
e
cha mood aggre
Ok.
* C HP:Wounded Mana:Warm Move:Slow>hit m
Top of a Secret Staircase
A slender but well-muscled man seems to melt into the shadows.
An assassin is here looking for fresh blood and shining coins.
Exits: (west), down.
* C HP:Wounded Mana:Warm Move:Slow>They aren't here.
* C HP:Wounded Mana:Warm Move:Slow>d
d
On an Unstable Stair
*Liart the Orc* is standing here.
Exits: up, down.
With a sharp noise, some steps collapse...
You lose your balance and fall!
Bottom of a Secret Stair
A slender but well-muscled man seems to melt into the shadows.
An assassin is here, fighting *Sharmak the Orc* (m).
An assassin is here looking for fresh blood and shining coins.
A huge, hungry-looking rat is here.
A small vicious black rat squeaks at you for disturbing it.
A hungry warg stands here, sniffing around for flesh.
*Sharmak the Orc* (m) is lying here, incapacitated.
*Liart the Orc* lands with a loud THUD!
* C HP:Wounded Mana:Warm Move:Slow>s
Alas, you cannot go that way...
* C HP:Wounded Mana:Warm Move:Slow>Hall of the Assassins - joist UP
A small oaken table has been set here.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: north, south, west, (down).
* C HP:Wounded Mana:Warm Move:Slow>hit m
They aren't here.
*Liart the Orc* has arrived from the north.
A hungry warg has arrived from the north.
A brown-skinned man fails to pierce you.
You cleave a brown-skinned man's left arm extremely hard.
* C HP:Wounded Mana:Warm Move:Slow a brown-skinned man:Fine>hit m
f
They aren't here.
* C HP:Wounded Mana:Warm Move:Slow a brown-skinned man:Fine>
You flee head over heels.
Hall of the Assassins - joist UP
Exits: north.
* C HP:Wounded Mana:Warm Move:Slow>## Target: m ##
n
Hall of the Assassins - joist UP
A small oaken table has been set here.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
*Liart the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, south, west, (down).
* C HP:Wounded Mana:Warm Move:Slow>hit m
n
*Liart the Orc* leaves down.
A hungry warg leaves down.
They aren't here.
* C HP:Wounded Mana:Warm Move:Slow>hit m
Bottom of a Secret Stair
A slender but well-muscled man seems to melt into the shadows.
An assassin is here, fighting *Sharmak the Orc* (m).
An assassin is here looking for fresh blood and shining coins.
A huge, hungry-looking rat is here.
A small vicious black rat squeaks at you for disturbing it.
*Sharmak the Orc* (m) is lying here, mortally wounded.
Exits: south, up.
* C HP:Wounded Mana:Warm Move:Slow>* C HP:Wounded Mana:Warm Move:Slow *Sharmak the Orc* (m):Dying
an assassin:Fine>ag
cha mood aggre
Ok.
* C HP:Wounded Mana:Warm Move:Slow *Sharmak the Orc* (m):Dying an assassin:Fine>hit m
You're already fighting!
You cleave *Sharmak the Orc* (m)'s left leg extremely hard and shatter it.
You feel more experienced.
Yes!
You're beginning to get the idea.
You gained great renown in this battle!
Your blood freezes as you hear *Sharmak the Orc* (m)'s death cry.
*Sharmak the Orc* (m) has drawn his last breath! R.I.P.
* C HP:Wounded Mana:Warm Move:Slow>
Melia narrates '3 noname orcs redhorn area too'
A great rat leaves up.
* C HP:Wounded Mana:Warm Move:Slow>nar sharmka dies
l ic orpse
Ok.
* C HP:Wounded Mana:Warm Move:Slow>
You don't see an ic.
* C HP:Wounded Mana:Warm Move:Slow>l i corpse
A brown-skinned man has arrived from the south.
A brown-skinned man has arrived from the south.
* C HP:Wounded Mana:Warm Move:Slow>corpse (here) :
a bejewelled shield (brand new)
an engraved broadsword (brand new)
a fine grey cloak (brand new)
a fortune in gold
a fragrant-smelling bag
a jewelled ring
a pair of iron-shod boots (brand new)
a plain leather belt
a set of lock picks
a twisted crown
a water skin
a leather backpack
* C HP:Wounded Mana:Warm Move:Slow>coins
get all.coins all.corpse
You get a fortune in gold from the corpse of *an Orc*.
There was 96 gold coins, 15 silver pennies, and 28 copper pennies.
A brown-skinned man strongly pierces your right hand.
* C HP:Wounded Mana:Warm Move:Slow a brown-skinned man:Fine>
You cleave a brown-skinned man's right hand extremely hard.
* C HP:Wounded Mana:Warm Move:Slow a brown-skinned man:Fine>g sword corpse
You swiftly dodge an assassin's attempt to pierce you.
* C HP:Wounded Mana:Warm Move:Slow a brown-skinned man:Fine>
You get an engraved broadsword from t
he corpse of *an Orc*.
* C HP:Wounded Mana:Warm Move:Slow a brown-skinned man:Fine>g ring corpse
You get a jewelled ring from the corpse of *an Orc*.
* C HP:Wounded Mana:Warm Move:Slow a brown-skinned man:Fine>f
d
A brown-skinned man lightly pierces your left arm and tickles it.
You flee head over heels.
On an Unstable Stair
A huge, hungry-looking rat is here.
Exits: up, down.
* C HP:Wounded Mana:Warm Move:Weak>s
Bottom of a Secret Stair
The corpse of *an Orc* is lying here.
A slender but well-muscled man seems to melt into the shadows.
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
A small vicious black rat squeaks at you for disturbing it.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: south, up.
* C HP:Wounded Mana:Warm Move:Weak>w
Hall of the Assassins - joist UP
A small oaken table has been set here.
Exits: north, south, west, (down).
Eder narrates 'clap'
* C HP:Wounded Mana:Warm Move:Weak>A Small Empty Chamber
A brown-skinned man is standing here.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south.
* C HP:Wounded Mana:Warm Move:Weak>s
d
A Dark Niche
Exits: north, down.
* C HP:Wounded Mana:Warm Move:Weak>w
Bottom of a Filthy Pit
Exits: west.
* C HP:Wounded Mana:Warm Move:Weak>A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south.
* C HP:Wounded Mana:Warm Move:Weak>s
Bottom of a Deep Shaft
*Liart the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, (east), up.
Noche narrates 'claps'
* C HP:Wounded Mana:Warm Move:Weak>u
## Target: *orc* ##
A Deserted Tunnel
Exits: west, down.
You suddenly notice a thief.
* C HP:Wounded Mana:Warm Move:Weak>hit *orc*
They aren't here.
* C HP:Wounded Mana:Warm Move:Weak>d
hit *orc*
Bottom of a Deep Shaft
Exits: north, (east), up.
* C HP:Wounded Mana:Warm Move:Weak>They aren't here.
* C HP:Wounded Mana:Warm Move:Fainting>%% Door1 --> brickwall
e
Dead-end Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
*Liart the Orc* is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: east, (west).
* C HP:Wounded Mana:Warm Move:Fainting>close brickwall
Ok.
* C HP:Wounded Mana:Warm Move:Fainting>get draught all
quaff draught
hit *orc*
You get a flask of orkish draught from a leather backpack.
* C HP:Wounded Mana:Warm Move:Fainting>pick brickwall
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
* C HP:Wounded Mana:Warm Move:Tired>*Liart the Orc* swiftly dodges your attempt to cleave him.
* C HP:Wounded Mana:Warm Move:Tired *Liart the Orc*:Fine>No way!
You are fighting for your life!
* C HP:Wounded Mana:Warm Move:Tired *Liart the Orc*:Fine>bash
A vicious rat leaves east.
*Liart the Orc* panics, and attempts to flee.
* C HP:Wounded Mana:Warm Move:Tired *Liart the Orc*:Fine>pick brickwall
Mot tells you 'how the FUCK are you doing this??'
*Liart the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Liart the Orc* leaves east.
* C HP:Wounded Mana:Warm Move:Tired>Using your lockpicks, you try to enable the lock...
A vicious rat leaves east.
Miyahk tells you 'hehe var?!'
Rothom narrates 'anyone near BM remove poison?'
%% Door1 --> slabdoor
You manage to enable the lock.
* C HP:Wounded Mana:Warm Move:Tired>e
A Long, Low-Roofed Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: north, west.
* C HP:Wounded Mana:Warm Move:Tired>n
A Long, Low-Roofed Tunnel
Exits: north, south.
* C HP:Wounded Mana:Warm Move:Tired>n
close slabdoor
A Long, Low-Roofed Tunnel
Exits: north, south, (up).
* C HP:Wounded Mana:Warm Move:Tired>pick slabdoor
Ok.
* C HP:Wounded Mana:Warm Move:Tired>
Using your lockpicks, you try to enable the lock...
n
* C HP:Wounded Mana:Warm Move:Tired>s
End of a Long, Low-Roofed Tunnel
Exits: south.
* C HP:Wounded Mana:Warm Move:Tired>open slabdoor
A Long, Low-Roofed Tunnel
Exits: north, south.
* C HP:Wounded Mana:Warm Move:Tired>u
Ok.
* C HP:Wounded Mana:Warm Move:Tired>Hall of the Assassins - joist UP
A small oaken table has been set here.
Exits: north, south, west, (down).
* C HP:Wounded Mana:Warm Move:Tired>## Target: *orc* ##
n
Bottom of a Secret Stair
The corpse of *an Orc* is lying here.
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
A small vicious black rat squeaks at you for disturbing it.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: south, up.
Exits: south, up.
* C HP:Wounded Mana:Warm Move:Tired>u
u
On an Unstable Stair
A huge, hungry-looking rat is here.
Exits: up, down.
You suddenly notice an experienced assassin.
With a sharp noise, some steps collapse...
You lose your balance and fall!
Bottom of a Secret Stair
The corpse of *an Orc* is lying here.
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
A small vicious black rat squeaks at you for disturbing it.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
An experienced assassin lands with a loud THUD!
A great rat lands with a loud THUD!
* C HP:Bad Mana:Warm Move:Tired>Belog narrates 'khazdul no 1 warlord for long now?'
On an Unstable Stair
Exits: up, down.
* C HP:Bad Mana:Warm Move:Tired>u
u
Top of a Secret Staircase
A slender but well-muscled man seems to melt into the shadows.
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
A huge, hungry-looking rat is here.
Exits: (west), down.
* C HP:Bad Mana:Warm Move:Tired>
Alas, you cannot go that way...
* C HP:Bad Mana:Warm Move:Tired>w
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
A hungry warg stands here, sniffing around for flesh.
Exits: north, (east), [south].
* C HP:Bad Mana:Warm Move:Tired>n
In a Long, Dark Corridor
A brown-skinned man is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), [east], south, [west].
You suddenly notice a brown-skinned man.
* C HP:Bad Mana:Warm Move:Tired>n
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south), (up).
* C HP:Bad Mana:Warm Move:Slow>u
Inside a Small Stone Building
The corpse of a vicious rat is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: [west], (down).
* C HP:Bad Mana:Warm Move:Slow>d
Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
Exits: (south), (up).
* C HP:Bad Mana:Warm Move:Slow>s
In a Long, Dark Corridor
A brown-skinned man is standing here.
A brown-skinned man is standing here.
A hungry warg stands here, sniffing around for flesh.
Exits: (north), [east], south, [west].
A hungry warg has arrived from the south.
* C HP:Bad Mana:Warm Move:Slow>s
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
Exits: north, (east), [south].
* C HP:Bad Mana:Warm Move:Slow>e
Top of a Secret Staircase
A slender but well-muscled man seems to melt into the shadows.
An assassin is here looking for fresh blood and shining coins.
A huge, hungry-looking rat is here.
Exits: (west), down.
* C HP:Bad Mana:Warm Move:Slow>d
d
On an Unstable Stair
Exits: up, down.
You suddenly notice an assassin.
With a sharp noise, some steps collapse...
You lose your balance and fall!
Bottom of a Secret Stair
The corpse of *an Orc* is lying here.
An assassin is here looking for fresh blood and shining coins.
A small vicious black rat squeaks at you for disturbing it.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
A slender but well-muscled man seems to melt into the shadows.
An assassin lands with a loud THUD!
* C HP:Bad Mana:Warm Move:Slow>
Alas, you cannot go that way...
* C HP:Bad Mana:Warm Move:Slow>s
Hall of the Assassins - joist UP
A small oaken table has been set here.
A huge, hungry-looking rat is here.
Exits: north, south, west, (down).
You suddenly notice an assassin.
* C HP:Bad Mana:Warm Move:Slow>w
A Small Empty Chamber
A brown-skinned man is standing here.
Exits: east, south.
A brown-skinned man tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
You cleave a brown-skinned man's body extremely hard.
* C HP:Bad Mana:Warm Move:Slow a brown-skinned man:Fine>s
No way!
You are fighting for your life!
* C HP:Bad Mana:Warm Move:Slow a brown-skinned man:Fine>d
No way!
You are fighting for your life!
* C HP:Bad Mana:Warm Move:Slow a brown-skinned man:Fine>f
w
You flee head over heels.
A Dark Niche
A small vicious black rat squeaks at you for disturbing it.
Exits: north, down.
* C HP:Bad Mana:Warm Move:Slow>s
Alas, you cannot go that way...
* C HP:Bad Mana:Warm Move:Slow>d
Alas, you cannot go that way...
You swiftly dodge a vicious rat's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!
* C HP:Bad Mana:Warm Move:Slow a vicious rat:Healthy>w
No way!
You are fighting for your life!
* C HP:Bad Mana:Warm Move:Slow a vicious rat:Healthy>f
s
No way!
You are fighting for your life!
* C HP:Bad Mana:Warm Move:Slow a vicious rat:Healthy>
You flee head over heels.
Bottom of a Filthy Pit
Exits: west.
* C HP:Bad Mana:Warm Move:Slow>
Alas, you cannot go that way...
* C HP:Bad Mana:Warm Move:Slow>d
Alas, you cannot go that way...
* C HP:Bad Mana:Warm Move:Slow>w
A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south.
* C HP:Bad Mana:Warm Move:Slow>s
u
Bottom of a Deep Shaft
Exits: north, up.
* C HP:Bad Mana:Warm Move:Slow>A Deserted Tunnel
A thief lurks here, looking for a stranger to rob.
Exits: west, down.
* C HP:Bad Mana:Warm Move:Slow>w
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
Exits: east, west.
* C HP:Bad Mana:Warm Move:Slow>w
Mot narrates 'well he rocking them solo or so'
* C HP:Bad Mana:Warm Move:Slow>A Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
A thief lurks here, looking for a stranger to rob.
A small vicious black rat squeaks at you for disturbing it.
A thief lurks here, looking for a stranger to rob.
Exits: north, east, south.
* C HP:Bad Mana:Warm Move:Weak>tr lairt
track lairt
You carefully examine the ground around you, looking for tracks...
You stop searching.
* C HP:Bad Mana:Warm Move:Slow>tr liart
track liart
You carefully examine the ground around you, looking for tracks...
Mot narrates 'i died in there'
## Target: liart ##
Aye!
You cannot concentrate any more...
You stop searching.
You swiftly dodge a vicious rat's attempt to hit you.
You wish that your wounds would stop BLEEDING so much!
* C HP:Bad Mana:Warm Move:Slow a vicious rat:Healthy>
A vicious rat fails to hit you.
You wish that your wounds would stop BLEEDING so much!
* C HP:Bad Mana:Warm Move:Slow a vicious rat:Healthy>f
wi
You flee head over heels.
A Small Landing
Exits: north, south.
* C HP:Bad Mana:Warm Move:Weak>cha mood wimpy
Ok.
* C HP:Bad Mana:Warm Move:Weak>cure
Alvedon tells you 'vart dodar du dom? =p'
cast 'cure l'
You start to concentrate...
q
Your scratches and bruises disappear.
* C HP:Bad Mana:Cold Move:Slow>search q
You begin to search ...
get draught all
quaff draught
You didn't find anyone.
* C HP:Bad Mana:Cold Move:Weak>Sneek narrates 'A silent plop is heard from the well.'
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
* C HP:Bad Mana:Cold Move:Tired>tr liart
track liart
You carefully examine the ground around you, looking for tracks...
%% Door1 --> exit
{mees}={liart}
## Target: liart ##
q
Belog narrates 'redhorn?'
Sneek narrates 'if it was silent, how could i hear it?'
You see some tracks of *an Orc* leading south
(done less than 1 hour ago).
* C HP:Bad Mana:Cold Move:Tired>search q
You begin to search ...
s
You didn't find anyone.
* C HP:Bad Mana:Cold Move:Tired>The Catacombs
Exits: north, east, south, west.
e
Tracking in water is not possible.
You stop tracking your victim.
* C HP:Bad Mana:Cold Move:Tired>The Catacombs
*Liart the Orc* is resting here.
Exits: south, west.
* C HP:Bad Mana:Cold Move:Tired>s
The Catacombs
Exits: north, south, west.
* C HP:Bad Mana:Cold Move:Tired>n
hit liart
The Catacombs
*Liart the Orc* is resting here.
Exits: south, west.
* C HP:Bad Mana:Cold Move:Tired>bash liart
You cleave *Liart the Orc*'s body very hard.
You wish that your wounds would stop BLEEDING so much!
* C HP:Bad Mana:Cold Move:Tired *Liart the Orc*:Fine>*Liart the Orc* panics, and attempts to flee
.
Your victim has disappeared!
*Liart the Orc* leaves west.
* C HP:Bad Mana:Cold Move:Tired>w
hit liart
The Catacombs
Exits: north, east, south, west.
* C HP:Bad Mana:Cold Move:Tired>They aren't here.
* C HP:Bad Mana:Cold Move:Tired>n
A Small Landing
Exits: north, south.
* C HP:Bad Mana:Cold Move:Slow>s
The Catacombs
Exits: north, east, south, west.
* C HP:Bad Mana:Cold Move:Slow>w
The Catacombs
Exits: east, south, west.
* C HP:Bad Mana:Cold Move:Slow>w
The Catacombs
Exits: east, south.
* C HP:Bad Mana:Cold Move:Slow>s
s
The Catacombs
Exits: north, east, south.
* C HP:Bad Mana:Cold Move:Slow>The Catacombs
Exits: north, east, south.
* C HP:Bad Mana:Cold Move:Slow>e
The Catacombs
Exits: north, east, south, west.
* C HP:Bad Mana:Cold Move:Slow>e
The Catacombs
Exits: north, east, west.
* C HP:Bad Mana:Cold Move:Slow>w
s
The Catacombs
Exits: north, east, south, west.
* C HP:Bad Mana:Cold Move:Slow>A Landing
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
*Liart the Orc* is standing here.
Exits: north, east.
* C HP:Bad Mana:Cold Move:Weak>ag
cha mood aggre
Ok.
* C HP:Bad Mana:Cold Move:Weak>hit liart
You try to cleave *Liart the Orc*, but he parries successfully.
*Liart the Orc* begins some strange incantations...
* C HP:Bad Mana:Cold Move:Weak *Liart the Orc*:Fine>bash liart
f
Dunk narrates 'anyone in fnost chant please?'
* C HP:Bad Mana:Cold Move:Weak *Liart the Orc*:Fine>
You flee head over heels.
A Lit Passage
Exits: east, west.
* C HP:Bad Mana:Cold Move:Weak>w
A Landing
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
*Liart the Orc* is standing here.
Exits: north, east.
* C HP:Bad Mana:Cold Move:Weak>hit liart
bash
You approach *Liart the Orc*, trying to cleave him.
You wish that your wounds would stop BLEEDING so much!
* C HP:Bad Mana:Cold Move:Weak *Liart the Orc*:Fine>*Liart the Orc* begins some strange incantati
ons...
w
f
s
* C HP:Bad Mana:Cold Move:Weak *Liart the Orc*:Fine>No way!
You are fighting for your life!
* C HP:Bad Mana:Cold Move:Weak *Liart the Orc*:Fine>PANIC!
You can't quit the fight!
* C HP:Bad Mana:Cold Move:Weak *Liart the Orc*:Fine>No way!
You are fighting for your life!
*Liart the Orc* utters the words 'diesilla barh'
*Liart the Orc*'s spell backfires, and he squeals in surprise! <-- *fniss*
* C HP:Bad Mana:Cold Move:Weak *Liart the Orc*:Fine>ag
You flee head over heels.
The Catacombs
Exits: north, east, south, west.
* C HP:Bad Mana:Cold Move:Fainting>cha mood aggre
Ok.
* C HP:Bad Mana:Cold Move:Fainting>sc
81/436 hits, 9/49 mana, and 4/158 moves.
* C HP:Bad Mana:Cold Move:Fainting>get draught all
quaff draught
You get a flask of orkish draught from a leather backpack.
* C HP:Bad Mana:Cold Move:Fainting>ag
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
* C HP:Bad Mana:Cold Move:Tired>cha mood aggre
Ok.
* C HP:Bad Mana:Cold Move:Tired>cure
cast 'cure l'
Alas, not enough mana flows through you...
* C HP:Bad Mana:Cold Move:Tired>{mees}={liart}
## Target: liart ##
s
hit liart
bash
A Landing
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
Exits: north, east.
* C HP:Bad Mana:Cold Move:Tired>They aren't here.
* C HP:Bad Mana:Cold Move:Tired>*Liart the Orc* yells 'raugh'
Bash what or whom?
* C HP:Bad Mana:Cold Move:Tired>e
A Lit Passage
Exits: east, west.
* C HP:Bad Mana:Cold Move:Tired>e
A Lit Passage
*Liart the Orc* is standing here.
Exits: south, west.
* C HP:Bad Mana:Cold Move:Tired>s
hit liart
A Large Warehouse
A smuggler is here, angry at having been seen.
Exits: north, east, south, [west].
* C HP:Bad Mana:Cold Move:Slow>They aren't here.
* C HP:Bad Mana:Cold Move:Slow>
A smuggler fails to slash you.
You wish that your wounds would stop BLEEDING so much!
You cleave a smuggler's left arm extremely hard and shatter it.
* C HP:Bad Mana:Cold Move:Slow a smuggler:Fine>%% Door1 --> exit
open exit
Ok.
A smuggler has arrived from the south.
* C HP:Bad Mana:Cold Move:Slow a smuggler:Fine>wi
cha mood wimpy
Ok.
* C HP:Bad Mana:Cold Move:Slow a smuggler:Fine>l
A Large Warehouse
A smuggler is here, fighting YOU.
A smuggler is here, angry at having been seen.
* C HP:Bad Mana:Cold Move:Slow a smuggler:Fine>f
You flee head over heels.
A Large Warehouse
Exits: north, east.
* C HP:Bad Mana:Cold Move:Slow>ag
cha mood aggre
Ok.
* C HP:Bad Mana:Cold Move:Slow>n
n
A Large Warehouse
A smuggler is here, angry at having been seen.
A smuggler is here, angry at having been seen.
Exits: north, east, south, (west).
* C HP:Bad Mana:Cold Move:Slow>A Lit Passage
Exits: south, west.
* C HP:Bad Mana:Cold Move:Slow>w
A Lit Passage
Exits: east, west.
* C HP:Bad Mana:Cold Move:Slow>rem boots
You stop using a pair of iron-shod boots.
* C HP:Bad Mana:Cold Move:Slow>wear leather
w
You don't have a leather.
* C HP:Bad Mana:Cold Move:Slow>bash liart
A Landing
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
Exits: north, east.
* C HP:Bad Mana:Cold Move:Slow>
You don't see any liart here.
* C HP:Bad Mana:Cold Move:Slow>wear 2.boots
You wear a pair of notrax boots on your feet.
* C HP:Bad Mana:Cold Move:Slow>nar liart is still alive
Ok.
* C HP:Bad Mana:Cold Move:Slow>ag
sc
cha mood aggre
Ok.
* C HP:Bad Mana:Cold Move:Slow>67/436 hits, 9/49 mana, and 23/158 moves.
* C HP:Bad Mana:Cold Move:Slow>cure
cast 'cure l'
Alas, not enough mana flows through you...
* C HP:Bad Mana:Cold Move:Slow>e
eq
A Lit Passage
Exits: east, west.
* C HP:Bad Mana:Cold Move:Slow>l i sable
You are using:
<wielded> a mighty dwarven axe (brand new)
<worn as shield> a tower shield (brand new)
<worn on head> a white chain mail coif (brand new)
<worn on body> a shining breastplate (brand new)
<worn about body> a fine grey cloak (brand new)
<worn on arms> a shining pair of vambraces (brand new)
<worn on hands> a thin pair of metal gauntlets (brand new)
<worn on legs> a shining pair of greaves (brand new)
<worn on feet> a pair of notrax boots (brand new)
<worn around neck> a pale blue stone
<worn around neck> a necklace
<worn on wrist> a jade bracelet
<worn on wrist> a fine silver bracelet
<worn on finger> a ruby ring
<worn on finger> an icy ring
<worn on back> a leather backpack
<worn as belt> a gleaming belt
<worn on belt> a sable pouch
<worn on belt> a small pouch
<worn on belt> a fragrant-smelling bag
<worn on belt> a keyring with a couple of keys and a set of lock picks
<worn on belt> a red ruby; it has a soft glowing aura
* C HP:Bad Mana:Cold Move:Slow>pouch (used) :
xxxxxxxx
xxxxxxxxxx
xxxxxxxxx
xxxxxxx
xxxxxxxxx
xxxxxxxx
xxxxxxxxx
* C HP:Bad Mana:Cold Move:Slow>nar i need cures
Ok.
* C HP:Bad Mana:Cold Move:Slow>w
A Landing
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
A weary slave who has lost all hope sits here staring into space.
Exits: north, east.
* C HP:Bad Mana:Cold Move:Slow>sc
68/436 hits, 9/49 mana, and 21/158 moves.
* C HP:Bad Mana:Cold Move:Slow>n
The Catacombs
Exits: north, east, south, west.
* C HP:Bad Mana:Cold Move:Slow>n
The Catacombs
Exits: north, east, south, west.
* C HP:Bad Mana:Cold Move:Slow>e
The Catacombs
Exits: north, east, south, west.
* C HP:Bad Mana:Cold Move:Slow>e
The Catacombs
Exits: north, south, west.
* C HP:Bad Mana:Cold Move:Slow>n
The Catacombs
*Liart the Orc* is resting here.
Exits: south, west.
* C HP:Bad Mana:Cold Move:Weak>hit liart
bash liart
You cleave *Liart the Orc*'s left foot very hard.
You wish that your wounds would stop BLEEDING so much!
* C HP:Bad Mana:Cold Move:Weak *Liart the Orc*:Hurt>*Liart the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Liart the Orc* leaves west.
* C HP:Bad Mana:Cold Move:Weak>w
hit liart
The Catacombs
Exits: north, east, south, west.
Mot narrates 'i can come in a sec'
* C HP:Bad Mana:Cold Move:Weak>They aren't here.
* C HP:Bad Mana:Cold Move:Weak>n
A Small Landing
Exits: north, south.
* C HP:Bad Mana:Cold Move:Weak>
Mot narrates 'need lantern'
* C HP:Bad Mana:Cold Move:Weak>whe
Players in your zone
--------------------
Khazdul - A Small Landing
* C HP:Bad Mana:Cold Move:Weak>n
A Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
Exits: north, east, south.
* C HP:Bad Mana:Cold Move:Weak>t mot you in tbad?
Ok.
* C HP:Bad Mana:Cold Move:Weak>%% Door1 --> wall
sc
71/436 hits, 10/49 mana, and 11/158 moves.
* C HP:Bad Mana:Cold Move:Weak>e
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west.
* C HP:Bad Mana:Cold Move:Weak>e
An assassin tries to pierce you, but your parry is successful.
You wish that your wounds would stop BLEEDING so much!
You cleave an assassin's left arm extremely hard.
* C HP:Bad Mana:Cold Move:Weak an assassin:Fine>i
No way!
You are fighting for your life!
* C HP:Bad Mana:Cold Move:Weak an assassin:Fine>
You swiftly dodge an assassin's attempt to pierce
you.
You wish that your wounds would stop BLEEDING so much!
You are carrying:
a pair of iron-shod boots (brand new)
a jewelled ring
an engraved broadsword (brand new)
a canoe
an engraved broadsword (brand new)
a lembas wafer
a lembas wafer
a jewel-encrusted goblet
* C HP:Bad Mana:Cold Move:Weak an assassin:Fine>f
You flee head over heels.
A Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
Exits: north, east, south.
* C HP:Bad Mana:Cold Move:Weak>e
Mot tells you 'yes'
A Deserted Tunnel
An assassin is here looking for fresh blood and shining coins.
An assassin is here looking for fresh blood and shining coins.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west.
* C HP:Bad Mana:Cold Move:Weak>e
open wall
s
close wall
A Deserted Tunnel
A thief lurks here, looking for a stranger to rob.
Exits: west, down.
You suddenly notice a thief.
* C HP:Bad Mana:Cold Move:Weak>
Ok.
* C HP:Bad Mana:Cold Move:Weak>Base of some Stairs
Exits: (north).
* C HP:Bad Mana:Cold Move:Weak>
Ok.
* C HP:Bad Mana:Cold Move:Weak>ops tairwell
Arglebargle, glop-glyf!?!
* C HP:Bad Mana:Cold Move:Weak>u
Alas, you cannot go that way...
* C HP:Bad Mana:Cold Move:Weak>op stairwell
Ok.
* C HP:Bad Mana:Cold Move:Weak>u
The Pit
Exits: south, down.
* C HP:Bad Mana:Cold Move:Weak>s
Tunnel
Exits: north, south.
* C HP:Bad Mana:Cold Move:Weak>s
The Junction
An assassin is here looking for fresh blood and shining coins.
Exits: north, east, south, west.
* C HP:Bad Mana:Cold Move:Fainting>s
A Tunnel
Exits: north, south.
* C HP:Bad Mana:Cold Move:Fainting>s
Entrance of the Sewer
Exits: north, [up].
* C HP:Bad Mana:Cold Move:Fainting>u
The trap seems to be closed.
* C HP:Bad Mana:Cold Move:Fainting>%% Door1 --> exit
open exit
u
Ok.
* C HP:Bad Mana:Cold Move:Fainting>u
The Cellar
On the ground, there are three barrels.
Exits: up, (down).
* C HP:Bad Mana:Cold Move:Fainting>open exit
The Staircase
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: [south], down.
* C HP:Bad Mana:Cold Move:Fainting>It seems to be locked.
* C HP:Bad Mana:Cold Move:Fainting>pick exit
Using your lockpicks, you try to pick the lock...
open exit
s
e
%% Door1 --> exit
The lock finally yields to your skill.
* C HP:Bad Mana:Cold Move:Fainting>
Ok.
* C HP:Bad Mana:Cold Move:Fainting>The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: (north), east, [west].
* C HP:Bad Mana:Cold Move:Fainting>open exit
Entrance of the Thirsty Ranger's Inn
A vicious little bandit advances towards you.
Exits: (east), west.
* C HP:Bad Mana:Cold Move:Fainting>e
It's already open!
* C HP:Bad Mana:Cold Move:Fainting>The Old Tower Street
Exits: north, south, (west).
* C HP:Bad Mana:Cold Move:Fainting>n
The Old Tower Street
Mot is standing here.
Exits: north, (east), south.
* C HP:Bad Mana:Cold Move:Exhausted>n
The Old Tower Street
Exits: east, south, west.
* C HP:Bad Mana:Cold Move:Exhausted>s
You are too exhausted.
* C HP:Bad Mana:Cold Move:Exhausted>s
The Old Tower Street
Mot is standing here.
Exits: north, (east), south.
Saving Khazdul.
* C HP:Bad Mana:Cold Move:Exhausted>
Mot leaves north.
* C HP:Bad Mana:Cold Move:Exhausted>smi
You smile happily.
* C HP:Bad Mana:Cold Move:Exhausted>
Mot has arrived from the north.
* C HP:Bad Mana:Cold Move:Exhausted>
Mot begins some strange incantations...
* C HP:Bad Mana:Cold Move:Fainting>gro mot
q
Mot is now a group member.
Mot utters the words 'judicandus gzfuajg'
You begin to see scars fade away and a feeling of health comes over you.
* C HP:Bad Mana:Warm Move:Fainting>Mot starts following you.
search q
You begin to search ...
Mot begins some strange incantations...
You didn't find anyone.
* C HP:Bad Mana:Warm Move:Fainting>emote says 'bob'
Ok.
* C HP:Bad Mana:Warm Move:Fainting>cure
cast 'cure l'
You start to concentrate...
%% Door1 --> exit
Mot utters the words 'judicandus gzfuajg'
You begin to see scars fade away and a feeling of health comes over you.
Your scratches and bruises disappear.
* C HP:Wounded Mana:Icy Move:Fainting>%% Door1 --> exit
sc
q
137/436 hits, 3/49 mana, and 2/158 moves.
* C HP:Wounded Mana:Icy Move:Fainting>search q
You begin to search ...
Mot sez, cant now
You didn't find anyone.
* C HP:Wounded Mana:Icy Move:Fainting>
You feel weaker.
* C HP:Wounded Mana:Icy Move:Fainting>
A woman has arrived from the east.
* C HP:Wounded Mana:Icy Move:Fainting>
Alnon narrates 'i need smooth black boots !'
A woman puts a lantern on her belt.
A woman lights a lantern.
* C HP:Wounded Mana:Icy Move:Fainting>
Mot sez, i need ym staff
* C HP:Wounded Mana:Icy Move:Fainting>emote says 'sleep mana for bob'
Ok.
* C HP:Wounded Mana:Icy Move:Fainting>stat
OB: 151%, DB: 41%, PB: 48%, Armour: 82%. Wimpy: 0. Mood: aggressive.
Needed: 930,654 xp, 0 tp. Gold: 756. Alert: normal.
Affected by:
- novoid
- noquit
- panic
- bless
* C HP:Wounded Mana:Icy Move:Fainting>g topaz-ring sable
rem ruby
wear topaz-ring
put ruby sable
You get a jewelled ring from a sable pouch.
* C HP:Wounded Mana:Icy Move:Fainting>
You stop using a ruby ring.
* C HP:Wounded Mana:Icy Move:Fainting>
You put a jewelled ring on your right finger.
* C HP:Wounded Mana:Icy Move:Fainting>use jewelled
You put a ruby ring in a sable pouch.
A thief yells 'HELP! Khalor is trying to kill me in Snake Alley!'
* C HP:Wounded Mana:Icy Move:Fainting>
You attempt to use the power of the jewelled ring.
The blood begins coursing through your veins quickening its pace, feeding your
muscles as you feel a surge of strength flow through your body.
g sapphire sable
rem topaz-ring
wear sapphire
put topaz-ring sable
Mot begins some strange incantations...
q
--<< Strength Up. >>--
* C HP:Wounded Mana:Icy Move:Weak>
You get a sapphire ring from a sable pouch.
The light of Aman fades away from you.
* C HP:Wounded Mana:Icy Move:Weak>
You stop using a jewelled ring.
* C HP:Wounded Mana:Icy Move:Weak>
You put a sapphire ring on your right finger.
You feel your muscles relax and your pulse slow as the strength that welled
within you subsides.
* C HP:Wounded Mana:Icy Move:Weak>
You put a jewelled ring in a sable pouch.
Mot utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.
* C HP:Wounded Mana:Icy>search q
You begin to search ...
Dunk narrates 'i need gold for rent please. i need to go. im in fnost'
drop mot
* C HP:Wounded Mana:Icy>s
w
Mot stops following you.
* C HP:Wounded Mana:Icy>The Old Tower Street
A vicious little bandit advances towards you.
Exits: north, south, (west).
* C HP:Wounded Mana:Icy>Entrance of the Thirsty Ranger's Inn
Exits: (east), west.
* C HP:Wounded Mana:Icy>%% Door1 --> exit
w
A thief yells 'HELP! Khalor is trying to kill me in Snake Alley!'
* C HP:Wounded Mana:Icy>n
The Thirsty Ranger's Inn
A simple servant goes quietly about her duties.
A Bartender watches you calmly, while he skillfully mixes a drink.
Exits: (north), east, [west].
* C HP:Wounded Mana:Icy>d
The Staircase
Exits: (south), down.
* C HP:Wounded Mana:Icy>d
The Cellar
You see three barrels on the ground.
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: up, (down).
* C HP:Wounded Mana:Icy>n
Entrance of the Sewer
Rondar the Elf is standing here searching for tracks (shrouded).
A large warhorse is standing here, clad in mail.
Exits: north, (up).
* C HP:Wounded Mana:Icy>n
A Tunnel
Exits: north, south.
You suddenly notice an assassin.
* C HP:Wounded Mana:Icy>n
The Junction
Exits: north, east, south, west.
* C HP:Wounded Mana:Icy>Tunnel
Exits: north, south.
You suddenly notice a thief.
* C HP:Wounded Mana:Icy>n
The Pit
Exits: south, down.
* C HP:Wounded Mana:Icy>d
s
Down the Pit
Exits: south, up.
* C HP:Wounded Mana:Icy>w
A Passage
Exits: north, west.
* C HP:Wounded Mana:Icy>n
The Intersection
Exits: (north), east, [south], [west].
* C HP:Wounded Mana:Icy>w
The Red Way
Exits: west.
* C HP:Wounded Mana:Icy>w
A Room daubed in Red
The corpse of an assassin is lying here.
Exits: north, east, west.
You suddenly notice a thief.
* C HP:Wounded Mana:Icy>d
Another Room daubed in Red
Exits: east, down.
You suddenly notice an assassin.
* C HP:Wounded Mana:Icy>e
The Tube
Exits: east, west, up.
You suddenly notice a thief.
* C HP:Wounded Mana:Icy>e
The Tube
Exits: east, west.
You suddenly notice a thief.
You suddenly notice a thief.
* C HP:Wounded Mana:Icy>e
The Tube
Exits: east, west.
* C HP:Wounded Mana:Icy>s
The Tube
Exits: south, west.
* C HP:Wounded Mana:Icy>d
End of the Tube
The corpse of an assassin is lying here.
Exits: north, (south).
You suddenly notice a thief.
* C HP:Wounded Mana:Icy>e
Alas, you cannot go that way...
* C HP:Wounded Mana:Icy>
Alas, you cannot go that way...
* C HP:Wounded Mana:Icy>s
A thief leaves south.
* C HP:Wounded Mana:Icy>d
Assembly Room
The corpse of an assassin is lying here.
The corpse of *an Orc* is lying here.
The corpse of *a Dwarf* is lying here.
The shadow of *a Dwarf* is floating here.
The shadow of *an Orc* is floating here.
Exits: (north), (down).
You suddenly notice a thief.
* C HP:Wounded Mana:Icy>e
Narrow Tunnel
An assassin is here looking for fresh blood and shining coins.
Exits: east, (up).
* C HP:Wounded Mana:Icy>e
Narrow Tunnel
Exits: east, west.
* C HP:Wounded Mana:Icy>s
s
Bend in the Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: south, west.
* C HP:Wounded Mana:Icy>A Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
Exits: north, south.
* C HP:Wounded Mana:Icy>tr liart
A Narrow Tunnel
Exits: north, east, south.
* C HP:Wounded Mana:Icy>track liart
You carefully examine the ground around you, looking for tracks...
## Target: liart ##
draw mighty
ag
{mees}={liart}
## Target: liart ##
You see some tracks of *an Orc* leading south
(done less than 3 hours ago).
* C HP:Wounded Mana:Cold>The axe is no sheath!
* C HP:Wounded Mana:Cold>cha mood aggre
Ok.
* C HP:Wounded Mana:Cold>s
A Small Landing
Exits: north, south.
s
You stop tracking your victim.
* C HP:Wounded Mana:Cold>The Catacombs
Exits: north, east, south, west.
* C HP:Wounded Mana:Cold>e
hit liart
The Catacombs
Exits: south, west.
* C HP:Wounded Mana:Cold>They aren't here.
* C HP:Wounded Mana:Cold>s
The Catacombs
Exits: north, south, west.
* C HP:Wounded Mana:Cold>s
The Catacombs
*Liart the Orc* is standing here.
Exits: north, west.
* C HP:Wounded Mana:Cold>w
The Catacombs
Exits: north, east, west.
* C HP:Wounded Mana:Cold>e
hit liart
The Catacombs
*Liart the Orc* is standing here.
Exits: north, west.
*Liart the Orc* leaves west.
* C HP:Wounded Mana:Cold>They aren't here.
* C HP:Wounded Mana:Cold>bash
Bash what or whom?
* C HP:Wounded Mana:Cold>w
The Catacombs
*Liart the Orc* is standing here.
Exits: north, east, west.
* C HP:Wounded Mana:Cold>
You cleave *Liart the Orc*'s body extremely hard.
Your victim is shocked by your hit!
* C HP:Wounded Mana:Cold *Liart the Orc*:Hurt>bash
*Liart the Orc* panics, but can't stop fighting to flee.
ag
*Liart the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Liart the Orc* leaves west.
* C HP:Wounded Mana:Cold>cha mood aggre
Ok.
* C HP:Wounded Mana:Cold>w
hit liart
The Catacombs
Exits: north, east, south.
* C HP:Wounded Mana:Cold>They aren't here.
* C HP:Wounded Mana:Cold>w
Alas, you cannot go that way...
* C HP:Wounded Mana:Cold>n
n
The Catacombs
Exits: north, east, south.
* C HP:Wounded Mana:Cold>The Catacombs
Exits: east, south.
* C HP:Wounded Mana:Cold>e
The Catacombs
*Liart the Orc* is standing here.
Exits: east, south, west.
* C HP:Wounded Mana:Cold>e
The Catacombs
Exits: north, east, south, west.
*Liart the Orc* has arrived from the west.
* C HP:Wounded Mana:Cold>w
*Liart the Orc* leaves north.
* C HP:Wounded Mana:Cold>e
n
The Catacombs
Exits: east, south, west.
* C HP:Wounded Mana:Cold>The Catacombs
Exits: north, east, south, west.
* C HP:Wounded Mana:Cold>n
A Small Landing
Exits: north, south.
* C HP:Wounded Mana:Cold>A Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
Exits: north, east, south.
* C HP:Wounded Mana:Cold>e
A Deserted Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west.
* C HP:Wounded Mana:Cold>e
d
A Deserted Tunnel
A thief lurks here, looking for a stranger to rob.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
A thief lurks here, looking for a stranger to rob.
Exits: west, down.
You suddenly notice an assassin.
* C HP:Wounded Mana:Cold>hit liart
Bottom of a Deep Shaft
Exits: north, up.
* C HP:Wounded Mana:Cold>n
e
w
s
They aren't here.
* C HP:Wounded Mana:Cold>A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south.
* C HP:Wounded Mana:Cold>Bottom of a Filthy Pit
Exits: west.
* C HP:Wounded Mana:Cold>A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south.
* C HP:Wounded Mana:Cold>u
Bottom of a Deep Shaft
Exits: north, up.
* C HP:Wounded Mana:Cold>w
w
tr liart
A Deserted Tunnel
A thief lurks here, looking for a stranger to rob.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
Exits: west, down.
* C HP:Wounded Mana:Cold>A Deserted Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west.
* C HP:Wounded Mana:Cold>Mot tells you 'there is shining in this corpse'
A Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
Exits: north, east, south.
* C HP:Wounded Mana:Cold>track liart
You carefully examine the ground around you, looking for tracks...
{mees}={liart}
## Target: liart ##
Mot tells you ':/'
sc
WARNING: inactivity timeout in 5 seconds.
You see some tracks of *an Orc* leading north
(done less than 1 hour ago).
* C HP:Wounded Mana:Cold>149/436 hits, 6/49 mana, and 73/158 moves.
* C HP:Wounded Mana:Cold>%% Door1 --> wall
tr
track
You stop tracking your victim.
* C HP:Wounded Mana:Cold>e
A Deserted Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, west.
* C HP:Wounded Mana:Cold>e
open wall
A Deserted Tunnel
A thief lurks here, looking for a stranger to rob.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
Exits: west, down.
* C HP:Wounded Mana:Cold>s
Ok.
* C HP:Wounded Mana:Cold>close wall
Base of some Stairs
Exits: (north), (up).
* C HP:Wounded Mana:Cold>
Ok.
* C HP:Wounded Mana:Cold>op stairwell
u
It's already open!
* C HP:Wounded Mana:Cold>s
The Pit
Exits: south, down.
* C HP:Wounded Mana:Cold>s
Tunnel
Exits: north, south.
* C HP:Wounded Mana:Cold>s
s
The Junction
A thief lurks here, looking for a stranger to rob.
Exits: north, east, south, west.
* C HP:Wounded Mana:Cold>u
A Tunnel
Exits: north, south.
* C HP:Wounded Mana:Cold>u
Entrance of the Sewer
Exits: north, (up).
You suddenly notice an assassin.
* C HP:Wounded Mana:Cold>The Cellar
On the ground, there are three barrels.
Exits: up, (down).
* C HP:Wounded Mana:Cold>%% Door1 --> exit
The Staircase
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: (south), down.
You suddenly notice a thief.
A thief yells 'HELP! Khalor is trying to kill me in Snake Alley!'
* C HP:Wounded Mana:Cold>close exit
pick exit
Ok.
* C HP:Wounded Mana:Cold>Using your lockpicks, you try to enable the lock...
d
d
You manage to enable the lock.
* C HP:Wounded Mana:Cold>The Cellar
On the ground, there are three barrels.
Exits: up, (down).
* C HP:Wounded Mana:Cold>Entrance of the Sewer
An assassin is here looking for fresh blood and shining coins.
Exits: north, (up).
* C HP:Wounded Mana:Cold>n
A Tunnel
Exits: north, south.
* C HP:Wounded Mana:Cold>n
The Junction
A thief lurks here, looking for a stranger to rob.
Exits: north, east, south, west.
* C HP:Wounded Mana:Cold>n
Tunnel
Exits: north, south.
* C HP:Wounded Mana:Cold>n
The Pit
Exits: south, down.
* C HP:Wounded Mana:Cold>n
Alas, you cannot go that way...
* C HP:Wounded Mana:Cold>d
s
Down the Pit
Exits: south, up.
* C HP:Wounded Mana:Cold>w
A Passage
Exits: north, west.
* C HP:Wounded Mana:Cold>The Intersection
Exits: (north), east, [south], [west].
* C HP:Wounded Mana:Cold>## Target: liart ##
n
The Red Way
Exits: west.
* C HP:Wounded Mana:Cold>w
A Room daubed in Red
The corpse of an assassin is lying here.
Exits: north, east, west.
You suddenly notice a thief.
* C HP:Wounded Mana:Cold>w
Another Room daubed in Red
Exits: east, down.
* C HP:Wounded Mana:Cold>d
The Tube
Exits: east, west, up.
You suddenly notice an assassin.
* C HP:Wounded Mana:Cold>e
The Tube
A thief lurks here, looking for a stranger to rob.
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* C HP:Wounded Mana:Cold>e
The Tube
Exits: east, west.
You suddenly notice a thief.
* C HP:Wounded Mana:Cold>e
s
The Tube
Exits: south, west.
* C HP:Wounded Mana:Cold>End of the Tube
The corpse of an assassin is lying here.
Exits: north, (south).
* C HP:Wounded Mana:Cold>tr liart
track liart
You carefully examine the ground around you, looking for tracks...
{mees}={liart}
## Target: liart ##
ag
You feel bolder.
Inactivity timeout postponed...
Mot has arrived from the south.
Hmm... It seems there is no sign of Liart here.
* C HP:Wounded Mana:Cold>cha mood aggre
Ok.
* C HP:Wounded Mana:Cold>s
Assembly Room
The corpse of an assassin is lying here.
The corpse of *an Orc* is lying here.
The corpse of *a Dwarf* is lying here.
The shadow of *an Orc* is floating here.
An assassin is here looking for fresh blood and shining coins.
Exits: (north), (down).
* C HP:Wounded Mana:Cold>d
Narrow Tunnel
A thief is here looking for some stranger to rob.
Exits: east, (up).
* C HP:Wounded Mana:Cold>e
Narrow Tunnel
Exits: east, west.
* C HP:Wounded Mana:Cold>e
Bend in the Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: south, west.
* C HP:Wounded Mana:Cold>s
A Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
*Liart the Orc* is standing here.
Exits: north, south.
* C HP:Wounded Mana:Cold>s
A Narrow Tunnel
Exits: north, east, south.
* C HP:Wounded Mana:Cold>
*Liart the Orc* has arrived from the north.
* C HP:Wounded Mana:Cold>hit liart
*Liart the Orc* leaves east.
They aren't here.
* C HP:Wounded Mana:Cold>bash
Bash what or whom?
* C HP:Wounded Mana:Cold>e
A Deserted Tunnel
A small vicious black rat squeaks at you for disturbing it.
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* C HP:Wounded Mana:Cold>e
A Deserted Tunnel
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
Exits: west, down.
* C HP:Wounded Mana:Cold>%% Door1 --> brickwall
d
Bottom of a Deep Shaft
*Liart the Orc* is standing here.
Exits: north, up.
* C HP:Wounded Mana:Cold>pick brickwall
open brickwall
hit liart
*Liart the Orc* leaves north.
The lock finally yields to your skill.
* C HP:Wounded Mana:Cold>
Ok.
* C HP:Wounded Mana:Cold>They aren't here.
* C HP:Wounded Mana:Cold>n
A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
Exits: east, south.
* C HP:Wounded Mana:Cold>hit liart
They aren't here.
* C HP:Wounded Mana:Cold>cli
e
You won't climb anymore.
* HP:Wounded Mana:Cold>hit liart
Bottom of a Filthy Pit
*Liart the Orc* is standing here.
Exits: west.
* HP:Wounded Mana:Cold>bash
w
You strongly cleave *Liart the Orc*'s body.
* HP:Wounded Mana:Cold *Liart the Orc*:Hurt>hit liart
*Liart the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Liart the Orc* leaves west.
* HP:Wounded Mana:Cold>A Turning Tunnel
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
A small vicious black rat squeaks at you for disturbing it.
*Liart the Orc* is standing here.
Exits: east, south.
* HP:Wounded Mana:Cold>s
You approach *Liart the Orc*, trying to cleave him.
* HP:Wounded Mana:Cold *Liart the Orc*:Hurt>No way!
You are fighting for your life!
* HP:Wounded Mana:Cold *Liart the Orc*:Hurt>bash
*Liart the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Liart the Orc* leaves east.
* HP:Wounded Mana:Cold>s
hit liart
Bottom of a Deep Shaft
Exits: north, (east), up.
* HP:Wounded Mana:Cold>They aren't here.
* HP:Wounded Mana:Cold Move:Tired>hit liart
*Liart the Orc* has arrived from the north.
* HP:Wounded Mana:Cold Move:Tired>
You approach *Liart the Orc*, trying to cleave him.
* HP:Wounded Mana:Cold Move:Tired *Liart the Orc*:Hurt>bash
Mot tells you 'tell me if u find him, i got staff/mana'
*Liart the Orc* panics, but can't stop fighting to flee.
close brickwall
*Liart the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Liart the Orc* leaves east.
* HP:Wounded Mana:Cold Move:Tired>*Liart the Orc* has arrived from the east.
A hungry warg has arrived from the east.
Ok.
* HP:Wounded Mana:Cold Move:Tired>close brickwall
hit liart
open brickwall
It's already closed!
* HP:Wounded Mana:Cold Move:Tired>
You cleave *Liart the Orc*'s left arm.
* HP:Wounded Mana:Cold Move:Tired *Liart the Orc*:Wounded>
Ok.
* HP:Wounded Mana:Cold Move:Tired *Liart the Orc*:Wounded>
*Liart the Orc* panics, and attempts to flee.
*Liart the Orc* leaves up.
* HP:Wounded Mana:Cold Move:Tired>
*Liart the Orc* has arrived from above.
* HP:Wounded Mana:Cold Move:Tired>hit liart
You approach *Liart the Orc*, trying to cleave him.
* HP:Wounded Mana:Cold Move:Tired *Liart the Orc*:Wounded>open brickwall
It's already open!
*Liart the Orc* panics, and attempts to flee.
*Liart the Orc* leaves north.
* HP:Wounded Mana:Cold Move:Tired>open brickwall
It's already open!
* HP:Wounded Mana:Cold Move:Tired>hit liart
hit liart
They aren't here.
* HP:Wounded Mana:Cold Move:Tired>They aren't here.
* HP:Wounded Mana:Cold Move:Tired>hit liart
They aren't here.
*Liart the Orc* has arrived from the north.
Rothom narrates 'anyone remove poison near BM? if so beep me, i sleep'
* HP:Wounded Mana:Cold Move:Tired>
*Liart the Orc* leaves up.
* HP:Wounded Mana:Cold Move:Tired>hit liart
They aren't here.
* HP:Wounded Mana:Cold Move:Tired>u
You need to climb to go there.
* HP:Wounded Mana:Cold Move:Tired>w
w
Alas, you cannot go that way...
* HP:Wounded Mana:Cold Move:Tired>
Alas, you cannot go that way...
* HP:Wounded Mana:Cold Move:Tired>cli
Ok, from now you'll climb if necessary.
* C HP:Wounded Mana:Cold Move:Tired>u
A Deserted Tunnel
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
Exits: west, down.
* C HP:Wounded Mana:Cold Move:Tired>w
A Deserted Tunnel
A small vicious black rat squeaks at you for disturbing it.
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* C HP:Wounded Mana:Cold Move:Tired>w
s
A Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
Exits: north, east, south.
* C HP:Wounded Mana:Cold Move:Tired>s
A Small Landing
Mot is standing here.
Exits: north, south.
* C HP:Wounded Mana:Cold Move:Tired>The Catacombs
*Liart the Orc* is standing here.
Exits: north, east, south, west.
*Liart the Orc* leaves east.
* C HP:Wounded Mana:Cold Move:Tired>e
The Catacombs
*Liart the Orc* is standing here.
Exits: south, west.
* C HP:Wounded Mana:Cold Move:Tired>hit liart
You cleave *Liart the Orc*'s left hand hard.
* C HP:Wounded Mana:Cold Move:Tired *Liart the Orc*:Wounded>bash
s
*Liart the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Liart the Orc* leaves south.
* C HP:Wounded Mana:Cold Move:Tired>hit liart
The Catacombs
Exits: north, south, west.
* C HP:Wounded Mana:Cold Move:Tired>They aren't here.
* C HP:Wounded Mana:Cold Move:Tired>w
s
The Catacombs
Exits: north, east, south, west.
* C HP:Wounded Mana:Cold Move:Tired>hit liart
The Catacombs
*Liart the Orc* is standing here.
Exits: north, east, west.
* C HP:Wounded Mana:Cold Move:Tired>
You approach *Liart the Orc*, trying to cleave him.
*Liart the Orc* bleeds from open wounds.
* C HP:Wounded Mana:Cold Move:Tired *Liart the Orc*:Wounded>
*Liart the Orc* panics, and attempts to flee.
*Liart the Orc* leaves east.
* C HP:Wounded Mana:Cold Move:Tired>bash
*Liart the Orc* has arrived from the east.
* C HP:Wounded Mana:Cold Move:Tired>Bash what or whom?
* C HP:Wounded Mana:Cold Move:Tired>w
hit liart
The Catacombs
Exits: north, east, south, west.
* C HP:Wounded Mana:Cold Move:Tired>Ghan narrates 'i go make some hot pockets or soemthing'
They aren't here.
* C HP:Wounded Mana:Cold Move:Slow>e
The Catacombs
*Liart the Orc* is standing here.
Mot is standing here.
Exits: north, east, west.
Mot leaves west.
* C HP:Wounded Mana:Cold Move:Slow>e
The Catacombs
Exits: north, west.
* C HP:Wounded Mana:Cold Move:Slow>hit liart
They aren't here.
* C HP:Wounded Mana:Cold Move:Slow>w
hit liart
The Catacombs
Exits: north, east, west.
han narrates 'afk'
* C HP:Wounded Mana:Cold Move:Slow>They aren't here.
* C HP:Wounded Mana:Cold Move:Slow>n
n
The Catacombs
Exits: north, east, south, west.
* C HP:Wounded Mana:Cold Move:Slow>The Catacombs
Exits: north, east, south, west.
* C HP:Wounded Mana:Cold Move:Slow>n
A Small Landing
Exits: north, south.
* C HP:Wounded Mana:Cold Move:Slow>n
A Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
Exits: north, east, south.
* C HP:Wounded Mana:Cold Move:Slow>tr liart
track liart
You carefully examine the ground around you, looking for tracks...
{mees}={liart}
## Target: liart ##
A thief leaves east.
*Liart the Orc* has arrived from the east.
*Liart the Orc* leaves north.
You stop searching.
* C HP:Wounded Mana:Cold Move:Slow>n
n
A Narrow Tunnel
Exits: north, south.
* C HP:Wounded Mana:Cold Move:Slow>Bend in the Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: south, west.
* C HP:Wounded Mana:Cold Move:Slow>w
w
Narrow Tunnel
A thief is here looking for some stranger to rob.
Exits: east, west.
* C HP:Wounded Mana:Cold Move:Slow>hit liart
Narrow Tunnel
Exits: east, (up).
* C HP:Wounded Mana:Cold Move:Slow>They aren't here.
* C HP:Wounded Mana:Cold Move:Slow>%% Door1 --> trapdoor
u
Assembly Room
The corpse of an assassin is lying here.
The corpse of *an Orc* is lying here.
The corpse of *a Dwarf* is lying here.
The shadow of *an Orc* is floating here.
Exits: (north), (down).
* C HP:Wounded Mana:Cold Move:Slow>close trapdoor
Ok.
* C HP:Wounded Mana:Cold Move:Slow>n
n
End of the Tube
The corpse of an assassin is lying here.
Exits: north, (south).
* C HP:Wounded Mana:Cold Move:Slow>w
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: south, west.
* C HP:Wounded Mana:Cold Move:Slow>w
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* C HP:Wounded Mana:Cold Move:Weak>w
The Tube
A thief lurks here, looking for a stranger to rob.
*Liart the Orc* is standing here.
Exits: east, west.
*Liart the Orc* leaves west.
* C HP:Wounded Mana:Cold Move:Weak>u
The Tube
*Liart the Orc* is standing here.
Exits: east, west, up.
*Liart the Orc* leaves up.
* C HP:Wounded Mana:Cold Move:Weak>Another Room daubed in Red
*Liart the Orc* is standing here.
Exits: east, down.
* C HP:Wounded Mana:Cold Move:Weak>hit liart
*Liart the Orc* leaves east.
* C HP:Wounded Mana:Cold Move:Weak>e
e
They aren't here.
* C HP:Wounded Mana:Cold Move:Weak>e
e
A Room daubed in Red
Exits: north, east, west.
* C HP:Wounded Mana:Cold Move:Weak>hit liart
The Red Way
A thief is here looking for some stranger to rob.
*Liart the Orc* is standing here.
Exits: west.
* C HP:Wounded Mana:Cold Move:Weak>
Alas, you cannot go that way...
* C HP:Wounded Mana:Cold Move:Weak>get draught all
quaff draught
Alas, you cannot go that way...
* C HP:Wounded Mana:Cold Move:Weak>*Liart the Orc* leaves west.
They aren't here.
* C HP:Wounded Mana:Cold Move:Weak>
You get a flask of orkish draught from a leather backpack.
* C HP:Wounded Mana:Cold Move:Weak>hit liart
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
* C HP:Wounded Mana:Cold Move:Tired>w
They aren't here.
* C HP:Wounded Mana:Cold Move:Tired>w
A Room daubed in Red
Exits: north, east, west.
* C HP:Wounded Mana:Cold Move:Tired>d
Another Room daubed in Red
Exits: east, down.
* C HP:Wounded Mana:Cold Move:Tired>e
The Tube
Exits: east, west, up.
* C HP:Wounded Mana:Cold Move:Tired>e
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* C HP:Wounded Mana:Cold Move:Tired>e
s
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* C HP:Wounded Mana:Cold Move:Tired>s
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: south, west.
* C HP:Wounded Mana:Cold Move:Tired>End of the Tube
The corpse of an assassin is lying here.
Exits: north, (south).
You suddenly notice an assassin.
* C HP:Wounded Mana:Cold Move:Tired>hit liart
Assembly Room
The corpse of an assassin is lying here.
The corpse of *an Orc* is lying here.
The corpse of *a Dwarf* is lying here.
The shadow of *an Orc* is floating here.
Exits: (north).
* C HP:Wounded Mana:Cold Move:Tired>They aren't here.
* C HP:Wounded Mana:Cold Move:Tired>n
n
End of the Tube
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
Exits: north, (south).
* C HP:Wounded Mana:Cold Move:Tired>w
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: south, west.
* C HP:Wounded Mana:Cold Move:Slow>w
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* C HP:Wounded Mana:Cold Move:Slow>w
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* C HP:Wounded Mana:Cold Move:Slow>u
The Tube
Exits: east, west, up.
* C HP:Wounded Mana:Cold Move:Slow>e
Another Room daubed in Red
Exits: east, down.
* C HP:Wounded Mana:Cold Move:Slow>A Room daubed in Red
Exits: north, east, west.
* C HP:Wounded Mana:Cold Move:Slow>tr liart
track liart
You carefully examine the ground around you, looking for tracks...
*Liart the Orc* has arrived from the north.
*Liart the Orc* leaves west.
%% Door1 --> se
You stop searching.
* C HP:Wounded Mana:Cold Move:Slow>w
Another Room daubed in Red
Exits: east, down.
* C HP:Wounded Mana:Cold Move:Slow>d
The Tube
Exits: east, west, up.
* C HP:Wounded Mana:Cold Move:Slow>e
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* C HP:Wounded Mana:Cold Move:Slow>e
e
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* C HP:Wounded Mana:Cold Move:Slow>s
s
The Tube
A thief lurks here, looking for a stranger to rob.
*Liart the Orc* is standing here.
Exits: south, west.
*Liart the Orc* leaves south.
* C HP:Wounded Mana:Cold Move:Slow>hit liart
Kate narrates 'i would like to nominate someone 4 the boar killer award - whos
got the most'
End of the Tube
The corpse of an assassin is lying here.
An assassin is here looking for fresh blood and shining coins.
*Liart the Orc* is standing here.
Exits: north, (south).
*Liart the Orc* leaves south.
* C HP:Wounded Mana:Cold Move:Slow>Assembly Room
The corpse of an assassin is lying here.
The corpse of *an Orc* is lying here.
The corpse of *a Dwarf* is lying here.
The shadow of *an Orc* is floating here.
*Liart the Orc* is standing here.
Exits: (north).
* C HP:Wounded Mana:Cold Move:Slow>*Liart the Orc* swiftly dodges your attempt to cleave him.
* C HP:Wounded Mana:Cold Move:Slow *Liart the Orc*:Bad>%% Door1 --> trapdoor
close trapdoor
*Liart the Orc* panics, and attempts to flee.
*Liart the Orc* leaves north.
* C HP:Wounded Mana:Cold Move:Slow>close trapdoor
close trapdoor
It's already closed!
* C HP:Wounded Mana:Cold Move:Slow>
It's already closed!
* C HP:Wounded Mana:Cold Move:Slow>ag
It's already closed!
* C HP:Wounded Mana:Cold Move:Slow>cha mood aggre
Ok.
*Liart the Orc* has arrived from the north.
* C HP:Wounded Mana:Cold Move:Slow>draw mighty
close trapdoor
hit liart
close trapdoor
close trapdoor
close trapdoor
The axe is no sheath!
* C HP:Wounded Mana:Cold Move:Slow>
It's already closed!
* C HP:Wounded Mana:Cold Move:Slow>
You approach *Liart the Orc*, trying to cleave him.
*Liart the Orc* opens the trapdoor.
* C HP:Wounded Mana:Cold Move:Slow *Liart the Orc*:Bad>
Ok.
*Liart the Orc* panics, and attempts to flee.
*Liart the Orc* leaves north.
* C HP:Wounded Mana:Cold Move:Slow>
It's already closed!
* C HP:Wounded Mana:Cold Move:Slow>
It's already closed!
* C HP:Wounded Mana:Cold Move:Slow>close secret
Ok.
* C HP:Wounded Mana:Cold Move:Slow>close trapdoor
It's already closed!
* C HP:Wounded Mana:Cold Move:Slow>close trapdoor
It's already closed!
* C HP:Wounded Mana:Cold Move:Slow>close trapdoor
It's already closed!
* C HP:Wounded Mana:Cold Move:Slow>op secref
You don't see any secref here.
* C HP:Wounded Mana:Cold Move:Slow>op secret
hit liart
Ok.
* C HP:Wounded Mana:Cold Move:Slow>close trapdoor
They aren't here.
The trapdoor is opened from the other side.
* C HP:Wounded Mana:Cold Move:Slow>n
Mot has arrived from below.
Ok.
* C HP:Wounded Mana:Cold Move:Slow>End of the Tube
The corpse of an assassin is lying here.
Exits: north, (south), (west).
* C HP:Wounded Mana:Cold Move:Slow>n
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: south, west.
* C HP:Wounded Mana:Cold Move:Slow>w
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* C HP:Wounded Mana:Cold Move:Slow>w
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* C HP:Wounded Mana:Cold Move:Slow>e
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* C HP:Wounded Mana:Cold Move:Slow>e
s
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: south, west.
* C HP:Wounded Mana:Cold Move:Slow>w
End of the Tube
The corpse of an assassin is lying here.
Exits: north, (south), (west).
* C HP:Wounded Mana:Cold Move:Slow>hit liart
The Hidden Pit
Exits: (east), [south], up.
* C HP:Wounded Mana:Cold Move:Slow>u
They aren't here.
* C HP:Wounded Mana:Cold Move:Slow>As you pass through the opening, the petals of the strange met
al structure
snap shut behind you.
The Intersection
Exits: (north), east, [south], [west].
* C HP:Wounded Mana:Cold Move:Weak>e
A Passage
Exits: north, west.
* C HP:Wounded Mana:Cold Move:Weak>n
u
Down the Pit
Exits: south, up.
* C HP:Wounded Mana:Cold Move:Weak>s
The Pit
Exits: south, down.
* C HP:Wounded Mana:Cold Move:Weak>s
s
s
Tunnel
Exits: north, south.
* C HP:Wounded Mana:Cold Move:Weak>The Junction
A vicious little bandit advances towards you.
Exits: north, east, south, west.
* C HP:Wounded Mana:Cold Move:Weak>A Tunnel
Exits: north, south.
You suddenly notice a thief.
* C HP:Wounded Mana:Cold Move:Weak>Entrance of the Sewer
An assassin is here looking for fresh blood and shining coins.
Exits: north, (up).
* C HP:Wounded Mana:Cold Move:Weak>%% Door1 --> trapdoor
u
close trapdoor
The Cellar
On the ground, there are three barrels.
Exits: up, (down).
* C HP:Wounded Mana:Cold Move:Weak>pick trapdoor
Ok.
* C HP:Wounded Mana:Cold Move:Weak>Using your lockpicks, you try to enable the lock...
u
{mees}={liart}
## Target: liart ##
You manage to enable the lock.
* C HP:Wounded Mana:Cold Move:Weak>The Staircase
One of the citizens of Tharbad looks at you from the corner of his eye.
Exits: [south], down.
You suddenly notice a thief.
* C HP:Wounded Mana:Cold Move:Weak>d
The Cellar
There are three barrels here.
Exits: up.
* C HP:Wounded Mana:Cold Move:Weak>pick trapdoor
open trapdoor
Using your lockpicks, you try to pick the lock...
d
Noche narrates 'doh...heh'
{mees}={liart}
## Target: liart ##
The lock finally yields to your skill.
* C HP:Wounded Mana:Cold Move:Weak>
Ok.
* C HP:Wounded Mana:Cold Move:Weak>n
Entrance of the Sewer
An assassin is here looking for fresh blood and shining coins.
Exits: north, (up).
* C HP:Wounded Mana:Cold Move:Weak>n
A Tunnel
A thief lurks here, looking for a stranger to rob.
Exits: north, south.
* C HP:Wounded Mana:Cold Move:Weak>n
The Junction
A vicious little bandit advances towards you.
Exits: north, east, south, west.
* C HP:Wounded Mana:Cold Move:Weak>n
Tunnel
Exits: north, south.
Sneek narrates 'my dwarfy has em maxed!!'
* C HP:Wounded Mana:Cold Move:Weak>n
The Pit
Exits: south, down.
* C HP:Wounded Mana:Cold Move:Weak>d
s
Alas, you cannot go that way...
* C HP:Wounded Mana:Cold Move:Weak>w
Down the Pit
Exits: south, up.
* C HP:Wounded Mana:Cold Move:Weak>A Passage
Exits: north, west.
* C HP:Wounded Mana:Cold Move:Fainting>n
The Intersection
Exits: (north), east, [south], [west].
* C HP:Wounded Mana:Cold Move:Fainting>The Red Way
Exits: west.
* C HP:Wounded Mana:Cold Move:Fainting>w
A Room daubed in Red
Exits: north, east, west.
* C HP:Wounded Mana:Cold Move:Fainting>tr liart
{mees}={liart}
## Target: liart ##
track liart
You carefully examine the ground around you, looking for tracks...
Djinn narrates 'naga?'
You see some tracks of *an Orc* leading west
(done less than 1 hour ago).
* C HP:Wounded Mana:Cold Move:Weak>get zaugurz-draught all
quaff zaugurz-draught
You get a small metal flask from a leather backpack.
* C HP:Wounded Mana:Cold Move:Weak>tr
Ok.
The strong mixture leaves your blood burning and your limbs aching, yet you
feel strangely revitalized.
You suddenly feel a terrible headache!
* C HP:Wounded Mana:Cold Move:Tired>w
track
You stop tracking your victim.
* C HP:Wounded Mana:Cold Move:Tired>d
Another Room daubed in Red
Exits: east, down.
* C HP:Wounded Mana:Cold Move:Tired>e
The Tube
Exits: east, west, up.
* C HP:Wounded Mana:Cold Move:Tired>e
The Tube
Exits: east, west.
* C HP:Wounded Mana:Cold Move:Tired>e
The Tube
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
* C HP:Wounded Mana:Cold Move:Tired>s
The Tube
Exits: south, west.
You suddenly notice a thief.
You suddenly notice a thief.
* C HP:Wounded Mana:Cold Move:Tired>s
End of the Tube
The corpse of an assassin is lying here.
Exits: north, (south), (west).
* C HP:Wounded Mana:Cold Move:Tired>Assembly Room
The corpse of an assassin is lying here.
The corpse of *an Orc* is lying here.
The corpse of *a Dwarf* is lying here.
The shadow of *an Orc* is floating here.
An assassin is here looking for fresh blood and shining coins.
Exits: (north), (down).
* C HP:Wounded Mana:Cold Move:Tired>n
End of the Tube
The corpse of an assassin is lying here.
Exits: north, (south), (west).
* C HP:Wounded Mana:Cold Move:Tired>tr liart
{mees}={liart}
## Target: liart ##
track liart
You carefully examine the ground around you, looking for tracks...
{mees}={liart}
## Target: liart ##
ag
Mot tells you 'slabdoor'
You see some tracks of *an Orc* leading south
(done less than 1 hour ago).
* C HP:Wounded Mana:Cold Move:Tired>cha mood aggre
Ok.
* C HP:Wounded Mana:Cold Move:Tired>s
Assembly Room
The corpse of an assassin is lying here.
The corpse of *an Orc* is lying here.
The corpse of *a Dwarf* is lying here.
The shadow of *an Orc* is floating here.
An assassin is here looking for fresh blood and shining coins.
A thief is here looking for some stranger to rob.
Exits: (north), (down).
Kate narrates '246 boars - lol thats alot of bacon'
Kate narrates '246 boars - lol thats alot of bacon'
Noche narrates '60, 53%, A boar!'
Mot tells you 'go in it'
d
You stop tracking your victim.
* C HP:Wounded Mana:Cold Move:Tired>e
Narrow Tunnel
Exits: east, (up).
* C HP:Wounded Mana:Cold Move:Tired>e
Narrow Tunnel
Exits: east, west.
* C HP:Wounded Mana:Cold Move:Tired>e
s
Bend in the Tunnel
Exits: south, west.
* C HP:Wounded Mana:Cold Move:Tired>s
Alas, you cannot go that way...
* C HP:Wounded Mana:Cold Move:Tired>e
A Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south.
* C HP:Wounded Mana:Cold Move:Tired>e
A Narrow Tunnel
Exits: north, east, south.
* C HP:Wounded Mana:Cold Move:Tired>A Deserted Tunnel
A thief lurks here, looking for a stranger to rob.
A thief lurks here, looking for a stranger to rob.
Exits: east, west.
Saving Khazdul.
* C HP:Wounded Mana:Cold Move:Tired>A Deserted Tunnel
A thief lurks here, looking for a stranger to rob.
A thief lurks here, looking for a stranger to rob.
A small vicious black rat squeaks at you for disturbing it.
Exits: west, down.
* C HP:Wounded Mana:Cold Move:Tired>%% Door1 --> brickwall
d
open brickwall
Bottom of a Deep Shaft
Exits: north, (east), up.
* C HP:Wounded Mana:Cold Move:Tired>e
It's already open!
* C HP:Wounded Mana:Cold Move:Tired>close brickwall
Dead-end Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, (west).
* C HP:Wounded Mana:Cold Move:Tired>pick brickwall
Ok.
A vicious rat tries to hit you, but your parry is successful.
You cleave a vicious rat's right hindfoot extremely hard and shatter it.
Your victim is shocked by your hit!
A vicious rat is incapacitated and will slowly die, if not aided.
* C HP:Wounded Mana:Cold Move:Tired a vicious rat:Dying>No way!
You are fighting for your life!
* C HP:Wounded Mana:Cold Move:Tired a vicious rat:Dying>f
You flee head over heels.
A Long, Low-Roofed Tunnel
Exits: north, west.
* C HP:Wounded Mana:Warm Move:Tired>w
Dead-end Tunnel
A vicious rat is lying here, incapacitated.
Exits: east.
* C HP:Wounded Mana:Warm Move:Tired>pick brickwall
Using your lockpicks, you try to enable the lock...
{mees}={liart}
## Target: liart ##
Mot tells you 'before he gets out'
e
You manage to enable the lock.
* C HP:Wounded Mana:Warm Move:Tired>A Long, Low-Roofed Tunnel
Exits: north, west.
* C HP:Wounded Mana:Warm Move:Tired>n
n
A Long, Low-Roofed Tunnel
Exits: north, south.
* C HP:Wounded Mana:Warm Move:Tired>hit liart
A Long, Low-Roofed Tunnel
A vicious rat is here, fighting Mot.
Mot is here, fighting a vicious rat.
Exits: north, south.
* C HP:Wounded Mana:Warm Move:Tired>n
hit liart
They aren't here.
* C HP:Wounded Mana:Warm Move:Tired>n
End of a Long, Low-Roofed Tunnel
Exits: south.
* C HP:Wounded Mana:Warm Move:Tired>hit liart
s
They aren't here.
* C HP:Wounded Mana:Warm Move:Tired>
Alas, you cannot go that way...
* C HP:Wounded Mana:Warm Move:Tired>They aren't here.
* C HP:Wounded Mana:Warm Move:Tired>A Long, Low-Roofed Tunnel
A vicious rat is here, fighting Mot.
Mot is here, fighting a vicious rat.
Exits: north, south.
* C HP:Wounded Mana:Warm Move:Tired>tr liart
track liart
You carefully examine the ground around you, looking for tracks...
Mot panics, and attempts to flee.
%% Door1 --> slabdoor
Mot panics, and attempts to flee.
Mot leaves north.
Mot tells you 'he in'
Mot has arrived from the north.
A vicious rat leaves south.
You see some tracks of *an Orc* leading up
(done less than 1 hour ago).
* C HP:Wounded Mana:Warm Move:Tired>
sc
WARNING: inactivity timeout in 5 seconds.
* C HP:Wounded Mana:Warm Move:Tired>150/436 hits, 14/49 mana, and 34/158 moves.
* C HP:Wounded Mana:Warm Move:Tired>
Mot stops using a lantern.
Mot decisively draws a broadsword.
* C HP:Wounded Mana:Warm Move:Tired>open slabdoor
pick slabdoor
Ok.
* C HP:Wounded Mana:Warm Move:Tired>open slabdoor
You realize that the door is already open.
* C HP:Wounded Mana:Warm Move:Tired>u
It's already open!
* C HP:Wounded Mana:Warm Move:Tired>
Hall of the Assassins - joist UP
A small oaken table has been set here.
A hungry warg stands here, sniffing around for flesh.
A small vicious black rat squeaks at you for disturbing it.
Exits: north, south, west, (down).
You suddenly notice an assassin.
n
You stop tracking your victim.
* C HP:Wounded Mana:Warm Move:Tired>u
Bottom of a Secret Stair
The corpse of *an Orc* is lying here.
A brown-skinned man is standing here.
Exits: south, up.
* C HP:Wounded Mana:Warm Move:Tired>u
On an Unstable Stair
A brown-skinned man is standing here.
A small vicious black rat squeaks at you for disturbing it.
An assassin is here looking for fresh blood and shining coins.
Exits: up, down.
You suddenly notice a brown-skinned man.
With a sharp noise, some steps collapse...
You lose your balance and fall!
Bottom of a Secret Stair
The corpse of *an Orc* is lying here.
A brown-skinned man is standing here.
An assassin lands with a loud THUD!
A vicious rat lands with a loud THUD!
A brown-skinned man lands with a loud THUD!
A brown-skinned man lands with a loud THUD!
* C HP:Wounded Mana:Warm Move:Tired>w
On an Unstable Stair
Exits: up, down.
* C HP:Wounded Mana:Warm Move:Tired>w
Alas, you cannot go that way...
* C HP:Wounded Mana:Warm Move:Tired>u
Alas, you cannot go that way...
* C HP:Wounded Mana:Warm Move:Tired>w
Top of a Secret Staircase
Exits: (west), down.
* C HP:Wounded Mana:Warm Move:Tired>n
Before the Double Doors
A small sign has been placed on the southern door.
A large, heavyset man stands here.
A large, heavyset man stands here.
An assassin is here looking for fresh blood and shining coins.
A small vicious black rat squeaks at you for disturbing it.
Exits: north, (east), [south].
You suddenly notice an experienced assassin.
* C HP:Wounded Mana:Warm Move:Tired>n
In a Long, Dark Corridor
Exits: (north), [east], south, [west].
* C HP:Wounded Mana:Warm Move:Slow>Muddy Cellar
A huge, poisonous tarantula extends her legs to you.
A huge, poisonous tarantula extends her legs to you.
An assassin is here looking for fresh blood and shining coins.
A hungry warg stands here, sniffing around for flesh.
Exits: (south), (up).
* C HP:Wounded Mana:Warm Move:Slow>u
Inside a Small Stone Building
The corpse of a vicious rat is lying here.
A hungry warg stands here, sniffing around for flesh.
A brown-skinned man is standing here.
A brown-skinned man is standing here.
Exits: (west), (down).
* C HP:Wounded Mana:Warm Move:Slow>hit liart
They aren't here.
* C HP:Wounded Mana:Warm Move:Slow>w
Approaching the North Gate of Tharbad
A beggar is here, asking for a few coins.
Exits: =north=, (east), south.
* C HP:Wounded Mana:Warm Move:Slow>n
On the Road to Tharbad
A Large Sign is standing here.
Exits: north, east, =south=, =west=.
* C HP:Wounded Mana:Warm Move:Slow>tr liart
track liart
You carefully examine the ground around you, looking for tracks...
{mees}={liart}
## Target: liart ##
q
Inactivity timeout postponed...
You see some tracks of *an Orc* leading north
(done less than 1 hour ago).
[Liart gets away =( ]
[We go back to do leis shadow..]
Melia narrates 'woland near oie, he luring for others?'
...
Melia narrates 'ok sharmak lei too' <-- *gasp*
[We get shadow to awful when.. ]
* C HP:Hurt Mana:Icy a shadow:Awful>
The trapdoor is opened from the other side.
* C HP:Hurt Mana:Icy a shadow:Awful>
*Sharmak the Orc* (m) has arrived from below.
*Lei the Orc* has arrived from below.
* C HP:Hurt Mana:Icy a shadow:Awful>
*Lei the Orc* gets a water skin from the corpse of *an Orc*.
*Lei the Orc* gets a ruby ring from the corpse of *an Orc*.
*Lei the Orc* gets a diamond ring from the corpse of *an Orc*.
*Lei the Orc* gets a shining breastplate from the corpse of *an Orc*.
*Lei the Orc* gets a horned helmet from the corpse of *an Orc*.
*Lei the Orc* gets a fine pair of chain mail leggings from the corpse of *an
Orc*.
*Lei the Orc* gets a pair of iron-shod boots from the corpse of *an Orc*.
*Lei the Orc* gets a thin pair of metal gauntlets from the corpse of *an Orc*.
*Lei the Orc* gets a fine pair of chain mail sleeves from the corpse of *an
Orc*.
*Lei the Orc* gets a bejewelled shield from the corpse of *an Orc*.
*Lei the Orc* gets a forest green cloak from the corpse of *an Orc*.
*Lei the Orc* gets a leather backpack from the corpse of *an Orc*.
*Lei the Orc* gets a keyring with a key and a set of lock picks from the
corpse of *an Orc*.
*Lei the Orc* gets a blackened spear from the corpse of *an Orc*.
*Lei the Orc* gets a gleaming belt from the corpse of *an Orc*.
*Lei the Orc* gets a gem-inlaid knife from the corpse of *an Orc*.
*Lei the Orc* gets a sable pouch from the corpse of *an Orc*.
*Lei the Orc* gets a fortune in gold from the corpse of *an Orc*.
*Lei the Orc* gets a ring from the corpse of an assassin.
*Lei the Orc* gets a grey shirt from the corpse of an assassin.
*Lei the Orc* gets a black hood from the corpse of an assassin.
* C HP:Hurt Mana:Icy a shadow:Awful>close trapdoor
close trapdoor
Ok.
* C HP:Hurt Mana:Icy a shadow:Awful>open trapdoor
It's already closed!
* C HP:Hurt Mana:Icy a shadow:Awful>Mot wakes up.
Ok.
* C HP:Hurt Mana:Icy a shadow:Awful>f
close trapdoor
Mot clambers on his feet.
A shadow whispers 'My duty here is done, I shall rest in peace.'
A shadow fades away and dissolves into nothing.
* C HP:Hurt Mana:Icy>
Ok.
* C HP:Hurt Mana:Icy>close trapdoor
close trapdoor
It's already closed!
* C HP:Hurt Mana:Icy>close trapdoor
It's already closed!
* C HP:Hurt Mana:Icy>close trapdoor
close trapdoor
It's already closed!
*Lei the Orc* holds a water skin.
*Lei the Orc* puts a ruby ring on his finger with delicacy.
*Lei the Orc* puts a diamond ring on his finger with delicacy.
*Lei the Orc* wears a shining breastplate on his body.
*Lei the Orc* protects his head with a horned helmet.
*Lei the Orc* wears a fine pair of chain mail leggings on his legs.
*Lei the Orc* puts his feet in a pair of iron-shod boots.
*Lei the Orc* wears a thin pair of metal gauntlets on his hands.
*Lei the Orc* covers his arms with a fine pair of chain mail sleeves.
*Lei the Orc* binds a bejewelled shield on his arm.
*Lei the Orc* wears a forest green cloak about his body.
*Lei the Orc* puts a leather backpack on his back.
*Lei the Orc* puts a keyring with a key and a set of lock picks around his
wrist.
*Lei the Orc* wears a gleaming belt about his waist.
*Lei the Orc* puts a gem-inlaid knife on his belt.
*Lei the Orc* puts a sable pouch on his belt.
* C HP:Hurt Mana:Icy>hit liart
## Target: *orc* ##
It's already closed!
* C HP:Hurt Mana:Icy>close trapdoor
It's already closed!
* C HP:Hurt Mana:Icy>close trapdoor
They aren't here.
*Sharmak the Orc* (m) opens the trapdoor.
* C HP:Hurt Mana:Icy>*Sharmak the Orc* leaves down.
* C HP:Hurt Mana:Icy>*Sharmak the Orc* leaves down.
*Lei the Orc* leaves down.
[I hunt them down and:]
You cleave *Sharmak the Orc* (m)'s left leg extremely hard and shatter it.
Your victim is shocked by your hit!
You feel more experienced.
Yes!
You're beginning to get the idea.
You gained great renown in this battle!
Your blood freezes as you hear *Sharmak the Orc* (m)'s death cry.
*Sharmak the Orc* (m) has drawn his last breath! R.I.P.
Mot slashes *Lei the Orc*'s right leg extremely hard and shatters it.
You feel more experienced.
Yes!
You're beginning to get the idea.
Your blood freezes as you hear *Lei the Orc*'s death cry.
*Lei the Orc* has drawn his last breath! R.I.P.
A shadow slowly rises above the corpse of *Lei the Orc*.
[We get Miyahk to come nuke shadow and shortly after it dies..]
* C HP:Hurt Mana:Cold>s
The Tube
*Liart the Orc* is standing here.
*Woland the Black Numenorean* is standing here (shrouded).
*Focus the Black Numenorean* is standing here (shrouded).
Exits: south, west.
* C HP:Hurt Mana:Cold>End of the Tube
The corpse of *an Orc* is lying here.
The corpse of an assassin is lying here.
A thief is here looking for some stranger to rob.
Exits: north, (south).
You suddenly notice an assassin.
* C HP:Hurt Mana:Cold>n
## Target: *orc* ##
hit *orc*
The Tube
*Liart the Orc* is standing here.
*Woland the Black Numenorean* is standing here (shrouded).
*Focus the Black Numenorean* is standing here (shrouded).
Exits: south, west.
* C HP:Hurt Mana:Cold>bash
You try to slash *Liart the Orc*, but he parries successfully.
* C HP:Hurt Mana:Cold *Liart the Orc*:Fine>Miyahk tries to pound *Liart the Orc*, but he parries
successfully.
%% Door1 --> door
*Liart the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Liart the Orc* leaves west.
* C HP:Hurt Mana:Cold>
Mot sez, rofl
You suddenly notice a thief.
*Liart the Orc* has arrived from the west.
* C HP:Hurt Mana:Cold>nar FIGHT
*Liart the Orc* leaves south.
*Woland the Black Numenorean* leaves south.
*Focus the Black Numenorean* leaves south.
* C HP:Hurt Mana:Cold>
Ok.
* C HP:Hurt Mana:Cold>s
close door
End of the Tube
The corpse of *an Orc* is lying here.
The corpse of an assassin is lying here.
A thief is here looking for some stranger to rob.
An assassin is here looking for fresh blood and shining coins.
Exits: north, (south).
* C HP:Hurt Mana:Cold>close door
Ok.
* C HP:Hurt Mana:Cold>
It's already closed!
* C HP:Hurt Mana:Cold>open door
Ok.
* C HP:Hurt Mana:Cold>s
hit *orc*
Assembly Room
The corpse of an assassin is lying here.
The corpse of *an Orc* is lying here.
The corpse of *a Dwarf* is lying here.
Exits: (north), (down).
* C HP:Hurt Mana:Cold>They aren't here.
* C HP:Hurt Mana:Cold>%% Door1 --> trapdoor
d
e
Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
*Liart the Orc* is standing here.
*Woland the Black Numenorean* is standing here (shrouded).
*Focus the Black Numenorean* is standing here (shrouded).
Exits: east, (up).
* C HP:Hurt Mana:Cold>e
Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
A thief is here looking for some stranger to rob.
Exits: east, west.
* C HP:Hurt Mana:Cold>Bend in the Tunnel
An assassin is here looking for fresh blood and shining coins.
A thief lurks here, looking for a stranger to rob.
A thief lurks here, looking for a stranger to rob.
Exits: south, west.
You suddenly notice an assassin.
* C HP:Hurt Mana:Cold>l
Bend in the Tunnel
An assassin is here looking for fresh blood and shining coins.
A thief lurks here, looking for a stranger to rob.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
Miyahk is standing here.
Mot is standing here.
* C HP:Hurt Mana:Cold>w
hit *orc*
Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
A thief is here looking for some stranger to rob.
*Liart the Orc* is standing here.
*Woland the Black Numenorean* is standing here (shrouded).
*Focus the Black Numenorean* is standing here (shrouded).
Exits: east, west.
* C HP:Hurt Mana:Cold>w
*Liart the Orc* leaves east.
*Woland the Black Numenorean* leaves east.
*Focus the Black Numenorean* leaves east.
They aren't here.
* C HP:Hurt Mana:Cold>hit *orc*
Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: east, (up).
* C HP:Hurt Mana:Cold>e
They aren't here.
* C HP:Hurt Mana:Cold>e
Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
A thief is here looking for some stranger to rob.
Exits: east, west.
* C HP:Hurt Mana:Cold>s
Bend in the Tunnel
An assassin is here looking for fresh blood and shining coins.
A thief lurks here, looking for a stranger to rob.
An assassin is here looking for fresh blood and shining coins.
Exits: south, west.
* C HP:Hurt Mana:Cold>s
A Narrow Tunnel
A thief lurks here, looking for a stranger to rob.
*Liart the Orc* is standing here.
*Woland the Black Numenorean* is standing here (shrouded).
*Focus the Black Numenorean* is standing here (shrouded).
Exits: north, south.
* C HP:Hurt Mana:Cold>hit *orc*
A Narrow Tunnel
A small vicious black rat squeaks at you for disturbing it.
Exits: north, east, south.
* C HP:Hurt Mana:Cold>They aren't here.
* C HP:Hurt Mana:Cold>hit *orc*
They aren't here.
A vicious rat tries to hit you, but your parry is successful.
You slash a vicious rat's head extremely hard and shatter it.
* C HP:Hurt Mana:Cold a vicious rat:Wounded>n
hit *orc*
*Liart the Orc* has arrived from the north.
*Woland the Black Numenorean* has arrived from the north.
*Focus the Black Numenorean* has arrived from the north.
* C HP:Hurt Mana:Cold a vicious rat:Wounded>No way!
You are fighting for your life!
*Liart the Orc* leaves south.
*Woland the Black Numenorean* leaves south.
*Focus the Black Numenorean* leaves south.
[Well.. anyhow bns helped liart out via town and they ran!]
<The end!>