Level 1 vs nasty black numereon
posted by Helme
2000-06-04 12:35:13
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Logged on and got immediate action.
Immediate Action for level 1!



                              ***  Mume  VII  ***

                              In progress at FIRE
                     (Free Internet Roleplay Experiences)
             Adapted from J.R.R. Tolkien's Middle Earth World and
                    Maintained by CryHavoc, Manwe and Nada.

              Original code DikuMUD I (view credits), created by:
        S. Hammer, T. Madsen, K. Nyboe, M. Seifert and H.H. Staerfeldt.


If you have never played MUME before, type NEW to create a new character.


By what name do you wish to be known?helme
Account pass phrase: XXXXXXXXXXX

            ~~~
           ~~         _----|        _ _ __ _ _
                       ----|_----|  ]-I-II-I-[                 __ _ __ _ __
   _ _ _/\_ _ _ _---|      | ----|   \ `  ' /                  ]I-I-II-I-I[
   ]-I-I--I-I-[  ---|      |     |    |. ` |        ~~~         \_`   '__/
    \_`   '__/      |     / \    |    | /^\|         ~~~         |~_ [],|
     [&] `__|       ^    / ^ \   ^    | |&||                    _|______|_
     |__   ,|      / \  / ^ ^`\ / \   | ===|                   <=-=-==-=-=>
  ___| ___ ,|__   / ^  /=_=_=_=\ ^ \  |, `_|     ~~             \__   _'_/
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  \-\--|-|--/-/  | .   I  [&]__I   I_I|_I I|I_I                  |   _  |
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T-T-T-T-T-T-T-T-| '  I-|-T-
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      ..   .                       . .   .                       . ..

                MUME: Multi Users in Middle Earth, Version VII.

                 Type 'news next' for the latest information.


Welcome to the land of Middle Earth. May your visit here be... interesting.
Never forget! Try to role-play...

Last login 20 hours ago from XXXXXXXXXXXXXXXXXXXXXXX
Halls of Mandos
There is a red, delicious-looking apple here.
A large fountain, made from grey stone, pours water from its centre.
A loaf of bread has been left here.
A large bulletin board is mounted on a wall here.
A large piece of cheese has been placed here.
Exits:None.

Your default tongue is the Westron
Free rent.
# Friendly reminder: 
You can only have one account and it cannot be shared.
#                    See HELP ACCOUNTS and RULES ACCOUNTS for more information.

Ok.

*>l
Halls of Mandos
There is a red, delicious-looking apple here.
A large fountain, made from grey stone, pours water from its centre.
A loaf of bread has been left here.
A large bulletin board is mounted on a wall here.
A large piece of cheese has been placed here.

*>whe
Players in your zone
--------------------
Helme                - Halls of Mandos

*>stat
OB: 10%, DB: 43%, PB: 0%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 439 xp, 0 tp. Wp: 1. Gold: 0. Alert: normal.


*>pray rivendell
You kneel down and try to hear the Ainulindale.

*>
In response to your request strange harmonies come from nowhere...
Listening to them, you have the strange sensation to fade away...

*>
Suddenly an explosion of ancient rhymes makes the space collapse around you!
You blink, you vanish! And you are in Rivendell!
It is pitch black...
You are in a city.
Someone is here.

o>l
It is pitch black...
You are in a city.
Someone is here.

o>whe
Players in your zone
--------------------
Helme                - somewhere
Mandamus             - Mage Guild
Ilo                  - A Modest Temple

o>who god
Ainur
-----
 [ M] Humala
 [Mw] Oin the Dwarven friend

2 players on.

o>tell oin kit me
Ok.

o>stat
OB: -11%, DB: 23%, PB: 0%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 439 xp, 0 tp. Wp: 1. Gold: 0. Alert: normal.

o>
Ilo narrates '3 trolls killing poor elven hunter'

o>
Oin tells you 'whats the magic word?'

o>tell oin kit me
Ok.

o>wh ogod
Ainur
-----
 [ M] Burb the Burple Finn, .. *drool* ..
 [ M] Humala
 [Mw] Oin the Dwarven friend

3 players on.

o>i
You are carrying:
Nothing.

o>stat
OB: -11%, DB: 23%, PB: 0%, Armour: 0%. Wimpy: 0. Mood: wimpy.
Needed: 439 xp, 0 tp. Wp: 1. Gold: 0. Alert: normal.

o>tell
Saving Helme.

o> humala kit me
Sorry but he doesn't want to be disturbed...

o>tell burb kit me
Ok.

o>
Someone smiles at you as you receive some basic equipment.


*>stat
OB: 23%, DB: 45%, PB: 32%, Armour: 17%. Wimpy: 0. Mood: wimpy.
Needed: 439 xp, 0 tp. Wp: 1. Gold: 0. Alert: normal.


* R>n
Grassy Plains near the Hill
A clear spring babbles as cool water trickles out of the ground.
Exits: North East South West.

* R>time
According to the Dunadan calendar, it is:
Highday, the 29th of Afterlithe, Year 2997 of the Third Age.
It should be the end of the night soon.
The present Tan Istar, Lord of the Istari Council is Mirabella.
Real time is Sun Jun  4 10:18:16 2000 GMT.
Last reboot due to auto-reboot at Sun Jun  4 10:05:29 2000 GMT

* R>e
Grassy Plains
Exits: North West.

* R>e
Alas, you cannot go that way...

* R>n
A Green Valley
Exits: North South West.

* R>n
A Green Valley
Exits: North South West.

* R>score
29/29 hit, 72/72 mana, and 95/119 moves.

* R>n
Brooding Hills
Exits: North South.

* R>n
Brooding Hills
Exits: North South West Down.

* R>n
Worn Hills
Exits: North South West.

* R>n
Worn Hills
Exits: North South West.

* R>e
Alas, you cannot go that way...

* R>n
Border Trail
Exits: North East South.

* R>e
Trail through the Moor
Exits: North East West.

* R>e
Bruinen Moor
Exits: North East South West.

* R>e
Flat Bruinen Moor
Exits: North East South West.

* R>e
Flat Bruinen Moor
Exits: North South West.

* R>s
Bruinen River Bluff
Exits: North West Up.

* R>u
A Natural Bridge
Exits: East West.

* R>e
Bruinen River Bluff
Exits: East Up.

* R>e
Bruinen Moor
Exits: North West Down.

* R>n
Edge of the Moors
Exits: South Up.

* R>u
nBruinen River Bluff
Exits: North South Down.

* R>
Bruinen Heath
Exits: North East South.

* R>e
Bruinen Heath
Exits: North East South West.

* R>e
Bruinen Heath
The hen is here, fighting *a Man*.
*a Man* is here, fighting the hen.
A cute rabbit is here.
Exits: North East South West.

* R>e
Path to the Misty Mountains
Exits: North East South West.

* R>w
Bruinen Heath
The gorcrow is standing here.
The hen is standing here.
Exits: North East South West.

* R>1
kill *man*
They aren't here.

* R>w
Bruinen Heath
Exits: East South West.

* R>1
kill *man*
They aren't here.

* R>e
Bruinen Heath
The gorcrow is standing here.
The hen is standing here.
*a Man* is standing here.
Exits: North East South West.

* R>1
* R *a Man*:Fine>
kill *man*
You slash *a Man*'s left foot hard.

* R *a Man*:Fine>
The hen leaves east.

* R *a Man*:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves west.

* R>ca
w
cha mood agg
Ok.

* R>1
Bruinen Heath
*a Man* is standing here.
Exits: East South West.

* R>* R *a Man*:Fine>
kill *man*
You approach *a Man*, trying to slash him.

* R *a Man*:Fine>
*a Man* panics, and attempts to flee.
*a Man* panics, but can't stop fighting to flee.

* R *a Man*:Fine>
You strongly slash *a Man*'s left hand.

* R *a Man*:Hurt>
*a Man* panics, and attempts to flee.
*a Man* leaves east.

* R>e
1Bruinen Heath
The gorcrow is standing here.
Exits: North East South West.

* R>
kill *man*
They aren't here.

* R>n
Bruinen Heath
Exits: North East South.

* R>s
Bruinen Heath
The gorcrow is standing here.
Exits: North East South West.

* R r
The hen has arrived from the south.

* tt man
t
alias t track man
Ok.

* R>track man
You carefully examine the ground around you, looking for tracks...

The gorcrow leaves east.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* R>w
Bruinen Heath
A pigeon is strutting around here.
Exits: East South West.

You see some tracks of *a Man* leading west
 (done less than 1 hour ago).

* R>w
Bruinen Heath
Exits: East South West.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* R>s
Bruinen Heath
Exits: North East South.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* R>
The sun rises in the east.

* R>s
Bruinen River Bluff
Exits: North South Down.

You see some tracks of *a Man* leading south
 (done less than 1 hour ago).

* R>s
Bruinen Moor
Exits: North South.

You see some tracks of *a Man* coming from the south
 (done less than 1 hour ago).
You suddenly notice *a Man*.

* R>
*a Man* leaves north.

* R>1
kill *man*
They aren't here.

* R>n
Bruinen River Bluff
Exits: North South Down.
You suddenly notice *a Man*.
Aha, you have found your victim!

* R>1

*a Man* leaves down.

* R>kill *man*
They aren't here.

* R>d
1
Edge of the Moors
Exits: South Up.
You feel a hidden presence.
You suddenly notice *a Man*.

* R>* R *a Man*:Fine>
kill *man*
*a Man* swiftly dodges your attempt to slash him.

* R *a Man*:Fine>co
*a Man* panics, and attempts to flee.
*a Man* leaves south.

* R>n man
sConsider whom or what?

* R>
1
Bruinen Moor
*a Man* is standing here.
Exits: North West Down.

* R>* R *a Man*:Fine>
kill *man*
Your attempt to slash *a Man* fails.

* R *a Man*:Fine>ca
cha mood agg
Ok.

* R *a Man*:Fine>
*a Man* panics, and attempts to flee.
*a Man* leaves west.

* R>w
1Bruinen River Bluff
*a Man* is standing here.
Exits: East Up.

* R>
* R *a Man*:Fine>
kill *man*
You approach *a Man*, trying to slash him.

* R *a Man*:Fine>
*a Man* panics, and attempts to flee.

* R *a Man*:Fine>
You slash *a Man*'s right leg.

* R *a Man*:Hurt>gig
*a Man* panics, and attempts to flee.
*a Man* leaves east.

* R>
You giggle.

* R>e
1
Bruinen Moor
*a Man* is standing here.
Exits: North West Down.

* R>*a Man* panics, and attempts to flee.
*a Man* leaves down.
kill *man*
They aren't here.

* R>d
Bruinen Moor Hollow
*a Man* is standing here.
Exits: North East Up.

* R>1
* R *a Man*:Hurt>
kill *man*
You approach *a Man*, trying to slash him.

* R *a Man*:Hurt>
*a Man* barely pierces your right foot and tickles it.

*a Man* panics, and attempts to flee.
*a Man* panics, but can't stop fighting to flee.

* R HP:Fine *a Man*:Hurt>
*a Man* stares at the sky.

* R HP:Fine *a Man*:Hurt>gi
You strongly slash *a Man*'s right arm and shatter it.

* R HP:Fine *a Man*:Hurt>g
You giggle.
*a Man* panics, and attempts to flee.
*a Man* leaves up.

* R HP:Fine>u
Bruinen Moor
*a Man* is standing here.
Exits: North West Down.

* R HP:Fine>1
* R HP:Fine *a Man*:Hurt>
kill *man*
You approach *a Man*, trying to slash him.

* R HP:Fine *a Man*:Hurt>
*a Man* panics, and attempts to flee.
*a Man* leaves west.

* R HP:Fine>w1
Arglebargle, glop-glyf!?!

* R HP:Fine>w
Bruinen River Bluff
*a Man* is standing here.
Exits: East Up.

* R HP:Fine>1
* R HP:Fine *a Man*:Wounded>
kill *man*
You lightly slash *a Man*'s body.

* R HP:Fine *a Man*:Wounded>
*a Man* waves.

* R HP:Fine *a Man*:Wounded>
*a Man* panics, and attempts to flee.
*a Man* leaves east.

* R HP:Fine>e
1Bruinen Moor
*a Man* is standing here.
Exits: North West Down.

* R HP:Fine>
* R HP:Fine *a Man*:Wounded>
kill *man*
You approach *a Man*, trying to slash him.

* R HP:Fine *a Man*:Wounded>sa m
*a Man* panics, and attempts to flee.
*a Man* leaves west.

e * R HP:Fine>level 1
wemote says 'me level 1'
Ok.

* R HP:Fine>
Bruinen River Bluff
*a Man* is standing here.
Exits: East Up.

* R HP:Fine>1
* R HP:Fine *a Man*:Wounded>
kill *man*
You try to slash *a Man*, but he parries successfully.

* R HP:Fine *a Man*:Wounded>saq me leve
*a Man* panics, and attempts to flee.
*a Man* leaves east.

* R HP:Fine>l
Arglebargle, glop-glyf!?!

* R HP:Fine>e
Bruinen Moor
*a Man* is standing here.
Exits: North West Down.

* R HP:Fine>1
* R HP:Fine *a Man*:Wounded>
kill *man*
You approach *a Man*, trying to slash him.

* R HP:Fine *a Man*:Wounded>sa me
*a Man* giggles.
You slash *a Man*'s head and shatter it.

le* R *a Man*:Wounded>vel 1
emote says 'me level 1'
Ok.

* R *a Man*:Wounded>gig

*a Man* panics, and attempts to flee.
*a Man* panics, but can't stop fighting to flee.

* R *a Man*:Wounded>
You giggle.

* R *a Man*:Wounded>
You slash *a Man*'s left leg and shatter it.

* R *a Man*:Bad>
*a Man* shrugs indifferently.

* R *a Man*:Bad>
*a Man* panics, and attempts to flee.
*a Man* leaves north.

* R>n
1Edge of the Moors
*a Man* is standing here.
Exits: South Up.

* R>§
Arglebargle, glop-glyf!?!

* R>1
* R *a Man*:Bad>
kill *man*
Your attempt to slash *a Man* fails.

* R *a Man*:Bad>
You slash *a Man*'s body and shatter it.

* R *a Man*:Bad>con man
Are you mad!?

* R *a Man*:Bad>sa are you mad!
emote says 'are you mad!'
Ok.

* R *a Man*:Bad>l
Edge of the Moors
*a Man* is here, fighting YOU.

* R *a Man*:Bad>ca
b
vcha mood agg
Ok.

* R *a Man*:Bad>
bash
You need a shield to do that successfully.
You slash *a Man*'s body and shatter it.

* R *a Man*:Awful>stand
Do you not consider fighting as standing?

* R *a Man*:Awful>sa when i con you
emote says 'when i con you'
Ok.
You slash *a Man*'s body and shatter it.
*a Man* is incapacitated and will slowly die, if not aided.

* R *a Man*:Dying>
The day has begun.

* R *a Man*:Dying>
You slash *a Man*'s left leg extremely hard and shatter it.
You receive your share of experience.
Congratulations! This is the first time you've killed it!
You gain a level!
Your blood freezes as you hear *a Man*'s death cry.
*a Man* is dead! R.I.P.

* R HP:Hurt>lc
look in corpse
corpse (here) :
two butcher knives
a dagger (dented)
a hardened leather breastplate (used)
two lanterns
a leather helmet (brand new)
a metal shield (used)
a plain leather belt
a scimitar (dented)
a shortbow
a thick pair of hard leather trousers (used)
four torches
a warm blanket (used)
two water skins
a quiver
a large sack

* R HP:Hurt>trophy #
                *** TROPHY *** (Number Killed, Knowledge, Mobile)

|   1,  1%,  #Ganondorf                |   1,  0%,  #Zsinj                    |

* R HP:Hurt>nar gonondorf dies:)
Ok.

* R HP:Hurt>whoi ondorf
Ganondorf is a level seven Black Numenorean Cut-Throat.



* R HP:Fine>stat
sOB: 38%, DB: 45%, PB: 20%, Armour: 17%. Wimpy: 0. Mood: aggressive.
Needed: 1,114 xp, 0 tp. Wp: 1. Gold: 0. Alert: normal.
Affected by:
- noquit
- novoid



Quite cool start for a level 1 I think.
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tiina2001-07-10 16:37:01
stuped he was linkless...
Ryalnos2005-11-24 00:49:15
*a Man* giggles.
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