Bored so posted something
posted by Spiffy
2002-08-07 08:47:03
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flame away
Not really a whine log jsut felt like posting something... Story goes:
sitting around warrens, i hit flee dos to bad or so with snarp and some
trolls around then i get bad myself from mobs spam out get hit some by 
mobs and draught to awful.  i walk back to ford to meet ridley who had 
died trying to finish dos.

* C HP:Wounded Mana:Warm Move:Weak>
You begin to search ...

Ridley tells you 'I fordablew'

You didn't find anyone.

* C HP:Wounded Mana:Warm Move:Weak>t riddly dude

You feel terribly sick.

* C HP:Wounded Mana:Cold Move:Fainting>search q
No-one by that name here...

* C HP:Wounded Mana:Cold Move:Fainting>
Rolly narrates 'my fav town'

* C HP:Wounded Mana:Cold Move:Fainting>
You begin to search ...

You didn't find anyone.

* C HP:Wounded Mana:Cold Move:Fainting>
Ghanic narrates 'lost cit there twice'

* C HP:Wounded Mana:Cold Move:Fainting>t ridley i ford
Ok.

* C HP:Wounded Mana:Cold Move:Fainting>search q
You begin to search ...

You have revealed *Snarp the Orc*!

* C HP:Wounded Mana:Cold Move:Fainting>
*Snarp the Orc* leaves west.

* C HP:Wounded Mana:Cold Move:Fainting>
Ghanic narrates 'mobbed twice losing 2 lvls there'

* C HP:Wounded Mana:Cold Move:Fainting>search q
You begin to search ...

You didn't find anyone.
*a Man* has arrived from the west.

* C HP:Wounded Mana:Cold Move:Fainting>
*a Man* leaves east.

* C HP:Wounded Mana:Cold Move:Fainting>
Skuggan narrates 'mvahaha'

* C HP:Wounded Mana:Cold Move:Fainting>search q
You begin to search ...

You didn't find anyone.

* C HP:Wounded Mana:Cold Move:Fainting>where
Players in your zone
--------------------
Spiffy               - West of the Ford in the Bruinen

* C HP:Wounded Mana:Cold Move:Fainting>sco
131/396 hits, 16/68 mana, and 3/150 moves.

* C HP:Wounded Mana:Cold Move:Fainting>search q
You have revealed *Snarp the Orc*!
You begin to search ...
*Snarp the Orc* tries to sneak behind you!

* C HP:Wounded Mana:Warm Move:Fainting>gig

*Snarp the Orc* leaves west.

* C HP:Wounded Mana:Warm Move:Fainting>
You giggle.

* C HP:Wounded Mana:Warm Move:Fainting>search q
You begin to search ...
Nigel narrates 'could someone help me...i was killed by saurons minions'
Schmidt narrates 'Where was this?'

Skuggan narrates 'learn to behave'

You didn't find anyone.

* C HP:Wounded Mana:Warm Move:Fainting>where
Players in your zone
--------------------
Ridley               - Trail Approaching the River
Spiffy               - West of the Ford in the Bruinen

* C HP:Wounded Mana:Warm Move:Fainting>
Ghanic narrates 'plus the innkeeper hates me because i killed him'

* C HP:Wounded Mana:Warm Move:Fainting>search q
You begin to search ...

You didn't find anyone.

* C HP:Wounded Mana:Warm Move:Fainting>gr ridley
No one here by that name.

* C HP:Wounded Mana:Warm Move:Fainting>search q
You begin to search ...

You didn't find anyone.

* C HP:Wounded Mana:Warm Move:Fainting>
You suddenly notice *Snarp the Orc*.
*Snarp the Orc* tries to pierce you, but your parry is successful.

* C HP:Wounded Mana:Warm Move:Fainting *Snarp the Orc*:Fine>
You flee head over heels.
As you walk uphill, you plunge into the higher parts of a forest.

Elevated Woodland
A brown fox is here, looking for some rabbits to chew up.
Exits: east, south, west.

* C HP:Wounded Mana:Warm Move:Exhausted>qd
EAST
Rout tells you 'i died near intersection'
You get a flask of orkish draught from a leather backpack.
Someone quickly approaches, trying to pierce you.
You suddenly notice *Snarp the Orc*.

* C HP:Wounded Mana:Warm Move:Fainting *Snarp the Orc*:Fine>EAST
EAST
Ok.
The draught burns down your throat, and a fiery feeling fills your limbs.
You feel sick.
You flee head over heels.
An Evergreen Woodland
Exits: north, south, west.

* C HP:Wounded Mana:Warm Move:Slow>
Alas, you cannot go that way...

* C HP:Wounded Mana:Warm Move:Slow>
Alas, you cannot go that way...

* C HP:Wounded Mana:Warm Move:Slow>
Alas, you cannot go that way...

* C HP:Wounded Mana:Warm Move:Slow>NORTH
EAST
EAST
Elevated Woodland
A brown fox is here, looking for some rabbits to chew up.
*Snarp the Orc* is standing here.
Exits: east, south, west.

* C HP:Wounded Mana:Warm Move:Slow>
*Snarp the Orc* leaves south.

* C HP:Wounded Mana:Warm Move:Slow>The wooded hillside gives way to a clear flatland.
West of the Ford in the Bruinen
Exits: =north=, east, south, west.

* C HP:Wounded Mana:Warm Move:Slow>A Ford in the River Bruinen
Ridley the Man is here, riding a pony.
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm Move:Slow>gr ridley
Ridley is now a group member.
A pony is now a group member.

* C HP:Wounded Mana:Warm Move:Slow>search q
You begin to search ...
Ghanic narrates 'i killed a few guards too'

Ridley begins some strange incantations...

sa BOB
You didn't find anyone.

* C HP:Wounded Mana:Warm Move:Slow>
Ok.

* C HP:Wounded Mana:Warm Move:Slow>search q

Ridley utters the words 'bfzahp ay bfugtizgg'
An energy begins to flow within your legs as your body becomes lighter.

* C HP:Wounded Mana:Warm>Ridley grins evilly.
You begin to search ...


EAST
EAST
* C HP:Wounded Mana:Warm>A Path along a Steep, Brown Bank
Exits: north, east, south, west.
You suddenly notice *Snarp the Orc*.

* C HP:Wounded Mana:Warm>Junction in the Path
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm>WEST
ko
A Path along a Steep, Brown Bank
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm>ma
kill *orc*
They aren't here.

* C HP:Wounded Mana:Warm>Ridley has arrived from the west riding a pony.
cha mood agg
Ok.

* C HP:Wounded Mana:Warm>cha wim
WEST
WEST
Wimpy removed.

* C HP:Wounded Mana:Warm>A Ford in the River Bruinen
*Snarp the Orc* is standing here.
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm>ko
*Snarp the Orc* leaves east.

Ghanic narrates 'and some inocent bystanders'
West of the Ford in the Bruinen
Exits: =north=, east, south, west.

* C HP:Wounded Mana:Warm>EAST
kill *orc*
They aren't here.

* C HP:Wounded Mana:Warm>ko
A Ford in the River Bruinen
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm>EAST
ko
kill *orc*
They aren't here.

* C HP:Wounded Mana:Warm>A Path along a Steep, Brown Bank
Ridley the Man is here, riding a pony.
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm>EAST
kill *orc*
They aren't here.

* C HP:Wounded Mana:Warm>ko

Ridley starts following you.

* C HP:Wounded Mana:Warm>Junction in the Path
Exits: north, east, south, west.
You suddenly notice *Snarp the Orc*.

* C HP:Wounded Mana:Warm>kill *orc*
You try to cleave *Snarp the Orc*, but he parries successfully.

* C HP:Wounded Mana:Warm *Snarp the Orc*:Hurt>
*Snarp the Orc* panics, and attempts to flee.
*Snarp the Orc* leaves west.

* C HP:Wounded Mana:Warm>WEST
ko
A Path along a Steep, Brown Bank
*Snarp the Orc* is standing here.
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm>kill *orc*
You cleave *Snarp the Orc*'s head extremely hard.

* C HP:Wounded Mana:Warm *Snarp the Orc*:Hurt>b

*Snarp the Orc* panics, and attempts to flee.
*Snarp the Orc* leaves south.

* C HP:Wounded Mana:Warm>
You feel terribly sick.

* C HP:Wounded Mana:Cold>ko
bash
Bash what or whom?

*****
tracking
*****
* C HP:Wounded Mana:Warm>EAST
A Path along a Steep, Brown Bank
Exits: north, east, south, west.

You see some tracks of *an Orc* leading south
 (done less than 1 hour ago).

* C HP:Wounded Mana:Warm>SOUTH
A Rock-bristled Riverside
*Snarp the Orc* is standing here.
Exits: north, east, south, west.
Aha, you have found your victim!

* C HP:Wounded Mana:Warm>ko
kill *orc*
You cleave *Snarp the Orc*'s right arm extremely hard and shatter it.

* C HP:Wounded Mana:Warm *Snarp the Orc*:Hurt>b

*Snarp the Orc* panics, and attempts to flee.
*Snarp the Orc* leaves south.

* C HP:Wounded Mana:Warm>bash
Bash what or whom?

* C HP:Wounded Mana:Warm>ko
kill *orc*
They aren't here.


****
tracking
****
* C HP:Wounded Mana:Warm>NORTH
The worn trail runs around the foot of the hill standing on your left.
An Old Trail along the Riverbank
*Snarp the Orc* is resting here.
Exits: north, south, west.
Aha, you have found your victim!

* C HP:Wounded Mana:Warm>ko
kill *orc*
You cleave *Snarp the Orc*'s left leg extremely hard and shatter it.
*Snarp the Orc* barely pierces your body and tickles it.

* C HP:Wounded Mana:Warm *Snarp the Orc*:Wounded>b
bash

*Snarp the Orc* gets a flask of orkish draught from a leather backpack.

*Snarp the Orc* drinks a flask of orkish draught.
*Snarp the Orc* gulps down the draught, staggers but regains his balance.

*Snarp the Orc* panics, and attempts to flee.
Your victim has disappeared!
*Snarp the Orc* leaves north.

* C HP:Wounded Mana:Warm>NORTH
ko
NORTH
ko
NORTH
Old Trail
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm>kill *orc*
They aren't here.

* C HP:Wounded Mana:Warm>Rocky Plains
Exits: north, east, south, west.

* C HP:Wounded Mana:Warm>kill *orc*
They aren't here.

* C HP:Wounded Mana:Warm>Cracked Flatlands
*Snarp the Orc* is standing here.
Exits: east, south, west, up.

* C HP:Wounded Mana:Warm>
*Snarp the Orc* leaves east.

* C HP:Wounded Mana:Warm>ko
EAST
ko
kill *orc*
They aren't here.

* C HP:Wounded Mana:Warm>EAST
ko
A Cranny in the Plains
A large pile of boulders is sitting here, probably debris from a rockslide.
The black crow flies low to the ground here, looking for carrion to eat.
Exits: east, west, up.
ACK! Ridley didn't follow you, you lost him.

* C HP:Wounded Mana:Warm>kill *orc*
They aren't here.

****
spamming canyon trail
****

* C HP:Wounded Mana:Warm>WEST
Trail through a Forest
*Snarp the Orc* is standing here.
Exits: north, east.

* C HP:Wounded Mana:Warm>
Alas, you cannot go that way...

* C HP:Wounded Mana:Warm>
Alas, you cannot go that way...

* C HP:Wounded Mana:Warm>
Alas, you cannot go that way...

* C HP:Wounded Mana:Warm>ko
kill *orc*
*Snarp the Orc* swiftly dodges your attempt to cleave him.

* C HP:Wounded Mana:Warm *Snarp the Orc*:Wounded>ko
ko
kill *orc*
You're already fighting!
Ridley begins some strange incantations...

* C HP:Wounded Mana:Warm *Snarp the Orc*:Wounded>
*Snarp the Orc* panics, and attempts to flee.
*Snarp the Orc* leaves north.

* C HP:Wounded Mana:Warm>ko
kill *orc*
They aren't here.

* C HP:Wounded Mana:Warm>NORTH
ko
*Snarp the Orc* has arrived from the north.
kill *orc*
You approach *Snarp the Orc*, trying to cleave him.

* C HP:Wounded Mana:Warm *Snarp the Orc*:Wounded>WEST
ko
No way! 
You are fighting for your life!

* C HP:Wounded Mana:Warm *Snarp the Orc*:Wounded>kill *orc*

You're already fighting!

* C HP:Wounded Mana:Warm *Snarp the Orc*:Wounded>No way! 
You are fighting for your life!

* C HP:Wounded Mana:Warm *Snarp the Orc*:Wounded>ko
kill *orc*
You're already fighting!

* C HP:Wounded Mana:Warm *Snarp the Orc*:Wounded>
*Snarp the Orc* panics, and attempts to flee.
*Snarp the Orc* leaves north.

*****
spamming tracking he goes in sodmat
*****

* C HP:Hurt Mana:Cold>EAST
NORTH
NORTH
Earthy Tunnel
A large earth troll is here, fighting *Snarp the Orc*.
*Snarp the Orc* is here, fighting a large earth troll.
*an Orc* is standing here.
Exits: north, west.

* C HP:Hurt Mana:Cold>Earthy Tunnel
Exits: north, south.
*Snarp the Orc* has arrived from the south.

* C HP:Hurt Mana:Cold>SOUTH
SOUTH
Earthy Tunnel
Exits: north, south.

* C HP:Hurt Mana:Cold>Earthy Tunnel
*Snarp the Orc* is standing here.
Exits: north, south.

* C HP:Hurt Mana:Cold>Earthy Tunnel
A large earth troll is digging here, looking for some tasty morsels.
*an Orc* is standing here.
Exits: north, west.

* C HP:Hurt Mana:Cold>ko

You feel bad.

* C HP:Hurt Mana:Icy>kill *orc*
*an Orc* swiftly dodges your attempt to cleave him.
A large earth troll leaves west.


* C HP:Hurt Mana:Icy *an Orc*:Healthy>
*an Orc* barely pierces your body and tickles it.

* C HP:Hurt Mana:Icy *an Orc*:Healthy>k snarp
FLEE
They aren't here.

* C HP:Hurt Mana:Icy *an Orc*:Healthy>EAST
You flee head over heels.
Earthy Tunnel
A large earth troll is digging here, looking for some tasty morsels.
Exits: east, south.

* C HP:Hurt Mana:Icy>NORTH
Earthy Tunnel
*an Orc* is standing here.
Exits: north, west.

* C HP:Hurt Mana:Icy>k snarp
Earthy Tunnel
Exits: north, south.
You suddenly notice *Snarp the Orc*.

* C HP:Hurt Mana:Icy>NORTH
k snarp

*Snarp the Orc* gets a flask of orkish draught from a leather backpack.

* C HP:Hurt Mana:Icy>*Snarp the Orc* drinks a flask of orkish draught.
*Snarp the Orc* gulps down the draught, staggers but regains his balance.
You approach *Snarp the Orc*, trying to cleave him.

* C HP:Hurt Mana:Icy *Snarp the Orc*:Wounded>No way! 
You are fighting for your life!
You cleave *Snarp the Orc*'s right arm extremely hard.

* C HP:Hurt Mana:Icy *Snarp the Orc*:Wounded>k snarp
You're already fighting!

* C HP:Hurt Mana:Icy *Snarp the Orc*:Wounded>k snarp
You're already fighting!

* C HP:Hurt Mana:Icy *Snarp the Orc*:Wounded>
You're already fighting!
*Snarp the Orc* panics, and attempts to flee.
*Snarp the Orc* leaves north.

* C HP:Hurt Mana:Icy>NORTH
k snarp

Schmidt narrates 'Anyone wanna buy a ruby from me for 27 gold in Bree?  Bought
for Ghanic, but he won't give me the cash first'

* C HP:Hurt Mana:Icy>Earthy Tunnel
Exits: north, south.

* C HP:Hurt Mana:Icy>WEST
They aren't here.

* C HP:Hurt Mana:Icy>NORTH
k snarp
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy>Dirt Tunnel
A small, mean earth troll is standing here, thinking of something hideous.
Exits: north, south, west.

* C HP:Hurt Mana:Icy>They aren't here.

* C HP:Hurt Mana:Icy>WEST
WEST
A Gutted Tunnel
Exits: east, west.

* C HP:Hurt Mana:Icy>k snarp
A Gutted Tunnel
Exits: east, west.

* C HP:Hurt Mana:Icy>WEST
WEST
They aren't here.

* C HP:Hurt Mana:Icy Move:Tired>A Gutted Tunnel
A small, mean earth troll is standing here, thinking of something hideous.
Exits: east, west.

* C HP:Hurt Mana:Icy Move:Tired>A Gutted Tunnel
A large earth troll is sitting here.
*a Troll* is here, fighting a large earth troll.
*a Troll* is standing here.
Exits: east, west.

* C HP:Hurt Mana:Icy Move:Tired>SOUTH
WEST
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy Move:Tired>SOUTH

An earth troll has arrived from the east.
*a Troll* hits a large earth troll's left arm extremely hard and shatters it.

* C HP:Hurt Mana:Icy Move:Tired>A Tunnel
Exits: east, south.

* C HP:Hurt Mana:Icy Move:Tired>A Dark Tunnel
Exits: north, west.

* C HP:Hurt Mana:Icy Move:Tired>NORTH
EAST
EAST
A Tunnel
Exits: east, south.

* C HP:Hurt Mana:Icy Move:Tired>EAST
EAST
A Gutted Tunnel
A large earth troll is here, fighting *a Troll*.
*a Troll* is here, fighting a large earth troll.
*a Troll* is standing here.
A small, mean earth troll is standing here, thinking of something hideous.
Exits: east, west.

* C HP:Hurt Mana:Icy Move:Tired>A Gutted Tunnel
Exits: east, west.

* C HP:Hurt Mana:Icy Move:Tired>EAST
A Gutted Tunnel
Exits: east, west.

* C HP:Hurt Mana:Icy Move:Tired>EAST
A Gutted Tunnel
Exits: east, west.

* C HP:Hurt Mana:Icy Move:Tired>Dirt Tunnel
A small, mean earth troll is standing here, thinking of something hideous.
Exits: north, south, west.

* C HP:Hurt Mana:Icy Move:Tired>NORTH
k snarp
Alas, you cannot go that way...

* C HP:Hurt Mana:Icy Move:Tired>Stone Tunnel
A hungry warg stands here, sniffing around for flesh.
A small, mean earth troll is standing here, thinking of something hideous.
Exits: south, west.
You swiftly dodge an earth troll's attempt to hit you.
You cleave an earth troll's right foot extremely hard.

* C HP:Hurt Mana:Icy Move:Tired an earth troll:Fine>WEST
They aren't here.

* C HP:Hurt Mana:Icy Move:Tired an earth troll:Fine>FLEE
No way! 
You are fighting for your life!

* C HP:Hurt Mana:Icy Move:Tired an earth troll:Fine>EAST
You flee head over heels.
Stone Tunnel
A huge olog-hai troll is here staring blankly at you.
A huge olog-hai troll is here staring blankly at you.
A large earth troll is digging here, looking for some tasty morsels.
Exits: [north], east.

* C HP:Hurt Mana:Icy Move:Tired>Stone Tunnel
A hungry warg stands here, sniffing around for flesh.
A small, mean earth troll is standing here, thinking of something hideous.
Exits: south, west.

* C HP:Hurt Mana:Icy Move:Tired>SOUTH
SOUTH
Dirt Tunnel
A small, mean earth troll is standing here, thinking of something hideous.
Exits: north, south, west.

* C HP:Hurt Mana:Icy Move:Tired>SOUTH
Earthy Tunnel
Exits: north, south.
An earth troll has arrived from the north.

* C HP:Hurt Mana:Icy Move:Tired>SOUTH
Earthy Tunnel
Exits: north, south.

* C HP:Hurt Mana:Icy Move:Tired>Earthy Tunnel
Exits: north, west.
Ridley narrates 'Fakk'
A large earth troll has arrived from the west.

* C HP:Hurt Mana:Icy Move:Tired>WEST
SOUTH
Earthy Tunnel
Exits: east, south.

* C HP:Hurt Mana:Icy Move:Tired>SOUTH
Earthy Tunnel
Exits: north, south.

* C HP:Hurt Mana:Icy Move:Tired>Earthy Tunnel
*Snarp the Orc* is standing here.
Exits: north, [up].
You suddenly notice *an Orc*.

* C HP:Hurt Mana:Icy Move:Tired>
Schmidt narrates 'Glambi wins.  =)'

* C HP:Hurt Mana:Icy Move:Tired>k snarp
You try to cleave *Snarp the Orc*, but he parries successfully.

* C HP:Hurt Mana:Icy Move:Tired *Snarp the Orc*:Wounded>oe

*a Troll* has arrived from the north.

* C HP:Hurt Mana:Icy Move:Tired *Snarp the Orc*:Wounded>ma
b

*a Troll* has arrived from the north.

* C HP:Hurt Mana:Icy Move:Tired *Snarp the Orc*:Wounded>open exit
Ok.

* C HP:Hurt Mana:Icy Move:Tired *Snarp the Orc*:Wounded>cha mood agg
Ok.

* C HP:Hurt Mana:Icy Move:Tired *Snarp the Orc*:Wounded>*an Orc* gets an embellished longbow from
 a leather backpack.
bash

*an Orc* stops using a barbed fang.
*an Orc* skillfully draws an embellished longbow.

*an Orc* puts a barbed fang in a leather backpack.

*an Orc* nocks a missile in an embellished longbow.


FLEE
*Snarp the Orc* closes the sodmat.

* C HP:Hurt Mana:Icy Move:Tired *Snarp the Orc*:Wounded>
You flee head over heels.
Earthy Tunnel
Exits: north, south.

* C HP:Hurt Mana:Icy Move:Slow>
Ridley narrates 'Someone on me eh >D'
*a Troll* has arrived from the south.
*a Troll* has arrived from the south.

* C HP:Hurt Mana:Icy Move:Tired>SOUTH

*a Troll* tries to hit you, but your parry is successful.
*a Troll* slashes your body and tickles it.

* C HP:Hurt Mana:Icy Move:Tired *a Troll*:Healthy>oe
No way! 
You are fighting for your life!
You cleave *a Troll*'s body extremely hard.

* C HP:Hurt Mana:Icy Move:Tired *a Troll*:Fine>FLEE
open exit
You don't see any exit here.

* C HP:Hurt Mana:Icy Move:Tired *a Troll*:Fine>oe
SOUTH
oe
SOUTH
*Dos the Orc* has arrived from the north.
You flee head over heels.
Earthy Tunnel
*Snarp the Orc* is standing here.
*an Orc* is standing here.
Exits: north, [up].

*******lag********
* C HP:Hurt Mana:Icy Move:Slow>UP
oe
SOUTH
oe
UP
oe
UP
oe
SOUTH
oe
SOUTH
open exit
Ok.

*******few seconds later***********

* C HP:Hurt Mana:Icy Move:Slow>*a Troll* has arrived from the north.
*a Troll* has arrived from the north.
*an Orc* nocks a missile in an embellished longbow.
Alas, you cannot go that way...
*a Troll* quickly approaches, trying to hit you.
*Snarp the Orc* closes the sodmat.

* C HP:Hurt Mana:Icy Move:Slow *a Troll*:Fine>*a Troll* quickly approaches, trying to slash you.
open exit
Ok.

* C HP:Hurt Mana:Icy Move:Slow *a Troll*:Fine>*Snarp the Orc* closes the sodmat.
No way! 
You are fighting for your life!

* C HP:Hurt Mana:Icy Move:Slow *a Troll*:Fine>FLEE
oe
UP
No way! 
You are fighting for your life!

* C HP:Hurt Mana:Icy Move:Slow *a Troll*:Fine>*Dos the Orc* has arrived from the north.
open exit
Ok.

* C HP:Hurt Mana:Icy Move:Slow *a Troll*:Fine>SOUTH
oe
*Snarp the Orc* closes the sodmat.
No way! 
You are fighting for your life!

* C HP:Wounded Mana:Icy Move:Slow *a Troll*:Fine>UP
open exit
Ok.

* C HP:Wounded Mana:Icy Move:Slow *a Troll*:Fine>oe
SOUTH
oe
UP
No way! 
You are fighting for your life!
*a Troll* slashes your left leg hard.

* C HP:Wounded Mana:Icy Move:Slow *a Troll*:Fine>SOUTH
oe
*Snarp the Orc* closes the sodmat.
Ridley narrates 'No light/naked *flex*'
open exit
Ok.

* C HP:Wounded Mana:Icy Move:Slow *a Troll*:Fine>*Snarp the Orc* closes the sodmat.
No way! 
You are fighting for your life!
*a Troll* hits your body and tickles it.

* C HP:Wounded Mana:Icy Move:Slow *a Troll*:Fine>open exit
Ok.
*Snarp the Orc* closes the sodmat.

* C HP:Wounded Mana:Icy Move:Slow *a Troll*:Fine>No way! 
You are fighting for your life!
*Dos the Orc* utters the word 'pabraw'
*Dos the Orc* raises her voice and calls great pain upon you.
That really HURT!
You wish that your wounds would stop BLEEDING so much!

* C HP:Awful Mana:Icy Move:Slow *a Troll*:Fine>open exit
Ok.
*Snarp the Orc* closes the sodmat.

* C HP:Awful Mana:Icy Move:Slow *a Troll*:Fine>No way! 
You are fighting for your life!

* C HP:Awful Mana:Icy Move:Slow *a Troll*:Fine>mw
PANIC! 
You can't quit the fight!
You cleave *a Troll*'s head extremely hard.
Your victim is shocked by your hit!

* C HP:Awful Mana:Icy Move:Slow *a Troll*:Fine>FLEE
NORTH
open exit
Ok.
*Snarp the Orc* closes the sodmat.
*Dos the Orc* utters the word 'pabraw'
*Dos the Orc* raises her voice and calls great pain upon you.
You wish that your wounds would stop BLEEDING so much!

* C HP:Awful Mana:Icy Move:Slow *a Troll*:Fine>No way! 
You are fighting for your life!

* C HP:Awful Mana:Icy Move:Slow *a Troll*:Fine>NORTH
NORTH
No way! 
You are fighting for your life!

* C HP:Awful Mana:Icy Move:Slow *a Troll*:Fine>open exit
Ok.
You flee head over heels.
Dark Dreary Forest
The corpse of a swarm of blow-flies is lying here.
A domesticated pony, beast of burden to many, stands here.
Exits: north, south, west, (down).

* C HP:Awful Mana:Icy Move:Slow>The sodmat closes quietly.
Alas, you cannot go that way...

* C HP:Awful Mana:Icy Move:Slow>FLEE
NORTH
open exit
Ok.

* C HP:Awful Mana:Icy Move:Slow>NORTH
The sodmat closes quietly.
Dreary Forest
A large thorny branched shrub is growing here.
Exits: north, east, south, west.

* C HP:Awful Mana:Icy Move:Slow>open exit
You don't see any exit here.

* C HP:Awful Mana:Icy Move:Slow>
Alas, you cannot go that way...

* C HP:Awful Mana:Icy Move:Slow>Dreary Forest
A mass of wriggling vines drops on you from the trees.
Exits: north, east, south, west.

* C HP:Awful Mana:Icy Move:Slow>open exit
You don't see any exit here.

* C HP:Awful Mana:Icy Move:Slow>cha moo wim
Ok.

* C HP:Awful Mana:Icy Move:Slow>WEST
WEST
You flee head over heels.
Opening in the Forest
Exits: north, east, south, west.

* C HP:Awful Mana:Icy Move:Slow>Opening in the Forest
Exits: north, east, south, west.

* C HP:Awful Mana:Icy Move:Slow>Dreary Forest
Exits: north, east, south, west.

* C HP:Awful Mana:Icy Move:Slow>Dark Dreary Forest
A rotten corpse is hanging here.
A half-rotten corpse is hanging here.
A rotten corpse is hanging here.
A half-rotten corpse is hanging here.
A half-decayed corpse of a goblin lies rotting on the ground.
Exits: north, east, south, west.
A brutish forest troll has arrived from the north.

* C HP:Awful Mana:Icy Move:Weak>
You flee head over heels.
Dreary Forest
Exits: north, east, south, west.

* C HP:Awful Mana:Icy Move:Weak>Dark Dreary Forest
A rotten corpse is hanging here.
A half-rotten corpse is hanging here.
A rotten corpse is hanging here.
A half-rotten corpse is hanging here.
A half-decayed corpse of a goblin lies rotting on the ground.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: north, east, south, west.

* C HP:Awful Mana:Icy Move:Weak>Dreary Forest
A half-rotten corpse is hanging here.
Exits: north, east, south.

* C HP:Awful Mana:Icy Move:Weak>
Alas, you cannot go that way...

* C HP:Awful Mana:Icy Move:Weak>
Alas, you cannot go that way...

*******Like a ms after last set of stars

* C HP:Awful Mana:Icy Move:Weak>sco
3/396 hits, 6/68 mana, and 9/151 moves.

* C HP:Awful Mana:Cold Move:Weak>SOUTH
Dark Dreary Forest
A rotten corpse is hanging here.
A half-rotten corpse is hanging here.
A rotten corpse is hanging here.
A half-rotten corpse is hanging here.
A half-decayed corpse of a goblin lies rotting on the ground.
A brutish forest troll is hunting here, looking for some tasty flesh.
Exits: north, east, south, west.

* C HP:Awful Mana:Cold Move:Weak>
Saving Spiffy.

* C HP:Awful Mana:Cold Move:Weak>SOUTH
SOUTH

A brutish forest troll smites your head hard and shatters it.
You are incapacitated and will slowly die, if not aided.

o C HP:Dying Mana:Cold Move:Weak a brutish forest troll:Healthy>
You are in a pretty bad shape, un
able to do anything!

o C HP:Dying Mana:Cold Move:Weak a brutish forest troll:Healthy>
You are in a pretty bad shape, un
able to do anything!

o C HP:Dying Mana:Cold Move:Weak a brutish forest troll:Healthy>

You are dead! Sorry...

They looted everything so i was kinda bummed : /  Although hard for them to tell anything happened
with my link so i dont blame them i guess.
Top of Page Down to last comment


Ridley2002-08-07 08:59:50
Bah, I waited outside... and got beat down in the dark then fled like mad.
*flex*
Snarp2002-08-07 10:15:10
Lucky I had some draughts, wasn't expecting you to chace me that far. Unlucky you got killed outside.
Gamli2002-08-07 10:34:45
Snarp plays off aussie link anyways, so you can't tell him much about dodgy links:)
Fan of Dos2002-08-07 10:39:24
I think this harm at awful was cute in battle-heat;)
Thoren2002-08-07 11:23:33
Since Dos wasnt engaged not like he knew :)
Dos2002-08-07 13:23:19
I HAD NO WAY OF KNOWING. PLUS SOMETIMES IT KILLS.

*cry*
a brutish fores2002-08-07 15:59:06
leave me alone i was only trying to take a piss (then you come along)
a brutish fores2002-08-07 17:18:03
how would you like it if i came to you while you where pissing in the woods?
*a Troll*2002-08-07 17:18:45
hehe you mobdie
*a sturdy, nobl2002-08-07 17:20:01
wow i am al the races put together what am i called?
above poster2002-08-07 17:21:09
*a sturdy, noble, ferarsome, dreadful, grim, powerful,cunning xxxxx*
a brutish fores2002-08-07 17:21:44
next time you mess with me i will piss ojn you... see the above comments by *ME*
*Materia the No2002-08-07 17:22:31
hehe this site is funny with the comments.. hehe
Unknown2002-08-07 17:39:23
dos only time harms can kill is if they are incapped
Aschit2002-08-07 20:10:23
Sturdy noble fearsome dreadful gr: To answer your question, you're a dipshit.
HMmm2002-08-08 03:02:25
Snarp plays from *.au? What are his other chars?
Dos2002-08-08 06:17:16
No, harms can kill when not incapped.
Rayden2002-08-09 13:10:47
umm.. afaik harms can kill when hps &ls; 1 :p
Rayden2002-08-09 13:11:05
< 1 that is
Rayden2002-08-09 13:11:29
oh god this site must suck!! i meant less than 1 hp :p
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